[Audyssey] USA Games News 9/7/2013

2013-09-07 Thread Thomas Ward
USA Games News Sep. 7, 2013 Introduction Welcome gamers to the USA Games News. We know that it has been a very long time since our last news letter, and we felt it was a good time to send out a new one. So here we are with news and information about USA Games and our products. First, we would

Re: [Audyssey] USA Games News 9/7/2013

2013-09-07 Thread Allan Thompson
one too, but I got to admit, I am super excited to hear this! al -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, September 07, 2013 6:04 PM To: Gamers Discussion list Subject: [Audyssey] USA Games News 9/7/2013 USA Games

Re: [Audyssey] USA Games News 9/7/2013

2013-09-07 Thread James Bartlett
allan1.thomp...@cox.net Sent: Saturday, September 07, 2013 5:43 PM To: 'Gamers Discussion list' gamers@audyssey.org Subject: Re: [Audyssey] USA Games News 9/7/2013 Hi Tom, I am glad your starting to feel better! Bathrooms I think were supposed to be one of the most dangerous rooms in the house

Re: [Audyssey] USA Games News 9/7/2013

2013-09-07 Thread Thomas Ward
Hi Al, Well, you are welcome. Switching Slam over to a C++ based game using the Evolution Engine was really the best choice. After you and others brought up the issues with Piledriver and Wrestling League Simulator I started to reconsider how relevant a text based interface is in today's gaming

Re: [Audyssey] USA Games News

2012-04-07 Thread Thomas Ward
Hi Charles, Yeah, really. I wrote that news letter to keep everyone apprised of the situation, explain where we are, and there is always a few people who want to know why the game isn't available yet. Its certainly irritating having to explain the same thing over and over again. Cheers!

Re: [Audyssey] USA Games News

2012-04-07 Thread Thomas Ward
Hi Charles, Interesting. Well, right now developing software for smart phones isn't high on my list just because I'm so tied up with other projects. Although, eventually I'll probably look at marketing some games for the iPhone because its a huge market. On 4/6/2012 9:30 PM, Charles Rivard

Re: [Audyssey] USA Games News

2012-04-06 Thread Sid
well, it looks like from some elements that there is a compitition going on against bgt... - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Audyssey Mailing List gamers@audyssey.org Sent: Friday, March 30, 2012 8:57 AM Subject: [Audyssey] USA Games News

Re: [Audyssey] USA Games News

2012-04-06 Thread william lomas
this is all well and good tom but when will the new MOTA be out? we heard it be out for years now if it iwll support mac go for it, :) On 30 Mar 2012, at 04:27, Thomas Ward wrote: USA Games News Mar. 29, 2012 Introduction

Re: [Audyssey] USA Games News

2012-04-06 Thread Thomas Ward
Hi, Hmmm...Well, I guess you could say that. However, the purpose of the engine I am working on is to enable developers to design free and open source games for other platforms like Linux and Mac OS that unfortunately do not get much attention from game developers. I suppose the engine

Re: [Audyssey] USA Games News

2012-04-06 Thread Charles Rivard
siddhan...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 03, 2012 7:17 AM Subject: Re: [Audyssey] USA Games News well, it looks like from some elements that there is a compitition going on against bgt... - Original Message - From: Thomas Ward thomasward1

Re: [Audyssey] USA Games News

2012-04-06 Thread Charles Rivard
Discussion list gamers@audyssey.org Sent: Friday, March 30, 2012 4:45 AM Subject: Re: [Audyssey] USA Games News this is all well and good tom but when will the new MOTA be out? we heard it be out for years now if it iwll support mac go for it, :) On 30 Mar 2012, at 04:27, Thomas Ward wrote

Re: [Audyssey] USA Games News

2012-04-06 Thread bpeterson2000
It'll be out when it's ready. Are you threatening me? I am the great Cornholio! I come from Lake Titicaca! -Original Message- From: william lomas Sent: Friday, March 30, 2012 3:45 AM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games News this is all well and good tom

Re: [Audyssey] USA Games News

2012-04-06 Thread Charles Rivard
Discussion list gamers@audyssey.org Sent: Friday, April 06, 2012 7:36 PM Subject: Re: [Audyssey] USA Games News Hi, Hmmm...Well, I guess you could say that. However, the purpose of the engine I am working on is to enable developers to design free and open source games for other platforms like

Re: [Audyssey] USA Games News

2012-04-06 Thread Thomas Ward
list gamers@audyssey.org Sent: Friday, March 30, 2012 4:45 AM Subject: Re: [Audyssey] USA Games News this is all well and good tom but when will the new MOTA be out? we heard it be out for years now if it iwll support mac go for it. --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] USA Games News

2012-04-06 Thread Thomas Ward
Hi Bryan, Well said. The game is done when its done and not a minute before. On 4/6/2012 8:20 PM, bpeterson2...@cableone.net wrote: It'll be out when it's ready. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] USA Games News

2012-04-06 Thread Thomas Ward
Hi Charles, Perhaps. I'm still not too sure of how Python apps will run on iOS devices like iPhones and iPads although Cara assures me its possible, and pointed me to a Python interpreter for iOS on the Apple store. I still have to see if there is a version of Pygame for iOS, but it seems

Re: [Audyssey] USA Games News

2012-04-06 Thread Charles Rivard
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 06, 2012 8:10 PM Subject: Re: [Audyssey] USA Games News Hi will, I think you have confused two different projects. The game that used to be MOTA, Ark of Hope, currently

Re: [Audyssey] USA Games News

2012-04-06 Thread Charles Rivard
@audyssey.org Sent: Friday, April 06, 2012 8:19 PM Subject: Re: [Audyssey] USA Games News Hi Charles, Perhaps. I'm still not too sure of how Python apps will run on iOS devices like iPhones and iPads although Cara assures me its possible, and pointed me to a Python interpreter for iOS

[Audyssey] USA Games News

2012-03-30 Thread Thomas Ward
USA Games News Mar. 29, 2012 Introduction Hello, gamers. Welcome to another edition of the USA Games News. As it has been quite a while since we've written one of these news letters and there have been several questions as to the

Re: [Audyssey] USA Games News

2012-03-30 Thread Christopher Bartlett
All this sounds excellent, though I'm far more interested in the open engine than either of the specific games. I hope that you will provide documentation of the quality and ease of use that Philip has provided for BGT, which is one reason I've recommended his dev kit to folk starting out.

Re: [Audyssey] USA Games News

2012-03-30 Thread Thomas Ward
Hi Christopher, I certainly have plans to do that. Its part of the reason I am writing the engine. At first I initially was going to write up general Python tutorials for the USA Games developer site and then realized I could ease the new game developer into Python by building some common

Re: [Audyssey] USA Games News

2012-03-30 Thread Brandon Misch
will the engine have screen reader api support and if not will fc2.0 have it for people who just want to use there readers and not sapi or recorded speech? On Mar 30, 2012, at 3:30 PM, Thomas Ward wrote: Hi Christopher, I certainly have plans to do that. Its part of the reason I am

Re: [Audyssey] USA Games News

2012-03-30 Thread Thomas Ward
Hi Brandon, Eventually, I'll probably create a screen reader module for the engine given the fact that is something many game developers and gamers want to have. It shouldn't be too difficult to create as most screen readers expose their APIs via a COM interface. However, its probably not

Re: [Audyssey] USA Games News

2011-11-03 Thread Thomas Ward
Hi Dark, Well, before anyone jumps to conclusions and begins calling them lets see what their developers say. The person I talked to was one of their support representatives and she wasn't clear on all of the details. Just that she thought that I had to sign a NDA agreement, and she wasn't

Re: [Audyssey] USA Games News

2011-11-03 Thread Thomas Ward
Hi Brandon, To be honest I forgot to contact Serotek. System Access isn't a screen reader I'm familiar with, and from what I can tell not exactly a really popular one. However, I'll try and contact them today and see if I can get a hold of their API documentation. By the way, I had no problems

Re: [Audyssey] USA Games News

2011-11-03 Thread Thomas Ward
Hi Michael, Not sure what you are getting at here, but the Cereproc voices are rather new, and I think their latest version of the Cereproc engine is 2.1.1. So obviously they have done some updating since they started developing voices. How often or frequently they'll continue to update is

Re: [Audyssey] USA Games News

2011-11-03 Thread Thomas Ward
Hi, HWell, thanks for the info, but I really don't have any desire to install and demo the voices from Koba. As I've said if I really want to access those voices, at least the ones available from Freedom Scientific, I'll start Jaws and use my new JFW screen reader support to access the

Re: [Audyssey] USA Games News

2011-11-03 Thread Thomas Ward
Hi, Yikes! That's crazy. Testing someone if they have the required C/C++ education just to download a SDK is very insulting. Its not that a person couldn't pass the test, I'm sure I could, but for crying out loud most people take a developer at their word. Nobody I know of is quite that anal

Re: [Audyssey] USA Games News

2011-11-03 Thread Thomas Ward
Hi Dark, Yeah, so true. In fact, as I have said before Ivona's Bryan and Amy U.K. voices are actually superior to the RealSpeak Daniel and Emily U.K. voices in terms of voice quality. The only complaint I have with Ivona's voices---which is quite common with any high quality voice--is they tend

Re: [Audyssey] USA Games News

2011-11-03 Thread dark
Hi Tom. This is very true, and in fact the reason I use orphius alan for Hal but realspeak daniel for sapi, even though Hal does have the daniel voice as under voacalizer, it is just too laggy. The only problem is that as far as screen readers go, someone trying a screen reading program for

Re: [Audyssey] USA Games News

2011-11-03 Thread Thomas Ward
Hi Quentin, I have no idea what Dolphin is up to. Like you say the fact they are so proprietary and secretive about the API makes one wonder how much of the core functionality it exposes. With Jaws its API only exposes the functions you absolutely need like JFWSayString(), JFWStopSpeech(), etc.

Re: [Audyssey] USA Games News

2011-11-03 Thread shaun everiss
hmmm ivona is quite good. I plan to buy the uk and us packages at some point which cost 99 bucks each. They however donate to nvda at the same time, and this can be only good. There is a promo code on nvda site, also those with klango can get a code, so if you know where to go, you can actually

Re: [Audyssey] USA Games News

2011-11-03 Thread Thomas Ward
Hi Dark, That's a very good point. I remember when I began using NVDA I didn't like ESpeak very well so I tried using various SAPI voices. The screen reader was slow, sluggish, and lagged a lot, or so I would have assumed if I hadn't known this is typical behavior for SAPI voices. If I used

Re: [Audyssey] USA Games News

2011-11-03 Thread Michael Gauler
Thanks for the info. I'll have to look into them soon. And I'll probably contact them. They do sell German voices and French besides several different English ones. Unfortunately they have a totally inaccessible demo on their site. Yes, you can listen to pre-recorded samples, but their

Re: [Audyssey] USA Games News

2011-11-03 Thread Michael Gauler
You are totally right. I just wanted to show that new things are in development. And maybe today it is only a Russian voice. But there are two things you should remember. First one is that no one guarantees that a new British voice might not be developed in the future. And there is this

Re: [Audyssey] USA Games News

2011-11-03 Thread Thomas Ward
Hi Michael, I see your point, but I don't think it is anything we have to worry about right now. Not to mention there isn't anything we can do about it or control if that happens. All we can do is wait and see what happens regarding those voices. For those of us who have the RealSpeak voices and

Re: [Audyssey] USA Games News

2011-11-02 Thread dark
list gamers@audyssey.org Sent: Wednesday, November 02, 2011 3:21 AM Subject: Re: [Audyssey] USA Games News Hi Dark, Well, I just talked to Dolphin support today and while they don't have any issue with me using the API it apparently is under a NDA type license. Therefore they are going to send

Re: [Audyssey] USA Games News

2011-11-02 Thread QuentinC
Hello Thomas, Do they want to have applications working with their screen reader or not ? Such an API is normally made for being publicly available. Look at twitter and google, they are commercial companies but their respective API are publicly available. Having to pay to use some of the

Re: [Audyssey] USA Games News

2011-11-02 Thread dark
Hi Tom. It's good to know that if I ever end up with 64 byt windows which would make the freely useable version of scansoft daniel I use for sapi obviously problematic, I won't have to pay the earth to get a decent voice to replace it, sinse I certainly won't! be paying hundreds of dollars to

Re: [Audyssey] USA Games News

2011-11-02 Thread pitermach
This reminds me when I read about Hins releasing an sdk for the sense note takers. To get it though, you first have to send them a message that you want it. Then they'll ask you some questions to check that you have the required C knowledge to program for the device, and if they deem you do,

Re: [Audyssey] USA Games News

2011-11-02 Thread Michael Gauler
Hi Thomas, unfortunately that's not the end of the story. I can give the next piece of information only for German voices, so if you can't understand my language it is of no use to give you any voice samples. There is a site which does extensive voice comparison by recording three sentences

Re: [Audyssey] USA Games News

2011-11-02 Thread Michael Gauler
I have another question. I have used demo versions of Ivona voices and thus I know what they sound like and how they work. But what can you tell me about Cereproc voices in general, even if they are only 32 bit products? Are there updates to the products and do you get such information or are

Re: [Audyssey] USA Games News

2011-11-02 Thread Brandon Misch
Hey thomas. i know that you had a hard time getting screen reading apis from gwMicro and dolphin but what about serotek? Did they give you a hard time too or were they open to giving you there api documentation? thought i would ask. On Nov 2, 2011, at 6:37 AM, Michael Gauler wrote: I have

Re: [Audyssey] USA Games News

2011-11-01 Thread QuentinC
Hello Thomas, You may be interested in a small thing I began these last months. I'm making a plain C DLL that automatically select the active screen reader to speak text, or optionally fallback to SAPI if no screen reader is available. It currently supports jaws, NVDA, system access and

Re: [Audyssey] USA Games News

2011-11-01 Thread shaun everiss
well since I am a heavy user of nvda on the espeak synth i am quite happy with that. At 05:40 p.m. 31/10/2011 +0100, you wrote: This news article made me curious about something. Have you been able to work around the jaws keyboard trap issue? I guess you understand what I mean. Even then I'm

Re: [Audyssey] USA Games News

2011-11-01 Thread Thomas Ward
Hi Quentin, Thanks for the offer. What would the license be for using this dll of yours in a commercial engine, and is it possible to get the source code? I'm using Visual C++ so I'd prefer a Visual C++ *.lib rather than a *.a file for MinGW. Also I'd be interested to know where you got your

Re: [Audyssey] USA Games News

2011-11-01 Thread Thomas Ward
Hi, Yeah, I know what you mean. I use NVDA so much ESpeak has sort of grown on me. Although, I'd prefer playing games using a better TTS engine/voice I've actually found myself playing USA Blackjack 2.0 using NVDA and ESpeak. I could switch over to Ivona Bryan or Amy but I figure if I can live

Re: [Audyssey] USA Games News

2011-11-01 Thread dark
Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 01, 2011 2:30 AM Subject: Re: [Audyssey] USA Games News Hi Dark, Well, when you find out something about Super Nova's API let me know. This issue of not documenting the API is a common problem

Re: [Audyssey] USA Games News

2011-11-01 Thread QuentinC
Hello, I don't know much about licensing issues and I'm not sure of what to do in that area. I also dont' really know what to do about giving an access to the source code or not. One thing is sure, the project is very young, nothing for future is really decided, and the source code isn't made

Re: [Audyssey] USA Games News

2011-11-01 Thread Michael Gauler
Hi Thomas, I don't know if you are aware of this, but there might be several problems coming the way of all JAWS and RealSpeak Direct users. Unfortunately no one in that the Speech Market except Ivona seems to be willing to give apropriate information about their products. I'll post this here

Re: [Audyssey] USA Games News

2011-11-01 Thread dark
Gauler michael.gau...@gmx.de To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 01, 2011 1:14 PM Subject: Re: [Audyssey] USA Games News Hi Thomas, I don't know if you are aware of this, but there might be several problems coming the way of all JAWS and RealSpeak Direct

Re: [Audyssey] USA Games News

2011-11-01 Thread shaun everiss
well supernova 12 has been using vocaliser automitive 5.52 for a while. The quality is good but there are things like stutters and in some places american charicters and such are announced. will pass this on. At 02:14 p.m. 1/11/2011 +0100, you wrote: Hi Thomas, I don't know if you are aware of

Re: [Audyssey] USA Games News

2011-11-01 Thread shaun everiss
in the foot, well let them, it's not as if we don't have other options afterall. Beware the grue! Dark. - Original Message - From: Michael Gauler michael.gau...@gmx.de To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 01, 2011 1:14 PM Subject: Re: [Audyssey] USA Games

Re: [Audyssey] USA Games News

2011-11-01 Thread Thomas Ward
Hi Dark, Well, I just talked to Dolphin support today and while they don't have any issue with me using the API it apparently is under a NDA type license. Therefore they are going to send me some forms to fill out including a non-disclosure agreement before I get to see the documentation,

Re: [Audyssey] USA Games News

2011-11-01 Thread Thomas Ward
Hi Dark, Couldn't agree with you more. When I switched to NVDA last year and decided not to upgrade Jaws or window-Eyes I began looking for decent Sapi voices to use with NVDA. As far as I am concerned its hard to go wrong investing in the Cereproc or Cepstral voices. For one thing the prices

Re: [Audyssey] USA Games News

2011-11-01 Thread Thomas Ward
Hi Michael, Thanks for the info. Yeah, I was aware of the Vocalizer 5 name change, but many of the people on this list are Jaws users. Therefore they would think of those voices as RealSpeak Direct rather than Vocalizer. So that's why I used the older more well known name in my article. I wasn't

Re: [Audyssey] USA Games News

2011-11-01 Thread Thomas Ward
Hi Quentin, Thanks. I'll take a look at your API, and let you know what I think. As far as an open source project I think that would be a good idea, but I see one potential problem with that and it deals with proprietary licenses. For instance, I am currently in communication with Dolphin--the

Re: [Audyssey] USA Games News

2011-11-01 Thread dan cook
Hi Thomas, That sounds fantastic and was definitely interesting to read. If anyone deserves a decent break and a great time with family, you do. I'm loving the ideas for g3d as it should hopefully bring audiogames up to the next level. also, i'm a huge wrestling fan, so superslam sounds

Re: [Audyssey] USA Games News

2011-11-01 Thread Thomas Ward
Hi Shaun, I suppose. However, I think it is more to do with commercial verses open source development procedures. commercial software companies generally are very private and tight lipped about their products and hate to give any information away that could be potentially used by their

[Audyssey] USA Games News

2011-10-31 Thread Thomas Ward
USA Games News October 31, 2011 Introduction Hello everyone, and welcome to another edition of the USA Games News. As we haven't put out a press release in quite some time and today is Halloween we thought now would be a good time to bring the community up to date with the latest changes and

Re: [Audyssey] USA Games News

2011-10-31 Thread dark
Hi Tom. I'm sorry the halloween game didn't work out, but hopefully we'll have something good to play from usa games before the end of the year. Just as to the situation with the Supernova Api used for access (Hal has been renamed supernova screen reader for some reason). dolphin actually

Re: [Audyssey] USA Games News

2011-10-31 Thread pitermach
This news article made me curious about something. Have you been able to work around the jaws keyboard trap issue? I guess you understand what I mean. Even then I'm not sure how well you could play a game like MOTA with it running, since it does make the keyboard sort of sluggish in some parts

[Audyssey] USA Games News

2011-10-31 Thread Eleanor Robinson
Thomas, John and I feel your pain. We've been sitting here reading your latest USA Games News; informative as usual. We use SAPI and JAWS in our games. Both are a pain. SAPI crashes sometimes, not always, on our 64-bit machines; though it works fine on our 32-bit machines. Our examination

Re: [Audyssey] USA Games News

2011-10-31 Thread Thomas Ward
Hi, Glad to be of some assistance. A lot of what I talked about is personal experience testing, experimenting, and tracking down stability issues with games on my 64-bit copy of Windows 7. For instance, I've got a lot of Jim Kitchens games installed on this box. As you know they use SAPI for

Re: [Audyssey] USA Games News

2011-10-31 Thread Thomas Ward
Hi Dark, Well, when you find out something about Super Nova's API let me know. This issue of not documenting the API is a common problem with screen readers in general. Its driving me slightly nuts. For instance, if a developer wants to know how to access NVDA via its Controller Client its no

Re: [Audyssey] USA Games News

2011-10-31 Thread Thomas Ward
Hi, Ah, that's still one of the issues I'm working on. When using Jaws for speech output there is a keyboard trapping issue I've not found a good way around yet. I did put the JFW demo to sleep and that seemed to work, but even though it frees up the keyboard its not as responsive as using say

Re: [Audyssey] USA Games News

2011-06-22 Thread Henning Oschwald
Hi, On Fr, Jun 17 2011, Thomas Ward wrote: For the short term we have decided to shelve the cross-platform engine and game until we get the Windows release of Mysteries of the Ancients finished. This is really a shame. I was really excited after you announced your cross-platform engine and I

Re: [Audyssey] USA Games News

2011-06-22 Thread Thomas Ward
Hi Henning, You wrote: This is really a shame. I was really excited after you announced your cross-platform engine and I enjoyed the MOTA betas that run on linux. Moreover, the fact that the Linux support gained as much atention as Windows was just avesome. My reply: i know. As a Linux user

Re: [Audyssey] USA Games News

2011-06-22 Thread Thomas Ward
Hi Yohandy, I bet it would be. Hopefully, I'll have it done by then. No promises though as I've got my hands full upgrading/merging the Windows engine with many changes made to the beta 19 version of MOTA and the cross-platform engine. Cheers! On 6/18/11, Yohandy yohand...@gmail.com wrote:

Re: [Audyssey] USA Games News

2011-06-18 Thread Thomas Ward
Hi Shaun, Grin. Good point. Although, all terminators aren't bad. Just most of them. Speaking of Skynet, the real Skynet, we got most of the stuff moved and are waiting for DNS etc to update world wide. So hopefully by this afternoon etc USA Games will be back on the web with the first stage of

Re: [Audyssey] USA Games News

2011-06-18 Thread Thomas Ward
Hi Charles, Yeah, it is, but for some reason 2d stereo panning isn't widely supported with audio APIs any more. Which means I have to go back to DirectSound for that 2d stereo panning that people want, because OpenAL and other audio APIs simply do not have that functionality. Now, for the 3d

Re: [Audyssey] USA Games News

2011-06-18 Thread Willem Venter
Thomas, why do you say 2d panning isn't supported in openAL? As I understand it, 3d audio simply adds forward/backward and up/down movement to the standard left/right panning of 1d sound. So in effect, keeping the forward and up/down coordinates fixed while varying the x should, and does, pan a

Re: [Audyssey] USA Games News

2011-06-18 Thread dark
we could stil use headphones. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 18, 2011 10:54 AM Subject: Re: [Audyssey] USA Games News Hi Charles, Yeah, it is, but for some

Re: [Audyssey] USA Games News

2011-06-18 Thread Thomas Ward
Hi Willem, True, but based on my limited experience with OpenAL panning sounds as you described isn't as smooth sounding as DirectSound's 2d stereo pan control. Do you remember beta 14 and beta 15? The game was using SFML-Audio which was a wrapper for OpenAL, and I could never get OpenAL to pan

Re: [Audyssey] USA Games News

2011-06-18 Thread Willem Venter
: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 18, 2011 10:54 AM Subject: Re: [Audyssey] USA Games News Hi Charles, Yeah, it is, but for some reason 2d stereo panning isn't widely supported with audio APIs any more. Which means I have

Re: [Audyssey] USA Games News

2011-06-18 Thread Thomas Ward
Hi Dark, Well, that's something of the catch 22. You could certainly use headphones, but if they aren't 5.1 surround sound headphones some of the audio positioning etc would be lost as you don't have 5 channels of audio output and are reduced to 2d stereo. In other words you could do it but the

Re: [Audyssey] USA Games News

2011-06-18 Thread Thomas Ward
Hi Willem, Well, I'll take your word on that. AS it is when it comes time to working on the Linux and Mac OS ports of the game you can help me get the panning working correctly. In the mean time I'm going to finish the Windows version using DirectX, and worry about cross-platform APIs like OpenAL

Re: [Audyssey] USA Games News

2011-06-18 Thread dark
sanheisar ones that actually cost as much as the speakers did, so this might be a factor. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 18, 2011 11:40 AM Subject: Re: [Audyssey] USA

Re: [Audyssey] USA Games News

2011-06-18 Thread Thomas Ward
Hi Dark, Well, I generally use bog standard stereo headphones myself even though I have 5.1 speakers and headphones etc because these days I generally play games on my laptop and not on my desktop. My laptop has just a basic stereo sound card, and I generally don't want to carry a $125 pair of

Re: [Audyssey] USA Games News

2011-06-18 Thread shaun everiss
Hmmm maybe I should call you the cyber emperor or something in stead. At 09:44 p.m. 18/06/2011, you wrote: Hi Shaun, Grin. Good point. Although, all terminators aren't bad. Just most of them. Speaking of Skynet, the real Skynet, we got most of the stuff moved and are waiting for DNS etc to

Re: [Audyssey] USA Games News

2011-06-18 Thread Yohandy
Subject: Re: [Audyssey] USA Games News Hi Greg, Sorry, you misunderstood what I was saying. I was telling Dark that the Genesis 3D Engine, the Windows version, has MS Sapi 5 support, but I didn't mean to imply that Mysteries of the Ancients itself uses it. The game wasn't written with Sapi support

[Audyssey] USA Games News

2011-06-17 Thread Thomas Ward
USA Games News June 2011 Greetings gamers, Welcome to another edition of the USA Games news letter. At the time of this writing we have some late breaking news we thought you should know about as well as our short term and long term plans for Mysteries of the Ancients and our other products.

Re: [Audyssey] USA Games News

2011-06-17 Thread dark
Hi tom. I'm really pleased to here about the iminant release of windows mota, sinse i was well impressed with Beta 18 and am really looking forward to playing the rest of the game. while I understand the logic of a fully cross platform engine that works on everything, personally I must

Re: [Audyssey] USA Games News

2011-06-17 Thread Thomas Ward
Hi Dark, Unfortunately, that is so very true. Based on my own research here there really isn't any single high-quality cross-platform solution whenit comes to creating games like Mysteries of the Ancients because often times we end up sacrificing something in the process. Its one thing if it is a

Re: [Audyssey] USA Games News

2011-06-17 Thread Greg Steel
Sent: Friday, June 17, 2011 8:14 AM Subject: Re: [Audyssey] USA Games News Hi Dark, Unfortunately, that is so very true. Based on my own research here there really isn't any single high-quality cross-platform solution whenit comes to creating games like Mysteries of the Ancients because often

Re: [Audyssey] USA Games News

2011-06-17 Thread Thomas Ward
Hi Greg, Sorry, you misunderstood what I was saying. I was telling Dark that the Genesis 3D Engine, the Windows version, has MS Sapi 5 support, but I didn't mean to imply that Mysteries of the Ancients itself uses it. The game wasn't written with Sapi support in mind, and in order to add it I'd

Re: [Audyssey] USA Games News

2011-06-17 Thread dark
Personally tom I'm happy as is. maybe in the planning stages sapi would've been easier to add for menues, speaking of health etc, but now you've got all that done with prerecorded synth files it seems silly to change it. That being said however, I am pleased to here that sapi support is in

Re: [Audyssey] USA Games News

2011-06-17 Thread shaun everiss
the other option some way down the track is if bgt goes cross platform you could do the games in that, though that would put your engine out the window. Not sure if you could base your engine on bgt eventually though. I am just chucking stuff out there. At 03:14 a.m. 18/06/2011, you wrote: Hi

Re: [Audyssey] USA Games News

2011-06-17 Thread shaun everiss
Discussion list gamers@audyssey.org Sent: Friday, June 17, 2011 8:14 AM Subject: Re: [Audyssey] USA Games News Hi Dark, Unfortunately, that is so very true. Based on my own research here there really isn't any single high-quality cross-platform solution whenit comes to creating games like Mysteries

Re: [Audyssey] USA Games News

2011-06-17 Thread Thomas Ward
Hi Dark, That's pretty much my thoughts as well. It seems pretty senseless to go back and spend all that time adding Sapi support when the game works just as well using the prerecorded voice clips. Especially, in light of where we are right now in development. Basically, unless something major

Re: [Audyssey] USA Games News

2011-06-17 Thread Thomas Ward
Hi Shaun, That would be a bit pointless to switch to BGT after I spent two years or so developing my own game engine. Its not an issue of not being able to create a cross-platform game engine, but using the best libraries for each platform. Each platform has its own APIs and libraries that are

Re: [Audyssey] USA Games News

2011-06-17 Thread Thomas Ward
Hi Shaun, That's actually one of the reasons I decided to use prerecorded speech in the first place. A lot of people don't own many Sapi voices, and usually are stuck with Anna, Mike, Mary, or Sam, and that detracts from the game when you have to put up with something like Sam by default. This

Re: [Audyssey] USA Games News

2011-06-17 Thread shaun everiss
Justread about your site moving with skynet. I should say be carefull with the machines, terminators, etc. I mean skynet from the movies is not your friend grin At 08:18 a.m. 18/06/2011, you wrote: Hi Dark, That's pretty much my thoughts as well. It seems pretty senseless to go back and spend

Re: [Audyssey] USA Games News

2011-06-17 Thread Stephen
Believe it or not I actually know someone who sounds like microsoft sam! hahahah At 06:30 AM 6/18/2011, you wrote: Hi Shaun, That's actually one of the reasons I decided to use prerecorded speech in the first place. A lot of people don't own many Sapi voices, and usually are stuck with Anna,

Re: [Audyssey] USA Games News

2011-06-17 Thread Charles Rivard
it is a bummer. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 17, 2011 7:15 AM Subject: [Audyssey] USA Games News

Re: [Audyssey] USA Games News

2011-06-17 Thread Charles Rivard
, June 17, 2011 6:11 PM Subject: Re: [Audyssey] USA Games News Believe it or not I actually know someone who sounds like microsoft sam! hahahah At 06:30 AM 6/18/2011, you wrote: Hi Shaun, That's actually one of the reasons I decided to use prerecorded speech in the first place. A lot of people

Re: [Audyssey] USA Games News 3/31/2011

2011-04-04 Thread Jim Kitchen
Hi Thomas, Yes, I thought that Mach 1 and you say Raceway are first person type games because it is as if you are looking through the windshield of the race car. And as I said, I believe that the Top Speed game is a third person type game. At least to me the point of view is that of from

Re: [Audyssey] USA Games News 3/31/2011

2011-04-03 Thread Jim Kitchen
Hi Thomas, Don't know if this is actually a third person, but to me the point of view in Mach 1 and Mach 1 tts is that of through the windshield and to me the point of view in Top Speed is that of from above and behind your car just like in Pole Position. BFN Jim So what if I'm a bit

Re: [Audyssey] USA Games News 3/31/2011

2011-04-03 Thread Thomas Ward
Hi Jim, Well, if you take the position of actually sitting behind the wheel, I.E. looking out the windshield, that would be classified first-person as the game is from the perspective of physically sitting inside the car. This is how USA Raceway works, and is in the first-person as it tries to

Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Shiny protector
? o- Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 01, 2011 8:31 AM Subject: Re: [Audyssey] USA Games News 3/31/2011 Hi tom. Having spent the week betwene boxing day and new years day of Christmas prostrated

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