[hlds] Thanks for everything

2020-04-30 Thread ics
pleasure of interacting with: Fletcher, Jon and especially Eric, for posting the TF2 update notes for so long. Long after CSGO and L4D2 folks stopped. Thanks! -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds] Mandatory TF2 updated released

2019-07-26 Thread ics
Are you actually implying that this isnt already common knowledge? Whole market and trading scene has gone crazy. Marketplace.tf stopped accepting banking for this same reason. Only people who dont know seem to be the normal players who just start up the game and play. -ics Anton Uklein

Re: [hlds] Mandatory Team Fortress 2 update released

2019-05-01 Thread ics
This has to be something on your end since mine are working fine. That, or windows version has something wrong. Running linux myself. -ics vinyardat wrote: Hello, Unsure if this is the proper channel for contact. Last tf2 update causes all of my servers to crash on any map change. Last

Re: [hlds] Mandatory TF2 update released

2019-01-22 Thread ics
Command r_drawdetailprops 0 turns off the detail sprites. There is also a command cl_fastdetailsprites that toggles to use new detail sprite system or not, but its cheat protected. The turn off command isnt. -ics Anton Uklein wrote: No, because the update was for UNIX based systems. I have

Re: [hlds] Mandatory Team Fortress 2 update released

2017-11-06 Thread ics
Not if the trigger covers whole map. But there are downsides to that method of setting bumpercars, because it causes lag for the next round. Weapons seem to shoot twice for few milliseconds apart etc. -ics Kyle Sanderson wrote: It's nothing new, if you stop sending usercmds you can bypass

Re: [hlds] Mandatory Team Fortress 2 update released

2017-11-05 Thread ics
ics wrote: Yeah theres definitely few commands that can do this without cheats. Valve triggers the bumper car mode differently for all at the same time, there is no continuous trigger that sets it on. -ics Ryan Mollart wrote: This is related to stalling your client for a short period

Re: [hlds] TF2 = Your client has failed to authorize in time. Please reconnect or restart your game.

2017-10-22 Thread ics
Its one of your plugins causing that, maybe Sourcebans? Disable all auth checks from them. -ics Weasels Lair wrote: Ever since the update, clients trying to connect to my server keep getting that message ... "Your client has failed to authorize in time. Please reconnect or restart

Re: [hlds] logaddress_add_http - how to remove?

2017-05-03 Thread ics
Just a FYI for people who don't know, "logaddress_del address" removes. More logaddress commands can be found with "find logaddress" on server console. -ics Rick Payton kirjoitti: Google says to redirect the file. If you're using Apache you can add the following to .htac

Re: [hlds] Mandatory TF2 update released

2016-12-29 Thread ics
Yeah i can confirm. "you don't have any eglible items to use with this item" when you try use it. But only that gifted sock one is broken. -ics Josh Russell kirjoitti: Giftapult that came in the stocking doesn't work with any item for a lot of people, if not everyone. On Wed, De

Re: [hlds] The End

2016-10-27 Thread ics
Thanks. See you around! -ics Richard Green kirjoitti: After years of watching our community dwindle to no more than a group of friends it’s time to put the last nail in the coffin, Simiancage.org has been around since pre 2004 and most of the founders like myself were cs 1.3/4/5/6 clan

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-23 Thread ics
, no. But if you have legitimate issue, post it here and they might just pay attention to it. Also Philip has always been against community servers, so you are best of not paying attention to his posts. -ics Michael Loveless kirjoitti: Valve very rarely engages in discussions here. Every so often

Re: [hlds] HLstatsx:ce broken since update TF2 update 3619588

2016-09-25 Thread ics
FYI, hlstatsxce has been broken for years now. It separated stats for 2 different id's. I guess now its completely lost. -ics Gamers Exile kirjoitti: ‎Hey all, I'm looking to confirm or deny that the Sept 20 patch for TF2 broke something with hlstatsx:ce‎? The stats daemon gets all the game

Re: [hlds] Short Circuit Alt Fire Lagging Servers

2016-08-21 Thread ics
Good job and thanks for the information. -ics sigsegv kirjoitti: This is a Valve bug that started happening in the Meet Your Match update on July 7th. Basically they screwed up and made it so that if you use the secondary fire of the short circuit and it doesn't hit any valid victims

Re: [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread ics
You haven't been on this list long have you? We've had these notices for over 10 years or more. TF2 seems to be the only game from latest ones that they bother to do them though. -ics Tohru Adachi kirjoitti: No apologies needed, communication between us (Server ops/players/etc) and you

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-29 Thread ics
I'd simply go with servers.tf if it's going to list servers. -ics N-Gon kirjoitti: pub.gg <http://pub.gg> is available FYI On Fri, Jul 29, 2016 at 11:57 AM, Lucas Wagner <lgwag...@gmail.com <mailto:lgwag...@gmail.com>> wrote: Babby's first domain lookup failed. S

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread ics
int of the change that killed so many community servers. -ics ics kirjoitti: I dont know if they still read this list, but the most popular servers out there right now on the community side are the ones that run mods, orange maps and trade maps. Even idle servers, despite idling now has to be accepted

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread ics
, they still wont stay populated very long. -ics Robert Paulson kirjoitti: I don't see the point in casual mode recording stats at all. If it doesn't matter if you win or lose then those stats are meaningless. And people that want to play casually usually don't even want to have their badness

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread ics
is also invalid. Valve servers run no plugins and they were always full when there are players to assing to. You don't need plugins, all you need is quality servers that work fine. On that we agree on. -ics Lucas Wagner kirjoitti: All of your posts seem to suggest that you have some right

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread ics
Arena has always been the outside oddball. As long as the max player count is 18 ingame and the rest are sitting in spectator, i will never play that mode. Penalizing players for joining late or getting unlucky death at round start is something that just irks me. -ics 1nsane kirjoitti

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread ics
, run all kinds of crap on them. I'm afraid things go back to crap unless something is being done for them. -ics N-Gon kirjoitti: I'm with Mr. Wagner on this one. Valve's QP system let anyone join essentially any official map they wanted and there would be players, this was (and still is) much

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread ics
It's the same rumours that i've heard but i'm not too sure about those yet. I'm hoping there is something in relation to that at day2. -ics Bartek S kirjoitti: It has been teased that accounts "meeting the criteria" that own GLSTs will have additional benefits in an upcoming u

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread ics
Either this is the final blow or they finally step up, created a system to allow community servers participate. Doubt that though. -ics Thomas Deisinger kirjoitti: I was just about to ask these same questions myself. We need to be prepared for contingencies... On Wed, Jul 6, 2016 at 2:20 PM

Re: [hlds] Where VALVe (and other developers) went wrong - an analysis on Quickplay-alike systems

2016-06-17 Thread ics
here the only servers that existed and prolonged the game's lifecycle. I mean come on, we are all here still willing to work on this matter. I won't quote trump but make this game great again by actually putting some effort into community servers. -ics Saint K. kirjoitti: Hi all, I'd just lik

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread ics
-3513 "Granting or modifying economy items, or taking actions that devalue players' items, or interfering with the TF2 economy" -ics Tohru Adachi kirjoitti: What about communities which allow players to donate in exchange for manipulating their equipped items i.e. adding an unusua

Re: [hlds] gameserver account vs tf_server_identity

2016-03-24 Thread ics
Short answer is yes, use both. They still serve different purpose. Last message on this matter was like 2 years ago from Fletcher and i don't think he is working with this matter anymore but doing completely something else than TF2 related things. -ics i...@pwn.sk kirjoitti: Hey, as of now

Re: [hlds] Goldrush Error on 32-slot server (Engine error: ED_Alloc: no free edicts)

2016-02-24 Thread ics
Snowplow has more edicts by default than goldrush does. They all crash on 32 player servers. -ics supp...@boomgaming.net kirjoitti: @Bartek S -Perhaps you should give the command line option I listed a try and see if it helps you while E. Olsen continues working on his solution at the same time

Re: [hlds] Goldrush Error on 32-slot server (Engine error: ED_Alloc: no free edicts)

2016-02-23 Thread ics
to strip entities off with some sourcemod plugin, like keyframe_ropes. Didn't know goldrush has 126 areaportals. Seems a lot to me. -ics E. Olsen kirjoitti: Hello all, I've been seeing this error about once a day on a 32-slot Goldrush server, which causes a crash. I've included the log output

Re: [hlds] Mandatory Team Fortress 2 update released

2016-02-02 Thread ics
I suspect it allowed malicious server owners to do harm / gain access through malware of connected users. They seem to be fixing it for all game branches so it must have been quite serious. -ics Emil Larsson kirjoitti: What was this security issue exactly? Any concerns for us server owners

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread ics
Gorge_event seems to do the same. However, it happens only on first load, not after that. The nav however is packed in within the bsp on both. -ics Emil Larsson kirjoitti: Is pl_millstone_event causing nav file downloads for anyone else? Seems rather strange. On Thu, Oct 29, 2015 at 4:29 PM

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread ics
crappy servers out there. I don't even know why some people play on them but they just do. Problem are the communities and servers in between the Valve and the real bad community ran ones. -ics Rowedahelicon kirjoitti: How is the actions of a few people ruining it for everyone considered

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread ics
I'd assume event247 will be for the 4 new event maps and the eventmix will be for older event maps. -ics Jordan Olling kirjoitti: In the past, event247 was for the new Halloween map and eventmix was for them all. What does event247 do now? On Wed, Oct 28, 2015 at 5:09 PM, Eric Smith <

Re: [hlds] TF2 allow dead players and spectators to text chat with the living?

2015-10-24 Thread ics
How about tf_teamtalk 1 ? -ics Peter Jerde kirjoitti: I’m looking for a way to get the text chat of ALL our players (dead or spectating) to be visible to everyone. Until quite recently we were using a SourceMod plugin that accomplished this, but seemingly around the time of invasion

Re: [hlds] [L4D1] Update L4D1 Servers

2015-10-19 Thread ics
Isn't L4D1 steamappid for ded servers 222840 so it was moved to new system? -ics Andre Müller kirjoitti: They'd stopped the support for hldsupdatetool and didn't convert the server to the newer steam updatetool. This game is dead since the movement to the new system. Many gameserver

Re: [hlds] Optional TF2 update released

2015-10-13 Thread ics
about this, i just heard about it few months back. Play the game, run the servers, don't mix clients and players. Thanks. -ics HD kirjoitti: I used it to log ONE client in so I could seed with it and hear what was going on in the server. Additionally it was nice to see on my screen at home

Re: [hlds] killing floor 2 dedicated server usage

2015-09-05 Thread ics
Is there still not linux dedicated server available? -ics John Gibson kirjoitti: Thanks, yeah we put a lot of work into making sure the server process was very optimized. Thanks to you and anyone else hosting a server. We've had a great response to the free weekend and a lot of people

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-03 Thread ICS Staff
take away the drops too or are you really going to do something to keep us running servers or not? Too afraid to have open discussion about the matter? Yeah, thought so. -ics ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlds] Mandatory TF2 update released

2015-08-19 Thread ics
Well i got 4 mails from it, each one more lewd and lewd. I think it was really targeted and sent by human, not a bot. -ics Rudy Bleeker kirjoitti: They must be targetting specific list members in that case because I've never received an email from that address. That is to say, the query

Re: [hlds] False Positice Vac Bans

2015-08-13 Thread ics
for the affected players. My real life friend got banned also and it was overturned automatically. And no, there is no official way to make a complaint about VAC bans. You can contact Steam support to verify the ban but support being so badly working, expect to wait for a reply a long time. -ics N

Re: [hlds] hlds Digest, Vol 51, Issue 47

2015-07-05 Thread ics
throwing money at the servers but i'm not quite sure if i should use it to something more important instead. -ics Saint K. kirjoitti: We are a donation driven community that’s always been able to purchase their own hardware for colocation. Up until the time that advertisement in the MOTD

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread ics
Thing is, some people here on this list don't even run servers. They just want to say out their opinions about everything. When something doesn't suit for their needs, they post and complain. It's internet. -ics HD kirjoitti: You have to understand that again ICS is right, you had 2 years

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread ics
You had over 2 years of time to find a Valve server and add that to favorites. How many do you have in favorites? Look in the mirror if you have 0 or cant find any. -ics AJ DeTorrice kirjoitti: I actually really dislike that valve decided to remove their servers from the server browser

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread ics
You're out of the loop dude, Valve servers were not there for a day, they were returned few hours ago. -ics Alexander Corn kirjoitti: Now my history tab is empty Did you even check? Valve servers are/were still listed in the history tab. The change merely added a condition to the Internet

Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread ics
I have to agree also, getting scraps instead of the goodies. Why am i paying for servers anymore when they get alienated by Valve policies? That image there is really the best solution i've seen so far. -ics E. Olsen kirjoitti: At this point, I have to agree with Alexander. I mean, cmon

Re: [hlds] [TF2 SRCDS] Getting a Host_Error. Any help?

2015-04-24 Thread ics
Put -nowatchdog to your servers start line, see if that fixes it. -ics pilger kirjoitti: Hey guys, My TF2 server has been crashing with a / / /L 04/23/2015 - 18:49:29: Engine error: Host_Error: WatchdogHandler called - server exiting./ on the ordinary log file. The crash

Re: [hlds] [TF2 SRCDS] Getting a Host_Error. Any help?

2015-04-24 Thread ics
it crash. Default TF2 servers are rock solid, even with sourcemod and sourcebans installed. -ics pilger kirjoitti: I *guess* disabling watchdog will only cause the server to stay down after the crash, instead of getting back up. Right? Is there a way to find out which extension or plugin

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread ics
I kind of recall mentioning about that Linux server earlier and there is nothing keeping servers from coming up except the missing linux version. Hate to say this but i told you so. -ics Vivien FRENOT kirjoitti: Hello, Make KF2 server working with linux, and I will start 10 of them :D Le

Re: [hlds] re; Killing Floor 2 Early Access - Fail to Launch

2015-04-21 Thread ics
Mentioned earlier: That is most likely the directX installer failing out. Currently the server files have a directX dependency (and we can't ship DirectX .dll's with the game). -ics E. Olsen kirjoitti: Is there a fix somewhere for this that I've missed? I've tried running the UE3Redist

Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st

2015-04-20 Thread ics
So, is linux server done too? A lot of people run linux here. -ics John Gibson kirjoitti: Everyone, Tomorrow, April 21st the Early Access of Killing Floor 2 will launch. In preparation for launch, we're putting out the word to see if server hosts can prop up whatever slots they can

Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-15 Thread ics
The wiki does suggests to use login passwd but if it works with anonymous also, i think it would be a good to add that too http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29 -ics John Gibson kirjoitti: Interestingly, we do use the anonymous login

Re: [hlds] Mandatory Team Fortress 2 update released

2015-03-13 Thread ics
Haven't seen this yet but it may be possible that the map uses sounds that it wants to download to the user and they are now missing, even if they were official sounds. It depends how they are setup within the map. Is it a custom map that you are referring to or default map? -ics E. Olsen

Re: [hlds] [TF2] Community Issues/Suggestions

2015-03-03 Thread ics
Just a fyi, that employee no longer works at Valve either. -ics Saint K. kirjoitti: That’s where VALVe went wrong. His response says it all. Once upon a time VALVe’s customers were important to them. Now they’re just a complaining bunch of necessary annoyance in order to earn money. *From

Re: [hlds] Rethinking the community quickplay ban

2015-02-10 Thread ics
that's not thing that is urget right now. -ics E. Olsen kirjoitti: I honestly don't see the need or the wisdom of having two separate pools of servers. Those of us that have been around the longest saw the disaster that adding a custom tab to the server browser was several years ago (of course

Re: [hlds] Someone took over server

2015-01-24 Thread ics
not that big deal. Like you said, many things such as SB and stats use rcon. -ics Kevin C kirjoitti: Sourcemods RCON has limitations. Try getting a full status output with sm_rcon, or anything that returns a lot of information. External plugins or logging tools(HLStats, GameME, Sourcebans) also

Re: [hlds] Someone took over server

2015-01-23 Thread ics
It does. By default, your server will accept any map to be ran on it unless you set sv_workshop_allow_other_maps to 0. -ics 2xcombatvet kirjoitti: Does it matter if ur not running a workshop server Sent from my T-Mobile 4G LTE Device Original message From: Jesse Oak

Re: [hlds] Mandatory TF2 update released

2014-12-23 Thread ics
So, a compile error or mishap then. -ics - Alkuperäinen viesti - The lights on the new maps only work under DirectX 9. On 12/23/2014 2:00 AM, ics wrote: I guess also someone was too lazy to implement proper lights so the 2 maps for the new gamemode are fullbright and hurt eyes

Re: [hlds] Mandatory TF2 update released

2014-12-22 Thread ics
That's propably because i assume the items are located within maps themselves and there's only 2 maps that have them. -ics Jordan Olling kirjoitti: I have used it. I used tf_powerup_mode 1 on ctf_2fort_snow and it enables everything but the powerup pickup items. On Mon, Dec 22, 2014 at 8:04

Re: [hlds] Mandatory TF2 update released

2014-12-22 Thread ics
I guess also someone was too lazy to implement proper lights so the 2 maps for the new gamemode are fullbright and hurt eyes. That, or a compile error. -ics ics kirjoitti: That's propably because i assume the items are located within maps themselves and there's only 2 maps that have them

Re: [hlds] Mandatory TF2 update released

2014-12-13 Thread ics
Get off from this list and running servers if game updates are that much of an issue for you. I welcome ANY update to the game with open arms. -ics big john kirjoitti: Maybe we should get stable updates less often then? On Dec 12, 2014 7:10 PM, Ross Bemrose rbemr...@gmail.com mailto:rbemr

Re: [hlds] pl_goldrush using too many edicts

2014-12-05 Thread ics
Couldn't find anything odd, the beam wasn't env_beam. Did comparison to other maps and it seems that on goldrush, the edict count has been as high as it is now. -ics ics kirjoitti: Not sure what has changed as it seems to eat more edicts than before. However, you must be running 30+ user

Re: [hlds] pl_goldrush using too many edicts

2014-12-04 Thread ics
a look later today and post here if i find something that might be not normal. -ics rd1...@cox.net kirjoitti: is anyone else having problems with payload goldrush on their windows and linux servers this map is using over 1400 edicts on server boot with no players that only leave like 600

Re: [hlds] Mandatory TF2 update released

2014-11-07 Thread ics
sounscape. Granary has own howling and birds singing. -ics Jordan Olling kirjoitti: Custom maps? I was hearing a thunderstorm on mvm_rottenburg last night. Self-made/local server, so I don't know if that had anything to do with it. On Fri, Nov 7, 2014 at 2:52 PM, Alexander Kolev sashko

Re: [hlds] Soundscape Error?

2014-11-04 Thread ics
: Nucleus.Inside Soundscape: viaduct.Inside Soundscape: viaduct.Inside Soundscape: viaduct.Inside Soundscape: viaduct.Inside Soundscape: viaduct.Inside Soundscape: Nucleus.Outside Soundscape: Nucleus.Outside Seems that the halloween update broke something. -ics The Mighty Gerbil kirjoitti: Working

Re: [hlds] Mandatory TF2 update released

2014-11-04 Thread ics
It's a prop_static model lighting that can have it's own individual lighting options and shadows can be casted upon them. The models that use them look way better and shiny. They propably just tweaked the system and not the models itself. -ics Mortimer Stroodle kirjoitti: Some kind

Re: [hlds] Mandatory TF2 update released

2014-10-23 Thread ics
Why would hallowene update arrive now, it's a week to halloween. Expect next tuesday at the earliest. -ics big john kirjoitti: Wait no Halloween update? On Oct 23, 2014 4:02 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We've released a mandatory update

Re: [hlds] Server is rotating to random maps?

2014-09-19 Thread ics
Set sv_workshop_allow_other_maps 0 into server.cfg By default, CSGO servers allow ANYONE to start a workshop on ANY server that don't have this turned 0. -ics Jesse Oak kirjoitti: So I've recently setup a dedicated server in csgo just for playing workshop maps 5v5 and I'm noticing

Re: [hlds] cl_hideserverip

2014-09-18 Thread ics
It was added due to CSGO servers being most vulnerable during match times to external attacks. -ics Anthony Duncan kirjoitti: Hi all, I’ve recently been messing around with CSGO and noticed that a few patch notes ago that added a cvar “cl_hideserverip” which a server owner or player hide

Re: [hlds] cl_hideserverip

2014-09-18 Thread ics
It stops the average idiot getting the IP who has some packet flooding software by click of a button available. -ics AnAkkk kirjoitti: It's not of much use though, there are many other ways to get the server IP. 2014-09-18 18:19 GMT+02:00 ics i...@ics-base.net mailto:i...@ics-base.net

Re: [hlds] TF2 Votekick evasion

2014-07-12 Thread ics
Majority of the players seem to be doing there just fine, as we have the more empty servers. So i guess we are deprecated. -ics Mike Vail kirjoitti: Yet another reason why I will NEVER play on Valve's unprotected stock servers. Thousands of cheaters exploit them and it only takes one to ruin

Re: [hlds] Missing map maps/map_name.bsp, disconnecting error

2014-07-10 Thread ics
this and denies players from joining even though there is nothing wrong at our or players end? -ics Emil Larsson kirjoitti: Welp, not sarcastic but I admit my experience from using it was basically just one night when my gaming group wanted to try out a few custom maps for CS:GO. So I admit I didn't

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread ics
There's 2 reasons: 1. Valve has not tested it. 2. Valve has tested it and seen it unfit. -ics Lucas Wagner kirjoitti: I know this isn't the place for feature requests, but I have to ask a question that seems obvious in the light of the recent beta map release: Why isn't pl_swiftwater

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread ics
to workload but eventually, i got the feedback that i asked for. I can't be 100% certain on this but i think swiftwater has some of the flaws that mine had and they might have tested it before and rejected it due to that. But they don't really talk about these things. -ics Ross Bemrose

Re: [hlds] Mandatory TF2 update released

2014-07-08 Thread ics
You think? Just look at the maps. They look something like someone can do within a week. -ics Jordan Olling kirjoitti: I think they're called beta because we're getting a sneak peek of them, but they might not be completely finished yet. On Tue, Jul 8, 2014 at 4:08 PM, Ross Bemrose rbemr

Re: [hlds] Frequent TF2 client crashes... any known triggers?

2014-06-26 Thread ics
that or are near vicinity of the happening. Weird thing is that not all players crash, just the majority. -ics Lucas Wagner kirjoitti: STAR_ has a video where he is demoing the Tide Turner where this apparently happened. He crashed (presumably on his server) on a full server and immediately reconnected

Re: [hlds] Frequent TF2 client crashes... any known triggers?

2014-06-26 Thread ics
They already fixed one crash related to base jumper after the first update where it came in. Are you suggesting that there is another aka are you still today or yesterday having crashes? -ics Alex Kowald kirjoitti: We've been getting these client crashes after the update as well. I think

Re: [hlds] Mandatory TF2 update released

2014-06-25 Thread ics
Basically modifying gameplay with such plugins goes against the Valve's Policy of Truth but it's not enforced anymore as it used to. Valve rather directs quickplay traffic by default to their servers, leaving ours empty so it doesn't really matter anymore what you run on a server. -ics

Re: [hlds] Mandatory TF2 update released

2014-06-25 Thread ics
Yes non quickplay servers can do whatever they wish. -ics Silencio Delgato kirjoitti: Indeed, I am aware of Valve's Policy of Truth, but I'm not too concerned with it since it mostly (if not solely?) applies to Quickplay. Non-QP servers are a different story in that regard, correct? As long

Re: [hlds] Mandatory TF2 update released

2014-06-25 Thread ics
don't pay much attention to these things. -ics E. Olsen kirjoitti: That's not true. Valve still requires all the correct Sv_tags to be set, regardless of if your server is using Quickplay or not. On Wed, Jun 25, 2014 at 4:43 PM, ics i...@ics-base.net mailto:i...@ics-base.net wrote

Re: [hlds] Tf2 client crashes

2014-06-20 Thread ics
Only having most of the server players having their games shut down without any error or notice. -ics William Pickard kirjoitti: Is anyone else (prefer linux players) having their tf2 crash upon pulling up their sapper as a spy while redisguising as same disguise (like pressing b

Re: [hlds] Mandatory TF2 update released

2014-06-18 Thread ics
Basically it worked on every map, if the pit doors were open. Upward hasn't got doors, just the pit so it worked there immediately. Not sure about frontier though, didn't test. -ics Jordan Olling kirjoitti: Updated pl_upward - Fixed physics debris triggering the payload cart's finale

Re: [hlds] Mandatory TF2 update released

2014-06-12 Thread ics
Valve does changes to the game based on the new features they are working aka moon update. Of course it involves gravity and it seems they have had need to change that somehow in their favor. -ics Ryan Stecker kirjoitti: Supporting the push to have this fixed, many maps make use

[hlds] TF2 teleport health exploit

2014-06-10 Thread ics
There's one like this on the loose, i figure to inform about this incase you were unaware like i was. I guess Valve is aware and will issue a fix for thursday. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds] TF2 teleport health exploit

2014-06-10 Thread ics
Duh, why post that? Fix here https://forums.alliedmods.net/showthread.php?t=241463 and thanks goes to asherkin for linking to it. -ics JTW kirjoitti: Info here: https://www.youtube.com/watch?v=bujl2SO7Pt4 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds

Re: [hlds] Need help crashing my own server on purpose

2014-06-09 Thread ics
in before you change the map again. -ics big john kirjoitti: I was actually just going to post this as I am doing the same thing. If u find a good solution please share. On Jun 9, 2014 6:12 AM, Jesse Molina je...@opendreams.net mailto:je...@opendreams.net wrote: Hi everyone I am testing

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-03 Thread ics
Did someone at Valve did something other than changing the setting from official to community, after reading our messages because vs the past 3 months, i have now 300% increase on players and if this keeps up, things go back to normal as they were before the change was made. -ics Robert

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-03 Thread ics
No, the setting still defaults official servers but i'm thinking of they changed something in the backend. -ics Daniel Barreiro kirjoitti: Are you saying they fixed it? On Tue, Jun 3, 2014 at 12:59 PM, ics i...@ics-base.net mailto:i...@ics-base.net wrote: Did someone at Valve did

Re: [hlds] Can we have a Quickplay Status report, please?

2014-06-02 Thread ics
rules were officially set. I cannot continue running servers like this. -ics Jesse Oak kirjoitti: I agree. Is there a forum we could move the discussion to? On Jun 2, 2014 7:41 AM, pilger pilger...@gmail.com mailto:pilger...@gmail.com wrote: The more you guys discuss the subject

Re: [hlds] Can we have a Quickplay Status report, please?

2014-05-30 Thread ics
that is the way Valve is right now going for, isn't it? It will help on short term but not for long term, and Valve games tend to have lifespan of years but i doubht that with current rate there will be too many communities left if you don't support them in any way. Thanks. -ics Jason Tango

Re: [hlds] TF2 Infinite sentry health exploit still works?

2014-05-04 Thread ics
Obviously it was fixed long ago but again has resurfaced. Maybe the multiple minisentries bug is back too, or level 3 minisentries. If the one you mentioned still works, i'd assume Valve will patch it as soon as they find out. At latest, next thursday-friday. -ics Peter Jerde kirjoitti: I

Re: [hlds] [hlds_announce] Mandatory CS:S, DoD:S, and HL2:DM updates coming soon

2014-04-25 Thread ics
Default 16, servers can set up to 64. Only server setting matters. If client has 16, he can still download the map more than 16 megs. -ics Bubka3 kirjoitti: So is not even coded to the cvar, it's just hard coded to 64MB? Daniel Barreiro mailto:smelly.feet.you.h...@gmail.com Friday, April 25

Re: [hlds] When will quickplay return to a level playing field?

2014-04-25 Thread ics
spirit anymore while playing. No friends, because not all of them can fit into a _one server_. Personally i've lost my motivation towards TF2 also. Played like 5 hours max in the last 2 months. So while you want to do the Valve way, you should really think about the better way. -ics James

Re: [hlds] [hlds_announce] Mandatory CS:S, DoD:S, and HL2:DM updates coming soon

2014-04-24 Thread ics
Same here, I have custom maps on mapcycle that are bigger than 64MB on their natural size. Great update once again! -ics E. Olsen kirjoitti: Great - we have over a dozen payload maps affected by this. On Fri, Apr 25, 2014 at 12:38 AM, Ross Bemrose rbemr...@gmail.com mailto:rbemr

Re: [hlds] Mandatory CS:S, DoD:S, and HL2:DM updates released

2014-04-21 Thread ics
Just a worhy note for everyone, don't trust every site you see on the internet. No one knows if these sites will log the entries to a file and you can imagine the rest. -ics Denis Eliseev kirjoitti: Better version for practically all interfaces https://ssl.sky-play.ru/gameservers_en.html

Re: [hlds] Mandatory CS:S, DoD:S, and HL2:DM updates released

2014-04-20 Thread ics
It's just general engine fixes, nothing else. -ics Dominik Friedrichs kirjoitti: If anyone has a record or clue as to which patches this actually contains I would be grateful. I know there were a few quite nice fixes/features added but they were months ago. I know this site lists all

Re: [hlds] Unannounced TF2 update? or something else going-on?

2014-04-19 Thread ics
now. -ics Weasels Lair kirjoitti: Actually, I think something DID come down during that initial update on the server-side I had attempted. On my *test* TF2 server install (not Beta just another copy of TF2), where I ran that update earlier today (which errored-out), the steam.inf file

Re: [hlds] Help with Rubberband Effect

2014-04-07 Thread ics
First of all, you are running out of CPU. Second, you are also running out of memory. System propably ate the other half of it. Check it with command free and see how much you have in buffers and swap. -ics pilger kirjoitti: Not sure if this can be of any help, but this is what it looks like

Re: [hlds] TF2 Game Coordinator broken?

2014-03-22 Thread ics
There was outage yesterday that also affected CSGO among other games. -ics ED-E kirjoitti: Infinite waiting time on MvM Mann Up, Game Coordinator cannot find a single empty server, despites hundreds of empty Mann Up servers. ___ To unsubscribe

Re: [hlds] Steam down (in North America anyway)

2014-03-13 Thread ics
Down everywhere, except the store works. So go buy more games while you are not able to log in and play them! -ics Anthony kirjoitti: Down in EU Too. On 13/03/2014 19:45, Ross Bemrose wrote: So, you guys over at Valve know that Steam has been completely down for at least the last hour

Re: [hlds] Dedicated server special

2014-03-07 Thread ics
https://list.valvesoftware.com/ -ics Bobby Broughton kirjoitti: I think you can manage it through the mailman interface. I don't know the link though. If I see more spam like this I'll be unsubscribing as well. Sent from my Verizon Wireless 4G LTE smartphone Original message

Re: [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread ics
Just because people are having issues, and to avoid further problems, could you elaborate where exactly you would put those? Some of us prefer autoexec.cfg but should they be in command line? If not, where then? Server.cfg seems too late. -ics Fletcher Dunn kirjoitti: Sorry, those messages

Re: [hlds] IP Changes DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-25 Thread ics
Many people complain the same thing on our servers. Also, while steam supports this feature, there is only 1 game that supports this atm. -ics 1nsane kirjoitti: Soon as I got this update all my favorites were deleted. Anyone else had this issue happen to them? On Tue, Feb 25, 2014 at 3

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