I'll basically say this. Pretty much everything TJ said is right, wining
either IC or OOC is more likely to get you attacked again and again. You
have to do something about it, you can't expect the coders to jump on the
bandwagon and fix your problems unless they seriously mess with the balance
I tried it out once, but it had too much dry humor in the descs for my
liking. The game seemed to have no real direction, and the strategy element
sounded more player cooperative rather than solo base or planet building,
and there were too many limiters in place from what I read on the site for
You'll have to gain a couple of levels at least. There's an oak tree right
by the cabin that you can search. The door is either level or strength
locked though, and that dungeon is marginally difficult. A hint though, you
can get help in the dungeon, talk to the elven adventurer that wanders
ar
oggle it at
will.
--
From: "Shadow Dragon"
Sent: Saturday, May 09, 2009 5:34 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Thanks for Dust Mare Commands,here is another quick
question.
Hmm, I'm not sure how to
2009 3:47 PM
Subject: Re: [Audyssey] Thanks for Dust Mare Commands,here is another
quick question.
I just type the equals sign a space and then the message
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shadow Dragon
Sent: Satur
plus! Lol.
At any rate, if anyone who plays on this mud has the answer to this one,
that's cool, if not, I will take it to the admin.
Hmm, maybe some of us blind DustMare players can help the admin write
some updated documentation?
Jeremy Hartley
- Original Message - From: &quo
Jeremy Hartley
- Original Message -
From: "Shadow Dragon"
To: "Gamers Discussion list"
Sent: Saturday, May 09, 2009 7:29 AM
Subject: Re: [Audyssey] Unable to quit dustMare.
Here's a few commands new players might find useful:
+hint: Tells you exactly where
Here's a few commands new players might find useful:
+hint: Tells you exactly where you are in the storyline, and usually what to
do next. It's a little buggy in the later storyline, but it works.
Items: Shows you a detailed list of your inventory, usually telling you what
an item is used for.
Yeah, quitting is a bit odd. You have to type QUIT in all caps for it to log
you out properly. I'm not sure why they made it that way in mush and spinoff
codebases but there you go.
--
From: "Allison Mervis"
Sent: Friday, May 08, 2009 2:11 PM
To:
Stumbled across this mud the other day. It's a fairly neat mud conceptually,
though its still a bit beta-ish. Most of the major systems are in place
though, and its definitely playable. One thing that sets this mud apart from
all other muds is that it actually has a storyline. Not a storyline th
I put together a soundpack some time ago. You can obtain it at
http://www.bladestorm360.net, under sound rts in the projects section.
--
From: "Jimmy Odin Kristoffersen"
Sent: Saturday, May 02, 2009 3:02 AM
To: "Gamers Discussion list"
Subject: [
I like arcade, gives the game a more classic feel. I'd still play the game
without arcade mode though given the load and save features, so either way
works for me.
--
From: "Thomas Ward"
Sent: Friday, May 01, 2009 12:30 PM
To: "Charles Rivard" ;
Its simply deposit gold. You can't deposit a spacific number, or if you can
I haven't figure out how. And the command to take it back out is withdrawl.
For those that haven't figured it out yet, there's also a rather large
secret in the house as well. Its mensioned in the description, but is
s
Will this game be primarily single character? Or will there be ocasions to
battle alongside companions and maybe acquire perminant party members and
such? Either way is cool with me, there's far too few of these types of
games around, and these are exactly my type of games.
---
Sweet, I like the sound of having firearms. Reminds me of fable2 where
there's still a lot of medieval, but just enough technological advancement
to make things interesting. I'll definitely be awaiting a release of this
game.
--
From: "Thomas Ward
A harpy is basically a very ugly, winged woman, sometimes portrayed as
having claws or several features of a vulture or other carien eating bird. A
centaur is man from the waist up, horse from the waist down.
--
From: "NIcol" <0722001...@vodamail.
Actually if you go to the geocities site it takes you to a redirection page.
But anyway here it is:
http://ppanks76.tripod.com/
--
From: "shaun everiss"
Sent: Sunday, April 26, 2009 5:07 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] we
Massive spoilers.
To get the wolf to follow you in your party, you have to give him the steak
you get from the vampire. The vampire is the boss of the second quest. To do
the first quest, you first have to buy the key from the shop to get into the
adventurers guild. If you have patience to pla
man. sorry for the stupid questions that i asked. i was able to know
how to get the bodyguards very easy, but don't figured out what i need
to get the wolf. i killed the thief, and got the painting, now, where i
should drop it?
-----Mensagem original-
De: "Shadow Dragon"
Para:
ound? maybe we have to talk to
some npcs, and search for quest, i don't know where thoug, but i like
exploring.
i'll start a new game and try to buy a good weapon.
-Mensagem original-
De: "Shadow Dragon"
Para: "Gamers Discussion list"
Data: Domingo, 26 de Abri
In the version I have there is a consider command, but its kind of odd. It
seems that instead of comparing the npc to your character it instead gives
you a general overview of the NPC's strength. But I agree with sean kinda, I
got somewhat far in the game but could never find anything to do, did
Turns out I actually didn't look far enough down the page. He's got
westfront on there, as well as a bunch of other text game's he's written.
Here's the link to his site:
http://ppanks76.tripod.com/
--
From: "Ron Schamerhorn"
Sent: Saturday, Apri
I have this game lying around somewhere. I just went to the westfront site I
had bookmarked and apparently its been lost for one reason or another.
Either way, hit me up off list and I'll zip it up and send it over.
--
From: "Ron Schamerhorn"
Sen
Hmm, I didn't think the demo let you go into the forest. Having said that
the forest is quite difficult. You'll definitely have to find some way to
train your weapon specializations. If you can't do that then the rest of the
game will probably be impossible. The forest is nice in that it scales
The demo will stop you after you complete the first dungeon and try to go
into the forest. The full version lets you explore the forest, and continue
the plot for a ways, but for some reason the developer, in his infinite
wisdom, stopped developing the game after you reach a certain point and
d
rpgs
Hey
Thanks I'll take a look at that. Fortunately it's easy enough to locate
the graphics option. I'm hoping I can label them and then discontinue the
graphics mode.
Ron
- Original Message -
From: "Shadow Dragon"
To: "Gamers Discussion list"
was large text rpgs
Hi Shadow Dragon
I haven't done the quick slots routine but decided the jaws curser would
do the job. Now that I've completed the dungeon which took a surprising
amount of time and was definitely an excellent challenge. The question I
now have is how do I level the c
the thing, i really hope
that
one day a dos emulator accessible will come out so i'll be able to play
all these games fine.
-Mensagem original-
De: "Shadow Dragon"
Para: "Lindsay Cowell" ,"Gamers
Discussion list"
Data: Terça, 21 de Abril de 2009 14:37
ot;Ron Schamerhorn"
Sent: Tuesday, April 21, 2009 5:00 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] large text rpgs
Hi Shadow dragon
Okay after some playing I've been doing okay with it. The one thing I
need to figure out is how to use healing potions maybe this is
I emailed the dev about this this morning. Still awaiting a reply, but don't
really have high hopes for it. I've tried several fixes for running full
screen aps in dos, and none of them have worked.
--
From: "Lindsay Cowell"
Sent: Tuesday, April 2
You can purchase legend of the red dragon from gameport for 15 dollars.
That's the only way you can play it offline. gives you the freedom to mess
with configuration stuff like forest fights, gold, etc. I never could figure
out how to get IGM's to work locally though. Maybe someone else will hav
I would love to try these, even though I'm more into party based over single
player RP. Sadly vista doesn't allow dos boxes to run in full screen and
there's no easy, or really any fix that I know of. If anyone's found one let
me know please, accessible dos emulator or the like. I tried the eamo
on or off list
and I'll do my best. Might even start up another game, it was rather fun
while it lasted.
--
From: "Ron Schamerhorn"
Sent: Monday, April 20, 2009 10:59 AM
To: "Gamers Discussion list"
Subject: Re: [Audyss
The only other text RPG I know of that's accessible and has a fair amount of
content is 3 skulls rpg. It involves a lot of use of the jaws cursor though,
and is incomplete. Still, its worth checking out, for the quest and party
system alone, and the fact that the source code is freely available
It depends on what system they're for. Rise to Honor is a ps2 game I
believe, so odds are it would be. any ps1 game wouldn't be accessible
though, and I believe there's some backwards compatibility issues with some
ps2 games, though I'm not entirely certain.
---
That sounds awesome. I admit I haven't used a wiimote as of yet though we
have a couple, but this sounds like it'll open up an entire new range of
fine movement, especially where combat is concerned. Rather than just
swinging the controller to the left to parry a sword for example, you could
wa
I think this game was also ported to either tads or inform, but don't quote
me on that.
--
From: "shaun everiss"
Sent: Wednesday, April 15, 2009 6:33 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] bah! humbug!
HMM HOW DO YOU PLAY THAT
Oh yeah, that. Sorry, I thought you meant help getting the combination.
Maybe I'll look this game over again later and play around with it some.
--
From: "Stephen"
Sent: Tuesday, April 14, 2009 11:09 PM
To: "Gamers Discussion list"
Subject: Re: [
oes not work. I've typed it in, copied and pasted it, and no luck.
It has a left parenthesis, (, in it, which may be the problem.
Who can I contact about this?
Thanks.
~Ann
Shadow Dragon wrote:
You can find this game online at gamemastersrealm.com. Also it is
possible to run locally if that
I got stuck here as well at one point. Was definitely an interesting game.
That man eating fish got me so many times I can't even count them. I think
the solution gives you a very basic sort of hint on how to get the
combination, but I think there's a trick to it and I could never figure it
out
The odd thing is that most BBS's usually give you the opportunity to change
your password initially to something you might remember more easily. Sadly I
don't know the sysop's email, so you might have to sign up again. If you
were feeling particularly enterprising, you could try to look up a few
You can find this game online at gamemastersrealm.com. Also it is possible
to run locally if that's your thing, so you can play around with your stats
and configure other things. The problem is its still copyrighted software
and still being sold, so you'd have to buy your own copy from gameport
Neither one of them was very realistic. I perfectly understand that its hard
to come by realistic sounds for things though. I've been looking for good
weapon and combat sound effects for some time now. I do have some very nice
arrow effects, the arrow being released from the bow anyway, don't ha
use the shift key as you move through
the water, it definitely does sound like you are swimming.
---
Gun control only controls the guns of lawful citizens while placing them
in control of the unlawful ones.
- Original Message -
From: "Shadow Dragon"
To: "Gamers Discus
I think it kind of sounds like a flooded room with an odd waterfall thing in
the middle of it. but it definitely doesn't sound like its under water. It'd
be neat if the two could be differentiated between, you could have above
water swimming, and under water swimming, for example swimming throug
Ok, lets see what I can do here.
Possible spoilers below.
The end point of the silver maze could be where the frabat is. It's the room
that has a tomb in it. As for what to do there, if you haven't seen the tip
since its random, I can tell you that if I remember correctly, one of the
peasants
Evil mazes? I'm not much of a maze man myself, yet the only maze that
trumped me was the time maze, which isn't intigral to progress and doesn't
really have anything in it besides a few random valuables scattered around
to my knowledge. If you're refering to the silver maze, now that one's got a
ying
to me. Are there any that you'd recommend? I know I'm sounding like a
demanding moron. But searching mud connect for blind-accessable muds
has been rather fruitless and now I'm turning to my fellow blindys to
help me out(lol)
On 4/1/09, Shadow Dragon wrote:
There're about 6.5b
I tried this game out, and it seemed pretty accessible, till I got around to
the movement system. You have to click on a compass to move, and for jaws at
least, for some reason it only shows up as one button that just moves you
back and forth, east and west. The last update was in 2008 as well.
you’d recommend? I know I’m sounding like a
demanding moron. But searching mud connect for blind-accessable muds
has been rather fruitless and now I’m turning to my fellow blindys to
help me out(lol)
On 4/1/09, Shadow Dragon wrote:
There're about 6.5billion mushes, muxes and other such
t you’d recommend? I know I’m sounding like a
demanding moron. But searching mud connect for blind-accessable muds
has been rather fruitless and now I’m turning to my fellow blindys to
help me out(lol)
On 4/1/09, Shadow Dragon wrote:
There're about 6.5billion mushes, muxes and other such rolepl
Kingdom of Loathing is supposed to keep you entertained for just a few
minutes ad ay as well, and they have an entire plot, backstory and
exploration system. This one's seriously a rebuilt version of dragon tavern,
almost looks like they got the source code from the DT guys. I'll still play
now
There're about 6.5billion mushes, muxes and other such roleplay style things
out there for just strict roleplay if that's what you're looking for. Seem
to have become especially popular over the last few months for some reason,
which is a shame since I'm more mechanically inclined. Anyway both
Yeah, I'm a bit disappointed myself, its kind of like dragon tavern without
the originality. The sub locations don't even have descriptions. Pretty much
looks like a dragon tavern ripoff, battle system, skills, even the perks
aside from naming are the same. Seems rather hardcore number oriented,
estic beer is still bottled in
such bottles, sometimes.
---
Gun control only controls the guns of lawful citizens while placing them
in control of the unlawful ones.
- Original Message -
From: "Shadow Dragon"
To: "Gamers Discussion list"
Sent: Monday, March 30, 20
he air
in the can.
Phil
- Original Message -----
From: "Shadow Dragon"
To: "Charles Rivard" ; "Gamers Discussion list"
Sent: Monday, March 30, 2009 12:06 PM
Subject: Re: [Audyssey] Games We'd like to Play.
What the heck is a beer can opener anyway? I
What the heck is a beer can opener anyway? I've heard of a bottle opener,
but can't say I've ever needed to use anything to open a can.
--
From: "Charles Rivard"
Sent: Monday, March 30, 2009 11:46 AM
To: "Gamers Discussion list"
Subject: Re: [Aud
Night of Parasite is now hosted on my site at:
http://www.bladestorm360.net/games/nop24.exe
Enjoy.
--
From: "dark"
Sent: Monday, March 30, 2009 9:15 AM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] [Spam] [Request] Night of Parasite Insta
I meant to stay out of this from here on in, but I just wanted to point out
that pretty much every audiogame has system requirements, and usually links
to what you need, aka direct x, frameworks, etc, right on the download page,
or if not on the download page on the games listing in their produc
I'm far from an expert on the subject, so you'll probably want to wait for
tom or another dev's opinion, but unless they did some serious overhauling
of the libraries and such, which doesn't usually happen from my experience
unless they change version numbers, it probably shouldn't. HTH, but pro
Most games give system requirements, and installation instructions, and a
lot is covered on just about every audiogames page thanks in part to dark,
richard and a few others. Had you just taken the time to explore the
audiogames website and read some game documentation instead of trying things
Aww, but that takes the reflex testing fun out of it. Takes some getting
used to, but its really fun when you can crouch on a whim right after
hearing the clicks. Just have to make sure you actually hit the control key
or its lights out, *grin*.
get help to install it??
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Shadow Dragon
Sent: 25 March 2009 20:26
To: Gamers Discussion list
Subject: Re: [Audyssey] Sega games site
Sorry for the double post. One thing that's cool
Leaves room for full
expansion. Oh, and here's the link:
http://www.consoleclassix.com
------
From: "Shadow Dragon"
Sent: Wednesday, March 25, 2009 2:24 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Sega games site
Here's one you might be interested in. I'll just post the add below rather
than describing it. Last time I checked the emulators were pretty solidly
accessible, and all the games can be launched from the site.
Play thousands of classic console games on your PC! With Console Classix,
you can e
Ah, sorry about that. I'm so used to conflicting opinions on here that I
wasn't sure if technically stuff was allowed but frowned upon, allowed,
disallowed or what. Sometimes people, developers included, answer, and
sometimes developers say to contact them off list to avoid clutter. All gets
ki
Personally I thought the list was here for discussion of games, not as a
tech support list for those having issues with games. I understand the odd
spoiler question or asking for help with gameplay, but it seems more and
more like the list is turning towards technical issues, most of which the
You need a new key for new systems, your original key only works on the
system you bought it for.
--
From: "william lomas"
Sent: Tuesday, March 24, 2009 4:15 PM
To: "Charles Rivard" ; "Gamers Discussion list"
Subject: Re: [Audyssey] rail racer
2.0 GHZ, 1024 mb DDR ram,
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: "Shadow Dragon"
To: "Gamers Discussion list"
Sent: Saturday, March 21, 2009 5:00 PM
Subject: Re: [Audyssey] PS3 Controllers was Blood money Online
fighting
W
hnology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: "Shadow Dragon"
To: "Gamers Discussion list"
Sent: Saturday, March 21, 2009 5:00 PM
Subject: Re: [Audyssey] PS3 Controllers was Blood mone
Wow, you guys must be really hard on controllers. I've had my ps3 for going
on a year now, both my brother and I play it, and we've never had any
problems with the controllers. I did notice they were a bit smaller than the
ps2 controllers but that's about it.
--
On this same note, at the end of the game, when the game is telling you to
visit the usagames website, after visit us on the web, on my system at
least, the game stops responding for a bit and takes a few seconds to bring
the sounds back, and when they come back its back on the main menu.
Planet Gambro is back up, for those interested, at:
http://two.planetgambro.com/login.php
If this takes you to planet gambro 2, I recommend going to planet gambro 1
via the link, as 1 actually starts you with a party of characters and is
more full featured and filled out at the moment. Also as
Generally I'd agree about the PVP thing, but when you don't lose anything
for it that I can see, and with such detailed battle logs and details in
everything else, it kind of seems worth it. As for quests, I just sent my
hero on a quest, I'll let you know how rewarding it turns out, success or
So I was bored yesterday and decided to do a bit of digging. Turns out my
efforts payed off well.
Path to Pelantas
This game may not be for everyone. You're in control of a kingdom, or as the
game calls it, a homestead, and you decide such things as tax rate, etc.
However, the main focus is n
t of like boxing someone
when you're half an inch away from them. You have no room to work with.
I think Thomas is right on this one. JMO.
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: "Shadow Dragon"
To: "Gamers Discuss
op if the shaft were
aluminum, although I don't think these would be aluminum arrows.
---
If guns cause crime, pencils cause misspelled words.
----- Original Message -
From: "Shadow Dragon"
To: "Gamers Discussion list"
Sent: Saturday, March 07, 2009 2:02 AM
Subject: R
zzard.
--
From: "Shadow Dragon"
Sent: Saturday, March 07, 2009 5:28 AM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Bug in MOTA.
This is true in a sense. But there's at least one thing you didn't take
inot account. Your character is carrying the weapon most ti
This is true in a sense. But there's at least one thing you didn't take inot
account. Your character is carrying the weapon most times. I could see not
being able to unsling or draw certain weapons at very close range, but it
makes more sense to have the character stop or run her weapon into the
p. I've tried, but can't
exactly get it right. If I don't resolve it soon I'm strongly considering
just scrapping the duck command altogether. That's how annoyed I am with
it right now. Grin.
Shadow Dragon wrote:
Yeah, I've seen something like this before, sometimes y
st scrapping the duck command altogether. That's how annoyed I am with
it right now. Grin.
Shadow Dragon wrote:
Yeah, I've seen something like this before, sometimes your weapons just
outright stop working on enemies and you have to run in the opposite
direction and turn back aroun
Sorry, but that just seems kind of weird to me. The only weapon I can see
having a realistic minimum range is the bow, and only because you have to
draw it to fire. The other weapons, especially the pistols, are all small
enough to be used at close range, and in fact shotguns are meant to be use
ginal Message -----
From: "Shadow Dragon"
To: "Gamers Discussion list"
Sent: Friday, March 06, 2009 11:06 AM
Subject: Re: [Audyssey] Bug in MOTA.
The only one that's too quiet in my opinion is the cyclopse, the harpy's
wings you can hear, skeleton you can hear
The only one that's too quiet in my opinion is the cyclopse, the harpy's
wings you can hear, skeleton you can hear, and centaur is probably the
loudest of them all. But cyclopse could definitely use a volume mod.
--
From: "James Dietz"
Sent: Frid
Yeah, I've seen something like this before, sometimes your weapons just
outright stop working on enemies and you have to run in the opposite
direction and turn back around to be able to do damage. Also, any chance the
attacks could have some kind of connection sound and panning, so crouching
wo
I agree, I prefer programs that keep track of stats and the like for you
rather than just acting as fancy text editors and expecting you to roll the
dice and keep track of everything. Plus its entirely too tempting to cheat
if you're going to end up starting over or the like.
As for age of fab
Yeah, its flash based, would need a complete remake to become accessible,
which I pretty much garuntee the devs won't be willing to do.
--
From: "Lindsay Cowell"
Sent: Sunday, March 01, 2009 1:10 AM
To:
Subject: [Audyssey] correction to last mess
Keep in mind that not everyone on this list is from america. Language
barriers do amount to something.
--
From: "Charles Rivard"
Sent: Friday, February 27, 2009 11:23 AM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] frets on fire
Help wit
ey] [MOTA] Weapons Firing Glitch
A spear gun.
---
If guns cause crime, pencils cause misspelled words.
- Original Message -----
From: "Shadow Dragon"
To: "Gamers Discussion list"
Sent: Thursday, February 26, 2009 11:42 AM
Subject: Re: [Audyssey] [MOTA] Weapons Firing
Its pretty much impossible to fire a gun underwater. You can fire, but, and
keep in mind this isn't from personal experience, from what I've read a
bullet loses pretty much all of its velocity pretty much right out of the
barrel due to water resistance. So while it'd probably clear the barrel
p
--- I did take a while figuring this out when I
first started the game.
Beware the Grue!
Dark.
----- Original Message -
From: "Shadow Dragon"
To: "Gamers Discussion list"
Sent: Thursday, February 26, 2009 3:40 AM
Subject: Re: [Audyssey] MOTA
Oddly enough, when I t
I think it'd be a good idea for the later difficulty levels. I also think
that lives should be taken into account when your score is counted up
though, and there should be a way to get more lives during arcade mode.
Maybe take the old ninja turtles game route and give you another life for x
num
That's one thing I'd like to see at least, the jumps become slightly more,
jumpish. As it stands now it sounds more like a roll, and you can' exactly
roll over a fire pit or chasm. Any chance the jumps could be extended so she
actually gets off the ground, then lands? Maybe you could have rolls
Personally I think oxygen should only go down if you're strictly under
water, like forced to swim through a flooded passage or something. Just my
two cents though. The water you jump into from the ledge sounds more like
part of the passage broke away the water filled the floor space.
-
Oddly enough, when I tried it with the 9mm and a torch, she still caught the
rope.
--
From: "Thomas Ward"
Sent: Wednesday, February 25, 2009 5:41 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] MOTA
Hi Ryan,
I've tried this, and I can't
Same here. Both weapons drawn I can jump onto the rope from the left, right
and from below.
--
From: "Scott Chesworth"
Sent: Wednesday, February 25, 2009 5:37 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] MOTA
Just tried this with the
Its already been stated a few times that unless otherwise noted, aka fire
pit or some other light source, that all rooms are dark. This makes sense to
me, there aren't going to be any randoomly lit rooms in an ancient temple.
Sort of brings back memories of the old shadowgate, only in this case,
i,
I don't know. Just thought some areas should be locked and a little harder
to get into than others.
Shadow Dragon wrote:
Do you mean like, leave the enter key for opening doors and statues and
such, but make the picking up of items automatic? Just curious. And
speaking of opening doors, I
ternate between
standing and ducking to avoid various attacks. Alternatively have the
game force you to stand up after a couple of seconds.
Shadow Dragon wrote:
Hmm. I'm not sure. There's got to be a way to strike a balance. I sthere
a way you could, as you said, have your enemy adjust
I've actually managed to get into a few muds for quite a while, discworld,
new moon, even alter aeon a long while back. Eternal fantasy and project bob
and some others have had their moments as well, but other than that all muds
are pretty much the same, same goes for just about every browser-ba
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