Re: [Audyssey] mota beta 22 thoughts

2011-08-30 Thread Thomas Ward
Hi Michael, True, but what can I say? My guess is Paramount does the actual creation of the sounds or perhaps or owns or hires a team of sound effects engineers when they need sounds done for Star Trek or whatever else they might be working on. Most film companies has someone on retainer for that

Re: [Audyssey] mota beta 22 thoughts

2011-08-30 Thread Thomas Ward
Hi Valiant, Let's hope it meets your expectations then. I myself prefer FPS over any other game format because of the fact levels are generally larger, there is more realistic movement, and for me it feels like I'm actually right there in the game. Especially, if you get the true 5.1/7.1 surround

Re: [Audyssey] mota beta 22 thoughts

2011-08-30 Thread Valiant8086
Hi. Pretty happy to hear this. I'm on the edge of my seat waiting for this one! cheers! If shades of doom is any indication of how I like fps games, I think mota 3d is going to shine for me. Sent with Thunderbird 3.1.10 portable. On 8/23/2011 2:32 PM, Thomas Ward wrote: Hi Valiant, Well, I

Re: [Audyssey] mota beta 22 thoughts

2011-08-30 Thread Valiant8086
Hi. Yeah, now that you put it in that light, talking about protecting others from potential copywrite infringements puts things in a new light too. Sent with Thunderbird 3.1.10 portable. On 8/23/2011 2:27 PM, Thomas Ward wrote: Hi Valiant, That kind of modding is understandable. Obviously lo

Re: [Audyssey] mota beta 22 thoughts

2011-08-27 Thread Michael Gauler
Hi again, And that's why I said I had performed my own search for sounds and found nothing. I know that the sounds of Elite Force were from Raven Software, but that doesn't say anything about their creator. And yes, some sounds of Star Trek Nemesis might be found within the Sound Storm Library,

Re: [Audyssey] mota beta 22 thoughts

2011-08-26 Thread Thomas Ward
Hi Michael, I understand. I also apologize for being a bit short with you yesterday. I don't know specifically who creates and sells the Star Trek sounds but in looking at games like Star Trek Elite Force and Elite Force II it looks like Activision obtained the sounds from Raven Software. I don't

Re: [Audyssey] mota beta 22 thoughts

2011-08-26 Thread Trouble
Google can be your friend like Thomas stated. At 04:02 AM 8/26/2011, you wrote: Hi Thomas, I didn't want to bombard you with questions and I definitely don't want you to do work for me. I just wanted to know since you said you had the option of optaining such things had you bought a license fo

Re: [Audyssey] mota beta 22 thoughts

2011-08-26 Thread Michael Gauler
Hi Thomas, I didn't want to bombard you with questions and I definitely don't want you to do work for me. I just wanted to know since you said you had the option of optaining such things had you bought a license for Star Trek games. And one last thing about sounds and libraries. I do know what

Re: [Audyssey] mota beta 22 thoughts

2011-08-25 Thread Thomas Ward
Hi Michael, Please, would you stop bombarding me with questions. I don't want to sound rude, but I don't have all the answers to these types of questions. If you want answers like where to buy Star Trek sounds, what sounds they have, etc you have a web browser. Go to http://www.google.com and goog

Re: [Audyssey] mota beta 22 thoughts

2011-08-25 Thread Michael Gauler
Hi Thomas, do you know which company would have sold you the sounds and what they would contain? Do they have all Star Trek sounds, or just some of them? I am asking because not all Star Trek games use all sounds apropriate for their respective timeline. And not even some of the biggest expansio

Re: [Audyssey] mota beta 22 thoughts

2011-08-25 Thread Thomas Ward
Hi Michael, The only thing licensing the Star Trek trademark etc would have done is allow me to create the game for sale. That would not mean that Paramount would send me a cd of sounds. For sounds I would have to license and purchase them separately through a redistributer. That's how companies l

Re: [Audyssey] mota beta 22 thoughts

2011-08-25 Thread Michael Gauler
Hi Thomas, you are probably right in thinking that atempting to make Lone Wolf into a Trek simulation could be harmful to the original game. However, Isn't the game Counter Strike a Half Life mod or something like it (at least in the beginning)? And such big mods have been around for ages in the

Re: [Audyssey] mota beta 22 thoughts

2011-08-25 Thread Michael Gauler
Hi Thomas, I myself do own not all, but many mainstream Star Trek games. But regarding sounds and music I allways have wondered why the Borg do not have their weapon sounds in any known Star Trek game. Correction: the borg ships in the Star Trek Armada games do have one weapon sound from Voyager

Re: [Audyssey] mota beta 22 thoughts

2011-08-24 Thread Charles Rivard
iginal Message - From: "Tom Randall" To: "Gamers Discussion list" Sent: Wednesday, August 24, 2011 4:20 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Raul and all. Here here. I've said it before and I'll say it again I am just darn glad that Thomas

Re: [Audyssey] mota beta 22 thoughts

2011-08-24 Thread Thomas Ward
Hi Tom, Thanks for pointing that out. I don't think everyone on list or in this community fully realises how good they have it. That i would not only work on a game that wasn't my own to begin with, but allow a certain amount of input, testing, etc as well. I could have just not bothered taking ov

Re: [Audyssey] mota beta 22 thoughts

2011-08-24 Thread Tom Randall
t whatever the developers put out and if I like it enough I'll buy it and if I don't I won't, as a consumer you absolutely have the right to do that. Game on. Tom - Original Message - From: "Raul A. Gallegos" To: Sent: Monday, August 22, 2011 5:20 PM Subje

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Thomas Ward
HI Shaun, That's because I wasn't too concerned about Final Conflict. For starts it was free, and I didn't pay for sounds, music, or put a lot of effort into the game. It was for me mainly a practice game to get use to .Net, Managed DirectX, etc before taking on something more complex. As a result

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Thomas Ward
Hi Shaun, Yeah, I've seen those around, but that's not really the point. A lot of VI customers are on fixed incomes SSI, SSDI, and alike and it makes it harder to justify to my customers why they should go out and buy high end sound hardware for my games when I can make do with their existing tech

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread shaun everiss
on that note tom and all I descovered now that you can get 5.1 speakers that can plug to the headphone jack of a standard soundcard if you wish for little cash, logitech does those forgot the model. Obviously you really would need the propper card for this eventually but that could be another op

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread shaun everiss
but what about final conflict, I aggree its free and there have been mods from the origional sounds, you didn't seem to concerned about that. At 06:27 a.m. 24/08/2011, you wrote: Hi Valiant, That kind of modding is understandable. Obviously lowering music to make the menus more understandable o

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread shaun everiss
well valient you should probably email the dev of that game with your mods explaining those so it can be included in a future version since this is quite important. I am not deaf so if I make a game I can't adapt it because I don't know how, if someone mods it for me and gives me that mod then I

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Thomas Ward
HI Charles, That's always a possibility. However, most of the time when games are modded it is with the purpose of changing the game itself to something else, or it is to improve the sounds. For instance, when I created my Lone Wolf soundpack way back when I tried to stay to the original game as

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Charles Rivard
ed someone who purchased your game and did not modify it, and he really was impressed, you've got another customer. --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 23, 2011 7:14 A

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Bryan Peterson
August 23, 2011 12:27 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Valiant, That kind of modding is understandable. Obviously lowering music to make the menus more understandable or raising the volume of a sound to make it a little louder is perfectly fine. You have a problem hearing and

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Thomas Ward
Hi Valiant, Well, I don't think MOTA 3D should have a problem with your sound card. What I basically did in order to make it compatible with non-5.1 surround sound systems is emulate my own 3d positioning using the panning and volume settings in DirectSound. I.E. I used 3d calculations so the soun

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Thomas Ward
Hi Valiant, That kind of modding is understandable. Obviously lowering music to make the menus more understandable or raising the volume of a sound to make it a little louder is perfectly fine. You have a problem hearing and modding a game to make it easier to play isn't an issue for me. Its the o

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Valiant8086
ame and that might help you a little. > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Valiant8086 > Sent: Tuesday, August 23, 2011 11:46 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] mota beta 22 thoughts

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Darren Duff
23, 2011 11:46 AM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts I have some food for more thought on this discussion. That is, with certain games, I have to mod them in order to play them. That is, with my hearing problems, sometimes I need to silence a crowd or turn up a

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Valiant8086
I have some food for more thought on this discussion. That is, with certain games, I have to mod them in order to play them. That is, with my hearing problems, sometimes I need to silence a crowd or turn up a beep sound. Sometimes I have to turn down music in a menu where many developers seem

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Thomas Ward
Hi Jim, Yeah, I do know what you mean and understand your point of view. That's my feeling as well. If I wanted the game to be modded or to allow end users to customize it I would make available the proper tools or ability to do so. Since I don't intend Mysteries of the Ancients to be modified, t

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Bryan Peterson
ial games the sounds and music are going to be encripted. We are the Knights who say...Ni! - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, August 23, 2011 5:05 AM Subject: Re: [Audyssey] mota beta 22 thoughts Well jim, yo

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Thomas Ward
Hi Raul, Well, working with public betas is something of a two-edged sword. On the one side, it has been extremely helpful. I've had a wide range of testers who have found bugs, problems, and so on. working with the same people who will be playing MOTA 1.0 has resolved a lot of design issues earl

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread shaun everiss
Well jim, you have allowed some modding of ambiences on golf after a sertain number. Ofcause its up to a dev on what is modded and if they will let it slide. Ie final conflict 1.2, has at least one or 2 mods. lonewolf has one. Superliam has one maybe 2 and I know that shades has at least one I kn

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Jim Kitchen
Hi Thomas, I totally agree with you about the modding of games. But I also believe that it applies to free games as well. Even if I do not pay for the sound files that I use, I spend allot of time finding or recording and editing the sounds for my games. And put the games out as my creation

Re: [Audyssey] mota beta 22 thoughts

2011-08-22 Thread Raul A. Gallegos
Thomas, this is one reason why I have often wondered why you have released so many public betas. People should just be patient and wait for the final release with maybe 1, or 2 public betas, but that should be it. The idea of, I'm blind and I want things my way or else I'll throw a fit is for c

Re: [Audyssey] mota beta 22 thoughts

2011-08-22 Thread Thomas Ward
HI Tom, That's very true. Most mainstream game developers encrypt their sounds, graphics, and other game data precisely for that reason. They don't want someone just modding the game however they want, and they consider changing this or that a serious violation of copyright. Most audio game develo

Re: [Audyssey] mota beta 22 thoughts

2011-08-22 Thread Tom Randall
Sent: Tuesday, August 16, 2011 9:22 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Bryan, Perhaps, but its the principle of the thing. Nobody wants to just except the game as it was intended to be designed. MOTA players are under the impression USA Games is like Subway "we do it y

Re: [Audyssey] mota beta 22 thoughts

2011-08-21 Thread Thomas Ward
Hi John, No problem. All suggestions are welcome. Although, I think a number of list members, including myself, just wanted to point out a few facts about your post such as Greek temples have wooden doors instead of stone etc. That's why they were changed in betas 21/22.Same kind of realism applie

Re: [Audyssey] mota beta 22 thoughts

2011-08-20 Thread Lori Duncan
a previous room, but it isn't a problem at all. Also I like Angela speaking that there's a dead end rather than just having her slam into a wall. Thanks from Lori. -- From: "john" Sent: Saturday, August 20, 2011 10:48 PM T

Re: [Audyssey] mota beta 22 thoughts

2011-08-20 Thread Bryan Peterson
I never held down Enter to pick up objects. We are the Knights who say...Ni! - Original Message - From: "john" To: Sent: Saturday, August 20, 2011 3:48 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi all, First off, I'd like to apologize for bringing ba

Re: [Audyssey] mota beta 22 thoughts

2011-08-20 Thread john
Hi all, First off, I'd like to apologize for bringing back a fairly old thread. I just got back from camp and have finished reading through 246 emails (what fun) and wanted to clarify a few points. I'd like to apologize for apparently giving the wrong impression with my message. I was in know

Re: [Audyssey] mota beta 22 thoughts

2011-08-19 Thread Darren Duff
Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts Hi Valiant, No. Version 1.0 will be fully encrypted. As soon as I'm done modding the sounds, settle on this or that, I am fully planning on encrypting everything. The days of someone hacking and modding the full release of the game will be

Re: [Audyssey] mota beta 22 thoughts

2011-08-18 Thread Bryan Peterson
I heartily agree. A free game is one thing but a commercial one, no way. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, August 18, 2011 7:13 PM Subject: Re: [Audyssey] mota beta 22 thought

Re: [Audyssey] mota beta 22 thoughts

2011-08-18 Thread Thomas Ward
Hi Valiant, No. Version 1.0 will be fully encrypted. As soon as I'm done modding the sounds, settle on this or that, I am fully planning on encrypting everything. The days of someone hacking and modding the full release of the game will be much more difficult. I payed several hundred in sounds an

Re: [Audyssey] mota beta 22 thoughts

2011-08-18 Thread Thomas Ward
Hi Hayden, That's precisely why I removed the ledges from the bronze spikes. The spikes are made out of bronze and so is the metal edges that surround them. Plus keep in mind they are not a pit, but huge sspikes stuck out of the ground you have to jump over so the floor shouldn't crumble given tha

Re: [Audyssey] mota beta 22 thoughts

2011-08-18 Thread Hayden Presley
Ward Sent: Tuesday, August 16, 2011 10:20 AM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts Hi John, Thanks for your thoughts and comments. However, I have a few responces of my own below. John wrote: I personally preferred the weapon sounds from beta 18. For me, the

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
scussion list" Sent: Tuesday, August 16, 2011 10:37 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi. I like the newer sounds myself. I've recorded gunshots myself and they sound more like the newer ones than what the original mota gunshots sounded like. Sent with Thunderb

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Valiant8086
it's done if people don't like it then they don't have to play it -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, August 16, 2011 12:22 PM To: Gamers Discussion list Subject: Re: [Audysse

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Valiant8086
- From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 9:20 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi John, Thanks for your thoughts and comments. However, I have a few responces of my own below. John wrote: I personally preferred

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
t;Gamers Discussion list" Sent: Tuesday, August 16, 2011 8:07 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Bryan, Yeah, I've strongly thought about that. I certainly could encrypt MOTA's sounds but as people are still translating the speech files into foreign languages I

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Bryan, Yeah, I've strongly thought about that. I certainly could encrypt MOTA's sounds but as people are still translating the speech files into foreign languages I'd hate to locked them out of the sounds while that work is still going on. Still I'll probably encrypt everything when 1.0 comes o

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Thomas Ward
Hi Phil, Sure. No problem. I'm merely trying to get 1.0 out the door, but there is always room for later updates, changes, etc. I merely had to call a stop to the suggestions at this point so I can actually get the game more or less to a point I can sell it and get this monkey off my back. Cheers

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Charles Rivard
ay, August 16, 2011 4:10 PM Subject: Re: [Audyssey] MOTA Beta 22 Released Hi Thomas, So there is a penalty for releasing the jump keys early. Death. What about a penalty for releasing them too late? I imagine she would be tired or injured after a too long of a jump. So reducing her strength, oxy

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Charles Rivard
ot; Sent: Tuesday, August 16, 2011 4:13 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Yohandy, That's a very valid point. I think I've been far too liberal in the past, too willing to change things based on suggestions in the past, and now its gotten to the point where everybody

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Charles Rivard
uot; Sent: Tuesday, August 16, 2011 3:43 PM Subject: Re: [Audyssey] mota beta 22 thoughts Thomas, I'd say don't do it. I don't understand what's going on with this community. It's always compromises with you guys. can't a man create a game how he wants, and eve

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Hayden Presley
dding levels, cutscenes, etc etc. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Tuesday, August 16, 2011 4:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts It

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Phil Vlasak
Hi Thomas, I understand your decision to stop making changes. Just consider my suggestion for a possible future update to version 1.0 Thanks, Phil - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 5:10 PM Subject:

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Lori Duncan
from Lori. -- From: "Thomas Ward" Sent: Tuesday, August 16, 2011 10:13 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] mota beta 22 thoughts Hi Yohandy, That's a very valid point. I think I've been far too liberal in the past, too willing to change things based

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Phil Vlasak
- From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 1:50 PM Subject: Re: [Audyssey] MOTA Beta 22 Released Michael, Keep in mind there is a maximum distance Angela can jump. She doesn't jump forever. Once she reaches the maxim

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
homas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 3:13 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Yohandy, That's a very valid point. I think I've been far too liberal in the past, too willing to change things based on suggestions in the pas

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
ist" Sent: Tuesday, August 16, 2011 2:43 PM Subject: Re: [Audyssey] mota beta 22 thoughts Thomas, I'd say don't do it. I don't understand what's going on with this community. It's always compromises with you guys. can't a man create a game how he wants, and everyo

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Yohandy, That's a very valid point. I think I've been far too liberal in the past, too willing to change things based on suggestions in the past, and now its gotten to the point where everybody expects me to change this or that at the drop of a hat. What some gamers here forget is no mainstream

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Yohandy
. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 12:22 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Bryan, Perhaps, but its the principle of the thing. Nobody wants to just except the game as it w

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Bryan Peterson
rs Discussion list" Sent: Tuesday, August 16, 2011 11:42 AM Subject: Re: [Audyssey] MOTA Beta 22 Released Hi, I was trying mota beta 21 the other day, and I couldn't figure out how this analog jumping worked. For example, you said that the longer you hold down the keys the farther you jump?

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
LOL. It's saved my hide more than a few times though so if it can be fixed... We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 10:55 AM Subject: Re: [Audyssey] mota bet

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
scussion list'" Sent: Tuesday, August 16, 2011 10:31 AM Subject: Re: [Audyssey] mota beta 22 thoughts Nah... People need to stop wining and except change and play the game. This game has been through the ringer and needs to be completed the way Thomas wants to make it and if people don&#

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
as though you're holding that 357 Magnum to their heads and forcing them to play. We are the Knights who say...Ni! - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Tuesday, August 16, 2011 10:26 AM Subject: Re: [Au

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Thomas Ward
Michael, Keep in mind there is a maximum distance Angela can jump. She doesn't jump forever. Once she reaches the maximum distance she will land regardless of how long you hold the jump buttons or keys down. Obviously, I had to set the max distance to something reasonable which is about the length

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Michael Taboada (AI5HF)
mas Ward" Sent: Tuesday, August 16, 2011 8:06 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] MOTA Beta 22 Released Hi, No. Analog jumping is a core part of the game. If I got rid of the analog jumping it would make jumping traps way too easy as well as give you less control

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Darren Duff
Good for you! Lol ! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, August 16, 2011 1:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts Hi Darren, That's precisely ho

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Darren, That's precisely how I'm handling the situation. I'll listen to criticism, suggestions, etc if they are valid, but as far as I'm concerned beyond bug reports and adding new levels etc this game is done. I'm not spending hours debating weather the doors should be stone or wood or weather

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Bryan, Thanks. I'll check it out. That blasted laser sight has been more trouble than its worth. :D Cheers! On 8/16/11, Bryan Peterson wrote: > I do ahve one criticism. I'm sorr to report that te site still doesn't work > properly. I's the reverse of a situation I noticed but forgot to repor

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Darren Duff
.@audyssey.org] On Behalf Of Bryan Peterson Sent: Tuesday, August 16, 2011 12:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts Maybe release the Beta 18 sounds as a separate sound pack? That way those who wanted it could have it while those who, like me, are happy wit

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Darren Duff
d Sent: Tuesday, August 16, 2011 12:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts Hi Bryan, Perhaps, but its the principle of the thing. Nobody wants to just except the game as it was intended to be designed. MOTA players are under the impression USA Games is like Subway

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Bryan, Perhaps, but its the principle of the thing. Nobody wants to just except the game as it was intended to be designed. MOTA players are under the impression USA Games is like Subway "we do it your way" which isn't what we had in mind here. Although, I have plenty of web space right now ima

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
sage - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 9:32 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Tom, I like the new weapon sounds and of course the Heather voice. I'm still getting used to the analog jumping technique. Ma

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
ights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 9:20 AM Subject: Re: [Audyssey] mota beta 22 thoughts Hi John, Thanks for your thoughts and comments. However, I have a few responces of

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Phil, Well, I guess you can think of it as variable jumping, but analog jumping is the technical term for it so that's what I went with. I guess that's because I tend to be atechnical kind of guy. :D As for the new view command I like it better this way as well. I got sick and tired of looking

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi Bryan, Right. I don't know how many people on this list have been around firearms, but something like the Shotgun, for example, sounds like a Mossberg 12-gauge at a distance. The pistol sounds like a Remington .38 Special from a distance. So the sounds are correct depending on if we are talking

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Phil Vlasak
Hi Tom, I like the new weapon sounds and of course the Heather voice. I'm still getting used to the analog jumping technique. Maybe a better term would be variable jumping. I am also getting used to her not saying the door is locked. It is reasonable that if the door is locked she would not say an

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Thomas Ward
Hi John, Thanks for your thoughts and comments. However, I have a few responces of my own below. John wrote: I personally preferred the weapon sounds from beta 18. For me, the new ones are far more sci fi, and far less realistic. My reply: Well, that's unfortunate because the gun shots etc

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Bryan Peterson
ather than stone for the most part. We are the Knights who say...Ni! - Original Message - From: "john" To: Sent: Tuesday, August 16, 2011 6:49 AM Subject: [Audyssey] mota beta 22 thoughts I just got a chance to download beta 22 this morning, and have just finished a game

[Audyssey] mota beta 22 thoughts

2011-08-16 Thread john
I just got a chance to download beta 22 this morning, and have just finished a game. My thoughts are as follows: I personally preferred the weapon sounds from beta 18. For me, the new ones are far more sci fi, and far less realistic. In particular I preferred the sounds for the pistol, spear

Re: [Audyssey] Mota Beta 22

2011-08-16 Thread Greg Steel
hi Tom I just played the game and it is awesome. I love it. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, August 16, 2011 5:44 AM Subject: Re: [Audyssey] Mota Beta 22 Hi Angela, Glad you like it. I've finally got

Re: [Audyssey] MOTA Beta 22 Released

2011-08-16 Thread Thomas Ward
Hi, No. Analog jumping is a core part of the game. If I got rid of the analog jumping it would make jumping traps way too easy as well as give you less control over weather you want to do a hop, short jump, or a very long jump. Besides that, analog jumping is very common in mainstream games, and b

Re: [Audyssey] Mota Beta 22

2011-08-16 Thread Thomas Ward
Hi Angela, Glad you like it. I've finally got a version I believe to be both stable and nearly production quality once I add some extra levels and the game registration system it should be good to go. I'm also working with someone on some voice acting etc, but that's still in the trial phase. Howe

[Audyssey] Mota Beta 22

2011-08-16 Thread Angela Lerma
Hi Thomas, Congrats on the awesome job you did with Mota Beta 22. It's great! I love it and can't quit playing! lol Angela --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscriptio

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Charles Rivard
Lord." - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, August 15, 2011 2:58 PM Subject: [Audyssey] MOTA Beta 22 Released Hello everyone, USA Games Interactive would like to present Mysteries of the Ancients beta 22. This all ne

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Thomas Ward
Hi Dark, Oh, I think you'll like beta 22. Beta 21 and beta 22 was based largely on the beta 18 stable code and of course expands and updates beta 18. So I think what we have now is very very stable and functional to play. Now, at least I can get on with the business of writing the rest of the game

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread dark
To: "Gamers Discussion list" Sent: Monday, August 15, 2011 8:58 PM Subject: [Audyssey] MOTA Beta 22 Released Hello everyone, USA Games Interactive would like to present Mysteries of the Ancients beta 22. This all new release contains a number of patches and bug fixes which resolves

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Thomas Ward
Hi Bryan, Ok, that's weird. It was working when I uploaded the setup file not long ago, but now I'm getting the same error you must be seeing. I haven't a clue what is going on but I'll be sending a support request to my webhost wanting to know why in hades my website is down. Now, I"m extremely m

Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Bryan Peterson
15, 2011 1:58 PM Subject: [Audyssey] MOTA Beta 22 Released Hello everyone, USA Games Interactive would like to present Mysteries of the Ancients beta 22. This all new release contains a number of patches and bug fixes which resolves some minor issues found in beta 21. What's New * Angela

[Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Thomas Ward
Hello everyone, USA Games Interactive would like to present Mysteries of the Ancients beta 22. This all new release contains a number of patches and bug fixes which resolves some minor issues found in beta 21. What's New * Angela now speaks "Looks like a dead end" when she encounters a wall. * T