Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Allison Mervis
Yes, please, for the love of God, create a separate list to discuss
mainstream gaming. I respect all of you who are into it, but for those of us
who aren't, it creates quite a bit more mail through which we must wade.
Allison
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Monday, February 07, 2011 8:41 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] my frustrations with the blind gaming community

Problem is this. A lot of people have very limitted budgets, and so they
can't just plink 200 bucks down on a  console and a game with out some
garanteed assurance they are going to enjoy it.  And the fact is. Not
everyone likes fighting games, so if you don't like fighting games or rhythm
games, then you are pretty much out of luck. There's the ocasional sports
game that seems to work some what if you dumb down the AI, but you guys have
to be realistic.  As I've said before, we are a minority which is fine, but
do not berate people just because they don't like what you like.  Let me end
this post with something constructive. I highly suggest that someone creates
a list for mainstream VI gaming.  This may provide a more encouraging
environment for those who may have some interest in this kind of thing but
don't know where to get started.  I actually would be willing to reserect we
can play. But. And here's the but. I need help on it. For those who are
knew, We can play was a site dedicated to providing game info such as
screens, menus, and other pertanent information. Noone submitted anything,
and so it was not worth my time to run it. It has a list that goes with it
though, and this might be an excelent place for those who are interested in
mainstream gaming. What do yall think?



 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, February 07, 2011 4:49 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] my frustrations with the blind gaming community

So I decided to wait til everyone addressed their views before I jumped in.
Here goes..

Yohandy, while I feel the same frustration as you do though not quite to
that level, I do think that people will only be willing to go so far. I do
think, however, that most people here are a bit mistaken on how long it
takes to learn a mainstream game whether you're blind or not. Sighted people
take just as long as we do to familiarize themselves with the game, it's
just in different ways. As many people know, I am a huge, huge fighting game
enthusiast, with rock band as a close second. The thing with fighting games,
I find, is that there is so much replay value that isn't appreciated, by
blind or sighted folks alike. Any fighting game fan knows that there are
more than just combos to a fighting game. There's mind games, spacing,
bating, mix ups... so much to deal with, yet noone thinks about it. All
people play fighters for is the graphics and audio, and strategy and
gameplay at a deeper level is almost completely overlooked. These are the
same people who list anime-based games as fighting games, and those are more
considered brawlers and yes, there is a difference. 
Anime-based games, though they appear to be complicated, are actually a lot
more basic than most fighting games. As an example, at Evo which is the
biggest fighting game tournament and convention held in the world, you will
never see something like Dragon Ball Z: Budokai. 
Why? Because the controls are simple, and strategy is only minimally found.

Pressing buttons, hoping for magic.

This is not as bad as most people might think. Sighted people take just as
much time to learn combos, button sequences, etc that we take. There are
many games that won't let you do well by button mashing. Devil May cry, for
example, has always had something called the style meter. This depicts how
much style you finish off your opponent with, and you're rated accordingly.
So you can't just button mash your way through a crowd of enemies... what
options do you have? 
Are you going to use your Sword to knock an enemy into the air and gun him
down? Or are you going to pick up an enemy through him into a crowd and
blast away? Fighting games especially need timing and precise reactions.

Getting on topic here though... Yohandy, I think Liam's right. We're in a
small minority, and that doesn't look like it's going to change. 
Yet to the people defending the argument... I urge you all to consider this.
Takes a bit of time to learn menus, sure. But that's what the rest of us are
for, right? If there were more people who played mainstream games, we could
colaberate and write structures, screens and the  rest of it. And as for
move lists and the like? The internet is a big place... and there are many
websites specifically dedicated to fighting games. And again, just because
we take long time to learn the games, doesn't mean that it's a legit excuse
not to play. 

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Clement Chou

I agree... we just aren't a big enough market.

But to settle this debate... let me ask everybody this. Whatever side 
of the argument you were on. If someone pulled a capcom and made a 
full-fledged, mainstream quality audio fighting game, with no 
additional audio except naration in the menus and character selection 
screens, would you play it? If so, why? If not, why not?



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Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Clement Chou
I wouldn't mind seeing wecanplay come up... though honestly, I don't 
think we warrant enough of a group to put you through all that. There 
just aren't enough of us. We have to face it, and I've passed it and 
moved on. I understand that everyone has different budgets, but it 
just seemed like there were a lot of people who weren't trying 
mainstream not because of a lack of money, but because they didn't 
want to deal with unknown quantities. I appologize if I offended 
anyone with my posts.



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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Clement Chou
No. The manual on the case is actually a booklet... think of a CD 
insert atatched to the inside of a CD case. Looks something like that.


At 05:17 PM 07/02/2011, you wrote:
I know that in some board games, or other games of that type, the 
instructions are printed inside the box lid.  Those cannot be 
scanned using a flat bed scanner.  Is this the same case with some 
of these games?


---
Laughter is the best medicine, so look around, find a dose and take 
it to heart.

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 6:39 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.



Games do have instructional manuals... in the cases. Just OCR them.

At 04:34 PM 07/02/2011, you wrote:

Hi Philip,

That's the thing, games don't have manual's anymore. When I was 
developing the tone game in the manual of BGT, I created  the 
example but add something like a tutorial when the start game 
function is called. Want to wrap my head around sound positioning, 
so may do the second example and have a tutorial in that one and 
post it. But most games at the beginning have a tutorial level or 
levels which guide you through the operations of it, and then the 
real game begins.


Most games with a story make it sound as though the tutorial isn't 
there by implementing it well into the story.



Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 7, 2011, at 2:43 PM, Philip Bennefall wrote:

 Hi Yohandy,

 I pretty much feel the same way as a lot of other people on this
list. If the game is not accessible enough to allow me to play 
without sighted assistance, or requires me to learn everything by 
heart such as all menu options etc before I can even begin, I 
quite frankly have no interest in it. I did my fare share of 
controller punching myself when I was younger just because I liked 
the sounds and wanted to experience a fraction of what my friends 
were talking about all the time. I didn't have much success, but 
that does not mean I have no interest. Tell me a game that I can 
read the manual fore, install, run, and play without requiring any 
help from someone sighted, and also that will not run me 300 
dollars for a console and 40/50 for the game, and I will be more 
than happy to play. But I am not willing to buy a console just 
because I might, with trial and error, be able to win a few times 
after countless attempts and assistance. That is a sacrifice that 
I feel is not only huge, but fruitless.


 Kind regards,

 Philip Bennefall
 - Original Message - From: Yohandy yohand...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 07, 2011 7:12 PM
 Subject: [Audyssey] my frustration with the blind gaming comunity.


 Hey guys,
   Ok I'm gonna go ahead and say it. I find myself getting extremely
 frustrated with the blind gaming community. Why you ask? ok 
here goes.  I'm
 sure you guys have noticed I've been putting up some rock band 
samples  up.

 you've also noticed Clement has been putting up some street fighter IV
 samples and various other samples. So why is it that when we ask for
 feedback or comments on these samples we work hard to create, 
people  simply

 either ignore us completely, or the same 3 or 4 people are the ones to
 always respond? well you know what I think the reason for that 
is?  simply
 that the games we post about are mainstream games, not audio 
games.  I've

 noticed that when a new audio game comes out, even if it's the most
 simplistic game in existence, everyone's all jumping to download it
 immediately and there are threads that span hundreds of messages on the
 subject. But when we post something having to do with console 
games,  the
 thread dies in a matter of hours. I'm sure Clement has been 
feeling  this
 frustration as well. it's been leaking through in his emails to 
the  list
 even if he hasn't mentioned it outright. So my question is 
this: what  must
 we do to get you guys interested in something other than 
topspeed 3, or  any

 other audio game for that matter? don't you guys have that spark of
 curiosity to find out everything there is to find about video 
games?  why is

 everyone ignoring these games outright? This community has hundreds of
 members, and only a very limited amount of people even talk about
mainstream
 games. it's all audio games, audio games, and more audio games. 
there's  so
 much more out there for you to find guys. how can you call 
yourself a  gamer
 when you aren't even willing to download the files Clement and 
I put up  to
 at least listen to what these games have to offer? Whenever I 
put up a  rock
 band sample, I get like 4 or 5 downloads at most. however I 
rarely get  any
 feedback. I think you guys are just shoving these files in your 
hard  drives
 and don't even take a listen. if you do, then you have the 
curiosity of  a
 robot. I don't 

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Gary Whittington

Yawn!

A gamer is a person who plays a game.
Not a person trying to figure out how to play the game.
Sounds like, training monkeys.
You hear a sound you respond, run, leap, shot. or if you don't you die.
Sounds like a lot of fun.

While I had site and played VG even in 3D.
The point is gaming companies don't tend to make VG games accessible for the 
blind.

So why even support a media that don't give a crap.
Why go to a web site that makes you struggle.  Instead you would just find a 
accessible web site with the same context.
The inaccessible web page may be pretty and have great sounds, but why, 
spend time to do something that you would lined to make notes or try to 
remember what needs to be done.
While a accessible web page you can figure out quickly and don what you want 
in a snap.

Same thing with a game. Games should be fun not work to get a little fun.

And that's what this list is all about.
Finding and creating blind games that are blind friendly.
As for myself, coding with Jaws scripts for sport computer sum games.
I enjoy the challenge of making baseball, football, basketball and hockey 
games blind friendly and friendly with each new idea I find to do so.

And this improves my playability.  Which sums the whole thing up.

Putting down the blind gaming community for not responding to what you feel 
is above every one else is a little snobbish.
Having to answer over and over and getting upset about it, well, do 
something.

Like, post F/Q on a web page to link to or face book it.
Then you can simply post in email the links.

So, let's not bore the list with why we all suck and you don't cause we play 
VG.


Like me, I have a small with sports sum in the blind game community niche.
But I don't, cry on the list why is not more interested in what I like.
This does only dishonors your work on trying to build an interested in VG.
Just don't take it to heart and be dishearten.
Use the email list group a as a social network to get the word out.
Even in a newsletter kind of of a way.

Now that would be something I would check out on the list.
When it has some formation  like a new letter, instead of just posting quick 
quips or sound clips.

All I am saying is try thinking out of the box more.
Even my Pools and fantasy leagues, started out small.  And able to make them 
grow, I had to have some patience.
And what I discovered over time is that what is a lot of fun to some one, is 
not going to be not fun at all to others.
And this is where you want to be focused on.  Those who are having fun are 
thus who are having a great time
I had created, what I thought was the best NFL Pool not only for the blind 
community but any NFL pool out there on the web.

In 2011 I plan on skimming down a bit for the NCAA Brackets and NFL pool.
Which is a tool to bring aboard newbie's for the first time, to build up the 
pools more.


In conclusion, its great to  have passion for something, but don't expect 
everyone else to have the same excitement.

The blind gamers list is just that.  A email for the blind and games.
Smiles, that is a lot of lead way there for a lot of stuff and VG is just 
part of the whole not the universe.


That's all  folks, back to hitting my delete key.  I'll shut the hell up.
But really Ho hum
And for those who create accessible games and those making main stream games 
blind friendly.

From me and all those who have a great time playing them a
big thanks to you for the passion for working so hard to give to the blind 
community a chance to play games just for the blind in one form or another.


Crash
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 11:12 AM
Subject: [Audyssey] my frustration with the blind gaming comunity.



Hey guys,
   Ok I'm gonna go ahead and say it. I find myself getting extremely 
frustrated with the blind gaming community. Why you ask? ok here goes. I'm 
sure you guys have noticed I've been putting up some rock band samples up. 
you've also noticed Clement has been putting up some street fighter IV 
samples and various other samples. So why is it that when we ask for 
feedback or comments on these samples we work hard to create, people 
simply either ignore us completely, or the same 3 or 4 people are the ones 
to always respond? well you know what I think the reason for that is? 
simply that the games we post about are mainstream games, not audio games. 
I've noticed that when a new audio game comes out, even if it's the most 
simplistic game in existence, everyone's all jumping to download it 
immediately and there are threads that span hundreds of messages on the 
subject. But when we post something having to do with console games, the 
thread dies in a matter of hours. I'm sure Clement has been feeling this 
frustration as well. it's been leaking through in his emails to the list 
even if he hasn't mentioned it outright. So my question is this: what must 
we do 

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Ian McNamara
Yep popasangrey is a grate game. 

Ian McNamara

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Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Clement Chou
I don't mean to try and argue, just a point I think should be brought 
up. For those who think this should be put onto a separate list 
because of traffic issues, keep in mind that any thread about a 
mainstream game or game recording usually spans no more than four or 
five messages...


At 07:22 PM 07/02/2011, you wrote:

Yes, please, for the love of God, create a separate list to discuss
mainstream gaming. I respect all of you who are into it, but for those of us
who aren't, it creates quite a bit more mail through which we must wade.
Allison
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Monday, February 07, 2011 8:41 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] my frustrations with the blind gaming community

Problem is this. A lot of people have very limitted budgets, and so they
can't just plink 200 bucks down on a  console and a game with out some
garanteed assurance they are going to enjoy it.  And the fact is. Not
everyone likes fighting games, so if you don't like fighting games or rhythm
games, then you are pretty much out of luck. There's the ocasional sports
game that seems to work some what if you dumb down the AI, but you guys have
to be realistic.  As I've said before, we are a minority which is fine, but
do not berate people just because they don't like what you like.  Let me end
this post with something constructive. I highly suggest that someone creates
a list for mainstream VI gaming.  This may provide a more encouraging
environment for those who may have some interest in this kind of thing but
don't know where to get started.  I actually would be willing to reserect we
can play. But. And here's the but. I need help on it. For those who are
knew, We can play was a site dedicated to providing game info such as
screens, menus, and other pertanent information. Noone submitted anything,
and so it was not worth my time to run it. It has a list that goes with it
though, and this might be an excelent place for those who are interested in
mainstream gaming. What do yall think?





-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, February 07, 2011 4:49 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] my frustrations with the blind gaming community

So I decided to wait til everyone addressed their views before I jumped in.
Here goes..

Yohandy, while I feel the same frustration as you do though not quite to
that level, I do think that people will only be willing to go so far. I do
think, however, that most people here are a bit mistaken on how long it
takes to learn a mainstream game whether you're blind or not. Sighted people
take just as long as we do to familiarize themselves with the game, it's
just in different ways. As many people know, I am a huge, huge fighting game
enthusiast, with rock band as a close second. The thing with fighting games,
I find, is that there is so much replay value that isn't appreciated, by
blind or sighted folks alike. Any fighting game fan knows that there are
more than just combos to a fighting game. There's mind games, spacing,
bating, mix ups... so much to deal with, yet noone thinks about it. All
people play fighters for is the graphics and audio, and strategy and
gameplay at a deeper level is almost completely overlooked. These are the
same people who list anime-based games as fighting games, and those are more
considered brawlers and yes, there is a difference.
Anime-based games, though they appear to be complicated, are actually a lot
more basic than most fighting games. As an example, at Evo which is the
biggest fighting game tournament and convention held in the world, you will
never see something like Dragon Ball Z: Budokai.
Why? Because the controls are simple, and strategy is only minimally found.

Pressing buttons, hoping for magic.

This is not as bad as most people might think. Sighted people take just as
much time to learn combos, button sequences, etc that we take. There are
many games that won't let you do well by button mashing. Devil May cry, for
example, has always had something called the style meter. This depicts how
much style you finish off your opponent with, and you're rated accordingly.
So you can't just button mash your way through a crowd of enemies... what
options do you have?
Are you going to use your Sword to knock an enemy into the air and gun him
down? Or are you going to pick up an enemy through him into a crowd and
blast away? Fighting games especially need timing and precise reactions.

Getting on topic here though... Yohandy, I think Liam's right. We're in a
small minority, and that doesn't look like it's going to change.
Yet to the people defending the argument... I urge you all to consider this.
Takes a bit of time to learn menus, sure. But that's what the rest of us are
for, right? If there were more people who played mainstream games, we 

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Jim Kitchen

Hi Yohandy,

When I was younger like in my late teens and early twenties video games were 
just coming out.  So I was still playing pinball and now video games like Pong, 
Space Invaders, Missile Command, Pole Position etc.  I of course played the 
heck out of them both in the arcade as well as at home on my Atari 2600 and 
Atari 800 XL.  Then when my sight deteriorated and was gone, just like driving 
a car, without the visual feedback, I found no joy in those things anymore.  It 
was just not the same without the visual feedback, just blindly moving the 
joystick and pressing the button.  That just did not do it for me at all.  
Truthfully that was a long time ago and maybe new video games have enough audio 
feedback that I could no what I am doing in the game.  But I really do want to 
know what I am doing in the game just like I do with audio games.  Plus I do 
not have hundreds of dollars to throw away on a system that is just going to be 
frustrating to use because I do not know what is going on in the game or what I 
am doing in the game.  It really was a big waste of money for me to buy the WII 
game system.  The only game that I have ever played on it is bowling and that 
is only with sighted help.  I have tried a couple of others, but was basically 
just waving the controller around without any feedback.  Just dumb and 
frustrating to me.  Oh yeah, and I am not hip on memorizing a bunch of menus 
just to play a game when I have accessible menus now.

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread jason
I have to say we should be open to all ideas of gaming, even though 
allot of people like audio games, but we also have to focus on video 
gaming as well, otherwise if we don't focus on these issues, neither the 
WII nor the sonie Playstation or any gaming systems in this matter will 
ever become accessible do to lack of interests.  Remember folks if we 
want video games or gaming systems to become accessible, since the 
market only focuses on the majority, then we as a community have to push 
and strive for our goals of doing this to get our voices heard.  I enjoy 
the sonie play station especially for the football and baseball games 
since they have lots of neat audio gaming sounds and they make you feel 
that you are at the stadium and playing the real game.  I also like Call 
of Duty 5 however since it isn't accessible I have to have some one with 
sighted assistance tell me all the time which way to move and help find 
the weapons, wouldn't it be nice people if one day we can have that 
ability ourselves to shoot the guns, pick our own weapons score on our 
own with out sighted assistance, just sit back and think about it.  Now 
however I am not a game developer, I just test software or games and 
report bugs if I think if there are any, however there are games out 
here that may not be an interest to me.  So anyway NCAA football and 
Madden NFL almost sound like Jim Kitchen's NFL game so the EA baseball 
sounds like Jim Kitchen's baseball game and call Duty 5 has the same 
realistic sounds of Tank commander so there it is folks it is up to you 
as individuals on how you approach gaming and the gaming industry.


On 2/7/2011 1:12 PM, Yohandy wrote:

Hey guys,
   Ok I'm gonna go ahead and say it. I find myself getting extremely 
frustrated with the blind gaming community. Why you ask? ok here goes. 
I'm sure you guys have noticed I've been putting up some rock band 
samples up. you've also noticed Clement has been putting up some 
street fighter IV samples and various other samples. So why is it that 
when we ask for feedback or comments on these samples we work hard to 
create, people simply either ignore us completely, or the same 3 or 4 
people are the ones to always respond? well you know what I think the 
reason for that is? simply that the games we post about are mainstream 
games, not audio games. I've noticed that when a new audio game comes 
out, even if it's the most simplistic game in existence, everyone's 
all jumping to download it immediately and there are threads that span 
hundreds of messages on the subject. But when we post something having 
to do with console games, the thread dies in a matter of hours. I'm 
sure Clement has been feeling this frustration as well. it's been 
leaking through in his emails to the list even if he hasn't mentioned 
it outright. So my question is this: what must we do to get you guys 
interested in something other than topspeed 3, or any other audio game 
for that matter? don't you guys have that spark of curiosity to find 
out everything there is to find about video games? why is everyone 
ignoring these games outright? This community has hundreds of members, 
and only a very limited amount of people even talk about mainstream 
games. it's all audio games, audio games, and more audio games. 
there's so much more out there for you to find guys. how can you call 
yourself a gamer when you aren't even willing to download the files 
Clement and I put up to at least listen to what these games have to 
offer? Whenever I put up a rock band sample, I get like 4 or 5 
downloads at most. however I rarely get any feedback. I think you guys 
are just shoving these files in your hard drives and don't even take a 
listen. if you do, then you have the curiosity of a robot. I don't 
know about Clement, but I'm not planning on putting anything else up. 
What's the point? no one seems to care what we have to say, or have 
any curiosity about console gaming. you guys just keep playing your 
audio games and keep your closed-minded mentality about game 
accessibility in general. If you think I'm taking things too far, 
consider this: remember when Clement and I had that little Street 
Fighter seminar? I finally thought that people finally had some 
interest in what we had to say and in the game and such. we got some 
really good questions, and over all had a really good time. but once 
that seminar ended, what do you think happened? That's right. 
absolutely nothing. people basically were like oh ok, that game had 
awesome sounds and music and such. ok back to playing some tank 
commander. at least, that's how I feel personally. it was fun as a 
spur of the moment thing. Now let me ask you this. how many of you, 
after listening to that seminar went over to gamestop and bought a 
copy of Street Fighter? or even go to a friend's house and try the 
game out? My guess is 0. ok rant over. I know this email is a mess 
lol, but it's just basically me writing down my ideas as they 

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread jason
I also wanted to comment on this message that I am a rockband fan and 
other DJ video games out there since I love music it makes you feel like 
a rock star.


On 2/7/2011 1:12 PM, Yohandy wrote:

Hey guys,
   Ok I'm gonna go ahead and say it. I find myself getting extremely 
frustrated with the blind gaming community. Why you ask? ok here goes. 
I'm sure you guys have noticed I've been putting up some rock band 
samples up. you've also noticed Clement has been putting up some 
street fighter IV samples and various other samples. So why is it that 
when we ask for feedback or comments on these samples we work hard to 
create, people simply either ignore us completely, or the same 3 or 4 
people are the ones to always respond? well you know what I think the 
reason for that is? simply that the games we post about are mainstream 
games, not audio games. I've noticed that when a new audio game comes 
out, even if it's the most simplistic game in existence, everyone's 
all jumping to download it immediately and there are threads that span 
hundreds of messages on the subject. But when we post something having 
to do with console games, the thread dies in a matter of hours. I'm 
sure Clement has been feeling this frustration as well. it's been 
leaking through in his emails to the list even if he hasn't mentioned 
it outright. So my question is this: what must we do to get you guys 
interested in something other than topspeed 3, or any other audio game 
for that matter? don't you guys have that spark of curiosity to find 
out everything there is to find about video games? why is everyone 
ignoring these games outright? This community has hundreds of members, 
and only a very limited amount of people even talk about mainstream 
games. it's all audio games, audio games, and more audio games. 
there's so much more out there for you to find guys. how can you call 
yourself a gamer when you aren't even willing to download the files 
Clement and I put up to at least listen to what these games have to 
offer? Whenever I put up a rock band sample, I get like 4 or 5 
downloads at most. however I rarely get any feedback. I think you guys 
are just shoving these files in your hard drives and don't even take a 
listen. if you do, then you have the curiosity of a robot. I don't 
know about Clement, but I'm not planning on putting anything else up. 
What's the point? no one seems to care what we have to say, or have 
any curiosity about console gaming. you guys just keep playing your 
audio games and keep your closed-minded mentality about game 
accessibility in general. If you think I'm taking things too far, 
consider this: remember when Clement and I had that little Street 
Fighter seminar? I finally thought that people finally had some 
interest in what we had to say and in the game and such. we got some 
really good questions, and over all had a really good time. but once 
that seminar ended, what do you think happened? That's right. 
absolutely nothing. people basically were like oh ok, that game had 
awesome sounds and music and such. ok back to playing some tank 
commander. at least, that's how I feel personally. it was fun as a 
spur of the moment thing. Now let me ask you this. how many of you, 
after listening to that seminar went over to gamestop and bought a 
copy of Street Fighter? or even go to a friend's house and try the 
game out? My guess is 0. ok rant over. I know this email is a mess 
lol, but it's just basically me writing down my ideas as they come to 
mind. take from it what you will. for those of us serious about 
gaming, we need to get together and figure where we should take it 
from here. Do we give up, or keep trying? I'm pretty tired of trying  
my self when everyone's resisting to be honest. Good day everyone.






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Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Richard Claridge
Hi Dark.
What do you mean about th graphics of Megaman? Its a game I have never
played before? Is iton the WII and is it graphically simple?
I always used to play SNES games well because the graphics were so
simple, games like Super Mario All Stars was great for me because it
was basically 2D with good bright colours and clear contrasts. I wish
I could still play that game, or games similar.
Can you explain to me aboutMega Man either here or offlist?
Cheers
Richard

On 2/7/11, dark d...@xgam.org wrote:
 Primarily I'd be considdering the wii for wii ware stuff which I'd find
 graphically accessible, such as Mega man 9 and 10.

 The menue system precludes this though.

 I've been toying with getting a ps2 or ps3 for a while, and indeed if the
 ps2 were backwards compatible with ps1 games I might well have done already
 as there are various accessible ps1 games too.

 however, sinse this isn't the case I haven't as yet, and I stil cannot think
 of enough accessible games on the ps3 to make me want to pay over 150 quid
 in order to get one.

 Beware the grue!

 Dark.
 - Original Message -
 From: Clement Chou chou.clem...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 07, 2011 11:11 PM
 Subject: Re: [Audyssey] my frustrations with the blind gaming community


 Well, for wii games... there's Tatsunoko VS. Capcom... but the wii isn't
 where I'd go for accessible games. You'd be better off with the ps2 or
 ps3. Start with the ps2 first, I would say.


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Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Richard Claridge
Thats all well and good saying tht, but I already have my WII which
was a present. I have no space or cash for a PS2 or 3, so need to find
games on my WII.
Either games with simple graphics or that are playable by the sound
with some limited sight.
I do love my WII just need more games for it.
Cheers
Rich

On 2/7/11, Clement Chou chou.clem...@gmail.com wrote:
 Well, for wii games... there's Tatsunoko VS. Capcom... but the wii
 isn't where I'd go for accessible games. You'd be better off with the
 ps2 or ps3. Start with the ps2 first, I would say.


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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread shaun everiss

Well ios is a different thing all together.
Internal screenreaders on macs and other things means there are more 
chances of getting accessible games.
That loads of stuff works is just cool and for another the i market 
and accessible macs in general is not that old only a few years.
The big companies havn't got on to that just yet and most stuff costs 
less than a packet of chips.

At 02:12 p.m. 8/02/2011, you wrote:
Yeah. I kind of wish Papa Sangre came to consoles actually, just to 
spark interest in audio games, because i hear of two more iOS audio 
games coming out that are under development.



Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 7, 2011, at 7:39 PM, Hayden Presley wrote:

 Hi,
 I like those. Certainly I've never experienced one in a 
mainstream title but

 Papa Sangreis a good example of this kind of thing and it works nicely.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Orin
 Sent: Monday, February 07, 2011 6:35 PM
 To: Philip Bennefall; Gamers Discussion list
 Subject: Re: [Audyssey] my frustration with the blind gaming comunity.

 Hi Philip,

 That's the thing, games don't have manual's anymore. When I was developing
 the tone game in the manual of BGT, I created  the example but 
add something
 like a tutorial when the start game function is called. Want to 
wrap my head

 around sound positioning, so may do the second example and have a tutorial
 in that one and post it. But most games at the beginning have a tutorial
 level or levels which guide you through the operations of it, and then the
 real game begins.

 Most games with a story make it sound as though the tutorial isn't there by
 implementing it well into the story.


 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112



 On Feb 7, 2011, at 2:43 PM, Philip Bennefall wrote:

 Hi Yohandy,

 I pretty much feel the same way as a lot of other people on this list. If
 the game is not accessible enough to allow me to play without sighted
 assistance, or requires me to learn everything by heart such as all menu
 options etc before I can even begin, I quite frankly have no 
interest in it.

 I did my fare share of controller punching myself when I was younger just
 because I liked the sounds and wanted to experience a fraction of what my
 friends were talking about all the time. I didn't have much success, but
 that does not mean I have no interest. Tell me a game that I can read the
 manual fore, install, run, and play without requiring any help from someone
 sighted, and also that will not run me 300 dollars for a console and 40/50
 for the game, and I will be more than happy to play. But I am not 
willing to

 buy a console just because I might, with trial and error, be able to win a
 few times after countless attempts and assistance. That is a sacrifice that
 I feel is not only huge, but fruitless.

 Kind regards,

 Philip Bennefall
 - Original Message - From: Yohandy yohand...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 07, 2011 7:12 PM
 Subject: [Audyssey] my frustration with the blind gaming comunity.


 Hey guys,
  Ok I'm gonna go ahead and say it. I find myself getting extremely
 frustrated with the blind gaming community. Why you ask? ok here goes. I'm
 sure you guys have noticed I've been putting up some rock band samples up.
 you've also noticed Clement has been putting up some street fighter IV
 samples and various other samples. So why is it that when we ask for
 feedback or comments on these samples we work hard to create, people
 simply
 either ignore us completely, or the same 3 or 4 people are the ones to
 always respond? well you know what I think the reason for that is? simply
 that the games we post about are mainstream games, not audio games. I've
 noticed that when a new audio game comes out, even if it's the most
 simplistic game in existence, everyone's all jumping to download it
 immediately and there are threads that span hundreds of messages on the
 subject. But when we post something having to do with console games, the
 thread dies in a matter of hours. I'm sure Clement has been feeling this
 frustration as well. it's been leaking through in his emails to the list
 even if he hasn't mentioned it outright. So my question is this: what must
 we do to get you guys interested in something other than topspeed 3, or
 any
 other audio game for that matter? don't you guys have that spark of
 curiosity to find out everything there is to find about video games? why
 is
 everyone ignoring these games outright? This community has hundreds of
 members, and only a very limited amount of people even talk about
 mainstream
 games. it's all audio games, audio games, and more audio games. there's so
 much more out there for you to find guys. how can you call yourself a
 gamer
 when you aren't even willing to 

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread shaun everiss

hmmm
If someone made a game with the narated options, maybe a few cues and 
such, I don't know made it like the audio games for the blind are 
today, but was able to have things so we could play it I'd probably get it.

I am not sure what else would need to be done to make it accessible.
Right now with the fact we are behind it would have to be simplified 
loads so the blind in general could play it though I have not seen 
the new mota g3d port in 3d mode.
I guess as long as we had target things, etc or whatever if we needed 
to walk round we would be ok.

I am actually not sure how to answer the question.
If the char had an inventory that and the menus would have to be accessible.
Item pickups and their uses I guess, cues for bits and pieces not 
sure what would have to be done if not allready.

THere would have to be a pause feature, that would have to be a must.
There would have to be a way to turn down the music as we would have to listen.
And sounds well no mono sounds to be positioned, since its all 3d 
directions these days.
HOwever right now we are at the crossroads from the simple games that 
only the poor blind can play with crappy bad software like  vb6 and 
autoit to the new systems which are not fully active yet.

From a user point I'd be happy to buy it if it didn't cost to much.
If it was for the pc it would have to have keyboard control though.
I know everyone with a joystick will jump down my throat but the 
reality is I don't have the space for a stick.
The blind have traditionally used the keyboard and only now are 
moving away from that.

At 02:17 p.m. 8/02/2011, you wrote:
I want to put out a question to everyone here... and see how much of 
a discussion I can spark. If someone were to make a fully-fledged 
fighting game, exactly like Street fighter, no audio changes except 
for narated options, would people play it?



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Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread shaun everiss

I'd be interested in this kind of list.
You are right about the cash.
I couldn't even  afford audio games.
I have had them gotten for birthdays, etc for me but I have no cash.
No job just what government gives me.
I can assure you that thats barely enough to survive, and sertainly 
not enough for gaming.

If i lived away from home it wouldn't be enough for anything much.
At 02:40 p.m. 8/02/2011, you wrote:

Problem is this. A lot of people have very limitted budgets, and so they
can't just plink 200 bucks down on a  console and a game with out some
garanteed assurance they are going to enjoy it.  And the fact is. Not
everyone likes fighting games, so if you don't like fighting games or rhythm
games, then you are pretty much out of luck. There's the ocasional sports
game that seems to work some what if you dumb down the AI, but you guys have
to be realistic.  As I've said before, we are a minority which is fine, but
do not berate people just because they don't like what you like.  Let me end
this post with something constructive. I highly suggest that someone creates
a list for mainstream VI gaming.  This may provide a more encouraging
environment for those who may have some interest in this kind of thing but
don't know where to get started.  I actually would be willing to reserect we
can play. But. And here's the but. I need help on it. For those who are
knew, We can play was a site dedicated to providing game info such as
screens, menus, and other pertanent information. Noone submitted anything,
and so it was not worth my time to run it. It has a list that goes with it
though, and this might be an excelent place for those who are interested in
mainstream gaming. What do yall think?





-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, February 07, 2011 4:49 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] my frustrations with the blind gaming community

So I decided to wait til everyone addressed their views before I jumped in.
Here goes..

Yohandy, while I feel the same frustration as you do though not quite to
that level, I do think that people will only be willing to go so far. I do
think, however, that most people here are a bit mistaken on how long it
takes to learn a mainstream game whether you're blind or not. Sighted people
take just as long as we do to familiarize themselves with the game, it's
just in different ways. As many people know, I am a huge, huge fighting game
enthusiast, with rock band as a close second. The thing with fighting games,
I find, is that there is so much replay value that isn't appreciated, by
blind or sighted folks alike. Any fighting game fan knows that there are
more than just combos to a fighting game. There's mind games, spacing,
bating, mix ups... so much to deal with, yet noone thinks about it. All
people play fighters for is the graphics and audio, and strategy and
gameplay at a deeper level is almost completely overlooked. These are the
same people who list anime-based games as fighting games, and those are more
considered brawlers and yes, there is a difference.
Anime-based games, though they appear to be complicated, are actually a lot
more basic than most fighting games. As an example, at Evo which is the
biggest fighting game tournament and convention held in the world, you will
never see something like Dragon Ball Z: Budokai.
Why? Because the controls are simple, and strategy is only minimally found.

Pressing buttons, hoping for magic.

This is not as bad as most people might think. Sighted people take just as
much time to learn combos, button sequences, etc that we take. There are
many games that won't let you do well by button mashing. Devil May cry, for
example, has always had something called the style meter. This depicts how
much style you finish off your opponent with, and you're rated accordingly.
So you can't just button mash your way through a crowd of enemies... what
options do you have?
Are you going to use your Sword to knock an enemy into the air and gun him
down? Or are you going to pick up an enemy through him into a crowd and
blast away? Fighting games especially need timing and precise reactions.

Getting on topic here though... Yohandy, I think Liam's right. We're in a
small minority, and that doesn't look like it's going to change.
Yet to the people defending the argument... I urge you all to consider this.
Takes a bit of time to learn menus, sure. But that's what the rest of us are
for, right? If there were more people who played mainstream games, we could
colaberate and write structures, screens and the  rest of it. And as for
move lists and the like? The internet is a big place... and there are many
websites specifically dedicated to fighting games. And again, just because
we take long time to learn the games, doesn't mean that it's a legit excuse
not to play. Neither Yohandy and Ihave infinite supplies of time, as someone
put it. You give the 

Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Yohandy
Sure. We all just need to start working on some material like menus and such 
and get that stuff submitted. I think it'll be a great resource if we all do 
our part.


- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, February 07, 2011 8:40 PM
Subject: Re: [Audyssey] my frustrations with the blind gaming community



Problem is this. A lot of people have very limitted budgets, and so they
can't just plink 200 bucks down on a  console and a game with out some
garanteed assurance they are going to enjoy it.  And the fact is. Not
everyone likes fighting games, so if you don't like fighting games or 
rhythm

games, then you are pretty much out of luck. There's the ocasional sports
game that seems to work some what if you dumb down the AI, but you guys 
have
to be realistic.  As I've said before, we are a minority which is fine, 
but
do not berate people just because they don't like what you like.  Let me 
end
this post with something constructive. I highly suggest that someone 
creates

a list for mainstream VI gaming.  This may provide a more encouraging
environment for those who may have some interest in this kind of thing but
don't know where to get started.  I actually would be willing to reserect 
we

can play. But. And here's the but. I need help on it. For those who are
knew, We can play was a site dedicated to providing game info such as
screens, menus, and other pertanent information. Noone submitted anything,
and so it was not worth my time to run it. It has a list that goes with it
though, and this might be an excelent place for those who are interested 
in

mainstream gaming. What do yall think?





-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, February 07, 2011 4:49 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] my frustrations with the blind gaming community

So I decided to wait til everyone addressed their views before I jumped 
in.

Here goes..

Yohandy, while I feel the same frustration as you do though not quite to
that level, I do think that people will only be willing to go so far. I do
think, however, that most people here are a bit mistaken on how long it
takes to learn a mainstream game whether you're blind or not. Sighted 
people

take just as long as we do to familiarize themselves with the game, it's
just in different ways. As many people know, I am a huge, huge fighting 
game
enthusiast, with rock band as a close second. The thing with fighting 
games,

I find, is that there is so much replay value that isn't appreciated, by
blind or sighted folks alike. Any fighting game fan knows that there are
more than just combos to a fighting game. There's mind games, spacing,
bating, mix ups... so much to deal with, yet noone thinks about it. All
people play fighters for is the graphics and audio, and strategy and
gameplay at a deeper level is almost completely overlooked. These are the
same people who list anime-based games as fighting games, and those are 
more

considered brawlers and yes, there is a difference.
Anime-based games, though they appear to be complicated, are actually a 
lot

more basic than most fighting games. As an example, at Evo which is the
biggest fighting game tournament and convention held in the world, you 
will

never see something like Dragon Ball Z: Budokai.
Why? Because the controls are simple, and strategy is only minimally 
found.


Pressing buttons, hoping for magic.

This is not as bad as most people might think. Sighted people take just as
much time to learn combos, button sequences, etc that we take. There are
many games that won't let you do well by button mashing. Devil May cry, 
for

example, has always had something called the style meter. This depicts how
much style you finish off your opponent with, and you're rated 
accordingly.

So you can't just button mash your way through a crowd of enemies... what
options do you have?
Are you going to use your Sword to knock an enemy into the air and gun him
down? Or are you going to pick up an enemy through him into a crowd and
blast away? Fighting games especially need timing and precise reactions.

Getting on topic here though... Yohandy, I think Liam's right. We're in a
small minority, and that doesn't look like it's going to change.
Yet to the people defending the argument... I urge you all to consider 
this.
Takes a bit of time to learn menus, sure. But that's what the rest of us 
are
for, right? If there were more people who played mainstream games, we 
could

colaberate and write structures, screens and the  rest of it. And as for
move lists and the like? The internet is a big place... and there are many
websites specifically dedicated to fighting games. And again, just because
we take long time to learn the games, doesn't mean that it's a legit 
excuse
not to play. Neither Yohandy and Ihave infinite supplies of time, as 

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Clement Chou
I don't mean any kind of complicated RPG. I mean a 2d fighting game, 
a Street Fighter type game. No complicated walking or picking up 
weapons, just a typical fighting game with a decent selection of 
characters, good amount of moves per character and a solid combo 
system. No audio cues during fights, so basically a mainstream game, 
with talking menus. Would people play that? Again, if so, why, and if 
not, why not?


At 11:02 PM 07/02/2011, you wrote:

hmmm
If someone made a game with the narated options, maybe a few cues 
and such, I don't know made it like the audio games for the blind 
are today, but was able to have things so we could play it I'd probably get it.

I am not sure what else would need to be done to make it accessible.
Right now with the fact we are behind it would have to be simplified 
loads so the blind in general could play it though I have not seen 
the new mota g3d port in 3d mode.
I guess as long as we had target things, etc or whatever if we 
needed to walk round we would be ok.

I am actually not sure how to answer the question.
If the char had an inventory that and the menus would have to be accessible.
Item pickups and their uses I guess, cues for bits and pieces not 
sure what would have to be done if not allready.

THere would have to be a pause feature, that would have to be a must.
There would have to be a way to turn down the music as we would have 
to listen.
And sounds well no mono sounds to be positioned, since its all 3d 
directions these days.
HOwever right now we are at the crossroads from the simple games 
that only the poor blind can play with crappy bad software like  vb6 
and autoit to the new systems which are not fully active yet.

From a user point I'd be happy to buy it if it didn't cost to much.
If it was for the pc it would have to have keyboard control though.
I know everyone with a joystick will jump down my throat but the 
reality is I don't have the space for a stick.
The blind have traditionally used the keyboard and only now are 
moving away from that.

At 02:17 p.m. 8/02/2011, you wrote:
I want to put out a question to everyone here... and see how much 
of a discussion I can spark. If someone were to make a 
fully-fledged fighting game, exactly like Street fighter, no audio 
changes except for narated options, would people play it?



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Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Raul A. Gallegos
I personally think that a separate list for non-blind games would be a 
waste of time. I mean, there are already forums and lists out there for 
such topics. Of course, if you want to take the time to create yet 
another blind-run, list for other games, no one can stop you. I just 
think it would be silly is all. I mean, this list is for the discussion 
of games. No one said it is for the discussion of games which are 
specifically for the blind. I think what people tend to forget is that 
games can be categorized as games, without having to be branded for the 
blind. Although we encourage lively discussion, perhaps the subject and 
the initial tone of the message could have been phrased a bit less 
confrontational. It's obvious that everyone has their opinions and they 
feel their opinion counts and is right no matter what, but that's just 
human nature. Bottom line, if you are blind and you want to stick with 
made-for-the-blind games only and not try others, then that's what you 
do. If you are blind and you venture out with mainstream games and the 
idea of having to memorize certain sequences or things to do before you 
can play, then that's what you do.


I've considered making this a closed topic, however the flaming has 
dropped down and I've only had to refuse a very few message from a few.


Cheers.
--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Matheus r.c. souza
i think that instead of wecanplay, we could use the brandoncole's
website for putting up articles, reviews, or even guides of menus and
options of various games. the thing is, i think that the site needs more
admins or members that can submite stuff to these areas. we've seen that
dropbox isn't the right solution for this purpose, so what about a
script that allows you to login and do what you want?
ok, but this is offtopic here, since i'm talking about a different
mailing list, i'm sorry. better discuss it in the right place i think.

-Mensagem original-
De: Clement Chou chou.clem...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 07 de Fevereiro de 2011 19:20
Assunto: Re: [Audyssey] my frustrations with the blind gaming community

I wouldn't mind seeing wecanplay come up... though honestly, I don't
think we warrant enough of a group to put you through all that. There
just aren't enough of us. We have to face it, and I've passed it and
moved on. I understand that everyone has different budgets, but it
just seemed like there were a lot of people who weren't trying
mainstream not because of a lack of money, but because they didn't
want to deal with unknown quantities. I appologize if I offended
anyone with my posts.


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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Bryan Peterson

Well said.
We are the Knights who say...Ni!
- Original Message - 
From: Gary Whittington gary...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 11:46 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.



Yawn!

A gamer is a person who plays a game.
Not a person trying to figure out how to play the game.
Sounds like, training monkeys.
You hear a sound you respond, run, leap, shot. or if you don't you die.
Sounds like a lot of fun.

While I had site and played VG even in 3D.
The point is gaming companies don't tend to make VG games accessible for 
the blind.

So why even support a media that don't give a crap.
Why go to a web site that makes you struggle.  Instead you would just find 
a accessible web site with the same context.
The inaccessible web page may be pretty and have great sounds, but why, 
spend time to do something that you would lined to make notes or try to 
remember what needs to be done.
While a accessible web page you can figure out quickly and don what you 
want in a snap.

Same thing with a game. Games should be fun not work to get a little fun.

And that's what this list is all about.
Finding and creating blind games that are blind friendly.
As for myself, coding with Jaws scripts for sport computer sum games.
I enjoy the challenge of making baseball, football, basketball and hockey 
games blind friendly and friendly with each new idea I find to do so.

And this improves my playability.  Which sums the whole thing up.

Putting down the blind gaming community for not responding to what you 
feel is above every one else is a little snobbish.
Having to answer over and over and getting upset about it, well, do 
something.

Like, post F/Q on a web page to link to or face book it.
Then you can simply post in email the links.

So, let's not bore the list with why we all suck and you don't cause we 
play VG.


Like me, I have a small with sports sum in the blind game community niche.
But I don't, cry on the list why is not more interested in what I like.
This does only dishonors your work on trying to build an interested in VG.
Just don't take it to heart and be dishearten.
Use the email list group a as a social network to get the word out.
Even in a newsletter kind of of a way.

Now that would be something I would check out on the list.
When it has some formation  like a new letter, instead of just posting 
quick quips or sound clips.

All I am saying is try thinking out of the box more.
Even my Pools and fantasy leagues, started out small.  And able to make 
them grow, I had to have some patience.
And what I discovered over time is that what is a lot of fun to some one, 
is not going to be not fun at all to others.
And this is where you want to be focused on.  Those who are having fun are 
thus who are having a great time
I had created, what I thought was the best NFL Pool not only for the blind 
community but any NFL pool out there on the web.

In 2011 I plan on skimming down a bit for the NCAA Brackets and NFL pool.
Which is a tool to bring aboard newbie's for the first time, to build up 
the pools more.


In conclusion, its great to  have passion for something, but don't expect 
everyone else to have the same excitement.

The blind gamers list is just that.  A email for the blind and games.
Smiles, that is a lot of lead way there for a lot of stuff and VG is just 
part of the whole not the universe.


That's all  folks, back to hitting my delete key.  I'll shut the hell up.
But really Ho hum
And for those who create accessible games and those making main stream 
games blind friendly.

From me and all those who have a great time playing them a
big thanks to you for the passion for working so hard to give to the blind 
community a chance to play games just for the blind in one form or 
another.


Crash
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 11:12 AM
Subject: [Audyssey] my frustration with the blind gaming comunity.



Hey guys,
   Ok I'm gonna go ahead and say it. I find myself getting extremely 
frustrated with the blind gaming community. Why you ask? ok here goes. 
I'm sure you guys have noticed I've been putting up some rock band 
samples up. you've also noticed Clement has been putting up some street 
fighter IV samples and various other samples. So why is it that when we 
ask for feedback or comments on these samples we work hard to create, 
people simply either ignore us completely, or the same 3 or 4 people are 
the ones to always respond? well you know what I think the reason for 
that is? simply that the games we post about are mainstream games, not 
audio games. I've noticed that when a new audio game comes out, even if 
it's the most simplistic game in existence, everyone's all jumping to 
download it immediately and there are threads that span hundreds of 
messages on the subject. But when 

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Bryan Peterson
Problem is not everybody enjoys that sort of game. It's just not their 
style.

We are the Knights who say...Ni!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 4:17 AM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


I don't mean any kind of complicated RPG. I mean a 2d fighting game, a 
Street Fighter type game. No complicated walking or picking up weapons, 
just a typical fighting game with a decent selection of characters, good 
amount of moves per character and a solid combo system. No audio cues 
during fights, so basically a mainstream game, with talking menus. Would 
people play that? Again, if so, why, and if not, why not?


At 11:02 PM 07/02/2011, you wrote:

hmmm
If someone made a game with the narated options, maybe a few cues and 
such, I don't know made it like the audio games for the blind are today, 
but was able to have things so we could play it I'd probably get it.

I am not sure what else would need to be done to make it accessible.
Right now with the fact we are behind it would have to be simplified loads 
so the blind in general could play it though I have not seen the new mota 
g3d port in 3d mode.
I guess as long as we had target things, etc or whatever if we needed to 
walk round we would be ok.

I am actually not sure how to answer the question.
If the char had an inventory that and the menus would have to be 
accessible.
Item pickups and their uses I guess, cues for bits and pieces not sure 
what would have to be done if not allready.

THere would have to be a pause feature, that would have to be a must.
There would have to be a way to turn down the music as we would have to 
listen.
And sounds well no mono sounds to be positioned, since its all 3d 
directions these days.
HOwever right now we are at the crossroads from the simple games that only 
the poor blind can play with crappy bad software like  vb6 and autoit to 
the new systems which are not fully active yet.

From a user point I'd be happy to buy it if it didn't cost to much.
If it was for the pc it would have to have keyboard control though.
I know everyone with a joystick will jump down my throat but the reality 
is I don't have the space for a stick.
The blind have traditionally used the keyboard and only now are moving 
away from that.

At 02:17 p.m. 8/02/2011, you wrote:
I want to put out a question to everyone here... and see how much of a 
discussion I can spark. If someone were to make a fully-fledged fighting 
game, exactly like Street fighter, no audio changes except for narated 
options, would people play it?



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Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Clement Chou
I don't want to antagonize anyone. I've made my side, and will 
participate in the discussion... but won't make any more attempts to 
argue. I will just chip in as I see fit. I want to conclude with 3 points:


1. Yohandi and Orin.. I do agree with the others about being harsh. I 
do see the reason for it, and I understand and sympathize. But this 
is no way to try and convert people... the best thing to do is to 
just keep putting up recordings, having conferences, etc.
2. To all those who aren't a fan of remembering things for one reason 
or another, keep in mind sighted gamers do the same things we do. 
Especially... for import titles from Japan. I say japan because 
that's where most imported games come from. Sighted folks who don't 
read Japanese have to rely on translation guides, same as us. And if 
it's a fighting game, they still have to memorize combos, even though 
the game is not in english.
3. As Raul just mentioned, making another list to discuss mainstream 
games isn't necessary... since this list encompasses all categories 
of gaming. The wecanplay website is a good idea and I'll start 
putting things up if it rises again, but for a list discussion... I 
think this place is just fine.



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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread dark
Unsurprisingly yes, but then again that's not saying much from me, as I'd 
play steet fighter anyway if I had the console, and I would get the console 
if there were more games I could play for it or if I had more cash.


Beware the grue!

Dark.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 1:17 AM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


I want to put out a question to everyone here... and see how much of a 
discussion I can spark. If someone were to make a fully-fledged fighting 
game, exactly like Street fighter, no audio changes except for narated 
options, would people play it?



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Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread dark

Hi Richard.

I'd be glad to talk about this, especially if you've found a way around wii 
menues.


I stil have a snes which I play frequently, and a gamecube with the attached 
gameboy player so that I can play games like Metroid zero mission or final 
fight.


The mega man series is one i've enjoyed for a good while now, sinse the 
games are 2D, graphically relatively easy to play, but very complex in their 
gameplay.


I could also recommend you some low vision access pc games if you'd be 
interested, but I deffinately suggest taking this discussion off list.


Drop me an E-mail on d...@xgam.orgg.

Beware the grue!

Dark.
- Original Message - 
From: Richard Claridge richard.claridg...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 9:46 AM
Subject: Re: [Audyssey] my frustrations with the blind gaming community



Hi Dark.
What do you mean about th graphics of Megaman? Its a game I have never
played before? Is iton the WII and is it graphically simple?
I always used to play SNES games well because the graphics were so
simple, games like Super Mario All Stars was great for me because it
was basically 2D with good bright colours and clear contrasts. I wish
I could still play that game, or games similar.
Can you explain to me aboutMega Man either here or offlist?
Cheers
Richard

On 2/7/11, dark d...@xgam.org wrote:

Primarily I'd be considdering the wii for wii ware stuff which I'd find
graphically accessible, such as Mega man 9 and 10.

The menue system precludes this though.

I've been toying with getting a ps2 or ps3 for a while, and indeed if the
ps2 were backwards compatible with ps1 games I might well have done 
already

as there are various accessible ps1 games too.

however, sinse this isn't the case I haven't as yet, and I stil cannot 
think
of enough accessible games on the ps3 to make me want to pay over 150 
quid

in order to get one.

Beware the grue!

Dark.
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 11:11 PM
Subject: Re: [Audyssey] my frustrations with the blind gaming community



Well, for wii games... there's Tatsunoko VS. Capcom... but the wii isn't
where I'd go for accessible games. You'd be better off with the ps2 or
ps3. Start with the ps2 first, I would say.


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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Ken the Crazy
I understand where you're coming from.  I put together a game pack form the 
Pac Mate a couple years ago that had Scrabble, Chess, Minesweeper, Nethack 
and a bunch of other stuff.  It took hours to make each game work.  I 
suppose my mistake was to say that the games were visual.  Well, they were 
visual, but with a Pac Mate you could play them just fine, because I had 
adapted them to work with Braille displays.  I got maybe three comments. 
Part of the deal I know is that that if you give something for free, it is 
lowly esteemed--such is it everywhere.  Put a hefty price tag on it and 
suddenly there's interest.
I also remember doing a recording for Wii Sports and using the Wii in 
general and the little feedback I got about that.  Believe me, I quite 
understand.
Also, when I put out Wrecking Ball there were few comments because the main 
input device is the mouse.  Also, I think Che had a hard time convincing 
people that the mouse would work.
Personally, I haven't listened to the Rock Band samples for a couple 
reasons.  First, my Wii broke and I haven't been able as yet to afford to 
get another, and then there's spending more to get Rock Band, so all that 
would happen if I did is that I'd get sore salivary glands from drooling in 
envy.  Also, I can only perceive music on my best days now--it sounds 
horrible most of the time.  As for the street fighter game, again I would 
have to get a console to play it on.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 1:12 PM
Subject: [Audyssey] my frustration with the blind gaming comunity.



Hey guys,
   Ok I'm gonna go ahead and say it. I find myself getting extremely 
frustrated with the blind gaming community. Why you ask? ok here goes. I'm 
sure you guys have noticed I've been putting up some rock band samples up. 
you've also noticed Clement has been putting up some street fighter IV 
samples and various other samples. So why is it that when we ask for 
feedback or comments on these samples we work hard to create, people 
simply either ignore us completely, or the same 3 or 4 people are the ones 
to always respond? well you know what I think the reason for that is? 
simply that the games we post about are mainstream games, not audio games. 
I've noticed that when a new audio game comes out, even if it's the most 
simplistic game in existence, everyone's all jumping to download it 
immediately and there are threads that span hundreds of messages on the 
subject. But when we post something having to do with console games, the 
thread dies in a matter of hours. I'm sure Clement has been feeling this 
frustration as well. it's been leaking through in his emails to the list 
even if he hasn't mentioned it outright. So my question is this: what must 
we do to get you guys interested in something other than topspeed 3, or 
any other audio game for that matter? don't you guys have that spark of 
curiosity to find out everything there is to find about video games? why 
is everyone ignoring these games outright? This community has hundreds of 
members, and only a very limited amount of people even talk about 
mainstream games. it's all audio games, audio games, and more audio games. 
there's so much more out there for you to find guys. how can you call 
yourself a gamer when you aren't even willing to download the files 
Clement and I put up to at least listen to what these games have to offer? 
Whenever I put up a rock band sample, I get like 4 or 5 downloads at most. 
however I rarely get any feedback. I think you guys are just shoving these 
files in your hard drives and don't even take a listen. if you do, then 
you have the curiosity of a robot. I don't know about Clement, but I'm not 
planning on putting anything else up. What's the point? no one seems to 
care what we have to say, or have any curiosity about console gaming. you 
guys just keep playing your audio games and keep your closed-minded 
mentality about game accessibility in general. If you think I'm taking 
things too far, consider this: remember when Clement and I had that little 
Street Fighter seminar? I finally thought that people finally had some 
interest in what we had to say and in the game and such. we got some 
really good questions, and over all had a really good time. but once that 
seminar ended, what do you think happened? That's right. absolutely 
nothing. people basically were like oh ok, that game had awesome sounds 
and music and such. ok back to playing some tank commander. at least, 
that's how I feel personally. it was fun as a spur of the moment thing. 
Now let me ask you this. how many of you, after listening to that seminar 
went over to gamestop and bought a copy of Street Fighter? or even go to a 
friend's house and try the game 

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Ken the Crazy
I am made to remember being about ten.  My dad got me the Music Constructor 
kit for the Commodore 64.  My best friend told me that it was all visual, 
and that there was no way I would be able to learn it.
So, I stayed up for three days and nights, tinkering, bugging my dad, and 
when it was all said and done, I had a twenty-page Braille manual describing 
all the program's features and how a blind person could use it.  I never 
made really awesome compositions with it, but I knew how to work it and that 
was the main thing.  I believe that the real limitations of blind people are 
their I Can'ts.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 2:40 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


and that right there is the problem. why do you guys keep coming back to 
sight? I'm 100% blind. Most video games need sight, but there are also 
many that don't. so why do you guys keep insisting that all video games 
require some degree of vision to play? that's the big question I would 
like an answer to. is it just cause someone tells you that video games are 
strictly for sighted people, and therefore they're right no matter what we 
say or do to prove you wrong? how can you sit there watching someone play 
games, and not even make an attempt to try it for yourself? is it the fear 
of being ridiculed perhaps? I'm really trying hard to understand this 
guys, but I just can't fathom it.




- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 2:21 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


Actually Yohandi, I at least am well aware of what games like rockband 
and guitar hero are like, sinse my brother and friends have them, and I 
am thus well aware of what I can or cannot see on the screen.


If I can see about configuring my joystick, I might considder pc 
streetfighter though, that is a good idea sinse it wouldn't require me to 
shell out for a console.


Beware the grue!

Dark.

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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Ken the Crazy
Yep, I'm with ya, both on being a carnivore and having trouble with 
accessible games.  My hearing fluctuates terribly, and I find games I used 
to love, like Pong, very hard on bad days.  Mostly I take to writing 
nowadays, and sometimes I play NetHack on the Pac mate.  I remember being a 
kid and throwing pity parties because of my blindness.  I just wish I could 
have had an inkling of what I've been going through for the last five years, 
for then I would have appreciated music and sound to the extreme.  Ah well, 
live and learn I suppose.  I still can walk, talk, write, eat and drink. 
Blessings indeed.  Also, my hearing gets better sometimes, and I'm thankful 
for that too.
Anyway, I've been trying to come up with an accessible game that's all in 
mono, so hearing problems won't matter--but I just can't find an interesting 
way to do it, lest I end up designing another game like APH did.  (Now that 
I think about games and hearing loss, those games don't seem quite as stupid 
to me.)

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, February 07, 2011 4:24 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


Heh, it's like a confirmed carnivore like me can't understand why would 
anyone willingly become vegetarian- everytime I run into one I think, 
'god, what's wrong with you?!' but of course, I don't say anything because 
I know I should know better than feeling the way I do.
When people do not like what you do, it's not a crime- nor is it 'wrong.' 
They're just different.
For example, having no hearing in one ear, I find alot of our supposedly 
accessible games frustrating in the extreme to play- but for the most 
part, I still play them, but I don't expect to be good at them, nor to 
like them very much.



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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Ken the Crazy
I can't do that.  I remember my mobility teacher trying to teach me that 
skill, and it was the only one I failed to learn--and it was the one I tried 
my best to master too.  I remember I had a small handheld video game back in 
1983.  There was a pattern to beating the each level, and it was the same 
every time, so I beat the game many times, yet if I try to make an actual 
visual map in my head of what it would look like I just can't do it.
I think it's related to that blind guy who can paint.  Give him a coffee 
cup, a dinner plate, a cigar box, a shoe--doesn't matter, he can paint it. 
I can picture exactly what the coffee cup feels like, but I would have no 
way to draw it, and if I felt a Braille picture of a coffee cup I wouldn't 
have a clue as to what it was supposed to be unless someone pointed it out. 
Okay, we've established that I'm spacially retarded.  Oh well.


Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 4:48 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.



Hi Damien,

Smile. Oh, I never suggested you were loony, stupid, or any of those
things. However, your point of thinking of a route as a list of
instructions rather than a mental map is a great point I was trying to
illistrate to Yohandy. Not all of us have the same skills and/or
abilities which makes playing certain genres of games more difficult
than others.

I, for example, have excellent sspacial orientation. I've been told by
a number of om instructers that I have a very sharp mind when it
comes to remembering routes etc in my head. The reason for that is I
can picture a mental map of the route, remember everything in proper
context, and can use that information to pretty much plot my course. I
can even use that skill for quickly assessing where I am in a strange
place I've never been in before. It is like I have a mental mapping
feature in my head that draws and redraws the route in my head as I
go. Understandably not everyone, such as yourself, is able to do this.

Obviously, this skill is a huge advantage for me in accessible games.
Any game like Sarah, Shades of Doom, Pacman Talks, Monkey Business,
etc that requires figuring things out in a realistic spacial context
is fairly easy for me. I simply form a map in my head of the level, as
best that I can, and then begin moving around in that mental map until
I figure it out. Once I played the game a couple of times I never get
lost again. That gives me a huge advantage.

Coming back to my point though there are games like Tomb Raider with
far less accessibility than Shades of Doom or Sarah. Unlike Shades of
Doom there is a third axis of movement up/down that makes the levels
far more complex to navigate. There are ropes, ladders, staircases
that have to be navigated to reach certain rooms above the one you are
in. You really have to have extremely good spacial orientation to
figure this out if you are blind because you will have to use your
ears and memory to get around the levels. If you reduce it to a simple
list of left, right, up, down, foward, and backward type things it
just won't cut it. You litterally have to keep a memory of the map,
the level's exact layout, in your head at all times.

Cheers!


On 2/7/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
In my experience I know some other blind people, who have been blind 
since

birth, who struggle with spacial awareness. I, for example, can learn a
route somewhere but find it hard to reverse the rules when finding my way
back. I can't conceptualise it as a map in my head, but rather have to
construct it as a list of instructions that I have to remember.
If I find that concept hard in real life, goodness knows how hard it will 
be
in a game where you don't physically have the landmarks there instead of 
as
sounds. Granted, I have some small mental difficulties that make it 
harder
for me than maybe other blind people, but I don't like to get into that 
any

more since I used to be ridiculed a lot for it. I'm not a loony though,
trust me. *Grin*
Regards,
Damien.



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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Ken the Crazy
I play Mortal Kombat sometimes.  It's all mono though, so I don't know where 
I am in relation to my opponent.  If it had stereo sound and I could figure 
out a way to know which player I was, then I would probably get in trouble 
with my wife for playing it too frequently.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 6:17 AM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


I don't mean any kind of complicated RPG. I mean a 2d fighting game, a 
Street Fighter type game. No complicated walking or picking up weapons, 
just a typical fighting game with a decent selection of characters, good 
amount of moves per character and a solid combo system. No audio cues 
during fights, so basically a mainstream game, with talking menus. Would 
people play that? Again, if so, why, and if not, why not?


At 11:02 PM 07/02/2011, you wrote:

hmmm
If someone made a game with the narated options, maybe a few cues and 
such, I don't know made it like the audio games for the blind are today, 
but was able to have things so we could play it I'd probably get it.

I am not sure what else would need to be done to make it accessible.
Right now with the fact we are behind it would have to be simplified loads 
so the blind in general could play it though I have not seen the new mota 
g3d port in 3d mode.
I guess as long as we had target things, etc or whatever if we needed to 
walk round we would be ok.

I am actually not sure how to answer the question.
If the char had an inventory that and the menus would have to be 
accessible.
Item pickups and their uses I guess, cues for bits and pieces not sure 
what would have to be done if not allready.

THere would have to be a pause feature, that would have to be a must.
There would have to be a way to turn down the music as we would have to 
listen.
And sounds well no mono sounds to be positioned, since its all 3d 
directions these days.
HOwever right now we are at the crossroads from the simple games that only 
the poor blind can play with crappy bad software like  vb6 and autoit to 
the new systems which are not fully active yet.

From a user point I'd be happy to buy it if it didn't cost to much.
If it was for the pc it would have to have keyboard control though.
I know everyone with a joystick will jump down my throat but the reality 
is I don't have the space for a stick.
The blind have traditionally used the keyboard and only now are moving 
away from that.

At 02:17 p.m. 8/02/2011, you wrote:
I want to put out a question to everyone here... and see how much of a 
discussion I can spark. If someone were to make a fully-fledged fighting 
game, exactly like Street fighter, no audio changes except for narated 
options, would people play it?



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Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Thomas Ward
Hi Allison and all,

Let me clarify something I think has been forgotten over the last
couple of years. Back when the Audyssey magazine and list began in the
1990's the intent was to discuss games that were accessible through
accident or design. Of course, at the time there were very few
specific audio games, but plenty of mainstream games, such as text
adventures, that were perfectly accessible. This mandate still holds
true. Just because Street fighter is difficult to learn and play from
a blind gamers point of view doesn't mean it isn't accessible. It just
takes more work and practice than something like Super Liam that was
specifically designed to be played by a totally blind gamer. So there
is no need for a separate list.

HTH


On 2/7/11, Allison Mervis alliso...@gmail.com wrote:
 Yes, please, for the love of God, create a separate list to discuss
 mainstream gaming. I respect all of you who are into it, but for those of us
 who aren't, it creates quite a bit more mail through which we must wade.
 Allison

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Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Thomas Ward
Hi Clement,

Clement wrote:

Tom I hope you don't mind me using you as an example...
and hopefully I get a response from this that isn't negative... but it surprised
me to hear that you were planing to get MVC 3. The XBOX360 didn't surprise me, I
figured you'd get it for more of them adventure games and the like...
but hearing
that you were going to pick up MVC 3 was a pleasant surprise.

My reply:

That's fine to use me as an example here. You are right part of my
decision to get the XBox 360 is there are a number of games that the
XBox has that interests me. Tomb Raider Guardian of Light for example.
The other is my wife is more interested in it than the Play Station so
it is something of a joint decision.

However, as for MVC 3 that's a personal decision. To tell the truth
I'm not a big fan of fighting games, but I am a fan of the characters
in the game. I have loved comic books for as long as I can remember
and any game that has Spiderman, Iron Man, Storm, etc in it is going
to definitely be on my wish list. It is this list of comic book heroes
and villains that makes or breaks the game for me personally and grabs
my interest. So while I wouldn't go out and buy just any fighting game
like MK 9 the fact that MVC has some of my favorite comic book
characters in it makes me more willing to spend the cash for it. It
gives me more of a personal insentive to try it and buy it. That is
all there is to it.

HTH

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[Audyssey] BopIt for the iPhone and iPod Touch

2011-02-08 Thread Raul A. Gallegos
I purchased this yesterday for $2.99 and it's really a fun game. It has 
all the classic BopIt things like BopIt, PullIt, TwistIt, ETC, but it 
also has some new ones like SqueezeIt and PokeIt.


Just thought I'd pass along how neat this game is. I've had to get mean 
with my 6 year old cause he wo't give me back my iPhone when he plays it 
for a while.


--
Raul A. Gallegos
Home page: http://www.RaulGallegos.com
Twitter: http://www.twitter.com/ragallegos

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Re: [Audyssey] BopIt for the iPhone and iPod Touch

2011-02-08 Thread Liam Erven
I play it on the way to and from work. It's a great time killer.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Raul A. Gallegos
Sent: Tuesday, February 08, 2011 9:40 AM
To: gamers@audyssey.org
Subject: [Audyssey] BopIt for the iPhone and iPod Touch

I purchased this yesterday for $2.99 and it's really a fun game. It has all
the classic BopIt things like BopIt, PullIt, TwistIt, ETC, but it also has
some new ones like SqueezeIt and PokeIt.

Just thought I'd pass along how neat this game is. I've had to get mean with
my 6 year old cause he wo't give me back my iPhone when he plays it for a
while.

--
Raul A. Gallegos
Home page: http://www.RaulGallegos.com
Twitter: http://www.twitter.com/ragallegos

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Re: [Audyssey] my frustrations with the blind gaming community

2011-02-08 Thread Charles Rivard
Keep in mind the name and purpose of this list.  In my opinion, it is to 
discuss gaming and games that are, as well as are not, designed for the 
blind, that blind people can play, however they accomplish it.  How they 
accomplish it is a major part of the discussions.  In my opinion, a separate 
list is not necessary.  Just use your delete key on topics you're not 
interested in.


---
Shepherds are the best beasts!
- Original Message - 
From: Allison Mervis alliso...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, February 07, 2011 9:22 PM
Subject: Re: [Audyssey] my frustrations with the blind gaming community



Yes, please, for the love of God, create a separate list to discuss
mainstream gaming. I respect all of you who are into it, but for those of 
us

who aren't, it creates quite a bit more mail through which we must wade.
Allison
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Monday, February 07, 2011 8:41 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] my frustrations with the blind gaming community

Problem is this. A lot of people have very limitted budgets, and so they
can't just plink 200 bucks down on a  console and a game with out some
garanteed assurance they are going to enjoy it.  And the fact is. Not
everyone likes fighting games, so if you don't like fighting games or 
rhythm

games, then you are pretty much out of luck. There's the ocasional sports
game that seems to work some what if you dumb down the AI, but you guys 
have
to be realistic.  As I've said before, we are a minority which is fine, 
but
do not berate people just because they don't like what you like.  Let me 
end
this post with something constructive. I highly suggest that someone 
creates

a list for mainstream VI gaming.  This may provide a more encouraging
environment for those who may have some interest in this kind of thing but
don't know where to get started.  I actually would be willing to reserect 
we

can play. But. And here's the but. I need help on it. For those who are
knew, We can play was a site dedicated to providing game info such as
screens, menus, and other pertanent information. Noone submitted anything,
and so it was not worth my time to run it. It has a list that goes with it
though, and this might be an excelent place for those who are interested 
in

mainstream gaming. What do yall think?





-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, February 07, 2011 4:49 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] my frustrations with the blind gaming community

So I decided to wait til everyone addressed their views before I jumped 
in.

Here goes..

Yohandy, while I feel the same frustration as you do though not quite to
that level, I do think that people will only be willing to go so far. I do
think, however, that most people here are a bit mistaken on how long it
takes to learn a mainstream game whether you're blind or not. Sighted 
people

take just as long as we do to familiarize themselves with the game, it's
just in different ways. As many people know, I am a huge, huge fighting 
game
enthusiast, with rock band as a close second. The thing with fighting 
games,

I find, is that there is so much replay value that isn't appreciated, by
blind or sighted folks alike. Any fighting game fan knows that there are
more than just combos to a fighting game. There's mind games, spacing,
bating, mix ups... so much to deal with, yet noone thinks about it. All
people play fighters for is the graphics and audio, and strategy and
gameplay at a deeper level is almost completely overlooked. These are the
same people who list anime-based games as fighting games, and those are 
more

considered brawlers and yes, there is a difference.
Anime-based games, though they appear to be complicated, are actually a 
lot

more basic than most fighting games. As an example, at Evo which is the
biggest fighting game tournament and convention held in the world, you 
will

never see something like Dragon Ball Z: Budokai.
Why? Because the controls are simple, and strategy is only minimally 
found.


Pressing buttons, hoping for magic.

This is not as bad as most people might think. Sighted people take just as
much time to learn combos, button sequences, etc that we take. There are
many games that won't let you do well by button mashing. Devil May cry, 
for

example, has always had something called the style meter. This depicts how
much style you finish off your opponent with, and you're rated 
accordingly.

So you can't just button mash your way through a crowd of enemies... what
options do you have?
Are you going to use your Sword to knock an enemy into the air and gun him
down? Or are you going to pick up an enemy through him into a crowd and
blast away? Fighting games especially need timing and precise reactions.


Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread dark
I'm afraid ken, at least in my case, the simple reason is that I don't have 
a packmate or braille display.


I'd love to play nethack if I could, but don't have the cash for the 
display.


I'm not sure how much this applies to other people, but certainly, the fact 
that something is free, or that it has been adapted wouldn't put me off.


Beware the grue!

Dark.
- Original Message - 
From: Ken the Crazy kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 2:09 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


I understand where you're coming from.  I put together a game pack form the 
Pac Mate a couple years ago that had Scrabble, Chess, Minesweeper, Nethack 
and a bunch of other stuff.  It took hours to make each game work.  I 
suppose my mistake was to say that the games were visual.  Well, they were 
visual, but with a Pac Mate you could play them just fine, because I had 
adapted them to work with Braille displays.  I got maybe three comments. 
Part of the deal I know is that that if you give something for free, it is 
lowly esteemed--such is it everywhere.  Put a hefty price tag on it and 
suddenly there's interest.
I also remember doing a recording for Wii Sports and using the Wii in 
general and the little feedback I got about that.  Believe me, I quite 
understand.
Also, when I put out Wrecking Ball there were few comments because the 
main input device is the mouse.  Also, I think Che had a hard time 
convincing people that the mouse would work.
Personally, I haven't listened to the Rock Band samples for a couple 
reasons.  First, my Wii broke and I haven't been able as yet to afford to 
get another, and then there's spending more to get Rock Band, so all that 
would happen if I did is that I'd get sore salivary glands from drooling 
in envy.  Also, I can only perceive music on my best days now--it sounds 
horrible most of the time.  As for the street fighter game, again I would 
have to get a console to play it on.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 1:12 PM
Subject: [Audyssey] my frustration with the blind gaming comunity.



Hey guys,
   Ok I'm gonna go ahead and say it. I find myself getting extremely 
frustrated with the blind gaming community. Why you ask? ok here goes. 
I'm sure you guys have noticed I've been putting up some rock band 
samples up. you've also noticed Clement has been putting up some street 
fighter IV samples and various other samples. So why is it that when we 
ask for feedback or comments on these samples we work hard to create, 
people simply either ignore us completely, or the same 3 or 4 people are 
the ones to always respond? well you know what I think the reason for 
that is? simply that the games we post about are mainstream games, not 
audio games. I've noticed that when a new audio game comes out, even if 
it's the most simplistic game in existence, everyone's all jumping to 
download it immediately and there are threads that span hundreds of 
messages on the subject. But when we post something having to do with 
console games, the thread dies in a matter of hours. I'm sure Clement has 
been feeling this frustration as well. it's been leaking through in his 
emails to the list even if he hasn't mentioned it outright. So my 
question is this: what must we do to get you guys interested in something 
other than topspeed 3, or any other audio game for that matter? don't you 
guys have that spark of curiosity to find out everything there is to find 
about video games? why is everyone ignoring these games outright? This 
community has hundreds of members, and only a very limited amount of 
people even talk about mainstream games. it's all audio games, audio 
games, and more audio games. there's so much more out there for you to 
find guys. how can you call yourself a gamer when you aren't even willing 
to download the files Clement and I put up to at least listen to what 
these games have to offer? Whenever I put up a rock band sample, I get 
like 4 or 5 downloads at most. however I rarely get any feedback. I think 
you guys are just shoving these files in your hard drives and don't even 
take a listen. if you do, then you have the curiosity of a robot. I don't 
know about Clement, but I'm not planning on putting anything else up. 
What's the point? no one seems to care what we have to say, or have any 
curiosity about console gaming. you guys just keep playing your audio 
games and keep your closed-minded mentality about game accessibility in 
general. If you think I'm taking things too far, consider this: remember 
when Clement and I had that little Street Fighter seminar? I finally 
thought that people finally had some interest in what 

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Charles Rivard
About a game like Guitar Hero, I ask:  Why pretend when you can do it for 
real?  I would rather plug my electric guitar into my amp, crank the volume 
up on my computer or stereo speakers, put in a CD or tape, and play along 
with my favorites, or work on learning a new one, or jam with other 
musicians than use something artificial.


---
Shepherds are the best beasts!
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 1:12 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


Yeah but here's the thing. how will you know if you can play it when you 
actually aren't even willing to try the game out? just because a sighted 
person tells you so? I had sighted people telling me oh you can't play 
rock band, so don't even bother purchasing it. you gotta see the colored 
games. well, I'm playing rock band. and to those asking how do I play it 
when I'm blind, I won't even bother answering that question, mainly 
because we've answered it plenty of times and it makes absolutely no 
difference. Isn't it quite obvious that video games have sound? do you 
guys somehow think that just cause it's called a video game this means 
that it's video exclusive and a totally muted gaming experience? *sigh*. 
someone mentioned they don't play rock band because they're musicians. all 
I gotta say to that is wow. I really hope you don't always have that 
outlook on life.




- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 1:36 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.



Hi Liam,
I totally agree. If I know there is a game out there that a blind person 
can play that may indeed be intended for sighted players, then I am 
willing to give it 100% concentration. Hell, I would even go out and buy 
the console it was designed for, just to play that game. But if you can't 
play it, because you need a degree of sight, then what is the point in 
wasting investments and time just to completely end up embarrassing 
yourself with it because you can't play properly like your sighted peers 
can? In my opinion that's just prejudice.

Regards,
Damien.





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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Charles Rivard
I usually comment on the games that I have an interest in.  As to mainstream 
gaming, a lot of them must be used on a gaming console, which I don't have 
the money to buy, and, if I could afford one, would the expense be justified 
if a very few games are those I would be interested in playing?  Then, there 
are games in which you must memorize so much because there aren't enough 
audio cues that I would be robotically performing remembered sequences 
rather than reacting to difficulties that would make the game fun.


I'm not at all interested in a Grand Theft Auto game, or in a street 
fighting game, or in a lot of what is being produced.  A good baseball game 
in which I perform the action rather than manage the team, a good bowling 
game in which I am the bowler, that I can tell which pins remain after each 
bowled ball, that will give the scores, that can be played by one or more 
players as individuals or teams, that requires skill rather than pure luck 
to succeed, I would be interested in.  I don't want to have to rely on any 
sighted assistance of any kind to play my games.  I don't want to spend 
hours memorizing menus and submenus before even getting to the desired 
result.  I want to just go through a user's guide, have that guide available 
as I work though the game, and get to actually playing and enjoying the game 
in under half an hour after getting the game.  If you know of several such 
games that can be played on one gaming console, let me know, and I'll 
consider it.  Until that time, I'll stay with games designed to be played 
without eyesight.


---
Shepherds are the best beasts!
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 12:12 PM
Subject: [Audyssey] my frustration with the blind gaming comunity.



Hey guys,
   Ok I'm gonna go ahead and say it. I find myself getting extremely 
frustrated with the blind gaming community. Why you ask? ok here goes. I'm 
sure you guys have noticed I've been putting up some rock band samples up. 
you've also noticed Clement has been putting up some street fighter IV 
samples and various other samples. So why is it that when we ask for 
feedback or comments on these samples we work hard to create, people 
simply either ignore us completely, or the same 3 or 4 people are the ones 
to always respond? well you know what I think the reason for that is? 
simply that the games we post about are mainstream games, not audio games. 
I've noticed that when a new audio game comes out, even if it's the most 
simplistic game in existence, everyone's all jumping to download it 
immediately and there are threads that span hundreds of messages on the 
subject. But when we post something having to do with console games, the 
thread dies in a matter of hours. I'm sure Clement has been feeling this 
frustration as well. it's been leaking through in his emails to the list 
even if he hasn't mentioned it outright. So my question is this: what must 
we do to get you guys interested in something other than topspeed 3, or 
any other audio game for that matter? don't you guys have that spark of 
curiosity to find out everything there is to find about video games? why 
is everyone ignoring these games outright? This community has hundreds of 
members, and only a very limited amount of people even talk about 
mainstream games. it's all audio games, audio games, and more audio games. 
there's so much more out there for you to find guys. how can you call 
yourself a gamer when you aren't even willing to download the files 
Clement and I put up to at least listen to what these games have to offer? 
Whenever I put up a rock band sample, I get like 4 or 5 downloads at most. 
however I rarely get any feedback. I think you guys are just shoving these 
files in your hard drives and don't even take a listen. if you do, then 
you have the curiosity of a robot. I don't know about Clement, but I'm not 
planning on putting anything else up. What's the point? no one seems to 
care what we have to say, or have any curiosity about console gaming. you 
guys just keep playing your audio games and keep your closed-minded 
mentality about game accessibility in general. If you think I'm taking 
things too far, consider this: remember when Clement and I had that little 
Street Fighter seminar? I finally thought that people finally had some 
interest in what we had to say and in the game and such. we got some 
really good questions, and over all had a really good time. but once that 
seminar ended, what do you think happened? That's right. absolutely 
nothing. people basically were like oh ok, that game had awesome sounds 
and music and such. ok back to playing some tank commander. at least, 
that's how I feel personally. it was fun as a spur of the moment thing. 
Now let me ask you this. how many of you, after listening to that seminar 
went over to gamestop and bought a copy of Street Fighter? or even 

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread shaun everiss

hmmm
If a mainstream did that I would probably try it at least.
Most audio games have cues for sertain events though with the g3d 
stuff with the usa mota thing you actually have to view things to see 
what it is and if you know it well it doesn't shift so.

At 04:16 p.m. 8/02/2011, you wrote:

I agree... we just aren't a big enough market.

But to settle this debate... let me ask everybody this. Whatever 
side of the argument you were on. If someone pulled a capcom and 
made a full-fledged, mainstream quality audio fighting game, with no 
additional audio except naration in the menus and character 
selection screens, would you play it? If so, why? If not, why not?



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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Bryan Peterson
I agree. Now if it was Uilleann Pipe Hero I'd bite since those that's an 
instrument that's fascinated me for years. But those things are fearfully 
expensive from what I've noticed.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 9:56 AM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


About a game like Guitar Hero, I ask:  Why pretend when you can do it for 
real?  I would rather plug my electric guitar into my amp, crank the 
volume up on my computer or stereo speakers, put in a CD or tape, and play 
along with my favorites, or work on learning a new one, or jam with other 
musicians than use something artificial.


---
Shepherds are the best beasts!
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 1:12 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


Yeah but here's the thing. how will you know if you can play it when you 
actually aren't even willing to try the game out? just because a sighted 
person tells you so? I had sighted people telling me oh you can't play 
rock band, so don't even bother purchasing it. you gotta see the colored 
games. well, I'm playing rock band. and to those asking how do I play it 
when I'm blind, I won't even bother answering that question, mainly 
because we've answered it plenty of times and it makes absolutely no 
difference. Isn't it quite obvious that video games have sound? do you 
guys somehow think that just cause it's called a video game this means 
that it's video exclusive and a totally muted gaming experience? *sigh*. 
someone mentioned they don't play rock band because they're musicians. 
all I gotta say to that is wow. I really hope you don't always have that 
outlook on life.




- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 1:36 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.



Hi Liam,
I totally agree. If I know there is a game out there that a blind person 
can play that may indeed be intended for sighted players, then I am 
willing to give it 100% concentration. Hell, I would even go out and buy 
the console it was designed for, just to play that game. But if you 
can't play it, because you need a degree of sight, then what is the 
point in wasting investments and time just to completely end up 
embarrassing yourself with it because you can't play properly like your 
sighted peers can? In my opinion that's just prejudice.

Regards,
Damien.





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Re: [Audyssey] BopIt for the iPhone and iPod Touch

2011-02-08 Thread Charles Rivard
Point out to your kid that the name of the phone is an I phone, not a you 
phone, so give! me! back! my! phone!  (grin)  I'm going to get an iPhone4 
soon, so thanks for the heads up.  I have a whole bunch of iPhone 
questions from the point of view of a totally blind user, but they wouldn't 
apply to this list.  But if anyone knows a source of games and applications 
that a blind person can use, I'd sure appreciate the source.  There are tons 
of apps available from the iTunes store, but how accessible are they? 
Suggestions on what will and won't work for a blind person will be 
appreciated.


---
Shepherds are the best beasts!
- Original Message - 
From: Raul A. Gallegos r...@asmodean.net

To: gamers@audyssey.org
Sent: Tuesday, February 08, 2011 9:39 AM
Subject: [Audyssey] BopIt for the iPhone and iPod Touch


I purchased this yesterday for $2.99 and it's really a fun game. It has all 
the classic BopIt things like BopIt, PullIt, TwistIt, ETC, but it also has 
some new ones like SqueezeIt and PokeIt.


Just thought I'd pass along how neat this game is. I've had to get mean 
with my 6 year old cause he wo't give me back my iPhone when he plays it 
for a while.


--
Raul A. Gallegos
Home page: http://www.RaulGallegos.com
Twitter: http://www.twitter.com/ragallegos

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Re: [Audyssey] BopIt for the iPhone and iPod Touch

2011-02-08 Thread Shiny protector

Actually, the new iPhones have new built in screen readers.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 5:40 PM
Subject: Re: [Audyssey] BopIt for the iPhone and iPod Touch


Point out to your kid that the name of the phone is an I phone, not a 
you phone, so give! me! back! my! phone!  (grin)  I'm going to get an 
iPhone4 soon, so thanks for the heads up.  I have a whole bunch of 
iPhone questions from the point of view of a totally blind user, but they 
wouldn't apply to this list.  But if anyone knows a source of games and 
applications that a blind person can use, I'd sure appreciate the source. 
There are tons of apps available from the iTunes store, but how accessible 
are they? Suggestions on what will and won't work for a blind person will 
be appreciated.


---
Shepherds are the best beasts!
- Original Message - 
From: Raul A. Gallegos r...@asmodean.net

To: gamers@audyssey.org
Sent: Tuesday, February 08, 2011 9:39 AM
Subject: [Audyssey] BopIt for the iPhone and iPod Touch


I purchased this yesterday for $2.99 and it's really a fun game. It has 
all the classic BopIt things like BopIt, PullIt, TwistIt, ETC, but it also 
has some new ones like SqueezeIt and PokeIt.


Just thought I'd pass along how neat this game is. I've had to get mean 
with my 6 year old cause he wo't give me back my iPhone when he plays it 
for a while.


--
Raul A. Gallegos
Home page: http://www.RaulGallegos.com
Twitter: http://www.twitter.com/ragallegos

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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Charles Rivard

I would not, due to a lack of interest in that kind of game.

---
Shepherds are the best beasts!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 5:17 AM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


I don't mean any kind of complicated RPG. I mean a 2d fighting game, a 
Street Fighter type game. No complicated walking or picking up weapons, 
just a typical fighting game with a decent selection of characters, good 
amount of moves per character and a solid combo system. No audio cues 
during fights, so basically a mainstream game, with talking menus. Would 
people play that? Again, if so, why, and if not, why not?


At 11:02 PM 07/02/2011, you wrote:

hmmm
If someone made a game with the narated options, maybe a few cues and 
such, I don't know made it like the audio games for the blind are today, 
but was able to have things so we could play it I'd probably get it.

I am not sure what else would need to be done to make it accessible.
Right now with the fact we are behind it would have to be simplified loads 
so the blind in general could play it though I have not seen the new mota 
g3d port in 3d mode.
I guess as long as we had target things, etc or whatever if we needed to 
walk round we would be ok.

I am actually not sure how to answer the question.
If the char had an inventory that and the menus would have to be 
accessible.
Item pickups and their uses I guess, cues for bits and pieces not sure 
what would have to be done if not allready.

THere would have to be a pause feature, that would have to be a must.
There would have to be a way to turn down the music as we would have to 
listen.
And sounds well no mono sounds to be positioned, since its all 3d 
directions these days.
HOwever right now we are at the crossroads from the simple games that only 
the poor blind can play with crappy bad software like  vb6 and autoit to 
the new systems which are not fully active yet.

From a user point I'd be happy to buy it if it didn't cost to much.
If it was for the pc it would have to have keyboard control though.
I know everyone with a joystick will jump down my throat but the reality 
is I don't have the space for a stick.
The blind have traditionally used the keyboard and only now are moving 
away from that.

At 02:17 p.m. 8/02/2011, you wrote:
I want to put out a question to everyone here... and see how much of a 
discussion I can spark. If someone were to make a fully-fledged fighting 
game, exactly like Street fighter, no audio changes except for narated 
options, would people play it?



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Re: [Audyssey] BopIt for the iPhone and iPod Touch

2011-02-08 Thread Orin
Hi Charles,

www.applevis.com is your friend as far as accessible apps go. An intire 
directory of them.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 8, 2011, at 12:40 PM, Charles Rivard wrote:

 Point out to your kid that the name of the phone is an I phone, not a you 
 phone, so give! me! back! my! phone!  (grin)  I'm going to get an iPhone4 
 soon, so thanks for the heads up.  I have a whole bunch of iPhone questions 
 from the point of view of a totally blind user, but they wouldn't apply to 
 this list.  But if anyone knows a source of games and applications that a 
 blind person can use, I'd sure appreciate the source.  There are tons of apps 
 available from the iTunes store, but how accessible are they? Suggestions on 
 what will and won't work for a blind person will be appreciated.
 
 ---
 Shepherds are the best beasts!
 - Original Message - From: Raul A. Gallegos r...@asmodean.net
 To: gamers@audyssey.org
 Sent: Tuesday, February 08, 2011 9:39 AM
 Subject: [Audyssey] BopIt for the iPhone and iPod Touch
 
 
 I purchased this yesterday for $2.99 and it's really a fun game. It has all 
 the classic BopIt things like BopIt, PullIt, TwistIt, ETC, but it also has 
 some new ones like SqueezeIt and PokeIt.
 
 Just thought I'd pass along how neat this game is. I've had to get mean with 
 my 6 year old cause he wo't give me back my iPhone when he plays it for a 
 while.
 
 -- 
 Raul A. Gallegos
 Home page: http://www.RaulGallegos.com
 Twitter: http://www.twitter.com/ragallegos
 
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Re: [Audyssey] BopIt for the iPhone and iPod Touch

2011-02-08 Thread Karl Belanger
You can check out www.applevis.com for a database of accessible apps.
You can also email me off list with any IPhone questions you may have.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, February 08, 2011 12:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BopIt for the iPhone and iPod Touch

Point out to your kid that the name of the phone is an I phone, not a you
phone, so give! me! back! my! phone!  (grin)  I'm going to get an iPhone4
soon, so thanks for the heads up.  I have a whole bunch of iPhone
questions from the point of view of a totally blind user, but they wouldn't
apply to this list.  But if anyone knows a source of games and applications
that a blind person can use, I'd sure appreciate the source.  There are tons
of apps available from the iTunes store, but how accessible are they? 
Suggestions on what will and won't work for a blind person will be
appreciated.

---
Shepherds are the best beasts!
- Original Message -
From: Raul A. Gallegos r...@asmodean.net
To: gamers@audyssey.org
Sent: Tuesday, February 08, 2011 9:39 AM
Subject: [Audyssey] BopIt for the iPhone and iPod Touch


I purchased this yesterday for $2.99 and it's really a fun game. It has all

the classic BopIt things like BopIt, PullIt, TwistIt, ETC, but it also has 
some new ones like SqueezeIt and PokeIt.

 Just thought I'd pass along how neat this game is. I've had to get mean 
 with my 6 year old cause he wo't give me back my iPhone when he plays it 
 for a while.

 -- 
 Raul A. Gallegos
 Home page: http://www.RaulGallegos.com
 Twitter: http://www.twitter.com/ragallegos

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Re: [Audyssey] BopIt for the iPhone and iPod Touch

2011-02-08 Thread Raul A. Gallegos
Hi, in addition to the web sites posted on here already, I'd be willing 
to talk to you via phone, or off list via email on this if you like.


Take care.

On 2/8/2011 12:40 PM, Charles Rivard wrote:

Point out to your kid that the name of the phone is an I phone, not a
you phone, so give! me! back! my! phone! (grin) I'm going to get an
iPhone4 soon, so thanks for the heads up. I have a whole bunch of
iPhone questions from the point of view of a totally blind user, but
they wouldn't apply to this list. But if anyone knows a source of games
and applications that a blind person can use, I'd sure appreciate the
source. There are tons of apps available from the iTunes store, but how
accessible are they? Suggestions on what will and won't work for a blind
person will be appreciated.

---
Shepherds are the best beasts!
- Original Message - From: Raul A. Gallegos r...@asmodean.net
To: gamers@audyssey.org
Sent: Tuesday, February 08, 2011 9:39 AM
Subject: [Audyssey] BopIt for the iPhone and iPod Touch



I purchased this yesterday for $2.99 and it's really a fun game. It
has all the classic BopIt things like BopIt, PullIt, TwistIt, ETC, but
it also has some new ones like SqueezeIt and PokeIt.

Just thought I'd pass along how neat this game is. I've had to get
mean with my 6 year old cause he wo't give me back my iPhone when he
plays it for a while.

--
Raul A. Gallegos
Home page: http://www.RaulGallegos.com
Twitter: http://www.twitter.com/ragallegos

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--
Raul A. Gallegos
Home page: http://www.RaulGallegos.com
Twitter: http://www.twitter.com/ragallegos

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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Clement Chou
That, I will agree with. I only play it when I have friends around... 
it has no single-player appeal for me.


At 08:56 AM 08/02/2011, you wrote:
About a game like Guitar Hero, I ask:  Why pretend when you can do 
it for real?  I would rather plug my electric guitar into my amp, 
crank the volume up on my computer or stereo speakers, put in a CD 
or tape, and play along with my favorites, or work on learning a new 
one, or jam with other musicians than use something artificial.


---
Shepherds are the best beasts!
- Original Message - From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 1:12 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


Yeah but here's the thing. how will you know if you can play it 
when you actually aren't even willing to try the game out? just 
because a sighted person tells you so? I had sighted people telling 
me oh you can't play rock band, so don't even bother purchasing it. 
you gotta see the colored games. well, I'm playing rock band. and 
to those asking how do I play it when I'm blind, I won't even 
bother answering that question, mainly because we've answered it 
plenty of times and it makes absolutely no difference. Isn't it 
quite obvious that video games have sound? do you guys somehow 
think that just cause it's called a video game this means that it's 
video exclusive and a totally muted gaming experience? *sigh*. 
someone mentioned they don't play rock band because they're 
musicians. all I gotta say to that is wow. I really hope you don't 
always have that outlook on life.




- Original Message - From: Damien Pendleton 
dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 1:36 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.



Hi Liam,
I totally agree. If I know there is a game out there that a blind 
person can play that may indeed be intended for sighted players, 
then I am willing to give it 100% concentration. Hell, I would 
even go out and buy the console it was designed for, just to play 
that game. But if you can't play it, because you need a degree of 
sight, then what is the point in wasting investments and time just 
to completely end up embarrassing yourself with it because you 
can't play properly like your sighted peers can? In my opinion 
that's just prejudice.

Regards,
Damien.




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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Clement Chou
True enough. The reason I'm asking is whether narated menu options 
would change the mind of those who wanted to play fighters, but 
didn't want to spend time learning menus and such. And it would be 
something good for people who enjoyed games with strategy to them, as 
well as needing good reflexes and timing is all.



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Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Thomas Ward
Hi Dark,

All I can say is we will see. Part of the problem is here that the
game isn't completed. Oh, I have notes illistrating my ideas for
various aspects of each game level they aren't set in stone, and are
subject to change in development. I'm kind of like a writer who just
writes not knowing how chapter 20 will end until he actually writes
it. He has maybe two or three ideas how to end it, but has not decided
which to do until the last couple of pages of the chapter. Same thing
applies here in my games. I have various ideas, but nothing will be
concrete until I actually sit down and write it.

So in order to reserve certain weapons for certain levels requires
balancing the game out throughout the entire game from start to
finish. Level 1 is suppose to be the easy level so has no real sense
of what level 10 will be like. I'm going to be messing with hitpoints
and things like that to balance everything out so there is a bit of
progressive transition from easy to hard. At this point I don't know
what will be needed for what exactly.

Cheers!


On 2/7/11, dark d...@xgam.org wrote:
 Hi Tom.

 The weapons business related to difficulty levels is true, however it seems
 rather a shame to miss the chance of discovering weapons simply for this
 reason.

 how about keeping unlockable weapons, but changing the weapons angela starts
 with on different difficulty levels with respect to the monsters.

 Say, on advanced and expert Angela starts with the shot gun in addition to
 the pistol (afterall, it's not unreasonable to imagine her taking this with
 her).

 This stil! allows you to discover different weapons later on.

 Alternatively, you could have upgrades to the normal weapons show up on
 later levels,  eg, a crossbow instead of the bow and arrow, or a
 bazooker instead of the shot gun, which replace the initial weapon.

 Though personally I rather like the idea of keeping weapons until later and
 forcing you to make maximum use out of the weapons you find.

 Beware the grue!

 Dark.


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Re: [Audyssey] ADRIFT 3.90 or 4.00, Which Is Better?

2011-02-08 Thread Thomas Ward
Hi Raul,

Now, that you mention it I've seen that type of thing happening. I
wasn't aware why that was happening, but thanks to your insight I
guess it is difference between legacy 3.x Adrift games and 4.x based
games. Personally, I like 4.0 better myself.

On 2/7/11, Raul A. Gallegos r...@asmodean.net wrote:
 Tom, this is correct. However the thing to keep in mind is that if you
 play a 3.9 game from Adrift 4.0 or from Scare, the game is actually
 converted to a 4.0 game and this means that it may not function exactly
 the right way. An example of a major difference is the and command. In
 adrift, you could have tasks such as climb the tree and the fence, but
 in Adrift 4.0, this type of and command is not possible because it tries
 to manipulate objects together. Since you can't climb the tree and the
 fence at the same time, then the command fails. This is a bad example,
 but only one I could think of right now.

 I personally like 4.0 better than 3.9, but for those few 3.9 games I
 play on occasion, I just use the 3.9 game runner.

 Many thanks.

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Re: [Audyssey] ADRIFT 3.90 or 4.00, Which Is Better?

2011-02-08 Thread Tommy

Where can I get legacy 3?

Tommy


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 1:43 PM
Subject: Re: [Audyssey] ADRIFT 3.90 or 4.00, Which Is Better?



Hi Raul,

Now, that you mention it I've seen that type of thing happening. I
wasn't aware why that was happening, but thanks to your insight I
guess it is difference between legacy 3.x Adrift games and 4.x based
games. Personally, I like 4.0 better myself.

On 2/7/11, Raul A. Gallegos r...@asmodean.net wrote:

Tom, this is correct. However the thing to keep in mind is that if you
play a 3.9 game from Adrift 4.0 or from Scare, the game is actually
converted to a 4.0 game and this means that it may not function exactly
the right way. An example of a major difference is the and command. In
adrift, you could have tasks such as climb the tree and the fence, but
in Adrift 4.0, this type of and command is not possible because it tries
to manipulate objects together. Since you can't climb the tree and the
fence at the same time, then the command fails. This is a bad example,
but only one I could think of right now.

I personally like 4.0 better than 3.9, but for those few 3.9 games I
play on occasion, I just use the 3.9 game runner.

Many thanks.


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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Frost
On Mon, Feb 07, 2011 at 01:12:47PM -0500, Yohandy wrote:
 I'm sure you guys have noticed I've been putting up some rock band 
 samples up. you've also noticed Clement has been putting up some 
 street fighter IV samples and various other samples. So why is it that 
 when we ask for feedback or comments on these samples we work hard to 
 create, people simply either ignore us completely, or the same 3 or 4 
 people are the ones to always respond?

I for one, wouldn't respond because of the following:

1: I don't have the game.

2: I am not interested in the particular game.

3: Someone else has already talked about it before me.

4: I simply have nothing to add.

5: I might be interested in hurrying up and getting past the other 2000 
friggin messages posted to the list today, so I can accomplish something 
else today, besides answering posts from this mailing list.

HTH,

Michael

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  Postings Copyrighted 2010-2011 by: Michael Ferranti

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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Frost
On Mon, Feb 07, 2011 at 02:12:53PM -0500, Yohandy wrote:
 Yeah but here's the thing. how will you know if you can play it when
 you actually aren't even willing to try the game out?

Hey, sometimes I just don't like being friggin reminded of what 
I lost, okay?  Unless the game has been written to take my handicap into 
account, why should I take the game developer into account with my 
money?  Sometimes fair is fair, and I refuse to go along behind the 
sighted community, sweeping up their messes with my broom.  Not unless I 
absolutely have to.  It's not my job, cleaning up after other people's 
thoughtless actions.

Michael

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[Audyssey] mac games

2011-02-08 Thread michael barnes

Hey, does anyone know of any websites that give accessible games for the mac?
I just got mac yesterday and I would like to get some games for the 
blind on it.

thandks

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[Audyssey] bopit for iphone

2011-02-08 Thread michael barnes

Hey, is the bopit game fully accessible for the blind?
Is the company that put this game out E.A. sports?
Before I get this game I would like to know things so I don't waste my money.

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Re: [Audyssey] my frustration with the blind gaming community.

2011-02-08 Thread Christopher Bartlett
Can you please define accessible as you use it here?  Does it mean that a
person with no vision can play these games on an equal and independent
footing with a sighted person?  How much additional effort, to refer to
Dark's interesting point is required?  Is every game function usable, even
if it does require additional effort?



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Orin
Sent: Monday, February 07, 2011 2:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] my frustration with the blind gaming community.

Hi,

The recent MK games starting with Mortal Kombat VS. DC Universe stories are
accessible. Blazblue's story is playable, and so will the new Mortal Kombat
and marvel VS. Capcom 3. So yes, fighting games are starting to have nice
stories. Only one that doesn't have one yet is Street Fighter I think.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 7, 2011, at 2:04 PM, dark wrote:

 I agree with your points Chris, but In fairness I will point out that most
beat em ups have both an amazingly complex plot, and require far more than
simple pressing of rythm actions in time, not to mention some fantastic
atmospheric battles.
 
 this is why I myself have played beat em ups for many years (ever sinse
the first releases of Mortal Kombat 1 and street fighter 2, both of which I
played in the arcades), not really in order simply to do matches, but only
for the battles, story and atmosphere of the game.
 
 Indeed I frequently tried to complete the game on all characters just for
the experience.
 
 That is why those beat em ups with inaccessible story mode like the later
mk games interest me far less.
 
 Were there sufficient quantities of games I would find accessible on say a
ps3 or xbox, I'd certainly buy one and play games such as street fighter and
blazblu myself.
 
 Beware the grue!
 
 Dark. 
 
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Re: [Audyssey] timed locks

2011-02-08 Thread Thomas Ward
Hi Dark,

Smile. Weather you love or hate fan fiction really wasn't my point. My
basic point was that I never got excited or caught up in all the hype
and fanfare the books and movies have generated. Yeah, I've read the
books, I liked them, but they weren't something I'd go to extreme
lengths to read. Let me explain that a bit.

Back in 2007, I think it was, the night before Deathly Hallows was to
be released my wife and I were watching the 11:00 news and the news
covered a story about people sleeping in there cars or litterally
setting up camp sights right in front of the stores'  entrences all
just to be among the first customers to go in in buy Deathly Hallows.
My wife and I both thought the people were a bit insane. What on earth
could compell hundreds or perhaps thousands of people to stay up all
night, have an all night vidual in front of a store, just to buy a
book. It is not exactly rational behavior. If you look at it
rationally if they gave it a week or so they could walk into any
store, buy it, and not have to deal with everyone trying to climb over
everyone else to get that book. Yet those people acted like it was the
next best thing to the second coming.

Then, I have this friend who reads those books at least once a month.
No kidding I might call him up, ask him what he is doing, and he'll
tell me he is rereading this or that Harry Potter book. I once asked
him if he ever got tired of reading them. His answer was something to
the effect they were the greatest books ever written. I disagree with
him on that mainly because I am a huge reader and have read a lot of
books. I've read books on history, the classics, science fiction,
murder mysteries, romances, etc and I walk away with a lot of
enjoyment from most books I read. For someone to say Harry Potter is
the greatest thing ever written is in a sense saying everything else
is second-class, and that's certainly not true at all. Bram Stoker's
Dracula and Margaret Mitchel's Gone With the Wind have been rated as
some of the greatest books of all time by readers and cridics. I have
read them myself, and deeply enjoyed the authors' works. Daniel Steel
writes some extremely compelling books I simply can not put down once
the story really comes together. Nora Roberts is another author who
writes some extremely good books. I could name lots mor authors I have
enjoyed far more than Harry Potter.Even so I'm not going to camp
outside the store just to get their next book in hard cover.





To get back to the point I like the books, but they are to me just
books. Nothing more and nothing less. However, I've observed that some
people go to extremes. They act like Harry Potter is the greatest
thing that ever was written, ever will be written, and it is almost
become a religion for them. You know what I mean?

Cheers!


On 2/7/11, dark d...@xgam.org wrote:
 Actually tom, even though I am! probably a reasonably big harry potter fan,
 I avoid fan fiction like the plague sinse the vast majority of it is dire!

 Beware the grue!

 Dark.

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Re: [Audyssey] question about drawing things for games.

2011-02-08 Thread Thomas Ward
Hi Hayden,

Correct. The Genesis 3D Engine is basically just a Windows library I
wrote to wrap things like DirectX, the Windows API, as well as other
things in order to basically include it in a game project and go.
Since it is a library all I need to do is reference the library and
classes I needed and I have quick and easy access to all kinds of
things like audio, input, networking, 3d calculations, Sapi speech,
whatever I need. This saves me months, perhaps years of work, writing
and rewriting the same basic code to build a game core.

In addition, to the basics mentioned above I have created dozens of
template classes for creating common game objects such as enemies,
traps, player characters, etc that can be easily expanded using class
inheritance. However, the classes themselves are fairly eextensive
meaning that most of the classes can be used as is without any
modification or extention. This too speads up game development because
I have a growing collection of object classes to use.

Cheers!


On 2/5/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 Um...G3D is basically a wrapper for the lower level programming such as
 sounds,  networking, etc. I  do not recall that G3D itself is actually a
 level editor, although Thomas please correct me if I'm wrong.

 Best Regards,
 Hayden

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Re: [Audyssey] timed locks

2011-02-08 Thread Ken the Crazy

Hey all,
My brother-in-law is that way.  He never used to read until I introduced him 
to the Wheel of Time series.  Now, he reads the same 13 books over and over 
and over and over again.  There's probably a psychological term for 
this--for when a fantasy world becomes as real or more real than the actual 
world.  Oh yeah!  It's called insanity!  Anyway, it's like when trekies 
imitate Spock so long that they outspock him.
Anyway, I would love to see a good game based on Wheel of Time.  I wish I 
knew the first thing about C and how to compile it for the PM because I 
could do some serious mods to NetHack and make it a lot like that series.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 5:05 PM
Subject: Re: [Audyssey] timed locks



Hi Dark,

Smile. Weather you love or hate fan fiction really wasn't my point. My
basic point was that I never got excited or caught up in all the hype
and fanfare the books and movies have generated. Yeah, I've read the
books, I liked them, but they weren't something I'd go to extreme
lengths to read. Let me explain that a bit.

Back in 2007, I think it was, the night before Deathly Hallows was to
be released my wife and I were watching the 11:00 news and the news
covered a story about people sleeping in there cars or litterally
setting up camp sights right in front of the stores'  entrences all
just to be among the first customers to go in in buy Deathly Hallows.
My wife and I both thought the people were a bit insane. What on earth
could compell hundreds or perhaps thousands of people to stay up all
night, have an all night vidual in front of a store, just to buy a
book. It is not exactly rational behavior. If you look at it
rationally if they gave it a week or so they could walk into any
store, buy it, and not have to deal with everyone trying to climb over
everyone else to get that book. Yet those people acted like it was the
next best thing to the second coming.

Then, I have this friend who reads those books at least once a month.
No kidding I might call him up, ask him what he is doing, and he'll
tell me he is rereading this or that Harry Potter book. I once asked
him if he ever got tired of reading them. His answer was something to
the effect they were the greatest books ever written. I disagree with
him on that mainly because I am a huge reader and have read a lot of
books. I've read books on history, the classics, science fiction,
murder mysteries, romances, etc and I walk away with a lot of
enjoyment from most books I read. For someone to say Harry Potter is
the greatest thing ever written is in a sense saying everything else
is second-class, and that's certainly not true at all. Bram Stoker's
Dracula and Margaret Mitchel's Gone With the Wind have been rated as
some of the greatest books of all time by readers and cridics. I have
read them myself, and deeply enjoyed the authors' works. Daniel Steel
writes some extremely compelling books I simply can not put down once
the story really comes together. Nora Roberts is another author who
writes some extremely good books. I could name lots mor authors I have
enjoyed far more than Harry Potter.Even so I'm not going to camp
outside the store just to get their next book in hard cover.





To get back to the point I like the books, but they are to me just
books. Nothing more and nothing less. However, I've observed that some
people go to extremes. They act like Harry Potter is the greatest
thing that ever was written, ever will be written, and it is almost
become a religion for them. You know what I mean?

Cheers!


On 2/7/11, dark d...@xgam.org wrote:
Actually tom, even though I am! probably a reasonably big harry potter 
fan,
I avoid fan fiction like the plague sinse the vast majority of it is 
dire!


Beware the grue!

Dark.


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[Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-08 Thread Christopher Bartlett
Ok, I would like to understand something.  I have heard that there is a lot
of complexity in the fighting games, planning strategies and the like.  I
accept that this is true.

 

Now, I have no vision.  Strategy planning involves reacting not only to my
opponent, but to the environment, my current life level and weapon load
(where appropriate) my opponent's condition, and any time-based factors.
So, how, as I said with no vision, do I get this input in order to make the
tactical decisions that make the games worth playing?  Is there enough
information conveyed by sound to provide me with this state vector?

 

You see, this isn't a matter of being unwilling to put in effort, or
memorize a bunch of menu sequences.  I figured out how to play Anacreon, a
complex space conquest game with a lot of things that defeat screen readers
without a hell of a lot of effort, because the information was in fact there
if one expended the effort.  As Anacreon was a turn-based game, I could take
the time to find it, incorporate it into my understanding of the game state
and make the complex decisions about production, fleet deployment and even
battle tactics that the game required.  The game rewarded me with exactly
the experience a sighted player would have, though I had to put literally
tens of hours in just to figure out the interface, let alone the game
strategy.

 

I'm unconvinced that I would ever get that level of feedback, even with
substantial effort from a mainstream game of any sort.  Without that
feedback, I am at best operating at a severe disadvantage.  Perhaps there
are patterns that could bring me victory, there are patterns in say, Tank
commander that lead to a successful conquest of the levels, but the fact is
that I could learn those patterns by trial and error with full game
feedback, rather than simply trying something, learning it didn't work and
trying something else.  I can diagnose *why* something didn't work.

 

So, if I am wrong about that, then I may be interested in exploring some
more mainstream gaming options.  But frankly, it's a very high bar, and one
I have no interest in compromising about.  Life is too short to play a game
at a disadvantage, no matter how wonderful the game might be.  Or at least
that is my priority.

 

Chris Bartlett

 

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Re: [Audyssey] timed locks

2011-02-08 Thread Bryan Peterson
Folks were doing the same sort of stuff in the months leading up to the 
first Star Wars prequel as I recall.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 3:05 PM
Subject: Re: [Audyssey] timed locks



Hi Dark,

Smile. Weather you love or hate fan fiction really wasn't my point. My
basic point was that I never got excited or caught up in all the hype
and fanfare the books and movies have generated. Yeah, I've read the
books, I liked them, but they weren't something I'd go to extreme
lengths to read. Let me explain that a bit.

Back in 2007, I think it was, the night before Deathly Hallows was to
be released my wife and I were watching the 11:00 news and the news
covered a story about people sleeping in there cars or litterally
setting up camp sights right in front of the stores'  entrences all
just to be among the first customers to go in in buy Deathly Hallows.
My wife and I both thought the people were a bit insane. What on earth
could compell hundreds or perhaps thousands of people to stay up all
night, have an all night vidual in front of a store, just to buy a
book. It is not exactly rational behavior. If you look at it
rationally if they gave it a week or so they could walk into any
store, buy it, and not have to deal with everyone trying to climb over
everyone else to get that book. Yet those people acted like it was the
next best thing to the second coming.

Then, I have this friend who reads those books at least once a month.
No kidding I might call him up, ask him what he is doing, and he'll
tell me he is rereading this or that Harry Potter book. I once asked
him if he ever got tired of reading them. His answer was something to
the effect they were the greatest books ever written. I disagree with
him on that mainly because I am a huge reader and have read a lot of
books. I've read books on history, the classics, science fiction,
murder mysteries, romances, etc and I walk away with a lot of
enjoyment from most books I read. For someone to say Harry Potter is
the greatest thing ever written is in a sense saying everything else
is second-class, and that's certainly not true at all. Bram Stoker's
Dracula and Margaret Mitchel's Gone With the Wind have been rated as
some of the greatest books of all time by readers and cridics. I have
read them myself, and deeply enjoyed the authors' works. Daniel Steel
writes some extremely compelling books I simply can not put down once
the story really comes together. Nora Roberts is another author who
writes some extremely good books. I could name lots mor authors I have
enjoyed far more than Harry Potter.Even so I'm not going to camp
outside the store just to get their next book in hard cover.





To get back to the point I like the books, but they are to me just
books. Nothing more and nothing less. However, I've observed that some
people go to extremes. They act like Harry Potter is the greatest
thing that ever was written, ever will be written, and it is almost
become a religion for them. You know what I mean?

Cheers!


On 2/7/11, dark d...@xgam.org wrote:
Actually tom, even though I am! probably a reasonably big harry potter 
fan,
I avoid fan fiction like the plague sinse the vast majority of it is 
dire!


Beware the grue!

Dark.


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Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread dark

Hi Tom.

That's fair enough, and indeed seems to be usual practice, in fact many 
games I've beta tested generally have a bunch of balance fixes as the last 
thing on the list once the basic engine is stable and most compatibility 
bugs are dealt with.


however, as you are obviously going into level developement and balancing 
now, can I please register a vote for unlockable weapons rather than just 
having them completely randomized.


As I said, it'd be really nice to have the player need to make full use of 
all the weapons at different points, rather than just going for the most 
powerful they have current amo for.


At the moment, if you pick up the sword on the first level, you'llo never 
use the dagger, and probably not the bow and arrows, ditto with some of the 
guns like the magnum vs shotgun.


however, if they are obtained more slowly, the player must become good with 
a range of things, and also will be far more glad when he/she finds 
something powerful later on.


Beware the grue!

Dark. 



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[Audyssey] Ten reasons why blind people play Mortal Kombat.

2011-02-08 Thread Phil Vlasak

Ten reasons why blind people play Mortal Kombat.
10. They like to try new games even if they are difficult.
9. All their friends and family are playing the game and they don't want to 
be left out.
8. They like to play with joy sticks, and don't care how many points they 
score.

7. They got no distractions because they don't see lights a flashin'.
6. Scoring zero points wins you a trophy.
5. They love the way their character screams when they lose.
4. At least they can beet their grandma in the game.
3. The game gives their fingers lots of exercise.
2. A blind boy did rack up the highest score in Pacman.
And the number 1 reason why blind people play Mortal Kombat,
They're just super blinks.



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Re: [Audyssey] Ten reasons why blind people play Mortal Kombat.

2011-02-08 Thread Thomas Ward
Hi Phil,

Lol! Again funny as usual. I love the one that says, at least they
can beat there grandma in the game. That's like the ultimate insult.


On 2/8/11, Phil Vlasak p...@pcsgames.net wrote:
 Ten reasons why blind people play Mortal Kombat.
 10. They like to try new games even if they are difficult.
 9. All their friends and family are playing the game and they don't want to
 be left out.
 8. They like to play with joy sticks, and don't care how many points they
 score.
 7. They got no distractions because they don't see lights a flashin'.
 6. Scoring zero points wins you a trophy.
 5. They love the way their character screams when they lose.
 4. At least they can beet their grandma in the game.
 3. The game gives their fingers lots of exercise.
  2. A blind boy did rack up the highest score in Pacman.
 And the number 1 reason why blind people play Mortal Kombat,
 They're just super blinks.



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Re: [Audyssey] my frustration with the blind gaming community.

2011-02-08 Thread Clement Chou
For fighting games, yes, that is the case. For some other games, not 
so. It depends on what style of game we talk about.


At 02:05 PM 08/02/2011, you wrote:

Can you please define accessible as you use it here?  Does it mean that a
person with no vision can play these games on an equal and independent
footing with a sighted person?  How much additional effort, to refer to
Dark's interesting point is required?  Is every game function usable, even
if it does require additional effort?





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Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Phil Vlasak

Hi Dark,
Thomas could balance the use of weapons by adjusting the strength it takes 
to swing them.
A sword should require more strength and thus could be used less than a 
dagger before your strength is drained.
Of course the fact that creatures can't pass through doors does give you an 
advantage in that you can back off and recharge your strength.

Hmm, maybe the creatures heal from your wounds if you do that?

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 6:07 PM
Subject: Re: [Audyssey] mota 17 thoughts



Hi Tom.

That's fair enough, and indeed seems to be usual practice, in fact many 
games I've beta tested generally have a bunch of balance fixes as the last 
thing on the list once the basic engine is stable and most compatibility 
bugs are dealt with.


however, as you are obviously going into level developement and balancing 
now, can I please register a vote for unlockable weapons rather than just 
having them completely randomized.


As I said, it'd be really nice to have the player need to make full use of 
all the weapons at different points, rather than just going for the most 
powerful they have current amo for.


At the moment, if you pick up the sword on the first level, you'llo never 
use the dagger, and probably not the bow and arrows, ditto with some of 
the guns like the magnum vs shotgun.


however, if they are obtained more slowly, the player must become good 
with a range of things, and also will be far more glad when he/she finds 
something powerful later on.



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Re: [Audyssey] timed locks

2011-02-08 Thread dark

Hi Tom.

Well I wouldn't class myself as perhaps that! extreme about Harry potter. 
About Dr. who and tolkien,  well maybe slightly more so, I do ware an 
engraved gold ring in 24 carrot gold with the words of the black speech of 
mordor engraved on it, and have had it long before the peter Jaxon films 
came out, which is probably fairly extreme! ;D.


Getting back to harry potter, I will say the books do have some personal 
significance for me as well. I was doing my degree right through the 
releases, and they were sort of a big deal at the time just through 
discussing them with friends, guessing the plots etc.


Also, it took the fifth so long to come out in audio as compared to the 
printed book, when the sixth and then seventh came out I got together with a 
very close friend of mine and she read the hole thing out loud over the 
space of one weekend per book.


i usually wouldn't ask this of someone, but she sort of insisted, and it was 
thus quite a special experience with her,  she's sort of like a sister 
to me.


I do also have the official dubledor's wand sitting on my shelf, though as I 
also have a hole bunch of mythic creature statues going from harpies and 
goblins to cerberus, a chess set from griece depicting alixander the great, 
an alabasta calving of an egyptian berrial mask I got in egypt, a piece of 
pyramid stone I picked up there, and a soapstone crocodile from zimbarbway, 
I suppose it's just another one of my weerd artifacts.


Yes! I freely admit my taste in decoration is extremely strange! (there are 
even daleks in my loo).


Beware the grue!

Dark. 



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Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread dark
Hmmm, I don't think you have strength in mota actually phil, not where 
weapons are concerned, if you mean health ie, being wounded causes you to 
stop being able to use a powerful weapon, this could prove more irritating 
than anything else especially with bosses who can only be killed with melee 
weapons, and thus would need some serious balancing I think.


Beware the Grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 11:24 PM
Subject: Re: [Audyssey] mota 17 thoughts



Hi Dark,
Thomas could balance the use of weapons by adjusting the strength it takes 
to swing them.
A sword should require more strength and thus could be used less than a 
dagger before your strength is drained.
Of course the fact that creatures can't pass through doors does give you 
an advantage in that you can back off and recharge your strength.

Hmm, maybe the creatures heal from your wounds if you do that?

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 6:07 PM
Subject: Re: [Audyssey] mota 17 thoughts



Hi Tom.

That's fair enough, and indeed seems to be usual practice, in fact many 
games I've beta tested generally have a bunch of balance fixes as the 
last thing on the list once the basic engine is stable and most 
compatibility bugs are dealt with.


however, as you are obviously going into level developement and balancing 
now, can I please register a vote for unlockable weapons rather than just 
having them completely randomized.


As I said, it'd be really nice to have the player need to make full use 
of all the weapons at different points, rather than just going for the 
most powerful they have current amo for.


At the moment, if you pick up the sword on the first level, you'llo never 
use the dagger, and probably not the bow and arrows, ditto with some of 
the guns like the magnum vs shotgun.


however, if they are obtained more slowly, the player must become good 
with a range of things, and also will be far more glad when he/she finds 
something powerful later on.



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Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-08 Thread Clement Chou
Well said, Christopher... and I hear what you are saying completely. 
I can explain it in some detail, but I'll answer more questions next 
week when I have a new game to show, so I can walk people through 
things as I explore for the first time.


In fighting games on this generation of consoles, there are sounds 
for everything. A punch sounds different than a kick, a block sounds 
different from a successful hit. Dashing has sounds, and so does 
jumping. There are sounds for when a character uses a special attack 
such as a projectile versus a straight hit, and using the sound of 
the projectile's launch and impact you can gage how far away from the 
screen you are or your opponent is. Since fighting games are rarely 
about reloading weapons, you can put that worry aside. The trick in a 
fighting game is to learn combos and moves, but that requires no more 
effort than any sighted person. If you seriously are interested in 
knowing more, feel free to write me offlist. I would be glad to help 
in any way I can... I wanted to keep this description short. But as I 
said, I'll do more showing with audio when I get my hands on Marvel 
Vs. Capcom 3 next week.


At 02:54 PM 08/02/2011, you wrote:

Ok, I would like to understand something.  I have heard that there is a lot
of complexity in the fighting games, planning strategies and the like.  I
accept that this is true.



Now, I have no vision.  Strategy planning involves reacting not only to my
opponent, but to the environment, my current life level and weapon load
(where appropriate) my opponent's condition, and any time-based factors.
So, how, as I said with no vision, do I get this input in order to make the
tactical decisions that make the games worth playing?  Is there enough
information conveyed by sound to provide me with this state vector?



You see, this isn't a matter of being unwilling to put in effort, or
memorize a bunch of menu sequences.  I figured out how to play Anacreon, a
complex space conquest game with a lot of things that defeat screen readers
without a hell of a lot of effort, because the information was in fact there
if one expended the effort.  As Anacreon was a turn-based game, I could take
the time to find it, incorporate it into my understanding of the game state
and make the complex decisions about production, fleet deployment and even
battle tactics that the game required.  The game rewarded me with exactly
the experience a sighted player would have, though I had to put literally
tens of hours in just to figure out the interface, let alone the game
strategy.



I'm unconvinced that I would ever get that level of feedback, even with
substantial effort from a mainstream game of any sort.  Without that
feedback, I am at best operating at a severe disadvantage.  Perhaps there
are patterns that could bring me victory, there are patterns in say, Tank
commander that lead to a successful conquest of the levels, but the fact is
that I could learn those patterns by trial and error with full game
feedback, rather than simply trying something, learning it didn't work and
trying something else.  I can diagnose *why* something didn't work.



So, if I am wrong about that, then I may be interested in exploring some
more mainstream gaming options.  But frankly, it's a very high bar, and one
I have no interest in compromising about.  Life is too short to play a game
at a disadvantage, no matter how wonderful the game might be.  Or at least
that is my priority.



Chris Bartlett



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Re: [Audyssey] Ten reasons why blind people play Mortal Kombat.

2011-02-08 Thread Clement Chou

Hahahaha. Good one Phil... that made my day. Thanks for that.

At 03:24 PM 08/02/2011, you wrote:

Hi Phil,

Lol! Again funny as usual. I love the one that says, at least they
can beat there grandma in the game. That's like the ultimate insult.


On 2/8/11, Phil Vlasak p...@pcsgames.net wrote:
 Ten reasons why blind people play Mortal Kombat.
 10. They like to try new games even if they are difficult.
 9. All their friends and family are playing the game and they don't want to
 be left out.
 8. They like to play with joy sticks, and don't care how many points they
 score.
 7. They got no distractions because they don't see lights a flashin'.
 6. Scoring zero points wins you a trophy.
 5. They love the way their character screams when they lose.
 4. At least they can beet their grandma in the game.
 3. The game gives their fingers lots of exercise.
  2. A blind boy did rack up the highest score in Pacman.
 And the number 1 reason why blind people play Mortal Kombat,
 They're just super blinks.



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Re: [Audyssey] timed locks

2011-02-08 Thread Thomas Ward
Hi Dark,

Oh, I don't think there is anything wrong with your collection. it is
actually quite unique. As it so happens I am a history and myth buff
myself and love statues of mythic creatures and monsters. Plus the
ocational historical treasure to. Truth be told if I hadn't lost my
sight before entering college I would have entered right into the
archeology field.

On 2/8/11, dark d...@xgam.org wrote:
 Hi Tom.

 Well I wouldn't class myself as perhaps that! extreme about Harry potter.
 About Dr. who and tolkien,  well maybe slightly more so, I do ware an
 engraved gold ring in 24 carrot gold with the words of the black speech of
 mordor engraved on it, and have had it long before the peter Jaxon films
 came out, which is probably fairly extreme! ;D.

 Getting back to harry potter, I will say the books do have some personal
 significance for me as well. I was doing my degree right through the
 releases, and they were sort of a big deal at the time just through
 discussing them with friends, guessing the plots etc.

 Also, it took the fifth so long to come out in audio as compared to the
 printed book, when the sixth and then seventh came out I got together with a
 very close friend of mine and she read the hole thing out loud over the
 space of one weekend per book.

 i usually wouldn't ask this of someone, but she sort of insisted, and it was
 thus quite a special experience with her,  she's sort of like a sister
 to me.

 I do also have the official dubledor's wand sitting on my shelf, though as I
 also have a hole bunch of mythic creature statues going from harpies and
 goblins to cerberus, a chess set from griece depicting alixander the great,
 an alabasta calving of an egyptian berrial mask I got in egypt, a piece of
 pyramid stone I picked up there, and a soapstone crocodile from zimbarbway,
 I suppose it's just another one of my weerd artifacts.

 Yes! I freely admit my taste in decoration is extremely strange! (there are
 even daleks in my loo).

 Beware the grue!

 Dark.


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Re: [Audyssey] timed locks

2011-02-08 Thread Thomas Ward
Hi Bryan,

Yeah, you are right. There were a few Star Wars nuts, and I do mean
nuts, doing all kinds of weird stuff when Phantom Menace was just
coming out in the theaters. Perhaps the most unusual case I can think
of was a couple who got maried as Darth Mahl and Queen Amidolla. Its
like, okay, don't you people think you are taking it a bit too far?

Thing is although I am a Star Wars fan I didn't go crazy over Phantom
Menace.  I waited until the book was available at the store, purchased
it, and went home and listened to it. I went to the theater to see it,
but I didn't go the first showing. I waited until the third or fourth
day and when I went the crouds had pretty much thinned out. I was not
crazy enough to try and see it the very first showing like the totally
insane. Grin.

The same deal with Harry Potter. Hey, I liked it, but I wasn't going
to kill myself to buy the book or show up at the first movie showing.
I know from experience it usually ends up with large crouds, a mob,
and most of them expecting to be first in line to see the thing. Who
really needs that?


On 2/8/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Folks were doing the same sort of stuff in the months leading up to the
 first Star Wars prequel as I recall.
 We are the Knights who say...Ni!

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Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Phil Vlasak

Hi Dark,
MOTA has a strength variable.
Current Strength: g
As you swing a weapon your strength decreases.
It also is reduced when swinging your fists.
I haven't calculated by how much and if there was a difference depending on 
the weapon used.


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 6:31 PM
Subject: Re: [Audyssey] mota 17 thoughts


Hmmm, I don't think you have strength in mota actually phil, not where 
weapons are concerned, if you mean health ie, being wounded causes you to 
stop being able to use a powerful weapon, this could prove more irritating 
than anything else especially with bosses who can only be killed with 
melee weapons, and thus would need some serious balancing I think.


Beware the Grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 11:24 PM
Subject: Re: [Audyssey] mota 17 thoughts



Hi Dark,
Thomas could balance the use of weapons by adjusting the strength it 
takes to swing them.
A sword should require more strength and thus could be used less than a 
dagger before your strength is drained.
Of course the fact that creatures can't pass through doors does give you 
an advantage in that you can back off and recharge your strength.

Hmm, maybe the creatures heal from your wounds if you do that?

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 6:07 PM
Subject: Re: [Audyssey] mota 17 thoughts



Hi Tom.

That's fair enough, and indeed seems to be usual practice, in fact many 
games I've beta tested generally have a bunch of balance fixes as the 
last thing on the list once the basic engine is stable and most 
compatibility bugs are dealt with.


however, as you are obviously going into level developement and 
balancing now, can I please register a vote for unlockable weapons 
rather than just having them completely randomized.


As I said, it'd be really nice to have the player need to make full use 
of all the weapons at different points, rather than just going for the 
most powerful they have current amo for.


At the moment, if you pick up the sword on the first level, you'llo 
never use the dagger, and probably not the bow and arrows, ditto with 
some of the guns like the magnum vs shotgun.


however, if they are obtained more slowly, the player must become good 
with a range of things, and also will be far more glad when he/she finds 
something powerful later on.



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-
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Version: 10.0.1204 / Virus Database: 1435/3430 - Release Date: 02/08/11




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Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Thomas Ward
Hi Phil,

Actually, the game already works this way. The sword uses more
strength than a dagger. I'm not quite sure of the units off the top of
my head, but I think a sword takes 5 units of strength and a dagger
uses only 1.  In that way a dagger is a better weapon if you are
conserving strength, but the sword is better for maximum hitpoint
value.

On 2/8/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Dark,
 Thomas could balance the use of weapons by adjusting the strength it takes
 to swing them.
 A sword should require more strength and thus could be used less than a
 dagger before your strength is drained.
 Of course the fact that creatures can't pass through doors does give you an
 advantage in that you can back off and recharge your strength.
 Hmm, maybe the creatures heal from your wounds if you do that?

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[Audyssey] awesome books was Re: timed locks

2011-02-08 Thread Yohandy
If you guys like horror, true horror, not monsters or aliens or anything 
like that, read The Girl Next door, by Jack Ketchum. I just finished it like 
a few days ago, and I don't think I'll ever forget it. that book was just... 
well I'm not telling. if you only read one book in your life, let it be 
that one lol. Not for the faint of heart. This is totally OT so I won't post 
on this any longer. Message me off list if you wish to discuss though!




- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 5:05 PM
Subject: Re: [Audyssey] timed locks



Hi Dark,

Smile. Weather you love or hate fan fiction really wasn't my point. My
basic point was that I never got excited or caught up in all the hype
and fanfare the books and movies have generated. Yeah, I've read the
books, I liked them, but they weren't something I'd go to extreme
lengths to read. Let me explain that a bit.

Back in 2007, I think it was, the night before Deathly Hallows was to
be released my wife and I were watching the 11:00 news and the news
covered a story about people sleeping in there cars or litterally
setting up camp sights right in front of the stores'  entrences all
just to be among the first customers to go in in buy Deathly Hallows.
My wife and I both thought the people were a bit insane. What on earth
could compell hundreds or perhaps thousands of people to stay up all
night, have an all night vidual in front of a store, just to buy a
book. It is not exactly rational behavior. If you look at it
rationally if they gave it a week or so they could walk into any
store, buy it, and not have to deal with everyone trying to climb over
everyone else to get that book. Yet those people acted like it was the
next best thing to the second coming.

Then, I have this friend who reads those books at least once a month.
No kidding I might call him up, ask him what he is doing, and he'll
tell me he is rereading this or that Harry Potter book. I once asked
him if he ever got tired of reading them. His answer was something to
the effect they were the greatest books ever written. I disagree with
him on that mainly because I am a huge reader and have read a lot of
books. I've read books on history, the classics, science fiction,
murder mysteries, romances, etc and I walk away with a lot of
enjoyment from most books I read. For someone to say Harry Potter is
the greatest thing ever written is in a sense saying everything else
is second-class, and that's certainly not true at all. Bram Stoker's
Dracula and Margaret Mitchel's Gone With the Wind have been rated as
some of the greatest books of all time by readers and cridics. I have
read them myself, and deeply enjoyed the authors' works. Daniel Steel
writes some extremely compelling books I simply can not put down once
the story really comes together. Nora Roberts is another author who
writes some extremely good books. I could name lots mor authors I have
enjoyed far more than Harry Potter.Even so I'm not going to camp
outside the store just to get their next book in hard cover.





To get back to the point I like the books, but they are to me just
books. Nothing more and nothing less. However, I've observed that some
people go to extremes. They act like Harry Potter is the greatest
thing that ever was written, ever will be written, and it is almost
become a religion for them. You know what I mean?

Cheers!


On 2/7/11, dark d...@xgam.org wrote:
Actually tom, even though I am! probably a reasonably big harry potter 
fan,
I avoid fan fiction like the plague sinse the vast majority of it is 
dire!


Beware the grue!

Dark.


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Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Thomas Ward
Hi Dark,

No, there is a specific strength stat in Mysteries of the Ancients. It
measures things like how many times you can swing a dagger, sword, use
a spear, as well as other things like punches, how long you can hang
from a rope, and lots of stuff. Believe it or not the game is very
stat based.

On 2/8/11, dark d...@xgam.org wrote:
 Hmmm, I don't think you have strength in mota actually phil, not where
 weapons are concerned, if you mean health ie, being wounded causes you to
 stop being able to use a powerful weapon, this could prove more irritating
 than anything else especially with bosses who can only be killed with melee
 weapons, and thus would need some serious balancing I think.

 Beware the Grue!

 Dark.

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[Audyssey] Star Wars

2011-02-08 Thread Phil Vlasak

Hi Thomas,
I think there are a few reasons to see a movie or read a book on the first 
day.

No one can spoil it for you.
And you won't be reading reviews of it before reading or seeing it.
When I sat down in the Ziegfeld theater in New York  for the first showing 
of Star Wars the first movie, I got goose bumps watching as the text 
scrolled off the screen and seeing than gigantic space ship flying over my 
head and flying off into the distance, and then being floored by the even 
larger space ship that was firing on it.
I had little to no expectations on what the movie was about except for the 
movie posters and adds in the paper.
I think it was of Luke standing in the middle holding a light saber, with 
little pictures of the other characters and the Millennium Falcon off in the 
corners.



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Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Thomas Ward
HI Dark,

Yeah, I see your point, but like I said let's get the game done first,
and work out all these other details of what goes where and weather it
should or should not be unlockable.

For example, in the new release, beta 18, I'm adding more items to the
game. Two of these is a bronze shield and a bronze brestplate.  These
obviously boost your stamina considerably and will help you survive
battles on higher difficulty levels. That said on level 1 they are a
bit of overkill as I took on the Lamia using both and slottered her
with no problem. So obviously, they will eventually have to be
reserved for levels where they will be most needed.

On 2/8/11, dark d...@xgam.org wrote:
 Hi Tom.

 That's fair enough, and indeed seems to be usual practice, in fact many
 games I've beta tested generally have a bunch of balance fixes as the last
 thing on the list once the basic engine is stable and most compatibility
 bugs are dealt with.

 however, as you are obviously going into level developement and balancing
 now, can I please register a vote for unlockable weapons rather than just
 having them completely randomized.

 As I said, it'd be really nice to have the player need to make full use of
 all the weapons at different points, rather than just going for the most
 powerful they have current amo for.

 At the moment, if you pick up the sword on the first level, you'llo never
 use the dagger, and probably not the bow and arrows, ditto with some of the
 guns like the magnum vs shotgun.

 however, if they are obtained more slowly, the player must become good with
 a range of things, and also will be far more glad when he/she finds
 something powerful later on.

 Beware the grue!

 Dark.


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Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Phil Vlasak

Hi Thomas,
If a sword can be used 20 times before your strength runs out and causes a 
maximum of 10 hit points per hit, then the maximum damage would be 200 hit 
points.
But if a dagger could be used 100 times and inflicted 4 hit points per hit, 
then the maximum damage could be 400 hit points.
In other words a sword dealing 20 points of damage in 2 shots would not be 
as effective as a dagger doing 10 shots of 40 points using the same amount 
of strength.

Of course those numbers do not match your actual mileage.
Just an example of how a dagger could be more effective than the sword.
Phil 



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Re: [Audyssey] Ten reasons why blind people play Mortal Kombat.

2011-02-08 Thread Ian McNamara
brilliant i like that it was really funny.

Ian McNamara

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Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Thomas Ward
Hi Phil,

Yeah, I know. That was basically my point.  The dagger doesn't do as
much damage per strike, but over all it has more strikes doing quite a
lot  of damage over all.  However, with the sword being enchanted it
has a special ability that multiplies the damage done to certain
monsters in the tomb making it the ultimate monster slaying weapon.


On 2/8/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 If a sword can be used 20 times before your strength runs out and causes a
 maximum of 10 hit points per hit, then the maximum damage would be 200 hit
 points.
 But if a dagger could be used 100 times and inflicted 4 hit points per hit,
 then the maximum damage could be 400 hit points.
 In other words a sword dealing 20 points of damage in 2 shots would not be
 as effective as a dagger doing 10 shots of 40 points using the same amount
 of strength.
 Of course those numbers do not match your actual mileage.
 Just an example of how a dagger could be more effective than the sword.
 Phil


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Re: [Audyssey] Ten reasons why blind people play Mortal Kombat.

2011-02-08 Thread Yohandy
Rofl. They started out great, then got more and more ridiculous as I read 
on. hahaha. nice one.


- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 6:13 PM
Subject: [Audyssey] Ten reasons why blind people play Mortal Kombat.



Ten reasons why blind people play Mortal Kombat.
10. They like to try new games even if they are difficult.
9. All their friends and family are playing the game and they don't want 
to be left out.
8. They like to play with joy sticks, and don't care how many points they 
score.

7. They got no distractions because they don't see lights a flashin'.
6. Scoring zero points wins you a trophy.
5. They love the way their character screams when they lose.
4. At least they can beet their grandma in the game.
3. The game gives their fingers lots of exercise.
2. A blind boy did rack up the highest score in Pacman.
And the number 1 reason why blind people play Mortal Kombat,
They're just super blinks.



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Re: [Audyssey] timed locks

2011-02-08 Thread dark
Well Tom, through some wangling on the part of my friend jay, I did end up 
at the first midnight showing of revenge of the syth, which was actually fun 
because! of the nuts.


I wouldn't have naturally gone at that time myself, but it was quite an 
experience being in a cinema with loads of people in costume. What was 
particularly great was when three people all in jedi robes whipped out light 
sabers and began a three way fight before the film started. Sadly the usher 
came and broke this up after a minute on health and safety grounds,  at 
which point the entire cinema (me included), gave the spoil sport darth 
usher a good chorus of the emperial march ;D.


That was actually rather fun, just for the atmosphere and experience, with 
people booing the baddies and cheering the goodies, even though I'm not 
really that much of a starwars nut myself.


Beware the grue!

Dark. 



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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Yohandy
I'd love for this to happen actually. I'd do it myself if I could program. 
people need some exposure to the types of mainstream games out there. I 
wonder if BGT could handle such a project? Clement, you know anything about 
programming? perhaps you could write one *grin*. I think if such a game was 
programmed, a lot of people would buy it.



- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 10:16 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.



I agree... we just aren't a big enough market.

But to settle this debate... let me ask everybody this. Whatever side of 
the argument you were on. If someone pulled a capcom and made a 
full-fledged, mainstream quality audio fighting game, with no additional 
audio except naration in the menus and character selection screens, would 
you play it? If so, why? If not, why not?



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Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread dark
Ah, didn't know that. Well it could be an interesting gameplay balancer, 
especially if you could level up for more strength, gain potions to 
temperarily increase your strength etc though this might be going a bit more 
rpg than Tom could wish.


Beware the grue#!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 11:43 PM
Subject: Re: [Audyssey] mota 17 thoughts



Hi Dark,
MOTA has a strength variable.
Current Strength: g
As you swing a weapon your strength decreases.
It also is reduced when swinging your fists.
I haven't calculated by how much and if there was a difference depending 
on the weapon used.


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 6:31 PM
Subject: Re: [Audyssey] mota 17 thoughts


Hmmm, I don't think you have strength in mota actually phil, not where 
weapons are concerned, if you mean health ie, being wounded causes you to 
stop being able to use a powerful weapon, this could prove more 
irritating than anything else especially with bosses who can only be 
killed with melee weapons, and thus would need some serious balancing I 
think.


Beware the Grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 11:24 PM
Subject: Re: [Audyssey] mota 17 thoughts



Hi Dark,
Thomas could balance the use of weapons by adjusting the strength it 
takes to swing them.
A sword should require more strength and thus could be used less than a 
dagger before your strength is drained.
Of course the fact that creatures can't pass through doors does give you 
an advantage in that you can back off and recharge your strength.

Hmm, maybe the creatures heal from your wounds if you do that?

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 6:07 PM
Subject: Re: [Audyssey] mota 17 thoughts



Hi Tom.

That's fair enough, and indeed seems to be usual practice, in fact many 
games I've beta tested generally have a bunch of balance fixes as the 
last thing on the list once the basic engine is stable and most 
compatibility bugs are dealt with.


however, as you are obviously going into level developement and 
balancing now, can I please register a vote for unlockable weapons 
rather than just having them completely randomized.


As I said, it'd be really nice to have the player need to make full use 
of all the weapons at different points, rather than just going for the 
most powerful they have current amo for.


At the moment, if you pick up the sword on the first level, you'llo 
never use the dagger, and probably not the bow and arrows, ditto with 
some of the guns like the magnum vs shotgun.


however, if they are obtained more slowly, the player must become good 
with a range of things, and also will be far more glad when he/she 
finds something powerful later on.



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-
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Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread dark
Oh, I understand the stats tom, I just wasn't aware on their precise effects 
or what the strength variable actually did.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 11:53 PM
Subject: Re: [Audyssey] mota 17 thoughts



Hi Dark,

No, there is a specific strength stat in Mysteries of the Ancients. It
measures things like how many times you can swing a dagger, sword, use
a spear, as well as other things like punches, how long you can hang
from a rope, and lots of stuff. Believe it or not the game is very
stat based.

On 2/8/11, dark d...@xgam.org wrote:

Hmmm, I don't think you have strength in mota actually phil, not where
weapons are concerned, if you mean health ie, being wounded causes you to
stop being able to use a powerful weapon, this could prove more 
irritating
than anything else especially with bosses who can only be killed with 
melee

weapons, and thus would need some serious balancing I think.

Beware the Grue!

Dark.


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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Clement Chou
Hilarious, amigo. lol. I know squat about programming... and a game 
like that would really, really definitely take years to write. 
Especially with one or two people.


At 04:25 PM 08/02/2011, you wrote:
I'd love for this to happen actually. I'd do it myself if I could 
program. people need some exposure to the types of mainstream games 
out there. I wonder if BGT could handle such a project? Clement, you 
know anything about programming? perhaps you could write one *grin*. 
I think if such a game was programmed, a lot of people would buy it.



- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 10:16 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.



I agree... we just aren't a big enough market.

But to settle this debate... let me ask everybody this. Whatever 
side of the argument you were on. If someone pulled a capcom and 
made a full-fledged, mainstream quality audio fighting game, with 
no additional audio except naration in the menus and character 
selection screens, would you play it? If so, why? If not, why not?



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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Yohandy
why play GTA, when you can actually steal cars and beat up people in real 
life? Why play Mortal kombat? might as well do real fatalities since that'll 
be way more realistic. oh and tank commander? c'mon, use a real tank! much 
more fun that way




- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 11:56 AM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


About a game like Guitar Hero, I ask:  Why pretend when you can do it for 
real?  I would rather plug my electric guitar into my amp, crank the 
volume up on my computer or stereo speakers, put in a CD or tape, and play 
along with my favorites, or work on learning a new one, or jam with other 
musicians than use something artificial.


---
Shepherds are the best beasts!
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 1:12 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


Yeah but here's the thing. how will you know if you can play it when you 
actually aren't even willing to try the game out? just because a sighted 
person tells you so? I had sighted people telling me oh you can't play 
rock band, so don't even bother purchasing it. you gotta see the colored 
games. well, I'm playing rock band. and to those asking how do I play it 
when I'm blind, I won't even bother answering that question, mainly 
because we've answered it plenty of times and it makes absolutely no 
difference. Isn't it quite obvious that video games have sound? do you 
guys somehow think that just cause it's called a video game this means 
that it's video exclusive and a totally muted gaming experience? *sigh*. 
someone mentioned they don't play rock band because they're musicians. 
all I gotta say to that is wow. I really hope you don't always have that 
outlook on life.




- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 1:36 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.



Hi Liam,
I totally agree. If I know there is a game out there that a blind person 
can play that may indeed be intended for sighted players, then I am 
willing to give it 100% concentration. Hell, I would even go out and buy 
the console it was designed for, just to play that game. But if you 
can't play it, because you need a degree of sight, then what is the 
point in wasting investments and time just to completely end up 
embarrassing yourself with it because you can't play properly like your 
sighted peers can? In my opinion that's just prejudice.

Regards,
Damien.





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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Clement Chou
Sorry Yohandi, but in terms of rhythm games, I'd have to agree with 
Charles. Especially being a musician, it's much more appealing to 
bust out my guitar, turn on the amp and just blast away. I can 
improvize without being penalized, even... action games are something 
completely different. Playing music in real life won't get you 
charged for crime.


At 04:38 PM 08/02/2011, you wrote:
why play GTA, when you can actually steal cars and beat up people in 
real life? Why play Mortal kombat? might as well do real fatalities 
since that'll be way more realistic. oh and tank commander? c'mon, 
use a real tank! much more fun that way




- Original Message - From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 11:56 AM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


About a game like Guitar Hero, I ask:  Why pretend when you can do 
it for real?  I would rather plug my electric guitar into my amp, 
crank the volume up on my computer or stereo speakers, put in a CD 
or tape, and play along with my favorites, or work on learning a 
new one, or jam with other musicians than use something artificial.


---
Shepherds are the best beasts!
- Original Message - From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 1:12 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


Yeah but here's the thing. how will you know if you can play it 
when you actually aren't even willing to try the game out? just 
because a sighted person tells you so? I had sighted people 
telling me oh you can't play rock band, so don't even bother 
purchasing it. you gotta see the colored games. well, I'm playing 
rock band. and to those asking how do I play it when I'm blind, I 
won't even bother answering that question, mainly because we've 
answered it plenty of times and it makes absolutely no difference. 
Isn't it quite obvious that video games have sound? do you guys 
somehow think that just cause it's called a video game this means 
that it's video exclusive and a totally muted gaming experience? 
*sigh*. someone mentioned they don't play rock band because 
they're musicians. all I gotta say to that is wow. I really hope 
you don't always have that outlook on life.




- Original Message - From: Damien Pendleton 
dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 1:36 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.



Hi Liam,
I totally agree. If I know there is a game out there that a blind 
person can play that may indeed be intended for sighted players, 
then I am willing to give it 100% concentration. Hell, I would 
even go out and buy the console it was designed for, just to play 
that game. But if you can't play it, because you need a degree of 
sight, then what is the point in wasting investments and time 
just to completely end up embarrassing yourself with it because 
you can't play properly like your sighted peers can? In my 
opinion that's just prejudice.

Regards,
Damien.




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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Yohandy
Ok, how about the pro mode feature? I'd say that's bridging the gap between 
a gamer and a musician quite well. Even if playing real instruments is more 
fun for you, what's wrong with also playing the game? There are plenty of 
drummers/guitarists etc that play Rock Band all the time. in fact, most 
people that can 100% the higher tier songs on expert without even trying are 
real musicians. There are also people that aren't musicians at all that come 
over and play rock band, and when they started they had no idea what a 
harmony was, their rhythm was completely off, and they were extremely 
terrible at the game. now some of them can point out harmonies when they 
hear one and can play on expert. so I think the game's definitely having 
some positive effects on people and calling it merely a game is a bit 
unfair.




- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 7:49 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


Sorry Yohandi, but in terms of rhythm games, I'd have to agree with 
Charles. Especially being a musician, it's much more appealing to bust out 
my guitar, turn on the amp and just blast away. I can improvize without 
being penalized, even... action games are something completely different. 
Playing music in real life won't get you charged for crime.


At 04:38 PM 08/02/2011, you wrote:
why play GTA, when you can actually steal cars and beat up people in real 
life? Why play Mortal kombat? might as well do real fatalities since 
that'll be way more realistic. oh and tank commander? c'mon, use a real 
tank! much more fun that way




- Original Message - From: Charles Rivard 
woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 11:56 AM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


About a game like Guitar Hero, I ask:  Why pretend when you can do it for 
real?  I would rather plug my electric guitar into my amp, crank the 
volume up on my computer or stereo speakers, put in a CD or tape, and 
play along with my favorites, or work on learning a new one, or jam with 
other musicians than use something artificial.


---
Shepherds are the best beasts!
- Original Message - From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 1:12 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


Yeah but here's the thing. how will you know if you can play it when you 
actually aren't even willing to try the game out? just because a sighted 
person tells you so? I had sighted people telling me oh you can't play 
rock band, so don't even bother purchasing it. you gotta see the colored 
games. well, I'm playing rock band. and to those asking how do I play it 
when I'm blind, I won't even bother answering that question, mainly 
because we've answered it plenty of times and it makes absolutely no 
difference. Isn't it quite obvious that video games have sound? do you 
guys somehow think that just cause it's called a video game this means 
that it's video exclusive and a totally muted gaming experience? *sigh*. 
someone mentioned they don't play rock band because they're musicians. 
all I gotta say to that is wow. I really hope you don't always have that 
outlook on life.




- Original Message - From: Damien Pendleton 
dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 1:36 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.



Hi Liam,
I totally agree. If I know there is a game out there that a blind 
person can play that may indeed be intended for sighted players, then I 
am willing to give it 100% concentration. Hell, I would even go out and 
buy the console it was designed for, just to play that game. But if you 
can't play it, because you need a degree of sight, then what is the 
point in wasting investments and time just to completely end up 
embarrassing yourself with it because you can't play properly like your 
sighted peers can? In my opinion that's just prejudice.

Regards,
Damien.




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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Clement Chou
Pro mode, maybe. But keep in mind that even with pro mode the feeling 
isn't the same. I don't deny what you said about the game being 
positive. But that wasn't the point of Charles's post. The general 
sentiment is, playing real guitar / drums is a lot more fun than rock 
band, and while I like both, I have to agree with him. I prefer my 
trusty LTD electric guitar.


At 05:03 PM 08/02/2011, you wrote:
Ok, how about the pro mode feature? I'd say that's bridging the gap 
between a gamer and a musician quite well. Even if playing real 
instruments is more fun for you, what's wrong with also playing the 
game? There are plenty of drummers/guitarists etc that play Rock 
Band all the time. in fact, most people that can 100% the higher 
tier songs on expert without even trying are real musicians. There 
are also people that aren't musicians at all that come over and play 
rock band, and when they started they had no idea what a harmony 
was, their rhythm was completely off, and they were extremely 
terrible at the game. now some of them can point out harmonies when 
they hear one and can play on expert. so I think the game's 
definitely having some positive effects on people and calling it 
merely a game is a bit unfair.




- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 7:49 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


Sorry Yohandi, but in terms of rhythm games, I'd have to agree with 
Charles. Especially being a musician, it's much more appealing to 
bust out my guitar, turn on the amp and just blast away. I can 
improvize without being penalized, even... action games are 
something completely different. Playing music in real life won't 
get you charged for crime.


At 04:38 PM 08/02/2011, you wrote:
why play GTA, when you can actually steal cars and beat up people 
in real life? Why play Mortal kombat? might as well do real 
fatalities since that'll be way more realistic. oh and tank 
commander? c'mon, use a real tank! much more fun that way




- Original Message - From: Charles Rivard 
woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 11:56 AM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


About a game like Guitar Hero, I ask:  Why pretend when you can 
do it for real?  I would rather plug my electric guitar into my 
amp, crank the volume up on my computer or stereo speakers, put 
in a CD or tape, and play along with my favorites, or work on 
learning a new one, or jam with other musicians than use something artificial.


---
Shepherds are the best beasts!
- Original Message - From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 1:12 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


Yeah but here's the thing. how will you know if you can play it 
when you actually aren't even willing to try the game out? just 
because a sighted person tells you so? I had sighted people 
telling me oh you can't play rock band, so don't even bother 
purchasing it. you gotta see the colored games. well, I'm 
playing rock band. and to those asking how do I play it when I'm 
blind, I won't even bother answering that question, mainly 
because we've answered it plenty of times and it makes 
absolutely no difference. Isn't it quite obvious that video 
games have sound? do you guys somehow think that just cause it's 
called a video game this means that it's video exclusive and a 
totally muted gaming experience? *sigh*. someone mentioned they 
don't play rock band because they're musicians. all I gotta say 
to that is wow. I really hope you don't always have that outlook on life.




- Original Message - From: Damien Pendleton 
dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 07, 2011 1:36 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.



Hi Liam,
I totally agree. If I know there is a game out there that a 
blind person can play that may indeed be intended for sighted 
players, then I am willing to give it 100% concentration. Hell, 
I would even go out and buy the console it was designed for, 
just to play that game. But if you can't play it, because you 
need a degree of sight, then what is the point in wasting 
investments and time just to completely end up embarrassing 
yourself with it because you can't play properly like your 
sighted peers can? In my opinion that's just prejudice.

Regards,
Damien.



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[Audyssey] playing mainstream games vs blindness specific ones

2011-02-08 Thread Raul A. Gallegos
It's interesting the 100 plus messages on this topic. Even though I'm 
totally blind, I'm not turned off by the idea of playing a mainstream 
game. It's not a given that a blind person can't fully enjoy a game 
designed for the sighted. Throwing out the examples of console games, 
let's take a simple game like, oh, umm, Bop-It. Whether you get this 
game as an app in your iPhone or iPod Touch, or whether you have the 
hand-held version, no where does it specifically say that's it's 
specifically for blind people. So those of you who say you don't like to 
be reminded about what you have lost or what you don't have, does that 
mean you wouldn't enjoy Bop-It just because it's not called Bop-It for 
the Blind?


Another example is Dominos. Again, the same question applies. There are 
many different Domino games one can play, and again, it's not called 
Dominos for the Blind. How about Connect 4? Checkers? Chess? Poker? 5000 
plus more card games? None of those are specifically for the blind.


Bottom line, and yes, I know this is just an opinion, and like bodily 
orifices, everyone has one, is that games are games. Pure and simple, 
nothing more, nothing less. If the game is playable by me personally, 
whether I have to modify it a little or memorize a sequence of things to 
do, then I'll play it.


Many thanks.
--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-08 Thread Clement Chou

Hi Raul,

This is exactly the attitude I think Yohandi and Orin would like to 
see on this list. I myself wouldn't mind seeing it, but I, like you, 
feel everyone is entitled to what they think. I can name all sorts of 
games that I play which are not designed specifically for the 
blind... all the cards, Chess, etc... but I have much the same view 
as you do. If I enjoy a game, I'll do whatever I can to milk as much 
enjoyment out of it as I possibly can. And the same applies for 
console games. On no game case or console box does it say blind 
people aren't allowed to use them or will get less out of them than 
any other average person. We haven't lost anything, in my opinion. If 
anything, we work our brains more by working strategies and 
memorizing things based off stuff other than just visual cues, but 
rather some mental calculations on our own part. 



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Re: [Audyssey] BopIt for the iPhone and iPod Touch

2011-02-08 Thread Darren Duff
What about a me phone? Whahahah! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, February 08, 2011 12:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BopIt for the iPhone and iPod Touch

Point out to your kid that the name of the phone is an I phone, not a you
phone, so give! me! back! my! phone!  (grin)  I'm going to get an iPhone4
soon, so thanks for the heads up.  I have a whole bunch of iPhone
questions from the point of view of a totally blind user, but they wouldn't
apply to this list.  But if anyone knows a source of games and applications
that a blind person can use, I'd sure appreciate the source.  There are tons
of apps available from the iTunes store, but how accessible are they? 
Suggestions on what will and won't work for a blind person will be
appreciated.

---
Shepherds are the best beasts!
- Original Message -
From: Raul A. Gallegos r...@asmodean.net
To: gamers@audyssey.org
Sent: Tuesday, February 08, 2011 9:39 AM
Subject: [Audyssey] BopIt for the iPhone and iPod Touch


I purchased this yesterday for $2.99 and it's really a fun game. It has all

the classic BopIt things like BopIt, PullIt, TwistIt, ETC, but it also has 
some new ones like SqueezeIt and PokeIt.

 Just thought I'd pass along how neat this game is. I've had to get mean 
 with my 6 year old cause he wo't give me back my iPhone when he plays it 
 for a while.

 -- 
 Raul A. Gallegos
 Home page: http://www.RaulGallegos.com
 Twitter: http://www.twitter.com/ragallegos

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Re: [Audyssey] my frustration with the blind gaming community.

2011-02-08 Thread shaun everiss

thats a point, most vi games have a menu for learning sounds for each char.
Not needed but its a bit better than hit and miss.
The menus are not all the issue.
Then there are cues true not every game has cues  that are obvious or 
something but they do have them.

Some games have target beeps, etc.
As I said though usa have not released their full upgraded 3d titles 
yet which are supposed to change the playability of vi games in 
general with major upgrades.
Right now though the basic blind game is really simple with most of 
the fluff taken out of it.

Even our 3d games are far inferior.
In fact in some cases we have crappy games.
Though its not all bad.
we have simple multiplayer support, not many servers but simple 
support none the less.
We are using between legacy to almost up to date software now and 
with the new engines it will only get easier.
We are lacking in strat, and a few other advanced types, but we are 
getting there  and for devs that have at most 2 people in them that 
is really good there.

At 11:05 a.m. 9/02/2011, you wrote:

Can you please define accessible as you use it here?  Does it mean that a
person with no vision can play these games on an equal and independent
footing with a sighted person?  How much additional effort, to refer to
Dark's interesting point is required?  Is every game function usable, even
if it does require additional effort?



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Orin
Sent: Monday, February 07, 2011 2:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] my frustration with the blind gaming community.

Hi,

The recent MK games starting with Mortal Kombat VS. DC Universe stories are
accessible. Blazblue's story is playable, and so will the new Mortal Kombat
and marvel VS. Capcom 3. So yes, fighting games are starting to have nice
stories. Only one that doesn't have one yet is Street Fighter I think.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Feb 7, 2011, at 2:04 PM, dark wrote:

 I agree with your points Chris, but In fairness I will point out that most
beat em ups have both an amazingly complex plot, and require far more than
simple pressing of rythm actions in time, not to mention some fantastic
atmospheric battles.

 this is why I myself have played beat em ups for many years (ever sinse
the first releases of Mortal Kombat 1 and street fighter 2, both of which I
played in the arcades), not really in order simply to do matches, but only
for the battles, story and atmosphere of the game.

 Indeed I frequently tried to complete the game on all characters just for
the experience.

 That is why those beat em ups with inaccessible story mode like the later
mk games interest me far less.

 Were there sufficient quantities of games I would find accessible on say a
ps3 or xbox, I'd certainly buy one and play games such as street fighter and
blazblu myself.

 Beware the grue!

 Dark.

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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Hayden Presley
Hi Yohandy,
The games you are siting here iare unrealistic. Charles alludeto Guitar Hero
do to the factthat you can actually do better in real  life if you are a
musician. (Sorry Ihave to agree with that statement as I am a musician
myself, to a degree).

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Tuesday, February 08, 2011 6:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.

why play GTA, when you can actually steal cars and beat up people in real 
life? Why play Mortal kombat? might as well do real fatalities since that'll

be way more realistic. oh and tank commander? c'mon, use a real tank! much 
more fun that way



- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 08, 2011 11:56 AM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


 About a game like Guitar Hero, I ask:  Why pretend when you can do it for 
 real?  I would rather plug my electric guitar into my amp, crank the 
 volume up on my computer or stereo speakers, put in a CD or tape, and play

 along with my favorites, or work on learning a new one, or jam with other 
 musicians than use something artificial.

 ---
 Shepherds are the best beasts!
 - Original Message - 
 From: Yohandy yohand...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 07, 2011 1:12 PM
 Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


 Yeah but here's the thing. how will you know if you can play it when you 
 actually aren't even willing to try the game out? just because a sighted 
 person tells you so? I had sighted people telling me oh you can't play 
 rock band, so don't even bother purchasing it. you gotta see the colored 
 games. well, I'm playing rock band. and to those asking how do I play it 
 when I'm blind, I won't even bother answering that question, mainly 
 because we've answered it plenty of times and it makes absolutely no 
 difference. Isn't it quite obvious that video games have sound? do you 
 guys somehow think that just cause it's called a video game this means 
 that it's video exclusive and a totally muted gaming experience? *sigh*. 
 someone mentioned they don't play rock band because they're musicians. 
 all I gotta say to that is wow. I really hope you don't always have that 
 outlook on life.



 - Original Message - 
 From: Damien Pendleton dam...@x-sight-interactive.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 07, 2011 1:36 PM
 Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


 Hi Liam,
 I totally agree. If I know there is a game out there that a blind person

 can play that may indeed be intended for sighted players, then I am 
 willing to give it 100% concentration. Hell, I would even go out and buy

 the console it was designed for, just to play that game. But if you 
 can't play it, because you need a degree of sight, then what is the 
 point in wasting investments and time just to completely end up 
 embarrassing yourself with it because you can't play properly like your 
 sighted peers can? In my opinion that's just prejudice.
 Regards,
 Damien.




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You can make 

Re: [Audyssey] my frustration with the blind gaming community.

2011-02-08 Thread shaun everiss
on that note I was able to figure out a few pattern puzzle in the 
abes odyssey game on ps2.

You have to do a couple timed puzzles which are on different patterns.
then jump in the gaps.
I was able to pay that part of the game.
At 12:27 p.m. 9/02/2011, you wrote:
For fighting games, yes, that is the case. For some other games, not 
so. It depends on what style of game we talk about.


At 02:05 PM 08/02/2011, you wrote:

Can you please define accessible as you use it here?  Does it mean that a
person with no vision can play these games on an equal and independent
footing with a sighted person?  How much additional effort, to refer to
Dark's interesting point is required?  Is every game function usable, even
if it does require additional effort?




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Re: [Audyssey] mota 17 thoughts

2011-02-08 Thread Hayden Presley
Hi,
Hmmm...the sword is better than the spear? They seem about equal  to me, and
of course the spear has a longer range.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 08, 2011 6:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota 17 thoughts

Hi Phil,

Yeah, I know. That was basically my point.  The dagger doesn't do as
much damage per strike, but over all it has more strikes doing quite a
lot  of damage over all.  However, with the sword being enchanted it
has a special ability that multiplies the damage done to certain
monsters in the tomb making it the ultimate monster slaying weapon.


On 2/8/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 If a sword can be used 20 times before your strength runs out and causes a
 maximum of 10 hit points per hit, then the maximum damage would be 200 hit
 points.
 But if a dagger could be used 100 times and inflicted 4 hit points per
hit,
 then the maximum damage could be 400 hit points.
 In other words a sword dealing 20 points of damage in 2 shots would not be
 as effective as a dagger doing 10 shots of 40 points using the same amount
 of strength.
 Of course those numbers do not match your actual mileage.
 Just an example of how a dagger could be more effective than the sword.
 Phil


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Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-08 Thread shaun everiss

I aggree with you raul.
In fact I am going to try to get a bopit download or something for my 
birthday it really does kill time and with the physical knobs.


It's interesting the 100 plus messages on this topic. Even though 
I'm totally blind, I'm not turned off by the idea of playing a 
mainstream game. It's not a given that a blind person can't fully 
enjoy a game designed for the sighted. Throwing out the examples of 
console games, let's take a simple game like, oh, umm, Bop-It. 
Whether you get this game as an app in your iPhone or iPod Touch, or 
whether you have the hand-held version, no where does it 
specifically say that's it's specifically for blind people. So those 
of you who say you don't like to be reminded about what you have 
lost or what you don't have, does that mean you wouldn't enjoy 
Bop-It just because it's not called Bop-It for the Blind?


Another example is Dominos. Again, the same question applies. There 
are many different Domino games one can play, and again, it's not 
called Dominos for the Blind. How about Connect 4? Checkers? Chess? 
Poker? 5000 plus more card games? None of those are specifically for the blind.


Bottom line, and yes, I know this is just an opinion, and like 
bodily orifices, everyone has one, is that games are games. Pure and 
simple, nothing more, nothing less. If the game is playable by me 
personally, whether I have to modify it a little or memorize a 
sequence of things to do, then I'll play it.


Many thanks.
--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-08 Thread shaun everiss
well console things aside handhelds with physical knobs and such with 
easy function and no menus would work well.



Hi Raul,

This is exactly the attitude I think Yohandi and Orin would like to 
see on this list. I myself wouldn't mind seeing it, but I, like you, 
feel everyone is entitled to what they think. I can name all sorts 
of games that I play which are not designed specifically for the 
blind... all the cards, Chess, etc... but I have much the same view 
as you do. If I enjoy a game, I'll do whatever I can to milk as much 
enjoyment out of it as I possibly can. And the same applies for 
console games. On no game case or console box does it say blind 
people aren't allowed to use them or will get less out of them than 
any other average person. We haven't lost anything, in my opinion. 
If anything, we work our brains more by working strategies and 
memorizing things based off stuff other than just visual cues, but 
rather some mental calculations on our own part.


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Re: [Audyssey] Star Wars

2011-02-08 Thread Frost
On Tue, Feb 08, 2011 at 06:55:49PM -0500, Phil Vlasak wrote:
 When I sat down in the Ziegfeld theater in New York  for the first
 showing of Star Wars the first movie, I got goose bumps

[My Reply:]
Hi Phil,

Have you read David Weber's Honor Harrington series, which 
have some fairly descriptive battle scenes.  Laid out so well, in fact, 
you can visualize what's going on in your head as it's happening.  The 
entire series is over at the Baen Free Library, online at:

http://www.baen.com/library/

It's one of the finest science fiction series I've ever seen, 
and have read them over and over again.

Michael

--
Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org
  Postings Copyrighted 2010-2011 by: Michael Ferranti


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