What's the difference between what you have in mind, and a mud?
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Sunday, December 07, 2008 8:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts about new text adventures.
Hello everyone,
Some years ago, I had a copy of Michael Feir's Sparkle on my computer, but
because of time and upgrading, I can't seem to find it anymore. Likewise, a
Google search and a trip through audiogames.net have yielded no results. I
am wondering if anyone has this particular game still, a
You're absolutely right.
I'd like to find the word doc again if I can.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shadow Dragon
Sent: Thursday, December 11, 2008 10:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] F
I'll give the game a look, but I think I'd rather integrate with the sighted
public if it's all the same. I'd rather not be defined by my blindness.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Sunday, D
I think this is the one I picked up, but when I run it, I have a problem
with the game repeating itself. It likes to repeat things that happened a
few turns ago, and I find myself having to listen to old text before the new
stuff comes up. Do you have this problem?
Ryan
-Original Message-
So you're constantly moving around with your arrow keys?
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, December 17, 2008 7:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Eamon delux great fun!
I
You may want to join up with the entombed mailing list at googlegroups to
see if Jason can give you any suggestions. This buy has cropped in a couple
of instances before, and though he's squashed it a few times, it seems to
crop up in others. He's definitely working on it, though. He is up to 0.0.7
You're at the edge of the level.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of lelia
Sent: Thursday, December 18, 2008 7:55 PM
To: Gamers Discussion list
Subject: [Audyssey] the super Liam game?
So, how come when I'm at the ai
That probably wouldn't be too in theme with the traditional-style setup, but
perhaps he'll put in magical bandages that can reattach severed limbs, or a
spell to allow mages to create phantom limbs. Who knows?
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun..
Hayri,
If you're referring to the Wild West level, which I believe is level 6, I
don't believe you can access that level at the moment. I read somewhere
recently that there is a bug which makes that level inaccessible.
If you're asking how to beat the Aztec temple, that's a different story.
Ryan
I believe Might and Magic was a first person setup. In addition you might
also be able to use the engine to create turn-based combat with a menu
structure. I haven't seen the engine, though, so I don't know if the latter
is possible, but the first-person view certainly doesn't pose a problem.
Ryan
It actually shouldn't be too complex if their other games are a good
indicator. In nation states all you do is answer questions.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Thursday, January 15, 2009 3:03 PM
To: Ga
I can't seem to bring up gamemastersrealm.com. Any thoughts?
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shadow Dragon
Sent: Saturday, January 17, 2009 1:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Iron Realms St
in telnet gamemastersrealm.com
--
From: "Ryan Strunk"
Sent: Saturday, January 17, 2009 12:59 PM
To: "'Gamers Discussion list'"
Subject: Re: [Audyssey] Iron Realms Stuff
> I can't seem to bring up gamemastersrealm.com.
Count me in.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Thursday, January 29, 2009 4:38 PM
To: Gamers Discussion list
Subject: [Audyssey] Would you pay $50 for a killer controller?
Hi all,
I am ramping up plans
Look it up on www.mudconnect.com. It is there.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael maslo
Sent: Monday, February 02, 2009 4:05 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] modern mud
Hell mou is the
If any of you played the old Blackthorne, you'll remember that you had to
holster your pistol in order to do any climbing or leaping. This added an
element of strategy to things, especially because something fun might be
waiting for you on the other side of a gap or just above you on a ledge. I
see
Charles,
I couldn't find you a review from the magazine, but I did pull something out
of the archives that may be of interest. It is pasted below my signature.
Ryan
Our economy is in terrible shape, our reputation worldwide is in shambles,
and even so, we continue to be divided by partisan polit
Aaron,
I'll break this up into chunks.
When playing entombed I keep running into monsters that are just pretty much
impossible to kill. I ran into one called some kind of guardian at the end
of level two in my dungeon once and I couldn't hit him at all, even though I
had flurry trained to 5 and s
Hey Jimmy,
A lot of the starter questions you'll probably have can be answered at
http://wiki.blind-games.com. I recommend taking a look there for things like
keyboard controls.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of J
I'd rather ask on list and let the developer keep developing games,
especially if the question is simple and straight forward.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of James Dietz
Sent: Tuesday, March 24, 2009 5:32 PM
To:
You might take a look at The Inquisition. It actually has a system in place
where you can gain experience for roleplaying. You do have to emote
everything including combat, but the emoted combat actually has a neat
mechanic.
Example:
Cemote 's face contorts into a mask of fury as he lunges forwar
ng out, and I'll go look up the tmc info, but since
you're a player I figure I'd ask you for more info since mudconnector's
advertising is usually underdone or numbers-based.
------
From: "Ryan Strunk"
Sent: Thursd
I saw several Westfront games on his website. Which one in particular should
I be looking at, or do they all mesh together?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shadow Dragon
Sent: Thursday, April 30, 2009 10:51 AM
To: Gamer
Probably a different email address, and ... um ... probably because he'd
like to play them.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Constantine
Sent: Friday, May 01, 2009 11:44 PM
To: Gamers Discussion list
Subject: Re: [Audyss
Why pay for the wheel? Because it will work for Mach 1, it does work for Top
Speed, and it's supposed to work for Raceway. Sorry Che but I've been a
mouse user for Rail Racer, so I'm not sure if it works for that, too.
If they don't want to pay 20 dollars for a controller for a free game, then
the
Hey everyone,
I recently picked up Jim Kitchen's Baseball again, and I've been
experimenting quite a bit with the batting practice. I've had trouble for
quite some time determining what I should and should not swing at, and I
found that the last section or two of the pitch sound tells you if th
r will not move into the strike zone, so I
think this is a realistic part of the game. Good work, Jim.
---
Shepherds are the best beasts.
- Original Message -
From: "Jim Kitchen"
To: "Ryan Strunk"
Sent: Tuesday, May 19, 2009 1:13 AM
Subject: Re: [Audyssey] Jim Kitchen
I've spent the past few months helping Che and others to test his new
products, and--hands down--I think everyone is going to love them. He is
releasing two new games which, in addition to being well-polished and
brilliantly conceived, are both fun and challenging to play. To date I
haven't found a
Will,
You can play on a laptop. I do it pretty frequently. Che has also added in
his trademark one-hand configuration if that's your thing.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Sunday, May 31, 2009
You might try emailing Che directly. I know he checks his messages
regularly.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Sunday, May 31, 2009 5:58 PM
To: gamers@audyssey.org
Subject: [Audyssey] help!!!
H
Hi Marsha,
I know you can play with monkeys on the hearts tables. They're really quite
smart and talented, all things considered. However, I'm pretty sure you
won't have bots on the holdem tables. May be wrong, though.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gam
rom Blind Adrenaline release notice
for those who have allin play memberships would you say these games
from blind adrenaine are better value and more fun?
Will
On 31 May 2009, at 22:02, Ryan Strunk wrote:
> Will,
>
> You can play on a laptop. I do it pretty frequently. Che has also
www.blindadrenaline.com/cardroom
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Wednesday, June 03, 2009 10:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] hearts
where do you even get the game as they a
You're wanting sapi to speak your prompt over the top of the rest of your
text? What exactly are you aiming for?
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, June 03, 2009 3:05 PM
To: Gamers@audyssey.org
combat because I can't be sure how
much damage I'm taking.
I've set a wimpy, but in materia magica, wimpy can only b set so high,
and that's not usually high enough to get me out of combat in time.
Beware the Grue!
Dark.
- Original Message -
From: "Ryan St
er to ever! read that
bloody prompt whatever I do.
Beware the grue!
Dark.
- Original Message -
From: "Ryan Strunk"
To: "'Gamers Discussion list'"
Sent: Wednesday, June 03, 2009 9:30 PM
Subject: Re: [Audyssey] Stil can't fix Vip mud
> Ahh. That won
the Grue!
Dark.
- Original Message -----
From: "Ryan Strunk"
To: "'Gamers Discussion list'"
Sent: Wednesday, June 03, 2009 9:41 PM
Subject: Re: [Audyssey] Stil can't fix Vip mud
> Does it have to be in sapi? If you make it a key, you can have you
I assume that the same number of eggs is spawned for each game. The problem
with spawning new eggs all the time, as I see it, means that you don't
really have to go through the trouble of mapping the board out because as
long as you can collect enough eggs, there won't ever be dead space.
The one
Could you fix it with a dictionary manager in the meantime?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, June 07, 2009 10:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] action muds/online games
It's jus
e played a bit
more, and especially until more images are labled which will make the
screen less spammy if nothing else, - though I didn't find navigating
around too difficult, especially using the find function in hal's vf.
Beware the Grue!
Dark.
- Original Message -
Fr
In modern games a lot of emphasis has been placed on reality. Questions have
been raised about everything from the precise way to shoulder a rifle to the
patterns projectiles make when striking different hard surfaces. What
exactly would it look like if a newspaper stand exploded? If the time in
th
Yep. You just have to move really, really fast.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayri Tulumcu
Sent: Monday, June 15, 2009 2:02 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Lockpick
Is there a way to play a lock
That is not what he meant; you misunderstood his translation. Please
understand that there are many on this list for whom English is not their
first language.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Monday,
Point of order: you couldn't outrun a turtle in an 18-wheeler. Nothing like
a car chase with 40,000 pounds of cargo on your tail. It would be
entertaining, though.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of piotr machacz
Sen
You might also have a look at entombed. You can find it via the
audiogames.net page bearing its name. It is being designed in the style of
rogue-like games and is akin to the early roleplaying games you referenced
earlier. Note, though, that it is still in alpha so it is very conceptual at
this poi
Random bit of trivia:
In Castlevania, Symphonies of the Night, if you moved quick enough, it was
possible to slip back through the door before it locked you into the castle.
If you did that you could actually wander around outside of the castle and
even discover a save point out there. There were
Hey everyone,
I've never done one of these before, but on a whim I thought it might be
kind of fun to do an audio strategy guide for Lockpick.
It's my first shot at this, and I don't have the best microphone in the
world, but I thought it worth a shot nonetheless. No wait. Confidence!
Confidence!
Sound Forge
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayri Tulumcu
Sent: Tuesday, June 30, 2009 5:16 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Lockpick
Hey Ryan. the sound editing program do you use? Thanks for your
which version are you using of sound forge and what jawsscripts do you
use?
- Original Message -
From: "Ryan Strunk"
To: "'Gamers Discussion list'"
Sent: Tuesday, June 30, 2009 4:44 PM
Subject: Re: [Audyssey] Lockpick
> Sound Forge
>
> --
Charles,
It's a walkthrough of the landing sequence someone asked for.
Ryan
If it weren't for slavery, there would be no United States of America. Even
still, I'm glad it's gone.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charl
An LP mud means that it has been designed using the LP code base. Such muds
tend to be much less about number crunching and more about going on quests.
In addition, because LP is not one of the standard first code bases, you
won't find any stock areas such as the Dwarven Kingdom, Midgaard, and New
I think you have an awesome idea for a series of novels, a mud, or any
massively multi-player game out there. Can I have your autograph?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Allan Thompson
Sent: Friday, July 17, 2009 8:36 AM
Sound mud, not sound RTS.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, July 18, 2009 1:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] action/rpg was Re: Creating Roll Playing Games From
Scratch
Try Lusternia. The admins evolve the story line on a constant basis.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kellie and my lovable Lady J.
Sent: Monday, August 10, 2009 12:46 AM
To: Gamers Discussion list
Subject: Re: [Audyssey
You have to match specific wild cards. Here you go.
#trigger {*Entra na conversação} {#sub {%1Entered the room}}
Here's another example so you can see how it works.
Say I had this line:
Bob comes hopping, jumping, and skipping in from the east.
And I want it to say:
Bob enters from the east.
Chrissy,
I think you're right on here. Besides which I don't believe every single
game technically could be made accessible. Can you imagine the can of worms
that would open if suddenly some games were accessible but others weren't?
Ryan
-Original Message-
From: gamers-boun...@audyssey.o
I can't speak to all three organizations, but I would guess the reason a
stand isn't taken is because there are many bigger issues out there. Nearly
three fourths of blind people in the US are unemployed. Only twelve percent
are learning to read Braille. Funding for rehabilitation centers is being
Some of Phil's suggestions sounded very serious; some of them, I hope, were
supposed to be jokes. With that in mind I propose my own step-by-step guide
for making mainstream games accessible in the current environment/market.
Feel free to take it as seriously as you like, and definitely send
audio/
You make a good point. James North once hosted a table at the NFB convention
exhibit hall where he played his demo of The Genesis Project. He said just
based on the sound recording people wanted to pre-order the game.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamer
It's a feature to make the game more difficult. Sorry, man.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Nicol
Sent: Tuesday, August 18, 2009 8:48 AM
To: gamers
Subject: [Audyssey] energy in alien outback
HI all
I hav
Additionally, anyone with a bookshare subscription can get Safari Oreilly
books for free. If you are a current school or college student, you can also
get a bookshare subscription for free. Aspiring Game Devs may want to look
into this.
-Original Message-
From: gamers-boun...@audyssey.org
I imagine when the base was blown up, there wasn't any communications gear
for him to send his gloating message to, let alone any survivors to hear his
message.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Nicol
Sent: Sunday, August
S
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E
Also, if you want to have some fun, try pressing backspace during game play.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Nicol
Sent: Monday, August 24, 2009 1:04 PM
To: Gamers Discussion list
Subject: Re: [
Depends on what? Could you be a bit more specific, please?
Ryan
To all you anti-government extremists out there:
You had eight years to screw up our country, to drag us into two wars, to
run up the national debt, and to send us into a recession. Now, 8 months in,
you're throwing some rather unbe
Nicol,
While these stories are entertaining, I think you might find a better
reception for them if you took them to a fan fiction site. There you will
find lots of people writing stories and material about the Harry Potter
characters after being inspired by someone or something in the HP universe.
milar to phil's joke posts entitled:
Games we'd like to play
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
Behalf Of Ryan Strunk
Sent: Tuesday, September 01, 2009 4:25 PM
To: 'Gamers Discussion list'
Subject: Re: [Audysse
Hi Michael,
Before I respond to your post, I would ask--and this is just a
suggestion--that you put some punctuation marks into your posts. It was
really hard to read that with JAWS, as the voice kept dropping and dropping,
lacking a period to start things fresh. I'm not saying to be a grammar gur
Good thinking Josh. I've just designed this great new open source web
browser for you, the non-coder. Mind going and buying a few things on amazon
real quick while I use my carefully-coded software to steal your identity?
Make sure to use several different credit cards, please.
-Original Messa
Amen! Nothing is more discouraging than spending $30 on a game and beating
it in a day or two.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re:
I'm with you. So the save feature is there and we can decide whether or not
to use it, but those of us who don't save every ten steps don't get anything
special for actually playing the game well.
On the Entombed discussion group Jason mentioned that Entombed will likely
have a standard mode and a
I'm pretty sure he's not asking for volunteers to test at this point. Just a
hunch.
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of mike maslo
Sent: Sunday, September 21, 2008 11:57 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Entombed RPG
I imagine one wouldn't want to read all of this, but here is my score and
stats rundown for the most recent game of super deekout. I think after this,
I'm done. I could have gone longer, but honestly, I just got bored. At level
106, I just quit.
Ryan
***Statistics for Game Started on 9/18/2008 5:
That's a lot of press, but do you have any idea what happens during the
videos? It's a lot of sounds to me--cool sounds, but just sounds.
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Yohandy
Sent: Friday, October 24, 2008 2:54 PM
To: Gamers Discus
How about a constructive suggestion, Tyler?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tyler Littlefield
Sent: Saturday, October 25, 2008 6:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] HumanityMOO Temporarily Down
I've got a suggestion.
@
Hi Louis,
I remember you mentioning at one point that you had copies of many of the
old talking adventures, including Stoneville Manor and Kidnapped. I don't
suppose you know how I could get my hands on those? I never did finish
kidnapped, and I'd sure like to.
Thanks,
Ryan
-Original Message
Personally, I'd rather you just have the sounds of the enemies speak for
themselves. You could put them in a learn game sounds menu.
If you want to go the announcement route, I hope you make that option able
to be toggled. I'm not sure how much I like the idea of my game always
talking to me.
Jus
Tom,
Is there any reason you couldn't go the route of Megaman and Castlevania and
force the player to have to jump and shoot the harpies? The bats in both of
the above-mentioned games are perfect examples of this. Also, in
Castlevania, you had all those candles hanging on the walls that you had to
Is it possible to duck fireballs/lightning bolts?
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Saturday, November 15, 2008 5:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Random items.
Hi Yohandy,
Actually, it i
Shaun,
It definitely helps to backtrack. There is a blue door, and it will help
solve your problem.
The extra enemies are a huge help if you play your cards right. If you can
take out enough of them with the sword/dagger, you can get euber experience.
Finally, just keep trying with it. The game
Explore all the rooms. There is definitely an iron tank
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of shaun everiss
Sent: Wednesday, November 19, 2008 1:43 PM
To: gamers@audyssey.org
Subject: [Audyssey] night of parasite chapter 2 final boss
Hi.
How do
There already is a chainsaw in Shades of Doom.
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of dark
Sent: Saturday, November 22, 2008 6:15 PM
To: [EMAIL PROTECTED]; Gamers Discussion list
Subject: Re: [Audyssey] game with lots of things to kill
Hmmm
S
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The voice is not telling you you're doing something wrong. It's saying
"encontre mas," which means "find more" in Spanish.
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Sylvester Thomas III
Sent: Sunday, November 30, 2008 7:09 PM
To:
Scoreboard.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of josh
Sent: Wednesday, December 12, 2007 5:06 AM
To: gamers discussion list
Subject: [Audyssey] I'm the king of bop it so far!
Hi,
Ok guys! who wants to challenge me! I am the new king of bop it
At one time, James did use the sound of dripping water to indicate a
drop-off. Do you still plan to utilize that?
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Monday, April 03, 2006 3:06 AM
To: Gamers Discussion list
Subject: Re:
Tom,
If you recorded those on your driveway, how did you get past all the other
backgrounds of suburban life, and where did you position the microphone so
as to get the best possible sound?
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Tom,
I'm just going to stick my neck out and say it:
It drives me crazy that people seem to think devs' games should have so many
adaptations. "Why don't you make this an option?" "Maybe you should make it
so we can pick the music we want?" "How about we pick our favorite sound and
you let us use
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Okay, so here's the real deal, as far as my memory is concerned. Tom, I hope
this helps.
You'll be entering the sector while facing north. First, you need to get
past the bunkers, because once you're behind them, they can't hurt you, and
you can blast them for major points.
No sir, there's something else you can do. In your first post with this
question, you hit on it.
M
A
J
O
R
H
I
N
T
What's destroying the bridges, and how could you stop it from doing so?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Fr
I like the idea, but why should it be free?
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Zachary Kline
Sent: Friday, May 12, 2006 9:42 PM
To: gamers@audyssey.org
Subject: [Audyssey] Strategy Game Proposal
Ello,
For a long time now, almost as long
Tom,
I'm assuming from this manual that the jump button actually jumps you
forward instead of jumping you straight up?
99% of the games I've ever played had the jump key move you straight up
unless you pressed an arrow with it, in which case you would jump left or
right. The one exception which co
What the heck? Here's my thought.
Tom, I mentioned before that I believe your artistic integrity to be the
sole deciding factor in how you handle your game production, but seeing as
how others are clamoring for Arizona, why not make him unlockable? At the
end of the game, if you scored a certain a
Ivan,
I am curious as to whether or not you can divulge any more information about
this game you are planning to release. You say that you have already coded
the first two levels--a commendable act, and that you hope to have the game
out by December--just in time for Christmas, no less!
I'm just w
Thomas,
I'll be frank with you:
I think blind gamers are far too used to being catered to; I'm not saying
you're doing this, but I pose it as food for thought.
You and I both have had the experience of playing mainstream games for the
sighted, and I am certain you enjoyed them as much as I did.
Th
Hours, even days? I want a game that's hard enough to take me weeks! If I
buy a game, and I can beat it in only a few days, I'm not happy.
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Yohandy
Sent: Saturday, June 24, 2006 10:59 AM
To: Gamers Disc
Tom,
In most old school games, there really wasn't a restriction on a pattern of
jumping, except for your height. When playing Mario, you could say jump to
the right, then hold down left as you reached the highpoint of the jump, and
theoretically land right back where you started. Not really reali
Tom and list,
I've only been playing the game for a little bit now, but I've noticed that
the stereo field doesn't change a whole lot when you get closer to an enemy.
I'm not particularly sure how these things are handled, but I wonder, Tom,
if there would be a way for you to make the enemies pan
Shaun,
I would submit that your attitude of giving up is part of the reason the
games we have aren't harder to beat. The game has only been out for two
days. Try it a little more before you give up; that's what makes a game
challenging.
Ryan
-Original Message-
From: [EMAIL PROTECTED] [ma
Some of those are so difficult, though. Can you give any spoilers on how to
get through the non guild swamp?
Thanks,
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Jeremy Hartley
Sent: Thursday, July 27, 2006 8:40 AM
To: Gamers Discussion list
Subj
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