Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread dark
Hi Phil. I'm afraid I don't agree. you meaning the group of castaways are on the beach, but you the player are simply viewing the map and selecting a place for the settlement, therefore the view starts with the curser at the most logical place which is top left corner at A1. Afterall, your

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread Phil Vlasak
near the water makes perfect sense to me. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 2:17 PM Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! Hi Phil. I'm afraid I don't agree. you meaning

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread dark
I'm sorry Phil, but I actually believe mechanically you pretty much can order your peopel around with the curser anywhere. Just tel someone to be a lumberjack, and they'll automatically run off to the nearest quarry. All the curser does is let you look around the map, and site where you want

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread darren harris
2011 19:58 To: Gamers Discussion list Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! I'm sorry Phil, but I actually believe mechanically you pretty much can order your peopel around with the curser anywhere. Just tel someone to be a lumberjack, and they'll automatically run off

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Richard Sherman
Hi, Me personally, in mission 1 I've had to build 2 vegetable and sometimes 2 vineyards. This way I have enough to go around and fill both the tavern and the boat. If I want to fill the boat faster, I close the tavern until it is almost empty. Then opening it back up doesn't seem to starve

Re: [Audyssey] castaways revised hot key list

2011-07-30 Thread Richard Sherman
HI, Phil wrote: people upgrade one with a tome, U. end quote. Just playing my first game on mission 2. But yet when I press the letter U, it says a brief description on what a tome does, but does not upgrade the person. I have to press shit plus the letter U in order to upgrade that person.

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Jeremy Kaldobsky
Richard, what version are you using? I can't spot anywhere that talks about the ship needing bricks. Hi, Me personally, in mission 1 I've had to build 2 vegetable and sometimes 2 vineyards. This way I have enough to go around and fill both the tavern and the boat. If I want to fill

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread dark
...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, July 30, 2011 8:07 PM Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support! This is true. Although I tend to group everything resource driven round the storehouse as best I can. I do tend to put the storehouse

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread Phil Vlasak
: [Audyssey] castaways version 1.4b, with Jaws support! I'm sorry Phil, but I actually believe mechanically you pretty much can order your peopel around with the curser anywhere. Just tel someone to be a lumberjack, and they'll automatically run off to the nearest quarry. All the curser does

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread dark
Hi Phil. Nope, not from what I've seen at all. As I said, the curser is just for viewing the map and planting buildings. In castaways you have no direct control over what any of your people do at all. Lumberjacks will automatically find the nearest tree, your soldiers and knights go off and

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Richard Sherman
Hi Jeremy, I am currently using version 1.3. I've grabbed 1.4, but haven't installed it yet. In the building guide text file, it says: Ship 50 Lumber, 18 Metal Bars, and 30 Cloth But yet, everytime I've gone and built the ship, it asks for 18 bricks also. Strange? Need a saved file, let me

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Jeremy Kaldobsky
Indeed this is very strange. If you have a saved game file, please send it my way so I can take a look. Hi Jeremy, I am currently using version 1.3. I've grabbed 1.4, but haven't installed it yet. In the building guide text file, it says: Ship 50 Lumber, 18 Metal Bars, and 30

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread Hayden Presley
they start starving very quickly. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, July 30, 2011 3:59 PM To: Gamers Discussion list Subject: Re: [Audyssey] castaways version 1.4b, with Jaws

Re: [Audyssey] castaways:

2011-07-29 Thread Jeremy Kaldobsky
here's the download link www.kaldobsky.com/audiogames/castaways.zip Hi list I tried to download castaways but the webpage says it can't be found. Can some one please send me the download link? Kenny Peyatt --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-29 Thread Kelvin Tan
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions. Kelvin, Congratulations on beating mission 1! I say mission 1, instead of the game, because there is now a mission 2 that has been recently added, with the release of version 1.3b. I've had a few people suggest that the priority

Re: [Audyssey] Castaways: Stone Masons

2011-07-29 Thread Kelvin Tan
by peasants as well? - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 6:55 AM Subject: Re: [Audyssey] Castaways: Stone Masons Actually, my first thought is to see how far away the rocks are from

Re: [Audyssey] Castaways: Stone Masons

2011-07-29 Thread Jeremy Kaldobsky
It isn't super realistic, or efficient, but this is how the do things in order to keep the game balanced how it currently is. When a lumber jack cuts logs, or a stone mason cuts bricks, those are carried directly to the storehouse, no matter where those resources will wind up next. So the

Re: [Audyssey] Castaways: Stone Masons

2011-07-29 Thread dark
and lumberjacks are too busy working to cart things around anymore. hth. Beware the grue1 Dark. - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 9:24 AM Subject: Re: [Audyssey] Castaways: Stone Masons does

Re: [Audyssey] Castaways: Stone Masons

2011-07-29 Thread dark
. Beware the grue! Dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 10:17 AM Subject: Re: [Audyssey] Castaways: Stone Masons It isn't super realistic, or efficient, but this is how the do

[Audyssey] castaways, jaws test

2011-07-29 Thread Phil Vlasak
Hi Jeremy, I tried your JAWS test and it works great with the JAWS setting. I had it onSAPI an hit tab until JAWS spoke. I am using the latest JAWS 12. thanks,Phil - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent:

[Audyssey] castaways, noticeable performence issues when graphics are on

2011-07-29 Thread alex wallis
Hi, I just thought I would say in the latest castaway, there is a noticeable slow down in the game tick sound on blazing when graphics are enabled. I didn't even know there were graphics now in the game, I certainly don't think they should be on by default, as most players on this list are

Re: [Audyssey] Castaways: Stone Masons

2011-07-29 Thread Christina
That information does help! Thanks. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 5:17 AM Subject: Re: [Audyssey] Castaways: Stone Masons It isn't super realistic, or efficient

Re: [Audyssey] castaways, noticeable performance issues when graphics are on

2011-07-29 Thread dark
Sinse they are stil of some use to me, I've always played the game with graphics on, and haven't noticed this at all when on blazing myself. Perhaps there is something else on your computer that is taking up memory. Certainly, castaways graphics are quite simple in design and the game doesn't

Re: [Audyssey] castaways, noticeable performance issues when graphics are on

2011-07-29 Thread Thomas Ward
Hi, For what its worth I am playing the game on a couple of different machines and the graphics don't effect the performance at all. So the only two ideas I have that might be causing this issue is either the system is ancient and dosn't have enough CPU power to do even simple graphics, or the

Re: [Audyssey] castaways, noticeable performence issues when graphics are on

2011-07-29 Thread Jeremy Kaldobsky
This is actually a tricky choice to make. While the graphics are useless to blind players, if a sighted person downloads the game, they absolutely must have graphics enabled to even know what is going on. In fact, without them enabled, they wouldn't even be able to turn them on. Mainstream

Re: [Audyssey] castaways, noticeable performance issues when graphics are on

2011-07-29 Thread Jeremy Kaldobsky
I agree with Thomas, I would guess it is some combination of background processes. The graphics in the game are actually very minimal, and they should run fine on even very old and outdated machines. I suppose the easiest solution though, is to just disable the graphics in the main menu.

Re: [Audyssey] Castaways: Stone Masons

2011-07-29 Thread Kelvin Tan
ok! got u! - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 5:17 PM Subject: Re: [Audyssey] Castaways: Stone Masons It isn't super realistic, or efficient, but this is how the do things in order

[Audyssey] castaways: extra houses question?

2011-07-29 Thread Christopher Bartlett
Is there an effect on the speed with which women get pregnant for having extra housing capacity beyond the first extra? For example, if I have a population of 12 and build 5 houses, will my women get pregnant faster than if I only build 4? Christopher Bartlett --- Gamers

[Audyssey] Castaways kudos and questions

2011-07-29 Thread Che
Yay Jeremy for including Jaws support! For me, this makes the difference in trying mission 2 and feeling like its not worth the aggrivation to deal with SAPi's crappy output, thank you sir. I know your doing a lot of stuff now with the game, not to mention your paying real job, but I just

Re: [Audyssey] Castaways kudos and questions

2011-07-29 Thread Jeremy Kaldobsky
Che, you're quite welcome when it comes to Jaws support. Many of you know, I've been going crazy trying to get it working, for several games now! I ended up getting a program that worked with Jaws, then I did a text search for any included libraries until I found one that looked like it fit

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-28 Thread Kelvin Tan
fantastic game and i'm looking forward to more multi player options and capabilities. keep up the good work man!!! - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 17, 2011 10:24 PM Subject: Re: [Audyssey

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-28 Thread Jeremy Kaldobsky
Kelvin, Congratulations on beating mission 1! I say mission 1, instead of the game, because there is now a mission 2 that has been recently added, with the release of version 1.3b. I've had a few people suggest that the priority of taking flour to the bakery should be raised, so that will be

[Audyssey] Castaways 1.3B

2011-07-28 Thread Christopher Bartlett
Nice improvements here, love the monks. Still early in my first 1.3b game, so I haven't plumbed the depths of job upgrades much. I'm loving the idea of tweaking peasant priorities as well. Is this going to be a before-game option, or an on-the-fly option? Chris Bartlett

Re: [Audyssey] Castaways 1.3B

2011-07-28 Thread Jeremy Kaldobsky
I'm still working out how the prioritizing would work, but I'm quite certain it would be an on the fly option. I'm trying to generalize it as much as possible, so that you aren't effectively taking direct control over your workers. As Dark as correctly pointed out, being indirectly in control

[Audyssey] Castaways questions

2011-07-28 Thread Che
Hey Jeremy, glad to see your making so much progress on the game. I downloaded the new version, which by the way says 1,9b on the website. I went through the read me and building guide, and even listened to my horrible SAPI voice re read how to play, but the read me mentions the

Re: [Audyssey] Castaways questions

2011-07-28 Thread Christopher Bartlett
list Subject: [Audyssey] Castaways questions Hey Jeremy, glad to see your making so much progress on the game. I downloaded the new version, which by the way says 1,9b on the website. I went through the read me and building guide, and even listened to my horrible SAPI voice re read how

Re: [Audyssey] Castaways questions

2011-07-28 Thread Christina
How do we get monks and monestaries and war tents? I don't see an upgrade for those or even the option to build them. Am I missing something? I downloaded the game from the Castaways link on his website. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] Castaways questions

2011-07-28 Thread Jeremy Kaldobsky
Che, this might help. Dark produced a job guide that I'll be including with the next update of the game. Here is a link to the file. www.kaldobsky.com/audiogames/jobsguide.rtf   Hey Jeremy, glad to see your making so much progress on the game.   I downloaded the new version, which by the

Re: [Audyssey] Castaways questions

2011-07-28 Thread Christopher Bartlett
] On Behalf Of Christina Sent: Thursday, July 28, 2011 1:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] Castaways questions How do we get monks and monestaries and war tents? I don't see an upgrade for those or even the option to build them. Am I missing something? I downloaded the game

Re: [Audyssey] Castaways questions

2011-07-28 Thread Jeremy Kaldobsky
Those buildings are only available in mission 2. That might be what's going on. How do we get monks and monestaries and war tents? I don't see an upgrade for those or even the option to build them. Am I missing something?  I downloaded the game from the Castaways link on his website.

Re: [Audyssey] Castaways questions

2011-07-28 Thread Christina
Ah. Makes sense. Thanks. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 28, 2011 5:43 PM Subject: Re: [Audyssey] Castaways questions Those buildings are only available in mission 2

[Audyssey] Castaways: Stone Masons

2011-07-28 Thread Christina
Hi. In the new version, my Stone Masons aren't doing anything. When I move over them, it says they're cutting bricks but they don't actually finish doing that and the number of my bricks doesn't increase. I waited a while-the entire pregnancy of another character and still no bricks. My quarry

Re: [Audyssey] Castaways questions

2011-07-28 Thread Christina
5:19 PM Subject: Re: [Audyssey] Castaways questions I think they're only available in the second mission, though I haven't tried mission 1 since I downloaded 1.3b. Is that the version number you hear when you start the game? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Castaways 1.3B

2011-07-28 Thread dark
- From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, July 28, 2011 8:00 PM Subject: [Audyssey] Castaways 1.3B Nice improvements here, love the monks. Still early in my first 1.3b game, so I haven't plumbed the depths of job

Re: [Audyssey] Castaways: Stone Masons

2011-07-28 Thread Jeremy Kaldobsky
Actually, my first thought is to see how far away the rocks are from your quarry. The stones are heavy, so the stone masons are very susceptible to long walking distances. They thin out the rocks, in the same way lumber jacks thin out the forests, so they might be being forced to walk to some

Re: [Audyssey] Castaways 1.3B

2011-07-28 Thread Jeremy Kaldobsky
Hmm, they worked both times I played through mission 2. Dark, if they still aren't working, and you have at least 3 cloth in the monastery, send me a saved game and I'll take a look. Hi Chris. did you actually get the monks working? when I tried they just sat on their behinds constantly

Re: [Audyssey] Castaways 1.3B

2011-07-28 Thread dark
I'll give mission two another go and see what happens. Beware the grue! Dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 28, 2011 11:58 PM Subject: Re: [Audyssey] Castaways 1.3B Hmm

Re: [Audyssey] Castaways questions

2011-07-28 Thread dark
fishermen are now more effective, and that's not even counting your hunters and butcher. Hth. Beware the grue! Dark. - Original Message - From: Che blindadrenal...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 28, 2011 8:35 PM Subject: [Audyssey] Castaways

Re: [Audyssey] Castaways questions

2011-07-28 Thread dark
Discussion list gamers@audyssey.org Sent: Thursday, July 28, 2011 9:57 PM Subject: Re: [Audyssey] Castaways questions How do we get monks and monestaries and war tents? I don't see an upgrade for those or even the option to build them. Am I missing something? I downloaded the game from the Castaways

Re: [Audyssey] Castaways: Stone Masons

2011-07-28 Thread Christopher Bartlett
I can confirm that stone masons are working correctly for me. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Castaways 1.3B

2011-07-28 Thread Christopher Bartlett
Discussion list Subject: Re: [Audyssey] Castaways 1.3B I'll give mission two another go and see what happens. Beware the grue! Dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 28, 2011 11:58 PM

Re: [Audyssey] Castaways: Stone Masons

2011-07-28 Thread dark
cloth will be a bit better distributed next update. Beware the grue! Dark. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, July 29, 2011 1:57 AM Subject: Re: [Audyssey] Castaways: Stone Masons I

[Audyssey] castaways:

2011-07-28 Thread Kenny Peyatt
Hi list I tried to download castaways but the webpage says it can't be found. Can some one please send me the download link? Kenny Peyatt --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

[Audyssey] Castaways: Disapearing Buildings

2011-07-27 Thread Christina
Hello. I've been trying to build a ship for days now, RL time. Whenever it gets started, the ship disappears and the bottom two rows of my map change. I tried building a house in one of the bottom rows and that disappeared too. Jeremy, should I send you my game file for this or is this an

Re: [Audyssey] Castaways: Disapearing Buildings

2011-07-27 Thread Jeremy Kaldobsky
Please send me a saved game file. No one else has ever reported this bug before. Boy it is certainly strange too! I've been trying to build a ship for days now, RL time.  Whenever it gets started, the ship disappears and the bottom two rows of my map change.  I tried building a house in

Re: [Audyssey] Castaways: job specialization

2011-07-25 Thread Christopher Bartlett
One effect of a fog of war is that the starting space would have to be specified, rather than being left to the player. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] Castaways: job specialization

2011-07-25 Thread Jeremy Kaldobsky
That's true as well, and I've always enjoyed giving people the freedom to start wherever they want. I think this pretty much shows that I need to leave fog of war out. On the positive side of things, I was playing mission 2 last night, and I have been still playing it all day today! In my

Re: [Audyssey] Castaways: job specialization

2011-07-24 Thread Jeremy Kaldobsky
There will be something similar to the research idea, but it's a little different. Random maps have been suggested, and might be added down the road, but I haven't decided if I'm going to do any type of fog of war yet. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] Castaways: job specialization

2011-07-24 Thread darren harris
-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 24 July 2011 16:54 To: Gamers Discussion list Subject: Re: [Audyssey] Castaways: job specialization There will be something similar to the research idea, but it's a little different. Random maps have been suggested, and might be added down

Re: [Audyssey] Castaways: job specialization

2011-07-24 Thread Jeremy Kaldobsky
Very true. I'll keep this idea in mind. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Castaways Suggestion: Mothers

2011-07-24 Thread dark
Hi Tom. this has actually been a discussion with jeremy on the audiogames.net forum, about giving pregnant women and young children temporary assistant jobs that increaswe the productivity of others, eg, a net maker to increase the productivity of a fisherman (mending nets was something often

Re: [Audyssey] Castaways Suggestion: Mothers

2011-07-24 Thread dark
, 2011 7:15 PM Subject: Re: [Audyssey] Castaways Suggestion: Mothers Well 1 thing is for sure, I never have any women cooks or bar tenders I'm sexist and I admit it well in the game I am at any rate lol -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun

Re: [Audyssey] Castaways Suggestion: Mothers

2011-07-24 Thread dark
@audyssey.org Sent: Friday, July 22, 2011 8:04 PM Subject: Re: [Audyssey] Castaways Suggestion: Mothers I'm the same way. My women are peasants or knights. In the last game, all my knights were women and none of them got pregnant. Christina - Original Message - From: darren harris

Re: [Audyssey] Castaways: job specialization

2011-07-24 Thread dark
where the enemy is. Pluss, Goblins don't exactrly strike me as the subtle type anyway. Beware the grue! Dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 24, 2011 4:54 PM Subject: Re: [Audyssey

Re: [Audyssey] Castaways: job specialization

2011-07-24 Thread dark
PM Subject: Re: [Audyssey] Castaways: job specialization The 1 thing with fog of war though is that it does add a lot of replay ability to the game. By that you have to explore to find resources, randomisation of maps combined with this will make for very interesting games. -Original Message

Re: [Audyssey] CASTAWAYS SUGGESTION.

2011-07-24 Thread Valiant8086
Yo. For the ESpeak voices that's the voices found by default in NVDA by the way, for the SAPI5 version of those hit http://espeak.sf.net/test/latest.html unless you'd rather not test the latest version. Sent with Thunderbird 3.1.10 portable. On 7/20/2011 5:30 PM, Willem Venter wrote: Hi

Re: [Audyssey] Castaways: job specialization

2011-07-23 Thread Jeremy Kaldobsky
Chris, while it isn't exactly as you've suggested, mission 2 will have an idea similar to this. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Castaways: job specialization

2011-07-23 Thread darren harris
Ah so you are going to carry it on from the basic game then? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 23 July 2011 09:20 To: Gamers Discussion list Subject: Re: [Audyssey] Castaways: job specialization

Re: [Audyssey] Castaways: job specialization

2011-07-23 Thread Jeremy Kaldobsky
Yes. The game, as people currently know it, will become mission1, in a multiple mission game. When I first designed the game, it actually contained more buildings, units, and resources than are currently present. I shaved a few things down, to balance the game play, and make things fun, yet

Re: [Audyssey] Castaways: job specialization

2011-07-23 Thread darren harris
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 23 July 2011 15:37 To: Gamers Discussion list Subject: Re: [Audyssey] Castaways: job specialization Yes. The game, as people currently know it, will become mission1, in a multiple mission game. When I first

[Audyssey] Castaways Suggestion: Mothers

2011-07-22 Thread Christina
Hello. When a person in Castaways gets pregnant, we don't know what job she had previously. What do you think of putting in something on the job list that says something like, Jane is filling as a mother. When she is done, she will return to being a peasant. Christina --- Gamers mailing list

Re: [Audyssey] Castaways Suggestion: Mothers

2011-07-22 Thread Jeremy Kaldobsky
Good suggestion Christina, and in fact, that change has already been made and will be in the next update. I'm waiting on some translation stuff, before I release it though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Castaways Suggestion: Mothers

2011-07-22 Thread Thomas Ward
Hi Christina, I like that idea. That would make it easier to identify what job she held before getting pregnant. Although, the game is a bit unrealistic blocking pregnant women from holding down certain jobs. For instance, pregnant women should be able to weave, bake, and cook, but wouldn't be

Re: [Audyssey] Castaways Suggestion: Mothers

2011-07-22 Thread darren harris
To: Gamers Discussion list Subject: Re: [Audyssey] Castaways Suggestion: Mothers Hi Christina, I like that idea. That would make it easier to identify what job she held before getting pregnant. Although, the game is a bit unrealistic blocking pregnant women from holding down certain jobs. For instance

Re: [Audyssey] Castaways Suggestion: Mothers

2011-07-22 Thread Christina
LOL One day, I will come up with something you haven't thought of yet. ;) Thanks again. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 22, 2011 11:54 AM Subject: Re: [Audyssey] Castaways

Re: [Audyssey] Castaways Suggestion: Mothers

2011-07-22 Thread Christina
:15 PM Subject: Re: [Audyssey] Castaways Suggestion: Mothers Well 1 thing is for sure, I never have any women cooks or bar tenders I'm sexist and I admit it well in the game I am at any rate lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] Castaways Suggestion: Mothers

2011-07-22 Thread darren harris
Lol how about strip dancers to confuse the goblins? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina Sent: 22 July 2011 20:03 To: Gamers Discussion list Subject: Re: [Audyssey] Castaways Suggestion: Mothers LOL One day, I

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-22 Thread Hayden Presley
To: Gamers Discussion list Subject: Re: [Audyssey] Castaways, translated in to other languages. Hi Jeremy, Nice work! Don't know how much time I am going to spend on that having in mind my work and my studies, but I plan to translate the game in Serbian. Now, immediately there are two little

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-22 Thread Jeremy Kaldobsky
Lol, there's no z in my last name actually. :) The game dumped my name into that text file automatically. Anything that doesn't seem like it should be translated, like my name for example, can just be left as it is. It won't actually end up changing my name in the game anyways. My code is

[Audyssey] Castaways: job specialization

2011-07-22 Thread Christopher Bartlett
Back to my obsession about Castaways. I'd like to see the addition of job specialties in one of two ways. Way 1. After a certain number of ticks in a job, a person becomes a journeyman at that job. They perform it better or faster, but perform other in their chain with less proficiency and

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-21 Thread Willem
Wow that is quite a lot. This would prevent the same names occurring so often, unless the parents decided to name a child after themselves. On 7/21/2011 1:07 AM, Jeremy Kaldobsky wrote: I can produce a list of, probably about 10 thousand boy, and 10 thousand girl names if you guys want it.

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-21 Thread Jeremy Kaldobsky
To be honest, I'm surprised people notice all that many repeated names. In each individual game, there aren't supposed to be any repeats on the names, and with a list of 500 for each gender, there are quite a few names already. --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-21 Thread dark
as not happen. Beware the grue! Dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 21, 2011 8:44 AM Subject: Re: [Audyssey] Castaways, translated in to other languages. To be honest, I'm surprised

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-21 Thread Sarah Haake
Hi, that's actually a great idea you have there. I'll do a German translation. It will be cool to play the game in my native language! Cool thing, and I have something to do now. *smiles* Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-21 Thread Christina
...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 21, 2011 3:44 AM Subject: Re: [Audyssey] Castaways, translated in to other languages. To be honest, I'm surprised people notice all that many repeated names. In each individual game, there aren't supposed to be any

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-21 Thread Jeremy Kaldobsky
I wonder if this is a case of the same name, spelled differently, a few times within the list of names. Hmmm, I may check for that later. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-21 Thread Jeremy Kaldobsky
Christina, that would be great! I don't have anyone working on Dutch yet. If your friend is willing to do this, I will appreciate it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] Castaways version 1.2b

2011-07-20 Thread Jeremy Kaldobsky
I actually can't remember exactly what I fixed in this version. I've done a few things to help make the server more stable, but half of those updates won't happen until the next update. I guess the best way to find out, is to try it. Please let me know if you do notice that bug again though.

[Audyssey] CASTAWAYS SUGGESTION.

2011-07-20 Thread Shane Davidson
hello; a quick suggestion for castaways. For those of us who have high quality, or other non Microsoft SAPI voices, might I suggest you build SAPI support into the game, meaning, in the game, you can set the voice you can use, apart from the default provided by Windows. I'm using windows 7 64bit,

Re: [Audyssey] CASTAWAYS SUGGESTION.

2011-07-20 Thread Jeremy Kaldobsky
Since I only have 1 voice myself, I can't really test my own code if I tried to include options for changing those settings. I'm new at sapi voices, and I wouldn't even know where to begin, in finding more. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

[Audyssey] Castaways, translated in to other languages.

2011-07-20 Thread Jeremy Kaldobsky
Hey guys, I'm still busy coding the next version, but I've finished one of the pieces and it will require help from some of you! As some of you know, I only speak English, and some people have contacted me because they would like to see Castaways translated into other languages. I already

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-20 Thread Ryan Strunk
I'm going to go ahead and do Pig Latin. You're welcome. On 7/20/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Hey guys, I'm still busy coding the next version, but I've finished one of the pieces and it will require help from some of you! As some of you know, I only speak English, and some

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-20 Thread Jeremy Kaldobsky
I almost put a Pig Latin is not a language line at the end of my post! ROFL! I'm so happy to know I'm not the only one to have thought of that, hahaha! It would actually be funny to have, so if you really are going to do it, I'll happily add it to the official language list. --- Gamers

Re: [Audyssey] CASTAWAYS SUGGESTION.

2011-07-20 Thread shaun everiss
well to be honest I have been using nvda with espeak. Its low quality but it does the job. Since I only have 1 voice myself, I can't really test my own code if I tried to include options for changing those settings. I'm new at sapi voices, and I wouldn't even know where to begin, in finding

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-20 Thread shaun everiss
hmmm have you thought about doing audio for this ie making a voice pack of messages relying on sound packs. I may even do this anyway just to test my self on a large project even if I never release it. I guess just for interest sake I may just do that as a free stupid thing. Hey guys, I'm

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-20 Thread Ryan Strunk
If nothing else, it might be an interesting coding project, but for now I think I'll have to beg off. I've got a pretty full plate at the moment. If no one ends up taking up the torch, though, I'll be happy to tackle it down the road. On 7/20/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-20 Thread Jeremy Kaldobsky
Odds are, the game won't be self voicing, simply because there are 1000 custom names alone. Multiplayer will become more and more integrated into the game, as it is developed, so there would be a lot of need to switch back to synth voices anyways. --- Gamers mailing list __

Re: [Audyssey] CASTAWAYS SUGGESTION.

2011-07-20 Thread Willem Venter
Hi Jeremy. You can download the microsoft voices called Mike and mary from microsoft. Also espeak has some decent though tinny-sounding voices which does the job. A hop to your favourite search engine will have to do as I don't have any links. Of corse there are also many high quality voices you

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-20 Thread Willem Venter
Hi Jeremy. Could you add the option of a text file in which we can place more names to add to the game? People can then also share and combine the files to make one huge base of names. On 7/20/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Odds are, the game won't be self voicing, simply

Re: [Audyssey] CASTAWAYS SUGGESTION.

2011-07-20 Thread Shane Davidson
, 2011 3:17 PM To: Gamers Discussion list Subject: Re: [Audyssey] CASTAWAYS SUGGESTION. Since I only have 1 voice myself, I can't really test my own code if I tried to include options for changing those settings. I'm new at sapi voices, and I wouldn't even know where to begin, in finding more

<    1   2   3   4   5   6   >