Josh Babcock wrote:
Curtis L. Olson wrote:
Vivian Meazza wrote:
I have hit a snag while writing some Nasal script for the Spitfire
model:
I put this in the spitfireIIa-set.xml file
1
1
I then try to access it elsewhere.
This works:
nasal
Vivian Meazza wrote:
I have hit a snag while writing some Nasal script for the Spitfire model:
I put this in the spitfireIIa-set.xml file
1
1
I then try to access it elsewhere.
This works:
nasal
setprop("controls/engines/engine/magne
We currently have the ability to sync with real METAR weather reports as
we fly.
I would like to propose that we set the default weather to zero winds,
zero turbulence, and maybe (?) zero clouds.
Those that want interesting weather by default can use the METAR
fetching feature, and those that
Josh Babcock wrote:
terragear.microsoft.com and seamless.usgs.gov both give .5 m color
ortho photos for many major American cities, and I think 2m bw for the
rest of the US. You can get the lat/lon of the corners of the image
from both, and both also tell you the scale of the image. terraserve
Chris Metzler wrote:
OK, so to make sure I get it, I was incorrect about an FAA obstruction
database being used; you do use the FCC ASR database. The correlation
with tall buildings is simply because some (most?) tall buildings have
antennae on the top. Is this right?
Yes.
If so, are their altitu
Chris Metzler wrote:
And while asking about the radio towers . . .my (perhaps wrong)
understanding is that they come from some sort of FAA obstruction
database; that's why some are at locations where large buildings
are located in real life. Is that correct? If so, why not use the
FCC's Antenna S
Frederic Bouvier wrote:
Jacek wrote:
Curtis L. Olson wrote:
Is there any functionality currently built into FG to request that the
mouse pointer be turned off or hidden. This would be useful for
things like a dedicated visual channel.
Likewise, I quickly browsed through the source code
Norman Vine wrote:
Whatever became of the idea [patch?] to
turn the cursor off after some amount of idle time?
This was in the WIN32 code at one point, but that was with the
original 'C' GUI interface.
I don't have any idea of how to go about this with the current code
but IIRC all I did was
Norman Vine wrote:
Curtis L. Olson writes:
Is there any functionality currently built into FG to request that the
mouse pointer be turned off or hidden. This would be useful for things
like a dedicated visual channel.
TurnCursorOff() in GUI / mouse.cxx
Is there any interface to this
With the latest JSBsim code integrated into CVS, the default cessna
makes a horrible racket when sitting still. It sounds like the stall
horn is jittering randomly. I haven't tried any other aircraft.
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program http://www.
Is there any functionality currently built into FG to request that the
mouse pointer be turned off or hidden. This would be useful for things
like a dedicated visual channel.
Likewise, I quickly browsed through the source code and couldn't see how
the frame rate counter (seen when the hud is t
Forwarded to the devel list in hopes that a Mac developer can resolve
this ...
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program http://www.humanfirst.umn.edu/
FlightGear Project http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
--- B
Ampere K. Hardraade wrote:
If I apply a single texture and a single UVW map across three objects, would
the resulting performance be the same as splitting the texture into three
parts and applying three UVW maps to each object?
Drawing 3 different textures requires 3 additional "state" changes
Oliver C. wrote:
BTW some days ago i found this website:
http://www.space-island.de
This website is from a company that offers flight simulator rides on their
motion plattform simulators.
They use for their "B747 Power - Flights programme" Flightgear as flight
simulator.
These screenshots should
Gunnstein Lye wrote:
The GPL does not prohibit selling, and does not say anything about how much
they can charge, as long as any changes they have made are made available for
free (or the cost of the medium and postage).
I could sell flightgear CDs for $1.000.000 if I wanted to. Doubt I would se
Does anyone read enough polish to double check that everything these
guys are doing is within the spirit of the GPL?
http://www.allegro.pl/show_item.php?item=26723501
They are our top web site referrer this month which is how I noticed
them ...
Regards,
Curt.
--
Curtis Olsonhttp://www.f
David Megginson wrote:
Curtis L. Olson wrote:
All the approaches at KLAX have a 1 or 2 nm bias for the DME. Like
you say, there is no *requirement* for this, but there are
installations that have a bias set up.
That's strange. Here are the DME distances at the runway threshold
for the
David,
You are right, however there are some DME's that do transmit a bias
value. From Robin's data format specification:
DME bias in nautical miles – often used for DMEs associated with an ILS
that are not located near the runway threshold. This bias must be
subtracted from the calculated dist
Urgent question:
Recently I added support for adjusting the DME readout based on an
optional per transmitter bias that is part of Robin's nav data. For ILS
approaches the DME transmitter could be at the opposite end of the
runway, but transmitting a bias or "constant value" to subtract off the
David Megginson wrote:
David Culp wrote:
The effect looks very exaggerated, probably because it happens too
quickly.
On the contrary -- we interpolate smoothly between layers, I think, so
the wind changes fairly gradually. Real wind shear can be much more
dramatic.
Right ... but since we ofte
Andy Ross wrote:
David Culp wrote:
> There have been reports of "rudder kick" when climbing through
> atmosphere layers, which might be the same problem you're
> seeing. I don't think it was ever resolved though.
I didn't think it was a bug. That's just wind shear, isn't it?
I always wondered wh
Ed Sirett wrote:
I have been lurking on this list for a while but now I have something to
report.
Fly just about any JSBsim or Yasim model (not UFO or UINC) get the plane
level, straight and stable with or without the AP.
AFAI can tell it happens on all JSB and YASIM models that you can get
airbo
Dave, for all the approaches you listed, the GS elevation was 0 in the
nav.dat.gz (with the exception of KBJC which was a different issue, but
also fixed in cvs.)
Regards,
Curt.
Dave Perry wrote:
As I indicated in my other post, I checked the elevations in
nav.dat.gz, and they
look correct.
I f
Dave Perry wrote:
I posted the following near the end of May.
At least some of the glide slopes are now not working that were
before this change.
The glideslope at KSFO is working.
The glideslope at Greeley, CO (I-DCI, 110.3) never comes off pegged
at the bottom (saying you are high).
Same comme
Dave Perry wrote:
Are either of you experiencing glideslopes either too high or too low
after the recent
change in the navaid file structure?
See my post "GlideSlope Errors" for examples. I have posted twice,
but no one has
indicated that they are having such problems. Do I just have a bad
cvs
Ampere K. Hardraade wrote:
On June 7, 2004 09:56 pm, Curtis L. Olson wrote:
Mipmapping does this for you automatically. The system stores several
versions of the texture at reduced resolution. If the original texture
is 256x256, then the system will also build a 128x128 version, 64x64,
32x32
Chris Metzler wrote:
Is there the ability to give a distance-dependancy to the textures
used on a model? Or, alternately, to have the specific model/texture
set used be distance-dependent? I'm aware that one can apply
distance-dependent effects to the xml file, but I haven't yet found
any docs ab
This is a warning to all the mirror operators. I'm beginning to copy
the v0.9.5 scenery over to ftp.flightgear.org. This is about 12Gb of
new data that will be showing today (or however long it takes to copy.)
It will show up under .../pub/fgfs/Scenery-0.9.5
Regards,
Curt.
--
Curtis Olson
Thanks for the comments, let me respond to a few of these ...
William Earnest wrote:
Pulled down the local 10 degree block for a quick look, and the
overall impression is a great improvement. Before anyone (especially
Curt) has to order a larger hat, here are a few specific problems I
spotte
Lee Elliott wrote:
On Saturday 05 June 2004 22:36, Erik Hofman wrote:
Lee Elliott wrote:
What changes are you referring to? I couldn't see any on those links.
There is a link further down the page while links to a "diff" near "Link
to Source Code"
Ah - right! - found it. Most
How do I turn off the bump mapped cloud feature? Under some conditions
it looks great, and other times it looks horrible. I'd like to turn it
off to compare.
Here's what I'm seeing right now at KSFO:
http://www.flightgear.org/~curt/tmp/clouds.jpg
Thanks,
Curt.
--
Curtis Olsonhttp://w
Oops, you are right. I have fixed the configuration on the server. I
also updated the default module in cvs terrasync.cxx.
Regards,
Curt.
Josh Babcock wrote:
Curtis L. Olson wrote:
I'm pretty close to being finished with the new world scenery build.
A quick check with "du"
I'm pretty close to being finished with the new world scenery build.
A quick check with "du" shows that the previous build consumed 11.7 Gb
(extracted.) The new build consumes about 17.8 Gb extracted, which is
about 50% larger. I haven't had a chance to look closely, but I believe
much of this
Joe wrote:
Apparently it's not the compiler, either. I noticed that a lot of
folks were having this sort of problem with the 3.3.1 version of gcc,
so I rebuilt to 3.3.2 (a version that other people had had success
with, even though it's not the latest) and it's still throwing the
same errors a
Josh Babcock wrote:
I could think of a couple reasons, but they may not apply to you ...
- one day we might want a low res/light weight scenery set
While 2 and 3 sound like very good points, does it make more sense for
1 to use the high res data but process it so that the end result is
small? T
Jon Stockill wrote:
Curtis L. Olson wrote:
Right, there are some difficult issues for placing objects at scenery
load time that would need to be addressed. I've got a couple ideas,
but I haven't had a chance to start playing with them.
That's why I didn't want to do it
Roger Andreassen wrote:
Sorry to barge in, I have to strange ones: ENDU and ENNK. Has the
above mention something to do with these?
A big part of the problem with these is that the underlying DEM data is
probably not very good for these areas. There is a lot of elevation
change in the terrain
Jon Stockill wrote:
Make sure the tools aren't finding a lower res data set before the
higher res set ...
Is there any reason to keep the old data around now? If it's not used
by anything I'll free some space up.
I could think of a couple reasons, but they may not apply to you ...
- one day we
Melchior FRANZ wrote:
* Jon Stockill -- Tuesday 01 June 2004 18:50:
I've seen pauses of a few seconds, then the weather updates and
everything starts moving again. Is it time for a weather thread?
Yes, it's time for a weather thread. That's why we have one since
ages. (see Environment/envi
Jon Stockill wrote:
I've not had chance to look at the runways file yet, but are the
taxiways automatically generated if none are available in the file? It
seems there's a generic parallel taxiways with exit points at both
ends and the centre added to all the runways. If it's automatic, I'll
ig
David Culp wrote:
Just did a SimGear/FlightGear/JSBSim CVS build and see the following debugging
console output left in:
dist = 1.54278
bias = 2
dist = -0.457218
dist = 1.54243
bias = 2
dist = -0.457567
etc ...
Look familiar to anyone?
Whups that would be me.
Curt.
--
Curtis Olson
Andy Ross wrote:
Or as a compromise, make the property a threshold value.
Misalignments less than ~5 degrees (or whatever) are likely to be
problems with the input data, while larger variances probably
represent a real-world issue we want to simulate.
That seems like a reasonable compromise. Fo
I have written some code that at initialization time will snap all
localizers into perfect alignment with their runways. It's my
experience that the DAFIF/FAA data reports runway and localizer headings
to a level of precision that is perfect for making charts, or adjusting
your OBS, etc. But
The last two days I've been hammering on the nav database code. My
first goal is to directly support Robin's native nav database file
format. In his latest data release, he separates out dme, gs, loc, and
marker beacon transmitters rather than lumping them all into a single
"ILS" record. Thi
Yes, there are some inconsistancies with Robin's latest data ... many of
these have been reported, hopefully he will clean these up and do a new
db release soon.
Curt.
Chris Metzler wrote:
Hi. The new airport data has duplicate entries for a lot of airports.
It looks like in some cases, data fo
Chris Metzler wrote:
Hi. I just downloaded the new airport basic/runways files from CVS
(thanks Curt!). I noticed that KSQL is no longer in the files at
all. The airport itself still seems to exist in the real world (hehe).
Was it removed from Robin Peel's data? Or was it never there, and was
a
Durk Talsma wrote:
In February Erik Hofman mentioned that Robin Peel maintains a database of
airway data, for shared use between x-plane and FlightGear. I was wondering
if there's also a database of SID and STAR procedures that we could use? The
reason I'm asking is that these might be extremel
Corrubia, Stacie K wrote:
Thank you for the quick reply!
Is a circle with a 4.5mi radius small enough to model without bogging down the system?
We have a NVIDIA Quadro FX 1000 video graphics card.
The answer to this really depends on your texture / dem resolution.
So I should be able to bring in
Corrubia, Stacie K wrote:
Is it possible to bring in either raw or TIFF imagery to the flight gear environment?
Yes, it's possible, although we don't have good facilities built in for
paging high volumes of textures. This is ok if you want to do a small
demo area, but you'd have problems current
Chris Metzler wrote:
This all sounds extremely, extremely cool. Thanks for all the effort
you've put into this.
I have a couple of questions:
Will these still be in separate .ac files, so that they can be replaced
if desired? As I learn blender, one thing I've wanted to do (and make
available to
Here's a quick status update on my efforts to update the world scenery
build.
FWIW, I have been leaving updated notices on my home page for people
that want more frequent or detailed updates on my progress:
http://www.flightgear.org/~curt
I believe I have now completed all my required "prep"
David Megginson wrote:
For at least a couple of weeks, the audio for the PA-28 or C172 on my
Dell Inspiron notebook has sounded like an angry mosquito dying of
tuberculosis.
I think the problem started about the time of the switch to OpenAL
(which I remember vaguely). I'm using the current Deb
Jon S Berndt wrote:
Well, I got a note back from Cessna and (as I pretty much expected)
they were tight-lipped about supplying any aero/mass props data,
saying instead that the owner's manual was about all I could get.
You could always send up a volunteer to do some flight testing. :-)
Don't f
David Megginson wrote:
I'm under a serious spam attack from an infected computer of someone
on the list. Here is where the spam is originating:
user-24-214-247-18.knology.net
Many of the spams are arriving with Curt's e-mail address spoofed on
them, and unfortunately, baron.me.umn.edu seems h
David Megginson wrote:
Curtis L. Olson wrote:
I want to add a flag to the property system to specify existence of
wing icing or not. We don't really have much for icing in FG yet
(other that the UIUC stuff.)
Let's set up a proper subtree now so that we can support this properly
in
David Megginson wrote:
Curtis L. Olson wrote:
I want to add a flag to the property system to specify existence of
wing icing or not. We don't really have much for icing in FG yet
(other that the UIUC stuff.)
Let's set up a proper subtree now so that we can support this properly
in
I want to add a flag to the property system to specify existence of wing
icing or not. We don't really have much for icing in FG yet (other that
the UIUC stuff.)
I don't want to over engineer an ultimate solution right now, I just
want a flag specifying wing icing or not.
This could be classi
Gene Buckle wrote:
I hope this doesn't offend anyone's sensitivities, but from a purely
Only because it's from fox news.
Don't bother wasting time on a reply, just eat shit Tex.
What a wildly inappropriate response. Are you mad at old bomber pilots or
something? I've met him, I though
I see that in all the -set.xml files we specify if the FlightGear sound
system should be audible or not. This seems backwards too me. Why
should an aircraft configuration be able to specify if I hear sound in
FlightGear or not? I'm going to remove these because this doesn't seem
like a usefu
Ampere K. Hardraade wrote:
Oh... I have to learn Fortran next year.
Fortran is pretty much just like BASIC but the line numbers are
optional. You can get the feel of it here:
http://www.westnet.com/mirrors/99bottles/beer_d_h.html#f90
Curt.
--
Curtis Olsonhttp://www.flightgear.or
Andy Ross wrote:
I just commited an implementation of GUI layout management, ported
over from my game project last year*. What this means is that you no
longer need to position your widgets manually in dialogs, and can
instead lay them out in tables and boxes like the pros do. :) I've
redone a fe
Keeyoung Choi wrote:
I posted this message to the user's group, but no one responded there.
My department has a 3-screen setup for flightgear. With the old versions, it was possible to set the viewing angles for the right and left screen using command line option. However, with the current vers
Jim Wilson wrote:
I've been asked to recommend a laptop with long battery life for use on long
trans continental airline flights. The user is word processing/spreadsheet
oriented.
This isn't my cup of tea, as I'm more of a book reader in flight (who doesn't
like carrying crap--even 6 lb computers
Frederic Bouvier wrote:
[texture dimensions]
They can be rectangular but each dimension must be a power of 2. 16x16,
16x32
or even 1x128 are ok.
Note that this is part of the opengl spec, and not a particular
limitation of plib. Some scene graph libs will silently resize textures
to be powe
For an upcoming newsletter article I am [hopefully] writing an
introduction to modeling aircraft flight dynamics in YASim.
For a subsequent issue of the newsletter I think I'd like to walk the
reader through the process of creating a specific aircraft model in
YASim. I have borrowed a POH for
Jim Wilson wrote:
That reminds me...it appears that there are no "releases" so to speak of
openal. I could only find cvs. Anyone know more about this? Will this be an
issue for our *nix users or do the latest distros all include some form of openal?
I was a little dismayed to discover this t
Josh,
Add /usr/local/lib (or where ever you installed libopenal.so) to
/etc/ld.so.conf and run ldconfig.
Curt.
Josh Babcock wrote:
I just did my first recompile in a few months and everything seemed to
build fine including openal, but at runtime I get this:
[EMAIL PROTECTED] SimGear]$ fgfs
f
Erik Hofman wrote:
I found a wrapper that lets OpenGL programs use the DirectX API
without any change. It's using Mesa (it's even included in Mesa 3.1
and later) and hence is Freeware:
http://www.altsoftware.com/products/opengl-directx.html
It might be a good idea to put a link on the FlightGe
David Culp wrote:
The property /radios/nav[n]/audio-btn seems to have no effect on whether the
nav ident is audible (it's always on). Has this ever worked?
It worked when I set it up? Perhaps there was some property name change
that subsequently came along and one instance was missed? The
Is there are reason we aren't calling jsInit() to initialize the plib
joystick routines? Is there any reason why we shouldn't?
I'm about to commit a set of patches to add this if no one complains.
Thanks,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program http:/
Al West wrote:
Diverting slightly no not a suggestion for a title but why has the
SourceForge site been abandoned?
I'm sure all the details are still in the archives. Essentially, SF is
great in that it provides a wonderful service to open source projects
who have no resources. Howeve
Arnt Karlsen wrote:
..dude. This is another "common wisdom"? I can understand 'not
allowing it with paying passengers'. But I won't ever put my ass in
a spam can driven by some clueless burger flippers who has never
been _allowed_to_learn_ how to get out of trouble.
..the IMHO appropriate wa
Norman Vine wrote:
Melchior FRANZ writes:
* Al West -- Friday 30 April 2004 20:05:
Is collision detection part of the model/dynamics set per aircraft? Just I've
been flying through the buildings in San Fran all afternoon in the bo105.
Contact points are per model, but the behavior
Andy Ross wrote:
The Beech 99 is a turboprop, which means that YASim is going to
need new code to support it. I'd be happy to write it if someone
decides they want to go that way.
Andy,
It seems like a reasonable turboprop engine model would be a useful
thing for YAsim in the long run anyway
Iain Dawson has sent me a very nice 2D instrument panel for the Beech 99
which I have committed to CVS. Now that the panel is so nice, it's a
shame that the 3d model is so simplistic and unanimated. Anyone want to
take a crack at this? Also, the FDM is UIUC based which means the
gear/engine
Jon Berndt wrote:
Does anyone know why this might be happening:
$ ls -al *.exe
ls: invalid option --
Try `ls --help' for more information.
I've already checked alias - I don't have anything for ls.
ls --version gives:
$ ls --version
ls (fileutils) 4.1
Jon,
The only thing that comes to mind is
I have added a way to position sounds in the cockpit via the
-sound.xml file.
For any sound you can add:
-2.0
0.0
0.0
This positions a sound in "cockpit" coordinates. -X is left, +X is
right, +Y is up, -Y is down, +Z is back, -Z is forward. This should be
a "right hand" coordi
Jonathan,
I believe I fixed this one today ...
Curt.
Jonathan Richards wrote:
On Wednesday 28 Apr 2004 9:00 pm, David Luff wrote:
Jonathan Richards writes:
However, if I exchange frequencies on com1, and then swap them back
again, I get a segmentation fault. I know Dave Luff reported a
David Luff wrote:
On 4/28/04 at 10:09 AM Norman Vine wrote:
I have rebuilt the opeal dll and replaced the one on my site
http://www.vso.cape.com/~nhv/files/fgfs/openal.tgz
This should export the required alut* funcs and it includes
the Makefile I used
Note you will need to use my headers instea
David Luff wrote:
Norman's latest openal build fixes it :-)
You have to admire Curt's methodology - fatally breaking the Cygwin build
has certainly created a momentum to fix it, and presumably saved the time
and hassle of riddling the sound code with ifdefs!
In my own defense, all indications
Norman Vine wrote:
David Luff writes:
On 4/28/04 at 4:10 AM Norman Vine wrote:
Have you tried my partial build of the openal / win directory
http://www.vso.cape.com/~nhv/files/fgfs/openal.tgz
probably best to install this into /usr/local
i.e.
cd /usr/local
tar -xzvf $PATH_TO/openal.tgz
Erik Hofman wrote:
Hmm, this would require every audio configuration file property to be
relative (not starting with a leading '/') to get the proper sound
from passing AIModel models ...
That would be an interesting feature someday, but I can think of a *lot*
of more important things we shou
Jim Wilson wrote:
Stero wav file? ;-)
... they are now supported ...
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program http://www.humanfirst.umn.edu/
FlightGear Project http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
_
This falls into the category of useless ear candy (and there are a few
things left to be improved) but I have taken my first stab at
implimenting some 3d sound in FG. Currently you only can get this
effect when flying from the tower view (good R/C practice). As you do a
fly by you should hear
David Luff wrote:
Hi folks,
The recent OpenAL change has broken voice ATIS (start up the default Cessna at KSFO and transfer the 118.85 standby freq on comm1 to be active - the program will segfault) and I can't seem to figure out a fix on my own. The segfault occurs in ATCVoice.cxx line 172, wh
Jon Berndt puts together a really nice quarterly news letter for the
JSBSim project. Here is the first edition:
http://www.jsbsim.org/JSBSimNewsletter_1_1.pdf
There is a *lot* of things going on with the FlightGear project at
various levels and it would be nice to have a monthly or quarterl
Frederic Bouvier wrote:
What is the right way to exit the main loop, rather than just calling
exit() ?
If there is no other option, we need an atexit call.
I put alutExit() before exit(), with a sample playing from a previous run
and the sound created by this instance are shut, the program stop
Andy Ross wrote:
It will require OpenAL to be installed separately. I just did it
under linux, and it's a relatively benign "./autogen.sh && ./configure
&& make && make install" kind of thing. They imply that some
distributions install it by default (Fedora doesn't), so it may
already be there.
Lee Elliott wrote:
Hello Curt,
will this require an OpenAL (dev) package to be installed, or will everything
needed be included in the FG source?
Yes, you'll want the openal dev package (or sdk or whatever it is called
for your platform.)
Curt.
--
Curtis Olsonhttp://www.flightgear.
Curtis L. Olson wrote:
Frederic Bouvier wrote:
I updated and compiled FG with OpenAL flawlessly. Before I downloaded
the Creative SDK for OpenAL and installed it. The headers are not in
an AL/ directory, just Include, so I created this folder and moved the
files to it.
I added the path to the
Frederic Bouvier wrote:
I updated and compiled FG with OpenAL flawlessly. Before I downloaded
the Creative SDK for OpenAL and installed it. The headers are not in
an AL/ directory, just Include, so I created this folder and moved the
files to it.
I added the path to the headers and the librarie
Ampere K. Hardraade wrote:
Wouldn't it be possible to record an engine sound at low RPM and change the
pitch using codes?
Sure, and that works ok, but I bet if you record the engine at different
rpms you will discover that doubling the pitch of a sample recorded at
1000 rpm will not sound as
I am going to commit my OpenAL changes to SimGear and FlightGear this
afternoon. I haven't seen even one negative comment on OpenAL since I
first brought this topic up several days ago ... so hopefully everyone
is on board with this change.
I need help though from the Mac people and cygwin/min
Andy Ross wrote:
Curtis L. Olson wrote:
3. The maximum pitch factor that OpenAL allows is 2.0 ... we blow
by that with some of our sound configs ... that's another
thing that will need to be tweaked and looked at.
We can do the down-sampling manually and choose the right o
I just wanted to "warn" people that last night I got OpenAL working here
inside FG. I have a couple comments.
1. I redid the lower level sound sample and sound manager interfaces a
bit to clean things up and simplify things. I'm not sure it's worth
going back and getting this new interface wo
Manuel Bessler wrote:
Yes, it was an actual plane.
AFAIR D-ABYM of the Lufthansa.
Its part of a museum. Its staticly mounted, so no motion sim :(
Hmmm, all you'd need to do would be to put some large electric servo
motors on each strut that could drive them up and down a foot or so in
each
James Turner wrote:
PS - Congrats to Jon Stockhill and co on a truly excellent demo of
Flightgear at this year's Linux User & Developer Expo, which I just
got back from.
I'm looking forward to the report. :-) Sounds like you guys had a big
hit there, now all the Linux conventions are going t
I have an application in the pipeline where I'll need to play left
engine sound out of the left speaker and right engine sound out of the
right ... hopefully resulting in the proper effect when an engine goes out.
As far as I know, this is impossible to do directly with plib because it
only sup
Jon S Berndt wrote:
Done that. One thing that helped was to set the font size used in teh
table to a small number. But, still, I can't get my cut images in the
cells with no borders and no padding to line up.
Browser bug?
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFI
Andy Ross wrote:
Roy Vegard Ovesen wrote:
Is there any way to play sounds from a Nasal script?
Sort of. The current sound model is property-driven. You can create
a new sound event (see the *-sound.xml files under Aircraft for
examples) and drive it from a given set of properties. You c
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