Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Ryan Strunk
What's the difference between what you have in mind, and a mud? Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Sunday, December 07, 2008 8:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Thoughts about new text adventures.

[Audyssey] Finding Sparkle

2008-12-11 Thread Ryan Strunk
Hello everyone, Some years ago, I had a copy of Michael Feir's Sparkle on my computer, but because of time and upgrading, I can't seem to find it anymore. Likewise, a Google search and a trip through audiogames.net have yielded no results. I am wondering if anyone has this particular game still, a

Re: [Audyssey] Finding Sparkle

2008-12-11 Thread Ryan Strunk
You're absolutely right. I'd like to find the word doc again if I can. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shadow Dragon Sent: Thursday, December 11, 2008 10:05 AM To: Gamers Discussion list Subject: Re: [Audyssey] F

Re: [Audyssey] an online game that I discovered accessible!

2008-12-15 Thread Ryan Strunk
I'll give the game a look, but I think I'd rather integrate with the sighted public if it's all the same. I'd rather not be defined by my blindness. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of William L. Houts Sent: Sunday, D

Re: [Audyssey] Eamon delux great fun!

2008-12-17 Thread Ryan Strunk
I think this is the one I picked up, but when I run it, I have a problem with the game repeating itself. It likes to repeat things that happened a few turns ago, and I find myself having to listen to old text before the new stuff comes up. Do you have this problem? Ryan -Original Message-

Re: [Audyssey] Eamon delux great fun!

2008-12-17 Thread Ryan Strunk
So you're constantly moving around with your arrow keys? Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, December 17, 2008 7:43 PM To: Gamers Discussion list Subject: Re: [Audyssey] Eamon delux great fun! I

Re: [Audyssey] problems playing entombed

2008-12-18 Thread Ryan Strunk
You may want to join up with the entombed mailing list at googlegroups to see if Jason can give you any suggestions. This buy has cropped in a couple of instances before, and though he's squashed it a few times, it seems to crop up in others. He's definitely working on it, though. He is up to 0.0.7

Re: [Audyssey] the super Liam game?

2008-12-18 Thread Ryan Strunk
You're at the edge of the level. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of lelia Sent: Thursday, December 18, 2008 7:55 PM To: Gamers Discussion list Subject: [Audyssey] the super Liam game? So, how come when I'm at the ai

Re: [Audyssey] Entombed

2009-01-04 Thread Ryan Strunk
That probably wouldn't be too in theme with the traditional-style setup, but perhaps he'll put in magical bandages that can reattach severed limbs, or a spell to allow mages to create phantom limbs. Who knows? Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun..

Re: [Audyssey] monkey Business

2009-01-12 Thread Ryan Strunk
Hayri, If you're referring to the Wild West level, which I believe is level 6, I don't believe you can access that level at the moment. I read somewhere recently that there is a bug which makes that level inaccessible. If you're asking how to beat the Aztec temple, that's a different story. Ryan

Re: [Audyssey] Gma engine Audio rpgs

2009-01-13 Thread Ryan Strunk
I believe Might and Magic was a first person setup. In addition you might also be able to use the engine to create turn-based combat with a menu structure. I haven't seen the engine, though, so I don't know if the latter is possible, but the first-person view certainly doesn't pose a problem. Ryan

Re: [Audyssey] Legends of Zork

2009-01-15 Thread Ryan Strunk
It actually shouldn't be too complex if their other games are a good indicator. In nation states all you do is answer questions. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, January 15, 2009 3:03 PM To: Ga

Re: [Audyssey] Iron Realms Stuff

2009-01-17 Thread Ryan Strunk
I can't seem to bring up gamemastersrealm.com. Any thoughts? Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shadow Dragon Sent: Saturday, January 17, 2009 1:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] Iron Realms St

Re: [Audyssey] Iron Realms Stuff

2009-01-17 Thread Ryan Strunk
in telnet gamemastersrealm.com -- From: "Ryan Strunk" Sent: Saturday, January 17, 2009 12:59 PM To: "'Gamers Discussion list'" Subject: Re: [Audyssey] Iron Realms Stuff > I can't seem to bring up gamemastersrealm.com.

Re: [Audyssey] Would you pay $50 for a killer controller?

2009-01-29 Thread Ryan Strunk
Count me in. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Thursday, January 29, 2009 4:38 PM To: Gamers Discussion list Subject: [Audyssey] Would you pay $50 for a killer controller? Hi all, I am ramping up plans

Re: [Audyssey] modern mud

2009-02-02 Thread Ryan Strunk
Look it up on www.mudconnect.com. It is there. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael maslo Sent: Monday, February 02, 2009 4:05 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] modern mud Hell mou is the

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread Ryan Strunk
If any of you played the old Blackthorne, you'll remember that you had to holster your pistol in order to do any climbing or leaping. This added an element of strategy to things, especially because something fun might be waiting for you on the other side of a gap or just above you on a ledge. I see

Re: [Audyssey] SGC2909 review?

2009-03-12 Thread Ryan Strunk
Charles, I couldn't find you a review from the magazine, but I did pull something out of the archives that may be of interest. It is pasted below my signature. Ryan Our economy is in terrible shape, our reputation worldwide is in shambles, and even so, we continue to be divided by partisan polit

Re: [Audyssey] entombed question

2009-03-12 Thread Ryan Strunk
Aaron, I'll break this up into chunks. When playing entombed I keep running into monsters that are just pretty much impossible to kill. I ran into one called some kind of guardian at the end of level two in my dungeon once and I couldn't hit him at all, even though I had flurry trained to 5 and s

Re: [Audyssey] Entombed

2009-03-13 Thread Ryan Strunk
Hey Jimmy, A lot of the starter questions you'll probably have can be answered at http://wiki.blind-games.com. I recommend taking a look there for things like keyboard controls. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of J

Re: [Audyssey] rail racer key

2009-03-24 Thread Ryan Strunk
I'd rather ask on list and let the developer keep developing games, especially if the question is simple and straight forward. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of James Dietz Sent: Tuesday, March 24, 2009 5:32 PM To:

Re: [Audyssey] moos/muds without stats

2009-04-02 Thread Ryan Strunk
You might take a look at The Inquisition. It actually has a system in place where you can gain experience for roleplaying. You do have to emote everything including combat, but the emoted combat actually has a neat mechanic. Example: Cemote 's face contorts into a mask of fury as he lunges forwar

Re: [Audyssey] moos/muds without stats

2009-04-02 Thread Ryan Strunk
ng out, and I'll go look up the tmc info, but since you're a player I figure I'd ask you for more info since mudconnector's advertising is usually underdone or numbers-based. ------ From: "Ryan Strunk" Sent: Thursd

Re: [Audyssey] Westfront PC.

2009-04-30 Thread Ryan Strunk
I saw several Westfront games on his website. Which one in particular should I be looking at, or do they all mesh together? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shadow Dragon Sent: Thursday, April 30, 2009 10:51 AM To: Gamer

Re: [Audyssey] games we'd like to play: 101 dulmations

2009-05-02 Thread Ryan Strunk
Probably a different email address, and ... um ... probably because he'd like to play them. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Constantine Sent: Friday, May 01, 2009 11:44 PM To: Gamers Discussion list Subject: Re: [Audyss

Re: [Audyssey] Mach 1 tts

2009-05-04 Thread Ryan Strunk
Why pay for the wheel? Because it will work for Mach 1, it does work for Top Speed, and it's supposed to work for Raceway. Sorry Che but I've been a mouse user for Rail Racer, so I'm not sure if it works for that, too. If they don't want to pay 20 dollars for a controller for a free game, then the

[Audyssey] Jim Kitchen's Baseball Pitches

2009-05-18 Thread Ryan Strunk
Hey everyone, I recently picked up Jim Kitchen's Baseball again, and I've been experimenting quite a bit with the batting practice. I've had trouble for quite some time determining what I should and should not swing at, and I found that the last section or two of the pitch sound tells you if th

Re: [Audyssey] Jim Kitchen's Baseball Pitches

2009-05-20 Thread Ryan Strunk
r will not move into the strike zone, so I think this is a realistic part of the game. Good work, Jim. --- Shepherds are the best beasts. - Original Message - From: "Jim Kitchen" To: "Ryan Strunk" Sent: Tuesday, May 19, 2009 1:13 AM Subject: Re: [Audyssey] Jim Kitchen

Re: [Audyssey] New games from Blind Adrenaline release notice

2009-05-30 Thread Ryan Strunk
I've spent the past few months helping Che and others to test his new products, and--hands down--I think everyone is going to love them. He is releasing two new games which, in addition to being well-polished and brilliantly conceived, are both fun and challenging to play. To date I haven't found a

Re: [Audyssey] New games from Blind Adrenaline release notice

2009-05-31 Thread Ryan Strunk
Will, You can play on a laptop. I do it pretty frequently. Che has also added in his trademark one-hand configuration if that's your thing. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Sunday, May 31, 2009

Re: [Audyssey] help!!!

2009-05-31 Thread Ryan Strunk
You might try emailing Che directly. I know he checks his messages regularly. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Sunday, May 31, 2009 5:58 PM To: gamers@audyssey.org Subject: [Audyssey] help!!! H

Re: [Audyssey] New games from Blind Adrenaline release notice

2009-05-31 Thread Ryan Strunk
Hi Marsha, I know you can play with monkeys on the hearts tables. They're really quite smart and talented, all things considered. However, I'm pretty sure you won't have bots on the holdem tables. May be wrong, though. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gam

Re: [Audyssey] New games from Blind Adrenaline release notice

2009-06-01 Thread Ryan Strunk
rom Blind Adrenaline release notice for those who have allin play memberships would you say these games from blind adrenaine are better value and more fun? Will On 31 May 2009, at 22:02, Ryan Strunk wrote: > Will, > > You can play on a laptop. I do it pretty frequently. Che has also

Re: [Audyssey] hearts

2009-06-03 Thread Ryan Strunk
www.blindadrenaline.com/cardroom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Wednesday, June 03, 2009 10:43 AM To: Gamers Discussion list Subject: Re: [Audyssey] hearts where do you even get the game as they a

Re: [Audyssey] Stil can't fix Vip mud

2009-06-03 Thread Ryan Strunk
You're wanting sapi to speak your prompt over the top of the rest of your text? What exactly are you aiming for? Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, June 03, 2009 3:05 PM To: Gamers@audyssey.org

Re: [Audyssey] Stil can't fix Vip mud

2009-06-03 Thread Ryan Strunk
combat because I can't be sure how much damage I'm taking. I've set a wimpy, but in materia magica, wimpy can only b set so high, and that's not usually high enough to get me out of combat in time. Beware the Grue! Dark. - Original Message - From: "Ryan St

Re: [Audyssey] Stil can't fix Vip mud

2009-06-03 Thread Ryan Strunk
er to ever! read that bloody prompt whatever I do. Beware the grue! Dark. - Original Message - From: "Ryan Strunk" To: "'Gamers Discussion list'" Sent: Wednesday, June 03, 2009 9:30 PM Subject: Re: [Audyssey] Stil can't fix Vip mud > Ahh. That won

Re: [Audyssey] Stil can't fix Vip mud

2009-06-03 Thread Ryan Strunk
the Grue! Dark. - Original Message ----- From: "Ryan Strunk" To: "'Gamers Discussion list'" Sent: Wednesday, June 03, 2009 9:41 PM Subject: Re: [Audyssey] Stil can't fix Vip mud > Does it have to be in sapi? If you make it a key, you can have you

Re: [Audyssey] friday surprise

2009-06-06 Thread Ryan Strunk
I assume that the same number of eggs is spawned for each game. The problem with spawning new eggs all the time, as I see it, means that you don't really have to go through the trouble of mapping the board out because as long as you can collect enough eggs, there won't ever be dead space. The one

Re: [Audyssey] action muds/online games

2009-06-07 Thread Ryan Strunk
Could you fix it with a dictionary manager in the meantime? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, June 07, 2009 10:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] action muds/online games It's jus

Re: [Audyssey] action muds/online games

2009-06-08 Thread Ryan Strunk
e played a bit more, and especially until more images are labled which will make the screen less spammy if nothing else, - though I didn't find navigating around too difficult, especially using the find function in hal's vf. Beware the Grue! Dark. - Original Message - Fr

Re: [Audyssey] MOTA Beta 5 Released!

2009-06-11 Thread Ryan Strunk
In modern games a lot of emphasis has been placed on reality. Questions have been raised about everything from the precise way to shoulder a rifle to the patterns projectiles make when striking different hard surfaces. What exactly would it look like if a newspaper stand exploded? If the time in th

Re: [Audyssey] Lockpick

2009-06-15 Thread Ryan Strunk
Yep. You just have to move really, really fast. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayri Tulumcu Sent: Monday, June 15, 2009 2:02 PM To: Gamers@audyssey.org Subject: [Audyssey] Lockpick Is there a way to play a lock

Re: [Audyssey] Lockpick

2009-06-15 Thread Ryan Strunk
That is not what he meant; you misunderstood his translation. Please understand that there are many on this list for whom English is not their first language. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Monday,

Re: [Audyssey] Trucker3

2009-06-16 Thread Ryan Strunk
Point of order: you couldn't outrun a turtle in an 18-wheeler. Nothing like a car chase with 40,000 pounds of cargo on your tail. It would be entertaining, though. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of piotr machacz Sen

Re: [Audyssey] Looking for a turn-based game

2009-06-17 Thread Ryan Strunk
You might also have a look at entombed. You can find it via the audiogames.net page bearing its name. It is being designed in the style of rogue-like games and is akin to the early roleplaying games you referenced earlier. Note, though, that it is still in alpha so it is very conceptual at this poi

Re: [Audyssey] mota

2009-06-18 Thread Ryan Strunk
Random bit of trivia: In Castlevania, Symphonies of the Night, if you moved quick enough, it was possible to slip back through the door before it locked you into the castle. If you did that you could actually wander around outside of the castle and even discover a save point out there. There were

Re: [Audyssey] lockpick

2009-06-29 Thread Ryan Strunk
Hey everyone, I've never done one of these before, but on a whim I thought it might be kind of fun to do an audio strategy guide for Lockpick. It's my first shot at this, and I don't have the best microphone in the world, but I thought it worth a shot nonetheless. No wait. Confidence! Confidence!

Re: [Audyssey] Lockpick

2009-06-30 Thread Ryan Strunk
Sound Forge -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayri Tulumcu Sent: Tuesday, June 30, 2009 5:16 AM To: Gamers@audyssey.org Subject: [Audyssey] Lockpick Hey Ryan. the sound editing program do you use? Thanks for your

Re: [Audyssey] Lockpick

2009-06-30 Thread Ryan Strunk
which version are you using of sound forge and what jawsscripts do you use? - Original Message - From: "Ryan Strunk" To: "'Gamers Discussion list'" Sent: Tuesday, June 30, 2009 4:44 PM Subject: Re: [Audyssey] Lockpick > Sound Forge > > --

Re: [Audyssey] Three-D Velocity

2009-07-01 Thread Ryan Strunk
Charles, It's a walkthrough of the landing sequence someone asked for. Ryan If it weren't for slavery, there would be no United States of America. Even still, I'm glad it's gone. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charl

Re: [Audyssey] Found a nice mud

2009-07-12 Thread Ryan Strunk
An LP mud means that it has been designed using the LP code base. Such muds tend to be much less about number crunching and more about going on quests. In addition, because LP is not one of the standard first code bases, you won't find any stock areas such as the Dwarven Kingdom, Midgaard, and New

Re: [Audyssey] science fiction was Creating Roll Playing Games FromScratch

2009-07-17 Thread Ryan Strunk
I think you have an awesome idea for a series of novels, a mud, or any massively multi-player game out there. Can I have your autograph? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Allan Thompson Sent: Friday, July 17, 2009 8:36 AM

Re: [Audyssey] action/rpg was Re: Creating Roll Playing Games From Scratch

2009-07-18 Thread Ryan Strunk
Sound mud, not sound RTS. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, July 18, 2009 1:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] action/rpg was Re: Creating Roll Playing Games From Scratch

Re: [Audyssey] good muds

2009-08-10 Thread Ryan Strunk
Try Lusternia. The admins evolve the story line on a constant basis. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kellie and my lovable Lady J. Sent: Monday, August 10, 2009 12:46 AM To: Gamers Discussion list Subject: Re: [Audyssey

Re: [Audyssey] problem with vipmud

2009-08-13 Thread Ryan Strunk
You have to match specific wild cards. Here you go. #trigger {*Entra na conversação} {#sub {%1Entered the room}} Here's another example so you can see how it works. Say I had this line: Bob comes hopping, jumping, and skipping in from the east. And I want it to say: Bob enters from the east.

Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Ryan Strunk
Chrissy, I think you're right on here. Besides which I don't believe every single game technically could be made accessible. Can you imagine the can of worms that would open if suddenly some games were accessible but others weren't? Ryan -Original Message- From: gamers-boun...@audyssey.o

Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Ryan Strunk
I can't speak to all three organizations, but I would guess the reason a stand isn't taken is because there are many bigger issues out there. Nearly three fourths of blind people in the US are unemployed. Only twelve percent are learning to read Braille. Funding for rehabilitation centers is being

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-17 Thread Ryan Strunk
Some of Phil's suggestions sounded very serious; some of them, I hope, were supposed to be jokes. With that in mind I propose my own step-by-step guide for making mainstream games accessible in the current environment/market. Feel free to take it as seriously as you like, and definitely send audio/

Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Ryan Strunk
You make a good point. James North once hosted a table at the NFB convention exhibit hall where he played his demo of The Genesis Project. He said just based on the sound recording people wanted to pre-order the game. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamer

Re: [Audyssey] energy in alien outback

2009-08-18 Thread Ryan Strunk
It's a feature to make the game more difficult. Sorry, man. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nicol Sent: Tuesday, August 18, 2009 8:48 AM To: gamers Subject: [Audyssey] energy in alien outback HI all I hav

Re: [Audyssey] learning c#

2009-08-19 Thread Ryan Strunk
Additionally, anyone with a bookshare subscription can get Safari Oreilly books for free. If you are a current school or college student, you can also get a bookshare subscription for free. Aspiring Game Devs may want to look into this. -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] JUDGEMENT DAY

2009-08-23 Thread Ryan Strunk
I imagine when the base was blown up, there wasn't any communications gear for him to send his gloating message to, let alone any survivors to hear his message. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nicol Sent: Sunday, August

Re: [Audyssey] JUDGEMENT DAY

2009-08-24 Thread Ryan Strunk
S P O I L E R S P A C E Also, if you want to have some fun, try pressing backspace during game play. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nicol Sent: Monday, August 24, 2009 1:04 PM To: Gamers Discussion list Subject: Re: [

Re: [Audyssey] extracting sounds from games?

2009-08-30 Thread Ryan Strunk
Depends on what? Could you be a bit more specific, please? Ryan To all you anti-government extremists out there: You had eight years to screw up our country, to drag us into two wars, to run up the national debt, and to send us into a recession. Now, 8 months in, you're throwing some rather unbe

Re: [Audyssey] dobby's mistake

2009-09-01 Thread Ryan Strunk
Nicol, While these stories are entertaining, I think you might find a better reception for them if you took them to a fan fiction site. There you will find lots of people writing stories and material about the Harry Potter characters after being inspired by someone or something in the HP universe.

Re: [Audyssey] dobby's mistake

2009-09-01 Thread Ryan Strunk
milar to phil's joke posts entitled: Games we'd like to play -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on Behalf Of Ryan Strunk Sent: Tuesday, September 01, 2009 4:25 PM To: 'Gamers Discussion list' Subject: Re: [Audysse

Re: [Audyssey] audio wrestling game

2009-09-01 Thread Ryan Strunk
Hi Michael, Before I respond to your post, I would ask--and this is just a suggestion--that you put some punctuation marks into your posts. It was really hard to read that with JAWS, as the voice kept dropping and dropping, lacking a period to start things fresh. I'm not saying to be a grammar gur

Re: [Audyssey] modifying games

2009-09-08 Thread Ryan Strunk
Good thinking Josh. I've just designed this great new open source web browser for you, the non-coder. Mind going and buying a few things on amazon real quick while I use my carefully-coded software to steal your identity? Make sure to use several different credit cards, please. -Original Messa

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Ryan Strunk
Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Ryan Strunk
I'm with you. So the save feature is there and we can decide whether or not to use it, but those of us who don't save every ten steps don't get anything special for actually playing the game well. On the Entombed discussion group Jason mentioned that Entombed will likely have a standard mode and a

Re: [Audyssey] Entombed RPG Progress

2008-09-21 Thread Ryan Strunk
I'm pretty sure he's not asking for volunteers to test at this point. Just a hunch. Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of mike maslo Sent: Sunday, September 21, 2008 11:57 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Entombed RPG

[Audyssey] Super Deekout

2008-09-22 Thread Ryan Strunk
I imagine one wouldn't want to read all of this, but here is my score and stats rundown for the most recent game of super deekout. I think after this, I'm done. I could have gone longer, but honestly, I just got bored. At level 106, I just quit. Ryan ***Statistics for Game Started on 9/18/2008 5:

Re: [Audyssey] new MK VS DCU video and fatalities.

2008-10-24 Thread Ryan Strunk
That's a lot of press, but do you have any idea what happens during the videos? It's a lot of sounds to me--cool sounds, but just sounds. Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yohandy Sent: Friday, October 24, 2008 2:54 PM To: Gamers Discus

Re: [Audyssey] HumanityMOO Temporarily Down

2008-10-26 Thread Ryan Strunk
How about a constructive suggestion, Tyler? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tyler Littlefield Sent: Saturday, October 25, 2008 6:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] HumanityMOO Temporarily Down I've got a suggestion. @

Re: [Audyssey] Apple computers.

2008-11-12 Thread Ryan Strunk
Hi Louis, I remember you mentioning at one point that you had copies of many of the old talking adventures, including Stoneville Manor and Kidnapped. I don't suppose you know how I could get my hands on those? I never did finish kidnapped, and I'd sure like to. Thanks, Ryan -Original Message

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Ryan Strunk
Personally, I'd rather you just have the sounds of the enemies speak for themselves. You could put them in a learn game sounds menu. If you want to go the announcement route, I hope you make that option able to be toggled. I'm not sure how much I like the idea of my game always talking to me. Jus

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Ryan Strunk
Tom, Is there any reason you couldn't go the route of Megaman and Castlevania and force the player to have to jump and shoot the harpies? The bats in both of the above-mentioned games are perfect examples of this. Also, in Castlevania, you had all those candles hanging on the walls that you had to

Re: [Audyssey] MOTA Random items.

2008-11-16 Thread Ryan Strunk
Is it possible to duck fireballs/lightning bolts? Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Saturday, November 15, 2008 5:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Random items. Hi Yohandy, Actually, it i

Re: [Audyssey] ok solved more of night of parasite

2008-11-19 Thread Ryan Strunk
Shaun, It definitely helps to backtrack. There is a blue door, and it will help solve your problem. The extra enemies are a huge help if you play your cards right. If you can take out enough of them with the sword/dagger, you can get euber experience. Finally, just keep trying with it. The game

Re: [Audyssey] night of parasite chapter 2 final boss

2008-11-19 Thread Ryan Strunk
Explore all the rooms. There is definitely an iron tank -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Wednesday, November 19, 2008 1:43 PM To: gamers@audyssey.org Subject: [Audyssey] night of parasite chapter 2 final boss Hi. How do

Re: [Audyssey] game with lots of things to kill

2008-11-23 Thread Ryan Strunk
There already is a chainsaw in Shades of Doom. Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dark Sent: Saturday, November 22, 2008 6:15 PM To: [EMAIL PROTECTED]; Gamers Discussion list Subject: Re: [Audyssey] game with lots of things to kill Hmmm

Re: [Audyssey] Aztec Temple in Monkey Business Help needed

2008-11-30 Thread Ryan Strunk
S P O I L E R The voice is not telling you you're doing something wrong. It's saying "encontre mas," which means "find more" in Spanish. Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sylvester Thomas III Sent: Sunday, November 30, 2008 7:09 PM To:

Re: [Audyssey] I'm the king of bop it so far!

2007-12-17 Thread Ryan Strunk
Scoreboard. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of josh Sent: Wednesday, December 12, 2007 5:06 AM To: gamers discussion list Subject: [Audyssey] I'm the king of bop it so far! Hi, Ok guys! who wants to challenge me! I am the new king of bop it

Re: [Audyssey] Montezuma's Revenge Preview.

2006-04-03 Thread Ryan Strunk
At one time, James did use the sound of dripping water to indicate a drop-off. Do you still plan to utilize that? Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, April 03, 2006 3:06 AM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] Microphones was: Monty preview concerns

2006-04-04 Thread Ryan Strunk
Tom, If you recorded those on your driveway, how did you get past all the other backgrounds of suburban life, and where did you position the microphone so as to get the best possible sound? Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward

Re: [Audyssey] Monty preview concerns

2006-04-05 Thread Ryan Strunk
Tom, I'm just going to stick my neck out and say it: It drives me crazy that people seem to think devs' games should have so many adaptations. "Why don't you make this an option?" "Maybe you should make it so we can pick the music we want?" "How about we pick our favorite sound and you let us use

Re: [Audyssey] GTC Intercepting the train.

2006-05-11 Thread Ryan Strunk
S P O I L E R S P A C E Okay, so here's the real deal, as far as my memory is concerned. Tom, I hope this helps. You'll be entering the sector while facing north. First, you need to get past the bunkers, because once you're behind them, they can't hurt you, and you can blast them for major points.

Re: [Audyssey] GTC defending the bridges.

2006-05-12 Thread Ryan Strunk
No sir, there's something else you can do. In your first post with this question, you hit on it. M A J O R H I N T What's destroying the bridges, and how could you stop it from doing so? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Fr

Re: [Audyssey] Strategy Game Proposal

2006-05-12 Thread Ryan Strunk
I like the idea, but why should it be free? Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zachary Kline Sent: Friday, May 12, 2006 9:42 PM To: gamers@audyssey.org Subject: [Audyssey] Strategy Game Proposal Ello, For a long time now, almost as long

Re: [Audyssey] Montezuma's Revenge Users Guide.

2006-05-23 Thread Ryan Strunk
Tom, I'm assuming from this manual that the jump button actually jumps you forward instead of jumping you straight up? 99% of the games I've ever played had the jump key move you straight up unless you pressed an arrow with it, in which case you would jump left or right. The one exception which co

Re: [Audyssey] What's ahead for Montezuma's Revenge.

2006-05-23 Thread Ryan Strunk
What the heck? Here's my thought. Tom, I mentioned before that I believe your artistic integrity to be the sole deciding factor in how you handle your game production, but seeing as how others are clamoring for Arizona, why not make him unlockable? At the end of the game, if you scored a certain a

Re: [Audyssey] e ray games up date

2006-05-28 Thread Ryan Strunk
Ivan, I am curious as to whether or not you can divulge any more information about this game you are planning to release. You say that you have already coded the first two levels--a commendable act, and that you hope to have the game out by December--just in time for Christmas, no less! I'm just w

Re: [Audyssey] the degree concept in trek 2000 and stc

2006-05-28 Thread Ryan Strunk
Thomas, I'll be frank with you: I think blind gamers are far too used to being catered to; I'm not saying you're doing this, but I pose it as food for thought. You and I both have had the experience of playing mainstream games for the sighted, and I am certain you enjoyed them as much as I did. Th

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Ryan Strunk
Hours, even days? I want a game that's hard enough to take me weeks! If I buy a game, and I can beat it in only a few days, I'm not happy. Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yohandy Sent: Saturday, June 24, 2006 10:59 AM To: Gamers Disc

Re: [Audyssey] Monty jumping.

2006-06-24 Thread Ryan Strunk
Tom, In most old school games, there really wasn't a restriction on a pattern of jumping, except for your height. When playing Mario, you could say jump to the right, then hold down left as you reached the highpoint of the jump, and theoretically land right back where you started. Not really reali

[Audyssey] Monte Panning

2006-06-24 Thread Ryan Strunk
Tom and list, I've only been playing the game for a little bit now, but I've noticed that the stereo field doesn't change a whole lot when you get closer to an enemy. I'm not particularly sure how these things are handled, but I wonder, Tom, if there would be a way for you to make the enemies pan

Re: [Audyssey] Monte Panning

2006-06-25 Thread Ryan Strunk
Shaun, I would submit that your attitude of giving up is part of the reason the games we have aren't harder to beat. The game has only been out for two days. Try it a little more before you give up; that's what makes a game challenging. Ryan -Original Message- From: [EMAIL PROTECTED] [ma

Re: [Audyssey] One more thought about Magical powers, Was: Re: Sryth.

2006-07-27 Thread Ryan Strunk
Some of those are so difficult, though. Can you give any spoilers on how to get through the non guild swamp? Thanks, Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy Hartley Sent: Thursday, July 27, 2006 8:40 AM To: Gamers Discussion list Subj

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