Re: [hlds] [TF2] Players disconnecting before votekicked?

2015-09-21 Thread Spencer 'Voogru' MacDonald
I’m not sure why the vote kick doesn’t just save the steam id when the vote is started. Then it doesn’t matter if they leave beforehand, in fact, if they leave prior to the vote finishing, cancel the vote and default ban them for 12 hours. From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Another nothing email

2015-09-11 Thread Spencer 'voogru' MacDonald
sv_annoying_emails 0 On Sep 11, 2015 7:42 PM, "Eric Smith" wrote: > Just working through some issues here. Sorry again. > > > > -Eric > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please

Re: [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can be used to hijack steam accounts.

2015-09-03 Thread Spencer 'voogru' MacDonald
Well you don't have to run valves code. On Sep 3, 2015 9:45 PM, "Refeek Yeglek" wrote: > I shouldn't have to install 3rd party software to secure my servers from > problems with valve's code. > > On Thu, Sep 3, 2015 at 4:32 PM, Kyle Sanderson > wrote:

Re: [hlds] Optional TF2 update released

2015-07-04 Thread Spencer 'Voogru' MacDonald
- Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further. A separate tab for valve servers. Show community servers on one tab, valve servers on the other tab. The default tab should be 'community' tab. Since

Re: [hlds] Optional TF2 update released

2015-07-04 Thread Spencer 'Voogru' MacDonald
“But yeah. The default should be ... well... the default.” The default should show everything. Let players filter them out on their own. If they don’t want to filter and search for a server, I think they have a feature for that already. I think it’s called.. quickplay. I don’t know if you

Re: [hlds] Mandatory TF2 update coming

2015-07-02 Thread Spencer 'Voogru' MacDonald
Anyone seeing crashes at round end? Happens even without any modifications loaded. - Voogru. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin Puscoi Sent: Thursday, July 02, 2015 5:09 PM To: Half-Life dedicated Win32 server

Re: [hlds] Optional TF2 dedicated server update released

2014-12-10 Thread Spencer 'Voogru' MacDonald
“The constant updates breaking shit like SM” Not valves responsibility. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Albert Davis Sent: Wednesday, December 10, 2014 9:21 AM To: Half-Life dedicated Win32 server mailing list Subject: Re:

Re: [hlds] Optional TF2 dedicated server update released

2014-12-10 Thread Spencer 'voogru' MacDonald
with every other update. On Wed, Dec 10, 2014 at 10:09 AM, Albert Davis davis.alb...@gmail.com wrote: Updates may keep some games alive, but I know many people who have quit playing TF2 BECAUSE of the updates, they flat out refuse. On Wed, Dec 10, 2014 at 9:42 AM, Spencer 'Voogru' MacDonald voo

Re: [hlds] New SteamID format for TF2

2014-08-21 Thread Spencer 'voogru' MacDonald
This is why I been using the raw accountid for everything since forever. =) On Thu, Aug 21, 2014 at 8:38 PM, Nicholas Hastings psycho...@alliedmods.net wrote: To clarify, in SourceMod, our plan for the stable branch is to make the admin system and GetClientAuthString function behave as if

Re: [hlds] Need help crashing my own server on purpose

2014-06-10 Thread Spencer 'Voogru' MacDonald
Int *p = 0; *p = 1; Boom. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina Sent: Monday, June 09, 2014 6:12 AM To: csgo_serv...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list;

Re: [hlds] Mandatory TF2 update coming

2014-04-01 Thread Spencer 'Voogru' MacDonald
TF2 Updates. Never a joke. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Tuesday, April 01, 2014 8:28 PM To: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); Half-Life

Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread Spencer 'Voogru' MacDonald
Can we get a custom, new, fancy, snazzy command to connect to a game server by the game servers steamid? Maybe even make it part of the steam connect command? connectid gameserverid It would be epic. Thanks. - Spencer. From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Test message

2013-12-23 Thread Spencer 'Voogru' MacDonald
Fletcher, you're needed in the chest chamber. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, December 23, 2013 7:07 PM To: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); Half-Life

Re: [hlds] Problems caused by connecting server favorites to IP address

2013-09-28 Thread Spencer 'Voogru' MacDonald
“We used to have to fight our provider pretty hard to retain our IP addresses.” I had the same experiences but ultimately got to keep the IP’s. It was a bit of a struggle, they’re usually saying something along the lines that it’s absolutely totally completely IMPOSSIBLE, which then gets

Re: [hlds] Name Tags / Description Tags

2013-01-08 Thread Spencer 'Voogru' MacDonald
They do, they just need to be leet h4x0rs. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of cls Sent: Tuesday, January 08, 2013 2:53 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Name Tags / Description Tags

Re: [hlds] Name Tags / Description Tags

2013-01-06 Thread Spencer 'Voogru' MacDonald
This can be accomplished by removing the attribute from the items as they’re spawning. You’ll need something exotic though like tf2items with some modifications. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Doctor McKay Sent: Sunday,

Re: [hlds] [hlds_linux] Adding a steam friend

2012-08-30 Thread Spencer 'Voogru' MacDonald
I wish they’d just allow users to accept chats from anyone so that we don’t have to add people to our friends list just to chat with them. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk Sent: Thursday, August 30, 2012

Re: [hlds] So many empty servers

2012-08-22 Thread Spencer 'Voogru' MacDonald
My normal server has had horrible player performance since MVM. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of T Marler Sent: Wednesday, August 22, 2012 7:47 PM To: Half-Life dedicated Win32 server mailing list

Re: [hlds] FakeClient + Botjoin time Youtube video

2012-05-03 Thread Spencer 'Voogru' MacDonald
I'm shaking in my gunboats. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin Sent: Thursday, May 03, 2012 7:18 PM To: hlds@list.valvesoftware.com Subject: [hlds] FakeClient + Botjoin time Youtube video Making the video of how to

Re: [hlds] Release of FakeClient spoof + Botjoin time

2012-05-03 Thread Spencer 'Voogru' MacDonald
Where did 13 year olds get the money to pay for servers? - Voogru. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Emil Larsson Sent: Thursday, May 03, 2012 7:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds]

Re: [hlds] Pyro Teamkilling Glitch

2012-04-13 Thread Spencer 'Voogru' MacDonald
Just disable spectator mode as a temp fix. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Sent: Friday, April 13, 2012 10:51 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Pyro Teamkilling Glitch Last night on

Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Spencer 'Voogru' MacDonald
“The Voogru servers are infamous for having blocked all of Something Awful users via their Lost Continents steam group, who, at least in the pre-hats era were a very large portion of the TF2 community.” Perhaps they should have thought about that before sending tons of Goons to my servers

Re: [hlds] Hackers on the rise

2012-03-02 Thread Spencer 'voogru' MacDonald
One options is to just not allow f2p accounts. Or make them a lot more vulnerable to votekicks/votebans. I'm considering making it so it only takes half as many votes against f2p to take action. On Mar 2, 2012 6:34 PM, Russell Smith ve...@tinylittlerobots.us wrote: If you can put up with the

Re: [hlds] Hackers on the rise

2012-03-02 Thread Spencer 'Voogru' MacDonald
That is like saying I will not sell my product to greens. It is not effective and can do way more harm then good. You might just want to beef up your security with sourcemod and some plugins. On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote: One options is to just not allow f2p accounts. Or make

Re: [hlds] HL2 Client Crashes in TF2 Since Last Update

2012-02-15 Thread Spencer 'Voogru' MacDonald
I’ve noticed that these client crashes are reduced (but not eliminated) if you prevent wearable entities from being sent to the client. - Spencer. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk Sent: Wednesday,

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-14 Thread Spencer 'Voogru' MacDonald
- Hcqngrq gur ybpnyvmngvba svyrf wat -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Tuesday, February 14, 2012 6:53 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux

Re: [hlds] The policy of truth is still in effect

2012-01-24 Thread Spencer 'Voogru' MacDonald
Hi Fletcher, One thing I used to do, but stopped in case it might cause problems in the future, was manipulate queries to players who were deemed to have reserved slots (by storing their IP addresses, and then modifying the query sent to those addresses). What I did was simply increase the

Re: [hlds] [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Spencer 'Voogru' MacDonald
This would be nice, yes. On 11/2/2011 3:45 PM, msleeper wrote: Fletcher - Is there someone we can report blatantly, aggressively abusive servers to in an attempt to escalate the worst offenders to human intervention? I don't think any of us here are expecting a flawless programmatic solution to

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread Spencer 'Voogru' MacDonald
No, it's valves responsibility to fix third party plug-ins now. - Spencer. On 10/27/2011 11:47 PM, Ant wrote: That would be an issue to take up with sourcemod wouldn't it? *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *DontWannaName!

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread Spencer 'Voogru' MacDonald
here. Time we started treating others like it. On 28 Oct 2011, at 05:37, Spencer 'Voogru' MacDonald voo...@voogru.com mailto:voo...@voogru.com wrote: No, it's valves responsibility to fix third party plug-ins now. - Spencer. On 10/27/2011 11:47 PM, Ant wrote: That would be an issue to take

Re: [hlds] Is your TF2 standing trending downward fast?

2011-10-26 Thread Spencer 'Voogru' MacDonald
Why not just report it as a number? Positive number = good, Negative number = bad. The higher the number the better, the lower the number the worse. - Spencer. On 10/25/2011 9:51 PM, Fletcher Dunn wrote: There has been a bug in the TF2 server reputation trend calculation. Previously, it

Re: [hlds] Is your TF2 standing trending downward fast?

2011-10-26 Thread Spencer 'Voogru' MacDonald
this system isn't meant to be interpreted like that. On 26 Oct 2011, at 08:05, Spencer 'Voogru' MacDonald voo...@voogru.com mailto:voo...@voogru.com wrote: Why not just report it as a number? Positive number = good, Negative number = bad. The higher the number the better, the lower the number

Re: [hlds] Team Fortress 2 Update Released

2011-10-19 Thread Spencer 'Voogru' MacDonald
+1 On 10/19/2011 11:03 AM, Eugenio Roman wrote: Reddit's tf2 couldn't put this simpler http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/ On Wed, Oct 19, 2011 at 12:25 AM, pilger pilger...@gmail.com mailto:pilger...@gmail.com wrote: Glad to know the

Re: [hlds] Server crashes (E. Olsen)

2011-08-22 Thread Spencer 'Voogru' MacDonald
This freeze has been happening as far as I can remember. It's always right after the map changes. - Spencer. On 8/22/2011 10:21 AM, E. Olsen wrote: Any response from Valve regarding the server-hang issue? I've got it happening at least 1-2 times a dayusually during prime time. It's a

Re: [hlds] TF2 server memory usage - need some answers

2011-08-14 Thread Spencer 'Voogru' MacDonald
I've been noticing this since TF2 was released to be honest. It seems that as the map changes and it loads new resources, those resources don't get dropped when the map changes. If you only run one map I don't think this happens, but I could be mistaken. I've noticed that my dodgeball

Re: [hlds] Regarding the server mod that kicks free TF2 players...

2011-07-04 Thread Spencer 'Voogru' MacDonald
Valve can just penalize servers that ban f2p players if they so wish to. On 7/4/2011 3:39 AM, Victor Hawley Jr. wrote: Hi all, I don't want to start a debate or discussion on the mailing list, but I'm sure most of us have heard of the plugin that automatically kicks players that are detected

Re: [hlds] [hlds_linux] Team Fortress 2 Updates Released

2011-06-15 Thread Spencer 'Voogru' MacDonald
TF2, none of my friends do, thanks to these 'updates'. Is Robin still backing your Community with Fake Clients and Attachments with their official content? Kyle. On Tue, Jun 14, 2011 at 6:05 PM, Spencer 'Voogru' MacDonald voo...@voogru.com wrote: Perhaps you should ask valve to refund you all

Re: [hlds] [hlds_linux] Team Fortress 2 Updates Released

2011-06-14 Thread Spencer 'Voogru' MacDonald
Perhaps you should ask valve to refund you all of the money you paid for the updates. I'm sure they'll be happy to assist you. - Spencer. On 6/14/2011 8:50 PM, Kyle Sanderson wrote: If a new feature is pushed that attracts players and has an entire event based around it. You can't really

Re: [hlds] Team Fortress 2 Update Released

2011-05-12 Thread Spencer 'Voogru' MacDonald
Is anyone getting crashes at map changes? On 5/12/2011 8:15 PM, Jason Ruymen wrote: A required update for Team Fortress 2 is now available. The specific changes include: Team Fortress 2 - Added a Show in Backpack Order setting to the loadout slot select screen - This flag also affects

Re: [hlds] Team Fortress 2 Update Released

2011-05-12 Thread Spencer 'Voogru' MacDonald
If replay_fileserver_path is empty, it crashes on map change. On 5/12/2011 10:42 PM, Spencer 'Voogru' MacDonald wrote: Is anyone getting crashes at map changes? On 5/12/2011 8:15 PM, Jason Ruymen wrote: A required update for Team Fortress 2 is now available. The specific changes include

Re: [hlds] Mandatory updates coming later today

2011-05-05 Thread Spencer 'Voogru' MacDonald
This is just to let you know that the light of the end of the tunnel is actually a STEAM powered TRAIN. - voogru. On 5/5/2011 8:32 PM, Dominik Friedrichs wrote: Either Valve decided to be more cooperative with the server owners from now on or something very evil is about to happen... On

Re: [hlds] Massive TF2 Global Client Crashing back?

2011-04-16 Thread Spencer 'Voogru' MacDonald
I've been seeing a incredible amount of client crashes as well. On 4/16/2011 5:25 PM, Shizzle Nizzle wrote: Started to notice it this morning but it may have happened after last night's update. Every couple hours every single TF2 server (not just mine) but ever community seems to be

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-14 Thread Spencer 'Voogru' MacDonald
If you are crashing before a map changes, set sv_vote_issue_nextlevel_choicesmode to 0 On 4/15/2011 1:27 AM, TRISTAN MARLER wrote: Hey this new srcds is incredibly unstable. Also my client keeps dimming my volume similar to other VoIP apps as if people were talking, but people aren't talking,

Re: [hlds] Team Fortress 2 Update Available

2011-03-01 Thread Spencer 'Voogru' MacDonald
'Voogru' MacDonald wrote: Valve trashed EventScripts? THANK YOU! - Spencer. On 2/28/2011 7:56 PM, HooTs Administrator wrote: I'm just unhappy they trashed eventscripts to put a bandaid on an exploit that needs a hard fix. Get a real API valve. It's about time seriously. On Feb 28, 2011

Re: [hlds] Team Fortress 2 Update Available

2011-02-28 Thread Spencer 'Voogru' MacDonald
Valve trashed EventScripts? THANK YOU! - Spencer. On 2/28/2011 7:56 PM, HooTs Administrator wrote: I'm just unhappy they trashed eventscripts to put a bandaid on an exploit that needs a hard fix. Get a real API valve. It's about time seriously. On Feb 28, 2011, at 7:52 PM, Dominik

Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released

2010-12-17 Thread Spencer 'Voogru' MacDonald
It appears you can fix windows by copying the FileSystem_Steam.dll from the client GCF file, then placing it in the orangebox/bin folder and renaming it to filesystem_stdio.dll. The server boots up but dont know if it'll crash and burn. Epic fail though.

Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released

2010-12-17 Thread Spencer 'Voogru' MacDonald
...@list.valvesoftware.com] On Behalf Of Violent Crimes Sent: Friday, December 17, 2010 7:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released Doesnt work On 12/17/2010 9:44 PM, Spencer 'Voogru' MacDonald wrote: It appears you can fix

Re: [hlds] TF2 Update Released but srcds.exe will not start..

2010-12-17 Thread Spencer 'Voogru' MacDonald
Would you prefer that they just release a new game every 6 months instead of upgrading their old games for basically free? Relax, shit happens. It's annoying but I'd rather have this problem than not having free game updates. This is like food being so plentiful people get fat, it's a good

Re: [hlds] Team Fortress 2 Update Available

2010-11-19 Thread Spencer 'Voogru' MacDonald
!!! On 11/19/2010 7:18 PM, Zuko wrote: ... 2010/11/20 Jason Ruymenjas...@valvesoftware.com: A small required update for Team Fortress 2 is now available. The specific changes are: - Fixed Crit-a-Cola behaving like Bonk! Atomic Punch. Jason ___

Re: [hlds] Any chance of sv_steamgroup for CS:S / TF2?

2010-11-15 Thread Spencer 'Voogru' MacDonald
I'm against this unless it's somehow secured. I would not want other servers using my steam group id. What I would like is the ability to list game servers on the steam groups page, and then the client downloads all of the servers from the groups they are in. - Voogru. On 11/15/2010 11:54

Re: [hlds] Team Fortress 2 Update Available

2010-10-19 Thread Spencer 'Voogru' MacDonald
On 10/19/2010 6:47 PM, Jason Ruymen wrote: A required update for Team Fortress 2 is now available. The specific changes include: - Fixed another sentry gun exploit that let Engineers build multiple sentries. - Fixed Engineers being able to build level 3 mini-sentries using The Wrangler for

Re: [hlds] The commands vmodenable 1 and vban 0 0 0

2010-07-18 Thread Spencer 'voogru' MacDonald
These are stock commands in the game, nothing to do with sourcemod. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Thomas Sent: Sunday, July 18, 2010 5:53 PM To: Half-Life dedicated Win32 server mailing list Subject:

Re: [hlds] [TF2] No Auto-Join Prompt on Server Full

2010-07-09 Thread Spencer 'voogru' MacDonald
While they are at it, please put in an option to force connect even if the server is full. (basically just issue the connect command), lots of servers have reserved slots and a force connect option would be awesomesauce. If I have to send valve a case of beer and doughnuts to get it done

Re: [hlds] Team Fortress 2 Update Available

2010-07-02 Thread Spencer 'voogru' MacDonald
server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Spencer 'voogru' MacDonald wrote: The warning would be far more useful if it warned about impossible servers, such as 34/36 etc servers, because those are actually somewhat malicious I'm curious as to why you think

Re: [hlds] hlds Digest, Vol 29, Issue 8

2010-07-02 Thread Spencer 'voogru' MacDonald
Keep your friends close, and your enemies closer. ;) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Polley Sent: Friday, July 02, 2010 7:24 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] hlds Digest,

Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Spencer 'voogru' MacDonald
Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. 1. The server shows the max player count next to the number of players currently on the server. 2. The servers usually keep the increased_maxplayers tag when they have more than 24

Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-24 Thread Spencer 'voogru' MacDonald
Because in Soviet SRCDS, CSS plays you! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano Sent: Thursday, June 24, 2010 6:06 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike Source:

Re: [hlds] New update broke a lot of textures on custom maps

2010-06-24 Thread Spencer 'voogru' MacDonald
I agree, they should just re-add the textures and my bet is that it's simply an oversight. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, June 24, 2010 4:42 PM To: Half-Life

Re: [hlds] Black Listed / De-listed Servers‏

2010-06-14 Thread Spencer 'voogru' MacDonald
I've experienced this several times and I run a completely different setup. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Qlimax Povar Sent: Monday, June 14, 2010 9:06 AM To: Half-Life dedicated Win32 server mailing

Re: [hlds] Clients Loading Plugins

2010-05-20 Thread Spencer 'voogru' MacDonald
Sure why the hell not. I just hope it's true. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano Sent: Thursday, May 20, 2010 3:56 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Clients Loading

Re: [hlds] TF2 servers reporting players via Query when empty

2010-05-18 Thread Spencer 'voogru' MacDonald
Better yet, cancel the accounts of servers running fake clients or forcefully remove the plug-ins yourself. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, May 18, 2010 11:35 AM To:

Re: [hlds] Delist

2010-05-16 Thread Spencer 'voogru' MacDonald
No, a better way is to give a special tag to your server, then look for that tag. A delist should only happen if you are doing something really bad. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Attaul N Sent:

Re: [hlds] Delist

2010-05-16 Thread Spencer 'voogru' MacDonald
To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Delist I thought there was an echo on the server log warning if the server is delisted? On Sun, May 16, 2010 at 11:29 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: No, a better way is to give a special tag to your

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Spencer 'voogru' MacDonald
Yeah, we get to enjoy CSS for a little bit of time without hackers and morons. :D -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Eisenman Sent: Tuesday, May 11, 2010 4:43 PM To: Half-Life dedicated Win32 server

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Spencer 'voogru' MacDonald
You can always ask for your money back. Oh, wait. It was free. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Wednesday, May 12, 2010 12:01 AM To: Half-Life dedicated Win32 server

Re: [hlds] (no subject)

2010-05-03 Thread Spencer 'voogru' MacDonald
BBQ!! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano Sent: Monday, May 03, 2010 8:31 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] (no subject) HOLY SHIT. Date: Mon, 3 May 2010 07:25:02

Re: [hlds] Team Fortress 2 Update Available

2010-05-01 Thread Spencer 'voogru' MacDonald
Are there any other mods/plugins that are effected by this other than the 2 listed on the petition. It breaks anything that wants to attach a model to a player. Not just hats or weapons. There is a variety of ways this can be used for creativity and this essentially breaks it, purposely. I

Re: [hlds] Master Server Move

2010-04-13 Thread Spencer 'voogru' MacDonald
One of the major new features is the new Masters should return dedicated servers ordered by their geographical distance from the player requesting the server list, making for lower latency and better connections. Holy shit! Thank you! -Original Message- From:

Re: [hlds] Master Server Move

2010-04-13 Thread Spencer 'voogru' MacDonald
GeoIP has been accurate enough. Even if it's off by 500 miles it's still far better than the octets of the IP which is what they do right now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Tuesday,

Re: [hlds] Master Server Move

2010-04-13 Thread Spencer 'voogru' MacDonald
if your IPs are owned by a company on the west coast, but the datacenter you are in is in the east coast, then you're going to be getting some pissed off west coasters with high ping. On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote: GeoIP has been accurate enough. Even if it's

Re: [hlds] Master Server Move

2010-04-13 Thread Spencer 'voogru' MacDonald
are based on whois data of the IPs in question, so if your IPs are owned by a company on the west coast, but the datacenter you are in is in the east coast, then you're going to be getting some pissed off west coasters with high ping. On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald

Re: [hlds] Master Server Move

2010-04-13 Thread Spencer 'voogru' MacDonald
, but the datacenter you are in is in the east coast, then you're going to be getting some pissed off west coasters with high ping. On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote: GeoIP has been accurate enough. Even if it's off by 500 miles it's still far better

Re: [hlds] Did S2A_INFO2 packet format change?

2010-04-03 Thread Spencer 'voogru' MacDonald
Yeah there is, I think they added the servers steamid to the queries. (ya, servers have steamids) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sebastian Staudt Sent: Saturday, April 03, 2010 4:20 PM To:

Re: [hlds] Windows or linux why

2010-03-27 Thread Spencer 'voogru' MacDonald
I use Windows, no problems here. Sent from my iWheel (I BEET U r JEAoLOUS) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: Saturday, March 27, 2010 10:40 AM To: Half-Life dedicated Win32 server

Re: [hlds] List Server Downtime, T minus 2 hours and 10 minutes(-ish)

2010-02-27 Thread Spencer 'voogru' MacDonald
when will we get there when will we get there when will we get there when will we get there when will we get there when will we get there when will we get there when will we get there when will we get there when will we get there when will we get there when will we get there when will we get there

Re: [hlds] Mani site down / DNS problem

2010-02-23 Thread Spencer 'voogru' MacDonald
This is why some people just make their own admin tools. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, February 23, 2010 6:45 AM To: Half-Life dedicated Win32 server mailing list Subject: Re:

Re: [hlds] Owner of RUS Coop-16 ?

2010-02-19 Thread Spencer 'voogru' MacDonald
game pirates detected!!! weeewweeew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Roman Hatsiev Sent: Friday, February 19, 2010 6:34 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds]

Re: [hlds] West Coast TF2 Servers Being Maliciously Delisted

2010-02-04 Thread Spencer 'voogru' MacDonald
DontWannaName, Do you run any kind of shenanigans on your server? I think it's been about a month since valve implemented blacklisting (in fact, almost a month to the day) http://store.steampowered.com/news/3308/ Your servers are showing up on some blacklists, including:

Re: [hlds] West Coast TF2 Servers Being Maliciously Delisted

2010-02-04 Thread Spencer 'voogru' MacDonald
:0:298430 00:51 73 0 active Mace killed (604) EmpTy.ws with sniperrifle. (crit) ] meta list [01] FAKE CLIENTS Plugin (1.0.0.0) by AzuiSleet [02] D-FENS (1.1) by Spencer 'voogru' MacDonald [03] SourceMod (1.4.0-dev) by AlliedModders LLC [04] TF2 Tools (1.4.0-dev) by AlliedModders LLC [05

Re: [hlds] Team Fortress 2 Update Available

2010-01-14 Thread Spencer 'voogru' MacDonald
Valve The Flaregun was bad grammar. Probably shows Valve Flaregun now. At least that's what I'm assuming. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Thursday, January 14, 2010 10:08 AM

Re: [hlds] TF2 srcds infinite loops.

2010-01-14 Thread Spencer 'voogru' MacDonald
on a single map all day, but I disabled file logging and that didn't make a difference. Steven J. Sumichrast On Jan 14, 2010, at 7:08 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Has anyone been experiencing an issue where their server will experience an infinite loop, since

Re: [hlds] TF2 srcds infinite loops.

2010-01-14 Thread Spencer 'voogru' MacDonald
done to my kernel, so I reverted them and it still does it. Allan 'MU¿D!CK' Button -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, January 14, 2010 2:40 PM To: 'Half-Life

Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread Spencer 'voogru' MacDonald
Your servers are NOSTEAM anyway so why would you want to connect to Steam? - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zover Mirklo Sent: Wednesday, January 13, 2010 4:08 PM To: Half-Life dedicated Win32

Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread Spencer 'voogru' MacDonald
servers are nosteam? o.o 2010/1/14 Mike Stiehm mikesti...@gmail.com spend the $10 and buy the game you jackass! DontWannaName! ad...@topnotchclan.com wrote: PWNT :P No steam no support... On Wed, Jan 13, 2010 at 2:12 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Your servers

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Spencer 'voogru' MacDonald
, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: The issue with the fake bot pings would probably have become more of an issue now that bots are becoming more available. Malicious server operators could disguise the valve tf2 bots as real players. Combine

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Spencer 'voogru' MacDonald
with allowing people to import blocklists is that they will rush on Google and use the first blocklist they find. That blocklist will most likely be full of servers that $RANDOM_LUSER added to get back at $SERVER_OWNER for banning them for mic spamming. ~Peter Powell Spencer 'voogru' MacDonald wrote: Yeah

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Spencer 'voogru' MacDonald
...@gmail.comwrote: http://tf2app.com/blacklist/ 2010/1/7 Shane Arnold clontar...@iinet.net.au But *you* are not *everyone*. It only takes one malicious/incorrect entry to start screwing things up. On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote: If you have a centralized blacklist

Re: [hlds] Team Fortress 2 Update Available

2010-01-07 Thread Spencer 'voogru' MacDonald
Or Valve could just check themselves and get a list of all fake clients servers, and delist them for good. That could have been done ages ago :/ They probably have other things to do, like, you know, making games. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Team Fortress 2 Update Available

2010-01-06 Thread Spencer 'voogru' MacDonald
The issue with the fake bot pings would probably have become more of an issue now that bots are becoming more available. Malicious server operators could disguise the valve tf2 bots as real players. Combine that with fake players in queries and you have one more problem to deal with. I've seen

Re: [hlds] TF2 update issue

2009-12-24 Thread Spencer 'voogru' MacDonald
How about removing the plug-ins and testing, then manually adding plug-ins one by one until they stop working. This isn't rocket science. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Thursday,

Re: [hlds] Server crashing....

2009-12-22 Thread Spencer 'voogru' MacDonald
Sometimes a plug-in can cause a crash and not have anything in the stack trace. So it's not a sure thing. But where did you get the symbols for the engine.dll? - voogru -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf

Re: [hlds] TF2 CTF crashing

2009-12-19 Thread Spencer 'voogru' MacDonald
Ever since the TF2 update last night, I haven't had a single crash. My servers and plug-ins are just that awesome. ;) - voogru -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Brodin Sent: Saturday, December 19,

Re: [hlds] Team Fortress 2 Update Coming

2009-12-17 Thread Spencer 'voogru' MacDonald
Update will be released at 1:30 PM VST -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of KrAzYeTy Sent: Thursday, December 17, 2009 6:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team

Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread Spencer 'voogru' MacDonald
Whenever an update happens you should disable all plug-ins. Run the server for an hour (no crashes), then turn plug-ins on one at a time. When we get big updates, this is what happens. Plug-ins need updating. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-08 Thread Spencer 'voogru' MacDonald
There is already a list of banned extensions that includes .dll, vdf, exe, and yes, ini -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Maximilian L. Sent: Tuesday, December 08, 2009 9:31 AM To: Half-Life dedicated

Re: [hlds] Team Fortress 2 and Day of Defeat: Source update coming

2009-12-07 Thread Spencer 'voogru' MacDonald
Probably a fancy smancy exploit fix. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Pan Sent: Monday, December 07, 2009 8:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress

Re: [hlds] Source Engine Upload/Download POC

2009-12-02 Thread Spencer 'voogru' MacDonald
You can prevent most damage by simply locking down your addons, cfg, scripts directories so they cannot be written into by srcds. The plug-in basically does this, but with the added bonus of logging evil players hack attempts. - voogru. -Original Message- From:

Re: [hlds] Source Engine Upload/Download POC

2009-11-29 Thread Spencer 'voogru' MacDonald
I've upgraded my previously released patch for this exploit now too. http://forums.alliedmods.net/showthread.php?t=109453 Basically what this plug-in does is prevents downloading or uploading anything into sensitive directories. All requests will be logged, bad requests will be logged as

Re: [hlds] AppID of your dedicated L4D2 server

2009-11-19 Thread Spencer 'voogru' MacDonald
Well that seems a little excessive... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Thursday, November 19, 2009 9:33 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] AppID

Re: [hlds] Its the law!

2009-11-17 Thread Spencer 'voogru' MacDonald
Here is a possible patch for the new found exploit. It hasn't been fully tested yet though since I am only speculating on how this exploit is being performed. This plug-in will output a log event every time someone requests a file from the server, whether it be a spray logo file or your

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