Re: [Audyssey] Converting Visual Content into Audio
Hi, Well, here's the deal with those scrolls. It is a generic treasure or item type. The only way I could actually have them say something would be to completely rewrite a large part of the game and create a specific scroll object for each and every different scroll in the temple. Since I don't really want to do that they basically are just treasure like the gold and gems. They really no longer had any purpose once I removed arcade mode several betas back, and i didn't want to rewrite everything to fix it. I will say though that after 1.0 is released I have plans to completely revamp the game. To fix things like the scrolls that is sort of just hanging with no real purpose either way. However, I want to do it on my own time schedule and not be pushed by the community for a 1.0 release as is the case now. On 2/11/11, Clement Chou wrote: > Tom... I'm not sure aow this could fit in, but it's a suggestion... I > too love any kind of extra little detail put into a game. Having said > that, some of those scrolls you pick up... I haven't found a purpose > in them yet. Could a few of those be for enemy types? I know a lot of > games have this... you'll stumble across a book or tome, and in it > you'll find information about the type of enemy. Description, > history... stuff like that. Wondering whether this could be possible? > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Daytona
NICE! Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Pitermach" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 3:56 PM Subject: Re: [Audyssey] Daytona Oh, I bet the shaun desk forums. He's going to remove the links so he can gain more space on the desk. If he has bairly enough space for a mouse... so more things that need a mouse are just going to make things worse! smile lol couldn't resist. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 8:39 PM Subject: Re: [Audyssey] Daytona Shaun, I'm not sure what forums you're talking about lol. --- On Th __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Daytona
Is the multicombat version out already, or is that a different game? Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 3:05 PM Subject: Re: [Audyssey] Daytona there are 3 forums on audiogames.net for the multicombat datona and the towersofwar game. on audiogames.net also in klango you have forums for datona and I think multicombat and maybe towers of war. At 08:39 a.m. 11/02/2011, you wrote: Shaun, I'm not sure what forums you're talking about lol. --- On Thu, 2/10/11, shaun everiss wrote: > From: shaun everiss > Subject: Re: [Audyssey] Daytona > To: "Ken the Crazy" , "Gamers Discussion list" > Date: Thursday, February 10, 2011, 2:15 PM > hmmm > well aprone is either dead of offline perminantly. > the forums have not been updated in months and if this > continues I > may just make the links I have go away. > At 04:38 a.m. 11/02/2011, you wrote: > >Hey guys, I'm really digging Daytona. I'm just > starting level 3 and > >I can tell ya that this opens up a lot of > possibilities--combos in > >fighting games and so on. Pushing a bunch of > arrow keys to do a > >move is boring, but drawing the move--now that would be > something! > > > >Ken Downey > >President > >DreamTechInteractive! > >And, > >Blind Comfort! > >The pleasant way to experience massage! > >It's the Caring > >without the Staring! > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via > the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read > at > >http://www.mail-archive.com/gamers@audyssey.org. > >If you have any questions or concerns regarding the > management of the list, > >please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the > web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the > management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Converting Visual Content into Audio
Interesting idea there clement, especially if the scrolls revealed weaknesses about the enemies too. At the moment I think the scrolls are just another points scoring collectable like the gold and gems, but this would be a really quite nice use for them, pluss tom could then put in as much history as he wanted which would be quite optional for players to read. For instance, an ancient myth (real or not), about Athena and her orb and why it's in the temple in the first place which could be slowly revealed over the course of the game by collecting many scrolls. Beware the grue! Dark. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Friday, February 11, 2011 7:42 AM Subject: Re: [Audyssey] Converting Visual Content into Audio Tom... I'm not sure aow this could fit in, but it's a suggestion... I too love any kind of extra little detail put into a game. Having said that, some of those scrolls you pick up... I haven't found a purpose in them yet. Could a few of those be for enemy types? I know a lot of games have this... you'll stumble across a book or tome, and in it you'll find information about the type of enemy. Description, history... stuff like that. Wondering whether this could be possible? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Converting Visual Content into Audio
Hi Clement, Clement wrote: View commands have a lot of ways of being presented... you can have what you have in Mota right now, just a straight list of everything, or, the one I prefer... things like the way Treasure Hunt does it. Program commands to look in a certain direction. Have some kind of modifier key, and have a direction associated with an arrow key... and non-cardinal points can be mapped to two simultaneous arrows? That just seems to me the best way to do things.. My reply: Essentially, what you are talking about is kind of a look ahead command. Control+left might speak all the items to the left of the player and control+right might speak everything to the right, and control+up would speak straight ahead etc. I kind of like that.The catch 22 is that currently in MOTA you can't interupt speech. That means if there is a lot of things in that direction you'll litterally be listening to each and every one of them until it shuts up. Not too cool. Clement wrote: as finding sounds to fit someone like Horus or Anubis would be difficult to near impossible. Unless you found a voice actor who could make themselves sound that gruff. I think the look command is the best you're going to get for a while. My reply: That's exactly why I used them as examples. I mean rendering something like that in audio is pretty difficult, especially on a shoestring budget, and a person really needs a full fledged sound studio like the big developers have to come up with anything convincing. Even so voice or no voice that doesn't describe what some of these guys look like. To give you an example here I remember when the original Stargate movie was released. This was long before the television series SG1, Atlantice, and Stargate Universe came along. I remember sitting in the theater and I was just blown away at some of the costumes and special effects in the movie. I really don't think there is an easy way to describe it in words. However, it would be easier to try and describe it than to just make up a sound and say, "here's a Horus Guard." Just doesn't work. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Converting Visual Content into Audio
actually greg, I like that idea a lot. not only more atmosphere, but also good for traps, afterall you won't accidently try and jump a fire pit which is 10 feet wide. Beware the grue! Dark. - Original Message - From: "Greg Steel" To: "Gamers Discussion list" Sent: Friday, February 11, 2011 7:37 AM Subject: Re: [Audyssey] Converting Visual Content into Audio Mabey you can add descriptions to the view menu for how big something is such as the firepits and lava pits, ledges, and the other traps and how they look. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 11:18 PM Subject: Re: [Audyssey] Converting Visual Content into Audio HI Greg, Yeah. I've already updated the beta 18 manual with a brief description of most of the enemies in the game, but I'm trying to think of a good way to make that process more interactive. Maybe press some key and have it actually give you a brief but decent description of whatever it is you are looking at. Any suggestions? Cheers! On 2/11/11, Greg Steel wrote: Hi Tom I was thinking about this the other day when I first started playing mota 17 and I think that it is a good idea that you describe what the creatures are for those such as myself who don't know what they are or what they look like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Converting Visual Content into Audio
Tom... I'm not sure aow this could fit in, but it's a suggestion... I too love any kind of extra little detail put into a game. Having said that, some of those scrolls you pick up... I haven't found a purpose in them yet. Could a few of those be for enemy types? I know a lot of games have this... you'll stumble across a book or tome, and in it you'll find information about the type of enemy. Description, history... stuff like that. Wondering whether this could be possible? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Converting Visual Content into Audio
Mabey you can add descriptions to the view menu for how big something is such as the firepits and lava pits, ledges, and the other traps and how they look. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 11:18 PM Subject: Re: [Audyssey] Converting Visual Content into Audio HI Greg, Yeah. I've already updated the beta 18 manual with a brief description of most of the enemies in the game, but I'm trying to think of a good way to make that process more interactive. Maybe press some key and have it actually give you a brief but decent description of whatever it is you are looking at. Any suggestions? Cheers! On 2/11/11, Greg Steel wrote: Hi Tom I was thinking about this the other day when I first started playing mota 17 and I think that it is a good idea that you describe what the creatures are for those such as myself who don't know what they are or what they look like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Converting Visual Content into Audio
HI Dark, Dark wrote: Generally as an exploration and atmosphere freak, the more background you can put in the game the better as far as I'm concerned. My reply: That's precisely my problem. I'm also a "exploration and atmosphere freak" and that is the missing element in most audio games. On one hand audio games give me the ability of a live action real time game, but lack the exploration and background seenary I am accustom too. Text adventures, gamebooks, etc certainly fulfill the background seenary, sets the mood through text, but those aren't live action. So I'd love to merge the two somehow in the middle. Dark wrote: For complexity though, I will also point out that in describing objects, sinse your essentially just describing things and not speaking in character as it were, there's nothing wrong with synth voices at this point imho. My reply: Yeah, that's really the only way to do it. Descriptions can get fairly extensive if you have a "describe_this.wav" file for every single item in the game. That's at least 50 files or more for Mysteries of the Ancients alone. Dark wrote: Hope this rambling wrant helps somewhat. My reply: It did. I really thought your suggestions were good ones. You and I think a lot alike. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Converting Visual Content into Audio
HI Greg, Yeah. I've already updated the beta 18 manual with a brief description of most of the enemies in the game, but I'm trying to think of a good way to make that process more interactive. Maybe press some key and have it actually give you a brief but decent description of whatever it is you are looking at. Any suggestions? Cheers! On 2/11/11, Greg Steel wrote: > Hi Tom I was thinking about this the other day when I first started playing > mota 17 and I think that it is a good idea that you describe what the > creatures are for those such as myself who don't know what they are or what > they look like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing mainstream games vs blindness specific ones
Hi Michael, Michael wrote: I was recently thinking of grabbing one of the MUDD engines for Linux and porting Final Fantasy 7 to it. It would be in the grand Zork style, but would follow the same storyline and you'd essentially have to accomplish the same actions to progress through the game. I'd prolly get sued by Square for it, though. <.laughs.> My reply: Yeah, I know the feeling. I've basically had similar ideas with a number of mainstream games. There quite a few I thought would make great muds or stand alone text-based rpgs. For example, back in the 1990's I had purchased a number of paper-and-pen roll playing games like X-Men, Star Wars, and Heavy Gear. After high school and college I really didn't have anyone to roll play with so all my books got chucked into a box, and I'm not even sure where they are at the moment. I believe they are in my in-laws basement along with a few other things we don't have hear at our apartment. However, the bottom line is I'd love to get all the books out, and convert them to a text-based rpg system I could sit and play alone or with others bringing back the joys of junior high, high school, and college. Thing is, as always, the people who own the copyrights to such games might not take it so kindly. Plus as I said there are a number of video games too that could be nicely turned in to an accessible text-based game. For example, the Legend of Zelda. Creating an audio game based on Zelda would be next to impossible without a huge budget, b ut I could easily crank out a mud, text adventure game, whatever just by porting the game to a text only format like that. I'm sure in alot of ways the replay value and similar enjoyment would still be there. It just wouldn't have all of the visual annimation etc of the original. Heck I could even include the classic music if desired. Again though I'm sure Nintendo or someone would probably have a fit if I did that. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Converting Visual Content into Audio
Hi Tom I was thinking about this the other day when I first started playing mota 17 and I think that it is a good idea that you describe what the creatures are for those such as myself who don't know what they are or what they look like. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 8:16 PM Subject: [Audyssey] Converting Visual Content into Audio Hi everyone, As you know there has been a lot of discussion recently about mainstream games vs accessible audio games. That got me thinking in a new direction, and a topic I'd like to discuss as an audio game developer. Basically, the direction I want to stear discussion towards is converting strictly visual content into audio, spoken feedback, or some other accessible content. For example, I think all of you know by now I'm a pretty major history buff, and I have read quite a bit on ancient mythology as well. As a result many of the games I'd like to write will have gods, goddesses, and ancient creatures from mythology. However, many of these things look very strange visually. Let's take a few of the Egyptian gods and goddesses as a quick example. As is pretty common in ancient mythology and religion they are half-man half-animal creatures. Anubis, one of the Egyptian death gods, has the body of a man but the head of a jackle. Thoth, the Egyptian god of wisdom and medicine, had the body of a man and the head of an ibis. The all important god, Horus, had the body of a man but the head of a falcon. All of this is fine and dandy if you can see it, but descriptions mean little if you can't. What I mean is if you happen to be playing some sort of mainstream game where Egyptian creatures are in it, perhaps a game based on Stargate SG1, a sighted person could instantly see what Anubis, Thoth, Hathor, Horus, etc looks like and it looks pretty cool. Unfortunately, someone who is blind may not have any idea or clue what these creatures look like. If they are not really up on Egyptian mythology and religion they might not even know as much as I described above. The problem is you can't just add some sounds to a game and say this is Horus, Thoth, Hathor, Ra, whatever and accurately give someone an instant idea what that creature looks like. A practical example of what I mean in Mysteries of the Ancients beta 17 I added a new creature, the Lamia, to level 1. I got quite a number of questions asking me straight out, "what the heck is a Lamia?" Which brings me to the point. I'd like to gather some suggestions, ideas really, how you guys think I can improve my games to more accurately describe or assist you with the more visual aspects of the creatures and enemies you might encounter in the games. Yeah, i certainly can add a section to the manuals giving a verbal description of each of the enemies in the game, which I'm doing now, but I think there is more that can be done. What do you guys think? Another related issue is accurately describing the backgroun seenary. For example, Michael and I were discussing on list how great the panaramic seenary was in Tomb Raider. That's something that just doesn't quite get transfered well to an audio format. Oh, if you want to do a text adventure you can describe everything down to the last detail if you want to, but in audio based action games developers just stick in a bunch of sounds and forget it. That leaves me personally feeling like something essential is left out. For example, in a mainstream vidio game there is all kinds of non-essential stuff to look at. Pictures on the walls, different colored rooms, stone statues, maybe a window, and things like that. All of this is purely for the player's visual enjoyment but very lacking in audio games. To give you a practical example let's take a level from Tomb Raider Angel of Darkness. On level 3 Lara Croft has to visit Von Croy's friend who happens to have a copy of his diary explaining how to find the missing paintings. One way to get it is to try and speak to her, and ask for it outright. Another is to sneek into the apartment and steel it. Which is the setting I'd like to present to you hear. Now, naturally there are various things in the apartment you would normally fined in anyone's apartment. Desk, chairs, drawers, a telephone, silverware, etc. All of this is something you can see, but there is no exact sound you can slap on some of these houshold items. Some of the items you can be a little inventive with such as record the sound of silverware clinking together to indicate there is silverware nearby. However, for furnature items such as a desk, chairs, table, etc that's quite a bit more abstract. There really isn't any sound that works for those items. Of course, some developers have made do with having a voice speaking the name of the item like "chair, chair, chair" over and over again, but not only is that distracting it is a bit weird. Another way to handle this is to have no sound associated
Re: [Audyssey] Converting Visual Content into Audio
Hi Tom. This is something I've thought about myself quite a lot, not the least because I really enjoy games with lots of different objects, background, and ambience bought on by completely pointless game items. You outline the problem exceptionally well. At base linesound just does not have the instant recognition quality which audio has, particularly for strange objects or beings which are outside the veryday, I've actually thought this in games like troopanum myself, as you know, I love gamebooks for this exact reason. Personally, I deffinately would appreciate a look and examinecommand, but in order to make it work i think the correct way around it is to combine some concepts together. Most games have a number of catagories of items. Take tomb raider. You might separate out in game objects into a number of catagories. 1, small objects you can pick up and carry such as scrolls, keys, ancient tablets, telephones, weapons etc. 2, static, background features which have a physical presence in the game and which you can walk around, jump on etc such as chairs, statues, an alter, desks, bushes etc. 3: background objects which you can't interact with directly and simply exist in the game, such as pictures on the wall, maybe that tv in the apartment, stone tyles on the floor, statues just in the background, grass etc. For the objects in catagory 1, it strikes me that sinse you can pick these up, you don't particularly need an absolute identifying sound, just a marker to say that there is an object there, sinse once you've physically picked it up you can then examine it in your inventory. Take your crockery example. You can here a ratling, well what could that be? pick it up and examine it "you are holding a small box of aunty jane's best brown derby chiner" You could even use the same identity sound for another object later, say using that ratling crockery sound for a box of stone tablets in a temple "it is an ornate wooden box of large flat stones each with a sun symbol calved on it" Sinse A, the player is inteligent enough to realize that aunt Jane's china won't be in an ancient temple, and B, all you need to distinguish the two is the examine command. In fact you could even just have a generic item sound going beep beep for anything you can pick up, though this would not really do much for atmosphere. Those objects in catagory 2, you would need a room examine command, for instance a view menue and examine, once again, while you'd need some sound to identify where the object is simply so that the player can find it, you wouldn't necessarily need the sound to be too specific. A good example here is the lock statues you have in the game already. They make a humming sound so you can identify them, and appear in the room descriptions menue. if you wanted to add other statues in the game with different interaction methods, you can just use the generic statue sound, then have an examine object command in the view menue. for instance "this is a statue of the griek god Hermes wearing his winged helmet, his hands are out stretched and empty" - this could also be good for puzles, sinse later on you could find a cadusius which you'd need to put in hermes' hand. This would also give the game some extra background, for instance having players learn that the staff with two intwined snakes was Hermes' symbol. Obviously the more sounds you have the better, but any generic sound simply to loacate the presence of an object would do, indeed depending upon how far down the text adventure game route you needed to go you might even get by without a sound there at all for these interactable objects and just rely on the players' use of the look command to bring them up in the menue, rather the way a game like chillingham or descent into madness simply has the names of the objects in a menue for each room rather than their sounds. Personally though, I'd be less in favour of this approach, sinse it makes the game feel far too automated, and takes away from the player the voluntary need to actually "look" at things, even if this is prompted only by "what is that sound" For instance, you could have some rustling papers on the desk which the player would then think "hay, what's that" and examine it. This method would also apply to enemies and other characters in the game. for example, you hear the evil lamia noise, then examine it. Instituting an examine command might also be a good way of having different puzles or stratogies, for instance "A skeleton with a large, sparton style bronze shield held ahead of it and a short sword in it's bony hand" which would tell you it had major defense but a short range. Catagory 3 objects are really the hardest to deal with, sinse part of there point is that they simply! act as background. You really have two choices. 1, just treat them as sound sources and nothing more,
Re: [Audyssey] Converting Visual Content into Audio
Not necessarily relevant, but I specifically tried out using the vOICe on audioQuake to give me a slightly better idea of surroundings, and in the windows version, you can also save sound clips based on an actual picture file you load into it, but, yes, it wouldn't necessarily help everyone visualise a creature/object, but anyway: http://www.seeingwithsound.com/winvoice.htm In that one it's possible to tell it to instead of using a webcam, render the GUI, and using Ctrl + O will let you load an image file into it, and on the file menu there's a save video clip option or something, which I have in the past then just stripped to audio for reference purposes. You can also slow down it's rendering of the view, tell it to only render certain colours, switch over to negative contrast, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, February 11, 2011 6:16 AM Subject: [Audyssey] Converting Visual Content into Audio Hi everyone, As you know there has been a lot of discussion recently about mainstream games vs accessible audio games. That got me thinking in a new direction, and a topic I'd like to discuss as an audio game developer. Basically, the direction I want to stear discussion towards is converting strictly visual content into audio, spoken feedback, or some other accessible content. For example, I think all of you know by now I'm a pretty major history buff, and I have read quite a bit on ancient mythology as well. As a result many of the games I'd like to write will have gods, goddesses, and ancient creatures from mythology. However, many of these things look very strange visually. Let's take a few of the Egyptian gods and goddesses as a quick example. As is pretty common in ancient mythology and religion they are half-man half-animal creatures. Anubis, one of the Egyptian death gods, has the body of a man but the head of a jackle. Thoth, the Egyptian god of wisdom and medicine, had the body of a man and the head of an ibis. The all important god, Horus, had the body of a man but the head of a falcon. All of this is fine and dandy if you can see it, but descriptions mean little if you can't. What I mean is if you happen to be playing some sort of mainstream game where Egyptian creatures are in it, perhaps a game based on Stargate SG1, a sighted person could instantly see what Anubis, Thoth, Hathor, Horus, etc looks like and it looks pretty cool. Unfortunately, someone who is blind may not have any idea or clue what these creatures look like. If they are not really up on Egyptian mythology and religion they might not even know as much as I described above. The problem is you can't just add some sounds to a game and say this is Horus, Thoth, Hathor, Ra, whatever and accurately give someone an instant idea what that creature looks like. A practical example of what I mean in Mysteries of the Ancients beta 17 I added a new creature, the Lamia, to level 1. I got quite a number of questions asking me straight out, "what the heck is a Lamia?" Which brings me to the point. I'd like to gather some suggestions, ideas really, how you guys think I can improve my games to more accurately describe or assist you with the more visual aspects of the creatures and enemies you might encounter in the games. Yeah, i certainly can add a section to the manuals giving a verbal description of each of the enemies in the game, which I'm doing now, but I think there is more that can be done. What do you guys think? Another related issue is accurately describing the backgroun seenary. For example, Michael and I were discussing on list how great the panaramic seenary was in Tomb Raider. That's something that just doesn't quite get transfered well to an audio format. Oh, if you want to do a text adventure you can describe everything down to the last detail if you want to, but in audio based action games developers just stick in a bunch of sounds and forget it. That leaves me personally feeling like something essential is left out. For example, in a mainstream vidio game there is all kinds of non-essential stuff to look at. Pictures on the walls, different colored rooms, stone statues, maybe a window, and things like that. All of this is purely for the player's visual enjoyment but very lacking in audio games. To give you a practical example let's take a level from Tomb Raider Angel of Darkness. On level 3 Lara Croft has to visit Von Croy's friend who happens to have a copy of his diary explaining how to find the missing paintings. One way to get it is to try and speak to her, and ask for it outright. Another is to sneek into the apartment and steel it. Which is the setting I'd like to present to you hear. Now, naturally there are various things in the apartment you would normally fined in anyone's apartment. Desk, chairs, drawers, a telephone, silverware
[Audyssey] you don't know jack
Hi. Ok those games were really funny. HOwever I wander if you can buy those in the stores. Also I wander if you could buy the entire series. I'd actually be interested in this. Its definately something my friends and I can play. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Converting Visual Content into Audio
Hi Tom. I hear what you are saying, and I think part of it is because you did have sight at one point. I've always wanted to know what an accurate picture would be of something from an audio game, but it never bothered me too too much. I think the only way would be to have a view command, but here's the thing. View commands have a lot of ways of being presented... you can have what you have in Mota right now, just a straight list of everything, or, the one I prefer... things like the way Treasure Hunt does it. Program commands to look in a certain direction. Have some kind of modifier key, and have a direction associated with an arrow key... and non-cardinal points can be mapped to two simultaneous arrows? That just seems to me the best way to do things.. as finding sounds to fit someone like Horus or Anubis would be difficult to near impossible. Unless you found a voice actor who could make themselves sound that gruff. I think the look command is the best you're going to get for a while. At 08:16 PM 10/02/2011, you wrote: Hi everyone, As you know there has been a lot of discussion recently about mainstream games vs accessible audio games. That got me thinking in a new direction, and a topic I'd like to discuss as an audio game developer. Basically, the direction I want to stear discussion towards is converting strictly visual content into audio, spoken feedback, or some other accessible content. For example, I think all of you know by now I'm a pretty major history buff, and I have read quite a bit on ancient mythology as well. As a result many of the games I'd like to write will have gods, goddesses, and ancient creatures from mythology. However, many of these things look very strange visually. Let's take a few of the Egyptian gods and goddesses as a quick example. As is pretty common in ancient mythology and religion they are half-man half-animal creatures. Anubis, one of the Egyptian death gods, has the body of a man but the head of a jackle. Thoth, the Egyptian god of wisdom and medicine, had the body of a man and the head of an ibis. The all important god, Horus, had the body of a man but the head of a falcon. All of this is fine and dandy if you can see it, but descriptions mean little if you can't. What I mean is if you happen to be playing some sort of mainstream game where Egyptian creatures are in it, perhaps a game based on Stargate SG1, a sighted person could instantly see what Anubis, Thoth, Hathor, Horus, etc looks like and it looks pretty cool. Unfortunately, someone who is blind may not have any idea or clue what these creatures look like. If they are not really up on Egyptian mythology and religion they might not even know as much as I described above. The problem is you can't just add some sounds to a game and say this is Horus, Thoth, Hathor, Ra, whatever and accurately give someone an instant idea what that creature looks like. A practical example of what I mean in Mysteries of the Ancients beta 17 I added a new creature, the Lamia, to level 1. I got quite a number of questions asking me straight out, "what the heck is a Lamia?" Which brings me to the point. I'd like to gather some suggestions, ideas really, how you guys think I can improve my games to more accurately describe or assist you with the more visual aspects of the creatures and enemies you might encounter in the games. Yeah, i certainly can add a section to the manuals giving a verbal description of each of the enemies in the game, which I'm doing now, but I think there is more that can be done. What do you guys think? Another related issue is accurately describing the backgroun seenary. For example, Michael and I were discussing on list how great the panaramic seenary was in Tomb Raider. That's something that just doesn't quite get transfered well to an audio format. Oh, if you want to do a text adventure you can describe everything down to the last detail if you want to, but in audio based action games developers just stick in a bunch of sounds and forget it. That leaves me personally feeling like something essential is left out. For example, in a mainstream vidio game there is all kinds of non-essential stuff to look at. Pictures on the walls, different colored rooms, stone statues, maybe a window, and things like that. All of this is purely for the player's visual enjoyment but very lacking in audio games. To give you a practical example let's take a level from Tomb Raider Angel of Darkness. On level 3 Lara Croft has to visit Von Croy's friend who happens to have a copy of his diary explaining how to find the missing paintings. One way to get it is to try and speak to her, and ask for it outright. Another is to sneek into the apartment and steel it. Which is the setting I'd like to present to you hear. Now, naturally there are various things in the apartment you would normally fined in anyone's apartment. Desk, chairs, drawers, a telephone, silverware, etc. All of this is something you can
Re: [Audyssey] playing mainstream games vs blindness specific ones
yeah, though that is another thing we can do different action scenes could have different music but again that only goes so far to. At 05:48 p.m. 11/02/2011, you wrote: Hi Michael, Most definitely. Final Fantacy had not only a good story line, cool characters, but the music is pretty awesome as well. It probably is the best vidio game series of all time. Too bad nobody can get the rights to make an accessible version, and even if they did it would take a lifetime for one or two people to do it. On 2/10/11, Frost wrote: > On Thu, Feb 10, 2011 at 09:40:56AM -0500, Thomas Ward wrote: >> Yes, Startropics was an extremely good game for the NES. > > [My Reply:] > Hi Thomas, > > Dunnow about StarTropics, but some of the games I miss the most > are the Final Fantasy series of RPGs. Sony and Square could put out > some really good storylines. FF7 and FF8 were true works of art, and > so, I hear, is FF10, though I haven't gotten to play it. Lost my sight > while trying to finish FF9. > > Michael > > -- > Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org > Postings Copyrighted 2010-2011 by: Michael Ferranti > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] You don't know jack multiplayer games
Hey all, I just recorded a few You don't know Jack games with another fellow blind gamer. If you don't have a console, get the PC version on Steam; the game is fun as always. Get the podcast here: http://www.orinks.net/?p=38 Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing mainstream games vs blindness specific ones
Hi Michael, Most definitely. Final Fantacy had not only a good story line, cool characters, but the music is pretty awesome as well. It probably is the best vidio game series of all time. Too bad nobody can get the rights to make an accessible version, and even if they did it would take a lifetime for one or two people to do it. On 2/10/11, Frost wrote: > On Thu, Feb 10, 2011 at 09:40:56AM -0500, Thomas Ward wrote: >> Yes, Startropics was an extremely good game for the NES. > > [My Reply:] > Hi Thomas, > > Dunnow about StarTropics, but some of the games I miss the most > are the Final Fantasy series of RPGs. Sony and Square could put out > some really good storylines. FF7 and FF8 were true works of art, and > so, I hear, is FF10, though I haven't gotten to play it. Lost my sight > while trying to finish FF9. > > Michael > > -- > Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org > Postings Copyrighted 2010-2011 by: Michael Ferranti > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Converting Visual Content into Audio
Hi everyone, As you know there has been a lot of discussion recently about mainstream games vs accessible audio games. That got me thinking in a new direction, and a topic I'd like to discuss as an audio game developer. Basically, the direction I want to stear discussion towards is converting strictly visual content into audio, spoken feedback, or some other accessible content. For example, I think all of you know by now I'm a pretty major history buff, and I have read quite a bit on ancient mythology as well. As a result many of the games I'd like to write will have gods, goddesses, and ancient creatures from mythology. However, many of these things look very strange visually. Let's take a few of the Egyptian gods and goddesses as a quick example. As is pretty common in ancient mythology and religion they are half-man half-animal creatures. Anubis, one of the Egyptian death gods, has the body of a man but the head of a jackle. Thoth, the Egyptian god of wisdom and medicine, had the body of a man and the head of an ibis. The all important god, Horus, had the body of a man but the head of a falcon. All of this is fine and dandy if you can see it, but descriptions mean little if you can't. What I mean is if you happen to be playing some sort of mainstream game where Egyptian creatures are in it, perhaps a game based on Stargate SG1, a sighted person could instantly see what Anubis, Thoth, Hathor, Horus, etc looks like and it looks pretty cool. Unfortunately, someone who is blind may not have any idea or clue what these creatures look like. If they are not really up on Egyptian mythology and religion they might not even know as much as I described above. The problem is you can't just add some sounds to a game and say this is Horus, Thoth, Hathor, Ra, whatever and accurately give someone an instant idea what that creature looks like. A practical example of what I mean in Mysteries of the Ancients beta 17 I added a new creature, the Lamia, to level 1. I got quite a number of questions asking me straight out, "what the heck is a Lamia?" Which brings me to the point. I'd like to gather some suggestions, ideas really, how you guys think I can improve my games to more accurately describe or assist you with the more visual aspects of the creatures and enemies you might encounter in the games. Yeah, i certainly can add a section to the manuals giving a verbal description of each of the enemies in the game, which I'm doing now, but I think there is more that can be done. What do you guys think? Another related issue is accurately describing the backgroun seenary. For example, Michael and I were discussing on list how great the panaramic seenary was in Tomb Raider. That's something that just doesn't quite get transfered well to an audio format. Oh, if you want to do a text adventure you can describe everything down to the last detail if you want to, but in audio based action games developers just stick in a bunch of sounds and forget it. That leaves me personally feeling like something essential is left out. For example, in a mainstream vidio game there is all kinds of non-essential stuff to look at. Pictures on the walls, different colored rooms, stone statues, maybe a window, and things like that. All of this is purely for the player's visual enjoyment but very lacking in audio games. To give you a practical example let's take a level from Tomb Raider Angel of Darkness. On level 3 Lara Croft has to visit Von Croy's friend who happens to have a copy of his diary explaining how to find the missing paintings. One way to get it is to try and speak to her, and ask for it outright. Another is to sneek into the apartment and steel it. Which is the setting I'd like to present to you hear. Now, naturally there are various things in the apartment you would normally fined in anyone's apartment. Desk, chairs, drawers, a telephone, silverware, etc. All of this is something you can see, but there is no exact sound you can slap on some of these houshold items. Some of the items you can be a little inventive with such as record the sound of silverware clinking together to indicate there is silverware nearby. However, for furnature items such as a desk, chairs, table, etc that's quite a bit more abstract. There really isn't any sound that works for those items. Of course, some developers have made do with having a voice speaking the name of the item like "chair, chair, chair" over and over again, but not only is that distracting it is a bit weird. Another way to handle this is to have no sound associated with that item, and use the view command to find it. That makes it difficult to find the desk, for example, if you have to constantly have to keep using the look command to locate it. Very problematic as you can see. Finally, something else lacking is a way to look at or examine things you can hear. For example, in Troopenum I can hear all the various ships. Yeah, i can hear them, but somebody tell me what they look lik
Re: [Audyssey] Daytona
Actually I have loads of vertual space. real space on the other hand I actually have none of right now. Terrable! I can buy vertual space but its hard to get real space. G. At 11:42 a.m. 11/02/2011, you wrote: He should use that "desktop cleanup" feature, huh? --- Shepherds are the best beasts! - Original Message - From: "Pitermach" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 2:56 PM Subject: Re: [Audyssey] Daytona Oh, I bet the shaun desk forums. He's going to remove the links so he can gain more space on the desk. If he has bairly enough space for a mouse... so more things that need a mouse are just going to make things worse! smile lol couldn't resist. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 8:39 PM Subject: Re: [Audyssey] Daytona Shaun, I'm not sure what forums you're talking about lol. --- On Th __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a Rail Racer news brief and reply to : Clearing Up Some Myths About Mainstream Games
Hi guys, haven't posted in a while, but a friend told me about the crap trouble posted on here, so I'm defending myself. If I hurt anyones feelings by using the term blinks several years ago in an interview and possibly in postings, my apologies, it certainly wasn't meant in any demeaning way. I have learned over the past couple of years that some visually impaired folks don't like it, so I don't use it anymore. I don't agree that it is offensive, but if using it causes any emotional harm whatever to anyone, theres no point in using it. As for Trouble's line about me having some issue or whatever about going blind, well once again I disagree and again call crap on that statement. He doesn't know me at all, and I seriously doubt he is a licensed psycho analyst. Now to make this post at least somewhat relevant to list, here is a teaser for you guys, a new update of Rail Racer is coming out soon, as well as a demo that will allow much more play than the previous demo, along with creating and playing your own tracks within the demo. I think the last demo didn't allow folks enough time with the game, and its one of the more challenging games out there to get really good at, but because of that, the replay value is perhaps the best in the business, along with the multi player online, track creations and sharing and a career system that rewards your success. As far as how I'm going to deal with upgrades for those that purchased RR 1, I'm frankly not sure yet. at this point I'm updating a lot of stuff so RR can run and install smoothly on newer gen systems, win 7, 64 bit etc. I'll post more here as we get closer to final product, but it won't be long. Also, we've got a real money tournament going on over at the Blind Adrenaline card room this weekend, paying out cash in hold em, spades and hearts, drop by and check it out if you like. If you had a trial account a while back, they have been reset recently, so you can sign up for a new free one if you like and play for a month free, can't beat that with a stick. Take care all, and feel free to email me off list if you like. Che Martin email: blindadrenal...@gmail.com Blind adrenaline Simulations Games by one of us, for all of us www.BlindAdrenaline.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
Hi Dark, Well, I can't say about the U.K. but here in the U.S. I've heard a few sighted people sling the term blink around a few times. I believe the first time I heard it I was in Junior High and a sighted person used it, and in a rather insulting way. So it is not exactly a fun, harmless, nickname guys like Che just made up one day for the fun of it. It has been around a while. In fact, as mentioned earlier I think the most probable origen for this term is that when people have troubles seeing things they often blink trying to clear their eyes, or they squint there eyes trying to see things better. Naturally, someone would associate this with visual problems, and associate this with blindness or near blindness. Of course, there are dumb people, well, uneducated people who think completely the opposite is true. I can't tell you how many times people have come up to me and asked me, "do blind people blink?" Of course, we do. That is an involintary behavior used to keep the eyes clean, and really has nothing to do with sight. However, my point is that sighted people do have this weird hang up with blinking and blindness that is typical ignorance about blindness that can swing either way. cheers! On 2/10/11, dark wrote: > I hadn't actually heard the term blink until Che martin first used it, in > fact I've never heard it used outside this community. > > If some sighted people do use it, I wonder if it's more us specific? > > This would also explain why muhammed hadn't heard it before either. > > Btw, on the super powers issue, quite often it's not super powers so much as > a different way of doing things. > > I've had a lot of comments about my musical memory, sinse I only need to > hear a tenor line two or three times in order to learn it, and some people > have been really amazed by that, however I find the very idea of reading > music alien. > > Even though I understand what printed music looks like and understand the > mechanics, bars, names of notes, intervals ornaments etc, I am not thinking > any of those things whilst learning music, I'm just synaesthesically > perceiving (actually seeing and feeling), the notes, and reproducing them. > > To me, the idea of translating a set of symbols on paper into music seems > just as incredible as my ability to remember a complex tenor part at only a > couple of repetitions often seems to other people. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
Definitely worth the buy, in my opinion. If you don't mind cheesy and cartoonish music and sounds, you'll dig this game... I unfortunately didn't get to finish the whole thing. Let me know how it turns out if you get it? At 04:06 PM 10/02/2011, you wrote: Actually that's a game I've been considdering getting for quite a long while, sinse a 2D game cube game would certainly sute me, but didn't get chance to investigate as much as I would've wanted, I'll have to look into it. Beware the grue! Dark. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Friday, February 11, 2011 12:01 AM Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games Hey Dark I'm aware of the history of the word. grins. That was why I mentioned it... since now beat em ups and fighting games would be recognized as separate genres, at least by most people. Either way I see your point... I loved old beat em ups as well, but the genre does seem to have died out. I urge you to give Viewtiful Joe a try though.. the gamecube version is good from what I hear, and it's a nice mesh of beat em up and puzzle-solving. I've tried it on te ps2 and love it... and I think you will, too... if you don't mind a slightly silly plot. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
Actually that's a game I've been considdering getting for quite a long while, sinse a 2D game cube game would certainly sute me, but didn't get chance to investigate as much as I would've wanted, I'll have to look into it. Beware the grue! Dark. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Friday, February 11, 2011 12:01 AM Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games Hey Dark I'm aware of the history of the word. grins. That was why I mentioned it... since now beat em ups and fighting games would be recognized as separate genres, at least by most people. Either way I see your point... I loved old beat em ups as well, but the genre does seem to have died out. I urge you to give Viewtiful Joe a try though.. the gamecube version is good from what I hear, and it's a nice mesh of beat em up and puzzle-solving. I've tried it on te ps2 and love it... and I think you will, too... if you don't mind a slightly silly plot. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
Hey Dark I'm aware of the history of the word. grins. That was why I mentioned it... since now beat em ups and fighting games would be recognized as separate genres, at least by most people. Either way I see your point... I loved old beat em ups as well, but the genre does seem to have died out. I urge you to give Viewtiful Joe a try though.. the gamecube version is good from what I hear, and it's a nice mesh of beat em up and puzzle-solving. I've tried it on te ps2 and love it... and I think you will, too... if you don't mind a slightly silly plot. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
As I said, the first person I heard use this term was Che, so I actually always took it as a rather fun phrase more than anything else, the way on the audeasy site in the news I've sometimes had things like "persons lacking in visibility" or "photonicly disadvantaged" This was actually something I noticed about my rather disasterous couple of years at a specialist school, they totally disliked the word blind in any context, even when it didn't refer to vision at all. Actually I think this had the opposite effect to what they intended, it incouraged blind and vi people to be sensative to group identity and develope a "us vs them" mentality, rather than just treating blindness as just another physical characteristic, --- albeit one with distinct effects upon the rest of life. This is one reason i tend to tell people I am a person who happens to be blind, not "a blind person" Anyway before I go off into a long wrant about the origins of prejudice I think I'll stop. Hmmm, I began watching babylon 5 tonight from the start again (I last watched it five years ago), obviously all that touchy inter species politics is getting to me ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Daytona
On Thu, Feb 10, 2011 at 09:56:15PM +0100, Pitermach wrote: > lol couldn't resist. [My Reply:] Tell him to get one of those Logitech Trackman trackball mice. Takes a little getting used to at first, but is a fine optical trackball with scroll wheel, takes up only your handprint on the desk, and doesn't need to be moved all over creation to get the job done. Not that I use mine much, but I've had it since 98, and it's still going. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Daytona
He should use that "desktop cleanup" feature, huh? --- Shepherds are the best beasts! - Original Message - From: "Pitermach" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 2:56 PM Subject: Re: [Audyssey] Daytona Oh, I bet the shaun desk forums. He's going to remove the links so he can gain more space on the desk. If he has bairly enough space for a mouse... so more things that need a mouse are just going to make things worse! smile lol couldn't resist. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 8:39 PM Subject: Re: [Audyssey] Daytona Shaun, I'm not sure what forums you're talking about lol. --- On Th __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Daytona
Oh, I bet the shaun desk forums. He's going to remove the links so he can gain more space on the desk. If he has bairly enough space for a mouse... so more things that need a mouse are just going to make things worse! smile lol couldn't resist. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 8:39 PM Subject: Re: [Audyssey] Daytona Shaun, I'm not sure what forums you're talking about lol. --- On Th __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
On Thu, Feb 10, 2011 at 12:54:23PM -0500, Trouble wrote: > They don't like being called those terms and neither should you. [My Reply:] Oh, I dunno. I kinda like the nickname "Gaijin." It's a pretty bad slang term describing white people in Japanese. Being that "Foreign White Devil" is kinda neat. <.grins.> Tossing it back in their faces is even more fun. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
On Thu, Feb 10, 2011 at 04:31:30PM -, dark wrote: > Btw, on the super powers issue, quite often it's not super powers so > much as a different way of doing things. [My Reply:] Yeah, the mind can be trained to do some pretty amazing things, like move hundreds of muscle groups while walking and chewing bubblegum, while tossing a softball and fantasizing about one's girlfriend, all at the same time. It's just a matter of not telling yourself you can't do it. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
That is extremely true yohandi. I personally feel the same way you do. You know I also play mainstream games a lot. I just don't find it fair. That is all I have to say. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: 07 February 2011 18:13 To: Gamers Discussion list Subject: [Audyssey] my frustration with the blind gaming comunity. Hey guys, Ok I'm gonna go ahead and say it. I find myself getting extremely frustrated with the blind gaming community. Why you ask? ok here goes. I'm sure you guys have noticed I've been putting up some rock band samples up. you've also noticed Clement has been putting up some street fighter IV samples and various other samples. So why is it that when we ask for feedback or comments on these samples we work hard to create, people simply either ignore us completely, or the same 3 or 4 people are the ones to always respond? well you know what I think the reason for that is? simply that the games we post about are mainstream games, not audio games. I've noticed that when a new audio game comes out, even if it's the most simplistic game in existence, everyone's all jumping to download it immediately and there are threads that span hundreds of messages on the subject. But when we post something having to do with console games, the thread dies in a matter of hours. I'm sure Clement has been feeling this frustration as well. it's been leaking through in his emails to the list even if he hasn't mentioned it outright. So my question is this: what must we do to get you guys interested in something other than topspeed 3, or any other audio game for that matter? don't you guys have that spark of curiosity to find out everything there is to find about video games? why is everyone ignoring these games outright? This community has hundreds of members, and only a very limited amount of people even talk about mainstream games. it's all audio games, audio games, and more audio games. there's so much more out there for you to find guys. how can you call yourself a gamer when you aren't even willing to download the files Clement and I put up to at least listen to what these games have to offer? Whenever I put up a rock band sample, I get like 4 or 5 downloads at most. however I rarely get any feedback. I think you guys are just shoving these files in your hard drives and don't even take a listen. if you do, then you have the curiosity of a robot. I don't know about Clement, but I'm not planning on putting anything else up. What's the point? no one seems to care what we have to say, or have any curiosity about console gaming. you guys just keep playing your audio games and keep your closed-minded mentality about game accessibility in general. If you think I'm taking things too far, consider this: remember when Clement and I had that little Street Fighter seminar? I finally thought that people finally had some interest in what we had to say and in the game and such. we got some really good questions, and over all had a really good time. but once that seminar ended, what do you think happened? That's right. absolutely nothing. people basically were like oh ok, that game had awesome sounds and music and such. ok back to playing some tank commander. at least, that's how I feel personally. it was fun as a spur of the moment thing. Now let me ask you this. how many of you, after listening to that seminar went over to gamestop and bought a copy of Street Fighter? or even go to a friend's house and try the game out? My guess is 0. ok rant over. I know this email is a mess lol, but it's just basically me writing down my ideas as they come to mind. take from it what you will. for those of us serious about gaming, we need to get together and figure where we should take it from here. Do we give up, or keep trying? I'm pretty tired of trying my self when everyone's resisting to be honest. Good day everyone. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Daytona
there are 3 forums on audiogames.net for the multicombat datona and the towersofwar game. on audiogames.net also in klango you have forums for datona and I think multicombat and maybe towers of war. At 08:39 a.m. 11/02/2011, you wrote: Shaun, I'm not sure what forums you're talking about lol. --- On Thu, 2/10/11, shaun everiss wrote: > From: shaun everiss > Subject: Re: [Audyssey] Daytona > To: "Ken the Crazy" , "Gamers Discussion list" > Date: Thursday, February 10, 2011, 2:15 PM > hmmm > well aprone is either dead of offline perminantly. > the forums have not been updated in months and if this > continues I > may just make the links I have go away. > At 04:38 a.m. 11/02/2011, you wrote: > >Hey guys, I'm really digging Daytona. I'm just > starting level 3 and > >I can tell ya that this opens up a lot of > possibilities--combos in > >fighting games and so on. Pushing a bunch of > arrow keys to do a > >move is boring, but drawing the move--now that would be > something! > > > >Ken Downey > >President > >DreamTechInteractive! > >And, > >Blind Comfort! > >The pleasant way to experience massage! > >It's the Caring > >without the Staring! > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via > the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read > at > >http://www.mail-archive.com/gamers@audyssey.org. > >If you have any questions or concerns regarding the > management of the list, > >please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the > web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the > management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Daytona
Shaun, I'm not sure what forums you're talking about lol. --- On Thu, 2/10/11, shaun everiss wrote: > From: shaun everiss > Subject: Re: [Audyssey] Daytona > To: "Ken the Crazy" , "Gamers Discussion list" > > Date: Thursday, February 10, 2011, 2:15 PM > hmmm > well aprone is either dead of offline perminantly. > the forums have not been updated in months and if this > continues I > may just make the links I have go away. > At 04:38 a.m. 11/02/2011, you wrote: > >Hey guys, I'm really digging Daytona. I'm just > starting level 3 and > >I can tell ya that this opens up a lot of > possibilities--combos in > >fighting games and so on. Pushing a bunch of > arrow keys to do a > >move is boring, but drawing the move--now that would be > something! > > > >Ken Downey > >President > >DreamTechInteractive! > >And, > >Blind Comfort! > >The pleasant way to experience massage! > >It's the Caring > >without the Staring! > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to > >gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via > the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read > at > >http://www.mail-archive.com/gamers@audyssey.org. > >If you have any questions or concerns regarding the > management of the list, > >please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the > web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the > management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing mainstream games vs blindness specific ones
I also prefur games for the blind. Video games, well as far as I care the sighted can have them. This doesn't mean I don't want them. I can't afford all the gear for those. I also don't have things in an accessible place. Due to a full desk there is no space to put the units, or power sockets come to think of it. Also there is actually no way I could plug stuff to the tv because its in a weird place. Again this doesn't mean I won't try its just I can't right now. Then again I have never really sat with a console. And there are so few that actually play on those anyway. At 06:41 a.m. 11/02/2011, you wrote: I personally preffer games for the blind, but then it's because I'm so used to them and there's no action game I can challenge my sister too which is blind-friendly. We tried Shades of Doom but her aim with the gun was terrible and she didn't like the monster sounds, well she did but lets just say the monsters didn't like her - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 2:48 PM Subject: Re: [Audyssey] playing mainstream games vs blindness specific ones Agreed. In fact I own both the first game and its sequel. And while the sequel takes a much more goofy turn than the first game it was still very good at least in my opinion. The control issues that plagued the first game have been corrected, though I think they overcompensated a bit in that department. Sometimes it was easy to screw up a jump if you tapped the wrong direction. But if and when I get to that point in my BGT mastery I might even consider doing a game in that same style, at least as far as the first game since that one featured the better challenge in my opinion. Of course some of those concepts might be difficult to render in audio but it could be doable. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 7:40 AM Subject: Re: [Audyssey] playing mainstream games vs blindness specific ones Hi Bryan, Yes, Startropics was an extremely good game for the NES. Besides the above things you mentioned I liked the fact that buttons to unlock doors, chests, etc were hidden. You actually had to jump on a certain platform in order to get that particular button to appear, jump on the button, and then the door or chest would open letting you through. Sometimes it wasn't obvious where to jump to get those hidden buttons to appear. Then, there was a little bit of everything when it came to enemies. There were blob like creatures that looked like giant jelly fish, undead pirates, ghosts, mummy looking things, giant rats, and so on. You had weapons ranging from a yoyo to super lasers. In a way the game was pretty strange, but a cool kind of strainge. It was great fun that's for sure. On 2/10/11, Bryan Peterson wrote: I never was a Megaman fan when I was young, not until I became a teenager, then I tried to find copies of all the NES games. I only managed to get the first one courtesy of a friend. But I'd love to see a version of Megaman, Castlevania, StarTropics or even Crystalis made accessible. StarTropics was fairly linear but there still managed to be a fair amount of exploration not to mention some fun/frustrating traps to avoid in some of the dungeons, like pits full of spikes to arrows sooting out of the wall, to a couple earthquake rooms where the floor would collapse and you had to jump across to safe ground, even a few coridors with giant bowling balls that rolled back and forth and would kill you instantly if they touched you. And the storyline was pretty good, not to mention the music. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived
Re: [Audyssey] playing mainstream games vs blindness specific ones
FF7 was tolerable but I couldn't stand FF8. We are the Knights who say...Ni! - Original Message - From: "Frost" To: Sent: Thursday, February 10, 2011 11:53 AM Subject: Re: [Audyssey] playing mainstream games vs blindness specific ones On Thu, Feb 10, 2011 at 09:40:56AM -0500, Thomas Ward wrote: Yes, Startropics was an extremely good game for the NES. [My Reply:] Hi Thomas, Dunnow about StarTropics, but some of the games I miss the most are the Final Fantasy series of RPGs. Sony and Square could put out some really good storylines. FF7 and FF8 were true works of art, and so, I hear, is FF10, though I haven't gotten to play it. Lost my sight while trying to finish FF9. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Daytona
hmmm well aprone is either dead of offline perminantly. the forums have not been updated in months and if this continues I may just make the links I have go away. At 04:38 a.m. 11/02/2011, you wrote: Hey guys, I'm really digging Daytona. I'm just starting level 3 and I can tell ya that this opens up a lot of possibilities--combos in fighting games and so on. Pushing a bunch of arrow keys to do a move is boring, but drawing the move--now that would be something! Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] When a blind man rocks
well i have got promises over the years that havn't happened. firstly a vidgame hybred was to be in the works I was successfull on applying for it and then for sending my picture for credits. There was nothing else heard on the subject. ANother one. I was put up for an interview on some musical stuff I was interested in but it never happened. I never payed for either of these but I hate half offers. If you arn't serious then don't bother I am technically hanging in mid aire. At 04:36 a.m. 11/02/2011, you wrote: Nice... well, just goes to show one of us has been doing some work! I've never done something like that yet... my gaming ability isn't something I try and advertise. lol. Nice job, Yohandi... way to spread the message! I wouldn't mind doing an interview like that, just haven't gotten the chance yet. lol. At 07:30 AM 10/02/2011, you wrote: Hi Folks, I searched for the article where the blind man beat the sighted on a video game but couldn't fine it. I did find this article from last year: When a blind man rocks: Interview with Yohandy Rodriguez April 20th, 2010 11:07 am ET When you play Guitar Hero and Rock Band, you rely heavily on the rhythm of the song and the overall flow, but if you turn on performance mode, where the charts are hidden, you more times than not, will fail within seconds. Now imagine having to play performance mode every single time you fired up the game. For Yohandy Rodriguez, that is no hypothetical; that is his reality. As someone who has been blind from birth, Rodriguez never learned to rely on his vision as a way to navigate through life or games. "I was actually born prematurely," said Rodriguez. "Due to the fact my lungs hadn't developed properly, it was necessary to put me in an incubator and pump oxygen into it to keep me alive. This was obviously successful, but due to too much oxygen intake at such an early age, I became blind. I was born in 1985, and I actually remember gaming at a very early age. I don't really know how I got started. All I know is everyone around me was playing video games, and there was no reason why I shouldn't be as well. So that's exactly what I did. I never considered my blindness as a barrier for a second. I remember playing games like Super Mario 2 and Donkey Kong Country quite clearly, and it was definitely a blast." Rodriguez may have been able to play games like Mario and Donkey Kong Country, but there are certain games that he is unable to play due to his blindness. According to a recent Rodriguez Tweet, Guitar Hero's menus can prove problematic for blind gamers to navigate"Well, I was never able to beat Super Mario or Donkey Kong [laughs], even though I did complete a few levels through trial and error," said Rodriguez. "However, I did come across fighting games, and suddenly things changed. I recall playing Mortal Kombat 1 and 2 with my sighted cousin on a SNES and man was it fun. All the attacks had distinctive sounds, kicks and punches all sounded different and unique. It was such an awesome experience I begged my parents to buy me a super Nintendo immediately. So they did, and the first game I bought was a copy of Ultimate Mortal Kombat 3. I played that game all day long and I eventually beat it on medium. then I beat it on the hardest difficulty. Then after that I had to buy more fighting games so I purchased Killer Instinct. I know I'm digressing a bit here so I'll get back on track. I find games with 3D environments and shoot 'em ups the hardest to play. It's quite easy to get lost in such large playing fields, and often enough there's not enough audio to convey everything happening on screen." While it's not instantaneously known by Rodriguez whether or not he'll be able to play a game when it first comes out, there are various indicators that point him and other blind gamers in the right direction. "There's actually a few blind gamers out there, not just me," said Rodriguez. "We already know that games like Mortal Kombat VS. DC Universe and Super Street Fighter IV are accessible since we've been buying fighting games for years, and of course games like Guitar Hero and Rock Band, but we actually love to experiment with different genres. One of my blind friends bought Final Fantasy XIII when it came out and told everyone how playable it ended up being for the blind, so another friend went and got the game and can't shut up about it [laughs]. I'm eventually going to purchase it as well and see what all the hype's about." One of Yohandy Rodriguez's favorite types of games to play is the music video game genre. Guitar Hero and Rock Band provide blind gamers such as Rodriguez with a unique opportunity to actually learn to master a game through listening to the subtle changes in the music itself. Rock Band 2's simplified menu system has proven very accessible to blind gamers"First and foremost, for rhythm games, I think it's more about the music, and l
Re: [Audyssey] playing mainstream games vs blindness specific ones
On Thu, Feb 10, 2011 at 08:33:03AM -0500, Thomas Ward wrote: > In fact, after I get Mysteries of the Ancients released I've got plans > to go back, rewrite the game, and do a completely third-person 3d > version of the game with a lot of similar moves and large skale > exploration you'd see in a Tomb Raider game. [My Reply:] Hi Thomas, I was recently thinking of grabbing one of the MUDD engines for Linux and porting Final Fantasy 7 to it. It would be in the grand Zork style, but would follow the same storyline and you'd essentially have to accomplish the same actions to progress through the game. I'd prolly get sued by Square for it, though. <.laughs.> Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
It all depends on how you look at it. I don't mind being referred to as a blink if it is meant in good-natured fun. When used in that manner, it is not at all meant as a derogatory term, and no harm is meant by the user. If it is meant as a derogatory term, and meant to insult, then I would take offense. Take the post that Phil sent out that listed the 10 top reasons a mainstream game is played by blind people. Was it meant in jest?, or in harm. It didn't bother me one darned bit. It was funny, and that is how it was intended. So why take offense when, obviously, none was meant? --- Shepherds are the best beasts! - Original Message - From: "Trouble" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 11:54 AM Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games i can tell you the reason its coming out. it is just as degrading to the blind community as a few others are to different cultures. They don't like being called those terms and neither should you. The person you mentioned that slings this saying around has big issues with blindness. You can really tell it in a interview done with him about going blind. So anyone that condones it or uses it is degrading those with disabilities. You should educate instead of discriminate! I am visually impaired or blind not a DAM BLINK! At 11:31 AM 2/10/2011, you wrote: I hadn't actually heard the term blink until Che martin first used it, in fact I've never heard it used outside this community. If some sighted people do use it, I wonder if it's more us specific? This would also explain why muhammed hadn't heard it before either. Btw, on the super powers issue, quite often it's not super powers so much as a different way of doing things. I've had a lot of comments about my musical memory, sinse I only need to hear a tenor line two or three times in order to learn it, and some people have been really amazed by that, however I find the very idea of reading music alien. Even though I understand what printed music looks like and understand the mechanics, bars, names of notes, intervals ornaments etc, I am not thinking any of those things whilst learning music, I'm just synaesthesically perceiving (actually seeing and feeling), the notes, and reproducing them. To me, the idea of translating a set of symbols on paper into music seems just as incredible as my ability to remember a complex tenor part at only a couple of repetitions often seems to other people. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble "Never offend people with style when you can offend them with substance." --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing mainstream games vs blindness specific ones
On Thu, Feb 10, 2011 at 09:40:56AM -0500, Thomas Ward wrote: > Yes, Startropics was an extremely good game for the NES. [My Reply:] Hi Thomas, Dunnow about StarTropics, but some of the games I miss the most are the Final Fantasy series of RPGs. Sony and Square could put out some really good storylines. FF7 and FF8 were true works of art, and so, I hear, is FF10, though I haven't gotten to play it. Lost my sight while trying to finish FF9. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] When a blind man rocks
Hi Phil. try serching for Ben Underwood and vidio games and that might help. he died though a few years ago but i hope this helps. from Mich. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 10:30 AM Subject: [Audyssey] When a blind man rocks Hi Folks, I searched for the article where the blind man beat the sighted on a video game but couldn't fine it. I did find this article from last year: When a blind man rocks: Interview with Yohandy Rodriguez April 20th, 2010 11:07 am ET When you play Guitar Hero and Rock Band, you rely heavily on the rhythm of the song and the overall flow, but if you turn on performance mode, where the charts are hidden, you more times than not, will fail within seconds. Now imagine having to play performance mode every single time you fired up the game. For Yohandy Rodriguez, that is no hypothetical; that is his reality. As someone who has been blind from birth, Rodriguez never learned to rely on his vision as a way to navigate through life or games. "I was actually born prematurely," said Rodriguez. "Due to the fact my lungs hadn't developed properly, it was necessary to put me in an incubator and pump oxygen into it to keep me alive. This was obviously successful, but due to too much oxygen intake at such an early age, I became blind. I was born in 1985, and I actually remember gaming at a very early age. I don't really know how I got started. All I know is everyone around me was playing video games, and there was no reason why I shouldn't be as well. So that's exactly what I did. I never considered my blindness as a barrier for a second. I remember playing games like Super Mario 2 and Donkey Kong Country quite clearly, and it was definitely a blast." Rodriguez may have been able to play games like Mario and Donkey Kong Country, but there are certain games that he is unable to play due to his blindness. According to a recent Rodriguez Tweet, Guitar Hero's menus can prove problematic for blind gamers to navigate"Well, I was never able to beat Super Mario or Donkey Kong [laughs], even though I did complete a few levels through trial and error," said Rodriguez. "However, I did come across fighting games, and suddenly things changed. I recall playing Mortal Kombat 1 and 2 with my sighted cousin on a SNES and man was it fun. All the attacks had distinctive sounds, kicks and punches all sounded different and unique. It was such an awesome experience I begged my parents to buy me a super Nintendo immediately. So they did, and the first game I bought was a copy of Ultimate Mortal Kombat 3. I played that game all day long and I eventually beat it on medium. then I beat it on the hardest difficulty. Then after that I had to buy more fighting games so I purchased Killer Instinct. I know I'm digressing a bit here so I'll get back on track. I find games with 3D environments and shoot 'em ups the hardest to play. It's quite easy to get lost in such large playing fields, and often enough there's not enough audio to convey everything happening on screen." While it's not instantaneously known by Rodriguez whether or not he'll be able to play a game when it first comes out, there are various indicators that point him and other blind gamers in the right direction. "There's actually a few blind gamers out there, not just me," said Rodriguez. "We already know that games like Mortal Kombat VS. DC Universe and Super Street Fighter IV are accessible since we've been buying fighting games for years, and of course games like Guitar Hero and Rock Band, but we actually love to experiment with different genres. One of my blind friends bought Final Fantasy XIII when it came out and told everyone how playable it ended up being for the blind, so another friend went and got the game and can't shut up about it [laughs]. I'm eventually going to purchase it as well and see what all the hype's about." One of Yohandy Rodriguez's favorite types of games to play is the music video game genre. Guitar Hero and Rock Band provide blind gamers such as Rodriguez with a unique opportunity to actually learn to master a game through listening to the subtle changes in the music itself. Rock Band 2's simplified menu system has proven very accessible to blind gamers"First and foremost, for rhythm games, I think it's more about the music, and less about the visual aspect," said Rodriguez. "I don't have much experience with Guitar Hero since I've only rented some of their games, but I have purchased Rock Band games so I'll concentrate my efforts on that particular title. First thing I like to do is listen to the song I'm attempting to learn. An easy way of doing this is to go in practice mode and highlight the full song for listening purposes. I do a lot of guitar so I listen to all the various notes and chords to get an idea of how it all sounds. What I usually do is if I play and the ins
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
i can tell you the reason its coming out. it is just as degrading to the blind community as a few others are to different cultures. They don't like being called those terms and neither should you. The person you mentioned that slings this saying around has big issues with blindness. You can really tell it in a interview done with him about going blind. So anyone that condones it or uses it is degrading those with disabilities. You should educate instead of discriminate! I am visually impaired or blind not a DAM BLINK! At 11:31 AM 2/10/2011, you wrote: I hadn't actually heard the term blink until Che martin first used it, in fact I've never heard it used outside this community. If some sighted people do use it, I wonder if it's more us specific? This would also explain why muhammed hadn't heard it before either. Btw, on the super powers issue, quite often it's not super powers so much as a different way of doing things. I've had a lot of comments about my musical memory, sinse I only need to hear a tenor line two or three times in order to learn it, and some people have been really amazed by that, however I find the very idea of reading music alien. Even though I understand what printed music looks like and understand the mechanics, bars, names of notes, intervals ornaments etc, I am not thinking any of those things whilst learning music, I'm just synaesthesically perceiving (actually seeing and feeling), the notes, and reproducing them. To me, the idea of translating a set of symbols on paper into music seems just as incredible as my ability to remember a complex tenor part at only a couple of repetitions often seems to other people. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble "Never offend people with style when you can offend them with substance." --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing mainstream games vs blindness specific ones
I personally preffer games for the blind, but then it's because I'm so used to them and there's no action game I can challenge my sister too which is blind-friendly. We tried Shades of Doom but her aim with the gun was terrible and she didn't like the monster sounds, well she did but lets just say the monsters didn't like her - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 2:48 PM Subject: Re: [Audyssey] playing mainstream games vs blindness specific ones Agreed. In fact I own both the first game and its sequel. And while the sequel takes a much more goofy turn than the first game it was still very good at least in my opinion. The control issues that plagued the first game have been corrected, though I think they overcompensated a bit in that department. Sometimes it was easy to screw up a jump if you tapped the wrong direction. But if and when I get to that point in my BGT mastery I might even consider doing a game in that same style, at least as far as the first game since that one featured the better challenge in my opinion. Of course some of those concepts might be difficult to render in audio but it could be doable. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 7:40 AM Subject: Re: [Audyssey] playing mainstream games vs blindness specific ones Hi Bryan, Yes, Startropics was an extremely good game for the NES. Besides the above things you mentioned I liked the fact that buttons to unlock doors, chests, etc were hidden. You actually had to jump on a certain platform in order to get that particular button to appear, jump on the button, and then the door or chest would open letting you through. Sometimes it wasn't obvious where to jump to get those hidden buttons to appear. Then, there was a little bit of everything when it came to enemies. There were blob like creatures that looked like giant jelly fish, undead pirates, ghosts, mummy looking things, giant rats, and so on. You had weapons ranging from a yoyo to super lasers. In a way the game was pretty strange, but a cool kind of strainge. It was great fun that's for sure. On 2/10/11, Bryan Peterson wrote: I never was a Megaman fan when I was young, not until I became a teenager, then I tried to find copies of all the NES games. I only managed to get the first one courtesy of a friend. But I'd love to see a version of Megaman, Castlevania, StarTropics or even Crystalis made accessible. StarTropics was fairly linear but there still managed to be a fair amount of exploration not to mention some fun/frustrating traps to avoid in some of the dungeons, like pits full of spikes to arrows sooting out of the wall, to a couple earthquake rooms where the floor would collapse and you had to jump across to safe ground, even a few coridors with giant bowling balls that rolled back and forth and would kill you instantly if they touched you. And the storyline was pretty good, not to mention the music. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Daytona
Actually Ken, that's right along the lines with future Daytona games. I've been tied up with a whole lot of stuff so I haven't had much time to work on programming, but there is a large multiplayer Daytona expansion in the works as well as a whole second game. Obviously it isn't released yet but in the alpha version I'm working on I can already battle a computer controlled wizard using shapes to cast spells and shields. This sounds a lot like your thoughts on special moves. --- On Thu, 2/10/11, Ken the Crazy wrote: > From: Ken the Crazy > Subject: [Audyssey] Daytona > To: "Gamers Discussion list" > Date: Thursday, February 10, 2011, 10:38 AM > Hey guys, I'm really digging > Daytona. I'm just starting level 3 and I can tell ya > that this opens up a lot of possibilities--combos in > fighting games and so on. Pushing a bunch of arrow > keys to do a move is boring, but drawing the move--now that > would be something! > > Ken Downey > President > DreamTechInteractive! > And, > Blind Comfort! > The pleasant way to experience massage! > It's the Caring > without the Staring! > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the > web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the > management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
I hadn't actually heard the term blink until Che martin first used it, in fact I've never heard it used outside this community. If some sighted people do use it, I wonder if it's more us specific? This would also explain why muhammed hadn't heard it before either. Btw, on the super powers issue, quite often it's not super powers so much as a different way of doing things. I've had a lot of comments about my musical memory, sinse I only need to hear a tenor line two or three times in order to learn it, and some people have been really amazed by that, however I find the very idea of reading music alien. Even though I understand what printed music looks like and understand the mechanics, bars, names of notes, intervals ornaments etc, I am not thinking any of those things whilst learning music, I'm just synaesthesically perceiving (actually seeing and feeling), the notes, and reproducing them. To me, the idea of translating a set of symbols on paper into music seems just as incredible as my ability to remember a complex tenor part at only a couple of repetitions often seems to other people. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
Blink is a sort of affectionate slang term for blind person, --- -so super blink, --- -well you can guess. Beware the grue! Dark. - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 3:55 PM Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games What does super blink mean? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
Hi Muhammed, Well, the term blink comes from an old term for blindness. I guess some people with low vision blinked alot, and some sighted people started calling people with vision loss blinks. Some people also seam to act like some blind people who do incredible things like become a great musician or can climb mountains must have some super powers or something to that effect. I suppose it doesn't help having super heroes like Daredevil who actually is blind and have super powers being a popular super hero in the Marvel Universe. Put the two stereotypes together and you get super blink. HTH On 2/10/11, Shiny protector wrote: > What does super blink mean? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing mainstream games vs blindness specific ones
Hi clemment. Originally, back in the 80's and 90's, The term beat em ups applied to any game with large sprites where you smacked other people in. This split into what were called walk along beat em ups, ie, final fight, streets of rage, golden axe etc, and one on one, ie, street fighter, mortal combat, virtua fighter. The 2D walk along beat em ups I actually used to enjoy quite a bit more than some of the one on one ones,because of the chance to wander through different places and encounter different enemies (I grew up on golden axe), this genre in 2D however, has largely died out, and accept for the odd retro themeed remake like double dragon advanced they aren't really amde anymore. Now, there are 3D brawlers like heavenly sword, the lord of the rings game final fight streetwise and the bouncer, which share the 3D perspective of a game like tomb raider, but instead of exploring, you wander around knocking out waves of enemies in 3D, often with intermitant cut scenes or rpg elements like leveling thrown in for good measure. due to the 3D perspective, I've never really tried these and wouldn't naturally sit down with them, though it is possible they'd be playable with audio. As for action adventures just running around, well frankly that just frustates the hell out of me! some of the most depressing memories I have are the hours I spent with original tomb raider and Mario 64 as a teenager, trying to get my limited spacial perception and lack of vision to work through the games, sinse I was so desperate to play them, only to find I'd be running into a different coloured wall thinking it was a door, or attempting to walk across what I thought was clear floor and falling down a hole who's contours were only visible due to some shading which I couldn't see. I must confess I'm an all or nothing sort of person. This is why i've never bought mega man x 8, which mixes 2D and 3D gameplay, sinse even though it's possible I could play some of the 2D sections, I'm not going to frustrate the hell out of myself by getting part way through a game then running around at random like an idiot until i get frustrated and give up. If I buy a game, i want at least the possibility that I'll be able to get through it with enough practice, heck there are games in the Mega man series like Mega man x 6 and mega man 7 I've not finished due to them simply being very tough, but I do know that if I stick them on and practice for long enough I can get through them eventually. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing mainstream games vs blindness specific ones
Actually StarTropics is available on the Wii VIrtual Console. The basic story was that you're a kid who travelled to visit your uncle who was an archaeologist living on a tropical island somewhere, but when you arrived you learned he'd been abducted. So you have to go rescue him by travelling through a series of islands courtesy of a robotically powered submarine vehicle. The game was divided into eight Chapters, each taking place on a different island. Some chapters were quite long, featuring as many as four dungeons, while others were short, with one or even no actual dungeons. It was a strange sort of game in terms of story but it was a cool kind of strange at that. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 9:02 AM Subject: Re: [Audyssey] playing mainstream games vs blindness specific ones I've never heard of star tropics before, the description sounds a litle like prince of persia with the traps actually. I'll have to investigate, sinse I never had chance to own a nes, actually the nes ddidn't do that well in this country so finding second hand stuff even is hard, then again, this is another item of interest in the wii for me, the ability to have playable versions of old games, if it weren't for the stupid menue system. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 2:40 PM Subject: Re: [Audyssey] playing mainstream games vs blindness specific ones Hi Bryan, Yes, Startropics was an extremely good game for the NES. Besides the above things you mentioned I liked the fact that buttons to unlock doors, chests, etc were hidden. You actually had to jump on a certain platform in order to get that particular button to appear, jump on the button, and then the door or chest would open letting you through. Sometimes it wasn't obvious where to jump to get those hidden buttons to appear. Then, there was a little bit of everything when it came to enemies. There were blob like creatures that looked like giant jelly fish, undead pirates, ghosts, mummy looking things, giant rats, and so on. You had weapons ranging from a yoyo to super lasers. In a way the game was pretty strange, but a cool kind of strainge. It was great fun that's for sure. On 2/10/11, Bryan Peterson wrote: I never was a Megaman fan when I was young, not until I became a teenager, then I tried to find copies of all the NES games. I only managed to get the first one courtesy of a friend. But I'd love to see a version of Megaman, Castlevania, StarTropics or even Crystalis made accessible. StarTropics was fairly linear but there still managed to be a fair amount of exploration not to mention some fun/frustrating traps to avoid in some of the dungeons, like pits full of spikes to arrows sooting out of the wall, to a couple earthquake rooms where the floor would collapse and you had to jump across to safe ground, even a few coridors with giant bowling balls that rolled back and forth and would kill you instantly if they touched you. And the storyline was pretty good, not to mention the music. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing mainstream games vs blindness specific ones
I've never heard of star tropics before, the description sounds a litle like prince of persia with the traps actually. I'll have to investigate, sinse I never had chance to own a nes, actually the nes ddidn't do that well in this country so finding second hand stuff even is hard, then again, this is another item of interest in the wii for me, the ability to have playable versions of old games, if it weren't for the stupid menue system. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 2:40 PM Subject: Re: [Audyssey] playing mainstream games vs blindness specific ones Hi Bryan, Yes, Startropics was an extremely good game for the NES. Besides the above things you mentioned I liked the fact that buttons to unlock doors, chests, etc were hidden. You actually had to jump on a certain platform in order to get that particular button to appear, jump on the button, and then the door or chest would open letting you through. Sometimes it wasn't obvious where to jump to get those hidden buttons to appear. Then, there was a little bit of everything when it came to enemies. There were blob like creatures that looked like giant jelly fish, undead pirates, ghosts, mummy looking things, giant rats, and so on. You had weapons ranging from a yoyo to super lasers. In a way the game was pretty strange, but a cool kind of strainge. It was great fun that's for sure. On 2/10/11, Bryan Peterson wrote: I never was a Megaman fan when I was young, not until I became a teenager, then I tried to find copies of all the NES games. I only managed to get the first one courtesy of a friend. But I'd love to see a version of Megaman, Castlevania, StarTropics or even Crystalis made accessible. StarTropics was fairly linear but there still managed to be a fair amount of exploration not to mention some fun/frustrating traps to avoid in some of the dungeons, like pits full of spikes to arrows sooting out of the wall, to a couple earthquake rooms where the floor would collapse and you had to jump across to safe ground, even a few coridors with giant bowling balls that rolled back and forth and would kill you instantly if they touched you. And the storyline was pretty good, not to mention the music. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
Blink is a term some blind folks use to describe us. Super just means they supposedly have superpowers, which anyone with any common sense would know is a load of crap. We are the Knights who say...Ni! - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 8:55 AM Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games What does super blink mean? - Original Message - From: "Thomas Ward" To: "Ken the Crazy" ; "Gamers Discussion list" Sent: Thursday, February 10, 2011 3:01 PM Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games Hi Ken, He certainly did. However, you know the way people view visual disability in general. Either we can't do anything, AKA we are practically helpless, or some of us have developed super powers. Some people just simply can not believe that someone totally blind can play and beat a vidio game. If they do they are labeled a super blink. However, it is like anything else in life. You practice until you are good at it. Cheers! On 2/10/11, Ken the Crazy wrote: Hey Phil, didn't you post an article about a teen-ager that beat sighted people at video games, and how he plays facing away from the screen to mess with the heads of his opponents? Maybe people didn't pay attention? Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing mainstream games vs blindness specific ones
Hi Tom. It actually sounds like our motivations for playing games are quite similar, even if our experiences are different. While I've played computer games sinse the age of about three or four on the Atari 2600 and then an amstrad cpc computer, I only really played them for mild destraction, odd as before my hemmerage at the age of 7, I had considderably more vision and thus could play games like packman and paperboy which would give me far more trouble now. Turrican however completely changed this. The running around and shooting enemies part was just fun, but being able to go literally anywhere, as you described to be able to see a place and wonder how to get to, to turn a corner and suddenly find something new in the landscape, this was what really gopt me interested in games, that and the very awsome music. A game like Gunstar heroes or metal slug where you just run through a liniar level shooting things, i find relatively interesting, but I certainly wouldn't play a game like that for the amount of hours I've devoted to Turrican. Not long after that I was playing games like Super metroid, which had exactly the same appeal for me. I actually didn't get into the mega man series until i found a second hand copy of Mega man x for the Snes as late as 1999, but I absolutely loved the game, and quickly tried to pick up as many others as I could. in fact, the chief reason I bought a gba player was to play the Mega man zero series, which have so much plot and such fascinating item systems they boarder on being rpgs, I will confess playing them without the ability to read in game text was rather difficult. Tomb raider unfortunately came out at the point in time when everything seemed to be going 3D, and basically I was irritated with the entire gaming industry, sinse having gone from a point on the Snes where a good few games were accessible, and where I could join my friends in anticipating releases like Donkey Kong country and Mario world, I suddenly found things completely unplayable. i have had some fun with beat em ups over the years, but generally what I found interesting was seeing the different characters and endings, and the stories attached to them. I loved for instance the story mode of soul blade and soul calibur 2, which essentially worked as a textual story (which I found a transcript of on gamefaqs), interupted by the odd fight in the manner of an rpg battle. What was even more fun, is often these fights changed according to what was going on in the story, for instance your character would be poisoned, and you'd have to survive a match with steadily dropping health, or you'd need to fight a mgic spell and would have a match against an invisible opponent, or you'd enter a set of tunnels below a volcano, and have a number of matches in dungeon environments with flames beside the arena you could knock your opponent into. Sadly though, from what I've seen while some beat em ups like blazblu stil have modes like this, others have gone into inaccessible story modes. Mortal combat for instance has gone into full 3d beat em ups as story modes, which would be completely inaccessible to me. Even street fighter used to have a few special matches with character dialogue, though that series, while having a strong background story never had as much in game. There really aren't though enough beat em ups with a sufficiently good, are accessible story mode to make it worth the money. Even though i've finished both mkda and soul calibur 2, I do stil have a lot of uses for my gamecube, playing game collections and gameboy advanced games, which I certainly wouldn't have on a ps3 or Xbox. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] When a blind man rocks
Nice one Yohandy! Good to read about some of the specifics so that it doesn't just seem like magic. It came across really well. Scott On 2/10/11, Clement Chou wrote: > Nice... well, just goes to show one of us has been doing some work! > I've never done something like that yet... my gaming ability isn't > something I try and advertise. lol. Nice job, Yohandi... way to > spread the message! I wouldn't mind doing an interview like that, > just haven't gotten the chance yet. lol. > > At 07:30 AM 10/02/2011, you wrote: >>Hi Folks, >>I searched for the article where the blind man beat the sighted on a >>video game but couldn't fine it. >>I did find this article from last year: >>When a blind man rocks: Interview with Yohandy Rodriguez >>April 20th, 2010 >>11:07 am ET >>When you play Guitar Hero and Rock Band, you rely heavily on the >>rhythm of the song and the overall flow, but if you turn on >>performance mode, where the charts are hidden, you more times than >>not, will fail within seconds. >> >>Now imagine having to play performance mode every single time you >>fired up the game. For Yohandy Rodriguez, that is no hypothetical; >>that is his reality. >> >>As someone who has been blind from birth, Rodriguez never learned to >>rely on his vision as a way to navigate through life or games. >> >>"I was actually born prematurely," said Rodriguez. "Due to the fact >>my lungs hadn't developed properly, it was necessary to put me in an >>incubator and pump oxygen into it to keep me alive. This was >>obviously successful, but due to too much oxygen intake at such an >>early age, I became blind. I was born in 1985, and I actually >>remember gaming at a very early age. I don't really know how I got >>started. All I know is everyone around me was playing video games, >>and there was no reason why I shouldn't be as well. So that's >>exactly what I did. I never considered my blindness as a barrier for >>a second. I remember playing games like Super Mario 2 and Donkey >>Kong Country quite clearly, and it was definitely a blast." >> >>Rodriguez may have been able to play games like Mario and Donkey >>Kong Country, but there are certain games that he is unable to play >>due to his blindness. >> >> >>According to a recent Rodriguez Tweet, Guitar Hero's menus can prove >>problematic for blind gamers to navigate"Well, I was never able to >>beat Super Mario or Donkey Kong [laughs], even though I did complete >>a few levels through trial and error," said Rodriguez. "However, I >>did come across fighting games, and suddenly things changed. I >>recall playing Mortal Kombat 1 and 2 with my sighted cousin on a >>SNES and man was it fun. All the attacks had distinctive sounds, >>kicks and punches all sounded different and unique. It was such an >>awesome experience I begged my parents to buy me a super Nintendo >>immediately. So they did, and the first game I bought was a copy of >>Ultimate Mortal Kombat 3. I played that game all day long and I >>eventually beat it on medium. then I beat it on the hardest >>difficulty. Then after that I had to buy more fighting games so I >>purchased Killer Instinct. I know I'm digressing a bit here so I'll >>get back on track. I find games with 3D environments and shoot 'em >>ups the hardest to play. It's quite easy to get lost in such large >>playing fields, and often enough there's not enough audio to convey >>everything happening on screen." >> >>While it's not instantaneously known by Rodriguez whether or not >>he'll be able to play a game when it first comes out, there are >>various indicators that point him and other blind gamers in the >>right direction. >> >>"There's actually a few blind gamers out there, not just me," said >>Rodriguez. "We already know that games like Mortal Kombat VS. DC >>Universe and Super Street Fighter IV are accessible since we've been >>buying fighting games for years, and of course games like Guitar >>Hero and Rock Band, but we actually love to experiment with >>different genres. One of my blind friends bought Final Fantasy XIII >>when it came out and told everyone how playable it ended up being >>for the blind, so another friend went and got the game and can't >>shut up about it [laughs]. I'm eventually going to purchase it as >>well and see what all the hype's about." >> >>One of Yohandy Rodriguez's favorite types of games to play is the >>music video game genre. Guitar Hero and Rock Band provide blind >>gamers such as Rodriguez with a unique opportunity to actually learn >>to master a game through listening to the subtle changes in the music >> itself. >> >> >>Rock Band 2's simplified menu system has proven very accessible to >>blind gamers"First and foremost, for rhythm games, I think it's more >>about the music, and less about the visual aspect," said Rodriguez. >>"I don't have much experience with Guitar Hero since I've only >>rented some of their games, but I have purchased Rock Band games so >>I'll concentrate my efforts on that particular title. First thi
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
What does super blink mean? - Original Message - From: "Thomas Ward" To: "Ken the Crazy" ; "Gamers Discussion list" Sent: Thursday, February 10, 2011 3:01 PM Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games Hi Ken, He certainly did. However, you know the way people view visual disability in general. Either we can't do anything, AKA we are practically helpless, or some of us have developed super powers. Some people just simply can not believe that someone totally blind can play and beat a vidio game. If they do they are labeled a super blink. However, it is like anything else in life. You practice until you are good at it. Cheers! On 2/10/11, Ken the Crazy wrote: Hey Phil, didn't you post an article about a teen-ager that beat sighted people at video games, and how he plays facing away from the screen to mess with the heads of his opponents? Maybe people didn't pay attention? Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Daytona
Hey guys, I'm really digging Daytona. I'm just starting level 3 and I can tell ya that this opens up a lot of possibilities--combos in fighting games and so on. Pushing a bunch of arrow keys to do a move is boring, but drawing the move--now that would be something! Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] When a blind man rocks
Nice... well, just goes to show one of us has been doing some work! I've never done something like that yet... my gaming ability isn't something I try and advertise. lol. Nice job, Yohandi... way to spread the message! I wouldn't mind doing an interview like that, just haven't gotten the chance yet. lol. At 07:30 AM 10/02/2011, you wrote: Hi Folks, I searched for the article where the blind man beat the sighted on a video game but couldn't fine it. I did find this article from last year: When a blind man rocks: Interview with Yohandy Rodriguez April 20th, 2010 11:07 am ET When you play Guitar Hero and Rock Band, you rely heavily on the rhythm of the song and the overall flow, but if you turn on performance mode, where the charts are hidden, you more times than not, will fail within seconds. Now imagine having to play performance mode every single time you fired up the game. For Yohandy Rodriguez, that is no hypothetical; that is his reality. As someone who has been blind from birth, Rodriguez never learned to rely on his vision as a way to navigate through life or games. "I was actually born prematurely," said Rodriguez. "Due to the fact my lungs hadn't developed properly, it was necessary to put me in an incubator and pump oxygen into it to keep me alive. This was obviously successful, but due to too much oxygen intake at such an early age, I became blind. I was born in 1985, and I actually remember gaming at a very early age. I don't really know how I got started. All I know is everyone around me was playing video games, and there was no reason why I shouldn't be as well. So that's exactly what I did. I never considered my blindness as a barrier for a second. I remember playing games like Super Mario 2 and Donkey Kong Country quite clearly, and it was definitely a blast." Rodriguez may have been able to play games like Mario and Donkey Kong Country, but there are certain games that he is unable to play due to his blindness. According to a recent Rodriguez Tweet, Guitar Hero's menus can prove problematic for blind gamers to navigate"Well, I was never able to beat Super Mario or Donkey Kong [laughs], even though I did complete a few levels through trial and error," said Rodriguez. "However, I did come across fighting games, and suddenly things changed. I recall playing Mortal Kombat 1 and 2 with my sighted cousin on a SNES and man was it fun. All the attacks had distinctive sounds, kicks and punches all sounded different and unique. It was such an awesome experience I begged my parents to buy me a super Nintendo immediately. So they did, and the first game I bought was a copy of Ultimate Mortal Kombat 3. I played that game all day long and I eventually beat it on medium. then I beat it on the hardest difficulty. Then after that I had to buy more fighting games so I purchased Killer Instinct. I know I'm digressing a bit here so I'll get back on track. I find games with 3D environments and shoot 'em ups the hardest to play. It's quite easy to get lost in such large playing fields, and often enough there's not enough audio to convey everything happening on screen." While it's not instantaneously known by Rodriguez whether or not he'll be able to play a game when it first comes out, there are various indicators that point him and other blind gamers in the right direction. "There's actually a few blind gamers out there, not just me," said Rodriguez. "We already know that games like Mortal Kombat VS. DC Universe and Super Street Fighter IV are accessible since we've been buying fighting games for years, and of course games like Guitar Hero and Rock Band, but we actually love to experiment with different genres. One of my blind friends bought Final Fantasy XIII when it came out and told everyone how playable it ended up being for the blind, so another friend went and got the game and can't shut up about it [laughs]. I'm eventually going to purchase it as well and see what all the hype's about." One of Yohandy Rodriguez's favorite types of games to play is the music video game genre. Guitar Hero and Rock Band provide blind gamers such as Rodriguez with a unique opportunity to actually learn to master a game through listening to the subtle changes in the music itself. Rock Band 2's simplified menu system has proven very accessible to blind gamers"First and foremost, for rhythm games, I think it's more about the music, and less about the visual aspect," said Rodriguez. "I don't have much experience with Guitar Hero since I've only rented some of their games, but I have purchased Rock Band games so I'll concentrate my efforts on that particular title. First thing I like to do is listen to the song I'm attempting to learn. An easy way of doing this is to go in practice mode and highlight the full song for listening purposes. I do a lot of guitar so I listen to all the various notes and chords to get an idea of how it all sounds. Wh
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
Only way to convince sighted people... prove it to them over and over again. I'm in high school... grade 12 now, in my extra year, and I have a group of friends who can look past it pretty easily after 3 years of dealing with me. It's almost an everyday thing to hop online for a few matches of Street Fighter, and a few games in rock band. Unless homework gets in the way, of course. lol. At 07:01 AM 10/02/2011, you wrote: Hi Ken, He certainly did. However, you know the way people view visual disability in general. Either we can't do anything, AKA we are practically helpless, or some of us have developed super powers. Some people just simply can not believe that someone totally blind can play and beat a vidio game. If they do they are labeled a super blink. However, it is like anything else in life. You practice until you are good at it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] When a blind man rocks
Hi Folks, I searched for the article where the blind man beat the sighted on a video game but couldn't fine it. I did find this article from last year: When a blind man rocks: Interview with Yohandy Rodriguez April 20th, 2010 11:07 am ET When you play Guitar Hero and Rock Band, you rely heavily on the rhythm of the song and the overall flow, but if you turn on performance mode, where the charts are hidden, you more times than not, will fail within seconds. Now imagine having to play performance mode every single time you fired up the game. For Yohandy Rodriguez, that is no hypothetical; that is his reality. As someone who has been blind from birth, Rodriguez never learned to rely on his vision as a way to navigate through life or games. "I was actually born prematurely," said Rodriguez. "Due to the fact my lungs hadn't developed properly, it was necessary to put me in an incubator and pump oxygen into it to keep me alive. This was obviously successful, but due to too much oxygen intake at such an early age, I became blind. I was born in 1985, and I actually remember gaming at a very early age. I don't really know how I got started. All I know is everyone around me was playing video games, and there was no reason why I shouldn't be as well. So that's exactly what I did. I never considered my blindness as a barrier for a second. I remember playing games like Super Mario 2 and Donkey Kong Country quite clearly, and it was definitely a blast." Rodriguez may have been able to play games like Mario and Donkey Kong Country, but there are certain games that he is unable to play due to his blindness. According to a recent Rodriguez Tweet, Guitar Hero's menus can prove problematic for blind gamers to navigate"Well, I was never able to beat Super Mario or Donkey Kong [laughs], even though I did complete a few levels through trial and error," said Rodriguez. "However, I did come across fighting games, and suddenly things changed. I recall playing Mortal Kombat 1 and 2 with my sighted cousin on a SNES and man was it fun. All the attacks had distinctive sounds, kicks and punches all sounded different and unique. It was such an awesome experience I begged my parents to buy me a super Nintendo immediately. So they did, and the first game I bought was a copy of Ultimate Mortal Kombat 3. I played that game all day long and I eventually beat it on medium. then I beat it on the hardest difficulty. Then after that I had to buy more fighting games so I purchased Killer Instinct. I know I'm digressing a bit here so I'll get back on track. I find games with 3D environments and shoot 'em ups the hardest to play. It's quite easy to get lost in such large playing fields, and often enough there's not enough audio to convey everything happening on screen." While it's not instantaneously known by Rodriguez whether or not he'll be able to play a game when it first comes out, there are various indicators that point him and other blind gamers in the right direction. "There's actually a few blind gamers out there, not just me," said Rodriguez. "We already know that games like Mortal Kombat VS. DC Universe and Super Street Fighter IV are accessible since we've been buying fighting games for years, and of course games like Guitar Hero and Rock Band, but we actually love to experiment with different genres. One of my blind friends bought Final Fantasy XIII when it came out and told everyone how playable it ended up being for the blind, so another friend went and got the game and can't shut up about it [laughs]. I'm eventually going to purchase it as well and see what all the hype's about." One of Yohandy Rodriguez's favorite types of games to play is the music video game genre. Guitar Hero and Rock Band provide blind gamers such as Rodriguez with a unique opportunity to actually learn to master a game through listening to the subtle changes in the music itself. Rock Band 2's simplified menu system has proven very accessible to blind gamers"First and foremost, for rhythm games, I think it's more about the music, and less about the visual aspect," said Rodriguez. "I don't have much experience with Guitar Hero since I've only rented some of their games, but I have purchased Rock Band games so I'll concentrate my efforts on that particular title. First thing I like to do is listen to the song I'm attempting to learn. An easy way of doing this is to go in practice mode and highlight the full song for listening purposes. I do a lot of guitar so I listen to all the various notes and chords to get an idea of how it all sounds. What I usually do is if I play and the instrument is hard to hear, I go into the sounds option and turn everything down except for the instruments which I turn up all the way. Now whichever instrument I play is isolated from the track. Even with these options, sometimes there are notes that are still hard to hear, so as I practice a section, I set th
Re: [Audyssey] my frustration with the blind gaming comunity.
Here's the thing, Ken. That's exactly why blind people tend to avoid games... in the minds of most it's all about beating the game. While I share the sentiment I also like the pleasure of seeing what I can mess around with in any game... action adventures, for example... I run around slaughtering enemies til I find a way through to advance the story. Sometimes a walkthrough will help. At 06:19 AM 10/02/2011, you wrote: Not true. I used to play Doom2 and could not only shoot, but punch as well. Okay, maybe I never won the game, but again that was fifteen years ago! Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing mainstream games vs blindness specific ones
My purpose isn't to convert people to fighting games... that kind of thing just seems pointless to me as I don't see why people should play something they're not into. I'm just trying to broaden the horizons a bit, and let people know what's out there. And this is the first time mainstream games have been discussed onlist by more than three or four people. lol. I guess the thing about fighting games is, it's all about the multiplayer. Your brother does exactly what a bigtime fighting gamer would do. All those tournament players.. they play one or two characters, learn every trick up their sleeve and learn how they play against each and every other character. While I'm not quite that committed, I am definitely a lot more committed than what a lot of people in the community would call a casual fighting gamer. But I see your point, and had I had the chance to play those games I'd be definitely way into them as well. But I grew up practically on fighting games, so... And also, I think there needs to be a distinction between fighting games and beat em ups. Not that your use of the term is incorrect, but I think those two terms have become distinctly separate meanings throughout the years. Beat em ups to me are all about one character fighting off wave after wave of opponents until you reach a boss... stuff like Final Fight, Streets of Rage, etc. Fighting games are primarily seen as one on one. But I digress. Tom I understand what you're saying about action adventure games like Tomb Raider. I've always wanted to play those... but never having have sight to begin with that was always out of my league. I'm not saying people should buy a console just to play fighting games... that's never been quite what I'm aiming at. There are some beat em ups that are partially playable and that have good stories... heavenly Sword comes to mind on the ps3. And while I can't think of any action adventure games that come to mind which are playable, there are nonetheless some really good ones that I have played that I just enjoy exploring in. This Yakuza series I've been going on about for a while, isn't what I'd call a history buff's version of heaven, but for people who like mystery, crime thrillers and the like such as myself, and people who like the Japanese culture, it's a good buy. And I hear you about Tomb Raider and history... I've always loved history. Ancient history moreso than modern history... I find something about it more appealing. I've never gotten a chance to delve deep into mythology, but I've always wanted to. Egyptian and Greek primarily, though lately I've been reading a bit of chinese and Japanese mythology as well. Fascinating stuff. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
Oh yeah. I'd like to see that message about TDV, that it wasn't developed for us and that Munawar must be some kind of Superblink. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Ken the Crazy" ; "Gamers Discussion list" Sent: Thursday, February 10, 2011 8:01 AM Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games Hi Ken, He certainly did. However, you know the way people view visual disability in general. Either we can't do anything, AKA we are practically helpless, or some of us have developed super powers. Some people just simply can not believe that someone totally blind can play and beat a vidio game. If they do they are labeled a super blink. However, it is like anything else in life. You practice until you are good at it. Cheers! On 2/10/11, Ken the Crazy wrote: Hey Phil, didn't you post an article about a teen-ager that beat sighted people at video games, and how he plays facing away from the screen to mess with the heads of his opponents? Maybe people didn't pay attention? Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
Hi Ken, He certainly did. However, you know the way people view visual disability in general. Either we can't do anything, AKA we are practically helpless, or some of us have developed super powers. Some people just simply can not believe that someone totally blind can play and beat a vidio game. If they do they are labeled a super blink. However, it is like anything else in life. You practice until you are good at it. Cheers! On 2/10/11, Ken the Crazy wrote: > Hey Phil, didn't you post an article about a teen-ager that beat sighted > people at video games, and how he plays facing away from the screen to mess > with the heads of his opponents? Maybe people didn't pay attention? > > Ken Downey > President > DreamTechInteractive! > And, > Blind Comfort! > The pleasant way to experience massage! > It's the Caring > without the Staring! > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
Hi Ken, Yeah, but to be fair Doom and Doom II ar childs play compared to the games of today. The levels are so much more complex now with not only north, south, east, west directions but the addition of up and down as well. That makes it almost virtually impossible to figure out where to go in the level if you don't have someone telling you go left, go right, turn around, climb up that staircase, etc. After you play the game enough you'll remember take so many steps and turn left and try and walk through this or that doorway, but its not something you'll figure out on your own. Cheers! On 2/10/11, Ken the Crazy wrote: > Not true. I used to play Doom2 and could not only shoot, but punch as well. > Okay, maybe I never won the game, but again that was fifteen years ago! > Ken Downey > President > DreamTechInteractive! > And, > Blind Comfort! > The pleasant way to experience massage! > It's the Caring > without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing mainstream games vs blindness specific ones
Agreed. In fact I own both the first game and its sequel. And while the sequel takes a much more goofy turn than the first game it was still very good at least in my opinion. The control issues that plagued the first game have been corrected, though I think they overcompensated a bit in that department. Sometimes it was easy to screw up a jump if you tapped the wrong direction. But if and when I get to that point in my BGT mastery I might even consider doing a game in that same style, at least as far as the first game since that one featured the better challenge in my opinion. Of course some of those concepts might be difficult to render in audio but it could be doable. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 7:40 AM Subject: Re: [Audyssey] playing mainstream games vs blindness specific ones Hi Bryan, Yes, Startropics was an extremely good game for the NES. Besides the above things you mentioned I liked the fact that buttons to unlock doors, chests, etc were hidden. You actually had to jump on a certain platform in order to get that particular button to appear, jump on the button, and then the door or chest would open letting you through. Sometimes it wasn't obvious where to jump to get those hidden buttons to appear. Then, there was a little bit of everything when it came to enemies. There were blob like creatures that looked like giant jelly fish, undead pirates, ghosts, mummy looking things, giant rats, and so on. You had weapons ranging from a yoyo to super lasers. In a way the game was pretty strange, but a cool kind of strainge. It was great fun that's for sure. On 2/10/11, Bryan Peterson wrote: I never was a Megaman fan when I was young, not until I became a teenager, then I tried to find copies of all the NES games. I only managed to get the first one courtesy of a friend. But I'd love to see a version of Megaman, Castlevania, StarTropics or even Crystalis made accessible. StarTropics was fairly linear but there still managed to be a fair amount of exploration not to mention some fun/frustrating traps to avoid in some of the dungeons, like pits full of spikes to arrows sooting out of the wall, to a couple earthquake rooms where the floor would collapse and you had to jump across to safe ground, even a few coridors with giant bowling balls that rolled back and forth and would kill you instantly if they touched you. And the storyline was pretty good, not to mention the music. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing mainstream games vs blindness specific ones
Hi Bryan, Yes, Startropics was an extremely good game for the NES. Besides the above things you mentioned I liked the fact that buttons to unlock doors, chests, etc were hidden. You actually had to jump on a certain platform in order to get that particular button to appear, jump on the button, and then the door or chest would open letting you through. Sometimes it wasn't obvious where to jump to get those hidden buttons to appear. Then, there was a little bit of everything when it came to enemies. There were blob like creatures that looked like giant jelly fish, undead pirates, ghosts, mummy looking things, giant rats, and so on. You had weapons ranging from a yoyo to super lasers. In a way the game was pretty strange, but a cool kind of strainge. It was great fun that's for sure. On 2/10/11, Bryan Peterson wrote: > I never was a Megaman fan when I was young, not until I became a teenager, > then I tried to find copies of all the NES games. I only managed to get the > first one courtesy of a friend. But I'd love to see a version of Megaman, > Castlevania, StarTropics or even Crystalis made accessible. StarTropics was > fairly linear but there still managed to be a fair amount of exploration not > to mention some fun/frustrating traps to avoid in some of the dungeons, like > pits full of spikes to arrows sooting out of the wall, to a couple > earthquake rooms where the floor would collapse and you had to jump across > to safe ground, even a few coridors with giant bowling balls that rolled > back and forth and would kill you instantly if they touched you. And the > storyline was pretty good, not to mention the music. > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
Either that or they didn't believe. Some people will cling to a belief however inaccurate it might be, even if they're presented with concrete proof of that inaccuracy. We are the Knights who say...Ni! - Original Message - From: "Ken the Crazy" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 7:30 AM Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games Hey Phil, didn't you post an article about a teen-ager that beat sighted people at video games, and how he plays facing away from the screen to mess with the heads of his opponents? Maybe people didn't pay attention? Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, February 09, 2011 1:56 PM Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games Hi Charles, That was basically my point. An accessible example of the kind of thing I'm talking about is ESP Whoop Ass. Obviously, that game is far simplar than the mainstream fighting games, but a similar concept applies here. In Whoop Ass you hear the punch coming from the left, right, or center and you can block it. Now, expand that idea to include hearing punches, kicks, jumps, and other attacks before they hit and you have the makings of an accessible fighting game. Just about every fighting game out there I can think of have the sound of the enemy attacking as in throwing a punch or kick, and then the sound of it landing if it hits you. Once you get adept at telling the start of a kick from a punch, hearing an enemy jumping, etc you can quite litterally devise a strategy to block or avoid that attack based on sound alone. HTH On 2/9/11, Charles Rivard wrote: Thanks. You made sense. A game designed for the blind came immediately to mind as I heard your description. Some of the mainstream games would sound like a more realistic, very much more advanced version of the fight in the bar in the original ESP Pinball Classic. You block a punch when you hear it coming rather than, ouch!, too late! --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
Hey Phil, didn't you post an article about a teen-ager that beat sighted people at video games, and how he plays facing away from the screen to mess with the heads of his opponents? Maybe people didn't pay attention? Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, February 09, 2011 1:56 PM Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games Hi Charles, That was basically my point. An accessible example of the kind of thing I'm talking about is ESP Whoop Ass. Obviously, that game is far simplar than the mainstream fighting games, but a similar concept applies here. In Whoop Ass you hear the punch coming from the left, right, or center and you can block it. Now, expand that idea to include hearing punches, kicks, jumps, and other attacks before they hit and you have the makings of an accessible fighting game. Just about every fighting game out there I can think of have the sound of the enemy attacking as in throwing a punch or kick, and then the sound of it landing if it hits you. Once you get adept at telling the start of a kick from a punch, hearing an enemy jumping, etc you can quite litterally devise a strategy to block or avoid that attack based on sound alone. HTH On 2/9/11, Charles Rivard wrote: Thanks. You made sense. A game designed for the blind came immediately to mind as I heard your description. Some of the mainstream games would sound like a more realistic, very much more advanced version of the fight in the bar in the original ESP Pinball Classic. You block a punch when you hear it coming rather than, ouch!, too late! --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
Not true. I used to play Doom2 and could not only shoot, but punch as well. Okay, maybe I never won the game, but again that was fifteen years ago! Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Wednesday, February 09, 2011 10:57 AM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. No. Shooters are one of the genres blind people would have a bad time with.. simply because targetting would be a pain in the a** and level layouts are huge. At 07:48 AM 09/02/2011, you wrote: Could you play it before it had been modified? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Ken the Crazy" To: "Gamers Discussion list" Sent: Wednesday, February 09, 2011 9:19 AM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. Remember that Quake is a mainstream game. Lots of folks still play it too. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Tuesday, February 08, 2011 7:25 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. I'd love for this to happen actually. I'd do it myself if I could program. people need some exposure to the types of mainstream games out there. I wonder if BGT could handle such a project? Clement, you know anything about programming? perhaps you could write one *grin*. I think if such a game was programmed, a lot of people would buy it. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, February 07, 2011 10:16 PM Subject: Re: [Audyssey] my frustration with the blind gaming comunity. I agree... we just aren't a big enough market. But to settle this debate... let me ask everybody this. Whatever side of the argument you were on. If someone pulled a capcom and made a full-fledged, mainstream quality audio fighting game, with no additional audio except naration in the menus and character selection screens, would you play it? If so, why? If not, why not? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://au
Re: [Audyssey] playing mainstream games vs blindness specific ones
I never was a Megaman fan when I was young, not until I became a teenager, then I tried to find copies of all the NES games. I only managed to get the first one courtesy of a friend. But I'd love to see a version of Megaman, Castlevania, StarTropics or even Crystalis made accessible. StarTropics was fairly linear but there still managed to be a fair amount of exploration not to mention some fun/frustrating traps to avoid in some of the dungeons, like pits full of spikes to arrows sooting out of the wall, to a couple earthquake rooms where the floor would collapse and you had to jump across to safe ground, even a few coridors with giant bowling balls that rolled back and forth and would kill you instantly if they touched you. And the storyline was pretty good, not to mention the music. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, February 10, 2011 6:53 AM Subject: Re: [Audyssey] playing mainstream games vs blindness specific ones Hi Dark, I hear you there. That's pretty much why the fighting genre doesn't apeal to me either. I love a game with a good storyline, and of course I've played so many mainstream games before I lost my sight and the kinds of games I grew up on just aren't that accessible any more. For example, when Megaman first came out I was perhaps 10, and I loved the game. I played that sucker for weeks night after night when I came home from school. I'd love to play more of the Megaman games, would be happy to still play the original, but everyone says buy a Play Station or XBox to play Street Fighter. Well, that's not really my forte. I want to play Megaman, Castlevania, play Tomb Raider, and other games with an actual storyline, with a lead character, and/or lots of room for exploration. As I mentioned to Michael in addition to being a history buff the Tomb Raider games always apealed to me because there was lots of room for exploration. When you played a Tomb Raider game for the first time there was this sense of mystery of what's behind this or that locked door. How do I get that door open? Where does this passage lead? What does this or that do? All of these exploration elements are truly what drew me into games like that. I could care less if there was a monster or enemy hiding behind every door to beat the crap out of. Sometimes I just wanted to walk around the level looking at things. By the time Tomb Raider came on the sceen in the late 90's graphics technology was far better than the 80's and they could render things much more realistic so the panaramic seens would be as interesting to look at as the game play. Today it is even more so since the new Tomb Raider games are a good 10 more years newer than the original game and graphics technology has come a very long ways since Windows 95 and DirectX 6. Even the audio in the last three or four Tomb Raider games is movie quality. Anyway, my point is I don't dislike the fighting games, but I'd like to have something more if I'm going to cough up the money for an XBox or Play Station for myself. It is one thing if my wife and son will use it and play games on it as it splits the cost between three members of the family and the value of the console goes up. However, I'm not going to just pay for one of those consoles just to play a handful of fighting games as those aren't really the kinds of games I really like. However, if I get the console for my family, already have it, then buying a fighting game now and then is okay, but it isn't something I'll play every single day myself. Cheers! On 2/10/11, dark wrote: Well Clement, it just struck me that for those who believe beat em ups are symple there should probably be an explanation. Were I my brother, and thus more interested in the competative and strategic aspects of gaming rather than it's plot and general detail, I'd have probably already bought a ps3 or similar just for the 4 or 5 strategical beat em ps on it, my brother for instance does play the marval vs capcom games. For me though, the stratogy is secondary to achieving a goal in the game. even back in the early 90's, where as my brother would play one character to perfection on a game like street fighter 2, I'd try and work to complete the game on as many characters, seeing as many endings as I could. Thus, beat em ups only make up a fraction of the games I'm interested in playing generally, and so I wouldn't buy a console just for them specifically, in fact on my gamecube, I own only two actual gamecube original games gc games, mk da, soul calibur 2, however I then own a hole bunch of collections of older games like the Mega man aniversary and x collections, and a huge range of gameboy advanced games, most of which are arcade or exploration plataformers like Metroid fusion or Omega factor. This is basically what I'd want a console for, and why i'm more interested in the Wii owing to the amount of
Re: [Audyssey] playing mainstream games vs blindness specific ones
Hi Dark, I hear you there. That's pretty much why the fighting genre doesn't apeal to me either. I love a game with a good storyline, and of course I've played so many mainstream games before I lost my sight and the kinds of games I grew up on just aren't that accessible any more. For example, when Megaman first came out I was perhaps 10, and I loved the game. I played that sucker for weeks night after night when I came home from school. I'd love to play more of the Megaman games, would be happy to still play the original, but everyone says buy a Play Station or XBox to play Street Fighter. Well, that's not really my forte. I want to play Megaman, Castlevania, play Tomb Raider, and other games with an actual storyline, with a lead character, and/or lots of room for exploration. As I mentioned to Michael in addition to being a history buff the Tomb Raider games always apealed to me because there was lots of room for exploration. When you played a Tomb Raider game for the first time there was this sense of mystery of what's behind this or that locked door. How do I get that door open? Where does this passage lead? What does this or that do? All of these exploration elements are truly what drew me into games like that. I could care less if there was a monster or enemy hiding behind every door to beat the crap out of. Sometimes I just wanted to walk around the level looking at things. By the time Tomb Raider came on the sceen in the late 90's graphics technology was far better than the 80's and they could render things much more realistic so the panaramic seens would be as interesting to look at as the game play. Today it is even more so since the new Tomb Raider games are a good 10 more years newer than the original game and graphics technology has come a very long ways since Windows 95 and DirectX 6. Even the audio in the last three or four Tomb Raider games is movie quality. Anyway, my point is I don't dislike the fighting games, but I'd like to have something more if I'm going to cough up the money for an XBox or Play Station for myself. It is one thing if my wife and son will use it and play games on it as it splits the cost between three members of the family and the value of the console goes up. However, I'm not going to just pay for one of those consoles just to play a handful of fighting games as those aren't really the kinds of games I really like. However, if I get the console for my family, already have it, then buying a fighting game now and then is okay, but it isn't something I'll play every single day myself. Cheers! On 2/10/11, dark wrote: > Well Clement, it just struck me that for those who believe beat em ups are > symple there should probably be an explanation. > > Were I my brother, and thus more interested in the competative and strategic > aspects of gaming rather than it's plot and general detail, I'd have > probably already bought a ps3 or similar just for the 4 or 5 strategical > beat em ps on it, my brother for instance does play the marval vs > capcom games. > > For me though, the stratogy is secondary to achieving a goal in the game. > even back in the early 90's, where as my brother would play one character to > perfection on a game like street fighter 2, I'd try and work to complete the > game on as many characters, seeing as many endings as I could. > > Thus, beat em ups only make up a fraction of the games I'm interested in > playing generally, and so I wouldn't buy a console just for them > specifically, in fact on my gamecube, I own only two actual gamecube > original games gc games, mk da, soul calibur 2, however I then own a hole > bunch of collections of older games like the Mega man aniversary and x > collections, and a huge range of gameboy advanced games, most of which are > arcade or exploration plataformers like Metroid fusion or Omega factor. > > This is basically what I'd want a console for, and why i'm more interested > in the Wii owing to the amount of classic games playable on it, beat em ups > alone just don't do it for me. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns rega
Re: [Audyssey] playing mainstream games vs blindness specific ones
Hi Michael, Michael wrote: Yeah, I loved that Nevada desert canyon scene. You remember, the one with the water at the bottom you'd always fall into, then have to swim over to the only point where you could climb out. I'm positive I spent at least four days exploring that canyon, trying to reach every possible point I could access, and having a blast doing it. My reply: Yeah, I remember it. Like I said in my prior post one reason I personally liked the Tomb Raider games is the amount of personal exploration. You could walk or swim around a level just looking at stuff and it was great to watch. Plus since I'm a super history buff something like Tomb Raider Last Revelation, with all the Egyptian tombs, etc is some serious eye candy. Michael wrote: I also loved showing off her moves, like the running jump with the swan dive tuck and roll. I jumped across that canyon alot doing that. My reply: Oh, yeah. The variety of moves available in Tomb Raider are awesome. In fact, after I get Mysteries of the Ancients released I've got plans to go back, rewrite the game, and do a completely third-person 3d version of the game with a lot of similar moves and large skale exploration you'd see in a Tomb Raider game. Of course, I could always save that for the next game in the series, but what I'm saying is I have plans to borrow heavily from the Tomb Raider games in my next major project. I can hardly wait to be able to play something like Tomb Raider again. Michael wrote: that. Anyway, I finally got Audio Quake working on Windows the other day, and am busy trying to decypher all the sounds in the sucker. Way too much audio feedback all at once. I figure sooner or later, I'll get around to hacking the sounds to something more appropriate too make them easier to differentiate. What do you think? My reply: Well, I'll tell you I don't really like Audioquake that much. The main reason is although there was a serious attempt to make a first-person game like Quake accessible the developers didn't do a very good job of it in my opinion. There are other FPS games like Shades of Doom and Sarah that have superior accessibility than Audio Quake. I'm pretty good at both of those games, I can even get around Monkey Business which has some accessibility issues, but Audio Quake just confuses the heck out of me. So if we are going to start talking about FPS accessibility for the blind Quake definitely is not the place to start in my opinion. However, as I mentioned a bit earlier I do have plans to begin creating more complex accessible games such as a new version of Mysteries of the Ancients designed more like Tomb Raider. In fact, that is one of the main reasons I wrote my own game engine, Genesis 3D, is so I could write more games like Tomb Raider, Quake, Doom, Jedi Knight, Soldier of Fortune, you name it. However, my approach will be completely different from Audio Quake and will borrow many ideas from Sarah and Shades of Doom in terms of accessibility. Hopefully it will be accessible enough so that the majority of VI players can play it. Some VI players aren't quite use to playing that style of game to the complexity I will be creating. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Accessible client for running adrift IF games
Ok, scare won't work on my windows 7 64 bit machine, but may try it on other windows XP machine, or another one I found that actually uses an implementation of scare, gargoyle, that has also come with source code, so while don't have any experience with C code as such, just possible might be able to do something with it/recompile it etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Kelly Sapergia" To: Sent: Thursday, February 10, 2011 2:30 AM Subject: Re: [Audyssey] Accessible client for running adrift IF games Hi Jacob, I'm using the Scare interpreter to play ADRIFT games. So far, it's working perfectly, though you'll still need to use the JAWS cursor to read the text. Hope this helps. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing mainstream games vs blindness specific ones
Well Clement, it just struck me that for those who believe beat em ups are symple there should probably be an explanation. Were I my brother, and thus more interested in the competative and strategic aspects of gaming rather than it's plot and general detail, I'd have probably already bought a ps3 or similar just for the 4 or 5 strategical beat em ps on it, my brother for instance does play the marval vs capcom games. For me though, the stratogy is secondary to achieving a goal in the game. even back in the early 90's, where as my brother would play one character to perfection on a game like street fighter 2, I'd try and work to complete the game on as many characters, seeing as many endings as I could. Thus, beat em ups only make up a fraction of the games I'm interested in playing generally, and so I wouldn't buy a console just for them specifically, in fact on my gamecube, I own only two actual gamecube original games gc games, mk da, soul calibur 2, however I then own a hole bunch of collections of older games like the Mega man aniversary and x collections, and a huge range of gameboy advanced games, most of which are arcade or exploration plataformers like Metroid fusion or Omega factor. This is basically what I'd want a console for, and why i'm more interested in the Wii owing to the amount of classic games playable on it, beat em ups alone just don't do it for me. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.