Re: [Audyssey] star wars the clone wars

2014-10-17 Thread Paul Lemm
Hi Josh, Haven't played the star wars map yet, but that sounds pretty awesome, I'll have to give it a go over this weekend. I've downloaded the new version of tactical battle, but not got round to playing it yet. I've played the older version though and it's a great game. but looking forward to

Re: [Audyssey] star wars

2014-03-06 Thread shaun everiss
I don't have it anymore. it came in an abandonware and junk package I got a while back. Most of that package was either broken, demo or simply not working. At 09:01 AM 3/1/2014, you wrote: can you send me lite battles? the installer file if you have it using windows7 laptop On 2/26/2014 2:22

Re: [Audyssey] star wars

2014-03-06 Thread Thomas Ward
Hi, I am not surprised. Light Battles, what I seen of it, was not exactly anything to write home about. I suppose in time it might have been a good game, but it was poorly written, very buggy, and it is for those reasons I never decided to keep it myself much less put it up on the USA Games

Re: [Audyssey] star wars

2014-03-02 Thread shaun everiss
Well to be honest they were just sound mods. I see no real challenge in them to be honest. As sound mods over the simple now old interface they were ok but I am not sure how much we would get out of those. At 07:31 AM 3/1/2014, you wrote: Hi Shaun, Actually Chopper Patrol was not an engine.

Re: [Audyssey] star wars

2014-03-02 Thread shaun everiss
Well a lot of jims stuff would have a bit of math though most of the non adult stuff sports, card, arcade, etc have rules for each game established or based off board games so some simple math would need to be made for some of that. Probably not as much as shades of doom and you do have rules

Re: [Audyssey] star wars

2014-03-02 Thread Thomas Ward
Hi Shaun, Yes, they were just sound mods, but there is also plenty of room to improve upon the basic ideas. If rewritten with a game in mind they could have more music and sound effects added, a scoring system added, and more difficulty levels. In short, let's not throw the idea out just because

Re: [Audyssey] star wars

2014-02-28 Thread shaun everiss
Well technically there are 3. 2 of them starfighter patroll and x wing patroll are based on the chopper patroll engine, that was made by I think it was either dan z or blindsoftware those are vb6 and quite old. The other is lite battles which on my system keeps crashing. at any rate it was

Re: [Audyssey] star wars

2014-02-28 Thread Thomas Ward
Hi Shaun, Actually Chopper Patrol was not an engine. It was just a sample arcade game written by Blind Software formally BSC Games to show the basics of writing games in Visual Basic 6. However, you are right there were a couple of Star Wars mods for Chopper Patrol, neither of them very good, and

Re: [Audyssey] star wars

2014-02-28 Thread shaun everiss
well they are all vb6 games for now. At 01:39 PM 2/27/2014, you wrote: I wonder how jim kitchen makes his games. like his football and side scrollers? I wonder if they need lots of calculations? using windows7 laptop On 2/26/2014 7:14 PM, Thomas Ward wrote: Hi Josh, No, programming is not

Re: [Audyssey] star wars

2014-02-28 Thread Thomas Ward
Hi Shaun, It is true that Jim Kitchen writes all of his game sin VB 6, but that wasn't quite what Josh was asking. He was wondering more specifically if games like Jim's Football game etc have a lot of math involved. the answer in that case would be no.' In a game like football obviously a

Re: [Audyssey] star wars

2014-02-28 Thread Josh
can you send me lite battles? the installer file if you have it using windows7 laptop On 2/26/2014 2:22 AM, shaun everiss wrote: Well technically there are 3. 2 of them starfighter patroll and x wing patroll are based on the chopper patroll engine, that was made by I think it was either dan z

Re: [Audyssey] star wars

2014-02-28 Thread Thomas Ward
Hi Josh, Not sure who your question was directed at, but I do not have the setup for Light Battles myself. Else I would consider putting it up for download. Cheers! On 2/28/14, Josh joshknnd1...@gmail.com wrote: can you send me lite battles? the installer file if you have it using windows7

Re: [Audyssey] star wars

2014-02-27 Thread Jim Kitchen
Hi Josh, As Thomas said, I use pretty basic math in my games even my racing simulator Mach 1. And Puppy 1. I also got threw algebra and geometry, but that is it. I just make up the math as I go. And I do experiment with it until I like the way that the games play. In Puppy 1 the planes

Re: [Audyssey] star wars

2014-02-27 Thread Darren Duff
Lol I know I know! But I can keep on dreaming! Hahahaha. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, February 26, 2014 7:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] star wars Hi Darren, Well, such a project

Re: [Audyssey] star wars

2014-02-26 Thread Thomas Ward
Hi Lindsay, Technically I did have a Star Wars game in production. I still have the sounds, code, etc and once I figure out what I want to do with it I certainly can create one myself. At this point I am considering updating it to run on my cross-platform engine and releasing it as open source

Re: [Audyssey] star wars

2014-02-26 Thread Thomas Ward
Hi Josh, Not necessarily. I did have a Star Wars game in development but set it aside when Lucas Licensing told me they would not me legally license the Star Wars trademarks etc. I didn't get rid of the code etc, but it would need to be updated with my current engine. Now, my original idea was

Re: [Audyssey] star wars

2014-02-26 Thread Darren Duff
Nah. I would vote for 3d! -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, February 26, 2014 9:54 AM To: Gamers Discussion list Subject: Re: [Audyssey] star wars Hi Josh, Not necessarily. I did have a Star Wars game

Re: [Audyssey] star wars

2014-02-26 Thread Thomas Ward
Hi Josh, It is true a lot of blind gamers do tend to like side-scrollers more than say first-person games. I think a lot of that has to due with the fact some have poor spatial orientation skills and have problems playing games like Shades of Doom, Sarah, and Technoshock. Those aren't even full

Re: [Audyssey] star wars

2014-02-26 Thread Thomas Ward
Hi Darren, For the record, so would I. A full 3d environment would be different from all the other accessible games out there, and there is so much more a person can do in a full 3d environment that just would not work in a 2d environment. For example, I remember playing games like Jedi Knight

Re: [Audyssey] star wars

2014-02-26 Thread Darren Duff
Oh man you are getting me excited! Lol! I say go for it! -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, February 26, 2014 10:13 AM To: Gamers Discussion list Subject: Re: [Audyssey] star wars Hi Darren, For the record, so

Re: [Audyssey] star wars

2014-02-26 Thread Josh
well like I said before I did good in pre-algebra and ok in algebra 1. and the geometry class I took went fine and I enjoyed that but needed help because someone had to draw the shapes for me so I could do the work and sometimes I needed a bit of help with that also. I did read an article on

Re: [Audyssey] star wars

2014-02-26 Thread Thomas Ward
Hi Darren, Well, such a project is not in my immediate plans so try not to get too excited. I don't know when or if I'll complete that project given things are up in the air right now time wise, and I can't even find time to finish the two projects I am suppose to finish before creating something

Re: [Audyssey] star wars

2014-02-26 Thread Thomas Ward
Hi Josh, No, programming is not Algebra, but math plays heavily into game creation. Especially, when calculating the angle and speed of an object as it is moving through 2d or 3d space along a certain trajectory. If you add realistic physics into the mix some Calculus may be needed to calculate

Re: [Audyssey] star wars

2014-02-26 Thread Josh
I wonder how jim kitchen makes his games. like his football and side scrollers? I wonder if they need lots of calculations? using windows7 laptop On 2/26/2014 7:14 PM, Thomas Ward wrote: Hi Josh, No, programming is not Algebra, but math plays heavily into game creation. Especially, when

Re: [Audyssey] star wars

2014-02-26 Thread Thomas Ward
Hi Josh, No, Jim Kitchen's games don't need a lot of math, because they are rather simplistic games. The majority of Jim's games are card and puzzle games which only require basic mathematics. Jim's Football game only needs basic math because he is not calculating physics modeling etc in that

Re: [Audyssey] star wars

2014-02-26 Thread Josh
how about jim's awesome homer side scroller game? do side scrollers like that need advanced math? were you blind your whole life? how did you learn all that math? did you have expensive braille math books like I did? well I had them but didn't get much out of them. I wish there were a book

Re: [Audyssey] star wars

2014-02-26 Thread Josh
to tell you the truth I'd be happy even if I could just make side scrollers. and maybe a shades of doom type game. not sure if there's advanced math in that one or not though. using windows7 laptop On 2/26/2014 7:48 PM, Thomas Ward wrote: Hi Josh, No, Jim Kitchen's games don't need a lot of

Re: [Audyssey] star wars

2014-02-26 Thread Thomas Ward
Hi Josh, Not necessarily. Keep in mind a lot of Jim's games including Awesome Homer are fairly simplistic compared to mainstream games of that type. There is no physics modeling, no analog jump system in place, etc therefore I suspect when he wrote Awesome Homer Jim most likely just used basic

Re: [Audyssey] star wars

2014-02-26 Thread Thomas Ward
Hi Josh, In a game like Shades of Doom that would require a bit of higher math such as Trigonometry and Geometry to perform basic calculations such as distance and direction to other game objects such as enemies, walls, special items, etc. Even though Shades of Doom is a 2d environment not 3d you

Re: [Audyssey] star wars

2014-02-25 Thread Thomas Ward
Hi Josh, sorry, no. To my knowledge nobody has created one and released it. As you know I was developing one, but ended up shelving that project due to concerns over copyrights. LightTech was suppose to be making one but they never completed it before they disbanded. So as far as I know nobody

Re: [Audyssey] star wars

2014-02-25 Thread Bryan Peterson
Too risky. Lucas Arts is murder when it comes to protecting their trademarks. Pinky, are you pondering what I'm pondering? -Original Message- From: Josh Sent: Tuesday, February 25, 2014 4:10 PM To: Gamers Discussion list Subject: [Audyssey] star wars hi are there any good audio

Re: [Audyssey] star wars

2014-02-25 Thread Josh
I was thinking about bgt and it seems in the audio gaming community side scrollers are quite popular. I just gotta make myself sit down and play with it i think. using windows7 laptop On 2/25/2014 6:31 PM, Thomas Ward wrote: Hi Josh, sorry, no. To my knowledge nobody has created one and

Re: [Audyssey] star wars

2014-02-25 Thread Josh
looks like I'm gunna have to make myself sit down and learn bgt. at some point here... guess if I want an accessible side scroller star wars game I'm gunna have to do it myself and I'll release it as open source. let lucas arts come after me I don't care the game will be open source anyways.

Re: [Audyssey] star wars

2014-02-25 Thread Lindsay Cowell
I'd be really interested in the game. Hope you can create one. -original message- Subject: Re: [Audyssey] star wars From: Josh joshknnd1...@gmail.com Date: 26/02/2014 12:41 am looks like I'm gunna have to make myself sit down and learn bgt. at some point here... guess if I want an accessible

Re: [Audyssey] star wars

2014-02-25 Thread Josh
if I can find the time to learn bgt with other stuff I got going on now. using windows7 laptop On 2/25/2014 11:40 PM, Lindsay Cowell wrote: I'd be really interested in the game. Hope you can create one. -original message- Subject: Re: [Audyssey] star wars From: Josh joshknnd1...@gmail.com

Re: [Audyssey] Star Wars: Revenge of the Sith Question

2013-03-04 Thread Shadow Dragon
Unless this game is mostly playable by the blind without sighted assistance, you'd probably have better luck finding a walkthrough on gamefaqs.com or a similar site. -- From: Hunter Jozwiak potbelliedj...@aol.com Sent: Monday, March 04, 2013

Re: [Audyssey] Star Wars: Revenge of the Sith Question

2013-03-04 Thread Hunter Jozwiak
You have my assurances, it is indeed mostly playable. You can hear a few samples as proof on the Brandon Cole Webpage. http://brandoncole.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] Star wars XBox

2011-07-21 Thread darren harris
Hi, Is this console something that a blind person can use? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: 21 July 2011 21:23 To: Gamers Discussion list Subject: [Audyssey] Star wars XBox Hey yawl, I know we got a

Re: [Audyssey] Star wars XBox

2011-07-21 Thread shaun everiss
thanks che. this rocks loads At 08:22 a.m. 22/07/2011, you wrote: Hey yawl, I know we got a lot of fellow star wars fans on here, so I thought you might be interested in this article from comic con that posted earlier today: Microsoft Corp. unveiled a limited edition Xbox 360 console at

Re: [Audyssey] Star wars XBox

2011-07-21 Thread Thomas Ward
Hi, Dude, that sounds like it would rule. Thanks for sharing this tidbit with all of us. On 7/21/11, Che blindadrenal...@gmail.com wrote: Hey yawl, I know we got a lot of fellow star wars fans on here, so I thought you might be interested in this article from comic con that posted

Re: [Audyssey] Star wars XBox

2011-07-21 Thread Bryan Peterson
Sent: Thursday, July 21, 2011 8:31 PM Subject: Re: [Audyssey] Star wars XBox Hi, Dude, that sounds like it would rule. Thanks for sharing this tidbit with all of us. On 7/21/11, Che blindadrenal...@gmail.com wrote: Hey yawl, I know we got a lot of fellow star wars fans on here, so I

Re: [Audyssey] Star wars XBox

2011-07-21 Thread Thomas Ward
Hi Darren, Well, yes and no. If you are talking about 100% accessibility the answer is no. That said there are some mainstream titles for the XBox such as fighting games, wrestling games, and things of that sort we can play if the person wants to practice at it and use a bit of memorization for

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Thomas Ward
Hi Dark, Lol! That's a great idea except you forgot the part about selecting a Packman character. You should be able to select Mr. Packman, Ms. Packman, or Packman Jr. :D Anyway, I know there are still some games you can pick up and play like the new Final Fight, but my point was that the

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Phil Vlasak
Hi Thomas, You wrote: As for myself personally I am leaning against anything involving anyone from the original Star Wars books and movies such as Luke Skywalker, Darth Vader, etc simply because there is so much written about them it is getting to be, for me at least, the same old thing The one

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Pitermach
to be. I think we're sort of getting at the same discussion we had about the wrestling game, sort of. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 13, 2011 7:14 PM Subject: Re: [Audyssey] Star Wars Game Thoughts

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread dark
Actually tom personally I don't particularly have any interest in pvp. The modern rpg games that I'd most like to play are things like Dragon age, the dragonlance series, and yes final fantasy, those which are not based on some sort of online pvp interaction with other people, but are based on

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Thomas Ward
Hi Phil, Right. I certainly understand your point of view. Sadly this is yet again another clear example of how far we have to go to catch up with the mainstream in terms of gaming. You certainly have a valid point, but as I said since I've been there and done that already, so to speak, its less

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Thomas Ward
Hi Dark, Same here. While I love RPG games I'm not really into the pvp aspects either. Like you I am a loner and prefer to play the game world as a single player. If I'm going to play something like Star Wars the Old Republic I want to enter that world as a single player. If I'm a Mandalorian

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Thomas Ward
Hi Pitermach, Well, see that's the problem with something like Star Wars though. Its grown way beyond the original books and movies. There are several different series, several books, cartoons, games, and comicbooks. There is so much history and so many expanded characters that it would be

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Shane Lowe
Well... The two favorites for me are the side scroler, and the entombed still game. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 10, 2011 9:22 AM Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread dark
Hi tom. Your experience in that starwars game sound distressingly familiar. I've been searching for a decent text rp game for a long while precisely for this reason, and most things I've found have either been so fully of other players bent on pvp you can't engage in the story, or, have so

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Thomas Ward
HI Dark, I hear you there. That's precisely why I was throwing the Star Wars RPG game idea out there for people to ponder. There aren't that many RPG games for a blind gamer to play and what games there are are lax on story, focussed on pvp play, and grind, grind, grind. Thus far the only two

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-12 Thread Thomas Ward
Hi Clement, I've noticed. My wife wants us to buy a WII since the games are mainly oriented towards family and kids, and she's not exactly into violence. So something like WII Sports and Sports Resort are right up her alley. As for me I love wrestling games, and I don't mind playing something

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-12 Thread Thomas Ward
HI Darren, Well, I don't know if new games aren't as fun as they use to be, but you are right about them becoming more complex. Just looking at the evolution of Star Wars games they've changed quite a lot over the last 30 years. Back in the Atari 2600 days we had the Empire Strikes Back game

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-12 Thread dark
By random thought process tom, that gives me a cool idea! packman rpg! Choose your class, ghost muncher, jumper or dot hunter, and level up in crunching and the magic schools of power pill production! ;D. Seriously, actually there are a fair few pickup and play games stil around, but they

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-11 Thread shaun everiss
hmmm I played prey once. Obviously I can't give you sfx, but the sounds for organic weapons were fleshy noises when loading, sometime charging but mostly standard hums. Firing could sound as normal lasers or missiles or whatever. The hits were fleshy and the amo usually ate their enemies so you

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-11 Thread Thomas Ward
Hi Clement, Yeah, that's true. There have been a number of new side-scrollers coming out of late. I think a lot of it has to do wwith the nostalgia factor of these games. For instance, I myself use to play Megaman etc rather heavily until I lost my vision. Now, that I'm older, a parent, etc I'd

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-11 Thread darren harris
-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 11 May 2011 17:33 To: Gamers Discussion list Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas Hi Clement, Yeah, that's true. There have been a number of new side-scrollers coming out of late. I think a lot of it has to do wwith

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-11 Thread Clement Chou
That's what Nintendo consoles are good for. Actually, a wii would cover both your needs... the virtual consoles have games from the last 30 some odd years as well as a lot of family-orientated games. That's where the problem lies... if you want some m or t rated games for yourself, the wii

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Shane Lowe
that would be interesting. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 09, 2011 9:40 PM Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas Honestly, I'd like to see this grow. Start simple, maybe

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi Clement, While I agree a game based on the Yuuzan Vong war would be cool I don't believe I could come up with any sounds that would fit. Its one thing to read about organic weapons etc in a book and quite another to invent sound effects from scratch to try and emulate what the books describe.

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
Fair enough. And that was no more than that, a suggestion. While I would've liked a tomb Raider-esc experience, I'm more than happy with what we're getting... side scrollers and 3d games are both styles I happen to enjoy. I just suggested a beat em up because it would be easy to start. as to

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Shane Lowe
Personally, I still like the game based on revenge of the sith. Side scrollers are usually what I profere, because the way your saying, this 3d would be yes... quite hard. hth, Shane - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
In contrast, if I had to choose, I would prefer 3d... if nothing else because it is harder and much more of a challenge to play, and because that brings us one more step to the modern-day mainstream market instead of the arcade shooter and side-scrolling market which was popular... more than

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Richard Claridge
Hi Thomas I think we really need a fps personally. I've always thought you do what others want regardless of what you want from your games far to much. Cheers Rich Sent from my iPhone On 10 May 2011, at 14:22, Thomas Ward thomasward1...@gmail.com wrote: Hi Clement, While I agree a game

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi Clement, Ah, sorry I misunderstood you. Yeah, I thought you meant write a beat-m-up and then convert the idea to an FPS or something like that. That obviously wouldn't be ideal as I've done it once for MOTA, and definitely wouldn't want to go through that again. :D Anyway, I certainly

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
Your point about moving forward instead of sticking to tradition makes sense. I dunno... maybe I just miss old beat em ups. I'd love to see a modern game with all the chracteristics of final fight and streets of Rage. Those were good times. As to darth bane, I put a lot of time into reading

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi, Agreed. Side-scrollers, to be honest, were really huge in the 80's and early 90's, but have been largely replaced by First-Person action games, and more recently supplanted by huge multiplayer MMO/RPG games. Game technology constantly keeps advancing in the mainstream market, but we, the

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi Shane, Well, I wouldn't go as far to say this 3d FPS game would be quite hard. Challenging yes, but quite hard no. If you have ever played Shades of Doom it would be a lot like that accept there would be a virtical up/down axis to movement as well. Plus a number of additional moves that a Jedi

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Darren Duff
I say go for it! I've never had problems with SOD or MB. Bring it on -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, May 10, 2011 11:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Wars

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi Darren, Yeah, i haven't either. However, some VI users do seem to have problems. I'm not quite sure why. Although, that in of itself shouldn't prevent me from investing time and energy in a really good FPS Star Wars game. That said, I'm right now upgrading G3D to use FMOD Ex which is the best

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Darren Duff
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, May 10, 2011 12:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas Hi Darren, Yeah, i haven't either. However, some VI users do seem to have problems. I'm not quite sure why

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
Fair enough. FPS it is... and any help I fcan give will be offered. Although, oddly enough, with the stream of games sony and mirosoft have started releasing via downloads for the ps3 and xbox360 through use of their separate online stores, it's surprising to see how many side scrollers are

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-09 Thread Clement Chou
Honestly, I'd like to see this grow. Start simple, maybe a beat em up with cutsceens to explain a basic plotline and see how far you cfan go with that. Then, once you've done everything possible with that beat em up, move to a different genre. As an avid star wars fan I like all your ideas...

Re: [Audyssey] Star Wars

2011-02-08 Thread Frost
On Tue, Feb 08, 2011 at 06:55:49PM -0500, Phil Vlasak wrote: When I sat down in the Ziegfeld theater in New York for the first showing of Star Wars the first movie, I got goose bumps [My Reply:] Hi Phil, Have you read David Weber's Honor Harrington series, which have some

Re: [Audyssey] star wars

2010-12-03 Thread Ben
December 2010 01:53 To: Gamers Discussion list Subject: Re: [Audyssey] star wars I know what you mean,. Like multi tasking as I am ding now closing out the accessible pool for tonight's game. Crash - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list

Re: [Audyssey] star wars

2010-12-03 Thread Ben
Lol! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: 02 December 2010 11:25 To: Gamers Discussion list Subject: Re: [Audyssey] star wars I've never gotten into Starwars much, but would certainly support games

Re: [Audyssey] star wars

2010-12-02 Thread Lori Duncan
Subject: Re: [Audyssey] star wars Hi, Without getting into it I must agree. Let's consider how many people have complained at Muhammed for misspelling words... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf

Re: [Audyssey] star wars

2010-12-02 Thread Shiny protector
' gamers@audyssey.org Sent: Thursday, December 02, 2010 3:17 AM Subject: Re: [Audyssey] star wars Hi, Without getting into it I must agree. Let's consider how many people have complained at Muhammed for misspelling words... Best Regards, Hayden -Original Message- From: gamers-boun

Re: [Audyssey] star wars

2010-12-02 Thread Shiny protector
Sorry, but what does a prick mean? - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 3:25 AM Subject: Re: [Audyssey] star wars Not just that... but the general principle of calling someone

Re: [Audyssey] star wars

2010-12-02 Thread Mich
...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 1:06 PM Subject: Re: [Audyssey] star wars Sorry, but what does a prick mean? - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] star wars

2010-12-02 Thread dark
:06 PM Subject: Re: [Audyssey] star wars Sorry, but what does a prick mean? - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 3:25 AM Subject: Re: [Audyssey] star wars Not just

Re: [Audyssey] star wars

2010-12-02 Thread Shiny protector
Ah ok. But I don't think we should get into that topic. - Original Message - From: Mich m...@ntl.sympatico.ca To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 6:09 PM Subject: Re: [Audyssey] star wars to call some one a prick is the same as calling some

Re: [Audyssey] star wars

2010-12-02 Thread Gary Whittington
: Re: [Audyssey] star wars Yeah, but I'm improving now. I notice it. I also use the spell checker every time I send a post, but I rarely don't do it, perhaps when my brain doesn't feel like going through spellings. - Original Message - From: Hayden Presley hdpres...@hotmail.com

Re: [Audyssey] star wars

2010-12-02 Thread Gary Whittington
Sorry, I miss spelled that. Wink. Gary - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 02, 2010 11:06 AM Subject: Re: [Audyssey] star wars Sorry, but what does a prick mean? - Original

Re: [Audyssey] star wars

2010-12-01 Thread Thomas Ward
Hi Josh, Based on my personal experience calling Lucas Film, Lucas Arts, etc about licensing the Star Wars trademark commercially is a lost cause. We are quite frankly beneath them, and unless you have a company like Hasbro or Activision behind you they aren't even going to give you the time of

Re: [Audyssey] star wars

2010-12-01 Thread Kevin Weispfennig
gamers@audyssey.org Date: Wed, 1 Dec 2010 11:57:58 -0500 Subject: Re: [Audyssey] star wars Hi Josh, Based on my personal experience calling Lucas Film, Lucas Arts, etc about licensing the Star Wars trademark commercially is a lost cause. We are quite frankly beneath them, and unless you have

Re: [Audyssey] star wars

2010-12-01 Thread Shiny protector
@audyssey.org Sent: Wednesday, December 01, 2010 6:05 PM Subject: Re: [Audyssey] star wars Hi, I also find the prices you have to pay redicolously high. Question Why does it have to be open source for them to ignore the fact that you made the game? What if you make it freeware? Kevin

Re: [Audyssey] star wars

2010-12-01 Thread Gary Whittington
What's spelling has to do with games? Crash - Original Message - From: Shiny protector muhamme...@googlemail.com To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 01, 2010 11:15 AM Subject: Re: [Audyssey] star wars Hi Kevin, The spelling

Re: [Audyssey] star wars

2010-12-01 Thread Shiny protector
That was not the point. I was just correcting him. - Original Message - From: Gary Whittington gary...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 01, 2010 9:24 PM Subject: Re: [Audyssey] star wars What's spelling has to do with games? Crash

Re: [Audyssey] star wars

2010-12-01 Thread Thomas Ward
Hi Kevin, Well, it doesn't have to be open source per say. The point i was trying to get at is that it has to be some sort of freeware, like the open source games are, in order to protect the developer from being sued. If a developer sells a game with a trademark like Star Wars he or she is

Re: [Audyssey] star wars

2010-12-01 Thread Charles Rivard
] star wars What's spelling has to do with games? Crash - Original Message - From: Shiny protector muhamme...@googlemail.com To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 01, 2010 11:15 AM Subject: Re: [Audyssey] star wars Hi Kevin

Re: [Audyssey] star wars

2010-12-01 Thread Bryan Peterson
the incident well. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 01, 2010 3:49 PM Subject: Re: [Audyssey] star wars What the spelling has to do

Re: [Audyssey] star wars

2010-12-01 Thread Gary Whittington
Oh, I see just being a prick then. Ok sorry. Gary - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 01, 2010 2:26 PM Subject: Re: [Audyssey] star wars That was not the point. I was just

Re: [Audyssey] star wars

2010-12-01 Thread Clement Chou
That was uncalled for... At 07:08 PM 01/12/2010, you wrote: Oh, I see just being a prick then. Ok sorry. Gary --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

Re: [Audyssey] star wars

2010-12-01 Thread Hayden Presley
, December 01, 2010 9:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] star wars That was uncalled for... At 07:08 PM 01/12/2010, you wrote: Oh, I see just being a prick then. Ok sorry. Gary --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers

Re: [Audyssey] star wars

2010-12-01 Thread Gary Whittington
check out http://playball.ws For more details. Crash - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 01, 2010 3:49 PM Subject: Re: [Audyssey] star wars What the spelling has to do

Re: [Audyssey] star wars

2010-12-01 Thread Clement Chou
01, 2010 9:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] star wars That was uncalled for... At 07:08 PM 01/12/2010, you wrote: Oh, I see just being a prick then. Ok sorry. Gary --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers

Re: [Audyssey] star wars games

2010-03-28 Thread Hayden Presley
That might work... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: Saturday, March 27, 2010 10:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] star wars games Something to do with flat

Re: [Audyssey] star wars

2010-03-27 Thread Bryan Peterson
Just be careful. That might not be good enough if Lucas Arts were ever to find out. By all accounts they're murder when it comes to protecting their copyrights. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original

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