Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-15 Thread Dave Martin
On Wednesday 15 Dec 2004 06:36, Paul Surgeon wrote: It sits with me like water off a duck's back. One gets used to gamers calling a flight simulator a game. Even the MSFS and X-Plane guys get upset when a noob arrives and calls it a game so just do what I do - ignore it. Paul I was more

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-15 Thread Dave Martin
On Wednesday 15 Dec 2004 13:48, Oliver C. wrote: What could we use instead of PUI? What gui library uses OpenGL? Best Regards, Oliver C. Did a little searching and the best I could come up with is GG http://gigi.sourceforge.net It's an OpenGL based GUI library but it apparently uses SDL

Re: [Flightgear-devel] Next release planning ...

2004-12-15 Thread Dave Martin
I've noticed a bug in the cloud rendering at night which appears to occur when climbing / descending through layers. (Current CVS) A cloud layer above or below suddenly appears bright-white which can be rather disconcerting; I've only managed to get one screenshot of it and repeating the bug

[Flightgear-devel] Regards aircraft 3d modelling and CVS

2004-12-16 Thread Dave Martin
Just a brief question, I'm getting back into 3d modelling and would like to contribute geometry corrections for the C172P (I have a fairly extensive library of photos/drawings for the type). I'm just getting into AC3D as it seems rather pleasant to use compared to my usual tool, Blender,

Re: [Flightgear-devel] [OT] Spectacular ground transport

2004-12-16 Thread Dave Martin
Any more background on why the aircraft is being transported this way? The obvious solution to getting the aircraft there would be to fly it in. EHLE has 4,265ft of runway; more than enough to get a 747 down with nil payload and a light fuel load. (A 747 with payload + light fuel can reputedly

Re: [Flightgear-devel] Regards aircraft 3d modelling and CVS

2004-12-16 Thread Dave Martin
On Friday 17 Dec 2004 01:30, Curtis L. Olson wrote: Dave, Is the the default aircraft? The current C172 models are very functional, but pretty basic. They certainly could be spiffed up a bit. I'm not opposed to adding a few polygons if they contribute to the model. Part of the trick of

[Flightgear-devel] C172P Model Year?

2004-12-17 Thread Dave Martin
Just wondering if the C172P is supposed to represent a specific model year? I've come to the point of placing a landing light on the aircraft but the location is different between early 172s; in the wing with a taxi light and late 172Ps (early 80's) where it is located in the nose with no taxi

Re: [Flightgear-devel] C172P Model Year?

2004-12-17 Thread Dave Martin
On Friday 17 Dec 2004 22:27, David Megginson wrote: Totally up to you, but my 172P POH is for the 1981 model As it happens I did a bit more research and discovered that the in-wing (landing+taxi) lights were a factory option to the end of the P's production run. So no clues there ;) However,

Re: [Flightgear-devel] Video card recommendations

2004-12-17 Thread Dave Martin
May I suggest looking out for GeForce FX5800Us. Myself and a friend managed to pick an unused pair up a few months ago for very little money and they are quite frankly 'storming' cards. They have a 500Mhz GPU and 1000Mhz (DDR) memory on 128bit bus and manage to keep up with the higher-spec

Re: [Flightgear-devel] Video card recommendations

2004-12-17 Thread Dave Martin
On Saturday 18 Dec 2004 00:46, Arnt Karlsen wrote: ..these are Nvidia clones, which chip? They are not clones, in fact they are Nvidia produced PCBs (the only card they ever contracted for self manufacture. The only components the OEMs were allowed to alter were the back-planes and coolers

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-14 Thread Dave Martin
On December 14, 2004 08:05 am, Ironhell3 . wrote: I believe that flightgear is a great game I don't know about anyone else but FlightGear doesn't really sit with me as a 'game' at all. It is a Simulation and there is a big distinction in that. Indeed, most simulations that take

Re: [Flightgear-devel] Things to do to improve Flightgear

2004-12-16 Thread Dave Martin
On Thursday 16 Dec 2004 09:07, Erik Hofman wrote: I'm talking about full-blown simulators here, where there is no keyboard (or mouse) in sight of the visual system and everything has to be done remote, using an instructor station. Often this implies multiple display systems. That's one of the

Re: [Flightgear-devel] C172P Model Year?

2004-12-18 Thread Dave Martin
While you're there, is there any chance of a magneto-related performance loss? ie: when you run left mags only you get a power loss. Cheers :) On Saturday 18 Dec 2004 17:37, David Luff wrote: David Megginson writes: On Sat, 18 Dec 2004 15:27:09 +, David Luff [EMAIL PROTECTED] wrote:

Re: [Flightgear-devel] C172P Model Year?

2004-12-18 Thread Dave Martin
Simulated carb icing might be exciting too (coupled to weather, of course :-) ) It would certainly make you remember to pull the lever ;) On Saturday 18 Dec 2004 19:39, David Megginson wrote: On Sat, 18 Dec 2004 19:15:46 +, Dave Martin [EMAIL PROTECTED] wrote: While you're

[Flightgear-devel] C172P Panel now hacked

2004-12-18 Thread Dave Martin
I've done most of what I intended with the 172P now except for the landing/taxi lights on the wing (I'm having to learn a lot to get something looking good). I wanted everything to 'just work' so I re-added the alpha-layers to the textures which were transparent (you could see the panel thru

Re: [Flightgear-devel] My 172P work for appraisal

2004-12-19 Thread Dave Martin
On Sunday 19 Dec 2004 20:54, Roy Vegard Ovesen wrote: On Sunday 19 December 2004 19:46, Dave Martin wrote: Any feedback you can give me is greatly appreciated :-) The Compass is invisible from outside. You can fix this by adding a name tag to the part where the compass model gets included

Re: [Flightgear-devel] My 172P work for appraisal

2004-12-19 Thread Dave Martin
On Sunday 19 Dec 2004 21:36, Roy Vegard Ovesen wrote: On Sunday 19 December 2004 22:32, Dave Martin wrote: Also of note; the panel being too far out means that I've totally mucked up my geometries :-S Oh well, my own fault ;) Note that I'm talking about the 2d instrument panel

Re: [Flightgear-devel] My 172P work for appraisal

2004-12-19 Thread Dave Martin
On Sunday 19 Dec 2004 22:03, Jon Berndt wrote: Screen shot? :-) Jon Here we are: (screenshots) http://www.cyfinity.com/fgfs/c172p1.jpg http://www.cyfinity.com/fgfs/c172p2.jpg http://www.cyfinity.com/fgfs/c172p3.jpg http://www.cyfinity.com/fgfs/c172p4.jpg

Re: [Flightgear-devel] My 172P work for appraisal

2004-12-19 Thread Dave Martin
On Sunday 19 Dec 2004 21:36, Roy Vegard Ovesen wrote: On Sunday 19 December 2004 22:32, Dave Martin wrote: Also of note; the panel being too far out means that I've totally mucked up my geometries :-S Oh well, my own fault ;) Note that I'm talking about the 2d instrument panel

Re: [Flightgear-devel] Kim Kommando

2004-12-19 Thread Dave Martin
On Sunday 19 Dec 2004 22:40, Arnt Karlsen wrote: On Sun, 19 Dec 2004 16:07:33 -0600, Curtis wrote in message [EMAIL PROTECTED]: In case anyone is interested, FlightGear was listed as Kim Kommando's cool site of the day in her weekly newsletter. This generated about 10x the normal traffic

[Flightgear-devel] Software Patents.

2004-12-19 Thread Dave Martin
Many of you are probably aware that the EU Council is trying to press through a draconian directive on EU software patents on Tuesday during a meeting of the Agriculture and Fisheries commision of all things. Anyway - I just received from the FFII: Dear FFII supporter [1], Please help us

Re: [Flightgear-devel] Software Patents.

2004-12-20 Thread Dave Martin
last night there were only 31. On Monday 20 Dec 2004 15:18, Martin Spott wrote: Dave Martin wrote: Many of you are probably aware that the EU Council is trying to press through a draconian directive on EU software patents on Tuesday during a meeting of the Agriculture and Fisheries commision

Re: [Flightgear-devel] My 172P work for appraisal

2004-12-20 Thread Dave Martin
On Monday 20 Dec 2004 09:58, Martin Spott wrote: Dave Martin wrote: Here we are: (screenshots) Well, after looking at the first shot: http://www.cyfinity.com/fgfs/c172p1.jpg I thought: Oh, how nice, someone added a C150 to the hangar, but after looking at the last one: http

[Flightgear-devel] Not safe let loose with ac3d :-)

2004-12-20 Thread Dave Martin
Just had a go at my first building. Its a (not too accurate) rendition of the tower at Wellesbourne Mountford (EGBW) The tower consists of 2 container units stacked on top of each other and a glass house. My go: http://www.cyfinity.com/fgfs/welltower.jpg

[Flightgear-devel] Reasonable vertex count for ground static?

2004-12-20 Thread Dave Martin
and then taxying past a few times to gauge whether the frame-rate takes a big hit? Thanks Dave Martin ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Reasonable vertex count for ground static?

2004-12-21 Thread Dave Martin
be. Dave Martin Cheers Innis I'm going to have to scratch around and see what I can loose off it then :-) I tried loading 15 of them into Flightgear and getting them all in frame; I recieved about a 1/3 drop in framerate so the chances are that older cards would throw their toys out of the pram

Re: [Flightgear-devel] Reasonable vertex count for ground static?

2004-12-21 Thread Dave Martin
On Tuesday 21 Dec 2004 07:34, Innis Cunningham wrote: The static 747 and 737 at KSFO are 1100 and 400 vertices respectivley.So that may give you an idea how complex you think the 172 should be. Cheers Innis ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Reasonable vertex count for ground static?

2004-12-21 Thread Dave Martin
On Tuesday 21 Dec 2004 19:28, Curtis L. Olson wrote: Dave, Are you familiar with Level of Detail or LOD? This is a technique where you can build multiple versions of your aircraft with different level of details. The system then automatically picks which version to display depending on how

Re: [Flightgear-devel] Reasonable vertex count for ground static?

2004-12-21 Thread Dave Martin
On Tuesday 21 Dec 2004 20:17, Curtis L. Olson wrote: I would think that a super detailed version would be nice, some sort of middle range version, and some super tiny version that might be a dot or just a couple polygons. From there you could tune or add if you thought you needed to. At

Re: [Flightgear-devel] Announce: FlightGear-0.9.8-pre1 and SimGear-0.3.8-pre1

2004-12-24 Thread Dave Martin
On Friday 24 Dec 2004 11:00, Ronny Standtke wrote: It would be great if as many people as possible could download this pre-release and give it a try and let us know if there are any problems. After a long time not using fgfs I tested this version and run straight into a small problem:

Re: [Flightgear-devel] Announce: FlightGear-0.9.8-pre1 andSimGear-0.3.8-pre1

2004-12-24 Thread Dave Martin
On Friday 24 Dec 2004 15:31, Vivian Meazza wrote: If you think that it's good enough for release forward it to Erik Hoffman or Curt. I think it could make the upcoming release, especially if it corrects some known bugs. Regards, Vivian ___

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-25 Thread Dave Martin
Incidentally; would I be loosing anything if I re-imported the .ac back to Blender? ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-25 Thread Dave Martin
I just noticed that Blender apparently does not support 'lines' ie: a line drawn between 2 vertices with no real width (although visible). Is there a way to make blender use 'lines' or is it polys only? Lines can be handy to represent aerials etc and have a very minimal overhead when rendered

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-25 Thread Dave Martin
On Saturday 25 Dec 2004 17:09, Arnt Karlsen wrote: On Sat, 25 Dec 2004 16:05:19 +, Dave wrote in message [EMAIL PROTECTED]: I just noticed that Blender apparently does not support 'lines' ie: a line drawn between 2 vertices with no real width (although visible). Is there a way to

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-27 Thread Dave Martin
I just wanted to experiment with VRML models a little. I've had no luck loading one as yet (VRML 1.0 or 2.0) Does FlightGear/SimGear/plib have to be compiled with any extra options to support VRML or is it just unsupported right now? ___

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-27 Thread Dave Martin
'. It appears that the latest version of AC3D maintained the specular / diffuse etc material info. - Not sure whether Blender keeps that on import from AC3D tho. Cheers Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http

[Flightgear-devel] Multiple Mice - Not pointers?

2004-12-28 Thread Dave Martin
anyone even understand that? ;-) Cheers Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Multiple Mice - Not pointers?

2004-12-28 Thread Dave Martin
special devices as you like and then just drive FG through a connection without having to try add the support to FG directly. Paul It sounds like a good idea but it is unfortunately way beyond my abilities... Models and XML is about as far I go. ;-) Dave Martin

[Flightgear-devel] Idea for AI Traffic / Multiplayer in future

2004-12-28 Thread Dave Martin
visually identifyable. That is that every aircraft in the environment would have to have its own texture tho. Still, the idea is there (but I haven't the knowledge to implement it). Dave Martin ___ Flightgear-devel mailing list Flightgear-devel

Re: [Flightgear-devel] Idea for AI Traffic / Multiplayer in future

2004-12-28 Thread Dave Martin
On Tuesday 28 Dec 2004 20:54, Paul Surgeon wrote: On Tuesday, 28 December 2004 22:24, Dave Martin wrote: So I made it write a text string in a freefont typeface onto an aircraft texture - Not that it was in the right place but that is only a question of knowing the right co-ordinates

Re: [Flightgear-devel] Idea for AI Traffic / Multiplayer in future

2004-12-28 Thread Dave Martin
On Tuesday 28 Dec 2004 22:56, Ampere K. Hardraade wrote: On December 28, 2004 03:24 pm, Dave Martin wrote: For AI traffic (or multiplay) where any given aircraft has its own callsign, when the texture for that callsign is loaded, Imagemagick can quickly and quietly write the callsign onto

Re: [Flightgear-devel] Idea for AI Traffic / Multiplayer in future

2004-12-28 Thread Dave Martin
pointless when it comes to flag-names but it is the sort of thing that you could apply to textures using Imagemagick if the flag-names were pre-made. Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http

Re: [Flightgear-devel] Idea for AI Traffic / Multiplayer in future

2004-12-28 Thread Dave Martin
. Thats an interesting idea; Perhaps, all the characters could be generated and then used to texture a mesh in the location where the reg. is displayed. (The mesh would be specially placed just to accept reg letters). Is this what you were getting at? Dave Martin

Re: [Flightgear-devel] Real weather fetch

2004-12-28 Thread Dave Martin
). Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Real weather fetch

2004-12-29 Thread Dave Martin
On Wednesday 29 Dec 2004 09:26, Erik Hofman wrote: Dave Martin wrote: The lack of transition can play havoc with the 172's autopilot too (usually delivers you into a spin/stall). Yes, that's definitely one thing to fix. Erik I'd imagine a progression between one set of METAR data

Re: [Flightgear-devel] Errors in Airports database

2004-12-29 Thread Dave Martin
numeric IDs there just for when the current ICAO code is unknown? I believe the CAA have assigned new codes for some airfields with very limited use in the UK recently but they are definitely EGxx where x is a letter. Dave Martin ___ Flightgear-devel

Re: [Flightgear-devel] Announce: FlightGear-0.9.8-pre1 and SimGear-0.3.8-pre1

2004-12-29 Thread Dave Martin
? That was fast ... Thanks Greetings Mathias c172p-int-02.rgb is available in this package: http://www.cyfinity.com/fgfs/c172p.tar.gz if it can't be found elsewhere. The texture is used as a 'cheap cheerful' way of keeping the panel from showing through the yokes / wings. Dave

[Flightgear-devel] Panel Lighting for 3d instruments.

2004-12-30 Thread Dave Martin
'on the fly'? Has anyone got any thoughts on how this can be done as things stand - rather than just setting the textures to default to high emmissive values (which precludes 'dark panel' with an electrical failure. Thanks Dave Martin ___ Flightgear

Re: [Flightgear-devel] Panel Lighting for 3d instruments.

2004-12-30 Thread Dave Martin
On Thursday 30 Dec 2004 10:34, Erik Hofman wrote: Dave Martin wrote: As the title says; is there any hope for this. I'm working on some fairly detailed instruments which could work nicely with the light-aircraft in FG but I was wondering if there is any means for a 'nice' switchable

Re: [Flightgear-devel] Object Needle not found.

2004-12-30 Thread Dave Martin
On Thursday 30 Dec 2004 14:02, Dave Martin wrote: I've just been experimenting with animating an ASI guage. I built a simple back card and needle and then tried to animate it using the existing Instruments-32/asi/ asi.xml (with no alterations). With my own asi.ac model in place

[Flightgear-devel] 3D instrument kit.

2004-12-30 Thread Dave Martin
) ;-) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] 3D instrument kit.

2004-12-31 Thread Dave Martin
or if they have to go in the cupboard for a couple of years while hardware catches up ;-) Cheers. Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] Hi res KX-155 texture?

2004-12-31 Thread Dave Martin
Just wondering if anyone has a high-resolution version of the KX-155 navcom radio texture? (the one from CVS is tiny) Thanks Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo

Re: [Flightgear-devel] 3D instrument kit.

2004-12-31 Thread Dave Martin
rounded down to 120.49 when displayed? Cheers all Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] 3D instrument kit.

2004-12-31 Thread Dave Martin
On Friday 31 Dec 2004 15:27, Martin Spott wrote: Dave Martin wrote: On Friday 31 Dec 2004 14:13, Martin Spott wrote: I believe there are platforms out in the wild, even not that up to date, that won't be hit that much by ploygon count I myself would love to try it out in order

[Flightgear-devel] Rounding in nav/comm frequencies?

2004-12-31 Thread Dave Martin
: http://www.cyfinity.com/fgfs/kx155-3d.xml The displayed result: http://www.cyfinity.com/fgfs/navcomerror.jpg :-/ To be fair, I'm really chuffed to have got it working at all but it's annoying to get so close ;-) Cheers Dave Martin ___ Flightgear

Re: [Flightgear-devel] Rounding in nav/comm frequencies?

2004-12-31 Thread Dave Martin
On Friday 31 Dec 2004 16:01, Christian Mayer wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Dave Martin schrieb: | Any clues as to why, when I try to display the output | of /instrumentation/comm/frequencies/selected-mhz etc on my Comm radio, The | output gets rounded down

Re: [Flightgear-devel] Rounding in nav/comm frequencies?

2004-12-31 Thread Dave Martin
as I can see, this would instantly break all the aircraft using the 2d panel :-/ Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-01 Thread Dave Martin
its not doable; it'd just be stinking hard to do *well* ;-) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-01 Thread Dave Martin
On Saturday 01 Jan 2005 22:13, David Megginson wrote: On Sat, 1 Jan 2005 21:44:35 +, Dave Martin [EMAIL PROTECTED] wrote: http://www.diamond-air.at/Pressebilder/DA42TwinStar/Panel/tn/DA42panel_ high .jpg.html Also, it would need someone to model the gearbox and FADEC

Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-01 Thread Dave Martin
On Saturday 01 Jan 2005 22:36, Ampere K. Hardraade wrote: Interesting aircraft. On January 1, 2005 04:44 pm, Dave Martin wrote: The visual model is easy enough Provided that there are enough data to do an accurate model. Is there any technical document available for references? Ampere

Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-02 Thread Dave Martin
an 'FG' brand rather than a real-world proprietary make. If you haven't looked at libagg I suggest you take a look. http://www.antigrain.com/ That looks promising :-) - Its beyond my ability to comprehend the code but I appreciate the method. Dave Martin

[Flightgear-devel] 3D Panel kit; one last mockup.

2005-01-02 Thread Dave Martin
. ;-) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-02 Thread Dave Martin
the display content to an texture and using that dynamic texture in the 3D cockpit. Paul Sounds good here; keeping it simple for modellers / designers means they will churn out more quality stuff much faster and there will be more designers willing to pitch-in :-) Dave Martin

Re: [Flightgear-devel] ac model exporting from blender

2005-01-02 Thread Dave Martin
, or is there a problem with using multiple textures when exporting to other file formats? Its not perchance something as simple as the alpha order (draw order) of the parts? I've had no end of trouble with ordering of even simple objects ;-) Dave Martin

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Models/Weather rain.ac, NONE,

2005-01-03 Thread Dave Martin
waterfall on the windscreen. Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Models/Weather rain.ac, NONE,

2005-01-03 Thread Dave Martin
. Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] ac model exporting from blender

2005-01-03 Thread Dave Martin
://flightgear.stockill.org.uk/models/ctype1.jpg http://flightgear.stockill.org.uk/models/ctype2.jpg Those definitely look good; I like the 'economic' door rails too; they look the part but also look like they don't eat vertices up. Dave Martin ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Dave Martin
to do odd things with file permissions/ownership on occasion? (It might just be my back luck of course ;-) ) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Dave Martin
either way and I don't feel like giving windows users the benefit of the doubt (the number of windows _developers_ is frighteningly low compared to any UNIX flavor). Erik How about a simple set of links on the same page to applications which can handle tar.gz on Windows. Dave Martin

Re: [Flightgear-devel] 3d panels - newbie

2005-01-04 Thread Dave Martin
. I'm working on one at the moment, possibly for the lightplanes. (mostly built with AC3D / GIMP etc). Screenshot of my panel mocked-up http://www.cyfinity.com/fgfs/3dkitmockupfinal.jpg Dave Martin ___ Flightgear-devel mailing list Flightgear-devel

Re: [Flightgear-devel] 3d panels - newbie

2005-01-04 Thread Dave Martin
be best to get the original source files. Dave Martin On Tuesday 04 Jan 2005 20:46, Richard Hornby wrote: So I guess I would have to use the editor appropriate to the original aircraft. If a 3ds model, is there a basic editor which could take a 3ds file, import, do the stuff, and re-export

Re: [Flightgear-devel] Individual aircraft downloads

2005-01-05 Thread Dave Martin
a really scathing comment about that using words like plib, OpenAL and SimGear... But I won't ;-P Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Individual aircraft downloads

2005-01-05 Thread Dave Martin
On Wednesday 05 Jan 2005 10:44, Christian Mayer wrote: Dave Martin schrieb: I could make a really scathing comment about that using words like plib, OpenAL and SimGear... But those are for *developers* and not *users*. I was more making the point that unless a Linux *user* uses one

Re: [Flightgear-devel] OT: Mustang

2005-01-05 Thread Dave Martin
! All the best, Matthew. .I was reading about a GPU a while back which was specifically designed for raytracing in real-time ;-) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman

Re: [Flightgear-devel] Diamond TwinStar Panel

2005-01-05 Thread Dave Martin
. Apparently this engine runs *strictly* on JET-A1; something that may happen with the TAE-125s which have been cracking cylinder-heads when used with automotive diesel and flown regularly in the circuit. Dave Martin ___ Flightgear-devel mailing list

Re: [Flightgear-devel] OT: Aircraft/Pilot's manuals

2005-01-05 Thread Dave Martin
thought 2 pages would do. Page 1) Fastening Seatbelt Page 2) Insert Coin and Press Play ;-) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] FlightGear more popular than X-Plane?

2005-01-05 Thread Dave Martin
it for some reason. While I prefer X-Plane myself I assume it's popularity is due to being free and open source. Arthur/ - And some of you though I was a troll once, LOL. Or is it just that X-Plane hasn't announced anything recently ;-) Good to see tho :-) Dave Martin

Re: [Flightgear-devel] plib release

2005-01-06 Thread Dave Martin
texture errors on the DI and TC (the face textures) in your screenshot of the Beaver. They're diamond shaped so they're probably the total texture area of the poly they're mapped to. Dave Martin ___ Flightgear-devel mailing list Flightgear-devel

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Dave Martin
probably something that ought to be looked into but I'd like to hear from others who are developing European scenery and would like to place it under a free licence. Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Dave Martin
great :-) Although I'm a bit dubious about it being anonymous access :-/ Theres a great potential for abuse (don't forget e:mail will be listed in the FG Dev list archive.) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

[Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-06 Thread Dave Martin
runners are very good in the flesh. This is the sort of building, also, which is semi-generic (at MOD and EX-MOD airfields) in the UK so it should help with populating more airfields. Great stuff! Dave Martin ___ Flightgear-devel mailing list

Re: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-06 Thread Dave Martin
into combat flying and put an end to having alley buzz sissies put single skidmarks high up on an hangar wall. ;-) Aha! but if i'd put the gear down at 450kt, I'd have no means of making skidmarks ;-) Dave Martin. ___ Flightgear-devel mailing list

[Flightgear-devel] UK Scenery FAO John Stockhill.

2005-01-06 Thread Dave Martin
I have actually found a genuine problem. The Humber bridge appears to be sitting on the North bank and pointing roughly 100deg. http://www.cyfinity.com/fgfs/hbridge.jpg I'm running scenery 0.9.7 if that is an issue? Dave Martin. ___ Flightgear

Re: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-06 Thread Dave Martin
model, and hence no need to separate the gantries. You know, if you'd not mentioned it, I'd have never noticed it ;-) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear

[Flightgear-devel] Budget 'display-only' system?

2005-01-08 Thread Dave Martin
a CDROM drive using a 'constant-seek' trick. Of course, this does not include the display device itself but that is another matter (be it monitor or projector etc) ;-) What do you think? Could the above system make the target res / fps or does it need more ram / better gpu / cpu etc? Dave Martin

Re: [Flightgear-devel] Budget 'display-only' system?

2005-01-08 Thread Dave Martin
1-Watt collimator LEDs: http://www.cyfinity.com/fgfs/lensview1_sml.jpg (not my design). Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Budget 'display-only' system?

2005-01-08 Thread Dave Martin
that will do the job 10 times faster. Paul Can I ask what resolution / colour depth you would typically be running FlightGear at? Thanks Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman

Re: [Flightgear-devel] Re: [Flightgear-users] Speaking of always turning...

2005-01-10 Thread Dave Martin
-cocking while stationary in light winds and odd ground handling etc. Just my 2p worth. (IANAP) ;-) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Google adwords?

2005-01-13 Thread Dave Martin
;-) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Google adwords?

2005-01-13 Thread Dave Martin
. There is a binding agreement not to discuss the adwords system / payments (whoops) and all adwords accounts are subject to acceptance based on the content of the site. Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http

[Flightgear-devel] Any info for Chalgrove UK?

2005-01-14 Thread Dave Martin
)as Chalgrove in real life appears as a classic RAF undeveloped 3-axis triangular airfield with very minimal infrastructure. I know the basic layout but it would be good to have accurate details - although I assume it is non radio and unlit. Cheers Dave Martin

Re: [Flightgear-devel] Any info for Chalgrove UK?

2005-01-14 Thread Dave Martin
On Friday 14 Jan 2005 21:08, David Megginson wrote: On Fri, 14 Jan 2005 20:59:23 +, Dave Martin [EMAIL PROTECTED] wrote: I then spent 2 hours trying to work out what this huge 3 runway centre-intersecting airport with full runway lighting and PAPIs was. ;-P It looks like the runways

Re: [Flightgear-devel] OT: Huygens

2005-01-14 Thread Dave Martin
done ESA! Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] more google adds

2005-01-16 Thread Dave Martin
- - at ebay you'll find MSFS and not flightgear... - - personally I don't line their aggressive marketing policy (they tolerate search engine spamming; probably they are supporting it even) Quick! Lets flood ebay with FGFS cds ;-) Dave Martin

[Flightgear-devel] Antonov AN-225.

2005-01-17 Thread Dave Martin
followed by an enthusiastic roll to 30deg immediately after takeoff. Of note that a single aileron on an AN-225 is more than the total span of a 172's wing :-O So what do you think? - Shall I have a go at the FDM or is someone else better qualified? ;-) Cheers. Dave Martin

Re: [Flightgear-devel] Antonov AN-225.

2005-01-17 Thread Dave Martin
On Monday 17 Jan 2005 15:31, Martin Spott wrote: Dave Martin wrote: http://www.airshowphotography.com/videos/videos2.html Nice, a 45 degree turn just one wing-span AGL :-) Martin. I've been playing with the FDM and changing the line in the yasim file: flap1 start=0.75 end=0.95 lift=1.15

Re: [Flightgear-devel] Antonov AN-225.

2005-01-17 Thread Dave Martin
On Monday 17 Jan 2005 17:06, Vivian Meazza wrote: Dave Martin wrote On Monday 17 Jan 2005 15:31, Martin Spott wrote: Dave Martin wrote: http://www.airshowphotography.com/videos/videos2.html Nice, a 45 degree turn just one wing-span AGL :-) Martin. I've been playing

Re: [Flightgear-devel] Missing scenery

2005-01-18 Thread Dave Martin
this isn't a problem most of the time it means that it's not possible to place oil and gas rigs in the sea unless they're close enough to the coast to be on the same tile as the land. Aha! I wonder if that is why I couldn't find the Morcambe field? Dave Martin

[Flightgear-devel] b1900d FDM

2005-01-18 Thread Dave Martin
without wings). Any thoughts? Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

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