Re: [Flightgear-devel] Nasal - Question

2004-06-17 Thread Curtis L. Olson
Josh Babcock wrote: Curtis L. Olson wrote: Vivian Meazza wrote: I have hit a snag while writing some Nasal script for the Spitfire model: I put this in the spitfireIIa-set.xml file 1 1 I then try to access it elsewhere. This works: nasal

Re: [Flightgear-devel] Nasal - Question

2004-06-17 Thread Curtis L. Olson
Vivian Meazza wrote: I have hit a snag while writing some Nasal script for the Spitfire model: I put this in the spitfireIIa-set.xml file 1 1 I then try to access it elsewhere. This works: nasal
setprop("controls/engines/engine/magne

[Flightgear-devel] RFD: default weather

2004-06-15 Thread Curtis L. Olson
We currently have the ability to sync with real METAR weather reports as we fly. I would like to propose that we set the default weather to zero winds, zero turbulence, and maybe (?) zero clouds. Those that want interesting weather by default can use the METAR fetching feature, and those that

Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Curtis L. Olson
Josh Babcock wrote: terragear.microsoft.com and seamless.usgs.gov both give .5 m color ortho photos for many major American cities, and I think 2m bw for the rest of the US. You can get the lat/lon of the corners of the image from both, and both also tell you the scale of the image. terraserve

Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Curtis L. Olson
Chris Metzler wrote: OK, so to make sure I get it, I was incorrect about an FAA obstruction database being used; you do use the FCC ASR database. The correlation with tall buildings is simply because some (most?) tall buildings have antennae on the top. Is this right? Yes. If so, are their altitu

Re: [Flightgear-devel] radio towers (in the default scenery, and in general)

2004-06-15 Thread Curtis L. Olson
Chris Metzler wrote: And while asking about the radio towers . . .my (perhaps wrong) understanding is that they come from some sort of FAA obstruction database; that's why some are at locations where large buildings are located in real life. Is that correct? If so, why not use the FCC's Antenna S

Re: [Flightgear-devel] Dedicated visual channels

2004-06-14 Thread Curtis L. Olson
Frederic Bouvier wrote: Jacek wrote: Curtis L. Olson wrote: Is there any functionality currently built into FG to request that the mouse pointer be turned off or hidden. This would be useful for things like a dedicated visual channel. Likewise, I quickly browsed through the source code

Re: [Flightgear-devel] Dedicated visual channels

2004-06-14 Thread Curtis L. Olson
Norman Vine wrote: Whatever became of the idea [patch?] to turn the cursor off after some amount of idle time? This was in the WIN32 code at one point, but that was with the original 'C' GUI interface. I don't have any idea of how to go about this with the current code but IIRC all I did was

Re: [Flightgear-devel] Dedicated visual channels

2004-06-14 Thread Curtis L. Olson
Norman Vine wrote: Curtis L. Olson writes: Is there any functionality currently built into FG to request that the mouse pointer be turned off or hidden. This would be useful for things like a dedicated visual channel. TurnCursorOff() in GUI / mouse.cxx Is there any interface to this

[Flightgear-devel] latest jsbsim changes

2004-06-14 Thread Curtis L. Olson
With the latest JSBsim code integrated into CVS, the default cessna makes a horrible racket when sitting still. It sounds like the stall horn is jittering randomly. I haven't tried any other aircraft. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.

[Flightgear-devel] Dedicated visual channels

2004-06-14 Thread Curtis L. Olson
Is there any functionality currently built into FG to request that the mouse pointer be turned off or hidden. This would be useful for things like a dedicated visual channel. Likewise, I quickly browsed through the source code and couldn't see how the frame rate counter (seen when the hud is t

[Flightgear-devel] [Fwd: Mac OS package problem]

2004-06-14 Thread Curtis L. Olson
Forwarded to the devel list in hopes that a Mac developer can resolve this ... Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- B

Re: [Flightgear-devel] A question regarding performance

2004-06-13 Thread Curtis L. Olson
Ampere K. Hardraade wrote: If I apply a single texture and a single UVW map across three objects, would the resulting performance be the same as splitting the texture into three parts and applying three UVW maps to each object? Drawing 3 different textures requires 3 additional "state" changes

Re: [Flightgear-devel] Anyone read polish? Space-Island

2004-06-11 Thread Curtis L. Olson
Oliver C. wrote: BTW some days ago i found this website: http://www.space-island.de This website is from a company that offers flight simulator rides on their motion plattform simulators. They use for their "B747 Power - Flights programme" Flightgear as flight simulator. These screenshots should

Re: [Flightgear-devel] Anyone read polish?

2004-06-11 Thread Curtis L. Olson
Gunnstein Lye wrote: The GPL does not prohibit selling, and does not say anything about how much they can charge, as long as any changes they have made are made available for free (or the cost of the medium and postage). I could sell flightgear CDs for $1.000.000 if I wanted to. Doubt I would se

[Flightgear-devel] Anyone read polish?

2004-06-11 Thread Curtis L. Olson
Does anyone read enough polish to double check that everything these guys are doing is within the spirit of the GPL? http://www.allegro.pl/show_item.php?item=26723501 They are our top web site referrer this month which is how I noticed them ... Regards, Curt. -- Curtis Olsonhttp://www.f

Re: [Flightgear-devel] DME bias question

2004-06-09 Thread Curtis L. Olson
David Megginson wrote: Curtis L. Olson wrote: All the approaches at KLAX have a 1 or 2 nm bias for the DME. Like you say, there is no *requirement* for this, but there are installations that have a bias set up. That's strange. Here are the DME distances at the runway threshold for the

Re: [Flightgear-devel] DME bias question

2004-06-09 Thread Curtis L. Olson
David, You are right, however there are some DME's that do transmit a bias value. From Robin's data format specification: DME bias in nautical miles – often used for DMEs associated with an ILS that are not located near the runway threshold. This bias must be subtracted from the calculated dist

[Flightgear-devel] DME bias question

2004-06-09 Thread Curtis L. Olson
Urgent question: Recently I added support for adjusting the DME readout based on an optional per transmitter bias that is part of Robin's nav data. For ILS approaches the DME transmitter could be at the opposite end of the runway, but transmitting a bias or "constant value" to subtract off the

Re: [Flightgear-devel] Aircraft perturbed by visibility controls.

2004-06-09 Thread Curtis L. Olson
David Megginson wrote: David Culp wrote: The effect looks very exaggerated, probably because it happens too quickly. On the contrary -- we interpolate smoothly between layers, I think, so the wind changes fairly gradually. Real wind shear can be much more dramatic. Right ... but since we ofte

Re: [Flightgear-devel] Aircraft perturbed by visibility controls.

2004-06-09 Thread Curtis L. Olson
Andy Ross wrote: David Culp wrote: > There have been reports of "rudder kick" when climbing through > atmosphere layers, which might be the same problem you're > seeing. I don't think it was ever resolved though. I didn't think it was a bug. That's just wind shear, isn't it? I always wondered wh

Re: [Flightgear-devel] Aircraft perturbed by visibility controls.

2004-06-09 Thread Curtis L. Olson
Ed Sirett wrote: I have been lurking on this list for a while but now I have something to report. Fly just about any JSBsim or Yasim model (not UFO or UINC) get the plane level, straight and stable with or without the AP. AFAI can tell it happens on all JSB and YASIM models that you can get airbo

Re: [Flightgear-devel] Glide Slope Errors

2004-06-09 Thread Curtis L. Olson
Dave, for all the approaches you listed, the GS elevation was 0 in the nav.dat.gz (with the exception of KBJC which was a different issue, but also fixed in cvs.) Regards, Curt. Dave Perry wrote: As I indicated in my other post, I checked the elevations in nav.dat.gz, and they look correct. I f

Re: [Flightgear-devel] GlideSlope Errors

2004-06-08 Thread Curtis L. Olson
Dave Perry wrote: I posted the following near the end of May. At least some of the glide slopes are now not working that were before this change. The glideslope at KSFO is working. The glideslope at Greeley, CO (I-DCI, 110.3) never comes off pegged at the bottom (saying you are high). Same comme

Re: [Flightgear-devel] glide slope elevations

2004-06-08 Thread Curtis L. Olson
Dave Perry wrote: Are either of you experiencing glideslopes either too high or too low after the recent change in the navaid file structure? See my post "GlideSlope Errors" for examples. I have posted twice, but no one has indicated that they are having such problems. Do I just have a bad cvs

Re: [Flightgear-devel] Questions about scenery objects

2004-06-07 Thread Curtis L. Olson
Ampere K. Hardraade wrote: On June 7, 2004 09:56 pm, Curtis L. Olson wrote: Mipmapping does this for you automatically. The system stores several versions of the texture at reduced resolution. If the original texture is 256x256, then the system will also build a 128x128 version, 64x64, 32x32

Re: [Flightgear-devel] Questions about scenery objects

2004-06-07 Thread Curtis L. Olson
Chris Metzler wrote: Is there the ability to give a distance-dependancy to the textures used on a model? Or, alternately, to have the specific model/texture set used be distance-dependent? I'm aware that one can apply distance-dependent effects to the xml file, but I haven't yet found any docs ab

[Flightgear-devel] v0.9.5 scenery

2004-06-07 Thread Curtis L. Olson
This is a warning to all the mirror operators. I'm beginning to copy the v0.9.5 scenery over to ftp.flightgear.org. This is about 12Gb of new data that will be showing today (or however long it takes to copy.) It will show up under .../pub/fgfs/Scenery-0.9.5 Regards, Curt. -- Curtis Olson

Re: [Flightgear-devel] Comments on new Scenery

2004-06-06 Thread Curtis L. Olson
Thanks for the comments, let me respond to a few of these ... William Earnest wrote: Pulled down the local 10 degree block for a quick look, and the overall impression is a great improvement. Before anyone (especially Curt) has to order a larger hat, here are a few specific problems I spotte

Re: [Flightgear-devel] Linspire to provide FlightGear binaries

2004-06-05 Thread Curtis L. Olson
Lee Elliott wrote: On Saturday 05 June 2004 22:36, Erik Hofman wrote: Lee Elliott wrote: What changes are you referring to? I couldn't see any on those links. There is a link further down the page while links to a "diff" near "Link to Source Code" Ah - right! - found it. Most

[Flightgear-devel] bump map clouds

2004-06-05 Thread Curtis L. Olson
How do I turn off the bump mapped cloud feature? Under some conditions it looks great, and other times it looks horrible. I'd like to turn it off to compare. Here's what I'm seeing right now at KSFO: http://www.flightgear.org/~curt/tmp/clouds.jpg Thanks, Curt. -- Curtis Olsonhttp://w

Re: [Flightgear-devel] new world scenery build

2004-06-05 Thread Curtis L. Olson
Oops, you are right. I have fixed the configuration on the server. I also updated the default module in cvs terrasync.cxx. Regards, Curt. Josh Babcock wrote: Curtis L. Olson wrote: I'm pretty close to being finished with the new world scenery build. A quick check with "du"

[Flightgear-devel] new world scenery build

2004-06-04 Thread Curtis L. Olson
I'm pretty close to being finished with the new world scenery build. A quick check with "du" shows that the previous build consumed 11.7 Gb (extracted.) The new build consumes about 17.8 Gb extracted, which is about 50% larger. I haven't had a chance to look closely, but I believe much of this

Re: [Flightgear-devel] [Fwd: PLEASE HELP - compiling SimGear]

2004-06-04 Thread Curtis L. Olson
Joe wrote: Apparently it's not the compiler, either. I noticed that a lot of folks were having this sort of problem with the 3.3.1 version of gcc, so I rebuilt to 3.3.2 (a version that other people had had success with, even though it's not the latest) and it's still throwing the same errors a

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Curtis L. Olson
Josh Babcock wrote: I could think of a couple reasons, but they may not apply to you ... - one day we might want a low res/light weight scenery set While 2 and 3 sound like very good points, does it make more sense for 1 to use the high res data but process it so that the end result is small? T

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Curtis L. Olson
Jon Stockill wrote: Curtis L. Olson wrote: Right, there are some difficult issues for placing objects at scenery load time that would need to be addressed. I've got a couple ideas, but I haven't had a chance to start playing with them. That's why I didn't want to do it

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Curtis L. Olson
Roger Andreassen wrote: Sorry to barge in, I have to strange ones: ENDU and ENNK. Has the above mention something to do with these? A big part of the problem with these is that the underlying DEM data is probably not very good for these areas. There is a lot of elevation change in the terrain

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Curtis L. Olson
Jon Stockill wrote: Make sure the tools aren't finding a lower res data set before the higher res set ... Is there any reason to keep the old data around now? If it's not used by anything I'll free some space up. I could think of a couple reasons, but they may not apply to you ... - one day we

Re: [Flightgear-devel] Re: [BUG] fgfs hangs forever in FGTileLoader::LoaderThread

2004-06-01 Thread Curtis L. Olson
Melchior FRANZ wrote: * Jon Stockill -- Tuesday 01 June 2004 18:50: I've seen pauses of a few seconds, then the weather updates and everything starts moving again. Is it time for a weather thread? Yes, it's time for a weather thread. That's why we have one since ages. (see Environment/envi

Re: [Flightgear-devel] Next scenery rebuild.

2004-06-01 Thread Curtis L. Olson
Jon Stockill wrote: I've not had chance to look at the runways file yet, but are the taxiways automatically generated if none are available in the file? It seems there's a generic parallel taxiways with exit points at both ends and the centre added to all the runways. If it's automatic, I'll ig

Re: [Flightgear-devel] debugging couts left in

2004-05-28 Thread Curtis L. Olson
David Culp wrote: Just did a SimGear/FlightGear/JSBSim CVS build and see the following debugging console output left in: dist = 1.54278 bias = 2 dist = -0.457218 dist = 1.54243 bias = 2 dist = -0.457567 etc ... Look familiar to anyone? Whups that would be me. Curt. -- Curtis Olson

Re: [Flightgear-devel] Localizer alignment

2004-05-28 Thread Curtis L. Olson
Andy Ross wrote: Or as a compromise, make the property a threshold value. Misalignments less than ~5 degrees (or whatever) are likely to be problems with the input data, while larger variances probably represent a real-world issue we want to simulate. That seems like a reasonable compromise. Fo

[Flightgear-devel] Localizer alignment

2004-05-28 Thread Curtis L. Olson
I have written some code that at initialization time will snap all localizers into perfect alignment with their runways. It's my experience that the DAFIF/FAA data reports runway and localizer headings to a level of precision that is perfect for making charts, or adjusting your OBS, etc. But

[Flightgear-devel] reorg of nav data

2004-05-27 Thread Curtis L. Olson
The last two days I've been hammering on the nav database code. My first goal is to directly support Robin's native nav database file format. In his latest data release, he separates out dme, gs, loc, and marker beacon transmitters rather than lumping them all into a single "ILS" record. Thi

Re: [Flightgear-devel] Many duplicates in the new airport data.

2004-05-26 Thread Curtis L. Olson
Yes, there are some inconsistancies with Robin's latest data ... many of these have been reported, hopefully he will clean these up and do a new db release soon. Curt. Chris Metzler wrote: Hi. The new airport data has duplicate entries for a lot of airports. It looks like in some cases, data fo

Re: [Flightgear-devel] New airport data: whither KSQL?

2004-05-26 Thread Curtis L. Olson
Chris Metzler wrote: Hi. I just downloaded the new airport basic/runways files from CVS (thanks Curt!). I noticed that KSQL is no longer in the files at all. The airport itself still seems to exist in the real world (hehe). Was it removed from Robin Peel's data? Or was it never there, and was a

Re: [Flightgear-devel] SID, STAR, and airway data

2004-05-26 Thread Curtis L. Olson
Durk Talsma wrote: In February Erik Hofman mentioned that Robin Peel maintains a database of airway data, for shared use between x-plane and FlightGear. I was wondering if there's also a database of SID and STAR procedures that we could use? The reason I'm asking is that these might be extremel

Re: [Flightgear-devel] Georegistered imagery

2004-05-25 Thread Curtis L. Olson
Corrubia, Stacie K wrote: Thank you for the quick reply! Is a circle with a 4.5mi radius small enough to model without bogging down the system? We have a NVIDIA Quadro FX 1000 video graphics card. The answer to this really depends on your texture / dem resolution. So I should be able to bring in

Re: [Flightgear-devel] Georegistered imagery

2004-05-25 Thread Curtis L. Olson
Corrubia, Stacie K wrote: Is it possible to bring in either raw or TIFF imagery to the flight gear environment? Yes, it's possible, although we don't have good facilities built in for paging high volumes of textures. This is ok if you want to do a small demo area, but you'd have problems current

Re: [Flightgear-devel] Next scenery rebuild.

2004-05-24 Thread Curtis L. Olson
Chris Metzler wrote: This all sounds extremely, extremely cool. Thanks for all the effort you've put into this. I have a couple of questions: Will these still be in separate .ac files, so that they can be replaced if desired? As I learn blender, one thing I've wanted to do (and make available to

[Flightgear-devel] Next scenery rebuild.

2004-05-24 Thread Curtis L. Olson
Here's a quick status update on my efforts to update the world scenery build. FWIW, I have been leaving updated notices on my home page for people that want more frequent or detailed updates on my progress: http://www.flightgear.org/~curt I believe I have now completed all my required "prep"

Re: [Flightgear-devel] OpenAL question

2004-05-23 Thread Curtis L. Olson
David Megginson wrote: For at least a couple of weeks, the audio for the PA-28 or C172 on my Dell Inspiron notebook has sounded like an angry mosquito dying of tuberculosis. I think the problem started about the time of the switch to OpenAL (which I remember vaguely). I'm using the current Deb

Re: [Flightgear-devel] JSBSim C-172 Performance

2004-05-20 Thread Curtis L. Olson
Jon S Berndt wrote: Well, I got a note back from Cessna and (as I pretty much expected) they were tight-lipped about supplying any aero/mass props data, saying instead that the owner's manual was about all I could get. You could always send up a volunteer to do some flight testing. :-) Don't f

Re: [Flightgear-devel] WARNING: Flightgear spam attack; open relay at baron.me.umn.edu

2004-05-20 Thread Curtis L. Olson
David Megginson wrote: I'm under a serious spam attack from an infected computer of someone on the list. Here is where the spam is originating: user-24-214-247-18.knology.net Many of the spams are arriving with Curt's e-mail address spoofed on them, and unfortunately, baron.me.umn.edu seems h

Re: [Flightgear-devel] wing icing

2004-05-18 Thread Curtis L. Olson
David Megginson wrote: Curtis L. Olson wrote: I want to add a flag to the property system to specify existence of wing icing or not. We don't really have much for icing in FG yet (other that the UIUC stuff.) Let's set up a proper subtree now so that we can support this properly in

Re: [Flightgear-devel] wing icing

2004-05-18 Thread Curtis L. Olson
David Megginson wrote: Curtis L. Olson wrote: I want to add a flag to the property system to specify existence of wing icing or not. We don't really have much for icing in FG yet (other that the UIUC stuff.) Let's set up a proper subtree now so that we can support this properly in

[Flightgear-devel] wing icing

2004-05-18 Thread Curtis L. Olson
I want to add a flag to the property system to specify existence of wing icing or not. We don't really have much for icing in FG yet (other that the UIUC stuff.) I don't want to over engineer an ultimate solution right now, I just want a flag specifying wing icing or not. This could be classi

Re: [Flightgear-devel] [OT, article] Memphis Belle pilot passes away

2004-05-17 Thread Curtis L. Olson
Gene Buckle wrote: I hope this doesn't offend anyone's sensitivities, but from a purely Only because it's from fox news. Don't bother wasting time on a reply, just eat shit Tex. What a wildly inappropriate response. Are you mad at old bomber pilots or something? I've met him, I though

[Flightgear-devel] sound audible configured in aircraft files?

2004-05-14 Thread Curtis L. Olson
I see that in all the -set.xml files we specify if the FlightGear sound system should be audible or not. This seems backwards too me. Why should an aircraft configuration be able to specify if I hear sound in FlightGear or not? I'm going to remove these because this doesn't seem like a usefu

Re: [Flightgear-devel] Why ZERO

2004-05-12 Thread Curtis L. Olson
Ampere K. Hardraade wrote: Oh... I have to learn Fortran next year. Fortran is pretty much just like BASIC but the line numbers are optional. You can get the feel of it here: http://www.westnet.com/mirrors/99bottles/beer_d_h.html#f90 Curt. -- Curtis Olsonhttp://www.flightgear.or

Re: [Flightgear-devel] GUI Layout Management

2004-05-12 Thread Curtis L. Olson
Andy Ross wrote: I just commited an implementation of GUI layout management, ported over from my game project last year*. What this means is that you no longer need to position your widgets manually in dialogs, and can instead lay them out in tables and boxes like the pros do. :) I've redone a fe

Re: [Flightgear-devel] multiple windows - offset setting not working

2004-05-12 Thread Curtis L. Olson
Keeyoung Choi wrote: I posted this message to the user's group, but no one responded there. My department has a 3-screen setup for flightgear. With the old versions, it was possible to set the viewing angles for the right and left screen using command line option. However, with the current vers

Re: [Flightgear-devel] [OT] laptops

2004-05-10 Thread Curtis L. Olson
Jim Wilson wrote: I've been asked to recommend a laptop with long battery life for use on long trans continental airline flights. The user is word processing/spreadsheet oriented. This isn't my cup of tea, as I'm more of a book reader in flight (who doesn't like carrying crap--even 6 lb computers

Re: [Flightgear-devel] MD-11

2004-05-08 Thread Curtis L. Olson
Frederic Bouvier wrote: [texture dimensions] They can be rectangular but each dimension must be a power of 2. 16x16, 16x32 or even 1x128 are ok. Note that this is part of the opengl spec, and not a particular limitation of plib. Some scene graph libs will silently resize textures to be powe

[Flightgear-devel] FlightGear news letter

2004-05-07 Thread Curtis L. Olson
For an upcoming newsletter article I am [hopefully] writing an introduction to modeling aircraft flight dynamics in YASim. For a subsequent issue of the newsletter I think I'd like to walk the reader through the process of creating a specific aircraft model in YASim. I have borrowed a POH for

Re: [Flightgear-devel] openal lib problem

2004-05-07 Thread Curtis L. Olson
Jim Wilson wrote: That reminds me...it appears that there are no "releases" so to speak of openal. I could only find cvs. Anyone know more about this? Will this be an issue for our *nix users or do the latest distros all include some form of openal? I was a little dismayed to discover this t

Re: [Flightgear-devel] openal lib problem

2004-05-07 Thread Curtis L. Olson
Josh, Add /usr/local/lib (or where ever you installed libopenal.so) to /etc/ld.so.conf and run ldconfig. Curt. Josh Babcock wrote: I just did my first recompile in a few months and everything seemed to build fine including openal, but at runtime I get this: [EMAIL PROTECTED] SimGear]$ fgfs f

Re: [Flightgear-devel] OpenGL/DirectX wrapper

2004-05-06 Thread Curtis L. Olson
Erik Hofman wrote: I found a wrapper that lets OpenGL programs use the DirectX API without any change. It's using Mesa (it's even included in Mesa 3.1 and later) and hence is Freeware: http://www.altsoftware.com/products/opengl-directx.html It might be a good idea to put a link on the FlightGe

Re: [Flightgear-devel] nav radio ident

2004-05-05 Thread Curtis L. Olson
David Culp wrote: The property /radios/nav[n]/audio-btn seems to have no effect on whether the nav ident is audible (it's always on). Has this ever worked? It worked when I set it up? Perhaps there was some property name change that subsequently came along and one instance was missed? The

[Flightgear-devel] jsInit()

2004-05-04 Thread Curtis L. Olson
Is there are reason we aren't calling jsInit() to initialize the plib joystick routines? Is there any reason why we shouldn't? I'm about to commit a set of patches to add this if no one complains. Thanks, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http:/

Re: [Flightgear-devel] NewsGear ...

2004-05-04 Thread Curtis L. Olson
Al West wrote: Diverting slightly no not a suggestion for a title but why has the SourceForge site been abandoned? I'm sure all the details are still in the archives. Essentially, SF is great in that it provides a wonderful service to open source projects who have no resources. Howeve

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-04-30 Thread Curtis L. Olson
Arnt Karlsen wrote: ..dude. This is another "common wisdom"? I can understand 'not allowing it with paying passengers'. But I won't ever put my ass in a spam can driven by some clueless burger flippers who has never been _allowed_to_learn_ how to get out of trouble. ..the IMHO appropriate wa

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-04-30 Thread Curtis L. Olson
Norman Vine wrote: Melchior FRANZ writes: * Al West -- Friday 30 April 2004 20:05: Is collision detection part of the model/dynamics set per aircraft? Just I've been flying through the buildings in San Fran all afternoon in the bo105. Contact points are per model, but the behavior

Re: [Flightgear-devel] Beech 99

2004-04-29 Thread Curtis L. Olson
Andy Ross wrote: The Beech 99 is a turboprop, which means that YASim is going to need new code to support it. I'd be happy to write it if someone decides they want to go that way. Andy, It seems like a reasonable turboprop engine model would be a useful thing for YAsim in the long run anyway

[Flightgear-devel] Beech 99

2004-04-29 Thread Curtis L. Olson
Iain Dawson has sent me a very nice 2D instrument panel for the Beech 99 which I have committed to CVS. Now that the panel is so nice, it's a shame that the 3d model is so simplistic and unanimated. Anyone want to take a crack at this? Also, the FDM is UIUC based which means the gear/engine

Re: [Flightgear-devel] [OT] CygWierdness

2004-04-29 Thread Curtis L. Olson
Jon Berndt wrote: Does anyone know why this might be happening: $ ls -al *.exe ls: invalid option -- Try `ls --help' for more information. I've already checked alias - I don't have anything for ls. ls --version gives: $ ls --version ls (fileutils) 4.1 Jon, The only thing that comes to mind is

[Flightgear-devel] Positional sounds

2004-04-28 Thread Curtis L. Olson
I have added a way to position sounds in the cockpit via the -sound.xml file. For any sound you can add: -2.0 0.0 0.0 This positions a sound in "cockpit" coordinates. -X is left, +X is right, +Y is up, -Y is down, +Z is back, -Z is forward. This should be a "right hand" coordi

Re: [Flightgear-devel] My day for segfaults... still

2004-04-28 Thread Curtis L. Olson
Jonathan, I believe I fixed this one today ... Curt. Jonathan Richards wrote: On Wednesday 28 Apr 2004 9:00 pm, David Luff wrote: Jonathan Richards writes: However, if I exchange frequencies on com1, and then swap them back again, I get a segmentation fault. I know Dave Luff reported a

Re: [Flightgear-devel] OpenAL

2004-04-28 Thread Curtis L. Olson
David Luff wrote: On 4/28/04 at 10:09 AM Norman Vine wrote: I have rebuilt the opeal dll and replaced the one on my site http://www.vso.cape.com/~nhv/files/fgfs/openal.tgz This should export the required alut* funcs and it includes the Makefile I used Note you will need to use my headers instea

Re: [Flightgear-devel] OpenAL

2004-04-28 Thread Curtis L. Olson
David Luff wrote: Norman's latest openal build fixes it :-) You have to admire Curt's methodology - fatally breaking the Cygwin build has certainly created a momentum to fix it, and presumably saved the time and hassle of riddling the sound code with ifdefs! In my own defense, all indications

Re: [Flightgear-devel] OpenAL

2004-04-28 Thread Curtis L. Olson
Norman Vine wrote: David Luff writes: On 4/28/04 at 4:10 AM Norman Vine wrote: Have you tried my partial build of the openal / win directory http://www.vso.cape.com/~nhv/files/fgfs/openal.tgz probably best to install this into /usr/local i.e. cd /usr/local tar -xzvf $PATH_TO/openal.tgz

Re: [Flightgear-devel] 3d audio and doppler shift

2004-04-27 Thread Curtis L. Olson
Erik Hofman wrote: Hmm, this would require every audio configuration file property to be relative (not starting with a leading '/') to get the proper sound from passing AIModel models ... That would be an interesting feature someday, but I can think of a *lot* of more important things we shou

Re: [Flightgear-devel] 3d audio and doppler shift

2004-04-27 Thread Curtis L. Olson
Jim Wilson wrote: Stero wav file? ;-) ... they are now supported ... Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d _

[Flightgear-devel] 3d audio and doppler shift

2004-04-27 Thread Curtis L. Olson
This falls into the category of useless ear candy (and there are a few things left to be improved) but I have taken my first stab at implimenting some 3d sound in FG. Currently you only can get this effect when flying from the tower view (good R/C practice). As you do a fly by you should hear

Re: [Flightgear-devel] OpenAL breaks voice ATIS

2004-04-26 Thread Curtis L. Olson
David Luff wrote: Hi folks, The recent OpenAL change has broken voice ATIS (start up the default Cessna at KSFO and transfer the 118.85 standby freq on comm1 to be active - the program will segfault) and I can't seem to figure out a fix on my own. The segfault occurs in ATCVoice.cxx line 172, wh

[Flightgear-devel] FlightGear news letter?

2004-04-26 Thread Curtis L. Olson
Jon Berndt puts together a really nice quarterly news letter for the JSBSim project. Here is the first edition: http://www.jsbsim.org/JSBSimNewsletter_1_1.pdf There is a *lot* of things going on with the FlightGear project at various levels and it would be nice to have a monthly or quarterl

Re: [Flightgear-devel] OpenAL update

2004-04-24 Thread Curtis L. Olson
Frederic Bouvier wrote: What is the right way to exit the main loop, rather than just calling exit() ? If there is no other option, we need an atexit call. I put alutExit() before exit(), with a sample playing from a previous run and the sound created by this instance are shut, the program stop

Re: [Flightgear-devel] OpenAL

2004-04-24 Thread Curtis L. Olson
Andy Ross wrote: It will require OpenAL to be installed separately. I just did it under linux, and it's a relatively benign "./autogen.sh && ./configure && make && make install" kind of thing. They imply that some distributions install it by default (Fedora doesn't), so it may already be there.

Re: [Flightgear-devel] OpenAL

2004-04-24 Thread Curtis L. Olson
Lee Elliott wrote: Hello Curt, will this require an OpenAL (dev) package to be installed, or will everything needed be included in the FG source? Yes, you'll want the openal dev package (or sdk or whatever it is called for your platform.) Curt. -- Curtis Olsonhttp://www.flightgear.

Re: [Flightgear-devel] OpenAL update

2004-04-24 Thread Curtis L. Olson
Curtis L. Olson wrote: Frederic Bouvier wrote: I updated and compiled FG with OpenAL flawlessly. Before I downloaded the Creative SDK for OpenAL and installed it. The headers are not in an AL/ directory, just Include, so I created this folder and moved the files to it. I added the path to the

Re: [Flightgear-devel] OpenAL update

2004-04-24 Thread Curtis L. Olson
Frederic Bouvier wrote: I updated and compiled FG with OpenAL flawlessly. Before I downloaded the Creative SDK for OpenAL and installed it. The headers are not in an AL/ directory, just Include, so I created this folder and moved the files to it. I added the path to the headers and the librarie

Re: [Flightgear-devel] OpenAL

2004-04-24 Thread Curtis L. Olson
Ampere K. Hardraade wrote: Wouldn't it be possible to record an engine sound at low RPM and change the pitch using codes? Sure, and that works ok, but I bet if you record the engine at different rpms you will discover that doubling the pitch of a sample recorded at 1000 rpm will not sound as

[Flightgear-devel] OpenAL update

2004-04-24 Thread Curtis L. Olson
I am going to commit my OpenAL changes to SimGear and FlightGear this afternoon. I haven't seen even one negative comment on OpenAL since I first brought this topic up several days ago ... so hopefully everyone is on board with this change. I need help though from the Mac people and cygwin/min

Re: [Flightgear-devel] OpenAL

2004-04-24 Thread Curtis L. Olson
Andy Ross wrote: Curtis L. Olson wrote: 3. The maximum pitch factor that OpenAL allows is 2.0 ... we blow by that with some of our sound configs ... that's another thing that will need to be tweaked and looked at. We can do the down-sampling manually and choose the right o

[Flightgear-devel] OpenAL

2004-04-24 Thread Curtis L. Olson
I just wanted to "warn" people that last night I got OpenAL working here inside FG. I have a couple comments. 1. I redid the lower level sound sample and sound manager interfaces a bit to clean things up and simplify things. I'm not sure it's worth going back and getting this new interface wo

Re: [Flightgear-devel] Motion Base Simulator ?

2004-04-23 Thread Curtis L. Olson
Manuel Bessler wrote: Yes, it was an actual plane. AFAIR D-ABYM of the Lufthansa. Its part of a museum. Its staticly mounted, so no motion sim :( Hmmm, all you'd need to do would be to put some large electric servo motors on each strut that could drive them up and down a foot or so in each

Re: [Flightgear-devel] OpenAL - http://www.openal.org

2004-04-22 Thread Curtis L. Olson
James Turner wrote: PS - Congrats to Jon Stockhill and co on a truly excellent demo of Flightgear at this year's Linux User & Developer Expo, which I just got back from. I'm looking forward to the report. :-) Sounds like you guys had a big hit there, now all the Linux conventions are going t

[Flightgear-devel] OpenAL - http://www.openal.org

2004-04-21 Thread Curtis L. Olson
I have an application in the pipeline where I'll need to play left engine sound out of the left speaker and right engine sound out of the right ... hopefully resulting in the proper effect when an engine goes out. As far as I know, this is impossible to do directly with plib because it only sup

Re: [Flightgear-devel] tables and images and borders ... oh my

2004-04-20 Thread Curtis L. Olson
Jon S Berndt wrote: Done that. One thing that helped was to set the font size used in teh table to a small number. But, still, I can't get my cut images in the cells with no borders and no padding to line up. Browser bug? Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFI

Re: [Flightgear-devel] Sound in Nasal

2004-04-16 Thread Curtis L. Olson
Andy Ross wrote: Roy Vegard Ovesen wrote: Is there any way to play sounds from a Nasal script? Sort of. The current sound model is property-driven. You can create a new sound event (see the *-sound.xml files under Aircraft for examples) and drive it from a given set of properties. You c

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