Hi Michael,
True, but what can I say? My guess is Paramount does the actual
creation of the sounds or perhaps or owns or hires a team of sound
effects engineers when they need sounds done for Star Trek or whatever
else they might be working on. Most film companies has someone on
retainer for that
Hi Valiant,
Let's hope it meets your expectations then. I myself prefer FPS over
any other game format because of the fact levels are generally larger,
there is more realistic movement, and for me it feels like I'm
actually right there in the game. Especially, if you get the true
5.1/7.1 surround
Hi.
Pretty happy to hear this. I'm on the edge of my seat waiting for this
one! cheers! If shades of doom is any indication of how I like fps
games, I think mota 3d is going to shine for me.
Sent with Thunderbird 3.1.10 portable.
On 8/23/2011 2:32 PM, Thomas Ward wrote:
Hi Valiant,
Well, I
Hi.
Yeah, now that you put it in that light, talking about protecting others
from potential copywrite infringements puts things in a new light too.
Sent with Thunderbird 3.1.10 portable.
On 8/23/2011 2:27 PM, Thomas Ward wrote:
Hi Valiant,
That kind of modding is understandable. Obviously lo
Hi again,
And that's why I said I had performed my own search for sounds and found
nothing.
I know that the sounds of Elite Force were from Raven Software, but that
doesn't say anything about their creator.
And yes, some sounds of Star Trek Nemesis might be found within the Sound
Storm Library,
Hi Michael,
I understand. I also apologize for being a bit short with you yesterday.
I don't know specifically who creates and sells the Star Trek sounds
but in looking at games like Star Trek Elite Force and Elite Force II
it looks like Activision obtained the sounds from Raven Software. I
don't
Google can be your friend like Thomas stated.
At 04:02 AM 8/26/2011, you wrote:
Hi Thomas,
I didn't want to bombard you with questions and I definitely don't
want you to do work for me.
I just wanted to know since you said you had the option of optaining
such things had you bought a license fo
Hi Thomas,
I didn't want to bombard you with questions and I definitely don't want you
to do work for me.
I just wanted to know since you said you had the option of optaining such
things had you bought a license for Star Trek games.
And one last thing about sounds and libraries. I do know what
Hi Michael,
Please, would you stop bombarding me with questions. I don't want to
sound rude, but I don't have all the answers to these types of
questions. If you want answers like where to buy Star Trek sounds,
what sounds they have, etc you have a web browser. Go to
http://www.google.com
and goog
Hi Thomas,
do you know which company would have sold you the sounds and what they would
contain? Do they have all Star Trek sounds, or just some of them?
I am asking because not all Star Trek games use all sounds apropriate for
their respective timeline.
And not even some of the biggest expansio
Hi Michael,
The only thing licensing the Star Trek trademark etc would have done
is allow me to create the game for sale. That would not mean that
Paramount would send me a cd of sounds. For sounds I would have to
license and purchase them separately through a redistributer. That's
how companies l
Hi Thomas,
you are probably right in thinking that atempting to make Lone Wolf into a
Trek simulation could be harmful to the original game.
However, Isn't the game Counter Strike a Half Life mod or something like it
(at least in the beginning)?
And such big mods have been around for ages in the
Hi Thomas,
I myself do own not all, but many mainstream Star Trek games.
But regarding sounds and music I allways have wondered why the Borg do not
have their weapon sounds in any known Star Trek game.
Correction: the borg ships in the Star Trek Armada games do have one weapon
sound from Voyager
iginal Message -
From: "Tom Randall"
To: "Gamers Discussion list"
Sent: Wednesday, August 24, 2011 4:20 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Raul and all.
Here here. I've said it before and I'll say it again I am just darn glad
that Thomas
Hi Tom,
Thanks for pointing that out. I don't think everyone on list or in
this community fully realises how good they have it. That i would not
only work on a game that wasn't my own to begin with, but allow a
certain amount of input, testing, etc as well. I could have just not
bothered taking ov
t whatever the developers put out and if I like it enough I'll
buy it and if I don't I won't, as a consumer you absolutely have the right
to do that.
Game on.
Tom
- Original Message -
From: "Raul A. Gallegos"
To:
Sent: Monday, August 22, 2011 5:20 PM
Subje
HI Shaun,
That's because I wasn't too concerned about Final Conflict. For starts
it was free, and I didn't pay for sounds, music, or put a lot of
effort into the game. It was for me mainly a practice game to get use
to .Net, Managed DirectX, etc before taking on something more complex.
As a result
Hi Shaun,
Yeah, I've seen those around, but that's not really the point. A lot
of VI customers are on fixed incomes SSI, SSDI, and alike and it makes
it harder to justify to my customers why they should go out and buy
high end sound hardware for my games when I can make do with their
existing tech
on that note tom and all I descovered now that you can get 5.1
speakers that can plug to the headphone jack of a standard soundcard
if you wish for little cash, logitech does those forgot the model.
Obviously you really would need the propper card for this eventually
but that could be another op
but what about final conflict, I aggree its free and there have been
mods from the origional sounds, you didn't seem to concerned about that.
At 06:27 a.m. 24/08/2011, you wrote:
Hi Valiant,
That kind of modding is understandable. Obviously lowering music to
make the menus more understandable o
well valient you should probably email the dev of that game with your
mods explaining those so it can be included in a future version since
this is quite important.
I am not deaf so if I make a game I can't adapt it because I don't
know how, if someone mods it for me and gives me that mod then I
HI Charles,
That's always a possibility. However, most of the time when games are
modded it is with the purpose of changing the game itself to something
else, or it is to improve the sounds.
For instance, when I created my Lone Wolf soundpack way back when I
tried to stay to the original game as
ed someone who
purchased your game and did not modify it, and he really was impressed,
you've got another customer.
---
Shepherds are the best beasts!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, August 23, 2011 7:14 A
August 23, 2011 12:27 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Valiant,
That kind of modding is understandable. Obviously lowering music to
make the menus more understandable or raising the volume of a sound to
make it a little louder is perfectly fine. You have a problem hearing
and
Hi Valiant,
Well, I don't think MOTA 3D should have a problem with your sound
card. What I basically did in order to make it compatible with non-5.1
surround sound systems is emulate my own 3d positioning using the
panning and volume settings in DirectSound. I.E. I used 3d
calculations so the soun
Hi Valiant,
That kind of modding is understandable. Obviously lowering music to
make the menus more understandable or raising the volume of a sound to
make it a little louder is perfectly fine. You have a problem hearing
and modding a game to make it easier to play isn't an issue for me.
Its the o
ame and that might help you a little.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Valiant8086
> Sent: Tuesday, August 23, 2011 11:46 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] mota beta 22 thoughts
23, 2011 11:46 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 22 thoughts
I have some food for more thought on this discussion.
That is, with certain games, I have to mod them in order to play them. That
is, with my hearing problems, sometimes I need to silence a crowd or turn up
a
I have some food for more thought on this discussion.
That is, with certain games, I have to mod them in order to play them. That is,
with my hearing problems, sometimes I need to silence a crowd or turn up a beep
sound. Sometimes I have to turn down music in a menu where many developers
seem
Hi Jim,
Yeah, I do know what you mean and understand your point of view.
That's my feeling as well. If I wanted the game to be modded or to
allow end users to customize it I would make available the proper
tools or ability to do so.
Since I don't intend Mysteries of the Ancients to be modified, t
ial games the sounds and
music are going to be encripted.
We are the Knights who say...Ni!
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Tuesday, August 23, 2011 5:05 AM
Subject: Re: [Audyssey] mota beta 22 thoughts
Well jim, yo
Hi Raul,
Well, working with public betas is something of a two-edged sword.
On the one side, it has been extremely helpful. I've had a wide range
of testers who have found bugs, problems, and so on. working with the
same people who will be playing MOTA 1.0 has resolved a lot of design
issues earl
Well jim, you have allowed some modding of ambiences on golf after a
sertain number.
Ofcause its up to a dev on what is modded and if they will let it slide.
Ie final conflict 1.2, has at least one or 2 mods.
lonewolf has one.
Superliam has one maybe 2 and I know that shades has at least one I kn
Hi Thomas,
I totally agree with you about the modding of games. But I also believe that
it applies to free games as well. Even if I do not pay for the sound files
that I use, I spend allot of time finding or recording and editing the sounds
for my games. And put the games out as my creation
Thomas, this is one reason why I have often wondered why you have
released so many public betas. People should just be patient and wait
for the final release with maybe 1, or 2 public betas, but that should
be it. The idea of, I'm blind and I want things my way or else I'll
throw a fit is for c
HI Tom,
That's very true. Most mainstream game developers encrypt their
sounds, graphics, and other game data precisely for that reason. They
don't want someone just modding the game however they want, and they
consider changing this or that a serious violation of copyright. Most
audio game develo
Sent: Tuesday, August 16, 2011 9:22 AM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Bryan,
Perhaps, but its the principle of the thing. Nobody wants to just
except the game as it was intended to be designed. MOTA players are
under the impression USA Games is like Subway "we do it y
Hi John,
No problem. All suggestions are welcome. Although, I think a number of
list members, including myself, just wanted to point out a few facts
about your post such as Greek temples have wooden doors instead of
stone etc. That's why they were changed in betas 21/22.Same kind of
realism applie
a previous room, but it isn't a problem
at all. Also I like Angela speaking that there's a dead end rather than
just having her slam into a wall.
Thanks from Lori.
--
From: "john"
Sent: Saturday, August 20, 2011 10:48 PM
T
I never held down Enter to pick up objects.
We are the Knights who say...Ni!
- Original Message -
From: "john"
To:
Sent: Saturday, August 20, 2011 3:48 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi all,
First off, I'd like to apologize for bringing ba
Hi all,
First off, I'd like to apologize for bringing back a fairly
old thread. I just got back from camp and have finished reading
through 246 emails (what fun) and wanted to clarify a few points.
I'd like to apologize for apparently giving the wrong
impression with my message. I was in know
Discussion list
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Valiant,
No. Version 1.0 will be fully encrypted. As soon as I'm done modding the
sounds, settle on this or that, I am fully planning on encrypting
everything. The days of someone hacking and modding the full release of the
game will be
I heartily agree. A free game is one thing but a commercial one, no way.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, August 18, 2011 7:13 PM
Subject: Re: [Audyssey] mota beta 22 thought
Hi Valiant,
No. Version 1.0 will be fully encrypted. As soon as I'm done modding
the sounds, settle on this or that, I am fully planning on encrypting
everything. The days of someone hacking and modding the full release
of the game will be much more difficult. I payed several hundred in
sounds an
Hi Hayden,
That's precisely why I removed the ledges from the bronze spikes. The
spikes are made out of bronze and so is the metal edges that surround
them. Plus keep in mind they are not a pit, but huge sspikes stuck out
of the ground you have to jump over so the floor shouldn't crumble
given tha
Ward
Sent: Tuesday, August 16, 2011 10:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi John,
Thanks for your thoughts and comments. However, I have a few responces
of my own below.
John wrote:
I personally preferred the weapon sounds from beta 18. For me, the
scussion list"
Sent: Tuesday, August 16, 2011 10:37 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi.
I like the newer sounds myself. I've recorded gunshots myself and they
sound more like the newer ones than what the original mota gunshots
sounded like.
Sent with Thunderb
it's done if people don't like it then they don't have to play
it
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, August 16, 2011 12:22 PM
To: Gamers Discussion list
Subject: Re: [Audysse
- From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 9:20 AM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi John,
Thanks for your thoughts and comments. However, I have a few responces
of my own below.
John wrote:
I personally preferred
t;Gamers Discussion list"
Sent: Tuesday, August 16, 2011 8:07 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Bryan,
Yeah, I've strongly thought about that. I certainly could encrypt
MOTA's sounds but as people are still translating the speech files
into foreign languages I
Hi Bryan,
Yeah, I've strongly thought about that. I certainly could encrypt
MOTA's sounds but as people are still translating the speech files
into foreign languages I'd hate to locked them out of the sounds while
that work is still going on. Still I'll probably encrypt everything
when 1.0 comes o
Hi Phil,
Sure. No problem. I'm merely trying to get 1.0 out the door, but there
is always room for later updates, changes, etc. I merely had to call a
stop to the suggestions at this point so I can actually get the game
more or less to a point I can sell it and get this monkey off my back.
Cheers
ay, August 16, 2011 4:10 PM
Subject: Re: [Audyssey] MOTA Beta 22 Released
Hi Thomas,
So there is a penalty for releasing the jump keys early. Death.
What about a penalty for releasing them too late?
I imagine she would be tired or injured after a too long of a jump.
So reducing her strength, oxy
ot;
Sent: Tuesday, August 16, 2011 4:13 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Yohandy,
That's a very valid point. I think I've been far too liberal in the
past, too willing to change things based on suggestions in the past,
and now its gotten to the point where everybody
uot;
Sent: Tuesday, August 16, 2011 3:43 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Thomas,
I'd say don't do it. I don't understand what's going on with this
community. It's always compromises with you guys. can't a man create a
game how he wants, and eve
dding levels,
cutscenes, etc etc.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Tuesday, August 16, 2011 4:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 22 thoughts
It
Hi Thomas,
I understand your decision to stop making changes.
Just consider my suggestion for a possible future update to version 1.0
Thanks,
Phil
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 5:10 PM
Subject:
from Lori.
--
From: "Thomas Ward"
Sent: Tuesday, August 16, 2011 10:13 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Yohandy,
That's a very valid point. I think I've been far too liberal in the
past, too willing to change things based
-
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 1:50 PM
Subject: Re: [Audyssey] MOTA Beta 22 Released
Michael,
Keep in mind there is a maximum distance Angela can jump. She doesn't
jump forever. Once she reaches the maxim
homas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 3:13 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Yohandy,
That's a very valid point. I think I've been far too liberal in the
past, too willing to change things based on suggestions in the pas
ist"
Sent: Tuesday, August 16, 2011 2:43 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Thomas,
I'd say don't do it. I don't understand what's going on with this
community. It's always compromises with you guys. can't a man create a
game how he wants, and everyo
Hi Yohandy,
That's a very valid point. I think I've been far too liberal in the
past, too willing to change things based on suggestions in the past,
and now its gotten to the point where everybody expects me to change
this or that at the drop of a hat. What some gamers here forget is no
mainstream
.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 12:22 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Bryan,
Perhaps, but its the principle of the thing. Nobody wants to just
except the game as it w
rs Discussion list"
Sent: Tuesday, August 16, 2011 11:42 AM
Subject: Re: [Audyssey] MOTA Beta 22 Released
Hi,
I was trying mota beta 21 the other day, and I couldn't figure out how
this analog jumping worked. For example, you said that the longer you hold
down the keys the farther you jump?
LOL. It's saved my hide more than a few times though so if it can be
fixed...
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 10:55 AM
Subject: Re: [Audyssey] mota bet
scussion list'"
Sent: Tuesday, August 16, 2011 10:31 AM
Subject: Re: [Audyssey] mota beta 22 thoughts
Nah... People need to stop wining and except change and play the game.
This
game has been through the ringer and needs to be completed the way Thomas
wants to make it and if people don
as though you're holding that 357
Magnum to their heads and forcing them to play.
We are the Knights who say...Ni!
- Original Message -
From: "Darren Duff"
To: "'Gamers Discussion list'"
Sent: Tuesday, August 16, 2011 10:26 AM
Subject: Re: [Au
Michael,
Keep in mind there is a maximum distance Angela can jump. She doesn't
jump forever. Once she reaches the maximum distance she will land
regardless of how long you hold the jump buttons or keys down.
Obviously, I had to set the max distance to something reasonable which
is about the length
mas Ward"
Sent: Tuesday, August 16, 2011 8:06 AM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] MOTA Beta 22 Released
Hi,
No. Analog jumping is a core part of the game. If I got rid of the
analog jumping it would make jumping traps way too easy as well as
give you less control
Good for you! Lol
!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, August 16, 2011 1:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Darren,
That's precisely ho
Hi Darren,
That's precisely how I'm handling the situation. I'll listen to
criticism, suggestions, etc if they are valid, but as far as I'm
concerned beyond bug reports and adding new levels etc this game is
done. I'm not spending hours debating weather the doors should be
stone or wood or weather
Hi Bryan,
Thanks. I'll check it out. That blasted laser sight has been more
trouble than its worth. :D
Cheers!
On 8/16/11, Bryan Peterson wrote:
> I do ahve one criticism. I'm sorr to report that te site still doesn't work
> properly. I's the reverse of a situation I noticed but forgot to repor
.@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Tuesday, August 16, 2011 12:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 22 thoughts
Maybe release the Beta 18 sounds as a separate sound pack? That way those
who wanted it could have it while those who, like me, are happy wit
d
Sent: Tuesday, August 16, 2011 12:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Bryan,
Perhaps, but its the principle of the thing. Nobody wants to just except the
game as it was intended to be designed. MOTA players are under the
impression USA Games is like Subway
Hi Bryan,
Perhaps, but its the principle of the thing. Nobody wants to just
except the game as it was intended to be designed. MOTA players are
under the impression USA Games is like Subway "we do it your way"
which isn't what we had in mind here. Although, I have plenty of web
space right now ima
sage -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 9:32 AM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Tom,
I like the new weapon sounds and of course the Heather voice.
I'm still getting used to the analog jumping technique.
Ma
ights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 9:20 AM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi John,
Thanks for your thoughts and comments. However, I have a few responces
of
Hi Phil,
Well, I guess you can think of it as variable jumping, but analog
jumping is the technical term for it so that's what I went with. I
guess that's because I tend to be atechnical kind of guy. :D
As for the new view command I like it better this way as well. I got
sick and tired of looking
Hi Bryan,
Right. I don't know how many people on this list have been around
firearms, but something like the Shotgun, for example, sounds like a
Mossberg 12-gauge at a distance. The pistol sounds like a Remington
.38 Special from a distance. So the sounds are correct depending on if
we are talking
Hi Tom,
I like the new weapon sounds and of course the Heather voice.
I'm still getting used to the analog jumping technique.
Maybe a better term would be variable jumping.
I am also getting used to her not saying the door is locked.
It is reasonable that if the door is locked she would not say an
Hi John,
Thanks for your thoughts and comments. However, I have a few responces
of my own below.
John wrote:
I personally preferred the weapon sounds from beta 18. For me, the
new ones are
far more sci fi, and far less realistic.
My reply:
Well, that's unfortunate because the gun shots etc
ather than stone
for the most part.
We are the Knights who say...Ni!
- Original Message -
From: "john"
To:
Sent: Tuesday, August 16, 2011 6:49 AM
Subject: [Audyssey] mota beta 22 thoughts
I just got a chance to download beta 22 this morning, and have just
finished a game
I just got a chance to download beta 22 this morning, and have just finished a
game. My thoughts are as follows:
I personally preferred the weapon sounds from beta 18. For me, the new ones
are far more sci fi, and far less realistic. In particular I preferred the
sounds for the pistol, spear
hi Tom I just played the game and it is awesome. I love it.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, August 16, 2011 5:44 AM
Subject: Re: [Audyssey] Mota Beta 22
Hi Angela,
Glad you like it. I've finally got
Hi,
No. Analog jumping is a core part of the game. If I got rid of the
analog jumping it would make jumping traps way too easy as well as
give you less control over weather you want to do a hop, short jump,
or a very long jump. Besides that, analog jumping is very common in
mainstream games, and b
Hi Angela,
Glad you like it. I've finally got a version I believe to be both
stable and nearly production quality once I add some extra levels and
the game registration system it should be good to go. I'm also working
with someone on some voice acting etc, but that's still in the trial
phase. Howe
Hi Thomas,
Congrats on the awesome job you did with Mota Beta 22. It's great! I love it
and can't quit playing! lol
Angela
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscriptio
Lord."
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, August 15, 2011 2:58 PM
Subject: [Audyssey] MOTA Beta 22 Released
Hello everyone,
USA Games Interactive would like to present Mysteries of the Ancients
beta 22. This all ne
Hi Dark,
Oh, I think you'll like beta 22. Beta 21 and beta 22 was based largely
on the beta 18 stable code and of course expands and updates beta 18.
So I think what we have now is very very stable and functional to
play. Now, at least I can get on with the business of writing the rest
of the game
To: "Gamers Discussion list"
Sent: Monday, August 15, 2011 8:58 PM
Subject: [Audyssey] MOTA Beta 22 Released
Hello everyone,
USA Games Interactive would like to present Mysteries of the Ancients
beta 22. This all new release contains a number of patches and bug
fixes which resolves
Hi Bryan,
Ok, that's weird. It was working when I uploaded the setup file not
long ago, but now I'm getting the same error you must be seeing. I
haven't a clue what is going on but I'll be sending a support request
to my webhost wanting to know why in hades my website is down. Now,
I"m extremely m
15, 2011 1:58 PM
Subject: [Audyssey] MOTA Beta 22 Released
Hello everyone,
USA Games Interactive would like to present Mysteries of the Ancients
beta 22. This all new release contains a number of patches and bug
fixes which resolves some minor issues found in beta 21.
What's New
* Angela
Hello everyone,
USA Games Interactive would like to present Mysteries of the Ancients
beta 22. This all new release contains a number of patches and bug
fixes which resolves some minor issues found in beta 21.
What's New
* Angela now speaks "Looks like a dead end" when she encounters a wall.
* T
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