: [Audyssey] Beta version 0.1 of the blastbay Game
Toolkitreleased!
Will definitely be checking it out.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message - From: Philip Bennefall
phi...@blastbay.com
To: Gamers
Hi Muhammed,
Can you explain a little what it is that you are trying to accomplish? I
don't quite understand what you mean with the age and the string.
Kind regards,
Philip Bennefall
- Original Message -
From: Muhammed Deniz muhamme...@googlemail.com
To: Gamers Discussion list
. Do you think I should
provide the documentation as separate html documents as well?
Kind regards,
Philip Bennefall
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 1:54 PM
Subject: Re: [Audyssey] Beta version
the input_box function and then
the string_to_number function.
Kind regards,
Philip Bennefall
- Original Message -
From: Willem dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 1:59 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
guide etc.
Kind regards,
Philip Bennefall
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 2:10 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
GameToolkitreleased!
Yep, but that uses the annoying
of the Blastbay BGT forums
about it, and I and a few others will be happy to help you along the way.
Kind regards,
Philip Bennefall
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 2:05 PM
Subject
;
string phrase=What's your name?;
Now you have an integer variable called age containing the number 11, and a
string variable called phrase which says What's your name?.
Kind regards,
Philip Bennefall
- Original Message -
From: Muhammed Deniz muhamme...@googlemail.com
To: Gamers
in the first place.
Kind regards,
Philip Bennefall
- Original Message -
From: Josh jkenn...@gmail.com
To: gamers list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 3:45 PM
Subject: [Audyssey] free games with game creation toolkit
Hi guys
I would rather get the lite version and make free
Hi Bryan,
Did you take a look at the position_sound_1d example? That, along with the
example games, should help you along the way.
Kind regards,
Philip Bennefall
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent
. C++ will let you
do virtually anything, while BGT is specifically geared towards audio game
development.
Kind regards,
Philip Bennefall
- Original Message -
From: Loravara lorav...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, March 24, 2010 4:00 PM
Hi Oriol,
A small correction, void functions can indeed contain return statements,
however only the word return with a semicolon after it and no actual value.
This allows you to break prematurely out of a function, even if it doesn't
return a value.
Kind regards,
Philip Bennefall
,
Philip Bennefall
- Original Message -
From: dark d...@xgam.org
To: Gamers@audyssey.org
Sent: Wednesday, March 24, 2010 8:07 PM
Subject: [Audyssey] Bgt developement question
Hi.
I was wondering about two eventual bgt interactions which it doesn't seam
to do at the moment, heck
, the parameter list has
variable types and names that get assigned the values that the user calls
the function with.
Kind regards,
Philip Bennefall
- Original Message -
From: dark d...@xgam.org
To: Gamers@audyssey.org
Sent: Wednesday, March 24, 2010 8:42 PM
Subject: [Audyssey] Return
Hi Dark,
You simply missed to put a left parenthesis in the alert function call. Your
code should be:
int hp = 100 ;
string my_health = hello, my hp is currently ;
;void main ( )
{
alert(window, my_health + hp);
}
Kind regards,
Philip Bennefall
- Original Message -
From: dark d
,
Philip bennefall
- Original Message -
From: Ryan Smith computerwi...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 10:31 PM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay
GameToolkitreleased!
Hi Phil,
Excellent! As a .NET/JavaScript
templates in the not so
distant future, once I've added some more low levelf unctions for file
reading and writing etc etc.
Kind regards,
Philip Bennefall
- Original Message -
From: Josh jkenn...@gmail.com
To: gamers list gamers@audyssey.org
Sent: Thursday, March 25, 2010 1:01 AM
Subject
on Windows version, and
since Streemway has a wrapper API I don't need to modify my own games to
integrate this; just Streemway itself.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent
of a skill in itself and would thus add some
more individuality to each player so to speak. Especially, of course, since
the allowed speed is different for each weapon so it takes even more
practise. In short, this is not a bug but a very much intended behavior.
Kind regards,
Philip Bennefall
be highly benefitial for
the end product to use an actual voiceover artist. Again, you would only do
these recordings when you feel that it's not very likely that the general
set of words and phrases will change much. As an example, imagine Q9 with
NeoSpeech Paul?
Kind regards,
Philip Bennefall
.
Kind regards,
Philip Bennefall
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 19, 2010 10:56 AM
Subject: Re: [Audyssey] Mota and tts
I tend to agree with you Philip, but the problem
regards,
Philip Bennefall
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 19, 2010 11:09 AM
Subject: Re: [Audyssey] Mota and tts
Oh I tend to agree, but I guess it depends on how much extra you're
with that assessment. No matter how good the synthetic speech is it
really lacks emotion and often makes mistakes. So yes I'm interested
in a human voice actor myself, but having problems finding one who
will see it through to the end.
On 3/19/10, Philip Bennefall phi...@blastbay.com wrote:
Hi Thomas
of preference though and
one should of course not exclude the other.
Kind regards,
Philip Bennefall
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 19, 2010 12:01 PM
Subject: Re: [Audyssey] Mota and tts
Hi Bryan
work and also in
other audio productions that I do, and this has proven to be an invaluable
asset. This way, I get top knotch audio for all of my newer games and never
have to worry about using noise reduction, pop/click removal or any other
such techniques.
Kind regards,
Philip Bennefall
of that myself and I get very good sounds out of my
studio, but my talent is not yet up to the standard that I expect in my
games and so I hire pros to do it instead. I write mostly orchestral and
Scandinavian folk music, but only as a hobby. For the time being...
Kind regards,
Philip Bennefall
Hi Charles,
It would cost a bit; that's for sure, but it would give the benefit of
having a game that sounds a lot more professional and more pleasant to
listen to for the user since a real human has ten times more emotion than a
speech synthesizer.
Kind regards,
Philip Bennefall
Hi Hayden,
For the time being, the answer is yes. However. Depending on how popular it
gets I might extend it to support graphics as well, but that's still in the
future.
Kind regards,
Philip Bennefall
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers
was, is it capable of producing
other programsbesides games?
Best Regards,
Hyden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Sunday, March 14, 2010 10:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Genesis Engine
turned on
automatic indexing of directories which I was unaware of, as this used to be
disabled by default. I have now disabled it again.
Kind regards,
Philip Bennefall
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent
.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 14, 2010 9:18 PM
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming
Hi Philip,
Exactly my point. In a sense the AGM
if the reaction of the masses will be the same. The
documentation that comes with the package is quite extensive, the language
tutorial will even be provided in narrated form read by a professional
voiceover artist, but I am still not quite sure.
Kind regards,
Philip bennefall
- Original Message
mastered the
language operation enough.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 14, 2010 7:43 AM
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming
Hi Philip
feel that that is a
little too game specific for the basic engine. This, however, will very
likely be provided as includable modules.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent
that the scripting interpreter in
question provides. Also, it will be a whole lot easier to go cross platform
in the future if that should ever be my wish, as the interpreter runs on
everything from the IPhone to Linux to Windows to the XBox.
Kind regards,
Philip Bennefall
- Original Message
on the mailing list and the
discussion forum links respectively. You may also follow blastbay on
Twitter, if you so wish.
Kind regards,
Philip Bennefall
- Original Message -
From: Nicol nicoljaco...@telkomsa.net
To: Blind gamers gamers@audyssey.org
Sent: Saturday, March 06, 2010 7:08 AM
that I will
be doing a port. Otherwise I'd just be wasting my time and money and perhaps
get 10 or 15 orders out of it.
Kind regards,
Philip bennefall
- Original Message -
From: william lomas lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday
involved. And so
before I take on such a venture I need to be certain that I will at least
get a few hundred sales from Mac users; the same as I do on Windows.
Kind regards,
Philip Bennefall
- Original Message -
From: Travis Siegel tsie...@lothlorien.nfbcal.org
To: gamers@audyssey.org
will be porting it
over to XAudio2 eventually, but this won't be for at least another couple of
years as I feel that DirectSound is still being widely used.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers
a rather lengthy and not so subtle advertising
attempt for Bgt, but what I'm trying to convey holds true for any high level
scripting language; I just used Bgt as an example since you were refering to
audio games specifically.
I hope that this made some kind of sense.
Kind regards,
Philip Bennefall
list. You're more
than welcome to join either one of these, just head over to blastbay.com and
choose the Mailing List or the Forum link in the menu. I'll be posting news
regularly on both.
Kind regards,
Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave
functionality that you'll need, you will not require any
other tutorial than your own imagination. smile.
I hope that made sense.
Kind regards,
Philip Bennefall
- Original Message -
From: Claudio Zeni claudio.z...@bluewin.ch
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday
considered.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 13, 2010 7:05 AM
Subject: Re: [Audyssey] Progress on the Blastbay game creation tool (Bgt)
Hi Philip,
Yes
thought I'd let you know how things stand... Keep
your eyes and ears open!
Kind regards,
Philip Bennefall
---
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You can make changes or update your subscription via the web
is actually done in the
engine, or most of it anyway. Thus, I'll be developing my own games using
this engine as well once it reaches a stable enough stage.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers
Hi Yohandy,
If you could give me some ideas for how you think such a scheme could be
done for Q9 specifically, I'd be more than happy to hear it. It is clear you
have identified a potential problem, but there is no obvious solution in my
mind.
Kind regards,
Philip Bennefall
- Original
.
Kind regards,
Philip Bennefall
- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 13, 2010 11:19 AM
Subject: Re: [Audyssey] using a program called art money for game cheating.
good. I'm glad it doesn't work
that is one thing,
but modifying the memory of the program to get advantages is just plain
wrong in my mind.
Kind regards,
Philip Bennefall
- Original Message -
From: Brice Mellen buu...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 13, 2010 8:23 PM
to quickly dodge and attack at the sort of speed that an advanced
difficulty level would require for instance?
These are just a few spontaneous thoughts that popped into my head. What are
your opinions?
Kind regards,
Philip Bennefall
- Original Message -
From: Yohandy yohand...@gmail.com
; it definitely is
not, but I'm speaking in more general terms here just with a wolf and a club
as the primary examples.
Kind regards,
Philip Bennefall
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 12, 2010 10:20 PM
, give a free copy to
anyone who tests the software every day for 6 months. Smile.
Kind regards,
Philip Bennefall
- Original Message -
From: David Chittenden dchitten...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 04, 2010 1:29 AM
Subject: Re: [Audyssey
Hi all,
I can highly recommend this review, it gives a very good explanation of the
game and guides you through some levels in a very instructive and
informative manner. I will also host it on my website on the Q9 page, under
the audio heading.
Kind regards,
Philip Bennefall
- Original
part, as I did post a message
saying that the beta application submissions were now closed and that those
who were chosen would be contacted within one or two days. This, I think, is
all that I could really do while still keeping things practical.
Kind regards,
Philip Bennefall
- Original
.
Kind regards,
Philip Bennefall
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 03, 2010 12:25 PM
Subject: Re: [Audyssey] Public betas vs private testing
No problem David.
Like everything else, it's up to the developer
,
Philip Bennefall
---
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http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can
Hi Munawar,
Good points there indeed. The general consensus seems to be private testing
until stable and then a few public rounds so to speak. That's probably what
I'll do.
Kind regards,
Philip Bennefall
- Original Message -
From: Munawar Bijani munaw...@gmail.com
To: Gamers
of the Blastbay
products for anyone who might be wondering.
Kind regards,
Philip Bennefall
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 31, 2009 12:08 PM
Subject: Re: [Audyssey] regerestering
. In short, netbooks are
good as long as you get one with enough processing power to do what you
need.
Kind regards,
Philip Bennefall
- Original Message -
From: dark d...@xgam.org
To: Gamers@audyssey.org
Sent: Thursday, December 31, 2009 6:10 PM
Subject: [Audyssey] Netbooks and games
Hi Mauricio,
Thanks for that. I'm glad to hear that people are enjoying the game, very
rewarding after the many months of work that were spent on it.
Kind regards,
Philip Bennefall
- Original Message -
From: Mauricio Almeida mauricio...@uol.com.br
To: gamers@audyssey.org
Sent
making a game. To
me, 100 % realism is not the main priority, the most important aspect for me
is to make an enjoyable game that is fairly straightforward to play while
still being rich in sound and other content.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward
sidescrollers?
Kind regards,
Philip Bennefall
---
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You can make changes or update your subscription via the web, at
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All
Hi Sharon,
In your start menu choose programs, then Kringle Crash, then manual. That'll
take you to an html page where you can read all the information about the
game, divided into sections with headings and anchor links.
Kind regards,
Philip Bennefall
- Original Message -
From
.
Kind regards,
Philip Bennefall
- Original Message -
From: Josh jkenn...@gmail.com
To: gamers list gamers@audyssey.org
Sent: Saturday, December 26, 2009 12:19 AM
Subject: [Audyssey] future of blastbay studios
Hi,
I would like to see a star wars side-scroller.
Also how about a lord
be in a true 3d world, just
without all the hassle. What do you say?
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 1:45 AM
Subject: Re: [Audyssey] The future
Hi all,
For anyone who has nothing better to do with their time, you may now follow my
every day activities on Twitter by adding blastbay to your followed list.
Kind regards,
Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers
like your idea and
think it'd be quite enjoyable to play the bonus round you suggested, I can't
really do it in this case. Thanks anyway though for bringing up the thought.
Kind regards,
Philip Bennefall
- Original Message -
From: peter Mahach piterm...@gmail.com
To: Gamers Discussion
when Santa
has filled his hands with gifts, I'll see about doing that.
Oh and about the oppressive Santa, he might be... But after all he gives
gifts away for free doesn't he? Grins.
Kind regards,
Philip Bennefall
- Original Message -
From: dark d...@xgam.org
To: Gamers@audyssey.org
Grins. I thought I was the only one who enjoyed doing that. It's rather fun.
Kind regards,
Philip Bennefall
- Original Message -
From: Kevin Weispfennig kevin.weispfen...@gmx.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 4:20 PM
Subject: Re
frustration on the
unsuspecting elves in a pleasingly violent manner.
The game can be found at:
http://www.blastbay.com/kringle_crash.php
Enjoy!
Kind regards,
Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org
... Can I blame it on the fact that it was 05:30 in the
morning?
The link is at:
http://www.blastbay.com/audio/kringle_crash_preview.mp3
This game will be released before Christmas, so keep your eyes or shall I say
chimneys, open!
Kind regards,
Philip Bennefall
---
Gamers mailing list __ Gamers
Hi Hayden,
I was feeling unusually generous at the time so I decided to make it free.
The game is too short to be worth any money, anyway.
Kind regards,
Philip Bennefall
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Hi Tom,
I'm very glad you like it, now let's hope you enjoy playing the actual thing
also. Grin.
Kind regards,
Philip Bennefall
- Original Message -
From: lirin seal11...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 20, 2009 6:10 AM
Subject: Re
a garbage collector at
all.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 16, 2009 5:15 PM
Subject: Re: [Audyssey] To Philip on C++
Hi Philip,
No, I don't generally
as the pro game developer.
Kind regards,
Philip Bennefall
- Original Message -
From: Chastity MORSE chastitymo...@msn.com
To: Gamers Discussion list Gamers@audyssey.org
Sent: Tuesday, December 15, 2009 10:50 PM
Subject: [Audyssey] another game programming question
Okay, where can I
Hi Thomas,
Pointers do use a little bit of memory, the word size of the particular
platform to be more precise. So a pointer on a 32 bit platform takes up 32
bits of memory (e.g. 4 bytes), in order to store the memory address of the
location which is being pointed to.
Kind regards,
Philip
engine but have
not yet made up my mind, as everything is allocated and freed manually at
this point and it has worked rather well so far.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent
of most of the
game logic in your mind, even if you don't script it yourself.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 03, 2009 3:56 AM
Subject: Re: [Audyssey
, and then as they
get more and more familiar with the workings of the language they can go in and
actually modify the game that the template program generated for them.
Any thoughts on this?
Kind regards,
Philip Bennefall
---
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-
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 01, 2009 10:15 PM
Subject: [Audyssey] High level game creation tools
Hi all,
I am, as most of you probably already know, working on a scriptable game
engine that will allow you
Hi Mike,
Oh there will definitely be a help mailing list/forum for those who have
problems with their code, and I will certainly be as active there responding
to questions as I possibly can.
Kind regards,
Philip Bennefall
- Original Message -
From: mike maslo mmaslo1...@swbell.net
Hi Shaun,
Yes, such high level tools are definitely on the sketchboard. However I have
not finalized exactly how they are going to work yet as I am still working
on the low level stuff, so any ideas are much appreciated at this point.
Kind regards,
Philip Bennefall
- Original Message
knowing which one you
use it is the first piece of advice that I can give you.
Kind regards,
Philip Bennefall
- Original Message -
From: William L. Houts cad...@q.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 29, 2009 2:02 AM
Subject: [Audyssey] XP Gamer Woes
will most likely not do this but
reserve it for the more expensive packages where my economic interests are
greater.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 27
Hi Hayden,
If you look in the manual you will find a section entitled Change Log,
that's where you want to go. I try to be as thurrow as possible there.
Kind regards,
Philip Bennefall
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list
things up a bit.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 25, 2009 6:10 PM
Subject: Re: [Audyssey] Q9 version 1.1 released!
Hi Philip,
Sheesh, that was quick
Hi Thomas,
Yes I think it was a little strong perhaps, but I agree with what you say
and so no offence taken. Keep an eye out for the next minor release.
Kind regards,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers
Hi Dark,
Technically there are three weapons with ammo, but of course the third one
is a cheat. I only adopted this method as it enables me to easily add and
integrate new weapons in the future should I want to.
Kind regards,
Philip Bennefall
- Original Message -
From: dark d
Hi Dark,
That would not work, as the registration info is stored in a registry key.
Also, the saved game file and the scores file are both stored in your
application data folder so no matter where you install the game files, it
will always find all the information.
Kind regards,
Philip
most people do
these days. So, should I keep the registration system as it is or change it for
all my future products to be Internet based?
Kind regards,
Philip Bennefall
---
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.
Fixed: The sound of the fourth weapon has been lowered slightly.
Fixed: Pressing alt+f4 during a death sequence to avoid saving the lost life no
longer works.
Fixed: The manual now has headings.
Any thoughts?
Kind regards,
Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want
, and when a bonus item is close to you and
you are with the shield activated, he won't come to pick the bonus item.
or simple remove completely the bonus items from the boss level, i don't
know what's easyer to do.
thanks..
-Mensagem original-
De: Philip Bennefall phi...@blastbay.com
Para
regards,
Philip Bennefall
- Original Message -
From: matheus an...@bol.com.br
To: gamers@audyssey.org
Sent: Tuesday, November 24, 2009 12:00 AM
Subject: Re: [Audyssey] Q9 version 1.1 upcoming change log
a, that's ok then. the teleportation will add certain more challenge.
and what about
log is provided in the manual for those who are curious.
This is the last update that I will be releasing for quite a while, unless some
serious bugs are found. Score posting will be added but I cannot say exactly
when.
Enjoy, and give my greetings to the mini demons.
Kind regards,
Philip
Hi folks,
I work with contractors all the time and as Eleanor says, it's absolutely
vital to get the specification as thurrow and detailed as possible. I've
found www.RentACoder.com to be very good, especially if the budget is tight.
Kind regards,
Philip Bennefall
- Original Message
Hi Phil,
Thanks for that. I'll pop in just after 3 eastern to see who's around.
Kind regards,
Philip Bennefall
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 21, 2009 1:10 PM
Subject: [Audyssey
Hi Phil,
Thanks for that. I'll pop in just after 3 eastern to see who's around.
Kind regards,
Philip Bennefall
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 21, 2009 1:10 PM
Subject: [Audyssey
Hi Tim,
No, that wind was taken from my sound effect library. I purchased the Sound
Ideas General 6000 series collection plus the extentions, which is a set of
110 CD's, so I have just a few to choose from. Grin.
Kind regards,
Philip Bennefall
- Original Message -
From: tim isfe
Hi Mich,
The game saves itself automatically whenever you get to a new world. In
version 1.0.1 which you can now download from the website, there is a
section about saved games in the manual.
Kind regards,
Philip Bennefall
- Original Message -
From: Mich m...@ntl.sympatico.ca
Hi Mich,
The game saves itself automatically whenever you get to a new world. In
version 1.0.1 which you can now download from the website, there is a
section about saved games in the manual.
Kind regards,
Philip Bennefall
- Original Message -
From: Mich m...@ntl.sympatico.ca
it goes.
Kind regards,
Philip Bennefall
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Hi Scott,
When you say that the transitions aren't very good, what exactly do you
mean? What happens with the voice? And do you notice any improvements
between 1.0 and 1.0.1?
Kind regards,
Philip Bennefall
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
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