[Audyssey] star wars the clone wars

2014-10-17 Thread Josh Kennedy
I played star wars the clone wars tacticle battle 2.0 map and its the 
best audio star wars game ever! the map is in real time strategy but 
battles are turn based. I lost on the second level where you have to use 
all your many clone troops and a few jedi with light sabers to get past 
the battle droids, have your clone engineer build the bridge over the 
chasm and then cross it with your batallion of clones and jedi and take 
out the battle droids and the blaster cannons break down the blast doors 
and uh there's something else at the end I forget but many of my clone 
troopers got killed in that tacticle battle map. if you can edit .txt or 
text files and change numbers and easily explained descriptions you can 
make your own map. it even has an in game map editor you hit alt e I 
think to get into that and change the map. now all we need is a big big 
big sound library. I'd love to see a harry potter tacticle battle, 
dota2, lord of the rings, maybe some final fantasy and more. you can 
make your own maps no programming required! star wars maps has at least 
14 to 20 chapters or levels in those map packs, yes there's two of them! 
they are so so awesome! age of warlords is excellent also! you guys 
gotta get tacticle battle. only thing I wish is I wish we could play 
online in teams. maybe someone on here can write scripts to enable 
online play? thomas ward mayb it would just be easier for you to adapt 
your mota game to the tacticle battle mapping engine and script it for 
online play. that would be so much fun! tacticle battle is so fun I 
can't believe you guys on here never heard of it before! go get it and 
all the maps its fun and so adicting! the star wars and star trek games 
are so realistic and have lots of depth you'll be playing for hours! 
star wars and age of warlords also! oh yeah and don't forget about the 
tower defense map. I think age of warlords has at least 34 levels if not 
more 34 invividual maps each with their own sounds music description and 
mission objectives. so much fun!




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Re: [Audyssey] star wars the clone wars

2014-10-17 Thread Paul Lemm
Hi Josh,

Haven't played the star wars map yet, but that sounds pretty awesome, I'll
have to give it a go over this weekend. 
I've downloaded the new version of tactical battle, but not got round to
playing it yet.  I've played the older version though and it's a great game.
but looking forward to playing this new one with all its new features
especially looking forward to being able to download all the new maps as I
only had a few maps on the older version of the game


Paul 




-Original Message- 
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh Kennedy
Sent: Friday, October 17, 2014 8:19 PM
To: Gamers Discussion list
Subject: [Audyssey] star wars the clone wars

I played star wars the clone wars tacticle battle 2.0 map and its the best
audio star wars game ever! the map is in real time strategy but battles are
turn based. I lost on the second level where you have to use all your many
clone troops and a few jedi with light sabers to get past the battle droids,
have your clone engineer build the bridge over the chasm and then cross it
with your batallion of clones and jedi and take out the battle droids and
the blaster cannons break down the blast doors and uh there's something else
at the end I forget but many of my clone troopers got killed in that
tacticle battle map. if you can edit .txt or text files and change numbers
and easily explained descriptions you can make your own map. it even has an
in game map editor you hit alt e I think to get into that and change the
map. now all we need is a big big big sound library. I'd love to see a harry
potter tacticle battle, dota2, lord of the rings, maybe some final fantasy
and more. you can make your own maps no programming required! star wars maps
has at least
14 to 20 chapters or levels in those map packs, yes there's two of them! 
they are so so awesome! age of warlords is excellent also! you guys gotta
get tacticle battle. only thing I wish is I wish we could play online in
teams. maybe someone on here can write scripts to enable online play? thomas
ward mayb it would just be easier for you to adapt your mota game to the
tacticle battle mapping engine and script it for online play. that would be
so much fun! tacticle battle is so fun I can't believe you guys on here
never heard of it before! go get it and all the maps its fun and so
adicting! the star wars and star trek games are so realistic and have lots
of depth you'll be playing for hours! 
star wars and age of warlords also! oh yeah and don't forget about the tower
defense map. I think age of warlords has at least 34 levels if not more 34
invividual maps each with their own sounds music description and mission
objectives. so much fun!



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Re: [Audyssey] star wars

2014-03-06 Thread shaun everiss

I don't have it anymore.
it came in an abandonware and junk package I got a while back.
Most of that package was either broken, demo or simply not working.

At 09:01 AM 3/1/2014, you wrote:

can you send me lite battles? the installer file if you have it

using windows7 laptop

On 2/26/2014 2:22 AM, shaun everiss wrote:

Well technically there are 3.
2 of them starfighter patroll and x wing patroll are based on the 
chopper patroll engine, that was made by I think it was either dan 
z or blindsoftware those are vb6 and quite old.

The other is lite battles which on my system keeps crashing.
at any rate it was never ever completed.

At 01:03 PM 2/26/2014, you wrote:
Too risky. Lucas Arts is murder when it comes to protecting their 
trademarks.




Pinky, are you pondering what I'm pondering?
-Original Message- From: Josh
Sent: Tuesday, February 25, 2014 4:10 PM
To: Gamers Discussion list
Subject: [Audyssey] star wars

hi

are there any good audio star wars games out there yet? it seems to be
the only game we're missing so far.

--
using windows7 laptop


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Re: [Audyssey] star wars

2014-03-06 Thread Thomas Ward
Hi,

I am not surprised. Light Battles, what I seen of it, was not exactly
anything to write home about. I suppose in time it might have been a
good game, but it was poorly written, very buggy, and it is for those
reasons I never decided to keep it myself much less put it up on the
USA Games server a long with the free games.

Cheers!


On 3/1/14, shaun everiss sm.ever...@gmail.com wrote:
 I don't have it anymore.
 it came in an abandonware and junk package I got a while back.
 Most of that package was either broken, demo or simply not working.

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Re: [Audyssey] star wars

2014-03-02 Thread shaun everiss

Well to be honest they were just sound mods.
I see no real challenge in them to be honest.
As sound mods over the simple now old interface they were ok but I am 
not sure how much we would get out of those.


At 07:31 AM 3/1/2014, you wrote:

Hi Shaun,

Actually Chopper Patrol was not an engine. It was just a sample arcade
game written by Blind Software formally BSC Games to show the basics
of writing games in Visual Basic 6. However, you are right there were
a couple of Star Wars mods for Chopper Patrol, neither of them very
good, and if there is any interest I could possibly rewrite them if
anyone is interested.

As for Light Battles was that ever made public? Last I heard it was
only in private beta, and because it was never completed it was quite
buggy and not really worth mentioning in my opinion.

Cheers!


On 2/26/14, shaun everiss sm.ever...@gmail.com wrote:
 Well technically there are 3.
 2 of them starfighter patroll and x wing patroll are based on the
 chopper patroll engine, that was made by I think it was either dan z
 or blindsoftware those are vb6 and quite old.
 The other is lite battles which on my system keeps crashing.
 at any rate it was never ever completed.

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Re: [Audyssey] star wars

2014-03-02 Thread shaun everiss
Well a lot of jims stuff would have a bit of math though most of the 
non adult stuff sports, card, arcade, etc have rules for each game 
established or based off board games so some simple math would need 
to be made for some of that.
Probably not as much as shades of doom and you do have rules files 
for sport, board, and card games at any rate.


At 07:47 AM 3/1/2014, you wrote:

Hi Shaun,

It is true that Jim Kitchen writes all of his game sin VB 6, but that
wasn't quite what Josh was asking. He was wondering more specifically
if games like Jim's Football game etc have a lot of math involved. the
answer in that case would be no.'

In a game like football obviously a developer would have to add up
scores, subtract time from the clock after each play, add and subtract
yardage, but that is all basic adding and subtracting. Nothing
complicated at all since from a programming standpoint a game like
Jim's football is more or less like programming a board game. Instead
of a board and tokens we are talking about players and a field, but at
the programming level it doesn't matter what you call it as the game
mechanics are similar.

Cheers!


On 2/27/14, shaun everiss sm.ever...@gmail.com wrote:
 well they are all vb6 games for now.

 At 01:39 PM 2/27/2014, you wrote:
I wonder how jim kitchen makes his games. like his football and side
scrollers? I wonder if they need lots of calculations?

using windows7 laptop

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Re: [Audyssey] star wars

2014-03-02 Thread Thomas Ward
Hi Shaun,

Yes, they were just sound mods, but there is also plenty of room to
improve upon the basic ideas. If rewritten with a game in mind they
could have more music and sound effects added, a scoring system added,
and more difficulty levels. In short, let's not throw the idea out
just because the sound mods didn't improve the game play of Chopper
Patrol.

After all, let's do remember the purpose of Chopper Patrol was not to
have a great game mechanics or be an especially cool game to play.
Justin's entire purpose of writing that particular game was to stand
as a simple game for novice programmers so they could have some idea
how games are made, something easy to practice with, and to use it as
a jumping off point.

I think the same idea could be done in Python or C++ to stand as an
educational game to teach the basics of programming but done a bit
better in terms of scores, difficulty levels, and if someone wanted
have a Star Wars theme to it.

Cheers!


On 2/28/14, shaun everiss sm.ever...@gmail.com wrote:
 Well to be honest they were just sound mods.
 I see no real challenge in them to be honest.
 As sound mods over the simple now old interface they were ok but I am
 not sure how much we would get out of those.

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Re: [Audyssey] star wars

2014-02-28 Thread shaun everiss

Well technically there are 3.
2 of them starfighter patroll and x wing patroll are based on the 
chopper patroll engine, that was made by I think it was either dan z 
or blindsoftware those are vb6 and quite old.

The other is lite battles which on my system keeps crashing.
at any rate it was never ever completed.

At 01:03 PM 2/26/2014, you wrote:

Too risky. Lucas Arts is murder when it comes to protecting their trademarks.



Pinky, are you pondering what I'm pondering?
-Original Message- From: Josh
Sent: Tuesday, February 25, 2014 4:10 PM
To: Gamers Discussion list
Subject: [Audyssey] star wars

hi

are there any good audio star wars games out there yet? it seems to be
the only game we're missing so far.

--
using windows7 laptop


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Re: [Audyssey] star wars

2014-02-28 Thread Thomas Ward
Hi Shaun,

Actually Chopper Patrol was not an engine. It was just a sample arcade
game written by Blind Software formally BSC Games to show the basics
of writing games in Visual Basic 6. However, you are right there were
a couple of Star Wars mods for Chopper Patrol, neither of them very
good, and if there is any interest I could possibly rewrite them if
anyone is interested.

As for Light Battles was that ever made public? Last I heard it was
only in private beta, and because it was never completed it was quite
buggy and not really worth mentioning in my opinion.

Cheers!


On 2/26/14, shaun everiss sm.ever...@gmail.com wrote:
 Well technically there are 3.
 2 of them starfighter patroll and x wing patroll are based on the
 chopper patroll engine, that was made by I think it was either dan z
 or blindsoftware those are vb6 and quite old.
 The other is lite battles which on my system keeps crashing.
 at any rate it was never ever completed.

---
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Re: [Audyssey] star wars

2014-02-28 Thread shaun everiss

well they are all vb6 games for now.

At 01:39 PM 2/27/2014, you wrote:
I wonder how jim kitchen makes his games. like his football and side 
scrollers? I wonder if they need lots of calculations?


using windows7 laptop

On 2/26/2014 7:14 PM, Thomas Ward wrote:

Hi Josh,

No, programming is not Algebra, but math plays heavily into game
creation. Especially, when calculating the angle and speed of an
object as it is moving through 2d or 3d space along a certain
trajectory. If you add realistic physics into the mix some Calculus
may be needed to calculate the various forces of resistance etc as
that object travels along its trajectory. That is why a good
background in math is so important for an aspiring programmer, because
you need to be able to perform multiple calculations when creating
games.

Cheers!


On 2/26/14, Josh joshknnd1...@gmail.com wrote:

well like I said before I did good in pre-algebra and ok in algebra 1.
and the geometry class I took went fine and I enjoyed that but needed
help because someone had to draw the shapes for me so I could do the
work and sometimes I needed a bit of help with that also. I did read an
article on the internet and they said programming is not algebra.
they're two different things but sometimes use the same concepts such as
variables and x and y coordinates.

Josh

using windows7 laptop

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Re: [Audyssey] star wars

2014-02-28 Thread Thomas Ward
Hi Shaun,

It is true that Jim Kitchen writes all of his game sin VB 6, but that
wasn't quite what Josh was asking. He was wondering more specifically
if games like Jim's Football game etc have a lot of math involved. the
answer in that case would be no.'

In a game like football obviously a developer would have to add up
scores, subtract time from the clock after each play, add and subtract
yardage, but that is all basic adding and subtracting. Nothing
complicated at all since from a programming standpoint a game like
Jim's football is more or less like programming a board game. Instead
of a board and tokens we are talking about players and a field, but at
the programming level it doesn't matter what you call it as the game
mechanics are similar.

Cheers!


On 2/27/14, shaun everiss sm.ever...@gmail.com wrote:
 well they are all vb6 games for now.

 At 01:39 PM 2/27/2014, you wrote:
I wonder how jim kitchen makes his games. like his football and side
scrollers? I wonder if they need lots of calculations?

using windows7 laptop

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Re: [Audyssey] star wars

2014-02-28 Thread Josh

can you send me lite battles? the installer file if you have it

using windows7 laptop

On 2/26/2014 2:22 AM, shaun everiss wrote:

Well technically there are 3.
2 of them starfighter patroll and x wing patroll are based on the 
chopper patroll engine, that was made by I think it was either dan z 
or blindsoftware those are vb6 and quite old.

The other is lite battles which on my system keeps crashing.
at any rate it was never ever completed.

At 01:03 PM 2/26/2014, you wrote:
Too risky. Lucas Arts is murder when it comes to protecting their 
trademarks.




Pinky, are you pondering what I'm pondering?
-Original Message- From: Josh
Sent: Tuesday, February 25, 2014 4:10 PM
To: Gamers Discussion list
Subject: [Audyssey] star wars

hi

are there any good audio star wars games out there yet? it seems to be
the only game we're missing so far.

--
using windows7 laptop


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Re: [Audyssey] star wars

2014-02-28 Thread Thomas Ward
Hi Josh,

Not sure who your question was directed at, but I do not have the
setup for Light Battles myself. Else I would consider putting it up
for download.

Cheers!


On 2/28/14, Josh joshknnd1...@gmail.com wrote:
 can you send me lite battles? the installer file if you have it

 using windows7 laptop

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Re: [Audyssey] star wars

2014-02-27 Thread Jim Kitchen

Hi Josh,

As Thomas said, I use pretty basic math in my games even my racing simulator 
Mach 1.  And Puppy 1.  I also got threw algebra and geometry, but that is it.  
I just make up the math as I go.  And I do experiment with it until I like the 
way that the games play.  In Puppy 1 the planes and each bullet does have a 3d 
coordinate that are up dated many times a second, but I just use simple math to 
do it.  My brother gave me the math formula for Star Mule to calculate the 
distance between planets in a 3d environment.  That is the only game that I use 
it in though.

Awesome Homer was pretty easy math wise, even adding an analog jump system 
wouldn't take much.

One thing that I do is when I have a game idea I just get started working on it 
and don't over think it all and get bogged down with it all before even 
starting.

BFN

Jim

The difference between genius and stupidity is that genius has its limits.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] star wars

2014-02-27 Thread Darren Duff
Lol I know I know! But I can keep on dreaming! Hahahaha. 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Wednesday, February 26, 2014 7:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

Hi Darren,

Well, such a project is not in my immediate plans so try not to get too
excited. I don't know when or if I'll complete that project given things are
up in the air right now time wise, and I can't even find time to finish the
two projects I am suppose to finish before creating something new. Lol.

Cheers!

On 2/26/14, Darren Duff duff...@gmail.com wrote:
 Oh man you are getting me excited! Lol! I say go for it!

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Re: [Audyssey] star wars

2014-02-26 Thread Thomas Ward
Hi Lindsay,

Technically I did have a Star Wars game in production. I still have
the sounds, code, etc and once I figure out what I want to do with it
I certainly can create one myself.

At this point I am considering updating it to run on my cross-platform
engine and releasing it as open source That way if Lucas does get into
a snit .over copyrights it would be hard to sue me for copyright
infringement because I never took any money etc for the game. At most
they can ask me to take it down from my site which I would comply
with. However, by releasing it as free and open source anyone who
knows a bit of C or C++ could modify it themselves.

On 2/25/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote:
 I'd be really interested in the game. Hope you can create one.


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Re: [Audyssey] star wars

2014-02-26 Thread Thomas Ward
Hi Josh,

Not necessarily. I did have a Star Wars game in development but set it
aside when Lucas Licensing told me they would not me legally license
the Star Wars trademarks etc. I didn't get rid of the code etc, but it
would need to be updated with my current engine.

Now, my original idea was for an FPS game along the lines of Jedi
Knight , but I suppose if people were in favor of a side-scroller that
would be possible. It would just be a 2d world instead of a 3d world
which means I'd have to seriously modify the levels to do it, but it
could be done.

Cheers!


On 2/25/14, Josh joshknnd1...@gmail.com wrote:
 looks like I'm gunna have to make myself sit down and learn bgt. at some
 point here... guess if I want an accessible side scroller star wars game
 I'm gunna have to do it myself and I'll release it as open source. let
 lucas arts come after me I don't care the game will be open source anyways.

 using windows7 laptop

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Re: [Audyssey] star wars

2014-02-26 Thread Darren Duff
Nah. I would vote for 3d! 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Wednesday, February 26, 2014 9:54 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

Hi Josh,

Not necessarily. I did have a Star Wars game in development but set it aside
when Lucas Licensing told me they would not me legally license the Star Wars
trademarks etc. I didn't get rid of the code etc, but it would need to be
updated with my current engine.

Now, my original idea was for an FPS game along the lines of Jedi Knight ,
but I suppose if people were in favor of a side-scroller that would be
possible. It would just be a 2d world instead of a 3d world which means I'd
have to seriously modify the levels to do it, but it could be done.

Cheers!


On 2/25/14, Josh joshknnd1...@gmail.com wrote:
 looks like I'm gunna have to make myself sit down and learn bgt. at 
 some point here... guess if I want an accessible side scroller star 
 wars game I'm gunna have to do it myself and I'll release it as open 
 source. let lucas arts come after me I don't care the game will be open
source anyways.

 using windows7 laptop

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Re: [Audyssey] star wars

2014-02-26 Thread Thomas Ward
Hi Josh,

It is true a lot of blind gamers do tend to like side-scrollers more
than say first-person games. I think a lot of that has to due with the
fact some have poor spatial orientation skills and have problems
playing games like Shades of Doom, Sarah, and Technoshock. Those
aren't even full 3d first-person shooters which does raise the
question how many would have an even harder time with a truly 3d level
and grasping the more complex environment. I guess we won't know until
someone creates a full 3d FPS game.

That said, as you are a new programmer creating a side-scroller would
be easier to develop. there is less math involved and you can use
simple equations to calculate the distances moved up, down, left, or
right unless you intend to add some physics into your movement system
which would be harder, but much more realistic.

On 2/25/14, Josh joshknnd1...@gmail.com wrote:
 I was thinking about bgt and it seems in the audio gaming community side
 scrollers are quite popular. I just gotta make myself sit down and play
 with it i think.

 using windows7 laptop

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Re: [Audyssey] star wars

2014-02-26 Thread Thomas Ward
Hi Darren,

For the record, so would I. A full 3d environment would be different
from all the other accessible games out there, and there is so much
more a person can do in a full 3d environment that just would not work
in a 2d environment.

For example, I remember playing games like Jedi Knight back in the mid
90's and being able to find positions on top of buildings, catwalks,
or other vantage points where I could take the blaster rifle and take
sniper shots at the storm troopers from up above them. From time to
time there were levels where storm troopers would take shots at me
from out of a window, from a catwalk above me, and it made for a
totally different experience as I'd have to hide behind something to
keep from getting shot. It is not your typical hear it hit it type of
strategy we have in most audio games, and I think I could probably
recreate that type of game in audio.

the other thing light saber duels were far more interesting with a
full 3d environment to work with. I could jump down into a squad of
storm troopers, hold down the spacebar, while holding down an arrow
key to spin in place with my light saber killing almost all the
troopers in one fast spin. It is stuff like that where 3d FPS games
rock, and anyone who hasn't experienced it are seriously limiting
their options by requesting a 2d side-scroller.

Cheers!


On 2/26/14, Darren Duff duff...@gmail.com wrote:
 Nah. I would vote for 3d!

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Re: [Audyssey] star wars

2014-02-26 Thread Darren Duff
Oh man you are getting me excited! Lol! I say go for it! 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Wednesday, February 26, 2014 10:13 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

Hi Darren,

For the record, so would I. A full 3d environment would be different from
all the other accessible games out there, and there is so much more a person
can do in a full 3d environment that just would not work in a 2d
environment.

For example, I remember playing games like Jedi Knight back in the mid 90's
and being able to find positions on top of buildings, catwalks, or other
vantage points where I could take the blaster rifle and take sniper shots at
the storm troopers from up above them. From time to time there were levels
where storm troopers would take shots at me from out of a window, from a
catwalk above me, and it made for a totally different experience as I'd have
to hide behind something to keep from getting shot. It is not your typical
hear it hit it type of strategy we have in most audio games, and I think I
could probably recreate that type of game in audio.

the other thing light saber duels were far more interesting with a full 3d
environment to work with. I could jump down into a squad of storm troopers,
hold down the spacebar, while holding down an arrow key to spin in place
with my light saber killing almost all the troopers in one fast spin. It is
stuff like that where 3d FPS games rock, and anyone who hasn't experienced
it are seriously limiting their options by requesting a 2d side-scroller.

Cheers!


On 2/26/14, Darren Duff duff...@gmail.com wrote:
 Nah. I would vote for 3d!

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Re: [Audyssey] star wars

2014-02-26 Thread Josh
well like I said before I did good in pre-algebra and ok in algebra 1. 
and the geometry class I took went fine and I enjoyed that but needed 
help because someone had to draw the shapes for me so I could do the 
work and sometimes I needed a bit of help with that also. I did read an 
article on the internet and they said programming is not algebra. 
they're two different things but sometimes use the same concepts such as 
variables and x and y coordinates.


Josh

using windows7 laptop

On 2/26/2014 10:01 AM, Thomas Ward wrote:

Hi Josh,

It is true a lot of blind gamers do tend to like side-scrollers more
than say first-person games. I think a lot of that has to due with the
fact some have poor spatial orientation skills and have problems
playing games like Shades of Doom, Sarah, and Technoshock. Those
aren't even full 3d first-person shooters which does raise the
question how many would have an even harder time with a truly 3d level
and grasping the more complex environment. I guess we won't know until
someone creates a full 3d FPS game.

That said, as you are a new programmer creating a side-scroller would
be easier to develop. there is less math involved and you can use
simple equations to calculate the distances moved up, down, left, or
right unless you intend to add some physics into your movement system
which would be harder, but much more realistic.

On 2/25/14, Josh joshknnd1...@gmail.com wrote:

I was thinking about bgt and it seems in the audio gaming community side
scrollers are quite popular. I just gotta make myself sit down and play
with it i think.

using windows7 laptop

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Re: [Audyssey] star wars

2014-02-26 Thread Thomas Ward
Hi Darren,

Well, such a project is not in my immediate plans so try not to get
too excited. I don't know when or if I'll complete that project given
things are up in the air right now time wise, and I can't even find
time to finish the two projects I am suppose to finish before creating
something new. Lol.

Cheers!

On 2/26/14, Darren Duff duff...@gmail.com wrote:
 Oh man you are getting me excited! Lol! I say go for it!

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Re: [Audyssey] star wars

2014-02-26 Thread Thomas Ward
Hi Josh,

No, programming is not Algebra, but math plays heavily into game
creation. Especially, when calculating the angle and speed of an
object as it is moving through 2d or 3d space along a certain
trajectory. If you add realistic physics into the mix some Calculus
may be needed to calculate the various forces of resistance etc as
that object travels along its trajectory. That is why a good
background in math is so important for an aspiring programmer, because
you need to be able to perform multiple calculations when creating
games.

Cheers!


On 2/26/14, Josh joshknnd1...@gmail.com wrote:
 well like I said before I did good in pre-algebra and ok in algebra 1.
 and the geometry class I took went fine and I enjoyed that but needed
 help because someone had to draw the shapes for me so I could do the
 work and sometimes I needed a bit of help with that also. I did read an
 article on the internet and they said programming is not algebra.
 they're two different things but sometimes use the same concepts such as
 variables and x and y coordinates.

 Josh

 using windows7 laptop

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Re: [Audyssey] star wars

2014-02-26 Thread Josh
I wonder how jim kitchen makes his games. like his football and side 
scrollers? I wonder if they need lots of calculations?


using windows7 laptop

On 2/26/2014 7:14 PM, Thomas Ward wrote:

Hi Josh,

No, programming is not Algebra, but math plays heavily into game
creation. Especially, when calculating the angle and speed of an
object as it is moving through 2d or 3d space along a certain
trajectory. If you add realistic physics into the mix some Calculus
may be needed to calculate the various forces of resistance etc as
that object travels along its trajectory. That is why a good
background in math is so important for an aspiring programmer, because
you need to be able to perform multiple calculations when creating
games.

Cheers!


On 2/26/14, Josh joshknnd1...@gmail.com wrote:

well like I said before I did good in pre-algebra and ok in algebra 1.
and the geometry class I took went fine and I enjoyed that but needed
help because someone had to draw the shapes for me so I could do the
work and sometimes I needed a bit of help with that also. I did read an
article on the internet and they said programming is not algebra.
they're two different things but sometimes use the same concepts such as
variables and x and y coordinates.

Josh

using windows7 laptop

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Re: [Audyssey] star wars

2014-02-26 Thread Thomas Ward
Hi Josh,

No, Jim Kitchen's games don't need a lot of math, because they are
rather simplistic games. The majority of Jim's games are card and
puzzle games which only require basic mathematics. Jim's Football game
only needs basic math because he is not calculating physics modeling
etc in that game.

While his game Puppy 1 could use some physics etc it does not seem to
use any realistic physics. It is just a simple arcade game written
using standard mathematics rather than using physics modeling the way
3D Velocity or Zero Sight probably do.

The point I am getting at is the more complex, the more realistic, you
intend to make the game the higher the math requirements. A lot of my
games such as Mysteries of the Ancients, Raceway, etc are math heavy
because I do some physics modeling behind the scenes to add realism to
the games. I could probably do more than I am doing, but both are more
complex than any of Jim's games from a programming perspective.

Cheers!


On 2/26/14, Josh joshknnd1...@gmail.com wrote:
 I wonder how jim kitchen makes his games. like his football and side
 scrollers? I wonder if they need lots of calculations?

 using windows7 laptop

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Re: [Audyssey] star wars

2014-02-26 Thread Josh
how about jim's awesome homer side scroller game? do side scrollers like 
that need advanced math? were you blind your whole life? how did you 
learn all that math? did you have expensive braille math books like I 
did? well I had them but didn't get much out of them. I wish there were 
a book called how to make games without knowing advanced math. or 
something like that. or some sort of lessons over skype or team-talk.


using windows7 laptop

On 2/26/2014 7:48 PM, Thomas Ward wrote:

Hi Josh,

No, Jim Kitchen's games don't need a lot of math, because they are
rather simplistic games. The majority of Jim's games are card and
puzzle games which only require basic mathematics. Jim's Football game
only needs basic math because he is not calculating physics modeling
etc in that game.

While his game Puppy 1 could use some physics etc it does not seem to
use any realistic physics. It is just a simple arcade game written
using standard mathematics rather than using physics modeling the way
3D Velocity or Zero Sight probably do.

The point I am getting at is the more complex, the more realistic, you
intend to make the game the higher the math requirements. A lot of my
games such as Mysteries of the Ancients, Raceway, etc are math heavy
because I do some physics modeling behind the scenes to add realism to
the games. I could probably do more than I am doing, but both are more
complex than any of Jim's games from a programming perspective.

Cheers!


On 2/26/14, Josh joshknnd1...@gmail.com wrote:

I wonder how jim kitchen makes his games. like his football and side
scrollers? I wonder if they need lots of calculations?

using windows7 laptop

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Re: [Audyssey] star wars

2014-02-26 Thread Josh
to tell you the truth I'd be happy even if I could just make side 
scrollers. and maybe a shades of doom type game. not sure if there's 
advanced math in that one or not though.


using windows7 laptop

On 2/26/2014 7:48 PM, Thomas Ward wrote:

Hi Josh,

No, Jim Kitchen's games don't need a lot of math, because they are
rather simplistic games. The majority of Jim's games are card and
puzzle games which only require basic mathematics. Jim's Football game
only needs basic math because he is not calculating physics modeling
etc in that game.

While his game Puppy 1 could use some physics etc it does not seem to
use any realistic physics. It is just a simple arcade game written
using standard mathematics rather than using physics modeling the way
3D Velocity or Zero Sight probably do.

The point I am getting at is the more complex, the more realistic, you
intend to make the game the higher the math requirements. A lot of my
games such as Mysteries of the Ancients, Raceway, etc are math heavy
because I do some physics modeling behind the scenes to add realism to
the games. I could probably do more than I am doing, but both are more
complex than any of Jim's games from a programming perspective.

Cheers!


On 2/26/14, Josh joshknnd1...@gmail.com wrote:

I wonder how jim kitchen makes his games. like his football and side
scrollers? I wonder if they need lots of calculations?

using windows7 laptop

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Re: [Audyssey] star wars

2014-02-26 Thread Thomas Ward
Hi Josh,

Not necessarily. Keep in mind a lot of Jim's games including Awesome
Homer are fairly simplistic compared to mainstream games of that type.
There is no physics modeling, no analog jump system in place, etc
therefore I suspect when he wrote Awesome Homer Jim most likely just
used basic math when calculating the movement, jumping, and when
calculating the distance between objects. There are of course more
advanced, more professional ways of doing that stuff, but in answer to
your question if you are willing to forgo a bit of realism you can
write a basic side-scroller like Awesome homer without a great deal of
math involved. It all really comes down to the degree of realism you
are aiming for when creating a game of that type.

As far as learning the math I have always been moderately good at math
so it wasn't' all that hard to pick up. Plus I have read some books on
the topic such as Programming Math and Physics by Wendy Staller
which goes in depth into how to perform many common 2d and 3d
calculations required by games. There is an entire chapter on
collision detection using bounded boxes, bounded spheres, and that
sort of thing. So as far as how I learned it I just did because I had
an aptitude for math. Some people such as yourself apparently don't.

As far as writing games without advanced math as I indicated to you
off list there are all kinds of basic games you can write that require
little to no math. There are text adventures that are more story based
and do not go into a lot of math and physics, there are card games
like Blackjack and Poker that only require very basic math, and that
sort of thing. those are simple games that only require simple math.
If you want to write something a lot more complex such as a flight
simulator or racing simulator than you will need more advanced math
because those are advanced games. Hope that makes sense.

Cheers!


On 2/26/14, Josh joshknnd1...@gmail.com wrote:
 how about jim's awesome homer side scroller game? do side scrollers like
 that need advanced math? were you blind your whole life? how did you
 learn all that math? did you have expensive braille math books like I
 did? well I had them but didn't get much out of them. I wish there were
 a book called how to make games without knowing advanced math. or
 something like that. or some sort of lessons over skype or team-talk.

 using windows7 laptop

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Re: [Audyssey] star wars

2014-02-26 Thread Thomas Ward
Hi Josh,

In a game like Shades of Doom that would require a bit of higher math
such as Trigonometry and Geometry to perform basic calculations such
as distance and direction to other game objects such as enemies,
walls, special items, etc. Even though Shades of Doom is a 2d
environment not 3d you still will need to calculate the trajectory of
things like bullets as they travel from your gun to the enemy target
or other objects in the room. There is not really a good way to avoid
higher mathematics in a game like that.

Cheers!


On 2/26/14, Josh joshknnd1...@gmail.com wrote:
 to tell you the truth I'd be happy even if I could just make side
 scrollers. and maybe a shades of doom type game. not sure if there's
 advanced math in that one or not though.

 using windows7 laptop

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[Audyssey] star wars

2014-02-25 Thread Josh

hi

are there any good audio star wars games out there yet? it seems to be 
the only game we're missing so far.


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using windows7 laptop


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Re: [Audyssey] star wars

2014-02-25 Thread Thomas Ward
Hi Josh,

sorry, no. To my knowledge nobody has created one and released it. As
you know I was developing one, but ended up shelving that project due
to concerns over copyrights. LightTech was suppose to be making one
but they never completed it before they disbanded. So as far as I know
nobody else has chosen to take up the cause.

Cheers!


On 2/25/14, Josh joshknnd1...@gmail.com wrote:
 hi

 are there any good audio star wars games out there yet? it seems to be
 the only game we're missing so far.

 --
 using windows7 laptop


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Re: [Audyssey] star wars

2014-02-25 Thread Bryan Peterson
Too risky. Lucas Arts is murder when it comes to protecting their 
trademarks.




Pinky, are you pondering what I'm pondering?
-Original Message- 
From: Josh

Sent: Tuesday, February 25, 2014 4:10 PM
To: Gamers Discussion list
Subject: [Audyssey] star wars

hi

are there any good audio star wars games out there yet? it seems to be
the only game we're missing so far.

--
using windows7 laptop


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Re: [Audyssey] star wars

2014-02-25 Thread Josh
I was thinking about bgt and it seems in the audio gaming community side 
scrollers are quite popular. I just gotta make myself sit down and play 
with it i think.


using windows7 laptop

On 2/25/2014 6:31 PM, Thomas Ward wrote:

Hi Josh,

sorry, no. To my knowledge nobody has created one and released it. As
you know I was developing one, but ended up shelving that project due
to concerns over copyrights. LightTech was suppose to be making one
but they never completed it before they disbanded. So as far as I know
nobody else has chosen to take up the cause.

Cheers!


On 2/25/14, Josh joshknnd1...@gmail.com wrote:

hi

are there any good audio star wars games out there yet? it seems to be
the only game we're missing so far.

--
using windows7 laptop


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Re: [Audyssey] star wars

2014-02-25 Thread Josh
looks like I'm gunna have to make myself sit down and learn bgt. at some 
point here... guess if I want an accessible side scroller star wars game 
I'm gunna have to do it myself and I'll release it as open source. let 
lucas arts come after me I don't care the game will be open source anyways.


using windows7 laptop

On 2/25/2014 7:03 PM, Bryan Peterson wrote:
Too risky. Lucas Arts is murder when it comes to protecting their 
trademarks.




Pinky, are you pondering what I'm pondering?
-Original Message- From: Josh
Sent: Tuesday, February 25, 2014 4:10 PM
To: Gamers Discussion list
Subject: [Audyssey] star wars

hi

are there any good audio star wars games out there yet? it seems to be
the only game we're missing so far.




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Re: [Audyssey] star wars

2014-02-25 Thread Lindsay Cowell
I'd be really interested in the game. Hope you can create one. 

-original message-
Subject: Re: [Audyssey] star wars
From: Josh joshknnd1...@gmail.com
Date: 26/02/2014 12:41 am

looks like I'm gunna have to make myself sit down and learn bgt. at some 
point here... guess if I want an accessible side scroller star wars game 
I'm gunna have to do it myself and I'll release it as open source. let 
lucas arts come after me I don't care the game will be open source anyways.

using windows7 laptop

On 2/25/2014 7:03 PM, Bryan Peterson wrote:
 Too risky. Lucas Arts is murder when it comes to protecting their 
 trademarks.



 Pinky, are you pondering what I'm pondering?
 -Original Message- From: Josh
 Sent: Tuesday, February 25, 2014 4:10 PM
 To: Gamers Discussion list
 Subject: [Audyssey] star wars

 hi

 are there any good audio star wars games out there yet? it seems to be
 the only game we're missing so far.



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Re: [Audyssey] star wars

2014-02-25 Thread Josh

if I can find the time to learn bgt with other stuff I got going on now.

using windows7 laptop

On 2/25/2014 11:40 PM, Lindsay Cowell wrote:

I'd be really interested in the game. Hope you can create one.

-original message-
Subject: Re: [Audyssey] star wars
From: Josh joshknnd1...@gmail.com
Date: 26/02/2014 12:41 am

looks like I'm gunna have to make myself sit down and learn bgt. at some
point here... guess if I want an accessible side scroller star wars game
I'm gunna have to do it myself and I'll release it as open source. let
lucas arts come after me I don't care the game will be open source anyways.

using windows7 laptop

On 2/25/2014 7:03 PM, Bryan Peterson wrote:

Too risky. Lucas Arts is murder when it comes to protecting their
trademarks.



Pinky, are you pondering what I'm pondering?
-Original Message- From: Josh
Sent: Tuesday, February 25, 2014 4:10 PM
To: Gamers Discussion list
Subject: [Audyssey] star wars

hi

are there any good audio star wars games out there yet? it seems to be
the only game we're missing so far.



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[Audyssey] Star Wars: Revenge of the Sith Question

2013-03-04 Thread Hunter Jozwiak
Hi to you all.  It has been a while, has it not? I have been 
playing a game with my little brother entitled Star Wars: Revenge 
of the Sith, on the PlayStation.  However, we are stuck on the 
mission where Obi-Wan Kenobi is going solo to take on Grevis.  We 
keep getting hung up on the part where a turret must be 
destroyed, and we always die because we don't know how.  So, how 
do we do this?


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Re: [Audyssey] Star Wars: Revenge of the Sith Question

2013-03-04 Thread Shadow Dragon
Unless this game is mostly playable by the blind without sighted assistance, 
you'd probably have better luck finding a walkthrough on gamefaqs.com or a 
similar site.


--
From: Hunter Jozwiak potbelliedj...@aol.com
Sent: Monday, March 04, 2013 03:17 PM
To: gamers@audyssey.org
Subject: [Audyssey] Star Wars: Revenge of the Sith Question

Hi to you all.  It has been a while, has it not? I have been playing a 
game with my little brother entitled Star Wars: Revenge of the Sith, on 
the PlayStation.  However, we are stuck on the mission where Obi-Wan 
Kenobi is going solo to take on Grevis.  We keep getting hung up on the 
part where a turret must be destroyed, and we always die because we don't 
know how.  So, how do we do this?


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Re: [Audyssey] Star Wars: Revenge of the Sith Question

2013-03-04 Thread Hunter Jozwiak
You have my assurances, it is indeed mostly playable.  You can 
hear a few samples as proof on the Brandon Cole Webpage.  
http://brandoncole.net


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[Audyssey] Star wars XBox

2011-07-21 Thread Che

  Hey yawl,
  I know we got a lot of fellow star wars fans on here, so I thought 
you might be interested in this article from comic con that posted 
earlier today:


Microsoft Corp. unveiled a limited edition Xbox 360 console at a 
Comic-Con panel on Thursday that will be modeled after the character 
R2-D2, with a wireless gold-colored controller resembling his droid pal 
C-3PO.


The console will make the character's signature beeping sounds when the 
white-and-blue console is turned on and the disc tray is opened. It will 
also feature a 320-gigabyte hard drive, the largest available for 
Microsoft's gaming system.


The Star Wars-themed console, available later this year, will cost 
$449.99 and come with a white Kinect sensor, headset and Kinect Star 
Wars, an action-adventure game utilizing the camera-based controller 
system.


Kinect Star Wars developers also confirmed that a pod-racing mode 
based on Star Wars: Episode I — The Phantom Menace, would be featured 
in the game.


The game allows players to use gestures to drive pods across 
intergalactic landscapes, as well as wield light sabers and other powers 
of The Force.


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Re: [Audyssey] Star wars XBox

2011-07-21 Thread darren harris
Hi,

Is this console something that a blind person can use? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: 21 July 2011 21:23
To: Gamers Discussion list
Subject: [Audyssey] Star wars XBox

   Hey yawl,
   I know we got a lot of fellow star wars fans on here, so I thought 
you might be interested in this article from comic con that posted 
earlier today:

Microsoft Corp. unveiled a limited edition Xbox 360 console at a 
Comic-Con panel on Thursday that will be modeled after the character 
R2-D2, with a wireless gold-colored controller resembling his droid pal 
C-3PO.

The console will make the character's signature beeping sounds when the 
white-and-blue console is turned on and the disc tray is opened. It will 
also feature a 320-gigabyte hard drive, the largest available for 
Microsoft's gaming system.

The Star Wars-themed console, available later this year, will cost 
$449.99 and come with a white Kinect sensor, headset and Kinect Star 
Wars, an action-adventure game utilizing the camera-based controller 
system.

Kinect Star Wars developers also confirmed that a pod-racing mode 
based on Star Wars: Episode I - The Phantom Menace, would be featured 
in the game.

The game allows players to use gestures to drive pods across 
intergalactic landscapes, as well as wield light sabers and other powers 
of The Force.

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Re: [Audyssey] Star wars XBox

2011-07-21 Thread shaun everiss

thanks che.
this rocks loads
At 08:22 a.m. 22/07/2011, you wrote:

  Hey yawl,
  I know we got a lot of fellow star wars fans 
on here, so I thought you might be interested 
in this article from comic con that posted earlier today:


Microsoft Corp. unveiled a limited edition Xbox 
360 console at a Comic-Con panel on Thursday 
that will be modeled after the character R2-D2, 
with a wireless gold-colored controller resembling his droid pal C-3PO.


The console will make the character's signature 
beeping sounds when the white-and-blue console 
is turned on and the disc tray is opened. It 
will also feature a 320-gigabyte hard drive, the 
largest available for Microsoft's gaming system.


The Star Wars-themed console, available later 
this year, will cost $449.99 and come with a 
white Kinect sensor, headset and Kinect Star 
Wars, an action-adventure game utilizing the camera-based controller system.


Kinect Star Wars developers also confirmed 
that a pod-racing mode based on Star Wars: 
Episode I — The Phantom Menace, would be featured in the game.


The game allows players to use gestures to drive 
pods across intergalactic landscapes, as well as 
wield light sabers and other powers of The Force.


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Re: [Audyssey] Star wars XBox

2011-07-21 Thread Thomas Ward
Hi,

Dude, that sounds like it would rule. Thanks for sharing this tidbit
with all of us.



On 7/21/11, Che blindadrenal...@gmail.com wrote:
Hey yawl,
I know we got a lot of fellow star wars fans on here, so I thought
 you might be interested in this article from comic con that posted
 earlier today:

 Microsoft Corp. unveiled a limited edition Xbox 360 console at a
 Comic-Con panel on Thursday that will be modeled after the character
 R2-D2, with a wireless gold-colored controller resembling his droid pal
 C-3PO.

 The console will make the character's signature beeping sounds when the
 white-and-blue console is turned on and the disc tray is opened. It will
 also feature a 320-gigabyte hard drive, the largest available for
 Microsoft's gaming system.

 The Star Wars-themed console, available later this year, will cost
 $449.99 and come with a white Kinect sensor, headset and Kinect Star
 Wars, an action-adventure game utilizing the camera-based controller
 system.

 Kinect Star Wars developers also confirmed that a pod-racing mode
 based on Star Wars: Episode I — The Phantom Menace, would be featured
 in the game.

 The game allows players to use gestures to drive pods across
 intergalactic landscapes, as well as wield light sabers and other powers
 of The Force.

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Re: [Audyssey] Star wars XBox

2011-07-21 Thread Bryan Peterson
I don't know. I could never get into the whole XBox thing. Don't know wy 
exactly but I never really could.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: blindadrenal...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, July 21, 2011 8:31 PM
Subject: Re: [Audyssey] Star wars XBox


Hi,

Dude, that sounds like it would rule. Thanks for sharing this tidbit
with all of us.



On 7/21/11, Che blindadrenal...@gmail.com wrote:

   Hey yawl,
   I know we got a lot of fellow star wars fans on here, so I thought
you might be interested in this article from comic con that posted
earlier today:

Microsoft Corp. unveiled a limited edition Xbox 360 console at a
Comic-Con panel on Thursday that will be modeled after the character
R2-D2, with a wireless gold-colored controller resembling his droid pal
C-3PO.

The console will make the character's signature beeping sounds when the
white-and-blue console is turned on and the disc tray is opened. It will
also feature a 320-gigabyte hard drive, the largest available for
Microsoft's gaming system.

The Star Wars-themed console, available later this year, will cost
$449.99 and come with a white Kinect sensor, headset and Kinect Star
Wars, an action-adventure game utilizing the camera-based controller
system.

Kinect Star Wars developers also confirmed that a pod-racing mode
based on Star Wars: Episode I — The Phantom Menace, would be featured
in the game.

The game allows players to use gestures to drive pods across
intergalactic landscapes, as well as wield light sabers and other powers
of The Force.

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list,

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Re: [Audyssey] Star wars XBox

2011-07-21 Thread Thomas Ward
Hi Darren,

Well, yes and no. If you are talking about 100% accessibility the
answer is no. That said there are some mainstream titles for the XBox
such as fighting games, wrestling games, and things of that sort we
can play if the person wants to practice at it and use a bit of
memorization for menus and things. So is it possible to play
mainstream games on the XBox? Yes, with sighted help and practice. Are
the games fully accessible? No, there will always be some degree of
inaccessibility when picking up mainstream games as they were not
developed with us in mind.

HTH


On 7/21/11, darren harris darren_g_har...@btinternet.com wrote:
 Hi,

 Is this console something that a blind person can use?

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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Thomas Ward
Hi Dark,

Lol! That's a great idea except you forgot the part about selecting a
Packman character. You should be able to select Mr. Packman, Ms.
Packman, or Packman Jr. :D

Anyway, I know there are still some games you can pick up and play
like the new Final Fight, but my point was that the MMO/RPG style of
games are increasingly becoming more popular. Take DC Universe as an
example. It is a massively huge game with several cities like
Metropolis, Gotham, and so on with several adventures, and of course
online pvp play. It just seems to me that games are becoming more
player vs player interactive, and heading to a total virtual reality
state where you can pick a character weather it is Star Wars, DC
Comics, or whatever and roll play him/her on the internet with other
like-minded players. The MMO/RPG genre/style of game is changing the
way we think of video games in general and are light years beyond the
games like Packman which started the video game craze 30 years ago. As
a game developer myself I often want to push myself to try and compete
or at least see if I can create something similar. I see it as a
challenge of my skills and talents as a programmer.

Cheers!

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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Phil Vlasak

Hi Thomas,
You wrote:
As for myself personally I am leaning against anything involving
anyone from the original Star Wars books and movies such as Luke
Skywalker, Darth Vader, etc simply because there is so much written
about them it is getting to be, for me at least, the same old thing

The one thing you didn't list is games with them.
I've gotten countless messages asking why Harry Potter isn't in my Hogwarts 
game.
Sighted people and yourself have burnt out on those games but so far the 
blind have been denied playing a truly accessible Star Wars game that 
includes the big stars of the books and movies.

I hope you re-consider this stand against using them in your game.
The main reason to use known characters is that most people know who they 
are and their attributes and skills.
With a game using unknown or background characters, you would have to 
explain them to the game player.

As for copyright, you could call them,
Duke Flywalker, and Barth Bader.
Phil



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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Pitermach
I'd have to agree. I'm not that much into starwars - you know I sort of am 
the I saw the movies and have a general understanding person, and most of 
what you guys were talking about... mara jayde, all of those other 
characters... I just have absolutely no idea who they are or how they came 
to be. I think we're sort of getting at the same discussion we had about the 
wrestling game, sort of.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 13, 2011 7:14 PM
Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas



Hi Thomas,
You wrote:
As for myself personally I am leaning against anything involving
anyone from the original Star Wars books and movies such as Luke
Skywalker, Darth Vader, etc simply because there is so much written
about them it is getting to be, for me at least, the same old thing

The one thing you didn't list is games with them.
I've gotten countless messages asking why Harry Potter isn't in my 
Hogwarts game.
Sighted people and yourself have burnt out on those games but so far the 
blind have been denied playing a truly accessible Star Wars game that 
includes the big stars of the books and movies.

I hope you re-consider this stand against using them in your game.
The main reason to use known characters is that most people know who they 
are and their attributes and skills.
With a game using unknown or background characters, you would have to 
explain them to the game player.

As for copyright, you could call them,
Duke Flywalker, and Barth Bader.
Phil



__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread dark

Actually tom personally I don't particularly have any interest in pvp.

The modern rpg games that I'd most like to play are things like Dragon age, 
the dragonlance series, and yes final fantasy, those which are not based on 
some sort of online pvp interaction with other people, but are based on 
having a large virtual world with a huge amount of stuff to explore and 
interact with as a single player.


Personally this has always been my main interest in games, single player 
exploration, rather than competing or rping with others.


while in the world of brouser based games and muds it's pretty hard to find 
something which is a decent single player game, there are stil many games on 
consoles which would be perfect for this if I were able to play them,   
in fact some of the knights of the old republic games are very good 
examples.


So, I'd personally prefer it if developers made good single player games, 
rather than concentrating on pvp and interaction with others, especially in 
the rpg genre where sinse most accessible games of this type are muds or 
brouser based affairs, there really isn't much single player stuff 
available.


Beware the gRue!

Dark. 



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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Thomas Ward
Hi Phil,

Right. I certainly understand your point of view. Sadly this is yet
again another clear example of how far we have to go to catch up with
the mainstream in terms of gaming. You certainly have a valid point,
but as I said since I've been there and done that already, so to
speak, its less apealing to me than starting out fresh with new
characters, a new back story, etc. I guess what I mean by that is when
I see a new series like Star Wars the Old Republic I want to jump
right in with the current stuff rather than going back and revisiting
the classic Star Wars series.

For instance, last year Dark Horse comics began publishing a new Star
Wars series called Star Wars the Old Republic set between 3,600 and
3,700 years before the Star Wars classic series, and they introduced a
new heroine named Setele Shan. Setele Shan is to the Old Republic
series what Luke Skywalker is to the classic series. She is a Jedi
Knight, supposably a descendeant of two great Jedis of the Knights of
the Old Republic series, and is the main protagonist of the new
series. It starts out in Blood of the Empire with the Sith Empire and
the Mandalorians joining forces to invade the Galactic Republic. Newly
promoted Jedi Knight, Setele Shan, is sent to the frontlines to help
battle and stop the enemy forces. Eventually, her nemesis, Darth
Malgus, launches a strike at the heart of the Republic by invading
Alderan. Setele Shan shows up just in time to defeat Malgus, and and
the Republic manages to force the Sith back to the Outer Rim systems.
Where upon Setele Shan is promoted to the rank of master, and earns a
seat on the Jedi High Council. In 36,53 the Sith Empire decides to
make piece with the Republic and Setele Shan is sent by the Jedi High
Council as one of their chief diplomats. In the years following the
Galactic War Setele Shan eventually becomes a Jedi Grand Master and
the head of the Jedi High Council. Basically, the same position Yoda
would hold in the Clone Wars series and Luke Skywalker would hold in
the New Jedi Order series.

What I'm saying is that the new series is really fresh. Setele Shan is
now in comic books, starting to appear in novels like Deceived and
Fatal Alliance, is suppose to be one of the main npc characters in the
new Old Republic game from Bioware, and I've heard that Hazbro is
going to be launching an all new 2011 line up of action figures like
Darth Malgus, Setele Shan, Aryn Leneer, etc from the new comics and
games. Its not that using someone like Setele Shan in a game is
totally unknown, but very very new. However, you are absolutely right
that using someone like Setele Shan instead of someone like Luke
Skywalker could lead to a lot of questions about the main character,
the Sith Empire, and other elements of the game's story since not
everyone is a life long Star Wars fan like I am and don't keep up with
the latest news and information.

Anyway, when I said I was leaning against using Luke Skywalker and
other big name main characters like that I did not mean to imply that
I could never or would never use those characters in a Star Wars game.
After all, now that I have a game engine I could probably produce
several different Star Wars games set in different time periods using
different characters. Its just that right now my personal interests
are with the new stuff, and I'd like to experience the same things
that my fellow mainstream gamers have accesss to like the Star Wars
Old Republic series of games that are just now coming onto the market.
Since I was sighted when the Super Star Wars games came out back in
the early 90's etc that's pretty much old news to me. That doesn't
mean I don't like them and have no interest in creating something like
that it just feels like spending my time on something I've already
played before when I want to experience something new. Which is really
where the diference between the other gamers on this list and myself
come in.

I was sighted, experienced playing a various Star Wars games
first-hand before losing my sight, and while I wouldn't mind having
some accesible Star Wars games like that available I'd like to move on
and catch up with the mainstream Star Wars games. On the other hand
since the blind have had no access to games from the 80's and 90's its
all new to them. So for me it all comes down to a choice of spending
time working on creating a game similar to what I've played before
losing my sight, or starting out fresh with something new. I can do
both, but it also is a question of time and energy. Since I only have
a limited amount of both I'd prefer to start out, at least for the
time being, with something new and slightly original.

Cheers!

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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Thomas Ward
Hi Dark,

Same here. While I love RPG games I'm not really into the pvp aspects
either. Like you I am a loner and prefer to play the game world as a
single player. If I'm going to play something like Star Wars the Old
Republic I want to enter that world as a single player. If I'm a
Mandalorian bounty hunter for hire I want to train up my skills and
find out how much hell I can raise in the Galactic Republic without
other gamers interfering in my gaming experience. In large part
because in many pvp games I've tried I always encounter my share of
people who are heavy into the god-moding aspect and will screw with
you just for the fun of it. You might have just created a new
character have some basic skills in place and along comes some pvp
character trained to the max and he kicks your butt just because he
can. I hate that crap.

For instance, a couple of years back I was looking for text based Star
Wars RPG games. I found one and it was set during the Old Republic and
you were a Sith Warrior being trained at the Sith Academy.
Unfortunately, for me it was totally pvp based. I had just got my
account setup, just created my Sith Warrior, and along comes some guy
with a Sith Warrior trained up to the rank of Darth and he slaughtered
me for no good reason. When  I made a complaint to the gm he made a
rather rude comment that the guy was just acting in character of a
Sith Warrior. That only the strongest survive etc. That was very
unfair since I had just started playing the game, didn't even know
really how to play it, and I should have been challenged by someone of
a much lower rank so I could try and kill him and take his place in
the Sith order. Instead I'm put in to a duel with a master, and the
rest of the players basically told me if I don't like it then leave.
So I left. That case in particular really turned me off on pvp games
of any kind because I don't like being sport for some player who has
been around for a long time, and has some mondo cool super character.

Cheers!

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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Thomas Ward
Hi Pitermach,

Well, see that's the problem with something like Star Wars though. Its
grown way beyond the original books and movies. There are several
different series, several books, cartoons, games, and comicbooks.
There is so much history and so many expanded characters that it would
be impossible for me to fully explain it to someone like yourself. I
guess if you wanted to know who Mara Jade was, how she became Luke
Skywalker's wife, you'd have to read all the books she was in. Not
only that you would certainly want to read them in some chronilogical
order as Mara Jade started out as a Sith apprentice of the Emperor's
but Luke eventually turned her to the light side of the force, and
eventually they fell in love and married in the later books. She has
become an extremely important character in the expanded universe, and
for someone like myself Mara Jade is as well known to me as Luke
Skywalker. The best I could doo is point you to an article on
Wookieepedia.com which gives you a revised history of her life and
death in the expanded universe.

Cheers!

On 5/13/11, piterm...@gmail.com wrote:
 I'd have to agree. I'm not that much into starwars - you know I sort of am
 the I saw the movies and have a general understanding person, and most of
 what you guys were talking about... mara jayde, all of those other
 characters... I just have absolutely no idea who they are or how they came
 to be. I think we're sort of getting at the same discussion we had about the
 wrestling game, sort of.

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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Shane Lowe
Well... The two favorites for me are the side scroler, and the entombed 
still game.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 10, 2011 9:22 AM
Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas



Hi Clement,

While I agree a game based on the Yuuzan Vong war would be cool I
don't believe I could come up with any sounds that would  fit. Its one
thing to read about organic weapons etc in a book and quite another to
invent sound effects from scratch to try and emulate what the books
describe.

Besides as I said I'm personally getting just a bit tired of the main
characters. I grew up with Luke Skywalker, Han Solo, Leia, and they
have been the main focus for over 30 years. I'm  finding the Old
Republic series etc a nice refresh from all that because there are all
new characters and situations available to read and write about that
take place thousands of years before Luke, Han, Leia, etc were born. I
think this apeals to my historian side. I like exploring what life
might have been like thousands and thousands of years before the
modern era.

As far as your suggestion goes basically what you are saying is start
small and think bigger. That makes sense, but it also has to be
something I have to be happy with too. Something I'll commit too for
the long hall.

For instance, I've never been completely happy with MOTA. Its not a
bad game, but my principle complaint is it wasn't written the way I
wanted it to be written. I wanted a full blown FPS like Tomb Raider
not a side-scroller. As a result of this I'm now having to split my
time between writing the side-scroller the community wants and the FPS
that I want. Its taking a lot out of me physically, emotionally, and
financially and you can see it has been a month-and-a-half since beta
18 just because I'm spending time with essentually two games instead
of one. I'll never ever do it again for anyone. From now on I'll
decide on a single format and run with it when it comes to game
projects.

Basically, what I'm saying is I'll certainly listen to suggestions
etc, but in the end I'll be making the final calls on format etc. I'm
just finding out where the lists interests are right now. Which styles
etc people would prefer before I start into this projectin the future.


On 5/9/11, Clement Chou chou.clem...@gmail.com wrote:

Honestly, I'd like to see this grow. Start simple, maybe a beat em up
with cutsceens to explain a basic plotline and see how far you cfan
go with that. Then, once you've done everything possible with that
beat em up, move to a different genre. As an avid star wars fan I
like all your ideas... and although it would be hard to find sound
effects to fit, I would really, really like to see a game based in
the NJO timeline.


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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread dark

Hi tom.

Your experience in that starwars game sound distressingly familiar. I've 
been searching for a decent text rp game for a long while precisely for this 
reason, and most things I've found have either been so fully of other 
players bent on pvp you can't engage in the story, or, have so litle story 
you have to engage in pvp just to keep things interesting.


For instance last year I reviewed unification wars. This interested me sinse 
it was a stratogy game where you ruled a galactic empire, and yet had single 
player missions to complete making up a story, for instance one involved 
putting enough government resources by to create a university so that you 
could send an archaeological team to explore alien ruins on other planets.


The problem? The amount of times I was attacked and my planets pinched by 
other players made completing these missions almost impossible.


i'd been through the standard tutorial which fitted me with a reasonable 
starting force, but several powerful players just turned up and destroyed 
everything I had.


This for me is an absolute turn off, but unfrotuantely sinse most muds and 
rpg games online are! multiplayer, people want to interact with eachother 
and that usually means pvp, in fact a lot of games I've seen like the Dark 
grimoire and time hunter are pretty dull unless! you do pvp, sinse they 
really have litle else to offer but grind grind grind!


This is why I'd love to see developers working on games with actual story 
and exploration elements.


Beware the grue!

Dark. 



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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-13 Thread Thomas Ward
HI Dark,

I hear you there. That's precisely why I was throwing the Star Wars
RPG game idea out there for people to ponder. There aren't that many
RPG games for a blind gamer to play and what games there are are lax
on story, focussed on pvp play, and grind, grind, grind. Thus far the
only two roll playing games i am willing to pay for is Sryth which
I've always liked, and of course now Entombed. Both games are good in
that the focus isn't on pvp play, and you have to unlock certain
adventures or tasks based on your skill level and what you have
completed. This makes the game far more balanced.

For example, let's assume I am creating a Star Wars game and you
decide to become a human Jedi apprentice. Ok, you are a brand new
character so you are going to have to have some easy tasks to help
build up your skills and experience. Obviously, the first thing to do
is select your starting skills and apply your experience points
accordingly. Then, you need to visit the Jedi Academy to get some
further training from the Jedi masters. From there once you have
reached a certain level as an apprentice you can take on some more
difficult tasks for the Jedi order such as fighting smugglers,
capturing an escaped criminal, or some other task that doesn't require
a fully trained Jedi master to handle.

You might be patroling the walkways of Coriscant when you hear someone
cry out in pain. You Investigate to find two aliens atacking someone
dressed in a Republic S.I.S. uniform. You quickly activate your light
saber and cut down the attacking aliens. Before the S.I.S. agent dies
he hands you a data disc containing Republic Intelligence of an
illegal spice shipment at the nearby spaceport. After reading the
discs contents on your data comp you realise you are the only one near
enough to intercept and stop the shipment. You slip out of your Jedi
robes, and put on some sort of uniform and slip into the spaceport.
You successfully intercept the smugglers, destroy the spice, and hand
the smugglers over to Republic security. You get experience points you
can train up your skills and powers for the next missions etc. That
kind of mission is fantastic for a new gamer as it might not require
heavy force skills and perfect saber training to accomplish. Its
definitely not like walking out of the academy on day one and facing
an elite member of the Sith Council or something that would be a
challenge for a Jedi Master let alone a new apprentice. Plus this
definitely is a decent storyline without a complex plot to break you
into the game.

Cheers!


On 5/13/11, dark d...@xgam.org wrote:
 Hi tom.

 Your experience in that starwars game sound distressingly familiar. I've
 been searching for a decent text rp game for a long while precisely for this
 reason, and most things I've found have either been so fully of other
 players bent on pvp you can't engage in the story, or, have so litle story
 you have to engage in pvp just to keep things interesting.

 For instance last year I reviewed unification wars. This interested me sinse
 it was a stratogy game where you ruled a galactic empire, and yet had single
 player missions to complete making up a story, for instance one involved
 putting enough government resources by to create a university so that you
 could send an archaeological team to explore alien ruins on other planets.

 The problem? The amount of times I was attacked and my planets pinched by
 other players made completing these missions almost impossible.

 i'd been through the standard tutorial which fitted me with a reasonable
 starting force, but several powerful players just turned up and destroyed
 everything I had.

 This for me is an absolute turn off, but unfrotuantely sinse most muds and
 rpg games online are! multiplayer, people want to interact with eachother
 and that usually means pvp, in fact a lot of games I've seen like the Dark
 grimoire and time hunter are pretty dull unless! you do pvp, sinse they
 really have litle else to offer but grind grind grind!

 This is why I'd love to see developers working on games with actual story
 and exploration elements.

 Beware the grue!

 Dark.


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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-12 Thread Thomas Ward
Hi Clement,

I've noticed. My wife wants us to buy a WII since the games are mainly
oriented towards family and kids, and she's not exactly into violence.
So something like WII Sports and Sports Resort are right up her alley.
As for me I love wrestling games, and I don't mind playing something
like Marvel vs Capcom. So somethinglike an XBox 360 is more to my
liking. Naturally we can't really afford both right now.
Cheers!


On 5/11/11, Clement Chou chou.clem...@gmail.com wrote:
 That's what Nintendo consoles are good for. Actually, a wii would
 cover both your needs... the virtual consoles have games from the
 last 30 some odd years as well as a lot of family-orientated games.
 That's where the problem lies... if you want some m or t rated games
 for yourself, the wii will be very lacking in those departments,
 whereas the majority of Sony and microsoft console-supported games
 are all m and t rated. lol.

 At 09:33 AM 11/05/2011, you wrote:
Hi Clement,

Yeah, that's true. There have been a number of new side-scrollers
coming out of late. I think a lot of it has to do wwith the nostalgia
factor of these games.

For instance, I myself use to play Megaman etc rather heavily until I
lost my vision. Now, that I'm older, a parent, etc I'd love to pass on
those same kinds of games to my kids. When I go out and buy a PS III
or an XBox 360 I want to have games equal to what I played on my NES
or Super NES back in the day as well as any new games that came out.
These remakes and new side-scrollers help bridge that gap.

Not only that we need a wider variety of family friendly games. I've
noticed a trend towards teen and mature rated games which are fine for
people in those age groups, but my son is only 6. I like to find games
more age appropriate for him. Somethinglike Megaman is more age
appropriate for him than Grand Theft Auto or MK 9 in my opinion.

Cheers!


On 5/10/11, Clement Chou chou.clem...@gmail.com wrote:
  Fair enough. FPS it is... and any help I fcan give will be offered.
  Although, oddly enough, with the stream of games sony and mirosoft
  have started releasing via downloads for the ps3 and xbox360 through
  use of their separate online stores, it's surprising to see how many
  side scrollers are coming back. Bionic commando and final fight have
  been remade, though final fight only has redone graphics and remixed
  music... bionic commando is a complete remake of the original. Then
  other games like Castle quest, Shank, Invincible tiger... and all the
  newer megaman games, of course. These are all side scrollers... and I
  think, like fighting games, they're making a comeback.
 
 
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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-12 Thread Thomas Ward
HI Darren,

Well, I don't know if new games aren't as fun as they use to be, but
you are right about them becoming more complex. Just looking at the
evolution of Star Wars games they've changed quite a lot over the last
30 years.

Back in the Atari 2600 days we had the Empire Strikes Back  game which
was basically a snow speader flying around blowing up as many AT-ATs
as you can before you die or they destroy the shield generator on
Hoth. The graphics were poor, but it was fun because you could just
pick up the controller, press start, and start blasting.

Then, in the early 90's Lucas Arts started coming out with their Super
Star Wars series for the Super NES. Although, much better in terms of
sounds and graphics they were never-the-less still pretty simple
affairs. These at least had animated cutscenes and of course as Dark
has mentioned you were allowed to play different characters etc.
Features that would carry over into their newer titles.

By the mid 90's, thanks to ID Software's Quake and Doom, Lucas Arts
started producing FPS titles for the PC. These were as much a leap
forward as Super Star Wars had been from games like Empire Strikes
Back. Things like 3d graphics, 3d audio, etc was in its infancy then
but it set the stage for many of their games that would come out over
the next decade.

Now, FPS games are themselves kind of old news. As I mentioned before
most of the big name Star Wars games released over the last few years
like Knights of the Old Republic, Battle Front, Battle Front II,
Empire At War, The Old Republic, are massive MMO/RPG affairs were you
can't even get to the first mission without creating a character and
then training him/her up to a decent level.

I don't know if it is less fun, but you do have to work harder at
getting into the newer games. It takes hours to advance in the new
MMO/RPG games and the days of simply turning on the console and
playing one or two levels are coming to an end. The games have become
extremely complex.

However, I agree just because the mainstream market is turning to
newer, bigger, and more complex games doesn't mean something like
Packman should be forgotten. My wife and I found a handheld Packman
game not too long ago, maybe around Christmas time, and we baught it
for our son to play. That kind of game is still fun, despite being 30
years old, and is the kind of game you can relax while playing as you
don't have to make a lot of complex decisions like what race, class,
skills, etc you need to get through this MMO/RPG game with all the
works.

Smile.


On 5/11/11, darren harris darren_g_har...@btinternet.com wrote:
 I honestly think that games aren't as fun as they used to be. They've been
 made too complex now. That's not to say I don't like complex games, but
 there's always a place if you ask me for the likes of packman and sonic.

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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-12 Thread dark

By random thought process tom, that gives me a cool idea!

packman rpg!

Choose your class, ghost muncher, jumper or dot hunter, and level up in 
crunching and the magic schools of power pill production! ;D.


Seriously, actually there are a fair few pickup and play games stil around, 
but they tend to have other factors involved.


for instance a lot of the wii minigames, marrio party and the like, not to 
mention some of the more basic shootemups and brawlers around.


The difference is though that rather like judgement day, they often feature 
things like a trophy system, awards, stars and more than just racking up 
score as a measure of how well your doing.


Take for instance final fight 1 on the gba.

Yes, this is a near perfect arcade conversion of the original walk along 
beat ehm up. However, when they bought it out on the gba, Capcom added 
several things.


Character specific dialogue and cutscenes, a system of unlocking options 
like a sound test and different colours of character for how many thugs you 
beat up, not to mention two secret characters to unlock.


It's stil possible to stick the game on and beat up the Mad gear nasties, 
but now you get something a bit better for it.


This particular trend in pickup and play games is actually one I rather 
like, keeping the gameplay symple, but adding extra options depending upon 
how well a player does.


It gives you something to work for, while stil keeping the game as it is in 
a simplistic way, and a lot of remakes I've seen recently of older games 
have followed this model.


This isn't to say games like packman and mario are unplayable or dull,   
heck I've been playing the original mario games on my snes quite a bit 
recently myself, only that this method of increasing the amount of time it 
takes to completely master a game is a really nice idea.


Beware the gRue!

Dark. 



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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-11 Thread shaun everiss

hmmm I played prey once.
Obviously I can't give you sfx, but the sounds for organic weapons 
were fleshy noises when loading, sometime charging but mostly standard hums.

Firing could sound as normal lasers or missiles or whatever.
The hits were fleshy and the amo usually ate their enemies so you 
probably get the idea.

At 01:22 a.m. 11/05/2011, you wrote:

Hi Clement,

While I agree a game based on the Yuuzan Vong war would be cool I
don't believe I could come up with any sounds that would  fit. Its one
thing to read about organic weapons etc in a book and quite another to
invent sound effects from scratch to try and emulate what the books
describe.

Besides as I said I'm personally getting just a bit tired of the main
characters. I grew up with Luke Skywalker, Han Solo, Leia, and they
have been the main focus for over 30 years. I'm  finding the Old
Republic series etc a nice refresh from all that because there are all
new characters and situations available to read and write about that
take place thousands of years before Luke, Han, Leia, etc were born. I
think this apeals to my historian side. I like exploring what life
might have been like thousands and thousands of years before the
modern era.

As far as your suggestion goes basically what you are saying is start
small and think bigger. That makes sense, but it also has to be
something I have to be happy with too. Something I'll commit too for
the long hall.

For instance, I've never been completely happy with MOTA. Its not a
bad game, but my principle complaint is it wasn't written the way I
wanted it to be written. I wanted a full blown FPS like Tomb Raider
not a side-scroller. As a result of this I'm now having to split my
time between writing the side-scroller the community wants and the FPS
that I want. Its taking a lot out of me physically, emotionally, and
financially and you can see it has been a month-and-a-half since beta
18 just because I'm spending time with essentually two games instead
of one. I'll never ever do it again for anyone. From now on I'll
decide on a single format and run with it when it comes to game
projects.

Basically, what I'm saying is I'll certainly listen to suggestions
etc, but in the end I'll be making the final calls on format etc. I'm
just finding out where the lists interests are right now. Which styles
etc people would prefer before I start into this projectin the future.


On 5/9/11, Clement Chou chou.clem...@gmail.com wrote:
 Honestly, I'd like to see this grow. Start simple, maybe a beat em up
 with cutsceens to explain a basic plotline and see how far you cfan
 go with that. Then, once you've done everything possible with that
 beat em up, move to a different genre. As an avid star wars fan I
 like all your ideas... and although it would be hard to find sound
 effects to fit, I would really, really like to see a game based in
 the NJO timeline.


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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-11 Thread Thomas Ward
Hi Clement,

Yeah, that's true. There have been a number of new side-scrollers
coming out of late. I think a lot of it has to do wwith the nostalgia
factor of these games.

For instance, I myself use to play Megaman etc rather heavily until I
lost my vision. Now, that I'm older, a parent, etc I'd love to pass on
those same kinds of games to my kids. When I go out and buy a PS III
or an XBox 360 I want to have games equal to what I played on my NES
or Super NES back in the day as well as any new games that came out.
These remakes and new side-scrollers help bridge that gap.

Not only that we need a wider variety of family friendly games. I've
noticed a trend towards teen and mature rated games which are fine for
people in those age groups, but my son is only 6. I like to find games
more age appropriate for him. Somethinglike Megaman is more age
appropriate for him than Grand Theft Auto or MK 9 in my opinion.

Cheers!


On 5/10/11, Clement Chou chou.clem...@gmail.com wrote:
 Fair enough. FPS it is... and any help I fcan give will be offered.
 Although, oddly enough, with the stream of games sony and mirosoft
 have started releasing via downloads for the ps3 and xbox360 through
 use of their separate online stores, it's surprising to see how many
 side scrollers are coming back. Bionic commando and final fight have
 been remade, though final fight only has redone graphics and remixed
 music... bionic commando is a complete remake of the original. Then
 other games like Castle quest, Shank, Invincible tiger... and all the
 newer megaman games, of course. These are all side scrollers... and I
 think, like fighting games, they're making a comeback.


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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-11 Thread darren harris
I honestly think that games aren't as fun as they used to be. They've been
made too complex now. That's not to say I don't like complex games, but
there's always a place if you ask me for the likes of packman and sonic. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 11 May 2011 17:33
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas


Hi Clement,

Yeah, that's true. There have been a number of new side-scrollers coming out
of late. I think a lot of it has to do wwith the nostalgia factor of these
games.

For instance, I myself use to play Megaman etc rather heavily until I lost
my vision. Now, that I'm older, a parent, etc I'd love to pass on those same
kinds of games to my kids. When I go out and buy a PS III or an XBox 360 I
want to have games equal to what I played on my NES or Super NES back in the
day as well as any new games that came out. These remakes and new
side-scrollers help bridge that gap.

Not only that we need a wider variety of family friendly games. I've noticed
a trend towards teen and mature rated games which are fine for people in
those age groups, but my son is only 6. I like to find games more age
appropriate for him. Somethinglike Megaman is more age appropriate for him
than Grand Theft Auto or MK 9 in my opinion.

Cheers!


On 5/10/11, Clement Chou chou.clem...@gmail.com wrote:
 Fair enough. FPS it is... and any help I fcan give will be offered. 
 Although, oddly enough, with the stream of games sony and mirosoft 
 have started releasing via downloads for the ps3 and xbox360 through 
 use of their separate online stores, it's surprising to see how many 
 side scrollers are coming back. Bionic commando and final fight have 
 been remade, though final fight only has redone graphics and remixed 
 music... bionic commando is a complete remake of the original. Then 
 other games like Castle quest, Shank, Invincible tiger... and all the 
 newer megaman games, of course. These are all side scrollers... and I 
 think, like fighting games, they're making a comeback.


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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-11 Thread Clement Chou
That's what Nintendo consoles are good for. Actually, a wii would 
cover both your needs... the virtual consoles have games from the 
last 30 some odd years as well as a lot of family-orientated games. 
That's where the problem lies... if you want some m or t rated games 
for yourself, the wii will be very lacking in those departments, 
whereas the majority of Sony and microsoft console-supported games 
are all m and t rated. lol.


At 09:33 AM 11/05/2011, you wrote:

Hi Clement,

Yeah, that's true. There have been a number of new side-scrollers
coming out of late. I think a lot of it has to do wwith the nostalgia
factor of these games.

For instance, I myself use to play Megaman etc rather heavily until I
lost my vision. Now, that I'm older, a parent, etc I'd love to pass on
those same kinds of games to my kids. When I go out and buy a PS III
or an XBox 360 I want to have games equal to what I played on my NES
or Super NES back in the day as well as any new games that came out.
These remakes and new side-scrollers help bridge that gap.

Not only that we need a wider variety of family friendly games. I've
noticed a trend towards teen and mature rated games which are fine for
people in those age groups, but my son is only 6. I like to find games
more age appropriate for him. Somethinglike Megaman is more age
appropriate for him than Grand Theft Auto or MK 9 in my opinion.

Cheers!


On 5/10/11, Clement Chou chou.clem...@gmail.com wrote:
 Fair enough. FPS it is... and any help I fcan give will be offered.
 Although, oddly enough, with the stream of games sony and mirosoft
 have started releasing via downloads for the ps3 and xbox360 through
 use of their separate online stores, it's surprising to see how many
 side scrollers are coming back. Bionic commando and final fight have
 been remade, though final fight only has redone graphics and remixed
 music... bionic commando is a complete remake of the original. Then
 other games like Castle quest, Shank, Invincible tiger... and all the
 newer megaman games, of course. These are all side scrollers... and I
 think, like fighting games, they're making a comeback.


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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Shane Lowe

that would be interesting.

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 09, 2011 9:40 PM
Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas


Honestly, I'd like to see this grow. Start simple, maybe a beat em up with 
cutsceens to explain a basic plotline and see how far you cfan go with 
that. Then, once you've done everything possible with that beat em up, 
move to a different genre. As an avid star wars fan I like all your 
ideas... and although it would be hard to find sound effects to fit, I 
would really, really like to see a game based in the NJO timeline.



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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi Clement,

While I agree a game based on the Yuuzan Vong war would be cool I
don't believe I could come up with any sounds that would  fit. Its one
thing to read about organic weapons etc in a book and quite another to
invent sound effects from scratch to try and emulate what the books
describe.

Besides as I said I'm personally getting just a bit tired of the main
characters. I grew up with Luke Skywalker, Han Solo, Leia, and they
have been the main focus for over 30 years. I'm  finding the Old
Republic series etc a nice refresh from all that because there are all
new characters and situations available to read and write about that
take place thousands of years before Luke, Han, Leia, etc were born. I
think this apeals to my historian side. I like exploring what life
might have been like thousands and thousands of years before the
modern era.

As far as your suggestion goes basically what you are saying is start
small and think bigger. That makes sense, but it also has to be
something I have to be happy with too. Something I'll commit too for
the long hall.

For instance, I've never been completely happy with MOTA. Its not a
bad game, but my principle complaint is it wasn't written the way I
wanted it to be written. I wanted a full blown FPS like Tomb Raider
not a side-scroller. As a result of this I'm now having to split my
time between writing the side-scroller the community wants and the FPS
that I want. Its taking a lot out of me physically, emotionally, and
financially and you can see it has been a month-and-a-half since beta
18 just because I'm spending time with essentually two games instead
of one. I'll never ever do it again for anyone. From now on I'll
decide on a single format and run with it when it comes to game
projects.

Basically, what I'm saying is I'll certainly listen to suggestions
etc, but in the end I'll be making the final calls on format etc. I'm
just finding out where the lists interests are right now. Which styles
etc people would prefer before I start into this projectin the future.


On 5/9/11, Clement Chou chou.clem...@gmail.com wrote:
 Honestly, I'd like to see this grow. Start simple, maybe a beat em up
 with cutsceens to explain a basic plotline and see how far you cfan
 go with that. Then, once you've done everything possible with that
 beat em up, move to a different genre. As an avid star wars fan I
 like all your ideas... and although it would be hard to find sound
 effects to fit, I would really, really like to see a game based in
 the NJO timeline.


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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
Fair enough. And that was no more than that, a suggestion. While I 
would've liked a tomb Raider-esc experience, I'm more than happy with 
what we're getting... side scrollers and 3d games are both styles I 
happen to enjoy. I just suggested a beat em up because it would be 
easy to start. as to timeline... there's another era I was wondering 
about, though this probably coincides with the old republic series. 
Have you ever thought about writing a game based around Darth Bane? 
From when he was a minor on a backwater planet to the sith academy 
or coriban? That would be cool, too. And just to clarify in case it 
didn't come across, when I said start small and think bigger I meant 
with each game. I didn't mean make a beat em up and then a 3d version 
of that same game... far from it. I understand how much that can take 
out of someone... just thinking about the different programming and 
planning required makes my head spin. But if you were to say make 
separate serieses based off different eras, in the longterm? Start 
simple, and then when you move to a different timeline and a 
different series of game, increase the scope. That, in my personal 
opinion, gives you more options for a longer-lasting series of games. 
But just my thoughts, as usual.


At 06:22 AM 10/05/2011, you wrote:

Hi Clement,

While I agree a game based on the Yuuzan Vong war would be cool I
don't believe I could come up with any sounds that would  fit. Its one
thing to read about organic weapons etc in a book and quite another to
invent sound effects from scratch to try and emulate what the books
describe.

Besides as I said I'm personally getting just a bit tired of the main
characters. I grew up with Luke Skywalker, Han Solo, Leia, and they
have been the main focus for over 30 years. I'm  finding the Old
Republic series etc a nice refresh from all that because there are all
new characters and situations available to read and write about that
take place thousands of years before Luke, Han, Leia, etc were born. I
think this apeals to my historian side. I like exploring what life
might have been like thousands and thousands of years before the
modern era.

As far as your suggestion goes basically what you are saying is start
small and think bigger. That makes sense, but it also has to be
something I have to be happy with too. Something I'll commit too for
the long hall.

For instance, I've never been completely happy with MOTA. Its not a
bad game, but my principle complaint is it wasn't written the way I
wanted it to be written. I wanted a full blown FPS like Tomb Raider
not a side-scroller. As a result of this I'm now having to split my
time between writing the side-scroller the community wants and the FPS
that I want. Its taking a lot out of me physically, emotionally, and
financially and you can see it has been a month-and-a-half since beta
18 just because I'm spending time with essentually two games instead
of one. I'll never ever do it again for anyone. From now on I'll
decide on a single format and run with it when it comes to game
projects.

Basically, what I'm saying is I'll certainly listen to suggestions
etc, but in the end I'll be making the final calls on format etc. I'm
just finding out where the lists interests are right now. Which styles
etc people would prefer before I start into this projectin the future.


On 5/9/11, Clement Chou chou.clem...@gmail.com wrote:
 Honestly, I'd like to see this grow. Start simple, maybe a beat em up
 with cutsceens to explain a basic plotline and see how far you cfan
 go with that. Then, once you've done everything possible with that
 beat em up, move to a different genre. As an avid star wars fan I
 like all your ideas... and although it would be hard to find sound
 effects to fit, I would really, really like to see a game based in
 the NJO timeline.


 ---
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 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Shane Lowe

Personally, I still like the game based on revenge of the sith.
Side scrollers are usually what I profere, because the way your saying, this 
3d would be yes... quite hard.


hth,
Shane

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 09, 2011 9:22 PM
Subject: [Audyssey] Star Wars Game Thoughts/Ideas



Hi all,

Since there has been a lot of interest in exactly what Star Wars games
USA Games might be planning, and the last thread really got side
tracked into general Star Wars history, lore, and background I thought
I would start the thread over fresh, and talk about what my thoughts
and feelings are regarding this subject.

First, the legal issues. Since Lucas Arts and its parent company
Lucasfilm LTD didn't exactly give me the go ahead on any Star Wars
projects that means whatever USA Games does regarding Star Wars will
most likely have to be open source and published as fan fiction in
order to minimize any legal entanglements with Lucasfilm over
licensing. This doesn't mean we can't proceed with a Star Wars project
it just means we'll have to produce the game without a lot of
financial backing. As I've got plenty of sound effects, music, and can
probably find free help to do voice acting if needed this might not be
a big issue.

Second, issue I've been thinking about is what time period or era to
set the game in. This is, for me at least, a tough decision as
currently there is now more than 5,000 years of history  and lore set
down in the Star Wars books and comics ranging from the Great
Hyperspace War between the original Sith Empire and the Galactic
Republic all the way up to the Legacy era set some 40 years after the
battle of Endore. In each era there are historic champions and super
villains of note.

As for myself personally I am leaning against anything involving
anyone from the original Star Wars books and movies such as Luke
Skywalker, Darth Vader, etc simply because there is so much written
about them it is getting to be, for me at least, the same old thing
different book/movie. Diddo for the Clone Wars that has so much cannon
and history its hard to create new and original stories that don't
involve some idea already used in a comic, book, or the movies. Still
I'm not totally against creating a game in one of these eras I just
feel its too common place and way over used so to speak.

Recently the Star Wars authors have began documenting events that
happened thousands of years before Star Wars  A New Hope which is sort
of interesting seeing the Republic as it was thousands of years before
the Clone Wars etc happened.

For example, two new books such as Fatal Alliance and Deceived have
started documenting events during the Great Galactic War about 3,681
to 3,653 years before Star Wars A New Hope, and it picks up where the
Knights of the Old Republic series left off. There is even a MMO/RPG
being produced by Bioware called Star Wars The Old Republic that
features this 30 year war between the Jedi and Sith. Its something I
think I could base a game on myself and have plenty of room to be
creative and use creative license without stepping on official cannon
all over the place.

Finally, there is the style or type of format I could use for this
game. There are pros and cons for each style or format. Which makes it
hard to decide.

Side-Scroller---Obviously this would be a 2d type game with the
ability to move left, right, up, and down throughout the game world.
Since I think we all know what side-scrollers are by now no more
explanation need be made about what they are.

The obvious advantage to side-scrollers is they are, for a blind
player, easier to navigate. There are only four directions of movement
to figure out, and sounds are panned left or right in the stereo
field. This makes them ideal in terms of accessibility.

All the same accessible or not side-scrollers are stuck in a 2d only
environment. This prevents both the game developer and player from
taking advantage of certain features other formats have to offer. For
instance, there are various combat maneuvers, moves, etc that require
a full 3d environment to acomplish. As someone who has played
something like Jedi Knight and so on in a 3D First-Person format
side-scrollers seem like, well, like a ccrippled game as you couldn't
do half the things you could in a true 3d environment. Just the fact
you are restricted to left, right, up and down is to my thinking
pretty limiting when I'm use to full motion and movement in typical
Star Wars games. Therefore I wouldn't necessarily prefer to use this
format for any Star Wars game myself.

First-Person---This format commonly refered to as FPS actually got its
start with games from the 1990's such as Quake, Jedi Knight, and Doom
as instead of a strict 2d level we were now beginning to think in
terms of true 3d. I.E. you can go left, right, foward, backwards, up,
or down. You could turn 360 degrees

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
In contrast, if I had to choose, I would prefer 3d... if nothing else 
because it is harder and much more of a challenge to play, and 
because that brings us one more step to the modern-day mainstream 
market instead of the arcade shooter and side-scrolling market which 
was popular... more than 15 years ago. Granted there are still those 
games made, just... not as many as were made back in the day.


At 03:03 AM 10/05/2011, you wrote:

Personally, I still like the game based on revenge of the sith.
Side scrollers are usually what I profere, because the way your 
saying, this 3d would be yes... quite hard.


hth,
Shane

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 09, 2011 9:22 PM
Subject: [Audyssey] Star Wars Game Thoughts/Ideas



Hi all,

Since there has been a lot of interest in exactly what Star Wars games
USA Games might be planning, and the last thread really got side
tracked into general Star Wars history, lore, and background I thought
I would start the thread over fresh, and talk about what my thoughts
and feelings are regarding this subject.

First, the legal issues. Since Lucas Arts and its parent company
Lucasfilm LTD didn't exactly give me the go ahead on any Star Wars
projects that means whatever USA Games does regarding Star Wars will
most likely have to be open source and published as fan fiction in
order to minimize any legal entanglements with Lucasfilm over
licensing. This doesn't mean we can't proceed with a Star Wars project
it just means we'll have to produce the game without a lot of
financial backing. As I've got plenty of sound effects, music, and can
probably find free help to do voice acting if needed this might not be
a big issue.

Second, issue I've been thinking about is what time period or era to
set the game in. This is, for me at least, a tough decision as
currently there is now more than 5,000 years of history  and lore set
down in the Star Wars books and comics ranging from the Great
Hyperspace War between the original Sith Empire and the Galactic
Republic all the way up to the Legacy era set some 40 years after the
battle of Endore. In each era there are historic champions and super
villains of note.

As for myself personally I am leaning against anything involving
anyone from the original Star Wars books and movies such as Luke
Skywalker, Darth Vader, etc simply because there is so much written
about them it is getting to be, for me at least, the same old thing
different book/movie. Diddo for the Clone Wars that has so much cannon
and history its hard to create new and original stories that don't
involve some idea already used in a comic, book, or the movies. Still
I'm not totally against creating a game in one of these eras I just
feel its too common place and way over used so to speak.

Recently the Star Wars authors have began documenting events that
happened thousands of years before Star Wars  A New Hope which is sort
of interesting seeing the Republic as it was thousands of years before
the Clone Wars etc happened.

For example, two new books such as Fatal Alliance and Deceived have
started documenting events during the Great Galactic War about 3,681
to 3,653 years before Star Wars A New Hope, and it picks up where the
Knights of the Old Republic series left off. There is even a MMO/RPG
being produced by Bioware called Star Wars The Old Republic that
features this 30 year war between the Jedi and Sith. Its something I
think I could base a game on myself and have plenty of room to be
creative and use creative license without stepping on official cannon
all over the place.

Finally, there is the style or type of format I could use for this
game. There are pros and cons for each style or format. Which makes it
hard to decide.

Side-Scroller---Obviously this would be a 2d type game with the
ability to move left, right, up, and down throughout the game world.
Since I think we all know what side-scrollers are by now no more
explanation need be made about what they are.

The obvious advantage to side-scrollers is they are, for a blind
player, easier to navigate. There are only four directions of movement
to figure out, and sounds are panned left or right in the stereo
field. This makes them ideal in terms of accessibility.

All the same accessible or not side-scrollers are stuck in a 2d only
environment. This prevents both the game developer and player from
taking advantage of certain features other formats have to offer. For
instance, there are various combat maneuvers, moves, etc that require
a full 3d environment to acomplish. As someone who has played
something like Jedi Knight and so on in a 3D First-Person format
side-scrollers seem like, well, like a ccrippled game as you couldn't
do half the things you could in a true 3d environment. Just the fact
you are restricted to left, right, up and down is to my thinking
pretty limiting when I'm use to full motion and movement

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Richard Claridge
Hi Thomas
I think we really need a fps personally.
I've always thought you do what others want regardless of what you want from 
your games far to much.
Cheers
Rich

Sent from my iPhone

On 10 May 2011, at 14:22, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Clement,
 
 While I agree a game based on the Yuuzan Vong war would be cool I
 don't believe I could come up with any sounds that would  fit. Its one
 thing to read about organic weapons etc in a book and quite another to
 invent sound effects from scratch to try and emulate what the books
 describe.
 
 Besides as I said I'm personally getting just a bit tired of the main
 characters. I grew up with Luke Skywalker, Han Solo, Leia, and they
 have been the main focus for over 30 years. I'm  finding the Old
 Republic series etc a nice refresh from all that because there are all
 new characters and situations available to read and write about that
 take place thousands of years before Luke, Han, Leia, etc were born. I
 think this apeals to my historian side. I like exploring what life
 might have been like thousands and thousands of years before the
 modern era.
 
 As far as your suggestion goes basically what you are saying is start
 small and think bigger. That makes sense, but it also has to be
 something I have to be happy with too. Something I'll commit too for
 the long hall.
 
 For instance, I've never been completely happy with MOTA. Its not a
 bad game, but my principle complaint is it wasn't written the way I
 wanted it to be written. I wanted a full blown FPS like Tomb Raider
 not a side-scroller. As a result of this I'm now having to split my
 time between writing the side-scroller the community wants and the FPS
 that I want. Its taking a lot out of me physically, emotionally, and
 financially and you can see it has been a month-and-a-half since beta
 18 just because I'm spending time with essentually two games instead
 of one. I'll never ever do it again for anyone. From now on I'll
 decide on a single format and run with it when it comes to game
 projects.
 
 Basically, what I'm saying is I'll certainly listen to suggestions
 etc, but in the end I'll be making the final calls on format etc. I'm
 just finding out where the lists interests are right now. Which styles
 etc people would prefer before I start into this projectin the future.
 
 
 On 5/9/11, Clement Chou chou.clem...@gmail.com wrote:
 Honestly, I'd like to see this grow. Start simple, maybe a beat em up
 with cutsceens to explain a basic plotline and see how far you cfan
 go with that. Then, once you've done everything possible with that
 beat em up, move to a different genre. As an avid star wars fan I
 like all your ideas... and although it would be hard to find sound
 effects to fit, I would really, really like to see a game based in
 the NJO timeline.
 
 
 ---
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 gamers-unsubscr...@audyssey.org.
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi Clement,

Ah, sorry I misunderstood you. Yeah, I thought you meant write a
beat-m-up and then convert the idea to an FPS or something like that.
That obviously wouldn't be ideal as I've done it once for MOTA, and
definitely wouldn't want to go through that again. :D

Anyway, I certainly understand your logic of perhaps developing a
variety of Star Wars games ranging from the simple beat-m-up to more
complex FPS games I think that I can do much better than that
personally. After all, the main purpose I have invested so much time
as well in money developing my Genesis 3D engine is so that I could
create high performance FPS games on par with mainstream games. You
know, even something like Jedi Knight, which was released 15 years
ago, would be a vast leap forward as far as accessible games goes.
Shades of Doom, while advanced in terms of accessible games goes,
doesn't quite go far enough in advancing accessible FPS gaming with
full 3d elements, complex attacks, and full scale 3d levels.
Basically, what I'm saying is I think if I do it it should be with the
intent to imitate mainstream games like Jedi knight rather than fall
back upon a less safisticated format/design.

As far as Darth Bane goes I've read some of the books in that series,
but haven't really considered any games in that particular era. I
suppose the main reason is given the limited number of enemies in that
series, and by then Darth Bane had created the law of two in order to
hide the Sith from Jedi attention. In order to design a game in that
particular era, about 1,000 years before A New Hope, I'd probably have
to write it from the perspective of Darth Bane. That certainly would
be interesting fighting the Galactic Republic from the Sith point of
view rather than fighting the Sith from the Jedi point of view.

Cheers!


On 5/10/11, Clement Chou chou.clem...@gmail.com wrote:
 Fair enough. And that was no more than that, a suggestion. While I
 would've liked a tomb Raider-esc experience, I'm more than happy with
 what we're getting... side scrollers and 3d games are both styles I
 happen to enjoy. I just suggested a beat em up because it would be
 easy to start. as to timeline... there's another era I was wondering
 about, though this probably coincides with the old republic series.
 Have you ever thought about writing a game based around Darth Bane?
  From when he was a minor on a backwater planet to the sith academy
 or coriban? That would be cool, too. And just to clarify in case it
 didn't come across, when I said start small and think bigger I meant
 with each game. I didn't mean make a beat em up and then a 3d version
 of that same game... far from it. I understand how much that can take
 out of someone... just thinking about the different programming and
 planning required makes my head spin. But if you were to say make
 separate serieses based off different eras, in the longterm? Start
 simple, and then when you move to a different timeline and a
 different series of game, increase the scope. That, in my personal
 opinion, gives you more options for a longer-lasting series of games.
 But just my thoughts, as usual.


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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
Your point about moving forward instead of sticking to tradition 
makes sense. I dunno... maybe I just miss old beat em ups. I'd love 
to see a modern game with all the chracteristics of final fight and 
streets of Rage. Those were good times.


As to darth bane, I put a lot of time into reading those books... and 
if you made one game that spread over the period of path of 
destruction as well as rule of two, you would have somewhat more 
enemy variety. And this could also be a way to progres... since if 
you remember, Darth Bane was a kid on a mining planet who routinely 
got himself into trouble. Then he escaped, joined a group of sith 
troopers who were soldiers for the sith army, and then finally moved 
up to the academy... and grew to be darth bane despite the fact that 
by that time the academy had abandoned the use of the darth title. 
The first book climaxes with the Jedi and Sith battling on a remote 
planet and the sith committing basically suicide and taking the Jedi 
with them. Bane is the only one left... and thus begins his rule of two.



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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi,

Agreed. Side-scrollers, to be honest, were really huge in the 80's and
early 90's, but have been largely replaced by First-Person action
games, and more recently supplanted by huge multiplayer MMO/RPG games.
Game technology constantly keeps advancing in the mainstream market,
but we, the accessible game market, is a bit stagnant in the types of
games we are willing to produce. While there is still plenty of room
for side-scrollers in the accessible games community a true 3d
first-person shooter the likes of Jedi Knight has never really been
done before in an audio game format. The FPS games we do have like
Shades of Doom, Sarah, etc are only the beginning of what is possibel
in a 3d FPS style game. Actually, the only accessible game I know of
that is like what I'm thinking of is Jedi Quake, and while decent it
could use some accessibility improvements to make it fully accessible
in my opinion. I know using my G3D engine I could do just that. So I
think, personally, that it would be to our advantage to start with a
3d FPS game like Jedi Knight to get people interested in that style
and genre of game.

Cheers!




On 5/10/11, Clement Chou chou.clem...@gmail.com wrote:
 In contrast, if I had to choose, I would prefer 3d... if nothing else
 because it is harder and much more of a challenge to play, and
 because that brings us one more step to the modern-day mainstream
 market instead of the arcade shooter and side-scrolling market which
 was popular... more than 15 years ago. Granted there are still those
 games made, just... not as many as were made back in the day.

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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi Shane,

Well, I wouldn't go as far to say this 3d FPS game would be quite
hard. Challenging yes, but quite hard no. If you have ever played
Shades of Doom it would be a lot like that accept there would be a
virtical up/down axis to movement as well. Plus a number of additional
moves that a Jedi Knight might perform.

For instance, one move I use to do in the Jedi Knight games is perform
a spinning attack to kill multiple opponents at once. If you had a
number of enemy troops in saber range you could hold the left/right
arrow key down while using the saber to spin in place killing multiple
enemies at once. Diddo for something like a repeater rifle. You might
put the rifle on full auto spin in a circle and strafe the enemy room
injuring and killing multiple troops at once. You can't really do that
in side-scrollers.

Another complex, but cool move, I used before is a backflip. If an
enemy tries to attack you from behind you can force jump into the air,
backflip, and land directly behind the enemy who was trying to sneek
up behind you. You can probably cut him down before he is able to turn
and bring his weapon to bare on you. Again, this is something that has
been around in ages in mainstream FPS games, but has never really been
tried before in an audio game. We definitely won't get it if we stick
to triditional side-scrollers etc.

So to answer your message its more complex, but not difficult to do.
If anyone thinks its too hard etc it is probably more to do with their
utter lack of experience with this genre/style of game rather than any
real fundimental problem with it being hard by design. From my point
of view because so many blind gamers here have never actually had any
hands on experience with mainstream games they are scared to try new
things or doubt they can actually do it. They also get easily confused
in games like SOD in part because of poor spacial awareness, and
perhaps just lack of familiarity with navigating in that type of game.

Cheers!



On 5/10/11, Shane Lowe shanel...@insightbb.com wrote:
 Personally, I still like the game based on revenge of the sith.
 Side scrollers are usually what I profere, because the way your saying, this
 3d would be yes... quite hard.


 hth,
 Shane

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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Darren Duff
I say go for it! I've never had problems with SOD or MB. Bring it on 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, May 10, 2011 11:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas

Hi Shane,

Well, I wouldn't go as far to say this 3d FPS game would be quite hard.
Challenging yes, but quite hard no. If you have ever played Shades of Doom
it would be a lot like that accept there would be a virtical up/down axis to
movement as well. Plus a number of additional moves that a Jedi Knight might
perform.

For instance, one move I use to do in the Jedi Knight games is perform a
spinning attack to kill multiple opponents at once. If you had a number of
enemy troops in saber range you could hold the left/right arrow key down
while using the saber to spin in place killing multiple enemies at once.
Diddo for something like a repeater rifle. You might put the rifle on full
auto spin in a circle and strafe the enemy room injuring and killing
multiple troops at once. You can't really do that in side-scrollers.

Another complex, but cool move, I used before is a backflip. If an enemy
tries to attack you from behind you can force jump into the air, backflip,
and land directly behind the enemy who was trying to sneek up behind you.
You can probably cut him down before he is able to turn and bring his weapon
to bare on you. Again, this is something that has been around in ages in
mainstream FPS games, but has never really been tried before in an audio
game. We definitely won't get it if we stick to triditional side-scrollers
etc.

So to answer your message its more complex, but not difficult to do.
If anyone thinks its too hard etc it is probably more to do with their utter
lack of experience with this genre/style of game rather than any real
fundimental problem with it being hard by design. From my point of view
because so many blind gamers here have never actually had any hands on
experience with mainstream games they are scared to try new things or doubt
they can actually do it. They also get easily confused in games like SOD in
part because of poor spacial awareness, and perhaps just lack of familiarity
with navigating in that type of game.

Cheers!



On 5/10/11, Shane Lowe shanel...@insightbb.com wrote:
 Personally, I still like the game based on revenge of the sith.
 Side scrollers are usually what I profere, because the way your 
 saying, this 3d would be yes... quite hard.


 hth,
 Shane

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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi Darren,

Yeah, i haven't either. However, some VI users do seem to have
problems. I'm not quite sure why. Although, that in of itself
shouldn't prevent me from investing time and energy in a really good
FPS Star Wars game.

That said, I'm right now upgrading G3D to use FMOD Ex which is the
best audio API out there on the market for any operating system. I
should be able to produce some highly realistic virtual audio
environments with it as well as make the game cross-platform to boot.
So I'm pretty excited about what I can actually do with the upgraded
engine. I'd love to see a fully accessible 3d Star Wars game with a
highly realistic 3d audio environment. For us 5.1 surround sound is
the equal of 3d graphics and animation.

Cheers!


On 5/10/11, Darren Duff duff...@gmail.com wrote:
 I say go for it! I've never had problems with SOD or MB. Bring it on

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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Darren Duff
Yes indeed. And I for one can not wait to play something you have made here
on my pc. I have got some really nice Bose 5.1 surround sound  speakers on
my pc here and don't really have any games or audio that take full advantage
of them

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, May 10, 2011 12:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas

Hi Darren,

Yeah, i haven't either. However, some VI users do seem to have problems. I'm
not quite sure why. Although, that in of itself shouldn't prevent me from
investing time and energy in a really good FPS Star Wars game.

That said, I'm right now upgrading G3D to use FMOD Ex which is the best
audio API out there on the market for any operating system. I should be able
to produce some highly realistic virtual audio environments with it as well
as make the game cross-platform to boot.
So I'm pretty excited about what I can actually do with the upgraded engine.
I'd love to see a fully accessible 3d Star Wars game with a highly realistic
3d audio environment. For us 5.1 surround sound is the equal of 3d graphics
and animation.

Cheers!


On 5/10/11, Darren Duff duff...@gmail.com wrote:
 I say go for it! I've never had problems with SOD or MB. Bring it on

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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
Fair enough. FPS it is... and any help I fcan give will be offered. 
Although, oddly enough, with the stream of games sony and mirosoft 
have started releasing via downloads for the ps3 and xbox360 through 
use of their separate online stores, it's surprising to see how many 
side scrollers are coming back. Bionic commando and final fight have 
been remade, though final fight only has redone graphics and remixed 
music... bionic commando is a complete remake of the original. Then 
other games like Castle quest, Shank, Invincible tiger... and all the 
newer megaman games, of course. These are all side scrollers... and I 
think, like fighting games, they're making a comeback.



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[Audyssey] Star Wars Game Thoughts/Ideas

2011-05-09 Thread Thomas Ward
Hi all,

Since there has been a lot of interest in exactly what Star Wars games
USA Games might be planning, and the last thread really got side
tracked into general Star Wars history, lore, and background I thought
I would start the thread over fresh, and talk about what my thoughts
and feelings are regarding this subject.

First, the legal issues. Since Lucas Arts and its parent company
Lucasfilm LTD didn't exactly give me the go ahead on any Star Wars
projects that means whatever USA Games does regarding Star Wars will
most likely have to be open source and published as fan fiction in
order to minimize any legal entanglements with Lucasfilm over
licensing. This doesn't mean we can't proceed with a Star Wars project
it just means we'll have to produce the game without a lot of
financial backing. As I've got plenty of sound effects, music, and can
probably find free help to do voice acting if needed this might not be
a big issue.

Second, issue I've been thinking about is what time period or era to
set the game in. This is, for me at least, a tough decision as
currently there is now more than 5,000 years of history  and lore set
down in the Star Wars books and comics ranging from the Great
Hyperspace War between the original Sith Empire and the Galactic
Republic all the way up to the Legacy era set some 40 years after the
battle of Endore. In each era there are historic champions and super
villains of note.

As for myself personally I am leaning against anything involving
anyone from the original Star Wars books and movies such as Luke
Skywalker, Darth Vader, etc simply because there is so much written
about them it is getting to be, for me at least, the same old thing
different book/movie. Diddo for the Clone Wars that has so much cannon
and history its hard to create new and original stories that don't
involve some idea already used in a comic, book, or the movies. Still
I'm not totally against creating a game in one of these eras I just
feel its too common place and way over used so to speak.

Recently the Star Wars authors have began documenting events that
happened thousands of years before Star Wars  A New Hope which is sort
of interesting seeing the Republic as it was thousands of years before
the Clone Wars etc happened.

For example, two new books such as Fatal Alliance and Deceived have
started documenting events during the Great Galactic War about 3,681
to 3,653 years before Star Wars A New Hope, and it picks up where the
Knights of the Old Republic series left off. There is even a MMO/RPG
being produced by Bioware called Star Wars The Old Republic that
features this 30 year war between the Jedi and Sith. Its something I
think I could base a game on myself and have plenty of room to be
creative and use creative license without stepping on official cannon
all over the place.

Finally, there is the style or type of format I could use for this
game. There are pros and cons for each style or format. Which makes it
hard to decide.

Side-Scroller---Obviously this would be a 2d type game with the
ability to move left, right, up, and down throughout the game world.
Since I think we all know what side-scrollers are by now no more
explanation need be made about what they are.

The obvious advantage to side-scrollers is they are, for a blind
player, easier to navigate. There are only four directions of movement
to figure out, and sounds are panned left or right in the stereo
field. This makes them ideal in terms of accessibility.

All the same accessible or not side-scrollers are stuck in a 2d only
environment. This prevents both the game developer and player from
taking advantage of certain features other formats have to offer. For
instance, there are various combat maneuvers, moves, etc that require
a full 3d environment to acomplish. As someone who has played
something like Jedi Knight and so on in a 3D First-Person format
side-scrollers seem like, well, like a ccrippled game as you couldn't
do half the things you could in a true 3d environment. Just the fact
you are restricted to left, right, up and down is to my thinking
pretty limiting when I'm use to full motion and movement in typical
Star Wars games. Therefore I wouldn't necessarily prefer to use this
format for any Star Wars game myself.

First-Person---This format commonly refered to as FPS actually got its
start with games from the 1990's such as Quake, Jedi Knight, and Doom
as instead of a strict 2d level we were now beginning to think in
terms of true 3d. I.E. you can go left, right, foward, backwards, up,
or down. You could turn 360 degrees and attack enemies above and below
you as well as in front of you. Many FPS games took full advantage of
the full 3d environment to give the player character many flashy moves
like flying round house kicks, spin kicks, rolls, flips, dives, etc
that required a full 3d environment to work properly as well as more
common moves like the ability to sidestep a saber attack by simply
taking a single step 

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-09 Thread Clement Chou
Honestly, I'd like to see this grow. Start simple, maybe a beat em up 
with cutsceens to explain a basic plotline and see how far you cfan 
go with that. Then, once you've done everything possible with that 
beat em up, move to a different genre. As an avid star wars fan I 
like all your ideas... and although it would be hard to find sound 
effects to fit, I would really, really like to see a game based in 
the NJO timeline.



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[Audyssey] Star Wars

2011-02-08 Thread Phil Vlasak

Hi Thomas,
I think there are a few reasons to see a movie or read a book on the first 
day.

No one can spoil it for you.
And you won't be reading reviews of it before reading or seeing it.
When I sat down in the Ziegfeld theater in New York  for the first showing 
of Star Wars the first movie, I got goose bumps watching as the text 
scrolled off the screen and seeing than gigantic space ship flying over my 
head and flying off into the distance, and then being floored by the even 
larger space ship that was firing on it.
I had little to no expectations on what the movie was about except for the 
movie posters and adds in the paper.
I think it was of Luke standing in the middle holding a light saber, with 
little pictures of the other characters and the Millennium Falcon off in the 
corners.



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Re: [Audyssey] Star Wars

2011-02-08 Thread Frost
On Tue, Feb 08, 2011 at 06:55:49PM -0500, Phil Vlasak wrote:
 When I sat down in the Ziegfeld theater in New York  for the first
 showing of Star Wars the first movie, I got goose bumps

[My Reply:]
Hi Phil,

Have you read David Weber's Honor Harrington series, which 
have some fairly descriptive battle scenes.  Laid out so well, in fact, 
you can visualize what's going on in your head as it's happening.  The 
entire series is over at the Baen Free Library, online at:

http://www.baen.com/library/

It's one of the finest science fiction series I've ever seen, 
and have read them over and over again.

Michael

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Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org
  Postings Copyrighted 2010-2011 by: Michael Ferranti


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[Audyssey] star wars and star trek

2010-12-07 Thread Josh Kennedy

Hi

I'd be interested in any good star wars games anyone on here produces. 
I'd like to test and play them. I also like star trek, and warcraft-like 
games like entombed, harry potter. oh speaking of harry potter. how 
about taking sounds and music from one of the harry potter pc or 
playstation games and making a free open source harry potter game at 
some point perhaps?

Josh

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[Audyssey] Star Wars: Imperial Academy

2010-12-07 Thread Phil Vlasak

Speaking of Star Wars,
Enlist in the Empire With Star Wars: Imperial Academy
By Dan Moren, Macworld

Once again, we return to a galaxy far, far away for the latest in Star Wars 
gaming. This week's entrant? The ngmoco and THQ Wireless joint venture, Star 
Wars: Imperial Academy, a title that puts you in the shoes of one of the 
Empire's elite stormtrooper corps. And by elite I mean can't hit the 
broadside of a Star Destroyer.


As an Imperial, er, academic, you'll face off against other stormtroopers in 
a battle to the death, utilizing a variety of weapons at your disposal. 
Along the way you'll earn credits that allow you to purchase new weapons, 
armor, and special unlockable items (for example, allowing you to play as 
iconic characters such as Luke Skywalker, Han Solo, and Boba Fett).


In order to actually earn those credits, however, you'll need to compete 
online against other would-be stormtroopers from around the Internet in 
deathMatches of 4 players. You can play a global match against strangers, a 
private match against your friends, or hone your skills offline by fighting 
clones. The game takes advantage of ngmoco's Plus+ gamer system to allow you 
to register your scores on leaderboards, earn achievements, and compare your 
performance with friends.


Just in case you don't feel like earning your way up the ladder the hard 
way, you can also tap into your bank account and buy bundles of key cards 
that you can turn into power-ups and credits (to buy further equipment). 
Bundles start at 30 key cards for $5 and go all the way up to 800 keys for 
$50. Somehow, the idea of paying for upgrades feels very, well, Imperial.


The game scales for a variety of player skill levels, with features like 
auto-fire, adjustable look and move sensitivity, and direction pads that you 
can show or hide. Unfortunately, like many touchscreen FPS controls, the 
performance is somewhat frustrating compared to traditional physical input 
methods. However, its graphics are fairly impressive, tuned as they are for 
the iPhone 4 and fourth-generation iPod touch's Retina displays.


Star Wars: Imperial Academy is a free download and requires an iPhone or 
iPod touch running iOS 3.0 or later.

http://www.pcworld.com/businesscenter/article/212807/enlist_in_the_empire_with_star_wars_imperial_academy.html



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Re: [Audyssey] star wars

2010-12-03 Thread Ben
By the way guys I'm missing a jaws plugin for mush.  Oriol can you help me
get it - my a a isn't working oproperly - the text isn't reading
automatically.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Gary Whittington
Sent: 03 December 2010 01:53
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

I know what you mean,.
Like multi tasking as I am ding now closing out the accessible pool for 
tonight's game.

Crash
- Original Message - 
From: Shiny protector muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 11:04 AM
Subject: Re: [Audyssey] star wars


 Yeah, but I'm improving now. I notice it. I also use the spell checker 
 every time I send a post, but I rarely don't  do it, perhaps when my brain

 doesn't feel like going through spellings.
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, December 02, 2010 3:17 AM
 Subject: Re: [Audyssey] star wars


 Hi,
 Without getting into it I must agree. Let's consider how many people have
 complained at Muhammed for misspelling words...

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Clement Chou
 Sent: Wednesday, December 01, 2010 9:16 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star wars

 That was uncalled for...

 At 07:08 PM 01/12/2010, you wrote:
Oh, I see just being a prick then.
Ok sorry.

Gary


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Re: [Audyssey] star wars

2010-12-03 Thread Ben
Lol!



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: 02 December 2010 11:25
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

I've never gotten into Starwars much, but would certainly support games of 
that kind and play them.  At my signal unleesh usa games.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, December 02, 2010 3:17 AM
Subject: Re: [Audyssey] star wars


 Hi,
 Without getting into it I must agree. Let's consider how many people have
 complained at Muhammed for misspelling words...

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Clement Chou
 Sent: Wednesday, December 01, 2010 9:16 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] star wars

 That was uncalled for...

 At 07:08 PM 01/12/2010, you wrote:
Oh, I see just being a prick then.
Ok sorry.

Gary


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Re: [Audyssey] star wars

2010-12-02 Thread Lori Duncan
I've never gotten into Starwars much, but would certainly support games of 
that kind and play them.  At my signal unleesh usa games.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, December 02, 2010 3:17 AM
Subject: Re: [Audyssey] star wars



Hi,
Without getting into it I must agree. Let's consider how many people have
complained at Muhammed for misspelling words...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, December 01, 2010 9:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

That was uncalled for...

At 07:08 PM 01/12/2010, you wrote:

Oh, I see just being a prick then.
Ok sorry.

Gary



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Re: [Audyssey] star wars

2010-12-02 Thread Shiny protector
Yeah, but I'm improving now. I notice it. I also use the spell checker every 
time I send a post, but I rarely don't  do it, perhaps when my brain doesn't 
feel like going through spellings.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, December 02, 2010 3:17 AM
Subject: Re: [Audyssey] star wars



Hi,
Without getting into it I must agree. Let's consider how many people have
complained at Muhammed for misspelling words...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, December 01, 2010 9:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

That was uncalled for...

At 07:08 PM 01/12/2010, you wrote:

Oh, I see just being a prick then.
Ok sorry.

Gary



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Re: [Audyssey] star wars

2010-12-02 Thread Shiny protector

Sorry, but what does a prick mean?
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 3:25 AM
Subject: Re: [Audyssey] star wars


Not just that... but the general principle of calling someone a prick for 
doing what they considered a reasonable spelling correction was not 
necessary. While I think the post was clear enough... if you're only 
trying to help, you're only trying to help...


At 07:17 PM 01/12/2010, you wrote:

Hi,
Without getting into it I must agree. Let's consider how many people have
complained at Muhammed for misspelling words...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, December 01, 2010 9:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

That was uncalled for...

At 07:08 PM 01/12/2010, you wrote:
Oh, I see just being a prick then.
Ok sorry.

Gary


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Re: [Audyssey] star wars

2010-12-02 Thread Mich
to call some one a prick is the same as calling some one a dick and i hope 
you would know what a dick meens smile i am just kidding with that last 
remark and ment no offence. i hope this helps though exsplaine it. from 
Mich.
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 1:06 PM
Subject: Re: [Audyssey] star wars



Sorry, but what does a prick mean?
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 3:25 AM
Subject: Re: [Audyssey] star wars


Not just that... but the general principle of calling someone a prick for 
doing what they considered a reasonable spelling correction was not 
necessary. While I think the post was clear enough... if you're only 
trying to help, you're only trying to help...


At 07:17 PM 01/12/2010, you wrote:

Hi,
Without getting into it I must agree. Let's consider how many people have
complained at Muhammed for misspelling words...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, December 01, 2010 9:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

That was uncalled for...

At 07:08 PM 01/12/2010, you wrote:
Oh, I see just being a prick then.
Ok sorry.

Gary


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Re: [Audyssey] star wars

2010-12-02 Thread dark
It would be similar to calling someone a dick, which I presume you do know 
the meaning of. So, hardly polite.


Beware the Grue!

Dark.
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 6:06 PM
Subject: Re: [Audyssey] star wars



Sorry, but what does a prick mean?
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 3:25 AM
Subject: Re: [Audyssey] star wars


Not just that... but the general principle of calling someone a prick for 
doing what they considered a reasonable spelling correction was not 
necessary. While I think the post was clear enough... if you're only 
trying to help, you're only trying to help...


At 07:17 PM 01/12/2010, you wrote:

Hi,
Without getting into it I must agree. Let's consider how many people have
complained at Muhammed for misspelling words...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, December 01, 2010 9:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

That was uncalled for...

At 07:08 PM 01/12/2010, you wrote:
Oh, I see just being a prick then.
Ok sorry.

Gary


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Re: [Audyssey] star wars

2010-12-02 Thread Shiny protector

Ah ok. But I don't think we should get into that topic.
- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 6:09 PM
Subject: Re: [Audyssey] star wars


to call some one a prick is the same as calling some one a dick and i hope 
you would know what a dick meens smile i am just kidding with that last 
remark and ment no offence. i hope this helps though exsplaine it. from 
Mich.
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 1:06 PM
Subject: Re: [Audyssey] star wars



Sorry, but what does a prick mean?
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 3:25 AM
Subject: Re: [Audyssey] star wars


Not just that... but the general principle of calling someone a prick 
for doing what they considered a reasonable spelling correction was not 
necessary. While I think the post was clear enough... if you're only 
trying to help, you're only trying to help...


At 07:17 PM 01/12/2010, you wrote:

Hi,
Without getting into it I must agree. Let's consider how many people 
have

complained at Muhammed for misspelling words...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Clement Chou
Sent: Wednesday, December 01, 2010 9:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

That was uncalled for...

At 07:08 PM 01/12/2010, you wrote:
Oh, I see just being a prick then.
Ok sorry.

Gary


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Re: [Audyssey] star wars

2010-12-02 Thread Gary Whittington

I know what you mean,.
Like multi tasking as I am ding now closing out the accessible pool for 
tonight's game.


Crash
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 11:04 AM
Subject: Re: [Audyssey] star wars


Yeah, but I'm improving now. I notice it. I also use the spell checker 
every time I send a post, but I rarely don't  do it, perhaps when my brain 
doesn't feel like going through spellings.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, December 02, 2010 3:17 AM
Subject: Re: [Audyssey] star wars



Hi,
Without getting into it I must agree. Let's consider how many people have
complained at Muhammed for misspelling words...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, December 01, 2010 9:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

That was uncalled for...

At 07:08 PM 01/12/2010, you wrote:

Oh, I see just being a prick then.
Ok sorry.

Gary



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Re: [Audyssey] star wars

2010-12-02 Thread Gary Whittington

Sorry, I miss spelled that.
Wink.
Gary
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 11:06 AM
Subject: Re: [Audyssey] star wars



Sorry, but what does a prick mean?
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 02, 2010 3:25 AM
Subject: Re: [Audyssey] star wars


Not just that... but the general principle of calling someone a prick for 
doing what they considered a reasonable spelling correction was not 
necessary. While I think the post was clear enough... if you're only 
trying to help, you're only trying to help...


At 07:17 PM 01/12/2010, you wrote:

Hi,
Without getting into it I must agree. Let's consider how many people have
complained at Muhammed for misspelling words...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, December 01, 2010 9:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star wars

That was uncalled for...

At 07:08 PM 01/12/2010, you wrote:
Oh, I see just being a prick then.
Ok sorry.

Gary


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[Audyssey] star wars

2010-12-01 Thread Josh Kennedy

Hi

so what exactly happened to lite-tech-interactive? is there a 1-800 
number for lucas arts that anybody knows of? oh my if I only were a 
programmer I would make star wars games, put them out as free open 
source and just ignore lucas arts stupid cease and desist letters. dumb 
old sue happy winey copyright happy company! well maybe when bgt comes 
out I'll test my luck with lucas arts put out some free open source star 
wars games and see what happens.


Josh

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Re: [Audyssey] star wars

2010-12-01 Thread Thomas Ward
Hi Josh,

Based on my personal experience calling Lucas Film, Lucas Arts, etc
about licensing the Star Wars trademark commercially is a lost cause.
We are quite frankly beneath them, and unless you have a company like
Hasbro or Activision behind you they aren't even going to give you the
time of day. Our only choice is to create free open source games, and
hope they ignore us.

 In fact, that's pretty much what I will do as soon as MOTA is
complete. I've decided to eventually make accesssible remakes of Star
Wars Dark Forces, Dark Forces II, Mysteries of the Sith, and Jedi
Outcast simply because I loved those games and Lucas can go jump in a
river. I shouldn't have to put my own enjoyment and happiness aside
because some greedy fortune 500 company doesn't want to be reasonable
and share the Star Wars trademark or accessible games with a minority
group who can't see to play their official games.

On 12/1/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi

 so what exactly happened to lite-tech-interactive? is there a 1-800
 number for lucas arts that anybody knows of? oh my if I only were a
 programmer I would make star wars games, put them out as free open
 source and just ignore lucas arts stupid cease and desist letters. dumb
 old sue happy winey copyright happy company! well maybe when bgt comes
 out I'll test my luck with lucas arts put out some free open source star
 wars games and see what happens.

 Josh

 ---
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Re: [Audyssey] star wars

2010-12-01 Thread Kevin Weispfennig
Hi,

I also find the prices you have to pay redicolously high.
Question
Why does it have to be open source for them to ignore the fact that you 
made the game? What if you make it freeware?

Kevin

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Wed, 1 Dec 2010 11:57:58 -0500
Subject: Re: [Audyssey] star wars

 Hi Josh,
 
 Based on my personal experience calling Lucas Film, Lucas Arts, etc
 about licensing the Star Wars trademark commercially is a lost cause.
 We are quite frankly beneath them, and unless you have a company like
 Hasbro or Activision behind you they aren't even going to give you the
 time of day. Our only choice is to create free open source games, and
 hope they ignore us.
 
  In fact, that's pretty much what I will do as soon as MOTA is
 complete. I've decided to eventually make accesssible remakes of Star
 Wars Dark Forces, Dark Forces II, Mysteries of the Sith, and Jedi
 Outcast simply because I loved those games and Lucas can go jump in a
 river. I shouldn't have to put my own enjoyment and happiness aside
 because some greedy fortune 500 company doesn't want to be reasonable
 and share the Star Wars trademark or accessible games with a minority
 group who can't see to play their official games.
 
 On 12/1/10, Josh Kennedy jkenn...@gmail.com wrote:
  Hi
 
  so what exactly happened to lite-tech-interactive? is there a 1-800
  number for lucas arts that anybody knows of? oh my if I only were a
  programmer I would make star wars games, put them out as free open
  source and just ignore lucas arts stupid cease and desist letters. dumb
  old sue happy winey copyright happy company! well maybe when bgt comes
  out I'll test my luck with lucas arts put out some free open source star
  wars games and see what happens.
 
  Josh
 
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Re: [Audyssey] star wars

2010-12-01 Thread Shiny protector

Hi Kevin,
The spelling of the word is ridiculously high is the following. Memorise it, 
and I'll make it easier to spell.

r
i
d
I
c
u
l
o
u
s
Not Accusing you, I was just helping you.
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 6:05 PM
Subject: Re: [Audyssey] star wars



Hi,

I also find the prices you have to pay redicolously high.
Question
Why does it have to be open source for them to ignore the fact that you
made the game? What if you make it freeware?

Kevin

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Wed, 1 Dec 2010 11:57:58 -0500
Subject: Re: [Audyssey] star wars


Hi Josh,

Based on my personal experience calling Lucas Film, Lucas Arts, etc
about licensing the Star Wars trademark commercially is a lost cause.
We are quite frankly beneath them, and unless you have a company like
Hasbro or Activision behind you they aren't even going to give you the
time of day. Our only choice is to create free open source games, and
hope they ignore us.

 In fact, that's pretty much what I will do as soon as MOTA is
complete. I've decided to eventually make accesssible remakes of Star
Wars Dark Forces, Dark Forces II, Mysteries of the Sith, and Jedi
Outcast simply because I loved those games and Lucas can go jump in a
river. I shouldn't have to put my own enjoyment and happiness aside
because some greedy fortune 500 company doesn't want to be reasonable
and share the Star Wars trademark or accessible games with a minority
group who can't see to play their official games.

On 12/1/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi

 so what exactly happened to lite-tech-interactive? is there a 1-800
 number for lucas arts that anybody knows of? oh my if I only were a
 programmer I would make star wars games, put them out as free open
 source and just ignore lucas arts stupid cease and desist letters. dumb
 old sue happy winey copyright happy company! well maybe when bgt comes
 out I'll test my luck with lucas arts put out some free open source 
 star

 wars games and see what happens.

 Josh

 ---
 Gamers mailing list __ Gamers@audyssey.org
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 http://www.mail-archive.com/gam...@audyssey.org.
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Re: [Audyssey] star wars

2010-12-01 Thread Gary Whittington

What's spelling has to do with games?
Crash
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 11:15 AM
Subject: Re: [Audyssey] star wars



Hi Kevin,
The spelling of the word is ridiculously high is the following. Memorise 
it, and I'll make it easier to spell.

r
i
d
I
c
u
l
o
u
s
Not Accusing you, I was just helping you.
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 6:05 PM
Subject: Re: [Audyssey] star wars



Hi,

I also find the prices you have to pay redicolously high.
Question
Why does it have to be open source for them to ignore the fact that you
made the game? What if you make it freeware?

Kevin

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Wed, 1 Dec 2010 11:57:58 -0500
Subject: Re: [Audyssey] star wars


Hi Josh,

Based on my personal experience calling Lucas Film, Lucas Arts, etc
about licensing the Star Wars trademark commercially is a lost cause.
We are quite frankly beneath them, and unless you have a company like
Hasbro or Activision behind you they aren't even going to give you the
time of day. Our only choice is to create free open source games, and
hope they ignore us.

 In fact, that's pretty much what I will do as soon as MOTA is
complete. I've decided to eventually make accesssible remakes of Star
Wars Dark Forces, Dark Forces II, Mysteries of the Sith, and Jedi
Outcast simply because I loved those games and Lucas can go jump in a
river. I shouldn't have to put my own enjoyment and happiness aside
because some greedy fortune 500 company doesn't want to be reasonable
and share the Star Wars trademark or accessible games with a minority
group who can't see to play their official games.

On 12/1/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi

 so what exactly happened to lite-tech-interactive? is there a 1-800
 number for lucas arts that anybody knows of? oh my if I only were a
 programmer I would make star wars games, put them out as free open
 source and just ignore lucas arts stupid cease and desist letters. 
 dumb

 old sue happy winey copyright happy company! well maybe when bgt comes
 out I'll test my luck with lucas arts put out some free open source 
 star

 wars games and see what happens.

 Josh

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] star wars

2010-12-01 Thread Shiny protector

That was not the point. I was just correcting him.
- Original Message - 
From: Gary Whittington gary...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 9:24 PM
Subject: Re: [Audyssey] star wars



What's spelling has to do with games?
Crash
- Original Message - 
From: Shiny protector muhamme...@googlemail.com
To: weis...@googlemail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, December 01, 2010 11:15 AM
Subject: Re: [Audyssey] star wars



Hi Kevin,
The spelling of the word is ridiculously high is the following. Memorise 
it, and I'll make it easier to spell.

r
i
d
I
c
u
l
o
u
s
Not Accusing you, I was just helping you.
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 6:05 PM
Subject: Re: [Audyssey] star wars



Hi,

I also find the prices you have to pay redicolously high.
Question
Why does it have to be open source for them to ignore the fact that you
made the game? What if you make it freeware?

Kevin

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Wed, 1 Dec 2010 11:57:58 -0500
Subject: Re: [Audyssey] star wars


Hi Josh,

Based on my personal experience calling Lucas Film, Lucas Arts, etc
about licensing the Star Wars trademark commercially is a lost cause.
We are quite frankly beneath them, and unless you have a company like
Hasbro or Activision behind you they aren't even going to give you the
time of day. Our only choice is to create free open source games, and
hope they ignore us.

 In fact, that's pretty much what I will do as soon as MOTA is
complete. I've decided to eventually make accesssible remakes of Star
Wars Dark Forces, Dark Forces II, Mysteries of the Sith, and Jedi
Outcast simply because I loved those games and Lucas can go jump in a
river. I shouldn't have to put my own enjoyment and happiness aside
because some greedy fortune 500 company doesn't want to be reasonable
and share the Star Wars trademark or accessible games with a minority
group who can't see to play their official games.

On 12/1/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi

 so what exactly happened to lite-tech-interactive? is there a 1-800
 number for lucas arts that anybody knows of? oh my if I only were a
 programmer I would make star wars games, put them out as free open
 source and just ignore lucas arts stupid cease and desist letters. 
 dumb
 old sue happy winey copyright happy company! well maybe when bgt 
 comes
 out I'll test my luck with lucas arts put out some free open source 
 star

 wars games and see what happens.

 Josh

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Re: [Audyssey] star wars

2010-12-01 Thread Thomas Ward
Hi Kevin,

Well, it doesn't have to be open source per say. The point i was
trying to get at is that it has to be some sort of freeware, like the
open source games are, in order to protect the developer from being
sued. If a developer sells a game with a trademark like Star Wars he
or she is definitely liable to be sued if they haven't paid to proprly
license it. If you make it free or open source about the most they can
do is complain and get a judgment to have the material removed from
the website, but if it wasn't being sold it is doubtful they will push
it beyond that point.

As for the prices to license a trademark like Star Wars it is not
rediculous if you keep in mind who these companies are use to dealing
with on a day to day basis. A company like Lucas Film is use to
dealing with big name companies like Raven Software, Activision,
Hasbro, etc. In other words companies that produce millions of dollars
in sales of toys and vidio games. Therefore Lucas Film can charge a
heavy licensing fee, because those companies can easily afford it.
Those licensing fees, however, were never designed with individuals
like you or me in mind unless you are ritch as Bill Gates. That's
where the problem is.

Cheers!


On 12/1/10, Kevin Weispfennig weis...@googlemail.com wrote:
 Hi,

 I also find the prices you have to pay redicolously high.
 Question
 Why does it have to be open source for them to ignore the fact that you
 made the game? What if you make it freeware?

 Kevin

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