Re: Maya feature request from Softimage users

2014-03-20 Thread John Richard Sanchez
Not sure if this has been touched upon but I would love to lock the property page um I mean attribute editor. And I would love to have different attribute editors open for different objects. But what would really be boss is if I could drag and drop animation from one objects channel to anothers

Re: Maya feature request from Softimage users

2014-03-20 Thread Luc-Eric Rousseau
On Thu, Mar 20, 2014 at 10:46 AM, John Richard Sanchez youngupstar...@gmail.com wrote: Not sure if this has been touched upon but I would love to lock the property page um I mean attribute editor. And I would love to have different attribute editors open for different objects. But what would

Re: Maya feature request from Softimage users

2014-03-20 Thread John Richard Sanchez
Great. Thanks. Though when I turn of list I cant have more than one AE open. When I select another object and hit Cntrl A I don't get a new AE. Using 2014 SP2 On Thu, Mar 20, 2014 at 2:47 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Thu, Mar 20, 2014 at 10:46 AM, John Richard Sanchez

Re: Maya feature request from Softimage users

2014-03-20 Thread Adam Sale
Lock attribute is two clicks. Small inefficiencies add up to wasted time. The lock icon is one click. On Thu, Mar 20, 2014 at 2:22 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: You'll need to use the copy that button On Mar 20, 2014 4:56 PM, John Richard Sanchez youngupstar...@gmail.com

Re: Maya feature request from Softimage users

2014-03-20 Thread Luc-Eric Rousseau
You'll need to use the copy that button On Mar 20, 2014 4:56 PM, John Richard Sanchez youngupstar...@gmail.com wrote: Great. Thanks. Though when I turn of list I cant have more than one AE open. When I select another object and hit Cntrl A I don't get a new AE. Using 2014 SP2 On Thu, Mar

Re: Maya feature request from Softimage users

2014-03-11 Thread Daniel Sweeney
Hi, Don't think we will be transitioning to Maya, but just saw a pretty impressive reel from a TD for maya, https://vimeo.com/88619343. Looks far too technical for me, but don't know if he has open sourced his tools that he shows in the video. ta,

Re: Maya feature request from Softimage users

2014-03-10 Thread Nicolas Esposito
I would love to see a kind of Case study similar to what Emilio Hernandez did for the Dorrito technique, but applied to various areas, from modeling/advanced modeling, material setup, UVs, simple rigging, rendering and so on... Lots of posts and articles I've found on Maya vs Softimage are mostly

Re: Maya feature request from Softimage users

2014-03-10 Thread Morten Bartholdy
Hmm, must be a huge task... Morten Den 7. marts 2014 kl. 19:41 skrev Luc-Eric Rousseau luceri...@gmail.com: On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com wrote: I would really like to hear Autodesk plan to incorporate some of those features in Maya. I'm guessing

Re: Maya feature request from Softimage users

2014-03-09 Thread Rob Wuijster
Seriously, this whole renderlayer/passes/attrubition map/override thing in Maya is enough to kill yourself. Slowly, with a blunt knife... Rob \/-\/\/ On 8-3-2014 22:20, Cristobal Infante wrote: Also render passes do exist they are just a bit different (though I've

Re: Maya feature request from Softimage users

2014-03-09 Thread peter_b
/channels system is multidimensional . From: Greg Punchatz Sent: Saturday, March 08, 2014 11:02 PM To: softimage@listproc.autodesk.com Subject: Re: Maya feature request from Softimage users Not even close that's all pre canned stuff from what I have seen... nothing like the power of passes

Re: Maya feature request from Softimage users

2014-03-09 Thread Jordi Bares
The problem I see is not only is not better, it will take so long to get to where we are already with Softimage that it is preposterous they insist in putting make up on the pig. Jordi Bares jordiba...@gmail.com On 8 Mar 2014, at 22:29, Emilio Hernandez emi...@e-roja.com wrote: Yes we need

Re: Maya feature request from Softimage users

2014-03-09 Thread Mirko Jankovic
Realistically... this puts all Softimage users to level of junior proficiency with Maya as it will be needed some time to get to same level of expertise.. not talking about small things like UI and basic stuff but to deeper knowledge of software and task solving skills with tools at hand.

Re: Maya feature request from Softimage users

2014-03-09 Thread Jason S
Perhaps, but apart the transitional part, what has everyone worried, is on the long term, even well after adoption, productivity would seemingly be at around 50-75%.. for the smaller places, more towards the 50%. On 03/09/14 15:57, Mirko Jankovic wrote: Realistically... this puts all

Re: Maya feature request from Softimage users

2014-03-09 Thread Mirko Jankovic
That too... especially for small shops and freelancers but honestly those cases will be holding Softimage for years to come. Really even with current version there is not much you can't do having in mind projects that small shops and solo freelancers usually get. It is hardly possible that they

Re: Maya feature request from Softimage users

2014-03-08 Thread Rob Wuijster
those screenshots are making my eyes bleed ;-) Rob \/-\/\/ On 7-3-2014 21:23, Halim Negadi wrote: As for shapes, I've never felt good with soft workflow. A few years ago we asked stargrav to develop us a soft version of BCS. It now works on both platforms and

Re: Maya feature request from Softimage users

2014-03-08 Thread Nicolas Esposito
/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage

Re: Maya feature request from Softimage users

2014-03-08 Thread Daniel Kim
: Maya feature request from Softimage users I would go the opposite direction: Get Softimage core,reskin everything so it'll look like Maya,with UI improvement,add Maya best tools and you're done Il 07/mar/2014 19:29 Siew Yi Liang soni...@gmail.commailto: soni...@gmail.com ha scritto: Hello

Re: Maya feature request from Softimage users

2014-03-08 Thread Greg Punchatz
And, one of most important thing is, there is no *Subdivision* modeling in Maya. There used to be, but it's gone. They normally use *Smooth* to render... how ridiculous software is that... I have heard some crap about maya that blows my mind but I am pretty sure you are missing something..

Re: Maya feature request from Softimage users

2014-03-08 Thread Cristobal Infante
Also render passes do exist they are just a bit different (though I've never worked with them) http://lesterbanks.com/2014/02/working-maya-render-layers-render-passes/ On 8 March 2014 21:17, Greg Punchatz g...@janimation.com wrote: And, one of most important thing is, there is no

Re: Maya feature request from Softimage users

2014-03-08 Thread David Gallagher
Sadly true. And it causes endless problems with clusters and materials. However, if you use other renderers (not Maya renderer) you don't have to subdivide polys/smooth though. You just use the smooth preview (3 button) for viewport purposes. There are so many things that are absurdly

Re: Maya feature request from Softimage users

2014-03-08 Thread Eric Thivierge
How does the OpenSubDiv fit in there then? Eric Thivierge http://www.ethivierge.com On Sat, Mar 8, 2014 at 4:24 PM, David Gallagher davegsoftimagel...@gmail.com wrote: Sadly true. And it causes endless problems with clusters and materials.

Re: Maya feature request from Softimage users

2014-03-08 Thread Ahmidou Lyazidi
You can't compare maya and soft reder pass system, maya's one don't have the partitions and override propagation system, which make almost useless. Le 8 mars 2014 22:20, Cristobal Infante cgc...@gmail.com a écrit : Also render passes do exist they are just a bit different (though I've never

Re: Maya feature request from Softimage users

2014-03-08 Thread Eric Thivierge
On Sat, Mar 8, 2014 at 4:28 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote: You can't compare maya and soft reder pass system, maya's one don't have the partitions and override propagation system, which make almost useless. Exactly correct. Maya doesn't really look like a solution for

Re: Maya feature request from Softimage users

2014-03-08 Thread Ahmidou Lyazidi
Also modeling in subd mode is prone to crashing a lot. Le 8 mars 2014 22:25, David Gallagher davegsoftimagel...@gmail.com a écrit : Sadly true. And it causes endless problems with clusters and materials. However, if you use other renderers (not Maya renderer) you don't have to subdivide

Re: Maya feature request from Softimage users

2014-03-08 Thread Ahmidou Lyazidi
For now it's just an opengl shader plugin for realtime viewing. If your renderer is also suporting it, then it's just interpreted like that. Le 8 mars 2014 22:27, Eric Thivierge ethivie...@gmail.com a écrit : How does the OpenSubDiv fit in there then?

Re: Maya feature request from Softimage users

2014-03-08 Thread Greg Punchatz
Not even close that's all pre canned stuff from what I have seen... nothing like the power of passes in xsi.. I can override ANYTHING in soft... a material to an objects position in space.. I have had overides that change characters into entire new ones with out referring to a single new piece

Re: Maya feature request from Softimage users

2014-03-08 Thread Andy Goehler
I can’t count the many many times overrides have cost me overtime and rerendering because of not working properly. Andy On Mar 08, 2014, at 23:02, Greg Punchatz g...@janimation.com wrote: I can override ANYTHING in soft... a material to an objects position in space..

Re: Maya feature request from Softimage users

2014-03-08 Thread Tim Crowson
Not if you can script, I'm told. -Tim On 3/8/2014 4:20 PM, Cristobal Infante wrote: are trimmed emails a Maya problem as well? ;) On 8 March 2014 22:14, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: See the problem with trimmed emails is that

Re: Maya feature request from Softimage users

2014-03-08 Thread Jonah Friedman
We have a rule based way of sorting partitions called the Sort Controller, originally conceived by Andy Jones. It's been extremely powerful. You write your passes in a simple markup language in a PPG on the pass, like this. Copy pasting from a real production scene I have open right now-

Re: Maya feature request from Softimage users

2014-03-08 Thread Andy Goehler
Thank you for saying that Eric. While Softs Passes/Partitions are still great and better than others out there, I feel the same way. Having to add yet another object to a partition in x amount of passes is something I’ve become to hate. Referencing of partitions/groups in passes would help,

Re: Maya feature request from Softimage users

2014-03-08 Thread Emilio Hernandez
Yes we need something better. And Maya is not better. --- Emilio Hernández VFX 3D animation.

Re: Maya feature request from Softimage users

2014-03-08 Thread Andy Goehler
Sounds great. How does the “Sort Controller” update the pass? By callback upon switching to that pass or manually? Andy On Mar 08, 2014, at 23:35, Jonah Friedman jon...@gmail.com wrote: We have a rule based way of sorting partitions called the Sort Controller, originally conceived by Andy

Re: Maya feature request from Softimage users

2014-03-08 Thread Andy Goehler
On Mar 08, 2014, at 23:47, Jonah Friedman jon...@gmail.com wrote: You manually update them by hitting sort or sort all. Also have a check function that checks to see if anything is unsorted and report what. Sounds like something I’ll start implementing on Monday. Thanks for the inspiration.

Re: Maya feature request from Softimage users

2014-03-08 Thread Eric Thivierge
On Sat, Mar 8, 2014 at 5:29 PM, Jonah Friedman jon...@gmail.com wrote: Agreed, but that better thing is not what we find in Maya render layers. Render layers are clearly worse. I have no faith in AD's judgement about what is better though. I hope you didn't take it as me being pro-maya

Re: Maya feature request from Softimage users

2014-03-08 Thread Eric Thivierge
On Sat, Mar 8, 2014 at 5:12 PM, Andy Goehler lists.andy.goeh...@gmail.comwrote: I can't count the many many times overrides have cost me overtime and rerendering because of not working properly. I think we all need to be honest, there were concepts that were great about passes / partitions

Re: Maya feature request from Softimage users

2014-03-08 Thread Jonah Friedman
Agreed, but that better thing is not what we find in Maya render layers. Render layers are clearly worse. I have no faith in AD's judgement about what is better though. On Sat, Mar 8, 2014 at 5:21 PM, Eric Thivierge ethivie...@gmail.com wrote: On Sat, Mar 8, 2014 at 5:12 PM, Andy Goehler

Re: Maya feature request from Softimage users

2014-03-08 Thread Raffaele Fragapane
What? Eric, don't lie to people! We had to listen to you saying how you wished Soft's passes were more like Maya Render Layers for all your time here in AL, to the point our ears were bleeding! On Sun, Mar 9, 2014 at 10:03 AM, Eric Thivierge ethivie...@gmail.comwrote: On Sat, Mar 8, 2014 at

Re: Maya feature request from Softimage users

2014-03-08 Thread Daniel Kim
And another ridiculous thing is, Maya added 'Modeling Took Kit'. It is like a simplified way to model, but it's working like a module. If someone else have done modeling in Maya, it is too slow process. There are no simple and easy ways to change manipulate to local, global, normal mode like SI.

Re: Maya feature request from Softimage users

2014-03-08 Thread Andy Jones
We should really just release ours. We'd just have to get it cleared with our CTO. But since I built the original version back in the mid 2000s when I was at PLF, it's probably something we can make happen pretty easily. I think we'll also likely want it out there as reference material for a

Re: Maya feature request from Softimage users

2014-03-08 Thread Mirko Jankovic
Looks like MRay burried its hands deep in all programs and don;t wanna let go... honestly... it would be waaay better fif they would arive wihtouth any render engine at all, ofc cut base price of 3d software as well and then you have bduget to choose render engine. Or even better Buy app this or

Re: Maya feature request from Softimage users

2014-03-08 Thread Jonah Friedman
You manually update them by hitting sort or sort all. Also have a check function that checks to see if anything is unsorted and report what. This workflow only works because passes and partitions are so solid and useful, not to mention groups. Maya has no foundation to build this sort of thing

Re: Maya feature request from Softimage users

2014-03-08 Thread Cristobal Infante
I made a script which I should really share called assign partition which works exactly like Assign material. New object in the scene that need partitioning, just selecting any object that's already in the correct partition. On 8 March 2014 22:30, Andy Goehler lists.andy.goeh...@gmail.com

Maya feature request from Softimage users

2014-03-07 Thread Jeremie Passerin
Hey guys... What do you want to see added to Maya ? Autodesk is saying they will add Softimage features to the other packages... What is that ? As a Rigger, here is what I will miss the most - Gator - ICE : Especially to create custom deformers - Proper weights painting tools - Weights Editor !

Re: Maya feature request from Softimage users

2014-03-07 Thread Mirko Jankovic
You said it all gator, SI shape system, change modeling.. well really what we need is Softimage :) Can't imagine daily work without any of those tools, most importantly stable non destructive workflow. On Fri, Mar 7, 2014 at 5:59 PM, Jeremie Passerin gerem@gmail.comwrote: Hey guys...

Re: Maya feature request from Softimage users

2014-03-07 Thread Tim Crowson
All that, Jeremie, and - GEAR ;-) - The Tweak tool, with all its bells and whistles - Reproject shape when smoothing (aka Relax) - Smooth by Convexity/Concavity - ICE-based instancing for populating enviros -Tim On 3/7/2014 10:59 AM, Jeremie Passerin wrote: Hey guys... What do you want

Re: Maya feature request from Softimage users

2014-03-07 Thread Jason S
Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow

Re: Maya feature request from Softimage users

2014-03-07 Thread Matt Morris
That's what worries me Jeremie - I use all those daily, and can't see them being integrated easily at all, if ever. On 7 March 2014 17:11, Jason S jasonsta...@gmail.com wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow --

Re: Maya feature request from Softimage users

2014-03-07 Thread Christopher Crouzet
When I had to move over to Maya, Gator, ICE, the weights painting tool and the Weights Editor were definitely the most missed. So missed that I would prototype deformers in ICE and convert them in code for Maya. I also wrote a small workflow to allow me to paint the weights and to model corrective

Re: Maya feature request from Softimage users

2014-03-07 Thread Oscar Juarez
You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the

Re: Maya feature request from Softimage users

2014-03-07 Thread Sebastien Sterling
the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez tridi.animei...@gmail.com wrote: You nailed right there

Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
1. A totally new and coherent interfase. 2. The same selection object component behavior. 3. That if you select an item it will stay selected until you deselected. 4. An M tool 5. The same shape system of Softimage. 6. Stacks 7. Ability to have the same Softimage keyboard

Re: Maya feature request from Softimage users

2014-03-07 Thread Joe Laffey
I know none of us are happy, but I feel like I ought to point out that Max has a lot of these things. The operator stack in Max works quite well. Sure, Soft had a lot of things that Max lacked, but Max has a lot that Soft lacked. Ephere's Lab provides at least some of the ICE functionality

RE: Maya feature request from Softimage users

2014-03-07 Thread Manuel Huertas Marchena
uv unfold please!! ...really dont like maya uv's tools! IMDB | Portfolio | Vimeo | Linkedin Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components

Re: Maya feature request from Softimage users

2014-03-07 Thread Mirko Jankovic
/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From

Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
My advice to Autodesk, as we all know they are not selling their patents, intellectual property, etc, bla, bla. Although they could sell Softimage to another company and still charge them for exploting all this patents, etc. and enjoy of the earnings without putting a dime in Softimage, will be:

Re: Maya feature request from Softimage users

2014-03-07 Thread Nic Sievers
://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage

Re: Maya feature request from Softimage users

2014-03-07 Thread Christopher Crouzet
: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too

Re: Maya feature request from Softimage users

2014-03-07 Thread Nic Sievers
://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage

Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users

Re: Maya feature request from Softimage users

2014-03-07 Thread Adam Sale
http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every

Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
-- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges

Re: Maya feature request from Softimage users

2014-03-07 Thread Rob Chapman
://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage

Re: Maya feature request from Softimage users

2014-03-07 Thread Jason S
Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users

Re: Maya feature request from Softimage users

2014-03-07 Thread Jason S
Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users

Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made

Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request

Re: Maya feature request from Softimage users

2014-03-07 Thread Jordi Bares
Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges

Re: Maya feature request from Softimage users

2014-03-07 Thread Peter Agg
-- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges

Re: Maya feature request from Softimage users

2014-03-07 Thread Jonah Friedman
/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show

Re: Maya feature request from Softimage users

2014-03-07 Thread Siew Yi Liang
request from Softimage users From: sebastien.sterl...@gmail.com mailto:sebastien.sterl...@gmail.com

Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
-- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges

Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
-- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax

Re: Maya feature request from Softimage users

2014-03-07 Thread Luc-Eric Rousseau
On Fri, Mar 7, 2014 at 1:22 PM, Emilio Hernandez emi...@e-roja.com wrote: Ability to drag and drop objects in the outliner under other objects like the explorer. remember that drag and drop in Maya is on the Middle Mouse button, then check again if you can't do it. Drag and drop an object onto

Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
To get into the connection editor to remove things? And I am sorry but the middle mouse button is not working. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:30 GMT-06:00 Luc-Eric Rousseau luceri...@gmail.com: On Fri, Mar 7, 2014

Re: Maya feature request from Softimage users

2014-03-07 Thread Jason S
Who's looking for Autodesk understanding? Expecting AutoBorg to have understanding is indeed futile. On 03/07/14 13:25, Jordi Bares wrote: The more I read the more futile the effort seems… there is absolutely no way Autodesk is going to understand it… :-P Sorry for ruining the party..

Re: Maya feature request from Softimage users

2014-03-07 Thread Peter Agg
| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like

Re: Maya feature request from Softimage users

2014-03-07 Thread Eric Thivierge
Middle mouse button does work. Been using it for 6 months or so. It's most likely user error or maybe your mouse doesn't have a middle mouse button? :P On Friday, March 07, 2014 1:33:22 PM, Jason S wrote: Who's looking for Autodesk understanding? Expecting AutoBorg to have understanding is

RE: Maya feature request from Softimage users

2014-03-07 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares Sent: Friday, March 07, 2014 1:25 PM To: softimage@listproc.autodesk.com Subject: Re: Maya feature request from Softimage users

Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
-- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made. the ability to relax selections

Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
Well Eric it is not working for me in 2013. I don't if has something to do with preferences. I have no need to lie. --- Emilio Hernández VFX 3D animation. 2014-03-07 12:35 GMT-06:00 Eric Thivierge ethivie...@hybride.com: Middle mouse

Re: Maya feature request from Softimage users

2014-03-07 Thread Peter Agg
://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage

Re: Maya feature request from Softimage users

2014-03-07 Thread Steven Caron
from what i understand, keep in mind i am no maya expert, some of those things are available already... gator = attribute transfer http://goo.gl/zFQ0Py operator stack reordering = deformation order http://goo.gl/nHzWJF On Fri, Mar 7, 2014 at 8:59 AM, Jeremie Passerin gerem@gmail.comwrote:

Re: Maya feature request from Softimage users

2014-03-07 Thread Luc-Eric Rousseau
On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com wrote: I would really like to hear Autodesk plan to incorporate some of those features in Maya. I'm guessing there not all super easy to merge, but some of them would be considered as amazing new feature by the Maya users.

Re: Maya feature request from Softimage users

2014-03-07 Thread Raffaele Fragapane
Yeah, but they're kind of like painting a pinto red and slapping a horse sticker on it and calling it a Ferrari. The attribute transfer will usually give people cancer, and the stack reordering will garble your scene into oblivion every other day due to the fact the graph underneath is just not

Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC ever made

Re: Maya feature request from Softimage users

2014-03-07 Thread Raffaele Fragapane
That's good to hear. I never heard of that nor was asked anything, nor know of any of my connections having been feedbacked much, but I'm glad to hear you've been furiously asking whoever. On Sat, Mar 8, 2014 at 5:41 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Fri, Mar 7, 2014 at 11:59

Re: Maya feature request from Softimage users

2014-03-07 Thread Dave Thomlison
Ability to open more than one outliner? On Fri, Mar 7, 2014 at 1:41 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com wrote: I would really like to hear Autodesk plan to incorporate some of those features in Maya. I'm

Re: Maya feature request from Softimage users

2014-03-07 Thread Peter Agg
Ability to open more than one outliner? If you want a quick workaround then you can go to 'Panels' and click on 'Tear off Copy'. I didn't realise that about the MMB parenting either! That's... not a good feature. On 7 March 2014 18:44, Dave Thomlison dthomli...@gmail.com wrote: Ability to

Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide

Re: Maya feature request from Softimage users

2014-03-07 Thread Halim Negadi
://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide components, like in every other DCC

Re: Maya feature request from Softimage users

2014-03-07 Thread Luc-Eric Rousseau
On Fri, Mar 7, 2014 at 1:49 PM, Emilio Hernandez emi...@e-roja.com wrote: This is the kind of things... So if I need to sort thing alphabetically, the MMB to rearrange the hierarchy not works. Then I need to switch back the display mode for it to work Way to go! well you can't

Re: Maya feature request from Softimage users

2014-03-07 Thread Halim Negadi
+1 I think there a way to do so using a mel command. On Fri, Mar 7, 2014 at 7:44 PM, Dave Thomlison dthomli...@gmail.com wrote: Ability to open more than one outliner? On Fri, Mar 7, 2014 at 1:41 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Fri, Mar 7, 2014 at 11:59 AM, Jeremie

Re: Maya feature request from Softimage users

2014-03-07 Thread Raffaele Fragapane
/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com the ability to show/hide

Re: Maya feature request from Softimage users

2014-03-07 Thread Siew Yi Liang
Indeed there is: As MEL: tearOffPanel Outliner2 outlinerPanel false; This is because UI windows in Maya afaik are given specific names and you cannot have two open 'viewports' which share the same name, so just create a new one! And tear that off instead. And I agree, this should be part of

Re: Maya feature request from Softimage users

2014-03-07 Thread Meng-Yang Lu
And implemented poorly. Largely because of the lack of an operator stack. If you apply transfer attributes further down the line, you're gonna have a bad time freezing it to improve performance. Stack reordering is fine. Again, the ability to edit that stack is what's missing. -Lu On Fri,

Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeo http://vimeo.com/manuelhuertasmarchena | Linkedinhttp://www.linkedin.com/in/manuelhuertas -- Date: Fri, 7 Mar 2014 17:30:22 + Subject: Re: Maya feature request from Softimage users From

Re: Maya feature request from Softimage users

2014-03-07 Thread Luc-Eric Rousseau
no UI way to open two outliners, however there is a splitter bar at the bottom of the outliner that you can drag to get two outliner panes. On Fri, Mar 7, 2014 at 1:56 PM, Siew Yi Liang soni...@gmail.com wrote: Indeed there is: As MEL: tearOffPanel Outliner2 outlinerPanel false; This is

Re: Maya feature request from Softimage users

2014-03-07 Thread Raffaele Fragapane
A handful, though they can be collapsed. You can create a panel, dump an outliner in it, then show that window. Looks something like this: window; frameLayout -labelVisible false; string $panel = `outlinerPanel`; string $outliner = `outlinerPanel -query -outlinerEditor $panel`; outlinerEditor

Re: Maya feature request from Softimage users

2014-03-07 Thread Chris Covelli
I would be very happy to see Maya make their hypershade more like the XSI rendertree. The hypershade feels like its trying to be node based, but not quite getting it. In XSI ou can see the ports and know instantly how everything is connected, whereas the hypershade just has boxes with lines

Re: Maya feature request from Softimage users

2014-03-07 Thread Raffaele Fragapane
That's what the Node Editor is trying to do. It still misses more than a handful of things to replace the (badly) aging HS, but it's certainly better, at least at showing ports, than the HS. The connection editor has, historically, been a blight on the face of software design, but the old windows

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