Re: [Audyssey] Mota thoughts

2011-08-17 Thread Scott Chesworth
Tom, two more bugs freshly stumbled upon and one hopefully quick question: 1. Room 16, whatever the platform thing is in the middle of the big fire pit has a location but not a description of the object itself announced by the view command. It was a stroke of luck on the 18 zillionth attempt that

Re: [Audyssey] Mota thoughts

2011-08-17 Thread dark
weapons, waiting until the monster walks away from you then creeping up behind. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 17, 2011 6:50 PM Subject: Re: [Audyssey] Mota

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Hayden Presley
PM To: Gamers Discussion list Subject: Re: [Audyssey] Mota thoughts Tom, two more bugs freshly stumbled upon and one hopefully quick question: 1. Room 16, whatever the platform thing is in the middle of the big fire pit has a location but not a description of the object itself announced

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Scott Chesworth
...@audyssey.org] On Behalf Of Scott Chesworth Sent: Wednesday, August 17, 2011 12:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mota thoughts Tom, two more bugs freshly stumbled upon and one hopefully quick question: 1. Room 16, whatever the platform thing is in the middle of the big

Re: [Audyssey] MOTA Beta 21 Released

2011-08-16 Thread burakyuksek
Hi, Can't you make an option to turn on or off analog jumping? Is it hard? saygilar sevgiler. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 8:34 PM Subject: Re: [Audyssey] MOTA Beta 21

Re: [Audyssey] Mota Beta 22

2011-08-16 Thread Thomas Ward
Hi Angela, Glad you like it. I've finally got a version I believe to be both stable and nearly production quality once I add some extra levels and the game registration system it should be good to go. I'm also working with someone on some voice acting etc, but that's still in the trial phase.

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Thomas Ward
Hi, No. Analog jumping is a core part of the game. If I got rid of the analog jumping it would make jumping traps way too easy as well as give you less control over weather you want to do a hop, short jump, or a very long jump. Besides that, analog jumping is very common in mainstream games, and

Re: [Audyssey] Mota Beta 22

2011-08-16 Thread Greg Steel
hi Tom I just played the game and it is awesome. I love it. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 5:44 AM Subject: Re: [Audyssey] Mota Beta 22 Hi Angela, Glad you like it. I've

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
I disagree about the weapon sounds. I've heard and indeed fired several pistols that sounded more or less exactly like that. As for the door sounds, Thomas has already explained that. Ancient Greek temples, and I've confirmed this with my own research, did indeed have wooden doors rather than

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi John, Thanks for your thoughts and comments. However, I have a few responces of my own below. John wrote: I personally preferred the weapon sounds from beta 18. For me, the new ones are far more sci fi, and far less realistic. My reply: Well, that's unfortunate because the gun shots etc

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Phil Vlasak
Hi Tom, I like the new weapon sounds and of course the Heather voice. I'm still getting used to the analog jumping technique. Maybe a better term would be variable jumping. I am also getting used to her not saying the door is locked. It is reasonable that if the door is locked she would not say

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Bryan, Right. I don't know how many people on this list have been around firearms, but something like the Shotgun, for example, sounds like a Mossberg 12-gauge at a distance. The pistol sounds like a Remington .38 Special from a distance. So the sounds are correct depending on if we are

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Phil, Well, I guess you can think of it as variable jumping, but analog jumping is the technical term for it so that's what I went with. I guess that's because I tend to be atechnical kind of guy. :D As for the new view command I like it better this way as well. I got sick and tired of

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 9:20 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi John, Thanks for your thoughts and comments. However, I have a few

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 9:32 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Tom, I like the new weapon sounds and of course the Heather voice. I'm still getting used to the analog jumping technique. Maybe a better term would be variable

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Bryan, Perhaps, but its the principle of the thing. Nobody wants to just except the game as it was intended to be designed. MOTA players are under the impression USA Games is like Subway we do it your way which isn't what we had in mind here. Although, I have plenty of web space right now

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Darren Duff
, August 16, 2011 12:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts Hi Bryan, Perhaps, but its the principle of the thing. Nobody wants to just except the game as it was intended to be designed. MOTA players are under the impression USA Games is like Subway we do it your

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Darren Duff
Of Bryan Peterson Sent: Tuesday, August 16, 2011 12:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts Maybe release the Beta 18 sounds as a separate sound pack? That way those who wanted it could have it while those who, like me, are happy with the newer sounds, could

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Bryan, Thanks. I'll check it out. That blasted laser sight has been more trouble than its worth. :D Cheers! On 8/16/11, Bryan Peterson bpeterson2...@cableone.net wrote: I do ahve one criticism. I'm sorr to report that te site still doesn't work properly. I's the reverse of a situation I

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Darren, That's precisely how I'm handling the situation. I'll listen to criticism, suggestions, etc if they are valid, but as far as I'm concerned beyond bug reports and adding new levels etc this game is done. I'm not spending hours debating weather the doors should be stone or wood or

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Darren Duff
Good for you! Lol ! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, August 16, 2011 1:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts Hi Darren, That's precisely how I'm

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Michael Taboada (AI5HF)
...@gmail.com Sent: Tuesday, August 16, 2011 8:06 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] MOTA Beta 22 Released Hi, No. Analog jumping is a core part of the game. If I got rid of the analog jumping it would make jumping traps way too easy as well as give you less

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Thomas Ward
Michael, Keep in mind there is a maximum distance Angela can jump. She doesn't jump forever. Once she reaches the maximum distance she will land regardless of how long you hold the jump buttons or keys down. Obviously, I had to set the max distance to something reasonable which is about the

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
that 357 Magnum to their heads and forcing them to play. We are the Knights who say...Ni! - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, August 16, 2011 10:26 AM Subject: Re: [Audyssey] mota beta 22 thoughts

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
' gamers@audyssey.org Sent: Tuesday, August 16, 2011 10:31 AM Subject: Re: [Audyssey] mota beta 22 thoughts Nah... People need to stop wining and except change and play the game. This game has been through the ringer and needs to be completed the way Thomas wants to make it and if people don't like

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
: [Audyssey] mota beta 22 thoughts Hi Bryan, Thanks. I'll check it out. That blasted laser sight has been more trouble than its worth. :D Cheers! On 8/16/11, Bryan Peterson bpeterson2...@cableone.net wrote: I do ahve one criticism. I'm sorr to report that te site still doesn't work properly. I's

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Bryan Peterson
gamers@audyssey.org Sent: Tuesday, August 16, 2011 11:42 AM Subject: Re: [Audyssey] MOTA Beta 22 Released Hi, I was trying mota beta 21 the other day, and I couldn't figure out how this analog jumping worked. For example, you said that the longer you hold down the keys the farther you jump

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Yohandy
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 12:22 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Bryan, Perhaps, but its the principle of the thing. Nobody wants to just except the game as it was intended to be designed. MOTA players are under

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Yohandy, That's a very valid point. I think I've been far too liberal in the past, too willing to change things based on suggestions in the past, and now its gotten to the point where everybody expects me to change this or that at the drop of a hat. What some gamers here forget is no

Re: [Audyssey] Mota Bug

2011-08-16 Thread Bryan Peterson
Weird. I haven't had that problem. We are the Knights who say...Ni! - Original Message - From: Greg Steel greegste...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 2:12 PM Subject: [Audyssey] Mota Bug Hi Tom The Torch sound has been

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
@audyssey.org Sent: Tuesday, August 16, 2011 2:43 PM Subject: Re: [Audyssey] mota beta 22 thoughts Thomas, I'd say don't do it. I don't understand what's going on with this community. It's always compromises with you guys. can't a man create a game how he wants, and everyone just play it how

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 3:13 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Yohandy, That's a very valid point. I think I've been far too liberal in the past, too willing to change things based on suggestions in the past, and now its

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Phil Vlasak
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 1:50 PM Subject: Re: [Audyssey] MOTA Beta 22 Released Michael, Keep in mind there is a maximum distance Angela can jump. She doesn't jump forever. Once she reaches

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Lori Duncan
. -- From: Thomas Ward thomasward1...@gmail.com Sent: Tuesday, August 16, 2011 10:13 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] mota beta 22 thoughts Hi Yohandy, That's a very valid point. I think I've been far too liberal in the past, too willing to change things based

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Phil Vlasak
PM Subject: Re: [Audyssey] MOTA Beta 22 Released Hi Thomas, So there is a penalty for releasing the jump keys early. Death. What about a penalty for releasing them too late? I imagine she would be tired or injured after a too long of a jump. So reducing her strength, oxygen, or health a small

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Hayden Presley
levels, cutscenes, etc etc. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Tuesday, August 16, 2011 4:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts It's ironic

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Charles Rivard
@audyssey.org Sent: Tuesday, August 16, 2011 3:43 PM Subject: Re: [Audyssey] mota beta 22 thoughts Thomas, I'd say don't do it. I don't understand what's going on with this community. It's always compromises with you guys. can't a man create a game how he wants, and everyone just play it how

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Charles Rivard
Sent: Tuesday, August 16, 2011 4:13 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Yohandy, That's a very valid point. I think I've been far too liberal in the past, too willing to change things based on suggestions in the past, and now its gotten to the point where everybody expects me

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Charles Rivard
, August 16, 2011 4:10 PM Subject: Re: [Audyssey] MOTA Beta 22 Released Hi Thomas, So there is a penalty for releasing the jump keys early. Death. What about a penalty for releasing them too late? I imagine she would be tired or injured after a too long of a jump. So reducing her strength, oxygen

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Thomas Ward
Hi Phil, Sure. No problem. I'm merely trying to get 1.0 out the door, but there is always room for later updates, changes, etc. I merely had to call a stop to the suggestions at this point so I can actually get the game more or less to a point I can sell it and get this monkey off my back.

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Bryan, Yeah, I've strongly thought about that. I certainly could encrypt MOTA's sounds but as people are still translating the speech files into foreign languages I'd hate to locked them out of the sounds while that work is still going on. Still I'll probably encrypt everything when 1.0 comes

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
list gamers@audyssey.org Sent: Tuesday, August 16, 2011 8:07 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Bryan, Yeah, I've strongly thought about that. I certainly could encrypt MOTA's sounds but as people are still translating the speech files into foreign languages I'd hate to locked

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Valiant8086
: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 9:20 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi John, Thanks for your thoughts and comments. However, I have a few responces of my own below. John wrote: I personally

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Valiant8086
it's done if people don't like it then they don't have to play it -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, August 16, 2011 12:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Bryan Peterson
Problem is that the link doesn't seem to be working. Nor does the main site. I tried to visit the site several times this morning. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Thomas Ward
Hi Bryan, Ok, that's weird. It was working when I uploaded the setup file not long ago, but now I'm getting the same error you must be seeing. I haven't a clue what is going on but I'll be sending a support request to my webhost wanting to know why in hades my website is down. Now, Im extremely

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread dark
uninstalling beta 21 won't be a problem, sinse I haven't picked it up myself yet ;D. i'll be glad to see where this one goes, assuming I can tare myself away from castaways for long enough ;D. Beware the grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To:

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Thomas Ward
Hi Dark, Oh, I think you'll like beta 22. Beta 21 and beta 22 was based largely on the beta 18 stable code and of course expands and updates beta 18. So I think what we have now is very very stable and functional to play. Now, at least I can get on with the business of writing the rest of the

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Charles Rivard
Subject lines farther down in my inbox indicate that you get a short rest before having to answer Emails about beta 22. The game is not easily played because it is not easily downloaded yet. (ornery grin) --- Security is not the absence of danger. It is the presence of the Lord. -

Re: [Audyssey] MOTA running jump keys

2011-08-11 Thread Thomas Ward
Hi Phil, No problem. I'll modify the keyboard commands in the appendix. I just thot that control+arrow was specific enough, but I guess not. On 8/7/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, It's good that the alternative keys work. The Apendix does need a little revising though.

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Valiant8086
Hi. I'm curious, what would you do if you started using sapi for output when it came to mac and linux? Would you use speech dispatcher or what ever they call the sapi-like system they have on those platforms? Also I had a bit of a brainstorm. I know ESpeak is pretty much considered dreadful,

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Michael Gauler
Hi Thomas, regarding the music for the intro, I'd like to say that I am a fan of such pieces of music and I had expected to find it somewhere in the game itself. About the cutscenes, many games do have them in some form to tell a story instead of saying for example level complete or something .

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Thomas Ward
Hi phil, Sure, its not a problem. As I said the mechanics of beta 17 and earlier was totally different, and when I added the analog jumping support in beta 18 and later I didn't really think about pan/reposition the sounds as you were jumping in the air. So its not a huge update to add that

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Thomas Ward
Hi Michael, As I said previously the little game intro music was a very short track recorded for that cutscene specifically. It wouldn't really fit anywhere else in my opinion so didn't put it in the list of music tracks that get played during game play. As for cutscenes ingeneral I am well

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Thomas Ward
Hi Valiant, Well, assuming we do decide to use Sapi on Windows I'd obviously have to modify the engine to use whatever TTS API was available for Mac OS and Linux. Linux has the Speec-Dispatcher API which is similar to Sapi in a sense. Mac OS has its own Speech API, I forget what its called, but

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Thomas Ward
Hi, Well, for what its worth I'm trying not to overly complicate the traps etc in MOTA as there are enough new concepts here for most VI gamers. Although, I certainly might put traps closer together on higher game levels, make hem more difficult to jump safely, etc once I feel sure people have

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] MOTA Beta 21 Released I can wait, because I can imagine how awesome it will be. (grinning in anticipation) --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Bryan Peterson bpeterson2

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] MOTA Beta 21 Released Hmm. Why not help with the testing? Your input could be part of what makes the game better. And why do you only play a game once? Unless I'm not understanding your meaning, that would sure be a waste of money to buy the game

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Michael, Well, there are a couple of reasons why I removed the cutscenes. For one thing most people skip them, and ever since switching to C++ sounds and levels load much faster than with the .Net versions so they really aren't needed. The other is that I'm still looking for voice talent for

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Hayden, Remember that big discussion over voices a couple of months back? Most of the customers/players wanted Acapella Heather so I took out Tom and put Heather back in. That's why Heather is in beta 21, and will remain the voice for the game from here on out. Cheers! On 8/7/11, Hayden

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Karl, As for running and pausing when you press enter I have no clue as to what causes it. People have been complaining about that for a while now, I've looked, and can't find any reason for the problem. I can't fix what I don't know is wrong. Best thing to do right now is to ignore or

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Alfredo, No, the game is still in development. I.E. beta stage. I have not even added the game's registration system let alone can take orders. So in answer to your question it isn't for sale yet, but I'm thinking in the next couple of months or so as we have plans to get it done by the

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
HI Tommy, Well, I really don't know what to tell you. The link is there as I said at the bottom of the page. Click on the Windows (X86) link and you will get the file. Perhaps if I rename the link to something else more explanitory you can find it easier. Its not that hard to find though.

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Bryan Peterson
I really haven't noticed it to be honest. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 3:04 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Karl

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Bryan, Well, I have a theory about the pause thing, and I may be right or wrong. It is completely possible that this is a system specific issue rather than anything to do with the engine or game itself. No program runs exactly the same on every computer. There are differences in CPU speed,

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread shaun everiss
Tom, Just got the game. The sound for the scope does not seem to work though there is a scope tracking sound in the folder. At 09:38 p.m. 7/08/2011, you wrote: Hi Bryan, Well, I have a theory about the pause thing, and I may be right or wrong. It is completely possible that this is a system

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Karl Belanger
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, August 07, 2011 5:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Karl, As for running and pausing when you press enter I have no clue as to what causes it. People

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Bryan Peterson
Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 3:38 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Bryan, Well, I have a theory about the pause thing, and I may be right or wrong. It is completely possible that this is a system specific issue rather than anything to do

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread fred olver
gamers@audyssey.org Sent: Sunday, August 07, 2011 4:14 AM Subject: Re: [Audyssey] MOTA Beta 21 Released HI Tommy, Well, I really don't know what to tell you. The link is there as I said at the bottom of the page. Click on the Windows (X86) link and you will get the file. Perhaps if I rename

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Bryan Peterson
...@charter.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 5:41 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Thomas, I see several posts by you concerning MODA BETA 21. Is it possible for you to consulidate your posts in to say one or two rather than 15 or 20. I know I

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Phil Vlasak
Hi Thomas, Instead of Windows/86 you could put MOTA-Standard-Beta21.exe on the link. By the way, I got the Scope_Target.wav and Scope_Track.wav from beta 18 and now the scope works fine. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Bryan Peterson
Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 6:19 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Thomas, Instead of Windows/86 you could put MOTA-Standard-Beta21.exe on the link. By the way, I got

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Tommy
Thanks Tom! I found it! Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Karl, Ah, I see what you mean, but there is a very good reason why you have to release the jump keys and press them again to jump again. Basically, what it boils down to if I didn't do it this way Angela would jump, land, and immediately jump again before you had a chance to release the

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Bryan, Smile. The lever is where it has been for the last few versions. S p o i l e r There is a secret room behind a fake wall. Its in the room below the room with the vanishing platform. HTH On 8/7/11, Bryan Peterson bpeterson2...@cableone.net wrote: I do have one question. I can't

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Phil, The thing is as I'm producing both a Windows and Linux version of this game its essential to identify which is for Windows and which is for Linux here. I'm thinking something like Mysteries of the Ancients (Windows X86) Mysteries of the Ancients (Linux X86) to identify the downloads for

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Michael Taboada (AI5HF)
Hi, I was just curious, since in one of your previous emails you mentioned voiceovers. Have you thought to make the game fully self-voiced by a human? Just curious, as that is what I prefer, although I'm sure it could be a bit more expensive if you don't want to do it yourself. Cheers,

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Michael Taboada (AI5HF)
gamers@audyssey.org Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Karl, As for running and pausing when you press enter I have no clue as to what causes it. People have been complaining about that for a while now, I've looked, and can't find any reason for the problem. I can't fix what I don't

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Hayden Presley
, August 07, 2011 3:49 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Hayden, Remember that big discussion over voices a couple of months back? Most of the customers/players wanted Acapella Heather so I took out Tom and put Heather back in. That's why Heather

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Michael, Yes, I've considered and have looked at possible voice talent to voice the game. However, to get quality voice talent to do the entire game would cost quite a lot of money, and I haven't found any free voice talent that really worked out. Of the two women I tried both ended up having

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Hayden, Right you are. I've discovered don't release a public beta until you are prepared to stick with feature x as if you remove it or change it somebody is bound to not like it and want the old one back. That said, I think people forget that this is a work in progress and I'm experimenting

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, August 07, 2011 1:46 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Thomas, I've tried it, and I am impressed. However, why did you change the voice to Heather? Best

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Michael and all, Well, an analog jump system generally works like this. The longer the jump buttons or keys are held down the further and higher the character will jump with in reason. A character can't jump forever, but can jump pretty high or far if the keys or buttons are held down long

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Charles, Well, I've considered doing voice packs for the game at some point. I.E. zip up something like Scansoft Tom and offer it for download if Heather isn't your forte etc. Those kinds of things are certainly possible. Its just I don't really have time to update the Scansoft Tom recordings

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Bryan Peterson
I remember when he tried that. People kept having Sapi issues. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 11:43 AM Subject: Re: [Audyssey] MOTA Beta

Re: [Audyssey] MOTA first player

2011-08-07 Thread Bryan Peterson
You mean first-person? Smile. I'm sure it is, but I think Thomas wants to get Standard out the door before he focuses on it. We are the Knights who say...Ni! - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday,

Re: [Audyssey] MOTA first player

2011-08-07 Thread Thomas Ward
Hi Mike, Absolutely. We are still working on the 3d FPS version of the game. The only reason we haven't put out a demo or beta of the first-person version of the game is that we've been trying out various things with the standard version of the game, getting it stable enough for release, and then

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
Aw nuts! --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 3:49 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 4:04 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Karl, As for running and pausing when you press enter I have no clue as to what causes it. People have been complaining about that for a while now, I've

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Bryan, Well, yes and no. Its true that a handful of people had problems with Sapi support, because for some strange reason Sapi is easy to screw up. Yet, it was under ten people who had problems. From a technical standpoint that's probably worth the risk of supporting the technology as Jeremy,

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 9:00 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Karl, Ah, I see what you mean, but there is a very good reason why you have to release the jump keys and press them again to jump again. Basically, what it boils

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Charles, Unfix? That's a new one on me, but you are right. I'm learning after 10 years of programming sometimes its best to leave well enough alone. Sometimes when trying to fix something I end up breaking it instead. :D Cheers! On 8/7/11, Charles Rivard woofer...@sbcglobal.net wrote: If

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Charles, That's a good point. A human being would have to pause even if it was a second or so before trying to jump again. To rest if nothing else. The way it worked in beta 18 was totally unrealistic because as soon as Angela's feet hit the ground she bounced straight back up into the air

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Phil Vlasak
Hi Thomas, I think a way to tell when you have jumped past an obstacle is needed. I think an increase in volume might do the trick. For example the sound of the pit or spikes could be set at 50 percent volume. As you jump when you reach the near edge the volume of the obstacle increases to 100

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 3:19 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Charles, That's a good point. A human being would have to pause even if it was a second or so before

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 3:37 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Thomas, I think a way to tell when you have jumped past an obstacle is needed. I think an increase in volume might do the trick. For example the sound of the pit

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Phil, Grown. Please, no more work. I've already got too much work to do as it is. :D Actually, I know what the problem is, and it might not be too hard to fix. While jumping the sounds are not repositioned or updated as Angela jumps. That's a hold over from before we actually had analog

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 07, 2011 4:00 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Phil, Grown. Please, no more work. I've already got too much work to do

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Charles, I'm certainly going to look into it. After all as Angela jumps the audio perspective should change in real time so I'm going to update that code shortly. As for the beta 21 patch. Its beginning to look like a full upgrade as tbetween the suggestions and bug fixes sent in by the list

Re: [Audyssey] MOTA running jump keys

2011-08-07 Thread Thomas Ward
Hi Phil, Yes the j, k, l, and i keys all work as alternative arrow keys. So if you want to run and jump to the left shift+control+l would perform the same action as shift+control+right arrow. HTH On 8/7/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I noticed in the key list you have

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