Re: [Audyssey] my frustrations with the blind gaming community
Yes, please, for the love of God, create a separate list to discuss mainstream gaming. I respect all of you who are into it, but for those of us who aren't, it creates quite a bit more mail through which we must wade. Allison -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Monday, February 07, 2011 8:41 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] my frustrations with the blind gaming community Problem is this. A lot of people have very limitted budgets, and so they can't just plink 200 bucks down on a console and a game with out some garanteed assurance they are going to enjoy it. And the fact is. Not everyone likes fighting games, so if you don't like fighting games or rhythm games, then you are pretty much out of luck. There's the ocasional sports game that seems to work some what if you dumb down the AI, but you guys have to be realistic. As I've said before, we are a minority which is fine, but do not berate people just because they don't like what you like. Let me end this post with something constructive. I highly suggest that someone creates a list for mainstream VI gaming. This may provide a more encouraging environment for those who may have some interest in this kind of thing but don't know where to get started. I actually would be willing to reserect we can play. But. And here's the but. I need help on it. For those who are knew, We can play was a site dedicated to providing game info such as screens, menus, and other pertanent information. Noone submitted anything, and so it was not worth my time to run it. It has a list that goes with it though, and this might be an excelent place for those who are interested in mainstream gaming. What do yall think? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, February 07, 2011 4:49 PM To: gamers@audyssey.org Subject: Re: [Audyssey] my frustrations with the blind gaming community So I decided to wait til everyone addressed their views before I jumped in. Here goes.. Yohandy, while I feel the same frustration as you do though not quite to that level, I do think that people will only be willing to go so far. I do think, however, that most people here are a bit mistaken on how long it takes to learn a mainstream game whether you're blind or not. Sighted people take just as long as we do to familiarize themselves with the game, it's just in different ways. As many people know, I am a huge, huge fighting game enthusiast, with rock band as a close second. The thing with fighting games, I find, is that there is so much replay value that isn't appreciated, by blind or sighted folks alike. Any fighting game fan knows that there are more than just combos to a fighting game. There's mind games, spacing, bating, mix ups... so much to deal with, yet noone thinks about it. All people play fighters for is the graphics and audio, and strategy and gameplay at a deeper level is almost completely overlooked. These are the same people who list anime-based games as fighting games, and those are more considered brawlers and yes, there is a difference. Anime-based games, though they appear to be complicated, are actually a lot more basic than most fighting games. As an example, at Evo which is the biggest fighting game tournament and convention held in the world, you will never see something like Dragon Ball Z: Budokai. Why? Because the controls are simple, and strategy is only minimally found. Pressing buttons, hoping for magic. This is not as bad as most people might think. Sighted people take just as much time to learn combos, button sequences, etc that we take. There are many games that won't let you do well by button mashing. Devil May cry, for example, has always had something called the style meter. This depicts how much style you finish off your opponent with, and you're rated accordingly. So you can't just button mash your way through a crowd of enemies... what options do you have? Are you going to use your Sword to knock an enemy into the air and gun him down? Or are you going to pick up an enemy through him into a crowd and blast away? Fighting games especially need timing and precise reactions. Getting on topic here though... Yohandy, I think Liam's right. We're in a small minority, and that doesn't look like it's going to change. Yet to the people defending the argument... I urge you all to consider this. Takes a bit of time to learn menus, sure. But that's what the rest of us are for, right? If there were more people who played mainstream games, we could colaberate and write structures, screens and the rest of it. And as for move lists and the like? The internet is a big place... and there are many websites specifically dedicated to fighting games. And again, just because we take long time to learn the games, doesn't mean that it's a legit excuse not to play.
Re: [Audyssey] my frustration with the blind gaming comunity.
I agree... we just aren't a big enough market. But to settle this debate... let me ask everybody this. Whatever side of the argument you were on. If someone pulled a capcom and made a full-fledged, mainstream quality audio fighting game, with no additional audio except naration in the menus and character selection screens, would you play it? If so, why? If not, why not? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustrations with the blind gaming community
I wouldn't mind seeing wecanplay come up... though honestly, I don't think we warrant enough of a group to put you through all that. There just aren't enough of us. We have to face it, and I've passed it and moved on. I understand that everyone has different budgets, but it just seemed like there were a lot of people who weren't trying mainstream not because of a lack of money, but because they didn't want to deal with unknown quantities. I appologize if I offended anyone with my posts. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
No. The manual on the case is actually a booklet... think of a CD insert atatched to the inside of a CD case. Looks something like that. At 05:17 PM 07/02/2011, you wrote: I know that in some board games, or other games of that type, the instructions are printed inside the box lid. Those cannot be scanned using a flat bed scanner. Is this the same case with some of these games? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 6:39 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Games do have instructional manuals... in the cases. Just OCR them. At 04:34 PM 07/02/2011, you wrote: Hi Philip, That's the thing, games don't have manual's anymore. When I was developing the tone game in the manual of BGT, I created the example but add something like a tutorial when the start game function is called. Want to wrap my head around sound positioning, so may do the second example and have a tutorial in that one and post it. But most games at the beginning have a tutorial level or levels which guide you through the operations of it, and then the real game begins. Most games with a story make it sound as though the tutorial isn't there by implementing it well into the story. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Feb 7, 2011, at 2:43 PM, Philip Bennefall wrote: Hi Yohandy, I pretty much feel the same way as a lot of other people on this list. If the game is not accessible enough to allow me to play without sighted assistance, or requires me to learn everything by heart such as all menu options etc before I can even begin, I quite frankly have no interest in it. I did my fare share of controller punching myself when I was younger just because I liked the sounds and wanted to experience a fraction of what my friends were talking about all the time. I didn't have much success, but that does not mean I have no interest. Tell me a game that I can read the manual fore, install, run, and play without requiring any help from someone sighted, and also that will not run me 300 dollars for a console and 40/50 for the game, and I will be more than happy to play. But I am not willing to buy a console just because I might, with trial and error, be able to win a few times after countless attempts and assistance. That is a sacrifice that I feel is not only huge, but fruitless. Kind regards, Philip Bennefall - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 7:12 PM Subject: [Audyssey] my frustration with the blind gaming comunity. Hey guys, Ok I'm gonna go ahead and say it. I find myself getting extremely frustrated with the blind gaming community. Why you ask? ok here goes. I'm sure you guys have noticed I've been putting up some rock band samples up. you've also noticed Clement has been putting up some street fighter IV samples and various other samples. So why is it that when we ask for feedback or comments on these samples we work hard to create, people simply either ignore us completely, or the same 3 or 4 people are the ones to always respond? well you know what I think the reason for that is? simply that the games we post about are mainstream games, not audio games. I've noticed that when a new audio game comes out, even if it's the most simplistic game in existence, everyone's all jumping to download it immediately and there are threads that span hundreds of messages on the subject. But when we post something having to do with console games, the thread dies in a matter of hours. I'm sure Clement has been feeling this frustration as well. it's been leaking through in his emails to the list even if he hasn't mentioned it outright. So my question is this: what must we do to get you guys interested in something other than topspeed 3, or any other audio game for that matter? don't you guys have that spark of curiosity to find out everything there is to find about video games? why is everyone ignoring these games outright? This community has hundreds of members, and only a very limited amount of people even talk about mainstream games. it's all audio games, audio games, and more audio games. there's so much more out there for you to find guys. how can you call yourself a gamer when you aren't even willing to download the files Clement and I put up to at least listen to what these games have to offer? Whenever I put up a rock band sample, I get like 4 or 5 downloads at most. however I rarely get any feedback. I think you guys are just shoving these files in your hard drives and don't even take a listen. if you do, then you have the curiosity of a robot. I don't
Re: [Audyssey] my frustration with the blind gaming comunity.
Yawn! A gamer is a person who plays a game. Not a person trying to figure out how to play the game. Sounds like, training monkeys. You hear a sound you respond, run, leap, shot. or if you don't you die. Sounds like a lot of fun. While I had site and played VG even in 3D. The point is gaming companies don't tend to make VG games accessible for the blind. So why even support a media that don't give a crap. Why go to a web site that makes you struggle. Instead you would just find a accessible web site with the same context. The inaccessible web page may be pretty and have great sounds, but why, spend time to do something that you would lined to make notes or try to remember what needs to be done. While a accessible web page you can figure out quickly and don what you want in a snap. Same thing with a game. Games should be fun not work to get a little fun. And that's what this list is all about. Finding and creating blind games that are blind friendly. As for myself, coding with Jaws scripts for sport computer sum games. I enjoy the challenge of making baseball, football, basketball and hockey games blind friendly and friendly with each new idea I find to do so. And this improves my playability. Which sums the whole thing up. Putting down the blind gaming community for not responding to what you feel is above every one else is a little snobbish. Having to answer over and over and getting upset about it, well, do something. Like, post F/Q on a web page to link to or face book it. Then you can simply post in email the links. So, let's not bore the list with why we all suck and you don't cause we play VG. Like me, I have a small with sports sum in the blind game community niche. But I don't, cry on the list why is not more interested in what I like. This does only dishonors your work on trying to build an interested in VG. Just don't take it to heart and be dishearten. Use the email list group a as a social network to get the word out. Even in a newsletter kind of of a way. Now that would be something I would check out on the list. When it has some formation like a new letter, instead of just posting quick quips or sound clips. All I am saying is try thinking out of the box more. Even my Pools and fantasy leagues, started out small. And able to make them grow, I had to have some patience. And what I discovered over time is that what is a lot of fun to some one, is not going to be not fun at all to others. And this is where you want to be focused on. Those who are having fun are thus who are having a great time I had created, what I thought was the best NFL Pool not only for the blind community but any NFL pool out there on the web. In 2011 I plan on skimming down a bit for the NCAA Brackets and NFL pool. Which is a tool to bring aboard newbie's for the first time, to build up the pools more. In conclusion, its great to have passion for something, but don't expect everyone else to have the same excitement. The blind gamers list is just that. A email for the blind and games. Smiles, that is a lot of lead way there for a lot of stuff and VG is just part of the whole not the universe. That's all folks, back to hitting my delete key. I'll shut the hell up. But really Ho hum And for those who create accessible games and those making main stream games blind friendly. From me and all those who have a great time playing them a big thanks to you for the passion for working so hard to give to the blind community a chance to play games just for the blind in one form or another. Crash - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 11:12 AM Subject: [Audyssey] my frustration with the blind gaming comunity. Hey guys, Ok I'm gonna go ahead and say it. I find myself getting extremely frustrated with the blind gaming community. Why you ask? ok here goes. I'm sure you guys have noticed I've been putting up some rock band samples up. you've also noticed Clement has been putting up some street fighter IV samples and various other samples. So why is it that when we ask for feedback or comments on these samples we work hard to create, people simply either ignore us completely, or the same 3 or 4 people are the ones to always respond? well you know what I think the reason for that is? simply that the games we post about are mainstream games, not audio games. I've noticed that when a new audio game comes out, even if it's the most simplistic game in existence, everyone's all jumping to download it immediately and there are threads that span hundreds of messages on the subject. But when we post something having to do with console games, the thread dies in a matter of hours. I'm sure Clement has been feeling this frustration as well. it's been leaking through in his emails to the list even if he hasn't mentioned it outright. So my question is this: what must we do
Re: [Audyssey] my frustration with the blind gaming comunity.
Yep popasangrey is a grate game. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustrations with the blind gaming community
I don't mean to try and argue, just a point I think should be brought up. For those who think this should be put onto a separate list because of traffic issues, keep in mind that any thread about a mainstream game or game recording usually spans no more than four or five messages... At 07:22 PM 07/02/2011, you wrote: Yes, please, for the love of God, create a separate list to discuss mainstream gaming. I respect all of you who are into it, but for those of us who aren't, it creates quite a bit more mail through which we must wade. Allison -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Monday, February 07, 2011 8:41 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] my frustrations with the blind gaming community Problem is this. A lot of people have very limitted budgets, and so they can't just plink 200 bucks down on a console and a game with out some garanteed assurance they are going to enjoy it. And the fact is. Not everyone likes fighting games, so if you don't like fighting games or rhythm games, then you are pretty much out of luck. There's the ocasional sports game that seems to work some what if you dumb down the AI, but you guys have to be realistic. As I've said before, we are a minority which is fine, but do not berate people just because they don't like what you like. Let me end this post with something constructive. I highly suggest that someone creates a list for mainstream VI gaming. This may provide a more encouraging environment for those who may have some interest in this kind of thing but don't know where to get started. I actually would be willing to reserect we can play. But. And here's the but. I need help on it. For those who are knew, We can play was a site dedicated to providing game info such as screens, menus, and other pertanent information. Noone submitted anything, and so it was not worth my time to run it. It has a list that goes with it though, and this might be an excelent place for those who are interested in mainstream gaming. What do yall think? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, February 07, 2011 4:49 PM To: gamers@audyssey.org Subject: Re: [Audyssey] my frustrations with the blind gaming community So I decided to wait til everyone addressed their views before I jumped in. Here goes.. Yohandy, while I feel the same frustration as you do though not quite to that level, I do think that people will only be willing to go so far. I do think, however, that most people here are a bit mistaken on how long it takes to learn a mainstream game whether you're blind or not. Sighted people take just as long as we do to familiarize themselves with the game, it's just in different ways. As many people know, I am a huge, huge fighting game enthusiast, with rock band as a close second. The thing with fighting games, I find, is that there is so much replay value that isn't appreciated, by blind or sighted folks alike. Any fighting game fan knows that there are more than just combos to a fighting game. There's mind games, spacing, bating, mix ups... so much to deal with, yet noone thinks about it. All people play fighters for is the graphics and audio, and strategy and gameplay at a deeper level is almost completely overlooked. These are the same people who list anime-based games as fighting games, and those are more considered brawlers and yes, there is a difference. Anime-based games, though they appear to be complicated, are actually a lot more basic than most fighting games. As an example, at Evo which is the biggest fighting game tournament and convention held in the world, you will never see something like Dragon Ball Z: Budokai. Why? Because the controls are simple, and strategy is only minimally found. Pressing buttons, hoping for magic. This is not as bad as most people might think. Sighted people take just as much time to learn combos, button sequences, etc that we take. There are many games that won't let you do well by button mashing. Devil May cry, for example, has always had something called the style meter. This depicts how much style you finish off your opponent with, and you're rated accordingly. So you can't just button mash your way through a crowd of enemies... what options do you have? Are you going to use your Sword to knock an enemy into the air and gun him down? Or are you going to pick up an enemy through him into a crowd and blast away? Fighting games especially need timing and precise reactions. Getting on topic here though... Yohandy, I think Liam's right. We're in a small minority, and that doesn't look like it's going to change. Yet to the people defending the argument... I urge you all to consider this. Takes a bit of time to learn menus, sure. But that's what the rest of us are for, right? If there were more people who played mainstream games, we
Re: [Audyssey] my frustration with the blind gaming comunity.
Hi Yohandy, When I was younger like in my late teens and early twenties video games were just coming out. So I was still playing pinball and now video games like Pong, Space Invaders, Missile Command, Pole Position etc. I of course played the heck out of them both in the arcade as well as at home on my Atari 2600 and Atari 800 XL. Then when my sight deteriorated and was gone, just like driving a car, without the visual feedback, I found no joy in those things anymore. It was just not the same without the visual feedback, just blindly moving the joystick and pressing the button. That just did not do it for me at all. Truthfully that was a long time ago and maybe new video games have enough audio feedback that I could no what I am doing in the game. But I really do want to know what I am doing in the game just like I do with audio games. Plus I do not have hundreds of dollars to throw away on a system that is just going to be frustrating to use because I do not know what is going on in the game or what I am doing in the game. It really was a big waste of money for me to buy the WII game system. The only game that I have ever played on it is bowling and that is only with sighted help. I have tried a couple of others, but was basically just waving the controller around without any feedback. Just dumb and frustrating to me. Oh yeah, and I am not hip on memorizing a bunch of menus just to play a game when I have accessible menus now. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
I have to say we should be open to all ideas of gaming, even though allot of people like audio games, but we also have to focus on video gaming as well, otherwise if we don't focus on these issues, neither the WII nor the sonie Playstation or any gaming systems in this matter will ever become accessible do to lack of interests. Remember folks if we want video games or gaming systems to become accessible, since the market only focuses on the majority, then we as a community have to push and strive for our goals of doing this to get our voices heard. I enjoy the sonie play station especially for the football and baseball games since they have lots of neat audio gaming sounds and they make you feel that you are at the stadium and playing the real game. I also like Call of Duty 5 however since it isn't accessible I have to have some one with sighted assistance tell me all the time which way to move and help find the weapons, wouldn't it be nice people if one day we can have that ability ourselves to shoot the guns, pick our own weapons score on our own with out sighted assistance, just sit back and think about it. Now however I am not a game developer, I just test software or games and report bugs if I think if there are any, however there are games out here that may not be an interest to me. So anyway NCAA football and Madden NFL almost sound like Jim Kitchen's NFL game so the EA baseball sounds like Jim Kitchen's baseball game and call Duty 5 has the same realistic sounds of Tank commander so there it is folks it is up to you as individuals on how you approach gaming and the gaming industry. On 2/7/2011 1:12 PM, Yohandy wrote: Hey guys, Ok I'm gonna go ahead and say it. I find myself getting extremely frustrated with the blind gaming community. Why you ask? ok here goes. I'm sure you guys have noticed I've been putting up some rock band samples up. you've also noticed Clement has been putting up some street fighter IV samples and various other samples. So why is it that when we ask for feedback or comments on these samples we work hard to create, people simply either ignore us completely, or the same 3 or 4 people are the ones to always respond? well you know what I think the reason for that is? simply that the games we post about are mainstream games, not audio games. I've noticed that when a new audio game comes out, even if it's the most simplistic game in existence, everyone's all jumping to download it immediately and there are threads that span hundreds of messages on the subject. But when we post something having to do with console games, the thread dies in a matter of hours. I'm sure Clement has been feeling this frustration as well. it's been leaking through in his emails to the list even if he hasn't mentioned it outright. So my question is this: what must we do to get you guys interested in something other than topspeed 3, or any other audio game for that matter? don't you guys have that spark of curiosity to find out everything there is to find about video games? why is everyone ignoring these games outright? This community has hundreds of members, and only a very limited amount of people even talk about mainstream games. it's all audio games, audio games, and more audio games. there's so much more out there for you to find guys. how can you call yourself a gamer when you aren't even willing to download the files Clement and I put up to at least listen to what these games have to offer? Whenever I put up a rock band sample, I get like 4 or 5 downloads at most. however I rarely get any feedback. I think you guys are just shoving these files in your hard drives and don't even take a listen. if you do, then you have the curiosity of a robot. I don't know about Clement, but I'm not planning on putting anything else up. What's the point? no one seems to care what we have to say, or have any curiosity about console gaming. you guys just keep playing your audio games and keep your closed-minded mentality about game accessibility in general. If you think I'm taking things too far, consider this: remember when Clement and I had that little Street Fighter seminar? I finally thought that people finally had some interest in what we had to say and in the game and such. we got some really good questions, and over all had a really good time. but once that seminar ended, what do you think happened? That's right. absolutely nothing. people basically were like oh ok, that game had awesome sounds and music and such. ok back to playing some tank commander. at least, that's how I feel personally. it was fun as a spur of the moment thing. Now let me ask you this. how many of you, after listening to that seminar went over to gamestop and bought a copy of Street Fighter? or even go to a friend's house and try the game out? My guess is 0. ok rant over. I know this email is a mess lol, but it's just basically me writing down my ideas as they
Re: [Audyssey] my frustration with the blind gaming comunity.
I also wanted to comment on this message that I am a rockband fan and other DJ video games out there since I love music it makes you feel like a rock star. On 2/7/2011 1:12 PM, Yohandy wrote: Hey guys, Ok I'm gonna go ahead and say it. I find myself getting extremely frustrated with the blind gaming community. Why you ask? ok here goes. I'm sure you guys have noticed I've been putting up some rock band samples up. you've also noticed Clement has been putting up some street fighter IV samples and various other samples. So why is it that when we ask for feedback or comments on these samples we work hard to create, people simply either ignore us completely, or the same 3 or 4 people are the ones to always respond? well you know what I think the reason for that is? simply that the games we post about are mainstream games, not audio games. I've noticed that when a new audio game comes out, even if it's the most simplistic game in existence, everyone's all jumping to download it immediately and there are threads that span hundreds of messages on the subject. But when we post something having to do with console games, the thread dies in a matter of hours. I'm sure Clement has been feeling this frustration as well. it's been leaking through in his emails to the list even if he hasn't mentioned it outright. So my question is this: what must we do to get you guys interested in something other than topspeed 3, or any other audio game for that matter? don't you guys have that spark of curiosity to find out everything there is to find about video games? why is everyone ignoring these games outright? This community has hundreds of members, and only a very limited amount of people even talk about mainstream games. it's all audio games, audio games, and more audio games. there's so much more out there for you to find guys. how can you call yourself a gamer when you aren't even willing to download the files Clement and I put up to at least listen to what these games have to offer? Whenever I put up a rock band sample, I get like 4 or 5 downloads at most. however I rarely get any feedback. I think you guys are just shoving these files in your hard drives and don't even take a listen. if you do, then you have the curiosity of a robot. I don't know about Clement, but I'm not planning on putting anything else up. What's the point? no one seems to care what we have to say, or have any curiosity about console gaming. you guys just keep playing your audio games and keep your closed-minded mentality about game accessibility in general. If you think I'm taking things too far, consider this: remember when Clement and I had that little Street Fighter seminar? I finally thought that people finally had some interest in what we had to say and in the game and such. we got some really good questions, and over all had a really good time. but once that seminar ended, what do you think happened? That's right. absolutely nothing. people basically were like oh ok, that game had awesome sounds and music and such. ok back to playing some tank commander. at least, that's how I feel personally. it was fun as a spur of the moment thing. Now let me ask you this. how many of you, after listening to that seminar went over to gamestop and bought a copy of Street Fighter? or even go to a friend's house and try the game out? My guess is 0. ok rant over. I know this email is a mess lol, but it's just basically me writing down my ideas as they come to mind. take from it what you will. for those of us serious about gaming, we need to get together and figure where we should take it from here. Do we give up, or keep trying? I'm pretty tired of trying my self when everyone's resisting to be honest. Good day everyone. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustrations with the blind gaming community
Hi Dark. What do you mean about th graphics of Megaman? Its a game I have never played before? Is iton the WII and is it graphically simple? I always used to play SNES games well because the graphics were so simple, games like Super Mario All Stars was great for me because it was basically 2D with good bright colours and clear contrasts. I wish I could still play that game, or games similar. Can you explain to me aboutMega Man either here or offlist? Cheers Richard On 2/7/11, dark d...@xgam.org wrote: Primarily I'd be considdering the wii for wii ware stuff which I'd find graphically accessible, such as Mega man 9 and 10. The menue system precludes this though. I've been toying with getting a ps2 or ps3 for a while, and indeed if the ps2 were backwards compatible with ps1 games I might well have done already as there are various accessible ps1 games too. however, sinse this isn't the case I haven't as yet, and I stil cannot think of enough accessible games on the ps3 to make me want to pay over 150 quid in order to get one. Beware the grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 11:11 PM Subject: Re: [Audyssey] my frustrations with the blind gaming community Well, for wii games... there's Tatsunoko VS. Capcom... but the wii isn't where I'd go for accessible games. You'd be better off with the ps2 or ps3. Start with the ps2 first, I would say. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustrations with the blind gaming community
Thats all well and good saying tht, but I already have my WII which was a present. I have no space or cash for a PS2 or 3, so need to find games on my WII. Either games with simple graphics or that are playable by the sound with some limited sight. I do love my WII just need more games for it. Cheers Rich On 2/7/11, Clement Chou chou.clem...@gmail.com wrote: Well, for wii games... there's Tatsunoko VS. Capcom... but the wii isn't where I'd go for accessible games. You'd be better off with the ps2 or ps3. Start with the ps2 first, I would say. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
Well ios is a different thing all together. Internal screenreaders on macs and other things means there are more chances of getting accessible games. That loads of stuff works is just cool and for another the i market and accessible macs in general is not that old only a few years. The big companies havn't got on to that just yet and most stuff costs less than a packet of chips. At 02:12 p.m. 8/02/2011, you wrote: Yeah. I kind of wish Papa Sangre came to consoles actually, just to spark interest in audio games, because i hear of two more iOS audio games coming out that are under development. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Feb 7, 2011, at 7:39 PM, Hayden Presley wrote: Hi, I like those. Certainly I've never experienced one in a mainstream title but Papa Sangreis a good example of this kind of thing and it works nicely. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Orin Sent: Monday, February 07, 2011 6:35 PM To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Hi Philip, That's the thing, games don't have manual's anymore. When I was developing the tone game in the manual of BGT, I created the example but add something like a tutorial when the start game function is called. Want to wrap my head around sound positioning, so may do the second example and have a tutorial in that one and post it. But most games at the beginning have a tutorial level or levels which guide you through the operations of it, and then the real game begins. Most games with a story make it sound as though the tutorial isn't there by implementing it well into the story. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Feb 7, 2011, at 2:43 PM, Philip Bennefall wrote: Hi Yohandy, I pretty much feel the same way as a lot of other people on this list. If the game is not accessible enough to allow me to play without sighted assistance, or requires me to learn everything by heart such as all menu options etc before I can even begin, I quite frankly have no interest in it. I did my fare share of controller punching myself when I was younger just because I liked the sounds and wanted to experience a fraction of what my friends were talking about all the time. I didn't have much success, but that does not mean I have no interest. Tell me a game that I can read the manual fore, install, run, and play without requiring any help from someone sighted, and also that will not run me 300 dollars for a console and 40/50 for the game, and I will be more than happy to play. But I am not willing to buy a console just because I might, with trial and error, be able to win a few times after countless attempts and assistance. That is a sacrifice that I feel is not only huge, but fruitless. Kind regards, Philip Bennefall - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 7:12 PM Subject: [Audyssey] my frustration with the blind gaming comunity. Hey guys, Ok I'm gonna go ahead and say it. I find myself getting extremely frustrated with the blind gaming community. Why you ask? ok here goes. I'm sure you guys have noticed I've been putting up some rock band samples up. you've also noticed Clement has been putting up some street fighter IV samples and various other samples. So why is it that when we ask for feedback or comments on these samples we work hard to create, people simply either ignore us completely, or the same 3 or 4 people are the ones to always respond? well you know what I think the reason for that is? simply that the games we post about are mainstream games, not audio games. I've noticed that when a new audio game comes out, even if it's the most simplistic game in existence, everyone's all jumping to download it immediately and there are threads that span hundreds of messages on the subject. But when we post something having to do with console games, the thread dies in a matter of hours. I'm sure Clement has been feeling this frustration as well. it's been leaking through in his emails to the list even if he hasn't mentioned it outright. So my question is this: what must we do to get you guys interested in something other than topspeed 3, or any other audio game for that matter? don't you guys have that spark of curiosity to find out everything there is to find about video games? why is everyone ignoring these games outright? This community has hundreds of members, and only a very limited amount of people even talk about mainstream games. it's all audio games, audio games, and more audio games. there's so much more out there for you to find guys. how can you call yourself a gamer when you aren't even willing to
Re: [Audyssey] my frustration with the blind gaming comunity.
hmmm If someone made a game with the narated options, maybe a few cues and such, I don't know made it like the audio games for the blind are today, but was able to have things so we could play it I'd probably get it. I am not sure what else would need to be done to make it accessible. Right now with the fact we are behind it would have to be simplified loads so the blind in general could play it though I have not seen the new mota g3d port in 3d mode. I guess as long as we had target things, etc or whatever if we needed to walk round we would be ok. I am actually not sure how to answer the question. If the char had an inventory that and the menus would have to be accessible. Item pickups and their uses I guess, cues for bits and pieces not sure what would have to be done if not allready. THere would have to be a pause feature, that would have to be a must. There would have to be a way to turn down the music as we would have to listen. And sounds well no mono sounds to be positioned, since its all 3d directions these days. HOwever right now we are at the crossroads from the simple games that only the poor blind can play with crappy bad software like vb6 and autoit to the new systems which are not fully active yet. From a user point I'd be happy to buy it if it didn't cost to much. If it was for the pc it would have to have keyboard control though. I know everyone with a joystick will jump down my throat but the reality is I don't have the space for a stick. The blind have traditionally used the keyboard and only now are moving away from that. At 02:17 p.m. 8/02/2011, you wrote: I want to put out a question to everyone here... and see how much of a discussion I can spark. If someone were to make a fully-fledged fighting game, exactly like Street fighter, no audio changes except for narated options, would people play it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustrations with the blind gaming community
I'd be interested in this kind of list. You are right about the cash. I couldn't even afford audio games. I have had them gotten for birthdays, etc for me but I have no cash. No job just what government gives me. I can assure you that thats barely enough to survive, and sertainly not enough for gaming. If i lived away from home it wouldn't be enough for anything much. At 02:40 p.m. 8/02/2011, you wrote: Problem is this. A lot of people have very limitted budgets, and so they can't just plink 200 bucks down on a console and a game with out some garanteed assurance they are going to enjoy it. And the fact is. Not everyone likes fighting games, so if you don't like fighting games or rhythm games, then you are pretty much out of luck. There's the ocasional sports game that seems to work some what if you dumb down the AI, but you guys have to be realistic. As I've said before, we are a minority which is fine, but do not berate people just because they don't like what you like. Let me end this post with something constructive. I highly suggest that someone creates a list for mainstream VI gaming. This may provide a more encouraging environment for those who may have some interest in this kind of thing but don't know where to get started. I actually would be willing to reserect we can play. But. And here's the but. I need help on it. For those who are knew, We can play was a site dedicated to providing game info such as screens, menus, and other pertanent information. Noone submitted anything, and so it was not worth my time to run it. It has a list that goes with it though, and this might be an excelent place for those who are interested in mainstream gaming. What do yall think? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, February 07, 2011 4:49 PM To: gamers@audyssey.org Subject: Re: [Audyssey] my frustrations with the blind gaming community So I decided to wait til everyone addressed their views before I jumped in. Here goes.. Yohandy, while I feel the same frustration as you do though not quite to that level, I do think that people will only be willing to go so far. I do think, however, that most people here are a bit mistaken on how long it takes to learn a mainstream game whether you're blind or not. Sighted people take just as long as we do to familiarize themselves with the game, it's just in different ways. As many people know, I am a huge, huge fighting game enthusiast, with rock band as a close second. The thing with fighting games, I find, is that there is so much replay value that isn't appreciated, by blind or sighted folks alike. Any fighting game fan knows that there are more than just combos to a fighting game. There's mind games, spacing, bating, mix ups... so much to deal with, yet noone thinks about it. All people play fighters for is the graphics and audio, and strategy and gameplay at a deeper level is almost completely overlooked. These are the same people who list anime-based games as fighting games, and those are more considered brawlers and yes, there is a difference. Anime-based games, though they appear to be complicated, are actually a lot more basic than most fighting games. As an example, at Evo which is the biggest fighting game tournament and convention held in the world, you will never see something like Dragon Ball Z: Budokai. Why? Because the controls are simple, and strategy is only minimally found. Pressing buttons, hoping for magic. This is not as bad as most people might think. Sighted people take just as much time to learn combos, button sequences, etc that we take. There are many games that won't let you do well by button mashing. Devil May cry, for example, has always had something called the style meter. This depicts how much style you finish off your opponent with, and you're rated accordingly. So you can't just button mash your way through a crowd of enemies... what options do you have? Are you going to use your Sword to knock an enemy into the air and gun him down? Or are you going to pick up an enemy through him into a crowd and blast away? Fighting games especially need timing and precise reactions. Getting on topic here though... Yohandy, I think Liam's right. We're in a small minority, and that doesn't look like it's going to change. Yet to the people defending the argument... I urge you all to consider this. Takes a bit of time to learn menus, sure. But that's what the rest of us are for, right? If there were more people who played mainstream games, we could colaberate and write structures, screens and the rest of it. And as for move lists and the like? The internet is a big place... and there are many websites specifically dedicated to fighting games. And again, just because we take long time to learn the games, doesn't mean that it's a legit excuse not to play. Neither Yohandy and Ihave infinite supplies of time, as someone put it. You give the
Re: [Audyssey] my frustrations with the blind gaming community
Sure. We all just need to start working on some material like menus and such and get that stuff submitted. I think it'll be a great resource if we all do our part. - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, February 07, 2011 8:40 PM Subject: Re: [Audyssey] my frustrations with the blind gaming community Problem is this. A lot of people have very limitted budgets, and so they can't just plink 200 bucks down on a console and a game with out some garanteed assurance they are going to enjoy it. And the fact is. Not everyone likes fighting games, so if you don't like fighting games or rhythm games, then you are pretty much out of luck. There's the ocasional sports game that seems to work some what if you dumb down the AI, but you guys have to be realistic. As I've said before, we are a minority which is fine, but do not berate people just because they don't like what you like. Let me end this post with something constructive. I highly suggest that someone creates a list for mainstream VI gaming. This may provide a more encouraging environment for those who may have some interest in this kind of thing but don't know where to get started. I actually would be willing to reserect we can play. But. And here's the but. I need help on it. For those who are knew, We can play was a site dedicated to providing game info such as screens, menus, and other pertanent information. Noone submitted anything, and so it was not worth my time to run it. It has a list that goes with it though, and this might be an excelent place for those who are interested in mainstream gaming. What do yall think? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, February 07, 2011 4:49 PM To: gamers@audyssey.org Subject: Re: [Audyssey] my frustrations with the blind gaming community So I decided to wait til everyone addressed their views before I jumped in. Here goes.. Yohandy, while I feel the same frustration as you do though not quite to that level, I do think that people will only be willing to go so far. I do think, however, that most people here are a bit mistaken on how long it takes to learn a mainstream game whether you're blind or not. Sighted people take just as long as we do to familiarize themselves with the game, it's just in different ways. As many people know, I am a huge, huge fighting game enthusiast, with rock band as a close second. The thing with fighting games, I find, is that there is so much replay value that isn't appreciated, by blind or sighted folks alike. Any fighting game fan knows that there are more than just combos to a fighting game. There's mind games, spacing, bating, mix ups... so much to deal with, yet noone thinks about it. All people play fighters for is the graphics and audio, and strategy and gameplay at a deeper level is almost completely overlooked. These are the same people who list anime-based games as fighting games, and those are more considered brawlers and yes, there is a difference. Anime-based games, though they appear to be complicated, are actually a lot more basic than most fighting games. As an example, at Evo which is the biggest fighting game tournament and convention held in the world, you will never see something like Dragon Ball Z: Budokai. Why? Because the controls are simple, and strategy is only minimally found. Pressing buttons, hoping for magic. This is not as bad as most people might think. Sighted people take just as much time to learn combos, button sequences, etc that we take. There are many games that won't let you do well by button mashing. Devil May cry, for example, has always had something called the style meter. This depicts how much style you finish off your opponent with, and you're rated accordingly. So you can't just button mash your way through a crowd of enemies... what options do you have? Are you going to use your Sword to knock an enemy into the air and gun him down? Or are you going to pick up an enemy through him into a crowd and blast away? Fighting games especially need timing and precise reactions. Getting on topic here though... Yohandy, I think Liam's right. We're in a small minority, and that doesn't look like it's going to change. Yet to the people defending the argument... I urge you all to consider this. Takes a bit of time to learn menus, sure. But that's what the rest of us are for, right? If there were more people who played mainstream games, we could colaberate and write structures, screens and the rest of it. And as for move lists and the like? The internet is a big place... and there are many websites specifically dedicated to fighting games. And again, just because we take long time to learn the games, doesn't mean that it's a legit excuse not to play. Neither Yohandy and Ihave infinite supplies of time, as
Re: [Audyssey] my frustration with the blind gaming comunity.
I don't mean any kind of complicated RPG. I mean a 2d fighting game, a Street Fighter type game. No complicated walking or picking up weapons, just a typical fighting game with a decent selection of characters, good amount of moves per character and a solid combo system. No audio cues during fights, so basically a mainstream game, with talking menus. Would people play that? Again, if so, why, and if not, why not? At 11:02 PM 07/02/2011, you wrote: hmmm If someone made a game with the narated options, maybe a few cues and such, I don't know made it like the audio games for the blind are today, but was able to have things so we could play it I'd probably get it. I am not sure what else would need to be done to make it accessible. Right now with the fact we are behind it would have to be simplified loads so the blind in general could play it though I have not seen the new mota g3d port in 3d mode. I guess as long as we had target things, etc or whatever if we needed to walk round we would be ok. I am actually not sure how to answer the question. If the char had an inventory that and the menus would have to be accessible. Item pickups and their uses I guess, cues for bits and pieces not sure what would have to be done if not allready. THere would have to be a pause feature, that would have to be a must. There would have to be a way to turn down the music as we would have to listen. And sounds well no mono sounds to be positioned, since its all 3d directions these days. HOwever right now we are at the crossroads from the simple games that only the poor blind can play with crappy bad software like vb6 and autoit to the new systems which are not fully active yet. From a user point I'd be happy to buy it if it didn't cost to much. If it was for the pc it would have to have keyboard control though. I know everyone with a joystick will jump down my throat but the reality is I don't have the space for a stick. The blind have traditionally used the keyboard and only now are moving away from that. At 02:17 p.m. 8/02/2011, you wrote: I want to put out a question to everyone here... and see how much of a discussion I can spark. If someone were to make a fully-fledged fighting game, exactly like Street fighter, no audio changes except for narated options, would people play it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustrations with the blind gaming community
I personally think that a separate list for non-blind games would be a waste of time. I mean, there are already forums and lists out there for such topics. Of course, if you want to take the time to create yet another blind-run, list for other games, no one can stop you. I just think it would be silly is all. I mean, this list is for the discussion of games. No one said it is for the discussion of games which are specifically for the blind. I think what people tend to forget is that games can be categorized as games, without having to be branded for the blind. Although we encourage lively discussion, perhaps the subject and the initial tone of the message could have been phrased a bit less confrontational. It's obvious that everyone has their opinions and they feel their opinion counts and is right no matter what, but that's just human nature. Bottom line, if you are blind and you want to stick with made-for-the-blind games only and not try others, then that's what you do. If you are blind and you venture out with mainstream games and the idea of having to memorize certain sequences or things to do before you can play, then that's what you do. I've considered making this a closed topic, however the flaming has dropped down and I've only had to refuse a very few message from a few. Cheers. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustrations with the blind gaming community
i think that instead of wecanplay, we could use the brandoncole's website for putting up articles, reviews, or even guides of menus and options of various games. the thing is, i think that the site needs more admins or members that can submite stuff to these areas. we've seen that dropbox isn't the right solution for this purpose, so what about a script that allows you to login and do what you want? ok, but this is offtopic here, since i'm talking about a different mailing list, i'm sorry. better discuss it in the right place i think. -Mensagem original- De: Clement Chou chou.clem...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 07 de Fevereiro de 2011 19:20 Assunto: Re: [Audyssey] my frustrations with the blind gaming community I wouldn't mind seeing wecanplay come up... though honestly, I don't think we warrant enough of a group to put you through all that. There just aren't enough of us. We have to face it, and I've passed it and moved on. I understand that everyone has different budgets, but it just seemed like there were a lot of people who weren't trying mainstream not because of a lack of money, but because they didn't want to deal with unknown quantities. I appologize if I offended anyone with my posts. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
Well said. We are the Knights who say...Ni! - Original Message - From: Gary Whittington gary...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 11:46 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Yawn! A gamer is a person who plays a game. Not a person trying to figure out how to play the game. Sounds like, training monkeys. You hear a sound you respond, run, leap, shot. or if you don't you die. Sounds like a lot of fun. While I had site and played VG even in 3D. The point is gaming companies don't tend to make VG games accessible for the blind. So why even support a media that don't give a crap. Why go to a web site that makes you struggle. Instead you would just find a accessible web site with the same context. The inaccessible web page may be pretty and have great sounds, but why, spend time to do something that you would lined to make notes or try to remember what needs to be done. While a accessible web page you can figure out quickly and don what you want in a snap. Same thing with a game. Games should be fun not work to get a little fun. And that's what this list is all about. Finding and creating blind games that are blind friendly. As for myself, coding with Jaws scripts for sport computer sum games. I enjoy the challenge of making baseball, football, basketball and hockey games blind friendly and friendly with each new idea I find to do so. And this improves my playability. Which sums the whole thing up. Putting down the blind gaming community for not responding to what you feel is above every one else is a little snobbish. Having to answer over and over and getting upset about it, well, do something. Like, post F/Q on a web page to link to or face book it. Then you can simply post in email the links. So, let's not bore the list with why we all suck and you don't cause we play VG. Like me, I have a small with sports sum in the blind game community niche. But I don't, cry on the list why is not more interested in what I like. This does only dishonors your work on trying to build an interested in VG. Just don't take it to heart and be dishearten. Use the email list group a as a social network to get the word out. Even in a newsletter kind of of a way. Now that would be something I would check out on the list. When it has some formation like a new letter, instead of just posting quick quips or sound clips. All I am saying is try thinking out of the box more. Even my Pools and fantasy leagues, started out small. And able to make them grow, I had to have some patience. And what I discovered over time is that what is a lot of fun to some one, is not going to be not fun at all to others. And this is where you want to be focused on. Those who are having fun are thus who are having a great time I had created, what I thought was the best NFL Pool not only for the blind community but any NFL pool out there on the web. In 2011 I plan on skimming down a bit for the NCAA Brackets and NFL pool. Which is a tool to bring aboard newbie's for the first time, to build up the pools more. In conclusion, its great to have passion for something, but don't expect everyone else to have the same excitement. The blind gamers list is just that. A email for the blind and games. Smiles, that is a lot of lead way there for a lot of stuff and VG is just part of the whole not the universe. That's all folks, back to hitting my delete key. I'll shut the hell up. But really Ho hum And for those who create accessible games and those making main stream games blind friendly. From me and all those who have a great time playing them a big thanks to you for the passion for working so hard to give to the blind community a chance to play games just for the blind in one form or another. Crash - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 11:12 AM Subject: [Audyssey] my frustration with the blind gaming comunity. Hey guys, Ok I'm gonna go ahead and say it. I find myself getting extremely frustrated with the blind gaming community. Why you ask? ok here goes. I'm sure you guys have noticed I've been putting up some rock band samples up. you've also noticed Clement has been putting up some street fighter IV samples and various other samples. So why is it that when we ask for feedback or comments on these samples we work hard to create, people simply either ignore us completely, or the same 3 or 4 people are the ones to always respond? well you know what I think the reason for that is? simply that the games we post about are mainstream games, not audio games. I've noticed that when a new audio game comes out, even if it's the most simplistic game in existence, everyone's all jumping to download it immediately and there are threads that span hundreds of messages on the subject. But when
Re: [Audyssey] my frustration with the blind gaming comunity.
Problem is not everybody enjoys that sort of game. It's just not their style. We are the Knights who say...Ni! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 4:17 AM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. I don't mean any kind of complicated RPG. I mean a 2d fighting game, a Street Fighter type game. No complicated walking or picking up weapons, just a typical fighting game with a decent selection of characters, good amount of moves per character and a solid combo system. No audio cues during fights, so basically a mainstream game, with talking menus. Would people play that? Again, if so, why, and if not, why not? At 11:02 PM 07/02/2011, you wrote: hmmm If someone made a game with the narated options, maybe a few cues and such, I don't know made it like the audio games for the blind are today, but was able to have things so we could play it I'd probably get it. I am not sure what else would need to be done to make it accessible. Right now with the fact we are behind it would have to be simplified loads so the blind in general could play it though I have not seen the new mota g3d port in 3d mode. I guess as long as we had target things, etc or whatever if we needed to walk round we would be ok. I am actually not sure how to answer the question. If the char had an inventory that and the menus would have to be accessible. Item pickups and their uses I guess, cues for bits and pieces not sure what would have to be done if not allready. THere would have to be a pause feature, that would have to be a must. There would have to be a way to turn down the music as we would have to listen. And sounds well no mono sounds to be positioned, since its all 3d directions these days. HOwever right now we are at the crossroads from the simple games that only the poor blind can play with crappy bad software like vb6 and autoit to the new systems which are not fully active yet. From a user point I'd be happy to buy it if it didn't cost to much. If it was for the pc it would have to have keyboard control though. I know everyone with a joystick will jump down my throat but the reality is I don't have the space for a stick. The blind have traditionally used the keyboard and only now are moving away from that. At 02:17 p.m. 8/02/2011, you wrote: I want to put out a question to everyone here... and see how much of a discussion I can spark. If someone were to make a fully-fledged fighting game, exactly like Street fighter, no audio changes except for narated options, would people play it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustrations with the blind gaming community
I don't want to antagonize anyone. I've made my side, and will participate in the discussion... but won't make any more attempts to argue. I will just chip in as I see fit. I want to conclude with 3 points: 1. Yohandi and Orin.. I do agree with the others about being harsh. I do see the reason for it, and I understand and sympathize. But this is no way to try and convert people... the best thing to do is to just keep putting up recordings, having conferences, etc. 2. To all those who aren't a fan of remembering things for one reason or another, keep in mind sighted gamers do the same things we do. Especially... for import titles from Japan. I say japan because that's where most imported games come from. Sighted folks who don't read Japanese have to rely on translation guides, same as us. And if it's a fighting game, they still have to memorize combos, even though the game is not in english. 3. As Raul just mentioned, making another list to discuss mainstream games isn't necessary... since this list encompasses all categories of gaming. The wecanplay website is a good idea and I'll start putting things up if it rises again, but for a list discussion... I think this place is just fine. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
Unsurprisingly yes, but then again that's not saying much from me, as I'd play steet fighter anyway if I had the console, and I would get the console if there were more games I could play for it or if I had more cash. Beware the grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 1:17 AM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. I want to put out a question to everyone here... and see how much of a discussion I can spark. If someone were to make a fully-fledged fighting game, exactly like Street fighter, no audio changes except for narated options, would people play it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustrations with the blind gaming community
Hi Richard. I'd be glad to talk about this, especially if you've found a way around wii menues. I stil have a snes which I play frequently, and a gamecube with the attached gameboy player so that I can play games like Metroid zero mission or final fight. The mega man series is one i've enjoyed for a good while now, sinse the games are 2D, graphically relatively easy to play, but very complex in their gameplay. I could also recommend you some low vision access pc games if you'd be interested, but I deffinately suggest taking this discussion off list. Drop me an E-mail on d...@xgam.orgg. Beware the grue! Dark. - Original Message - From: Richard Claridge richard.claridg...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 9:46 AM Subject: Re: [Audyssey] my frustrations with the blind gaming community Hi Dark. What do you mean about th graphics of Megaman? Its a game I have never played before? Is iton the WII and is it graphically simple? I always used to play SNES games well because the graphics were so simple, games like Super Mario All Stars was great for me because it was basically 2D with good bright colours and clear contrasts. I wish I could still play that game, or games similar. Can you explain to me aboutMega Man either here or offlist? Cheers Richard On 2/7/11, dark d...@xgam.org wrote: Primarily I'd be considdering the wii for wii ware stuff which I'd find graphically accessible, such as Mega man 9 and 10. The menue system precludes this though. I've been toying with getting a ps2 or ps3 for a while, and indeed if the ps2 were backwards compatible with ps1 games I might well have done already as there are various accessible ps1 games too. however, sinse this isn't the case I haven't as yet, and I stil cannot think of enough accessible games on the ps3 to make me want to pay over 150 quid in order to get one. Beware the grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 11:11 PM Subject: Re: [Audyssey] my frustrations with the blind gaming community Well, for wii games... there's Tatsunoko VS. Capcom... but the wii isn't where I'd go for accessible games. You'd be better off with the ps2 or ps3. Start with the ps2 first, I would say. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
I understand where you're coming from. I put together a game pack form the Pac Mate a couple years ago that had Scrabble, Chess, Minesweeper, Nethack and a bunch of other stuff. It took hours to make each game work. I suppose my mistake was to say that the games were visual. Well, they were visual, but with a Pac Mate you could play them just fine, because I had adapted them to work with Braille displays. I got maybe three comments. Part of the deal I know is that that if you give something for free, it is lowly esteemed--such is it everywhere. Put a hefty price tag on it and suddenly there's interest. I also remember doing a recording for Wii Sports and using the Wii in general and the little feedback I got about that. Believe me, I quite understand. Also, when I put out Wrecking Ball there were few comments because the main input device is the mouse. Also, I think Che had a hard time convincing people that the mouse would work. Personally, I haven't listened to the Rock Band samples for a couple reasons. First, my Wii broke and I haven't been able as yet to afford to get another, and then there's spending more to get Rock Band, so all that would happen if I did is that I'd get sore salivary glands from drooling in envy. Also, I can only perceive music on my best days now--it sounds horrible most of the time. As for the street fighter game, again I would have to get a console to play it on. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 1:12 PM Subject: [Audyssey] my frustration with the blind gaming comunity. Hey guys, Ok I'm gonna go ahead and say it. I find myself getting extremely frustrated with the blind gaming community. Why you ask? ok here goes. I'm sure you guys have noticed I've been putting up some rock band samples up. you've also noticed Clement has been putting up some street fighter IV samples and various other samples. So why is it that when we ask for feedback or comments on these samples we work hard to create, people simply either ignore us completely, or the same 3 or 4 people are the ones to always respond? well you know what I think the reason for that is? simply that the games we post about are mainstream games, not audio games. I've noticed that when a new audio game comes out, even if it's the most simplistic game in existence, everyone's all jumping to download it immediately and there are threads that span hundreds of messages on the subject. But when we post something having to do with console games, the thread dies in a matter of hours. I'm sure Clement has been feeling this frustration as well. it's been leaking through in his emails to the list even if he hasn't mentioned it outright. So my question is this: what must we do to get you guys interested in something other than topspeed 3, or any other audio game for that matter? don't you guys have that spark of curiosity to find out everything there is to find about video games? why is everyone ignoring these games outright? This community has hundreds of members, and only a very limited amount of people even talk about mainstream games. it's all audio games, audio games, and more audio games. there's so much more out there for you to find guys. how can you call yourself a gamer when you aren't even willing to download the files Clement and I put up to at least listen to what these games have to offer? Whenever I put up a rock band sample, I get like 4 or 5 downloads at most. however I rarely get any feedback. I think you guys are just shoving these files in your hard drives and don't even take a listen. if you do, then you have the curiosity of a robot. I don't know about Clement, but I'm not planning on putting anything else up. What's the point? no one seems to care what we have to say, or have any curiosity about console gaming. you guys just keep playing your audio games and keep your closed-minded mentality about game accessibility in general. If you think I'm taking things too far, consider this: remember when Clement and I had that little Street Fighter seminar? I finally thought that people finally had some interest in what we had to say and in the game and such. we got some really good questions, and over all had a really good time. but once that seminar ended, what do you think happened? That's right. absolutely nothing. people basically were like oh ok, that game had awesome sounds and music and such. ok back to playing some tank commander. at least, that's how I feel personally. it was fun as a spur of the moment thing. Now let me ask you this. how many of you, after listening to that seminar went over to gamestop and bought a copy of Street Fighter? or even go to a friend's house and try the game
Re: [Audyssey] my frustration with the blind gaming comunity.
I am made to remember being about ten. My dad got me the Music Constructor kit for the Commodore 64. My best friend told me that it was all visual, and that there was no way I would be able to learn it. So, I stayed up for three days and nights, tinkering, bugging my dad, and when it was all said and done, I had a twenty-page Braille manual describing all the program's features and how a blind person could use it. I never made really awesome compositions with it, but I knew how to work it and that was the main thing. I believe that the real limitations of blind people are their I Can'ts. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 2:40 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. and that right there is the problem. why do you guys keep coming back to sight? I'm 100% blind. Most video games need sight, but there are also many that don't. so why do you guys keep insisting that all video games require some degree of vision to play? that's the big question I would like an answer to. is it just cause someone tells you that video games are strictly for sighted people, and therefore they're right no matter what we say or do to prove you wrong? how can you sit there watching someone play games, and not even make an attempt to try it for yourself? is it the fear of being ridiculed perhaps? I'm really trying hard to understand this guys, but I just can't fathom it. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 2:21 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Actually Yohandi, I at least am well aware of what games like rockband and guitar hero are like, sinse my brother and friends have them, and I am thus well aware of what I can or cannot see on the screen. If I can see about configuring my joystick, I might considder pc streetfighter though, that is a good idea sinse it wouldn't require me to shell out for a console. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
Yep, I'm with ya, both on being a carnivore and having trouble with accessible games. My hearing fluctuates terribly, and I find games I used to love, like Pong, very hard on bad days. Mostly I take to writing nowadays, and sometimes I play NetHack on the Pac mate. I remember being a kid and throwing pity parties because of my blindness. I just wish I could have had an inkling of what I've been going through for the last five years, for then I would have appreciated music and sound to the extreme. Ah well, live and learn I suppose. I still can walk, talk, write, eat and drink. Blessings indeed. Also, my hearing gets better sometimes, and I'm thankful for that too. Anyway, I've been trying to come up with an accessible game that's all in mono, so hearing problems won't matter--but I just can't find an interesting way to do it, lest I end up designing another game like APH did. (Now that I think about games and hearing loss, those games don't seem quite as stupid to me.) Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 4:24 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Heh, it's like a confirmed carnivore like me can't understand why would anyone willingly become vegetarian- everytime I run into one I think, 'god, what's wrong with you?!' but of course, I don't say anything because I know I should know better than feeling the way I do. When people do not like what you do, it's not a crime- nor is it 'wrong.' They're just different. For example, having no hearing in one ear, I find alot of our supposedly accessible games frustrating in the extreme to play- but for the most part, I still play them, but I don't expect to be good at them, nor to like them very much. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
I can't do that. I remember my mobility teacher trying to teach me that skill, and it was the only one I failed to learn--and it was the one I tried my best to master too. I remember I had a small handheld video game back in 1983. There was a pattern to beating the each level, and it was the same every time, so I beat the game many times, yet if I try to make an actual visual map in my head of what it would look like I just can't do it. I think it's related to that blind guy who can paint. Give him a coffee cup, a dinner plate, a cigar box, a shoe--doesn't matter, he can paint it. I can picture exactly what the coffee cup feels like, but I would have no way to draw it, and if I felt a Braille picture of a coffee cup I wouldn't have a clue as to what it was supposed to be unless someone pointed it out. Okay, we've established that I'm spacially retarded. Oh well. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 4:48 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Hi Damien, Smile. Oh, I never suggested you were loony, stupid, or any of those things. However, your point of thinking of a route as a list of instructions rather than a mental map is a great point I was trying to illistrate to Yohandy. Not all of us have the same skills and/or abilities which makes playing certain genres of games more difficult than others. I, for example, have excellent sspacial orientation. I've been told by a number of om instructers that I have a very sharp mind when it comes to remembering routes etc in my head. The reason for that is I can picture a mental map of the route, remember everything in proper context, and can use that information to pretty much plot my course. I can even use that skill for quickly assessing where I am in a strange place I've never been in before. It is like I have a mental mapping feature in my head that draws and redraws the route in my head as I go. Understandably not everyone, such as yourself, is able to do this. Obviously, this skill is a huge advantage for me in accessible games. Any game like Sarah, Shades of Doom, Pacman Talks, Monkey Business, etc that requires figuring things out in a realistic spacial context is fairly easy for me. I simply form a map in my head of the level, as best that I can, and then begin moving around in that mental map until I figure it out. Once I played the game a couple of times I never get lost again. That gives me a huge advantage. Coming back to my point though there are games like Tomb Raider with far less accessibility than Shades of Doom or Sarah. Unlike Shades of Doom there is a third axis of movement up/down that makes the levels far more complex to navigate. There are ropes, ladders, staircases that have to be navigated to reach certain rooms above the one you are in. You really have to have extremely good spacial orientation to figure this out if you are blind because you will have to use your ears and memory to get around the levels. If you reduce it to a simple list of left, right, up, down, foward, and backward type things it just won't cut it. You litterally have to keep a memory of the map, the level's exact layout, in your head at all times. Cheers! On 2/7/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Thomas, In my experience I know some other blind people, who have been blind since birth, who struggle with spacial awareness. I, for example, can learn a route somewhere but find it hard to reverse the rules when finding my way back. I can't conceptualise it as a map in my head, but rather have to construct it as a list of instructions that I have to remember. If I find that concept hard in real life, goodness knows how hard it will be in a game where you don't physically have the landmarks there instead of as sounds. Granted, I have some small mental difficulties that make it harder for me than maybe other blind people, but I don't like to get into that any more since I used to be ridiculed a lot for it. I'm not a loony though, trust me. *Grin* Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,
Re: [Audyssey] my frustration with the blind gaming comunity.
I play Mortal Kombat sometimes. It's all mono though, so I don't know where I am in relation to my opponent. If it had stereo sound and I could figure out a way to know which player I was, then I would probably get in trouble with my wife for playing it too frequently. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 6:17 AM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. I don't mean any kind of complicated RPG. I mean a 2d fighting game, a Street Fighter type game. No complicated walking or picking up weapons, just a typical fighting game with a decent selection of characters, good amount of moves per character and a solid combo system. No audio cues during fights, so basically a mainstream game, with talking menus. Would people play that? Again, if so, why, and if not, why not? At 11:02 PM 07/02/2011, you wrote: hmmm If someone made a game with the narated options, maybe a few cues and such, I don't know made it like the audio games for the blind are today, but was able to have things so we could play it I'd probably get it. I am not sure what else would need to be done to make it accessible. Right now with the fact we are behind it would have to be simplified loads so the blind in general could play it though I have not seen the new mota g3d port in 3d mode. I guess as long as we had target things, etc or whatever if we needed to walk round we would be ok. I am actually not sure how to answer the question. If the char had an inventory that and the menus would have to be accessible. Item pickups and their uses I guess, cues for bits and pieces not sure what would have to be done if not allready. THere would have to be a pause feature, that would have to be a must. There would have to be a way to turn down the music as we would have to listen. And sounds well no mono sounds to be positioned, since its all 3d directions these days. HOwever right now we are at the crossroads from the simple games that only the poor blind can play with crappy bad software like vb6 and autoit to the new systems which are not fully active yet. From a user point I'd be happy to buy it if it didn't cost to much. If it was for the pc it would have to have keyboard control though. I know everyone with a joystick will jump down my throat but the reality is I don't have the space for a stick. The blind have traditionally used the keyboard and only now are moving away from that. At 02:17 p.m. 8/02/2011, you wrote: I want to put out a question to everyone here... and see how much of a discussion I can spark. If someone were to make a fully-fledged fighting game, exactly like Street fighter, no audio changes except for narated options, would people play it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustrations with the blind gaming community
Hi Allison and all, Let me clarify something I think has been forgotten over the last couple of years. Back when the Audyssey magazine and list began in the 1990's the intent was to discuss games that were accessible through accident or design. Of course, at the time there were very few specific audio games, but plenty of mainstream games, such as text adventures, that were perfectly accessible. This mandate still holds true. Just because Street fighter is difficult to learn and play from a blind gamers point of view doesn't mean it isn't accessible. It just takes more work and practice than something like Super Liam that was specifically designed to be played by a totally blind gamer. So there is no need for a separate list. HTH On 2/7/11, Allison Mervis alliso...@gmail.com wrote: Yes, please, for the love of God, create a separate list to discuss mainstream gaming. I respect all of you who are into it, but for those of us who aren't, it creates quite a bit more mail through which we must wade. Allison --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustrations with the blind gaming community
Hi Clement, Clement wrote: Tom I hope you don't mind me using you as an example... and hopefully I get a response from this that isn't negative... but it surprised me to hear that you were planing to get MVC 3. The XBOX360 didn't surprise me, I figured you'd get it for more of them adventure games and the like... but hearing that you were going to pick up MVC 3 was a pleasant surprise. My reply: That's fine to use me as an example here. You are right part of my decision to get the XBox 360 is there are a number of games that the XBox has that interests me. Tomb Raider Guardian of Light for example. The other is my wife is more interested in it than the Play Station so it is something of a joint decision. However, as for MVC 3 that's a personal decision. To tell the truth I'm not a big fan of fighting games, but I am a fan of the characters in the game. I have loved comic books for as long as I can remember and any game that has Spiderman, Iron Man, Storm, etc in it is going to definitely be on my wish list. It is this list of comic book heroes and villains that makes or breaks the game for me personally and grabs my interest. So while I wouldn't go out and buy just any fighting game like MK 9 the fact that MVC has some of my favorite comic book characters in it makes me more willing to spend the cash for it. It gives me more of a personal insentive to try it and buy it. That is all there is to it. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BopIt for the iPhone and iPod Touch
I purchased this yesterday for $2.99 and it's really a fun game. It has all the classic BopIt things like BopIt, PullIt, TwistIt, ETC, but it also has some new ones like SqueezeIt and PokeIt. Just thought I'd pass along how neat this game is. I've had to get mean with my 6 year old cause he wo't give me back my iPhone when he plays it for a while. -- Raul A. Gallegos Home page: http://www.RaulGallegos.com Twitter: http://www.twitter.com/ragallegos --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BopIt for the iPhone and iPod Touch
I play it on the way to and from work. It's a great time killer. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Raul A. Gallegos Sent: Tuesday, February 08, 2011 9:40 AM To: gamers@audyssey.org Subject: [Audyssey] BopIt for the iPhone and iPod Touch I purchased this yesterday for $2.99 and it's really a fun game. It has all the classic BopIt things like BopIt, PullIt, TwistIt, ETC, but it also has some new ones like SqueezeIt and PokeIt. Just thought I'd pass along how neat this game is. I've had to get mean with my 6 year old cause he wo't give me back my iPhone when he plays it for a while. -- Raul A. Gallegos Home page: http://www.RaulGallegos.com Twitter: http://www.twitter.com/ragallegos --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustrations with the blind gaming community
Keep in mind the name and purpose of this list. In my opinion, it is to discuss gaming and games that are, as well as are not, designed for the blind, that blind people can play, however they accomplish it. How they accomplish it is a major part of the discussions. In my opinion, a separate list is not necessary. Just use your delete key on topics you're not interested in. --- Shepherds are the best beasts! - Original Message - From: Allison Mervis alliso...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, February 07, 2011 9:22 PM Subject: Re: [Audyssey] my frustrations with the blind gaming community Yes, please, for the love of God, create a separate list to discuss mainstream gaming. I respect all of you who are into it, but for those of us who aren't, it creates quite a bit more mail through which we must wade. Allison -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Monday, February 07, 2011 8:41 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] my frustrations with the blind gaming community Problem is this. A lot of people have very limitted budgets, and so they can't just plink 200 bucks down on a console and a game with out some garanteed assurance they are going to enjoy it. And the fact is. Not everyone likes fighting games, so if you don't like fighting games or rhythm games, then you are pretty much out of luck. There's the ocasional sports game that seems to work some what if you dumb down the AI, but you guys have to be realistic. As I've said before, we are a minority which is fine, but do not berate people just because they don't like what you like. Let me end this post with something constructive. I highly suggest that someone creates a list for mainstream VI gaming. This may provide a more encouraging environment for those who may have some interest in this kind of thing but don't know where to get started. I actually would be willing to reserect we can play. But. And here's the but. I need help on it. For those who are knew, We can play was a site dedicated to providing game info such as screens, menus, and other pertanent information. Noone submitted anything, and so it was not worth my time to run it. It has a list that goes with it though, and this might be an excelent place for those who are interested in mainstream gaming. What do yall think? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, February 07, 2011 4:49 PM To: gamers@audyssey.org Subject: Re: [Audyssey] my frustrations with the blind gaming community So I decided to wait til everyone addressed their views before I jumped in. Here goes.. Yohandy, while I feel the same frustration as you do though not quite to that level, I do think that people will only be willing to go so far. I do think, however, that most people here are a bit mistaken on how long it takes to learn a mainstream game whether you're blind or not. Sighted people take just as long as we do to familiarize themselves with the game, it's just in different ways. As many people know, I am a huge, huge fighting game enthusiast, with rock band as a close second. The thing with fighting games, I find, is that there is so much replay value that isn't appreciated, by blind or sighted folks alike. Any fighting game fan knows that there are more than just combos to a fighting game. There's mind games, spacing, bating, mix ups... so much to deal with, yet noone thinks about it. All people play fighters for is the graphics and audio, and strategy and gameplay at a deeper level is almost completely overlooked. These are the same people who list anime-based games as fighting games, and those are more considered brawlers and yes, there is a difference. Anime-based games, though they appear to be complicated, are actually a lot more basic than most fighting games. As an example, at Evo which is the biggest fighting game tournament and convention held in the world, you will never see something like Dragon Ball Z: Budokai. Why? Because the controls are simple, and strategy is only minimally found. Pressing buttons, hoping for magic. This is not as bad as most people might think. Sighted people take just as much time to learn combos, button sequences, etc that we take. There are many games that won't let you do well by button mashing. Devil May cry, for example, has always had something called the style meter. This depicts how much style you finish off your opponent with, and you're rated accordingly. So you can't just button mash your way through a crowd of enemies... what options do you have? Are you going to use your Sword to knock an enemy into the air and gun him down? Or are you going to pick up an enemy through him into a crowd and blast away? Fighting games especially need timing and precise reactions.
Re: [Audyssey] my frustration with the blind gaming comunity.
I'm afraid ken, at least in my case, the simple reason is that I don't have a packmate or braille display. I'd love to play nethack if I could, but don't have the cash for the display. I'm not sure how much this applies to other people, but certainly, the fact that something is free, or that it has been adapted wouldn't put me off. Beware the grue! Dark. - Original Message - From: Ken the Crazy kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 2:09 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. I understand where you're coming from. I put together a game pack form the Pac Mate a couple years ago that had Scrabble, Chess, Minesweeper, Nethack and a bunch of other stuff. It took hours to make each game work. I suppose my mistake was to say that the games were visual. Well, they were visual, but with a Pac Mate you could play them just fine, because I had adapted them to work with Braille displays. I got maybe three comments. Part of the deal I know is that that if you give something for free, it is lowly esteemed--such is it everywhere. Put a hefty price tag on it and suddenly there's interest. I also remember doing a recording for Wii Sports and using the Wii in general and the little feedback I got about that. Believe me, I quite understand. Also, when I put out Wrecking Ball there were few comments because the main input device is the mouse. Also, I think Che had a hard time convincing people that the mouse would work. Personally, I haven't listened to the Rock Band samples for a couple reasons. First, my Wii broke and I haven't been able as yet to afford to get another, and then there's spending more to get Rock Band, so all that would happen if I did is that I'd get sore salivary glands from drooling in envy. Also, I can only perceive music on my best days now--it sounds horrible most of the time. As for the street fighter game, again I would have to get a console to play it on. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 1:12 PM Subject: [Audyssey] my frustration with the blind gaming comunity. Hey guys, Ok I'm gonna go ahead and say it. I find myself getting extremely frustrated with the blind gaming community. Why you ask? ok here goes. I'm sure you guys have noticed I've been putting up some rock band samples up. you've also noticed Clement has been putting up some street fighter IV samples and various other samples. So why is it that when we ask for feedback or comments on these samples we work hard to create, people simply either ignore us completely, or the same 3 or 4 people are the ones to always respond? well you know what I think the reason for that is? simply that the games we post about are mainstream games, not audio games. I've noticed that when a new audio game comes out, even if it's the most simplistic game in existence, everyone's all jumping to download it immediately and there are threads that span hundreds of messages on the subject. But when we post something having to do with console games, the thread dies in a matter of hours. I'm sure Clement has been feeling this frustration as well. it's been leaking through in his emails to the list even if he hasn't mentioned it outright. So my question is this: what must we do to get you guys interested in something other than topspeed 3, or any other audio game for that matter? don't you guys have that spark of curiosity to find out everything there is to find about video games? why is everyone ignoring these games outright? This community has hundreds of members, and only a very limited amount of people even talk about mainstream games. it's all audio games, audio games, and more audio games. there's so much more out there for you to find guys. how can you call yourself a gamer when you aren't even willing to download the files Clement and I put up to at least listen to what these games have to offer? Whenever I put up a rock band sample, I get like 4 or 5 downloads at most. however I rarely get any feedback. I think you guys are just shoving these files in your hard drives and don't even take a listen. if you do, then you have the curiosity of a robot. I don't know about Clement, but I'm not planning on putting anything else up. What's the point? no one seems to care what we have to say, or have any curiosity about console gaming. you guys just keep playing your audio games and keep your closed-minded mentality about game accessibility in general. If you think I'm taking things too far, consider this: remember when Clement and I had that little Street Fighter seminar? I finally thought that people finally had some interest in what
Re: [Audyssey] my frustration with the blind gaming comunity.
About a game like Guitar Hero, I ask: Why pretend when you can do it for real? I would rather plug my electric guitar into my amp, crank the volume up on my computer or stereo speakers, put in a CD or tape, and play along with my favorites, or work on learning a new one, or jam with other musicians than use something artificial. --- Shepherds are the best beasts! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 1:12 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Yeah but here's the thing. how will you know if you can play it when you actually aren't even willing to try the game out? just because a sighted person tells you so? I had sighted people telling me oh you can't play rock band, so don't even bother purchasing it. you gotta see the colored games. well, I'm playing rock band. and to those asking how do I play it when I'm blind, I won't even bother answering that question, mainly because we've answered it plenty of times and it makes absolutely no difference. Isn't it quite obvious that video games have sound? do you guys somehow think that just cause it's called a video game this means that it's video exclusive and a totally muted gaming experience? *sigh*. someone mentioned they don't play rock band because they're musicians. all I gotta say to that is wow. I really hope you don't always have that outlook on life. - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 1:36 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Hi Liam, I totally agree. If I know there is a game out there that a blind person can play that may indeed be intended for sighted players, then I am willing to give it 100% concentration. Hell, I would even go out and buy the console it was designed for, just to play that game. But if you can't play it, because you need a degree of sight, then what is the point in wasting investments and time just to completely end up embarrassing yourself with it because you can't play properly like your sighted peers can? In my opinion that's just prejudice. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
I usually comment on the games that I have an interest in. As to mainstream gaming, a lot of them must be used on a gaming console, which I don't have the money to buy, and, if I could afford one, would the expense be justified if a very few games are those I would be interested in playing? Then, there are games in which you must memorize so much because there aren't enough audio cues that I would be robotically performing remembered sequences rather than reacting to difficulties that would make the game fun. I'm not at all interested in a Grand Theft Auto game, or in a street fighting game, or in a lot of what is being produced. A good baseball game in which I perform the action rather than manage the team, a good bowling game in which I am the bowler, that I can tell which pins remain after each bowled ball, that will give the scores, that can be played by one or more players as individuals or teams, that requires skill rather than pure luck to succeed, I would be interested in. I don't want to have to rely on any sighted assistance of any kind to play my games. I don't want to spend hours memorizing menus and submenus before even getting to the desired result. I want to just go through a user's guide, have that guide available as I work though the game, and get to actually playing and enjoying the game in under half an hour after getting the game. If you know of several such games that can be played on one gaming console, let me know, and I'll consider it. Until that time, I'll stay with games designed to be played without eyesight. --- Shepherds are the best beasts! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 12:12 PM Subject: [Audyssey] my frustration with the blind gaming comunity. Hey guys, Ok I'm gonna go ahead and say it. I find myself getting extremely frustrated with the blind gaming community. Why you ask? ok here goes. I'm sure you guys have noticed I've been putting up some rock band samples up. you've also noticed Clement has been putting up some street fighter IV samples and various other samples. So why is it that when we ask for feedback or comments on these samples we work hard to create, people simply either ignore us completely, or the same 3 or 4 people are the ones to always respond? well you know what I think the reason for that is? simply that the games we post about are mainstream games, not audio games. I've noticed that when a new audio game comes out, even if it's the most simplistic game in existence, everyone's all jumping to download it immediately and there are threads that span hundreds of messages on the subject. But when we post something having to do with console games, the thread dies in a matter of hours. I'm sure Clement has been feeling this frustration as well. it's been leaking through in his emails to the list even if he hasn't mentioned it outright. So my question is this: what must we do to get you guys interested in something other than topspeed 3, or any other audio game for that matter? don't you guys have that spark of curiosity to find out everything there is to find about video games? why is everyone ignoring these games outright? This community has hundreds of members, and only a very limited amount of people even talk about mainstream games. it's all audio games, audio games, and more audio games. there's so much more out there for you to find guys. how can you call yourself a gamer when you aren't even willing to download the files Clement and I put up to at least listen to what these games have to offer? Whenever I put up a rock band sample, I get like 4 or 5 downloads at most. however I rarely get any feedback. I think you guys are just shoving these files in your hard drives and don't even take a listen. if you do, then you have the curiosity of a robot. I don't know about Clement, but I'm not planning on putting anything else up. What's the point? no one seems to care what we have to say, or have any curiosity about console gaming. you guys just keep playing your audio games and keep your closed-minded mentality about game accessibility in general. If you think I'm taking things too far, consider this: remember when Clement and I had that little Street Fighter seminar? I finally thought that people finally had some interest in what we had to say and in the game and such. we got some really good questions, and over all had a really good time. but once that seminar ended, what do you think happened? That's right. absolutely nothing. people basically were like oh ok, that game had awesome sounds and music and such. ok back to playing some tank commander. at least, that's how I feel personally. it was fun as a spur of the moment thing. Now let me ask you this. how many of you, after listening to that seminar went over to gamestop and bought a copy of Street Fighter? or even
Re: [Audyssey] my frustration with the blind gaming comunity.
hmmm If a mainstream did that I would probably try it at least. Most audio games have cues for sertain events though with the g3d stuff with the usa mota thing you actually have to view things to see what it is and if you know it well it doesn't shift so. At 04:16 p.m. 8/02/2011, you wrote: I agree... we just aren't a big enough market. But to settle this debate... let me ask everybody this. Whatever side of the argument you were on. If someone pulled a capcom and made a full-fledged, mainstream quality audio fighting game, with no additional audio except naration in the menus and character selection screens, would you play it? If so, why? If not, why not? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
I agree. Now if it was Uilleann Pipe Hero I'd bite since those that's an instrument that's fascinated me for years. But those things are fearfully expensive from what I've noticed. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 9:56 AM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. About a game like Guitar Hero, I ask: Why pretend when you can do it for real? I would rather plug my electric guitar into my amp, crank the volume up on my computer or stereo speakers, put in a CD or tape, and play along with my favorites, or work on learning a new one, or jam with other musicians than use something artificial. --- Shepherds are the best beasts! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 1:12 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Yeah but here's the thing. how will you know if you can play it when you actually aren't even willing to try the game out? just because a sighted person tells you so? I had sighted people telling me oh you can't play rock band, so don't even bother purchasing it. you gotta see the colored games. well, I'm playing rock band. and to those asking how do I play it when I'm blind, I won't even bother answering that question, mainly because we've answered it plenty of times and it makes absolutely no difference. Isn't it quite obvious that video games have sound? do you guys somehow think that just cause it's called a video game this means that it's video exclusive and a totally muted gaming experience? *sigh*. someone mentioned they don't play rock band because they're musicians. all I gotta say to that is wow. I really hope you don't always have that outlook on life. - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 1:36 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Hi Liam, I totally agree. If I know there is a game out there that a blind person can play that may indeed be intended for sighted players, then I am willing to give it 100% concentration. Hell, I would even go out and buy the console it was designed for, just to play that game. But if you can't play it, because you need a degree of sight, then what is the point in wasting investments and time just to completely end up embarrassing yourself with it because you can't play properly like your sighted peers can? In my opinion that's just prejudice. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BopIt for the iPhone and iPod Touch
Point out to your kid that the name of the phone is an I phone, not a you phone, so give! me! back! my! phone! (grin) I'm going to get an iPhone4 soon, so thanks for the heads up. I have a whole bunch of iPhone questions from the point of view of a totally blind user, but they wouldn't apply to this list. But if anyone knows a source of games and applications that a blind person can use, I'd sure appreciate the source. There are tons of apps available from the iTunes store, but how accessible are they? Suggestions on what will and won't work for a blind person will be appreciated. --- Shepherds are the best beasts! - Original Message - From: Raul A. Gallegos r...@asmodean.net To: gamers@audyssey.org Sent: Tuesday, February 08, 2011 9:39 AM Subject: [Audyssey] BopIt for the iPhone and iPod Touch I purchased this yesterday for $2.99 and it's really a fun game. It has all the classic BopIt things like BopIt, PullIt, TwistIt, ETC, but it also has some new ones like SqueezeIt and PokeIt. Just thought I'd pass along how neat this game is. I've had to get mean with my 6 year old cause he wo't give me back my iPhone when he plays it for a while. -- Raul A. Gallegos Home page: http://www.RaulGallegos.com Twitter: http://www.twitter.com/ragallegos --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BopIt for the iPhone and iPod Touch
Actually, the new iPhones have new built in screen readers. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 5:40 PM Subject: Re: [Audyssey] BopIt for the iPhone and iPod Touch Point out to your kid that the name of the phone is an I phone, not a you phone, so give! me! back! my! phone! (grin) I'm going to get an iPhone4 soon, so thanks for the heads up. I have a whole bunch of iPhone questions from the point of view of a totally blind user, but they wouldn't apply to this list. But if anyone knows a source of games and applications that a blind person can use, I'd sure appreciate the source. There are tons of apps available from the iTunes store, but how accessible are they? Suggestions on what will and won't work for a blind person will be appreciated. --- Shepherds are the best beasts! - Original Message - From: Raul A. Gallegos r...@asmodean.net To: gamers@audyssey.org Sent: Tuesday, February 08, 2011 9:39 AM Subject: [Audyssey] BopIt for the iPhone and iPod Touch I purchased this yesterday for $2.99 and it's really a fun game. It has all the classic BopIt things like BopIt, PullIt, TwistIt, ETC, but it also has some new ones like SqueezeIt and PokeIt. Just thought I'd pass along how neat this game is. I've had to get mean with my 6 year old cause he wo't give me back my iPhone when he plays it for a while. -- Raul A. Gallegos Home page: http://www.RaulGallegos.com Twitter: http://www.twitter.com/ragallegos --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
I would not, due to a lack of interest in that kind of game. --- Shepherds are the best beasts! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 5:17 AM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. I don't mean any kind of complicated RPG. I mean a 2d fighting game, a Street Fighter type game. No complicated walking or picking up weapons, just a typical fighting game with a decent selection of characters, good amount of moves per character and a solid combo system. No audio cues during fights, so basically a mainstream game, with talking menus. Would people play that? Again, if so, why, and if not, why not? At 11:02 PM 07/02/2011, you wrote: hmmm If someone made a game with the narated options, maybe a few cues and such, I don't know made it like the audio games for the blind are today, but was able to have things so we could play it I'd probably get it. I am not sure what else would need to be done to make it accessible. Right now with the fact we are behind it would have to be simplified loads so the blind in general could play it though I have not seen the new mota g3d port in 3d mode. I guess as long as we had target things, etc or whatever if we needed to walk round we would be ok. I am actually not sure how to answer the question. If the char had an inventory that and the menus would have to be accessible. Item pickups and their uses I guess, cues for bits and pieces not sure what would have to be done if not allready. THere would have to be a pause feature, that would have to be a must. There would have to be a way to turn down the music as we would have to listen. And sounds well no mono sounds to be positioned, since its all 3d directions these days. HOwever right now we are at the crossroads from the simple games that only the poor blind can play with crappy bad software like vb6 and autoit to the new systems which are not fully active yet. From a user point I'd be happy to buy it if it didn't cost to much. If it was for the pc it would have to have keyboard control though. I know everyone with a joystick will jump down my throat but the reality is I don't have the space for a stick. The blind have traditionally used the keyboard and only now are moving away from that. At 02:17 p.m. 8/02/2011, you wrote: I want to put out a question to everyone here... and see how much of a discussion I can spark. If someone were to make a fully-fledged fighting game, exactly like Street fighter, no audio changes except for narated options, would people play it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BopIt for the iPhone and iPod Touch
Hi Charles, www.applevis.com is your friend as far as accessible apps go. An intire directory of them. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Feb 8, 2011, at 12:40 PM, Charles Rivard wrote: Point out to your kid that the name of the phone is an I phone, not a you phone, so give! me! back! my! phone! (grin) I'm going to get an iPhone4 soon, so thanks for the heads up. I have a whole bunch of iPhone questions from the point of view of a totally blind user, but they wouldn't apply to this list. But if anyone knows a source of games and applications that a blind person can use, I'd sure appreciate the source. There are tons of apps available from the iTunes store, but how accessible are they? Suggestions on what will and won't work for a blind person will be appreciated. --- Shepherds are the best beasts! - Original Message - From: Raul A. Gallegos r...@asmodean.net To: gamers@audyssey.org Sent: Tuesday, February 08, 2011 9:39 AM Subject: [Audyssey] BopIt for the iPhone and iPod Touch I purchased this yesterday for $2.99 and it's really a fun game. It has all the classic BopIt things like BopIt, PullIt, TwistIt, ETC, but it also has some new ones like SqueezeIt and PokeIt. Just thought I'd pass along how neat this game is. I've had to get mean with my 6 year old cause he wo't give me back my iPhone when he plays it for a while. -- Raul A. Gallegos Home page: http://www.RaulGallegos.com Twitter: http://www.twitter.com/ragallegos --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BopIt for the iPhone and iPod Touch
You can check out www.applevis.com for a database of accessible apps. You can also email me off list with any IPhone questions you may have. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, February 08, 2011 12:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] BopIt for the iPhone and iPod Touch Point out to your kid that the name of the phone is an I phone, not a you phone, so give! me! back! my! phone! (grin) I'm going to get an iPhone4 soon, so thanks for the heads up. I have a whole bunch of iPhone questions from the point of view of a totally blind user, but they wouldn't apply to this list. But if anyone knows a source of games and applications that a blind person can use, I'd sure appreciate the source. There are tons of apps available from the iTunes store, but how accessible are they? Suggestions on what will and won't work for a blind person will be appreciated. --- Shepherds are the best beasts! - Original Message - From: Raul A. Gallegos r...@asmodean.net To: gamers@audyssey.org Sent: Tuesday, February 08, 2011 9:39 AM Subject: [Audyssey] BopIt for the iPhone and iPod Touch I purchased this yesterday for $2.99 and it's really a fun game. It has all the classic BopIt things like BopIt, PullIt, TwistIt, ETC, but it also has some new ones like SqueezeIt and PokeIt. Just thought I'd pass along how neat this game is. I've had to get mean with my 6 year old cause he wo't give me back my iPhone when he plays it for a while. -- Raul A. Gallegos Home page: http://www.RaulGallegos.com Twitter: http://www.twitter.com/ragallegos --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BopIt for the iPhone and iPod Touch
Hi, in addition to the web sites posted on here already, I'd be willing to talk to you via phone, or off list via email on this if you like. Take care. On 2/8/2011 12:40 PM, Charles Rivard wrote: Point out to your kid that the name of the phone is an I phone, not a you phone, so give! me! back! my! phone! (grin) I'm going to get an iPhone4 soon, so thanks for the heads up. I have a whole bunch of iPhone questions from the point of view of a totally blind user, but they wouldn't apply to this list. But if anyone knows a source of games and applications that a blind person can use, I'd sure appreciate the source. There are tons of apps available from the iTunes store, but how accessible are they? Suggestions on what will and won't work for a blind person will be appreciated. --- Shepherds are the best beasts! - Original Message - From: Raul A. Gallegos r...@asmodean.net To: gamers@audyssey.org Sent: Tuesday, February 08, 2011 9:39 AM Subject: [Audyssey] BopIt for the iPhone and iPod Touch I purchased this yesterday for $2.99 and it's really a fun game. It has all the classic BopIt things like BopIt, PullIt, TwistIt, ETC, but it also has some new ones like SqueezeIt and PokeIt. Just thought I'd pass along how neat this game is. I've had to get mean with my 6 year old cause he wo't give me back my iPhone when he plays it for a while. -- Raul A. Gallegos Home page: http://www.RaulGallegos.com Twitter: http://www.twitter.com/ragallegos --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Raul A. Gallegos Home page: http://www.RaulGallegos.com Twitter: http://www.twitter.com/ragallegos --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
That, I will agree with. I only play it when I have friends around... it has no single-player appeal for me. At 08:56 AM 08/02/2011, you wrote: About a game like Guitar Hero, I ask: Why pretend when you can do it for real? I would rather plug my electric guitar into my amp, crank the volume up on my computer or stereo speakers, put in a CD or tape, and play along with my favorites, or work on learning a new one, or jam with other musicians than use something artificial. --- Shepherds are the best beasts! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 1:12 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Yeah but here's the thing. how will you know if you can play it when you actually aren't even willing to try the game out? just because a sighted person tells you so? I had sighted people telling me oh you can't play rock band, so don't even bother purchasing it. you gotta see the colored games. well, I'm playing rock band. and to those asking how do I play it when I'm blind, I won't even bother answering that question, mainly because we've answered it plenty of times and it makes absolutely no difference. Isn't it quite obvious that video games have sound? do you guys somehow think that just cause it's called a video game this means that it's video exclusive and a totally muted gaming experience? *sigh*. someone mentioned they don't play rock band because they're musicians. all I gotta say to that is wow. I really hope you don't always have that outlook on life. - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 1:36 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Hi Liam, I totally agree. If I know there is a game out there that a blind person can play that may indeed be intended for sighted players, then I am willing to give it 100% concentration. Hell, I would even go out and buy the console it was designed for, just to play that game. But if you can't play it, because you need a degree of sight, then what is the point in wasting investments and time just to completely end up embarrassing yourself with it because you can't play properly like your sighted peers can? In my opinion that's just prejudice. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
True enough. The reason I'm asking is whether narated menu options would change the mind of those who wanted to play fighters, but didn't want to spend time learning menus and such. And it would be something good for people who enjoyed games with strategy to them, as well as needing good reflexes and timing is all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 17 thoughts
Hi Dark, All I can say is we will see. Part of the problem is here that the game isn't completed. Oh, I have notes illistrating my ideas for various aspects of each game level they aren't set in stone, and are subject to change in development. I'm kind of like a writer who just writes not knowing how chapter 20 will end until he actually writes it. He has maybe two or three ideas how to end it, but has not decided which to do until the last couple of pages of the chapter. Same thing applies here in my games. I have various ideas, but nothing will be concrete until I actually sit down and write it. So in order to reserve certain weapons for certain levels requires balancing the game out throughout the entire game from start to finish. Level 1 is suppose to be the easy level so has no real sense of what level 10 will be like. I'm going to be messing with hitpoints and things like that to balance everything out so there is a bit of progressive transition from easy to hard. At this point I don't know what will be needed for what exactly. Cheers! On 2/7/11, dark d...@xgam.org wrote: Hi Tom. The weapons business related to difficulty levels is true, however it seems rather a shame to miss the chance of discovering weapons simply for this reason. how about keeping unlockable weapons, but changing the weapons angela starts with on different difficulty levels with respect to the monsters. Say, on advanced and expert Angela starts with the shot gun in addition to the pistol (afterall, it's not unreasonable to imagine her taking this with her). This stil! allows you to discover different weapons later on. Alternatively, you could have upgrades to the normal weapons show up on later levels, eg, a crossbow instead of the bow and arrow, or a bazooker instead of the shot gun, which replace the initial weapon. Though personally I rather like the idea of keeping weapons until later and forcing you to make maximum use out of the weapons you find. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ADRIFT 3.90 or 4.00, Which Is Better?
Hi Raul, Now, that you mention it I've seen that type of thing happening. I wasn't aware why that was happening, but thanks to your insight I guess it is difference between legacy 3.x Adrift games and 4.x based games. Personally, I like 4.0 better myself. On 2/7/11, Raul A. Gallegos r...@asmodean.net wrote: Tom, this is correct. However the thing to keep in mind is that if you play a 3.9 game from Adrift 4.0 or from Scare, the game is actually converted to a 4.0 game and this means that it may not function exactly the right way. An example of a major difference is the and command. In adrift, you could have tasks such as climb the tree and the fence, but in Adrift 4.0, this type of and command is not possible because it tries to manipulate objects together. Since you can't climb the tree and the fence at the same time, then the command fails. This is a bad example, but only one I could think of right now. I personally like 4.0 better than 3.9, but for those few 3.9 games I play on occasion, I just use the 3.9 game runner. Many thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ADRIFT 3.90 or 4.00, Which Is Better?
Where can I get legacy 3? Tommy - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 1:43 PM Subject: Re: [Audyssey] ADRIFT 3.90 or 4.00, Which Is Better? Hi Raul, Now, that you mention it I've seen that type of thing happening. I wasn't aware why that was happening, but thanks to your insight I guess it is difference between legacy 3.x Adrift games and 4.x based games. Personally, I like 4.0 better myself. On 2/7/11, Raul A. Gallegos r...@asmodean.net wrote: Tom, this is correct. However the thing to keep in mind is that if you play a 3.9 game from Adrift 4.0 or from Scare, the game is actually converted to a 4.0 game and this means that it may not function exactly the right way. An example of a major difference is the and command. In adrift, you could have tasks such as climb the tree and the fence, but in Adrift 4.0, this type of and command is not possible because it tries to manipulate objects together. Since you can't climb the tree and the fence at the same time, then the command fails. This is a bad example, but only one I could think of right now. I personally like 4.0 better than 3.9, but for those few 3.9 games I play on occasion, I just use the 3.9 game runner. Many thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
On Mon, Feb 07, 2011 at 01:12:47PM -0500, Yohandy wrote: I'm sure you guys have noticed I've been putting up some rock band samples up. you've also noticed Clement has been putting up some street fighter IV samples and various other samples. So why is it that when we ask for feedback or comments on these samples we work hard to create, people simply either ignore us completely, or the same 3 or 4 people are the ones to always respond? I for one, wouldn't respond because of the following: 1: I don't have the game. 2: I am not interested in the particular game. 3: Someone else has already talked about it before me. 4: I simply have nothing to add. 5: I might be interested in hurrying up and getting past the other 2000 friggin messages posted to the list today, so I can accomplish something else today, besides answering posts from this mailing list. HTH, Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
On Mon, Feb 07, 2011 at 02:12:53PM -0500, Yohandy wrote: Yeah but here's the thing. how will you know if you can play it when you actually aren't even willing to try the game out? Hey, sometimes I just don't like being friggin reminded of what I lost, okay? Unless the game has been written to take my handicap into account, why should I take the game developer into account with my money? Sometimes fair is fair, and I refuse to go along behind the sighted community, sweeping up their messes with my broom. Not unless I absolutely have to. It's not my job, cleaning up after other people's thoughtless actions. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mac games
Hey, does anyone know of any websites that give accessible games for the mac? I just got mac yesterday and I would like to get some games for the blind on it. thandks -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] bopit for iphone
Hey, is the bopit game fully accessible for the blind? Is the company that put this game out E.A. sports? Before I get this game I would like to know things so I don't waste my money. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming community.
Can you please define accessible as you use it here? Does it mean that a person with no vision can play these games on an equal and independent footing with a sighted person? How much additional effort, to refer to Dark's interesting point is required? Is every game function usable, even if it does require additional effort? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Orin Sent: Monday, February 07, 2011 2:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] my frustration with the blind gaming community. Hi, The recent MK games starting with Mortal Kombat VS. DC Universe stories are accessible. Blazblue's story is playable, and so will the new Mortal Kombat and marvel VS. Capcom 3. So yes, fighting games are starting to have nice stories. Only one that doesn't have one yet is Street Fighter I think. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Feb 7, 2011, at 2:04 PM, dark wrote: I agree with your points Chris, but In fairness I will point out that most beat em ups have both an amazingly complex plot, and require far more than simple pressing of rythm actions in time, not to mention some fantastic atmospheric battles. this is why I myself have played beat em ups for many years (ever sinse the first releases of Mortal Kombat 1 and street fighter 2, both of which I played in the arcades), not really in order simply to do matches, but only for the battles, story and atmosphere of the game. Indeed I frequently tried to complete the game on all characters just for the experience. That is why those beat em ups with inaccessible story mode like the later mk games interest me far less. Were there sufficient quantities of games I would find accessible on say a ps3 or xbox, I'd certainly buy one and play games such as street fighter and blazblu myself. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] timed locks
Hi Dark, Smile. Weather you love or hate fan fiction really wasn't my point. My basic point was that I never got excited or caught up in all the hype and fanfare the books and movies have generated. Yeah, I've read the books, I liked them, but they weren't something I'd go to extreme lengths to read. Let me explain that a bit. Back in 2007, I think it was, the night before Deathly Hallows was to be released my wife and I were watching the 11:00 news and the news covered a story about people sleeping in there cars or litterally setting up camp sights right in front of the stores' entrences all just to be among the first customers to go in in buy Deathly Hallows. My wife and I both thought the people were a bit insane. What on earth could compell hundreds or perhaps thousands of people to stay up all night, have an all night vidual in front of a store, just to buy a book. It is not exactly rational behavior. If you look at it rationally if they gave it a week or so they could walk into any store, buy it, and not have to deal with everyone trying to climb over everyone else to get that book. Yet those people acted like it was the next best thing to the second coming. Then, I have this friend who reads those books at least once a month. No kidding I might call him up, ask him what he is doing, and he'll tell me he is rereading this or that Harry Potter book. I once asked him if he ever got tired of reading them. His answer was something to the effect they were the greatest books ever written. I disagree with him on that mainly because I am a huge reader and have read a lot of books. I've read books on history, the classics, science fiction, murder mysteries, romances, etc and I walk away with a lot of enjoyment from most books I read. For someone to say Harry Potter is the greatest thing ever written is in a sense saying everything else is second-class, and that's certainly not true at all. Bram Stoker's Dracula and Margaret Mitchel's Gone With the Wind have been rated as some of the greatest books of all time by readers and cridics. I have read them myself, and deeply enjoyed the authors' works. Daniel Steel writes some extremely compelling books I simply can not put down once the story really comes together. Nora Roberts is another author who writes some extremely good books. I could name lots mor authors I have enjoyed far more than Harry Potter.Even so I'm not going to camp outside the store just to get their next book in hard cover. To get back to the point I like the books, but they are to me just books. Nothing more and nothing less. However, I've observed that some people go to extremes. They act like Harry Potter is the greatest thing that ever was written, ever will be written, and it is almost become a religion for them. You know what I mean? Cheers! On 2/7/11, dark d...@xgam.org wrote: Actually tom, even though I am! probably a reasonably big harry potter fan, I avoid fan fiction like the plague sinse the vast majority of it is dire! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about drawing things for games.
Hi Hayden, Correct. The Genesis 3D Engine is basically just a Windows library I wrote to wrap things like DirectX, the Windows API, as well as other things in order to basically include it in a game project and go. Since it is a library all I need to do is reference the library and classes I needed and I have quick and easy access to all kinds of things like audio, input, networking, 3d calculations, Sapi speech, whatever I need. This saves me months, perhaps years of work, writing and rewriting the same basic code to build a game core. In addition, to the basics mentioned above I have created dozens of template classes for creating common game objects such as enemies, traps, player characters, etc that can be easily expanded using class inheritance. However, the classes themselves are fairly eextensive meaning that most of the classes can be used as is without any modification or extention. This too speads up game development because I have a growing collection of object classes to use. Cheers! On 2/5/11, Hayden Presley hdpres...@hotmail.com wrote: Hi, Um...G3D is basically a wrapper for the lower level programming such as sounds, networking, etc. I do not recall that G3D itself is actually a level editor, although Thomas please correct me if I'm wrong. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] timed locks
Hey all, My brother-in-law is that way. He never used to read until I introduced him to the Wheel of Time series. Now, he reads the same 13 books over and over and over and over again. There's probably a psychological term for this--for when a fantasy world becomes as real or more real than the actual world. Oh yeah! It's called insanity! Anyway, it's like when trekies imitate Spock so long that they outspock him. Anyway, I would love to see a good game based on Wheel of Time. I wish I knew the first thing about C and how to compile it for the PM because I could do some serious mods to NetHack and make it a lot like that series. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 5:05 PM Subject: Re: [Audyssey] timed locks Hi Dark, Smile. Weather you love or hate fan fiction really wasn't my point. My basic point was that I never got excited or caught up in all the hype and fanfare the books and movies have generated. Yeah, I've read the books, I liked them, but they weren't something I'd go to extreme lengths to read. Let me explain that a bit. Back in 2007, I think it was, the night before Deathly Hallows was to be released my wife and I were watching the 11:00 news and the news covered a story about people sleeping in there cars or litterally setting up camp sights right in front of the stores' entrences all just to be among the first customers to go in in buy Deathly Hallows. My wife and I both thought the people were a bit insane. What on earth could compell hundreds or perhaps thousands of people to stay up all night, have an all night vidual in front of a store, just to buy a book. It is not exactly rational behavior. If you look at it rationally if they gave it a week or so they could walk into any store, buy it, and not have to deal with everyone trying to climb over everyone else to get that book. Yet those people acted like it was the next best thing to the second coming. Then, I have this friend who reads those books at least once a month. No kidding I might call him up, ask him what he is doing, and he'll tell me he is rereading this or that Harry Potter book. I once asked him if he ever got tired of reading them. His answer was something to the effect they were the greatest books ever written. I disagree with him on that mainly because I am a huge reader and have read a lot of books. I've read books on history, the classics, science fiction, murder mysteries, romances, etc and I walk away with a lot of enjoyment from most books I read. For someone to say Harry Potter is the greatest thing ever written is in a sense saying everything else is second-class, and that's certainly not true at all. Bram Stoker's Dracula and Margaret Mitchel's Gone With the Wind have been rated as some of the greatest books of all time by readers and cridics. I have read them myself, and deeply enjoyed the authors' works. Daniel Steel writes some extremely compelling books I simply can not put down once the story really comes together. Nora Roberts is another author who writes some extremely good books. I could name lots mor authors I have enjoyed far more than Harry Potter.Even so I'm not going to camp outside the store just to get their next book in hard cover. To get back to the point I like the books, but they are to me just books. Nothing more and nothing less. However, I've observed that some people go to extremes. They act like Harry Potter is the greatest thing that ever was written, ever will be written, and it is almost become a religion for them. You know what I mean? Cheers! On 2/7/11, dark d...@xgam.org wrote: Actually tom, even though I am! probably a reasonably big harry potter fan, I avoid fan fiction like the plague sinse the vast majority of it is dire! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
[Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.
Ok, I would like to understand something. I have heard that there is a lot of complexity in the fighting games, planning strategies and the like. I accept that this is true. Now, I have no vision. Strategy planning involves reacting not only to my opponent, but to the environment, my current life level and weapon load (where appropriate) my opponent's condition, and any time-based factors. So, how, as I said with no vision, do I get this input in order to make the tactical decisions that make the games worth playing? Is there enough information conveyed by sound to provide me with this state vector? You see, this isn't a matter of being unwilling to put in effort, or memorize a bunch of menu sequences. I figured out how to play Anacreon, a complex space conquest game with a lot of things that defeat screen readers without a hell of a lot of effort, because the information was in fact there if one expended the effort. As Anacreon was a turn-based game, I could take the time to find it, incorporate it into my understanding of the game state and make the complex decisions about production, fleet deployment and even battle tactics that the game required. The game rewarded me with exactly the experience a sighted player would have, though I had to put literally tens of hours in just to figure out the interface, let alone the game strategy. I'm unconvinced that I would ever get that level of feedback, even with substantial effort from a mainstream game of any sort. Without that feedback, I am at best operating at a severe disadvantage. Perhaps there are patterns that could bring me victory, there are patterns in say, Tank commander that lead to a successful conquest of the levels, but the fact is that I could learn those patterns by trial and error with full game feedback, rather than simply trying something, learning it didn't work and trying something else. I can diagnose *why* something didn't work. So, if I am wrong about that, then I may be interested in exploring some more mainstream gaming options. But frankly, it's a very high bar, and one I have no interest in compromising about. Life is too short to play a game at a disadvantage, no matter how wonderful the game might be. Or at least that is my priority. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] timed locks
Folks were doing the same sort of stuff in the months leading up to the first Star Wars prequel as I recall. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 3:05 PM Subject: Re: [Audyssey] timed locks Hi Dark, Smile. Weather you love or hate fan fiction really wasn't my point. My basic point was that I never got excited or caught up in all the hype and fanfare the books and movies have generated. Yeah, I've read the books, I liked them, but they weren't something I'd go to extreme lengths to read. Let me explain that a bit. Back in 2007, I think it was, the night before Deathly Hallows was to be released my wife and I were watching the 11:00 news and the news covered a story about people sleeping in there cars or litterally setting up camp sights right in front of the stores' entrences all just to be among the first customers to go in in buy Deathly Hallows. My wife and I both thought the people were a bit insane. What on earth could compell hundreds or perhaps thousands of people to stay up all night, have an all night vidual in front of a store, just to buy a book. It is not exactly rational behavior. If you look at it rationally if they gave it a week or so they could walk into any store, buy it, and not have to deal with everyone trying to climb over everyone else to get that book. Yet those people acted like it was the next best thing to the second coming. Then, I have this friend who reads those books at least once a month. No kidding I might call him up, ask him what he is doing, and he'll tell me he is rereading this or that Harry Potter book. I once asked him if he ever got tired of reading them. His answer was something to the effect they were the greatest books ever written. I disagree with him on that mainly because I am a huge reader and have read a lot of books. I've read books on history, the classics, science fiction, murder mysteries, romances, etc and I walk away with a lot of enjoyment from most books I read. For someone to say Harry Potter is the greatest thing ever written is in a sense saying everything else is second-class, and that's certainly not true at all. Bram Stoker's Dracula and Margaret Mitchel's Gone With the Wind have been rated as some of the greatest books of all time by readers and cridics. I have read them myself, and deeply enjoyed the authors' works. Daniel Steel writes some extremely compelling books I simply can not put down once the story really comes together. Nora Roberts is another author who writes some extremely good books. I could name lots mor authors I have enjoyed far more than Harry Potter.Even so I'm not going to camp outside the store just to get their next book in hard cover. To get back to the point I like the books, but they are to me just books. Nothing more and nothing less. However, I've observed that some people go to extremes. They act like Harry Potter is the greatest thing that ever was written, ever will be written, and it is almost become a religion for them. You know what I mean? Cheers! On 2/7/11, dark d...@xgam.org wrote: Actually tom, even though I am! probably a reasonably big harry potter fan, I avoid fan fiction like the plague sinse the vast majority of it is dire! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 17 thoughts
Hi Tom. That's fair enough, and indeed seems to be usual practice, in fact many games I've beta tested generally have a bunch of balance fixes as the last thing on the list once the basic engine is stable and most compatibility bugs are dealt with. however, as you are obviously going into level developement and balancing now, can I please register a vote for unlockable weapons rather than just having them completely randomized. As I said, it'd be really nice to have the player need to make full use of all the weapons at different points, rather than just going for the most powerful they have current amo for. At the moment, if you pick up the sword on the first level, you'llo never use the dagger, and probably not the bow and arrows, ditto with some of the guns like the magnum vs shotgun. however, if they are obtained more slowly, the player must become good with a range of things, and also will be far more glad when he/she finds something powerful later on. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Ten reasons why blind people play Mortal Kombat.
Ten reasons why blind people play Mortal Kombat. 10. They like to try new games even if they are difficult. 9. All their friends and family are playing the game and they don't want to be left out. 8. They like to play with joy sticks, and don't care how many points they score. 7. They got no distractions because they don't see lights a flashin'. 6. Scoring zero points wins you a trophy. 5. They love the way their character screams when they lose. 4. At least they can beet their grandma in the game. 3. The game gives their fingers lots of exercise. 2. A blind boy did rack up the highest score in Pacman. And the number 1 reason why blind people play Mortal Kombat, They're just super blinks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ten reasons why blind people play Mortal Kombat.
Hi Phil, Lol! Again funny as usual. I love the one that says, at least they can beat there grandma in the game. That's like the ultimate insult. On 2/8/11, Phil Vlasak p...@pcsgames.net wrote: Ten reasons why blind people play Mortal Kombat. 10. They like to try new games even if they are difficult. 9. All their friends and family are playing the game and they don't want to be left out. 8. They like to play with joy sticks, and don't care how many points they score. 7. They got no distractions because they don't see lights a flashin'. 6. Scoring zero points wins you a trophy. 5. They love the way their character screams when they lose. 4. At least they can beet their grandma in the game. 3. The game gives their fingers lots of exercise. 2. A blind boy did rack up the highest score in Pacman. And the number 1 reason why blind people play Mortal Kombat, They're just super blinks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming community.
For fighting games, yes, that is the case. For some other games, not so. It depends on what style of game we talk about. At 02:05 PM 08/02/2011, you wrote: Can you please define accessible as you use it here? Does it mean that a person with no vision can play these games on an equal and independent footing with a sighted person? How much additional effort, to refer to Dark's interesting point is required? Is every game function usable, even if it does require additional effort? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 17 thoughts
Hi Dark, Thomas could balance the use of weapons by adjusting the strength it takes to swing them. A sword should require more strength and thus could be used less than a dagger before your strength is drained. Of course the fact that creatures can't pass through doors does give you an advantage in that you can back off and recharge your strength. Hmm, maybe the creatures heal from your wounds if you do that? - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 6:07 PM Subject: Re: [Audyssey] mota 17 thoughts Hi Tom. That's fair enough, and indeed seems to be usual practice, in fact many games I've beta tested generally have a bunch of balance fixes as the last thing on the list once the basic engine is stable and most compatibility bugs are dealt with. however, as you are obviously going into level developement and balancing now, can I please register a vote for unlockable weapons rather than just having them completely randomized. As I said, it'd be really nice to have the player need to make full use of all the weapons at different points, rather than just going for the most powerful they have current amo for. At the moment, if you pick up the sword on the first level, you'llo never use the dagger, and probably not the bow and arrows, ditto with some of the guns like the magnum vs shotgun. however, if they are obtained more slowly, the player must become good with a range of things, and also will be far more glad when he/she finds something powerful later on. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] timed locks
Hi Tom. Well I wouldn't class myself as perhaps that! extreme about Harry potter. About Dr. who and tolkien, well maybe slightly more so, I do ware an engraved gold ring in 24 carrot gold with the words of the black speech of mordor engraved on it, and have had it long before the peter Jaxon films came out, which is probably fairly extreme! ;D. Getting back to harry potter, I will say the books do have some personal significance for me as well. I was doing my degree right through the releases, and they were sort of a big deal at the time just through discussing them with friends, guessing the plots etc. Also, it took the fifth so long to come out in audio as compared to the printed book, when the sixth and then seventh came out I got together with a very close friend of mine and she read the hole thing out loud over the space of one weekend per book. i usually wouldn't ask this of someone, but she sort of insisted, and it was thus quite a special experience with her, she's sort of like a sister to me. I do also have the official dubledor's wand sitting on my shelf, though as I also have a hole bunch of mythic creature statues going from harpies and goblins to cerberus, a chess set from griece depicting alixander the great, an alabasta calving of an egyptian berrial mask I got in egypt, a piece of pyramid stone I picked up there, and a soapstone crocodile from zimbarbway, I suppose it's just another one of my weerd artifacts. Yes! I freely admit my taste in decoration is extremely strange! (there are even daleks in my loo). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 17 thoughts
Hmmm, I don't think you have strength in mota actually phil, not where weapons are concerned, if you mean health ie, being wounded causes you to stop being able to use a powerful weapon, this could prove more irritating than anything else especially with bosses who can only be killed with melee weapons, and thus would need some serious balancing I think. Beware the Grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 11:24 PM Subject: Re: [Audyssey] mota 17 thoughts Hi Dark, Thomas could balance the use of weapons by adjusting the strength it takes to swing them. A sword should require more strength and thus could be used less than a dagger before your strength is drained. Of course the fact that creatures can't pass through doors does give you an advantage in that you can back off and recharge your strength. Hmm, maybe the creatures heal from your wounds if you do that? - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 6:07 PM Subject: Re: [Audyssey] mota 17 thoughts Hi Tom. That's fair enough, and indeed seems to be usual practice, in fact many games I've beta tested generally have a bunch of balance fixes as the last thing on the list once the basic engine is stable and most compatibility bugs are dealt with. however, as you are obviously going into level developement and balancing now, can I please register a vote for unlockable weapons rather than just having them completely randomized. As I said, it'd be really nice to have the player need to make full use of all the weapons at different points, rather than just going for the most powerful they have current amo for. At the moment, if you pick up the sword on the first level, you'llo never use the dagger, and probably not the bow and arrows, ditto with some of the guns like the magnum vs shotgun. however, if they are obtained more slowly, the player must become good with a range of things, and also will be far more glad when he/she finds something powerful later on. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.
Well said, Christopher... and I hear what you are saying completely. I can explain it in some detail, but I'll answer more questions next week when I have a new game to show, so I can walk people through things as I explore for the first time. In fighting games on this generation of consoles, there are sounds for everything. A punch sounds different than a kick, a block sounds different from a successful hit. Dashing has sounds, and so does jumping. There are sounds for when a character uses a special attack such as a projectile versus a straight hit, and using the sound of the projectile's launch and impact you can gage how far away from the screen you are or your opponent is. Since fighting games are rarely about reloading weapons, you can put that worry aside. The trick in a fighting game is to learn combos and moves, but that requires no more effort than any sighted person. If you seriously are interested in knowing more, feel free to write me offlist. I would be glad to help in any way I can... I wanted to keep this description short. But as I said, I'll do more showing with audio when I get my hands on Marvel Vs. Capcom 3 next week. At 02:54 PM 08/02/2011, you wrote: Ok, I would like to understand something. I have heard that there is a lot of complexity in the fighting games, planning strategies and the like. I accept that this is true. Now, I have no vision. Strategy planning involves reacting not only to my opponent, but to the environment, my current life level and weapon load (where appropriate) my opponent's condition, and any time-based factors. So, how, as I said with no vision, do I get this input in order to make the tactical decisions that make the games worth playing? Is there enough information conveyed by sound to provide me with this state vector? You see, this isn't a matter of being unwilling to put in effort, or memorize a bunch of menu sequences. I figured out how to play Anacreon, a complex space conquest game with a lot of things that defeat screen readers without a hell of a lot of effort, because the information was in fact there if one expended the effort. As Anacreon was a turn-based game, I could take the time to find it, incorporate it into my understanding of the game state and make the complex decisions about production, fleet deployment and even battle tactics that the game required. The game rewarded me with exactly the experience a sighted player would have, though I had to put literally tens of hours in just to figure out the interface, let alone the game strategy. I'm unconvinced that I would ever get that level of feedback, even with substantial effort from a mainstream game of any sort. Without that feedback, I am at best operating at a severe disadvantage. Perhaps there are patterns that could bring me victory, there are patterns in say, Tank commander that lead to a successful conquest of the levels, but the fact is that I could learn those patterns by trial and error with full game feedback, rather than simply trying something, learning it didn't work and trying something else. I can diagnose *why* something didn't work. So, if I am wrong about that, then I may be interested in exploring some more mainstream gaming options. But frankly, it's a very high bar, and one I have no interest in compromising about. Life is too short to play a game at a disadvantage, no matter how wonderful the game might be. Or at least that is my priority. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ten reasons why blind people play Mortal Kombat.
Hahahaha. Good one Phil... that made my day. Thanks for that. At 03:24 PM 08/02/2011, you wrote: Hi Phil, Lol! Again funny as usual. I love the one that says, at least they can beat there grandma in the game. That's like the ultimate insult. On 2/8/11, Phil Vlasak p...@pcsgames.net wrote: Ten reasons why blind people play Mortal Kombat. 10. They like to try new games even if they are difficult. 9. All their friends and family are playing the game and they don't want to be left out. 8. They like to play with joy sticks, and don't care how many points they score. 7. They got no distractions because they don't see lights a flashin'. 6. Scoring zero points wins you a trophy. 5. They love the way their character screams when they lose. 4. At least they can beet their grandma in the game. 3. The game gives their fingers lots of exercise. 2. A blind boy did rack up the highest score in Pacman. And the number 1 reason why blind people play Mortal Kombat, They're just super blinks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] timed locks
Hi Dark, Oh, I don't think there is anything wrong with your collection. it is actually quite unique. As it so happens I am a history and myth buff myself and love statues of mythic creatures and monsters. Plus the ocational historical treasure to. Truth be told if I hadn't lost my sight before entering college I would have entered right into the archeology field. On 2/8/11, dark d...@xgam.org wrote: Hi Tom. Well I wouldn't class myself as perhaps that! extreme about Harry potter. About Dr. who and tolkien, well maybe slightly more so, I do ware an engraved gold ring in 24 carrot gold with the words of the black speech of mordor engraved on it, and have had it long before the peter Jaxon films came out, which is probably fairly extreme! ;D. Getting back to harry potter, I will say the books do have some personal significance for me as well. I was doing my degree right through the releases, and they were sort of a big deal at the time just through discussing them with friends, guessing the plots etc. Also, it took the fifth so long to come out in audio as compared to the printed book, when the sixth and then seventh came out I got together with a very close friend of mine and she read the hole thing out loud over the space of one weekend per book. i usually wouldn't ask this of someone, but she sort of insisted, and it was thus quite a special experience with her, she's sort of like a sister to me. I do also have the official dubledor's wand sitting on my shelf, though as I also have a hole bunch of mythic creature statues going from harpies and goblins to cerberus, a chess set from griece depicting alixander the great, an alabasta calving of an egyptian berrial mask I got in egypt, a piece of pyramid stone I picked up there, and a soapstone crocodile from zimbarbway, I suppose it's just another one of my weerd artifacts. Yes! I freely admit my taste in decoration is extremely strange! (there are even daleks in my loo). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] timed locks
Hi Bryan, Yeah, you are right. There were a few Star Wars nuts, and I do mean nuts, doing all kinds of weird stuff when Phantom Menace was just coming out in the theaters. Perhaps the most unusual case I can think of was a couple who got maried as Darth Mahl and Queen Amidolla. Its like, okay, don't you people think you are taking it a bit too far? Thing is although I am a Star Wars fan I didn't go crazy over Phantom Menace. I waited until the book was available at the store, purchased it, and went home and listened to it. I went to the theater to see it, but I didn't go the first showing. I waited until the third or fourth day and when I went the crouds had pretty much thinned out. I was not crazy enough to try and see it the very first showing like the totally insane. Grin. The same deal with Harry Potter. Hey, I liked it, but I wasn't going to kill myself to buy the book or show up at the first movie showing. I know from experience it usually ends up with large crouds, a mob, and most of them expecting to be first in line to see the thing. Who really needs that? On 2/8/11, Bryan Peterson bpeterson2...@cableone.net wrote: Folks were doing the same sort of stuff in the months leading up to the first Star Wars prequel as I recall. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 17 thoughts
Hi Dark, MOTA has a strength variable. Current Strength: g As you swing a weapon your strength decreases. It also is reduced when swinging your fists. I haven't calculated by how much and if there was a difference depending on the weapon used. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 6:31 PM Subject: Re: [Audyssey] mota 17 thoughts Hmmm, I don't think you have strength in mota actually phil, not where weapons are concerned, if you mean health ie, being wounded causes you to stop being able to use a powerful weapon, this could prove more irritating than anything else especially with bosses who can only be killed with melee weapons, and thus would need some serious balancing I think. Beware the Grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 11:24 PM Subject: Re: [Audyssey] mota 17 thoughts Hi Dark, Thomas could balance the use of weapons by adjusting the strength it takes to swing them. A sword should require more strength and thus could be used less than a dagger before your strength is drained. Of course the fact that creatures can't pass through doors does give you an advantage in that you can back off and recharge your strength. Hmm, maybe the creatures heal from your wounds if you do that? - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 6:07 PM Subject: Re: [Audyssey] mota 17 thoughts Hi Tom. That's fair enough, and indeed seems to be usual practice, in fact many games I've beta tested generally have a bunch of balance fixes as the last thing on the list once the basic engine is stable and most compatibility bugs are dealt with. however, as you are obviously going into level developement and balancing now, can I please register a vote for unlockable weapons rather than just having them completely randomized. As I said, it'd be really nice to have the player need to make full use of all the weapons at different points, rather than just going for the most powerful they have current amo for. At the moment, if you pick up the sword on the first level, you'llo never use the dagger, and probably not the bow and arrows, ditto with some of the guns like the magnum vs shotgun. however, if they are obtained more slowly, the player must become good with a range of things, and also will be far more glad when he/she finds something powerful later on. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3430 - Release Date: 02/08/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 17 thoughts
Hi Phil, Actually, the game already works this way. The sword uses more strength than a dagger. I'm not quite sure of the units off the top of my head, but I think a sword takes 5 units of strength and a dagger uses only 1. In that way a dagger is a better weapon if you are conserving strength, but the sword is better for maximum hitpoint value. On 2/8/11, Phil Vlasak p...@pcsgames.net wrote: Hi Dark, Thomas could balance the use of weapons by adjusting the strength it takes to swing them. A sword should require more strength and thus could be used less than a dagger before your strength is drained. Of course the fact that creatures can't pass through doors does give you an advantage in that you can back off and recharge your strength. Hmm, maybe the creatures heal from your wounds if you do that? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] awesome books was Re: timed locks
If you guys like horror, true horror, not monsters or aliens or anything like that, read The Girl Next door, by Jack Ketchum. I just finished it like a few days ago, and I don't think I'll ever forget it. that book was just... well I'm not telling. if you only read one book in your life, let it be that one lol. Not for the faint of heart. This is totally OT so I won't post on this any longer. Message me off list if you wish to discuss though! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 5:05 PM Subject: Re: [Audyssey] timed locks Hi Dark, Smile. Weather you love or hate fan fiction really wasn't my point. My basic point was that I never got excited or caught up in all the hype and fanfare the books and movies have generated. Yeah, I've read the books, I liked them, but they weren't something I'd go to extreme lengths to read. Let me explain that a bit. Back in 2007, I think it was, the night before Deathly Hallows was to be released my wife and I were watching the 11:00 news and the news covered a story about people sleeping in there cars or litterally setting up camp sights right in front of the stores' entrences all just to be among the first customers to go in in buy Deathly Hallows. My wife and I both thought the people were a bit insane. What on earth could compell hundreds or perhaps thousands of people to stay up all night, have an all night vidual in front of a store, just to buy a book. It is not exactly rational behavior. If you look at it rationally if they gave it a week or so they could walk into any store, buy it, and not have to deal with everyone trying to climb over everyone else to get that book. Yet those people acted like it was the next best thing to the second coming. Then, I have this friend who reads those books at least once a month. No kidding I might call him up, ask him what he is doing, and he'll tell me he is rereading this or that Harry Potter book. I once asked him if he ever got tired of reading them. His answer was something to the effect they were the greatest books ever written. I disagree with him on that mainly because I am a huge reader and have read a lot of books. I've read books on history, the classics, science fiction, murder mysteries, romances, etc and I walk away with a lot of enjoyment from most books I read. For someone to say Harry Potter is the greatest thing ever written is in a sense saying everything else is second-class, and that's certainly not true at all. Bram Stoker's Dracula and Margaret Mitchel's Gone With the Wind have been rated as some of the greatest books of all time by readers and cridics. I have read them myself, and deeply enjoyed the authors' works. Daniel Steel writes some extremely compelling books I simply can not put down once the story really comes together. Nora Roberts is another author who writes some extremely good books. I could name lots mor authors I have enjoyed far more than Harry Potter.Even so I'm not going to camp outside the store just to get their next book in hard cover. To get back to the point I like the books, but they are to me just books. Nothing more and nothing less. However, I've observed that some people go to extremes. They act like Harry Potter is the greatest thing that ever was written, ever will be written, and it is almost become a religion for them. You know what I mean? Cheers! On 2/7/11, dark d...@xgam.org wrote: Actually tom, even though I am! probably a reasonably big harry potter fan, I avoid fan fiction like the plague sinse the vast majority of it is dire! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 17 thoughts
Hi Dark, No, there is a specific strength stat in Mysteries of the Ancients. It measures things like how many times you can swing a dagger, sword, use a spear, as well as other things like punches, how long you can hang from a rope, and lots of stuff. Believe it or not the game is very stat based. On 2/8/11, dark d...@xgam.org wrote: Hmmm, I don't think you have strength in mota actually phil, not where weapons are concerned, if you mean health ie, being wounded causes you to stop being able to use a powerful weapon, this could prove more irritating than anything else especially with bosses who can only be killed with melee weapons, and thus would need some serious balancing I think. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Star Wars
Hi Thomas, I think there are a few reasons to see a movie or read a book on the first day. No one can spoil it for you. And you won't be reading reviews of it before reading or seeing it. When I sat down in the Ziegfeld theater in New York for the first showing of Star Wars the first movie, I got goose bumps watching as the text scrolled off the screen and seeing than gigantic space ship flying over my head and flying off into the distance, and then being floored by the even larger space ship that was firing on it. I had little to no expectations on what the movie was about except for the movie posters and adds in the paper. I think it was of Luke standing in the middle holding a light saber, with little pictures of the other characters and the Millennium Falcon off in the corners. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 17 thoughts
HI Dark, Yeah, I see your point, but like I said let's get the game done first, and work out all these other details of what goes where and weather it should or should not be unlockable. For example, in the new release, beta 18, I'm adding more items to the game. Two of these is a bronze shield and a bronze brestplate. These obviously boost your stamina considerably and will help you survive battles on higher difficulty levels. That said on level 1 they are a bit of overkill as I took on the Lamia using both and slottered her with no problem. So obviously, they will eventually have to be reserved for levels where they will be most needed. On 2/8/11, dark d...@xgam.org wrote: Hi Tom. That's fair enough, and indeed seems to be usual practice, in fact many games I've beta tested generally have a bunch of balance fixes as the last thing on the list once the basic engine is stable and most compatibility bugs are dealt with. however, as you are obviously going into level developement and balancing now, can I please register a vote for unlockable weapons rather than just having them completely randomized. As I said, it'd be really nice to have the player need to make full use of all the weapons at different points, rather than just going for the most powerful they have current amo for. At the moment, if you pick up the sword on the first level, you'llo never use the dagger, and probably not the bow and arrows, ditto with some of the guns like the magnum vs shotgun. however, if they are obtained more slowly, the player must become good with a range of things, and also will be far more glad when he/she finds something powerful later on. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 17 thoughts
Hi Thomas, If a sword can be used 20 times before your strength runs out and causes a maximum of 10 hit points per hit, then the maximum damage would be 200 hit points. But if a dagger could be used 100 times and inflicted 4 hit points per hit, then the maximum damage could be 400 hit points. In other words a sword dealing 20 points of damage in 2 shots would not be as effective as a dagger doing 10 shots of 40 points using the same amount of strength. Of course those numbers do not match your actual mileage. Just an example of how a dagger could be more effective than the sword. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ten reasons why blind people play Mortal Kombat.
brilliant i like that it was really funny. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 17 thoughts
Hi Phil, Yeah, I know. That was basically my point. The dagger doesn't do as much damage per strike, but over all it has more strikes doing quite a lot of damage over all. However, with the sword being enchanted it has a special ability that multiplies the damage done to certain monsters in the tomb making it the ultimate monster slaying weapon. On 2/8/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, If a sword can be used 20 times before your strength runs out and causes a maximum of 10 hit points per hit, then the maximum damage would be 200 hit points. But if a dagger could be used 100 times and inflicted 4 hit points per hit, then the maximum damage could be 400 hit points. In other words a sword dealing 20 points of damage in 2 shots would not be as effective as a dagger doing 10 shots of 40 points using the same amount of strength. Of course those numbers do not match your actual mileage. Just an example of how a dagger could be more effective than the sword. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ten reasons why blind people play Mortal Kombat.
Rofl. They started out great, then got more and more ridiculous as I read on. hahaha. nice one. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 6:13 PM Subject: [Audyssey] Ten reasons why blind people play Mortal Kombat. Ten reasons why blind people play Mortal Kombat. 10. They like to try new games even if they are difficult. 9. All their friends and family are playing the game and they don't want to be left out. 8. They like to play with joy sticks, and don't care how many points they score. 7. They got no distractions because they don't see lights a flashin'. 6. Scoring zero points wins you a trophy. 5. They love the way their character screams when they lose. 4. At least they can beet their grandma in the game. 3. The game gives their fingers lots of exercise. 2. A blind boy did rack up the highest score in Pacman. And the number 1 reason why blind people play Mortal Kombat, They're just super blinks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] timed locks
Well Tom, through some wangling on the part of my friend jay, I did end up at the first midnight showing of revenge of the syth, which was actually fun because! of the nuts. I wouldn't have naturally gone at that time myself, but it was quite an experience being in a cinema with loads of people in costume. What was particularly great was when three people all in jedi robes whipped out light sabers and began a three way fight before the film started. Sadly the usher came and broke this up after a minute on health and safety grounds, at which point the entire cinema (me included), gave the spoil sport darth usher a good chorus of the emperial march ;D. That was actually rather fun, just for the atmosphere and experience, with people booing the baddies and cheering the goodies, even though I'm not really that much of a starwars nut myself. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
I'd love for this to happen actually. I'd do it myself if I could program. people need some exposure to the types of mainstream games out there. I wonder if BGT could handle such a project? Clement, you know anything about programming? perhaps you could write one *grin*. I think if such a game was programmed, a lot of people would buy it. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 10:16 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. I agree... we just aren't a big enough market. But to settle this debate... let me ask everybody this. Whatever side of the argument you were on. If someone pulled a capcom and made a full-fledged, mainstream quality audio fighting game, with no additional audio except naration in the menus and character selection screens, would you play it? If so, why? If not, why not? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 17 thoughts
Ah, didn't know that. Well it could be an interesting gameplay balancer, especially if you could level up for more strength, gain potions to temperarily increase your strength etc though this might be going a bit more rpg than Tom could wish. Beware the grue#! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 11:43 PM Subject: Re: [Audyssey] mota 17 thoughts Hi Dark, MOTA has a strength variable. Current Strength: g As you swing a weapon your strength decreases. It also is reduced when swinging your fists. I haven't calculated by how much and if there was a difference depending on the weapon used. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 6:31 PM Subject: Re: [Audyssey] mota 17 thoughts Hmmm, I don't think you have strength in mota actually phil, not where weapons are concerned, if you mean health ie, being wounded causes you to stop being able to use a powerful weapon, this could prove more irritating than anything else especially with bosses who can only be killed with melee weapons, and thus would need some serious balancing I think. Beware the Grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 11:24 PM Subject: Re: [Audyssey] mota 17 thoughts Hi Dark, Thomas could balance the use of weapons by adjusting the strength it takes to swing them. A sword should require more strength and thus could be used less than a dagger before your strength is drained. Of course the fact that creatures can't pass through doors does give you an advantage in that you can back off and recharge your strength. Hmm, maybe the creatures heal from your wounds if you do that? - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 6:07 PM Subject: Re: [Audyssey] mota 17 thoughts Hi Tom. That's fair enough, and indeed seems to be usual practice, in fact many games I've beta tested generally have a bunch of balance fixes as the last thing on the list once the basic engine is stable and most compatibility bugs are dealt with. however, as you are obviously going into level developement and balancing now, can I please register a vote for unlockable weapons rather than just having them completely randomized. As I said, it'd be really nice to have the player need to make full use of all the weapons at different points, rather than just going for the most powerful they have current amo for. At the moment, if you pick up the sword on the first level, you'llo never use the dagger, and probably not the bow and arrows, ditto with some of the guns like the magnum vs shotgun. however, if they are obtained more slowly, the player must become good with a range of things, and also will be far more glad when he/she finds something powerful later on. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1204 / Virus Database: 1435/3430 - Release Date: 02/08/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched
Re: [Audyssey] mota 17 thoughts
Oh, I understand the stats tom, I just wasn't aware on their precise effects or what the strength variable actually did. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 11:53 PM Subject: Re: [Audyssey] mota 17 thoughts Hi Dark, No, there is a specific strength stat in Mysteries of the Ancients. It measures things like how many times you can swing a dagger, sword, use a spear, as well as other things like punches, how long you can hang from a rope, and lots of stuff. Believe it or not the game is very stat based. On 2/8/11, dark d...@xgam.org wrote: Hmmm, I don't think you have strength in mota actually phil, not where weapons are concerned, if you mean health ie, being wounded causes you to stop being able to use a powerful weapon, this could prove more irritating than anything else especially with bosses who can only be killed with melee weapons, and thus would need some serious balancing I think. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
Hilarious, amigo. lol. I know squat about programming... and a game like that would really, really definitely take years to write. Especially with one or two people. At 04:25 PM 08/02/2011, you wrote: I'd love for this to happen actually. I'd do it myself if I could program. people need some exposure to the types of mainstream games out there. I wonder if BGT could handle such a project? Clement, you know anything about programming? perhaps you could write one *grin*. I think if such a game was programmed, a lot of people would buy it. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 10:16 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. I agree... we just aren't a big enough market. But to settle this debate... let me ask everybody this. Whatever side of the argument you were on. If someone pulled a capcom and made a full-fledged, mainstream quality audio fighting game, with no additional audio except naration in the menus and character selection screens, would you play it? If so, why? If not, why not? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
why play GTA, when you can actually steal cars and beat up people in real life? Why play Mortal kombat? might as well do real fatalities since that'll be way more realistic. oh and tank commander? c'mon, use a real tank! much more fun that way - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 11:56 AM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. About a game like Guitar Hero, I ask: Why pretend when you can do it for real? I would rather plug my electric guitar into my amp, crank the volume up on my computer or stereo speakers, put in a CD or tape, and play along with my favorites, or work on learning a new one, or jam with other musicians than use something artificial. --- Shepherds are the best beasts! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 1:12 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Yeah but here's the thing. how will you know if you can play it when you actually aren't even willing to try the game out? just because a sighted person tells you so? I had sighted people telling me oh you can't play rock band, so don't even bother purchasing it. you gotta see the colored games. well, I'm playing rock band. and to those asking how do I play it when I'm blind, I won't even bother answering that question, mainly because we've answered it plenty of times and it makes absolutely no difference. Isn't it quite obvious that video games have sound? do you guys somehow think that just cause it's called a video game this means that it's video exclusive and a totally muted gaming experience? *sigh*. someone mentioned they don't play rock band because they're musicians. all I gotta say to that is wow. I really hope you don't always have that outlook on life. - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 1:36 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Hi Liam, I totally agree. If I know there is a game out there that a blind person can play that may indeed be intended for sighted players, then I am willing to give it 100% concentration. Hell, I would even go out and buy the console it was designed for, just to play that game. But if you can't play it, because you need a degree of sight, then what is the point in wasting investments and time just to completely end up embarrassing yourself with it because you can't play properly like your sighted peers can? In my opinion that's just prejudice. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
Sorry Yohandi, but in terms of rhythm games, I'd have to agree with Charles. Especially being a musician, it's much more appealing to bust out my guitar, turn on the amp and just blast away. I can improvize without being penalized, even... action games are something completely different. Playing music in real life won't get you charged for crime. At 04:38 PM 08/02/2011, you wrote: why play GTA, when you can actually steal cars and beat up people in real life? Why play Mortal kombat? might as well do real fatalities since that'll be way more realistic. oh and tank commander? c'mon, use a real tank! much more fun that way - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 11:56 AM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. About a game like Guitar Hero, I ask: Why pretend when you can do it for real? I would rather plug my electric guitar into my amp, crank the volume up on my computer or stereo speakers, put in a CD or tape, and play along with my favorites, or work on learning a new one, or jam with other musicians than use something artificial. --- Shepherds are the best beasts! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 1:12 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Yeah but here's the thing. how will you know if you can play it when you actually aren't even willing to try the game out? just because a sighted person tells you so? I had sighted people telling me oh you can't play rock band, so don't even bother purchasing it. you gotta see the colored games. well, I'm playing rock band. and to those asking how do I play it when I'm blind, I won't even bother answering that question, mainly because we've answered it plenty of times and it makes absolutely no difference. Isn't it quite obvious that video games have sound? do you guys somehow think that just cause it's called a video game this means that it's video exclusive and a totally muted gaming experience? *sigh*. someone mentioned they don't play rock band because they're musicians. all I gotta say to that is wow. I really hope you don't always have that outlook on life. - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 1:36 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Hi Liam, I totally agree. If I know there is a game out there that a blind person can play that may indeed be intended for sighted players, then I am willing to give it 100% concentration. Hell, I would even go out and buy the console it was designed for, just to play that game. But if you can't play it, because you need a degree of sight, then what is the point in wasting investments and time just to completely end up embarrassing yourself with it because you can't play properly like your sighted peers can? In my opinion that's just prejudice. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] my frustration with the blind gaming comunity.
Ok, how about the pro mode feature? I'd say that's bridging the gap between a gamer and a musician quite well. Even if playing real instruments is more fun for you, what's wrong with also playing the game? There are plenty of drummers/guitarists etc that play Rock Band all the time. in fact, most people that can 100% the higher tier songs on expert without even trying are real musicians. There are also people that aren't musicians at all that come over and play rock band, and when they started they had no idea what a harmony was, their rhythm was completely off, and they were extremely terrible at the game. now some of them can point out harmonies when they hear one and can play on expert. so I think the game's definitely having some positive effects on people and calling it merely a game is a bit unfair. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 7:49 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Sorry Yohandi, but in terms of rhythm games, I'd have to agree with Charles. Especially being a musician, it's much more appealing to bust out my guitar, turn on the amp and just blast away. I can improvize without being penalized, even... action games are something completely different. Playing music in real life won't get you charged for crime. At 04:38 PM 08/02/2011, you wrote: why play GTA, when you can actually steal cars and beat up people in real life? Why play Mortal kombat? might as well do real fatalities since that'll be way more realistic. oh and tank commander? c'mon, use a real tank! much more fun that way - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 11:56 AM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. About a game like Guitar Hero, I ask: Why pretend when you can do it for real? I would rather plug my electric guitar into my amp, crank the volume up on my computer or stereo speakers, put in a CD or tape, and play along with my favorites, or work on learning a new one, or jam with other musicians than use something artificial. --- Shepherds are the best beasts! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 1:12 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Yeah but here's the thing. how will you know if you can play it when you actually aren't even willing to try the game out? just because a sighted person tells you so? I had sighted people telling me oh you can't play rock band, so don't even bother purchasing it. you gotta see the colored games. well, I'm playing rock band. and to those asking how do I play it when I'm blind, I won't even bother answering that question, mainly because we've answered it plenty of times and it makes absolutely no difference. Isn't it quite obvious that video games have sound? do you guys somehow think that just cause it's called a video game this means that it's video exclusive and a totally muted gaming experience? *sigh*. someone mentioned they don't play rock band because they're musicians. all I gotta say to that is wow. I really hope you don't always have that outlook on life. - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 1:36 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Hi Liam, I totally agree. If I know there is a game out there that a blind person can play that may indeed be intended for sighted players, then I am willing to give it 100% concentration. Hell, I would even go out and buy the console it was designed for, just to play that game. But if you can't play it, because you need a degree of sight, then what is the point in wasting investments and time just to completely end up embarrassing yourself with it because you can't play properly like your sighted peers can? In my opinion that's just prejudice. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
Pro mode, maybe. But keep in mind that even with pro mode the feeling isn't the same. I don't deny what you said about the game being positive. But that wasn't the point of Charles's post. The general sentiment is, playing real guitar / drums is a lot more fun than rock band, and while I like both, I have to agree with him. I prefer my trusty LTD electric guitar. At 05:03 PM 08/02/2011, you wrote: Ok, how about the pro mode feature? I'd say that's bridging the gap between a gamer and a musician quite well. Even if playing real instruments is more fun for you, what's wrong with also playing the game? There are plenty of drummers/guitarists etc that play Rock Band all the time. in fact, most people that can 100% the higher tier songs on expert without even trying are real musicians. There are also people that aren't musicians at all that come over and play rock band, and when they started they had no idea what a harmony was, their rhythm was completely off, and they were extremely terrible at the game. now some of them can point out harmonies when they hear one and can play on expert. so I think the game's definitely having some positive effects on people and calling it merely a game is a bit unfair. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 7:49 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Sorry Yohandi, but in terms of rhythm games, I'd have to agree with Charles. Especially being a musician, it's much more appealing to bust out my guitar, turn on the amp and just blast away. I can improvize without being penalized, even... action games are something completely different. Playing music in real life won't get you charged for crime. At 04:38 PM 08/02/2011, you wrote: why play GTA, when you can actually steal cars and beat up people in real life? Why play Mortal kombat? might as well do real fatalities since that'll be way more realistic. oh and tank commander? c'mon, use a real tank! much more fun that way - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 11:56 AM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. About a game like Guitar Hero, I ask: Why pretend when you can do it for real? I would rather plug my electric guitar into my amp, crank the volume up on my computer or stereo speakers, put in a CD or tape, and play along with my favorites, or work on learning a new one, or jam with other musicians than use something artificial. --- Shepherds are the best beasts! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 1:12 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Yeah but here's the thing. how will you know if you can play it when you actually aren't even willing to try the game out? just because a sighted person tells you so? I had sighted people telling me oh you can't play rock band, so don't even bother purchasing it. you gotta see the colored games. well, I'm playing rock band. and to those asking how do I play it when I'm blind, I won't even bother answering that question, mainly because we've answered it plenty of times and it makes absolutely no difference. Isn't it quite obvious that video games have sound? do you guys somehow think that just cause it's called a video game this means that it's video exclusive and a totally muted gaming experience? *sigh*. someone mentioned they don't play rock band because they're musicians. all I gotta say to that is wow. I really hope you don't always have that outlook on life. - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 1:36 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Hi Liam, I totally agree. If I know there is a game out there that a blind person can play that may indeed be intended for sighted players, then I am willing to give it 100% concentration. Hell, I would even go out and buy the console it was designed for, just to play that game. But if you can't play it, because you need a degree of sight, then what is the point in wasting investments and time just to completely end up embarrassing yourself with it because you can't play properly like your sighted peers can? In my opinion that's just prejudice. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
[Audyssey] playing mainstream games vs blindness specific ones
It's interesting the 100 plus messages on this topic. Even though I'm totally blind, I'm not turned off by the idea of playing a mainstream game. It's not a given that a blind person can't fully enjoy a game designed for the sighted. Throwing out the examples of console games, let's take a simple game like, oh, umm, Bop-It. Whether you get this game as an app in your iPhone or iPod Touch, or whether you have the hand-held version, no where does it specifically say that's it's specifically for blind people. So those of you who say you don't like to be reminded about what you have lost or what you don't have, does that mean you wouldn't enjoy Bop-It just because it's not called Bop-It for the Blind? Another example is Dominos. Again, the same question applies. There are many different Domino games one can play, and again, it's not called Dominos for the Blind. How about Connect 4? Checkers? Chess? Poker? 5000 plus more card games? None of those are specifically for the blind. Bottom line, and yes, I know this is just an opinion, and like bodily orifices, everyone has one, is that games are games. Pure and simple, nothing more, nothing less. If the game is playable by me personally, whether I have to modify it a little or memorize a sequence of things to do, then I'll play it. Many thanks. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing mainstream games vs blindness specific ones
Hi Raul, This is exactly the attitude I think Yohandi and Orin would like to see on this list. I myself wouldn't mind seeing it, but I, like you, feel everyone is entitled to what they think. I can name all sorts of games that I play which are not designed specifically for the blind... all the cards, Chess, etc... but I have much the same view as you do. If I enjoy a game, I'll do whatever I can to milk as much enjoyment out of it as I possibly can. And the same applies for console games. On no game case or console box does it say blind people aren't allowed to use them or will get less out of them than any other average person. We haven't lost anything, in my opinion. If anything, we work our brains more by working strategies and memorizing things based off stuff other than just visual cues, but rather some mental calculations on our own part. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BopIt for the iPhone and iPod Touch
What about a me phone? Whahahah! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, February 08, 2011 12:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] BopIt for the iPhone and iPod Touch Point out to your kid that the name of the phone is an I phone, not a you phone, so give! me! back! my! phone! (grin) I'm going to get an iPhone4 soon, so thanks for the heads up. I have a whole bunch of iPhone questions from the point of view of a totally blind user, but they wouldn't apply to this list. But if anyone knows a source of games and applications that a blind person can use, I'd sure appreciate the source. There are tons of apps available from the iTunes store, but how accessible are they? Suggestions on what will and won't work for a blind person will be appreciated. --- Shepherds are the best beasts! - Original Message - From: Raul A. Gallegos r...@asmodean.net To: gamers@audyssey.org Sent: Tuesday, February 08, 2011 9:39 AM Subject: [Audyssey] BopIt for the iPhone and iPod Touch I purchased this yesterday for $2.99 and it's really a fun game. It has all the classic BopIt things like BopIt, PullIt, TwistIt, ETC, but it also has some new ones like SqueezeIt and PokeIt. Just thought I'd pass along how neat this game is. I've had to get mean with my 6 year old cause he wo't give me back my iPhone when he plays it for a while. -- Raul A. Gallegos Home page: http://www.RaulGallegos.com Twitter: http://www.twitter.com/ragallegos --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5856 (20110208) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5857 (20110208) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5857 (20110208) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming community.
thats a point, most vi games have a menu for learning sounds for each char. Not needed but its a bit better than hit and miss. The menus are not all the issue. Then there are cues true not every game has cues that are obvious or something but they do have them. Some games have target beeps, etc. As I said though usa have not released their full upgraded 3d titles yet which are supposed to change the playability of vi games in general with major upgrades. Right now though the basic blind game is really simple with most of the fluff taken out of it. Even our 3d games are far inferior. In fact in some cases we have crappy games. Though its not all bad. we have simple multiplayer support, not many servers but simple support none the less. We are using between legacy to almost up to date software now and with the new engines it will only get easier. We are lacking in strat, and a few other advanced types, but we are getting there and for devs that have at most 2 people in them that is really good there. At 11:05 a.m. 9/02/2011, you wrote: Can you please define accessible as you use it here? Does it mean that a person with no vision can play these games on an equal and independent footing with a sighted person? How much additional effort, to refer to Dark's interesting point is required? Is every game function usable, even if it does require additional effort? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Orin Sent: Monday, February 07, 2011 2:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] my frustration with the blind gaming community. Hi, The recent MK games starting with Mortal Kombat VS. DC Universe stories are accessible. Blazblue's story is playable, and so will the new Mortal Kombat and marvel VS. Capcom 3. So yes, fighting games are starting to have nice stories. Only one that doesn't have one yet is Street Fighter I think. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Feb 7, 2011, at 2:04 PM, dark wrote: I agree with your points Chris, but In fairness I will point out that most beat em ups have both an amazingly complex plot, and require far more than simple pressing of rythm actions in time, not to mention some fantastic atmospheric battles. this is why I myself have played beat em ups for many years (ever sinse the first releases of Mortal Kombat 1 and street fighter 2, both of which I played in the arcades), not really in order simply to do matches, but only for the battles, story and atmosphere of the game. Indeed I frequently tried to complete the game on all characters just for the experience. That is why those beat em ups with inaccessible story mode like the later mk games interest me far less. Were there sufficient quantities of games I would find accessible on say a ps3 or xbox, I'd certainly buy one and play games such as street fighter and blazblu myself. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
Hi Yohandy, The games you are siting here iare unrealistic. Charles alludeto Guitar Hero do to the factthat you can actually do better in real life if you are a musician. (Sorry Ihave to agree with that statement as I am a musician myself, to a degree). Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Tuesday, February 08, 2011 6:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] my frustration with the blind gaming comunity. why play GTA, when you can actually steal cars and beat up people in real life? Why play Mortal kombat? might as well do real fatalities since that'll be way more realistic. oh and tank commander? c'mon, use a real tank! much more fun that way - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 08, 2011 11:56 AM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. About a game like Guitar Hero, I ask: Why pretend when you can do it for real? I would rather plug my electric guitar into my amp, crank the volume up on my computer or stereo speakers, put in a CD or tape, and play along with my favorites, or work on learning a new one, or jam with other musicians than use something artificial. --- Shepherds are the best beasts! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 1:12 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Yeah but here's the thing. how will you know if you can play it when you actually aren't even willing to try the game out? just because a sighted person tells you so? I had sighted people telling me oh you can't play rock band, so don't even bother purchasing it. you gotta see the colored games. well, I'm playing rock band. and to those asking how do I play it when I'm blind, I won't even bother answering that question, mainly because we've answered it plenty of times and it makes absolutely no difference. Isn't it quite obvious that video games have sound? do you guys somehow think that just cause it's called a video game this means that it's video exclusive and a totally muted gaming experience? *sigh*. someone mentioned they don't play rock band because they're musicians. all I gotta say to that is wow. I really hope you don't always have that outlook on life. - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 07, 2011 1:36 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Hi Liam, I totally agree. If I know there is a game out there that a blind person can play that may indeed be intended for sighted players, then I am willing to give it 100% concentration. Hell, I would even go out and buy the console it was designed for, just to play that game. But if you can't play it, because you need a degree of sight, then what is the point in wasting investments and time just to completely end up embarrassing yourself with it because you can't play properly like your sighted peers can? In my opinion that's just prejudice. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make
Re: [Audyssey] my frustration with the blind gaming community.
on that note I was able to figure out a few pattern puzzle in the abes odyssey game on ps2. You have to do a couple timed puzzles which are on different patterns. then jump in the gaps. I was able to pay that part of the game. At 12:27 p.m. 9/02/2011, you wrote: For fighting games, yes, that is the case. For some other games, not so. It depends on what style of game we talk about. At 02:05 PM 08/02/2011, you wrote: Can you please define accessible as you use it here? Does it mean that a person with no vision can play these games on an equal and independent footing with a sighted person? How much additional effort, to refer to Dark's interesting point is required? Is every game function usable, even if it does require additional effort? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota 17 thoughts
Hi, Hmmm...the sword is better than the spear? They seem about equal to me, and of course the spear has a longer range. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 08, 2011 6:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota 17 thoughts Hi Phil, Yeah, I know. That was basically my point. The dagger doesn't do as much damage per strike, but over all it has more strikes doing quite a lot of damage over all. However, with the sword being enchanted it has a special ability that multiplies the damage done to certain monsters in the tomb making it the ultimate monster slaying weapon. On 2/8/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, If a sword can be used 20 times before your strength runs out and causes a maximum of 10 hit points per hit, then the maximum damage would be 200 hit points. But if a dagger could be used 100 times and inflicted 4 hit points per hit, then the maximum damage could be 400 hit points. In other words a sword dealing 20 points of damage in 2 shots would not be as effective as a dagger doing 10 shots of 40 points using the same amount of strength. Of course those numbers do not match your actual mileage. Just an example of how a dagger could be more effective than the sword. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing mainstream games vs blindness specific ones
I aggree with you raul. In fact I am going to try to get a bopit download or something for my birthday it really does kill time and with the physical knobs. It's interesting the 100 plus messages on this topic. Even though I'm totally blind, I'm not turned off by the idea of playing a mainstream game. It's not a given that a blind person can't fully enjoy a game designed for the sighted. Throwing out the examples of console games, let's take a simple game like, oh, umm, Bop-It. Whether you get this game as an app in your iPhone or iPod Touch, or whether you have the hand-held version, no where does it specifically say that's it's specifically for blind people. So those of you who say you don't like to be reminded about what you have lost or what you don't have, does that mean you wouldn't enjoy Bop-It just because it's not called Bop-It for the Blind? Another example is Dominos. Again, the same question applies. There are many different Domino games one can play, and again, it's not called Dominos for the Blind. How about Connect 4? Checkers? Chess? Poker? 5000 plus more card games? None of those are specifically for the blind. Bottom line, and yes, I know this is just an opinion, and like bodily orifices, everyone has one, is that games are games. Pure and simple, nothing more, nothing less. If the game is playable by me personally, whether I have to modify it a little or memorize a sequence of things to do, then I'll play it. Many thanks. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing mainstream games vs blindness specific ones
well console things aside handhelds with physical knobs and such with easy function and no menus would work well. Hi Raul, This is exactly the attitude I think Yohandi and Orin would like to see on this list. I myself wouldn't mind seeing it, but I, like you, feel everyone is entitled to what they think. I can name all sorts of games that I play which are not designed specifically for the blind... all the cards, Chess, etc... but I have much the same view as you do. If I enjoy a game, I'll do whatever I can to milk as much enjoyment out of it as I possibly can. And the same applies for console games. On no game case or console box does it say blind people aren't allowed to use them or will get less out of them than any other average person. We haven't lost anything, in my opinion. If anything, we work our brains more by working strategies and memorizing things based off stuff other than just visual cues, but rather some mental calculations on our own part. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars
On Tue, Feb 08, 2011 at 06:55:49PM -0500, Phil Vlasak wrote: When I sat down in the Ziegfeld theater in New York for the first showing of Star Wars the first movie, I got goose bumps [My Reply:] Hi Phil, Have you read David Weber's Honor Harrington series, which have some fairly descriptive battle scenes. Laid out so well, in fact, you can visualize what's going on in your head as it's happening. The entire series is over at the Baen Free Library, online at: http://www.baen.com/library/ It's one of the finest science fiction series I've ever seen, and have read them over and over again. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.