Re: [Audyssey] an idea for bgt.

2010-03-25 Thread Jacob Kruger
While haven't tried out too much a of yet, you could easily enough just 
create your own method/function that when passed the simple version of a 
sound file name, like punch, would then go find and play the full file 
name using a specific path you wanted to make use of.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 25, 2010 5:06 AM
Subject: Re: [Audyssey] an idea for bgt.



Hi Muhammed,
While that is a good idea, it is also a bit...impractical. To begin with,
Phillip would have to look for all of those. The other prolem is the 
amount

of space that would take up. After all, imagaine all the sounds you'd need
to make just 20 or 30 games! Grin
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Wednesday, March 24, 2010 4:36 PM
To: Gamers Discussion list
Subject: [Audyssey] an idea for bgt.

Hi Philip,
This idea came in my head now. When you want to look for sounds, how about
in the next release of the bgt, you put a sounds folder? These are the
sounds in my head.
Punch, all of these are sound folders. Ok. Punch, kick, belt, headbut, 
slap,
that could be 1 folder. Naecher sounds. Crowd sounds. House sounds. 
Swimming

sounds, and alot of other stuff.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread Jacob Kruger
Well, like said, 'simple' answer - idea being that while know what you mean, 
I still think it's more or less a similar game type - either sort of turn 
based, or fully real time.


Suppose similar to either playing something like chess with a turn timer 
clock, or just having to wait for the other player to make up his mind - 
some guys still play chess remotely via emailing each other.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 25, 2010 5:29 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.



Hi,
Real Time strategy? Not exactly. A Real Time Strategy game does not wait 
for
you to make a move. Sound RTS is a real time strategy d=because every 
second

of the game is spent. In Time of Conflict, there is an interval before
anything happens. Granted, your infantry can take a city immediately, but
that's about it. You have to wait for time to advance.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: Wednesday, March 24, 2010 1:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.

Yes, simple answer is it's also a form of real-time strategy game.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: nicol 0722001...@vodamail.co.za

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, March 24, 2010 7:34 PM
Subject: Re: [Audyssey] Time of Conflict from GMA games.



HI phil
Is  toc  similar to sound rts?
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 19, 2010 2:37 PM
Subject: [Audyssey] Time of Conflict from GMA games.



Time of Conflict from GMA games.

Time of Conflict is a strategy game that can be used by the visually
impaired and sighted alike. The goal of the game is to subdue the enemy
and capture all of its cities. When a city is captured it will begin
producing forces that may be used against the enemy. You may produce
infantry, armoured units, fighters, destroyers, submarines, troop
transports, aircraft carriers, and battleships. You may play on a
computer-generated map or a premade map provided with the game, or by
using the included map builder you can use a map you developed yourself.

The game has five difficulty levels, several premade maps, several map
sizes, and a range of games types from a complete sea battle to a
land-only battle. Depending on the size of map selected and your
familiarity with the game, Time of Conflict may last hundreds of time
units and may involve hundreds of land, sea, and air units.

The game was designed so that you can get by with a dozen or so
keystrokes, but dozens more are available for the experience player. A
context-Sensitive menu is available which makes learning the game much
easier. This menu only displays the actions which are available to the
current unit at the current point in time.

We are currently working towards making Time of Conflict a multi-player
game. You will be able to play against one to three other players in
addition to playing the computer. Stay tuned.

It is now in public beta and the download file is 20 MB.
http://www.gmagames.com/toc.shtml



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Re: [Audyssey] Script error irritation

2010-03-25 Thread Jacob Kruger
Might not be relevant at all, but, for example, since I generally do 
programming, my screenreader is always set to mention every piece of 
punctuation, just in case, since otherwise, I might not notice things like 
missing parentheses etc. - most screenreaders should also be able to store 
that setting per application as well, so you could get it to not always tell 
you about periods, and commas apart from slightly different pronunciation, 
but set it so that in whatever you were using to edit BGT scripts, it would 
in fact always read you everything so you would hear (not) if something like 
a left parenthesis was missing.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 7:33 AM
Subject: Re: [Audyssey] Script error irritation



Thanks philip.

Hmmm, i thought I'd already included that parenthesis,  obviously not.

Beware the Grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 12:23 AM
Subject: Re: [Audyssey] Script error irritation



Hi Dark,

You simply missed to put a left parenthesis in the alert function call. 
Your code should be:


int hp = 100 ;
string my_health = hello, my hp is currently ;
;void main ( )
{
alert(window, my_health + hp);
}

Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Wednesday, March 24, 2010 11:12 PM
Subject: [Audyssey] Script error irritation



Hi.

Well I've started on writing a script from scratch rather than using the 
examples.


I thought the first step in creating a symple turn based combat game was 
getting the game to display the characters' hp,  but it's not 
working for some reason and I'm not exactly certain why.


Here's the code:

int hp = 100 ;
string my_health = hello, my hp is currently ;
;void main ( )
{
alert  window, my_health + hp);
}
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[Audyssey] bgt question

2010-03-25 Thread Valiant8086
Can we have the ability to check the length and current position of a currently 
playing sound, assuming it isn't already in place?

Also, I keep getting references to the function reference. What function 
reference? there are two in my .chm file. Neither seems to contain much info.
  Regards: 
  Valiant8086: website valiant8086.com 
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Re: [Audyssey] bgt question

2010-03-25 Thread Valiant8086
Ok, I don't know what I got the small amount of information from, I just looked 
again and bumped easily into quite a lot of function reference. blah, I fail 
*lol*.

  Regards: 
  Valiant8086: website valiant8086.com 
  - Original Message - 
  From: Valiant8086 
  To: Gamers Discussion list 
  Sent: Thursday, March 25, 2010 2:32 AM
  Subject: [Audyssey] bgt question


  Can we have the ability to check the length and current position of a 
currently playing sound, assuming it isn't already in place?

  Also, I keep getting references to the function reference. What function 
reference? there are two in my .chm file. Neither seems to contain much info.
Regards: 
Valiant8086: website valiant8086.com 
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Re: [Audyssey] bgt question

2010-03-25 Thread Valiant8086
right, now that I've explored the situation before I sent off another email, 
yeah, it appears that it's not possible at this point to check length and 
current playing position in a sound. Could you add that?

  Regards: 
  Valiant8086: website valiant8086.com 
  - Original Message - 
  From: Valiant8086 
  To: Gamers Discussion list 
  Sent: Thursday, March 25, 2010 2:33 AM
  Subject: Re: [Audyssey] bgt question


  Ok, I don't know what I got the small amount of information from, I just 
looked again and bumped easily into quite a lot of function reference. blah, I 
fail *lol*.

Regards: 
Valiant8086: website valiant8086.com 
- Original Message - 
From: Valiant8086 
To: Gamers Discussion list 
Sent: Thursday, March 25, 2010 2:32 AM
Subject: [Audyssey] bgt question


Can we have the ability to check the length and current position of a 
currently playing sound, assuming it isn't already in place?

Also, I keep getting references to the function reference. What function 
reference? there are two in my .chm file. Neither seems to contain much info.
  Regards: 
  Valiant8086: website valiant8086.com 
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Re: [Audyssey] bgt question

2010-03-25 Thread Philip Bennefall

Hi there,

yes, certainly. That, along with a function to jump or seek in a sound is 
going into the engine for sure.


Kind regards,

Philip Bennefall
- Original Message - 
From: Valiant8086 valiant8...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 7:40 AM
Subject: Re: [Audyssey] bgt question


right, now that I've explored the situation before I sent off another 
email, yeah, it appears that it's not possible at this point to check 
length and current playing position in a sound. Could you add that?


 Regards:
 Valiant8086: website valiant8086.com
 - Original Message - 
 From: Valiant8086

 To: Gamers Discussion list
 Sent: Thursday, March 25, 2010 2:33 AM
 Subject: Re: [Audyssey] bgt question


 Ok, I don't know what I got the small amount of information from, I just 
looked again and bumped easily into quite a lot of function reference. 
blah, I fail *lol*.


   Regards:
   Valiant8086: website valiant8086.com
   - Original Message - 
   From: Valiant8086

   To: Gamers Discussion list
   Sent: Thursday, March 25, 2010 2:32 AM
   Subject: [Audyssey] bgt question


   Can we have the ability to check the length and current position of a 
currently playing sound, assuming it isn't already in place?


   Also, I keep getting references to the function reference. What 
function reference? there are two in my .chm file. Neither seems to 
contain much info.

 Regards:
 Valiant8086: website valiant8086.com
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Re: [Audyssey] hmph

2010-03-25 Thread shaun everiss
aah yeah its not there.
I found a much newer copy of the archive of games.
one thing to note though.
This is not so much games but  the last backup of my toshiba 1850 about hmm 
2004.
I know there are games in there, but also old software and installers like 
norton 7 and 8 and qemm 8 and maybe 9 which probably shouldn't be used.
however there are also some free programs to.
I can't be bothered right now trying to edit it and anyway josh wants other 
things and I know this list wants games and well its a hastle.
and so I just put up tne entire file.
link is
http://dl.dropbox.com/u/1407689/og2.zip
only don't get it right now.
As of this posting I had to go away today and so it will be up but give it a 
good 15 minutes before you do this.
otherwise you will get  an incomplete file and that will be bad for you.
its 80mb the entire archive is a mashed copy of 2 archives, though the 
origional archive was about 90mb I think there is some overlap though I think 
can't be bothered checking though.
I am still trying to sort out my cd archive spaces.
Note while most of the stuff is free, well there may be some comercial software 
which is old.
What I am saying, is this stuff comes with no garantees or anything take what 
you want and kill the rest.
Note there will be verious toshiba tools and dos things for dos 6 which you 
probably won't be able to use.
anyway enjoy the archive.

At 05:07 p.m. 25/03/2010, you wrote:
Hi Shawn,
Please repost the file, it's not there.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Wednesday, March 24, 2010 3:58 AM
To: gamers@audyssey.org
Subject: [Audyssey] hmph

Hi.
forget the link.
http://dl.dropbox.com/u/1407689/oldgames.zip


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Re: [Audyssey] hmph

2010-03-25 Thread shaun everiss
no its going back up I found a copy more resent.

http://dl.dropbox.com/u/1407689/og2.zip
oh by the way disreguard the last message about it not being ready, it is now.

At 12:16 p.m. 25/03/2010, you wrote:
I thing the main url is wrong

On 3/24/10, shaun everiss shau...@xtra.co.nz wrote:
 Hi.
 forget the link.
 http://dl.dropbox.com/u/1407689/oldgames.zip


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[Audyssey] darkness reg

2010-03-25 Thread shaun everiss
Hi.
whilst hacking into my majorly big cd collection I found a code for world of 
darkness
To register, go to the room you woke up in--it has a keyboard.  On your 
keyboard, type
type ChristinaFD010701 on keyboard
and press enter.  Save the game and wherever you install the computer, install 
the .sav file too--and it's set.
Enjoy!
Ken Downey

 


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Re: [Audyssey] hmph

2010-03-25 Thread Jacob Kruger
Can I ask a question - what do you suggest for use for things like arcade 
game emulators?


I am also sort of assuming that some of those .rm files are in fact arcade 
game images?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 9:10 AM
Subject: Re: [Audyssey] hmph



aah yeah its not there.
I found a much newer copy of the archive of games.
one thing to note though.
This is not so much games but  the last backup of my toshiba 1850 about 
hmm 2004.
I know there are games in there, but also old software and installers like 
norton 7 and 8 and qemm 8 and maybe 9 which probably shouldn't be used.

however there are also some free programs to.
I can't be bothered right now trying to edit it and anyway josh wants 
other things and I know this list wants games and well its a hastle.

and so I just put up tne entire file.
link is
http://dl.dropbox.com/u/1407689/og2.zip
only don't get it right now.
As of this posting I had to go away today and so it will be up but give it 
a good 15 minutes before you do this.

otherwise you will get  an incomplete file and that will be bad for you.
its 80mb the entire archive is a mashed copy of 2 archives, though the 
origional archive was about 90mb I think there is some overlap though I 
think can't be bothered checking though.

I am still trying to sort out my cd archive spaces.
Note while most of the stuff is free, well there may be some comercial 
software which is old.
What I am saying, is this stuff comes with no garantees or anything take 
what you want and kill the rest.
Note there will be verious toshiba tools and dos things for dos 6 which 
you probably won't be able to use.

anyway enjoy the archive.

At 05:07 p.m. 25/03/2010, you wrote:

Hi Shawn,
Please repost the file, it's not there.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Wednesday, March 24, 2010 3:58 AM
To: gamers@audyssey.org
Subject: [Audyssey] hmph

Hi.
forget the link.
http://dl.dropbox.com/u/1407689/oldgames.zip


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Re: [Audyssey] Script error irritation

2010-03-25 Thread Thomas Ward
Hi Dark,
One thing that stands out right away is you have a space between the
end of your statements and the semi-colon. You should never put a
space before the semi-colon. To declare a variable you should write it
like this.
int hp = 100;
Other than that nothing else stands out like a sore thumb. I hope this helps.



On 3/24/10, dark d...@xgam.org wrote:
 Hi.

 Well I've started on writing a script from scratch rather than using the
 examples.

 I thought the first step in creating a symple turn based combat game was
 getting the game to display the characters' hp,  but it's not working
 for some reason and I'm not exactly certain why.

 Here's the code:

 int hp = 100 ;
 string my_health = hello, my hp is currently ;
 ;void main ( )
 {
 alert  window, my_health + hp);
 }
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[Audyssey] bgt

2010-03-25 Thread william lomas
Hi all,



When I am wanting to make audio games with the new beta of BGT, do i need to 
read the manual and alngauge tutorial? are they one and the same?


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Re: [Audyssey] Script error irritation

2010-03-25 Thread Thomas Ward
Hi,
Oops! Shame on me. I missed that myself. Must be too early in the
morning. Where's my coffee? Grr.

On 3/24/10, Philip Bennefall phi...@blastbay.com wrote:
 Hi Dark,

 You simply missed to put a left parenthesis in the alert function call. Your
 code should be:

 int hp = 100 ;
 string my_health = hello, my hp is currently ;
 ;void main ( )
 {
 alert(window, my_health + hp);
 }

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-25 Thread Thomas Ward
Hi,
Now, that would truly be a nightmare to understand. I hate one line
typing macros that tend to run on forever on the same line.
Unfortunately, Microsoft's examples are ful of one line macros that
puts the entire function declaration on one very very long line
mmaking it a pain in the but to figure out what is going on or how the
macro works. An entire program written that way would be insane. Lol!


On 3/24/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 Something to think about...in theory, you never have to make a carriage
 return in C ++, just keep typing. You're code would turn to mush, but it'd
 be interesting to see if someone  could make senseof it.
 Best Regards,
 Hayden

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Re: [Audyssey] bgt

2010-03-25 Thread Bryan Peterson
Yes they are. Then you have the references which go into more detail about 
individual functions and things.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 3:04 AM
Subject: [Audyssey] bgt



Hi all,



When I am wanting to make audio games with the new beta of BGT, do i need 
to read the manual and alngauge tutorial? are they one and the same?



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[Audyssey] BGT Preorders?

2010-03-25 Thread Philip Bennefall
Hi gang,

With the positive reception that BGT has had, I am considering taking preorders 
for the tool. How do you all feel about this, would you be interested in 
preordering if the option was available?

Kind regards,

Philip Bennefall
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Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-25 Thread Bryan Peterson

Cringe...I could just imagine trying to read it with a screen reader.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 3:16 AM
Subject: Re: [Audyssey] Beta version 0.1 of the blastbay 
GameToolkitreleased!




Hi,
Now, that would truly be a nightmare to understand. I hate one line
typing macros that tend to run on forever on the same line.
Unfortunately, Microsoft's examples are ful of one line macros that
puts the entire function declaration on one very very long line
mmaking it a pain in the but to figure out what is going on or how the
macro works. An entire program written that way would be insane. Lol!


On 3/24/10, Hayden Presley hdpres...@hotmail.com wrote:

Hi,
Something to think about...in theory, you never have to make a carriage
return in C ++, just keep typing. You're code would turn to mush, but 
it'd

be interesting to see if someone  could make senseof it.
Best Regards,
Hayden


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Re: [Audyssey] Script error irritation

2010-03-25 Thread dark

Hi Tom.

That makes sense, the problem is I'm not getting anything else to work 
either.


currently, I'm trying to display a set of list boxes which count hp down as 
the D key is pressed, then the character dies at zero and the game exits.


something seems to be going wrong with both my conditional statements and my 
global variable though, and I'm uncertain as to what.


If anyone who knows such things could advise me I'd appreciate it, sinse I 
really can't understand what's wrong here.


int hp = 100;
string my_health = hello, my hp is currently;
int down = hp - 10;
void main ( )
{
keypressed = (key d, down);
}
If
(hp = 0);
{
alert = (death, Oh dear, I'm dead!) exit);
}
Else;
{
(alert(window, my_health + hp));
}


However, I stil can't get the blasted thing to do more than display a 
message. I'm trying to get it to count hp down from 100 to 0 at a rate of 
ten a turn displaying ten message boxes then a death message and exit, but 
even though I appear to have followed all the rules I stil get a bunch of 
errors.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 9:01 AM
Subject: Re: [Audyssey] Script error irritation



Hi Dark,
One thing that stands out right away is you have a space between the
end of your statements and the semi-colon. You should never put a
space before the semi-colon. To declare a variable you should write it
like this.
int hp = 100;
Other than that nothing else stands out like a sore thumb. I hope this 
helps.




On 3/24/10, dark d...@xgam.org wrote:

Hi.

Well I've started on writing a script from scratch rather than using the
examples.

I thought the first step in creating a symple turn based combat game was
getting the game to display the characters' hp,  but it's not working
for some reason and I'm not exactly certain why.

Here's the code:

int hp = 100 ;
string my_health = hello, my hp is currently ;
;void main ( )
{
alert  window, my_health + hp);
}
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Re: [Audyssey] BGT Preorders?

2010-03-25 Thread dark
Well philip, to be perfectly honest, whether I will be buying the toolkit in 
either version will depend upon whether it's likely I can actually create 
anything with it at all.


At the moment that is stil an open question,  though I intend to keep 
trying.


Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 9:21 AM
Subject: [Audyssey] BGT Preorders?



Hi gang,

With the positive reception that BGT has had, I am considering taking 
preorders for the tool. How do you all feel about this, would you be 
interested in preordering if the option was available?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Bgt stuff that confuses me

2010-03-25 Thread Thomas Ward
Hi Dark,
I think the concept you are missing here is called scope. Variables
can be declared in the local scope or the global scope. There are
important differences and uses of each of these types of variables.
Global variables are generally declared at the top of your
program/script and are visable to every function and variable in your
program. Since these types of variables generally remain in memory
from the time you start it to the time it ends you want to use global
variables sparingly. Only use them for data that needs to remain in
memory at all times such as a player's health, ammo remaining, etc.
Local variables are variables declared inside a function which belong
specifically to that function. When that function exits the variable
and the data it contains is destroyed. Since it is specific to that
function other functions and variables elsewhere in your program can't
access them directly. This is where return types come in handy. A
function can return the data stored in a local variable making local
variables accessible to other functions and variables as needed. Here
is a case in point.

int Add (int x, int y)
{
   return x+y;
}

void main ()
{
   int result = Add (5, 7);
   alert (results, result);
}

In this simple script I created a function which adds two numbers. The
variables x and y are local, specific to the add function. I don't
really want the values stored in x and y, but only the result of x+y.
Add returns an integer value which is the sum of x and y. and passes
it to the result variable in main(). Does that make sense?
As for changing global variables you can change the value stored in it
anywhere in your program including the same function multiple times.
You don't have to create new functions just to reset health or
whatever back to 100.

HTH

On 3/24/10, dark d...@xgam.org wrote:
 I follow the printing business,  but I'm uncertain as to the int first,
 int second business, sinse these don't seem to have been defigned,  also
 I'm a litle confused as to what a return statement is exactly for.

 I thought you make global variables and had your functions alter those.

 For instance, you start with int hp = 100. You setup a function to change
 this value,  then is it not changed until you setup another function to
 return it to 100 again?

 Beware the grue!

 Dark.

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Re: [Audyssey] Bgt stuff that confuses me

2010-03-25 Thread Thomas Ward
Hi,
Actually, return statements are alloud in functions that return void.
The only different is you don't return an actual value. The way you do
this is like this.

void main ()
{
return;
}

Since I didn't pass a value or variable to the return statement it
defaults to void.About the only time you want to do this is when your
function needs to exit early and  without continuing with the rest of
the function.

HTH

On 3/24/10, Oriol Gómez ogomez@gmail.com wrote:
 I'm going to try to answer your questions:
 1. Void fucntions are functions that don't return anythin gI.e: No
 return statements allowed.
 2. 3+5 in between quotes is going to be printed  as such.
 Example:
 if you say alert(3+5=8); it's going to print exactly that. if you
 said something like.
 alert(hey +3+5);
 that would print 8 because you're putting it outside a string.

 hth

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Re: [Audyssey] BGT Preorders?

2010-03-25 Thread Bryan Peterson
I certainly would. Granted I'd only be able to get the Light version at 
first but then later I could get the discount for Pro, which I do plan on 
owning at some point.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 3:21 AM
Subject: [Audyssey] BGT Preorders?



Hi gang,

With the positive reception that BGT has had, I am considering taking 
preorders for the tool. How do you all feel about this, would you be 
interested in preordering if the option was available?


Kind regards,

Philip Bennefall
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Re: [Audyssey] BGT Preorders?

2010-03-25 Thread Bryan Peterson
That's my situation as well. I'm tempted to post what little code I have so 
far to the list or, if anyone's interested in doing it that way, perhaps 
having someone help me with it privately to at least make sure I'm on the 
right track.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 3:51 AM
Subject: Re: [Audyssey] BGT Preorders?


Well philip, to be perfectly honest, whether I will be buying the toolkit 
in either version will depend upon whether it's likely I can actually 
create anything with it at all.


At the moment that is stil an open question,  though I intend to keep 
trying.


Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 9:21 AM
Subject: [Audyssey] BGT Preorders?



Hi gang,

With the positive reception that BGT has had, I am considering taking 
preorders for the tool. How do you all feel about this, would you be 
interested in preordering if the option was available?


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] BGT Preorders?

2010-03-25 Thread dark
Actually Bryan, I'd prefer to see your code too,  not to mention any 
comments people make sinse as you'll gather I'm not exactly progressing too 
well myself, even with comparatively symple tasks.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 10:11 AM
Subject: Re: [Audyssey] BGT Preorders?


That's my situation as well. I'm tempted to post what little code I have 
so far to the list or, if anyone's interested in doing it that way, 
perhaps having someone help me with it privately to at least make sure I'm 
on the right track.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 3:51 AM
Subject: Re: [Audyssey] BGT Preorders?


Well philip, to be perfectly honest, whether I will be buying the toolkit 
in either version will depend upon whether it's likely I can actually 
create anything with it at all.


At the moment that is stil an open question,  though I intend to keep 
trying.


Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 9:21 AM
Subject: [Audyssey] BGT Preorders?



Hi gang,

With the positive reception that BGT has had, I am considering taking 
preorders for the tool. How do you all feel about this, would you be 
interested in preordering if the option was available?


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Bgt stuff that confuses me

2010-03-25 Thread Thomas Ward
Hi Dark,
Smile. Welcome to the wonderful world of resource management. Don't
feel too bad as this is an issue that comes up all the time with new
programmers, because they often think as you do that a number is just
a number and don't understand the difference between int, float, long,
short, double, etc.
Thing is with computers before you can actually store a value, like a
number, you have to allocate enough memory on the heap to store it in
memory. The value 3 requires a lot less memory than the value
3.14159265. For a small integer value like 3 you can use a short
integer which will create just enough space in memory to handle that
value. For a large floating point value like 3.14159265 you'll want a
double value which will create a much larger block of memory on the
heap for storage. While you could create all your numeric variables as
double you'll run into the problem of waisting memory needlessly and
waisting valuable system resources that could be used elsewhere. That
is why it is a good idea only to asign enough space on the heap that
you actually need rather than using the largest amount of memory
possible just to store a   small integer like 3.
As for your script questions remember in the main() function when you
call the add_numbers() function it hasn't been defined in your script
yet. So while the add_numbers() function does indeed add two numbers
but if you don't actually create that function somewhere in your
script that function doesn't exist. As it happens you create the
add_numbers() function after the main() function and it gets called by
main to add two numbers of type int. Does that make sense?
As far as the variables first and second you declared them as function
parameters in the declaration of your function like
int add-numbers (int first, int second)
which is perfectly legal and proper code. What this does is tell the
function that it requires two parameters of type int, and they must be
entered when the function is called like
int result = add_numbers (5, 7);
in order to perform the calculation. Otherwise without declaring first
and second as part of the function declaration you couldn't pass any
values or parameters to the function.

HTH




On 3/24/10, dark d...@xgam.org wrote:
 Hi.

 Having already read through the tutorial once, I stil find myself mildly
 confused on a couple of matters.

 Firstly, all the stuff relating to doubled short or long intagers and bits
 and bytes. I'm rather uncertain why or when I would want to use variables
 such as int8, double, or short which relate to the size of bits and bytes.
 Shorely, a number is a number and can be written as such?

 Secondly, I'm uncertain as to the difference betwene void functions and
 return result functions, and I must confess I don't follow this example:

 void main()
 {
 int x=add_numbers(3, 5);
 alert(Wow, 3 + 5 is...  + x + !);
 }
 int add_numbers(int first, int second)
 {
 int result=first+second;


 I can see that the alert will write the text string with the int x, however,
 hasn't the (3 + 5), already produced the result of 8 for x?

 Also, I have absolutely no idea what the business involving int first and
 int second is all about, sinse how does bgt know what first and second
 actually mean? it seems this function is working with a lot of intagers
 which haven't been defigned successfully, but which work (I tried creating a
 secript with this and it printed fine).

 Any thoughts on this would be appreciated.


---
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Re: [Audyssey] Script error irritation

2010-03-25 Thread Thomas Ward
Hi Dark,
Unfortunately, I've got to go soon so I don't have much time to go
over this with you in detail right now, but  I did see some
syntactical errors in your code.For example, you consistantly used a
semi-colon after your If and Else statements. That's not legal code.
Here is an example of what I mean.

// Bad code
Else;
{
(alert(window, my_health + hp));
}


// Good code
Else
{
(alert (window, my_health + hp);
}

You had an extra semi-colon and an extra right perenthesis in there
that didn't need to be there. I can see you are really struggling with
the basic language syntax. Try and hang in there and see if you can
get some good scripts to look at. it might help you figure this stuff
out.

HTH

On 3/25/10, dark d...@xgam.org wrote:
 Hi Tom.

 That makes sense, the problem is I'm not getting anything else to work
 either.

 currently, I'm trying to display a set of list boxes which count hp down as
 the D key is pressed, then the character dies at zero and the game exits.

 something seems to be going wrong with both my conditional statements and my
 global variable though, and I'm uncertain as to what.

 If anyone who knows such things could advise me I'd appreciate it, sinse I
 really can't understand what's wrong here.

 int hp = 100;
 string my_health = hello, my hp is currently;
 int down = hp - 10;
 void main ( )
 {
 keypressed = (key d, down);
 }
 If
 (hp = 0);
 {
 alert = (death, Oh dear, I'm dead!) exit);
 }
 Else;
 {
 (alert(window, my_health + hp));
 }


 However, I stil can't get the blasted thing to do more than display a
 message. I'm trying to get it to count hp down from 100 to 0 at a rate of
 ten a turn displaying ten message boxes then a death message and exit, but
 even though I appear to have followed all the rules I stil get a bunch of
 errors.



---
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Re: [Audyssey] BGT Preorders?

2010-03-25 Thread Bryan Peterson
Well I haven't even gotten anything to work yet either. That's why I'm 
considering it.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 4:19 AM
Subject: Re: [Audyssey] BGT Preorders?


Actually Bryan, I'd prefer to see your code too,  not to mention any 
comments people make sinse as you'll gather I'm not exactly progressing 
too well myself, even with comparatively symple tasks.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 10:11 AM
Subject: Re: [Audyssey] BGT Preorders?


That's my situation as well. I'm tempted to post what little code I have 
so far to the list or, if anyone's interested in doing it that way, 
perhaps having someone help me with it privately to at least make sure 
I'm on the right track.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 3:51 AM
Subject: Re: [Audyssey] BGT Preorders?


Well philip, to be perfectly honest, whether I will be buying the 
toolkit in either version will depend upon whether it's likely I can 
actually create anything with it at all.


At the moment that is stil an open question,  though I intend to 
keep trying.


Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 9:21 AM
Subject: [Audyssey] BGT Preorders?



Hi gang,

With the positive reception that BGT has had, I am considering taking 
preorders for the tool. How do you all feel about this, would you be 
interested in preordering if the option was available?


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Bgt stuff that confuses me

2010-03-25 Thread Bryan Peterson
I've never understood that either, probably why I've always gotten such poor 
grades in math.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 4:36 AM
Subject: Re: [Audyssey] Bgt stuff that confuses me



Hi Dark,
Smile. Welcome to the wonderful world of resource management. Don't
feel too bad as this is an issue that comes up all the time with new
programmers, because they often think as you do that a number is just
a number and don't understand the difference between int, float, long,
short, double, etc.
Thing is with computers before you can actually store a value, like a
number, you have to allocate enough memory on the heap to store it in
memory. The value 3 requires a lot less memory than the value
3.14159265. For a small integer value like 3 you can use a short
integer which will create just enough space in memory to handle that
value. For a large floating point value like 3.14159265 you'll want a
double value which will create a much larger block of memory on the
heap for storage. While you could create all your numeric variables as
double you'll run into the problem of waisting memory needlessly and
waisting valuable system resources that could be used elsewhere. That
is why it is a good idea only to asign enough space on the heap that
you actually need rather than using the largest amount of memory
possible just to store a   small integer like 3.
As for your script questions remember in the main() function when you
call the add_numbers() function it hasn't been defined in your script
yet. So while the add_numbers() function does indeed add two numbers
but if you don't actually create that function somewhere in your
script that function doesn't exist. As it happens you create the
add_numbers() function after the main() function and it gets called by
main to add two numbers of type int. Does that make sense?
As far as the variables first and second you declared them as function
parameters in the declaration of your function like
int add-numbers (int first, int second)
which is perfectly legal and proper code. What this does is tell the
function that it requires two parameters of type int, and they must be
entered when the function is called like
int result = add_numbers (5, 7);
in order to perform the calculation. Otherwise without declaring first
and second as part of the function declaration you couldn't pass any
values or parameters to the function.

HTH




On 3/24/10, dark d...@xgam.org wrote:

Hi.

Having already read through the tutorial once, I stil find myself mildly
confused on a couple of matters.

Firstly, all the stuff relating to doubled short or long intagers and 
bits

and bytes. I'm rather uncertain why or when I would want to use variables
such as int8, double, or short which relate to the size of bits and 
bytes.

Shorely, a number is a number and can be written as such?

Secondly, I'm uncertain as to the difference betwene void functions and
return result functions, and I must confess I don't follow this example:

void main()
{
int x=add_numbers(3, 5);
alert(Wow, 3 + 5 is...  + x + !);
}
int add_numbers(int first, int second)
{
int result=first+second;


I can see that the alert will write the text string with the int x, 
however,

hasn't the (3 + 5), already produced the result of 8 for x?

Also, I have absolutely no idea what the business involving int first 
and

int second is all about, sinse how does bgt know what first and second
actually mean? it seems this function is working with a lot of intagers
which haven't been defigned successfully, but which work (I tried 
creating a

secript with this and it printed fine).

Any thoughts on this would be appreciated.



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Re: [Audyssey] Script error irritation

2010-03-25 Thread dark

Hi Tom.

I'm going to have to dash off myself, but I think that might be the issue 
really.


The language tutorial provides very good basic examples of each thing, eg, 
functions, variables etc, while philip's example games provide commented 
examples of full scale games.


I think i need to look at something in betwene to get the basic rules and 
how the elements are supposed to interact.


Right now it's as if I have a spanish dictionary, and a spanish news 
paper,  but no short centences or paragraphs to show how these things 
might be used.


Perhaps, some examples of code which does basic things, such as start off 
with a total (a global variable), then perform a few operations on that 
total going through several functions to end up with another number  eg, 
adding up items in a shopping list, would be helpful to look at, or a basic 
user in put limited consequence setup like calling a coin toss would be 
useful here.


I'm really sorry about list spam and questions. I freely admit I haven't 
studdied anything along these lines for quite a while,  not in fact 
sinse I did my last module in formal logic (and unfortunately the system we 
learnt used a very standard lingyistic syntax), I'm probably rather rusty at 
this sort of thing.


Nevertheless, I am prepared to put in the work to learn if this is what is 
required, as I deffinately! would like to create that text rpg.


Beware the grue!

Dark.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 10:52 AM
Subject: Re: [Audyssey] Script error irritation



Hi Dark,
Unfortunately, I've got to go soon so I don't have much time to go
over this with you in detail right now, but  I did see some
syntactical errors in your code.For example, you consistantly used a
semi-colon after your If and Else statements. That's not legal code.
Here is an example of what I mean.

// Bad code
Else;
{
(alert(window, my_health + hp));
}


// Good code
Else
{
(alert (window, my_health + hp);
}

You had an extra semi-colon and an extra right perenthesis in there
that didn't need to be there. I can see you are really struggling with
the basic language syntax. Try and hang in there and see if you can
get some good scripts to look at. it might help you figure this stuff
out.

HTH

On 3/25/10, dark d...@xgam.org wrote:

Hi Tom.

That makes sense, the problem is I'm not getting anything else to work
either.

currently, I'm trying to display a set of list boxes which count hp down 
as

the D key is pressed, then the character dies at zero and the game exits.

something seems to be going wrong with both my conditional statements and 
my

global variable though, and I'm uncertain as to what.

If anyone who knows such things could advise me I'd appreciate it, sinse 
I

really can't understand what's wrong here.

int hp = 100;
string my_health = hello, my hp is currently;
int down = hp - 10;
void main ( )
{
keypressed = (key d, down);
}
If
(hp = 0);
{
alert = (death, Oh dear, I'm dead!) exit);
}
Else;
{
(alert(window, my_health + hp));
}


However, I stil can't get the blasted thing to do more than display a
message. I'm trying to get it to count hp down from 100 to 0 at a rate of
ten a turn displaying ten message boxes then a death message and exit, 
but

even though I appear to have followed all the rules I stil get a bunch of
errors.




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Re: [Audyssey] BGT Preorders?

2010-03-25 Thread Mauricio Almeida
yep. just let me know once this is on and check paypal for money
receiving!

mauricio
-Mensagem original-
De: Philip Bennefall phi...@blastbay.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quinta, 25 de Março de 2010 10:21
Assunto: [Audyssey] BGT Preorders?

Hi gang,

With the positive reception that BGT has had, I am considering taking preorders 
for the tool. How do you all feel about this, would you be interested in 
preordering 
if the option was available?

Kind regards,

Philip Bennefall
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Re: [Audyssey] free games

2010-03-25 Thread Thomas Ward
Hi Hayden,
That's where you are wrong. Making a free game, writing fan fiction,
using commercial sound effects, etc is not legal in the United States
unless you get permission from the original copyright holder to do so.
In most cases a copyright holder has specific rights how their
trademarks are used and redistributed unless it happens to fall under
the fair use section of the U.S. copyright law. Fair use generally
means the trademark is used for free, is for specific educational
purposes, or a matter of public review. That doesn't give you or me
the right just to use the content in anyway we feel like, and provents
us from creating derivative products freeware or otherwise without
special permission. Here is a better way to illistrate the point.
One of my favorite mainstream games is Star Trek Elite Force. Under
the ffair use section of the copyright law I can write game reviews,
walkthroughs, and talk about the game all I want publically.  However,
if I decide to rip the game sounds, graphics, cut scenes, etc and
create my own game using the content Activision can legally sue me for
damages regardless if I released it as freeware because I created a
derivative work and broke the end user license agreement that came
with the game. This makes it very messy for a blind game developer,
like me, to use copyrighted trademarks, sounds, music, etc in a game
as it puts me at risk of a  major law suit. Legally the law would be
on their side and not mine. It isn't fair, but that's the law.

HTH

On 3/24/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 If I am not wrong, I do not see what legal foot they have to standon if they
 tried to take it to court. Making Star Trekk a Registerable game might
 violate it, but making a free ware with no Copyright is totally legal, unless
 I am missing something (which is always possible).
 Best Regards,
 Hayden

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Re: [Audyssey] BGT Preorders?

2010-03-25 Thread shaun everiss
hmmm myself no but sounds like others may.
one thing phil can there be a free interpreter for .bgt scripts and  such?
also on that subject I heard a review of a game from pkb games so I guess some 
others have been playing with this in private beta, today when they were 
released that is bgt beta, well there are games already for it the catch is you 
need to be part of pkb but they are interesting.
I will probably do a podcast tomorrow of all the bgt stuff I have which should 
be at technology.jaredrimer.net
however I'll put that public to the list if you want.
At 10:21 p.m. 25/03/2010, you wrote:
Hi gang,

With the positive reception that BGT has had, I am considering taking 
preorders for the tool. How do you all feel about this, would you be 
interested in preordering if the option was available?

Kind regards,

Philip Bennefall
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Re: [Audyssey] free games

2010-03-25 Thread Bryan Peterson
It all comes down to the original copyright holder really. Some may not care 
that you're using their sound effects as long as you don't make any profit 
from it. Jim Kitchen had that situation with one of the writers for The 
Simpsons. True he started to object when he first found out that Jim was 
using Simpsons sounds, but he desisted when he found out the games were 
free. But not every developer is so accepting. Some will at the very least 
serve you with a cease and desist letter regardless of whether your project 
is free.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 5:20 AM
Subject: Re: [Audyssey] free games



Hi Hayden,
That's where you are wrong. Making a free game, writing fan fiction,
using commercial sound effects, etc is not legal in the United States
unless you get permission from the original copyright holder to do so.
In most cases a copyright holder has specific rights how their
trademarks are used and redistributed unless it happens to fall under
the fair use section of the U.S. copyright law. Fair use generally
means the trademark is used for free, is for specific educational
purposes, or a matter of public review. That doesn't give you or me
the right just to use the content in anyway we feel like, and provents
us from creating derivative products freeware or otherwise without
special permission. Here is a better way to illistrate the point.
One of my favorite mainstream games is Star Trek Elite Force. Under
the ffair use section of the copyright law I can write game reviews,
walkthroughs, and talk about the game all I want publically.  However,
if I decide to rip the game sounds, graphics, cut scenes, etc and
create my own game using the content Activision can legally sue me for
damages regardless if I released it as freeware because I created a
derivative work and broke the end user license agreement that came
with the game. This makes it very messy for a blind game developer,
like me, to use copyrighted trademarks, sounds, music, etc in a game
as it puts me at risk of a  major law suit. Legally the law would be
on their side and not mine. It isn't fair, but that's the law.

HTH

On 3/24/10, Hayden Presley hdpres...@hotmail.com wrote:

Hi,
If I am not wrong, I do not see what legal foot they have to standon if 
they

tried to take it to court. Making Star Trekk a Registerable game might
violate it, but making a free ware with no Copyright is totally legal, 
unless

I am missing something (which is always possible).
Best Regards,
Hayden


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[Audyssey] Adding to my BGT project...

2010-03-25 Thread Bryan Peterson
Ok so I woke up at a rather ungodly hour this morning and was seized by an urge 
to try to work on my game. And of course then I got into adding new ideas to 
what I want for the game. It's still going to be a game in the style of 
Berzerk, but there might actually be something of a point to it. I decided to 
settle on ten levels of robot fighting, then a final boss level where you had 
to destroy the robots' controlling supercomputer. Not in the original Berzerk I 
know, but that's what happens when you get bitten by the creativity bug. Of 
course right now I can't even get the program to start long enough to play the 
intro (which I'll have to redo with this new story idea in mind), much less get 
the keyboard commands working the way I want them. Call me slow but I really 
don't understand the sound positioning thing. And then of course there'll be 
the scoring system, how often powerups appear, how long they remain onscreen to 
be collected, yada yada yada. I'm hoping that this will be my first game once 
A. I own BGT Light and can purchase my own domain and have my own web site. All 
that aside I'd appreciate any help I can get, whether it be with code or 
sounds. And of course credit will be given where due.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
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[Audyssey] Unsubscribing!

2010-03-25 Thread Steve
Hello and goodbye,
I am going to be leaving the list, since I am tired of having now 40 emails 
about a game creation tool that I am sure is great, but it is not in all 
reality for everyone. There is a reason to go to school and learn to program, 
or any other profession that someone wants to become good at. I for one feel we 
have plenty of low to mid quality games out there for the blind, and not enough 
high quality ones, and most of that is do to that people think they actually 
know something about computers.
So to sum it up leave the programming to those who are trained in it and for 
the love of god please let's get back to discussing the playing of games 
instead of designing of them.
Steve Walker
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Re: [Audyssey] Unsubscribing!

2010-03-25 Thread Mauricio Almeida
if you prefer to leave instead of learning to deal with a bit of e-mails
that do not concern your direct interest then be well. just keep in mind
that while you hate game designing, this is what allows you to play, so
cheers.

mauricio
-Mensagem original-
De: Steve blindma...@comcast.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Quinta, 25 de Março de 2010 04:37
Assunto: [Audyssey] Unsubscribing!

Hello and goodbye,
I am going to be leaving the list, since I am tired of having now 40 emails 
about a game creation tool that I am sure is great, but it is not in all 
reality for 
everyone. There is a reason to go to school and learn to program, or any other 
profession that someone wants to become good at. I for one feel we have plenty 
of 
low to mid quality games out there for the blind, and not enough high quality 
ones, and most of that is do to that people think they actually know something 
about 
computers.
So to sum it up leave the programming to those who are trained in it and for 
the love of god please let's get back to discussing the playing of games 
instead of 
designing of them.
Steve Walker
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[Audyssey] bgt pre-orders?

2010-03-25 Thread Josh
Hi

I would be interested in pre-ordering. I would order the lite version due to 
the nature of the free games I want to create. 

Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread Jorge Gonçalves

Now I solved the problems and I played a lot!
It's really a fantastic game!
I will definitely purchase it!
Yesterday I spent several hours playing in a campaign in the sea! It was a 
great moment!

Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 25, 2010 12:26 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.



I would have to say that TOC is not similar to SoundRTS, unless Axis and
Allies is similar to Risk.  There is no comparison in the delicious
complexity of TOC.

Chris Bartlett



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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread David Greenwood
Could you let us know how you fixed it just in case someone else has this 
problem? Thanks.


Also, I discovered a strange problem yesterday.  My Alt-M key was not 
working.  It looks as if Skype intercepts it and does not pass it along to 
TOC. Took a while to find, but I didn't like the solutions. You need to 
either shutdown Skype completely or redefine the Alt-M key in TOC.



Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 10:01 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.


Now I solved the problems and I played a lot!
It's really a fantastic game!
I will definitely purchase it!
Yesterday I spent several hours playing in a campaign in the sea! It was a
great moment!
Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 25, 2010 12:26 AM
Subject: Re: [Audyssey] Time of Conflict from GMA games.



I would have to say that TOC is not similar to SoundRTS, unless Axis and
Allies is similar to Risk.  There is no comparison in the delicious
complexity of TOC.

Chris Bartlett



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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.437 / Virus Database: 271.1.1/2769 - Release Date: 03/25/10 
07:33:00



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Re: [Audyssey] BGT Preorders?

2010-03-25 Thread william lomas
where can we get already produced games, as many examples as we can get to help 
us would be ideal 

On 25 Mar 2010, at 11:21, shaun everiss wrote:

 hmmm myself no but sounds like others may.
 one thing phil can there be a free interpreter for .bgt scripts and  such?
 also on that subject I heard a review of a game from pkb games so I guess 
 some others have been playing with this in private beta, today when they were 
 released that is bgt beta, well there are games already for it the catch is 
 you need to be part of pkb but they are interesting.
 I will probably do a podcast tomorrow of all the bgt stuff I have which 
 should be at technology.jaredrimer.net
 however I'll put that public to the list if you want.
 At 10:21 p.m. 25/03/2010, you wrote:
 Hi gang,
 
 With the positive reception that BGT has had, I am considering taking 
 preorders for the tool. How do you all feel about this, would you be 
 interested in preordering if the option was available?
 
 Kind regards,
 
 Philip Bennefall
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william lomas
follow me on twitter:
billbow_baggins




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Re: [Audyssey] Adding to my BGT project...

2010-03-25 Thread dark

well Bryan, sounds like your going great guns.

i'm just trying to find the basics of making a standard round of turn based 
combat to teach myself about engine interactions.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 11:30 AM
Subject: [Audyssey] Adding to my BGT project...


Ok so I woke up at a rather ungodly hour this morning and was seized by an 
urge to try to work on my game. And of course then I got into adding new 
ideas to what I want for the game. It's still going to be a game in the 
style of Berzerk, but there might actually be something of a point to it. 
I decided to settle on ten levels of robot fighting, then a final boss 
level where you had to destroy the robots' controlling supercomputer. Not 
in the original Berzerk I know, but that's what happens when you get 
bitten by the creativity bug. Of course right now I can't even get the 
program to start long enough to play the intro (which I'll have to redo 
with this new story idea in mind), much less get the keyboard commands 
working the way I want them. Call me slow but I really don't understand 
the sound positioning thing. And then of course there'll be the scoring 
system, how often powerups appear, how long they remain onscreen to be 
collected, yada yada yada. I'm hoping that this will be my first game once 
A. I own BGT Light and can purchase my own domain and have my own web 
site. All that aside I'd appreciate any help I can get, whether it be with 
code or sounds. And of course credit will be given where due.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
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Re: [Audyssey] Adding to my BGT project...

2010-03-25 Thread dark

Hi.

Well it sounds like your going pretty well there Bryan.

I'm just trying to work through the basics of creating a round of turn based 
combat against a single enemy to learn about the engine.


Depending upon how well that goes I might put in a couple of ideas I've had 
for interesting rpg combat over the last few years,  but right now I 
can't even get hp to display and decrease over a number of turns, which is 
bad!


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 11:30 AM
Subject: [Audyssey] Adding to my BGT project...


Ok so I woke up at a rather ungodly hour this morning and was seized by an 
urge to try to work on my game. And of course then I got into adding new 
ideas to what I want for the game. It's still going to be a game in the 
style of Berzerk, but there might actually be something of a point to it. 
I decided to settle on ten levels of robot fighting, then a final boss 
level where you had to destroy the robots' controlling supercomputer. Not 
in the original Berzerk I know, but that's what happens when you get 
bitten by the creativity bug. Of course right now I can't even get the 
program to start long enough to play the intro (which I'll have to redo 
with this new story idea in mind), much less get the keyboard commands 
working the way I want them. Call me slow but I really don't understand 
the sound positioning thing. And then of course there'll be the scoring 
system, how often powerups appear, how long they remain onscreen to be 
collected, yada yada yada. I'm hoping that this will be my first game once 
A. I own BGT Light and can purchase my own domain and have my own web 
site. All that aside I'd appreciate any help I can get, whether it be with 
code or sounds. And of course credit will be given where due.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
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Re: [Audyssey] BGT Preorders?

2010-03-25 Thread dark
There are a couple of games on the bgt toolkit page at blastbay studios, but 
personally I'd rather like some basic example code sections which do symple 
things such as toss a coin or start with a total, add together some other 
numbers and see if they total higher than the original.


As I said, right now it feels like the examples are translations of words in 
a foreign language, and the games are like hole books, and i wouldn't mind 
seeing a sentense, paragraph or two.



Beware the grue!

Dark.
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 2:37 PM
Subject: Re: [Audyssey] BGT Preorders?


where can we get already produced games, as many examples as we can get to 
help us would be ideal


On 25 Mar 2010, at 11:21, shaun everiss wrote:


hmmm myself no but sounds like others may.
one thing phil can there be a free interpreter for .bgt scripts and 
such?
also on that subject I heard a review of a game from pkb games so I guess 
some others have been playing with this in private beta, today when they 
were released that is bgt beta, well there are games already for it the 
catch is you need to be part of pkb but they are interesting.
I will probably do a podcast tomorrow of all the bgt stuff I have which 
should be at technology.jaredrimer.net

however I'll put that public to the list if you want.
At 10:21 p.m. 25/03/2010, you wrote:

Hi gang,

With the positive reception that BGT has had, I am considering taking 
preorders for the tool. How do you all feel about this, would you be 
interested in preordering if the option was available?


Kind regards,

Philip Bennefall
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william lomas
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Re: [Audyssey] Bgt stuff that confuses me

2010-03-25 Thread Muhammed Deniz

Intt is the interjeter.
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- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 11:03 AM
Subject: Re: [Audyssey] Bgt stuff that confuses me


I've never understood that either, probably why I've always gotten such 
poor grades in math.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 4:36 AM
Subject: Re: [Audyssey] Bgt stuff that confuses me



Hi Dark,
Smile. Welcome to the wonderful world of resource management. Don't
feel too bad as this is an issue that comes up all the time with new
programmers, because they often think as you do that a number is just
a number and don't understand the difference between int, float, long,
short, double, etc.
Thing is with computers before you can actually store a value, like a
number, you have to allocate enough memory on the heap to store it in
memory. The value 3 requires a lot less memory than the value
3.14159265. For a small integer value like 3 you can use a short
integer which will create just enough space in memory to handle that
value. For a large floating point value like 3.14159265 you'll want a
double value which will create a much larger block of memory on the
heap for storage. While you could create all your numeric variables as
double you'll run into the problem of waisting memory needlessly and
waisting valuable system resources that could be used elsewhere. That
is why it is a good idea only to asign enough space on the heap that
you actually need rather than using the largest amount of memory
possible just to store a   small integer like 3.
As for your script questions remember in the main() function when you
call the add_numbers() function it hasn't been defined in your script
yet. So while the add_numbers() function does indeed add two numbers
but if you don't actually create that function somewhere in your
script that function doesn't exist. As it happens you create the
add_numbers() function after the main() function and it gets called by
main to add two numbers of type int. Does that make sense?
As far as the variables first and second you declared them as function
parameters in the declaration of your function like
int add-numbers (int first, int second)
which is perfectly legal and proper code. What this does is tell the
function that it requires two parameters of type int, and they must be
entered when the function is called like
int result = add_numbers (5, 7);
in order to perform the calculation. Otherwise without declaring first
and second as part of the function declaration you couldn't pass any
values or parameters to the function.

HTH




On 3/24/10, dark d...@xgam.org wrote:

Hi.

Having already read through the tutorial once, I stil find myself mildly
confused on a couple of matters.

Firstly, all the stuff relating to doubled short or long intagers and 
bits
and bytes. I'm rather uncertain why or when I would want to use 
variables
such as int8, double, or short which relate to the size of bits and 
bytes.

Shorely, a number is a number and can be written as such?

Secondly, I'm uncertain as to the difference betwene void functions and
return result functions, and I must confess I don't follow this example:

void main()
{
int x=add_numbers(3, 5);
alert(Wow, 3 + 5 is...  + x + !);
}
int add_numbers(int first, int second)
{
int result=first+second;


I can see that the alert will write the text string with the int x, 
however,

hasn't the (3 + 5), already produced the result of 8 for x?

Also, I have absolutely no idea what the business involving int first 
and

int second is all about, sinse how does bgt know what first and second
actually mean? it seems this function is working with a lot of intagers
which haven't been defigned successfully, but which work (I tried 
creating a

secript with this and it printed fine).

Any thoughts on this would be appreciated.



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Re: [Audyssey] leaving the list temporarily

2010-03-25 Thread Muhammed Deniz

Have you ever hird of the word ignore Oirole?
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- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 10:36 PM
Subject: Re: [Audyssey] leaving the list temporarily


If you have so litle patience or concern for those trying to learn to use
philip's tool and eventually create good quality games that you describe
such people's discussion as crap,  good riddens, and I for one will not
be overly concerned if you don't return.

Dark.
- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 10:31 PM
Subject: [Audyssey] leaving the list temporarily



Hello,
This is just a message to let all of you guys know that I might be
leaving the list temporarily, due to certain people that keep sending
meaningless messages.
I don't want to be flooded with stuff when I wake up tomorrow.
So I think I'm going, for now.
I'm really sorry taht it has come to this.

Best of luck to all, especially Philip taht has to read through all your 
crap.

Oriol

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Re: [Audyssey] BGT Preorders?

2010-03-25 Thread Muhammed Deniz

Hmmm. Sounds interesting.
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- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 9:21 AM
Subject: [Audyssey] BGT Preorders?



Hi gang,

With the positive reception that BGT has had, I am considering taking 
preorders for the tool. How do you all feel about this, would you be 
interested in preordering if the option was available?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Unsubscribing!

2010-03-25 Thread Muhammed Deniz

Steve, don't we have the right to ask questions like this?
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- Original Message - 
From: Steve blindma...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 11:37 AM
Subject: [Audyssey] Unsubscribing!



Hello and goodbye,
I am going to be leaving the list, since I am tired of having now 40 
emails about a game creation tool that I am sure is great, but it is not 
in all reality for everyone. There is a reason to go to school and learn 
to program, or any other profession that someone wants to become good at. 
I for one feel we have plenty of low to mid quality games out there for 
the blind, and not enough high quality ones, and most of that is do to 
that people think they actually know something about computers.
So to sum it up leave the programming to those who are trained in it and 
for the love of god please let's get back to discussing the playing of 
games instead of designing of them.

Steve Walker
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Re: [Audyssey] Huh, why do I get everything rong?

2010-03-25 Thread Muhammed Deniz

Yes Its to do with bgt and don't worry, its not off topic.
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- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 25, 2010 3:09 AM
Subject: Re: [Audyssey] Huh, why do I get everything rong?



Hi,
What is this, is it something to do with BGT?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Wednesday, March 24, 2010 4:11 PM
To: Gamers Discussion list
Subject: [Audyssey] Huh, why do I get everything rong?

This happened wi'llst I tried out Andy's example.
Section:
Line: 1 (1)
Error: Unexpected token '{'

What could I do to fix this?

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Re: [Audyssey] game creation toolkit!

2010-03-25 Thread Muhammed Deniz

Its  $60 if i'm not rong.
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- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 25, 2010 3:48 AM
Subject: Re: [Audyssey] game creation toolkit!



Hi,
How much is the Light version versus the Pro version?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Josh
Sent: Wednesday, March 24, 2010 9:38 AM
To: gamers list
Subject: [Audyssey] game creation toolkit!

hey guys,
star wars and a totally awesome star trek game! oh and I'm also gunna make 
a
football game with good music, sounds and stuff. I'll only be able to 
afford

the lite version so when its released I'm buying the lite version and
releasing my games for free. Maybe my wife can help me make a cool 
website.



Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
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Re: [Audyssey] Entombed intelligence question

2010-03-25 Thread Muhammed Deniz

Oh, sorry then.
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- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 25, 2010 3:57 AM
Subject: Re: [Audyssey] Entombed intelligence question



Hi Muhammed,
S
P
O
I
L
E
R
S
P
A
C
E
I must correct you. The Druid/Nature Card is unlocked by becoming a Ranger
Healer, not a Ranger Thief.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Wednesday, March 24, 2010 7:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed intelligence question

Hi,
You use the gobblin card to unlock the gobblin race. If you pick it up, it
should be unlocked. Here is the Jobs that you could unlock, but spoilers,
read at own risk!
The forchen teller known as the kristle card, could be unlocked if you 
beat

the game. To unlock the druid, play as a ranger theath and this is called
naecher card. To unlock the adventurer job, just play as a wonderer 
theath.

And yes, it sometimes skips items and it says for this gold after you sell
that item and after it speeks the next item you have to sell.
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- Original Message - 
From: Jess Varnell rory0...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 12:21 PM
Subject: Re: [Audyssey] Entombed intelligence question



Hi. Sorry for so many questions. What do you use the goblin card for? And
how do you unlock the other jobs? Is there a way to find out how much 
gold



you have? And is it buggy with jaws for some people? When I'm in a shop
for instance and using jaws, it doesn't tell me how much gold I have and
skips some of the stuff sappi says. Thanks for helping.

- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 12:04 PM
Subject: Re: [Audyssey] Entombed intelligence question



Magical weapons he means. For an example one of them from the gobblin
king.
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muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Jess Varnell rory0...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 9:52 AM
Subject: Re: [Audyssey] Entombed intelligence question



What sorts of weapons do you mean by that?
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 3:04 PM
Subject: Re: [Audyssey] Entombed intelligence question


Strength and inteligence increase as you level anyway, but you can 
also



have your character wear armour with the appropriate boosts, or equip
weapons.

One interesting thing to note is you only have to equip the weapons,
not use them, so it's absolutely fine to have a spell caster running
around with two pretty terrible quality weapons which increase his/her
int and thus make more effective magic, but never actually attacking
with them.

Hth.

Beware the grue!

Dark.
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 6:35 PM
Subject: [Audyssey] Entombed intelligence question



Hello,

I was wondering how to increase my intelligence in the game.

Thanks and have a great day!

Angela
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Re: [Audyssey] Adding to my BGT project...

2010-03-25 Thread Bryan Peterson
Well I've got the ideas fleshed out in my mind more or less, but I agree 
that things aren't explained quite as well.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 6:11 AM
Subject: Re: [Audyssey] Adding to my BGT project...



well Bryan, sounds like your going great guns.

i'm just trying to find the basics of making a standard round of turn 
based combat to teach myself about engine interactions.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 11:30 AM
Subject: [Audyssey] Adding to my BGT project...


Ok so I woke up at a rather ungodly hour this morning and was seized by 
an urge to try to work on my game. And of course then I got into adding 
new ideas to what I want for the game. It's still going to be a game in 
the style of Berzerk, but there might actually be something of a point to 
it. I decided to settle on ten levels of robot fighting, then a final 
boss level where you had to destroy the robots' controlling 
supercomputer. Not in the original Berzerk I know, but that's what 
happens when you get bitten by the creativity bug. Of course right now I 
can't even get the program to start long enough to play the intro (which 
I'll have to redo with this new story idea in mind), much less get the 
keyboard commands working the way I want them. Call me slow but I really 
don't understand the sound positioning thing. And then of course there'll 
be the scoring system, how often powerups appear, how long they remain 
onscreen to be collected, yada yada yada. I'm hoping that this will be my 
first game once A. I own BGT Light and can purchase my own domain and 
have my own web site. All that aside I'd appreciate any help I can get, 
whether it be with code or sounds. And of course credit will be given 
where due.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
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Re: [Audyssey] Unsubscribing!

2010-03-25 Thread Oriol Gómez
Not here Muhammed, youd on't. If you want to ask questions about your
bgt code, go to blastbay.com and spam your questions in the code bug
forum, but not here. this is a list for playing games, not newbie
programming questions. In the forum at least we have threads, but
here, I get one email for every one of your questions.

On 3/25/10, Muhammed Deniz muhamme...@googlemail.com wrote:
 Steve, don't we have the right to ask questions like this?
 Contact info.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed
 - Original Message -
 From: Steve blindma...@comcast.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, March 25, 2010 11:37 AM
 Subject: [Audyssey] Unsubscribing!


 Hello and goodbye,
 I am going to be leaving the list, since I am tired of having now 40
 emails about a game creation tool that I am sure is great, but it is not
 in all reality for everyone. There is a reason to go to school and learn
 to program, or any other profession that someone wants to become good at.
 I for one feel we have plenty of low to mid quality games out there for
 the blind, and not enough high quality ones, and most of that is do to
 that people think they actually know something about computers.
 So to sum it up leave the programming to those who are trained in it and
 for the love of god please let's get back to discussing the playing of
 games instead of designing of them.
 Steve Walker
 ---
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Re: [Audyssey] Unsubscribing!

2010-03-25 Thread Bryan Peterson
That's a decision that's up to the moderators. Unless and until they tell us 
differently...

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 10:39 AM
Subject: Re: [Audyssey] Unsubscribing!



Not here Muhammed, youd on't. If you want to ask questions about your
bgt code, go to blastbay.com and spam your questions in the code bug
forum, but not here. this is a list for playing games, not newbie
programming questions. In the forum at least we have threads, but
here, I get one email for every one of your questions.

On 3/25/10, Muhammed Deniz muhamme...@googlemail.com wrote:

Steve, don't we have the right to ask questions like this?
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: Steve blindma...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 11:37 AM
Subject: [Audyssey] Unsubscribing!



Hello and goodbye,
I am going to be leaving the list, since I am tired of having now 40
emails about a game creation tool that I am sure is great, but it is not
in all reality for everyone. There is a reason to go to school and learn
to program, or any other profession that someone wants to become good 
at.

I for one feel we have plenty of low to mid quality games out there for
the blind, and not enough high quality ones, and most of that is do to
that people think they actually know something about computers.
So to sum it up leave the programming to those who are trained in it and
for the love of god please let's get back to discussing the playing of
games instead of designing of them.
Steve Walker
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Re: [Audyssey] bgt

2010-03-25 Thread Muhammed Deniz

Their the same.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 9:04 AM
Subject: [Audyssey] bgt



Hi all,



When I am wanting to make audio games with the new beta of BGT, do i need 
to read the manual and alngauge tutorial? are they one and the same?



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Re: [Audyssey] Unsubscribing!

2010-03-25 Thread Muhammed Deniz
Yes here. Then why does Bryan, Dark, and the others ask questions like this? 
This list also has programming questions. If you don't really want to read 
this thread, then just remove the emails related with this thread.

Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 4:39 PM
Subject: Re: [Audyssey] Unsubscribing!



Not here Muhammed, youd on't. If you want to ask questions about your
bgt code, go to blastbay.com and spam your questions in the code bug
forum, but not here. this is a list for playing games, not newbie
programming questions. In the forum at least we have threads, but
here, I get one email for every one of your questions.

On 3/25/10, Muhammed Deniz muhamme...@googlemail.com wrote:

Steve, don't we have the right to ask questions like this?
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: Steve blindma...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 11:37 AM
Subject: [Audyssey] Unsubscribing!



Hello and goodbye,
I am going to be leaving the list, since I am tired of having now 40
emails about a game creation tool that I am sure is great, but it is not
in all reality for everyone. There is a reason to go to school and learn
to program, or any other profession that someone wants to become good 
at.

I for one feel we have plenty of low to mid quality games out there for
the blind, and not enough high quality ones, and most of that is do to
that people think they actually know something about computers.
So to sum it up leave the programming to those who are trained in it and
for the love of god please let's get back to discussing the playing of
games instead of designing of them.
Steve Walker
---
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If you have any questions or concerns regarding the management of the
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[Audyssey] pb-games download locations?

2010-03-25 Thread ENES SARIBAŞ
hi list,
does any of you kno the download location for the pb-games
the site is down

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Re: [Audyssey] Unsubscribing!

2010-03-25 Thread Bryan Peterson
For once Muhamed I agree. Thomas or Raul would surely have said something 
before now.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 11:16 AM
Subject: Re: [Audyssey] Unsubscribing!


Yes here. Then why does Bryan, Dark, and the others ask questions like this?
This list also has programming questions. If you don't really want to read
this thread, then just remove the emails related with this thread.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 4:39 PM
Subject: Re: [Audyssey] Unsubscribing!



Not here Muhammed, youd on't. If you want to ask questions about your
bgt code, go to blastbay.com and spam your questions in the code bug
forum, but not here. this is a list for playing games, not newbie
programming questions. In the forum at least we have threads, but
here, I get one email for every one of your questions.

On 3/25/10, Muhammed Deniz muhamme...@googlemail.com wrote:

Steve, don't we have the right to ask questions like this?
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: Steve blindma...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 11:37 AM
Subject: [Audyssey] Unsubscribing!



Hello and goodbye,
I am going to be leaving the list, since I am tired of having now 40
emails about a game creation tool that I am sure is great, but it is not
in all reality for everyone. There is a reason to go to school and learn
to program, or any other profession that someone wants to become good 
at.

I for one feel we have plenty of low to mid quality games out there for
the blind, and not enough high quality ones, and most of that is do to
that people think they actually know something about computers.
So to sum it up leave the programming to those who are trained in it and
for the love of god please let's get back to discussing the playing of
games instead of designing of them.
Steve Walker
---
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Re: [Audyssey] bgt pre-orders?

2010-03-25 Thread Muhammed Deniz
Philip, in the next release why don't you right some example games? So if 
any one's having trubble, they could look at the example script and get an 
idea on how it works.

Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Thursday, March 25, 2010 1:10 PM
Subject: [Audyssey] bgt pre-orders?



Hi

I would be interested in pre-ordering. I would order the lite version due 
to the nature of the free games I want to create.


Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
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Re: [Audyssey] bgt pre-orders?

2010-03-25 Thread william lomas
or let us see the code for the adventure game you are working on or something 
or q9

On 25 Mar 2010, at 17:22, Muhammed Deniz wrote:

 Philip, in the next release why don't you right some example games? So if any 
 one's having trubble, they could look at the example script and get an idea 
 on how it works.
 Contact info.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed
 - Original Message - From: Josh jkenn...@gmail.com
 To: gamers list gamers@audyssey.org
 Sent: Thursday, March 25, 2010 1:10 PM
 Subject: [Audyssey] bgt pre-orders?
 
 
 Hi
 
 I would be interested in pre-ordering. I would order the lite version due to 
 the nature of the free games I want to create.
 
 Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
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Re: [Audyssey] pb-games download locations?

2010-03-25 Thread Muhammed Deniz

Hi,
Go to.
http://www.usagamesinteractive.com
And their should be a free games section over their. When you go in to that 
section, their will be a collection of free games including the ones from PB 
games.

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Klango username.
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- Original Message - 
From: ENES SARIBAS enes.sari...@gmail.com

To: gamers gamers@audyssey.org
Sent: Thursday, March 25, 2010 5:21 PM
Subject: [Audyssey] pb-games download locations?



hi list,
does any of you kno the download location for the pb-games
the site is down

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Re: [Audyssey] bgt pre-orders?

2010-03-25 Thread Muhammed Deniz

Yeah. Though, always remember to start with.
(void)main
If i'm correct.
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- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 5:23 PM
Subject: Re: [Audyssey] bgt pre-orders?


or let us see the code for the adventure game you are working on or 
something or q9


On 25 Mar 2010, at 17:22, Muhammed Deniz wrote:

Philip, in the next release why don't you right some example games? So if 
any one's having trubble, they could look at the example script and get 
an idea on how it works.

Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - From: Josh jkenn...@gmail.com
To: gamers list gamers@audyssey.org
Sent: Thursday, March 25, 2010 1:10 PM
Subject: [Audyssey] bgt pre-orders?



Hi

I would be interested in pre-ordering. I would order the lite version 
due to the nature of the free games I want to create.


Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
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Re: [Audyssey] pb-games download locations?

2010-03-25 Thread dark

Hi.

You can find them in the free games section of Thomas' wards' site at 
http://www.usagamesinteractive.com/games.php


Hth.
Beware the Grue!

Dark.
- Original Message - 
From: ENES SARIBAS enes.sari...@gmail.com

To: gamers gamers@audyssey.org
Sent: Thursday, March 25, 2010 5:21 PM
Subject: [Audyssey] pb-games download locations?



hi list,
does any of you kno the download location for the pb-games
the site is down

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Re: [Audyssey] Adding to my BGT project...

2010-03-25 Thread ian mcnamara
i am still trying to learn the languidge and stuff before i get in to a 
game. how ever my first one is just going to be simple just so i can get 
the hang of what i am doing and to know that it is deffinatly working.


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[Audyssey] An attempt at playing Word up! on lego rock band.

2010-03-25 Thread Yohandy
ok here you go guys. Word up! by Korn. Feel free to laugh and tell me how 
badly I sucked. I tried it on expert and it didn't end well at all... You'll 
soon find out what I mean. also this is recorded the same cheap way I did my 
final countdown thinggy so if you hated my mic for that one you probably 
don't want this one either. lol. I'll hopefully be getting a good soundcard 
soon and will be able to do proper recordings. I just did this one cause I 
was bored haha. here's the link.

http://www.sendspace.com/file/snjea8


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[Audyssey] miranda help.

2010-03-25 Thread Muhammed Deniz
Hi guys,
I sent an private email to Thomas so he could clear it. But, I have a problem 
in miranda. Every 1 or 2 minute's or so, I get an error saying error prodacal, 
please enter you're username in the options. I entered it, but it still does it 
again and again. 
Contact info.
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msn:
muhammed123...@hotmail.co.uk
Skype:
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Klango username.
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[Audyssey] the error.

2010-03-25 Thread Muhammed Deniz
Sorry guys,
I couldn't get the error out of the window that I sent yesturday. 
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[Audyssey] The BGT tool is on topic right? was Re: Unsubscribing!

2010-03-25 Thread Ann
Good grief, is there something going around in the water? Seems like 
Phil's great new tool is upsetting a few people for some strange reason. 
Phil, I hope you aren't taking this needless complaining by a very few 
to heart because the BGT tool is wonderful!


I think this is completely on topic for this list, which is not just 
about playing games but about games for the blind in general, and this 
includes game design. If I'm wrong, I'm sure one of our great mods will 
step in and correct me, though.


A piece of advice, digest mode. If we were Googlegroups or Yahoogroups, 
I'd even suggest Nomail mode.

~An

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Re: [Audyssey] The BGT tool is on topic right? was Re: Unsubscribing!

2010-03-25 Thread Muhammed Deniz
Not meaning to be rude or anything, it is just useless complaints they make. 
Philip, just don't listen to the ones that which complain. Just ignore. I 
hope this tool will be a sikses.

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Klango username.
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- Original Message - 
From: Ann tate...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 7:13 PM
Subject: [Audyssey] The BGT tool is on topic right? was Re: Unsubscribing!


Good grief, is there something going around in the water? Seems like 
Phil's great new tool is upsetting a few people for some strange reason. 
Phil, I hope you aren't taking this needless complaining by a very few to 
heart because the BGT tool is wonderful!


I think this is completely on topic for this list, which is not just about 
playing games but about games for the blind in general, and this includes 
game design. If I'm wrong, I'm sure one of our great mods will step in and 
correct me, though.


A piece of advice, digest mode. If we were Googlegroups or Yahoogroups, 
I'd even suggest Nomail mode.

~An

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[Audyssey] why are afiew people complaining about the bgt kit?

2010-03-25 Thread Muhammed Deniz
Guys, onnestly I don't mean to be rude but this is only a piece of addvice. Why 
are people complaining about this BGT thing? Bla Bla Bla, cas I want to 
unsubscribe about this  list all of bgt. Guys, this could really offend Philip. 
So what if you get 40 50 emails about it? Either just remove all of your 
inbox's message's, and that's what I usually do. I know it could be very 
anoying to read 40 50 emails, but its the way to life. Then, don't go oneday 
Ahh, what is this? What is that? Also, you could learn the answers in the 
tutorial. Some I  don't read not because of people, but because I don't want to 
read them. Unsubscribing only for a subject is quite rude. Plus as ann said, 
you could put it to dijest mode, which I think might be 15 emails though not 
sure. Just unsubscribing and complaining for only 1 little thing is not the 
wurth. Why does Bryan and Dark also others Including me ask questions. Its for 
help and about the bgt.  I like the way that Thomas moderate's the list, and I 
like these discussions. Suggestions are also welcome. I mean come on guys, its 
not the wurth complaining when a excellent tool comes out to the blind 
community. Emagen you make a tool like Philip made, and you got bombarded by 
complaints. Would you like that? So, please know this as an advice.  
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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread Nicol
So is toc similar to trek 2000 and stfc?

 

-Original Message-

From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley

Sent: 25 March 2010 05:29 AM

To: 'Gamers Discussion list'

Subject: Re: [Audyssey] Time of Conflict from GMA games.

 

Hi,

Real Time strategy? Not exactly. A Real Time Strategy game does not wait for
you to make a move. Sound RTS is a real time strategy d=because every second
of the game is spent. In Time of Conflict, there is an interval before
anything happens. Granted, your infantry can take a city immediately, but
that's about it. You have to wait for time to advance.

Best Regards,

Hayden

 

 

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Re: [Audyssey] Bgt stuff that confuses me

2010-03-25 Thread Andy

Hi Thom,
So you're saying, then, that main has to be at the bottom of the program?



Thomas Ward wrote:

Hi Dark,
Smile. Welcome to the wonderful world of resource management. Don't
feel too bad as this is an issue that comes up all the time with new
programmers, because they often think as you do that a number is just
a number and don't understand the difference between int, float, long,
short, double, etc.
Thing is with computers before you can actually store a value, like a
number, you have to allocate enough memory on the heap to store it in
memory. The value 3 requires a lot less memory than the value
3.14159265. For a small integer value like 3 you can use a short
integer which will create just enough space in memory to handle that
value. For a large floating point value like 3.14159265 you'll want a
double value which will create a much larger block of memory on the
heap for storage. While you could create all your numeric variables as
double you'll run into the problem of waisting memory needlessly and
waisting valuable system resources that could be used elsewhere. That
is why it is a good idea only to asign enough space on the heap that
you actually need rather than using the largest amount of memory
possible just to store a   small integer like 3.
As for your script questions remember in the main() function when you
call the add_numbers() function it hasn't been defined in your script
yet. So while the add_numbers() function does indeed add two numbers
but if you don't actually create that function somewhere in your
script that function doesn't exist. As it happens you create the
add_numbers() function after the main() function and it gets called by
main to add two numbers of type int. Does that make sense?
As far as the variables first and second you declared them as function
parameters in the declaration of your function like
int add-numbers (int first, int second)
which is perfectly legal and proper code. What this does is tell the
function that it requires two parameters of type int, and they must be
entered when the function is called like
int result = add_numbers (5, 7);
in order to perform the calculation. Otherwise without declaring first
and second as part of the function declaration you couldn't pass any
values or parameters to the function.

HTH




On 3/24/10, dark d...@xgam.org wrote:
  

Hi.

Having already read through the tutorial once, I stil find myself mildly
confused on a couple of matters.

Firstly, all the stuff relating to doubled short or long intagers and bits
and bytes. I'm rather uncertain why or when I would want to use variables
such as int8, double, or short which relate to the size of bits and bytes.
Shorely, a number is a number and can be written as such?

Secondly, I'm uncertain as to the difference betwene void functions and
return result functions, and I must confess I don't follow this example:

void main()
{
int x=add_numbers(3, 5);
alert(Wow, 3 + 5 is...  + x + !);
}
int add_numbers(int first, int second)
{
int result=first+second;


I can see that the alert will write the text string with the int x, however,
hasn't the (3 + 5), already produced the result of 8 for x?

Also, I have absolutely no idea what the business involving int first and
int second is all about, sinse how does bgt know what first and second
actually mean? it seems this function is working with a lot of intagers
which haven't been defigned successfully, but which work (I tried creating a
secript with this and it printed fine).

Any thoughts on this would be appreciated.




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Re: [Audyssey] Adding to my BGT project...

2010-03-25 Thread shaun everiss
well I'll test when it comes, sounds?
I don't have any free sounds for what you want.
At 12:30 a.m. 26/03/2010, you wrote:
Ok so I woke up at a rather ungodly hour this morning and was seized by an 
urge to try to work on my game. And of course then I got into adding new ideas 
to what I want for the game. It's still going to be a game in the style of 
Berzerk, but there might actually be something of a point to it. I decided to 
settle on ten levels of robot fighting, then a final boss level where you had 
to destroy the robots' controlling supercomputer. Not in the original Berzerk 
I know, but that's what happens when you get bitten by the creativity bug. Of 
course right now I can't even get the program to start long enough to play the 
intro (which I'll have to redo with this new story idea in mind), much less 
get the keyboard commands working the way I want them. Call me slow but I 
really don't understand the sound positioning thing. And then of course 
there'll be the scoring system, how often powerups appear, how long they 
remain onscreen to be collected, yada yada yada. I'm hoping that this will be m
y first game once A. I own BGT Light and can purchase my own domain and have my 
own web site. All that aside I'd appreciate any help I can get, whether it be 
with code or sounds. And of course credit will be given where due.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
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Re: [Audyssey] BGT Preorders?

2010-03-25 Thread shaun everiss
ok, you can join pkb games though you need to ask piter for the info I have his 
address but I am rather tired having only 7 hours sleep whilst trying to 
complete boring projects.
At 03:37 a.m. 26/03/2010, you wrote:
where can we get already produced games, as many examples as we can get to 
help us would be ideal 

On 25 Mar 2010, at 11:21, shaun everiss wrote:

 hmmm myself no but sounds like others may.
 one thing phil can there be a free interpreter for .bgt scripts and  such?
 also on that subject I heard a review of a game from pkb games so I guess 
 some others have been playing with this in private beta, today when they 
 were released that is bgt beta, well there are games already for it the 
 catch is you need to be part of pkb but they are interesting.
 I will probably do a podcast tomorrow of all the bgt stuff I have which 
 should be at technology.jaredrimer.net
 however I'll put that public to the list if you want.
 At 10:21 p.m. 25/03/2010, you wrote:
 Hi gang,
 
 With the positive reception that BGT has had, I am considering taking 
 preorders for the tool. How do you all feel about this, would you be 
 interested in preordering if the option was available?
 
 Kind regards,
 
 Philip Bennefall
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[Audyssey] LEISURE SUIT LARRY

2010-03-25 Thread Sylvester Thomas
Hay Guys!  Any one know if there are any LEISURE SUIT LARRY text, mudd or ports 
of any of the old games?  I seem to recall coming across them some time ago but 
cannot verify this.  Thanks and Game On!  Sly!
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[Audyssey] PLEASE STOP

2010-03-25 Thread Anne Walker
Okay, ya'll. This is getting rather ridiculous. I am getting WAY WAY WAY too 
many emails that are PROGRAMMING related. Not gaming related. What I mean is - 
there is a list for beginning programming and that is where you should be 
discussing the hows, whys, and what-abouts for the BGT. Don't get me wrong - 
this seems like it will be a wonderful tool that will help the lay-person be 
able to develop their own games. HOWEVER - my understanding is that THIS list 
is for the discussion of how to play these wonderful games that Thomas, Phil, 
Jim, and the others have created and either sold or given away for free. What 
tricks others have learned, and all of that. About 98% of the emails over the 
last couple of days have only been about how to use Phil's toolkit, how to 
write code, and why it isn't working for them. PLEASE PLEASE PLEASE either 
email the developers personally, sign up for the PROGRAMMING list (one of which 
is: http://www.freelists.org/list/programmingblind), or create your own list so 
that I can keep learning more about the games for the blind that are ALREADY 
DEVELOPED.
Thank you.

Anne W.
sighted audio gamer
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Re: [Audyssey] PLEASE STOP

2010-03-25 Thread william lomas
i agree or make a list for the BGT progam

On 25 Mar 2010, at 21:37, Anne Walker wrote:

 Okay, ya'll. This is getting rather ridiculous. I am getting WAY WAY WAY too 
 many emails that are PROGRAMMING related. Not gaming related. What I mean is 
 - there is a list for beginning programming and that is where you should be 
 discussing the hows, whys, and what-abouts for the BGT. Don't get me wrong - 
 this seems like it will be a wonderful tool that will help the lay-person be 
 able to develop their own games. HOWEVER - my understanding is that THIS list 
 is for the discussion of how to play these wonderful games that Thomas, Phil, 
 Jim, and the others have created and either sold or given away for free. What 
 tricks others have learned, and all of that. About 98% of the emails over the 
 last couple of days have only been about how to use Phil's toolkit, how to 
 write code, and why it isn't working for them. PLEASE PLEASE PLEASE either 
 email the developers personally, sign up for the PROGRAMMING list (one of 
 which is: http://www.freelists.org/list/programmingblind), or create your own 
 list so that I can keep learning more about the games for the blind that are 
 ALREADY DEVELOPED.
 Thank you.
 
 Anne W.
 sighted audio gamer
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follow me on twitter:
billbow_baggins




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Re: [Audyssey] The BGT tool is on topic right?

2010-03-25 Thread Thomas Ward
Hello Ann and all,
Yes, the BGT toolkit is technically on topic for this list since it is
specifically designed for audio gaming, and isn't necessarily general
programming as some say. However, I do see a lot of people are upset
by the sudden increase in traffic, and I may have to ask the topic be
taken somewhere else such as the USA Games developers list or to
Phil's Blastbay forums for this thing. However, before i decide
anything of the sort I'll talk it over with Raul and Kevin and see how
they want to handle this. However, as i said for the moment it is on
topic and doesn't break the guidelines.

On 3/25/10, Ann tate...@gmail.com wrote:
 Good grief, is there something going around in the water? Seems like
 Phil's great new tool is upsetting a few people for some strange reason.
 Phil, I hope you aren't taking this needless complaining by a very few
 to heart because the BGT tool is wonderful!

 I think this is completely on topic for this list, which is not just
 about playing games but about games for the blind in general, and this
 includes game design. If I'm wrong, I'm sure one of our great mods will
 step in and correct me, though.

 A piece of advice, digest mode. If we were Googlegroups or Yahoogroups,
 I'd even suggest Nomail mode.
 ~An

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[Audyssey] Moderator Warning miranda help.

2010-03-25 Thread Thomas Ward
Hi Muhammed,
While I appreciate the fact you took the time to notify the moderators
you were going to send an off topic post you didn't wait for Raul or
myself to tell you if the topic was ok or not. As it happens this
really is off topic for the list so please everyone discontinue this
thread immediately.

Thanks.


On 3/25/10, Muhammed Deniz muhamme...@googlemail.com wrote:
 Hi guys,
 I sent an private email to Thomas so he could clear it. But, I have a
 problem in miranda. Every 1 or 2 minute's or so, I get an error saying error
 prodacal, please enter you're username in the options. I entered it, but it
 still does it again and again.
 Contact info.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed
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[Audyssey] Please don't force BGT topics from this list was Re: PLEASE STOP

2010-03-25 Thread Ann

hello everyone,

I, for one, would not like to see the topics about the new BGT tool and 
how to use it forced off of this list. I am not a programmer, nor will I 
ever be a computer programmer. But, I am a game player and am very 
interested in this tool which may allow those of us who have no interest 
in becoming computer programmers the ability to create games.


I know that statement in and of itself will enrage some people on this 
list, the statement about my having no interest in actual computer 
programming, I mean..


I see nothing wrong with discussions about this topic being kept on the 
list. I do not want to have to join a computer programming list, where 
ninety-nine percent of the topics will be way over my head, nor do I 
want to have to join and remember to visit some web forum to learn  more 
about his  tool exclusively.


. If you don't want to read about it, then for Heaven Sake, just don't 
open the emails and read them. Hit the Delete key on any with  BGT in 
the subject line. That won't eliminate all of the BGT mail, but it will 
get a good many of them. I'm sure all of us on this list routinely run 
across many messages which hold no interest for us, but we deal with it.


Please, list mods, don't let the complaints of a very few control this 
list. It is an emailing list, after all, and a spike in traffic once in 
a while is to be expected, especially accompanying the release of a 
wonderful new game tool. Once the tool has been around for a while, the 
email traffic will slow down yet again.


~Ann T


On 3/25/2010 5:37 PM, Anne Walker wrote:

Okay, ya'll. This is getting rather ridiculous. I am getting WAY WAY WAY too 
many emails that are PROGRAMMING related. Not gaming related. What I mean is - 
there is a list for beginning programming and that is where you should be 
discussing the hows, whys, and what-abouts for the BGT. Don't get me wrong - 
this seems like it will be a wonderful tool that will help the lay-person be 
able to develop their own games. HOWEVER - my understanding is that THIS list 
is for the discussion of how to play these wonderful games that Thomas, Phil, 
Jim, and the others have created and either sold or given away for free. What 
tricks others have learned, and all of that. About 98% of the emails over the 
last couple of days have only been about how to use Phil's toolkit, how to 
write code, and why it isn't working for them. PLEASE PLEASE PLEASE either 
email the developers personally, sign up for the PROGRAMMING list (one of which 
is: http://www.freelists.org/list/programmingblind), or create your own list so 
that I can keep learning more about the games for the blind that are ALREADY 
DEVELOPED.
Thank you.

Anne W.
sighted audio gamer
---
   




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Re: [Audyssey] Please don't force BGT topics from this list was Re: PLEASE STOP

2010-03-25 Thread Hayden Presley
Hi ann,
Amen to that! There is no actual reason this should be removed from the
list. Those of you who arecomplaining could just as well chosen to complain
about posting topics related to MOTA or Q9, it just so happens it is BGT. I
for one agree, and I do not want to have to go to a forum in order to look
at info about the BGT. I for one have ran across topics that held no
interest for me, it's simple...press delete.
Best regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ann
Sent: Thursday, March 25, 2010 5:14 PM
To: Gamers Discussion list
Subject: [Audyssey] Please don't force BGT topics from this list was Re:
PLEASE STOP

hello everyone,

I, for one, would not like to see the topics about the new BGT tool and 
how to use it forced off of this list. I am not a programmer, nor will I 
ever be a computer programmer. But, I am a game player and am very 
interested in this tool which may allow those of us who have no interest 
in becoming computer programmers the ability to create games.

I know that statement in and of itself will enrage some people on this 
list, the statement about my having no interest in actual computer 
programming, I mean..

I see nothing wrong with discussions about this topic being kept on the 
list. I do not want to have to join a computer programming list, where 
ninety-nine percent of the topics will be way over my head, nor do I 
want to have to join and remember to visit some web forum to learn  more 
about his  tool exclusively.

. If you don't want to read about it, then for Heaven Sake, just don't 
open the emails and read them. Hit the Delete key on any with  BGT in 
the subject line. That won't eliminate all of the BGT mail, but it will 
get a good many of them. I'm sure all of us on this list routinely run 
across many messages which hold no interest for us, but we deal with it.

Please, list mods, don't let the complaints of a very few control this 
list. It is an emailing list, after all, and a spike in traffic once in 
a while is to be expected, especially accompanying the release of a 
wonderful new game tool. Once the tool has been around for a while, the 
email traffic will slow down yet again.

~Ann T


On 3/25/2010 5:37 PM, Anne Walker wrote:
 Okay, ya'll. This is getting rather ridiculous. I am getting WAY WAY WAY
too many emails that are PROGRAMMING related. Not gaming related. What I
mean is - there is a list for beginning programming and that is where you
should be discussing the hows, whys, and what-abouts for the BGT. Don't get
me wrong - this seems like it will be a wonderful tool that will help the
lay-person be able to develop their own games. HOWEVER - my understanding is
that THIS list is for the discussion of how to play these wonderful games
that Thomas, Phil, Jim, and the others have created and either sold or given
away for free. What tricks others have learned, and all of that. About 98%
of the emails over the last couple of days have only been about how to use
Phil's toolkit, how to write code, and why it isn't working for them. PLEASE
PLEASE PLEASE either email the developers personally, sign up for the
PROGRAMMING list (one of which is:
http://www.freelists.org/list/programmingblind), or create your own list so
that I can keep learning more about the games for the blind that are ALREADY
DEVELOPED.
 Thank you.

 Anne W.
 sighted audio gamer
 ---




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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread Hayden Presley
Hi,
Not even close. Those are Startrekk games, Time of Conflict is a war game
wherein your objective is to take over the entire map. Not a Romulan,
Tholean, or Klingon in sight! Grin
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Nicol
Sent: Thursday, March 25, 2010 3:00 PM
To: Blind gamers
Subject: Re: [Audyssey] Time of Conflict from GMA games.

So is toc similar to trek 2000 and stfc?

 

-Original Message-

From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley

Sent: 25 March 2010 05:29 AM

To: 'Gamers Discussion list'

Subject: Re: [Audyssey] Time of Conflict from GMA games.

 

Hi,

Real Time strategy? Not exactly. A Real Time Strategy game does not wait for
you to make a move. Sound RTS is a real time strategy d=because every second
of the game is spent. In Time of Conflict, there is an interval before
anything happens. Granted, your infantry can take a city immediately, but
that's about it. You have to wait for time to advance.

Best Regards,

Hayden

 

 

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Re: [Audyssey] Please don't force BGT topics from this list was Re: PLEASE STOP

2010-03-25 Thread Loravara
I would like to agree with this.  I think BGT is highly relevant to this
list.  Please allow discussions to continue; for those not interested, the
delete key works well.

I suspect we've all had to delete messages we weren't interested in.  That's
the beauty of a list; many topics and ideas can be discussed, and you
participate in those that are of interest to you.



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Thursday, March 25, 2010 4:24 PM
To: tate...@gmail.com; 'Gamers Discussion list'
Subject: Re: [Audyssey] Please don't force BGT topics from this list was Re:
PLEASE STOP

Hi ann,
Amen to that! There is no actual reason this should be removed from the
list. Those of you who arecomplaining could just as well chosen to complain
about posting topics related to MOTA or Q9, it just so happens it is BGT. I
for one agree, and I do not want to have to go to a forum in order to look
at info about the BGT. I for one have ran across topics that held no
interest for me, it's simple...press delete.
Best regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ann
Sent: Thursday, March 25, 2010 5:14 PM
To: Gamers Discussion list
Subject: [Audyssey] Please don't force BGT topics from this list was Re:
PLEASE STOP

hello everyone,

I, for one, would not like to see the topics about the new BGT tool and 
how to use it forced off of this list. I am not a programmer, nor will I 
ever be a computer programmer. But, I am a game player and am very 
interested in this tool which may allow those of us who have no interest 
in becoming computer programmers the ability to create games.

I know that statement in and of itself will enrage some people on this 
list, the statement about my having no interest in actual computer 
programming, I mean..

I see nothing wrong with discussions about this topic being kept on the 
list. I do not want to have to join a computer programming list, where 
ninety-nine percent of the topics will be way over my head, nor do I 
want to have to join and remember to visit some web forum to learn  more 
about his  tool exclusively.

. If you don't want to read about it, then for Heaven Sake, just don't 
open the emails and read them. Hit the Delete key on any with  BGT in 
the subject line. That won't eliminate all of the BGT mail, but it will 
get a good many of them. I'm sure all of us on this list routinely run 
across many messages which hold no interest for us, but we deal with it.

Please, list mods, don't let the complaints of a very few control this 
list. It is an emailing list, after all, and a spike in traffic once in 
a while is to be expected, especially accompanying the release of a 
wonderful new game tool. Once the tool has been around for a while, the 
email traffic will slow down yet again.

~Ann T


On 3/25/2010 5:37 PM, Anne Walker wrote:
 Okay, ya'll. This is getting rather ridiculous. I am getting WAY WAY WAY
too many emails that are PROGRAMMING related. Not gaming related. What I
mean is - there is a list for beginning programming and that is where you
should be discussing the hows, whys, and what-abouts for the BGT. Don't get
me wrong - this seems like it will be a wonderful tool that will help the
lay-person be able to develop their own games. HOWEVER - my understanding is
that THIS list is for the discussion of how to play these wonderful games
that Thomas, Phil, Jim, and the others have created and either sold or given
away for free. What tricks others have learned, and all of that. About 98%
of the emails over the last couple of days have only been about how to use
Phil's toolkit, how to write code, and why it isn't working for them. PLEASE
PLEASE PLEASE either email the developers personally, sign up for the
PROGRAMMING list (one of which is:
http://www.freelists.org/list/programmingblind), or create your own list so
that I can keep learning more about the games for the blind that are ALREADY
DEVELOPED.
 Thank you.

 Anne W.
 sighted audio gamer
 ---




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If you have any questions or 

[Audyssey] world of darkness help

2010-03-25 Thread shaun everiss
Hi.
How do I cross the rode?
where are the traffic poles, I mean I expect to find one but there are o 
buttons to push.


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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread David Chittenden

Hello,

I discovered that problem with the alt m last night while Iwas playing 
the game and was going to report it.


Also, I am running Windows Vista and the messages will not speak if I 
run jaws. They speak fine when I am set on SAPI.


Finally, after I have played for a while running a braille display with 
jaws set to sleep, jaws crashes and the braille display stops showing my 
game. Note: this usually happens between one and two hours in to the game.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



David Greenwood wrote:
Could you let us know how you fixed it just in case someone else has 
this problem? Thanks.


Also, I discovered a strange problem yesterday.  My Alt-M key was not 
working.  It looks as if Skype intercepts it and does not pass it 
along to TOC. Took a while to find, but I didn't like the solutions. 
You need to either shutdown Skype completely or redefine the Alt-M key 
in TOC.



Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



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Re: [Audyssey] Adding to my BGT project...

2010-03-25 Thread Hayden Presley
Hi Brian,
Personally I cannot wait for your berserker to come out. I'm waiting in the
wings...lol
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, March 25, 2010 11:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Adding to my BGT project...

Well I've got the ideas fleshed out in my mind more or less, but I agree 
that things aren't explained quite as well.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 6:11 AM
Subject: Re: [Audyssey] Adding to my BGT project...


 well Bryan, sounds like your going great guns.

 i'm just trying to find the basics of making a standard round of turn 
 based combat to teach myself about engine interactions.
 - Original Message - 
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, March 25, 2010 11:30 AM
 Subject: [Audyssey] Adding to my BGT project...


 Ok so I woke up at a rather ungodly hour this morning and was seized by 
 an urge to try to work on my game. And of course then I got into adding 
 new ideas to what I want for the game. It's still going to be a game in 
 the style of Berzerk, but there might actually be something of a point to

 it. I decided to settle on ten levels of robot fighting, then a final 
 boss level where you had to destroy the robots' controlling 
 supercomputer. Not in the original Berzerk I know, but that's what 
 happens when you get bitten by the creativity bug. Of course right now I 
 can't even get the program to start long enough to play the intro (which 
 I'll have to redo with this new story idea in mind), much less get the 
 keyboard commands working the way I want them. Call me slow but I really 
 don't understand the sound positioning thing. And then of course there'll

 be the scoring system, how often powerups appear, how long they remain 
 onscreen to be collected, yada yada yada. I'm hoping that this will be my

 first game once A. I own BGT Light and can purchase my own domain and 
 have my own web site. All that aside I'd appreciate any help I can get, 
 whether it be with code or sounds. And of course credit will be given 
 where due.
 Homer: Hey, uh, could you go across the street and get me a slice of 
 pizza?
 Vender: No pizza. Only Khlav Kalash.
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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread Hayden Presley
Hi,
If JAWS isn't working, that probably means it's set to SAPI. Go into the
options screen, and press space on the first option until JAWS is displayed.
HTH,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Chittenden
Sent: Thursday, March 25, 2010 5:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.

Hello,

I discovered that problem with the alt m last night while Iwas playing 
the game and was going to report it.

Also, I am running Windows Vista and the messages will not speak if I 
run jaws. They speak fine when I am set on SAPI.

Finally, after I have played for a while running a braille display with 
jaws set to sleep, jaws crashes and the braille display stops showing my 
game. Note: this usually happens between one and two hours in to the game.

David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



David Greenwood wrote:
 Could you let us know how you fixed it just in case someone else has 
 this problem? Thanks.

 Also, I discovered a strange problem yesterday.  My Alt-M key was not 
 working.  It looks as if Skype intercepts it and does not pass it 
 along to TOC. Took a while to find, but I didn't like the solutions. 
 You need to either shutdown Skype completely or redefine the Alt-M key 
 in TOC.


 Regards,
 David Greenwood
 davidgreenw...@gmagames.com
 http://www.GMAGames.com


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Re: [Audyssey] Unsubscribing!

2010-03-25 Thread Hayden Presley
Hi,
Um? Not everything has to be programmed in pure C ++. Just because Phillip
has made this or that library does not mean that the BGT is useless. Then
let's take people like Justin Dawbenmire, Danuel Zingero, and Thomas Ward.
I've seen some great gamesfrom all of them. They started out knowing as much
as I do, which is not much. None of us is born with it, and if your
philosophy is leave it to ye who know then I am sorry, but... I don't mean
to posting such negative content, but this is ridiculous. Yay! The BGT's
out! Let's stone it to death!
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Thursday, March 25, 2010 11:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Unsubscribing!

Steve, don't we have the right to ask questions like this?
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Steve blindma...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 11:37 AM
Subject: [Audyssey] Unsubscribing!


 Hello and goodbye,
 I am going to be leaving the list, since I am tired of having now 40 
 emails about a game creation tool that I am sure is great, but it is not 
 in all reality for everyone. There is a reason to go to school and learn 
 to program, or any other profession that someone wants to become good at. 
 I for one feel we have plenty of low to mid quality games out there for 
 the blind, and not enough high quality ones, and most of that is do to 
 that people think they actually know something about computers.
 So to sum it up leave the programming to those who are trained in it and 
 for the love of god please let's get back to discussing the playing of 
 games instead of designing of them.
 Steve Walker
 ---
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 list,
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[Audyssey] FW: Unsubscribing!

2010-03-25 Thread Hayden Presley


-Original Message-
From: Hayden Presley [mailto:hdpres...@hotmail.com] 
Sent: Thursday, March 25, 2010 5:40 PM
To: 'Gamers Discussion list'
Subject: RE: [Audyssey] Unsubscribing!

Hi,
Um? Not everything has to be programmed in pure C ++. Just because Phillip
has made this or that library does not mean that the BGT is useless. Then
let's take people like Justin Dawbenmire, Danuel Zingero, and Thomas Ward.
I've seen some great gamesfrom all of them. They started out knowing as much
as I do, which is not much. None of us is born with it, and if your
philosophy is leave it to ye who know then I am sorry, but... I don't mean
to posting such negative content, but this is ridiculous. Yay! The BGT's
out! Let's stone it to death!
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Thursday, March 25, 2010 11:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Unsubscribing!

Steve, don't we have the right to ask questions like this?
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Steve blindma...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 11:37 AM
Subject: [Audyssey] Unsubscribing!


 Hello and goodbye,
 I am going to be leaving the list, since I am tired of having now 40 
 emails about a game creation tool that I am sure is great, but it is not 
 in all reality for everyone. There is a reason to go to school and learn 
 to program, or any other profession that someone wants to become good at. 
 I for one feel we have plenty of low to mid quality games out there for 
 the blind, and not enough high quality ones, and most of that is do to 
 that people think they actually know something about computers.
 So to sum it up leave the programming to those who are trained in it and 
 for the love of god please let's get back to discussing the playing of 
 games instead of designing of them.
 Steve Walker
 ---
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Re: [Audyssey] free games

2010-03-25 Thread Hayden Presley
Hi,
Ah, got you.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, March 25, 2010 6:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] free games

Hi Hayden,
That's where you are wrong. Making a free game, writing fan fiction,
using commercial sound effects, etc is not legal in the United States
unless you get permission from the original copyright holder to do so.
In most cases a copyright holder has specific rights how their
trademarks are used and redistributed unless it happens to fall under
the fair use section of the U.S. copyright law. Fair use generally
means the trademark is used for free, is for specific educational
purposes, or a matter of public review. That doesn't give you or me
the right just to use the content in anyway we feel like, and provents
us from creating derivative products freeware or otherwise without
special permission. Here is a better way to illistrate the point.
One of my favorite mainstream games is Star Trek Elite Force. Under
the ffair use section of the copyright law I can write game reviews,
walkthroughs, and talk about the game all I want publically.  However,
if I decide to rip the game sounds, graphics, cut scenes, etc and
create my own game using the content Activision can legally sue me for
damages regardless if I released it as freeware because I created a
derivative work and broke the end user license agreement that came
with the game. This makes it very messy for a blind game developer,
like me, to use copyrighted trademarks, sounds, music, etc in a game
as it puts me at risk of a  major law suit. Legally the law would be
on their side and not mine. It isn't fair, but that's the law.

HTH

On 3/24/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 If I am not wrong, I do not see what legal foot they have to standon if
they
 tried to take it to court. Making Star Trekk a Registerable game might
 violate it, but making a free ware with no Copyright is totally legal,
unless
 I am missing something (which is always possible).
 Best Regards,
 Hayden

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Re: [Audyssey] Unsubscribing!

2010-03-25 Thread Hayden Presley
Sorry,
I didn't think the message went through, that's why I forwared it from my
sent folder.
Best Reagrds,
hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Thursday, March 25, 2010 5:40 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Unsubscribing!

Hi,
Um? Not everything has to be programmed in pure C ++. Just because Phillip
has made this or that library does not mean that the BGT is useless. Then
let's take people like Justin Dawbenmire, Danuel Zingero, and Thomas Ward.
I've seen some great gamesfrom all of them. They started out knowing as much
as I do, which is not much. None of us is born with it, and if your
philosophy is leave it to ye who know then I am sorry, but... I don't mean
to posting such negative content, but this is ridiculous. Yay! The BGT's
out! Let's stone it to death!
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Thursday, March 25, 2010 11:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Unsubscribing!

Steve, don't we have the right to ask questions like this?
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Steve blindma...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 11:37 AM
Subject: [Audyssey] Unsubscribing!


 Hello and goodbye,
 I am going to be leaving the list, since I am tired of having now 40 
 emails about a game creation tool that I am sure is great, but it is not 
 in all reality for everyone. There is a reason to go to school and learn 
 to program, or any other profession that someone wants to become good at. 
 I for one feel we have plenty of low to mid quality games out there for 
 the blind, and not enough high quality ones, and most of that is do to 
 that people think they actually know something about computers.
 So to sum it up leave the programming to those who are trained in it and 
 for the love of god please let's get back to discussing the playing of 
 games instead of designing of them.
 Steve Walker
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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Re: [Audyssey] The BGT tool is on topic right?

2010-03-25 Thread shaun everiss
well I like the posts about new game ideas and things i can help with but those 
code snip help things are getting a bit over the top.
At 10:55 a.m. 26/03/2010, you wrote:
Hello Ann and all,
Yes, the BGT toolkit is technically on topic for this list since it is
specifically designed for audio gaming, and isn't necessarily general
programming as some say. However, I do see a lot of people are upset
by the sudden increase in traffic, and I may have to ask the topic be
taken somewhere else such as the USA Games developers list or to
Phil's Blastbay forums for this thing. However, before i decide
anything of the sort I'll talk it over with Raul and Kevin and see how
they want to handle this. However, as i said for the moment it is on
topic and doesn't break the guidelines.

On 3/25/10, Ann tate...@gmail.com wrote:
 Good grief, is there something going around in the water? Seems like
 Phil's great new tool is upsetting a few people for some strange reason.
 Phil, I hope you aren't taking this needless complaining by a very few
 to heart because the BGT tool is wonderful!

 I think this is completely on topic for this list, which is not just
 about playing games but about games for the blind in general, and this
 includes game design. If I'm wrong, I'm sure one of our great mods will
 step in and correct me, though.

 A piece of advice, digest mode. If we were Googlegroups or Yahoogroups,
 I'd even suggest Nomail mode.
 ~An

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Re: [Audyssey] Please don't force BGT topics from this list was Re: PLEASE STOP

2010-03-25 Thread shaun everiss
so am I.
I am interested in this tool in particular all the new ideas.
I really don't have many nore care to learn how to program, but I enjoy hearing 
them and maybe hearing about playing them getting files audio etc.
However all the single question messages need to go.
Muhammed seems to send a lot of messages no offence but I have noticed this.
At 11:14 a.m. 26/03/2010, you wrote:
hello everyone,

I, for one, would not like to see the topics about the new BGT tool and how to 
use it forced off of this list. I am not a programmer, nor will I ever be a 
computer programmer. But, I am a game player and am very interested in this 
tool which may allow those of us who have no interest in becoming computer 
programmers the ability to create games.

I know that statement in and of itself will enrage some people on this list, 
the statement about my having no interest in actual computer programming, I 
mean..

I see nothing wrong with discussions about this topic being kept on the list. 
I do not want to have to join a computer programming list, where ninety-nine 
percent of the topics will be way over my head, nor do I want to have to join 
and remember to visit some web forum to learn  more about his  tool 
exclusively.

. If you don't want to read about it, then for Heaven Sake, just don't open 
the emails and read them. Hit the Delete key on any with  BGT in the subject 
line. That won't eliminate all of the BGT mail, but it will get a good many of 
them. I'm sure all of us on this list routinely run across many messages which 
hold no interest for us, but we deal with it.

Please, list mods, don't let the complaints of a very few control this list. 
It is an emailing list, after all, and a spike in traffic once in a while is 
to be expected, especially accompanying the release of a wonderful new game 
tool. Once the tool has been around for a while, the email traffic will slow 
down yet again.

~Ann T


On 3/25/2010 5:37 PM, Anne Walker wrote:
Okay, ya'll. This is getting rather ridiculous. I am getting WAY WAY WAY too 
many emails that are PROGRAMMING related. Not gaming related. What I mean is 
- there is a list for beginning programming and that is where you should be 
discussing the hows, whys, and what-abouts for the BGT. Don't get me wrong - 
this seems like it will be a wonderful tool that will help the lay-person be 
able to develop their own games. HOWEVER - my understanding is that THIS list 
is for the discussion of how to play these wonderful games that Thomas, Phil, 
Jim, and the others have created and either sold or given away for free. What 
tricks others have learned, and all of that. About 98% of the emails over the 
last couple of days have only been about how to use Phil's toolkit, how to 
write code, and why it isn't working for them. PLEASE PLEASE PLEASE either 
email the developers personally, sign up for the PROGRAMMING list (one of 
which is: http://www.freelists.org/list/programmingblind), or create your
 own list so that I can keep learning more about the games for the blind that 
are ALREADY DEVELOPED.
Thank you.

Anne W.
sighted audio gamer
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Re: [Audyssey] Adding to my BGT project...

2010-03-25 Thread shaun everiss
neither can I.

I live to destroy
At 11:40 a.m. 26/03/2010, you wrote:
Hi Brian,
Personally I cannot wait for your berserker to come out. I'm waiting in the
wings...lol
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, March 25, 2010 11:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Adding to my BGT project...

Well I've got the ideas fleshed out in my mind more or less, but I agree 
that things aren't explained quite as well.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 6:11 AM
Subject: Re: [Audyssey] Adding to my BGT project...


 well Bryan, sounds like your going great guns.

 i'm just trying to find the basics of making a standard round of turn 
 based combat to teach myself about engine interactions.
 - Original Message - 
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, March 25, 2010 11:30 AM
 Subject: [Audyssey] Adding to my BGT project...


 Ok so I woke up at a rather ungodly hour this morning and was seized by 
 an urge to try to work on my game. And of course then I got into adding 
 new ideas to what I want for the game. It's still going to be a game in 
 the style of Berzerk, but there might actually be something of a point to

 it. I decided to settle on ten levels of robot fighting, then a final 
 boss level where you had to destroy the robots' controlling 
 supercomputer. Not in the original Berzerk I know, but that's what 
 happens when you get bitten by the creativity bug. Of course right now I 
 can't even get the program to start long enough to play the intro (which 
 I'll have to redo with this new story idea in mind), much less get the 
 keyboard commands working the way I want them. Call me slow but I really 
 don't understand the sound positioning thing. And then of course there'll

 be the scoring system, how often powerups appear, how long they remain 
 onscreen to be collected, yada yada yada. I'm hoping that this will be my

 first game once A. I own BGT Light and can purchase my own domain and 
 have my own web site. All that aside I'd appreciate any help I can get, 
 whether it be with code or sounds. And of course credit will be given 
 where due.
 Homer: Hey, uh, could you go across the street and get me a slice of 
 pizza?
 Vender: No pizza. Only Khlav Kalash.
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Re: [Audyssey] LEISURE SUIT LARRY

2010-03-25 Thread shaun everiss
hmmm not that I know of.
www.queststudios.com should have soundtracks but hmmm.
a friend has this game but its a graphica porn thingy.
never played it myself.
if you are still interested email me off list with your address and I'll see 
about getting it to you.
I see my friend tomorrow.
At 10:22 a.m. 27/03/2010, you wrote:
Hay Guys!  Any one know if there are any LEISURE SUIT LARRY text, mudd or 
ports of any of the old games?  I seem to recall coming across them some time 
ago but cannot verify this.  Thanks and Game On!  Sly!
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Re: [Audyssey] The BGT tool is on topic right?

2010-03-25 Thread Willem
um, so how else should people ask for help. It's just like asking for 
help with a game. I don't have an issue with code on the list.

On 3/26/2010 1:38 AM, shaun everiss wrote:

well I like the posts about new game ideas and things i can help with but those 
code snip help things are getting a bit over the top.
At 10:55 a.m. 26/03/2010, you wrote:
   

Hello Ann and all,
Yes, the BGT toolkit is technically on topic for this list since it is
specifically designed for audio gaming, and isn't necessarily general
programming as some say. However, I do see a lot of people are upset
by the sudden increase in traffic, and I may have to ask the topic be
taken somewhere else such as the USA Games developers list or to
Phil's Blastbay forums for this thing. However, before i decide
anything of the sort I'll talk it over with Raul and Kevin and see how
they want to handle this. However, as i said for the moment it is on
topic and doesn't break the guidelines.

On 3/25/10, Anntate...@gmail.com  wrote:
 

Good grief, is there something going around in the water? Seems like
Phil's great new tool is upsetting a few people for some strange reason.
Phil, I hope you aren't taking this needless complaining by a very few
to heart because the BGT tool is wonderful!

I think this is completely on topic for this list, which is not just
about playing games but about games for the blind in general, and this
includes game design. If I'm wrong, I'm sure one of our great mods will
step in and correct me, though.

A piece of advice, digest mode. If we were Googlegroups or Yahoogroups,
I'd even suggest Nomail mode.
~An

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Re: [Audyssey] BGT Preorders?

2010-03-25 Thread Willem
The comments above the functions do a good job to explain what happens. 
I think your problem is with understanding how things need to function 
and what language to use, not complexity as such, because there are 
functions, with nice english above them that does simple things.

On 3/25/2010 5:43 PM, dark wrote:
There are a couple of games on the bgt toolkit page at blastbay 
studios, but personally I'd rather like some basic example code 
sections which do symple things such as toss a coin or start with a 
total, add together some other numbers and see if they total higher 
than the original.


As I said, right now it feels like the examples are translations of 
words in a foreign language, and the games are like hole books, and i 
wouldn't mind seeing a sentense, paragraph or two.



Beware the grue!

Dark.
- Original Message - From: william lomas 
lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 25, 2010 2:37 PM
Subject: Re: [Audyssey] BGT Preorders?


where can we get already produced games, as many examples as we can 
get to help us would be ideal


On 25 Mar 2010, at 11:21, shaun everiss wrote:


hmmm myself no but sounds like others may.
one thing phil can there be a free interpreter for .bgt scripts and 
such?
also on that subject I heard a review of a game from pkb games so I 
guess some others have been playing with this in private beta, today 
when they were released that is bgt beta, well there are games 
already for it the catch is you need to be part of pkb but they are 
interesting.
I will probably do a podcast tomorrow of all the bgt stuff I have 
which should be at technology.jaredrimer.net

however I'll put that public to the list if you want.
At 10:21 p.m. 25/03/2010, you wrote:

Hi gang,

With the positive reception that BGT has had, I am considering 
taking preorders for the tool. How do you all feel about this, 
would you be interested in preordering if the option was available?


Kind regards,

Philip Bennefall
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william lomas
follow me on twitter:
billbow_baggins




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[Audyssey] BGT Tutorial

2010-03-25 Thread Hayden Presley
Hi Phillip,

Lol! I love your tutorial for BGT so far. I see you have read Doublas Adams
before as well (Grin). I do hope you did not paste the bible into your BGT
code!

Best Regards,

Hayden

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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread David Chittenden

Hello,

I initially played with Jaws selected and Jaws would not read any of the 
extra info. I had to switch to SAPI and put Jaws to sleep in order to 
get all the extra info. For example, when I used Jaws, pressing a would 
not announce anything. After I switched to SAPI, pressing a announces 
what is around me.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Hayden Presley wrote:

Hi,
If JAWS isn't working, that probably means it's set to SAPI. Go into the
options screen, and press space on the first option until JAWS is displayed.
HTH,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Chittenden
Sent: Thursday, March 25, 2010 5:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.

Hello,

I discovered that problem with the alt m last night while Iwas playing 
the game and was going to report it.


Also, I am running Windows Vista and the messages will not speak if I 
run jaws. They speak fine when I am set on SAPI.


Finally, after I have played for a while running a braille display with 
jaws set to sleep, jaws crashes and the braille display stops showing my 
game. Note: this usually happens between one and two hours in to the game.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



David Greenwood wrote:
  
Could you let us know how you fixed it just in case someone else has 
this problem? Thanks.


Also, I discovered a strange problem yesterday.  My Alt-M key was not 
working.  It looks as if Skype intercepts it and does not pass it 
along to TOC. Took a while to find, but I didn't like the solutions. 
You need to either shutdown Skype completely or redefine the Alt-M key 
in TOC.



Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com




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[Audyssey] Games on Twitter

2010-03-25 Thread Ann

Hi,

I know Facebook has tons of totally inaccessible games that we as blind 
folk can't play. I was wondering if there are any games at all on 
Twitter,and specifically if there are any games that the totally blind 
can play on twitter?


thanks. And, if anyone nos of any accessible Facebook games, please let 
me know.


~Ann

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