[Audyssey] BGT Licensing

2010-12-28 Thread Kai
eamway, if it is indeed a bundled resource? Does anyone happen to know where this information is available? Thanks for your help in advance, Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or u

Re: [Audyssey] BGT Licensing

2010-12-28 Thread Kai
lk in the park, it will simplify a multitude of facets about game development. Kai - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, December 28, 2010 9:04 AM Subject: Re: [Audyssey] BGT Licensing Hello Kai, Here i

[Audyssey] Soul Calibur IV Character Preference

2010-12-31 Thread Kai
by 4+A+B for a really awesome unblockable, or 6+A+B for another one that's more controllable, and the knockback on those moves is amazing. Kai - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Tuesday, December 28, 2010 11:52 PM Subj

[Audyssey] BGT Key_down and Key_Pressed Incompitability

2011-01-02 Thread Kai
ust a key pressed event and it'll work fine, but the key down event plus the key pressed event refuses to cooperate. anyone else having this issue or a solution thereof? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@au

Re: [Audyssey] BGT Key_down and Key_Pressed Incompitability

2011-01-02 Thread Kai
kable workaround, but I'm curious if there's a solution to make this line actually work: if((key_down(KEY_LMENU))&&(key_pressed(KEY_F4))) Kai - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Sunday, January 02,

[Audyssey] BGT and Screen Reader API's

2011-01-03 Thread Kai
this will be slated for a future release? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org

Re: [Audyssey] bgt tutorials

2011-01-03 Thread Kai
hen he has the resources, but I honestly would rather that those resources were poured into more development on BGT itself, rather than spend it paying a person to read what is, for all intents and purposes, tedious and comprehensive text. Just my opinion. Kai - Original Message - Fro

Re: [Audyssey] BGT and Screen Reader API's

2011-01-03 Thread Kai
end, not a hindrance. Kai - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Monday, January 03, 2011 4:16 PM Subject: Re: [Audyssey] BGT and Screen Reader API's Hi, I doubt this is coming, since although you are corre

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Kai
about the result, then continue the process. If you elect not to implement it, that is definitely fine, it is by no means a necessity. I was but curious about the viability of such API support. Kai - Original Message - From: "Philip Bennefall" To: "Gamers Discussion lis

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Kai
ll when sped up; speech becomes very choppy and unattractive. It's for these reasons that I oft prefer Eloquence over SAPI and the like. If only Espeaks sounded better, or that Eloquence / Via Voice were available in SAPI 5 format... Kai - Original Message - From: "Valiant8086&

Re: [Audyssey] BGT and Screen Reader API's

2011-01-04 Thread Kai
l and replayability, that game will ultimately be more enjoyable. Audio quality, while important, is not the fulcrum of a game's value or quality. Kai - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, January 04, 2011

Re: [Audyssey] joysticks versus game pads?

2011-01-10 Thread Kai
ar you push them in, and games can cull this information to alter relevant functions. Planning to buy the F510 for myself very soon, so when I do I'll post a hands-on review. Kai - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monda

Re: [Audyssey] joysticks versus game pads?

2011-01-10 Thread Kai
the middle, and the two analog sticks may be depressed to act as buttons 11 and 12. Kai - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Monday, January 10, 2011 1:34 PM Subject: Re: [Audyssey] joysticks versus game pads? I

Re: [Audyssey] BGT future development

2011-01-10 Thread Kai
a list of files being served online, updating files as needed (much as the RSGames client does). I also agree that being able to use X-Audio would be amazing. Kai - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Monday, Janua

Re: [Audyssey] joysticks versus game pads?

2011-01-10 Thread Kai
the switch on the device to the appropriate setting. Kai - Original Message - From: "Ron Kolesar" To: "Gamers Discussion list" Sent: Monday, January 10, 2011 5:51 PM Subject: Re: [Audyssey] joysticks versus game pads? Hi Kay. I ordered and tested out the Log

Re: [Audyssey] BGT future development

2011-01-10 Thread Kai
synth. Kai - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Monday, January 10, 2011 6:29 PM Subject: Re: [Audyssey] BGT future development Hi Kai, Bad idea...badidea (I'm referring to MIDI files). There is a game out

[Audyssey] Logitech F310/510/710 Socket

2011-01-11 Thread Kai
t is in one of the comments): http://bit.ly/fMhDxV Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_au

Re: [Audyssey] BGT problem!

2011-01-11 Thread Kai
, thereby reducing the need to scroll/word wrap. Kai - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, January 11, 2011 5:12 PM Subject: Re: [Audyssey] BGT problem! Hi Muhammed, You mind explaining that? I think I should

Re: [Audyssey] Top Speed 3 now available

2011-01-11 Thread Kai
s, I sincerely wonder if such is the case. Anyone able to enlighten me on this issue? Kai - Original Message - From: "Orin" To: "Gamers Discussion list" Sent: Tuesday, January 11, 2011 3:08 PM Subject: [Audyssey] Top Speed 3 now available Hey all, For those of

Re: [Audyssey] accessible imulaters

2011-01-11 Thread Kai
Greetings Troy. What are you seeking to emulate? This would help us point you in the right direction. Also, note that while an emulator might be accessible, the game itself won't necessarily be. Kai - Original Message - From: "Troy Sullivan" To: Sent: Tuesday, J

Re: [Audyssey] BGT problem!

2011-01-11 Thread Kai
om/palsetup.exe NoteTab (RegExp capable): http://www.notetab.com/ Metapad: http://liquidninja.com/metapad/ Round-up of code-friendly text editors (not guaranteed to be accessible): http://www.balkhis.com/web-designs-resources/15-outstanding-free-text-editors-for-designers-coders/ Kai - O

Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Kai
27;re doing something intensive like the examples sited above, such specifications might just be the difference between getting a project done this week, rather than next week, when the due-date will have passed. Kai - Original Message - From: "shaun everiss" To: "Ga

Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Kai
Greetings Thomas. Remember the days when a 1 KB file was a large file, and 128 KB of RAM was standard, and 1 MB was an expensive luxury akin to today's 3-terrabyte devices? Those were definitely the days. brun textalker.obj Kai - Original Message - From: "Thomas Ward"

Re: [Audyssey] Top Speed 3 and Jaws scripts?

2011-01-13 Thread Kai
This is all explained in the manual... It's not a JAWS script. It's a configuration file to put JAWS to sleep. Kai - Original Message - From: "Davy Kager" To: "Gamers Discussion list" Sent: Thursday, January 13, 2011 8:06 AM Subject: Re: [Audyssey

Re: [Audyssey] Top Speed 3

2011-01-13 Thread Kai
It's not a setup file. It's a replacement executable to be copied over your currently installed topspeed.exe file. Kai - Original Message - From: "Ryan Conroy" To: Sent: Thursday, January 13, 2011 8:14 AM Subject: Re: [Audyssey] Top Speed 3 Hi, I was just

Re: [Audyssey] topspeed3 impressions

2011-01-13 Thread Kai
I was actually hoping Nitros would be added into TS3, but guess not. Would've also been nice to add AI racers to multiplayer games. Kai - Original Message - From: "Jorge Gonçalves" To: "Gamers Discussion list" Sent: Thursday, January 13, 2011 9:22

[Audyssey] BGT ADOM

2011-01-13 Thread Kai
ess system to access the multitude of towns and dungeons, a deity system, turn-by-turn combat with mobiles that can actually move, attack, retreat, etc. I'd love to code such a game myself, but I do know my limits, and that's math. Such a game would require way too much math. Kai

Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread Kai
to 20 times the cost of the electronics inside them. Kai - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, January 13, 2011 11:56 AM Subject: Re: [Audyssey] Sticks version game pads. Hi Shaun, Who exactly is noone? The pric

Re: [Audyssey] BGT problem!

2011-01-14 Thread Kai
Greetings Jim. JAWS does have a facility for obtaining the current cursor position in pixels: alt + delete. Kai - Original Message - From: "Jim Kitchen" To: "Thomas Ward" Sent: Friday, January 14, 2011 4:54 PM Subject: Re: [Audyssey] BGT problem! Hi Thom

Re: [Audyssey] Could someone please help?

2011-01-15 Thread Kai
x27;m just saying it's not as easy as it sounds. Hell. Even when a feature is highly requested, it still takes forever in some cases for it to be implemented. Kai - Original Message - From: "Orin" To: "Gamers Discussion list" Sent: Saturday, January 15, 2

Re: [Audyssey] Could someone please help?

2011-01-16 Thread Kai
ort to memorize an on screen layout than to devalue my device with unnecessary markings. It's for this reason that my microwave isn't labeled, nor is my coffee machine, nor any other bit of electronics I have. Kai - Original Message - From: "Darren Duff" To: "&

Re: [Audyssey] Can't find a good flyte controler.

2011-01-16 Thread Kai
A brief look at: http://amzn.to/huFak4 easily turned up 25 flight controllers, several of which would handsomely qualify for TDV. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

[Audyssey] Logitech F510 Overview

2011-01-17 Thread Kai
and 7 (32-bit): http://download.microsoft.com/download/6/9/4/69446ACF-E625-4CCF-8F56-58B589934CD3/Xbox360_32Eng.exe Windows Vista and 7 (64-bit): http://download.microsoft.com/download/6/9/4/69446ACF-E625-4CCF-8F56-58B589934CD3/Xbox360_64Eng.exe Kai --- Gamers mailing list __ Gamers@audyssey.o

Re: [Audyssey] Logitech F510 Overview

2011-01-18 Thread Kai
, however. Kai - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, January 18, 2011 1:43 PM Subject: Re: [Audyssey] Logitech F510 Overview Hi Kai, Thanks for the description of the Logitech Rumble F510, and great timing as I just

Re: [Audyssey] Logitech F510 Overview

2011-01-18 Thread Kai
, but if it can handle such combinations, a 12-button gamepad would be more then sufficient for games which made judicial and logical use of this facility. Kai - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, January 18,

Re: [Audyssey] Logitech F510 Overview

2011-01-18 Thread Kai
Sorry about that. Left my keyboard mid-post, and came back and accidentally dropped the keyboard, which caused it to insert a bunch of blank lines. Kai - Original Message - From: "Kai" To: "Gamers Discussion list" Sent: Tuesday, January 18, 2011 3:48 PM Su

Re: [Audyssey] fJoystick Support was Logitech F510

2011-01-18 Thread Kai
utton 7 is in a keydown state, and key 1 was just pressed, so assume key 7 is the modifier, and key 1 is the activator. Granted I've no clue how difficult that would be in practice, since I'm no programmer, but if it's doable, it'd probably be your best bet. Kai - Ori

[Audyssey] In The Pit (X-Input Minigame)

2011-01-19 Thread Kai
(courtesy of www.audiogames.net) below: http://www.studiohunty.com/itp/InThePit.zip Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http

Re: [Audyssey] Game Chat Reminder

2011-01-20 Thread Kai
es as if they were a personal offense. They're but a single email, one keystroke away. Some people are so blind to the fact that others might actually have a life... Kai - Original Message - From: "burakyuksek" To: "Gamers Discussion list" Sent: Thursday, Jan

Re: [Audyssey] Some background info on Top Speed 3

2011-01-20 Thread Kai
ience beyond the capabilities of some gamers? I oft wonder why free game developers bother, what with the demanding audience they're catering to. Kai - Original Message - From: "burakyuksek" To: "Gamers Discussion list" Sent: Thursday, January 20, 2011 1:54 A

Re: [Audyssey] Ideas for a game

2011-01-27 Thread Kai
ck to my Playstation all the time. In a game like Dragon Ball Z, for instance, you can parry energy blasts, reflect them, dodge them. You can parry, dodge, evade, and counter almost everything else, too, given proper timing. Maybe once I figure out the logistics of my own project, such a tactic

Re: [Audyssey] Windows screen reader software?

2011-01-28 Thread Kai
will more than likely be accessible to the bigger screen readers (JAWS, Window-Eyes, System Access, etc). Feel free to test your site with NVDA. At worst, you'll get some strange JAWS behaviour, which can be rectified upon user input. Kai - Original Message - From: "David Rose

Re: [Audyssey] Windows screen reader software?

2011-01-28 Thread Kai
good (I do plenty of that myself), but lets do so in an appropriate thread/forum, if we must. Kai - Original Message - From: "burakyuksek" To: "Gamers Discussion list" Sent: Friday, January 28, 2011 12:06 PM Subject: Re: [Audyssey] Windows screen reader software

Re: [Audyssey] street fighter and all tdl games

2011-01-31 Thread Kai
I don't know how many times you've been told this, but Street Fighter IV is a retail product, protected by copyright laws. Pirate if you will, but please refrain from doing so on this particular forum? Kai - Original Message - From: "Jack F" To: "gamers&q

Re: [Audyssey] Super Egg Hunt 1.3 Preview

2011-02-03 Thread Kai
m to remember you having mentioned something to this effect. If so, was it actually easier than with the old code? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subsc

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Kai
d differences to distinguish between the speeds of the different weapons (a laser pistol fires just as fast as a bolt-action rifle in SOD), no time dilation to reflect distance from target, etc, etc. SOD was good for it's time, but we really need a new approach. Kai - Original Mes

Re: [Audyssey] Suggestion about topspeed 3

2011-02-17 Thread Kai
on this quickly? The answer, I'm sure, is "no". Please. I see enough disrespect for game developers who offer their products quid pro quo. Lets not extend this disrespect to those who offer their products free of charge. Kai - Original Message - From: "burakyuks

Re: [Audyssey] kitchinsinc speech fix virused?

2010-01-18 Thread Kai
x27;ve not experienced any ill effects, and it did indeed fix my SAPI issue. I'm fairly sure that it isn't a Trojan, based on my experiences. Kai - Original Message - From: "dark" To: Sent: Monday, January 18, 2010 2:25 PM Subject: [Audyssey] kitchinsinc speech

Re: [Audyssey] Fighting Games (Number Notation?)

2010-01-23 Thread Kai
Greetings Orin Simply look at your number pad for the orientation of the numbers. 1. Down + Left. 2. Down. 3. Down + Right. 4. Left. 5. Neutral (used in some game notations). 6. Right. 7. Up + Left. 8. Up. 9. Up + Right. Kai - Original Message - From: "Orin" To: C

[Audyssey] The Crop of Devana

2010-02-04 Thread Kai
ources are escalating properly, it's just crop that's stuck at 5. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.

Re: [Audyssey] The Crop of Devana

2010-02-06 Thread Kai
iding they've the requisite upgrades and buildings? Kai - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Friday, February 05, 2010 5:30 PM Subject: Re: [Audyssey] The Crop of Devana Hi, I'm not sure about the c

[Audyssey] BGT with Surround Sound

2010-12-19 Thread Kai
the side, and in front and every other position in between. Very hard to represent that with stereo (or at least it's a lot less exciting when it's represented in stereo with audio queues). Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] curb at audio games

2009-02-17 Thread Kai
Greetings Yvonne. You may disable the virtual cursor by hitting Insert + Z. It's a toggle, so simply repeat the key combination to reactivate the virtual cursor -- JAWS will not read webpages properly with that functionality disabled. Kai --- Gamers mailing list __ Gamers@audyssey.o

Re: [Audyssey] Backpacks in fallthrough

2009-02-17 Thread Kai
Greetings Lindsay. I believe teh syntax is: mv fr hand|ground|container identifier to hand|ground|container identifier. mv fr hand to p01, for example. The help command gives more concise examples. Kai - Original Message - From: "Lindsay Cowell" To: Sent: Tuesday, F

Re: [Audyssey] modern mud

2009-02-18 Thread Kai
Greetings Carl. I'm not sure about modern, but there are several futuristic muds that have modern touches: cars, firearms, etc. My current favourite is Awakened Worlds, found at: http://www.awakenedworlds.net/ Kai - Original Message - From: "Karl" To: Sent: Satur

Re: [Audyssey] how to tell if a torch is lit or not

2009-02-25 Thread Kai
the torch and a weapon: As stated before, once you select the torch, you are only holding it, not lighting it. After lighting the torch, you will be able to select a weapon and still have a lit torch. And, yes. Torches are extinguished by water. Kai - Original Message - From: "alex

Re: [Audyssey] MOTA help

2009-02-25 Thread Kai
Greetings Cory. Not really a spoiler, but in the event it could be interpreted as such: s p o i l e r s p a c e Hit enter when you're standing next to the statue to move it. Kai - Original Message - From: "Cory Ballard" To: Sent: Wednesday, February 25, 2009

[Audyssey] [MOTA] A Couple Questions and Considerations

2009-02-25 Thread Kai
s depth formula allow for shallow water which does not deplete one's oxygen supply? In a previous message, you said that holding down the jump combinations for longer periods yielded in further jumps. However, no matter how long I hold down the keys, the landing sound is played immediatel

[Audyssey] [MOTA] Weapons Firing Glitch

2009-02-25 Thread Kai
. If the sounds were simply to replay themselves, interrupting the previous shot's decay, you'd have some very cut-off sounds for shots, with unnatural ending effects. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audy

Re: [Audyssey] issue when using the view command in mota

2009-02-26 Thread Kai
ltec sound card, Windows XP Home with SP3 Kai - Original Message - From: "Pranav Lal" To: "'Gamers Discussion list'" Sent: Thursday, February 26, 2009 5:05 PM Subject: Re: [Audyssey] issue when using the view command in mota Hi all, I did indeed see a

[Audyssey] [MOTA] New Games / Checkpoints

2009-03-02 Thread Kai
obstacles. I then started a new game, and upon dying in said new iteration, was restored to the room left of the chasms. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscripti

[Audyssey] [Entombed] Reattach Spell Crashes Game

2009-03-05 Thread Kai
Greetings Jason et al. When playing as a healer in the latest Entombed download, my reattach spell always crashes the game. Is it just an incomplete feature? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] bscgames

2009-03-17 Thread Kai
Greetings Che. I make no secret that I will personally be very, very enthusiastic if you could make an online fighting game, hopefully in the vain of Street Fighter or Soul Calibur? Kai - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Tuesd

[Audyssey] [MOTA] Incomplete Gamepad Support

2009-03-18 Thread Kai
issue were resolved. 5. Related to both keyboard and gamepad input: When holding down the crouch combinations, the program seems to be playing the crouch sound over and over, at an extremely high rate, so that what you effectively hear is a kind of buzz. Perhaps this is only on my system, though. Kai

Re: [Audyssey] [MOTA] Incomplete Gamepad Support

2009-03-18 Thread Kai
and I really don't like that I have to use the enter key on the keyboard to open doors and get items (unless there are joysticks out there with an entery button?). Kai - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, Marc

[Audyssey] Subject Line Relevance

2009-03-19 Thread Kai
fficult to create a new email message to this list, especially if you, like me, have the list's email address in your client's address book. Thank you for your consideration, Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...

Re: [Audyssey] PS3 Controllers was Blood money Online fighting

2009-03-20 Thread Kai
functioning gamepad without the driver/application fiasco. Kai - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Friday, March 20, 2009 6:02 PM Subject: Re: [Audyssey] PS3 Controllers was Blood money Online fighting Hmm, how are they hooking th

Re: [Audyssey] Well, I've taken the Lone Wolf plunge...

2009-03-24 Thread Kai
Greetings List. Here's a WMA recording of the illustrious Raul playing mission one of Lone Wolf: http://www.liamerven.com/games/gma/Raul_LW001_Sep_2006.wma Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org

Re: [Audyssey] Beta 3 Impressions

2009-03-25 Thread Kai
Greetings. The issue with unannounced weapons whilst crouching may be tied into the control key. Since you're holding down control to crouch, and the control key is the speech silencer, wel... Kai - Original Message - From: "Thomas Ward" To: "Gamers Di

Re: [Audyssey] don't get it

2009-03-29 Thread Kai
click on the item you want on screen, but rather type in its corresponding value. In your case, for example, you would type in the digit zero, then hit enter to exit the game, press 1 and then enter if you want a new game, etc. Kai - Original Message - From: "Anthony Vitale"

[Audyssey] [Request] Night of Parasite Installation File

2009-03-30 Thread Kai
Greetings list. I'm curious as to whether anyone can make the installation file for the Night of Parasite game available for download somewhere, somehow? The original location for downloading said file has been inactive for quite a while now, and I'm rather curious to attemp

[Audyssey] Mud Sound Packs

2009-03-30 Thread Kai
Google, the W3 Schools site, or Dev Guru. Regular Expressions are explained at: http://www.regular-expressions.info/ Kai - Original Message - From: "Nick Helms" To: "Gamers Discussion list" Sent: Monday, March 30, 2009 6:35 PM Subject: Re: [Audyssey] Sound Pac

Re: [Audyssey] killing muds

2009-04-13 Thread Kai
Greetings Nick. I personally prefer Godwars2 for PK. Read all about it at: www.godwars2.org Kai - Original Message - From: "Nick Helms" To: "Gamers Discussion list" Sent: Monday, April 13, 2009 10:52 AM Subject: Re: [Audyssey] killing muds do you guys kno

Re: [Audyssey] gold wave assistance?

2009-04-22 Thread Kai
ection will automatically update to where you are. Alternatively, you can use Shift+arrow keys to move your start marker incrementally, and Control + Shift + arrows to move your end marker in a likewise fashion. Hope this helps, Kai - Original Message - From: "Charles Rivard&qu

Re: [Audyssey] westfront pc

2009-04-26 Thread Kai
Greetings Ron. The Smurph Village is still in the most recent version of Westfront PC. *Hint*: While Smurphs are a patriarchal society, it will take democracy to reach them. Kai - Original Message - From: "Ron Schamerhorn" To: "Gamers Discussion list" Sent: Su

Re: [Audyssey] westfront pc

2009-04-27 Thread Kai
Greetings Ron. Here's a free decompiler for windows help files. The program is a command line utility, and it will extract to RTF format. http://www.helpscribble.com/decompiler.html Kai - Original Message - From: "Ron Schamerhorn" To: "Gamers Discussion list&q

Re: [Audyssey] westfront pc

2009-05-01 Thread Kai
f file, plus several other bitmap (bmp) files. You can safely delete the bitmap items. For your convenience, I've uploaded a wfpc.txt file to Sendspace. It is the wfpc.rtf file from the above steps, down converted to a text file. The URL is: http://www.sendspace.com/file/bvs

Re: [Audyssey] Mach 1 tts

2009-05-04 Thread Kai
the controller is the best approach to Mach 1, stick with it. People would probably complain about the keyboard, even if you put it in -- since they won't have the analog sensitivity. Kai - Original Message - From: "Jim Kitchen" To: "Kevin Weispfennig" Sent:

Re: [Audyssey] Mach 1 tts

2009-05-04 Thread Kai
it. It's effectively the same situation. Meanwhile, for those who can afford such peripherals for their computers, concentrating on improved support for said peripherals will make the game that much more enjoyable for them. Kai - Original Message - From: "Constantine" To

Re: [Audyssey] Mach 1 tts

2009-05-05 Thread Kai
ething you yourself would enjoy playing, not some Joe Shmo who you'll probably never meet. If Joe enjoys your game, then more's the better, but by no means should Joe's satisfaction or lack thereof sway your vision. Lookin' forward to the new release! Kai - Original Message -

Re: [Audyssey] football

2009-05-05 Thread Kai
ll be able to diagnose the issue. Kai - Original Message - From: "RONALD HOPKINS" To: "Gamers Discussion list" Sent: Tuesday, May 05, 2009 7:32 AM Subject: [Audyssey] football Hello Jim. This is Ron. Just wondering, when I play football, I get some error dur

[Audyssey] [OT] WinMorse 2

2009-05-07 Thread Kai
plus different algorithms. It can generate a wave file with the converted Morse Code, too. Read about and download it from: http://www.winmorse.com/ Kai - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Thursday, May 07, 2009 12:01 PM Subje

Re: [Audyssey] Kingdom of Loathing help needed.

2009-07-03 Thread Kai
Greetings Bryan. From your inventory page, there are combo boxes that will let you make meat pastes, stacks, etc. You need 100 meat to make a stack. Kai - Original Message - From: "Bryan Peterson" To: "Gamers Discussion List" Sent: Friday, July 03, 2009 5:28 A

Re: [Audyssey] vipmud scrip problm

2009-08-31 Thread Kai
Salutations, Dallas. While I don't use the mud client in question, I believe VIP Mud operates on the same trigger matching method as does ZMUD. In which case, you will want to write your pattern as {* is DEAD}, where the asterisk represents a wildcard. Kai - Original Me

Re: [Audyssey] a thought for all game makers out there

2009-09-07 Thread Kai
nd such, remember character placements, moves, etc. While it's true I did have some sighted assistance, such was not always the case. If you'd like a rough explanation of how to make Mortal Kombat or other games in the same vain work for you, I'm sure some few of us would be g

Re: [Audyssey] MOOs and MUD RPG questions

2009-09-07 Thread Kai
use text for their output. People will argue that a MOO isn't a mud, but if the argument breaks down to the core basics, MOO's are muds. Don't let the hype confuse you. Kai - Original Message - From: "Chastity MORSE" To: Sent: Sunday, September 06, 2009 8

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