Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Thomas Ward
Hi,

Well, here's the deal with those scrolls. It is a generic treasure or
item type. The only way I could actually have them say something would
be to completely rewrite a large part of the game and create a
specific scroll object for each and every different scroll in the
temple. Since I don't really want to do that they basically are just
treasure like the gold and gems. They really no longer had any purpose
once I removed arcade mode several betas back, and i didn't want to
rewrite everything to fix it. I will say though that after 1.0 is
released I have plans to completely revamp the game. To fix things
like the scrolls that is sort of just hanging with no real purpose
either way. However, I want to do it on my own time schedule and not
be pushed by the community for a 1.0 release as is the case now.



On 2/11/11, Clement Chou  wrote:
> Tom... I'm not sure aow this could fit in, but it's a suggestion... I
> too love any kind of extra little detail put into a game. Having said
> that, some of those scrolls you pick up... I haven't found a purpose
> in them yet. Could a few of those be for enemy types? I know a lot of
> games have this... you'll stumble across a book or tome, and in it
> you'll find information about the type of enemy. Description,
> history... stuff like that. Wondering whether this could be possible?
>
>
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Re: [Audyssey] Daytona

2011-02-10 Thread Ken the Crazy

NICE!
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: "Pitermach" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 3:56 PM
Subject: Re: [Audyssey] Daytona


Oh, I bet the shaun desk forums. He's going to remove the links so he can 
gain more space on the desk. If he has bairly enough space for a mouse... 
so more things that need a mouse are just going to make things worse! 
smile

lol couldn't resist.
- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 8:39 PM
Subject: Re: [Audyssey] Daytona


Shaun, I'm not sure what forums you're talking about lol.

--- On Th

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Re: [Audyssey] Daytona

2011-02-10 Thread Ken the Crazy

Is the multicombat version out already, or is that a different game?
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 3:05 PM
Subject: Re: [Audyssey] Daytona



there are 3 forums on audiogames.net
 for the multicombat datona and the towersofwar game.
on audiogames.net also in klango you have forums for datona and I think 
multicombat and maybe towers of war.

At 08:39 a.m. 11/02/2011, you wrote:

Shaun, I'm not sure what forums you're talking about lol.

--- On Thu, 2/10/11, shaun everiss  wrote:

> From: shaun everiss 
> Subject: Re: [Audyssey] Daytona
> To: "Ken the Crazy" , "Gamers Discussion
list" 
> Date: Thursday, February 10, 2011, 2:15 PM
> hmmm
> well aprone is either dead of offline perminantly.
> the forums have not been updated in months and if this
> continues I
> may just make the links I have go away.
> At 04:38 a.m. 11/02/2011, you wrote:
> >Hey guys, I'm really digging Daytona.  I'm just
> starting level 3 and
> >I can tell ya that this opens up a lot of
> possibilities--combos in
> >fighting games and so on.  Pushing a bunch of
> arrow keys to do a
> >move is boring, but drawing the move--now that would be
> something!
> >
> >Ken Downey
> >President
> >DreamTechInteractive!
> >And,
> >Blind Comfort!
> >The pleasant way to experience massage!
> >It's the Caring
> >without the Staring!
> >---
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> at
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>
>
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Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread dark
Interesting idea there clement, especially if the scrolls revealed 
weaknesses about the enemies too.


At the moment I think the scrolls are just another points scoring 
collectable like the gold and gems, but this would be a really quite nice 
use for them, pluss tom could then put in as much history as he wanted which 
would be quite optional for players to read.


For instance, an ancient myth (real or not), about Athena and her orb and 
why it's in the temple in the first place which could be slowly revealed 
over the course of the game by collecting many scrolls.


Beware the grue!

Dark.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Friday, February 11, 2011 7:42 AM
Subject: Re: [Audyssey] Converting Visual Content into Audio


Tom... I'm not sure aow this could fit in, but it's a suggestion... I too 
love any kind of extra little detail put into a game. Having said that, 
some of those scrolls you pick up... I haven't found a purpose in them 
yet. Could a few of those be for enemy types? I know a lot of games have 
this... you'll stumble across a book or tome, and in it you'll find 
information about the type of enemy. Description, history... stuff like 
that. Wondering whether this could be possible?



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Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Thomas Ward
Hi Clement,

Clement wrote:

View commands have
a lot of ways of being presented... you can have what you have in Mota
right now,
just a straight list of everything, or, the one I prefer... things
like the way Treasure
Hunt does it. Program commands to look in a certain direction. Have some kind of
modifier key, and have a direction associated with an arrow key... and
non-cardinal
points can be mapped to two simultaneous arrows? That just seems to me
the best way
to do things..

My reply:

Essentially, what you are talking about is kind of a look ahead
command. Control+left might speak all the items to the left of the
player and control+right might speak everything to the right, and
control+up would speak straight ahead etc. I kind of like that.The
catch 22 is that currently in MOTA you can't interupt speech. That
means if there is a lot of things in that direction you'll litterally
be listening to each and every one of them until it shuts up. Not too
cool.

Clement wrote:

as finding sounds to fit someone like Horus or Anubis would be difficult
to near impossible. Unless you found a voice actor who could make
themselves sound
that gruff. I think the look command is the best you're going to get
for a while.

My reply:

That's exactly why I used them as examples. I mean rendering something
like that in audio is pretty difficult, especially on a shoestring
budget, and a person really needs a full fledged sound studio like the
big developers have to come up with anything convincing. Even so voice
or no voice that doesn't describe what some of these guys look like.

To give you an example here I remember when the original Stargate
movie was released. This was long before the television series SG1,
Atlantice, and Stargate Universe came along. I remember sitting in the
theater and I was just blown away at some of the costumes and special
effects in the movie. I really don't think there is an easy way to
describe it in words. However, it would be easier to try and describe
it than to just make up a sound and say, "here's a Horus Guard." Just
doesn't work.

Cheers!

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Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread dark

actually greg, I like that idea a lot.

not only more atmosphere, but also good for traps, afterall you won't 
accidently try and jump a fire pit which is 10 feet wide.


Beware the grue!

Dark.
- Original Message - 
From: "Greg Steel" 

To: "Gamers Discussion list" 
Sent: Friday, February 11, 2011 7:37 AM
Subject: Re: [Audyssey] Converting Visual Content into Audio


Mabey you can add descriptions to the view menu for how big something is 
such as the firepits and lava pits, ledges, and the other traps and how 
they look.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 11:18 PM
Subject: Re: [Audyssey] Converting Visual Content into Audio



HI Greg,

Yeah. I've already updated the beta 18 manual with a brief description
of most of the enemies in the game, but I'm trying to think of a good
way to make that process more interactive. Maybe press some key and
have it actually give you a brief but decent description of whatever
it is you are looking at. Any suggestions?

Cheers!


On 2/11/11, Greg Steel  wrote:
Hi Tom I was thinking about this the other day when I first started 
playing

mota 17 and I think that it is a good idea that you describe what the
creatures are for those such as myself who don't know what they are or 
what

they look like.


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Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Clement Chou
Tom... I'm not sure aow this could fit in, but it's a suggestion... I 
too love any kind of extra little detail put into a game. Having said 
that, some of those scrolls you pick up... I haven't found a purpose 
in them yet. Could a few of those be for enemy types? I know a lot of 
games have this... you'll stumble across a book or tome, and in it 
you'll find information about the type of enemy. Description, 
history... stuff like that. Wondering whether this could be possible?



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Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Greg Steel
Mabey you can add descriptions to the view menu for how big something is 
such as the firepits and lava pits, ledges, and the other traps and how they 
look.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 11:18 PM
Subject: Re: [Audyssey] Converting Visual Content into Audio



HI Greg,

Yeah. I've already updated the beta 18 manual with a brief description
of most of the enemies in the game, but I'm trying to think of a good
way to make that process more interactive. Maybe press some key and
have it actually give you a brief but decent description of whatever
it is you are looking at. Any suggestions?

Cheers!


On 2/11/11, Greg Steel  wrote:
Hi Tom I was thinking about this the other day when I first started 
playing

mota 17 and I think that it is a good idea that you describe what the
creatures are for those such as myself who don't know what they are or 
what

they look like.


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Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Thomas Ward
HI Dark,

Dark wrote:

Generally as an exploration and atmosphere freak, the more background
you can put
in the game the better as far as I'm concerned.

My reply:

That's precisely my problem. I'm also a "exploration and atmosphere
freak" and that is the missing element in most audio games. On one
hand audio games give me the ability of a live action  real time game,
but lack the exploration and background seenary I am accustom too.
Text adventures, gamebooks, etc certainly fulfill the background
seenary, sets the mood through text, but those aren't live action. So
I'd love to merge the two somehow in the middle.

Dark wrote:

For complexity though, I will also point out that in describing
objects, sinse your
essentially just describing things and not speaking in character as it
were, there's
nothing wrong with synth voices at this point imho.

My reply:

Yeah, that's really the only way to do it. Descriptions can get fairly
extensive if you have a "describe_this.wav" file for every single item
in the game. That's at least 50 files or more for Mysteries of the
Ancients alone.

Dark wrote:

Hope this rambling wrant helps somewhat.

My reply:

It did. I really thought your suggestions were good ones. You and I
think a lot alike.

Cheers!

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Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Thomas Ward
HI Greg,

Yeah. I've already updated the beta 18 manual with a brief description
of most of the enemies in the game, but I'm trying to think of a good
way to make that process more interactive. Maybe press some key and
have it actually give you a brief but decent description of whatever
it is you are looking at. Any suggestions?

Cheers!


On 2/11/11, Greg Steel  wrote:
> Hi Tom I was thinking about this the other day when I first started playing
> mota 17 and I think that it is a good idea that you describe what the
> creatures are for those such as myself who don't know what they are or what
> they look like.

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Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread Thomas Ward
Hi Michael,

Michael wrote:

   I was recently thinking of grabbing one of the MUDD engines for
Linux and porting Final Fantasy 7 to it.  It would be in the grand Zork
style, but would follow the same storyline and you'd essentially have to
accomplish the same actions to progress through the game.  I'd prolly
get sued by Square for it, though. <.laughs.>

My reply:

Yeah, I know the feeling. I've basically had similar ideas with a
number of mainstream games. There quite a few I thought would make
great muds or stand alone text-based rpgs.

For example, back in the 1990's I had purchased a number of
paper-and-pen roll playing games like X-Men, Star Wars, and Heavy
Gear. After high school and college I really didn't have anyone to
roll play with so all my books got chucked into a box, and I'm not
even sure where they are at the moment. I believe they are in my
in-laws basement along with a few other things we don't have hear at
our apartment. However, the bottom line is I'd love to get all the
books out, and convert them to a text-based rpg system I could sit and
play alone or with others bringing back the joys of junior high, high
school, and college. Thing is, as always, the people who own the
copyrights to such games might not take it so kindly.

Plus as I said there are a number of video games too that could be
nicely turned in to an accessible text-based game. For example, the
Legend of Zelda. Creating an audio game based on Zelda would be next
to impossible without a huge budget, b ut I could easily crank out a
mud, text adventure game, whatever just by porting the game to a text
only format like that. I'm sure in alot of ways the replay value and
similar enjoyment would still be there. It just wouldn't have all of
the visual annimation etc of the original. Heck I could even include
the classic music if desired. Again though I'm sure Nintendo or
someone would probably have a fit if I did that.

Cheers!

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Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Greg Steel
Hi Tom I was thinking about this the other day when I first started playing 
mota 17 and I think that it is a good idea that you describe what the 
creatures are for those such as myself who don't know what they are or what 
they look like.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 8:16 PM
Subject: [Audyssey] Converting Visual Content into Audio



Hi everyone,

As you know there has been a lot of discussion recently about
mainstream games vs accessible audio games. That got me thinking in a
new direction, and a topic I'd like to discuss as an audio game
developer. Basically, the direction I want to stear discussion towards
is converting strictly visual content into audio, spoken feedback, or
some other accessible content.

For example, I think all of you know by now I'm a pretty major history
buff,  and I have read quite a bit on ancient mythology as well. As a
result many of the games I'd like to write will have gods, goddesses,
and ancient creatures from mythology. However, many of these things
look very strange visually.

Let's take a few of the Egyptian gods and goddesses as a quick
example. As is pretty common in ancient mythology and religion they
are half-man half-animal creatures. Anubis, one of the  Egyptian death
gods, has the body of a man but the head of a jackle. Thoth, the
Egyptian god of wisdom and medicine, had the body of a man and the
head of an ibis. The all important god, Horus, had the body of a man
but the head of a falcon. All of this is fine and dandy if you can see
it, but descriptions mean little if you can't.

What I mean is if  you happen to be playing some sort of mainstream
game where Egyptian creatures are in it, perhaps a game based on
Stargate SG1, a sighted person could instantly see what Anubis, Thoth,
Hathor, Horus, etc looks like and it looks pretty cool. Unfortunately,
someone who is blind may not have any idea or clue what these
creatures look like. If they are not really up on Egyptian mythology
and religion they might not even know as much as I described above.
The problem is you can't just add some sounds to a game and say this
is Horus, Thoth, Hathor, Ra, whatever and accurately give someone an
instant idea what that creature looks like.

A practical example of what I mean in Mysteries of the Ancients beta
17 I added a new creature, the Lamia, to level 1. I got quite a number
of questions asking me straight out, "what the heck is a Lamia?"

Which brings me to the point. I'd like to gather some suggestions,
ideas really, how you guys think I can improve my games to more
accurately describe or assist you with the more visual aspects of the
creatures and enemies you might encounter in the games. Yeah, i
certainly can add a section to the manuals giving a verbal description
of each of the enemies in the game, which I'm doing now, but I think
there is more that can be done. What do you guys think?

Another related issue is accurately describing the backgroun seenary.
For example, Michael and I were discussing on list how great the
panaramic seenary was in Tomb Raider. That's something that just
doesn't quite get transfered well to an audio format. Oh, if you want
to do a text adventure you can describe everything down to the last
detail if you want to, but in audio based action games developers just
stick in a bunch of sounds and forget it. That leaves me personally
feeling like something essential is left out.

For example, in a mainstream vidio game there is all kinds of
non-essential stuff to look at. Pictures on the walls, different
colored rooms, stone statues, maybe a window, and things like that.
All of this is purely for the player's visual enjoyment but very
lacking in audio games. To give you a practical example let's take a
level from Tomb Raider Angel of Darkness.

On level 3 Lara Croft has to visit Von Croy's friend who happens to
have a copy of his diary explaining how to find the missing paintings.
One way to get it is to try and speak to her, and ask for it outright.
Another is to sneek into the apartment and steel it. Which is the
setting I'd like to present to you hear.

Now, naturally there are various things in the apartment you would
normally fined in anyone's apartment. Desk, chairs, drawers, a
telephone, silverware, etc. All of this is something you can see, but
there is no exact sound you can slap on some of these houshold items.
Some of the items you can be a little inventive with such as record
the sound of silverware clinking together to indicate there is
silverware nearby. However, for furnature items such as a desk,
chairs, table, etc that's quite a bit more abstract. There really
isn't any sound that works for those items. Of course, some developers
have made do with having a voice speaking the name of the item like
"chair, chair, chair" over and over again, but not only is that
distracting it is a bit weird. Another way to handle this is to have
no sound associated

Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread dark

Hi Tom.

This is something I've thought about myself quite a lot, not the least 
because I really enjoy games with lots of different objects, background, and 
ambience bought on by completely pointless game items.


You outline the problem exceptionally well. At base linesound just does not 
have the instant recognition quality which audio has, particularly for 
strange objects or beings which are outside the veryday,  I've actually 
thought this in games like troopanum myself,  as you know, I love 
gamebooks for this exact reason.


Personally, I deffinately would appreciate a look and examinecommand, but in 
order to make it work i think the correct way around it is to combine some 
concepts together.


Most games have a number of catagories of items. Take tomb raider. You might 
separate out in game objects into a number of catagories.


1, small objects you can pick up and carry such as scrolls, keys, ancient 
tablets, telephones, weapons etc.


2, static, background features which have a physical presence in the game 
and which you can walk around, jump on etc such as chairs, statues, an 
alter, desks, bushes etc.


3: background objects which you can't interact with directly and simply 
exist in the game, such as pictures on the wall, maybe that tv in the 
apartment, stone tyles on the floor, statues just in the background, grass 
etc.


For the objects in catagory 1, it strikes me that sinse you can pick these 
up, you don't particularly need an absolute identifying sound, just a marker 
to say that there is an object there, sinse once you've physically picked it 
up you can then examine it in your inventory.


Take your crockery example. You can here a ratling,  well what could 
that be? pick it up and examine it "you are holding a small box of aunty 
jane's best brown derby chiner"


You could even use the same identity sound for another object later,   
say using that ratling crockery sound for a box of stone tablets in a temple 
"it is an ornate wooden box of large flat stones each with a sun symbol 
calved on it"  Sinse A, the player is inteligent enough to realize that aunt 
Jane's china won't be in an ancient temple, and B, all you need to 
distinguish the two is the examine command.


In fact you could even just have a generic item sound going beep beep for 
anything you can pick up,  though this would not really do much for 
atmosphere.


Those objects in catagory 2, you would need a room examine command, for 
instance a view menue and examine, once again, while you'd need some sound 
to identify where the object is simply so that the player can find it, you 
wouldn't necessarily need the sound to be too specific. A good example here 
is the lock statues you have in the game already. They make a humming sound 
so you can identify them, and appear in the room descriptions menue.


if you wanted to add other statues in the game with different interaction 
methods, you can just use the generic statue sound, then have an examine 
object command in the view menue.


for instance "this is a statue of the griek god Hermes wearing his winged 
helmet, his hands are out stretched and empty"  - this could also be 
good for puzles, sinse later on you could find a cadusius which you'd need 
to put in hermes' hand. This would also give the game some extra background, 
for instance having players learn that the staff with two intwined snakes 
was Hermes' symbol.


Obviously the more sounds you have the better, but any generic sound simply 
to loacate the presence of an object would do, indeed depending upon how far 
down the text adventure game route you needed to go you might even get by 
without a sound there at all for these interactable objects and just rely on 
the players' use of the look command to bring them up in the menue, rather 
the way a game like chillingham or descent into madness simply has the names 
of the objects in a menue for each room rather than their sounds.


Personally though, I'd be less in favour of this approach, sinse it makes 
the game feel far too automated, and takes away from the player the 
voluntary need to actually "look" at things, even if this is prompted only 
by "what is that sound"


For instance, you could have some rustling papers on the desk which the 
player would then think "hay, what's that" and examine it.


This method would also apply to enemies and other characters in the game. 
for example, you hear the evil lamia noise, then examine it.


Instituting an examine command might also be a good way of having different 
puzles or stratogies, for instance "A skeleton with a large, sparton style 
bronze shield held ahead of it and a short sword in it's bony hand"    
which would tell you it had major defense but a short range.
Catagory 3 objects are really the hardest to deal with, sinse part of there 
point is that they simply! act as background.


You really have two choices. 1, just treat them as sound sources and nothing 
more,

Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Jacob Kruger
Not necessarily relevant, but I specifically tried out using the vOICe on 
audioQuake to give me a slightly better idea of surroundings, and in the 
windows version, you can also save sound clips based on an actual picture 
file you load into it, but, yes, it wouldn't necessarily help everyone 
visualise a creature/object, but anyway:

http://www.seeingwithsound.com/winvoice.htm

In that one it's possible to tell it to instead of using a webcam, render 
the GUI, and using Ctrl + O will let you load an image file into it, and on 
the file menu there's a save video clip option or something, which I have in 
the past then just stripped to audio for reference purposes.


You can also slow down it's rendering of the view, tell it to only render 
certain colours, switch over to negative contrast, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, February 11, 2011 6:16 AM
Subject: [Audyssey] Converting Visual Content into Audio



Hi everyone,

As you know there has been a lot of discussion recently about
mainstream games vs accessible audio games. That got me thinking in a
new direction, and a topic I'd like to discuss as an audio game
developer. Basically, the direction I want to stear discussion towards
is converting strictly visual content into audio, spoken feedback, or
some other accessible content.

For example, I think all of you know by now I'm a pretty major history
buff,  and I have read quite a bit on ancient mythology as well. As a
result many of the games I'd like to write will have gods, goddesses,
and ancient creatures from mythology. However, many of these things
look very strange visually.

Let's take a few of the Egyptian gods and goddesses as a quick
example. As is pretty common in ancient mythology and religion they
are half-man half-animal creatures. Anubis, one of the  Egyptian death
gods, has the body of a man but the head of a jackle. Thoth, the
Egyptian god of wisdom and medicine, had the body of a man and the
head of an ibis. The all important god, Horus, had the body of a man
but the head of a falcon. All of this is fine and dandy if you can see
it, but descriptions mean little if you can't.

What I mean is if  you happen to be playing some sort of mainstream
game where Egyptian creatures are in it, perhaps a game based on
Stargate SG1, a sighted person could instantly see what Anubis, Thoth,
Hathor, Horus, etc looks like and it looks pretty cool. Unfortunately,
someone who is blind may not have any idea or clue what these
creatures look like. If they are not really up on Egyptian mythology
and religion they might not even know as much as I described above.
The problem is you can't just add some sounds to a game and say this
is Horus, Thoth, Hathor, Ra, whatever and accurately give someone an
instant idea what that creature looks like.

A practical example of what I mean in Mysteries of the Ancients beta
17 I added a new creature, the Lamia, to level 1. I got quite a number
of questions asking me straight out, "what the heck is a Lamia?"

Which brings me to the point. I'd like to gather some suggestions,
ideas really, how you guys think I can improve my games to more
accurately describe or assist you with the more visual aspects of the
creatures and enemies you might encounter in the games. Yeah, i
certainly can add a section to the manuals giving a verbal description
of each of the enemies in the game, which I'm doing now, but I think
there is more that can be done. What do you guys think?

Another related issue is accurately describing the backgroun seenary.
For example, Michael and I were discussing on list how great the
panaramic seenary was in Tomb Raider. That's something that just
doesn't quite get transfered well to an audio format. Oh, if you want
to do a text adventure you can describe everything down to the last
detail if you want to, but in audio based action games developers just
stick in a bunch of sounds and forget it. That leaves me personally
feeling like something essential is left out.

For example, in a mainstream vidio game there is all kinds of
non-essential stuff to look at. Pictures on the walls, different
colored rooms, stone statues, maybe a window, and things like that.
All of this is purely for the player's visual enjoyment but very
lacking in audio games. To give you a practical example let's take a
level from Tomb Raider Angel of Darkness.

On level 3 Lara Croft has to visit Von Croy's friend who happens to
have a copy of his diary explaining how to find the missing paintings.
One way to get it is to try and speak to her, and ask for it outright.
Another is to sneek into the apartment and steel it. Which is the
setting I'd like to present to you hear.

Now, naturally there are various things in the apartment you would
normally fined in anyone's apartment. Desk, chairs, drawers, a
telephone, silverware

[Audyssey] you don't know jack

2011-02-10 Thread shaun everiss

Hi.
Ok those games were really funny.
HOwever I wander if you can buy those in the stores.
Also I wander if you could buy the entire series.
I'd actually be interested in this.
Its definately something my friends and I can play.


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Re: [Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Clement Chou
Hi Tom. I hear what you are saying, and I think part of it is because 
you did have sight at one point. I've always wanted to know what an 
accurate picture would be of something from an audio game, but it 
never bothered me too too much. I think the only way would be to have 
a view command, but here's the thing. View commands have a lot of 
ways of being presented... you can have what you have in Mota right 
now, just a straight list of everything, or, the one I prefer... 
things like the way Treasure Hunt does it. Program commands to look 
in a certain direction. Have some kind of modifier key, and have a 
direction associated with an arrow key... and non-cardinal points can 
be mapped to two simultaneous arrows? That just seems to me the best 
way to do things.. as finding sounds to fit someone like Horus or 
Anubis would be difficult to near impossible. Unless you found a 
voice actor who could make themselves sound that gruff. I think the 
look command is the best you're going to get for a while.


At 08:16 PM 10/02/2011, you wrote:

Hi everyone,

As you know there has been a lot of discussion recently about
mainstream games vs accessible audio games. That got me thinking in a
new direction, and a topic I'd like to discuss as an audio game
developer. Basically, the direction I want to stear discussion towards
is converting strictly visual content into audio, spoken feedback, or
some other accessible content.

For example, I think all of you know by now I'm a pretty major history
buff,  and I have read quite a bit on ancient mythology as well. As a
result many of the games I'd like to write will have gods, goddesses,
and ancient creatures from mythology. However, many of these things
look very strange visually.

Let's take a few of the Egyptian gods and goddesses as a quick
example. As is pretty common in ancient mythology and religion they
are half-man half-animal creatures. Anubis, one of the  Egyptian death
gods, has the body of a man but the head of a jackle. Thoth, the
Egyptian god of wisdom and medicine, had the body of a man and the
head of an ibis. The all important god, Horus, had the body of a man
but the head of a falcon. All of this is fine and dandy if you can see
it, but descriptions mean little if you can't.

What I mean is if  you happen to be playing some sort of mainstream
game where Egyptian creatures are in it, perhaps a game based on
Stargate SG1, a sighted person could instantly see what Anubis, Thoth,
Hathor, Horus, etc looks like and it looks pretty cool. Unfortunately,
someone who is blind may not have any idea or clue what these
creatures look like. If they are not really up on Egyptian mythology
and religion they might not even know as much as I described above.
The problem is you can't just add some sounds to a game and say this
is Horus, Thoth, Hathor, Ra, whatever and accurately give someone an
instant idea what that creature looks like.

A practical example of what I mean in Mysteries of the Ancients beta
17 I added a new creature, the Lamia, to level 1. I got quite a number
of questions asking me straight out, "what the heck is a Lamia?"

Which brings me to the point. I'd like to gather some suggestions,
ideas really, how you guys think I can improve my games to more
accurately describe or assist you with the more visual aspects of the
creatures and enemies you might encounter in the games. Yeah, i
certainly can add a section to the manuals giving a verbal description
of each of the enemies in the game, which I'm doing now, but I think
there is more that can be done. What do you guys think?

Another related issue is accurately describing the backgroun seenary.
For example, Michael and I were discussing on list how great the
panaramic seenary was in Tomb Raider. That's something that just
doesn't quite get transfered well to an audio format. Oh, if you want
to do a text adventure you can describe everything down to the last
detail if you want to, but in audio based action games developers just
stick in a bunch of sounds and forget it. That leaves me personally
feeling like something essential is left out.

For example, in a mainstream vidio game there is all kinds of
non-essential stuff to look at. Pictures on the walls, different
colored rooms, stone statues, maybe a window, and things like that.
All of this is purely for the player's visual enjoyment but very
lacking in audio games. To give you a practical example let's take a
level from Tomb Raider Angel of Darkness.

On level 3 Lara Croft has to visit Von Croy's friend who happens to
have a copy of his diary explaining how to find the missing paintings.
One way to get it is to try and speak to her, and ask for it outright.
Another is to sneek into the apartment and steel it. Which is the
setting I'd like to present to you hear.

Now, naturally there are various things in the apartment you would
normally fined in anyone's apartment. Desk, chairs, drawers, a
telephone, silverware, etc. All of this is something you can 

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread shaun everiss
yeah, though that is another thing we can do different action scenes 
could have different music but again that only goes so far to.

At 05:48 p.m. 11/02/2011, you wrote:

Hi Michael,

Most definitely. Final Fantacy had not only a good story line, cool
characters, but the music is pretty awesome as well. It probably is
the best vidio game series of all time. Too bad nobody can get the
rights to make an accessible version, and even if they did it would
take a lifetime for one or two people to do it.

On 2/10/11, Frost  wrote:
> On Thu, Feb 10, 2011 at 09:40:56AM -0500, Thomas Ward wrote:
>> Yes, Startropics was an extremely good game for the NES.
>
> [My Reply:]
>   Hi Thomas,
>
>   Dunnow about StarTropics, but some of the games I miss the most
> are the Final Fantasy series of RPGs.  Sony and Square could put out
> some really good storylines.  FF7 and FF8 were true works of art, and
> so, I hear, is FF10, though I haven't gotten to play it.  Lost my sight
> while trying to finish FF9.
>
>   Michael
>
> --
> Linux User:   177869 # Powered By: Intel # http://rivensight.dyndns.org
>   Postings Copyrighted 2010-2011 by: Michael Ferranti
>
>
> ---
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> gamers-unsubscr...@audyssey.org.
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> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
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[Audyssey] You don't know jack multiplayer games

2011-02-10 Thread Orin
Hey all,

I just recorded a few You don't know Jack games with another fellow blind 
gamer. If you don't have a console, get the PC version on Steam; the game is 
fun as always. Get the podcast here:

http://www.orinks.net/?p=38


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread Thomas Ward
Hi Michael,

Most definitely. Final Fantacy had not only a good story line, cool
characters, but the music is pretty awesome as well. It probably is
the best vidio game series of all time. Too bad nobody can get the
rights to make an accessible version, and even if they did it would
take a lifetime for one or two people to do it.

On 2/10/11, Frost  wrote:
> On Thu, Feb 10, 2011 at 09:40:56AM -0500, Thomas Ward wrote:
>> Yes, Startropics was an extremely good game for the NES.
>
> [My Reply:]
>   Hi Thomas,
>
>   Dunnow about StarTropics, but some of the games I miss the most
> are the Final Fantasy series of RPGs.  Sony and Square could put out
> some really good storylines.  FF7 and FF8 were true works of art, and
> so, I hear, is FF10, though I haven't gotten to play it.  Lost my sight
> while trying to finish FF9.
>
>   Michael
>
> --
> Linux User:   177869 # Powered By: Intel # http://rivensight.dyndns.org
>   Postings Copyrighted 2010-2011 by: Michael Ferranti
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Converting Visual Content into Audio

2011-02-10 Thread Thomas Ward
Hi everyone,

As you know there has been a lot of discussion recently about
mainstream games vs accessible audio games. That got me thinking in a
new direction, and a topic I'd like to discuss as an audio game
developer. Basically, the direction I want to stear discussion towards
is converting strictly visual content into audio, spoken feedback, or
some other accessible content.

For example, I think all of you know by now I'm a pretty major history
buff,  and I have read quite a bit on ancient mythology as well. As a
result many of the games I'd like to write will have gods, goddesses,
and ancient creatures from mythology. However, many of these things
look very strange visually.

Let's take a few of the Egyptian gods and goddesses as a quick
example. As is pretty common in ancient mythology and religion they
are half-man half-animal creatures. Anubis, one of the  Egyptian death
gods, has the body of a man but the head of a jackle. Thoth, the
Egyptian god of wisdom and medicine, had the body of a man and the
head of an ibis. The all important god, Horus, had the body of a man
but the head of a falcon. All of this is fine and dandy if you can see
it, but descriptions mean little if you can't.

What I mean is if  you happen to be playing some sort of mainstream
game where Egyptian creatures are in it, perhaps a game based on
Stargate SG1, a sighted person could instantly see what Anubis, Thoth,
Hathor, Horus, etc looks like and it looks pretty cool. Unfortunately,
someone who is blind may not have any idea or clue what these
creatures look like. If they are not really up on Egyptian mythology
and religion they might not even know as much as I described above.
The problem is you can't just add some sounds to a game and say this
is Horus, Thoth, Hathor, Ra, whatever and accurately give someone an
instant idea what that creature looks like.

A practical example of what I mean in Mysteries of the Ancients beta
17 I added a new creature, the Lamia, to level 1. I got quite a number
of questions asking me straight out, "what the heck is a Lamia?"

Which brings me to the point. I'd like to gather some suggestions,
ideas really, how you guys think I can improve my games to more
accurately describe or assist you with the more visual aspects of the
creatures and enemies you might encounter in the games. Yeah, i
certainly can add a section to the manuals giving a verbal description
of each of the enemies in the game, which I'm doing now, but I think
there is more that can be done. What do you guys think?

Another related issue is accurately describing the backgroun seenary.
For example, Michael and I were discussing on list how great the
panaramic seenary was in Tomb Raider. That's something that just
doesn't quite get transfered well to an audio format. Oh, if you want
to do a text adventure you can describe everything down to the last
detail if you want to, but in audio based action games developers just
stick in a bunch of sounds and forget it. That leaves me personally
feeling like something essential is left out.

For example, in a mainstream vidio game there is all kinds of
non-essential stuff to look at. Pictures on the walls, different
colored rooms, stone statues, maybe a window, and things like that.
All of this is purely for the player's visual enjoyment but very
lacking in audio games. To give you a practical example let's take a
level from Tomb Raider Angel of Darkness.

On level 3 Lara Croft has to visit Von Croy's friend who happens to
have a copy of his diary explaining how to find the missing paintings.
One way to get it is to try and speak to her, and ask for it outright.
Another is to sneek into the apartment and steel it. Which is the
setting I'd like to present to you hear.

Now, naturally there are various things in the apartment you would
normally fined in anyone's apartment. Desk, chairs, drawers, a
telephone, silverware, etc. All of this is something you can see, but
there is no exact sound you can slap on some of these houshold items.
Some of the items you can be a little inventive with such as record
the sound of silverware clinking together to indicate there is
silverware nearby. However, for furnature items such as a desk,
chairs, table, etc that's quite a bit more abstract. There really
isn't any sound that works for those items. Of course, some developers
have made do with having a voice speaking the name of the item like
"chair, chair, chair" over and over again, but not only is that
distracting it is a bit weird. Another way to handle this is to have
no sound associated with that item, and use the view command to find
it. That makes it difficult to find the desk, for example, if you have
to constantly have to keep using the look command to locate it. Very
problematic as you can see.

Finally, something else lacking is a way to look at or examine things
you can hear. For example, in Troopenum I can hear all the various
ships. Yeah, i can hear them, but somebody tell me what they look
lik

Re: [Audyssey] Daytona

2011-02-10 Thread shaun everiss


Actually I have loads of vertual space.
real space on the other hand I actually have none of right now.
Terrable!
I can buy vertual space but its hard to get real space.
G.
At 11:42 a.m. 11/02/2011, you wrote:

He should use that "desktop cleanup" feature, huh?

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- Original Message - From: "Pitermach" 
To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 2:56 PM
Subject: Re: [Audyssey] Daytona


Oh, I bet the shaun desk forums. He's going to remove the links so 
he can gain more space on the desk. If he has bairly enough space 
for a mouse... so more things that need a mouse are just going to 
make things worse! smile

lol couldn't resist.
- Original Message - From: "Jeremy Kaldobsky" 
To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 8:39 PM
Subject: Re: [Audyssey] Daytona


Shaun, I'm not sure what forums you're talking about lol.

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[Audyssey] a Rail Racer news brief and reply to : Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Che
 Hi guys, haven't posted in a while, but a friend told me about the crap 
trouble posted on here, so I'm defending myself.
 If I hurt anyones feelings by using the term blinks several years ago in 
an interview and possibly in postings, my apologies, it certainly wasn't 
meant in any demeaning way.  I have learned over the past couple of years 
that some visually impaired folks don't like it, so I don't use it anymore.
 I don't agree that it is offensive, but if using it causes any emotional 
harm whatever to anyone, theres no point in using it.
 As for Trouble's line about me having some issue or whatever about going 
blind, well once again I disagree and again call crap on that statement.  He 
doesn't know me at all, and I seriously doubt he is a licensed psycho 
analyst.
 Now to make this post at least somewhat relevant to list, here is a teaser 
for you guys, a new update of Rail Racer is coming out soon, as well as a 
demo that will allow much more play than the previous demo, along with 
creating and playing your own tracks within the demo.
 I think the last demo didn't allow folks enough time with the game, and 
its one of the more challenging games out there to get really good at, but 
because of that, the replay value is perhaps the best in the business, along 
with the multi player online, track creations and sharing and a career 
system that rewards your success.
As far as how I'm going to deal with upgrades for those that purchased RR 1, 
I'm frankly not sure yet. at this point I'm updating a lot of stuff so RR 
can run and install smoothly on newer gen systems, win 7, 64 bit etc.
 I'll post more here as we get closer to final product, but it won't be 
long.
Also, we've got a real money tournament going on over at the Blind 
Adrenaline card room this weekend, paying out cash in hold em, spades and 
hearts, drop by and check it out if you like. If you had a trial account a 
while back, they have been reset recently, so you can sign up for a new free 
one if you like and play for a month free, can't beat that with a stick.

 Take care all, and feel free to email me off list if you like.
 Che Martin
email:  blindadrenal...@gmail.com
Blind adrenaline Simulations
 Games by one of us, for all of us
www.BlindAdrenaline.com


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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Thomas Ward
Hi Dark,

Well, I can't say about the U.K. but here in the U.S. I've heard a few
sighted people sling the term blink around a few times. I believe the
first time I heard it I was in Junior High and a sighted person used
it, and in a rather insulting way. So it is not exactly a fun,
harmless, nickname guys like  Che just made up one day for the fun of
it. It has been around a while.

In fact, as mentioned earlier I think the most probable origen for
this term is that when people have troubles seeing things they often
blink trying to clear their eyes, or they squint  there eyes trying to
see things better. Naturally, someone would associate this with visual
problems, and associate this with blindness or near blindness.

Of course, there are dumb people, well, uneducated people who think
completely the opposite is true. I can't tell you how many times
people have come up to me and asked me, "do blind people blink?"

Of course, we do. That is an involintary behavior used to keep the
eyes clean, and really has nothing to do with sight. However, my point
is that sighted people do have this weird hang up with blinking and
blindness that is typical ignorance about blindness that can swing
either way.

cheers!


On 2/10/11, dark  wrote:
> I hadn't actually heard the term blink until Che martin first used it, in
> fact I've never heard it used outside this community.
>
> If some sighted people do use it, I wonder if it's more us specific?
>
> This would also explain why muhammed hadn't heard it before either.
>
> Btw, on the super powers issue, quite often it's not super powers so much as
> a different way of doing things.
>
> I've had a lot of comments about my musical memory, sinse I only need to
> hear a tenor line two or three times in order to learn it, and some people
> have been really amazed by that, however I find the very idea of reading
> music alien.
>
> Even though I understand what printed music looks like and understand the
> mechanics, bars, names of notes, intervals ornaments etc, I am not thinking
> any of those things whilst learning music,  I'm just synaesthesically
> perceiving (actually seeing and feeling), the notes, and reproducing them.
>
> To me, the idea of translating a set of symbols on paper into music seems
> just as incredible as my ability to remember a complex tenor part at only a
> couple of repetitions often seems to other people.
>
> Beware the grue!
>
> Dark.

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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Clement Chou
Definitely worth the buy, in my opinion. If you don't mind cheesy and 
cartoonish music and sounds, you'll dig this game... I unfortunately 
didn't get to finish the whole thing. Let me know how it turns out if 
you get it?


At 04:06 PM 10/02/2011, you wrote:
Actually that's a game I've been considdering getting for quite a 
long while, sinse a 2D game cube game would certainly sute me, but 
didn't get chance to investigate as much as I would've wanted, I'll 
have to look into it.


Beware the grue!

Dark.
- Original Message - From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Friday, February 11, 2011 12:01 AM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games



Hey Dark

I'm aware of the history of the word. grins. That was why I 
mentioned it... since now beat em ups and fighting games would be 
recognized as separate genres, at least by most people. Either way 
I see your point... I loved old beat em ups as well, but the genre 
does seem to have died out. I urge you to give Viewtiful Joe a try 
though.. the gamecube version is good from what I hear, and it's a 
nice mesh of beat em up and puzzle-solving. I've tried it on te ps2 
and love it... and I think you will, too... if you don't mind a 
slightly silly plot. lol.



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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread dark
Actually that's a game I've been considdering getting for quite a long 
while, sinse a 2D game cube game would certainly sute me, but didn't get 
chance to investigate as much as I would've wanted, I'll have to look into 
it.


Beware the grue!

Dark.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Friday, February 11, 2011 12:01 AM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games



Hey Dark

I'm aware of the history of the word. grins. That was why I mentioned 
it... since now beat em ups and fighting games would be recognized as 
separate genres, at least by most people. Either way I see your point... I 
loved old beat em ups as well, but the genre does seem to have died out. I 
urge you to give Viewtiful Joe a try though.. the gamecube version is good 
from what I hear, and it's a nice mesh of beat em up and puzzle-solving. 
I've tried it on te ps2 and love it... and I think you will, too... if you 
don't mind a slightly silly plot. lol.



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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Clement Chou

Hey Dark

I'm aware of the history of the word. grins. That was why I mentioned 
it... since now beat em ups and fighting games would be recognized as 
separate genres, at least by most people. Either way I see your 
point... I loved old beat em ups as well, but the genre does seem to 
have died out. I urge you to give Viewtiful Joe a try though.. the 
gamecube version is good from what I hear, and it's a nice mesh of 
beat em up and puzzle-solving. I've tried it on te ps2 and love it... 
and I think you will, too... if you don't mind a slightly silly plot. lol.



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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread dark
As I said, the first person I heard use this term was Che, so I actually 
always took it as a rather fun phrase more than anything else,  the way 
on the audeasy site in the news I've sometimes had things like "persons 
lacking in visibility" or "photonicly disadvantaged"


This was actually something I noticed about my rather disasterous couple of 
years at a specialist school, they totally disliked the word blind in any 
context, even when it didn't refer to vision at all.


Actually I think this had the opposite effect to what they intended, it 
incouraged blind and vi people to be sensative to group identity and 
develope a "us vs them" mentality, rather than just treating blindness as 
just another physical characteristic, --- albeit one with distinct effects 
upon the rest of life.


This is one reason i tend to tell people I am a person who happens to be 
blind, not "a blind person"


Anyway before I go off into a long wrant about the origins of prejudice I 
think I'll stop.


Hmmm, I began watching babylon 5 tonight from the start again (I last 
watched it five years ago), obviously all that touchy inter species politics 
is getting to me ;D.


Beware the grue!

Dark. 



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Re: [Audyssey] Daytona

2011-02-10 Thread Frost
On Thu, Feb 10, 2011 at 09:56:15PM +0100, Pitermach wrote:
> lol couldn't resist.


[My Reply:]

Tell him to get one of those Logitech Trackman trackball mice.  
Takes a little getting used to at first, but is a fine optical trackball 
with scroll wheel, takes up only your handprint on the desk, and doesn't 
need to be moved all over creation to get the job done.

Not that I use mine much, but I've had it since 98, and it's 
still going.

Michael

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Re: [Audyssey] Daytona

2011-02-10 Thread Charles Rivard

He should use that "desktop cleanup" feature, huh?

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- Original Message - 
From: "Pitermach" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 2:56 PM
Subject: Re: [Audyssey] Daytona


Oh, I bet the shaun desk forums. He's going to remove the links so he can 
gain more space on the desk. If he has bairly enough space for a mouse... 
so more things that need a mouse are just going to make things worse! 
smile

lol couldn't resist.
- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 8:39 PM
Subject: Re: [Audyssey] Daytona


Shaun, I'm not sure what forums you're talking about lol.

--- On Th

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Re: [Audyssey] Daytona

2011-02-10 Thread Pitermach
Oh, I bet the shaun desk forums. He's going to remove the links so he can 
gain more space on the desk. If he has bairly enough space for a mouse... so 
more things that need a mouse are just going to make things worse! smile

lol couldn't resist.
- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 8:39 PM
Subject: Re: [Audyssey] Daytona


Shaun, I'm not sure what forums you're talking about lol.

--- On Th 



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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Frost
On Thu, Feb 10, 2011 at 12:54:23PM -0500, Trouble wrote:
> They don't like being called those terms and neither should you.

[My Reply:]

Oh, I dunno.  I kinda like the nickname "Gaijin."  It's a pretty 
bad slang term describing white people in Japanese.  Being that "Foreign 
White Devil" is kinda neat. <.grins.>  Tossing it back in their faces is 
even more fun.

Michael

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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Frost
On Thu, Feb 10, 2011 at 04:31:30PM -, dark wrote:
> Btw, on the super powers issue, quite often it's not super powers so
> much as a different way of doing things.

[My Reply:]

Yeah, the mind can be trained to do some pretty amazing things, 
like move hundreds of muscle groups while walking and chewing bubblegum, 
while tossing a softball and fantasizing about one's girlfriend, all at 
the same time.  It's just a matter of not telling yourself you can't do 
it.

Michael

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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-10 Thread Ben
That is extremely true yohandi.  I personally feel the same way you do.  You
know I also play mainstream games a lot.  I just don't find it fair.  That
is all I have to say.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: 07 February 2011 18:13
To: Gamers Discussion list
Subject: [Audyssey] my frustration with the blind gaming comunity.

Hey guys,
Ok I'm gonna go ahead and say it. I find myself getting extremely 
frustrated with the blind gaming community. Why you ask? ok here goes. I'm 
sure you guys have noticed I've been putting up some rock band samples up. 
you've also noticed Clement has been putting up some street fighter IV 
samples and various other samples. So why is it that when we ask for 
feedback or comments on these samples we work hard to create, people simply 
either ignore us completely, or the same 3 or 4 people are the ones to 
always respond? well you know what I think the reason for that is? simply 
that the games we post about are mainstream games, not audio games. I've 
noticed that when a new audio game comes out, even if it's the most 
simplistic game in existence, everyone's all jumping to download it 
immediately and there are threads that span hundreds of messages on the 
subject. But when we post something having to do with console games, the 
thread dies in a matter of hours. I'm sure Clement has been feeling this 
frustration as well. it's been leaking through in his emails to the list 
even if he hasn't mentioned it outright. So my question is this: what must 
we do to get you guys interested in something other than topspeed 3, or any 
other audio game for that matter? don't you guys have that spark of 
curiosity to find out everything there is to find about video games? why is 
everyone ignoring these games outright? This community has hundreds of 
members, and only a very limited amount of people even talk about mainstream

games. it's all audio games, audio games, and more audio games. there's so 
much more out there for you to find guys. how can you call yourself a gamer 
when you aren't even willing to download the files Clement and I put up to 
at least listen to what these games have to offer? Whenever I put up a rock 
band sample, I get like 4 or 5 downloads at most. however I rarely get any 
feedback. I think you guys are just shoving these files in your hard drives 
and don't even take a listen. if you do, then you have the curiosity of a 
robot. I don't know about Clement, but I'm not planning on putting anything 
else up. What's the point? no one seems to care what we have to say, or have

any curiosity about console gaming. you guys just keep playing your audio 
games and keep your closed-minded mentality about game accessibility in 
general. If you think I'm taking things too far, consider this: remember 
when Clement and I had that little Street Fighter seminar? I finally thought

that people finally had some interest in what we had to say and in the game 
and such. we got some really good questions, and over all had a really good 
time. but once that seminar ended, what do you think happened? That's right.

absolutely nothing. people basically were like oh ok, that game had awesome 
sounds and music and such. ok back to playing some tank commander. at least,

that's how I feel personally. it was fun as a spur of the moment thing. Now 
let me ask you this. how many of you, after listening to that seminar went 
over to gamestop and bought a copy of Street Fighter? or even go to a 
friend's house and try the game out? My guess is 0. ok rant over. I know 
this email is a mess lol, but it's just basically me writing down my ideas 
as they come to mind. take from it what you will. for those of us serious 
about gaming, we need to get together and figure where we should take it 
from here. Do we give up, or keep trying? I'm pretty tired of trying  my 
self when everyone's resisting to be honest. Good day everyone.





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Re: [Audyssey] Daytona

2011-02-10 Thread shaun everiss

there are 3 forums on audiogames.net
 for the multicombat datona and the towersofwar game.
on audiogames.net also in klango you have forums for datona and I 
think multicombat and maybe towers of war.

At 08:39 a.m. 11/02/2011, you wrote:

Shaun, I'm not sure what forums you're talking about lol.

--- On Thu, 2/10/11, shaun everiss  wrote:

> From: shaun everiss 
> Subject: Re: [Audyssey] Daytona
> To: "Ken the Crazy" , "Gamers Discussion 
list" 

> Date: Thursday, February 10, 2011, 2:15 PM
> hmmm
> well aprone is either dead of offline perminantly.
> the forums have not been updated in months and if this
> continues I
> may just make the links I have go away.
> At 04:38 a.m. 11/02/2011, you wrote:
> >Hey guys, I'm really digging Daytona.  I'm just
> starting level 3 and
> >I can tell ya that this opens up a lot of
> possibilities--combos in
> >fighting games and so on.  Pushing a bunch of
> arrow keys to do a
> >move is boring, but drawing the move--now that would be
> something!
> >
> >Ken Downey
> >President
> >DreamTechInteractive!
> >And,
> >Blind Comfort!
> >The pleasant way to experience massage!
> >It's the Caring
> >without the Staring!
> >---
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Re: [Audyssey] Daytona

2011-02-10 Thread Jeremy Kaldobsky
Shaun, I'm not sure what forums you're talking about lol.

--- On Thu, 2/10/11, shaun everiss  wrote:

> From: shaun everiss 
> Subject: Re: [Audyssey] Daytona
> To: "Ken the Crazy" , "Gamers Discussion list" 
> 
> Date: Thursday, February 10, 2011, 2:15 PM
> hmmm
> well aprone is either dead of offline perminantly.
> the forums have not been updated in months and if this
> continues I 
> may just make the links I have go away.
> At 04:38 a.m. 11/02/2011, you wrote:
> >Hey guys, I'm really digging Daytona.  I'm just
> starting level 3 and 
> >I can tell ya that this opens up a lot of
> possibilities--combos in 
> >fighting games and so on.  Pushing a bunch of
> arrow keys to do a 
> >move is boring, but drawing the move--now that would be
> something!
> >
> >Ken Downey
> >President
> >DreamTechInteractive!
> >And,
> >Blind Comfort!
> >The pleasant way to experience massage!
> >It's the Caring
> >without the Staring!
> >---
> >Gamers mailing list __ Gamers@audyssey.org
> >If you want to leave the list, send E-mail to 
> >gamers-unsubscr...@audyssey.org.
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> the web, at
> >http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> at
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> management of the list,
> >please send E-mail to gamers-ow...@audyssey.org.
> 
> 
> 
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Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread shaun everiss

I also prefur games for the blind.
Video games, well as far as I care the sighted can have them.
This doesn't mean I don't want them.
I can't afford all the gear for those.
I also don't have things in an accessible place.
Due to a full desk there is no space to put the units, or power 
sockets come to think of it.
Also there is actually no way I could plug stuff to the tv because 
its in a weird place.

Again this doesn't mean I won't try its just I can't right now.
Then again I have never really sat with a console.
And there are so few that actually play on those anyway.
At 06:41 a.m. 11/02/2011, you wrote:
I personally preffer games for the blind, but then it's because I'm 
so used to them and there's no action game I can challenge my sister 
too which is blind-friendly.  We tried Shades of Doom but her aim 
with the gun was terrible and she didn't like the monster sounds, 
well she did but lets just say the monsters didn't like her 
- Original Message - From: "Bryan Peterson" 


To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 2:48 PM
Subject: Re: [Audyssey] playing mainstream games vs blindness specific ones


Agreed. In fact I own both the first game and its sequel. And while 
the sequel takes a much more goofy turn than the first game it was 
still very good at least in my opinion. The control issues that 
plagued the first game have been corrected, though I think they 
overcompensated a bit in that department. Sometimes it was easy to 
screw up a jump if you tapped the wrong direction. But if and when 
I get to that point in my BGT mastery I might even consider doing a 
game in that same style, at least as far as the first game since 
that one featured the better challenge in my opinion. Of course 
some of those concepts might be difficult to render in audio but it 
could be doable.

We are the Knights who say...Ni!
- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 7:40 AM
Subject: Re: [Audyssey] playing mainstream games vs blindness specific ones



Hi Bryan,

Yes, Startropics was an extremely good game for the NES. Besides the
above things you mentioned I liked the fact that buttons to unlock
doors, chests, etc were hidden. You actually had to jump on a certain
platform in order to get that particular button to appear, jump on the
button, and then the door or chest would open letting you through.
Sometimes it wasn't obvious where to jump to get those hidden buttons
to appear. Then, there was a little bit of everything when it came to
enemies. There were blob like creatures that looked like giant jelly
fish, undead pirates, ghosts, mummy looking things, giant rats, and so
on. You had weapons ranging from a yoyo to super lasers. In a way the
game was pretty strange, but a cool kind of strainge. It was great fun
that's for sure.

On 2/10/11, Bryan Peterson  wrote:

I never was a Megaman fan when I was young, not until I became a teenager,
then I tried to find copies of all the NES games. I only managed to get the
first one courtesy of a friend. But I'd love to see a version of Megaman,
Castlevania, StarTropics or even Crystalis made accessible. StarTropics was
fairly linear but there still managed to be a fair amount of 
exploration not
to mention some fun/frustrating traps to avoid in some of the 
dungeons, like

pits full of spikes to arrows sooting out of the wall, to a couple
earthquake rooms where the floor would collapse and you had to jump across
to safe ground, even a few coridors with giant bowling balls that rolled
back and forth and would kill you instantly if they touched you. And the
storyline was pretty good, not to mention the music.
We are the Knights who say...Ni!


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Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread Bryan Peterson

FF7 was tolerable but I couldn't stand FF8.
We are the Knights who say...Ni!
- Original Message - 
From: "Frost" 

To: 
Sent: Thursday, February 10, 2011 11:53 AM
Subject: Re: [Audyssey] playing mainstream games vs blindness specific ones



On Thu, Feb 10, 2011 at 09:40:56AM -0500, Thomas Ward wrote:

Yes, Startropics was an extremely good game for the NES.


[My Reply:]
Hi Thomas,

Dunnow about StarTropics, but some of the games I miss the most
are the Final Fantasy series of RPGs.  Sony and Square could put out
some really good storylines.  FF7 and FF8 were true works of art, and
so, I hear, is FF10, though I haven't gotten to play it.  Lost my sight
while trying to finish FF9.

Michael

--
Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org
 Postings Copyrighted 2010-2011 by: Michael Ferranti


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Re: [Audyssey] Daytona

2011-02-10 Thread shaun everiss

hmmm
well aprone is either dead of offline perminantly.
the forums have not been updated in months and if this continues I 
may just make the links I have go away.

At 04:38 a.m. 11/02/2011, you wrote:
Hey guys, I'm really digging Daytona.  I'm just starting level 3 and 
I can tell ya that this opens up a lot of possibilities--combos in 
fighting games and so on.  Pushing a bunch of arrow keys to do a 
move is boring, but drawing the move--now that would be something!


Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
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Re: [Audyssey] When a blind man rocks

2011-02-10 Thread shaun everiss

well i have got promises over the years that havn't happened.
firstly a vidgame hybred was to be in the works I was successfull on 
applying for it and then for sending my picture for credits.

There was nothing else heard on the subject.
ANother one.
I was put up for an interview on some musical stuff I was interested 
in but it never happened.

I never payed for either of these but I hate half offers.
If you arn't serious then don't bother I am technically hanging in mid aire.
At 04:36 a.m. 11/02/2011, you wrote:
Nice... well, just goes to show one of us has been doing some work! 
I've never done something like that yet... my gaming ability isn't 
something I try and advertise. lol. Nice job, Yohandi... way to 
spread the message! I wouldn't mind doing an interview like that, 
just haven't gotten the chance yet. lol.


At 07:30 AM 10/02/2011, you wrote:

Hi Folks,
I searched for the article where the blind man beat the sighted on 
a video game but couldn't fine it.

I did find this article from last year:
When a blind man rocks: Interview with Yohandy Rodriguez
April 20th, 2010
11:07 am ET
When you play Guitar Hero and Rock Band, you rely heavily on the 
rhythm of the song and the overall flow, but if you turn on 
performance mode, where the charts are hidden, you more times than 
not, will fail within seconds.


Now imagine having to play performance mode every single time you 
fired up the game. For Yohandy Rodriguez, that is no hypothetical; 
that is his reality.


As someone who has been blind from birth, Rodriguez never learned 
to rely on his vision as a way to navigate through life or games.


"I was actually born prematurely," said Rodriguez. "Due to the fact 
my lungs hadn't developed properly, it was necessary to put me in 
an incubator and pump oxygen into it to keep me alive. This was 
obviously successful, but due to too much oxygen intake at such an 
early age, I became blind. I was born in 1985, and I actually 
remember gaming at a very early age. I don't really know how I got 
started. All I know is everyone around me was playing video games, 
and there was no reason why I shouldn't be as well. So that's 
exactly what I did. I never considered my blindness as a barrier 
for a second. I remember playing games like Super Mario 2 and 
Donkey Kong Country quite clearly, and it was definitely a blast."


Rodriguez may have been able to play games like Mario and Donkey 
Kong Country, but there are certain games that he is unable to play 
due to his blindness.



According to a recent Rodriguez Tweet, Guitar Hero's menus can prove
problematic for blind gamers to navigate"Well, I was never able to 
beat Super Mario or Donkey Kong [laughs], even though I did 
complete a few levels through trial and error," said Rodriguez. 
"However, I did come across fighting games, and suddenly things 
changed. I recall playing Mortal Kombat 1 and 2 with my sighted 
cousin on a SNES and man was it fun. All the attacks had 
distinctive sounds, kicks and punches all sounded different and 
unique. It was such an awesome experience I begged my parents to 
buy me a super Nintendo immediately. So they did, and the first 
game I bought was a copy of Ultimate Mortal Kombat 3. I played that 
game all day long and I eventually beat it on medium. then I beat 
it on the hardest difficulty. Then after that I had to buy more 
fighting games so I purchased Killer Instinct. I know I'm 
digressing a bit here so I'll get back on track. I find games with 
3D environments and shoot 'em ups the hardest to play. It's quite 
easy to get lost in such large playing fields, and often enough 
there's not enough audio to convey everything happening on screen."


While it's not instantaneously known by Rodriguez whether or not 
he'll be able to play a game when it first comes out, there are 
various indicators that point him and other blind gamers in the 
right direction.


"There's actually a few blind gamers out there, not just me," said 
Rodriguez. "We already know that games like Mortal Kombat VS. DC 
Universe and Super Street Fighter IV are accessible since we've 
been buying fighting games for years, and of course games like 
Guitar Hero and Rock Band, but we actually love to experiment with 
different genres. One of my blind friends bought Final Fantasy XIII 
when it came out and told everyone how playable it ended up being 
for the blind, so another friend went and got the game and can't 
shut up about it [laughs]. I'm eventually going to purchase it as 
well and see what all the hype's about."


One of Yohandy Rodriguez's favorite types of games to play is the 
music video game genre. Guitar Hero and Rock Band provide blind 
gamers such as Rodriguez with a unique opportunity to actually 
learn to master a game through listening to the subtle changes in 
the music itself.



Rock Band 2's simplified menu system has proven very accessible to 
blind gamers"First and foremost, for rhythm games, I think it's 
more about the music, and l

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread Frost
On Thu, Feb 10, 2011 at 08:33:03AM -0500, Thomas Ward wrote:
> In fact, after I get Mysteries of the Ancients released I've got plans
> to go back, rewrite the game, and do a completely third-person 3d
> version of the game with a lot of similar moves and large skale
> exploration you'd see in a Tomb Raider game.

[My Reply:]
Hi Thomas,

I was recently thinking of grabbing one of the MUDD engines for 
Linux and porting Final Fantasy 7 to it.  It would be in the grand Zork 
style, but would follow the same storyline and you'd essentially have to 
accomplish the same actions to progress through the game.  I'd prolly 
get sued by Square for it, though. <.laughs.>

Michael

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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Charles Rivard
It all depends on how you look at it.  I don't mind being referred to as a 
blink if it is meant in good-natured fun.  When used in that manner, it is 
not at all meant as a derogatory term, and no harm is meant by the user.  If 
it is meant as a derogatory term, and meant to insult, then I would take 
offense.  Take the post that Phil sent out that listed the 10 top reasons a 
mainstream game is played by blind people.  Was it meant in jest?, or in 
harm.  It didn't bother me one darned bit.  It was funny, and that is how it 
was intended.  So why take offense when, obviously, none was meant?


---
Shepherds are the best beasts!
- Original Message - 
From: "Trouble" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 11:54 AM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games



i can tell you the reason its coming out.
it is just as degrading to the blind community as a few others are to 
different cultures.

They don't like being called those terms and neither should you.
The person you mentioned that slings this saying around has big issues 
with blindness. You can really tell it in a interview done with him about 
going blind.
So anyone that condones it or uses it is degrading those with 
disabilities.

You should educate instead of discriminate!
I am visually impaired or blind not a DAM BLINK!
At 11:31 AM 2/10/2011, you wrote:
I hadn't actually heard the term blink until Che martin first used it, in 
fact I've never heard it used outside this community.


If some sighted people do use it, I wonder if it's more us specific?

This would also explain why muhammed hadn't heard it before either.

Btw, on the super powers issue, quite often it's not super powers so much 
as a different way of doing things.


I've had a lot of comments about my musical memory, sinse I only need to 
hear a tenor line two or three times in order to learn it, and some people 
have been really amazed by that, however I find the very idea of reading 
music alien.


Even though I understand what printed music looks like and understand the 
mechanics, bars, names of notes, intervals ornaments etc, I am not 
thinking any of those things whilst learning music,  I'm just 
synaesthesically perceiving (actually seeing and feeling), the notes, and 
reproducing them.


To me, the idea of translating a set of symbols on paper into music seems 
just as incredible as my ability to remember a complex tenor part at only 
a couple of repetitions often seems to other people.


Beware the grue!

Dark.

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Tim
trouble

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Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread Frost
On Thu, Feb 10, 2011 at 09:40:56AM -0500, Thomas Ward wrote:
> Yes, Startropics was an extremely good game for the NES.

[My Reply:]
Hi Thomas,

Dunnow about StarTropics, but some of the games I miss the most 
are the Final Fantasy series of RPGs.  Sony and Square could put out 
some really good storylines.  FF7 and FF8 were true works of art, and 
so, I hear, is FF10, though I haven't gotten to play it.  Lost my sight 
while trying to finish FF9.

Michael

--
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  Postings Copyrighted 2010-2011 by: Michael Ferranti


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Re: [Audyssey] When a blind man rocks

2011-02-10 Thread Mich
Hi Phil. try serching for Ben Underwood and vidio games and that might help. 
he died though a few years ago but i hope this helps. from Mich.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 10:30 AM
Subject: [Audyssey] When a blind man rocks



Hi Folks,
I searched for the article where the blind man beat the sighted on a video 
game but couldn't fine it.

I did find this article from last year:
When a blind man rocks: Interview with Yohandy Rodriguez
April 20th, 2010
11:07 am ET
When you play Guitar Hero and Rock Band, you rely heavily on the rhythm of 
the song and the overall flow, but if you turn on performance mode, where 
the charts are hidden, you more times than not, will fail within seconds.


Now imagine having to play performance mode every single time you fired up 
the game. For Yohandy Rodriguez, that is no hypothetical; that is his 
reality.


As someone who has been blind from birth, Rodriguez never learned to rely 
on his vision as a way to navigate through life or games.


"I was actually born prematurely," said Rodriguez. "Due to the fact my 
lungs hadn't developed properly, it was necessary to put me in an 
incubator and pump oxygen into it to keep me alive. This was obviously 
successful, but due to too much oxygen intake at such an early age, I 
became blind. I was born in 1985, and I actually remember gaming at a very 
early age. I don't really know how I got started. All I know is everyone 
around me was playing video games, and there was no reason why I shouldn't 
be as well. So that's exactly what I did. I never considered my blindness 
as a barrier for a second. I remember playing games like Super Mario 2 and 
Donkey Kong Country quite clearly, and it was definitely a blast."


Rodriguez may have been able to play games like Mario and Donkey Kong 
Country, but there are certain games that he is unable to play due to his 
blindness.



According to a recent Rodriguez Tweet, Guitar Hero's menus can prove
problematic for blind gamers to navigate"Well, I was never able to beat 
Super Mario or Donkey Kong [laughs], even though I did complete a few 
levels through trial and error," said Rodriguez. "However, I did come 
across fighting games, and suddenly things changed. I recall playing 
Mortal Kombat 1 and 2 with my sighted cousin on a SNES and man was it fun. 
All the attacks had distinctive sounds, kicks and punches all sounded 
different and unique. It was such an awesome experience I begged my 
parents to buy me a super Nintendo immediately. So they did, and the first 
game I bought was a copy of Ultimate Mortal Kombat 3. I played that game 
all day long and I eventually beat it on medium. then I beat it on the 
hardest difficulty. Then after that I had to buy more fighting games so I 
purchased Killer Instinct. I know I'm digressing a bit here so I'll get 
back on track. I find games with 3D environments and shoot 'em ups the 
hardest to play. It's quite easy to get lost in such large playing fields, 
and often enough there's not enough audio to convey everything happening 
on screen."


While it's not instantaneously known by Rodriguez whether or not he'll be 
able to play a game when it first comes out, there are various indicators 
that point him and other blind gamers in the right direction.


"There's actually a few blind gamers out there, not just me," said 
Rodriguez. "We already know that games like Mortal Kombat VS. DC Universe 
and Super Street Fighter IV are accessible since we've been buying 
fighting games for years, and of course games like Guitar Hero and Rock 
Band, but we actually love to experiment with different genres. One of my 
blind friends bought Final Fantasy XIII when it came out and told everyone 
how playable it ended up being for the blind, so another friend went and 
got the game and can't shut up about it [laughs]. I'm eventually going to 
purchase it as well and see what all the hype's about."


One of Yohandy Rodriguez's favorite types of games to play is the music 
video game genre. Guitar Hero and Rock Band provide blind gamers such as 
Rodriguez with a unique opportunity to actually learn to master a game 
through listening to the subtle changes in the music itself.



Rock Band 2's simplified menu system has proven very accessible to blind 
gamers"First and foremost, for rhythm games, I think it's more about the 
music, and less about the visual aspect," said Rodriguez. "I don't have 
much experience with Guitar Hero since I've only rented some of their 
games, but I have purchased Rock Band games so I'll concentrate my efforts 
on that particular title. First thing I like to do is listen to the song 
I'm attempting to learn. An easy way of doing this is to go in practice 
mode and highlight the full song for listening purposes. I do a lot of 
guitar so I listen to all the various notes and chords to get an idea of 
how it all sounds. What I usually do is if I play and the ins

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Trouble

i can tell you the reason its coming out.
it is just as degrading to the blind community as a few others are to 
different cultures.

They don't like being called those terms and neither should you.
The person you mentioned that slings this saying around has big 
issues with blindness. You can really tell it in a interview done 
with him about going blind.

So anyone that condones it or uses it is degrading those with disabilities.
You should educate instead of discriminate!
I am visually impaired or blind not a DAM BLINK!
At 11:31 AM 2/10/2011, you wrote:
I hadn't actually heard the term blink until Che martin first used 
it, in fact I've never heard it used outside this community.


If some sighted people do use it, I wonder if it's more us specific?

This would also explain why muhammed hadn't heard it before either.

Btw, on the super powers issue, quite often it's not super powers so 
much as a different way of doing things.


I've had a lot of comments about my musical memory, sinse I only 
need to hear a tenor line two or three times in order to learn it, 
and some people have been really amazed by that, however I find the 
very idea of reading music alien.


Even though I understand what printed music looks like and 
understand the mechanics, bars, names of notes, intervals ornaments 
etc, I am not thinking any of those things whilst learning music, 
 I'm just synaesthesically perceiving (actually seeing and 
feeling), the notes, and reproducing them.


To me, the idea of translating a set of symbols on paper into music 
seems just as incredible as my ability to remember a complex tenor 
part at only a couple of repetitions often seems to other people.


Beware the grue!

Dark.

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Tim
trouble

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Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread Lori Duncan
I personally preffer games for the blind, but then it's because I'm so used 
to them and there's no action game I can challenge my sister too which is 
blind-friendly.  We tried Shades of Doom but her aim with the gun was 
terrible and she didn't like the monster sounds, well she did but lets just 
say the monsters didn't like her 
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 2:48 PM
Subject: Re: [Audyssey] playing mainstream games vs blindness specific ones


Agreed. In fact I own both the first game and its sequel. And while the 
sequel takes a much more goofy turn than the first game it was still very 
good at least in my opinion. The control issues that plagued the first 
game have been corrected, though I think they overcompensated a bit in 
that department. Sometimes it was easy to screw up a jump if you tapped 
the wrong direction. But if and when I get to that point in my BGT mastery 
I might even consider doing a game in that same style, at least as far as 
the first game since that one featured the better challenge in my opinion. 
Of course some of those concepts might be difficult to render in audio but 
it could be doable.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 7:40 AM
Subject: Re: [Audyssey] playing mainstream games vs blindness specific 
ones




Hi Bryan,

Yes, Startropics was an extremely good game for the NES. Besides the
above things you mentioned I liked the fact that buttons to unlock
doors, chests, etc were hidden. You actually had to jump on a certain
platform in order to get that particular button to appear, jump on the
button, and then the door or chest would open letting you through.
Sometimes it wasn't obvious where to jump to get those hidden buttons
to appear. Then, there was a little bit of everything when it came to
enemies. There were blob like creatures that looked like giant jelly
fish, undead pirates, ghosts, mummy looking things, giant rats, and so
on. You had weapons ranging from a yoyo to super lasers. In a way the
game was pretty strange, but a cool kind of strainge. It was great fun
that's for sure.

On 2/10/11, Bryan Peterson  wrote:
I never was a Megaman fan when I was young, not until I became a 
teenager,
then I tried to find copies of all the NES games. I only managed to get 
the
first one courtesy of a friend. But I'd love to see a version of 
Megaman,
Castlevania, StarTropics or even Crystalis made accessible. StarTropics 
was
fairly linear but there still managed to be a fair amount of exploration 
not
to mention some fun/frustrating traps to avoid in some of the dungeons, 
like

pits full of spikes to arrows sooting out of the wall, to a couple
earthquake rooms where the floor would collapse and you had to jump 
across

to safe ground, even a few coridors with giant bowling balls that rolled
back and forth and would kill you instantly if they touched you. And the
storyline was pretty good, not to mention the music.
We are the Knights who say...Ni!


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Re: [Audyssey] Daytona

2011-02-10 Thread Jeremy Kaldobsky
Actually Ken, that's right along the lines with future Daytona games.  I've 
been tied up with a whole lot of stuff so I haven't had much time to work on 
programming, but there is a large multiplayer Daytona expansion in the works as 
well as a whole second game.  Obviously it isn't released yet but in the alpha 
version I'm working on I can already battle a computer controlled wizard using 
shapes to cast spells and shields.  This sounds a lot like your thoughts on 
special moves.

--- On Thu, 2/10/11, Ken the Crazy  wrote:

> From: Ken the Crazy 
> Subject: [Audyssey] Daytona
> To: "Gamers Discussion list" 
> Date: Thursday, February 10, 2011, 10:38 AM
> Hey guys, I'm really digging
> Daytona.  I'm just starting level 3 and I can tell ya
> that this opens up a lot of possibilities--combos in
> fighting games and so on.  Pushing a bunch of arrow
> keys to do a move is boring, but drawing the move--now that
> would be something!
> 
> Ken Downey
> President
> DreamTechInteractive!
> And,
> Blind Comfort!
> The pleasant way to experience massage!
> It's the Caring
> without the Staring!
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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread dark
I hadn't actually heard the term blink until Che martin first used it, in 
fact I've never heard it used outside this community.


If some sighted people do use it, I wonder if it's more us specific?

This would also explain why muhammed hadn't heard it before either.

Btw, on the super powers issue, quite often it's not super powers so much as 
a different way of doing things.


I've had a lot of comments about my musical memory, sinse I only need to 
hear a tenor line two or three times in order to learn it, and some people 
have been really amazed by that, however I find the very idea of reading 
music alien.


Even though I understand what printed music looks like and understand the 
mechanics, bars, names of notes, intervals ornaments etc, I am not thinking 
any of those things whilst learning music,  I'm just synaesthesically 
perceiving (actually seeing and feeling), the notes, and reproducing them.


To me, the idea of translating a set of symbols on paper into music seems 
just as incredible as my ability to remember a complex tenor part at only a 
couple of repetitions often seems to other people.


Beware the grue!

Dark. 



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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread dark
Blink is a sort of affectionate slang term for blind person, --- -so super 
blink, --- -well you can guess.


Beware the grue!

Dark.
- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 3:55 PM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games



What does super blink mean?



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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Thomas Ward
Hi Muhammed,

Well, the term blink comes from an old term for blindness. I guess
some people with low vision blinked alot, and some sighted people
started calling people with vision loss blinks. Some people also seam
to act like some blind people who do incredible things like become a
great musician or can climb mountains must have some super powers or
something to that effect. I suppose it doesn't help having super
heroes like Daredevil who actually is blind and have super powers
being a popular super hero in the Marvel Universe. Put the two
stereotypes together and you get super blink.

HTH


On 2/10/11, Shiny protector  wrote:
> What does super blink mean?

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Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread dark

Hi clemment.

Originally, back in the 80's and 90's, The term beat em ups applied to any 
game with large sprites where you smacked other people in.


This split into what were called walk along beat em ups, ie, final fight, 
streets of rage, golden axe etc, and one on one, ie, street fighter, mortal 
combat, virtua fighter.


The 2D walk along beat em ups I actually used to enjoy quite a bit more than 
some of the one on one ones,because of the chance to wander through 
different places and encounter different enemies (I grew up on golden axe), 
this genre in 2D however, has largely died out, and accept for the odd retro 
themeed remake like double dragon advanced they aren't really amde anymore.


Now, there are 3D brawlers like heavenly sword, the lord of the rings game 
final fight streetwise and the bouncer, which share the 3D perspective of a 
game like tomb raider, but instead of exploring, you wander around knocking 
out waves of enemies in 3D, often with intermitant cut scenes or rpg 
elements like leveling thrown in for good measure.


due to the 3D perspective, I've never really tried these and wouldn't 
naturally sit down with them, though it is possible they'd be playable with 
audio.


As for action adventures just running around, well frankly that just 
frustates the hell out of me!


some of the most depressing memories I have are the hours I spent with 
original tomb raider and Mario 64 as a teenager, trying to get my limited 
spacial perception and lack of vision to work through the games, sinse I was 
so desperate to play them, only to find I'd be running into a different 
coloured wall thinking it was a door, or attempting to walk across what I 
thought was clear floor and falling down a hole who's contours were only 
visible due to some shading which I couldn't see.


I must confess I'm an all or nothing sort of person.

This is why i've never bought mega man x 8, which mixes 2D and 3D gameplay, 
sinse even though it's possible I could play some of the 2D sections, I'm 
not going to frustrate the hell out of myself by getting part way through a 
game then running around at random like an idiot until i get frustrated and 
give up.


If I buy a game, i want at least the possibility that I'll be able to get 
through it with enough practice,  heck there are games in the Mega man 
series like Mega man x 6 and mega man 7 I've not finished due to them simply 
being very tough, but I do know that if I stick them on and practice for 
long enough I can get through them eventually.


Beware the grue!

Dark. 



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Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread Bryan Peterson
Actually StarTropics is available on the Wii VIrtual Console. The basic 
story was that you're a kid who travelled to visit your uncle who was an 
archaeologist living on a tropical island somewhere, but when you arrived 
you learned he'd been abducted. So you have to go rescue him by travelling 
through a series of islands courtesy of a robotically powered submarine 
vehicle. The game was divided into eight Chapters, each taking place on a 
different island. Some chapters were quite long, featuring as many as four 
dungeons, while others were short, with one or even no actual dungeons. It 
was a strange sort of game in terms of story but it was a cool kind of 
strange at that.

We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 9:02 AM
Subject: Re: [Audyssey] playing mainstream games vs blindness specific ones


I've never heard of star tropics before, the description sounds a litle 
like prince of persia with the traps actually.


I'll have to investigate, sinse I never had chance to own a nes,   
actually the nes ddidn't do that well in this country so finding second 
hand stuff even is hard, then again, this is another item of interest in 
the wii for me, the ability to have playable versions of old games, if it 
weren't for the stupid menue system.


Beware the grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 2:40 PM
Subject: Re: [Audyssey] playing mainstream games vs blindness specific 
ones




Hi Bryan,

Yes, Startropics was an extremely good game for the NES. Besides the
above things you mentioned I liked the fact that buttons to unlock
doors, chests, etc were hidden. You actually had to jump on a certain
platform in order to get that particular button to appear, jump on the
button, and then the door or chest would open letting you through.
Sometimes it wasn't obvious where to jump to get those hidden buttons
to appear. Then, there was a little bit of everything when it came to
enemies. There were blob like creatures that looked like giant jelly
fish, undead pirates, ghosts, mummy looking things, giant rats, and so
on. You had weapons ranging from a yoyo to super lasers. In a way the
game was pretty strange, but a cool kind of strainge. It was great fun
that's for sure.

On 2/10/11, Bryan Peterson  wrote:
I never was a Megaman fan when I was young, not until I became a 
teenager,
then I tried to find copies of all the NES games. I only managed to get 
the
first one courtesy of a friend. But I'd love to see a version of 
Megaman,
Castlevania, StarTropics or even Crystalis made accessible. StarTropics 
was
fairly linear but there still managed to be a fair amount of exploration 
not
to mention some fun/frustrating traps to avoid in some of the dungeons, 
like

pits full of spikes to arrows sooting out of the wall, to a couple
earthquake rooms where the floor would collapse and you had to jump 
across

to safe ground, even a few coridors with giant bowling balls that rolled
back and forth and would kill you instantly if they touched you. And the
storyline was pretty good, not to mention the music.
We are the Knights who say...Ni!


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Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread dark
I've never heard of star tropics before, the description sounds a litle like 
prince of persia with the traps actually.


I'll have to investigate, sinse I never had chance to own a nes,   
actually the nes ddidn't do that well in this country so finding second hand 
stuff even is hard, then again, this is another item of interest in the wii 
for me, the ability to have playable versions of old games, if it weren't 
for the stupid menue system.


Beware the grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 2:40 PM
Subject: Re: [Audyssey] playing mainstream games vs blindness specific ones



Hi Bryan,

Yes, Startropics was an extremely good game for the NES. Besides the
above things you mentioned I liked the fact that buttons to unlock
doors, chests, etc were hidden. You actually had to jump on a certain
platform in order to get that particular button to appear, jump on the
button, and then the door or chest would open letting you through.
Sometimes it wasn't obvious where to jump to get those hidden buttons
to appear. Then, there was a little bit of everything when it came to
enemies. There were blob like creatures that looked like giant jelly
fish, undead pirates, ghosts, mummy looking things, giant rats, and so
on. You had weapons ranging from a yoyo to super lasers. In a way the
game was pretty strange, but a cool kind of strainge. It was great fun
that's for sure.

On 2/10/11, Bryan Peterson  wrote:
I never was a Megaman fan when I was young, not until I became a 
teenager,
then I tried to find copies of all the NES games. I only managed to get 
the

first one courtesy of a friend. But I'd love to see a version of Megaman,
Castlevania, StarTropics or even Crystalis made accessible. StarTropics 
was
fairly linear but there still managed to be a fair amount of exploration 
not
to mention some fun/frustrating traps to avoid in some of the dungeons, 
like

pits full of spikes to arrows sooting out of the wall, to a couple
earthquake rooms where the floor would collapse and you had to jump 
across

to safe ground, even a few coridors with giant bowling balls that rolled
back and forth and would kill you instantly if they touched you. And the
storyline was pretty good, not to mention the music.
We are the Knights who say...Ni!


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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Bryan Peterson
Blink is a term some blind folks use to describe us. Super just means they 
supposedly have superpowers, which anyone with any common sense would know 
is a load of crap.

We are the Knights who say...Ni!
- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 8:55 AM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games



What does super blink mean?
- Original Message - 
From: "Thomas Ward" 
To: "Ken the Crazy" ; "Gamers Discussion list" 


Sent: Thursday, February 10, 2011 3:01 PM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games



Hi Ken,

He certainly did. However, you know the way people view visual
disability in general. Either we can't do anything, AKA we are
practically helpless, or some of us have developed super powers. Some
people just simply can not believe that someone totally blind can play
and beat a vidio game. If they do they are labeled a super blink.
However, it is like anything else in life. You practice until you are
good at it.

Cheers!


On 2/10/11, Ken the Crazy  wrote:

Hey Phil, didn't you post an article about a teen-ager that beat sighted
people at video games, and how he plays facing away from the screen to 
mess

with the heads of his opponents?  Maybe people didn't pay attention?

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!



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Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread dark

Hi Tom.

It actually sounds like our motivations for playing games are quite similar,
even if our experiences are different.

While I've played computer games sinse the age of about three or four on the
Atari 2600 and then an amstrad cpc computer, I only really played them for
mild destraction,  odd as before my hemmerage at the age of 7, I had
considderably more vision and thus could play games like packman and
paperboy which would give me far more trouble now.

Turrican however completely changed this. The running around and shooting
enemies part was just fun, but being able to go literally anywhere,  as
you described to be able to see a place and wonder how to get to, to turn a
corner and suddenly find something new in the landscape, this was what
really gopt me interested in games,  that and the very awsome music.

A game like Gunstar heroes or metal slug where you just run through a liniar
level shooting things, i find relatively interesting, but I certainly
wouldn't play a game like that for the amount of hours I've devoted to
Turrican.

Not long after that I was playing games like Super metroid, which had
exactly the same appeal for me.

I actually didn't get into the mega man series until i found a second hand
copy of Mega man x for the Snes as late as 1999, but I absolutely loved the
game, and quickly tried to pick up as many others as I could.

in fact, the chief reason I bought a gba player was to play the Mega man
zero series, which have so much plot and such fascinating item systems they
boarder on being rpgs,  I will confess playing them without the ability
to read in game text was rather difficult.

Tomb raider unfortunately came out at the point in time when everything
seemed to be going 3D, and basically I was irritated with the entire gaming
industry, sinse having gone from a point on the Snes where a good few games
were accessible, and where I could join my friends in anticipating releases
like Donkey Kong country and Mario world, I suddenly found things completely
unplayable.

i have had some fun with beat em ups over the years, but generally what I
found interesting was seeing the different characters and endings, and the
stories attached to them.

I loved for instance the story mode of soul blade and soul calibur 2, which
essentially worked as a textual story (which I found a transcript of on
gamefaqs), interupted by the odd fight in the manner of an rpg battle.

What was even more fun, is often these fights changed according to what was
going on in the story, for instance your character would be poisoned, and
you'd have to survive a match with steadily dropping health, or you'd need
to fight a mgic spell and would have a match against an invisible opponent,
or you'd enter a set of tunnels below a volcano, and have a number of
matches in dungeon environments with flames beside the arena you could knock
your opponent into.

Sadly though, from what I've seen while some beat em ups like blazblu stil
have modes like this, others have gone into inaccessible story modes. Mortal
combat for instance has gone into full 3d beat em ups as story modes, which
would be completely inaccessible to me.
Even street fighter used to have a few special matches with character
dialogue, though that series, while having a strong background story never
had as much in game.

There really aren't though enough beat em ups with a sufficiently good, are 
accessible story mode to make it worth the money. Even though i've finished 
both mkda and soul calibur 2, I do stil have a lot of uses for my gamecube, 
playing game collections and gameboy advanced games,  which I certainly 
wouldn't have on a ps3 or Xbox.


Beware the grue!

Dark. 



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Re: [Audyssey] When a blind man rocks

2011-02-10 Thread Scott Chesworth
Nice one Yohandy! Good to read about some of the specifics so that it
doesn't just seem like magic. It came across really well.

Scott

On 2/10/11, Clement Chou  wrote:
> Nice... well, just goes to show one of us has been doing some work!
> I've never done something like that yet... my gaming ability isn't
> something I try and advertise. lol. Nice job, Yohandi... way to
> spread the message! I wouldn't mind doing an interview like that,
> just haven't gotten the chance yet. lol.
>
> At 07:30 AM 10/02/2011, you wrote:
>>Hi Folks,
>>I searched for the article where the blind man beat the sighted on a
>>video game but couldn't fine it.
>>I did find this article from last year:
>>When a blind man rocks: Interview with Yohandy Rodriguez
>>April 20th, 2010
>>11:07 am ET
>>When you play Guitar Hero and Rock Band, you rely heavily on the
>>rhythm of the song and the overall flow, but if you turn on
>>performance mode, where the charts are hidden, you more times than
>>not, will fail within seconds.
>>
>>Now imagine having to play performance mode every single time you
>>fired up the game. For Yohandy Rodriguez, that is no hypothetical;
>>that is his reality.
>>
>>As someone who has been blind from birth, Rodriguez never learned to
>>rely on his vision as a way to navigate through life or games.
>>
>>"I was actually born prematurely," said Rodriguez. "Due to the fact
>>my lungs hadn't developed properly, it was necessary to put me in an
>>incubator and pump oxygen into it to keep me alive. This was
>>obviously successful, but due to too much oxygen intake at such an
>>early age, I became blind. I was born in 1985, and I actually
>>remember gaming at a very early age. I don't really know how I got
>>started. All I know is everyone around me was playing video games,
>>and there was no reason why I shouldn't be as well. So that's
>>exactly what I did. I never considered my blindness as a barrier for
>>a second. I remember playing games like Super Mario 2 and Donkey
>>Kong Country quite clearly, and it was definitely a blast."
>>
>>Rodriguez may have been able to play games like Mario and Donkey
>>Kong Country, but there are certain games that he is unable to play
>>due to his blindness.
>>
>>
>>According to a recent Rodriguez Tweet, Guitar Hero's menus can prove
>>problematic for blind gamers to navigate"Well, I was never able to
>>beat Super Mario or Donkey Kong [laughs], even though I did complete
>>a few levels through trial and error," said Rodriguez. "However, I
>>did come across fighting games, and suddenly things changed. I
>>recall playing Mortal Kombat 1 and 2 with my sighted cousin on a
>>SNES and man was it fun. All the attacks had distinctive sounds,
>>kicks and punches all sounded different and unique. It was such an
>>awesome experience I begged my parents to buy me a super Nintendo
>>immediately. So they did, and the first game I bought was a copy of
>>Ultimate Mortal Kombat 3. I played that game all day long and I
>>eventually beat it on medium. then I beat it on the hardest
>>difficulty. Then after that I had to buy more fighting games so I
>>purchased Killer Instinct. I know I'm digressing a bit here so I'll
>>get back on track. I find games with 3D environments and shoot 'em
>>ups the hardest to play. It's quite easy to get lost in such large
>>playing fields, and often enough there's not enough audio to convey
>>everything happening on screen."
>>
>>While it's not instantaneously known by Rodriguez whether or not
>>he'll be able to play a game when it first comes out, there are
>>various indicators that point him and other blind gamers in the
>>right direction.
>>
>>"There's actually a few blind gamers out there, not just me," said
>>Rodriguez. "We already know that games like Mortal Kombat VS. DC
>>Universe and Super Street Fighter IV are accessible since we've been
>>buying fighting games for years, and of course games like Guitar
>>Hero and Rock Band, but we actually love to experiment with
>>different genres. One of my blind friends bought Final Fantasy XIII
>>when it came out and told everyone how playable it ended up being
>>for the blind, so another friend went and got the game and can't
>>shut up about it [laughs]. I'm eventually going to purchase it as
>>well and see what all the hype's about."
>>
>>One of Yohandy Rodriguez's favorite types of games to play is the
>>music video game genre. Guitar Hero and Rock Band provide blind
>>gamers such as Rodriguez with a unique opportunity to actually learn
>>to master a game through listening to the subtle changes in the music
>> itself.
>>
>>
>>Rock Band 2's simplified menu system has proven very accessible to
>>blind gamers"First and foremost, for rhythm games, I think it's more
>>about the music, and less about the visual aspect," said Rodriguez.
>>"I don't have much experience with Guitar Hero since I've only
>>rented some of their games, but I have purchased Rock Band games so
>>I'll concentrate my efforts on that particular title. First thi

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Shiny protector

What does super blink mean?
- Original Message - 
From: "Thomas Ward" 
To: "Ken the Crazy" ; "Gamers Discussion list" 


Sent: Thursday, February 10, 2011 3:01 PM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games



Hi Ken,

He certainly did. However, you know the way people view visual
disability in general. Either we can't do anything, AKA we are
practically helpless, or some of us have developed super powers. Some
people just simply can not believe that someone totally blind can play
and beat a vidio game. If they do they are labeled a super blink.
However, it is like anything else in life. You practice until you are
good at it.

Cheers!


On 2/10/11, Ken the Crazy  wrote:

Hey Phil, didn't you post an article about a teen-ager that beat sighted
people at video games, and how he plays facing away from the screen to 
mess

with the heads of his opponents?  Maybe people didn't pay attention?

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!



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[Audyssey] Daytona

2011-02-10 Thread Ken the Crazy
Hey guys, I'm really digging Daytona.  I'm just starting level 3 and I can tell 
ya that this opens up a lot of possibilities--combos in fighting games and so 
on.  Pushing a bunch of arrow keys to do a move is boring, but drawing the 
move--now that would be something!

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
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Re: [Audyssey] When a blind man rocks

2011-02-10 Thread Clement Chou
Nice... well, just goes to show one of us has been doing some work! 
I've never done something like that yet... my gaming ability isn't 
something I try and advertise. lol. Nice job, Yohandi... way to 
spread the message! I wouldn't mind doing an interview like that, 
just haven't gotten the chance yet. lol.


At 07:30 AM 10/02/2011, you wrote:

Hi Folks,
I searched for the article where the blind man beat the sighted on a 
video game but couldn't fine it.

I did find this article from last year:
When a blind man rocks: Interview with Yohandy Rodriguez
April 20th, 2010
11:07 am ET
When you play Guitar Hero and Rock Band, you rely heavily on the 
rhythm of the song and the overall flow, but if you turn on 
performance mode, where the charts are hidden, you more times than 
not, will fail within seconds.


Now imagine having to play performance mode every single time you 
fired up the game. For Yohandy Rodriguez, that is no hypothetical; 
that is his reality.


As someone who has been blind from birth, Rodriguez never learned to 
rely on his vision as a way to navigate through life or games.


"I was actually born prematurely," said Rodriguez. "Due to the fact 
my lungs hadn't developed properly, it was necessary to put me in an 
incubator and pump oxygen into it to keep me alive. This was 
obviously successful, but due to too much oxygen intake at such an 
early age, I became blind. I was born in 1985, and I actually 
remember gaming at a very early age. I don't really know how I got 
started. All I know is everyone around me was playing video games, 
and there was no reason why I shouldn't be as well. So that's 
exactly what I did. I never considered my blindness as a barrier for 
a second. I remember playing games like Super Mario 2 and Donkey 
Kong Country quite clearly, and it was definitely a blast."


Rodriguez may have been able to play games like Mario and Donkey 
Kong Country, but there are certain games that he is unable to play 
due to his blindness.



According to a recent Rodriguez Tweet, Guitar Hero's menus can prove
problematic for blind gamers to navigate"Well, I was never able to 
beat Super Mario or Donkey Kong [laughs], even though I did complete 
a few levels through trial and error," said Rodriguez. "However, I 
did come across fighting games, and suddenly things changed. I 
recall playing Mortal Kombat 1 and 2 with my sighted cousin on a 
SNES and man was it fun. All the attacks had distinctive sounds, 
kicks and punches all sounded different and unique. It was such an 
awesome experience I begged my parents to buy me a super Nintendo 
immediately. So they did, and the first game I bought was a copy of 
Ultimate Mortal Kombat 3. I played that game all day long and I 
eventually beat it on medium. then I beat it on the hardest 
difficulty. Then after that I had to buy more fighting games so I 
purchased Killer Instinct. I know I'm digressing a bit here so I'll 
get back on track. I find games with 3D environments and shoot 'em 
ups the hardest to play. It's quite easy to get lost in such large 
playing fields, and often enough there's not enough audio to convey 
everything happening on screen."


While it's not instantaneously known by Rodriguez whether or not 
he'll be able to play a game when it first comes out, there are 
various indicators that point him and other blind gamers in the 
right direction.


"There's actually a few blind gamers out there, not just me," said 
Rodriguez. "We already know that games like Mortal Kombat VS. DC 
Universe and Super Street Fighter IV are accessible since we've been 
buying fighting games for years, and of course games like Guitar 
Hero and Rock Band, but we actually love to experiment with 
different genres. One of my blind friends bought Final Fantasy XIII 
when it came out and told everyone how playable it ended up being 
for the blind, so another friend went and got the game and can't 
shut up about it [laughs]. I'm eventually going to purchase it as 
well and see what all the hype's about."


One of Yohandy Rodriguez's favorite types of games to play is the 
music video game genre. Guitar Hero and Rock Band provide blind 
gamers such as Rodriguez with a unique opportunity to actually learn 
to master a game through listening to the subtle changes in the music itself.



Rock Band 2's simplified menu system has proven very accessible to 
blind gamers"First and foremost, for rhythm games, I think it's more 
about the music, and less about the visual aspect," said Rodriguez. 
"I don't have much experience with Guitar Hero since I've only 
rented some of their games, but I have purchased Rock Band games so 
I'll concentrate my efforts on that particular title. First thing I 
like to do is listen to the song I'm attempting to learn. An easy 
way of doing this is to go in practice mode and highlight the full 
song for listening purposes. I do a lot of guitar so I listen to all 
the various notes and chords to get an idea of how it all sounds. 
Wh

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Clement Chou
Only way to convince sighted people... prove it to them over and over 
again. I'm in high school... grade 12 now, in my extra year, and I 
have a group of friends who can look past it pretty easily after 3 
years of dealing with me. It's almost an everyday thing to hop online 
for a few matches of Street Fighter, and a few games in rock band. 
Unless homework gets in the way, of course. lol.


At 07:01 AM 10/02/2011, you wrote:

Hi Ken,

He certainly did. However, you know the way people view visual
disability in general. Either we can't do anything, AKA we are
practically helpless, or some of us have developed super powers. Some
people just simply can not believe that someone totally blind can play
and beat a vidio game. If they do they are labeled a super blink.
However, it is like anything else in life. You practice until you are
good at it.

Cheers!



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[Audyssey] When a blind man rocks

2011-02-10 Thread Phil Vlasak

Hi Folks,
I searched for the article where the blind man beat the sighted on a video 
game but couldn't fine it.

I did find this article from last year:
When a blind man rocks: Interview with Yohandy Rodriguez
April 20th, 2010
11:07 am ET
When you play Guitar Hero and Rock Band, you rely heavily on the rhythm of 
the song and the overall flow, but if you turn on performance mode, where 
the charts are hidden, you more times than not, will fail within seconds.


Now imagine having to play performance mode every single time you fired up 
the game. For Yohandy Rodriguez, that is no hypothetical; that is his 
reality.


As someone who has been blind from birth, Rodriguez never learned to rely on 
his vision as a way to navigate through life or games.


"I was actually born prematurely," said Rodriguez. "Due to the fact my lungs 
hadn't developed properly, it was necessary to put me in an incubator and 
pump oxygen into it to keep me alive. This was obviously successful, but due 
to too much oxygen intake at such an early age, I became blind. I was born 
in 1985, and I actually remember gaming at a very early age. I don't really 
know how I got started. All I know is everyone around me was playing video 
games, and there was no reason why I shouldn't be as well. So that's exactly 
what I did. I never considered my blindness as a barrier for a second. I 
remember playing games like Super Mario 2 and Donkey Kong Country quite 
clearly, and it was definitely a blast."


Rodriguez may have been able to play games like Mario and Donkey Kong 
Country, but there are certain games that he is unable to play due to his 
blindness.



According to a recent Rodriguez Tweet, Guitar Hero's menus can prove
problematic for blind gamers to navigate"Well, I was never able to beat 
Super Mario or Donkey Kong [laughs], even though I did complete a few levels 
through trial and error," said Rodriguez. "However, I did come across 
fighting games, and suddenly things changed. I recall playing Mortal Kombat 
1 and 2 with my sighted cousin on a SNES and man was it fun. All the attacks 
had distinctive sounds, kicks and punches all sounded different and unique. 
It was such an awesome experience I begged my parents to buy me a super 
Nintendo immediately. So they did, and the first game I bought was a copy of 
Ultimate Mortal Kombat 3. I played that game all day long and I eventually 
beat it on medium. then I beat it on the hardest difficulty. Then after that 
I had to buy more fighting games so I purchased Killer Instinct. I know I'm 
digressing a bit here so I'll get back on track. I find games with 3D 
environments and shoot 'em ups the hardest to play. It's quite easy to get 
lost in such large playing fields, and often enough there's not enough audio 
to convey everything happening on screen."


While it's not instantaneously known by Rodriguez whether or not he'll be 
able to play a game when it first comes out, there are various indicators 
that point him and other blind gamers in the right direction.


"There's actually a few blind gamers out there, not just me," said 
Rodriguez. "We already know that games like Mortal Kombat VS. DC Universe 
and Super Street Fighter IV are accessible since we've been buying fighting 
games for years, and of course games like Guitar Hero and Rock Band, but we 
actually love to experiment with different genres. One of my blind friends 
bought Final Fantasy XIII when it came out and told everyone how playable it 
ended up being for the blind, so another friend went and got the game and 
can't shut up about it [laughs]. I'm eventually going to purchase it as well 
and see what all the hype's about."


One of Yohandy Rodriguez's favorite types of games to play is the music 
video game genre. Guitar Hero and Rock Band provide blind gamers such as 
Rodriguez with a unique opportunity to actually learn to master a game 
through listening to the subtle changes in the music itself.



Rock Band 2's simplified menu system has proven very accessible to blind 
gamers"First and foremost, for rhythm games, I think it's more about the 
music, and less about the visual aspect," said Rodriguez. "I don't have much 
experience with Guitar Hero since I've only rented some of their games, but 
I have purchased Rock Band games so I'll concentrate my efforts on that 
particular title. First thing I like to do is listen to the song I'm 
attempting to learn. An easy way of doing this is to go in practice mode and 
highlight the full song for listening purposes. I do a lot of guitar so I 
listen to all the various notes and chords to get an idea of how it all 
sounds. What I usually do is if I play and the instrument is hard to hear, I 
go into the sounds option and turn everything down except for the 
instruments which I turn up all the way. Now whichever instrument I play is 
isolated from the track. Even with these options, sometimes there are notes 
that are still hard to hear, so as I practice a section, I set th

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-10 Thread Clement Chou
Here's the thing, Ken. That's exactly why blind people tend to avoid 
games... in the minds of most it's all about beating the game. While 
I share the sentiment I also like the pleasure of seeing what I can 
mess around with in any game... action adventures, for example... I 
run around slaughtering enemies til I find a way through to advance 
the story. Sometimes a walkthrough will help.


At 06:19 AM 10/02/2011, you wrote:
Not true.  I used to play Doom2 and could not only shoot, but punch 
as well. Okay, maybe I never won the game, but again that was 
fifteen years ago!

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!



---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread Clement Chou
My purpose isn't to convert people to fighting games... that kind of 
thing just seems pointless to me as I don't see why people should 
play something they're not into. I'm just trying to broaden the 
horizons a bit, and let people know what's out there. And this is the 
first time mainstream games have been discussed onlist by more than 
three or four people. lol.


I guess the thing about fighting games is, it's all about the 
multiplayer. Your brother does exactly what a bigtime fighting gamer 
would do. All those tournament players.. they play one or two 
characters, learn every trick up their sleeve and learn how they play 
against each and every other character. While I'm not quite that 
committed, I am definitely a lot more committed than what a lot of 
people in the community would call a casual fighting gamer. But I see 
your point, and had I had the chance to play those games I'd be 
definitely way into them as well. But I grew up practically on 
fighting games, so...


And also, I think there needs to be a distinction between fighting 
games and beat em ups. Not that your use of the term is incorrect, 
but I think those two terms have become distinctly separate meanings 
throughout the years. Beat em ups to me are all about one character 
fighting off wave after wave of opponents until you reach a boss... 
stuff like Final Fight, Streets of Rage, etc. Fighting games are 
primarily seen as one on one.  But I digress.


Tom I understand what you're saying about action adventure games like 
Tomb Raider. I've always wanted to play those... but never having 
have sight to begin with that was always out of my league. I'm not 
saying people should buy a console just to play fighting games... 
that's never been quite what I'm aiming at. There are some beat em 
ups that are partially playable and that have good stories... 
heavenly Sword comes to mind on the ps3. And while I can't think of 
any action adventure games that come to mind which are playable, 
there are nonetheless some really good ones that I have played that I 
just enjoy exploring in. This Yakuza series I've been going on about 
for a while, isn't what I'd call a history buff's version of heaven, 
but for people who like mystery, crime thrillers and the like such as 
myself, and people who like the Japanese culture, it's a good buy. 
And I hear you about Tomb Raider and history... I've always loved 
history. Ancient history moreso than modern history... I find 
something about it more appealing. I've never gotten a chance to 
delve deep into mythology, but I've always wanted to. Egyptian and 
Greek primarily, though lately I've been reading a bit of chinese and 
Japanese mythology as well. Fascinating stuff.



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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Bryan Peterson
Oh yeah. I'd like to see that message about TDV, that it wasn't developed 
for us and that Munawar must be some kind of Superblink.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 
To: "Ken the Crazy" ; "Gamers Discussion list" 


Sent: Thursday, February 10, 2011 8:01 AM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games



Hi Ken,

He certainly did. However, you know the way people view visual
disability in general. Either we can't do anything, AKA we are
practically helpless, or some of us have developed super powers. Some
people just simply can not believe that someone totally blind can play
and beat a vidio game. If they do they are labeled a super blink.
However, it is like anything else in life. You practice until you are
good at it.

Cheers!


On 2/10/11, Ken the Crazy  wrote:

Hey Phil, didn't you post an article about a teen-ager that beat sighted
people at video games, and how he plays facing away from the screen to 
mess

with the heads of his opponents?  Maybe people didn't pay attention?

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!



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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Thomas Ward
Hi Ken,

He certainly did. However, you know the way people view visual
disability in general. Either we can't do anything, AKA we are
practically helpless, or some of us have developed super powers. Some
people just simply can not believe that someone totally blind can play
and beat a vidio game. If they do they are labeled a super blink.
However, it is like anything else in life. You practice until you are
good at it.

Cheers!


On 2/10/11, Ken the Crazy  wrote:
> Hey Phil, didn't you post an article about a teen-ager that beat sighted
> people at video games, and how he plays facing away from the screen to mess
> with the heads of his opponents?  Maybe people didn't pay attention?
>
> Ken Downey
> President
> DreamTechInteractive!
> And,
> Blind Comfort!
> The pleasant way to experience massage!
> It's the Caring
> without the Staring!
>

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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-10 Thread Thomas Ward
Hi Ken,

Yeah, but to be fair Doom and Doom II ar childs play compared to the
games of today. The levels are so much more complex now with not only
north, south, east, west directions but the addition of up and down as
well. That makes it almost virtually impossible to figure out where to
go in the level if you don't have someone telling you go left, go
right, turn around, climb up that staircase, etc. After you play the
game enough you'll remember take so many steps and turn left and try
and walk through this or that doorway, but its not something you'll
figure out on your own.

Cheers!


On 2/10/11, Ken the Crazy  wrote:
> Not true.  I used to play Doom2 and could not only shoot, but punch as well.
> Okay, maybe I never won the game, but again that was fifteen years ago!
> Ken Downey
> President
> DreamTechInteractive!
> And,
> Blind Comfort!
> The pleasant way to experience massage!
> It's the Caring
> without the Staring!

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Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread Bryan Peterson
Agreed. In fact I own both the first game and its sequel. And while the 
sequel takes a much more goofy turn than the first game it was still very 
good at least in my opinion. The control issues that plagued the first game 
have been corrected, though I think they overcompensated a bit in that 
department. Sometimes it was easy to screw up a jump if you tapped the wrong 
direction. But if and when I get to that point in my BGT mastery I might 
even consider doing a game in that same style, at least as far as the first 
game since that one featured the better challenge in my opinion. Of course 
some of those concepts might be difficult to render in audio but it could be 
doable.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 7:40 AM
Subject: Re: [Audyssey] playing mainstream games vs blindness specific ones



Hi Bryan,

Yes, Startropics was an extremely good game for the NES. Besides the
above things you mentioned I liked the fact that buttons to unlock
doors, chests, etc were hidden. You actually had to jump on a certain
platform in order to get that particular button to appear, jump on the
button, and then the door or chest would open letting you through.
Sometimes it wasn't obvious where to jump to get those hidden buttons
to appear. Then, there was a little bit of everything when it came to
enemies. There were blob like creatures that looked like giant jelly
fish, undead pirates, ghosts, mummy looking things, giant rats, and so
on. You had weapons ranging from a yoyo to super lasers. In a way the
game was pretty strange, but a cool kind of strainge. It was great fun
that's for sure.

On 2/10/11, Bryan Peterson  wrote:
I never was a Megaman fan when I was young, not until I became a 
teenager,
then I tried to find copies of all the NES games. I only managed to get 
the

first one courtesy of a friend. But I'd love to see a version of Megaman,
Castlevania, StarTropics or even Crystalis made accessible. StarTropics 
was
fairly linear but there still managed to be a fair amount of exploration 
not
to mention some fun/frustrating traps to avoid in some of the dungeons, 
like

pits full of spikes to arrows sooting out of the wall, to a couple
earthquake rooms where the floor would collapse and you had to jump 
across

to safe ground, even a few coridors with giant bowling balls that rolled
back and forth and would kill you instantly if they touched you. And the
storyline was pretty good, not to mention the music.
We are the Knights who say...Ni!


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Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread Thomas Ward
Hi Bryan,

Yes, Startropics was an extremely good game for the NES. Besides the
above things you mentioned I liked the fact that buttons to unlock
doors, chests, etc were hidden. You actually had to jump on a certain
platform in order to get that particular button to appear, jump on the
button, and then the door or chest would open letting you through.
Sometimes it wasn't obvious where to jump to get those hidden buttons
to appear. Then, there was a little bit of everything when it came to
enemies. There were blob like creatures that looked like giant jelly
fish, undead pirates, ghosts, mummy looking things, giant rats, and so
on. You had weapons ranging from a yoyo to super lasers. In a way the
game was pretty strange, but a cool kind of strainge. It was great fun
that's for sure.

On 2/10/11, Bryan Peterson  wrote:
> I never was a Megaman fan when I was young, not until I became a teenager,
> then I tried to find copies of all the NES games. I only managed to get the
> first one courtesy of a friend. But I'd love to see a version of Megaman,
> Castlevania, StarTropics or even Crystalis made accessible. StarTropics was
> fairly linear but there still managed to be a fair amount of exploration not
> to mention some fun/frustrating traps to avoid in some of the dungeons, like
> pits full of spikes to arrows sooting out of the wall, to a couple
> earthquake rooms where the floor would collapse and you had to jump across
> to safe ground, even a few coridors with giant bowling balls that rolled
> back and forth and would kill you instantly if they touched you. And the
> storyline was pretty good, not to mention the music.
> We are the Knights who say...Ni!

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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Bryan Peterson
Either that or they didn't believe. Some people will cling to a belief 
however inaccurate it might be, even if they're presented with concrete 
proof of that inaccuracy.

We are the Knights who say...Ni!
- Original Message - 
From: "Ken the Crazy" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 7:30 AM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games


Hey Phil, didn't you post an article about a teen-ager that beat sighted 
people at video games, and how he plays facing away from the screen to 
mess with the heads of his opponents?  Maybe people didn't pay attention?


Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, February 09, 2011 1:56 PM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games



Hi Charles,

That was basically my point. An accessible example of the kind of
thing I'm talking about is ESP Whoop Ass. Obviously, that game is far
simplar than the mainstream fighting games, but a similar concept
applies here. In Whoop Ass you hear the punch coming from the left,
right, or center and you can block it. Now, expand that idea to
include hearing punches, kicks, jumps, and other attacks before they
hit and you have the makings of an accessible fighting game. Just
about every fighting game out there I can think of have the sound of
the enemy attacking as in throwing a punch or kick, and then the sound
of it landing if it hits you. Once you get adept at telling the start
of a kick from a punch, hearing an enemy jumping, etc you can quite
litterally devise a strategy to block or avoid that attack based on
sound alone.

HTH


On 2/9/11, Charles Rivard  wrote:
Thanks.  You made sense.  A game designed for the blind came immediately 
to
mind as I heard your description.  Some of the mainstream games would 
sound
like a more realistic, very much more advanced version of the fight in 
the
bar in the original ESP Pinball Classic.  You block a punch when you 
hear it

coming rather than, ouch!, too late!

---
Laughter is the best medicine, so look around, find a dose and take it 
to

heart.


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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Ken the Crazy
Hey Phil, didn't you post an article about a teen-ager that beat sighted 
people at video games, and how he plays facing away from the screen to mess 
with the heads of his opponents?  Maybe people didn't pay attention?


Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, February 09, 2011 1:56 PM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games



Hi Charles,

That was basically my point. An accessible example of the kind of
thing I'm talking about is ESP Whoop Ass. Obviously, that game is far
simplar than the mainstream fighting games, but a similar concept
applies here. In Whoop Ass you hear the punch coming from the left,
right, or center and you can block it. Now, expand that idea to
include hearing punches, kicks, jumps, and other attacks before they
hit and you have the makings of an accessible fighting game. Just
about every fighting game out there I can think of have the sound of
the enemy attacking as in throwing a punch or kick, and then the sound
of it landing if it hits you. Once you get adept at telling the start
of a kick from a punch, hearing an enemy jumping, etc you can quite
litterally devise a strategy to block or avoid that attack based on
sound alone.

HTH


On 2/9/11, Charles Rivard  wrote:
Thanks.  You made sense.  A game designed for the blind came immediately 
to
mind as I heard your description.  Some of the mainstream games would 
sound
like a more realistic, very much more advanced version of the fight in 
the
bar in the original ESP Pinball Classic.  You block a punch when you hear 
it

coming rather than, ouch!, too late!

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.


---
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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-10 Thread Ken the Crazy
Not true.  I used to play Doom2 and could not only shoot, but punch as well. 
Okay, maybe I never won the game, but again that was fifteen years ago!

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Wednesday, February 09, 2011 10:57 AM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


No. Shooters are one of the genres blind people would have a bad time 
with.. simply because targetting would be a pain in the a** and level 
layouts are huge.


At 07:48 AM 09/02/2011, you wrote:

Could you play it before it had been modified?

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.

- Original Message - From: "Ken the Crazy" 
To: "Gamers Discussion list" 
Sent: Wednesday, February 09, 2011 9:19 AM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


Remember that Quake is a mainstream game.  Lots of folks still play it 
too.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - From: "Yohandy" 
To: "Gamers Discussion list" 
Sent: Tuesday, February 08, 2011 7:25 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.


I'd love for this to happen actually. I'd do it myself if I could 
program. people need some exposure to the types of mainstream games out 
there. I wonder if BGT could handle such a project? Clement, you know 
anything about programming? perhaps you could write one *grin*. I think 
if such a game was programmed, a lot of people would buy it.



- Original Message - From: "Clement Chou" 


To: "Gamers Discussion list" 
Sent: Monday, February 07, 2011 10:16 PM
Subject: Re: [Audyssey] my frustration with the blind gaming comunity.



I agree... we just aren't a big enough market.

But to settle this debate... let me ask everybody this. Whatever side 
of the argument you were on. If someone pulled a capcom and made a 
full-fledged, mainstream quality audio fighting game, with no 
additional audio except naration in the menus and character selection 
screens, would you play it? If so, why? If not, why not?



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Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread Bryan Peterson
I never was a Megaman fan when I was young, not until I became a teenager, 
then I tried to find copies of all the NES games. I only managed to get the 
first one courtesy of a friend. But I'd love to see a version of Megaman, 
Castlevania, StarTropics or even Crystalis made accessible. StarTropics was 
fairly linear but there still managed to be a fair amount of exploration not 
to mention some fun/frustrating traps to avoid in some of the dungeons, like 
pits full of spikes to arrows sooting out of the wall, to a couple 
earthquake rooms where the floor would collapse and you had to jump across 
to safe ground, even a few coridors with giant bowling balls that rolled 
back and forth and would kill you instantly if they touched you. And the 
storyline was pretty good, not to mention the music.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, February 10, 2011 6:53 AM
Subject: Re: [Audyssey] playing mainstream games vs blindness specific ones



Hi Dark,

I hear you there. That's pretty much why the fighting genre doesn't
apeal to me either. I love a game with a good storyline, and of course
I've played so many mainstream games before I lost my sight and the
kinds of games I grew up on just aren't that accessible any more. For
example, when Megaman first came out I was perhaps 10, and I loved the
game. I played that sucker for weeks night after night when I came
home from school. I'd love to play more of the Megaman games, would be
happy to still play the original, but everyone says buy a Play Station
or XBox to play Street Fighter. Well, that's not really my forte. I
want to play Megaman, Castlevania, play Tomb Raider, and other games
with an actual storyline, with a lead character, and/or lots of room
for exploration.

As I mentioned to Michael in addition to being a history buff the Tomb
Raider games always apealed to me because there was lots of room for
exploration. When you played a Tomb Raider game for the first time
there was this sense of mystery of what's behind this or that locked
door. How do I get that door open? Where does this passage lead? What
does this or that do?

All of these exploration elements are truly what drew me into games
like that. I could care less if there was a monster or enemy hiding
behind every door to beat the crap out of. Sometimes I just wanted to
walk around the level looking at things. By the time Tomb Raider came
on the sceen in the late 90's graphics technology was far better than
the 80's and they could render things much more realistic so the
panaramic seens would be as interesting to look at as the game play.
Today it is even more so since the new Tomb Raider games are a good 10
more years newer than the original game and graphics technology has
come a very long ways since Windows 95 and DirectX 6. Even the audio
in the last three or four Tomb Raider games is movie quality.


Anyway, my point is I don't dislike the fighting games, but I'd like
to have something more if I'm going to cough up the money for an XBox
or Play Station for myself. It is one thing if my wife and son will
use it and play games on it as it splits the cost between three
members of the family and the value of the console goes up. However,
I'm not going to just pay for one of those consoles just to play a
handful of fighting games as those aren't really the kinds of games I
really like. However, if I get the console for my family, already have
it, then buying a fighting game now and then is okay, but it isn't
something I'll play every single day myself.

Cheers!


On 2/10/11, dark  wrote:
Well Clement, it just struck me that for those who believe beat em ups 
are

symple there should probably be an explanation.

Were I my brother, and thus more interested in the competative and 
strategic

aspects of gaming rather than it's plot and general detail, I'd have
probably already bought a ps3 or similar just for the 4 or 5 strategical
beat em ps on it,  my brother for instance does play the marval vs
capcom games.

For me though, the stratogy is secondary to achieving a goal in the game.
even back in the early 90's, where as my brother would play one character 
to
perfection on a game like street fighter 2, I'd try and work to complete 
the

game on as many characters, seeing as many endings as I could.

Thus, beat em ups only make up a fraction of the games I'm interested in
playing generally, and so I wouldn't buy a console just for them
specifically,  in fact on my gamecube, I own only two actual gamecube
original games gc games, mk da, soul calibur 2, however I then own a hole
bunch of collections of older games like the Mega man aniversary and x
collections, and a huge range of gameboy advanced games, most of which 
are

arcade or exploration plataformers like Metroid fusion or Omega factor.

This is basically what I'd want a console for, and why i'm more 
interested
in the Wii owing to the amount of

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread Thomas Ward
Hi Dark,

I hear you there. That's pretty much why the fighting genre doesn't
apeal to me either. I love a game with a good storyline, and of course
I've played so many mainstream games before I lost my sight and the
kinds of games I grew up on just aren't that accessible any more. For
example, when Megaman first came out I was perhaps 10, and I loved the
game. I played that sucker for weeks night after night when I came
home from school. I'd love to play more of the Megaman games, would be
happy to still play the original, but everyone says buy a Play Station
or XBox to play Street Fighter. Well, that's not really my forte. I
want to play Megaman, Castlevania, play Tomb Raider, and other games
with an actual storyline, with a lead character, and/or lots of room
for exploration.

As I mentioned to Michael in addition to being a history buff the Tomb
Raider games always apealed to me because there was lots of room for
exploration. When you played a Tomb Raider game for the first time
there was this sense of mystery of what's behind this or that locked
door. How do I get that door open? Where does this passage lead? What
does this or that do?

All of these exploration elements are truly what drew me into games
like that. I could care less if there was a monster or enemy hiding
behind every door to beat the crap out of. Sometimes I just wanted to
walk around the level looking at things. By the time Tomb Raider came
on the sceen in the late 90's graphics technology was far better than
the 80's and they could render things much more realistic so the
panaramic seens would be as interesting to look at as the game play.
Today it is even more so since the new Tomb Raider games are a good 10
more years newer than the original game and graphics technology has
come a very long ways since Windows 95 and DirectX 6. Even the audio
in the last three or four Tomb Raider games is movie quality.


Anyway, my point is I don't dislike the fighting games, but I'd like
to have something more if I'm going to cough up the money for an XBox
or Play Station for myself. It is one thing if my wife and son will
use it and play games on it as it splits the cost between three
members of the family and the value of the console goes up. However,
I'm not going to just pay for one of those consoles just to play a
handful of fighting games as those aren't really the kinds of games I
really like. However, if I get the console for my family, already have
it, then buying a fighting game now and then is okay, but it isn't
something I'll play every single day myself.

Cheers!


On 2/10/11, dark  wrote:
> Well Clement, it just struck me that for those who believe beat em ups are
> symple there should probably be an explanation.
>
> Were I my brother, and thus more interested in the competative and strategic
> aspects of gaming rather than it's plot and general detail, I'd have
> probably already bought a ps3 or similar just for the 4 or 5 strategical
> beat em ps on it,  my brother for instance does play the marval vs
> capcom games.
>
> For me though, the stratogy is secondary to achieving a goal in the game.
> even back in the early 90's, where as my brother would play one character to
> perfection on a game like street fighter 2, I'd try and work to complete the
> game on as many characters, seeing as many endings as I could.
>
> Thus, beat em ups only make up a fraction of the games I'm interested in
> playing generally, and so I wouldn't buy a console just for them
> specifically,  in fact on my gamecube, I own only two actual gamecube
> original games gc games, mk da, soul calibur 2, however I then own a hole
> bunch of collections of older games like the Mega man aniversary and x
> collections, and a huge range of gameboy advanced games, most of which are
> arcade or exploration plataformers like Metroid fusion or Omega factor.
>
> This is basically what I'd want a console for, and why i'm more interested
> in the Wii owing to the amount of classic games playable on it, beat em ups
> alone just don't do it for me.
>
> Beware the grue!
>
> Dark.
>
>
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Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread Thomas Ward
Hi Michael,

Michael wrote:

Yeah, I loved that Nevada desert canyon scene.  You remember, the one
with the water at the bottom you'd always fall into, then have to swim
over to the only point where you could climb out.  I'm positive I spent
at least four days exploring that canyon, trying to reach every possible
point I could access, and having a blast doing it.

My reply:

Yeah, I remember it. Like I said in my prior post one reason I
personally liked the Tomb Raider games is the amount of personal
exploration. You could walk or swim around a level just looking at
stuff and it was great to watch. Plus since I'm a super history buff
something like Tomb Raider Last Revelation, with all the Egyptian
tombs, etc is some serious eye candy.

Michael wrote:

   I also loved showing off her moves, like the running jump with
the swan dive tuck and roll.  I jumped across that canyon alot doing
that.


My reply:

Oh, yeah. The variety of moves available in Tomb Raider are awesome.
In fact, after I get Mysteries of the Ancients released I've got plans
to go back, rewrite the game, and do a completely third-person 3d
version of the game with a lot of similar moves and large skale
exploration you'd see in a Tomb Raider game. Of course, I could always
save that for the next game in the series, but what I'm saying is I
have plans to borrow heavily from the Tomb Raider games in my next
major project. I can hardly wait to be able to play something like
Tomb Raider again.

Michael wrote:

that.  Anyway, I finally got Audio Quake working on Windows the other
day, and am busy trying to decypher all the sounds in the sucker.  Way
too much audio feedback all at once.  I figure sooner or later, I'll get
around to hacking the sounds to something more appropriate too make them
easier to differentiate. What do you think?

My reply:

Well, I'll tell you I don't really like Audioquake that much. The main
reason is although there was a serious attempt to make a first-person
game like Quake accessible the developers didn't do a very good job of
it in my opinion. There are other FPS games like Shades of Doom and
Sarah that have superior accessibility than Audio Quake. I'm pretty
good at both of those games, I can even get around Monkey Business
which has some accessibility issues, but Audio Quake just confuses the
heck out of me. So if we are going to start talking about FPS
accessibility for the blind Quake definitely is not the place to start
in my opinion.
However, as I mentioned a bit earlier I do have plans to begin
creating more complex accessible games such as a new version of
Mysteries of the Ancients designed more like Tomb Raider. In fact,
that is one of the main reasons I wrote my own game engine, Genesis
3D, is so I could  write more games like Tomb Raider, Quake, Doom,
Jedi Knight, Soldier of Fortune, you name it. However, my approach
will be completely different from Audio Quake and will borrow many
ideas from Sarah and Shades of Doom in terms of accessibility.
Hopefully it will be accessible enough so that the majority of VI
players can play it. Some VI players aren't quite use to playing that
style of game to the complexity I will be creating.

Cheers!

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Re: [Audyssey] Accessible client for running adrift IF games

2011-02-10 Thread Jacob Kruger
Ok, scare won't work on my windows 7 64 bit machine, but may try it on other 
windows XP machine, or another one I found that actually uses an 
implementation of scare, gargoyle, that has also come with source code, so 
while don't have any experience with C code as such, just possible might be 
able to do something with it/recompile it etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Kelly Sapergia" 

To: 
Sent: Thursday, February 10, 2011 2:30 AM
Subject: Re: [Audyssey] Accessible client for running adrift IF games



Hi Jacob,

I'm using the Scare interpreter to play ADRIFT games. So far, it's working 
perfectly, though you'll still need to use the JAWS cursor to read the 
text.


Hope this helps.

Yours Sincerely,
Kelly John Sapergia
For information regarding my Internet radio shows, links to my favorite 
sites, and more, visit my personal website at http://www.ksapergia.net/.
If you need jingles, voiceovers and music for your project at an 
affordable price, visit KJS Productions at: 
http://www.kjsproductions.com/.



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Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread dark
Well Clement, it just struck me that for those who believe beat em ups are 
symple there should probably be an explanation.


Were I my brother, and thus more interested in the competative and strategic 
aspects of gaming rather than it's plot and general detail, I'd have 
probably already bought a ps3 or similar just for the 4 or 5 strategical 
beat em ps on it,  my brother for instance does play the marval vs 
capcom games.


For me though, the stratogy is secondary to achieving a goal in the game. 
even back in the early 90's, where as my brother would play one character to 
perfection on a game like street fighter 2, I'd try and work to complete the 
game on as many characters, seeing as many endings as I could.


Thus, beat em ups only make up a fraction of the games I'm interested in 
playing generally, and so I wouldn't buy a console just for them 
specifically,  in fact on my gamecube, I own only two actual gamecube 
original games gc games, mk da, soul calibur 2, however I then own a hole 
bunch of collections of older games like the Mega man aniversary and x 
collections, and a huge range of gameboy advanced games, most of which are 
arcade or exploration plataformers like Metroid fusion or Omega factor.


This is basically what I'd want a console for, and why i'm more interested 
in the Wii owing to the amount of classic games playable on it, beat em ups 
alone just don't do it for me.


Beware the grue!

Dark. 



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