Re: [Audyssey] ="iso-8859-1"quite"miriani_game_questionworldas_, Pms, 'ounds"=

2009-05-14 Thread Shadow Dragon
I'll basically say this. Pretty much everything TJ said is right, wining either IC or OOC is more likely to get you attacked again and again. You have to do something about it, you can't expect the coders to jump on the bandwagon and fix your problems unless they seriously mess with the balance

Re: [Audyssey] fed2

2009-05-11 Thread Shadow Dragon
I tried it out once, but it had too much dry humor in the descs for my liking. The game seemed to have no real direction, and the strategy element sounded more player cooperative rather than solo base or planet building, and there were too many limiters in place from what I read on the site for

Re: [Audyssey] DustMare Help

2009-05-10 Thread Shadow Dragon
You'll have to gain a couple of levels at least. There's an oak tree right by the cabin that you can search. The door is either level or strength locked though, and that dungeon is marginally difficult. A hint though, you can get help in the dungeon, talk to the elven adventurer that wanders ar

Re: [Audyssey] Thanks for Dust Mare Commands, here is another quick question.

2009-05-09 Thread Shadow Dragon
oggle it at will. -- From: "Shadow Dragon" Sent: Saturday, May 09, 2009 5:34 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Thanks for Dust Mare Commands,here is another quick question. Hmm, I'm not sure how to

Re: [Audyssey] Thanks for Dust Mare Commands, here is another quick question.

2009-05-09 Thread Shadow Dragon
2009 3:47 PM Subject: Re: [Audyssey] Thanks for Dust Mare Commands,here is another quick question. I just type the equals sign a space and then the message -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shadow Dragon Sent: Satur

Re: [Audyssey] Thanks for Dust Mare COmmands, here is another quick question.

2009-05-09 Thread Shadow Dragon
plus! Lol. At any rate, if anyone who plays on this mud has the answer to this one, that's cool, if not, I will take it to the admin. Hmm, maybe some of us blind DustMare players can help the admin write some updated documentation? Jeremy Hartley - Original Message - From: &quo

Re: [Audyssey] Thanks for Dust Mare COmmands, here is another quick question.

2009-05-09 Thread Shadow Dragon
Jeremy Hartley - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Saturday, May 09, 2009 7:29 AM Subject: Re: [Audyssey] Unable to quit dustMare. Here's a few commands new players might find useful: +hint: Tells you exactly where

Re: [Audyssey] Unable to quit dustMare.

2009-05-09 Thread Shadow Dragon
Here's a few commands new players might find useful: +hint: Tells you exactly where you are in the storyline, and usually what to do next. It's a little buggy in the later storyline, but it works. Items: Shows you a detailed list of your inventory, usually telling you what an item is used for.

Re: [Audyssey] Unable to quit dustMare.

2009-05-08 Thread Shadow Dragon
Yeah, quitting is a bit odd. You have to type QUIT in all caps for it to log you out properly. I'm not sure why they made it that way in mush and spinoff codebases but there you go. -- From: "Allison Mervis" Sent: Friday, May 08, 2009 2:11 PM To:

[Audyssey] DustMare

2009-05-07 Thread Shadow Dragon
Stumbled across this mud the other day. It's a fairly neat mud conceptually, though its still a bit beta-ish. Most of the major systems are in place though, and its definitely playable. One thing that sets this mud apart from all other muds is that it actually has a storyline. Not a storyline th

Re: [Audyssey] SOUND RTS-soundpak

2009-05-02 Thread Shadow Dragon
I put together a soundpack some time ago. You can obtain it at http://www.bladestorm360.net, under sound rts in the projects section. -- From: "Jimmy Odin Kristoffersen" Sent: Saturday, May 02, 2009 3:02 AM To: "Gamers Discussion list" Subject: [

Re: [Audyssey] MOTA Arcade Mode

2009-05-01 Thread Shadow Dragon
I like arcade, gives the game a more classic feel. I'd still play the game without arcade mode though given the load and save features, so either way works for me. -- From: "Thomas Ward" Sent: Friday, May 01, 2009 12:30 PM To: "Charles Rivard" ;

Re: [Audyssey] Westfront PC.

2009-04-30 Thread Shadow Dragon
Its simply deposit gold. You can't deposit a spacific number, or if you can I haven't figure out how. And the command to take it back out is withdrawl. For those that haven't figured it out yet, there's also a rather large secret in the house as well. Its mensioned in the description, but is s

Re: [Audyssey] Legends of Itheria

2009-04-29 Thread Shadow Dragon
Will this game be primarily single character? Or will there be ocasions to battle alongside companions and maybe acquire perminant party members and such? Either way is cool with me, there's far too few of these types of games around, and these are exactly my type of games. ---

Re: [Audyssey] Legens of Itheria

2009-04-29 Thread Shadow Dragon
Sweet, I like the sound of having firearms. Reminds me of fable2 where there's still a lot of medieval, but just enough technological advancement to make things interesting. I'll definitely be awaiting a release of this game. -- From: "Thomas Ward

Re: [Audyssey] tomb hunter questions

2009-04-28 Thread Shadow Dragon
A harpy is basically a very ugly, winged woman, sometimes portrayed as having claws or several features of a vulture or other carien eating bird. A centaur is man from the waist up, horse from the waist down. -- From: "NIcol" <0722001...@vodamail.

Re: [Audyssey] westfront pc

2009-04-26 Thread Shadow Dragon
Actually if you go to the geocities site it takes you to a redirection page. But anyway here it is: http://ppanks76.tripod.com/ -- From: "shaun everiss" Sent: Sunday, April 26, 2009 5:07 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] we

Re: [Audyssey] westfront pc

2009-04-26 Thread Shadow Dragon
Massive spoilers. To get the wolf to follow you in your party, you have to give him the steak you get from the vampire. The vampire is the boss of the second quest. To do the first quest, you first have to buy the key from the shop to get into the adventurers guild. If you have patience to pla

Re: [Audyssey] westfront pc

2009-04-26 Thread Shadow Dragon
man. sorry for the stupid questions that i asked. i was able to know how to get the bodyguards very easy, but don't figured out what i need to get the wolf. i killed the thief, and got the painting, now, where i should drop it? -----Mensagem original- De: "Shadow Dragon" Para:

Re: [Audyssey] westfront pc

2009-04-26 Thread Shadow Dragon
ound? maybe we have to talk to some npcs, and search for quest, i don't know where thoug, but i like exploring. i'll start a new game and try to buy a good weapon. -Mensagem original- De: "Shadow Dragon" Para: "Gamers Discussion list" Data: Domingo, 26 de Abri

Re: [Audyssey] westfront pc

2009-04-26 Thread Shadow Dragon
In the version I have there is a consider command, but its kind of odd. It seems that instead of comparing the npc to your character it instead gives you a general overview of the NPC's strength. But I agree with sean kinda, I got somewhat far in the game but could never find anything to do, did

Re: [Audyssey] Quick notation for Audiogames

2009-04-25 Thread Shadow Dragon
Turns out I actually didn't look far enough down the page. He's got westfront on there, as well as a bunch of other text game's he's written. Here's the link to his site: http://ppanks76.tripod.com/ -- From: "Ron Schamerhorn" Sent: Saturday, Apri

Re: [Audyssey] Quick notation for Audiogames

2009-04-25 Thread Shadow Dragon
I have this game lying around somewhere. I just went to the westfront site I had bookmarked and apparently its been lost for one reason or another. Either way, hit me up off list and I'll zip it up and send it over. -- From: "Ron Schamerhorn" Sen

Re: [Audyssey] 3 skulls was large text rpgs

2009-04-23 Thread Shadow Dragon
Hmm, I didn't think the demo let you go into the forest. Having said that the forest is quite difficult. You'll definitely have to find some way to train your weapon specializations. If you can't do that then the rest of the game will probably be impossible. The forest is nice in that it scales

Re: [Audyssey] 3 skulls was large text rpgs

2009-04-22 Thread Shadow Dragon
The demo will stop you after you complete the first dungeon and try to go into the forest. The full version lets you explore the forest, and continue the plot for a ways, but for some reason the developer, in his infinite wisdom, stopped developing the game after you reach a certain point and d

Re: [Audyssey] 3 skulls was large text rpgs

2009-04-22 Thread Shadow Dragon
rpgs Hey Thanks I'll take a look at that. Fortunately it's easy enough to locate the graphics option. I'm hoping I can label them and then discontinue the graphics mode. Ron - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list"

Re: [Audyssey] 3 skulls was large text rpgs

2009-04-22 Thread Shadow Dragon
was large text rpgs Hi Shadow Dragon I haven't done the quick slots routine but decided the jaws curser would do the job. Now that I've completed the dungeon which took a surprising amount of time and was definitely an excellent challenge. The question I now have is how do I level the c

Re: [Audyssey] Aemon deluxe on vista?

2009-04-22 Thread Shadow Dragon
the thing, i really hope that one day a dos emulator accessible will come out so i'll be able to play all these games fine. -Mensagem original- De: "Shadow Dragon" Para: "Lindsay Cowell" ,"Gamers Discussion list" Data: Terça, 21 de Abril de 2009 14:37

Re: [Audyssey] large text rpgs

2009-04-21 Thread Shadow Dragon
ot;Ron Schamerhorn" Sent: Tuesday, April 21, 2009 5:00 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] large text rpgs Hi Shadow dragon Okay after some playing I've been doing okay with it. The one thing I need to figure out is how to use healing potions maybe this is

Re: [Audyssey] FW: Aemon deluxe on vista?

2009-04-21 Thread Shadow Dragon
I emailed the dev about this this morning. Still awaiting a reply, but don't really have high hopes for it. I've tried several fixes for running full screen aps in dos, and none of them have worked. -- From: "Lindsay Cowell" Sent: Tuesday, April 2

Re: [Audyssey] Legend of the Red Dragon & BBS again

2009-04-20 Thread Shadow Dragon
You can purchase legend of the red dragon from gameport for 15 dollars. That's the only way you can play it offline. gives you the freedom to mess with configuration stuff like forest fights, gold, etc. I never could figure out how to get IGM's to work locally though. Maybe someone else will hav

Re: [Audyssey] large text rpgs

2009-04-20 Thread Shadow Dragon
I would love to try these, even though I'm more into party based over single player RP. Sadly vista doesn't allow dos boxes to run in full screen and there's no easy, or really any fix that I know of. If anyone's found one let me know please, accessible dos emulator or the like. I tried the eamo

Re: [Audyssey] large text rpgs

2009-04-20 Thread Shadow Dragon
on or off list and I'll do my best. Might even start up another game, it was rather fun while it lasted. -- From: "Ron Schamerhorn" Sent: Monday, April 20, 2009 10:59 AM To: "Gamers Discussion list" Subject: Re: [Audyss

Re: [Audyssey] large text rpgs

2009-04-20 Thread Shadow Dragon
The only other text RPG I know of that's accessible and has a fair amount of content is 3 skulls rpg. It involves a lot of use of the jaws cursor though, and is incomplete. Still, its worth checking out, for the quest and party system alone, and the fact that the source code is freely available

Re: [Audyssey] rise to honor and other demos

2009-04-17 Thread Shadow Dragon
It depends on what system they're for. Rise to Honor is a ps2 game I believe, so odds are it would be. any ps1 game wouldn't be accessible though, and I believe there's some backwards compatibility issues with some ps2 games, though I'm not entirely certain. ---

Re: [Audyssey] WII tips

2009-04-16 Thread Shadow Dragon
That sounds awesome. I admit I haven't used a wiimote as of yet though we have a couple, but this sounds like it'll open up an entire new range of fine movement, especially where combat is concerned. Rather than just swinging the controller to the left to parry a sword for example, you could wa

Re: [Audyssey] bah! humbug!

2009-04-15 Thread Shadow Dragon
I think this game was also ported to either tads or inform, but don't quote me on that. -- From: "shaun everiss" Sent: Wednesday, April 15, 2009 6:33 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] bah! humbug! HMM HOW DO YOU PLAY THAT

Re: [Audyssey] bah! humbug!

2009-04-15 Thread Shadow Dragon
Oh yeah, that. Sorry, I thought you meant help getting the combination. Maybe I'll look this game over again later and play around with it some. -- From: "Stephen" Sent: Tuesday, April 14, 2009 11:09 PM To: "Gamers Discussion list" Subject: Re: [

Re: [Audyssey] pROBLEMW ITH GAMEMASTERS REALM WASRe: Playing Legend of the Red Dragon

2009-04-14 Thread Shadow Dragon
oes not work. I've typed it in, copied and pasted it, and no luck. It has a left parenthesis, (, in it, which may be the problem. Who can I contact about this? Thanks. ~Ann Shadow Dragon wrote: You can find this game online at gamemastersrealm.com. Also it is possible to run locally if that

Re: [Audyssey] bah! humbug!

2009-04-14 Thread Shadow Dragon
I got stuck here as well at one point. Was definitely an interesting game. That man eating fish got me so many times I can't even count them. I think the solution gives you a very basic sort of hint on how to get the combination, but I think there's a trick to it and I could never figure it out

Re: [Audyssey] pROBLEMW ITH GAMEMASTERS REALM WASRe: Playing Legend of the Red Dragon

2009-04-14 Thread Shadow Dragon
The odd thing is that most BBS's usually give you the opportunity to change your password initially to something you might remember more easily. Sadly I don't know the sysop's email, so you might have to sign up again. If you were feeling particularly enterprising, you could try to look up a few

Re: [Audyssey] Playing Legend of the Red Dragon

2009-04-14 Thread Shadow Dragon
You can find this game online at gamemastersrealm.com. Also it is possible to run locally if that's your thing, so you can play around with your stats and configure other things. The problem is its still copyrighted software and still being sold, so you'd have to buy your own copy from gameport

Re: [Audyssey] The arrow sounds in MOTA

2009-04-12 Thread Shadow Dragon
Neither one of them was very realistic. I perfectly understand that its hard to come by realistic sounds for things though. I've been looking for good weapon and combat sound effects for some time now. I do have some very nice arrow effects, the arrow being released from the bow anyway, don't ha

Re: [Audyssey] the sounds in MOTA's water room - Re: MOTA beta fourimpressions.

2009-04-12 Thread Shadow Dragon
use the shift key as you move through the water, it definitely does sound like you are swimming. --- Gun control only controls the guns of lawful citizens while placing them in control of the unlawful ones. - Original Message - From: "Shadow Dragon" To: "Gamers Discus

Re: [Audyssey] MOTA beta four impressions.

2009-04-11 Thread Shadow Dragon
I think it kind of sounds like a flooded room with an odd waterfall thing in the middle of it. but it definitely doesn't sound like its under water. It'd be neat if the two could be differentiated between, you could have above water swimming, and under water swimming, for example swimming throug

Re: [Audyssey] fallthru advanced stuff

2009-04-03 Thread Shadow Dragon
Ok, lets see what I can do here. Possible spoilers below. The end point of the silver maze could be where the frabat is. It's the room that has a tomb in it. As for what to do there, if you haven't seen the tip since its random, I can tell you that if I remember correctly, one of the peasants

Re: [Audyssey] fallthru advanced stuff

2009-04-02 Thread Shadow Dragon
Evil mazes? I'm not much of a maze man myself, yet the only maze that trumped me was the time maze, which isn't intigral to progress and doesn't really have anything in it besides a few random valuables scattered around to my knowledge. If you're refering to the silver maze, now that one's got a

Re: [Audyssey] moos/muds without stats

2009-04-02 Thread Shadow Dragon
ying to me. Are there any that you'd recommend? I know I'm sounding like a demanding moron. But searching mud connect for blind-accessable muds has been rather fruitless and now I'm turning to my fellow blindys to help me out(lol) On 4/1/09, Shadow Dragon wrote: There're about 6.5b

[Audyssey] Thorns of War

2009-04-01 Thread Shadow Dragon
I tried this game out, and it seemed pretty accessible, till I got around to the movement system. You have to click on a compass to move, and for jaws at least, for some reason it only shows up as one button that just moves you back and forth, east and west. The last update was in 2008 as well.

Re: [Audyssey] moos/muds without stats

2009-04-01 Thread Shadow Dragon
you’d recommend? I know I’m sounding like a demanding moron. But searching mud connect for blind-accessable muds has been rather fruitless and now I’m turning to my fellow blindys to help me out(lol) On 4/1/09, Shadow Dragon wrote: There're about 6.5billion mushes, muxes and other such

Re: [Audyssey] moos/muds without stats

2009-04-01 Thread Shadow Dragon
t you’d recommend? I know I’m sounding like a demanding moron. But searching mud connect for blind-accessable muds has been rather fruitless and now I’m turning to my fellow blindys to help me out(lol) On 4/1/09, Shadow Dragon wrote: There're about 6.5billion mushes, muxes and other such rolepl

Re: [Audyssey] [Spam] legends of zork is live

2009-04-01 Thread Shadow Dragon
Kingdom of Loathing is supposed to keep you entertained for just a few minutes ad ay as well, and they have an entire plot, backstory and exploration system. This one's seriously a rebuilt version of dragon tavern, almost looks like they got the source code from the DT guys. I'll still play now

Re: [Audyssey] moos/muds without stats

2009-04-01 Thread Shadow Dragon
There're about 6.5billion mushes, muxes and other such roleplay style things out there for just strict roleplay if that's what you're looking for. Seem to have become especially popular over the last few months for some reason, which is a shame since I'm more mechanically inclined. Anyway both

Re: [Audyssey] [Spam] legends of zork is live

2009-04-01 Thread Shadow Dragon
Yeah, I'm a bit disappointed myself, its kind of like dragon tavern without the originality. The sub locations don't even have descriptions. Pretty much looks like a dragon tavern ripoff, battle system, skills, even the perks aside from naming are the same. Seems rather hardcore number oriented,

Re: [Audyssey] Games We'd like to Play.

2009-03-30 Thread Shadow Dragon
estic beer is still bottled in such bottles, sometimes. --- Gun control only controls the guns of lawful citizens while placing them in control of the unlawful ones. - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Monday, March 30, 20

Re: [Audyssey] Games We'd like to Play.

2009-03-30 Thread Shadow Dragon
he air in the can. Phil - Original Message ----- From: "Shadow Dragon" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Monday, March 30, 2009 12:06 PM Subject: Re: [Audyssey] Games We'd like to Play. What the heck is a beer can opener anyway? I&#x

Re: [Audyssey] Games We'd like to Play.

2009-03-30 Thread Shadow Dragon
What the heck is a beer can opener anyway? I've heard of a bottle opener, but can't say I've ever needed to use anything to open a can. -- From: "Charles Rivard" Sent: Monday, March 30, 2009 11:46 AM To: "Gamers Discussion list" Subject: Re: [Aud

Re: [Audyssey] [Spam] [Request] Night of Parasite Installation File

2009-03-30 Thread Shadow Dragon
Night of Parasite is now hosted on my site at: http://www.bladestorm360.net/games/nop24.exe Enjoy. -- From: "dark" Sent: Monday, March 30, 2009 9:15 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] [Spam] [Request] Night of Parasite Insta

Re: [Audyssey] FINALLY!!!!

2009-03-28 Thread Shadow Dragon
I meant to stay out of this from here on in, but I just wanted to point out that pretty much every audiogame has system requirements, and usually links to what you need, aka direct x, frameworks, etc, right on the download page, or if not on the download page on the games listing in their produc

Re: [Audyssey] FINALLY!!!!

2009-03-28 Thread Shadow Dragon
I'm far from an expert on the subject, so you'll probably want to wait for tom or another dev's opinion, but unless they did some serious overhauling of the libraries and such, which doesn't usually happen from my experience unless they change version numbers, it probably shouldn't. HTH, but pro

Re: [Audyssey] I give!!!!

2009-03-28 Thread Shadow Dragon
Most games give system requirements, and installation instructions, and a lot is covered on just about every audiogames page thanks in part to dark, richard and a few others. Had you just taken the time to explore the audiogames website and read some game documentation instead of trying things

Re: [Audyssey] Poison arrows in Monkey business

2009-03-27 Thread Shadow Dragon
Aww, but that takes the reflex testing fun out of it. Takes some getting used to, but its really fun when you can crouch on a whim right after hearing the clicks. Just have to make sure you actually hit the control key or its lights out, *grin*.

Re: [Audyssey] Sega games site

2009-03-26 Thread Shadow Dragon
get help to install it?? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shadow Dragon Sent: 25 March 2009 20:26 To: Gamers Discussion list Subject: Re: [Audyssey] Sega games site Sorry for the double post. One thing that's cool

Re: [Audyssey] Sega games site

2009-03-25 Thread Shadow Dragon
Leaves room for full expansion. Oh, and here's the link: http://www.consoleclassix.com ------ From: "Shadow Dragon" Sent: Wednesday, March 25, 2009 2:24 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Sega games site

Re: [Audyssey] Sega games site

2009-03-25 Thread Shadow Dragon
Here's one you might be interested in. I'll just post the add below rather than describing it. Last time I checked the emulators were pretty solidly accessible, and all the games can be launched from the site. Play thousands of classic console games on your PC! With Console Classix, you can e

Re: [Audyssey] Moderator Note was Rail Racer Key.

2009-03-25 Thread Shadow Dragon
Ah, sorry about that. I'm so used to conflicting opinions on here that I wasn't sure if technically stuff was allowed but frowned upon, allowed, disallowed or what. Sometimes people, developers included, answer, and sometimes developers say to contact them off list to avoid clutter. All gets ki

Re: [Audyssey] rail racer key

2009-03-25 Thread Shadow Dragon
Personally I thought the list was here for discussion of games, not as a tech support list for those having issues with games. I understand the odd spoiler question or asking for help with gameplay, but it seems more and more like the list is turning towards technical issues, most of which the

Re: [Audyssey] rail racer key

2009-03-24 Thread Shadow Dragon
You need a new key for new systems, your original key only works on the system you bought it for. -- From: "william lomas" Sent: Tuesday, March 24, 2009 4:15 PM To: "Charles Rivard" ; "Gamers Discussion list" Subject: Re: [Audyssey] rail racer

Re: [Audyssey] Lenses and controllers was Re: PS3 ControllerswasBloodmoney Online fighting

2009-03-22 Thread Shadow Dragon
2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Saturday, March 21, 2009 5:00 PM Subject: Re: [Audyssey] PS3 Controllers was Blood money Online fighting W

Re: [Audyssey] Lenses and controllers was Re: PS3 Controllers was Bloodmoney Online fighting

2009-03-22 Thread Shadow Dragon
hnology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Saturday, March 21, 2009 5:00 PM Subject: Re: [Audyssey] PS3 Controllers was Blood mone

Re: [Audyssey] PS3 Controllers was Blood money Online fighting

2009-03-21 Thread Shadow Dragon
Wow, you guys must be really hard on controllers. I've had my ps3 for going on a year now, both my brother and I play it, and we've never had any problems with the controllers. I did notice they were a bit smaller than the ps2 controllers but that's about it. --

Re: [Audyssey] Mota Beta 3

2009-03-13 Thread Shadow Dragon
On this same note, at the end of the game, when the game is telling you to visit the usagames website, after visit us on the web, on my system at least, the game stops responding for a bit and takes a few seconds to bring the sounds back, and when they come back its back on the main menu.

[Audyssey] Planet Gambro

2009-03-11 Thread Shadow Dragon
Planet Gambro is back up, for those interested, at: http://two.planetgambro.com/login.php If this takes you to planet gambro 2, I recommend going to planet gambro 1 via the link, as 1 actually starts you with a party of characters and is more full featured and filled out at the moment. Also as

Re: [Audyssey] Some New Games for those Interested

2009-03-10 Thread Shadow Dragon
Generally I'd agree about the PVP thing, but when you don't lose anything for it that I can see, and with such detailed battle logs and details in everything else, it kind of seems worth it. As for quests, I just sent my hero on a quest, I'll let you know how rewarding it turns out, success or

[Audyssey] Some New Games for those Interested

2009-03-10 Thread Shadow Dragon
So I was bored yesterday and decided to do a bit of digging. Turns out my efforts payed off well. Path to Pelantas This game may not be for everyone. You're in control of a kingdom, or as the game calls it, a homestead, and you decide such things as tax rate, etc. However, the main focus is n

Re: [Audyssey] too close for comfort

2009-03-07 Thread Shadow Dragon
t of like boxing someone when you're half an inch away from them. You have no room to work with. I think Thomas is right on this one. JMO. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Shadow Dragon" To: "Gamers Discuss

Re: [Audyssey] sounds in MOTA - Re: Bug in MOTA.

2009-03-07 Thread Shadow Dragon
op if the shaft were aluminum, although I don't think these would be aluminum arrows. --- If guns cause crime, pencils cause misspelled words. ----- Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Saturday, March 07, 2009 2:02 AM Subject: R

[Audyssey] Couple of Mota Things

2009-03-07 Thread Shadow Dragon
zzard. -- From: "Shadow Dragon" Sent: Saturday, March 07, 2009 5:28 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Bug in MOTA. This is true in a sense. But there's at least one thing you didn't take inot account. Your character is carrying the weapon most ti

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Shadow Dragon
This is true in a sense. But there's at least one thing you didn't take inot account. Your character is carrying the weapon most times. I could see not being able to unsling or draw certain weapons at very close range, but it makes more sense to have the character stop or run her weapon into the

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Shadow Dragon
p. I've tried, but can't exactly get it right. If I don't resolve it soon I'm strongly considering just scrapping the duck command altogether. That's how annoyed I am with it right now. Grin. Shadow Dragon wrote: Yeah, I've seen something like this before, sometimes y

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Shadow Dragon
st scrapping the duck command altogether. That's how annoyed I am with it right now. Grin. Shadow Dragon wrote: Yeah, I've seen something like this before, sometimes your weapons just outright stop working on enemies and you have to run in the opposite direction and turn back aroun

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Shadow Dragon
Sorry, but that just seems kind of weird to me. The only weapon I can see having a realistic minimum range is the bow, and only because you have to draw it to fire. The other weapons, especially the pistols, are all small enough to be used at close range, and in fact shotguns are meant to be use

Re: [Audyssey] sound in MOTA

2009-03-06 Thread Shadow Dragon
ginal Message ----- From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Friday, March 06, 2009 11:06 AM Subject: Re: [Audyssey] Bug in MOTA. The only one that's too quiet in my opinion is the cyclopse, the harpy's wings you can hear, skeleton you can hear

Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Shadow Dragon
The only one that's too quiet in my opinion is the cyclopse, the harpy's wings you can hear, skeleton you can hear, and centaur is probably the loudest of them all. But cyclopse could definitely use a volume mod. -- From: "James Dietz" Sent: Frid

Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Shadow Dragon
Yeah, I've seen something like this before, sometimes your weapons just outright stop working on enemies and you have to run in the opposite direction and turn back around to be able to do damage. Also, any chance the attacks could have some kind of connection sound and panning, so crouching wo

Re: [Audyssey] fighting fantasy gamebook

2009-03-03 Thread Shadow Dragon
I agree, I prefer programs that keep track of stats and the like for you rather than just acting as fancy text editors and expecting you to roll the dice and keep track of everything. Plus its entirely too tempting to cheat if you're going to end up starting over or the like. As for age of fab

Re: [Audyssey] correction to last message

2009-03-01 Thread Shadow Dragon
Yeah, its flash based, would need a complete remake to become accessible, which I pretty much garuntee the devs won't be willing to do. -- From: "Lindsay Cowell" Sent: Sunday, March 01, 2009 1:10 AM To: Subject: [Audyssey] correction to last mess

Re: [Audyssey] frets on fire

2009-02-27 Thread Shadow Dragon
Keep in mind that not everyone on this list is from america. Language barriers do amount to something. -- From: "Charles Rivard" Sent: Friday, February 27, 2009 11:23 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] frets on fire Help wit

Re: [Audyssey] [MOTA] Weapons Firing Glitch

2009-02-26 Thread Shadow Dragon
ey] [MOTA] Weapons Firing Glitch A spear gun. --- If guns cause crime, pencils cause misspelled words. - Original Message ----- From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Thursday, February 26, 2009 11:42 AM Subject: Re: [Audyssey] [MOTA] Weapons Firing

Re: [Audyssey] [MOTA] Weapons Firing Glitch

2009-02-26 Thread Shadow Dragon
Its pretty much impossible to fire a gun underwater. You can fire, but, and keep in mind this isn't from personal experience, from what I've read a bullet loses pretty much all of its velocity pretty much right out of the barrel due to water resistance. So while it'd probably clear the barrel p

Re: [Audyssey] MOTA

2009-02-26 Thread Shadow Dragon
--- I did take a while figuring this out when I first started the game. Beware the Grue! Dark. ----- Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Thursday, February 26, 2009 3:40 AM Subject: Re: [Audyssey] MOTA Oddly enough, when I t

Re: [Audyssey] MOTA starting over when you die

2009-02-26 Thread Shadow Dragon
I think it'd be a good idea for the later difficulty levels. I also think that lives should be taken into account when your score is counted up though, and there should be a way to get more lives during arcade mode. Maybe take the old ninja turtles game route and give you another life for x num

Re: [Audyssey] [MOTA] A Couple Questions and Considerations

2009-02-25 Thread Shadow Dragon
That's one thing I'd like to see at least, the jumps become slightly more, jumpish. As it stands now it sounds more like a roll, and you can' exactly roll over a fire pit or chasm. Any chance the jumps could be extended so she actually gets off the ground, then lands? Maybe you could have rolls

Re: [Audyssey] Mota demo, my thoughts

2009-02-25 Thread Shadow Dragon
Personally I think oxygen should only go down if you're strictly under water, like forced to swim through a flooded passage or something. Just my two cents though. The water you jump into from the ledge sounds more like part of the passage broke away the water filled the floor space. -

Re: [Audyssey] MOTA

2009-02-25 Thread Shadow Dragon
Oddly enough, when I tried it with the 9mm and a torch, she still caught the rope. -- From: "Thomas Ward" Sent: Wednesday, February 25, 2009 5:41 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] MOTA Hi Ryan, I've tried this, and I can't

Re: [Audyssey] MOTA

2009-02-25 Thread Shadow Dragon
Same here. Both weapons drawn I can jump onto the rope from the left, right and from below. -- From: "Scott Chesworth" Sent: Wednesday, February 25, 2009 5:37 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] MOTA Just tried this with the

Re: [Audyssey] question about torches in mota and getting over chasms

2009-02-25 Thread Shadow Dragon
Its already been stated a few times that unless otherwise noted, aka fire pit or some other light source, that all rooms are dark. This makes sense to me, there aren't going to be any randoomly lit rooms in an ancient temple. Sort of brings back memories of the old shadowgate, only in this case,

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread Shadow Dragon
i, I don't know. Just thought some areas should be locked and a little harder to get into than others. Shadow Dragon wrote: Do you mean like, leave the enter key for opening doors and statues and such, but make the picking up of items automatic? Just curious. And speaking of opening doors, I

Re: [Audyssey] Mota Question

2009-02-24 Thread Shadow Dragon
ternate between standing and ducking to avoid various attacks. Alternatively have the game force you to stand up after a couple of seconds. Shadow Dragon wrote: Hmm. I'm not sure. There's got to be a way to strike a balance. I sthere a way you could, as you said, have your enemy adjust

Re: [Audyssey] mota demo

2009-02-24 Thread Shadow Dragon
I've actually managed to get into a few muds for quite a while, discworld, new moon, even alter aeon a long while back. Eternal fantasy and project bob and some others have had their moments as well, but other than that all muds are pretty much the same, same goes for just about every browser-ba

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