pleasure of interacting with: Fletcher, Jon and especially
Eric, for posting the TF2 update notes for so long. Long after CSGO and
L4D2 folks stopped.
Thanks!
-ics
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To unsubscribe, edit your list preferences, or view the list archives,
please
Are you actually implying that this isnt already common knowledge? Whole
market and trading scene has gone crazy. Marketplace.tf stopped
accepting banking for this same reason.
Only people who dont know seem to be the normal players who just start
up the game and play.
-ics
Anton Uklein
This has to be something on your end since mine are working fine. That,
or windows version has something wrong. Running linux myself.
-ics
vinyardat wrote:
Hello,
Unsure if this is the proper channel for contact. Last tf2 update
causes all of my servers to crash on any map change. Last
Command r_drawdetailprops 0 turns off the detail sprites. There is also
a command cl_fastdetailsprites that toggles to use new detail sprite
system or not, but its cheat protected. The turn off command isnt.
-ics
Anton Uklein wrote:
No, because the update was for UNIX based systems. I have
Not if the trigger covers whole map. But there are downsides to that
method of setting bumpercars, because it causes lag for the next round.
Weapons seem to shoot twice for few milliseconds apart etc.
-ics
Kyle Sanderson wrote:
It's nothing new, if you stop sending usercmds you can bypass
ics wrote:
Yeah theres definitely few commands that can do this without cheats.
Valve triggers the bumper car mode differently for all at the same
time, there is no continuous trigger that sets it on.
-ics
Ryan Mollart wrote:
This is related to stalling your client for a short period
Its one of your plugins causing that, maybe Sourcebans? Disable all auth
checks from them.
-ics
Weasels Lair wrote:
Ever since the update, clients trying to connect to my server keep
getting that message ...
"Your client has failed to authorize in time. Please reconnect or
restart
Just a FYI for people who don't know, "logaddress_del address" removes.
More logaddress commands can be found with "find logaddress" on server
console.
-ics
Rick Payton kirjoitti:
Google says to redirect the file. If you're using Apache you can add the
following to .htac
Yeah i can confirm. "you don't have any eglible items to use with this
item" when you try use it. But only that gifted sock one is broken.
-ics
Josh Russell kirjoitti:
Giftapult that came in the stocking doesn't work with any item for a
lot of people, if not everyone.
On Wed, De
Thanks. See you around!
-ics
Richard Green kirjoitti:
After years of watching our community dwindle to no more than a group
of friends its time to put the last nail in the coffin,
Simiancage.org has been around since pre 2004 and most of the founders
like myself were cs 1.3/4/5/6 clan
, no. But if you have
legitimate issue, post it here and they might just pay attention to it.
Also
Philip has always been against community servers, so you are best of not
paying attention to his posts.
-ics
Michael Loveless kirjoitti:
Valve very rarely engages in discussions here. Every so often
FYI, hlstatsxce has been broken for years now. It separated stats for 2
different id's. I guess now its completely lost.
-ics
Gamers Exile kirjoitti:
Hey all,
I'm looking to confirm or deny that the Sept 20 patch for TF2 broke
something with hlstatsx:ce? The stats daemon gets all the game
Good job and thanks for the information.
-ics
sigsegv kirjoitti:
This is a Valve bug that started happening in the Meet Your Match
update on July 7th. Basically they screwed up and made it so that if
you use the secondary fire of the short circuit and it doesn't hit any
valid victims
You haven't been on this list long have you? We've had these notices for
over 10 years or more. TF2 seems to be the only game from latest ones
that they bother to do them though.
-ics
Tohru Adachi kirjoitti:
No apologies needed, communication between us (Server ops/players/etc)
and you
I'd simply go with servers.tf if it's going to list servers.
-ics
N-Gon kirjoitti:
pub.gg <http://pub.gg> is available
FYI
On Fri, Jul 29, 2016 at 11:57 AM, Lucas Wagner <lgwag...@gmail.com
<mailto:lgwag...@gmail.com>> wrote:
Babby's first domain lookup failed. S
int of the change that killed so many
community servers.
-ics
ics kirjoitti:
I dont know if they still read this list, but the most popular servers
out there right now on the community side are the ones that run mods,
orange maps and trade maps. Even idle servers, despite idling now has
to be accepted
, they still wont stay populated very long.
-ics
Robert Paulson kirjoitti:
I don't see the point in casual mode recording stats at all. If it
doesn't matter if you win or lose then those stats are meaningless.
And people that want to play casually usually don't even want to have
their badness
is also invalid. Valve servers run no plugins and they
were always full when there are players to assing to. You don't need
plugins, all you need is quality servers that work fine. On that we
agree on.
-ics
Lucas Wagner kirjoitti:
All of your posts seem to suggest that you have some right
Arena has always been the outside oddball. As long as the max player
count is 18 ingame and the rest are sitting in spectator, i will never
play that mode.
Penalizing players for joining late or getting unlucky death at round
start is something that just irks me.
-ics
1nsane kirjoitti
, run all kinds of crap on them. I'm afraid
things go back to crap unless something is being done for them.
-ics
N-Gon kirjoitti:
I'm with Mr. Wagner on this one.
Valve's QP system let anyone join essentially any official map they
wanted and there would be players, this was (and still is) much
It's the same rumours that i've heard but i'm not too sure about those
yet. I'm hoping there is something in relation to that at day2.
-ics
Bartek S kirjoitti:
It has been teased that accounts "meeting the criteria" that own GLSTs
will have additional benefits in an upcoming u
Either this is the final blow or they finally step up, created a system
to allow community servers participate. Doubt that though.
-ics
Thomas Deisinger kirjoitti:
I was just about to ask these same questions myself. We need to be
prepared for contingencies...
On Wed, Jul 6, 2016 at 2:20 PM
here the only
servers that existed and prolonged the game's lifecycle. I mean come on,
we are all here still willing to work on this matter. I won't quote
trump but make this game great again by actually putting some effort
into community servers.
-ics
Saint K. kirjoitti:
Hi all,
I'd just lik
-3513
"Granting or modifying economy items, or taking actions that devalue
players' items, or interfering with the TF2 economy"
-ics
Tohru Adachi kirjoitti:
What about communities which allow players to donate in exchange for
manipulating their equipped items i.e. adding an unusua
Short answer is yes, use both. They still serve different purpose. Last
message on this matter was like 2 years ago from Fletcher and i don't
think he is working with this matter anymore but doing completely
something else than TF2 related things.
-ics
i...@pwn.sk kirjoitti:
Hey,
as of now
Snowplow has more
edicts by default than goldrush does. They all crash on 32 player servers.
-ics
supp...@boomgaming.net kirjoitti:
@Bartek S -Perhaps you should give the command line option I listed a
try and see if it helps you while E. Olsen continues working on his
solution at the same time
to strip entities off with some sourcemod plugin, like
keyframe_ropes. Didn't know goldrush has 126 areaportals. Seems a lot to me.
-ics
E. Olsen kirjoitti:
Hello all,
I've been seeing this error about once a day on a 32-slot Goldrush
server, which causes a crash. I've included the log output
I suspect it allowed malicious server owners to do harm / gain access
through malware of connected users. They seem to be fixing it for all
game branches so it must have been quite serious.
-ics
Emil Larsson kirjoitti:
What was this security issue exactly? Any concerns for us server
owners
Gorge_event seems to do the same. However, it happens only on first
load, not after that. The nav however is packed in within the bsp on both.
-ics
Emil Larsson kirjoitti:
Is pl_millstone_event causing nav file downloads for anyone else?
Seems rather strange.
On Thu, Oct 29, 2015 at 4:29 PM
crappy servers out there. I don't even know why some people play on them
but they just do. Problem are the communities and servers in between the
Valve and the real bad community ran ones.
-ics
Rowedahelicon kirjoitti:
How is the actions of a few people ruining it for everyone considered
I'd assume event247 will be for the 4 new event maps and the eventmix
will be for older event maps.
-ics
Jordan Olling kirjoitti:
In the past, event247 was for the new Halloween map and eventmix was
for them all. What does event247 do now?
On Wed, Oct 28, 2015 at 5:09 PM, Eric Smith <
How about tf_teamtalk 1 ?
-ics
Peter Jerde kirjoitti:
I’m looking for a way to get the text chat of ALL our players (dead or
spectating) to be visible to everyone.
Until quite recently we were using a SourceMod plugin that accomplished this,
but seemingly around the time of invasion
Isn't L4D1 steamappid for ded servers 222840 so it was moved to new system?
-ics
Andre Müller kirjoitti:
They'd stopped the support for hldsupdatetool and didn't convert the
server to the newer steam updatetool. This game is dead since the
movement to the new system. Many gameserver
about this, i just heard about it few months back.
Play the game, run the servers, don't mix clients and players. Thanks.
-ics
HD kirjoitti:
I used it to log ONE client in so I could seed with it and hear what
was going on in the server. Additionally it was nice to see on my
screen at home
Is there still not linux dedicated server available?
-ics
John Gibson kirjoitti:
Thanks, yeah we put a lot of work into making sure the server process
was very optimized. Thanks to you and anyone else hosting a server.
We've had a great response to the free weekend and a lot of people
take away the drops too or are you really going to do
something to keep us running servers or not? Too afraid to have open
discussion about the matter? Yeah, thought so.
-ics
___
To unsubscribe, edit your list preferences, or view the list archives
Well i got 4 mails from it, each one more lewd and lewd. I think it was
really targeted and sent by human, not a bot.
-ics
Rudy Bleeker kirjoitti:
They must be targetting specific list members in that case because
I've never received an email from that address. That is to say, the
query
for the affected players. My real life friend got banned also
and it was overturned automatically.
And no, there is no official way to make a complaint about VAC bans. You
can contact Steam support to verify the ban but support being so badly
working, expect to wait for a reply a long time.
-ics
N
throwing money at
the servers but i'm not quite sure if i should use it to something more
important instead.
-ics
Saint K. kirjoitti:
We are a donation driven community that’s always been able to purchase
their own hardware for colocation.
Up until the time that advertisement in the MOTD
Thing is, some people here on this list don't even run servers. They
just want to say out their opinions about everything. When something
doesn't suit for their needs, they post and complain. It's internet.
-ics
HD kirjoitti:
You have to understand that again ICS is right, you had 2 years
You had over 2 years of time to find a Valve server and add that to
favorites. How many do you have in favorites? Look in the mirror if you
have 0 or cant find any.
-ics
AJ DeTorrice kirjoitti:
I actually really dislike that valve decided to remove their servers
from the server browser
You're out of the loop dude, Valve servers were not there for a day,
they were returned few hours ago.
-ics
Alexander Corn kirjoitti:
Now my history tab is empty
Did you even check? Valve servers are/were still listed in the history
tab. The change merely added a condition to the Internet
I have to agree also, getting scraps instead of the goodies. Why am i
paying for servers anymore when they get alienated by Valve policies?
That image there is really the best solution i've seen so far.
-ics
E. Olsen kirjoitti:
At this point, I have to agree with Alexander.
I mean, cmon
Put -nowatchdog to your servers start line, see if that fixes it.
-ics
pilger kirjoitti:
Hey guys,
My TF2 server has been crashing with a
/
/
/L 04/23/2015 - 18:49:29: Engine error: Host_Error:
WatchdogHandler called - server exiting./
on the ordinary log file.
The crash
it crash. Default TF2 servers are rock solid, even
with sourcemod and sourcebans installed.
-ics
pilger kirjoitti:
I *guess* disabling watchdog will only cause the server to stay down
after the crash, instead of getting back up. Right?
Is there a way to find out which extension or plugin
I kind of recall mentioning about that Linux server earlier and there is
nothing keeping servers from coming up except the missing linux version.
Hate to say this but i told you so.
-ics
Vivien FRENOT kirjoitti:
Hello,
Make KF2 server working with linux, and I will start 10 of them :D
Le
Mentioned earlier:
That is most likely the directX installer failing out. Currently the
server files have a directX dependency (and we can't ship DirectX .dll's
with the game).
-ics
E. Olsen kirjoitti:
Is there a fix somewhere for this that I've missed?
I've tried running the UE3Redist
So, is linux server done too? A lot of people run linux here.
-ics
John Gibson kirjoitti:
Everyone,
Tomorrow, April 21st the Early Access of Killing Floor 2 will launch.
In preparation for launch, we're putting out the word to see if server
hosts can prop up whatever slots they can
The wiki does suggests to use login passwd but if it works with
anonymous also, i think it would be a good to add that too
http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29
-ics
John Gibson kirjoitti:
Interestingly, we do use the anonymous login
Haven't seen this yet but it may be possible that the map uses sounds
that it wants to download to the user and they are now missing, even if
they were official sounds. It depends how they are setup within the map.
Is it a custom map that you are referring to or default map?
-ics
E. Olsen
Just a fyi, that employee no longer works at Valve either.
-ics
Saint K. kirjoitti:
Thats where VALVe went wrong. His response says it all. Once upon a
time VALVes customers were important to them. Now theyre just a
complaining bunch of necessary annoyance in order to earn money.
*From
that's not thing that is urget right now.
-ics
E. Olsen kirjoitti:
I honestly don't see the need or the wisdom of having two separate
pools of servers. Those of us that have been around the longest saw
the disaster that adding a custom tab to the server browser was
several years ago (of course
not that big deal. Like you said, many things such as SB and stats use rcon.
-ics
Kevin C kirjoitti:
Sourcemods RCON has limitations. Try getting a full status output with
sm_rcon, or anything that returns a lot of information.
External plugins or logging tools(HLStats, GameME, Sourcebans) also
It does. By default, your server will accept any map to be ran on it
unless you set sv_workshop_allow_other_maps to 0.
-ics
2xcombatvet kirjoitti:
Does it matter if ur not running a workshop server
Sent from my T-Mobile 4G LTE Device
Original message
From: Jesse Oak
So, a compile error or mishap then.
-ics
- Alkuperäinen viesti -
The lights on the new maps only work under DirectX 9.
On 12/23/2014 2:00 AM, ics wrote:
I guess also someone was too lazy to implement proper lights so the 2
maps for the new gamemode are fullbright and hurt eyes
That's propably because i assume the items are located within maps
themselves and there's only 2 maps that have them.
-ics
Jordan Olling kirjoitti:
I have used it. I used tf_powerup_mode 1 on ctf_2fort_snow and it
enables everything but the powerup pickup items.
On Mon, Dec 22, 2014 at 8:04
I guess also someone was too lazy to implement proper lights so the 2
maps for the new gamemode are fullbright and hurt eyes. That, or a
compile error.
-ics
ics kirjoitti:
That's propably because i assume the items are located within maps
themselves and there's only 2 maps that have them
Get off from this list and running servers if game updates are that much
of an issue for you. I welcome ANY update to the game with open arms.
-ics
big john kirjoitti:
Maybe we should get stable updates less often then?
On Dec 12, 2014 7:10 PM, Ross Bemrose rbemr...@gmail.com
mailto:rbemr
Couldn't find anything odd, the beam wasn't env_beam. Did comparison to
other maps and it seems that on goldrush, the edict count has been as
high as it is now.
-ics
ics kirjoitti:
Not sure what has changed as it seems to eat more edicts than before.
However, you must be running 30+ user
a look later today
and post here if i find something that might be not normal.
-ics
rd1...@cox.net kirjoitti:
is anyone else having problems with payload goldrush on their windows and linux
servers this map is using over 1400 edicts on server boot with no players that
only leave like 600
sounscape. Granary has own howling and birds singing.
-ics
Jordan Olling kirjoitti:
Custom maps? I was hearing a thunderstorm on mvm_rottenburg last
night. Self-made/local server, so I don't know if that had anything to
do with it.
On Fri, Nov 7, 2014 at 2:52 PM, Alexander Kolev sashko
: Nucleus.Inside
Soundscape: viaduct.Inside
Soundscape: viaduct.Inside
Soundscape: viaduct.Inside
Soundscape: viaduct.Inside
Soundscape: viaduct.Inside
Soundscape: Nucleus.Outside
Soundscape: Nucleus.Outside
Seems that the halloween update broke something.
-ics
The Mighty Gerbil kirjoitti:
Working
It's a prop_static model lighting that can have it's own individual
lighting options and shadows can be casted upon them. The models that
use them look way better and shiny. They propably just tweaked the
system and not the models itself.
-ics
Mortimer Stroodle kirjoitti:
Some kind
Why would hallowene update arrive now, it's a week to halloween. Expect
next tuesday at the earliest.
-ics
big john kirjoitti:
Wait no Halloween update?
On Oct 23, 2014 4:02 PM, Eric Smith er...@valvesoftware.com
mailto:er...@valvesoftware.com wrote:
We've released a mandatory update
Set sv_workshop_allow_other_maps 0 into server.cfg
By default, CSGO servers allow ANYONE to start a workshop on ANY server
that don't have this turned 0.
-ics
Jesse Oak kirjoitti:
So I've recently setup a dedicated server in csgo just for playing
workshop maps 5v5 and I'm noticing
It was added due to CSGO servers being most vulnerable during match
times to external attacks.
-ics
Anthony Duncan kirjoitti:
Hi all, Ive recently been messing around with CSGO and noticed that a
few patch notes ago that added a cvar cl_hideserverip which a
server owner or player hide
It stops the average idiot getting the IP who has some packet flooding
software by click of a button available.
-ics
AnAkkk kirjoitti:
It's not of much use though, there are many other ways to get the
server IP.
2014-09-18 18:19 GMT+02:00 ics i...@ics-base.net
mailto:i...@ics-base.net
Majority of the players seem to be doing there just fine, as we have the
more empty servers. So i guess we are deprecated.
-ics
Mike Vail kirjoitti:
Yet another reason why I will NEVER play on Valve's unprotected stock
servers. Thousands of cheaters exploit them and it only takes one to
ruin
this and denies players from
joining even though there is nothing wrong at our or players end?
-ics
Emil Larsson kirjoitti:
Welp, not sarcastic but I admit my experience from using it was
basically just one night when my gaming group wanted to try out a few
custom maps for CS:GO. So I admit I didn't
There's 2 reasons:
1. Valve has not tested it.
2. Valve has tested it and seen it unfit.
-ics
Lucas Wagner kirjoitti:
I know this isn't the place for feature requests, but I have to ask a
question that seems obvious in the light of the recent beta map release:
Why isn't pl_swiftwater
to workload but eventually, i got the
feedback that i asked for. I can't be 100% certain on this but i think
swiftwater has some of the flaws that mine had and they might have
tested it before and rejected it due to that.
But they don't really talk about these things.
-ics
Ross Bemrose
You think? Just look at the maps. They look something like someone can
do within a week.
-ics
Jordan Olling kirjoitti:
I think they're called beta because we're getting a sneak peek of
them, but they might not be completely finished yet.
On Tue, Jul 8, 2014 at 4:08 PM, Ross Bemrose rbemr
that or are near
vicinity of the happening. Weird thing is that not all players crash,
just the majority.
-ics
Lucas Wagner kirjoitti:
STAR_ has a video where he is demoing the Tide Turner where this
apparently happened. He crashed (presumably on his server) on a full
server and immediately reconnected
They already fixed one crash related to base jumper after the first
update where it came in. Are you suggesting that there is another aka
are you still today or yesterday having crashes?
-ics
Alex Kowald kirjoitti:
We've been getting these client crashes after the update as well. I
think
Basically modifying gameplay with such plugins goes against the Valve's
Policy of Truth but it's not enforced anymore as it used to. Valve
rather directs quickplay traffic by default to their servers, leaving
ours empty so it doesn't really matter anymore what you run on a server.
-ics
Yes non quickplay servers can do whatever they wish.
-ics
Silencio Delgato kirjoitti:
Indeed, I am aware of Valve's Policy of Truth, but I'm not too
concerned with it since it mostly (if not solely?) applies to
Quickplay. Non-QP servers are a different story in that regard,
correct? As long
don't pay much attention to these things.
-ics
E. Olsen kirjoitti:
That's not true. Valve still requires all the correct Sv_tags to be
set, regardless of if your server is using Quickplay or not.
On Wed, Jun 25, 2014 at 4:43 PM, ics i...@ics-base.net
mailto:i...@ics-base.net wrote
Only having most of the server players having their games shut down
without any error or notice.
-ics
William Pickard kirjoitti:
Is anyone else (prefer linux players) having their tf2 crash upon
pulling up their sapper as a spy while redisguising as same disguise
(like pressing b
Basically it worked on every map, if the pit doors were open. Upward
hasn't got doors, just the pit so it worked there immediately. Not sure
about frontier though, didn't test.
-ics
Jordan Olling kirjoitti:
Updated pl_upward - Fixed physics debris triggering the payload
cart's finale
Valve does changes to the game based on the new features they are
working aka moon update. Of course it involves gravity and it seems they
have had need to change that somehow in their favor.
-ics
Ryan Stecker kirjoitti:
Supporting the push to have this fixed, many maps make use
There's one like this on the loose, i figure to inform about this incase
you were unaware like i was. I guess Valve is aware and will issue a fix
for thursday.
-ics
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To unsubscribe, edit your list preferences, or view the list archives, please
Duh, why post that? Fix here
https://forums.alliedmods.net/showthread.php?t=241463 and thanks goes to
asherkin for linking to it.
-ics
JTW kirjoitti:
Info here:
https://www.youtube.com/watch?v=bujl2SO7Pt4
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds
in before you change the map again.
-ics
big john kirjoitti:
I was actually just going to post this as I am doing the same thing.
If u find a good solution please share.
On Jun 9, 2014 6:12 AM, Jesse Molina je...@opendreams.net
mailto:je...@opendreams.net wrote:
Hi everyone
I am testing
Did someone at Valve did something other than changing the setting from
official to community, after reading our messages because vs the past 3
months, i have now 300% increase on players and if this keeps up, things
go back to normal as they were before the change was made.
-ics
Robert
No, the setting still defaults official servers but i'm thinking of they
changed something in the backend.
-ics
Daniel Barreiro kirjoitti:
Are you saying they fixed it?
On Tue, Jun 3, 2014 at 12:59 PM, ics i...@ics-base.net
mailto:i...@ics-base.net wrote:
Did someone at Valve did
rules were officially set. I cannot continue running servers like this.
-ics
Jesse Oak kirjoitti:
I agree. Is there a forum we could move the discussion to?
On Jun 2, 2014 7:41 AM, pilger pilger...@gmail.com
mailto:pilger...@gmail.com wrote:
The more you guys discuss the subject
that is the way Valve is
right now going for, isn't it? It will help on short term but not for
long term, and Valve games tend to have lifespan of years but i doubht
that with current rate there will be too many communities left if you
don't support them in any way.
Thanks.
-ics
Jason Tango
Obviously it was fixed long ago but again has resurfaced. Maybe the
multiple minisentries bug is back too, or level 3 minisentries. If the
one you mentioned still works, i'd assume Valve will patch it as soon as
they find out. At latest, next thursday-friday.
-ics
Peter Jerde kirjoitti:
I
Default 16, servers can set up to 64. Only server setting matters. If
client has 16, he can still download the map more than 16 megs.
-ics
Bubka3 kirjoitti:
So is not even coded to the cvar, it's just hard coded to 64MB?
Daniel Barreiro mailto:smelly.feet.you.h...@gmail.com
Friday, April 25
spirit anymore while playing. No
friends, because not all of them can fit into a _one server_. Personally
i've lost my motivation towards TF2 also. Played like 5 hours max in the
last 2 months.
So while you want to do the Valve way, you should really think about the
better way.
-ics
James
Same here, I have custom maps on mapcycle that are bigger than 64MB on
their natural size. Great update once again!
-ics
E. Olsen kirjoitti:
Great - we have over a dozen payload maps affected by this.
On Fri, Apr 25, 2014 at 12:38 AM, Ross Bemrose rbemr...@gmail.com
mailto:rbemr
Just a worhy note for everyone, don't trust every site you see on the
internet. No one knows if these sites will log the entries to a file and
you can imagine the rest.
-ics
Denis Eliseev kirjoitti:
Better version for practically all interfaces
https://ssl.sky-play.ru/gameservers_en.html
It's just general engine fixes, nothing else.
-ics
Dominik Friedrichs kirjoitti:
If anyone has a record or clue as to which patches this actually
contains I would be grateful. I know there were a few quite nice
fixes/features added but they were months ago. I know this site lists
all
now.
-ics
Weasels Lair kirjoitti:
Actually, I think something DID come down during that initial update
on the server-side I had attempted.
On my *test* TF2 server install (not Beta just another copy of TF2),
where I ran that update earlier today (which errored-out), the
steam.inf file
First of all, you are running out of CPU. Second, you are also running
out of memory. System propably ate the other half of it. Check it with
command free and see how much you have in buffers and swap.
-ics
pilger kirjoitti:
Not sure if this can be of any help, but this is what it looks like
There was outage yesterday that also affected CSGO among other games.
-ics
ED-E kirjoitti:
Infinite waiting time on MvM Mann Up, Game Coordinator cannot find a
single empty server, despites hundreds of empty Mann Up servers.
___
To unsubscribe
Down everywhere, except the store works. So go buy more games while you
are not able to log in and play them!
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Anthony kirjoitti:
Down in EU Too.
On 13/03/2014 19:45, Ross Bemrose wrote:
So, you guys over at Valve know that Steam has been completely down
for at least the last hour
https://list.valvesoftware.com/
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Bobby Broughton kirjoitti:
I think you can manage it through the mailman interface. I don't know
the link though.
If I see more spam like this I'll be unsubscribing as well.
Sent from my Verizon Wireless 4G LTE smartphone
Original message
Just because people are having issues, and to avoid further problems,
could you elaborate where exactly you would put those? Some of us prefer
autoexec.cfg but should they be in command line? If not, where then?
Server.cfg seems too late.
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Fletcher Dunn kirjoitti:
Sorry, those messages
Many people complain the same thing on our servers.
Also, while steam supports this feature, there is only 1 game that
supports this atm.
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1nsane kirjoitti:
Soon as I got this update all my favorites were deleted.
Anyone else had this issue happen to them?
On Tue, Feb 25, 2014 at 3
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