Hi Phil.
I'm afraid I don't agree. you meaning the group of castaways are on the
beach, but you the player are simply viewing the map and selecting a place
for the settlement, therefore the view starts with the curser at the most
logical place which is top left corner at A1.
Afterall, your
near the water makes perfect sense to me.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 30, 2011 2:17 PM
Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support!
Hi Phil.
I'm afraid I don't agree. you meaning
I'm sorry Phil, but I actually believe mechanically you pretty much can
order your peopel around with the curser anywhere.
Just tel someone to be a lumberjack, and they'll automatically run off to
the nearest quarry. All the curser does is let you look around the map, and
site where you want
2011 19:58
To: Gamers Discussion list
Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support!
I'm sorry Phil, but I actually believe mechanically you pretty much can
order your peopel around with the curser anywhere.
Just tel someone to be a lumberjack, and they'll automatically run off
Hi,
Me personally, in mission 1 I've had to build 2 vegetable and sometimes 2
vineyards. This way I have enough to go around and fill both the tavern and
the boat. If I want to fill the boat faster, I close the tavern until it is
almost empty. Then opening it back up doesn't seem to starve
HI,
Phil wrote:
people upgrade one with a tome, U.
end quote.
Just playing my first game on mission 2. But yet when I press the letter U,
it says a brief description on what a tome does, but does not upgrade the
person. I have to press shit plus the letter U in order to upgrade that
person.
Richard, what version are you using? I can't spot anywhere that talks about
the ship needing bricks.
Hi,
Me personally, in mission 1 I've had to build 2 vegetable
and sometimes 2
vineyards. This way I have enough to go around and fill
both the tavern and
the boat. If I want to fill
...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, July 30, 2011 8:07 PM
Subject: Re: [Audyssey] castaways version 1.4b, with Jaws support!
This is true. Although I tend to group everything resource driven round
the
storehouse as best I can. I do tend to put the storehouse
: [Audyssey] castaways version 1.4b, with Jaws support!
I'm sorry Phil, but I actually believe mechanically you pretty much can
order your peopel around with the curser anywhere.
Just tel someone to be a lumberjack, and they'll automatically run off to
the nearest quarry. All the curser does
Hi Phil.
Nope, not from what I've seen at all.
As I said, the curser is just for viewing the map and planting buildings.
In castaways you have no direct control over what any of your people do at
all. Lumberjacks will automatically find the nearest tree, your soldiers and
knights go off and
Hi Jeremy,
I am currently using version 1.3. I've grabbed 1.4, but haven't installed it
yet.
In the building guide text file, it says:
Ship
50 Lumber, 18 Metal Bars, and 30 Cloth
But yet, everytime I've gone and built the ship, it asks for 18 bricks also.
Strange?
Need a saved file, let me
Indeed this is very strange. If you have a saved game file, please send it my
way so I can take a look.
Hi Jeremy,
I am currently using version 1.3. I've grabbed 1.4, but
haven't installed it
yet.
In the building guide text file, it says:
Ship
50 Lumber, 18 Metal Bars, and 30
they start starving very quickly.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, July 30, 2011 3:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] castaways version 1.4b, with Jaws
here's the download link
www.kaldobsky.com/audiogames/castaways.zip
Hi list I tried to download castaways
but the webpage says it can't be found. Can some one please
send me the download link?
Kenny Peyatt
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.
Kelvin, Congratulations on beating mission 1! I say mission 1, instead of
the game, because there is now a mission 2 that has been recently added,
with the release of version 1.3b.
I've had a few people suggest that the priority
by
peasants as well?
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 6:55 AM
Subject: Re: [Audyssey] Castaways: Stone Masons
Actually, my first thought is to see how far away the rocks are from
It isn't super realistic, or efficient, but this is how the do things in order
to keep the game balanced how it currently is. When a lumber jack cuts logs,
or a stone mason cuts bricks, those are carried directly to the storehouse, no
matter where those resources will wind up next. So the
and lumberjacks are too busy
working to cart things around anymore.
hth.
Beware the grue1
Dark.
- Original Message -
From: Kelvin Tan k...@weiliankelvin.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 9:24 AM
Subject: Re: [Audyssey] Castaways: Stone Masons
does
.
Beware the grue!
Dark.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 10:17 AM
Subject: Re: [Audyssey] Castaways: Stone Masons
It isn't super realistic, or efficient, but this is how the do
Hi Jeremy,
I tried your JAWS test and it works great with the JAWS setting.
I had it onSAPI an hit tab until JAWS spoke.
I am using the latest JAWS 12.
thanks,Phil
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent:
Hi,
I just thought I would say in the latest castaway, there is a noticeable
slow down in the game tick sound on blazing when graphics are enabled.
I didn't even know there were graphics now in the game, I certainly
don't think they should be on by default, as most players on this list
are
That information does help!
Thanks.
Christina
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 5:17 AM
Subject: Re: [Audyssey] Castaways: Stone Masons
It isn't super realistic, or efficient
Sinse they are stil of some use to me, I've always played the game with
graphics on, and haven't noticed this at all when on blazing myself.
Perhaps there is something else on your computer that is taking up memory.
Certainly, castaways graphics are quite simple in design and the game
doesn't
Hi,
For what its worth I am playing the game on a couple of different
machines and the graphics don't effect the performance at all. So the
only two ideas I have that might be causing this issue is either the
system is ancient and dosn't have enough CPU power to do even simple
graphics, or the
This is actually a tricky choice to make. While the graphics are useless to
blind players, if a sighted person downloads the game, they absolutely must
have graphics enabled to even know what is going on. In fact, without them
enabled, they wouldn't even be able to turn them on. Mainstream
I agree with Thomas, I would guess it is some combination of background
processes. The graphics in the game are actually very minimal, and they should
run fine on even very old and outdated machines. I suppose the easiest
solution though, is to just disable the graphics in the main menu.
ok! got u!
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 5:17 PM
Subject: Re: [Audyssey] Castaways: Stone Masons
It isn't super realistic, or efficient, but this is how the do things in
order
Is there an effect on the speed with which women get pregnant for having
extra housing capacity beyond the first extra? For example, if I have a
population of 12 and build 5 houses, will my women get pregnant faster than
if I only build 4?
Christopher Bartlett
---
Gamers
Yay Jeremy for including Jaws support! For me, this makes the
difference in trying mission 2 and feeling like its not worth the
aggrivation to deal with SAPi's crappy output, thank you sir.
I know your doing a lot of stuff now with the game, not to mention
your paying real job, but I just
Che, you're quite welcome when it comes to Jaws support. Many of you know,
I've been going crazy trying to get it working, for several games now! I ended
up getting a program that worked with Jaws, then I did a text search for any
included libraries until I found one that looked like it fit
fantastic game and i'm looking
forward to more multi player options and capabilities. keep up the good work
man!!!
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 10:24 PM
Subject: Re: [Audyssey
Kelvin, Congratulations on beating mission 1! I say mission 1, instead of the
game, because there is now a mission 2 that has been recently added, with the
release of version 1.3b.
I've had a few people suggest that the priority of taking flour to the bakery
should be raised, so that will be
Nice improvements here, love the monks. Still early in my first 1.3b game,
so I haven't plumbed the depths of job upgrades much.
I'm loving the idea of tweaking peasant priorities as well. Is this going
to be a before-game option, or an on-the-fly option?
Chris Bartlett
I'm still working out how the prioritizing would work, but I'm quite certain it
would be an on the fly option. I'm trying to generalize it as much as
possible, so that you aren't effectively taking direct control over your
workers. As Dark as correctly pointed out, being indirectly in control
Hey Jeremy, glad to see your making so much progress on the game.
I downloaded the new version, which by the way says 1,9b on the website.
I went through the read me and building guide, and even listened to
my horrible SAPI voice re read how to play, but the read me mentions
the
list
Subject: [Audyssey] Castaways questions
Hey Jeremy, glad to see your making so much progress on the game.
I downloaded the new version, which by the way says 1,9b on the website.
I went through the read me and building guide, and even listened to
my horrible SAPI voice re read how
How do we get monks and monestaries and war tents?
I don't see an upgrade for those or even the option to build them.
Am I missing something? I downloaded the game from the Castaways link on his
website.
Christina
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list,
Che, this might help. Dark produced a job guide that I'll be including with
the next update of the game. Here is a link to the file.
www.kaldobsky.com/audiogames/jobsguide.rtf
Hey Jeremy, glad to see your
making so much progress on the game.
I downloaded the new version, which by the
] On
Behalf Of Christina
Sent: Thursday, July 28, 2011 1:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways questions
How do we get monks and monestaries and war tents?
I don't see an upgrade for those or even the option to build them.
Am I missing something? I downloaded the game
Those buildings are only available in mission 2. That might be what's going on.
How do we get monks and monestaries
and war tents?
I don't see an upgrade for those or even the option to
build them.
Am I missing something? I downloaded the game from
the Castaways link on his website.
Ah.
Makes sense.
Thanks.
Christina
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 5:43 PM
Subject: Re: [Audyssey] Castaways questions
Those buildings are only available in mission 2
Hi.
In the new version, my Stone Masons aren't doing anything. When I move over
them, it says they're cutting bricks but they don't actually finish doing that
and the number of my bricks doesn't increase.
I waited a while-the entire pregnancy of another character and still no bricks.
My quarry
5:19 PM
Subject: Re: [Audyssey] Castaways questions
I think they're only available in the second mission, though I haven't tried
mission 1 since I downloaded 1.3b. Is that the version number you hear when
you start the game?
Chris Bartlett
---
Gamers mailing list __ Gamers@audyssey.org
If you
-
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, July 28, 2011 8:00 PM
Subject: [Audyssey] Castaways 1.3B
Nice improvements here, love the monks. Still early in my first 1.3b
game,
so I haven't plumbed the depths of job
Actually, my first thought is to see how far away the rocks are from your
quarry. The stones are heavy, so the stone masons are very susceptible to long
walking distances. They thin out the rocks, in the same way lumber jacks thin
out the forests, so they might be being forced to walk to some
Hmm, they worked both times I played through mission 2. Dark, if they still
aren't working, and you have at least 3 cloth in the monastery, send me a saved
game and I'll take a look.
Hi Chris.
did you actually get the monks working? when I tried they
just sat on their behinds constantly
I'll give mission two another go and see what happens.
Beware the grue!
Dark.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 11:58 PM
Subject: Re: [Audyssey] Castaways 1.3B
Hmm
fishermen are now more effective, and that's
not even counting your hunters and butcher.
Hth.
Beware the grue!
Dark.
- Original Message -
From: Che blindadrenal...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 8:35 PM
Subject: [Audyssey] Castaways
Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 9:57 PM
Subject: Re: [Audyssey] Castaways questions
How do we get monks and monestaries and war tents?
I don't see an upgrade for those or even the option to build them.
Am I missing something? I downloaded the game from the Castaways
I can confirm that stone masons are working correctly for me.
Chris Bartlett
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
Discussion list
Subject: Re: [Audyssey] Castaways 1.3B
I'll give mission two another go and see what happens.
Beware the grue!
Dark.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 11:58 PM
cloth will be a bit better distributed next update.
Beware the grue!
Dark.
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, July 29, 2011 1:57 AM
Subject: Re: [Audyssey] Castaways: Stone Masons
I
Hi list I tried to download castaways but the webpage says it can't be
found. Can some one please send me the download link?
Kenny Peyatt
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update
Hello.
I've been trying to build a ship for days now, RL time. Whenever it gets
started, the ship disappears and the bottom two rows of my map change. I tried
building a house in one of the bottom rows and that disappeared too.
Jeremy, should I send you my game file for this or is this an
Please send me a saved game file. No one else has ever reported this bug
before. Boy it is certainly strange too!
I've been trying to build a ship for days now, RL
time. Whenever it gets started, the ship disappears
and the bottom two rows of my map change. I tried
building a house in
One effect of a fog of war is that the starting space would have to be
specified, rather than being left to the player.
Chris Bartlett
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or
That's true as well, and I've always enjoyed giving people the freedom to start
wherever they want. I think this pretty much shows that I need to leave fog of
war out.
On the positive side of things, I was playing mission 2 last night, and I have
been still playing it all day today! In my
There will be something similar to the research idea, but it's a little
different. Random maps have been suggested, and might be added down the road,
but I haven't decided if I'm going to do any type of fog of war yet.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the
-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 24 July 2011 16:54
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways: job specialization
There will be something similar to the research idea, but it's a little
different. Random maps have been suggested, and might be added down
Very true. I'll keep this idea in mind.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All
Hi Tom.
this has actually been a discussion with jeremy on the audiogames.net forum,
about giving pregnant women and young children temporary assistant jobs that
increaswe the productivity of others, eg, a net maker to increase the
productivity of a fisherman (mending nets was something often
, 2011 7:15 PM
Subject: Re: [Audyssey] Castaways Suggestion: Mothers
Well 1 thing is for sure, I never have any women cooks or bar tenders
I'm sexist and I admit it well in the game I am at any rate lol
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun
@audyssey.org
Sent: Friday, July 22, 2011 8:04 PM
Subject: Re: [Audyssey] Castaways Suggestion: Mothers
I'm the same way.
My women are peasants or knights.
In the last game, all my knights were women and none of them got pregnant.
Christina
- Original Message -
From: darren harris
where the
enemy is.
Pluss, Goblins don't exactrly strike me as the subtle type anyway.
Beware the grue!
Dark.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 24, 2011 4:54 PM
Subject: Re: [Audyssey
PM
Subject: Re: [Audyssey] Castaways: job specialization
The 1 thing with fog of war though is that it does add a lot of replay
ability to the game. By that you have to explore to find resources,
randomisation of maps combined with this will make for very interesting
games.
-Original Message
Yo.
For the ESpeak voices that's the voices found by default in NVDA by the
way, for the SAPI5 version of those hit
http://espeak.sf.net/test/latest.html unless you'd rather not test the
latest version.
Sent with Thunderbird 3.1.10 portable.
On 7/20/2011 5:30 PM, Willem Venter wrote:
Hi
Chris, while it isn't exactly as you've suggested, mission 2 will have an idea
similar to this. :)
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
Ah so you are going to carry it on from the basic game then?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 23 July 2011 09:20
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways: job specialization
Yes. The game, as people currently know it, will become mission1, in a
multiple mission game. When I first designed the game, it actually contained
more buildings, units, and resources than are currently present. I shaved a
few things down, to balance the game play, and make things fun, yet
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 23 July 2011 15:37
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways: job specialization
Yes. The game, as people currently know it, will become mission1, in a
multiple mission game. When I first
Hello.
When a person in Castaways gets pregnant, we don't know what job she had
previously. What do you think of putting in something on the job list that
says something like, Jane is filling as a mother. When she is done, she will
return to being a peasant.
Christina
---
Gamers mailing list
Good suggestion Christina, and in fact, that change has already been made and
will be in the next update. I'm waiting on some translation stuff, before I
release it though.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
Hi Christina,
I like that idea. That would make it easier to identify what job she
held before getting pregnant. Although, the game is a bit unrealistic
blocking pregnant women from holding down certain jobs.
For instance, pregnant women should be able to weave, bake, and cook,
but wouldn't be
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways Suggestion: Mothers
Hi Christina,
I like that idea. That would make it easier to identify what job she
held before getting pregnant. Although, the game is a bit unrealistic
blocking pregnant women from holding down certain jobs.
For instance
LOL
One day, I will come up with something you haven't thought of yet. ;)
Thanks again.
Christina
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 22, 2011 11:54 AM
Subject: Re: [Audyssey] Castaways
:15 PM
Subject: Re: [Audyssey] Castaways Suggestion: Mothers
Well 1 thing is for sure, I never have any women cooks or bar tenders
I'm sexist and I admit it well in the game I am at any rate lol
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail
Lol how about strip dancers to confuse the goblins?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christina
Sent: 22 July 2011 20:03
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways Suggestion: Mothers
LOL
One day, I
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways, translated in to other languages.
Hi Jeremy,
Nice work! Don't know how much time I am going to spend on that having in
mind my work and my studies, but I plan to translate the game in Serbian.
Now, immediately there are two little
Lol, there's no z in my last name actually. :)
The game dumped my name into that text file automatically. Anything that
doesn't seem like it should be translated, like my name for example, can just
be left as it is. It won't actually end up changing my name in the game
anyways. My code is
Back to my obsession about Castaways. I'd like to see the addition of job
specialties in one of two ways.
Way 1. After a certain number of ticks in a job, a person becomes a
journeyman at that job. They perform it better or faster, but perform other
in their chain with less proficiency and
Wow that is quite a lot. This would prevent the same names occurring so
often, unless the parents decided to name a child after themselves.
On 7/21/2011 1:07 AM, Jeremy Kaldobsky wrote:
I can produce a list of, probably about 10 thousand boy, and 10 thousand girl
names if you guys want it.
To be honest, I'm surprised people notice all that many repeated names. In
each individual game, there aren't supposed to be any repeats on the names, and
with a list of 500 for each gender, there are quite a few names already.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to
as not happen.
Beware the grue!
Dark.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 21, 2011 8:44 AM
Subject: Re: [Audyssey] Castaways, translated in to other languages.
To be honest, I'm surprised
Hi,
that's actually a great idea you have there. I'll do a German
translation. It will be cool to play the game in my native language!
Cool thing, and I have something to do now. *smiles*
Best regards
Sarah
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list,
...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 21, 2011 3:44 AM
Subject: Re: [Audyssey] Castaways, translated in to other languages.
To be honest, I'm surprised people notice all that many repeated names. In
each individual game, there aren't supposed to be
any
I wonder if this is a case of the same name, spelled differently, a few times
within the list of names. Hmmm, I may check for that later.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update
Christina, that would be great! I don't have anyone working on Dutch yet. If
your friend is willing to do this, I will appreciate it.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update
I actually can't remember exactly what I fixed in this version. I've done a
few things to help make the server more stable, but half of those updates won't
happen until the next update. I guess the best way to find out, is to try it.
Please let me know if you do notice that bug again though.
hello;
a quick suggestion for castaways.
For those of us who have high quality, or other non Microsoft SAPI voices,
might I suggest you build SAPI support into the game, meaning, in the game,
you can set the voice you can use, apart from the default provided by
Windows.
I'm using windows 7 64bit,
Since I only have 1 voice myself, I can't really test my own code if I tried to
include options for changing those settings. I'm new at sapi voices, and I
wouldn't even know where to begin, in finding more.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send
Hey guys, I'm still busy coding the next version, but I've finished one of the
pieces and it will require help from some of you! As some of you know, I only
speak English, and some people have contacted me because they would like to see
Castaways translated into other languages. I already
I'm going to go ahead and do Pig Latin. You're welcome.
On 7/20/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
Hey guys, I'm still busy coding the next version, but I've finished one of
the pieces and it will require help from some of you! As some of you know,
I only speak English, and some
I almost put a Pig Latin is not a language line at the end of my post! ROFL!
I'm so happy to know I'm not the only one to have thought of that, hahaha!
It would actually be funny to have, so if you really are going to do it, I'll
happily add it to the official language list.
---
Gamers
well to be honest I have been using nvda with espeak.
Its low quality but it does the job.
Since I only have 1 voice myself, I can't really test my own code if
I tried to include options for changing those settings. I'm new at
sapi voices, and I wouldn't even know where to begin, in finding
hmmm have you thought about doing audio for this ie making a voice
pack of messages relying on sound packs.
I may even do this anyway just to test my self on a large project
even if I never release it.
I guess just for interest sake I may just do that as a free stupid thing.
Hey guys, I'm
If nothing else, it might be an interesting coding project, but for
now I think I'll have to beg off. I've got a pretty full plate at the
moment. If no one ends up taking up the torch, though, I'll be happy
to tackle it down the road.
On 7/20/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
I
Odds are, the game won't be self voicing, simply because there are 1000 custom
names alone. Multiplayer will become more and more integrated into the game,
as it is developed, so there would be a lot of need to switch back to synth
voices anyways.
---
Gamers mailing list __
Hi Jeremy. You can download the microsoft voices called Mike and mary
from microsoft. Also espeak has some decent though tinny-sounding
voices which does the job.
A hop to your favourite search engine will have to do as I don't have
any links. Of corse there are also many high quality voices you
Hi Jeremy. Could you add the option of a text file in which we can
place more names to add to the game? People can then also share and
combine the files to make one huge base of names.
On 7/20/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
Odds are, the game won't be self voicing, simply
, 2011 3:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] CASTAWAYS SUGGESTION.
Since I only have 1 voice myself, I can't really test my own code if I tried
to include options for changing those settings. I'm new at sapi voices, and
I wouldn't even know where to begin, in finding more
301 - 400 of 565 matches
Mail list logo