Re: [Audyssey] Mysteries of the Ancients News
wait, isn't the game already configured to sapi? do I have to use japanese sapi or something? -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 12:46 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Shouldn't be a problem as long as you unload JFW. And you have to choose your spai as your speech output. See my walkthrough for instructions on how to do that. Shouldn't be hard... no harder than memorizing the steps for any mainstream game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Friday, January 06, 2012 9:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News I wish I could check out that Japanese game. unfortunately I can't even move through the menus. nothing happens lol. will keep trying though! does this developer have any more games? - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 8:38 PM Subject: Re: [Audyssey] Mysteries of the Ancients News That's just it though. I loved those games... but would the average vi gamer who never tried it or had any mainstream game want to put in that much work? I remember one of my friends hated mainstream games... because being totally blind, she couldn't see the point. So one day, when me and a couple other friends were messing around with them, I decided to make her try it... right then it was soul calibur, which was a good start since there's only three attack buttons you have to worry about plus a guard button. Obviously that's without going deeper... but for a newbie, that was all it needed. So I asked her what style she liked to play, as in if she was to fight what kind of character would she go for? She said someone speedy, fast, and was the dart in and then dart out again kinda character. So I picked Taki, taught her how to move and some basic combos, and about 20 minutes into it she had us on the run. She's not hardcore into gaming, but she'll play something every now and then whenever we get together. Point was, all it took was to learn the sounds and the commands, and the rest was up to her. Being so good with tactics it didn't surprise me. But the point is... blind gamers should realize that it really isn't so complicated. I think Yohandy is getting frustrated with this and I can understand it. It's so frustrating to see. I don't know who goes on the audio games forum, but this Bokura no Daibouken game is quite the spark among audiogamers. It's a side scroller action rpg, and it's amazing... but the catch is, it's in Japanese. And people are asking so many questions, which is fine, until the same questions get repeated over and over again. People haven't figured out how to choose their speech engine, despite having been given menu instructions many, many times over. And there are the people who refuse to play because the menus aren't translated. While that's fair to an extent, mainstream gamers import games all the time. Especially with the ps3 not being region-locked, many gamers buy games exclusively released in Japan and Asia, and don't have translations in the game.. they have to surf the web for that. And while the story may be hard to figure out, the game is still fun. For those interested, check out the below two topics. Here's the official game topic: http://forum.audiogames.net/viewtopic.php?id=6813 The developer is from Japan, and he's 14 or 15... so obviously English isn't his first language. And here's my walkthrough. Having some command of Japanese, I can translate some of the story. I'm not fluent, but I know enough to get the basic gist across. I also translate menus, and give a bit more of an example of what this game is like... this game is truly amazing for an audio game. If there were graphics for this game, it would be an indi title worth paying at least 20 bucks for. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 5:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, Right. The same applies to the WWE wrestling games for Play Station and XBox. Certainly there is a fair amount of things you have to remember like menus, remember what button performs what buttons you need to pull off a certain wrestling move, but otherwise pretty playable. If you have the commentary turned on in the WWE games you get a good idea what happened or didn't happen in a lot of cases. For hard core WWE blind fans it can
Re: [Audyssey] Mysteries of the Ancients News
I still have my snes. doesn't work too well, but thing's super old anyway. could be the cartridges and not the console itself for all I know. -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 1:06 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Well this site I found has great prices. They're called Lukie Games. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 11:03 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yeah... unfortunately, I can't do that. lol Right now everything old I have is running off emulators or through collections. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 9:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yup. And I found a great web site that sells older games so I've been reacquiring the Mortal Kombat games I had back in the day. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 10:48 PM Subject: Re: [Audyssey] Mysteries of the Ancients News I had two snes systems back in the day... I had a north american one, and a Japanese one as well. Those were good times. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 7:36 PM Subject: Re: [Audyssey] Mysteries of the Ancients News I have both my original NES and SNES, plus a Game Cube and an Atari 2600. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
No, the game is configured for axe talk, which is a Japanese tts thing... you have to choose it from the options. And yes, yu can use a Japanese tts voice... that'll make it sound better. lol That also means you shouldn't use the english patch. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 10:39 AM Subject: Re: [Audyssey] Mysteries of the Ancients News wait, isn't the game already configured to sapi? do I have to use japanese sapi or something? -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 12:46 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Shouldn't be a problem as long as you unload JFW. And you have to choose your spai as your speech output. See my walkthrough for instructions on how to do that. Shouldn't be hard... no harder than memorizing the steps for any mainstream game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Friday, January 06, 2012 9:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News I wish I could check out that Japanese game. unfortunately I can't even move through the menus. nothing happens lol. will keep trying though! does this developer have any more games? - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 8:38 PM Subject: Re: [Audyssey] Mysteries of the Ancients News That's just it though. I loved those games... but would the average vi gamer who never tried it or had any mainstream game want to put in that much work? I remember one of my friends hated mainstream games... because being totally blind, she couldn't see the point. So one day, when me and a couple other friends were messing around with them, I decided to make her try it... right then it was soul calibur, which was a good start since there's only three attack buttons you have to worry about plus a guard button. Obviously that's without going deeper... but for a newbie, that was all it needed. So I asked her what style she liked to play, as in if she was to fight what kind of character would she go for? She said someone speedy, fast, and was the dart in and then dart out again kinda character. So I picked Taki, taught her how to move and some basic combos, and about 20 minutes into it she had us on the run. She's not hardcore into gaming, but she'll play something every now and then whenever we get together. Point was, all it took was to learn the sounds and the commands, and the rest was up to her. Being so good with tactics it didn't surprise me. But the point is... blind gamers should realize that it really isn't so complicated. I think Yohandy is getting frustrated with this and I can understand it. It's so frustrating to see. I don't know who goes on the audio games forum, but this Bokura no Daibouken game is quite the spark among audiogamers. It's a side scroller action rpg, and it's amazing... but the catch is, it's in Japanese. And people are asking so many questions, which is fine, until the same questions get repeated over and over again. People haven't figured out how to choose their speech engine, despite having been given menu instructions many, many times over. And there are the people who refuse to play because the menus aren't translated. While that's fair to an extent, mainstream gamers import games all the time. Especially with the ps3 not being region-locked, many gamers buy games exclusively released in Japan and Asia, and don't have translations in the game.. they have to surf the web for that. And while the story may be hard to figure out, the game is still fun. For those interested, check out the below two topics. Here's the official game topic: http://forum.audiogames.net/viewtopic.php?id=6813 The developer is from Japan, and he's 14 or 15... so obviously English isn't his first language. And here's my walkthrough. Having some command of Japanese, I can translate some of the story. I'm not fluent, but I know enough to get the basic gist across. I also translate menus, and give a bit more of an example of what this game is like... this game is truly amazing for an audio game. If there were graphics for this game, it would be an indi title worth paying at least 20 bucks for. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 5:07 PM Subject: Re: [Audyssey
Re: [Audyssey] Mysteries of the Ancients News
Clean the inside of it a bit and check your cartriges... it should work fine. Mine worked for over 12 years with no hitches... we got it before I began my existence. lol - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 10:42 AM Subject: Re: [Audyssey] Mysteries of the Ancients News I still have my snes. doesn't work too well, but thing's super old anyway. could be the cartridges and not the console itself for all I know. -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Jim, Yeah, it is hard when you are looking for realism, but I think I've solved this staircase issue. I've looked through my archive and have found some alternative stone step sounds. They aren't bad, and they are different enough from the stone floor sounds that you'll instantly know this is the top or bottom of a stone staircase rather than just the floor. Which is really all that counts. Cheers! On 1/6/12, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Maybe for the stairs, you could take the step sound that you have and use Gold Wave, Sound Forge or whatever, and raise or lower the pitch a bit. or add a bit of grit sound, or stretch it, or give it some flanger, or Doppler, or see what it sounds like backwards. But yeah, we have to get a bit creative to depict everything by sound. Like in Triple J Shooter, body parts don't really make a sound when they jiggle or bounce, but I tried to find sounds that would depict that. And in level 4 of Awesome Homer, trees generally don't make noise, so I put a bird in each tree. And in Homer on a Harley, I used the voices of the Simpson's family to mark the turns. It is probably harder and harder when you are going for total realism. BFN Jim If I can not perform my duties, would you duty for me? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I got mine when I was fifteen. I'm 31 now and the thing still works. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 11:56 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Clean the inside of it a bit and check your cartriges... it should work fine. Mine worked for over 12 years with no hitches... we got it before I began my existence. lol - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 10:42 AM Subject: Re: [Audyssey] Mysteries of the Ancients News I still have my snes. doesn't work too well, but thing's super old anyway. could be the cartridges and not the console itself for all I know. -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
the hilarious thing is how well these consoles work. then you have the new gens like ps3 and xbox 360, and those have all sorts of glitches, RROD and YLODS etc. it's sort of embarrassing. think your ps3 will be working in 10 years or so? -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 1:56 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Clean the inside of it a bit and check your cartriges... it should work fine. Mine worked for over 12 years with no hitches... we got it before I began my existence. lol - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 10:42 AM Subject: Re: [Audyssey] Mysteries of the Ancients News I still have my snes. doesn't work too well, but thing's super old anyway. could be the cartridges and not the console itself for all I know. -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi, And the helarous thing is how people literally spent the night at stores like Bestbuy to get one of those. I still remember those commercials: I won an Xbox 360! This is the best day of my life! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Saturday, January 07, 2012 8:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News the hilarious thing is how well these consoles work. then you have the new gens like ps3 and xbox 360, and those have all sorts of glitches, RROD and YLODS etc. it's sort of embarrassing. think your ps3 will be working in 10 years or so? -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856 231A1 - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 1:56 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Clean the inside of it a bit and check your cartriges... it should work fine. Mine worked for over 12 years with no hitches... we got it before I began my existence. lol - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 10:42 AM Subject: Re: [Audyssey] Mysteries of the Ancients News I still have my snes. doesn't work too well, but thing's super old anyway. could be the cartridges and not the console itself for all I know. -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856 231A1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1416 / Virus Database: 2109/4129 - Release Date: 01/07/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I'm pretty sure mine will. I've had my slim since it's came out and I haven't had any problems with it... my friend got a launch 60 gb model... and that's still working. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 6:38 PM Subject: Re: [Audyssey] Mysteries of the Ancients News the hilarious thing is how well these consoles work. then you have the new gens like ps3 and xbox 360, and those have all sorts of glitches, RROD and YLODS etc. it's sort of embarrassing. think your ps3 will be working in 10 years or so? -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 1:56 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Clean the inside of it a bit and check your cartriges... it should work fine. Mine worked for over 12 years with no hitches... we got it before I began my existence. lol - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 07, 2012 10:42 AM Subject: Re: [Audyssey] Mysteries of the Ancients News I still have my snes. doesn't work too well, but thing's super old anyway. could be the cartridges and not the console itself for all I know. -- Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Tom. Your point about stair cases actually brings up another issue I've noticed in audio. While animation and creating graphics are by no means easy, it is stil possible for even an indi developer to actually draw whatever graphics he/she wants, in fact a graphic designer to perform this duty is usually on any indi developement team. No, the graphics may not be of super quality (and animating them so that they move is another problem in itself), but there is no actual limit to what objects can be had in the game itself. in audio however, there are simply not as many sounds around, nor can they be quickly and easily created. it's like the difference betwene shopping at a huge super markit or a small village shop. You could buy practically anything you liek from the supermarkit, admittedly not necessarily at the best quality, but stil it would be there, where as the village shop has only a small selection and if they don't have it, you don't get it. You could try altering some existing sounds I suppose to create more in game objects, - such as just pitch shifting one stone step upwards a bit to indicate that your now treading on a staircase which is off the floor but how well these sorts of practices work can vary quite a lot. There really isn't a good way around this sound problem, sinse sound libraries are pretty expensive. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I did wonder about that myself clemment, but would there be enough difference betwene an echowing and none echowing footstep to tell you instantly your on stairs? possibly, though whether you'd have to make the echo unrealistically large as in the unseen puzle game, or whether this would give some people trouble I'm not sure. Beware the grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 3:37 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Could there be a bit more echo in the case of stairs? As I see it, having been underground in a mine... the main tunnels don't echo much. But get to a staircase, and there's just this tiny bit of echo that lets you know that the tunnel is opening on a stairwell on the left. Just a thought. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 6:21 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, Those are some good points. However, as you pointed out some times it is really really really hard to convey a concept or certain activity in audio alone. For example, one of the things I'm having difficulty with is staircases in the new Tomb Hunter game. Normally the staircase would be cut out of the same limestone as the floors and the blocks that the walls are made out of. That's all well and fine for realism, but from an audio game perspective how do I identify the sound of the staircase from the normal floor without using a totally different surface type. I can't simply use wood, because it was pretty rare in ancient Egypt. Nor would metal, sand, dirt, etc work. I've got other stone step sounds, but none quite as good as those I am using. So I'm sort of stumped how to identify by sound alone that this is a stone staircase and not a part of the floor. I'll probably have to solve that problem by acquiring some alternative stone footstep sounds. While solving something like the stone staircases verses the stone floor has a fairly easy solution some things like replacing a bouncing skull in Montezuma's Revenge isn't immediately apparent. Sometimes the developer just isn't that creative, or an alternative solution didn't occur to him/her. I know I didn't think about the crushers until you mentioned it just now. I just removed the bouncing/jumping skulls, and replaced them with normal ones. Problem solved, but didn't replace it with something equally difficult though. However, if there is a balance to the bouncing skulls in the unreleased levels, levels 7-12, the skulls were invincible. You couldn't destroy them with a sword, and it was pretty dang hard to get through some of those levels. So that probably balanced out and made up for the bouncing skulls. Cheers! On 1/5/12, dark d...@xgam.org wrote: Hi Tom. I've actually often thought part of the problem in the developement of some games is that when some mainstream concept is not possible for whatever reason, it seems to be just missed out rather than replaced by something to maintain the complexity. for instance in original duckhunt you tracked the ducks flying diagonally on a large playing field with a light gun, but in Liam's port you just track them in sterrio and not verticlly. Well obviously tracking with a light gun the same as the original game is not possible, but why not add in something else to compensate, - for instance have the ducks need to be targited vertically like the gorbian ships in troop 2, or add in a distance factor so that you need to hit the ducks directly in the center of the field and get points accordingly. similarly, in your original monti game, so we can't have bouncing skulls, well why not put in another hazard that falls from above which you need to simply avoid, such as some crushes that hammer down from the cieling intermitantly like the fwomps in mario, sinse avoiding these and! jumping a skull at the same time would offer a similar spacial exercize to the bouncing skull. Of course, i know part of this is because developing games is simply difficult, and that a sterrio field does not naturally hold as much information as a visual one meaning that extra complexity requires extra coding, but stil I think it'd be something worth thinking about when creating an action game, how to introduce multiple factors the player needs to judge into the mix so that the game does not devolve into boppit. Pipe 2 is a good example of an attempt at this, though even there I think more could've been added, for instance more directional hazards similar to lectricity on pipe levels which you needed to be aware of. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via
Re: [Audyssey] Mysteries of the Ancients News
I will agree with clemment there, I ws at the castleton caverns last summer and indeed there was a huge amount of distinguishable echoes in the various chambers, though whether these translate into something you could put into a game I'm not sure. For anyone who has seen it, that was where the bbc filmed the chronicles of narnia series back in the 90's with tom baker (it was for the undergorund bit of the silver chair), as well as several cavern related doctor who episodes like Dr. who and the silurians. Beware the grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Ah yes, the BBC Chronicles of Narnia. Excellent musical score that. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 1:50 AM Subject: Re: [Audyssey] Mysteries of the Ancients News I will agree with clemment there, I ws at the castleton caverns last summer and indeed there was a huge amount of distinguishable echoes in the various chambers, though whether these translate into something you could put into a game I'm not sure. For anyone who has seen it, that was where the bbc filmed the chronicles of narnia series back in the 90's with tom baker (it was for the undergorund bit of the silver chair), as well as several cavern related doctor who episodes like Dr. who and the silurians. Beware the grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hello, I know that it's really not an easy task because it requires expensive commercial audio libraries, but I think that one should really much more play with echo and reverberation in 3D audiogames. It's more realist, of course, but can also be helpful in giving some hints on where you are and how is the environment around. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Thomas, Maybe for the stairs, you could take the step sound that you have and use Gold Wave, Sound Forge or whatever, and raise or lower the pitch a bit. or add a bit of grit sound, or stretch it, or give it some flanger, or Doppler, or see what it sounds like backwards. But yeah, we have to get a bit creative to depict everything by sound. Like in Triple J Shooter, body parts don't really make a sound when they jiggle or bounce, but I tried to find sounds that would depict that. And in level 4 of Awesome Homer, trees generally don't make noise, so I put a bird in each tree. And in Homer on a Harley, I used the voices of the Simpson's family to mark the turns. It is probably harder and harder when you are going for total realism. BFN Jim If I can not perform my duties, would you duty for me? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi, Firstly, I have found the discussion of what constitutes a true two-d complex or even normal mainstream sidescroller incredibly interesting and if nothing else, I've learned a fair bit about that today. :D Secondly, I too have been down a mine, admittedly a salt mine in Austria, however I believe that the suggestion of possibly making more use of echo and 3d sound might help a lot in distinguishing stairs from floor for example. This is because i recently purchased dimentions for my iphone and the use of spacial sound around you makes me long for more and it would be brilliant if we could have more of that in audiogames. I appologise if this post either didn't make much sense or didn't add much to the discussion, as I've written it quickly while waiting for MS word to behave itself and work propperly On 1/6/12, QuentinC quent...@cfardel.net wrote: Hello, I know that it's really not an easy task because it requires expensive commercial audio libraries, but I think that one should really much more play with echo and reverberation in 3D audiogames. It's more realist, of course, but can also be helpful in giving some hints on where you are and how is the environment around. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I've scene the occasional audio file that does indeed show upward movement (you can here the sound go over your head), but I'm not sure how to do this (or even if it's possible) in code. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 4 Jan 2012 15:55:50 -0800 Subject: Re: [Audyssey] Mysteries of the Ancients News What I would do is have pitches for that kind of thing. Higher pitch for above and lower pitch for below. I would have it so that as soon as an enemy got within your attack range, it would beep with an appropriate pitch in the direction they're coming from. Enemy was to the right and below you? lower pitch from the right. Above and from the left? Higher pitch from the left. I don't know how diagonal attacks would be worked out, I'm guessing that'd just be something that has to be sacrificed. But as I said, as many ideas as I do have... I don't have the time to sit down and learn a programming language, and my head doesn't do well with formulas for this kind of thing. My brain is good with arts... music and languages and thinking. Numbers just don't fly with me. lol - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 3:03 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Well the hard point in an audio beat em up would be showing the vertical position of the enemies around you rather than their horrizontal position. I suppose you could do as deakout egghunt and the like do and just have a volume as distance indicator with a notification when they were on the same row as you such as an alarm as to when you could attack, but this would essentially turn the game into a run and smack fest. to work, you'd need to be able to judge an enemy's vertical position relative to your own more precisely. perhaps graded changes in pitch of enemy constant indicator sounds such as voice or footsteps, though again how well this would work i'm not certain and you'd stil! have problems with diagonal attacks. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Well, as it turns out.. iphones and ipads are good things to have. A console is just a bonus... you're starting to come off as I sometimes do. While I understand the view you have, I also think that you need to split necessity from the bonuses. Sometimes, all the money that people have is barely enough to buy an iphone or ipad... or pc. I do agree though, if gamers want to play mainstream games, they should save up for a console. PC ports are too much to expect, though personally, I think if Capcom can port SF to pc, NR should be able to port MK. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:23 PM Subject: Re: [Audyssey] Mysteries of the Ancients News then they will never play such games. it's that simple. lots of blind people can afford things like ipods, ipads, and iphones, so I'm sure a gaming console isn't out of the question. and they bought the pc they're using to type the email, didn't they? I think insecurity on whether or not they can play it is the main factor here, not necessarily a money issue. however if you don't try it out, you'll never know. and if you wait for the particular game you want to be developed on pc, you'll be waiting a lng time. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
While I agree with you, I don't think that getting a console means simply a couple games. There are more than just fighting games, and for those who want to get into them, there are more than just a couple of those. lol - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:45 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Well as for buying the computer not necessarily. Voc Rehab might have paid for that and the screen reader. As for buying IPads and IPhones but not consoles, that's a differet stor since there's a lot you ca do with one of those. But I've never been one to buy a console just for one or two games. That would be like buying an entire CD just for one song, although I suppose with ITunes that's less of a problem nowadays. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Well, from the experience I had, it wasn't very much of an echo. Just enough to let you know that the area coming up was different. It wasn't even a straight up echo more like a slapback reverb if you get my meaning. Almost like when yu took a step, and the step echoed back to you. Not continuously though. That, or there could be a draft of wind coming from the stairs... that happened a lot as well, especially the further down we went. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 12:46 AM Subject: Re: [Audyssey] Mysteries of the Ancients News I did wonder about that myself clemment, but would there be enough difference betwene an echowing and none echowing footstep to tell you instantly your on stairs? possibly, though whether you'd have to make the echo unrealistically large as in the unseen puzle game, or whether this would give some people trouble I'm not sure. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Well, Dan, I've gotta say that's ironic... because I was in the saltmines as well. Of course it was whenI went to Europe with my high school choir, but it was incredible being underground... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Clement, I'm not trying to come off as harsh, but I just get tired of email after email always asking the same thing. is this game available for pc? Come on guys! you can at least do some research can't you? There are lots of search engines out there. use them! and this isn't even the first time we've stated that mk isn't out on pc. we've repeated the same thing about 15 times, and people keep asking! you think they're gonna make a pc port in 3 days? be realistic! even when these games are available on pc, lots of people don't even play them anyway. look at street fighter. has a pc port, and how many blind people on here have bought it? around 3 people? and out of those, how many have seriously gotten into it? not just do random button mashing, but actually get into the underlying mechanics of the game? if you're not serious about mainstream gaming, then no matter how many pc ports they make of the games it'll make absolutely no difference in the longrun. you'll just launch the game for 10 minutes, play around a bit, then turn it off and never touch it again. and you see, this is what truly frustrates me. not that you guys ask, but that even when we provide you with such information, you guys just toss it aside. oh look it's on PC. cool. oh well, I'll buy it one of these days. but that day never comes. why waste everyone's time asking if you don't really care? - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 10:36 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Well, as it turns out.. iphones and ipads are good things to have. A console is just a bonus... you're starting to come off as I sometimes do. While I understand the view you have, I also think that you need to split necessity from the bonuses. Sometimes, all the money that people have is barely enough to buy an iphone or ipad... or pc. I do agree though, if gamers want to play mainstream games, they should save up for a console. PC ports are too much to expect, though personally, I think if Capcom can port SF to pc, NR should be able to port MK. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:23 PM Subject: Re: [Audyssey] Mysteries of the Ancients News then they will never play such games. it's that simple. lots of blind people can afford things like ipods, ipads, and iphones, so I'm sure a gaming console isn't out of the question. and they bought the pc they're using to type the email, didn't they? I think insecurity on whether or not they can play it is the main factor here, not necessarily a money issue. however if you don't try it out, you'll never know. and if you wait for the particular game you want to be developed on pc, you'll be waiting a lng time. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Dan, No, that makes perfect sense. I suppose once I get all the game mechanics etc in place I can play around with the environmental effects and see if I might add some echo where it would be useful. I know in Shades of Doom, for example, when you near a wall you here your footsteps echo. Its a nice indecation that a wall is coming up. I could probably add something similar for staircases and other objects that wouldn't necessarily make sound in and of themselves. Cheers! On 1/6/12, dan cook dan.sc...@gmail.com wrote: Hi, Firstly, I have found the discussion of what constitutes a true two-d complex or even normal mainstream sidescroller incredibly interesting and if nothing else, I've learned a fair bit about that today. :D Secondly, I too have been down a mine, admittedly a salt mine in Austria, however I believe that the suggestion of possibly making more use of echo and 3d sound might help a lot in distinguishing stairs from floor for example. This is because i recently purchased dimentions for my iphone and the use of spacial sound around you makes me long for more and it would be brilliant if we could have more of that in audiogames. I appologise if this post either didn't make much sense or didn't add much to the discussion, as I've written it quickly while waiting for MS word to behave itself and work propperly --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Quentin, I agree that I should definitely play around with echo, low bypass filters, and other environmental effects once I get the game written and basic mechanics in place. However, as far as a library goes obviously something like FMOD has all the DSP effects right out of the box, but there are certainly less expensive alternatives. XAudio2, for example, does have the ability to create custom DSP effects and some of the more common ones are predefined for you. So I imagine once I get things converted to XAudio2 I'll have the ability to tap into some of those DSP effects. Cheers! On 1/6/12, QuentinC quent...@cfardel.net wrote: Hello, I know that it's really not an easy task because it requires expensive commercial audio libraries, but I think that one should really much more play with echo and reverberation in 3D audiogames. It's more realist, of course, but can also be helpful in giving some hints on where you are and how is the environment around. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Dark, You hit the nail on the head as they say. A sighted person can just open any graphics editer and draw any and all images they need. They may not be the worlds greatest artest but they can work with the graphics editer to come up with something decent. With audio that's not so easy. If I need a certain sound I can't necessarily create it with my equipment and limited resources. I don't have, for example, an HK MP5 laying around to record sounds from. For starts its illegal for a private citizen to own an automatic submachinegun, and for second those things are expensive. Even a civilian hand gun like an HK P7 will go a grand or more. Definitely not practical for recording by any means. Then, there is the environment to consider. I live in the mid west. In north-eastern Ohio. The closest I could come to recording the environmental effects would be to go to the caves in southern West Vergiania or in Kentucky and record someone walking and maybe trying to pick up some ambiant interior sounds. While in theory I could do this it would be a fairly expensive trip just for sound effects, and wouldn't necessarily be exactly like walking around in an Egyptian tomb or temple. To be truly authentic one would have to board a plane, go to Egypt, and then walk around in the Great Pyramid, walk around some of the open tombs in the Valley of the Kings, and things like that for realistic effects. Not exactly in my budget. :D As a side note my brother-in-law went to Egypt about five years back, and I asked him some questions for background informationlike, what did this or that look like? One of the questions I asked him is, what does it sound like in the tombs? he visited. Well, he basically didn't really remember. There were a lot of echoes, but couldn't tell me if they were small echoes, medium echoes, or long echoes. He wasn't paying attention to that, and was busy following the guide and looking at all the artwork on the walls etc. So even though I know someone who has personally been there I can't even come up with a verbal model to base my sound effects on since like most sighted people he focused completely on the visual aspect of the trip and not the audio aspect. In short, though, you are absolutely right. A indi developer with a low budget can typically draw anything he or she wants/needs. An indi audio developer has to cough up some cash to get authentic sounding sound effects frm Sound Ideas and places like that which will run him/her into the hundreds if not thousands just to produce a quality game like Tomb Hunter. Its a huge problem without much of a solution unless you have lots of cash laying around to afford it. Cheers! On 1/6/12, dark d...@xgam.org wrote: Hi Tom. Your point about stair cases actually brings up another issue I've noticed in audio. While animation and creating graphics are by no means easy, it is stil possible for even an indi developer to actually draw whatever graphics he/she wants, in fact a graphic designer to perform this duty is usually on any indi developement team. No, the graphics may not be of super quality (and animating them so that they move is another problem in itself), but there is no actual limit to what objects can be had in the game itself. in audio however, there are simply not as many sounds around, nor can they be quickly and easily created. it's like the difference betwene shopping at a huge super markit or a small village shop. You could buy practically anything you liek from the supermarkit, admittedly not necessarily at the best quality, but stil it would be there, where as the village shop has only a small selection and if they don't have it, you don't get it. You could try altering some existing sounds I suppose to create more in game objects, - such as just pitch shifting one stone step upwards a bit to indicate that your now treading on a staircase which is off the floor but how well these sorts of practices work can vary quite a lot. There really isn't a good way around this sound problem, sinse sound libraries are pretty expensive. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Tom. Well on the egypt front myself, perhaps I can offer some information sinse I visited egypt in 2009. The tombs I saw were generally like very long stone passages sloping downwards into the earth, but also were very narrow in comparison to their length (though stil perhaps 20 feet wide). obviously built out of stone with plaster on the walls, this made them have more of the sound and feeling of a passageway in a church or castle, than an underground cave. Both the shape and the wide entrance way There was a distinct wind current from the entrance down to the lower chambers, rather than things being inclosed. Admittedly, we never got to garza, just did the valley of the kings and the temple of Karnak sinse we were crusing up the nile from luxaw so things there in the really huge pyramids rather than the smaller tombs might be different, but that was certainly my own experience. What really impressed me was the size of the sarcophagus. in films and such you imagine them to be about the size of a large table or a king sized bed, but in actuality it was more the size of a large truck, but calved all over, and sinse we had a very nice guide, i also got to handle some of the calvings too. As I said to get the affect, any stony passage in a large building built of plane stone such as a large church or cathedral or a castle would do provided the passage was deep inside the structure, though you might have to add some sand and water sounds just to get the effect of ruins. While sound is indeed a major problem, I do sometimes wonder if those old bbc radio techniques for sound creation might be helpful, eg, getting a large sheet of stiff plastic and waving it to create thunder, using bubble wrap for a fire effect etc, not to mention getting humans to do your monster growls and noises, (something which even modern audio drama companies like big finish continue I'd be glad to help with this myself). in the bbc lotr, Shelob was played by an actress with a litle bit of reberb, who sounded great! Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
But not all those games are truly playable the way a lot of fighting games can be once one gets familiar with them. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 8:43 AM Subject: Re: [Audyssey] Mysteries of the Ancients News While I agree with you, I don't think that getting a console means simply a couple games. There are more than just fighting games, and for those who want to get into them, there are more than just a couple of those. lol - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:45 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Well as for buying the computer not necessarily. Voc Rehab might have paid for that and the screen reader. As for buying IPads and IPhones but not consoles, that's a differet stor since there's a lot you ca do with one of those. But I've never been one to buy a console just for one or two games. That would be like buying an entire CD just for one song, although I suppose with ITunes that's less of a problem nowadays. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Just depends on the genre you want to explore. Though I will admit that fighting games are basically the only genre which is 100% fully masterable as long as you master the nuances behind them, which is partly why I find them so great. But music-based games like guitar hero and rock band are also part of the fully playable category. Part of what is going to turn vi gamers off of these though is that in music games and fighting games alike, the game isn't built to be accessible... which means you actually have to work to learn them. Not saying everyone applies, but there are a lot of vi gamers I know who would, say, not even take a glance at street fighter IV because you don't have a game which holds your hand. The same applies to music-based games.. you actually have to learn the songs, just as you have to learn sounds in fighting games. The game doesn't describe every aspect and nuance of the game to you. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 3:18 PM Subject: Re: [Audyssey] Mysteries of the Ancients News But not all those games are truly playable the way a lot of fighting games can be once one gets familiar with them. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 8:43 AM Subject: Re: [Audyssey] Mysteries of the Ancients News While I agree with you, I don't think that getting a console means simply a couple games. There are more than just fighting games, and for those who want to get into them, there are more than just a couple of those. lol - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:45 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Well as for buying the computer not necessarily. Voc Rehab might have paid for that and the screen reader. As for buying IPads and IPhones but not consoles, that's a differet stor since there's a lot you ca do with one of those. But I've never been one to buy a console just for one or two games. That would be like buying an entire CD just for one song, although I suppose with ITunes that's less of a problem nowadays. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Oh I know. For instance I found out that Simpsons: Road Rage is basically playable, particularly if one hooks the console up to a home theater system because then you can really tell where a passenger is and pick them up easily. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 4:32 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Just depends on the genre you want to explore. Though I will admit that fighting games are basically the only genre which is 100% fully masterable as long as you master the nuances behind them, which is partly why I find them so great. But music-based games like guitar hero and rock band are also part of the fully playable category. Part of what is going to turn vi gamers off of these though is that in music games and fighting games alike, the game isn't built to be accessible... which means you actually have to work to learn them. Not saying everyone applies, but there are a lot of vi gamers I know who would, say, not even take a glance at street fighter IV because you don't have a game which holds your hand. The same applies to music-based games.. you actually have to learn the songs, just as you have to learn sounds in fighting games. The game doesn't describe every aspect and nuance of the game to you. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 3:18 PM Subject: Re: [Audyssey] Mysteries of the Ancients News But not all those games are truly playable the way a lot of fighting games can be once one gets familiar with them. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 8:43 AM Subject: Re: [Audyssey] Mysteries of the Ancients News While I agree with you, I don't think that getting a console means simply a couple games. There are more than just fighting games, and for those who want to get into them, there are more than just a couple of those. lol - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:45 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Well as for buying the computer not necessarily. Voc Rehab might have paid for that and the screen reader. As for buying IPads and IPhones but not consoles, that's a differet stor since there's a lot you ca do with one of those. But I've never been one to buy a console just for one or two games. That would be like buying an entire CD just for one song, although I suppose with ITunes that's less of a problem nowadays. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow
Re: [Audyssey] Mysteries of the Ancients News
See? That's the problem... most vi gamers wouldn't even go that far. They'd take a look at the game, not be able to play it and just leave it. Noone thinks to look further into it, or ask if anyone else has played it. Many of the games I play I figured out only with the help of others... I definitely didn't learn heavenly sword on my own. lol - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 4:01 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Oh I know. For instance I found out that Simpsons: Road Rage is basically playable, particularly if one hooks the console up to a home theater system because then you can really tell where a passenger is and pick them up easily. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 4:32 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Just depends on the genre you want to explore. Though I will admit that fighting games are basically the only genre which is 100% fully masterable as long as you master the nuances behind them, which is partly why I find them so great. But music-based games like guitar hero and rock band are also part of the fully playable category. Part of what is going to turn vi gamers off of these though is that in music games and fighting games alike, the game isn't built to be accessible... which means you actually have to work to learn them. Not saying everyone applies, but there are a lot of vi gamers I know who would, say, not even take a glance at street fighter IV because you don't have a game which holds your hand. The same applies to music-based games.. you actually have to learn the songs, just as you have to learn sounds in fighting games. The game doesn't describe every aspect and nuance of the game to you. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 3:18 PM Subject: Re: [Audyssey] Mysteries of the Ancients News But not all those games are truly playable the way a lot of fighting games can be once one gets familiar with them. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 8:43 AM Subject: Re: [Audyssey] Mysteries of the Ancients News While I agree with you, I don't think that getting a console means simply a couple games. There are more than just fighting games, and for those who want to get into them, there are more than just a couple of those. lol - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:45 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Well as for buying the computer not necessarily. Voc Rehab might have paid for that and the screen reader. As for buying IPads and IPhones but not consoles, that's a differet stor since there's a lot you ca do with one of those. But I've never been one to buy a console just for one or two games. That would be like buying an entire CD just for one song, although I suppose with ITunes that's less of a problem nowadays. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns
Re: [Audyssey] Mysteries of the Ancients News
Well like you I grew up mostly on mainstream games and didn't know about audio until 2003. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 5:26 PM Subject: Re: [Audyssey] Mysteries of the Ancients News See? That's the problem... most vi gamers wouldn't even go that far. They'd take a look at the game, not be able to play it and just leave it. Noone thinks to look further into it, or ask if anyone else has played it. Many of the games I play I figured out only with the help of others... I definitely didn't learn heavenly sword on my own. lol - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 4:01 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Oh I know. For instance I found out that Simpsons: Road Rage is basically playable, particularly if one hooks the console up to a home theater system because then you can really tell where a passenger is and pick them up easily. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 4:32 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Just depends on the genre you want to explore. Though I will admit that fighting games are basically the only genre which is 100% fully masterable as long as you master the nuances behind them, which is partly why I find them so great. But music-based games like guitar hero and rock band are also part of the fully playable category. Part of what is going to turn vi gamers off of these though is that in music games and fighting games alike, the game isn't built to be accessible... which means you actually have to work to learn them. Not saying everyone applies, but there are a lot of vi gamers I know who would, say, not even take a glance at street fighter IV because you don't have a game which holds your hand. The same applies to music-based games.. you actually have to learn the songs, just as you have to learn sounds in fighting games. The game doesn't describe every aspect and nuance of the game to you. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 3:18 PM Subject: Re: [Audyssey] Mysteries of the Ancients News But not all those games are truly playable the way a lot of fighting games can be once one gets familiar with them. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 8:43 AM Subject: Re: [Audyssey] Mysteries of the Ancients News While I agree with you, I don't think that getting a console means simply a couple games. There are more than just fighting games, and for those who want to get into them, there are more than just a couple of those. lol - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:45 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Well as for buying the computer not necessarily. Voc Rehab might have paid for that and the screen reader. As for buying IPads and IPhones but not consoles, that's a differet stor since there's a lot you ca do with one of those. But I've never been one to buy a console just for one or two games. That would be like buying an entire CD just for one song, although I suppose with ITunes that's less of a problem nowadays. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org
Re: [Audyssey] Mysteries of the Ancients News
Hi, Right. The same applies to the WWE wrestling games for Play Station and XBox. Certainly there is a fair amount of things you have to remember like menus, remember what button performs what buttons you need to pull off a certain wrestling move, but otherwise pretty playable. If you have the commentary turned on in the WWE games you get a good idea what happened or didn't happen in a lot of cases. For hard core WWE blind fans it can be done, but you have to practice at the games to make them accessible because you can't just scroll through a menu and have it tell you that you've selected John Cena, Randy Orton, CM Punk, whatever because they aren't accessible in that way. However, if you braille up a list of the menus and refer to it when going through the menus to setup a match then no problem. Just count down so many clicks to find the option you want and select it. Once you get into the match itself its similar to the fighting games where you listen to what the opponent is trying to do, and block it followed up with a suplex, slam, or some other counter move. Cheers! On 1/6/12, Clement Chou chou.clem...@gmail.com wrote: Just depends on the genre you want to explore. Though I will admit that fighting games are basically the only genre which is 100% fully masterable as long as you master the nuances behind them, which is partly why I find them so great. But music-based games like guitar hero and rock band are also part of the fully playable category. Part of what is going to turn vi gamers off of these though is that in music games and fighting games alike, the game isn't built to be accessible... which means you actually have to work to learn them. Not saying everyone applies, but there are a lot of vi gamers I know who would, say, not even take a glance at street fighter IV because you don't have a game which holds your hand. The same applies to music-based games.. you actually have to learn the songs, just as you have to learn sounds in fighting games. The game doesn't describe every aspect and nuance of the game to you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Ironically enough, that was when I found out about them myself. But even more ironic? When I found out about audio games, I ditched mainstream ones for about 2 years because I gave up hope of finding games that I could play as well as audio games. Then I got a ps2, and Soul Calibur 2. I hated it for the first month or two because I couldn't figure anything out. It was a nightmare... I'd forgotten how complicated mainstream games were. But I persisted... and that's just my point. Many of the vi gamers who didn't grow up with mainstream games find them overly challenging or difficult, whereas you and I would take a game like SF or even Mortal Kombat 4 and be able to work it out within a few minutes. I grew up totally blind, so as a result always had to persist and work myself hard to try and figure out what I was playing. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 4:28 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Well like you I grew up mostly on mainstream games and didn't know about audio until 2003. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 5:26 PM Subject: Re: [Audyssey] Mysteries of the Ancients News See? That's the problem... most vi gamers wouldn't even go that far. They'd take a look at the game, not be able to play it and just leave it. Noone thinks to look further into it, or ask if anyone else has played it. Many of the games I play I figured out only with the help of others... I definitely didn't learn heavenly sword on my own. lol - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 4:01 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Oh I know. For instance I found out that Simpsons: Road Rage is basically playable, particularly if one hooks the console up to a home theater system because then you can really tell where a passenger is and pick them up easily. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 4:32 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Just depends on the genre you want to explore. Though I will admit that fighting games are basically the only genre which is 100% fully masterable as long as you master the nuances behind them, which is partly why I find them so great. But music-based games like guitar hero and rock band are also part of the fully playable category. Part of what is going to turn vi gamers off of these though is that in music games and fighting games alike, the game isn't built to be accessible... which means you actually have to work to learn them. Not saying everyone applies, but there are a lot of vi gamers I know who would, say, not even take a glance at street fighter IV because you don't have a game which holds your hand. The same applies to music-based games.. you actually have to learn the songs, just as you have to learn sounds in fighting games. The game doesn't describe every aspect and nuance of the game to you. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 3:18 PM Subject: Re: [Audyssey] Mysteries of the Ancients News But not all those games are truly playable the way a lot of fighting games can be once one gets familiar with them. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 8:43 AM Subject: Re: [Audyssey] Mysteries of the Ancients News While I agree with you, I don't think that getting a console means simply a couple games. There are more than just fighting games, and for those who want to get into them, there are more than just a couple of those. lol - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:45 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Well as for buying the computer not necessarily. Voc Rehab might have paid for that and the screen reader. As for buying IPads and IPhones but not consoles, that's a differet stor since there's a lot you ca do with one of those. But I've never been one to buy a console just for one or two games. That would be like buying an entire CD just for one song, although I suppose with ITunes that's less of a problem nowadays. Ash nazg
Re: [Audyssey] Mysteries of the Ancients News
Hi Dark, Thanks for the info. I pretty much knew how they were constructed due to years of reading the subject plus having seen pictures of them in books, but your information definitely was helpful on describing the audio/ambiance which you can't necessarily get out of reading a book. :D That said, this is a case in point where a game has to step out of reality somewhat to make it more playable/fun. Typically, as you said, most ancient Egyptian tombs were long stone shafts dug right out of the limestone down to the bedrock below. Some tombs went down about 200 feet which is quite a feet considering they only had stone and bronze tools to work with. They broke up the rock with a stone tool, and then used bronze chizzles for more fine handy work. That's all cool, but a long shaft isn't exactly cool for a game scheduled to have 12 complete levels with rooms, ropes, staircases, and alike. So that aspect of the game will be fictional, but I'd like to make it authentic in other respects. Cheers! On 1/6/12, dark d...@xgam.org wrote: Hi Tom. Well on the egypt front myself, perhaps I can offer some information sinse I visited egypt in 2009. The tombs I saw were generally like very long stone passages sloping downwards into the earth, but also were very narrow in comparison to their length (though stil perhaps 20 feet wide). obviously built out of stone with plaster on the walls, this made them have more of the sound and feeling of a passageway in a church or castle, than an underground cave. Both the shape and the wide entrance way There was a distinct wind current from the entrance down to the lower chambers, rather than things being inclosed. Admittedly, we never got to garza, just did the valley of the kings and the temple of Karnak sinse we were crusing up the nile from luxaw so things there in the really huge pyramids rather than the smaller tombs might be different, but that was certainly my own experience. What really impressed me was the size of the sarcophagus. in films and such you imagine them to be about the size of a large table or a king sized bed, but in actuality it was more the size of a large truck, but calved all over, and sinse we had a very nice guide, i also got to handle some of the calvings too. As I said to get the affect, any stony passage in a large building built of plane stone such as a large church or cathedral or a castle would do provided the passage was deep inside the structure, though you might have to add some sand and water sounds just to get the effect of ruins. While sound is indeed a major problem, I do sometimes wonder if those old bbc radio techniques for sound creation might be helpful, eg, getting a large sheet of stiff plastic and waving it to create thunder, using bubble wrap for a fire effect etc, not to mention getting humans to do your monster growls and noises, (something which even modern audio drama companies like big finish continue I'd be glad to help with this myself). in the bbc lotr, Shelob was played by an actress with a litle bit of reberb, who sounded great! Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
That's just it though. I loved those games... but would the average vi gamer who never tried it or had any mainstream game want to put in that much work? I remember one of my friends hated mainstream games... because being totally blind, she couldn't see the point. So one day, when me and a couple other friends were messing around with them, I decided to make her try it... right then it was soul calibur, which was a good start since there's only three attack buttons you have to worry about plus a guard button. Obviously that's without going deeper... but for a newbie, that was all it needed. So I asked her what style she liked to play, as in if she was to fight what kind of character would she go for? She said someone speedy, fast, and was the dart in and then dart out again kinda character. So I picked Taki, taught her how to move and some basic combos, and about 20 minutes into it she had us on the run. She's not hardcore into gaming, but she'll play something every now and then whenever we get together. Point was, all it took was to learn the sounds and the commands, and the rest was up to her. Being so good with tactics it didn't surprise me. But the point is... blind gamers should realize that it really isn't so complicated. I think Yohandy is getting frustrated with this and I can understand it. It's so frustrating to see. I don't know who goes on the audio games forum, but this Bokura no Daibouken game is quite the spark among audiogamers. It's a side scroller action rpg, and it's amazing... but the catch is, it's in Japanese. And people are asking so many questions, which is fine, until the same questions get repeated over and over again. People haven't figured out how to choose their speech engine, despite having been given menu instructions many, many times over. And there are the people who refuse to play because the menus aren't translated. While that's fair to an extent, mainstream gamers import games all the time. Especially with the ps3 not being region-locked, many gamers buy games exclusively released in Japan and Asia, and don't have translations in the game.. they have to surf the web for that. And while the story may be hard to figure out, the game is still fun. For those interested, check out the below two topics. Here's the official game topic: http://forum.audiogames.net/viewtopic.php?id=6813 The developer is from Japan, and he's 14 or 15... so obviously English isn't his first language. And here's my walkthrough. Having some command of Japanese, I can translate some of the story. I'm not fluent, but I know enough to get the basic gist across. I also translate menus, and give a bit more of an example of what this game is like... this game is truly amazing for an audio game. If there were graphics for this game, it would be an indi title worth paying at least 20 bucks for. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 5:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, Right. The same applies to the WWE wrestling games for Play Station and XBox. Certainly there is a fair amount of things you have to remember like menus, remember what button performs what buttons you need to pull off a certain wrestling move, but otherwise pretty playable. If you have the commentary turned on in the WWE games you get a good idea what happened or didn't happen in a lot of cases. For hard core WWE blind fans it can be done, but you have to practice at the games to make them accessible because you can't just scroll through a menu and have it tell you that you've selected John Cena, Randy Orton, CM Punk, whatever because they aren't accessible in that way. However, if you braille up a list of the menus and refer to it when going through the menus to setup a match then no problem. Just count down so many clicks to find the option you want and select it. Once you get into the match itself its similar to the fighting games where you listen to what the opponent is trying to do, and block it followed up with a suplex, slam, or some other counter move. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
HI Clement, If I had the money to invest in a Consol and a few decent titles, I might actually try something mainstream. I think the big putoff for most blind gamers is theway Yohandy is attacking it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Friday, January 06, 2012 7:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News That's just it though. I loved those games... but would the average vi gamer who never tried it or had any mainstream game want to put in that much work? I remember one of my friends hated mainstream games... because being totally blind, she couldn't see the point. So one day, when me and a couple other friends were messing around with them, I decided to make her try it... right then it was soul calibur, which was a good start since there's only three attack buttons you have to worry about plus a guard button. Obviously that's without going deeper... but for a newbie, that was all it needed. So I asked her what style she liked to play, as in if she was to fight what kind of character would she go for? She said someone speedy, fast, and was the dart in and then dart out again kinda character. So I picked Taki, taught her how to move and some basic combos, and about 20 minutes into it she had us on the run. She's not hardcore into gaming, but she'll play something every now and then whenever we get together. Point was, all it took was to learn the sounds and the commands, and the rest was up to her. Being so good with tactics it didn't surprise me. But the point is... blind gamers should realize that it really isn't so complicated. I think Yohandy is getting frustrated with this and I can understand it. It's so frustrating to see. I don't know who goes on the audio games forum, but this Bokura no Daibouken game is quite the spark among audiogamers. It's a side scroller action rpg, and it's amazing... but the catch is, it's in Japanese. And people are asking so many questions, which is fine, until the same questions get repeated over and over again. People haven't figured out how to choose their speech engine, despite having been given menu instructions many, many times over. And there are the people who refuse to play because the menus aren't translated. While that's fair to an extent, mainstream gamers import games all the time. Especially with the ps3 not being region-locked, many gamers buy games exclusively released in Japan and Asia, and don't have translations in the game.. they have to surf the web for that. And while the story may be hard to figure out, the game is still fun. For those interested, check out the below two topics. Here's the official game topic: http://forum.audiogames.net/viewtopic.php?id=6813 The developer is from Japan, and he's 14 or 15... so obviously English isn't his first language. And here's my walkthrough. Having some command of Japanese, I can translate some of the story. I'm not fluent, but I know enough to get the basic gist across. I also translate menus, and give a bit more of an example of what this game is like... this game is truly amazing for an audio game. If there were graphics for this game, it would be an indi title worth paying at least 20 bucks for. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 5:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, Right. The same applies to the WWE wrestling games for Play Station and XBox. Certainly there is a fair amount of things you have to remember like menus, remember what button performs what buttons you need to pull off a certain wrestling move, but otherwise pretty playable. If you have the commentary turned on in the WWE games you get a good idea what happened or didn't happen in a lot of cases. For hard core WWE blind fans it can be done, but you have to practice at the games to make them accessible because you can't just scroll through a menu and have it tell you that you've selected John Cena, Randy Orton, CM Punk, whatever because they aren't accessible in that way. However, if you braille up a list of the menus and refer to it when going through the menus to setup a match then no problem. Just count down so many clicks to find the option you want and select it. Once you get into the match itself its similar to the fighting games where you listen to what the opponent is trying to do, and block it followed up with a suplex, slam, or some other counter move. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read
Re: [Audyssey] Mysteries of the Ancients News
No... and I get that. Which is why I'm trying to be diplomatic about this. I do get the frustration he's feeling, yet I do understand that money can be an issue... and what's more, though I think he has a point when he says people should be able to afford consoles if they can ipads and iphones, I also feel that those devices are, in the long term, more useful than a console. But in Yohandy's defense, I don't think a lot of vi gamers who have or don't have the money consider it simply because the games don't guide them through the playing process. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, January 06, 2012 6:37 PM Subject: Re: [Audyssey] Mysteries of the Ancients News HI Clement, If I had the money to invest in a Consol and a few decent titles, I might actually try something mainstream. I think the big putoff for most blind gamers is theway Yohandy is attacking it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Friday, January 06, 2012 7:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News That's just it though. I loved those games... but would the average vi gamer who never tried it or had any mainstream game want to put in that much work? I remember one of my friends hated mainstream games... because being totally blind, she couldn't see the point. So one day, when me and a couple other friends were messing around with them, I decided to make her try it... right then it was soul calibur, which was a good start since there's only three attack buttons you have to worry about plus a guard button. Obviously that's without going deeper... but for a newbie, that was all it needed. So I asked her what style she liked to play, as in if she was to fight what kind of character would she go for? She said someone speedy, fast, and was the dart in and then dart out again kinda character. So I picked Taki, taught her how to move and some basic combos, and about 20 minutes into it she had us on the run. She's not hardcore into gaming, but she'll play something every now and then whenever we get together. Point was, all it took was to learn the sounds and the commands, and the rest was up to her. Being so good with tactics it didn't surprise me. But the point is... blind gamers should realize that it really isn't so complicated. I think Yohandy is getting frustrated with this and I can understand it. It's so frustrating to see. I don't know who goes on the audio games forum, but this Bokura no Daibouken game is quite the spark among audiogamers. It's a side scroller action rpg, and it's amazing... but the catch is, it's in Japanese. And people are asking so many questions, which is fine, until the same questions get repeated over and over again. People haven't figured out how to choose their speech engine, despite having been given menu instructions many, many times over. And there are the people who refuse to play because the menus aren't translated. While that's fair to an extent, mainstream gamers import games all the time. Especially with the ps3 not being region-locked, many gamers buy games exclusively released in Japan and Asia, and don't have translations in the game.. they have to surf the web for that. And while the story may be hard to figure out, the game is still fun. For those interested, check out the below two topics. Here's the official game topic: http://forum.audiogames.net/viewtopic.php?id=6813 The developer is from Japan, and he's 14 or 15... so obviously English isn't his first language. And here's my walkthrough. Having some command of Japanese, I can translate some of the story. I'm not fluent, but I know enough to get the basic gist across. I also translate menus, and give a bit more of an example of what this game is like... this game is truly amazing for an audio game. If there were graphics for this game, it would be an indi title worth paying at least 20 bucks for. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 5:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, Right. The same applies to the WWE wrestling games for Play Station and XBox. Certainly there is a fair amount of things you have to remember like menus, remember what button performs what buttons you need to pull off a certain wrestling move, but otherwise pretty playable. If you have the commentary turned on in the WWE games you get a good idea what happened or didn't happen in a lot of cases. For hard core WWE blind fans it can be done, but you have to practice at the games to make them accessible because you can't just scroll through a menu and have it tell you that you've selected John Cena, Randy Orton, CM Punk
Re: [Audyssey] Mysteries of the Ancients News
That's basically the point I was trying to make with my own comment about IPhones and IPads. In the long run they're far more useful than a gaming console. I myself own four consoles if you don't also count a Game Boy Advance. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 7:40 PM Subject: Re: [Audyssey] Mysteries of the Ancients News No... and I get that. Which is why I'm trying to be diplomatic about this. I do get the frustration he's feeling, yet I do understand that money can be an issue... and what's more, though I think he has a point when he says people should be able to afford consoles if they can ipads and iphones, I also feel that those devices are, in the long term, more useful than a console. But in Yohandy's defense, I don't think a lot of vi gamers who have or don't have the money consider it simply because the games don't guide them through the playing process. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, January 06, 2012 6:37 PM Subject: Re: [Audyssey] Mysteries of the Ancients News HI Clement, If I had the money to invest in a Consol and a few decent titles, I might actually try something mainstream. I think the big putoff for most blind gamers is theway Yohandy is attacking it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Friday, January 06, 2012 7:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News That's just it though. I loved those games... but would the average vi gamer who never tried it or had any mainstream game want to put in that much work? I remember one of my friends hated mainstream games... because being totally blind, she couldn't see the point. So one day, when me and a couple other friends were messing around with them, I decided to make her try it... right then it was soul calibur, which was a good start since there's only three attack buttons you have to worry about plus a guard button. Obviously that's without going deeper... but for a newbie, that was all it needed. So I asked her what style she liked to play, as in if she was to fight what kind of character would she go for? She said someone speedy, fast, and was the dart in and then dart out again kinda character. So I picked Taki, taught her how to move and some basic combos, and about 20 minutes into it she had us on the run. She's not hardcore into gaming, but she'll play something every now and then whenever we get together. Point was, all it took was to learn the sounds and the commands, and the rest was up to her. Being so good with tactics it didn't surprise me. But the point is... blind gamers should realize that it really isn't so complicated. I think Yohandy is getting frustrated with this and I can understand it. It's so frustrating to see. I don't know who goes on the audio games forum, but this Bokura no Daibouken game is quite the spark among audiogamers. It's a side scroller action rpg, and it's amazing... but the catch is, it's in Japanese. And people are asking so many questions, which is fine, until the same questions get repeated over and over again. People haven't figured out how to choose their speech engine, despite having been given menu instructions many, many times over. And there are the people who refuse to play because the menus aren't translated. While that's fair to an extent, mainstream gamers import games all the time. Especially with the ps3 not being region-locked, many gamers buy games exclusively released in Japan and Asia, and don't have translations in the game.. they have to surf the web for that. And while the story may be hard to figure out, the game is still fun. For those interested, check out the below two topics. Here's the official game topic: http://forum.audiogames.net/viewtopic.php?id=6813 The developer is from Japan, and he's 14 or 15... so obviously English isn't his first language. And here's my walkthrough. Having some command of Japanese, I can translate some of the story. I'm not fluent, but I know enough to get the basic gist across. I also translate menus, and give a bit more of an example of what this game is like... this game is truly amazing for an audio game. If there were graphics for this game, it would be an indi title worth paying at least 20 bucks for. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 5:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, Right. The same applies to the WWE wrestling games for Play Station and XBox. Certainly
Re: [Audyssey] Mysteries of the Ancients News
I so miss my snes... I have all the sony consoles collected over the years... I use my ps2 and ps3 pretty often. I do have a wii though... and sadly, I haven't found that many worthwhile games for it. Wii sports got boring after a while, so did the second one. lol - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 6:52 PM Subject: Re: [Audyssey] Mysteries of the Ancients News That's basically the point I was trying to make with my own comment about IPhones and IPads. In the long run they're far more useful than a gaming console. I myself own four consoles if you don't also count a Game Boy Advance. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I have both my original NES and SNES, plus a Game Cube and an Atari 2600. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 8:00 PM Subject: Re: [Audyssey] Mysteries of the Ancients News I so miss my snes... I have all the sony consoles collected over the years... I use my ps2 and ps3 pretty often. I do have a wii though... and sadly, I haven't found that many worthwhile games for it. Wii sports got boring after a while, so did the second one. lol - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 6:52 PM Subject: Re: [Audyssey] Mysteries of the Ancients News That's basically the point I was trying to make with my own comment about IPhones and IPads. In the long run they're far more useful than a gaming console. I myself own four consoles if you don't also count a Game Boy Advance. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I wish I could check out that Japanese game. unfortunately I can't even move through the menus. nothing happens lol. will keep trying though! does this developer have any more games? - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 8:38 PM Subject: Re: [Audyssey] Mysteries of the Ancients News That's just it though. I loved those games... but would the average vi gamer who never tried it or had any mainstream game want to put in that much work? I remember one of my friends hated mainstream games... because being totally blind, she couldn't see the point. So one day, when me and a couple other friends were messing around with them, I decided to make her try it... right then it was soul calibur, which was a good start since there's only three attack buttons you have to worry about plus a guard button. Obviously that's without going deeper... but for a newbie, that was all it needed. So I asked her what style she liked to play, as in if she was to fight what kind of character would she go for? She said someone speedy, fast, and was the dart in and then dart out again kinda character. So I picked Taki, taught her how to move and some basic combos, and about 20 minutes into it she had us on the run. She's not hardcore into gaming, but she'll play something every now and then whenever we get together. Point was, all it took was to learn the sounds and the commands, and the rest was up to her. Being so good with tactics it didn't surprise me. But the point is... blind gamers should realize that it really isn't so complicated. I think Yohandy is getting frustrated with this and I can understand it. It's so frustrating to see. I don't know who goes on the audio games forum, but this Bokura no Daibouken game is quite the spark among audiogamers. It's a side scroller action rpg, and it's amazing... but the catch is, it's in Japanese. And people are asking so many questions, which is fine, until the same questions get repeated over and over again. People haven't figured out how to choose their speech engine, despite having been given menu instructions many, many times over. And there are the people who refuse to play because the menus aren't translated. While that's fair to an extent, mainstream gamers import games all the time. Especially with the ps3 not being region-locked, many gamers buy games exclusively released in Japan and Asia, and don't have translations in the game.. they have to surf the web for that. And while the story may be hard to figure out, the game is still fun. For those interested, check out the below two topics. Here's the official game topic: http://forum.audiogames.net/viewtopic.php?id=6813 The developer is from Japan, and he's 14 or 15... so obviously English isn't his first language. And here's my walkthrough. Having some command of Japanese, I can translate some of the story. I'm not fluent, but I know enough to get the basic gist across. I also translate menus, and give a bit more of an example of what this game is like... this game is truly amazing for an audio game. If there were graphics for this game, it would be an indi title worth paying at least 20 bucks for. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 5:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, Right. The same applies to the WWE wrestling games for Play Station and XBox. Certainly there is a fair amount of things you have to remember like menus, remember what button performs what buttons you need to pull off a certain wrestling move, but otherwise pretty playable. If you have the commentary turned on in the WWE games you get a good idea what happened or didn't happen in a lot of cases. For hard core WWE blind fans it can be done, but you have to practice at the games to make them accessible because you can't just scroll through a menu and have it tell you that you've selected John Cena, Randy Orton, CM Punk, whatever because they aren't accessible in that way. However, if you braille up a list of the menus and refer to it when going through the menus to setup a match then no problem. Just count down so many clicks to find the option you want and select it. Once you get into the match itself its similar to the fighting games where you listen to what the opponent is trying to do, and block it followed up with a suplex, slam, or some other counter move. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions
Re: [Audyssey] Mysteries of the Ancients News
Hi, Yea. It's the same developer who wrote Lazer Breakot; he also wrote another game called World of War; it's similar to judgementday with several different types of weapons. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Friday, January 06, 2012 9:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News I wish I could check out that Japanese game. unfortunately I can't even move through the menus. nothing happens lol. will keep trying though! does this developer have any more games? - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 8:38 PM Subject: Re: [Audyssey] Mysteries of the Ancients News That's just it though. I loved those games... but would the average vi gamer who never tried it or had any mainstream game want to put in that much work? I remember one of my friends hated mainstream games... because being totally blind, she couldn't see the point. So one day, when me and a couple other friends were messing around with them, I decided to make her try it... right then it was soul calibur, which was a good start since there's only three attack buttons you have to worry about plus a guard button. Obviously that's without going deeper... but for a newbie, that was all it needed. So I asked her what style she liked to play, as in if she was to fight what kind of character would she go for? She said someone speedy, fast, and was the dart in and then dart out again kinda character. So I picked Taki, taught her how to move and some basic combos, and about 20 minutes into it she had us on the run. She's not hardcore into gaming, but she'll play something every now and then whenever we get together. Point was, all it took was to learn the sounds and the commands, and the rest was up to her. Being so good with tactics it didn't surprise me. But the point is... blind gamers should realize that it really isn't so complicated. I think Yohandy is getting frustrated with this and I can understand it. It's so frustrating to see. I don't know who goes on the audio games forum, but this Bokura no Daibouken game is quite the spark among audiogamers. It's a side scroller action rpg, and it's amazing... but the catch is, it's in Japanese. And people are asking so many questions, which is fine, until the same questions get repeated over and over again. People haven't figured out how to choose their speech engine, despite having been given menu instructions many, many times over. And there are the people who refuse to play because the menus aren't translated. While that's fair to an extent, mainstream gamers import games all the time. Especially with the ps3 not being region-locked, many gamers buy games exclusively released in Japan and Asia, and don't have translations in the game.. they have to surf the web for that. And while the story may be hard to figure out, the game is still fun. For those interested, check out the below two topics. Here's the official game topic: http://forum.audiogames.net/viewtopic.php?id=6813 The developer is from Japan, and he's 14 or 15... so obviously English isn't his first language. And here's my walkthrough. Having some command of Japanese, I can translate some of the story. I'm not fluent, but I know enough to get the basic gist across. I also translate menus, and give a bit more of an example of what this game is like... this game is truly amazing for an audio game. If there were graphics for this game, it would be an indi title worth paying at least 20 bucks for. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 5:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, Right. The same applies to the WWE wrestling games for Play Station and XBox. Certainly there is a fair amount of things you have to remember like menus, remember what button performs what buttons you need to pull off a certain wrestling move, but otherwise pretty playable. If you have the commentary turned on in the WWE games you get a good idea what happened or didn't happen in a lot of cases. For hard core WWE blind fans it can be done, but you have to practice at the games to make them accessible because you can't just scroll through a menu and have it tell you that you've selected John Cena, Randy Orton, CM Punk, whatever because they aren't accessible in that way. However, if you braille up a list of the menus and refer to it when going through the menus to setup a match then no problem. Just count down so many clicks to find the option you want and select it. Once you get into the match itself its similar to the fighting games where you listen to what the opponent
Re: [Audyssey] Mysteries of the Ancients News
Shouldn't be a problem as long as you unload JFW. And you have to choose your spai as your speech output. See my walkthrough for instructions on how to do that. Shouldn't be hard... no harder than memorizing the steps for any mainstream game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Friday, January 06, 2012 9:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News I wish I could check out that Japanese game. unfortunately I can't even move through the menus. nothing happens lol. will keep trying though! does this developer have any more games? - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 8:38 PM Subject: Re: [Audyssey] Mysteries of the Ancients News That's just it though. I loved those games... but would the average vi gamer who never tried it or had any mainstream game want to put in that much work? I remember one of my friends hated mainstream games... because being totally blind, she couldn't see the point. So one day, when me and a couple other friends were messing around with them, I decided to make her try it... right then it was soul calibur, which was a good start since there's only three attack buttons you have to worry about plus a guard button. Obviously that's without going deeper... but for a newbie, that was all it needed. So I asked her what style she liked to play, as in if she was to fight what kind of character would she go for? She said someone speedy, fast, and was the dart in and then dart out again kinda character. So I picked Taki, taught her how to move and some basic combos, and about 20 minutes into it she had us on the run. She's not hardcore into gaming, but she'll play something every now and then whenever we get together. Point was, all it took was to learn the sounds and the commands, and the rest was up to her. Being so good with tactics it didn't surprise me. But the point is... blind gamers should realize that it really isn't so complicated. I think Yohandy is getting frustrated with this and I can understand it. It's so frustrating to see. I don't know who goes on the audio games forum, but this Bokura no Daibouken game is quite the spark among audiogamers. It's a side scroller action rpg, and it's amazing... but the catch is, it's in Japanese. And people are asking so many questions, which is fine, until the same questions get repeated over and over again. People haven't figured out how to choose their speech engine, despite having been given menu instructions many, many times over. And there are the people who refuse to play because the menus aren't translated. While that's fair to an extent, mainstream gamers import games all the time. Especially with the ps3 not being region-locked, many gamers buy games exclusively released in Japan and Asia, and don't have translations in the game.. they have to surf the web for that. And while the story may be hard to figure out, the game is still fun. For those interested, check out the below two topics. Here's the official game topic: http://forum.audiogames.net/viewtopic.php?id=6813 The developer is from Japan, and he's 14 or 15... so obviously English isn't his first language. And here's my walkthrough. Having some command of Japanese, I can translate some of the story. I'm not fluent, but I know enough to get the basic gist across. I also translate menus, and give a bit more of an example of what this game is like... this game is truly amazing for an audio game. If there were graphics for this game, it would be an indi title worth paying at least 20 bucks for. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 5:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, Right. The same applies to the WWE wrestling games for Play Station and XBox. Certainly there is a fair amount of things you have to remember like menus, remember what button performs what buttons you need to pull off a certain wrestling move, but otherwise pretty playable. If you have the commentary turned on in the WWE games you get a good idea what happened or didn't happen in a lot of cases. For hard core WWE blind fans it can be done, but you have to practice at the games to make them accessible because you can't just scroll through a menu and have it tell you that you've selected John Cena, Randy Orton, CM Punk, whatever because they aren't accessible in that way. However, if you braille up a list of the menus and refer to it when going through the menus to setup a match then no problem. Just count down so many clicks to find the option you want and select it. Once you get into the match itself its similar to the fighting games where you listen to what the opponent is trying to do, and block
Re: [Audyssey] Mysteries of the Ancients News
I had two snes systems back in the day... I had a north american one, and a Japanese one as well. Those were good times. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 7:36 PM Subject: Re: [Audyssey] Mysteries of the Ancients News I have both my original NES and SNES, plus a Game Cube and an Atari 2600. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Yup. And I found a great web site that sells older games so I've been reacquiring the Mortal Kombat games I had back in the day. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 10:48 PM Subject: Re: [Audyssey] Mysteries of the Ancients News I had two snes systems back in the day... I had a north american one, and a Japanese one as well. Those were good times. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 7:36 PM Subject: Re: [Audyssey] Mysteries of the Ancients News I have both my original NES and SNES, plus a Game Cube and an Atari 2600. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Yeah... unfortunately, I can't do that. lol Right now everything old I have is running off emulators or through collections. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 9:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yup. And I found a great web site that sells older games so I've been reacquiring the Mortal Kombat games I had back in the day. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 10:48 PM Subject: Re: [Audyssey] Mysteries of the Ancients News I had two snes systems back in the day... I had a north american one, and a Japanese one as well. Those were good times. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 7:36 PM Subject: Re: [Audyssey] Mysteries of the Ancients News I have both my original NES and SNES, plus a Game Cube and an Atari 2600. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Well this site I found has great prices. They're called Lukie Games. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 11:03 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yeah... unfortunately, I can't do that. lol Right now everything old I have is running off emulators or through collections. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 9:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yup. And I found a great web site that sells older games so I've been reacquiring the Mortal Kombat games I had back in the day. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 10:48 PM Subject: Re: [Audyssey] Mysteries of the Ancients News I had two snes systems back in the day... I had a north american one, and a Japanese one as well. Those were good times. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 7:36 PM Subject: Re: [Audyssey] Mysteries of the Ancients News I have both my original NES and SNES, plus a Game Cube and an Atari 2600. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Well, I'll have to look into that if I decide to nab another console. :P - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 10:06 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Well this site I found has great prices. They're called Lukie Games. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 11:03 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yeah... unfortunately, I can't do that. lol Right now everything old I have is running off emulators or through collections. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 9:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yup. And I found a great web site that sells older games so I've been reacquiring the Mortal Kombat games I had back in the day. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 10:48 PM Subject: Re: [Audyssey] Mysteries of the Ancients News I had two snes systems back in the day... I had a north american one, and a Japanese one as well. Those were good times. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 7:36 PM Subject: Re: [Audyssey] Mysteries of the Ancients News I have both my original NES and SNES, plus a Game Cube and an Atari 2600. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I would. Because so far I've never gotten a bad product from them. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 11:38 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Well, I'll have to look into that if I decide to nab another console. :P - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 10:06 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Well this site I found has great prices. They're called Lukie Games. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 11:03 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yeah... unfortunately, I can't do that. lol Right now everything old I have is running off emulators or through collections. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 9:53 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yup. And I found a great web site that sells older games so I've been reacquiring the Mortal Kombat games I had back in the day. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 10:48 PM Subject: Re: [Audyssey] Mysteries of the Ancients News I had two snes systems back in the day... I had a north american one, and a Japanese one as well. Those were good times. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 06, 2012 7:36 PM Subject: Re: [Audyssey] Mysteries of the Ancients News I have both my original NES and SNES, plus a Game Cube and an Atari 2600. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman
Re: [Audyssey] Mysteries of the Ancients News
Good to know.. thanks for the advice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Clemment. While I agree, fighting games aren't the only games with that complex or deep a physics and engine behind them. As I've said Mario, despite being a simple game, has a very precisely calculated physics engine so that in order to perform well in various situations, much less attempt speedruns, you need to truly practice and master the in game movements of the character. Check the super metroid guides if you don't believe me, i have seen people analyse the game according to what size of collision box the character creates in different frames of animation and movement and thus what is the way to avoid incoming fire. this is really what I'm talking about, games that are not necessarily complex, but have a solid engine built on more than instantanious reactions that a player has to get familiar with. This is something often talked about in connection with vehicle driving games or sports games, but actually can be a factor in other types of game too. Beware the grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 6:44 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Simple and predictable is not the same thing. Sure a yo-yo is simple to use, but if it can get a bit unpredictable if you move it in a way it shouldn't be moved. In audio games, everything is the same. In Judgement day if a helicopter is flying towards you, it'll always be the same. There's no variations on amount of hits needed to stop it, or even in its trajectory. The planes are the same. They move from left to right, and when you shoot them they make little adjustments which while bothersome, doesn't really make for any challenge. Not to say JD isn't a bad game... it's fun. And simple yet hard to master games should be more abundant as well. Street fighter 4, for example, is easy to pick up and play, and to grasp basic things like combos and commands. But to really get good at it, you need to look deeper into the engine. Where each combo can be used, just how risky is throwing out that move, etc. Which is why I like fighting games so much... they're the only kinds of games we can play fully, yet they're so unpredictable especially against human opponents. If I jump, is he going to uppercut me out of the air? If I throw a super, is there a way for me to stop him blocking it so I guarantee a hit without wasting my meter? A lot of the time I play online is spent thinking, oh crap, he's rashing towards me. Is he going to throw out a low attack which requires a different block command than a regular attack? Is he going to go for an unblockable throw? It's that kind of complexity that audio games lack and need to develop. It's always been amazing to me how two bunches of picksals and polygons beating each other up on a screen can be so complex. Sure you may say it's like a real fight, but it's a video game... the real thing takes all that into account and more. I just find fighting games so much simpler than most of people give them credit for. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 10:34 PM Subject: Re: [Audyssey] Mysteries of the Ancients News I don't think it's predictability exactly clemment. Super mario is a very simple game. You have very few in game elements, indeed probably fewer than in many audio games. It's the fact that you do not control mario exactly, that his jumps all have a degree of stopping distance which you need to learn and master, and the movements of in game objects are calculated so as to challenge your spacial logic intensively that makes the game difficult. For example I recently got given a yo yo. I'll admit I'm not the most coordinated person in the world, but learning to master my own spacial logic and hand coordination in order to get it to do what I want has been quite a challenge, even though the yo yo itself is a very simple actifact who's movements are easy to predict. This is what I mean in terms of games. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read
Re: [Audyssey] Mysteries of the Ancients News
I know it isn't just fighting games, I'm just saying those are the only games blind people can play, as of now, that have that level of depth. You can't expect someone totally blind to beat a metroid game, or even the original Mario. I just used fighting games because, as much as I would've liked to, I didn't have enough knowledge with platformers to talk about them. But it's that simple, yet deep engine, that I think developers should look into rather than timing reflexes. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 2:32 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Clemment. While I agree, fighting games aren't the only games with that complex or deep a physics and engine behind them. As I've said Mario, despite being a simple game, has a very precisely calculated physics engine so that in order to perform well in various situations, much less attempt speedruns, you need to truly practice and master the in game movements of the character. Check the super metroid guides if you don't believe me, i have seen people analyse the game according to what size of collision box the character creates in different frames of animation and movement and thus what is the way to avoid incoming fire. this is really what I'm talking about, games that are not necessarily complex, but have a solid engine built on more than instantanious reactions that a player has to get familiar with. This is something often talked about in connection with vehicle driving games or sports games, but actually can be a factor in other types of game too. Beware the grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 6:44 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Simple and predictable is not the same thing. Sure a yo-yo is simple to use, but if it can get a bit unpredictable if you move it in a way it shouldn't be moved. In audio games, everything is the same. In Judgement day if a helicopter is flying towards you, it'll always be the same. There's no variations on amount of hits needed to stop it, or even in its trajectory. The planes are the same. They move from left to right, and when you shoot them they make little adjustments which while bothersome, doesn't really make for any challenge. Not to say JD isn't a bad game... it's fun. And simple yet hard to master games should be more abundant as well. Street fighter 4, for example, is easy to pick up and play, and to grasp basic things like combos and commands. But to really get good at it, you need to look deeper into the engine. Where each combo can be used, just how risky is throwing out that move, etc. Which is why I like fighting games so much... they're the only kinds of games we can play fully, yet they're so unpredictable especially against human opponents. If I jump, is he going to uppercut me out of the air? If I throw a super, is there a way for me to stop him blocking it so I guarantee a hit without wasting my meter? A lot of the time I play online is spent thinking, oh crap, he's rashing towards me. Is he going to throw out a low attack which requires a different block command than a regular attack? Is he going to go for an unblockable throw? It's that kind of complexity that audio games lack and need to develop. It's always been amazing to me how two bunches of picksals and polygons beating each other up on a screen can be so complex. Sure you may say it's like a real fight, but it's a video game... the real thing takes all that into account and more. I just find fighting games so much simpler than most of people give them credit for. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 10:34 PM Subject: Re: [Audyssey] Mysteries of the Ancients News I don't think it's predictability exactly clemment. Super mario is a very simple game. You have very few in game elements, indeed probably fewer than in many audio games. It's the fact that you do not control mario exactly, that his jumps all have a degree of stopping distance which you need to learn and master, and the movements of in game objects are calculated so as to challenge your spacial logic intensively that makes the game difficult. For example I recently got given a yo yo. I'll admit I'm not the most coordinated person in the world, but learning to master my own spacial logic and hand coordination in order to get it to do what I want has been quite a challenge, even though the yo yo itself is a very simple actifact who's movements are easy to predict. This is what I mean in terms of games. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr
Re: [Audyssey] Mysteries of the Ancients News
Hi Dark, Those are some good points. However, as you pointed out some times it is really really really hard to convey a concept or certain activity in audio alone. For example, one of the things I'm having difficulty with is staircases in the new Tomb Hunter game. Normally the staircase would be cut out of the same limestone as the floors and the blocks that the walls are made out of. That's all well and fine for realism, but from an audio game perspective how do I identify the sound of the staircase from the normal floor without using a totally different surface type. I can't simply use wood, because it was pretty rare in ancient Egypt. Nor would metal, sand, dirt, etc work. I've got other stone step sounds, but none quite as good as those I am using. So I'm sort of stumped how to identify by sound alone that this is a stone staircase and not a part of the floor. I'll probably have to solve that problem by acquiring some alternative stone footstep sounds. While solving something like the stone staircases verses the stone floor has a fairly easy solution some things like replacing a bouncing skull in Montezuma's Revenge isn't immediately apparent. Sometimes the developer just isn't that creative, or an alternative solution didn't occur to him/her. I know I didn't think about the crushers until you mentioned it just now. I just removed the bouncing/jumping skulls, and replaced them with normal ones. Problem solved, but didn't replace it with something equally difficult though. However, if there is a balance to the bouncing skulls in the unreleased levels, levels 7-12, the skulls were invincible. You couldn't destroy them with a sword, and it was pretty dang hard to get through some of those levels. So that probably balanced out and made up for the bouncing skulls. Cheers! On 1/5/12, dark d...@xgam.org wrote: Hi Tom. I've actually often thought part of the problem in the developement of some games is that when some mainstream concept is not possible for whatever reason, it seems to be just missed out rather than replaced by something to maintain the complexity. for instance in original duckhunt you tracked the ducks flying diagonally on a large playing field with a light gun, but in Liam's port you just track them in sterrio and not verticlly. Well obviously tracking with a light gun the same as the original game is not possible, but why not add in something else to compensate, - for instance have the ducks need to be targited vertically like the gorbian ships in troop 2, or add in a distance factor so that you need to hit the ducks directly in the center of the field and get points accordingly. similarly, in your original monti game, so we can't have bouncing skulls, well why not put in another hazard that falls from above which you need to simply avoid, such as some crushes that hammer down from the cieling intermitantly like the fwomps in mario, sinse avoiding these and! jumping a skull at the same time would offer a similar spacial exercize to the bouncing skull. Of course, i know part of this is because developing games is simply difficult, and that a sterrio field does not naturally hold as much information as a visual one meaning that extra complexity requires extra coding, but stil I think it'd be something worth thinking about when creating an action game, how to introduce multiple factors the player needs to judge into the mix so that the game does not devolve into boppit. Pipe 2 is a good example of an attempt at this, though even there I think more could've been added, for instance more directional hazards similar to lectricity on pipe levels which you needed to be aware of. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Clement, you and I think quite similarly. you can fight a CPU all day, but nothing's as hard to conquer as another human being. I've been playing lots of MK online lately, especially against some friends, and man some of those fights came down to the wire. we literally had 1 hit left before we died, and there were these tense 10-15 seconds where it was all about blocking and dodging. we had our mics on and you hear people panting and things. whoever hears us would think we're running a marathon hahaha. when someone finally 1, lots of screaming ensued. we really get into it and it's totally freakin awesome! call it just pixels on screen, cartoon characters, whatever you like. but man when I'm done with some of those gaming sessions I'm all sweating like a freaking animal hahaha. couple weeks back we had this mk session that lasted 6 hours! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 1:44 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Simple and predictable is not the same thing. Sure a yo-yo is simple to use, but if it can get a bit unpredictable if you move it in a way it shouldn't be moved. In audio games, everything is the same. In Judgement day if a helicopter is flying towards you, it'll always be the same. There's no variations on amount of hits needed to stop it, or even in its trajectory. The planes are the same. They move from left to right, and when you shoot them they make little adjustments which while bothersome, doesn't really make for any challenge. Not to say JD isn't a bad game... it's fun. And simple yet hard to master games should be more abundant as well. Street fighter 4, for example, is easy to pick up and play, and to grasp basic things like combos and commands. But to really get good at it, you need to look deeper into the engine. Where each combo can be used, just how risky is throwing out that move, etc. Which is why I like fighting games so much... they're the only kinds of games we can play fully, yet they're so unpredictable especially against human opponents. If I jump, is he going to uppercut me out of the air? If I throw a super, is there a way for me to stop him blocking it so I guarantee a hit without wasting my meter? A lot of the time I play online is spent thinking, oh crap, he's rashing towards me. Is he going to throw out a low attack which requires a different block command than a regular attack? Is he going to go for an unblockable throw? It's that kind of complexity that audio games lack and need to develop. It's always been amazing to me how two bunches of picksals and polygons beating each other up on a screen can be so complex. Sure you may say it's like a real fight, but it's a video game... the real thing takes all that into account and more. I just find fighting games so much simpler than most of people give them credit for. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
IS THERE ANY ACCESSIBLE mk ONLINE GAMES YOU CAN PLAY WITH PC? - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 8:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Clement, you and I think quite similarly. you can fight a CPU all day, but nothing's as hard to conquer as another human being. I've been playing lots of MK online lately, especially against some friends, and man some of those fights came down to the wire. we literally had 1 hit left before we died, and there were these tense 10-15 seconds where it was all about blocking and dodging. we had our mics on and you hear people panting and things. whoever hears us would think we're running a marathon hahaha. when someone finally 1, lots of screaming ensued. we really get into it and it's totally freakin awesome! call it just pixels on screen, cartoon characters, whatever you like. but man when I'm done with some of those gaming sessions I'm all sweating like a freaking animal hahaha. couple weeks back we had this mk session that lasted 6 hours! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 1:44 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Simple and predictable is not the same thing. Sure a yo-yo is simple to use, but if it can get a bit unpredictable if you move it in a way it shouldn't be moved. In audio games, everything is the same. In Judgement day if a helicopter is flying towards you, it'll always be the same. There's no variations on amount of hits needed to stop it, or even in its trajectory. The planes are the same. They move from left to right, and when you shoot them they make little adjustments which while bothersome, doesn't really make for any challenge. Not to say JD isn't a bad game... it's fun. And simple yet hard to master games should be more abundant as well. Street fighter 4, for example, is easy to pick up and play, and to grasp basic things like combos and commands. But to really get good at it, you need to look deeper into the engine. Where each combo can be used, just how risky is throwing out that move, etc. Which is why I like fighting games so much... they're the only kinds of games we can play fully, yet they're so unpredictable especially against human opponents. If I jump, is he going to uppercut me out of the air? If I throw a super, is there a way for me to stop him blocking it so I guarantee a hit without wasting my meter? A lot of the time I play online is spent thinking, oh crap, he's rashing towards me. Is he going to throw out a low attack which requires a different block command than a regular attack? Is he going to go for an unblockable throw? It's that kind of complexity that audio games lack and need to develop. It's always been amazing to me how two bunches of picksals and polygons beating each other up on a screen can be so complex. Sure you may say it's like a real fight, but it's a video game... the real thing takes all that into account and more. I just find fighting games so much simpler than most of people give them credit for. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
nothing good. give up your pcs people! else you'll never play anything worthwhile. you guys have been waiting for an mk port for pc for years, and it hasn't happened. what makes anyone think it'll happen any time soon? questions along the lines of does this or that exist on PC? can get rather irritating. just get a console and you'll be able to play anything you want. - Original Message - From: joseph weakland josephweakl...@att.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:47 PM Subject: Re: [Audyssey] Mysteries of the Ancients News IS THERE ANY ACCESSIBLE mk ONLINE GAMES YOU CAN PLAY WITH PC? - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 8:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Clement, you and I think quite similarly. you can fight a CPU all day, but nothing's as hard to conquer as another human being. I've been playing lots of MK online lately, especially against some friends, and man some of those fights came down to the wire. we literally had 1 hit left before we died, and there were these tense 10-15 seconds where it was all about blocking and dodging. we had our mics on and you hear people panting and things. whoever hears us would think we're running a marathon hahaha. when someone finally 1, lots of screaming ensued. we really get into it and it's totally freakin awesome! call it just pixels on screen, cartoon characters, whatever you like. but man when I'm done with some of those gaming sessions I'm all sweating like a freaking animal hahaha. couple weeks back we had this mk session that lasted 6 hours! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 1:44 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Simple and predictable is not the same thing. Sure a yo-yo is simple to use, but if it can get a bit unpredictable if you move it in a way it shouldn't be moved. In audio games, everything is the same. In Judgement day if a helicopter is flying towards you, it'll always be the same. There's no variations on amount of hits needed to stop it, or even in its trajectory. The planes are the same. They move from left to right, and when you shoot them they make little adjustments which while bothersome, doesn't really make for any challenge. Not to say JD isn't a bad game... it's fun. And simple yet hard to master games should be more abundant as well. Street fighter 4, for example, is easy to pick up and play, and to grasp basic things like combos and commands. But to really get good at it, you need to look deeper into the engine. Where each combo can be used, just how risky is throwing out that move, etc. Which is why I like fighting games so much... they're the only kinds of games we can play fully, yet they're so unpredictable especially against human opponents. If I jump, is he going to uppercut me out of the air? If I throw a super, is there a way for me to stop him blocking it so I guarantee a hit without wasting my meter? A lot of the time I play online is spent thinking, oh crap, he's rashing towards me. Is he going to throw out a low attack which requires a different block command than a regular attack? Is he going to go for an unblockable throw? It's that kind of complexity that audio games lack and need to develop. It's always been amazing to me how two bunches of picksals and polygons beating each other up on a screen can be so complex. Sure you may say it's like a real fight, but it's a video game... the real thing takes all that into account and more. I just find fighting games so much simpler than most of people give them credit for. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes
Re: [Audyssey] Mysteries of the Ancients News
Except that not everybody can afford consoles. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 7:59 PM Subject: Re: [Audyssey] Mysteries of the Ancients News nothing good. give up your pcs people! else you'll never play anything worthwhile. you guys have been waiting for an mk port for pc for years, and it hasn't happened. what makes anyone think it'll happen any time soon? questions along the lines of does this or that exist on PC? can get rather irritating. just get a console and you'll be able to play anything you want. - Original Message - From: joseph weakland josephweakl...@att.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:47 PM Subject: Re: [Audyssey] Mysteries of the Ancients News IS THERE ANY ACCESSIBLE mk ONLINE GAMES YOU CAN PLAY WITH PC? - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 8:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Clement, you and I think quite similarly. you can fight a CPU all day, but nothing's as hard to conquer as another human being. I've been playing lots of MK online lately, especially against some friends, and man some of those fights came down to the wire. we literally had 1 hit left before we died, and there were these tense 10-15 seconds where it was all about blocking and dodging. we had our mics on and you hear people panting and things. whoever hears us would think we're running a marathon hahaha. when someone finally 1, lots of screaming ensued. we really get into it and it's totally freakin awesome! call it just pixels on screen, cartoon characters, whatever you like. but man when I'm done with some of those gaming sessions I'm all sweating like a freaking animal hahaha. couple weeks back we had this mk session that lasted 6 hours! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 1:44 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Simple and predictable is not the same thing. Sure a yo-yo is simple to use, but if it can get a bit unpredictable if you move it in a way it shouldn't be moved. In audio games, everything is the same. In Judgement day if a helicopter is flying towards you, it'll always be the same. There's no variations on amount of hits needed to stop it, or even in its trajectory. The planes are the same. They move from left to right, and when you shoot them they make little adjustments which while bothersome, doesn't really make for any challenge. Not to say JD isn't a bad game... it's fun. And simple yet hard to master games should be more abundant as well. Street fighter 4, for example, is easy to pick up and play, and to grasp basic things like combos and commands. But to really get good at it, you need to look deeper into the engine. Where each combo can be used, just how risky is throwing out that move, etc. Which is why I like fighting games so much... they're the only kinds of games we can play fully, yet they're so unpredictable especially against human opponents. If I jump, is he going to uppercut me out of the air? If I throw a super, is there a way for me to stop him blocking it so I guarantee a hit without wasting my meter? A lot of the time I play online is spent thinking, oh crap, he's rashing towards me. Is he going to throw out a low attack which requires a different block command than a regular attack? Is he going to go for an unblockable throw? It's that kind of complexity that audio games lack and need to develop. It's always been amazing to me how two bunches of picksals and polygons beating each other up on a screen can be so complex. Sure you may say it's like a real fight, but it's a video game... the real thing takes all that into account and more. I just find fighting games so much simpler than most of people give them credit for. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can
Re: [Audyssey] Mysteries of the Ancients News
Could there be a bit more echo in the case of stairs? As I see it, having been underground in a mine... the main tunnels don't echo much. But get to a staircase, and there's just this tiny bit of echo that lets you know that the tunnel is opening on a stairwell on the left. Just a thought. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 6:21 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, Those are some good points. However, as you pointed out some times it is really really really hard to convey a concept or certain activity in audio alone. For example, one of the things I'm having difficulty with is staircases in the new Tomb Hunter game. Normally the staircase would be cut out of the same limestone as the floors and the blocks that the walls are made out of. That's all well and fine for realism, but from an audio game perspective how do I identify the sound of the staircase from the normal floor without using a totally different surface type. I can't simply use wood, because it was pretty rare in ancient Egypt. Nor would metal, sand, dirt, etc work. I've got other stone step sounds, but none quite as good as those I am using. So I'm sort of stumped how to identify by sound alone that this is a stone staircase and not a part of the floor. I'll probably have to solve that problem by acquiring some alternative stone footstep sounds. While solving something like the stone staircases verses the stone floor has a fairly easy solution some things like replacing a bouncing skull in Montezuma's Revenge isn't immediately apparent. Sometimes the developer just isn't that creative, or an alternative solution didn't occur to him/her. I know I didn't think about the crushers until you mentioned it just now. I just removed the bouncing/jumping skulls, and replaced them with normal ones. Problem solved, but didn't replace it with something equally difficult though. However, if there is a balance to the bouncing skulls in the unreleased levels, levels 7-12, the skulls were invincible. You couldn't destroy them with a sword, and it was pretty dang hard to get through some of those levels. So that probably balanced out and made up for the bouncing skulls. Cheers! On 1/5/12, dark d...@xgam.org wrote: Hi Tom. I've actually often thought part of the problem in the developement of some games is that when some mainstream concept is not possible for whatever reason, it seems to be just missed out rather than replaced by something to maintain the complexity. for instance in original duckhunt you tracked the ducks flying diagonally on a large playing field with a light gun, but in Liam's port you just track them in sterrio and not verticlly. Well obviously tracking with a light gun the same as the original game is not possible, but why not add in something else to compensate, - for instance have the ducks need to be targited vertically like the gorbian ships in troop 2, or add in a distance factor so that you need to hit the ducks directly in the center of the field and get points accordingly. similarly, in your original monti game, so we can't have bouncing skulls, well why not put in another hazard that falls from above which you need to simply avoid, such as some crushes that hammer down from the cieling intermitantly like the fwomps in mario, sinse avoiding these and! jumping a skull at the same time would offer a similar spacial exercize to the bouncing skull. Of course, i know part of this is because developing games is simply difficult, and that a sterrio field does not naturally hold as much information as a visual one meaning that extra complexity requires extra coding, but stil I think it'd be something worth thinking about when creating an action game, how to introduce multiple factors the player needs to judge into the mix so that the game does not devolve into boppit. Pipe 2 is a good example of an attempt at this, though even there I think more could've been added, for instance more directional hazards similar to lectricity on pipe levels which you needed to be aware of. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] Mysteries of the Ancients News
Yohandy, you need to consider that not everyone can fork out a couple hundred bucks for a console... plus however much games would cost. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 6:59 PM Subject: Re: [Audyssey] Mysteries of the Ancients News nothing good. give up your pcs people! else you'll never play anything worthwhile. you guys have been waiting for an mk port for pc for years, and it hasn't happened. what makes anyone think it'll happen any time soon? questions along the lines of does this or that exist on PC? can get rather irritating. just get a console and you'll be able to play anything you want. - Original Message - From: joseph weakland josephweakl...@att.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:47 PM Subject: Re: [Audyssey] Mysteries of the Ancients News IS THERE ANY ACCESSIBLE mk ONLINE GAMES YOU CAN PLAY WITH PC? - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 8:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Clement, you and I think quite similarly. you can fight a CPU all day, but nothing's as hard to conquer as another human being. I've been playing lots of MK online lately, especially against some friends, and man some of those fights came down to the wire. we literally had 1 hit left before we died, and there were these tense 10-15 seconds where it was all about blocking and dodging. we had our mics on and you hear people panting and things. whoever hears us would think we're running a marathon hahaha. when someone finally 1, lots of screaming ensued. we really get into it and it's totally freakin awesome! call it just pixels on screen, cartoon characters, whatever you like. but man when I'm done with some of those gaming sessions I'm all sweating like a freaking animal hahaha. couple weeks back we had this mk session that lasted 6 hours! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 1:44 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Simple and predictable is not the same thing. Sure a yo-yo is simple to use, but if it can get a bit unpredictable if you move it in a way it shouldn't be moved. In audio games, everything is the same. In Judgement day if a helicopter is flying towards you, it'll always be the same. There's no variations on amount of hits needed to stop it, or even in its trajectory. The planes are the same. They move from left to right, and when you shoot them they make little adjustments which while bothersome, doesn't really make for any challenge. Not to say JD isn't a bad game... it's fun. And simple yet hard to master games should be more abundant as well. Street fighter 4, for example, is easy to pick up and play, and to grasp basic things like combos and commands. But to really get good at it, you need to look deeper into the engine. Where each combo can be used, just how risky is throwing out that move, etc. Which is why I like fighting games so much... they're the only kinds of games we can play fully, yet they're so unpredictable especially against human opponents. If I jump, is he going to uppercut me out of the air? If I throw a super, is there a way for me to stop him blocking it so I guarantee a hit without wasting my meter? A lot of the time I play online is spent thinking, oh crap, he's rashing towards me. Is he going to throw out a low attack which requires a different block command than a regular attack? Is he going to go for an unblockable throw? It's that kind of complexity that audio games lack and need to develop. It's always been amazing to me how two bunches of picksals and polygons beating each other up on a screen can be so complex. Sure you may say it's like a real fight, but it's a video game... the real thing takes all that into account and more. I just find fighting games so much simpler than most of people give them credit for. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can
Re: [Audyssey] Mysteries of the Ancients News
That actually makes sense. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 8:37 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Could there be a bit more echo in the case of stairs? As I see it, having been underground in a mine... the main tunnels don't echo much. But get to a staircase, and there's just this tiny bit of echo that lets you know that the tunnel is opening on a stairwell on the left. Just a thought. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 6:21 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, Those are some good points. However, as you pointed out some times it is really really really hard to convey a concept or certain activity in audio alone. For example, one of the things I'm having difficulty with is staircases in the new Tomb Hunter game. Normally the staircase would be cut out of the same limestone as the floors and the blocks that the walls are made out of. That's all well and fine for realism, but from an audio game perspective how do I identify the sound of the staircase from the normal floor without using a totally different surface type. I can't simply use wood, because it was pretty rare in ancient Egypt. Nor would metal, sand, dirt, etc work. I've got other stone step sounds, but none quite as good as those I am using. So I'm sort of stumped how to identify by sound alone that this is a stone staircase and not a part of the floor. I'll probably have to solve that problem by acquiring some alternative stone footstep sounds. While solving something like the stone staircases verses the stone floor has a fairly easy solution some things like replacing a bouncing skull in Montezuma's Revenge isn't immediately apparent. Sometimes the developer just isn't that creative, or an alternative solution didn't occur to him/her. I know I didn't think about the crushers until you mentioned it just now. I just removed the bouncing/jumping skulls, and replaced them with normal ones. Problem solved, but didn't replace it with something equally difficult though. However, if there is a balance to the bouncing skulls in the unreleased levels, levels 7-12, the skulls were invincible. You couldn't destroy them with a sword, and it was pretty dang hard to get through some of those levels. So that probably balanced out and made up for the bouncing skulls. Cheers! On 1/5/12, dark d...@xgam.org wrote: Hi Tom. I've actually often thought part of the problem in the developement of some games is that when some mainstream concept is not possible for whatever reason, it seems to be just missed out rather than replaced by something to maintain the complexity. for instance in original duckhunt you tracked the ducks flying diagonally on a large playing field with a light gun, but in Liam's port you just track them in sterrio and not verticlly. Well obviously tracking with a light gun the same as the original game is not possible, but why not add in something else to compensate, - for instance have the ducks need to be targited vertically like the gorbian ships in troop 2, or add in a distance factor so that you need to hit the ducks directly in the center of the field and get points accordingly. similarly, in your original monti game, so we can't have bouncing skulls, well why not put in another hazard that falls from above which you need to simply avoid, such as some crushes that hammer down from the cieling intermitantly like the fwomps in mario, sinse avoiding these and! jumping a skull at the same time would offer a similar spacial exercize to the bouncing skull. Of course, i know part of this is because developing games is simply difficult, and that a sterrio field does not naturally hold as much information as a visual one meaning that extra complexity requires extra coding, but stil I think it'd be something worth thinking about when creating an action game, how to introduce multiple factors the player needs to judge into the mix so that the game does not devolve into boppit. Pipe 2 is a good example of an attempt at this, though even there I think more could've been added, for instance more directional hazards similar to lectricity on pipe levels which you needed to be aware of. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management
Re: [Audyssey] Mysteries of the Ancients News
Hi, It would, except that if the staircase is in front of you, there wouldn't be any echo. But I like the idea. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, January 05, 2012 9:42 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News That actually makes sense. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 8:37 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Could there be a bit more echo in the case of stairs? As I see it, having been underground in a mine... the main tunnels don't echo much. But get to a staircase, and there's just this tiny bit of echo that lets you know that the tunnel is opening on a stairwell on the left. Just a thought. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 6:21 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, Those are some good points. However, as you pointed out some times it is really really really hard to convey a concept or certain activity in audio alone. For example, one of the things I'm having difficulty with is staircases in the new Tomb Hunter game. Normally the staircase would be cut out of the same limestone as the floors and the blocks that the walls are made out of. That's all well and fine for realism, but from an audio game perspective how do I identify the sound of the staircase from the normal floor without using a totally different surface type. I can't simply use wood, because it was pretty rare in ancient Egypt. Nor would metal, sand, dirt, etc work. I've got other stone step sounds, but none quite as good as those I am using. So I'm sort of stumped how to identify by sound alone that this is a stone staircase and not a part of the floor. I'll probably have to solve that problem by acquiring some alternative stone footstep sounds. While solving something like the stone staircases verses the stone floor has a fairly easy solution some things like replacing a bouncing skull in Montezuma's Revenge isn't immediately apparent. Sometimes the developer just isn't that creative, or an alternative solution didn't occur to him/her. I know I didn't think about the crushers until you mentioned it just now. I just removed the bouncing/jumping skulls, and replaced them with normal ones. Problem solved, but didn't replace it with something equally difficult though. However, if there is a balance to the bouncing skulls in the unreleased levels, levels 7-12, the skulls were invincible. You couldn't destroy them with a sword, and it was pretty dang hard to get through some of those levels. So that probably balanced out and made up for the bouncing skulls. Cheers! On 1/5/12, dark d...@xgam.org wrote: Hi Tom. I've actually often thought part of the problem in the developement of some games is that when some mainstream concept is not possible for whatever reason, it seems to be just missed out rather than replaced by something to maintain the complexity. for instance in original duckhunt you tracked the ducks flying diagonally on a large playing field with a light gun, but in Liam's port you just track them in sterrio and not verticlly. Well obviously tracking with a light gun the same as the original game is not possible, but why not add in something else to compensate, - for instance have the ducks need to be targited vertically like the gorbian ships in troop 2, or add in a distance factor so that you need to hit the ducks directly in the center of the field and get points accordingly. similarly, in your original monti game, so we can't have bouncing skulls, well why not put in another hazard that falls from above which you need to simply avoid, such as some crushes that hammer down from the cieling intermitantly like the fwomps in mario, sinse avoiding these and! jumping a skull at the same time would offer a similar spacial exercize to the bouncing skull. Of course, i know part of this is because developing games is simply difficult, and that a sterrio field does not naturally hold as much information as a visual one meaning that extra complexity requires extra coding, but stil I think it'd be something worth thinking about when creating an action game, how to introduce multiple factors the player needs to judge into the mix so that the game does not devolve into boppit. Pipe 2 is a good example of an attempt at this, though even there I think more could've been added, for instance more directional hazards similar to lectricity on pipe levels which you needed to be aware
Re: [Audyssey] Mysteries of the Ancients News
Nor is everybody interested in fighting games. I like a good fight now and then but my interests generally lie elsewhere. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 8:40 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yohandy, you need to consider that not everyone can fork out a couple hundred bucks for a console... plus however much games would cost. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 6:59 PM Subject: Re: [Audyssey] Mysteries of the Ancients News nothing good. give up your pcs people! else you'll never play anything worthwhile. you guys have been waiting for an mk port for pc for years, and it hasn't happened. what makes anyone think it'll happen any time soon? questions along the lines of does this or that exist on PC? can get rather irritating. just get a console and you'll be able to play anything you want. - Original Message - From: joseph weakland josephweakl...@att.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:47 PM Subject: Re: [Audyssey] Mysteries of the Ancients News IS THERE ANY ACCESSIBLE mk ONLINE GAMES YOU CAN PLAY WITH PC? - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 8:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Clement, you and I think quite similarly. you can fight a CPU all day, but nothing's as hard to conquer as another human being. I've been playing lots of MK online lately, especially against some friends, and man some of those fights came down to the wire. we literally had 1 hit left before we died, and there were these tense 10-15 seconds where it was all about blocking and dodging. we had our mics on and you hear people panting and things. whoever hears us would think we're running a marathon hahaha. when someone finally 1, lots of screaming ensued. we really get into it and it's totally freakin awesome! call it just pixels on screen, cartoon characters, whatever you like. but man when I'm done with some of those gaming sessions I'm all sweating like a freaking animal hahaha. couple weeks back we had this mk session that lasted 6 hours! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 1:44 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Simple and predictable is not the same thing. Sure a yo-yo is simple to use, but if it can get a bit unpredictable if you move it in a way it shouldn't be moved. In audio games, everything is the same. In Judgement day if a helicopter is flying towards you, it'll always be the same. There's no variations on amount of hits needed to stop it, or even in its trajectory. The planes are the same. They move from left to right, and when you shoot them they make little adjustments which while bothersome, doesn't really make for any challenge. Not to say JD isn't a bad game... it's fun. And simple yet hard to master games should be more abundant as well. Street fighter 4, for example, is easy to pick up and play, and to grasp basic things like combos and commands. But to really get good at it, you need to look deeper into the engine. Where each combo can be used, just how risky is throwing out that move, etc. Which is why I like fighting games so much... they're the only kinds of games we can play fully, yet they're so unpredictable especially against human opponents. If I jump, is he going to uppercut me out of the air? If I throw a super, is there a way for me to stop him blocking it so I guarantee a hit without wasting my meter? A lot of the time I play online is spent thinking, oh crap, he's rashing towards me. Is he going to throw out a low attack which requires a different block command than a regular attack? Is he going to go for an unblockable throw? It's that kind of complexity that audio games lack and need to develop. It's always been amazing to me how two bunches of picksals and polygons beating each other up on a screen can be so complex. Sure you may say it's like a real fight, but it's a video game... the real thing takes all that into account and more. I just find fighting games so much simpler than most of people give them credit for. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers
Re: [Audyssey] Mysteries of the Ancients News
There could still be since it could still echo up or down from the next level. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, January 05, 2012 8:46 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, It would, except that if the staircase is in front of you, there wouldn't be any echo. But I like the idea. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, January 05, 2012 9:42 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News That actually makes sense. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 8:37 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Could there be a bit more echo in the case of stairs? As I see it, having been underground in a mine... the main tunnels don't echo much. But get to a staircase, and there's just this tiny bit of echo that lets you know that the tunnel is opening on a stairwell on the left. Just a thought. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 6:21 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, Those are some good points. However, as you pointed out some times it is really really really hard to convey a concept or certain activity in audio alone. For example, one of the things I'm having difficulty with is staircases in the new Tomb Hunter game. Normally the staircase would be cut out of the same limestone as the floors and the blocks that the walls are made out of. That's all well and fine for realism, but from an audio game perspective how do I identify the sound of the staircase from the normal floor without using a totally different surface type. I can't simply use wood, because it was pretty rare in ancient Egypt. Nor would metal, sand, dirt, etc work. I've got other stone step sounds, but none quite as good as those I am using. So I'm sort of stumped how to identify by sound alone that this is a stone staircase and not a part of the floor. I'll probably have to solve that problem by acquiring some alternative stone footstep sounds. While solving something like the stone staircases verses the stone floor has a fairly easy solution some things like replacing a bouncing skull in Montezuma's Revenge isn't immediately apparent. Sometimes the developer just isn't that creative, or an alternative solution didn't occur to him/her. I know I didn't think about the crushers until you mentioned it just now. I just removed the bouncing/jumping skulls, and replaced them with normal ones. Problem solved, but didn't replace it with something equally difficult though. However, if there is a balance to the bouncing skulls in the unreleased levels, levels 7-12, the skulls were invincible. You couldn't destroy them with a sword, and it was pretty dang hard to get through some of those levels. So that probably balanced out and made up for the bouncing skulls. Cheers! On 1/5/12, dark d...@xgam.org wrote: Hi Tom. I've actually often thought part of the problem in the developement of some games is that when some mainstream concept is not possible for whatever reason, it seems to be just missed out rather than replaced by something to maintain the complexity. for instance in original duckhunt you tracked the ducks flying diagonally on a large playing field with a light gun, but in Liam's port you just track them in sterrio and not verticlly. Well obviously tracking with a light gun the same as the original game is not possible, but why not add in something else to compensate, - for instance have the ducks need to be targited vertically like the gorbian ships in troop 2, or add in a distance factor so that you need to hit the ducks directly in the center of the field and get points accordingly. similarly, in your original monti game, so we can't have bouncing skulls, well why not put in another hazard that falls from above which you need to simply avoid, such as some crushes that hammer down from the cieling intermitantly like the fwomps in mario, sinse avoiding these and! jumping a skull at the same time would offer a similar spacial exercize to the bouncing skull. Of course, i know part of this is because developing games is simply difficult, and that a sterrio field does not naturally hold as much information as a visual one meaning that extra complexity requires extra coding, but stil I think it'd be something worth thinking about when creating an action game, how to introduce multiple
Re: [Audyssey] Mysteries of the Ancients News
Hi Clement, HmmmMaybe I'll trie it and see. Its worth a try, because all I really need here is a little sound indication that this is the top or or bottom of a staircase and not the floor itself. Adding a little echo might work here. Cheers! On 1/5/12, Clement Chou chou.clem...@gmail.com wrote: Could there be a bit more echo in the case of stairs? As I see it, having been underground in a mine... the main tunnels don't echo much. But get to a staircase, and there's just this tiny bit of echo that lets you know that the tunnel is opening on a stairwell on the left. Just a thought. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I've been in a mine before. It does echo. Not very much, but just enough for you to realize what you're coming up to. Being underground is actually an amazing experience. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, January 05, 2012 7:46 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, It would, except that if the staircase is in front of you, there wouldn't be any echo. But I like the idea. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, January 05, 2012 9:42 PM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News That actually makes sense. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 8:37 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Could there be a bit more echo in the case of stairs? As I see it, having been underground in a mine... the main tunnels don't echo much. But get to a staircase, and there's just this tiny bit of echo that lets you know that the tunnel is opening on a stairwell on the left. Just a thought. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 6:21 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, Those are some good points. However, as you pointed out some times it is really really really hard to convey a concept or certain activity in audio alone. For example, one of the things I'm having difficulty with is staircases in the new Tomb Hunter game. Normally the staircase would be cut out of the same limestone as the floors and the blocks that the walls are made out of. That's all well and fine for realism, but from an audio game perspective how do I identify the sound of the staircase from the normal floor without using a totally different surface type. I can't simply use wood, because it was pretty rare in ancient Egypt. Nor would metal, sand, dirt, etc work. I've got other stone step sounds, but none quite as good as those I am using. So I'm sort of stumped how to identify by sound alone that this is a stone staircase and not a part of the floor. I'll probably have to solve that problem by acquiring some alternative stone footstep sounds. While solving something like the stone staircases verses the stone floor has a fairly easy solution some things like replacing a bouncing skull in Montezuma's Revenge isn't immediately apparent. Sometimes the developer just isn't that creative, or an alternative solution didn't occur to him/her. I know I didn't think about the crushers until you mentioned it just now. I just removed the bouncing/jumping skulls, and replaced them with normal ones. Problem solved, but didn't replace it with something equally difficult though. However, if there is a balance to the bouncing skulls in the unreleased levels, levels 7-12, the skulls were invincible. You couldn't destroy them with a sword, and it was pretty dang hard to get through some of those levels. So that probably balanced out and made up for the bouncing skulls. Cheers! On 1/5/12, dark d...@xgam.org wrote: Hi Tom. I've actually often thought part of the problem in the developement of some games is that when some mainstream concept is not possible for whatever reason, it seems to be just missed out rather than replaced by something to maintain the complexity. for instance in original duckhunt you tracked the ducks flying diagonally on a large playing field with a light gun, but in Liam's port you just track them in sterrio and not verticlly. Well obviously tracking with a light gun the same as the original game is not possible, but why not add in something else to compensate, - for instance have the ducks need to be targited vertically like the gorbian ships in troop 2, or add in a distance factor so that you need to hit the ducks directly in the center of the field and get points accordingly. similarly, in your original monti game, so we can't have bouncing skulls, well why not put in another hazard that falls from above which you need to simply avoid, such as some crushes that hammer down from the cieling intermitantly like the fwomps in mario, sinse avoiding these and! jumping a skull at the same time would offer a similar spacial exercize to the bouncing skull. Of course, i know part of this is because developing games is simply difficult, and that a sterrio field does not naturally hold as much information as a visual one meaning that extra complexity requires extra coding, but stil I think it'd be something worth thinking about when creating an action game, how to introduce
Re: [Audyssey] Mysteries of the Ancients News
Well, that's true too... but I thought that was a given. But there are times when I don't think fighting games get as much of a chance from the gaming community as they should get. People write off games like Soul Calibur and MK as being too shallow... and that's without ever seriously sitting down with it and playing with it. Though to be fair, MK wasn't all too deep until MK 9. But I guess I'm a bit biased, considering I grew up with fighting games. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 7:58 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Nor is everybody interested in fighting games. I like a good fight now and then but my interests generally lie elsewhere. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
doesn't change the fact that mk will probably never be developed on PC. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 10:08 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Except that not everybody can afford consoles. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 7:59 PM Subject: Re: [Audyssey] Mysteries of the Ancients News nothing good. give up your pcs people! else you'll never play anything worthwhile. you guys have been waiting for an mk port for pc for years, and it hasn't happened. what makes anyone think it'll happen any time soon? questions along the lines of does this or that exist on PC? can get rather irritating. just get a console and you'll be able to play anything you want. - Original Message - From: joseph weakland josephweakl...@att.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:47 PM Subject: Re: [Audyssey] Mysteries of the Ancients News IS THERE ANY ACCESSIBLE mk ONLINE GAMES YOU CAN PLAY WITH PC? - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 8:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Clement, you and I think quite similarly. you can fight a CPU all day, but nothing's as hard to conquer as another human being. I've been playing lots of MK online lately, especially against some friends, and man some of those fights came down to the wire. we literally had 1 hit left before we died, and there were these tense 10-15 seconds where it was all about blocking and dodging. we had our mics on and you hear people panting and things. whoever hears us would think we're running a marathon hahaha. when someone finally 1, lots of screaming ensued. we really get into it and it's totally freakin awesome! call it just pixels on screen, cartoon characters, whatever you like. but man when I'm done with some of those gaming sessions I'm all sweating like a freaking animal hahaha. couple weeks back we had this mk session that lasted 6 hours! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 1:44 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Simple and predictable is not the same thing. Sure a yo-yo is simple to use, but if it can get a bit unpredictable if you move it in a way it shouldn't be moved. In audio games, everything is the same. In Judgement day if a helicopter is flying towards you, it'll always be the same. There's no variations on amount of hits needed to stop it, or even in its trajectory. The planes are the same. They move from left to right, and when you shoot them they make little adjustments which while bothersome, doesn't really make for any challenge. Not to say JD isn't a bad game... it's fun. And simple yet hard to master games should be more abundant as well. Street fighter 4, for example, is easy to pick up and play, and to grasp basic things like combos and commands. But to really get good at it, you need to look deeper into the engine. Where each combo can be used, just how risky is throwing out that move, etc. Which is why I like fighting games so much... they're the only kinds of games we can play fully, yet they're so unpredictable especially against human opponents. If I jump, is he going to uppercut me out of the air? If I throw a super, is there a way for me to stop him blocking it so I guarantee a hit without wasting my meter? A lot of the time I play online is spent thinking, oh crap, he's rashing towards me. Is he going to throw out a low attack which requires a different block command than a regular attack? Is he going to go for an unblockable throw? It's that kind of complexity that audio games lack and need to develop. It's always been amazing to me how two bunches of picksals and polygons beating each other up on a screen can be so complex. Sure you may say it's like a real fight, but it's a video game... the real thing takes all that into account and more. I just find fighting games so much simpler than most of people give them credit for. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org
Re: [Audyssey] Mysteries of the Ancients News
Wasn't saying it would. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 10:19 PM Subject: Re: [Audyssey] Mysteries of the Ancients News doesn't change the fact that mk will probably never be developed on PC. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 10:08 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Except that not everybody can afford consoles. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 7:59 PM Subject: Re: [Audyssey] Mysteries of the Ancients News nothing good. give up your pcs people! else you'll never play anything worthwhile. you guys have been waiting for an mk port for pc for years, and it hasn't happened. what makes anyone think it'll happen any time soon? questions along the lines of does this or that exist on PC? can get rather irritating. just get a console and you'll be able to play anything you want. - Original Message - From: joseph weakland josephweakl...@att.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:47 PM Subject: Re: [Audyssey] Mysteries of the Ancients News IS THERE ANY ACCESSIBLE mk ONLINE GAMES YOU CAN PLAY WITH PC? - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 8:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Clement, you and I think quite similarly. you can fight a CPU all day, but nothing's as hard to conquer as another human being. I've been playing lots of MK online lately, especially against some friends, and man some of those fights came down to the wire. we literally had 1 hit left before we died, and there were these tense 10-15 seconds where it was all about blocking and dodging. we had our mics on and you hear people panting and things. whoever hears us would think we're running a marathon hahaha. when someone finally 1, lots of screaming ensued. we really get into it and it's totally freakin awesome! call it just pixels on screen, cartoon characters, whatever you like. but man when I'm done with some of those gaming sessions I'm all sweating like a freaking animal hahaha. couple weeks back we had this mk session that lasted 6 hours! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 1:44 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Simple and predictable is not the same thing. Sure a yo-yo is simple to use, but if it can get a bit unpredictable if you move it in a way it shouldn't be moved. In audio games, everything is the same. In Judgement day if a helicopter is flying towards you, it'll always be the same. There's no variations on amount of hits needed to stop it, or even in its trajectory. The planes are the same. They move from left to right, and when you shoot them they make little adjustments which while bothersome, doesn't really make for any challenge. Not to say JD isn't a bad game... it's fun. And simple yet hard to master games should be more abundant as well. Street fighter 4, for example, is easy to pick up and play, and to grasp basic things like combos and commands. But to really get good at it, you need to look deeper into the engine. Where each combo can be used, just how risky is throwing out that move, etc. Which is why I like fighting games so much... they're the only kinds of games we can play fully, yet they're so unpredictable especially against human opponents. If I jump, is he going to uppercut me out of the air? If I throw a super, is there a way for me to stop him blocking it so I guarantee a hit without wasting my meter? A lot of the time I play online is spent thinking, oh crap, he's rashing towards me. Is he going to throw out a low attack which requires a different block command than a regular attack? Is he going to go for an unblockable throw? It's that kind of complexity that audio games lack and need to develop. It's always been amazing to me how two bunches of picksals and polygons beating each other up on a screen can be so complex. Sure you may say it's like a real fight, but it's a video game... the real thing takes all that into account and more. I just find fighting games so much simpler than most of people give them credit for. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
Re: [Audyssey] Mysteries of the Ancients News
then they will never play such games. it's that simple. lots of blind people can afford things like ipods, ipads, and iphones, so I'm sure a gaming console isn't out of the question. and they bought the pc they're using to type the email, didn't they? I think insecurity on whether or not they can play it is the main factor here, not necessarily a money issue. however if you don't try it out, you'll never know. and if you wait for the particular game you want to be developed on pc, you'll be waiting a lng time. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 10:40 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yohandy, you need to consider that not everyone can fork out a couple hundred bucks for a console... plus however much games would cost. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 6:59 PM Subject: Re: [Audyssey] Mysteries of the Ancients News nothing good. give up your pcs people! else you'll never play anything worthwhile. you guys have been waiting for an mk port for pc for years, and it hasn't happened. what makes anyone think it'll happen any time soon? questions along the lines of does this or that exist on PC? can get rather irritating. just get a console and you'll be able to play anything you want. - Original Message - From: joseph weakland josephweakl...@att.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:47 PM Subject: Re: [Audyssey] Mysteries of the Ancients News IS THERE ANY ACCESSIBLE mk ONLINE GAMES YOU CAN PLAY WITH PC? - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 8:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Clement, you and I think quite similarly. you can fight a CPU all day, but nothing's as hard to conquer as another human being. I've been playing lots of MK online lately, especially against some friends, and man some of those fights came down to the wire. we literally had 1 hit left before we died, and there were these tense 10-15 seconds where it was all about blocking and dodging. we had our mics on and you hear people panting and things. whoever hears us would think we're running a marathon hahaha. when someone finally 1, lots of screaming ensued. we really get into it and it's totally freakin awesome! call it just pixels on screen, cartoon characters, whatever you like. but man when I'm done with some of those gaming sessions I'm all sweating like a freaking animal hahaha. couple weeks back we had this mk session that lasted 6 hours! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 1:44 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Simple and predictable is not the same thing. Sure a yo-yo is simple to use, but if it can get a bit unpredictable if you move it in a way it shouldn't be moved. In audio games, everything is the same. In Judgement day if a helicopter is flying towards you, it'll always be the same. There's no variations on amount of hits needed to stop it, or even in its trajectory. The planes are the same. They move from left to right, and when you shoot them they make little adjustments which while bothersome, doesn't really make for any challenge. Not to say JD isn't a bad game... it's fun. And simple yet hard to master games should be more abundant as well. Street fighter 4, for example, is easy to pick up and play, and to grasp basic things like combos and commands. But to really get good at it, you need to look deeper into the engine. Where each combo can be used, just how risky is throwing out that move, etc. Which is why I like fighting games so much... they're the only kinds of games we can play fully, yet they're so unpredictable especially against human opponents. If I jump, is he going to uppercut me out of the air? If I throw a super, is there a way for me to stop him blocking it so I guarantee a hit without wasting my meter? A lot of the time I play online is spent thinking, oh crap, he's rashing towards me. Is he going to throw out a low attack which requires a different block command than a regular attack? Is he going to go for an unblockable throw? It's that kind of complexity that audio games lack and need to develop. It's always been amazing to me how two bunches of picksals and polygons beating each other up on a screen can be so complex. Sure you may say it's like a real fight, but it's a video game... the real thing takes all that into account and more. I just find fighting games so much simpler than most of people give them credit for. --- Gamers mailing list __ Gamers
Re: [Audyssey] Mysteries of the Ancients News
Well as for buying the computer not necessarily. Voc Rehab might have paid for that and the screen reader. As for buying IPads and IPhones but not consoles, that's a differet stor since there's a lot you ca do with one of those. But I've never been one to buy a console just for one or two games. That would be like buying an entire CD just for one song, although I suppose with ITunes that's less of a problem nowadays. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 10:23 PM Subject: Re: [Audyssey] Mysteries of the Ancients News then they will never play such games. it's that simple. lots of blind people can afford things like ipods, ipads, and iphones, so I'm sure a gaming console isn't out of the question. and they bought the pc they're using to type the email, didn't they? I think insecurity on whether or not they can play it is the main factor here, not necessarily a money issue. however if you don't try it out, you'll never know. and if you wait for the particular game you want to be developed on pc, you'll be waiting a lng time. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 10:40 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yohandy, you need to consider that not everyone can fork out a couple hundred bucks for a console... plus however much games would cost. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 6:59 PM Subject: Re: [Audyssey] Mysteries of the Ancients News nothing good. give up your pcs people! else you'll never play anything worthwhile. you guys have been waiting for an mk port for pc for years, and it hasn't happened. what makes anyone think it'll happen any time soon? questions along the lines of does this or that exist on PC? can get rather irritating. just get a console and you'll be able to play anything you want. - Original Message - From: joseph weakland josephweakl...@att.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:47 PM Subject: Re: [Audyssey] Mysteries of the Ancients News IS THERE ANY ACCESSIBLE mk ONLINE GAMES YOU CAN PLAY WITH PC? - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 8:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Clement, you and I think quite similarly. you can fight a CPU all day, but nothing's as hard to conquer as another human being. I've been playing lots of MK online lately, especially against some friends, and man some of those fights came down to the wire. we literally had 1 hit left before we died, and there were these tense 10-15 seconds where it was all about blocking and dodging. we had our mics on and you hear people panting and things. whoever hears us would think we're running a marathon hahaha. when someone finally 1, lots of screaming ensued. we really get into it and it's totally freakin awesome! call it just pixels on screen, cartoon characters, whatever you like. but man when I'm done with some of those gaming sessions I'm all sweating like a freaking animal hahaha. couple weeks back we had this mk session that lasted 6 hours! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 1:44 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Simple and predictable is not the same thing. Sure a yo-yo is simple to use, but if it can get a bit unpredictable if you move it in a way it shouldn't be moved. In audio games, everything is the same. In Judgement day if a helicopter is flying towards you, it'll always be the same. There's no variations on amount of hits needed to stop it, or even in its trajectory. The planes are the same. They move from left to right, and when you shoot them they make little adjustments which while bothersome, doesn't really make for any challenge. Not to say JD isn't a bad game... it's fun. And simple yet hard to master games should be more abundant as well. Street fighter 4, for example, is easy to pick up and play, and to grasp basic things like combos and commands. But to really get good at it, you need to look deeper into the engine. Where each combo can be used, just how risky is throwing out that move, etc. Which is why I like fighting games so much... they're the only kinds of games we can play fully, yet they're so unpredictable especially against human opponents. If I jump, is he going to uppercut me out of the air? If I throw a super, is there a way for me to stop him blocking
Re: [Audyssey] Mysteries of the Ancients News
not to mention space. My room has a tv but the location is fully unsuited for a console. Ofcause that depends on the console. If we are talking on the latest generation playstation or xbox it is probably out my legue anyway. I actually am trying to distance myself from as many things tech wise I can as I don't want to be tied to anything. I have hardly space for the computer, mouse, and drives, so no console at least no big hunking consoles. And there is almost no value in getting one, I have never played them, won't start now, I have always played pc. At 07:40 p.m. 5/01/2012 -0800, you wrote: Yohandy, you need to consider that not everyone can fork out a couple hundred bucks for a console... plus however much games would cost. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 6:59 PM Subject: Re: [Audyssey] Mysteries of the Ancients News nothing good. give up your pcs people! else you'll never play anything worthwhile. you guys have been waiting for an mk port for pc for years, and it hasn't happened. what makes anyone think it'll happen any time soon? questions along the lines of does this or that exist on PC? can get rather irritating. just get a console and you'll be able to play anything you want. - Original Message - From: joseph weakland josephweakl...@att.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:47 PM Subject: Re: [Audyssey] Mysteries of the Ancients News IS THERE ANY ACCESSIBLE mk ONLINE GAMES YOU CAN PLAY WITH PC? - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 8:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Clement, you and I think quite similarly. you can fight a CPU all day, but nothing's as hard to conquer as another human being. I've been playing lots of MK online lately, especially against some friends, and man some of those fights came down to the wire. we literally had 1 hit left before we died, and there were these tense 10-15 seconds where it was all about blocking and dodging. we had our mics on and you hear people panting and things. whoever hears us would think we're running a marathon hahaha. when someone finally 1, lots of screaming ensued. we really get into it and it's totally freakin awesome! call it just pixels on screen, cartoon characters, whatever you like. but man when I'm done with some of those gaming sessions I'm all sweating like a freaking animal hahaha. couple weeks back we had this mk session that lasted 6 hours! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 1:44 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Simple and predictable is not the same thing. Sure a yo-yo is simple to use, but if it can get a bit unpredictable if you move it in a way it shouldn't be moved. In audio games, everything is the same. In Judgement day if a helicopter is flying towards you, it'll always be the same. There's no variations on amount of hits needed to stop it, or even in its trajectory. The planes are the same. They move from left to right, and when you shoot them they make little adjustments which while bothersome, doesn't really make for any challenge. Not to say JD isn't a bad game... it's fun. And simple yet hard to master games should be more abundant as well. Street fighter 4, for example, is easy to pick up and play, and to grasp basic things like combos and commands. But to really get good at it, you need to look deeper into the engine. Where each combo can be used, just how risky is throwing out that move, etc. Which is why I like fighting games so much... they're the only kinds of games we can play fully, yet they're so unpredictable especially against human opponents. If I jump, is he going to uppercut me out of the air? If I throw a super, is there a way for me to stop him blocking it so I guarantee a hit without wasting my meter? A lot of the time I play online is spent thinking, oh crap, he's rashing towards me. Is he going to throw out a low attack which requires a different block command than a regular attack? Is he going to go for an unblockable throw? It's that kind of complexity that audio games lack and need to develop. It's always been amazing to me how two bunches of picksals and polygons beating each other up on a screen can be so complex. Sure you may say it's like a real fight, but it's a video game... the real thing takes all that into account and more. I just find fighting games so much simpler than most of people give them credit for. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via
Re: [Audyssey] Mysteries of the Ancients News
I like all fighting and stratogy some sport games but I don't really want to be tied to one game at a time. At 08:58 p.m. 5/01/2012 -0700, you wrote: Nor is everybody interested in fighting games. I like a good fight now and then but my interests generally lie elsewhere. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 8:40 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yohandy, you need to consider that not everyone can fork out a couple hundred bucks for a console... plus however much games would cost. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 6:59 PM Subject: Re: [Audyssey] Mysteries of the Ancients News nothing good. give up your pcs people! else you'll never play anything worthwhile. you guys have been waiting for an mk port for pc for years, and it hasn't happened. what makes anyone think it'll happen any time soon? questions along the lines of does this or that exist on PC? can get rather irritating. just get a console and you'll be able to play anything you want. - Original Message - From: joseph weakland josephweakl...@att.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 9:47 PM Subject: Re: [Audyssey] Mysteries of the Ancients News IS THERE ANY ACCESSIBLE mk ONLINE GAMES YOU CAN PLAY WITH PC? - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 8:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Clement, you and I think quite similarly. you can fight a CPU all day, but nothing's as hard to conquer as another human being. I've been playing lots of MK online lately, especially against some friends, and man some of those fights came down to the wire. we literally had 1 hit left before we died, and there were these tense 10-15 seconds where it was all about blocking and dodging. we had our mics on and you hear people panting and things. whoever hears us would think we're running a marathon hahaha. when someone finally 1, lots of screaming ensued. we really get into it and it's totally freakin awesome! call it just pixels on screen, cartoon characters, whatever you like. but man when I'm done with some of those gaming sessions I'm all sweating like a freaking animal hahaha. couple weeks back we had this mk session that lasted 6 hours! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 1:44 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Simple and predictable is not the same thing. Sure a yo-yo is simple to use, but if it can get a bit unpredictable if you move it in a way it shouldn't be moved. In audio games, everything is the same. In Judgement day if a helicopter is flying towards you, it'll always be the same. There's no variations on amount of hits needed to stop it, or even in its trajectory. The planes are the same. They move from left to right, and when you shoot them they make little adjustments which while bothersome, doesn't really make for any challenge. Not to say JD isn't a bad game... it's fun. And simple yet hard to master games should be more abundant as well. Street fighter 4, for example, is easy to pick up and play, and to grasp basic things like combos and commands. But to really get good at it, you need to look deeper into the engine. Where each combo can be used, just how risky is throwing out that move, etc. Which is why I like fighting games so much... they're the only kinds of games we can play fully, yet they're so unpredictable especially against human opponents. If I jump, is he going to uppercut me out of the air? If I throw a super, is there a way for me to stop him blocking it so I guarantee a hit without wasting my meter? A lot of the time I play online is spent thinking, oh crap, he's rashing towards me. Is he going to throw out a low attack which requires a different block command than a regular attack? Is he going to go for an unblockable throw? It's that kind of complexity that audio games lack and need to develop. It's always been amazing to me how two bunches of picksals and polygons beating each other up on a screen can be so complex. Sure you may say it's like a real fight, but it's a video game... the real thing takes all that into account and more. I just find fighting games so much simpler than most of people give them credit for. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http
Re: [Audyssey] Mysteries of the Ancients News
Hi Shaun, Lol! Well, I wouldn't go that far. The old game was ok, and certainly the game mechanics were decent for an audio side-scroller. It was quite a bit more advanced than Super Liam, Q9, or Tarzan Junior. I just felt that the game's original story was under developed, and that this game would be better in FPS. Cheers! On 1/3/12, shaun everiss sm.ever...@gmail.com wrote: well tom I just viewed your post on the audiogames forum about the story change. I am personally all for it. I was side scroler but go for what you want, the old game is quite crappy now in comparison. Every time you upgrade the story you instantly make the old one seem crappy, dumb and boring. grin Though, I think we need to stick with something at this point, not sure how much anyone else will take. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
HI Dark, Right. Unfortunately, a lot of VI gamers look at Super Liam, Q9, and assume its 2d when its only 1d, and doesn't have nearly the features a normal mainstream side-scroller would have. You and I both have that experience, and its just as irritating to me to have people put side-scrollers down because I've played some pretty darn good ones over the years. For example, even the original Donkey Kong is far more complex than the average accessible-side-scroller, and Donkey Kong was a very simple game. Basically Mario started out at the bottom of a series of ramps leading up to the top of the building, and wooden barrels came rolling down at you as Donkey Kong threw them down at you. Simple it might have been, but the game play was extremely difficult. You had wooden barrels and burning barrels to jump over, moving escalators, and the longer you played the faster the barrels rolled down at you and escalators moved. I never reached the end of the game because it was just too hard requiring fast reflexes and good timing. If people haven't had that experience playing Montezuma's Revenge and Donkey Kong on the Atari let alone something more advanced like Super Castlevania or Megaman its no wonder they think side-scrollers suck. All they've had is Super Liam and Q9 to compare the concept to. Some day I'd like to create something like Super Star Wars just to show off a true side-scroller, but that's for another day. Cheers! On 1/3/12, dark d...@xgam.org wrote: Hi tom. well I'll see what you end up developing. It is true that because of sight differences I've never actually been able to play 3D or fps games, in fact the release of the ps1 was really the end of me plaing mainstream games seriously for this reason. this isn't however why i have a downner on 3D generally, sinse obviously everything would be playable in audio and I'm indeed a big fan of shades, swamp etc. it's just that when i see people like michael making the very obvious mistake about side scrollers mentioned it rather irritates me when i considder all the fun I've had with the games I've mentioned. Personally i'd love to see a 3D game in audio, and will be interested to see what you develope in this area, and if it can be done quickly, all the better. however I'd stil love to see a side scroller in future, even if not of the tomb raider series just to show what is possible. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I'm curious about one thing though, and that is... do side scrollers have to be as complex as donkey kong to be considered good ones? Sure Super Liam and q9 are simple, but many side scrollers also played like that... final fight, Streets of Rage, dynasty world... all those old classics are simple side scrollers. As I see it, there are different types of side scrollers, and how good one is generally falls into what category it's in. Q9 and super liam are more in the vein of beat em ups and run n gun type games whereas Donkey Kong, Montazuma's Revenge, etc all fit into a more platformer type of category. I don't know... this is just my opinion. Growing up I played a lot of side scrollers too, usually with help. Seems to me that not even all mainstream side scrollers are what you've described as 2d. It's an interesting discussion though, I always just assumed side scrollers were 2d because that was what I imagined it as... 2d to me was always something that was flat and horrizontal. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
It's like I said on the audiogames.net forum. Somebody really needs to develop an audio version of Battletoads, complete with its infamous level of difficulty. A few days with that and they'll be crying for another Q9. LOL. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 10:05 AM Subject: Re: [Audyssey] Mysteries of the Ancients News HI Dark, Right. Unfortunately, a lot of VI gamers look at Super Liam, Q9, and assume its 2d when its only 1d, and doesn't have nearly the features a normal mainstream side-scroller would have. You and I both have that experience, and its just as irritating to me to have people put side-scrollers down because I've played some pretty darn good ones over the years. For example, even the original Donkey Kong is far more complex than the average accessible-side-scroller, and Donkey Kong was a very simple game. Basically Mario started out at the bottom of a series of ramps leading up to the top of the building, and wooden barrels came rolling down at you as Donkey Kong threw them down at you. Simple it might have been, but the game play was extremely difficult. You had wooden barrels and burning barrels to jump over, moving escalators, and the longer you played the faster the barrels rolled down at you and escalators moved. I never reached the end of the game because it was just too hard requiring fast reflexes and good timing. If people haven't had that experience playing Montezuma's Revenge and Donkey Kong on the Atari let alone something more advanced like Super Castlevania or Megaman its no wonder they think side-scrollers suck. All they've had is Super Liam and Q9 to compare the concept to. Some day I'd like to create something like Super Star Wars just to show off a true side-scroller, but that's for another day. Cheers! On 1/3/12, dark d...@xgam.org wrote: Hi tom. well I'll see what you end up developing. It is true that because of sight differences I've never actually been able to play 3D or fps games, in fact the release of the ps1 was really the end of me plaing mainstream games seriously for this reason. this isn't however why i have a downner on 3D generally, sinse obviously everything would be playable in audio and I'm indeed a big fan of shades, swamp etc. it's just that when i see people like michael making the very obvious mistake about side scrollers mentioned it rather irritates me when i considder all the fun I've had with the games I've mentioned. Personally i'd love to see a 3D game in audio, and will be interested to see what you develope in this area, and if it can be done quickly, all the better. however I'd stil love to see a side scroller in future, even if not of the tomb raider series just to show what is possible. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
It's like I said on the audiogames.net forum. Somebody really needs to develop an audio version of Battletoads, complete with its infamous level of difficulty. A few days with that and they'll be crying for another Q9. LOL. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 10:05 AM Subject: Re: [Audyssey] Mysteries of the Ancients News HI Dark, Right. Unfortunately, a lot of VI gamers look at Super Liam, Q9, and assume its 2d when its only 1d, and doesn't have nearly the features a normal mainstream side-scroller would have. You and I both have that experience, and its just as irritating to me to have people put side-scrollers down because I've played some pretty darn good ones over the years. For example, even the original Donkey Kong is far more complex than the average accessible-side-scroller, and Donkey Kong was a very simple game. Basically Mario started out at the bottom of a series of ramps leading up to the top of the building, and wooden barrels came rolling down at you as Donkey Kong threw them down at you. Simple it might have been, but the game play was extremely difficult. You had wooden barrels and burning barrels to jump over, moving escalators, and the longer you played the faster the barrels rolled down at you and escalators moved. I never reached the end of the game because it was just too hard requiring fast reflexes and good timing. If people haven't had that experience playing Montezuma's Revenge and Donkey Kong on the Atari let alone something more advanced like Super Castlevania or Megaman its no wonder they think side-scrollers suck. All they've had is Super Liam and Q9 to compare the concept to. Some day I'd like to create something like Super Star Wars just to show off a true side-scroller, but that's for another day. Cheers! On 1/3/12, dark d...@xgam.org wrote: Hi tom. well I'll see what you end up developing. It is true that because of sight differences I've never actually been able to play 3D or fps games, in fact the release of the ps1 was really the end of me plaing mainstream games seriously for this reason. this isn't however why i have a downner on 3D generally, sinse obviously everything would be playable in audio and I'm indeed a big fan of shades, swamp etc. it's just that when i see people like michael making the very obvious mistake about side scrollers mentioned it rather irritates me when i considder all the fun I've had with the games I've mentioned. Personally i'd love to see a 3D game in audio, and will be interested to see what you develope in this area, and if it can be done quickly, all the better. however I'd stil love to see a side scroller in future, even if not of the tomb raider series just to show what is possible. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I'm afraid clemment, even if we considder q9 and sperliam in the same vane as final fight or streets of rage, the games are stil ridiculously simplistic sinse once again they miss a vertical dimention. This is slightly hard to explain to someone who has not actually seen the graphics of such a game but I'll have a go. if you imagine the three letter rows of your keyboard as the playing area going left to right, with an action man facing to the right positioned on the letter A. You may now move up to the q, down to the z, or streight forward, all while facing to the right and attacking right, or alternatively, may turn around. Thus to avoidattacks by your enemies it's often necessary to circle around them above or below, or indeed some enemies had moves that could affect the top or bottom of where you are, for instance R bare the boss from streets of rage two could duck down at one vertical point and jump up to do a cannon ball move that would cut across several rows and hit you, meaning to defeat him you have to anticipate where he would land vertically as well as horrizontally. The playing area was also far more than three rows wide, more like 25 or more. Then, jumping and jumping attacks had to be factored into the mix, sinse where you hit with a jumping attack on an opponent could affect what happened afterwards, as well as where you were vertically on the screen and what other enemies were arround. for example with haggar on final fight his dropkick had a huge horizontal range but was bad at taking out enemies close by, while his splash could take out enemies close, thus a good combo was to jump into the air, let fly a drop kick, then splash quickly afterwards to take out any punks below you that the kick missed. And lets not forget the huge fun of grabbing one punk for haggar's pile driver, jumping and slamming him into a bunch of others to send them flying like skittles! :D. then, considder that even in a very basic game like final fight which was the first major release of this type, each character had far more than just one or two attacking moves which had different range aand priority just like in a beatemup. for example in double dragon (even earlier and simpler than final fight), a punch could hit a single enemy in front of you and put them into a dazed state where you could go for a hold and throw, where as a kick had a litle more range, but could take out more than one enemy at once. thus, even considdered on the basis of games like final fight, Q9 and superliam are extremely! simplistic in their gameplay. Personally, given the jumping platforms, the use of a single main attack as well as projectiles, and the fact that enemies also have only one attack I considdered the game far more a proto platformer than anything else, though even thought of as a walk along beat em up I'm afraid it's stil! lacking very much of the second dimention, possibly even more than were we to compare it to a platformer where at least you cannot walk up and down. Btw, sorry if this explanation made sense, it's a litle hard to explain if you haven't knolidge of the point of view in such games. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
No! not battletoads! Battlemania on the snes is bad enough, and that was apparently toned down from the nes version, though i will admit the beat em up level there is pretty fun, especially turning your hands to giant drills and other weapons to give the enemies a mighty smash! :D. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 6:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients News It's like I said on the audiogames.net forum. Somebody really needs to develop an audio version of Battletoads, complete with its infamous level of difficulty. A few days with that and they'll be crying for another Q9. LOL. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 10:05 AM Subject: Re: [Audyssey] Mysteries of the Ancients News HI Dark, Right. Unfortunately, a lot of VI gamers look at Super Liam, Q9, and assume its 2d when its only 1d, and doesn't have nearly the features a normal mainstream side-scroller would have. You and I both have that experience, and its just as irritating to me to have people put side-scrollers down because I've played some pretty darn good ones over the years. For example, even the original Donkey Kong is far more complex than the average accessible-side-scroller, and Donkey Kong was a very simple game. Basically Mario started out at the bottom of a series of ramps leading up to the top of the building, and wooden barrels came rolling down at you as Donkey Kong threw them down at you. Simple it might have been, but the game play was extremely difficult. You had wooden barrels and burning barrels to jump over, moving escalators, and the longer you played the faster the barrels rolled down at you and escalators moved. I never reached the end of the game because it was just too hard requiring fast reflexes and good timing. If people haven't had that experience playing Montezuma's Revenge and Donkey Kong on the Atari let alone something more advanced like Super Castlevania or Megaman its no wonder they think side-scrollers suck. All they've had is Super Liam and Q9 to compare the concept to. Some day I'd like to create something like Super Star Wars just to show off a true side-scroller, but that's for another day. Cheers! On 1/3/12, dark d...@xgam.org wrote: Hi tom. well I'll see what you end up developing. It is true that because of sight differences I've never actually been able to play 3D or fps games, in fact the release of the ps1 was really the end of me plaing mainstream games seriously for this reason. this isn't however why i have a downner on 3D generally, sinse obviously everything would be playable in audio and I'm indeed a big fan of shades, swamp etc. it's just that when i see people like michael making the very obvious mistake about side scrollers mentioned it rather irritates me when i considder all the fun I've had with the games I've mentioned. Personally i'd love to see a 3D game in audio, and will be interested to see what you develope in this area, and if it can be done quickly, all the better. however I'd stil love to see a side scroller in future, even if not of the tomb raider series just to show what is possible. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
No no, all this made sense, because I've had people who were thankfully patient enough to explain all this to me as a kid, so I pretty much have as much knowledge as it is possible to have without having scene it. I agree with you in that these games are both relatively simple, and that Final Fight and Double Dragon, while simple, did have a lot more. But even knowing all that I did, I just always went with calling those games 2d because even though you got to move up and down plains, the plains essentially were still from left to right. A cousin of mine once described it as picturing each plain as a horrizontal line, and when you moved up and down, rather than forward or backward you simply shifted from each line to another. Platformers, while not 3d as I usually would think of as 3d, had an extra direction of movement that walkalong beat em ups don't have. I guess having said that I would just like to see an audio beat em up that kept more in tradition with older games that focussed more on acrobatics and cool moves rather than lots of weapons. Games like Battle zone, for example, are fun, but they're fun half the time because of the weapons you have. You didn't get a machine gun in final fight or streets of rage to clear multiple enemies, you had to think and use the right moves in the right situations. Those games, while simple, proved to be a lot of fun... it was one of those simple but addicting types of games. I wish with all of me that I could experience a platformer like they used to be, which is why I'm glad tom is doing all that he's doing. But I also miss the days of coming home, firing up my Asian region snes and busting up mad gear gang members as Cody in Final Fight 3. They were simple games to play, but if you looked underneath it side scrolling beat em ups had some depth that made them incredibly fun to play. I have so many ideas in mind, yet don't have the time or the head to learn a programming language, otherwise I would create my own in my vision of what this kind of beat em up should look like in audio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi, We aren't saying that Super Liam and Q9 aren't good games. What we are saying is that the full 2d potential of such games aren't fully realized or used where a lot of mainstream games included quite a bit of movement along both the x and y axis of movement. For instance, a beat-m-up I use to play alot, Legend of Kage, was primarily run left or right and mow down as many enemy ninjas as you can. Most of the combat and movement was strictly along the x axis. However, there were also levels where you could move along the y axis as well such as running up and down staircases in the castle, or jumping from tree top to tree top in the forest over the heads of the ninjas. If an enemy ninja was in the trees you could knock him out of the tree and you'd watch him fall to the ground. I haven't personally seen anyaudio side-scrollers add this 2d element to combat and movement. I personally consider this a feature rather than weather game x is good or bad. Cheers! On 1/4/12, Clement Chou chou.clem...@gmail.com wrote: I'm curious about one thing though, and that is... do side scrollers have to be as complex as donkey kong to be considered good ones? Sure Super Liam and q9 are simple, but many side scrollers also played like that... final fight, Streets of Rage, dynasty world... all those old classics are simple side scrollers. As I see it, there are different types of side scrollers, and how good one is generally falls into what category it's in. Q9 and super liam are more in the vein of beat em ups and run n gun type games whereas Donkey Kong, Montazuma's Revenge, etc all fit into a more platformer type of category. I don't know... this is just my opinion. Growing up I played a lot of side scrollers too, usually with help. Seems to me that not even all mainstream side scrollers are what you've described as 2d. It's an interesting discussion though, I always just assumed side scrollers were 2d because that was what I imagined it as... 2d to me was always something that was flat and horrizontal. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
As I said in my response to Dark's message, I think I get what is trying to be said. And like I said in my last message also, I just never considered the specifics of 2d vs. 3d. I grew up calling side scrollers 2d because that was what everyone else around me called it. Game review sites classified them as such, and that was what fit my own perceptions, since as I said, 2d to me has always been anything that's flat and purely horrizontal, like a typical drawing. I know there are 3d pictures and such, yes, but those kinds of pictures were always too hard for me to figure out. But in terms of games, I just always associated 3d with a 360 degree of movement, again because that was how everyone else refered to them. This is why I never understood why 3d fighters like Tekken and MK 4 were considered 3d, even though the only thing remotely resembling that was sidestepping. The only true 3d fighting game I've ever played was the soul calibur series, because those did have a full range of movement. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 1:26 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, We aren't saying that Super Liam and Q9 aren't good games. What we are saying is that the full 2d potential of such games aren't fully realized or used where a lot of mainstream games included quite a bit of movement along both the x and y axis of movement. For instance, a beat-m-up I use to play alot, Legend of Kage, was primarily run left or right and mow down as many enemy ninjas as you can. Most of the combat and movement was strictly along the x axis. However, there were also levels where you could move along the y axis as well such as running up and down staircases in the castle, or jumping from tree top to tree top in the forest over the heads of the ninjas. If an enemy ninja was in the trees you could knock him out of the tree and you'd watch him fall to the ground. I haven't personally seen anyaudio side-scrollers add this 2d element to combat and movement. I personally consider this a feature rather than weather game x is good or bad. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi clemment. No complaints from me, side scrollers like final fight are generally considdered 2D too, just in a different sense from games like mega man or mario. However my point is that games like Superliam and Q9 are stil lacking that vertical movement element which was so crytical to the gameplay of games like final fight, double dragon or streets of rage. with those games though, simple as they were, position was everything. for instance, soddom on final fight would slash you with his swords at long range unless you remained vertically below him and attempted to walk into him from above or below. Get too far to one side and he'd either slash you if you were on the same horizontal row as him, or do a diagonal charge. Guy is fast enough to dodge the charge and grab him from behind, but the other two weren't so you had to avoid him using it. Thus, the games required intensive tactics, indeed if you look on gamefaqs there is a 200 k guide for streets of rage two that goes into incredibly deep detail, and one 100 k one for the game golden axe with additions even by yours truly. Yes, battle zone you can get a machine gun and moe people down, but there is no stratogy, no position, and litle really beyond hit them before they hit you type gameplay. this is really I think the heart of where audio games are behind mainstream ones. Even in a game like space invaders, when you can see the invaders and their position, you need to judge exactly and precisely the speed of the falling bullits, how long it'll take you to duck behind the shields, where the invaders move etc. In most audio variets, it's a case of here it, hit it, here it, hit it! this is really the area I think audio games need to work on, whether 2D or 3D or whatever, having action games that actually engage a players judgement of a given situation and it's factors and require practice, rather than just reaction speed. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Well clemment, fighting ames muddy the waters even more, sinse you can't turn around completely even in a game with an 8 way run system like soul calibur, you are always facing your opponent. This is indeed why I myself with limited spacial perception can play 3D beat em ups, but not other 3d games like platformers or brawlers, sinse in a beat em up your movements are stil relative to your opponent and the spacial visual elements only need to be worked out relative to his/her position and yours. It's really quite a mine field, sinse even a game like super starwars had 3d effects say on the dunes in the desert which were purely visual. Myself though I'd just go on the basis of where you can go. Even in final fight and the like you can only move up and down a small way, each level is pretty much rectangular, and you stil can only walk forward and backwards facing one way, so as far as I'm concerned it's stil 2D. Beware the grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 9:46 PM Subject: Re: [Audyssey] Mysteries of the Ancients News As I said in my response to Dark's message, I think I get what is trying to be said. And like I said in my last message also, I just never considered the specifics of 2d vs. 3d. I grew up calling side scrollers 2d because that was what everyone else around me called it. Game review sites classified them as such, and that was what fit my own perceptions, since as I said, 2d to me has always been anything that's flat and purely horrizontal, like a typical drawing. I know there are 3d pictures and such, yes, but those kinds of pictures were always too hard for me to figure out. But in terms of games, I just always associated 3d with a 360 degree of movement, again because that was how everyone else refered to them. This is why I never understood why 3d fighters like Tekken and MK 4 were considered 3d, even though the only thing remotely resembling that was sidestepping. The only true 3d fighting game I've ever played was the soul calibur series, because those did have a full range of movement. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 1:26 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, We aren't saying that Super Liam and Q9 aren't good games. What we are saying is that the full 2d potential of such games aren't fully realized or used where a lot of mainstream games included quite a bit of movement along both the x and y axis of movement. For instance, a beat-m-up I use to play alot, Legend of Kage, was primarily run left or right and mow down as many enemy ninjas as you can. Most of the combat and movement was strictly along the x axis. However, there were also levels where you could move along the y axis as well such as running up and down staircases in the castle, or jumping from tree top to tree top in the forest over the heads of the ninjas. If an enemy ninja was in the trees you could knock him out of the tree and you'd watch him fall to the ground. I haven't personally seen anyaudio side-scrollers add this 2d element to combat and movement. I personally consider this a feature rather than weather game x is good or bad. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
You have my complete agreement. I remember trying to beat Sodom... that was a nightmare. Not being able to see I pretty much had to guess my position all the time. Took me ages. lol. And yes, I do agree that audio games in general tend to be so much more see it and hit it than using your wits. Though I will say that in games like Judgement day and Alien Outback at least you do have to gage where everything is, break down the kinds of enemy coming at you, etc. I find myself asking these questions all the time... should I go after that plane first, or do I take out that helicopter and let that rocket hit my base? But I do agree that games need to be made more complex, which is why, again, I'm glad of the direction that Tom is taking. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 2:33 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi clemment. No complaints from me, side scrollers like final fight are generally considdered 2D too, just in a different sense from games like mega man or mario. However my point is that games like Superliam and Q9 are stil lacking that vertical movement element which was so crytical to the gameplay of games like final fight, double dragon or streets of rage. with those games though, simple as they were, position was everything. for instance, soddom on final fight would slash you with his swords at long range unless you remained vertically below him and attempted to walk into him from above or below. Get too far to one side and he'd either slash you if you were on the same horizontal row as him, or do a diagonal charge. Guy is fast enough to dodge the charge and grab him from behind, but the other two weren't so you had to avoid him using it. Thus, the games required intensive tactics, indeed if you look on gamefaqs there is a 200 k guide for streets of rage two that goes into incredibly deep detail, and one 100 k one for the game golden axe with additions even by yours truly. Yes, battle zone you can get a machine gun and moe people down, but there is no stratogy, no position, and litle really beyond hit them before they hit you type gameplay. this is really I think the heart of where audio games are behind mainstream ones. Even in a game like space invaders, when you can see the invaders and their position, you need to judge exactly and precisely the speed of the falling bullits, how long it'll take you to duck behind the shields, where the invaders move etc. In most audio variets, it's a case of here it, hit it, here it, hit it! this is really the area I think audio games need to work on, whether 2D or 3D or whatever, having action games that actually engage a players judgement of a given situation and it's factors and require practice, rather than just reaction speed. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I guess I can see that. I couldn't compare, because I do have good spacial perception as I grew up doing things the same way... I didn't have to transition from sight to none, so I guess spacial perception is easier for me to grasp. But Soul Calibur's lack of ability to turn makes sense, because in a real fight you would never circle your opponent with your back to them. 3d beat em ups like dynasty warriors confuse me though, so that may be where it differs. And I agree with you on the final fight thing. Rectangular levels has always meant 2d for me, regardless of whether you can move up and down or not. Platformers have another dimension that just isn't present in those games, but that's a whole different discussion... I'd still like to see a beat em up like the ones back in the day. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 2:38 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Well clemment, fighting ames muddy the waters even more, sinse you can't turn around completely even in a game with an 8 way run system like soul calibur, you are always facing your opponent. This is indeed why I myself with limited spacial perception can play 3D beat em ups, but not other 3d games like platformers or brawlers, sinse in a beat em up your movements are stil relative to your opponent and the spacial visual elements only need to be worked out relative to his/her position and yours. It's really quite a mine field, sinse even a game like super starwars had 3d effects say on the dunes in the desert which were purely visual. Myself though I'd just go on the basis of where you can go. Even in final fight and the like you can only move up and down a small way, each level is pretty much rectangular, and you stil can only walk forward and backwards facing one way, so as far as I'm concerned it's stil 2D. Beware the grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 9:46 PM Subject: Re: [Audyssey] Mysteries of the Ancients News As I said in my response to Dark's message, I think I get what is trying to be said. And like I said in my last message also, I just never considered the specifics of 2d vs. 3d. I grew up calling side scrollers 2d because that was what everyone else around me called it. Game review sites classified them as such, and that was what fit my own perceptions, since as I said, 2d to me has always been anything that's flat and purely horrizontal, like a typical drawing. I know there are 3d pictures and such, yes, but those kinds of pictures were always too hard for me to figure out. But in terms of games, I just always associated 3d with a 360 degree of movement, again because that was how everyone else refered to them. This is why I never understood why 3d fighters like Tekken and MK 4 were considered 3d, even though the only thing remotely resembling that was sidestepping. The only true 3d fighting game I've ever played was the soul calibur series, because those did have a full range of movement. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 1:26 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, We aren't saying that Super Liam and Q9 aren't good games. What we are saying is that the full 2d potential of such games aren't fully realized or used where a lot of mainstream games included quite a bit of movement along both the x and y axis of movement. For instance, a beat-m-up I use to play alot, Legend of Kage, was primarily run left or right and mow down as many enemy ninjas as you can. Most of the combat and movement was strictly along the x axis. However, there were also levels where you could move along the y axis as well such as running up and down staircases in the castle, or jumping from tree top to tree top in the forest over the heads of the ninjas. If an enemy ninja was in the trees you could knock him out of the tree and you'd watch him fall to the ground. I haven't personally seen anyaudio side-scrollers add this 2d element to combat and movement. I personally consider this a feature rather than weather game x is good or bad. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E
Re: [Audyssey] Mysteries of the Ancients News
I agree about JD. I mean if I've got a roket, a helicopter and one of those Disablers coming after me all at once I tink it's pretty self-explanatory which one I should go after first since the rocket and chopper will only damage my base. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 3:45 PM Subject: Re: [Audyssey] Mysteries of the Ancients News You have my complete agreement. I remember trying to beat Sodom... that was a nightmare. Not being able to see I pretty much had to guess my position all the time. Took me ages. lol. And yes, I do agree that audio games in general tend to be so much more see it and hit it than using your wits. Though I will say that in games like Judgement day and Alien Outback at least you do have to gage where everything is, break down the kinds of enemy coming at you, etc. I find myself asking these questions all the time... should I go after that plane first, or do I take out that helicopter and let that rocket hit my base? But I do agree that games need to be made more complex, which is why, again, I'm glad of the direction that Tom is taking. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 2:33 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi clemment. No complaints from me, side scrollers like final fight are generally considdered 2D too, just in a different sense from games like mega man or mario. However my point is that games like Superliam and Q9 are stil lacking that vertical movement element which was so crytical to the gameplay of games like final fight, double dragon or streets of rage. with those games though, simple as they were, position was everything. for instance, soddom on final fight would slash you with his swords at long range unless you remained vertically below him and attempted to walk into him from above or below. Get too far to one side and he'd either slash you if you were on the same horizontal row as him, or do a diagonal charge. Guy is fast enough to dodge the charge and grab him from behind, but the other two weren't so you had to avoid him using it. Thus, the games required intensive tactics, indeed if you look on gamefaqs there is a 200 k guide for streets of rage two that goes into incredibly deep detail, and one 100 k one for the game golden axe with additions even by yours truly. Yes, battle zone you can get a machine gun and moe people down, but there is no stratogy, no position, and litle really beyond hit them before they hit you type gameplay. this is really I think the heart of where audio games are behind mainstream ones. Even in a game like space invaders, when you can see the invaders and their position, you need to judge exactly and precisely the speed of the falling bullits, how long it'll take you to duck behind the shields, where the invaders move etc. In most audio variets, it's a case of here it, hit it, here it, hit it! this is really the area I think audio games need to work on, whether 2D or 3D or whatever, having action games that actually engage a players judgement of a given situation and it's factors and require practice, rather than just reaction speed. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Clemment. i can certainly imagine a boss like sodom being a real nightmare, indeed generally the final fight bosses all required a fair degree of tactics to defeat, sinse you can't just walk up to them and wale on them the way you could bosses in some other games of the same type. As to audio space invaders, while I completely agree Jd and Alien outbakc have carried the gameplay further than basic reactions, they are stil not imho far enough along, indeed not even to the point of mainstream space invaders. Remember in a main stream space invaders game you have perhaps six or 7 invaders above you in a row jigling back and forward, all of which are firing at different wrates. stacked above them are perhaps ten more rows of invaders, and these are all visible at the start of the game. While I agree having six spaceships all firing at once in audio would probably be impractical, rather than letting the limitations of sound limit the amount of information and factors required in a game, audio games should include more for the player to think about. For instance, in alien outback the invaders come only a couple at a time in fairly well determined patterns. make them random, and you've already increased the challenge. Also, you only need to shoot! the invaders. Suppose there were invinceable meteorites dropping on you that you simply had to avoid at the same time your shooting at the falling ships. This adds another gameplay element and another factor into the game without increasing the sound complexity, sinse rather than another ship type to be shot the meteorites require a different approach. Then how about a bouncing alien bomb that instead of entering from the top, enters from the side like the spiders in the centipeed game. once again, just a matter of another sound, but now you'd have to judge the falling of the bomb and it's impacts with the ground relative to your own horizontal position even as you shoot the ships above you. These are the sorts of things that I mean, giving the player more to worry about and other things to judge, just the way the original space invaders had six invaders at once with different wrates of fire. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Well the hard point in an audio beat em up would be showing the vertical position of the enemies around you rather than their horrizontal position. I suppose you could do as deakout egghunt and the like do and just have a volume as distance indicator with a notification when they were on the same row as you such as an alarm as to when you could attack, but this would essentially turn the game into a run and smack fest. to work, you'd need to be able to judge an enemy's vertical position relative to your own more precisely. perhaps graded changes in pitch of enemy constant indicator sounds such as voice or footsteps, though again how well this would work i'm not certain and you'd stil! have problems with diagonal attacks. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
More good points, of course. But I think half the problem is that ships in audio games like that don't fire anyway. Sure some drop bombs and the like, but not in the way we remember... and in alien Outback, it actually is possible to have four or five ships at once... you just need to turn up the difficulty. You're on the audio games forum a lot... I don't know if you've played world of war at all. It's made by Yukio Nozawa... and to me, is probably the best arcade shooter around right now. Your weapons actually have different properties, and can serve you in good ways individually... the speed machinegun has a faster rate of fire, but it can only shoot so many times before it has to pause and reload. The shotgun can destroy enemies in one hit which would usually require 3, yet if you shoot something down, you have to wait for the action to pump again before you can shoot which takes about a second. Small advances, but improvements over the formula that we've scene so far. While I never actually played space invaders, I did play games of similar style... so I do know what the differences are. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 2:58 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Clemment. i can certainly imagine a boss like sodom being a real nightmare, indeed generally the final fight bosses all required a fair degree of tactics to defeat, sinse you can't just walk up to them and wale on them the way you could bosses in some other games of the same type. As to audio space invaders, while I completely agree Jd and Alien outbakc have carried the gameplay further than basic reactions, they are stil not imho far enough along, indeed not even to the point of mainstream space invaders. Remember in a main stream space invaders game you have perhaps six or 7 invaders above you in a row jigling back and forward, all of which are firing at different wrates. stacked above them are perhaps ten more rows of invaders, and these are all visible at the start of the game. While I agree having six spaceships all firing at once in audio would probably be impractical, rather than letting the limitations of sound limit the amount of information and factors required in a game, audio games should include more for the player to think about. For instance, in alien outback the invaders come only a couple at a time in fairly well determined patterns. make them random, and you've already increased the challenge. Also, you only need to shoot! the invaders. Suppose there were invinceable meteorites dropping on you that you simply had to avoid at the same time your shooting at the falling ships. This adds another gameplay element and another factor into the game without increasing the sound complexity, sinse rather than another ship type to be shot the meteorites require a different approach. Then how about a bouncing alien bomb that instead of entering from the top, enters from the side like the spiders in the centipeed game. once again, just a matter of another sound, but now you'd have to judge the falling of the bomb and it's impacts with the ground relative to your own horizontal position even as you shoot the ships above you. These are the sorts of things that I mean, giving the player more to worry about and other things to judge, just the way the original space invaders had six invaders at once with different wrates of fire. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
What I would do is have pitches for that kind of thing. Higher pitch for above and lower pitch for below. I would have it so that as soon as an enemy got within your attack range, it would beep with an appropriate pitch in the direction they're coming from. Enemy was to the right and below you? lower pitch from the right. Above and from the left? Higher pitch from the left. I don't know how diagonal attacks would be worked out, I'm guessing that'd just be something that has to be sacrificed. But as I said, as many ideas as I do have... I don't have the time to sit down and learn a programming language, and my head doesn't do well with formulas for this kind of thing. My brain is good with arts... music and languages and thinking. Numbers just don't fly with me. lol - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 3:03 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Well the hard point in an audio beat em up would be showing the vertical position of the enemies around you rather than their horrizontal position. I suppose you could do as deakout egghunt and the like do and just have a volume as distance indicator with a notification when they were on the same row as you such as an alarm as to when you could attack, but this would essentially turn the game into a run and smack fest. to work, you'd need to be able to judge an enemy's vertical position relative to your own more precisely. perhaps graded changes in pitch of enemy constant indicator sounds such as voice or footsteps, though again how well this would work i'm not certain and you'd stil! have problems with diagonal attacks. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Dark, That's a good point. One of the things I didn't do when I wrote Montezuma's Revenge is I failed to ad the jumping skulls because it was far too difficult to figure out when they were up in the air or down on the ground. In the classic 1984 game you had to run under them as they jumped, and if you timed it wrong you were dead. I tried emulating this with constant pitch changes, but that sounded really funky, and decided to abandon them altogether. However, this problem would apply to the standard walk along beat-m-ups as well. I've played a number of classic beat-m-ups where you had to hit the enemy in the air, just at the right moment, or you missed. Timing is everything in some of those games as well as hitting them with the right combo. If you aren't able to translate that into audio that could be dificult to play. Cheers! On 1/4/12, dark d...@xgam.org wrote: Well the hard point in an audio beat em up would be showing the vertical position of the enemies around you rather than their horrizontal position. I suppose you could do as deakout egghunt and the like do and just have a volume as distance indicator with a notification when they were on the same row as you such as an alarm as to when you could attack, but this would essentially turn the game into a run and smack fest. to work, you'd need to be able to judge an enemy's vertical position relative to your own more precisely. perhaps graded changes in pitch of enemy constant indicator sounds such as voice or footsteps, though again how well this would work i'm not certain and you'd stil! have problems with diagonal attacks. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I do have a question about that... with the bouncing skulls as a concept, could you not have a sound to represent them like a thud, but pan it toward the player and have it play at the same interval the skjull would be bouncing so the player would know when to run under it and time it accordingly? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 7:36 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, That's a good point. One of the things I didn't do when I wrote Montezuma's Revenge is I failed to ad the jumping skulls because it was far too difficult to figure out when they were up in the air or down on the ground. In the classic 1984 game you had to run under them as they jumped, and if you timed it wrong you were dead. I tried emulating this with constant pitch changes, but that sounded really funky, and decided to abandon them altogether. However, this problem would apply to the standard walk along beat-m-ups as well. I've played a number of classic beat-m-ups where you had to hit the enemy in the air, just at the right moment, or you missed. Timing is everything in some of those games as well as hitting them with the right combo. If you aren't able to translate that into audio that could be dificult to play. Cheers! On 1/4/12, dark d...@xgam.org wrote: Well the hard point in an audio beat em up would be showing the vertical position of the enemies around you rather than their horrizontal position. I suppose you could do as deakout egghunt and the like do and just have a volume as distance indicator with a notification when they were on the same row as you such as an alarm as to when you could attack, but this would essentially turn the game into a run and smack fest. to work, you'd need to be able to judge an enemy's vertical position relative to your own more precisely. perhaps graded changes in pitch of enemy constant indicator sounds such as voice or footsteps, though again how well this would work i'm not certain and you'd stil! have problems with diagonal attacks. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi, I suppose, but at the time I had no such sound. In fact I still don't, but were I to try it again I'd have to add some specific sound for jump and land so you knew when to run. I imagine a swoosh of air would do it as it would be an indication when the skull jumped into the air, and plus a thump when it landed. Its doable, but I simply didn't have the resources at the time to figure it out. Cheers! On 1/4/12, Clement Chou chou.clem...@gmail.com wrote: I do have a question about that... with the bouncing skulls as a concept, could you not have a sound to represent them like a thud, but pan it toward the player and have it play at the same interval the skjull would be bouncing so the player would know when to run under it and time it accordingly? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I think that would work well, and realistically if a skull was to do that, depending on what side was up... the swoosh of air would happen naturally anyway. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 8:17 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, I suppose, but at the time I had no such sound. In fact I still don't, but were I to try it again I'd have to add some specific sound for jump and land so you knew when to run. I imagine a swoosh of air would do it as it would be an indication when the skull jumped into the air, and plus a thump when it landed. Its doable, but I simply didn't have the resources at the time to figure it out. Cheers! On 1/4/12, Clement Chou chou.clem...@gmail.com wrote: I do have a question about that... with the bouncing skulls as a concept, could you not have a sound to represent them like a thud, but pan it toward the player and have it play at the same interval the skjull would be bouncing so the player would know when to run under it and time it accordingly? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Yes, I've played world of war, but even so I'm not convinced, simply because while I agree the fact of more weapons does give more choice in the game, it didn't seem there was an extensive enough number of enemies to characterize a judgement based gamepaly, you could stil pretty much get by by shooting anything as soon as you heard it, which is really the problem. In mainstream space invaders you need to anticipate and understand the invaders movement because they aren't instantly shootable. space invaders is of course just one example of what I mean, and there are plenty of others. Beware the grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 11:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients News More good points, of course. But I think half the problem is that ships in audio games like that don't fire anyway. Sure some drop bombs and the like, but not in the way we remember... and in alien Outback, it actually is possible to have four or five ships at once... you just need to turn up the difficulty. You're on the audio games forum a lot... I don't know if you've played world of war at all. It's made by Yukio Nozawa... and to me, is probably the best arcade shooter around right now. Your weapons actually have different properties, and can serve you in good ways individually... the speed machinegun has a faster rate of fire, but it can only shoot so many times before it has to pause and reload. The shotgun can destroy enemies in one hit which would usually require 3, yet if you shoot something down, you have to wait for the action to pump again before you can shoot which takes about a second. Small advances, but improvements over the formula that we've scene so far. While I never actually played space invaders, I did play games of similar style... so I do know what the differences are. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 2:58 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Clemment. i can certainly imagine a boss like sodom being a real nightmare, indeed generally the final fight bosses all required a fair degree of tactics to defeat, sinse you can't just walk up to them and wale on them the way you could bosses in some other games of the same type. As to audio space invaders, while I completely agree Jd and Alien outbakc have carried the gameplay further than basic reactions, they are stil not imho far enough along, indeed not even to the point of mainstream space invaders. Remember in a main stream space invaders game you have perhaps six or 7 invaders above you in a row jigling back and forward, all of which are firing at different wrates. stacked above them are perhaps ten more rows of invaders, and these are all visible at the start of the game. While I agree having six spaceships all firing at once in audio would probably be impractical, rather than letting the limitations of sound limit the amount of information and factors required in a game, audio games should include more for the player to think about. For instance, in alien outback the invaders come only a couple at a time in fairly well determined patterns. make them random, and you've already increased the challenge. Also, you only need to shoot! the invaders. Suppose there were invinceable meteorites dropping on you that you simply had to avoid at the same time your shooting at the falling ships. This adds another gameplay element and another factor into the game without increasing the sound complexity, sinse rather than another ship type to be shot the meteorites require a different approach. Then how about a bouncing alien bomb that instead of entering from the top, enters from the side like the spiders in the centipeed game. once again, just a matter of another sound, but now you'd have to judge the falling of the bomb and it's impacts with the ground relative to your own horizontal position even as you shoot the ships above you. These are the sorts of things that I mean, giving the player more to worry about and other things to judge, just the way the original space invaders had six invaders at once with different wrates of fire. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail
Re: [Audyssey] Mysteries of the Ancients News
Too predictable, is what audio games boil down to imo. But once again, I agree... something needs to change. But I guess when a developer is working on a whole project by himself... it's hard to produce something like that. But when Mota gets released, I have a feeling that's going to revolutionize vi games in general. At least, I hope it does. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 10:00 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yes, I've played world of war, but even so I'm not convinced, simply because while I agree the fact of more weapons does give more choice in the game, it didn't seem there was an extensive enough number of enemies to characterize a judgement based gamepaly, you could stil pretty much get by by shooting anything as soon as you heard it, which is really the problem. In mainstream space invaders you need to anticipate and understand the invaders movement because they aren't instantly shootable. space invaders is of course just one example of what I mean, and there are plenty of others. Beware the grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 11:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients News More good points, of course. But I think half the problem is that ships in audio games like that don't fire anyway. Sure some drop bombs and the like, but not in the way we remember... and in alien Outback, it actually is possible to have four or five ships at once... you just need to turn up the difficulty. You're on the audio games forum a lot... I don't know if you've played world of war at all. It's made by Yukio Nozawa... and to me, is probably the best arcade shooter around right now. Your weapons actually have different properties, and can serve you in good ways individually... the speed machinegun has a faster rate of fire, but it can only shoot so many times before it has to pause and reload. The shotgun can destroy enemies in one hit which would usually require 3, yet if you shoot something down, you have to wait for the action to pump again before you can shoot which takes about a second. Small advances, but improvements over the formula that we've scene so far. While I never actually played space invaders, I did play games of similar style... so I do know what the differences are. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 2:58 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Clemment. i can certainly imagine a boss like sodom being a real nightmare, indeed generally the final fight bosses all required a fair degree of tactics to defeat, sinse you can't just walk up to them and wale on them the way you could bosses in some other games of the same type. As to audio space invaders, while I completely agree Jd and Alien outbakc have carried the gameplay further than basic reactions, they are stil not imho far enough along, indeed not even to the point of mainstream space invaders. Remember in a main stream space invaders game you have perhaps six or 7 invaders above you in a row jigling back and forward, all of which are firing at different wrates. stacked above them are perhaps ten more rows of invaders, and these are all visible at the start of the game. While I agree having six spaceships all firing at once in audio would probably be impractical, rather than letting the limitations of sound limit the amount of information and factors required in a game, audio games should include more for the player to think about. For instance, in alien outback the invaders come only a couple at a time in fairly well determined patterns. make them random, and you've already increased the challenge. Also, you only need to shoot! the invaders. Suppose there were invinceable meteorites dropping on you that you simply had to avoid at the same time your shooting at the falling ships. This adds another gameplay element and another factor into the game without increasing the sound complexity, sinse rather than another ship type to be shot the meteorites require a different approach. Then how about a bouncing alien bomb that instead of entering from the top, enters from the side like the spiders in the centipeed game. once again, just a matter of another sound, but now you'd have to judge the falling of the bomb and it's impacts with the ground relative to your own horizontal position even as you shoot the ships above you. These are the sorts of things that I mean, giving the player more to worry about and other things to judge, just the way the original space invaders had six invaders at once with different wrates of fire. Beware the Grue! Dark. --- Gamers mailing list
Re: [Audyssey] Mysteries of the Ancients News
Hi Tom. I've actually often thought part of the problem in the developement of some games is that when some mainstream concept is not possible for whatever reason, it seems to be just missed out rather than replaced by something to maintain the complexity. for instance in original duckhunt you tracked the ducks flying diagonally on a large playing field with a light gun, but in Liam's port you just track them in sterrio and not verticlly. Well obviously tracking with a light gun the same as the original game is not possible, but why not add in something else to compensate, - for instance have the ducks need to be targited vertically like the gorbian ships in troop 2, or add in a distance factor so that you need to hit the ducks directly in the center of the field and get points accordingly. similarly, in your original monti game, so we can't have bouncing skulls, well why not put in another hazard that falls from above which you need to simply avoid, such as some crushes that hammer down from the cieling intermitantly like the fwomps in mario, sinse avoiding these and! jumping a skull at the same time would offer a similar spacial exercize to the bouncing skull. Of course, i know part of this is because developing games is simply difficult, and that a sterrio field does not naturally hold as much information as a visual one meaning that extra complexity requires extra coding, but stil I think it'd be something worth thinking about when creating an action game, how to introduce multiple factors the player needs to judge into the mix so that the game does not devolve into boppit. Pipe 2 is a good example of an attempt at this, though even there I think more could've been added, for instance more directional hazards similar to lectricity on pipe levels which you needed to be aware of. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I don't think it's predictability exactly clemment. Super mario is a very simple game. You have very few in game elements, indeed probably fewer than in many audio games. It's the fact that you do not control mario exactly, that his jumps all have a degree of stopping distance which you need to learn and master, and the movements of in game objects are calculated so as to challenge your spacial logic intensively that makes the game difficult. For example I recently got given a yo yo. I'll admit I'm not the most coordinated person in the world, but learning to master my own spacial logic and hand coordination in order to get it to do what I want has been quite a challenge, even though the yo yo itself is a very simple actifact who's movements are easy to predict. This is what I mean in terms of games. Beware the grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 6:07 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Too predictable, is what audio games boil down to imo. But once again, I agree... something needs to change. But I guess when a developer is working on a whole project by himself... it's hard to produce something like that. But when Mota gets released, I have a feeling that's going to revolutionize vi games in general. At least, I hope it does. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 10:00 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Yes, I've played world of war, but even so I'm not convinced, simply because while I agree the fact of more weapons does give more choice in the game, it didn't seem there was an extensive enough number of enemies to characterize a judgement based gamepaly, you could stil pretty much get by by shooting anything as soon as you heard it, which is really the problem. In mainstream space invaders you need to anticipate and understand the invaders movement because they aren't instantly shootable. space invaders is of course just one example of what I mean, and there are plenty of others. Beware the grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 11:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients News More good points, of course. But I think half the problem is that ships in audio games like that don't fire anyway. Sure some drop bombs and the like, but not in the way we remember... and in alien Outback, it actually is possible to have four or five ships at once... you just need to turn up the difficulty. You're on the audio games forum a lot... I don't know if you've played world of war at all. It's made by Yukio Nozawa... and to me, is probably the best arcade shooter around right now. Your weapons actually have different properties, and can serve you in good ways individually... the speed machinegun has a faster rate of fire, but it can only shoot so many times before it has to pause and reload. The shotgun can destroy enemies in one hit which would usually require 3, yet if you shoot something down, you have to wait for the action to pump again before you can shoot which takes about a second. Small advances, but improvements over the formula that we've scene so far. While I never actually played space invaders, I did play games of similar style... so I do know what the differences are. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 2:58 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Clemment. i can certainly imagine a boss like sodom being a real nightmare, indeed generally the final fight bosses all required a fair degree of tactics to defeat, sinse you can't just walk up to them and wale on them the way you could bosses in some other games of the same type. As to audio space invaders, while I completely agree Jd and Alien outbakc have carried the gameplay further than basic reactions, they are stil not imho far enough along, indeed not even to the point of mainstream space invaders. Remember in a main stream space invaders game you have perhaps six or 7 invaders above you in a row jigling back and forward, all of which are firing at different wrates. stacked above them are perhaps ten more rows of invaders, and these are all visible at the start of the game. While I agree having six spaceships all firing at once in audio would probably be impractical, rather than letting the limitations of sound limit the amount of information and factors required in a game, audio games should include more for the player to think about. For instance, in alien outback the invaders come only a couple at a time in fairly well determined patterns
Re: [Audyssey] Mysteries of the Ancients News
Simple and predictable is not the same thing. Sure a yo-yo is simple to use, but if it can get a bit unpredictable if you move it in a way it shouldn't be moved. In audio games, everything is the same. In Judgement day if a helicopter is flying towards you, it'll always be the same. There's no variations on amount of hits needed to stop it, or even in its trajectory. The planes are the same. They move from left to right, and when you shoot them they make little adjustments which while bothersome, doesn't really make for any challenge. Not to say JD isn't a bad game... it's fun. And simple yet hard to master games should be more abundant as well. Street fighter 4, for example, is easy to pick up and play, and to grasp basic things like combos and commands. But to really get good at it, you need to look deeper into the engine. Where each combo can be used, just how risky is throwing out that move, etc. Which is why I like fighting games so much... they're the only kinds of games we can play fully, yet they're so unpredictable especially against human opponents. If I jump, is he going to uppercut me out of the air? If I throw a super, is there a way for me to stop him blocking it so I guarantee a hit without wasting my meter? A lot of the time I play online is spent thinking, oh crap, he's rashing towards me. Is he going to throw out a low attack which requires a different block command than a regular attack? Is he going to go for an unblockable throw? It's that kind of complexity that audio games lack and need to develop. It's always been amazing to me how two bunches of picksals and polygons beating each other up on a screen can be so complex. Sure you may say it's like a real fight, but it's a video game... the real thing takes all that into account and more. I just find fighting games so much simpler than most of people give them credit for. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 10:34 PM Subject: Re: [Audyssey] Mysteries of the Ancients News I don't think it's predictability exactly clemment. Super mario is a very simple game. You have very few in game elements, indeed probably fewer than in many audio games. It's the fact that you do not control mario exactly, that his jumps all have a degree of stopping distance which you need to learn and master, and the movements of in game objects are calculated so as to challenge your spacial logic intensively that makes the game difficult. For example I recently got given a yo yo. I'll admit I'm not the most coordinated person in the world, but learning to master my own spacial logic and hand coordination in order to get it to do what I want has been quite a challenge, even though the yo yo itself is a very simple actifact who's movements are easy to predict. This is what I mean in terms of games. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.