Tom, two more bugs freshly stumbled upon and one hopefully quick question:
1. Room 16, whatever the platform thing is in the middle of the big
fire pit has a location but not a description of the object itself
announced by the view command. It was a stroke of luck on the 18
zillionth attempt that
weapons, waiting until the monster walks away from you then creeping up
behind.
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 17, 2011 6:50 PM
Subject: Re: [Audyssey] Mota
PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mota thoughts
Tom, two more bugs freshly stumbled upon and one hopefully quick question:
1. Room 16, whatever the platform thing is in the middle of the big
fire pit has a location but not a description of the object itself
announced
...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Wednesday, August 17, 2011 12:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mota thoughts
Tom, two more bugs freshly stumbled upon and one hopefully quick question:
1. Room 16, whatever the platform thing is in the middle of the big
Hi,
Can't you make an option to turn on or off analog jumping? Is it hard?
saygilar sevgiler.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 8:34 PM
Subject: Re: [Audyssey] MOTA Beta 21
Hi Angela,
Glad you like it. I've finally got a version I believe to be both
stable and nearly production quality once I add some extra levels and
the game registration system it should be good to go. I'm also working
with someone on some voice acting etc, but that's still in the trial
phase.
Hi,
No. Analog jumping is a core part of the game. If I got rid of the
analog jumping it would make jumping traps way too easy as well as
give you less control over weather you want to do a hop, short jump,
or a very long jump. Besides that, analog jumping is very common in
mainstream games, and
hi Tom I just played the game and it is awesome. I love it.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 16, 2011 5:44 AM
Subject: Re: [Audyssey] Mota Beta 22
Hi Angela,
Glad you like it. I've
I disagree about the weapon sounds. I've heard and indeed fired several
pistols that sounded more or less exactly like that. As for the door sounds,
Thomas has already explained that. Ancient Greek temples, and I've confirmed
this with my own research, did indeed have wooden doors rather than
Hi John,
Thanks for your thoughts and comments. However, I have a few responces
of my own below.
John wrote:
I personally preferred the weapon sounds from beta 18. For me, the
new ones are
far more sci fi, and far less realistic.
My reply:
Well, that's unfortunate because the gun shots etc
Hi Tom,
I like the new weapon sounds and of course the Heather voice.
I'm still getting used to the analog jumping technique.
Maybe a better term would be variable jumping.
I am also getting used to her not saying the door is locked.
It is reasonable that if the door is locked she would not say
Hi Bryan,
Right. I don't know how many people on this list have been around
firearms, but something like the Shotgun, for example, sounds like a
Mossberg 12-gauge at a distance. The pistol sounds like a Remington
.38 Special from a distance. So the sounds are correct depending on if
we are
Hi Phil,
Well, I guess you can think of it as variable jumping, but analog
jumping is the technical term for it so that's what I went with. I
guess that's because I tend to be atechnical kind of guy. :D
As for the new view command I like it better this way as well. I got
sick and tired of
who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 16, 2011 9:20 AM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi John,
Thanks for your thoughts and comments. However, I have a few
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 16, 2011 9:32 AM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Tom,
I like the new weapon sounds and of course the Heather voice.
I'm still getting used to the analog jumping technique.
Maybe a better term would be variable
Hi Bryan,
Perhaps, but its the principle of the thing. Nobody wants to just
except the game as it was intended to be designed. MOTA players are
under the impression USA Games is like Subway we do it your way
which isn't what we had in mind here. Although, I have plenty of web
space right now
, August 16, 2011 12:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Bryan,
Perhaps, but its the principle of the thing. Nobody wants to just except the
game as it was intended to be designed. MOTA players are under the
impression USA Games is like Subway we do it your
Of Bryan Peterson
Sent: Tuesday, August 16, 2011 12:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 22 thoughts
Maybe release the Beta 18 sounds as a separate sound pack? That way those
who wanted it could have it while those who, like me, are happy with the
newer sounds, could
Hi Bryan,
Thanks. I'll check it out. That blasted laser sight has been more
trouble than its worth. :D
Cheers!
On 8/16/11, Bryan Peterson bpeterson2...@cableone.net wrote:
I do ahve one criticism. I'm sorr to report that te site still doesn't work
properly. I's the reverse of a situation I
Hi Darren,
That's precisely how I'm handling the situation. I'll listen to
criticism, suggestions, etc if they are valid, but as far as I'm
concerned beyond bug reports and adding new levels etc this game is
done. I'm not spending hours debating weather the doors should be
stone or wood or
Good for you! Lol
!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, August 16, 2011 1:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Darren,
That's precisely how I'm
...@gmail.com
Sent: Tuesday, August 16, 2011 8:06 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Beta 22 Released
Hi,
No. Analog jumping is a core part of the game. If I got rid of the
analog jumping it would make jumping traps way too easy as well as
give you less
Michael,
Keep in mind there is a maximum distance Angela can jump. She doesn't
jump forever. Once she reaches the maximum distance she will land
regardless of how long you hold the jump buttons or keys down.
Obviously, I had to set the max distance to something reasonable which
is about the
that 357
Magnum to their heads and forcing them to play.
We are the Knights who say...Ni!
- Original Message -
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, August 16, 2011 10:26 AM
Subject: Re: [Audyssey] mota beta 22 thoughts
' gamers@audyssey.org
Sent: Tuesday, August 16, 2011 10:31 AM
Subject: Re: [Audyssey] mota beta 22 thoughts
Nah... People need to stop wining and except change and play the game.
This
game has been through the ringer and needs to be completed the way Thomas
wants to make it and if people don't like
: [Audyssey] mota beta 22 thoughts
Hi Bryan,
Thanks. I'll check it out. That blasted laser sight has been more
trouble than its worth. :D
Cheers!
On 8/16/11, Bryan Peterson bpeterson2...@cableone.net wrote:
I do ahve one criticism. I'm sorr to report that te site still doesn't
work
properly. I's
gamers@audyssey.org
Sent: Tuesday, August 16, 2011 11:42 AM
Subject: Re: [Audyssey] MOTA Beta 22 Released
Hi,
I was trying mota beta 21 the other day, and I couldn't figure out how
this analog jumping worked. For example, you said that the longer you hold
down the keys the farther you jump
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 16, 2011 12:22 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Bryan,
Perhaps, but its the principle of the thing. Nobody wants to just
except the game as it was intended to be designed. MOTA players are
under
Hi Yohandy,
That's a very valid point. I think I've been far too liberal in the
past, too willing to change things based on suggestions in the past,
and now its gotten to the point where everybody expects me to change
this or that at the drop of a hat. What some gamers here forget is no
Weird. I haven't had that problem.
We are the Knights who say...Ni!
- Original Message -
From: Greg Steel greegste...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 16, 2011 2:12 PM
Subject: [Audyssey] Mota Bug
Hi Tom The Torch sound has been
@audyssey.org
Sent: Tuesday, August 16, 2011 2:43 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Thomas,
I'd say don't do it. I don't understand what's going on with this
community. It's always compromises with you guys. can't a man create a
game how he wants, and everyone just play it how
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 16, 2011 3:13 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Yohandy,
That's a very valid point. I think I've been far too liberal in the
past, too willing to change things based on suggestions in the past,
and now its
-
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 16, 2011 1:50 PM
Subject: Re: [Audyssey] MOTA Beta 22 Released
Michael,
Keep in mind there is a maximum distance Angela can jump. She doesn't
jump forever. Once she reaches
.
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, August 16, 2011 10:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Yohandy,
That's a very valid point. I think I've been far too liberal in the
past, too willing to change things based
PM
Subject: Re: [Audyssey] MOTA Beta 22 Released
Hi Thomas,
So there is a penalty for releasing the jump keys early. Death.
What about a penalty for releasing them too late?
I imagine she would be tired or injured after a too long of a jump.
So reducing her strength, oxygen, or health a small
levels,
cutscenes, etc etc.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Tuesday, August 16, 2011 4:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 22 thoughts
It's ironic
@audyssey.org
Sent: Tuesday, August 16, 2011 3:43 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Thomas,
I'd say don't do it. I don't understand what's going on with this
community. It's always compromises with you guys. can't a man create a
game how he wants, and everyone just play it how
Sent: Tuesday, August 16, 2011 4:13 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Yohandy,
That's a very valid point. I think I've been far too liberal in the
past, too willing to change things based on suggestions in the past,
and now its gotten to the point where everybody expects me
, August 16, 2011 4:10 PM
Subject: Re: [Audyssey] MOTA Beta 22 Released
Hi Thomas,
So there is a penalty for releasing the jump keys early. Death.
What about a penalty for releasing them too late?
I imagine she would be tired or injured after a too long of a jump.
So reducing her strength, oxygen
Hi Phil,
Sure. No problem. I'm merely trying to get 1.0 out the door, but there
is always room for later updates, changes, etc. I merely had to call a
stop to the suggestions at this point so I can actually get the game
more or less to a point I can sell it and get this monkey off my back.
Hi Bryan,
Yeah, I've strongly thought about that. I certainly could encrypt
MOTA's sounds but as people are still translating the speech files
into foreign languages I'd hate to locked them out of the sounds while
that work is still going on. Still I'll probably encrypt everything
when 1.0 comes
list gamers@audyssey.org
Sent: Tuesday, August 16, 2011 8:07 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Bryan,
Yeah, I've strongly thought about that. I certainly could encrypt
MOTA's sounds but as people are still translating the speech files
into foreign languages I'd hate to locked
: Thomas Ward
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 16, 2011 9:20 AM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi John,
Thanks for your thoughts and comments. However, I have a few responces
of my own below.
John wrote:
I personally
it's done if people don't like it then they don't have to play
it
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, August 16, 2011 12:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 22
Problem is that the link doesn't seem to be working. Nor does the main site.
I tried to visit the site several times this morning.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent:
Hi Bryan,
Ok, that's weird. It was working when I uploaded the setup file not
long ago, but now I'm getting the same error you must be seeing. I
haven't a clue what is going on but I'll be sending a support request
to my webhost wanting to know why in hades my website is down. Now,
Im extremely
uninstalling beta 21 won't be a problem, sinse I haven't picked it up myself
yet ;D.
i'll be glad to see where this one goes, assuming I can tare myself away
from castaways for long enough ;D.
Beware the grue!
dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To:
Hi Dark,
Oh, I think you'll like beta 22. Beta 21 and beta 22 was based largely
on the beta 18 stable code and of course expands and updates beta 18.
So I think what we have now is very very stable and functional to
play. Now, at least I can get on with the business of writing the rest
of the
Subject lines farther down in my inbox indicate that you get a short rest
before having to answer Emails about beta 22. The game is not easily played
because it is not easily downloaded yet. (ornery grin)
---
Security is not the absence of danger. It is the presence of the Lord.
-
Hi Phil,
No problem. I'll modify the keyboard commands in the appendix. I just
thot that control+arrow was specific enough, but I guess not.
On 8/7/11, Phil Vlasak p...@pcsgames.net wrote:
Hi Thomas,
It's good that the alternative keys work.
The Apendix does need a little revising though.
Hi.
I'm curious, what would you do if you started using sapi for output when
it came to mac and linux? Would you use speech dispatcher or what ever
they call the sapi-like system they have on those platforms? Also I had
a bit of a brainstorm. I know ESpeak is pretty much considered dreadful,
Hi Thomas,
regarding the music for the intro, I'd like to say that I am a fan of such
pieces of music and I had expected to find it somewhere in the game itself.
About the cutscenes, many games do have them in some form to tell a story
instead of saying for example level complete or something .
Hi phil,
Sure, its not a problem. As I said the mechanics of beta 17 and
earlier was totally different, and when I added the analog jumping
support in beta 18 and later I didn't really think about
pan/reposition the sounds as you were jumping in the air. So its not a
huge update to add that
Hi Michael,
As I said previously the little game intro music was a very short
track recorded for that cutscene specifically. It wouldn't really fit
anywhere else in my opinion so didn't put it in the list of music
tracks that get played during game play.
As for cutscenes ingeneral I am well
Hi Valiant,
Well, assuming we do decide to use Sapi on Windows I'd obviously have
to modify the engine to use whatever TTS API was available for Mac OS
and Linux. Linux has the Speec-Dispatcher API which is similar to Sapi
in a sense. Mac OS has its own Speech API, I forget what its called,
but
Hi,
Well, for what its worth I'm trying not to overly complicate the traps
etc in MOTA as there are enough new concepts here for most VI gamers.
Although, I certainly might put traps closer together on higher game
levels, make hem more difficult to jump safely, etc once I feel sure
people have
Discussion list
Subject: Re: [Audyssey] MOTA Beta 21 Released
I can wait, because I can imagine how awesome it will be. (grinning in
anticipation)
---
Security is not the absence of danger. It is the presence of the Lord.
- Original Message -
From: Bryan Peterson bpeterson2
Discussion list
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hmm. Why not help with the testing? Your input could be part of what makes
the game better. And why do you only play a game once? Unless I'm not
understanding your meaning, that would sure be a waste of money to buy the
game
Hi Michael,
Well, there are a couple of reasons why I removed the cutscenes. For
one thing most people skip them, and ever since switching to C++
sounds and levels load much faster than with the .Net versions so they
really aren't needed. The other is that I'm still looking for voice
talent for
Hi Hayden,
Remember that big discussion over voices a couple of months back? Most
of the customers/players wanted Acapella Heather so I took out Tom and
put Heather back in. That's why Heather is in beta 21, and will remain
the voice for the game from here on out.
Cheers!
On 8/7/11, Hayden
Hi Karl,
As for running and pausing when you press enter I have no clue as to
what causes it. People have been complaining about that for a while
now, I've looked, and can't find any reason for the problem. I can't
fix what I don't know is wrong. Best thing to do right now is to
ignore or
Hi Alfredo,
No, the game is still in development. I.E. beta stage. I have not even
added the game's registration system let alone can take orders. So in
answer to your question it isn't for sale yet, but I'm thinking in the
next couple of months or so as we have plans to get it done by the
HI Tommy,
Well, I really don't know what to tell you. The link is there as I
said at the bottom of the page. Click on the Windows (X86) link and
you will get the file. Perhaps if I rename the link to something else
more explanitory you can find it easier. Its not that hard to find
though.
I really haven't noticed it to be honest.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 3:04 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Karl
Hi Bryan,
Well, I have a theory about the pause thing, and I may be right or
wrong. It is completely possible that this is a system specific issue
rather than anything to do with the engine or game itself. No program
runs exactly the same on every computer. There are differences in CPU
speed,
Tom, Just got the game.
The sound for the scope does not seem to work though there is a scope
tracking sound in the folder.
At 09:38 p.m. 7/08/2011, you wrote:
Hi Bryan,
Well, I have a theory about the pause thing, and I may be right or
wrong. It is completely possible that this is a system
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, August 07, 2011 5:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Karl,
As for running and pausing when you press enter I have no clue as to what
causes it. People
Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 3:38 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Bryan,
Well, I have a theory about the pause thing, and I may be right or
wrong. It is completely possible that this is a system specific issue
rather than anything to do
gamers@audyssey.org
Sent: Sunday, August 07, 2011 4:14 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
HI Tommy,
Well, I really don't know what to tell you. The link is there as I
said at the bottom of the page. Click on the Windows (X86) link and
you will get the file. Perhaps if I rename
...@charter.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 5:41 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Thomas, I see several posts by you concerning MODA BETA 21. Is it possible
for you to consulidate your posts in to say one or two rather than 15 or
20. I know I
Hi Thomas,
Instead of Windows/86 you could put
MOTA-Standard-Beta21.exe
on the link.
By the way, I got the
Scope_Target.wav
and
Scope_Track.wav
from beta 18 and now the scope works fine.
Phil
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 6:19 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Thomas,
Instead of Windows/86 you could put
MOTA-Standard-Beta21.exe
on the link.
By the way, I got
Thanks Tom!
I found it!
Tommy
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages
Hi Karl,
Ah, I see what you mean, but there is a very good reason why you have
to release the jump keys and press them again to jump again.
Basically, what it boils down to if I didn't do it this way Angela
would jump, land, and immediately jump again before you had a chance
to release the
Hi Bryan,
Smile. The lever is where it has been for the last few versions.
S
p
o
i
l
e
r
There is a secret room behind a fake wall. Its in the room below the
room with the vanishing platform.
HTH
On 8/7/11, Bryan Peterson bpeterson2...@cableone.net wrote:
I do have one question. I can't
Hi Phil,
The thing is as I'm producing both a Windows and Linux version of this
game its essential to identify which is for Windows and which is for
Linux here. I'm thinking something like
Mysteries of the Ancients (Windows X86)
Mysteries of the Ancients (Linux X86)
to identify the downloads for
Hi,
I was just curious, since in one of your previous emails you mentioned
voiceovers. Have you thought to make the game fully self-voiced by a human?
Just curious, as that is what I prefer, although I'm sure it could be a bit
more expensive if you don't want to do it yourself.
Cheers,
gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Karl,
As for running and pausing when you press enter I have no clue as to
what causes it. People have been complaining about that for a while
now, I've looked, and can't find any reason for the problem. I can't
fix what I don't
, August 07, 2011 3:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Hayden,
Remember that big discussion over voices a couple of months back? Most
of the customers/players wanted Acapella Heather so I took out Tom and
put Heather back in. That's why Heather
Hi Michael,
Yes, I've considered and have looked at possible voice talent to voice
the game. However, to get quality voice talent to do the entire game
would cost quite a lot of money, and I haven't found any free voice
talent that really worked out. Of the two women I tried both ended up
having
Hi Hayden,
Right you are. I've discovered don't release a public beta until you
are prepared to stick with feature x as if you remove it or change it
somebody is bound to not like it and want the old one back. That said,
I think people forget that this is a work in progress and I'm
experimenting
.
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 07, 2011 1:46 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Thomas,
I've tried it, and I am impressed. However, why did you change the voice
to
Heather?
Best
Hi Michael and all,
Well, an analog jump system generally works like this. The longer the
jump buttons or keys are held down the further and higher the
character will jump with in reason. A character can't jump forever,
but can jump pretty high or far if the keys or buttons are held down
long
Hi Charles,
Well, I've considered doing voice packs for the game at some point.
I.E. zip up something like Scansoft Tom and offer it for download if
Heather isn't your forte etc. Those kinds of things are certainly
possible. Its just I don't really have time to update the Scansoft Tom
recordings
I remember when he tried that. People kept having Sapi issues.
We are the Knights who say...Ni!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 11:43 AM
Subject: Re: [Audyssey] MOTA Beta
You mean first-person? Smile. I'm sure it is, but I think Thomas wants to
get Standard out the door before he focuses on it.
We are the Knights who say...Ni!
- Original Message -
From: mike maslo mmaslo1...@swbell.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday,
Hi Mike,
Absolutely. We are still working on the 3d FPS version of the game.
The only reason we haven't put out a demo or beta of the first-person
version of the game is that we've been trying out various things with
the standard version of the game, getting it stable enough for
release, and then
Aw nuts!
---
Security is not the absence of danger. It is the presence of the Lord.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 3:49 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 4:04 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Karl,
As for running and pausing when you press enter I have no clue as to
what causes it. People have been complaining about that for a while
now, I've
Hi Bryan,
Well, yes and no. Its true that a handful of people had problems with
Sapi support, because for some strange reason Sapi is easy to screw
up. Yet, it was under ten people who had problems. From a technical
standpoint that's probably worth the risk of supporting the technology
as Jeremy,
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 9:00 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Karl,
Ah, I see what you mean, but there is a very good reason why you have
to release the jump keys and press them again to jump again.
Basically, what it boils
Hi Charles,
Unfix? That's a new one on me, but you are right. I'm learning after
10 years of programming sometimes its best to leave well enough alone.
Sometimes when trying to fix something I end up breaking it instead.
:D
Cheers!
On 8/7/11, Charles Rivard woofer...@sbcglobal.net wrote:
If
Hi Charles,
That's a good point. A human being would have to pause even if it was
a second or so before trying to jump again. To rest if nothing else.
The way it worked in beta 18 was totally unrealistic because as soon
as Angela's feet hit the ground she bounced straight back up into the
air
Hi Thomas,
I think a way to tell when you have jumped past an obstacle is needed.
I think an increase in volume might do the trick.
For example the sound of the pit or spikes could be set at
50 percent volume.
As you jump when you reach the near edge the volume of the obstacle
increases to 100
Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 3:19 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Charles,
That's a good point. A human being would have to pause even if it was
a second or so before
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 3:37 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Thomas,
I think a way to tell when you have jumped past an obstacle is needed.
I think an increase in volume might do the trick.
For example the sound of the pit
Hi Phil,
Grown. Please, no more work. I've already got too much work to do as it is. :D
Actually, I know what the problem is, and it might not be too hard to
fix. While jumping the sounds are not repositioned or updated as
Angela jumps. That's a hold over from before we actually had analog
of the Lord.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 07, 2011 4:00 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Phil,
Grown. Please, no more work. I've already got too much work to do
Hi Charles,
I'm certainly going to look into it. After all as Angela jumps the
audio perspective should change in real time so I'm going to update
that code shortly.
As for the beta 21 patch. Its beginning to look like a full upgrade as
tbetween the suggestions and bug fixes sent in by the list
Hi Phil,
Yes the j, k, l, and i keys all work as alternative arrow keys. So if
you want to run and jump to the left shift+control+l would perform the
same action as shift+control+right arrow.
HTH
On 8/7/11, Phil Vlasak p...@pcsgames.net wrote:
Hi Thomas,
I noticed in the key list you have
101 - 200 of 2667 matches
Mail list logo