On Wednesday 15 Dec 2004 06:36, Paul Surgeon wrote:
It sits with me like water off a duck's back.
One gets used to gamers calling a flight simulator a game.
Even the MSFS and X-Plane guys get upset when a noob arrives and calls it a
game so just do what I do - ignore it.
Paul
I was more
On Wednesday 15 Dec 2004 13:48, Oliver C. wrote:
What could we use instead of PUI?
What gui library uses OpenGL?
Best Regards,
Oliver C.
Did a little searching and the best I could come up with is GG
http://gigi.sourceforge.net
It's an OpenGL based GUI library but it apparently uses SDL
I've noticed a bug in the cloud rendering at night which appears to occur when
climbing / descending through layers. (Current CVS)
A cloud layer above or below suddenly appears bright-white which can be rather
disconcerting; I've only managed to get one screenshot of it and repeating
the bug
Just a brief question,
I'm getting back into 3d modelling and would like to contribute geometry
corrections for the C172P (I have a fairly extensive library of
photos/drawings for the type).
I'm just getting into AC3D as it seems rather pleasant to use compared to my
usual tool, Blender,
Any more background on why the aircraft is being transported this way?
The obvious solution to getting the aircraft there would be to fly it in.
EHLE has 4,265ft of runway; more than enough to get a 747 down with nil
payload and a light fuel load. (A 747 with payload + light fuel can reputedly
On Friday 17 Dec 2004 01:30, Curtis L. Olson wrote:
Dave,
Is the the default aircraft? The current C172 models are very
functional, but pretty basic. They certainly could be spiffed up a
bit. I'm not opposed to adding a few polygons if they contribute to the
model. Part of the trick of
Just wondering if the C172P is supposed to represent a specific model year?
I've come to the point of placing a landing light on the aircraft but the
location is different between early 172s; in the wing with a taxi light and
late 172Ps (early 80's) where it is located in the nose with no taxi
On Friday 17 Dec 2004 22:27, David Megginson wrote:
Totally up to you, but my 172P POH is for the 1981 model
As it happens I did a bit more research and discovered that the in-wing
(landing+taxi) lights were a factory option to the end of the P's production
run. So no clues there ;)
However,
May I suggest looking out for GeForce FX5800Us.
Myself and a friend managed to pick an unused pair up a few months ago for
very little money and they are quite frankly 'storming' cards.
They have a 500Mhz GPU and 1000Mhz (DDR) memory on 128bit bus and manage to
keep up with the higher-spec
On Saturday 18 Dec 2004 00:46, Arnt Karlsen wrote:
..these are Nvidia clones, which chip?
They are not clones, in fact they are Nvidia produced PCBs (the only card they
ever contracted for self manufacture.
The only components the OEMs were allowed to alter were the back-planes and
coolers
On December 14, 2004 08:05 am, Ironhell3 . wrote:
I believe that flightgear is a great game
I don't know about anyone else but FlightGear doesn't really sit with me as a
'game' at all.
It is a Simulation and there is a big distinction in that.
Indeed, most simulations that take
On Thursday 16 Dec 2004 09:07, Erik Hofman wrote:
I'm talking about full-blown simulators here, where there is no keyboard
(or mouse) in sight of the visual system and everything has to be done
remote, using an instructor station. Often this implies multiple display
systems. That's one of the
While you're there, is there any chance of a magneto-related performance loss?
ie: when you run left mags only you get a power loss.
Cheers :)
On Saturday 18 Dec 2004 17:37, David Luff wrote:
David Megginson writes:
On Sat, 18 Dec 2004 15:27:09 +, David Luff [EMAIL PROTECTED]
wrote:
Simulated carb icing might be exciting too (coupled to weather, of
course :-) )
It would certainly make you remember to pull the lever ;)
On Saturday 18 Dec 2004 19:39, David Megginson wrote:
On Sat, 18 Dec 2004 19:15:46 +, Dave Martin
[EMAIL PROTECTED] wrote:
While you're
I've done most of what I intended with the 172P now except for the
landing/taxi lights on the wing (I'm having to learn a lot to get something
looking good).
I wanted everything to 'just work' so I re-added the alpha-layers to the
textures which were transparent (you could see the panel thru
On Sunday 19 Dec 2004 20:54, Roy Vegard Ovesen wrote:
On Sunday 19 December 2004 19:46, Dave Martin wrote:
Any feedback you can give me is greatly appreciated :-)
The Compass is invisible from outside. You can fix this by adding a name
tag to the part where the compass model gets included
On Sunday 19 Dec 2004 21:36, Roy Vegard Ovesen wrote:
On Sunday 19 December 2004 22:32, Dave Martin wrote:
Also of note; the panel being too far out means that I've totally mucked
up my geometries :-S Oh well, my own fault ;)
Note that I'm talking about the 2d instrument panel
On Sunday 19 Dec 2004 22:03, Jon Berndt wrote:
Screen shot? :-)
Jon
Here we are: (screenshots)
http://www.cyfinity.com/fgfs/c172p1.jpg
http://www.cyfinity.com/fgfs/c172p2.jpg
http://www.cyfinity.com/fgfs/c172p3.jpg
http://www.cyfinity.com/fgfs/c172p4.jpg
On Sunday 19 Dec 2004 21:36, Roy Vegard Ovesen wrote:
On Sunday 19 December 2004 22:32, Dave Martin wrote:
Also of note; the panel being too far out means that I've totally
mucked up my geometries :-S Oh well, my own fault ;)
Note that I'm talking about the 2d instrument panel
On Sunday 19 Dec 2004 22:40, Arnt Karlsen wrote:
On Sun, 19 Dec 2004 16:07:33 -0600, Curtis wrote in message
[EMAIL PROTECTED]:
In case anyone is interested, FlightGear was listed as Kim Kommando's
cool site of the day in her weekly newsletter. This generated about
10x the normal traffic
Many of you are probably aware that the EU Council is trying to press through
a draconian directive on EU software patents on Tuesday during a meeting of
the Agriculture and Fisheries commision of all things.
Anyway - I just received from the FFII:
Dear FFII supporter [1],
Please help us
last night there were only 31.
On Monday 20 Dec 2004 15:18, Martin Spott wrote:
Dave Martin wrote:
Many of you are probably aware that the EU Council is trying to press
through a draconian directive on EU software patents on Tuesday during a
meeting of the Agriculture and Fisheries commision
On Monday 20 Dec 2004 09:58, Martin Spott wrote:
Dave Martin wrote:
Here we are: (screenshots)
Well, after looking at the first shot:
http://www.cyfinity.com/fgfs/c172p1.jpg
I thought: Oh, how nice, someone added a C150 to the hangar, but
after looking at the last one:
http
Just had a go at my first building.
Its a (not too accurate) rendition of the tower at Wellesbourne Mountford
(EGBW)
The tower consists of 2 container units stacked on top of each other and a
glass house.
My go: http://www.cyfinity.com/fgfs/welltower.jpg
and then taxying past a few times to
gauge whether the frame-rate takes a big hit?
Thanks
Dave Martin
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be.
Dave Martin
Cheers
Innis
I'm going to have to scratch around and see what I can loose off it then :-)
I tried loading 15 of them into Flightgear and getting them all in frame; I
recieved about a 1/3 drop in framerate so the chances are that older cards
would throw their toys out of the pram
On Tuesday 21 Dec 2004 07:34, Innis Cunningham wrote:
The static 747 and 737 at KSFO are 1100 and 400 vertices respectivley.So
that
may give you an idea how complex you think the 172 should be.
Cheers
Innis
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On Tuesday 21 Dec 2004 19:28, Curtis L. Olson wrote:
Dave,
Are you familiar with Level of Detail or LOD? This is a technique
where you can build multiple versions of your aircraft with different
level of details. The system then automatically picks which version to
display depending on how
On Tuesday 21 Dec 2004 20:17, Curtis L. Olson wrote:
I would think that a super detailed version would be nice, some sort of
middle range version, and some super tiny version that might be a dot or
just a couple polygons. From there you could tune or add if you thought
you needed to. At
On Friday 24 Dec 2004 11:00, Ronny Standtke wrote:
It would be great if as many people as possible could download this
pre-release and give it a try and let us know if there are any problems.
After a long time not using fgfs I tested this version and run straight
into a small problem:
On Friday 24 Dec 2004 15:31, Vivian Meazza wrote:
If you think that it's good enough for release forward it to Erik Hoffman
or Curt. I think it could make the upcoming release, especially if it
corrects some known bugs.
Regards,
Vivian
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Blender?
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I just noticed that Blender apparently does not support 'lines' ie: a line
drawn between 2 vertices with no real width (although visible).
Is there a way to make blender use 'lines' or is it polys only?
Lines can be handy to represent aerials etc and have a very minimal overhead
when rendered
On Saturday 25 Dec 2004 17:09, Arnt Karlsen wrote:
On Sat, 25 Dec 2004 16:05:19 +, Dave wrote in message
[EMAIL PROTECTED]:
I just noticed that Blender apparently does not support 'lines' ie: a
line drawn between 2 vertices with no real width (although visible).
Is there a way to
I just wanted to experiment with VRML models a little.
I've had no luck loading one as yet (VRML 1.0 or 2.0)
Does FlightGear/SimGear/plib have to be compiled with any extra options to
support VRML or is it just unsupported right now?
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It appears that the latest version of AC3D maintained the specular / diffuse
etc material info. - Not sure whether Blender keeps that on import from AC3D
tho.
Cheers
Dave Martin
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anyone even understand that? ;-)
Cheers
Dave Martin
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special devices as you like and then just
drive FG through a connection without having to try add the support to FG
directly.
Paul
It sounds like a good idea but it is unfortunately way beyond my abilities...
Models and XML is about as far I go. ;-)
Dave Martin
visually
identifyable. That is that every aircraft in the environment would have to
have its own texture tho.
Still, the idea is there (but I haven't the knowledge to implement it).
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On Tuesday 28 Dec 2004 20:54, Paul Surgeon wrote:
On Tuesday, 28 December 2004 22:24, Dave Martin wrote:
So I made it write a text string in a freefont typeface onto an aircraft
texture - Not that it was in the right place but that is only a question
of knowing the right co-ordinates
On Tuesday 28 Dec 2004 22:56, Ampere K. Hardraade wrote:
On December 28, 2004 03:24 pm, Dave Martin wrote:
For AI traffic (or multiplay) where any given aircraft has its own
callsign, when the texture for that callsign is loaded, Imagemagick can
quickly and quietly write the callsign onto
pointless when it comes to
flag-names but it is the sort of thing that you could apply to textures using
Imagemagick if the flag-names were pre-made.
Dave Martin.
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.
Thats an interesting idea;
Perhaps, all the characters could be generated and then used to texture a mesh
in the location where the reg. is displayed. (The mesh would be specially
placed just to accept reg letters).
Is this what you were getting at?
Dave Martin
).
Dave Martin.
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On Wednesday 29 Dec 2004 09:26, Erik Hofman wrote:
Dave Martin wrote:
The lack of transition can play havoc with the 172's autopilot too
(usually delivers you into a spin/stall).
Yes, that's definitely one thing to fix.
Erik
I'd imagine a progression between one set of METAR data
numeric IDs there just for when the current ICAO code is
unknown?
I believe the CAA have assigned new codes for some airfields with very limited
use in the UK recently but they are definitely EGxx where x is a letter.
Dave Martin
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?
That was fast ...
Thanks
Greetings
Mathias
c172p-int-02.rgb is available in this package:
http://www.cyfinity.com/fgfs/c172p.tar.gz if it can't be found elsewhere.
The texture is used as a 'cheap cheerful' way of keeping the panel from
showing through the yokes / wings.
Dave
'on the fly'?
Has anyone got any thoughts on how this can be done as things stand - rather
than just setting the textures to default to high emmissive values (which
precludes 'dark panel' with an electrical failure.
Thanks
Dave Martin
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On Thursday 30 Dec 2004 10:34, Erik Hofman wrote:
Dave Martin wrote:
As the title says; is there any hope for this.
I'm working on some fairly detailed instruments which could work nicely
with the light-aircraft in FG but I was wondering if there is any means
for a 'nice' switchable
On Thursday 30 Dec 2004 14:02, Dave Martin wrote:
I've just been experimenting with animating an ASI guage.
I built a simple back card and needle and then tried to animate it using
the existing Instruments-32/asi/ asi.xml (with no alterations).
With my own asi.ac model in place
) ;-)
Dave Martin
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or if they have to go
in the cupboard for a couple of years while hardware catches up ;-)
Cheers.
Dave Martin
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Just wondering if anyone has a high-resolution version of the KX-155 navcom
radio texture? (the one from CVS is tiny)
Thanks
Dave Martin
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rounded down to 120.49 when
displayed?
Cheers all
Dave Martin
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On Friday 31 Dec 2004 15:27, Martin Spott wrote:
Dave Martin wrote:
On Friday 31 Dec 2004 14:13, Martin Spott wrote:
I believe there are platforms out in the wild, even not that up to
date, that won't be hit that much by ploygon count I myself would
love to try it out in order
: http://www.cyfinity.com/fgfs/kx155-3d.xml
The displayed result: http://www.cyfinity.com/fgfs/navcomerror.jpg
:-/
To be fair, I'm really chuffed to have got it working at all but it's annoying
to get so close ;-)
Cheers
Dave Martin
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On Friday 31 Dec 2004 16:01, Christian Mayer wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Dave Martin schrieb:
| Any clues as to why, when I try to display the output
| of /instrumentation/comm/frequencies/selected-mhz etc on my Comm
radio, The
| output gets rounded down
as I can see, this would instantly break all the aircraft
using the 2d panel :-/
Dave Martin
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its not doable; it'd just be stinking hard to do
*well* ;-)
Dave Martin
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On Saturday 01 Jan 2005 22:13, David Megginson wrote:
On Sat, 1 Jan 2005 21:44:35 +, Dave Martin [EMAIL PROTECTED]
wrote:
http://www.diamond-air.at/Pressebilder/DA42TwinStar/Panel/tn/DA42panel_
high .jpg.html
Also, it would need someone to model the gearbox and FADEC
On Saturday 01 Jan 2005 22:36, Ampere K. Hardraade wrote:
Interesting aircraft.
On January 1, 2005 04:44 pm, Dave Martin wrote:
The visual model is easy enough
Provided that there are enough data to do an accurate model. Is there any
technical document available for references?
Ampere
an 'FG' brand rather than
a real-world proprietary make.
If you haven't looked at libagg I suggest you take a look.
http://www.antigrain.com/
That looks promising :-) - Its beyond my ability to comprehend the code but I
appreciate the method.
Dave Martin
. ;-)
Dave Martin
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the display content to
an texture and using that dynamic texture in the 3D cockpit.
Paul
Sounds good here; keeping it simple for modellers / designers means they will
churn out more quality stuff much faster and there will be more designers
willing to pitch-in :-)
Dave Martin
, or is there a problem with using multiple
textures when exporting to other file formats?
Its not perchance something as simple as the alpha order (draw order) of the
parts?
I've had no end of trouble with ordering of even simple objects ;-)
Dave Martin
waterfall on
the windscreen.
Dave Martin
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.
Dave Martin.
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://flightgear.stockill.org.uk/models/ctype1.jpg
http://flightgear.stockill.org.uk/models/ctype2.jpg
Those definitely look good; I like the 'economic' door rails too; they look
the part but also look like they don't eat vertices up.
Dave Martin
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to do odd things with file permissions/ownership
on occasion?
(It might just be my back luck of course ;-) )
Dave Martin
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either way and
I don't feel like giving windows users the benefit of the doubt (the
number of windows _developers_ is frighteningly low compared to any UNIX
flavor).
Erik
How about a simple set of links on the same page to applications which can
handle tar.gz on Windows.
Dave Martin
.
I'm working on one at the moment, possibly for the lightplanes. (mostly built
with AC3D / GIMP etc).
Screenshot of my panel mocked-up
http://www.cyfinity.com/fgfs/3dkitmockupfinal.jpg
Dave Martin
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be best to get the
original source files.
Dave Martin
On Tuesday 04 Jan 2005 20:46, Richard Hornby wrote:
So I guess I would have to use the editor appropriate to the original
aircraft. If a 3ds model, is there a basic editor which could take a 3ds
file, import, do the stuff, and re-export
a really scathing comment about that using words like plib,
OpenAL and SimGear...
But I won't ;-P
Dave Martin
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On Wednesday 05 Jan 2005 10:44, Christian Mayer wrote:
Dave Martin schrieb:
I could make a really scathing comment about that using words like plib,
OpenAL and SimGear...
But those are for *developers* and not *users*.
I was more making the point that unless a Linux *user* uses one
!
All the best,
Matthew.
.I was reading about a GPU a while back which was specifically designed
for raytracing in real-time ;-)
Dave Martin
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Apparently this engine runs *strictly* on JET-A1; something that may happen
with the TAE-125s which have been cracking cylinder-heads when used with
automotive diesel and flown regularly in the circuit.
Dave Martin
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thought 2 pages would do.
Page 1) Fastening Seatbelt
Page 2) Insert Coin and Press Play ;-)
Dave Martin
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it for some reason.
While I prefer X-Plane myself I assume it's popularity is due to being
free and open source.
Arthur/ - And some of you though I was a troll once, LOL.
Or is it just that X-Plane hasn't announced anything recently ;-)
Good to see tho :-)
Dave Martin
texture errors on the DI and TC (the face textures) in your
screenshot of the Beaver. They're diamond shaped so they're probably the
total texture area of the poly they're mapped to.
Dave Martin
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probably something that ought to be looked into but I'd like to hear from
others who are developing European scenery and would like to place it under a
free licence.
Dave Martin
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great :-)
Although I'm a bit dubious about it being anonymous access :-/
Theres a great potential for abuse (don't forget e:mail will be listed in the
FG Dev list archive.)
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runners are very good in the
flesh. This is the sort of building, also, which is semi-generic (at MOD and
EX-MOD airfields) in the UK so it should help with populating more airfields.
Great stuff!
Dave Martin
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into combat flying and put an
end to having alley buzz sissies put single skidmarks high up on an
hangar wall. ;-)
Aha! but if i'd put the gear down at 450kt, I'd have no means of making
skidmarks ;-)
Dave Martin.
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I have actually found a genuine problem.
The Humber bridge appears to be sitting on the North bank and pointing roughly
100deg.
http://www.cyfinity.com/fgfs/hbridge.jpg
I'm running scenery 0.9.7 if that is an issue?
Dave Martin.
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model, and hence no need to separate the gantries.
You know, if you'd not mentioned it, I'd have never noticed it ;-)
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a CDROM drive using a 'constant-seek' trick.
Of course, this does not include the display device itself but that is another
matter (be it monitor or projector etc) ;-)
What do you think? Could the above system make the target res / fps or does it
need more ram / better gpu / cpu etc?
Dave Martin
1-Watt collimator LEDs:
http://www.cyfinity.com/fgfs/lensview1_sml.jpg (not my design).
Dave Martin.
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that will do the job
10 times faster.
Paul
Can I ask what resolution / colour depth you would typically be running
FlightGear at?
Thanks
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-cocking while stationary in light winds and
odd ground handling etc.
Just my 2p worth. (IANAP) ;-)
Dave Martin
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;-)
Dave Martin
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.
There is a binding agreement not to discuss the adwords system / payments
(whoops) and all adwords accounts are subject to acceptance based on the
content of the site.
Dave Martin
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)as Chalgrove in real
life appears as a classic RAF undeveloped 3-axis triangular airfield with
very minimal infrastructure.
I know the basic layout but it would be good to have accurate details -
although I assume it is non radio and unlit.
Cheers
Dave Martin
On Friday 14 Jan 2005 21:08, David Megginson wrote:
On Fri, 14 Jan 2005 20:59:23 +, Dave Martin
[EMAIL PROTECTED] wrote:
I then spent 2 hours trying to work out what this huge 3 runway
centre-intersecting airport with full runway lighting and PAPIs was. ;-P
It looks like the runways
done ESA!
Dave Martin
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- - at ebay you'll find MSFS and not flightgear...
- - personally I don't line their aggressive marketing policy (they
tolerate search engine spamming; probably they are supporting it even)
Quick!
Lets flood ebay with FGFS cds ;-)
Dave Martin
followed by an enthusiastic roll to 30deg
immediately after takeoff.
Of note that a single aileron on an AN-225 is more than the total span of a
172's wing :-O
So what do you think? - Shall I have a go at the FDM or is someone else better
qualified? ;-)
Cheers.
Dave Martin
On Monday 17 Jan 2005 15:31, Martin Spott wrote:
Dave Martin wrote:
http://www.airshowphotography.com/videos/videos2.html
Nice, a 45 degree turn just one wing-span AGL :-)
Martin.
I've been playing with the FDM and changing the line in the yasim file:
flap1 start=0.75 end=0.95 lift=1.15
On Monday 17 Jan 2005 17:06, Vivian Meazza wrote:
Dave Martin wrote
On Monday 17 Jan 2005 15:31, Martin Spott wrote:
Dave Martin wrote:
http://www.airshowphotography.com/videos/videos2.html
Nice, a 45 degree turn just one wing-span AGL :-)
Martin.
I've been playing
this isn't a problem most of the time
it means that it's not possible to place oil and gas rigs in the sea
unless they're close enough to the coast to be on the same tile as the
land.
Aha! I wonder if that is why I couldn't find the Morcambe field?
Dave Martin
without wings).
Any thoughts?
Dave Martin
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