Not sure if this has been touched upon but I would love to lock the
property page um I mean attribute editor. And I would love to have
different attribute editors open for different objects. But what would
really be boss is if I could drag and drop animation from one objects
channel to anothers
On Thu, Mar 20, 2014 at 10:46 AM, John Richard Sanchez
youngupstar...@gmail.com wrote:
Not sure if this has been touched upon but I would love to lock the property
page um I mean attribute editor. And I would love to have different
attribute editors open for different objects. But what would
Great. Thanks. Though when I turn of list I cant have more than one AE
open. When I select another object and hit Cntrl A I don't get a new AE.
Using 2014 SP2
On Thu, Mar 20, 2014 at 2:47 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
On Thu, Mar 20, 2014 at 10:46 AM, John Richard Sanchez
Lock attribute is two clicks. Small inefficiencies add up to wasted time.
The lock icon is one click.
On Thu, Mar 20, 2014 at 2:22 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
You'll need to use the copy that button
On Mar 20, 2014 4:56 PM, John Richard Sanchez youngupstar...@gmail.com
You'll need to use the copy that button
On Mar 20, 2014 4:56 PM, John Richard Sanchez youngupstar...@gmail.com
wrote:
Great. Thanks. Though when I turn of list I cant have more than one AE
open. When I select another object and hit Cntrl A I don't get a new AE.
Using 2014 SP2
On Thu, Mar
Hi,
Don't think we will be transitioning to Maya, but just saw a pretty
impressive reel from a TD for maya, https://vimeo.com/88619343.
Looks far too technical for me, but don't know if he has open sourced his
tools that he shows in the video.
ta,
I would love to see a kind of Case study similar to what Emilio Hernandez
did for the Dorrito technique, but applied to various areas, from
modeling/advanced modeling, material setup, UVs, simple rigging, rendering
and so on...
Lots of posts and articles I've found on Maya vs Softimage are mostly
Hmm, must be a huge task...
Morten
Den 7. marts 2014 kl. 19:41 skrev Luc-Eric Rousseau luceri...@gmail.com:
On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com
wrote:
I would really like to hear Autodesk plan to incorporate some of those
features in Maya.
I'm guessing
Seriously, this whole renderlayer/passes/attrubition map/override thing
in Maya is enough to kill yourself.
Slowly, with a blunt knife...
Rob
\/-\/\/
On 8-3-2014 22:20, Cristobal Infante wrote:
Also render passes do exist they are just a bit different (though I've
/channels system is multidimensional .
From: Greg Punchatz
Sent: Saturday, March 08, 2014 11:02 PM
To: softimage@listproc.autodesk.com
Subject: Re: Maya feature request from Softimage users
Not even close that's all pre canned stuff from what I have seen... nothing
like the power of passes
The problem I see is not only is not better, it will take so long to get to
where we are already with Softimage that it is preposterous they insist in
putting make up on the pig.
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 22:29, Emilio Hernandez emi...@e-roja.com wrote:
Yes we need
Realistically... this puts all Softimage users to level of junior
proficiency with Maya as it will be needed some time to get to same level
of expertise.. not talking about
small things like UI and basic stuff but to deeper knowledge of software
and task solving skills with tools at hand.
Perhaps, but apart the transitional part, what has everyone worried, is
on the long term, even well after adoption, productivity would seemingly
be at around 50-75%.. for the smaller places, more towards the 50%.
On 03/09/14 15:57, Mirko Jankovic wrote:
Realistically... this puts all
That too... especially for small shops and freelancers but honestly those
cases will be holding Softimage for years to come. Really even with current
version there is not much you can't do having in mind projects that small
shops and solo freelancers usually get.
It is hardly possible that they
those screenshots are making my eyes bleed ;-)
Rob
\/-\/\/
On 7-3-2014 21:23, Halim Negadi wrote:
As for shapes, I've never felt good with soft workflow. A few years
ago we asked stargrav to develop us a soft version of BCS. It now
works on both platforms and
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Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage
: Maya feature request from Softimage users
I would go the opposite direction:
Get Softimage core,reskin everything so it'll look like Maya,with UI
improvement,add Maya best tools and you're done
Il 07/mar/2014 19:29 Siew Yi Liang soni...@gmail.commailto:
soni...@gmail.com ha scritto:
Hello
And, one of most important thing is, there is no *Subdivision* modeling in
Maya. There used to be, but it's gone. They normally use *Smooth* to
render... how ridiculous software is that...
I have heard some crap about maya that blows my mind but I am pretty
sure you are missing something..
Also render passes do exist they are just a bit different (though I've
never worked with them)
http://lesterbanks.com/2014/02/working-maya-render-layers-render-passes/
On 8 March 2014 21:17, Greg Punchatz g...@janimation.com wrote:
And, one of most important thing is, there is no
Sadly true. And it causes endless problems with clusters and materials.
However, if you use other renderers (not Maya renderer) you don't have
to subdivide polys/smooth though. You just use the smooth preview (3
button) for viewport purposes.
There are so many things that are absurdly
How does the OpenSubDiv fit in there then?
Eric Thivierge
http://www.ethivierge.com
On Sat, Mar 8, 2014 at 4:24 PM, David Gallagher
davegsoftimagel...@gmail.com wrote:
Sadly true. And it causes endless problems with clusters and materials.
You can't compare maya and soft reder pass system, maya's one don't have
the partitions and override propagation system, which make almost useless.
Le 8 mars 2014 22:20, Cristobal Infante cgc...@gmail.com a écrit :
Also render passes do exist they are just a bit different (though I've
never
On Sat, Mar 8, 2014 at 4:28 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote:
You can't compare maya and soft reder pass system, maya's one don't have
the partitions and override propagation system, which make almost useless.
Exactly correct. Maya doesn't really look like a solution for
Also modeling in subd mode is prone to crashing a lot.
Le 8 mars 2014 22:25, David Gallagher davegsoftimagel...@gmail.com a
écrit :
Sadly true. And it causes endless problems with clusters and materials.
However, if you use other renderers (not Maya renderer) you don't have to
subdivide
For now it's just an opengl shader plugin for realtime viewing. If your
renderer is also suporting it, then it's just interpreted like that.
Le 8 mars 2014 22:27, Eric Thivierge ethivie...@gmail.com a écrit :
How does the OpenSubDiv fit in there then?
Not even close that's all pre canned stuff from what I have seen...
nothing like the power of passes in xsi.. I can override ANYTHING in
soft... a material to an objects position in space.. I have had overides
that change characters into entire new ones with out referring to a single
new piece
I can’t count the many many times overrides have cost me overtime and
rerendering because of not working properly.
Andy
On Mar 08, 2014, at 23:02, Greg Punchatz g...@janimation.com wrote:
I can override ANYTHING in soft... a material to an objects position in
space..
Not if you can script, I'm told.
-Tim
On 3/8/2014 4:20 PM, Cristobal Infante wrote:
are trimmed emails a Maya problem as well? ;)
On 8 March 2014 22:14, Tim Crowson tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com wrote:
See the problem with trimmed emails is that
We have a rule based way of sorting partitions called the Sort
Controller, originally conceived by Andy Jones. It's been extremely
powerful.
You write your passes in a simple markup language in a PPG on the pass,
like this. Copy pasting from a real production scene I have open right now-
Thank you for saying that Eric. While Softs Passes/Partitions are still great
and better than others out there, I feel the same way. Having to add yet
another object to a partition in x amount of passes is something I’ve become to
hate. Referencing of partitions/groups in passes would help,
Yes we need something better. And Maya is not better.
---
Emilio Hernández VFX 3D animation.
Sounds great. How does the “Sort Controller” update the pass? By callback upon
switching to that pass or manually?
Andy
On Mar 08, 2014, at 23:35, Jonah Friedman jon...@gmail.com wrote:
We have a rule based way of sorting partitions called the Sort Controller,
originally conceived by Andy
On Mar 08, 2014, at 23:47, Jonah Friedman jon...@gmail.com wrote:
You manually update them by hitting sort or sort all. Also have a check
function that checks to see if anything is unsorted and report what.
Sounds like something I’ll start implementing on Monday.
Thanks for the inspiration.
On Sat, Mar 8, 2014 at 5:29 PM, Jonah Friedman jon...@gmail.com wrote:
Agreed, but that better thing is not what we find in Maya render layers.
Render layers are clearly worse. I have no faith in AD's judgement about
what is better though.
I hope you didn't take it as me being pro-maya
On Sat, Mar 8, 2014 at 5:12 PM, Andy Goehler
lists.andy.goeh...@gmail.comwrote:
I can't count the many many times overrides have cost me overtime and
rerendering because of not working properly.
I think we all need to be honest, there were concepts that were great about
passes / partitions
Agreed, but that better thing is not what we find in Maya render layers.
Render layers are clearly worse. I have no faith in AD's judgement about
what is better though.
On Sat, Mar 8, 2014 at 5:21 PM, Eric Thivierge ethivie...@gmail.com wrote:
On Sat, Mar 8, 2014 at 5:12 PM, Andy Goehler
What? Eric, don't lie to people!
We had to listen to you saying how you wished Soft's passes were more like
Maya Render Layers for all your time here in AL, to the point our ears were
bleeding!
On Sun, Mar 9, 2014 at 10:03 AM, Eric Thivierge ethivie...@gmail.comwrote:
On Sat, Mar 8, 2014 at
And another ridiculous thing is, Maya added 'Modeling Took Kit'.
It is like a simplified way to model, but it's working like a module. If
someone else have done modeling in Maya, it is too slow process. There are
no simple and easy ways to change manipulate to local, global, normal mode
like SI.
We should really just release ours. We'd just have to get it cleared with
our CTO. But since I built the original version back in the mid 2000s when
I was at PLF, it's probably something we can make happen pretty easily. I
think we'll also likely want it out there as reference material for a
Looks like MRay burried its hands deep in all programs and don;t wanna let
go... honestly... it would be waaay better fif they would arive wihtouth
any render engine at all, ofc cut base price of 3d software as well and
then you have bduget to choose render engine. Or even better
Buy app this or
You manually update them by hitting sort or sort all. Also have a check
function that checks to see if anything is unsorted and report what.
This workflow only works because passes and partitions are so solid and
useful, not to mention groups. Maya has no foundation to build this sort of
thing
I made a script which I should really share called assign partition which
works exactly like Assign material.
New object in the scene that need partitioning, just selecting any object
that's already in the correct partition.
On 8 March 2014 22:30, Andy Goehler lists.andy.goeh...@gmail.com
Hey guys...
What do you want to see added to Maya ?
Autodesk is saying they will add Softimage features to the other
packages... What is that ?
As a Rigger, here is what I will miss the most
- Gator
- ICE : Especially to create custom deformers
- Proper weights painting tools
- Weights Editor !
You said it all
gator, SI shape system, change modeling.. well really what we need is
Softimage :)
Can't imagine daily work without any of those tools, most importantly
stable non destructive workflow.
On Fri, Mar 7, 2014 at 5:59 PM, Jeremie Passerin gerem@gmail.comwrote:
Hey guys...
All that, Jeremie, and
- GEAR ;-)
- The Tweak tool, with all its bells and whistles
- Reproject shape when smoothing (aka Relax)
- Smooth by Convexity/Concavity
- ICE-based instancing for populating enviros
-Tim
On 3/7/2014 10:59 AM, Jeremie Passerin wrote:
Hey guys...
What do you want
Maya 2039 (rewritten)
On 03/07/14 12:06, Mirko Jankovic wrote:
stable non destructive workflow
That's what worries me Jeremie - I use all those daily, and can't see them
being integrated easily at all, if ever.
On 7 March 2014 17:11, Jason S jasonsta...@gmail.com wrote:
Maya 2039 (rewritten)
On 03/07/14 12:06, Mirko Jankovic wrote:
stable non destructive workflow
--
When I had to move over to Maya, Gator, ICE, the weights painting tool and
the Weights Editor were definitely the most missed.
So missed that I would prototype deformers in ICE and convert them in code
for Maya. I also wrote a small workflow to allow me to paint the weights
and to model corrective
You nailed right there Jeremie, basically being flexible when rigging,
every day I go splitting geometry, regatoring meshes, and merging again,
transfering everything seamlessly.
Multi attribute editor, it's really stupid that when you select multiple
things you only see one at a time in the
the ability to show/hide components, like in every other DCC ever made.
the ability to relax selections of polygons edges and vertexes.
neither of these should prove to be too difficult... baby steps
On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote:
You nailed right there
1. A totally new and coherent interfase.
2. The same selection object component behavior.
3. That if you select an item it will stay selected until you deselected.
4. An M tool
5. The same shape system of Softimage.
6. Stacks
7. Ability to have the same Softimage keyboard
I know none of us are happy, but I feel like I ought to point out that Max
has a lot of these things. The operator stack in Max works quite well.
Sure, Soft had a lot of things that Max lacked, but Max has a lot that
Soft lacked.
Ephere's Lab provides at least some of the ICE functionality
uv unfold please!!
...really dont like maya uv's tools!
IMDB | Portfolio | Vimeo
| Linkedin
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
the ability to show/hide components
/nm4755969/ | Portfolio
http://envmanu.com http://envmanu.carbonmade.com/|
Vimeohttp://vimeo.com/manuelhuertasmarchena|
Linkedin http://www.linkedin.com/in/manuelhuertas
--
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From
My advice to Autodesk, as we all know they are not selling their patents,
intellectual property, etc, bla, bla. Although they could sell Softimage
to another company and still charge them for exploting all this patents,
etc. and enjoy of the earnings without putting a dime in Softimage, will be:
://envmanu.carbonmade.com/|
Vimeohttp://vimeo.com/manuelhuertasmarchena|
Linkedin http://www.linkedin.com/in/manuelhuertas
--
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage
: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
the ability to show/hide components, like in every other DCC ever made.
the ability to relax selections of polygons edges and vertexes.
neither of these should prove to be too
://envmanu.carbonmade.com/|
Vimeohttp://vimeo.com/manuelhuertasmarchena|
Linkedin http://www.linkedin.com/in/manuelhuertas
--
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage
/nm4755969/ | Portfolio
http://envmanu.com http://envmanu.carbonmade.com/|
Vimeohttp://vimeo.com/manuelhuertasmarchena|
Linkedin http://www.linkedin.com/in/manuelhuertas
--
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
http://www.linkedin.com/in/manuelhuertas
--
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
the ability to show/hide components, like in every
--
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
the ability to show/hide components, like in every other DCC ever
made.
the ability to relax selections of polygons edges
://envmanu.carbonmade.com/|
Vimeohttp://vimeo.com/manuelhuertasmarchena|
Linkedin http://www.linkedin.com/in/manuelhuertas
--
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request
from Softimage users
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request
from Softimage users
/in/manuelhuertas
--
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
the ability to show/hide components, like in every other DCC ever
made
://www.imdb.com/name/nm4755969/ | Portfolio
http://envmanu.com http://envmanu.carbonmade.com/|
Vimeohttp://vimeo.com/manuelhuertasmarchena|
Linkedin http://www.linkedin.com/in/manuelhuertas
--
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
the ability to show/hide components, like in every other DCC ever made.
the ability to relax selections of polygons edges
--
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
the ability to show/hide components, like in every other DCC
ever made.
the ability to relax selections of polygons edges
/manuelhuertasmarchena|
Linkedin http://www.linkedin.com/in/manuelhuertas
--
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
the ability to show
request from Softimage users
From:
sebastien.sterl...@gmail.com
mailto:sebastien.sterl...@gmail.com
--
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
the ability to show/hide components, like in every other DCC ever
made.
the ability to relax selections of polygons edges
--
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
the ability to show/hide components, like in every other DCC
ever made.
the ability to relax
On Fri, Mar 7, 2014 at 1:22 PM, Emilio Hernandez emi...@e-roja.com wrote:
Ability to drag and drop objects in the outliner under other objects like
the explorer.
remember that drag and drop in Maya is on the Middle Mouse button,
then check again if you can't do it. Drag and drop an object onto
To get into the connection editor to remove things?
And I am sorry but the middle mouse button is not working.
---
Emilio Hernández VFX 3D animation.
2014-03-07 12:30 GMT-06:00 Luc-Eric Rousseau luceri...@gmail.com:
On Fri, Mar 7, 2014
Who's looking for Autodesk understanding?
Expecting AutoBorg to have understanding is indeed futile.
On 03/07/14 13:25, Jordi Bares wrote:
The more I read the more futile the effort seems… there is absolutely
no way Autodesk is going to understand it…
:-P
Sorry for ruining the party..
|
Linkedin http://www.linkedin.com/in/manuelhuertas
--
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
the ability to show/hide components, like
Middle mouse button does work. Been using it for 6 months or so. It's
most likely user error or maybe your mouse doesn't have a middle mouse
button? :P
On Friday, March 07, 2014 1:33:22 PM, Jason S wrote:
Who's looking for Autodesk understanding?
Expecting AutoBorg to have understanding is
not
represent the opinions of NASA or any other party.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
Sent: Friday, March 07, 2014 1:25 PM
To: softimage@listproc.autodesk.com
Subject: Re: Maya feature request from Softimage users
--
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
the ability to show/hide components, like in every other
DCC ever made.
the ability to relax selections
Well Eric it is not working for me in 2013. I don't if has something to do
with preferences. I have no need to lie.
---
Emilio Hernández VFX 3D animation.
2014-03-07 12:35 GMT-06:00 Eric Thivierge ethivie...@hybride.com:
Middle mouse
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--
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage
from what i understand, keep in mind i am no maya expert, some of those
things are available already...
gator = attribute transfer http://goo.gl/zFQ0Py
operator stack reordering = deformation order http://goo.gl/nHzWJF
On Fri, Mar 7, 2014 at 8:59 AM, Jeremie Passerin gerem@gmail.comwrote:
On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com wrote:
I would really like to hear Autodesk plan to incorporate some of those
features in Maya.
I'm guessing there not all super easy to merge, but some of them would be
considered as amazing new feature by the Maya users.
Yeah, but they're kind of like painting a pinto red and slapping a horse
sticker on it and calling it a Ferrari.
The attribute transfer will usually give people cancer, and the stack
reordering will garble your scene into oblivion every other day due to the
fact the graph underneath is just not
/in/manuelhuertas
--
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
the ability to show/hide components, like in every other DCC
ever made
That's good to hear.
I never heard of that nor was asked anything, nor know of any of my
connections having been feedbacked much, but I'm glad to hear you've been
furiously asking whoever.
On Sat, Mar 8, 2014 at 5:41 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:
On Fri, Mar 7, 2014 at 11:59
Ability to open more than one outliner?
On Fri, Mar 7, 2014 at 1:41 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com
wrote:
I would really like to hear Autodesk plan to incorporate some of those
features in Maya.
I'm
Ability to open more than one outliner?
If you want a quick workaround then you can go to 'Panels' and click on
'Tear off Copy'.
I didn't realise that about the MMB parenting either! That's... not a good
feature.
On 7 March 2014 18:44, Dave Thomlison dthomli...@gmail.com wrote:
Ability to
/manuelhuertasmarchena|
Linkedin http://www.linkedin.com/in/manuelhuertas
--
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
the ability to show/hide
://www.linkedin.com/in/manuelhuertas
--
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
the ability to show/hide components, like in every other
DCC
On Fri, Mar 7, 2014 at 1:49 PM, Emilio Hernandez emi...@e-roja.com wrote:
This is the kind of things... So if I need to sort thing alphabetically,
the MMB to rearrange the hierarchy not works. Then I need to switch back
the display mode for it to work
Way to go!
well you can't
+1
I think there a way to do so using a mel command.
On Fri, Mar 7, 2014 at 7:44 PM, Dave Thomlison dthomli...@gmail.com wrote:
Ability to open more than one outliner?
On Fri, Mar 7, 2014 at 1:41 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
On Fri, Mar 7, 2014 at 11:59 AM, Jeremie
/manuelhuertasmarchena|
Linkedin http://www.linkedin.com/in/manuelhuertas
--
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
the ability to show/hide
Indeed there is:
As MEL:
tearOffPanel Outliner2 outlinerPanel false;
This is because UI windows in Maya afaik are given specific names and
you cannot have two open 'viewports' which share the same name, so just
create a new one! And tear that off instead. And I agree, this should be
part of
And implemented poorly. Largely because of the lack of an operator stack.
If you apply transfer attributes further down the line, you're gonna have
a bad time freezing it to improve performance.
Stack reordering is fine. Again, the ability to edit that stack is what's
missing.
-Lu
On Fri,
/nm4755969/ | Portfolio
http://envmanu.com http://envmanu.carbonmade.com/|
Vimeo http://vimeo.com/manuelhuertasmarchena |
Linkedinhttp://www.linkedin.com/in/manuelhuertas
--
Date: Fri, 7 Mar 2014 17:30:22 +
Subject: Re: Maya feature request from Softimage users
From
no UI way to open two outliners, however there is a splitter bar at
the bottom of the outliner that you can drag to get two outliner
panes.
On Fri, Mar 7, 2014 at 1:56 PM, Siew Yi Liang soni...@gmail.com wrote:
Indeed there is:
As MEL:
tearOffPanel Outliner2 outlinerPanel false;
This is
A handful, though they can be collapsed.
You can create a panel, dump an outliner in it, then show that window.
Looks something like this:
window;
frameLayout -labelVisible false;
string $panel = `outlinerPanel`;
string $outliner = `outlinerPanel -query -outlinerEditor $panel`;
outlinerEditor
I would be very happy to see Maya make their hypershade more like the XSI
rendertree. The hypershade feels like its trying to be node based, but
not quite getting it. In XSI ou can see the ports and know instantly how
everything is connected, whereas the hypershade just has boxes with lines
That's what the Node Editor is trying to do.
It still misses more than a handful of things to replace the (badly) aging
HS, but it's certainly better, at least at showing ports, than the HS.
The connection editor has, historically, been a blight on the face of
software design, but the old windows
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