I’m not sure why the vote kick doesn’t just save the steam id when the vote is
started.
Then it doesn’t matter if they leave beforehand, in fact, if they leave prior
to the vote finishing, cancel the vote and default ban them for 12 hours.
From: hlds-boun...@list.valvesoftware.com
sv_annoying_emails 0
On Sep 11, 2015 7:42 PM, "Eric Smith" wrote:
> Just working through some issues here. Sorry again.
>
>
>
> -Eric
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please
Well you don't have to run valves code.
On Sep 3, 2015 9:45 PM, "Refeek Yeglek" wrote:
> I shouldn't have to install 3rd party software to secure my servers from
> problems with valve's code.
>
> On Thu, Sep 3, 2015 at 4:32 PM, Kyle Sanderson
> wrote:
- Temporarily reverted Valve official quickplay and matchmaking servers not
being listed in the server browser while we look into this further.
A separate tab for valve servers. Show community servers on one tab, valve
servers on the other tab. The default tab should be 'community' tab. Since
“But yeah. The default should be ... well... the default.”
The default should show everything. Let players filter them out on their own.
If they don’t want to filter and search for a server, I think they have a
feature for that already. I think it’s called.. quickplay.
I don’t know if you
Anyone seeing crashes at round end? Happens even without any modifications
loaded.
- Voogru.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin Puscoi
Sent: Thursday, July 02, 2015 5:09 PM
To: Half-Life dedicated Win32 server
“The constant updates breaking shit like SM”
Not valves responsibility.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Albert Davis
Sent: Wednesday, December 10, 2014 9:21 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re:
with every other update.
On Wed, Dec 10, 2014 at 10:09 AM, Albert Davis davis.alb...@gmail.com
wrote:
Updates may keep some games alive, but I know many people who have quit
playing TF2 BECAUSE of the updates, they flat out refuse.
On Wed, Dec 10, 2014 at 9:42 AM, Spencer 'Voogru' MacDonald
voo
This is why I been using the raw accountid for everything since forever. =)
On Thu, Aug 21, 2014 at 8:38 PM, Nicholas Hastings psycho...@alliedmods.net
wrote:
To clarify, in SourceMod, our plan for the stable branch is to make the
admin system and GetClientAuthString function behave as if
Int *p = 0;
*p = 1;
Boom.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina
Sent: Monday, June 09, 2014 6:12 AM
To: csgo_serv...@list.valvesoftware.com; Half-Life dedicated Linux server
mailing list;
TF2 Updates.
Never a joke.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Tuesday, April 01, 2014 8:28 PM
To: Half-Life dedicated Win32 server mailing list
(hlds@list.valvesoftware.com); Half-Life
Can we get a custom, new, fancy, snazzy command to connect to a game server
by the game servers steamid? Maybe even make it part of the steam connect
command?
connectid gameserverid
It would be epic.
Thanks.
- Spencer.
From: hlds-boun...@list.valvesoftware.com
Fletcher, you're needed in the chest chamber.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Monday, December 23, 2013 7:07 PM
To: Half-Life dedicated Win32 server mailing list
(hlds@list.valvesoftware.com); Half-Life
“We used to have to fight our provider pretty hard to retain our IP addresses.”
I had the same experiences but ultimately got to keep the IP’s. It was a bit of
a struggle, they’re usually saying something along the lines that it’s
absolutely totally completely IMPOSSIBLE, which then gets
They do, they just need to be leet h4x0rs.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of cls
Sent: Tuesday, January 08, 2013 2:53 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Name Tags / Description Tags
This can be accomplished by removing the attribute from the items as they’re
spawning. You’ll need something exotic though like tf2items with some
modifications.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Doctor McKay
Sent: Sunday,
I wish they’d just allow users to accept chats from anyone so that we don’t
have to add people to our friends list just to chat with them.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk
Sent: Thursday, August 30, 2012
My normal server has had horrible player performance since MVM.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of T Marler
Sent: Wednesday, August 22, 2012 7:47 PM
To: Half-Life dedicated Win32 server mailing list
I'm shaking in my gunboats.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin
Sent: Thursday, May 03, 2012 7:18 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] FakeClient + Botjoin time Youtube video
Making the video of how to
Where did 13 year olds get the money to pay for servers?
- Voogru.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Emil Larsson
Sent: Thursday, May 03, 2012 7:41 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds]
Just disable spectator mode as a temp fix.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason
Sent: Friday, April 13, 2012 10:51 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Pyro Teamkilling Glitch
Last night on
“The Voogru servers are infamous for having blocked all of Something Awful
users via their Lost Continents steam group, who, at least in the pre-hats era
were a very large portion of the TF2 community.”
Perhaps they should have thought about that before sending tons of Goons to my
servers
One options is to just not allow f2p accounts. Or make them a lot more
vulnerable to votekicks/votebans. I'm considering making it so it only
takes half as many votes against f2p to take action.
On Mar 2, 2012 6:34 PM, Russell Smith ve...@tinylittlerobots.us wrote:
If you can put up with the
That is like saying I will not sell my product to greens. It is not
effective and can do way more harm then good. You might just want to beef up
your security with sourcemod and some plugins.
On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:
One options is to just not allow f2p accounts. Or make
I’ve noticed that these client crashes are reduced (but not eliminated) if you
prevent wearable entities from being sent to the client.
- Spencer.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk
Sent: Wednesday,
- Hcqngrq gur ybpnyvmngvba svyrf
wat
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Tuesday, February 14, 2012 6:53 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
Hi Fletcher,
One thing I used to do, but stopped in case it might cause problems in
the future, was manipulate queries to players who were deemed to have
reserved slots (by storing their IP addresses, and then modifying the
query sent to those addresses).
What I did was simply increase the
This would be nice, yes.
On 11/2/2011 3:45 PM, msleeper wrote:
Fletcher - Is there someone we can report blatantly, aggressively
abusive servers to in an attempt to escalate the worst offenders to
human intervention? I don't think any of us here are expecting a
flawless programmatic solution to
No, it's valves responsibility to fix third party plug-ins now.
- Spencer.
On 10/27/2011 11:47 PM, Ant wrote:
That would be an issue to take up with sourcemod wouldn't it?
*From:*hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *DontWannaName!
here. Time we started treating
others like it.
On 28 Oct 2011, at 05:37, Spencer 'Voogru' MacDonald
voo...@voogru.com mailto:voo...@voogru.com wrote:
No, it's valves responsibility to fix third party plug-ins now.
- Spencer.
On 10/27/2011 11:47 PM, Ant wrote:
That would be an issue to take
Why not just report it as a number? Positive number = good, Negative
number = bad.
The higher the number the better, the lower the number the worse.
- Spencer.
On 10/25/2011 9:51 PM, Fletcher Dunn wrote:
There has been a bug in the TF2 server reputation trend calculation.
Previously, it
this system isn't meant to be interpreted like that.
On 26 Oct 2011, at 08:05, Spencer 'Voogru' MacDonald
voo...@voogru.com mailto:voo...@voogru.com wrote:
Why not just report it as a number? Positive number = good, Negative
number = bad.
The higher the number the better, the lower the number
+1
On 10/19/2011 11:03 AM, Eugenio Roman wrote:
Reddit's tf2 couldn't put this simpler
http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/
On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com
mailto:pilger...@gmail.com wrote:
Glad to know the
This freeze has been happening as far as I can remember. It's always
right after the map changes.
- Spencer.
On 8/22/2011 10:21 AM, E. Olsen wrote:
Any response from Valve regarding the server-hang issue? I've got it
happening at least 1-2 times a dayusually during prime time. It's
a
I've been noticing this since TF2 was released to be honest.
It seems that as the map changes and it loads new resources, those
resources don't get dropped when the map changes. If you only run one
map I don't think this happens, but I could be mistaken.
I've noticed that my dodgeball
Valve can just penalize servers that ban f2p players if they so wish to.
On 7/4/2011 3:39 AM, Victor Hawley Jr. wrote:
Hi all,
I don't want to start a debate or discussion on the mailing list, but
I'm sure most of us have heard of the plugin that automatically kicks
players that are detected
TF2, none of my friends do, thanks to
these 'updates'.
Is Robin still backing your Community with Fake Clients and
Attachments with their official content?
Kyle.
On Tue, Jun 14, 2011 at 6:05 PM, Spencer 'Voogru' MacDonald
voo...@voogru.com wrote:
Perhaps you should ask valve to refund you all
Perhaps you should ask valve to refund you all of the money you paid for
the updates. I'm sure they'll be happy to assist you.
- Spencer.
On 6/14/2011 8:50 PM, Kyle Sanderson wrote:
If a new feature is pushed that attracts players and has an entire
event based around it. You can't really
Is anyone getting crashes at map changes?
On 5/12/2011 8:15 PM, Jason Ruymen wrote:
A required update for Team Fortress 2 is now available. The specific changes
include:
Team Fortress 2
- Added a Show in Backpack Order setting to the loadout slot select screen
- This flag also affects
If replay_fileserver_path is empty, it crashes on map change.
On 5/12/2011 10:42 PM, Spencer 'Voogru' MacDonald wrote:
Is anyone getting crashes at map changes?
On 5/12/2011 8:15 PM, Jason Ruymen wrote:
A required update for Team Fortress 2 is now available. The specific
changes include
This is just to let you know that the light of the end of the tunnel is
actually a STEAM powered TRAIN.
- voogru.
On 5/5/2011 8:32 PM, Dominik Friedrichs wrote:
Either Valve decided to be more cooperative with the server owners
from now on or something very evil is about to happen...
On
I've been seeing a incredible amount of client crashes as well.
On 4/16/2011 5:25 PM, Shizzle Nizzle wrote:
Started to notice it this morning but it may have happened after last
night's update. Every couple hours every single TF2 server (not just
mine) but ever community seems to be
If you are crashing before a map changes, set
sv_vote_issue_nextlevel_choicesmode to 0
On 4/15/2011 1:27 AM, TRISTAN MARLER wrote:
Hey this new srcds is incredibly unstable. Also my client keeps
dimming my volume similar to other VoIP apps as if people were
talking, but people aren't talking,
'Voogru' MacDonald wrote:
Valve trashed EventScripts?
THANK YOU!
- Spencer.
On 2/28/2011 7:56 PM, HooTs Administrator wrote:
I'm just unhappy they trashed eventscripts to put a bandaid on an
exploit that needs a hard fix. Get a real API valve. It's about time
seriously.
On Feb 28, 2011
Valve trashed EventScripts?
THANK YOU!
- Spencer.
On 2/28/2011 7:56 PM, HooTs Administrator wrote:
I'm just unhappy they trashed eventscripts to put a bandaid on an exploit that
needs a hard fix. Get a real API valve. It's about time seriously.
On Feb 28, 2011, at 7:52 PM, Dominik
It appears you can fix windows by copying the FileSystem_Steam.dll from
the client GCF file, then placing it in the orangebox/bin folder and
renaming it to filesystem_stdio.dll.
The server boots up but dont know if it'll crash and burn.
Epic fail though.
...@list.valvesoftware.com] On Behalf Of Violent Crimes
Sent: Friday, December 17, 2010 7:04 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released
Doesnt work
On 12/17/2010 9:44 PM, Spencer 'Voogru' MacDonald wrote:
It appears you can fix
Would you prefer that they just release a new game every 6 months
instead of upgrading their old games for basically free?
Relax, shit happens. It's annoying but I'd rather have this problem than
not having free game updates. This is like food being so plentiful
people get fat, it's a good
!!!
On 11/19/2010 7:18 PM, Zuko wrote:
...
2010/11/20 Jason Ruymenjas...@valvesoftware.com:
A small required update for Team Fortress 2 is now available. The specific
changes are:
- Fixed Crit-a-Cola behaving like Bonk! Atomic Punch.
Jason
___
I'm against this unless it's somehow secured. I would not want other
servers using my steam group id.
What I would like is the ability to list game servers on the steam
groups page, and then the client downloads all of the servers from the
groups they are in.
- Voogru.
On 11/15/2010 11:54
On 10/19/2010 6:47 PM, Jason Ruymen wrote:
A required update for Team Fortress 2 is now available. The specific changes
include:
- Fixed another sentry gun exploit that let Engineers build multiple sentries.
- Fixed Engineers being able to build level 3 mini-sentries using The Wrangler
for
These are stock commands in the game, nothing to do with sourcemod.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Thomas
Sent: Sunday, July 18, 2010 5:53 PM
To: Half-Life dedicated Win32 server mailing list
Subject:
While they are at it, please put in an option to force connect even if the
server is full. (basically just issue the connect command), lots of servers
have reserved slots and a force connect option would be awesomesauce.
If I have to send valve a case of beer and doughnuts to get it done
server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available
Spencer 'voogru' MacDonald wrote:
The warning would be far more useful if it warned about impossible
servers, such as 34/36 etc servers, because those are actually somewhat
malicious
I'm curious as to why you think
Keep your friends close, and your enemies closer.
;)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Polley
Sent: Friday, July 02, 2010 7:24 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] hlds Digest,
Added a warning dialog that pops up to warn players joining games with more
than the recommended number of players.
1. The server shows the max player count next to the number of players
currently on the server.
2. The servers usually keep the increased_maxplayers tag when they have
more than 24
Because in Soviet SRCDS, CSS plays you!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano
Sent: Thursday, June 24, 2010 6:06 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike Source:
I agree, they should just re-add the textures and my bet is that it's simply
an oversight.
- voogru.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Thursday, June 24, 2010 4:42 PM
To: Half-Life
I've experienced this several times and I run a completely different setup.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Qlimax Povar
Sent: Monday, June 14, 2010 9:06 AM
To: Half-Life dedicated Win32 server mailing
Sure why the hell not.
I just hope it's true.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano
Sent: Thursday, May 20, 2010 3:56 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Clients Loading
Better yet, cancel the accounts of servers running fake clients or
forcefully remove the plug-ins yourself.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Tuesday, May 18, 2010 11:35 AM
To:
No, a better way is to give a special tag to your server, then look for that
tag.
A delist should only happen if you are doing something really bad.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Attaul N
Sent:
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Delist
I thought there was an echo on the server log warning if the server is
delisted?
On Sun, May 16, 2010 at 11:29 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
No, a better way is to give a special tag to your
Yeah, we get to enjoy CSS for a little bit of time without hackers and
morons.
:D
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Eisenman
Sent: Tuesday, May 11, 2010 4:43 PM
To: Half-Life dedicated Win32 server
You can always ask for your money back.
Oh, wait. It was free.
- voogru.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
Sent: Wednesday, May 12, 2010 12:01 AM
To: Half-Life dedicated Win32 server
BBQ!!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano
Sent: Monday, May 03, 2010 8:31 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] (no subject)
HOLY SHIT.
Date: Mon, 3 May 2010 07:25:02
Are there any other mods/plugins that are effected by this other than the 2
listed on the petition.
It breaks anything that wants to attach a model to a player. Not just hats
or weapons.
There is a variety of ways this can be used for creativity and this
essentially breaks it, purposely. I
One of the major new features is the new Masters should return dedicated
servers ordered by their geographical distance from the player requesting
the server list, making for lower latency and better connections.
Holy shit! Thank you!
-Original Message-
From:
GeoIP has been accurate enough. Even if it's off by 500 miles it's still far
better than the octets of the IP which is what they do right now.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Tuesday,
if your IPs are owned by a company on the west coast, but
the datacenter you are in is in the east coast, then you're going to be
getting some pissed off west coasters with high ping.
On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote:
GeoIP has been accurate enough. Even if it's
are based on whois data of the IPs in
question, so if your IPs are owned by a company on the west coast, but
the datacenter you are in is in the east coast, then you're going to be
getting some pissed off west coasters with high ping.
On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald
, but the
datacenter
you
are in is in the east coast, then you're going to be getting some
pissed
off
west coasters with high ping.
On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote:
GeoIP has been accurate enough. Even if it's off by 500 miles it's
still far better
Yeah there is, I think they added the servers steamid to the queries.
(ya, servers have steamids)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sebastian Staudt
Sent: Saturday, April 03, 2010 4:20 PM
To:
I use Windows, no problems here.
Sent from my iWheel (I BEET U r JEAoLOUS)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold
Sent: Saturday, March 27, 2010 10:40 AM
To: Half-Life dedicated Win32 server
when will we get there when will we get there when will we get there when
will we get there when will we get there when will we get there when will we
get there when will we get there when will we get there when will we get
there when will we get there when will we get there when will we get there
This is why some people just make their own admin tools.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Tuesday, February 23, 2010 6:45 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re:
game pirates detected!!! weeewweeew
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Roman Hatsiev
Sent: Friday, February 19, 2010 6:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds]
DontWannaName,
Do you run any kind of shenanigans on your server? I think it's been about a
month since valve implemented blacklisting (in fact, almost a month to the
day)
http://store.steampowered.com/news/3308/
Your servers are showing up on some blacklists, including:
:0:298430 00:51 73 0 active
Mace killed (604) EmpTy.ws with sniperrifle. (crit)
] meta list
[01] FAKE CLIENTS Plugin (1.0.0.0) by AzuiSleet
[02] D-FENS (1.1) by Spencer 'voogru' MacDonald
[03] SourceMod (1.4.0-dev) by AlliedModders LLC
[04] TF2 Tools (1.4.0-dev) by AlliedModders LLC
[05
Valve The Flaregun was bad grammar.
Probably shows Valve Flaregun now.
At least that's what I'm assuming.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
Sent: Thursday, January 14, 2010 10:08 AM
on a single map all day, but I disabled file logging and that didn't
make a difference.
Steven J. Sumichrast
On Jan 14, 2010, at 7:08 AM, Spencer 'voogru' MacDonald voo...@voogru.com
wrote:
Has anyone been experiencing an issue where their server will
experience an
infinite loop, since
done to my kernel, so I reverted them and it still does it.
Allan 'MU¿D!CK' Button
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Thursday, January 14, 2010 2:40 PM
To: 'Half-Life
Your servers are NOSTEAM anyway so why would you want to connect to Steam?
- voogru.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zover Mirklo
Sent: Wednesday, January 13, 2010 4:08 PM
To: Half-Life dedicated Win32
servers are nosteam? o.o
2010/1/14 Mike Stiehm mikesti...@gmail.com
spend the $10 and buy the game you jackass!
DontWannaName! ad...@topnotchclan.com wrote:
PWNT :P No steam no support...
On Wed, Jan 13, 2010 at 2:12 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
Your servers
, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
The issue with the fake bot pings would probably have become more of
an
issue now that bots are becoming more available. Malicious server
operators
could disguise the valve tf2 bots as real players.
Combine
with allowing people to import blocklists is that they will
rush on Google and use the first blocklist they find. That blocklist
will most likely be full of servers that $RANDOM_LUSER added to get back
at $SERVER_OWNER for banning them for mic spamming.
~Peter Powell
Spencer 'voogru' MacDonald wrote:
Yeah
...@gmail.comwrote:
http://tf2app.com/blacklist/
2010/1/7 Shane Arnold clontar...@iinet.net.au
But *you* are not *everyone*. It only takes one malicious/incorrect
entry to start screwing things up.
On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote:
If you have a centralized blacklist
Or Valve could just check themselves and get a list of all fake clients
servers, and delist them for good. That could have been done ages ago :/
They probably have other things to do, like, you know, making games.
- voogru.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
The issue with the fake bot pings would probably have become more of an
issue now that bots are becoming more available. Malicious server operators
could disguise the valve tf2 bots as real players.
Combine that with fake players in queries and you have one more problem to
deal with.
I've seen
How about removing the plug-ins and testing, then manually adding plug-ins
one by one until they stop working.
This isn't rocket science.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
Sent: Thursday,
Sometimes a plug-in can cause a crash and not have anything in the stack
trace.
So it's not a sure thing.
But where did you get the symbols for the engine.dll?
- voogru
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf
Ever since the TF2 update last night, I haven't had a single crash.
My servers and plug-ins are just that awesome.
;)
- voogru
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Brodin
Sent: Saturday, December 19,
Update will be released at 1:30 PM VST
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of KrAzYeTy
Sent: Thursday, December 17, 2009 6:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team
Whenever an update happens you should disable all plug-ins. Run the server
for an hour (no crashes), then turn plug-ins on one at a time.
When we get big updates, this is what happens. Plug-ins need updating.
- voogru.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
There is already a list of banned extensions that includes .dll, vdf, exe,
and yes, ini
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Maximilian L.
Sent: Tuesday, December 08, 2009 9:31 AM
To: Half-Life dedicated
Probably a fancy smancy exploit fix.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Pan
Sent: Monday, December 07, 2009 8:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress
You can prevent most damage by simply locking down your addons, cfg,
scripts directories so they cannot be written into by srcds.
The plug-in basically does this, but with the added bonus of logging evil
players hack attempts.
- voogru.
-Original Message-
From:
I've upgraded my previously released patch for this exploit now too.
http://forums.alliedmods.net/showthread.php?t=109453
Basically what this plug-in does is prevents downloading or uploading
anything into sensitive directories.
All requests will be logged, bad requests will be logged as
Well that seems a little excessive...
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Thursday, November 19, 2009 9:33 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] AppID
Here is a possible patch for the new found exploit. It hasn't been fully
tested yet though since I am only speculating on how this exploit is being
performed.
This plug-in will output a log event every time someone requests a file from
the server, whether it be a spray logo file or your
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