Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Philip Bennefall
: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Philip Bennefall
Hi Muhammed, Can you explain a little what it is that you are trying to accomplish? I don't quite understand what you mean with the age and the string. Kind regards, Philip Bennefall - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list

Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-24 Thread Philip Bennefall
. Do you think I should provide the documentation as separate html documents as well? Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:54 PM Subject: Re: [Audyssey] Beta version

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Philip Bennefall
the input_box function and then the string_to_number function. Kind regards, Philip Bennefall - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:59 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Philip Bennefall
guide etc. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:10 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Yep, but that uses the annoying

Re: [Audyssey] My first BGT attempt...

2010-03-24 Thread Philip Bennefall
of the Blastbay BGT forums about it, and I and a few others will be happy to help you along the way. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:05 PM Subject

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Philip Bennefall
; string phrase=What's your name?; Now you have an integer variable called age containing the number 11, and a string variable called phrase which says What's your name?. Kind regards, Philip Bennefall - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers

Re: [Audyssey] free games with game creation toolkit

2010-03-24 Thread Philip Bennefall
in the first place. Kind regards, Philip Bennefall - Original Message - From: Josh jkenn...@gmail.com To: gamers list gamers@audyssey.org Sent: Wednesday, March 24, 2010 3:45 PM Subject: [Audyssey] free games with game creation toolkit Hi guys I would rather get the lite version and make free

Re: [Audyssey] Very silly bgt question

2010-03-24 Thread Philip Bennefall
Hi Bryan, Did you take a look at the position_sound_1d example? That, along with the example games, should help you along the way. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] Programming Language for Game Design

2010-03-24 Thread Philip Bennefall
. C++ will let you do virtually anything, while BGT is specifically geared towards audio game development. Kind regards, Philip Bennefall - Original Message - From: Loravara lorav...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, March 24, 2010 4:00 PM

Re: [Audyssey] Bgt stuff that confuses me

2010-03-24 Thread Philip Bennefall
Hi Oriol, A small correction, void functions can indeed contain return statements, however only the word return with a semicolon after it and no actual value. This allows you to break prematurely out of a function, even if it doesn't return a value. Kind regards, Philip Bennefall

Re: [Audyssey] Bgt developement question

2010-03-24 Thread Philip Bennefall
, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, March 24, 2010 8:07 PM Subject: [Audyssey] Bgt developement question Hi. I was wondering about two eventual bgt interactions which it doesn't seam to do at the moment, heck

Re: [Audyssey] Return function explain

2010-03-24 Thread Philip Bennefall
, the parameter list has variable types and names that get assigned the values that the user calls the function with. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, March 24, 2010 8:42 PM Subject: [Audyssey] Return

Re: [Audyssey] Script error irritation

2010-03-24 Thread Philip Bennefall
Hi Dark, You simply missed to put a left parenthesis in the alert function call. Your code should be: int hp = 100 ; string my_health = hello, my hp is currently ; ;void main ( ) { alert(window, my_health + hp); } Kind regards, Philip Bennefall - Original Message - From: dark d

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Philip Bennefall
, Philip bennefall - Original Message - From: Ryan Smith computerwi...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 10:31 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Phil, Excellent! As a .NET/JavaScript

Re: [Audyssey] bgt toolkit

2010-03-24 Thread Philip Bennefall
templates in the not so distant future, once I've added some more low levelf unctions for file reading and writing etc etc. Kind regards, Philip Bennefall - Original Message - From: Josh jkenn...@gmail.com To: gamers list gamers@audyssey.org Sent: Thursday, March 25, 2010 1:01 AM Subject

Re: [Audyssey] DirectSound or XAudio

2010-03-22 Thread Philip Bennefall
on Windows version, and since Streemway has a wrapper API I don't need to modify my own games to integrate this; just Streemway itself. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] q9 bug possibly

2010-03-20 Thread Philip Bennefall
of a skill in itself and would thus add some more individuality to each player so to speak. Especially, of course, since the allowed speed is different for each weapon so it takes even more practise. In short, this is not a bug but a very much intended behavior. Kind regards, Philip Bennefall

[Audyssey] Mota and tts

2010-03-19 Thread Philip Bennefall
be highly benefitial for the end product to use an actual voiceover artist. Again, you would only do these recordings when you feel that it's not very likely that the general set of words and phrases will change much. As an example, imagine Q9 with NeoSpeech Paul? Kind regards, Philip Bennefall

Re: [Audyssey] Mota and tts

2010-03-19 Thread Philip Bennefall
. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 19, 2010 10:56 AM Subject: Re: [Audyssey] Mota and tts I tend to agree with you Philip, but the problem

Re: [Audyssey] Mota and tts

2010-03-19 Thread Philip Bennefall
regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 19, 2010 11:09 AM Subject: Re: [Audyssey] Mota and tts Oh I tend to agree, but I guess it depends on how much extra you're

Re: [Audyssey] Mota and tts

2010-03-19 Thread Philip Bennefall
with that assessment. No matter how good the synthetic speech is it really lacks emotion and often makes mistakes. So yes I'm interested in a human voice actor myself, but having problems finding one who will see it through to the end. On 3/19/10, Philip Bennefall phi...@blastbay.com wrote: Hi Thomas

Re: [Audyssey] Mota and tts

2010-03-19 Thread Philip Bennefall
of preference though and one should of course not exclude the other. Kind regards, Philip Bennefall - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 19, 2010 12:01 PM Subject: Re: [Audyssey] Mota and tts Hi Bryan

Re: [Audyssey] Mota and tts

2010-03-19 Thread Philip Bennefall
work and also in other audio productions that I do, and this has proven to be an invaluable asset. This way, I get top knotch audio for all of my newer games and never have to worry about using noise reduction, pop/click removal or any other such techniques. Kind regards, Philip Bennefall

Re: [Audyssey] Mota and tts

2010-03-19 Thread Philip Bennefall
of that myself and I get very good sounds out of my studio, but my talent is not yet up to the standard that I expect in my games and so I hire pros to do it instead. I write mostly orchestral and Scandinavian folk music, but only as a hobby. For the time being... Kind regards, Philip Bennefall

Re: [Audyssey] Mota and tts

2010-03-19 Thread Philip Bennefall
Hi Charles, It would cost a bit; that's for sure, but it would give the benefit of having a game that sounds a lot more professional and more pleasant to listen to for the user since a real human has ten times more emotion than a speech synthesizer. Kind regards, Philip Bennefall

Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-14 Thread Philip Bennefall
Hi Hayden, For the time being, the answer is yes. However. Depending on how popular it gets I might extend it to support graphics as well, but that's still in the future. Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers

Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-14 Thread Philip Bennefall
was, is it capable of producing other programsbesides games? Best Regards, Hyden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Sunday, March 14, 2010 10:11 AM To: Gamers Discussion list Subject: Re: [Audyssey] Genesis Engine

Re: [Audyssey] Jungle Jolt

2010-03-14 Thread Philip Bennefall
turned on automatic indexing of directories which I was unaware of, as this used to be disabled by default. I have now disabled it again. Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent

Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-14 Thread Philip Bennefall
. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 14, 2010 9:18 PM Subject: Re: [Audyssey] Genesis Engine was Retro Gaming Hi Philip, Exactly my point. In a sense the AGM

Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-13 Thread Philip Bennefall
if the reaction of the masses will be the same. The documentation that comes with the package is quite extensive, the language tutorial will even be provided in narrated form read by a professional voiceover artist, but I am still not quite sure. Kind regards, Philip bennefall - Original Message

Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-13 Thread Philip Bennefall
mastered the language operation enough. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 14, 2010 7:43 AM Subject: Re: [Audyssey] Genesis Engine was Retro Gaming Hi Philip

Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-11 Thread Philip Bennefall
feel that that is a little too game specific for the basic engine. This, however, will very likely be provided as includable modules. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-11 Thread Philip Bennefall
that the scripting interpreter in question provides. Also, it will be a whole lot easier to go cross platform in the future if that should ever be my wish, as the interpreter runs on everything from the IPhone to Linux to Windows to the XBox. Kind regards, Philip Bennefall - Original Message

Re: [Audyssey] hi again and a blasbay question

2010-03-05 Thread Philip Bennefall
on the mailing list and the discussion forum links respectively. You may also follow blastbay on Twitter, if you so wish. Kind regards, Philip Bennefall - Original Message - From: Nicol nicoljaco...@telkomsa.net To: Blind gamers gamers@audyssey.org Sent: Saturday, March 06, 2010 7:08 AM

Re: [Audyssey] programming

2010-02-20 Thread Philip Bennefall
that I will be doing a port. Otherwise I'd just be wasting my time and money and perhaps get 10 or 15 orders out of it. Kind regards, Philip bennefall - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday

Re: [Audyssey] programming

2010-02-20 Thread Philip Bennefall
involved. And so before I take on such a venture I need to be certain that I will at least get a few hundred sales from Mac users; the same as I do on Windows. Kind regards, Philip Bennefall - Original Message - From: Travis Siegel tsie...@lothlorien.nfbcal.org To: gamers@audyssey.org

Re: [Audyssey] programming

2010-02-20 Thread Philip Bennefall
will be porting it over to XAudio2 eventually, but this won't be for at least another couple of years as I feel that DirectSound is still being widely used. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers

Re: [Audyssey] programming

2010-02-16 Thread Philip Bennefall
a rather lengthy and not so subtle advertising attempt for Bgt, but what I'm trying to convey holds true for any high level scripting language; I just used Bgt as an example since you were refering to audio games specifically. I hope that this made some kind of sense. Kind regards, Philip Bennefall

[Audyssey] New Blastbay Forum and newsletter

2010-02-16 Thread Philip Bennefall
list. You're more than welcome to join either one of these, just head over to blastbay.com and choose the Mailing List or the Forum link in the menu. I'll be posting news regularly on both. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] programming

2010-02-14 Thread Philip Bennefall
functionality that you'll need, you will not require any other tutorial than your own imagination. smile. I hope that made sense. Kind regards, Philip Bennefall - Original Message - From: Claudio Zeni claudio.z...@bluewin.ch To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday

Re: [Audyssey] Progress on the Blastbay game creation tool (Bgt)

2010-02-13 Thread Philip Bennefall
considered. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 13, 2010 7:05 AM Subject: Re: [Audyssey] Progress on the Blastbay game creation tool (Bgt) Hi Philip, Yes

[Audyssey] Progress on the Blastbay game creation tool (Bgt)

2010-02-11 Thread Philip Bennefall
thought I'd let you know how things stand... Keep your eyes and ears open! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web

Re: [Audyssey] Progress on the Blastbay game creation tool (Bgt)

2010-02-11 Thread Philip Bennefall
is actually done in the engine, or most of it anyway. Thus, I'll be developing my own games using this engine as well once it reaches a stable enough stage. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-13 Thread Philip Bennefall
Hi Yohandy, If you could give me some ideas for how you think such a scheme could be done for Q9 specifically, I'd be more than happy to hear it. It is clear you have identified a potential problem, but there is no obvious solution in my mind. Kind regards, Philip Bennefall - Original

Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread Philip Bennefall
. Kind regards, Philip Bennefall - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, January 13, 2010 11:19 AM Subject: Re: [Audyssey] using a program called art money for game cheating. good. I'm glad it doesn't work

Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread Philip Bennefall
that is one thing, but modifying the memory of the program to get advantages is just plain wrong in my mind. Kind regards, Philip Bennefall - Original Message - From: Brice Mellen buu...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, January 13, 2010 8:23 PM

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-12 Thread Philip Bennefall
to quickly dodge and attack at the sort of speed that an advanced difficulty level would require for instance? These are just a few spontaneous thoughts that popped into my head. What are your opinions? Kind regards, Philip Bennefall - Original Message - From: Yohandy yohand...@gmail.com

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-12 Thread Philip Bennefall
; it definitely is not, but I'm speaking in more general terms here just with a wolf and a club as the primary examples. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 12, 2010 10:20 PM

Re: [Audyssey] Public betas vs private testing

2010-01-04 Thread Philip Bennefall
, give a free copy to anyone who tests the software every day for 6 months. Smile. Kind regards, Philip Bennefall - Original Message - From: David Chittenden dchitten...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 04, 2010 1:29 AM Subject: Re: [Audyssey

Re: [Audyssey] Q9 To Be Reviewed On This Week's Innovations Show

2010-01-04 Thread Philip Bennefall
Hi all, I can highly recommend this review, it gives a very good explanation of the game and guides you through some levels in a very instructive and informative manner. I will also host it on my website on the Q9 page, under the audio heading. Kind regards, Philip Bennefall - Original

Re: [Audyssey] The beta team

2010-01-03 Thread Philip Bennefall
part, as I did post a message saying that the beta application submissions were now closed and that those who were chosen would be contacted within one or two days. This, I think, is all that I could really do while still keeping things practical. Kind regards, Philip Bennefall - Original

Re: [Audyssey] Public betas vs private testing

2010-01-03 Thread Philip Bennefall
. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 03, 2010 12:25 PM Subject: Re: [Audyssey] Public betas vs private testing No problem David. Like everything else, it's up to the developer

[Audyssey] Public betas vs private testing

2010-01-02 Thread Philip Bennefall
, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can

Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread Philip Bennefall
Hi Munawar, Good points there indeed. The general consensus seems to be private testing until stable and then a few public rounds so to speak. That's probably what I'll do. Kind regards, Philip Bennefall - Original Message - From: Munawar Bijani munaw...@gmail.com To: Gamers

Re: [Audyssey] regerestering tarzan junior

2009-12-31 Thread Philip Bennefall
of the Blastbay products for anyone who might be wondering. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 31, 2009 12:08 PM Subject: Re: [Audyssey] regerestering

Re: [Audyssey] Netbooks and games

2009-12-31 Thread Philip Bennefall
. In short, netbooks are good as long as you get one with enough processing power to do what you need. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Thursday, December 31, 2009 6:10 PM Subject: [Audyssey] Netbooks and games

Re: [Audyssey] q9: the, game!

2009-12-28 Thread Philip Bennefall
Hi Mauricio, Thanks for that. I'm glad to hear that people are enjoying the game, very rewarding after the many months of work that were spent on it. Kind regards, Philip Bennefall - Original Message - From: Mauricio Almeida mauricio...@uol.com.br To: gamers@audyssey.org Sent

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Philip Bennefall
making a game. To me, 100 % realism is not the main priority, the most important aspect for me is to make an enjoyable game that is fairly straightforward to play while still being rich in sound and other content. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward

[Audyssey] The future of Blastbay Studios

2009-12-25 Thread Philip Bennefall
sidescrollers? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Blastbay Studios - New release!

2009-12-25 Thread Philip Bennefall
Hi Sharon, In your start menu choose programs, then Kringle Crash, then manual. That'll take you to an html page where you can read all the information about the game, divided into sections with headings and anchor links. Kind regards, Philip Bennefall - Original Message - From

Re: [Audyssey] future of blastbay studios

2009-12-25 Thread Philip Bennefall
. Kind regards, Philip Bennefall - Original Message - From: Josh jkenn...@gmail.com To: gamers list gamers@audyssey.org Sent: Saturday, December 26, 2009 12:19 AM Subject: [Audyssey] future of blastbay studios Hi, I would like to see a star wars side-scroller. Also how about a lord

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Philip Bennefall
be in a true 3d world, just without all the hassle. What do you say? Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 1:45 AM Subject: Re: [Audyssey] The future

[Audyssey] Blastbay Studios on Twitter

2009-12-22 Thread Philip Bennefall
Hi all, For anyone who has nothing better to do with their time, you may now follow my every day activities on Twitter by adding blastbay to your followed list. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers

Re: [Audyssey] kringle crash bonus game?

2009-12-22 Thread Philip Bennefall
like your idea and think it'd be quite enjoyable to play the bonus round you suggested, I can't really do it in this case. Thanks anyway though for bringing up the thought. Kind regards, Philip Bennefall - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion

Re: [Audyssey] clause victorious!

2009-12-21 Thread Philip Bennefall
when Santa has filled his hands with gifts, I'll see about doing that. Oh and about the oppressive Santa, he might be... But after all he gives gifts away for free doesn't he? Grins. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org

Re: [Audyssey] Blastbay Studios - New release!

2009-12-21 Thread Philip Bennefall
Grins. I thought I was the only one who enjoyed doing that. It's rather fun. Kind regards, Philip Bennefall - Original Message - From: Kevin Weispfennig kevin.weispfen...@gmx.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 21, 2009 4:20 PM Subject: Re

[Audyssey] Blastbay Studios - New release!

2009-12-20 Thread Philip Bennefall
frustration on the unsuspecting elves in a pleasingly violent manner. The game can be found at: http://www.blastbay.com/kringle_crash.php Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org

[Audyssey] Blastbay Studios - Upcoming release!

2009-12-19 Thread Philip Bennefall
... Can I blame it on the fact that it was 05:30 in the morning? The link is at: http://www.blastbay.com/audio/kringle_crash_preview.mp3 This game will be released before Christmas, so keep your eyes or shall I say chimneys, open! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers

Re: [Audyssey] Blastbay Studios - Upcoming release!

2009-12-19 Thread Philip Bennefall
Hi Hayden, I was feeling unusually generous at the time so I decided to make it free. The game is too short to be worth any money, anyway. Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org

Re: [Audyssey] Blastbay Studios - Upcoming release!

2009-12-19 Thread Philip Bennefall
Hi Tom, I'm very glad you like it, now let's hope you enjoy playing the actual thing also. Grin. Kind regards, Philip Bennefall - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 20, 2009 6:10 AM Subject: Re

Re: [Audyssey] To Philip on C++

2009-12-16 Thread Philip Bennefall
a garbage collector at all. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 16, 2009 5:15 PM Subject: Re: [Audyssey] To Philip on C++ Hi Philip, No, I don't generally

Re: [Audyssey] another game programming question

2009-12-15 Thread Philip Bennefall
as the pro game developer. Kind regards, Philip Bennefall - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Tuesday, December 15, 2009 10:50 PM Subject: [Audyssey] another game programming question Okay, where can I

Re: [Audyssey] To Philip on C++

2009-12-15 Thread Philip Bennefall
Hi Thomas, Pointers do use a little bit of memory, the word size of the particular platform to be more precise. So a pointer on a 32 bit platform takes up 32 bits of memory (e.g. 4 bytes), in order to store the memory address of the location which is being pointed to. Kind regards, Philip

Re: [Audyssey] To Philip on C++

2009-12-15 Thread Philip Bennefall
engine but have not yet made up my mind, as everything is allocated and freed manually at this point and it has worked rather well so far. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] High level game creation tools

2009-12-02 Thread Philip Bennefall
of most of the game logic in your mind, even if you don't script it yourself. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 03, 2009 3:56 AM Subject: Re: [Audyssey

[Audyssey] High level game creation tools

2009-12-01 Thread Philip Bennefall
, and then as they get more and more familiar with the workings of the language they can go in and actually modify the game that the template program generated for them. Any thoughts on this? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] High level game creation tools

2009-12-01 Thread Philip Bennefall
- From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 01, 2009 10:15 PM Subject: [Audyssey] High level game creation tools Hi all, I am, as most of you probably already know, working on a scriptable game engine that will allow you

Re: [Audyssey] High level game creation tools

2009-12-01 Thread Philip Bennefall
Hi Mike, Oh there will definitely be a help mailing list/forum for those who have problems with their code, and I will certainly be as active there responding to questions as I possibly can. Kind regards, Philip Bennefall - Original Message - From: mike maslo mmaslo1...@swbell.net

Re: [Audyssey] High level game creation tools

2009-12-01 Thread Philip Bennefall
Hi Shaun, Yes, such high level tools are definitely on the sketchboard. However I have not finalized exactly how they are going to work yet as I am still working on the low level stuff, so any ideas are much appreciated at this point. Kind regards, Philip Bennefall - Original Message

Re: [Audyssey] XP Gamer Woes (?)

2009-11-28 Thread Philip Bennefall
knowing which one you use it is the first piece of advice that I can give you. Kind regards, Philip Bennefall - Original Message - From: William L. Houts cad...@q.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 29, 2009 2:02 AM Subject: [Audyssey] XP Gamer Woes

Re: [Audyssey] Q9 and cracks

2009-11-26 Thread Philip Bennefall
will most likely not do this but reserve it for the more expensive packages where my economic interests are greater. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 27

Re: [Audyssey] q9 podcast

2009-11-25 Thread Philip Bennefall
Hi Hayden, If you look in the manual you will find a section entitled Change Log, that's where you want to go. I try to be as thurrow as possible there. Kind regards, Philip Bennefall - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list

Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread Philip Bennefall
things up a bit. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 25, 2009 6:10 PM Subject: Re: [Audyssey] Q9 version 1.1 released! Hi Philip, Sheesh, that was quick

Re: [Audyssey] Q9 version 1.1 released!

2009-11-25 Thread Philip Bennefall
Hi Thomas, Yes I think it was a little strong perhaps, but I agree with what you say and so no offence taken. Keep an eye out for the next minor release. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers

Re: [Audyssey] Amo checking was:Q9 version 1.1 released!

2009-11-25 Thread Philip Bennefall
Hi Dark, Technically there are three weapons with ammo, but of course the third one is a cheat. I only adopted this method as it enables me to easily add and integrate new weapons in the future should I want to. Kind regards, Philip Bennefall - Original Message - From: dark d

Re: [Audyssey] unregistration was: Q9 version 1.1 released!

2009-11-25 Thread Philip Bennefall
Hi Dark, That would not work, as the registration info is stored in a registry key. Also, the saved game file and the scores file are both stored in your application data folder so no matter where you install the game files, it will always find all the information. Kind regards, Philip

[Audyssey] Q9 and cracks

2009-11-25 Thread Philip Bennefall
most people do these days. So, should I keep the registration system as it is or change it for all my future products to be Internet based? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org

[Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Philip Bennefall
. Fixed: The sound of the fourth weapon has been lowered slightly. Fixed: Pressing alt+f4 during a death sequence to avoid saving the lost life no longer works. Fixed: The manual now has headings. Any thoughts? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Philip Bennefall
, and when a bonus item is close to you and you are with the shield activated, he won't come to pick the bonus item. or simple remove completely the bonus items from the boss level, i don't know what's easyer to do. thanks.. -Mensagem original- De: Philip Bennefall phi...@blastbay.com Para

Re: [Audyssey] Q9 version 1.1 upcoming change log

2009-11-24 Thread Philip Bennefall
regards, Philip Bennefall - Original Message - From: matheus an...@bol.com.br To: gamers@audyssey.org Sent: Tuesday, November 24, 2009 12:00 AM Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log a, that's ok then. the teleportation will add certain more challenge. and what about

[Audyssey] Q9 version 1.1 released!

2009-11-24 Thread Philip Bennefall
log is provided in the manual for those who are curious. This is the last update that I will be releasing for quite a while, unless some serious bugs are found. Score posting will be added but I cannot say exactly when. Enjoy, and give my greetings to the mini demons. Kind regards, Philip

Re: [Audyssey] How to non program a game

2009-11-22 Thread Philip Bennefall
Hi folks, I work with contractors all the time and as Eleanor says, it's absolutely vital to get the specification as thurrow and detailed as possible. I've found www.RentACoder.com to be very good, especially if the budget is tight. Kind regards, Philip Bennefall - Original Message

Re: [Audyssey] Saturday's Game Chat time

2009-11-21 Thread Philip Bennefall
Hi Phil, Thanks for that. I'll pop in just after 3 eastern to see who's around. Kind regards, Philip Bennefall - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009 1:10 PM Subject: [Audyssey

Re: [Audyssey] Saturday's Game Chat time

2009-11-21 Thread Philip Bennefall
Hi Phil, Thanks for that. I'll pop in just after 3 eastern to see who's around. Kind regards, Philip Bennefall - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009 1:10 PM Subject: [Audyssey

Re: [Audyssey] New release - The Q9 Action game!

2009-11-21 Thread Philip Bennefall
Hi Tim, No, that wind was taken from my sound effect library. I purchased the Sound Ideas General 6000 series collection plus the extentions, which is a set of 110 CD's, so I have just a few to choose from. Grin. Kind regards, Philip Bennefall - Original Message - From: tim isfe

Re: [Audyssey] saving in q 9

2009-11-20 Thread Philip Bennefall
Hi Mich, The game saves itself automatically whenever you get to a new world. In version 1.0.1 which you can now download from the website, there is a section about saved games in the manual. Kind regards, Philip Bennefall - Original Message - From: Mich m...@ntl.sympatico.ca

Re: [Audyssey] saving in q 9

2009-11-20 Thread Philip Bennefall
Hi Mich, The game saves itself automatically whenever you get to a new world. In version 1.0.1 which you can now download from the website, there is a section about saved games in the manual. Kind regards, Philip Bennefall - Original Message - From: Mich m...@ntl.sympatico.ca

[Audyssey] Q9 and netbooks

2009-11-19 Thread Philip Bennefall
it goes. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages

Re: [Audyssey] q9 on netbook

2009-11-19 Thread Philip Bennefall
Hi Scott, When you say that the transitions aren't very good, what exactly do you mean? What happens with the voice? And do you notice any improvements between 1.0 and 1.0.1? Kind regards, Philip Bennefall - Original Message - From: Scott Chesworth scottcheswo...@gmail.com

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