Re: [JAVA3D] Toon Shaders

2002-11-20 Thread Joachim Diepstraten
Hi It can be found at http://www.antiflash.net/java3d/comicshader.html It's rather straight forward, no specular shading as this would need a view dependent recalculation of the texture coordinates and as long as no Vertex shaders are supported in J3D I think it's not worth the trouble.

Re: [JAVA3D] setCullFace has no effect on a LineArray - why?

2002-10-24 Thread Joachim Diepstraten
Hi Well a line can have an infinite number of normals that's why -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror)

Re: [JAVA3D] usinge .max files in Java3D

2002-10-04 Thread Joachim Diepstraten
Hi Yes, but a max loader is still missing. Is there a certain reason for that?? I think the main reason for this, is that there is no documentation for it free available. And there are so many MAX-Format Versions now (R1,R2,R3,R4,R5) which all have some significant changes. Even when you look

Re: [JAVA3D] Java3D ... what have you done?!?!?!?!

2002-09-24 Thread Joachim Diepstraten
Hi Sorry but you are obviously doing something wrong. Most people (including myself) experienced exactly the opposite behaviour. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror)

Re: [JAVA3D] Java3D ... what have you done?!?!?!?!

2002-09-24 Thread Joachim Diepstraten
Hi Hmm that's strange actually JRE1.4 should give you a boost also. JRE1.3 and J3D1.3 doesn't work 100% together could be the WGL-error you get, because FullScreen-Support only works with JRE1.4. Still must be some sort of obscure bug in the 1.4 machine. Or are you using 1.4.1? About the

Re: [JAVA3D] Advancing my programs

2002-09-17 Thread Joachim Diepstraten
Hi So, I suppose my question of the moment is where I can go to learn about the backbuffer, zbuffer, depth components, and all the things I've yet to even hear about? Should I look at general 3D resources, OpenGL documents, or is there a J3D Specific example? OpenGL or DirectX documents

Re: [JAVA3D] Graphics card

2002-09-12 Thread Joachim Diepstraten
Hi Well one more thing, personally I think it is quite stupid to buy really the latest top-notch card if you're only thinking about doing Java3D. The top-notch cards mostly have functions which are not available to Java3D yet (and will likely not before the end of 2003). These cards really show

Re: [JAVA3D] concave reflections

2002-09-10 Thread Joachim Diepstraten
Hi Does Java3D allow a programmer to add new rendering capabilities? What we want to do is to add the capability of concave reflection for objects (The goal is to render a mirror dome). Is this possible to do with Java3D? Or is the rendering something the Java3D has no control over? Thank

Re: [JAVA3D] Out of Space - Final Java3d Game Demo Ready w/Source

2002-08-30 Thread Joachim Diepstraten
Hi java.lang.NoSuchMethodError: javax.media.j3d.J3DGraphics2D.drawAndFlushImage(Lja va/awt/image/BufferedImage;IILjava/awt/image/ImageObserver;)V Well you don't have Java3D 1.3 installed, this is a method in GraphicsContext which has been introduced in Java3D 1.3 EOF, J.D. -- Explore SRT

Re: [JAVA3D] Radeon 9700

2002-08-29 Thread Joachim Diepstraten
Hi Geforce2mx400. (For both I'm using the latest vendor drivers). I'm going to try out DirectX version today. And well what should I say DirectX-Version is tremendously better, surpassing easy my old Geforce2mx400. EOF, J.D. -- Explore SRT with the help of Java3D

Re: [JAVA3D] Radeon 9700

2002-08-28 Thread Joachim Diepstraten
Hi Did you get any answers to this question? I'm about to buy a new PC video card and I'm curious how the 9700 does with Java3D Well I can't tell for the 9700 but I just bought the 8500 very cheap. And well OpenGL Java3D performance is bad. I haven't figured out yet why, but the situation I

Re: [JAVA3D] texture mapping

2002-08-20 Thread Joachim Diepstraten
I was wondering what the restrictions on the detail of texture mapping with Java3D were. I would like to map a high resolution earth tiff file onto a VRML sphere using Java3D but the tiff file is over 100MB. What exactly are The problem is normaly texture format which the hardware can handle,

[JAVA3D] Source code of Wirsindraus little Java3D demo

2002-08-18 Thread Joachim Diepstraten
Hi As we promised here it is, the source code of the little self-running Java3D demo first shown at Assembly 2002 in Finland is now available for download. http://www.antiflash.net/java3d/wirsindraus_src.zip you still will need the data files from the release to get this running though. Have

Re: [JAVA3D] EXT_fog_coord

2002-08-15 Thread Joachim Diepstraten
Hi This feature will be possible through programmable shading. Speaking about features. When will J3D upgrade to OpenGL1.4 likely with 1.4 I guess, right? (Well at least it would go with the series :) 1.3 = OGL1.3, 1.2.x = OGL1.2 ;) ) EOF, J.D. -- Explore SRT with the help of Java3D

Re: [JAVA3D] Advanced terrain texturing - help needed

2002-08-14 Thread Joachim Diepstraten
Hi David 3. Multi-pass with multi-texturing. I don't know if this would work, but my understanding is that if you use more texture units than supported on the card then Java3d will fall back to multi-pass. if this is true I think you could set up 4 texture units: base texture, detail

Re: [JAVA3D] Little Java3D demo

2002-08-13 Thread Joachim Diepstraten
Hi Peter what I would like to know is how you programmed the camera movements. Is every move hardcoded, or have you used some tool to do this ? Well as the code will very likely released at the end of this week you can have look for yourself :). But to make things short the camera movements

Re: [JAVA3D] Lighting and Per Vertex Colors

2002-07-22 Thread Joachim Diepstraten
Hi Kevin I'm having some problems lighting my scene. I need to use per vertex colors to colour my scene but also want to use lighting. I find if I apply a Material the colours in the Material override that of my per vertex colors. I noted that in RenderingAttributes there is a method to

Re: [JAVA3D] Why can't I make bugreports for J3D1.3b2?

2002-07-16 Thread Joachim Diepstraten
Hi Doug I believe they only list releases that have had FCS releases. I'm not sure why they don't have the 1.X releases. Another way to get bugs to us is to send No problem as 1.3 is out now and the bug is still there in 1.3final so I hope they include 1.3 now in the list :) Btw.: First

Re: [JAVA3D] Java 3D 1.3

2002-07-15 Thread Joachim Diepstraten
Hi That's funny I don't have a change in speed but in visuals, I suddenly get interesting artifacts while upgrading from 1.3b2 to 1.3. Seems like Z-fighting but I'm not sure. But anyway hail to SUN for releasing J3D1.3final before August :) My sincere thanks, J.D. -- Explore SRT with the

Re: [JAVA3D] Whats happened to VRML?

2002-07-10 Thread Joachim Diepstraten
Hi Giles IT-business don't seem to care any bit of X3D it seems. I'm definately biased, but Xj3D plays X3D content native and I consider it a decent player :) Well last time I checked because a Co-Worker was interested in it (okay at least 2 months ago) it was only able to play X3D which

[JAVA3D] Why can't I make bugreports for J3D1.3b2?

2002-07-10 Thread Joachim Diepstraten
Hi When I'm trying to submit a bug in the developer connection Bug database It's only possible to select J3D1.2.1 and J3D1.2 EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror)

Re: [JAVA3D] Whats happened to VRML?

2002-07-09 Thread Joachim Diepstraten
Hi incarnation of VRML called X3D will be unveiled at Siggraph. The Xj3D project, www.xj3d.org is a sample implementation of this spec that also I'm not sure if x3d really will start a revival of VRML. Somehow I get the feeling no one is really interested in X3D, otherwise I can't think why

Re: [JAVA3D] Java3D/GL4Java

2002-07-03 Thread Joachim Diepstraten
Hi John short space of time, but in J3D would it take me long to learn if I know the underlying concepts? Well you have to get rid of the state-based thinking and start thinking in higher levels and in graphs. Basically it shouldn't be so hard, but you could miss some functionality you have

Re: [JAVA3D] Render polygons with both POLYGON_FILL and POLYGON_LINE ?

2002-07-02 Thread Joachim Diepstraten
Hi at the triangle edges. highlighting would work by doublicating the respective triangles and by texturing them with another texture (highlight colored) that is z-offseted to prevent overlaps. Ohoho bad idea polygonOffset is something which behaves very very different on different Graphics

Re: [JAVA3D] Render polygons with both POLYGON_FILL and POLYGON_L INE ?

2002-07-02 Thread Joachim Diepstraten
Hi David 1. Use an ordered group 2. Have two versions of your geometry 3. The first one should be LINE mode 4. The second version should be FILL mode and CULL_NONE The idea here is that the only part of the zbuffer which will get set in the first pass is for all the edges of the lines.

Re: [JAVA3D] Render polygons with both POLYGON_FILL and POLYGON_L INE ?

2002-07-02 Thread Joachim Diepstraten
Hi Robert Check the documentation, which says: Line width is not supported by DirectX version of Java3D EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror)

[JAVA3D] Definitly a BUG! Re: [JAVA3D] Bug? In TexCoordGeneration?

2002-07-02 Thread Joachim Diepstraten
Hi Alright I checked it up with an example OpenGL 1.3 program which should actually do the same and the behaviour Java3D is showing is 100% wrong! It seems as in TexCoordGeneration.TEXTURE_COORDINATE_4 the Q Plane is not set correctly or not activated right. At least I get the same visual

Re: [JAVA3D] volume and surface

2002-07-01 Thread Joachim Diepstraten
Hi Olivier how can I get the volume and the surface of a 3D object in java3d? Well you normaly describe the surface of your 3d objects in the Shape node so you already should have this. (Geometry = surface). I'm not sure what you mean by volume but you can get at least the BoundingVolume

[JAVA3D] Bug? In TexCoordGeneration?

2002-06-28 Thread Joachim Diepstraten
Hi I'm not 100% sure but this looks very likely to a bug to me. Which relates to my projective texture problems mentioned already last week. Projective textures work fine by using TexCoord4f (I've tested this thanks to Raj's suggestion). But when I use automatic texture generation. For example

Re: [JAVA3D] Simple texture mapping question

2002-06-26 Thread Joachim Diepstraten
Hi Vidya I have a simple question. Why the texture image dimensions should be a power of two? I thought may be This is simply because of Hardware implementation/restriction reasons. Alltough Geforce3/4 (don't know about the precussors) accepts Texture_Rectangles which do not have to be 2^n

[JAVA3D] Anyone ever used projective textures succesfully?

2002-06-25 Thread Joachim Diepstraten
Hi I really start to wonder If anyone ever tried projective textures and had success. I'v read through the specifications and learnt that J3D1.3 introduced TexCoordGeneration.TEXTURE_4 and TexCoord4x for projective texturing. So far so good. But nothing in the specification tells me what the

Re: [JAVA3D] Anyone ever used projective textures succesfully?

2002-06-25 Thread Joachim Diepstraten
Hi Raj I've run Java3D cases with Tex_Coord_3 and Tex_Coord_4 in conjunction with a Texture2D, and have been able to get picture-perfect (:)) results with Java3D - Doug and Kelvin have seen some results. HOWEVER, there is one important thing Hmm, okay you're using TexCoordGeneration or

Re: [JAVA3D] Eye_Plane TexCoordGeneration?

2002-06-23 Thread Joachim Diepstraten
Hi Raj OpenGL needs two commands setting the mode and setting the plane where one is EYE_LINEAR and setting the plane is EYE_PLANE. Ahh must be the heat. I'm not sure...this may probably help In which space do you specify the plane equation coefficients when you set the EYE_PLANE

Re: [JAVA3D] Eye_Plane TexCoordGeneration?

2002-06-23 Thread Joachim Diepstraten
Hi Raj Since you were having trouble reconciling the OpenGL and Java3D results, was just wondering if you were setting appropriate plane equation coefficients in both cases. Well I think yes. I've read it through and through again. As I know that OpenGL will automatically multiply the eye

[JAVA3D] Eye_Plane TexCoordGeneration?

2002-06-21 Thread Joachim Diepstraten
Hi J3D-Gurus. I'm a bit buffeled about the Eye_Plane TexCoordGeneration, somehow I think it differes a bit to Eye_Linear of OpenGL. Is this assumption correct? At least I get two different results from the nearly same code and even my S/T/R/Q planes are the same. But the visual appearance

Re: [JAVA3D] Eye_Plane TexCoordGeneration?

2002-06-21 Thread Joachim Diepstraten
Upps I think I wrote something stupid I'm a bit buffeled about the Eye_Plane TexCoordGeneration, somehow I think it differes a bit to Eye_Linear of OpenGL. Is this assumption Eye_Plane in OGL of course not Eye_linear EOF, J.D. -- Explore SRT with the help of Java3D

Re: [JAVA3D] Eye_Plane TexCoordGeneration?

2002-06-21 Thread Joachim Diepstraten
Hi Yes it's me again. I just noted. OGL EYE_LINEAR and EYE_PLANE J3D EYE_LINEAR J3D EYE_LINEAR == OGL EYE_LINEAR or J3D EYE_LINEAR == OGL EYE_PLANE ??? If its the first case it's no wonder that the result aren't the same. EOF, J.D. -- Explore SRT with the help of Java3D

Re: [JAVA3D] Eye_Plane TexCoordGeneration?

2002-06-21 Thread Joachim Diepstraten
Hi Ahh sorry, sorry forgot what I wrote I'm so stupid I completly forgot that OpenGL needs two commands setting the mode and setting the plane where one is EYE_LINEAR and setting the plane is EYE_PLANE. Ahh must be the heat. But still it's strange. I wonder if the calculation is different. What

Re: [JAVA3D] New High-Level Shader Language

2002-06-14 Thread Joachim Diepstraten
Hi pixel shader instructions, for both DirectX and OpenGL. It looks like the compiler only works for NVIDIA cards for now, but other vendors (ATI?) will be able to make their own implementations. That's unlikely to happen. ATI is at the moment ahead of NVIDIA. And ATI won't agree on a

Re: [JAVA3D] New High-Level Shader Language

2002-06-14 Thread Joachim Diepstraten
Hi Christoph The problem is manufacturers want to get the 'jump' on their rivals by trying to force their 'standards' out, and fool people into thinking everyone will adopt them. Everyone buys their cards, the other vendors are upset, and make their own super cool feature (TM) and want in on

Re: [JAVA3D] is java good for game development?

2002-06-12 Thread Joachim Diepstraten
Hi Smith Face it--PC Games are such a limited market compared the console platforms... if one of these platforms (GameCube, PS/2, Xbox), or more specifically an UPCOMING console, could support Java, think of the fun we could have... You won't see an upcoming console till 2005. So alot can

Re: [JAVA3D] is java good for game development?

2002-06-12 Thread Joachim Diepstraten
Hi like Doom3 but heh how many of us have the skills and resources needed to complete a project of that scale! Well when I look at the videos of Doom3 alltough they look impressive. I don't see anything which can not be done by a graphics programmer with about 2-3 years experience. And I

Re: [JAVA3D] is java good for game development?

2002-06-12 Thread Joachim Diepstraten
Hi Jason I've not seen any other commercial game today that competes visually (be that PC or Console) so maybe no one else wants to write a game of that visual depth yet? :) I think MGS2 impressed me much more than any screen from Q3. Okay they have dynamic shadows? So what? Shadow

Re: [JAVA3D] is java good for game development?

2002-06-12 Thread Joachim Diepstraten
Hi Jason the best quality games out there and that is where the big bucks are. But a good PC has 5x the power of any console yet few PC conversions of top games exist. A lot is politics (like any XBox game should run on a Well but he can only rely on that about 5% of potential customers has

Re: [JAVA3D] is java good for game development?

2002-06-11 Thread Joachim Diepstraten
Hi Nathan The main problem I think is that java3d is not going to use vertex shaders / displacement maps etc etc for a long time, so you cant use the leading edge technologies. Well alltough I would like to see this features also soon, I actually do not really see this as a problem.

Re: [JAVA3D] Alpha in Multitextur combines

2002-06-10 Thread Joachim Diepstraten
Hi Doug OpenGL error are mostly ignored - at least for rendering calls. It would be very expensive, performance wise, to look for errors after every OpenGL call. And because java doesn't have an enumeration type, it can sometimes be very hard to track certain kinds of API errors. How

Re: [JAVA3D] Volumetric fog

2002-06-10 Thread Joachim Diepstraten
Hi Jeremy seems to have specifically mentioned volumetric fog (that i could find). Is there a way to do this?, hows about the glowing volumetric fog from voodoo lights?, even if its a no, you can do it, any information at this point would be welcomed. You could use volume render tricks

Re: [JAVA3D] Text on spheres

2002-06-10 Thread Joachim Diepstraten
Hi Can somebody tell me how I can make spheres with text on them in Java3D? Do I have to use textures, or is it possible to use text2D objects and how? Thanks in advance, The most easiest way is to use textures. (You can use the automatic texture coord generation by setting the Mode to

Re: [JAVA3D] Alpha in Multitextur combines

2002-06-07 Thread Joachim Diepstraten
Hi value is not there. I use getAlphaRaster() on the BufferedImage to write something to the alpha portion of the BufferedImage. [RGBA all have the same value]. This BufferedImage is later used as source for the ImageComponent2D which is then again used as the source Image for the

Re: [JAVA3D] Text display using Shape3D and Texture2D

2002-06-07 Thread Joachim Diepstraten
Hi The problem is, when the model dimensions are very small, the text's display resolution is very bad. It looks very smudged. Is there a way to get sharp, crisper text? What minify and magnify filters do you set in your Texture2D? And maybe it would be wise to set some Mipmap-levels EOF,

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-06 Thread Joachim Diepstraten
Hi Hmm? Is there really a demand? Mac market share is below 10 percent in total (worldwide). By this arguement, there is also no reason to build Java3D for Linux either! Mac OSX is the most popular desktop *nix by far -- and much I disagree. Linux is used much wider in the science

Re: [JAVA3D] When does Java 3D use native code?

2002-06-05 Thread Joachim Diepstraten
Hi Giles Your all missing the most useful application, we could create an ascii art real-time 3D renderer! Hmmm, maybe Xj3D needs an ascii renderer :) I know this was supposed to be a joke. But I see a -- Alan Hudson President: Yumetech, Inc.

[JAVA3D] Alpha in Multitextur combines

2002-06-05 Thread Joachim Diepstraten
Hi Has someone experience with alpha source/function in TextureAttributes.Combine somehow I get the feeling that something fishy happens there. I seem to get different results with the same combine functions and sources when I set the output to RGB instead of Alpha. The problem might be that

Re: [JAVA3D] Who to ping for OS X + Java3D

2002-06-05 Thread Joachim Diepstraten
Hi I was told the same thing at GDC this Spring. I think it is unlikely anyone is going to come right out and explain exactly what the situation is. Maybe Jobs and McNeil hate each other or something. But it is worrisome to us. We really would like a shot at the Mac market, since it has

Re: [JAVA3D] 3D reconstruction.

2002-06-05 Thread Joachim Diepstraten
Hi hi, I'm trying to generate a shape from a simple colud od points. Someone knows if Java 3D has any utility for this?? Nope this would require some Convex hull computation. And that is AFAIK not part of J3D. But can be implemented very easily. EOF, J.D. -- Explore SRT with the help of

Re: [JAVA3D] Multitexturing combine bug ?

2002-06-04 Thread Joachim Diepstraten
Hi David exceeds the number of availabled texture units it will fall back to multi-pass. Multi-pass with replace is not multi-pass right? It just overwrites everything. I think you should read Chairman's answer again he is only relating to combine mode this means replace, modulate, blend

[JAVA3D] Toon/Cel/Comic-Shader in Java3D

2002-05-31 Thread Joachim Diepstraten
Hi I finally found time to hack together a Toon/Cel/Comic shader in Java3D. A little demonstration can be found at: http://www.antiflash.net/java3d/comicshader.html [The model file it loads is a bit larger 160kbyte so it might take some time for loading] I only have tested it with J3D1.3b2

Re: [JAVA3D] Loaders for Java3d: Cautioning, and: A bunch of questions.

2002-05-28 Thread Joachim Diepstraten
Hi One of my current problems is the generation of shadows. I know about dynamic shadow maps, and about the trick published by Roettger, Iron and Ertel on using the Alpha buffer in the absence of a stencil buffer (as is Wow someone actually is reading WSCG papers :) [Well actually it should

Re: [JAVA3D] AW: [JAVA3D] Loaders for Java3d: Cautioning and: A bunch of questions.

2002-05-28 Thread Joachim Diepstraten
Hi Wolfgang The idea with the additional stage is great, by the way: What does J3D do if I specify more stages than the card supports? I'm already using two stages, and a third would be needed for your proposal to work. RGBScale: Guess Well I think I read something in the JavaDocs like not

Re: [JAVA3D] AW: [JAVA3D] Loaders for Java3d: Cautioning,and: A bunch of questions.

2002-05-28 Thread Joachim Diepstraten
Hi Wolfgang [SNIP] Wow someone actually is reading WSCG papers :) [Well actually it should be Iron, Roettger and Ertl] As Iron was a student from Roettger who actually came to the idea. You tell me about naming orders ;-) I've already spend many hours of Well the paper itself was written

Re: [JAVA3D] Java3D + multipass rendering

2002-05-27 Thread Joachim Diepstraten
Hi Tom How to perform multipass rendering and stencil buffer Well really difficult, I can only recommend mixed-mode or pure-intermediate mode. Stencil buffer not at all wait for 1.4 EOF, J.D. -- Explore SRT with the help of Java3D

Re: [JAVA3D] Java One

2002-05-22 Thread Joachim Diepstraten
Hi Justin Well 3dlabs needs OpenGL2.0 for their cards otherwise no one will jump on them. Not really. 3DLabs have traditionally sold to the high-end market. They really haven't cared less about the gamers and probably still don't - although the new Creative Labs ownership may change that

Re: [JAVA3D] Java One

2002-05-21 Thread Joachim Diepstraten
Hi Doug We are just a couple of weeks away from FCS code freeze. We really Hmm sounds good. Will it be there before August? I've got a deadline in August and I wonder if I can count on a 1.3final. (Which would be great). Java 3D 1.4 --- In parallel with Java 3D 1.3.1, I will be

Re: [JAVA3D] Java One

2002-05-21 Thread Joachim Diepstraten
Hi You will probably find that J3D 1.4 comes out before OGL 2.0. Don't believe everything you read in the papers. The one unfortunate thing Well 3dlabs needs OpenGL2.0 for their cards otherwise no one will jump on them. Another vendor specific extensions (we really don't need that). that I

Re: [JAVA3D] Volume Rendering

2002-05-15 Thread Joachim Diepstraten
Hi I know I have asked this question before. I would like to use 2D textures to come up with a 3D image of the brain. I have gone through a number of websites and papers on this subject-Ray Casting and the splatting algorithms in particular. But all of them give me a description of the

Re: [JAVA3D] 1.3b2 a bit disappointing

2002-05-10 Thread Joachim Diepstraten
Hi Doug The RenderingAttributes DepthBufferWriteable, DepthBufferEnable still don't have any effect in more complex scenes (don't know why! Guess some state sorting problem, as in OpenGL this is only a two-liner) Have you reported this bug before? Hmm now that you mention it. I'm not

Re: [JAVA3D] TextureCubeMap

2002-04-30 Thread Joachim Diepstraten
Hi Rob Does anyone have a quick-and-dirty demo of the new TextureCubeMap feature ? I was hoping that there would be a demo in the Yes I've got some. new J3D 1.3 beta 2 but I couldn't find one when I looked. What new Version? Wow this comes with a surpise, starting webbrowser surfing to

Re: [JAVA3D] TextureCubeMap

2002-04-30 Thread Joachim Diepstraten
Hi new J3D 1.3 beta 2 but I couldn't find one when I looked. Hmm that's cheating you're an employee from SUN that's why I can't find Beta2 at java.sun.com EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski)

Re: [JAVA3D] Java3D 1.3 Release...WHEN?

2002-04-25 Thread Joachim Diepstraten
Hi Is there a release date for version 1.3 of Java3D? There isn't even a release date for 1.3b2 so don't expect one for 1.3 final EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity

Re: [JAVA3D] How can I obtain the frustum

2002-04-25 Thread Joachim Diepstraten
Hi matrix by the modelview matrix. I use the getLeftProjection and getVpctoEc functions of the View class and I think that the problem is here. Can anybody help me? Well I highly recommend to read the Java3D specification there is an exact description of the viewing model and especially how

Re: [JAVA3D] Texture 3D

2002-04-22 Thread Joachim Diepstraten
Hi Can someone tell me what Volume Rendering does? Volume rendering does render a volume instead of a surface. Popular methods are raycasting, image-based-stuff like shear-warp. Or using 2D/3D texture slices. If I have an array of bufferedImage objects, I can form a Texture3D object. What does

Re: [JAVA3D] regarding vedio card

2002-04-15 Thread Joachim Diepstraten
Hi supposed to render over 50,000 individual tree objects plus terrain. I have a NDivia TNT2 64Model 32 MB mem. card using PCI bus (I don't know what this means because the card is listed as AGP card in the sales invoice). Well first a) Install AGP drivers for your mainboard b) Buy a new GFX

[JAVA3D] Fog Bug

2002-04-12 Thread Joachim Diepstraten
Hi I'm not sure if someone noticed this before. I was just playing with Java3D again and I noticed a bug I haven't seen before. It's with Java3D1.3b1. When I set a ExponentialFog-Node in Retained-Mode and switch afterwards to mixed-mode by simply drawing an arbitary Shape3D in postRender() the

Re: [JAVA3D] The arrogance of aspiring game developers (LONG REPLY)

2002-04-08 Thread Joachim Diepstraten
Hi Chris Hmm your post really sounds like a typical game programmer (no offence). that java3d is still a year behind the current technology arc. Lets face it, we don't even have a robust bugfree cube-mapping solution yet, and no-one Well please tell me how many games which you can buy today

Re: [JAVA3D] AW: [JAVA3D] Drastic framerate drop between 1600x1200 and1280x1024

2002-03-22 Thread Joachim Diepstraten
Hi I have been drooling over the specs of the Dell with the Mobile GeForce4 - time to toss out the workstation! Hmm isn't that the nv17 which is basically a MX-version of GF4 which means say goodbye to vertex and texture shaders. EOF, J.D. -- Explore SRT with the help of Java3D

Re: [JAVA3D] Drastic framerate drop between 1600x1200 and 1280x1024

2002-03-21 Thread Joachim Diepstraten
Hi I am running a Dell Inspiron 8100 w/ 512MB ram, 32MB GeForce2Go, the latest J3D 1.3 beta 1 and the lastest jdk 1.4. I am using the latest NVIDIA video drivers. Thoughts? Yes your definitly running out of memory with your GeForce2GO (Come on 1600x1200 on a Notebook graphics card that's

Re: [JAVA3D] Object Cutting

2002-03-18 Thread Joachim Diepstraten
Hi I tried with ModelClip class but i couldnot perform the after cut rotation. If ModelClip is present, on rotation, object get clipped. If i disable the ModelClip, i get the whole box :( Well I'm not sure but is your ModelClip in the same TransformGroup as your box? I think it will be

Re: [JAVA3D] TextureCubeMap and OpenGL

2002-03-17 Thread Joachim Diepstraten
Hi Christian is there a bug also with the OpenGL version of Java 3D 1_3 and TextureCubeMap? Yes there is! However, the TextureCubeMap has a tendancy to migrate to other object that have their own appearance totaly unrelated. Yep correct. It basically screws the texturemapping for all other

Re: [JAVA3D] Text3D texturing and performance

2002-03-17 Thread Joachim Diepstraten
Hi Justin 1. The Text3D class does not state how or whether it is effected by textures. Does it? Text3D is Geometry subclass so it's affected by all Appearance-states of the Shape3D-node it's contained into. Including all texturing apperance components EOF, J.D. -- Explore SRT with the help

Re: [JAVA3D] Weird problem with TextureCubeMap

2002-03-15 Thread Joachim Diepstraten
Hi Christian Does anyone had the same problem? Is it a bug? Yes and yes it's a bug and will be fixed in 1.3b2 which hopefully will come out soon (I hope before 2 weeks) EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski)

Re: [JAVA3D] Java Performance: PLEEEEASE Read

2002-03-13 Thread Joachim Diepstraten
Hi Raj There was a post from [EMAIL PROTECTED] on March 12, '02, to comp.lang.java.programmer on how the alignment of doubles (lack of it actually) could potentially result in significant performance degradation on jdk1.3 and 1.4. Well this really suprises me that someone just seems to have

Re: [JAVA3D] ANNOUNCE: Evaluating Java for Game Development

2002-03-11 Thread Joachim Diepstraten
Hi Darrin As far as the number of triangles never being enough well that goes along with how many colors are really needed to be displayed. Again, the human eye can only differentiate about 16 million or so if I recall correctly so Far less already 24bit are more than the human eye can

Re: [JAVA3D] 1.2.1_04 is out

2002-03-10 Thread Joachim Diepstraten
Hi Lovely, Just in time for playing on the weekend So what we are waiting for 1.3b2 and not for 1.2.1_04 EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror)

Re: [JAVA3D] Java 3D performance.

2002-03-06 Thread Joachim Diepstraten
Hi scen graph. At run-time the node should have been converted to display lists (I hope) and the original representation will have no importance. Just a comment: Well In my experience display lists in OpenGL are not always good performance wise (at least on NVIDIA Cards) it really depends on

Re: [JAVA3D] New book demos Scenegraph, Picking in 3d VRML w. Sun VRML Loaders

2002-03-05 Thread Joachim Diepstraten
Oh please not again! Would you please take your personal fights somewhere else. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror)

Re: [JAVA3D] Problem with Canvas3D under Java 1.4

2002-03-04 Thread Joachim Diepstraten
Hi Justin could you please include this into the FAQ (if it hasn't already be done). Otherwise the poor people from SUN have to answer this question over and over again. EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski)

Re: [JAVA3D] Interlacing 8+ views

2002-02-26 Thread Joachim Diepstraten
Hi OpenGL allows stencil buffering, which could do the job, but I read here that this will not be implemented in Java3D until v1.4. Has anyone got any ideas to this problem? Overlap images on the same Canvas and use Transparency is Forget it. You have to render 8 views offscreen and

Re: [JAVA3D] Interlacing 8+ views

2002-02-26 Thread Joachim Diepstraten
Hi Graham I think the answer to this question is 'no' because you've already answered it really, but just in case I'm missing something: In your experience or anyone else: Even for one view - Is it possible to affect the writing of pixel alpha (transparency) values of columns of pixels,

Re: [JAVA3D] Open Scene Graph vs. Java3D

2002-02-22 Thread Joachim Diepstraten
Hi Mario Open Scene Graph is an open source (LGPL) C++ alternative to Java3D. Does anyone know how these two stack up against each other both in performance and functionality. Has anyone worked with it? How well are they progressing Yes I'm currently working also with OpenSceneGraph. It's

Re: [JAVA3D] Version 1.2.1_04 release?

2002-02-20 Thread Joachim Diepstraten
Hi Doug We are in the middle of the release process right now. It should be on the web within the next two weeks. How about 1.3beta2 I'm dying for some bugfixes, especially concerning some texture things. EOF, J.D. -- Explore SRT with the help of Java3D

Re: [JAVA3D] Graphics card

2002-02-18 Thread Joachim Diepstraten
Hi Andy Java3D's OpenGL API is written much better than Direct3D version, so finally, still go for GF series. Sure but as I said GF3 is overkill for J3D a GF2U or GF2ti would do just fine and he would save a lot of $. And when J3D1.4 is out there will definitly better cards on the market then

Re: [JAVA3D] Graphics card

2002-02-17 Thread Joachim Diepstraten
Hi Andy Well the question is if you just want a card to develop with Java3D either GeforceIII nor ATI R8500. Both are overkill and support features which we will only see in J3D 1.4 which is accordingly to the latest schedules at least 1 1/2 or 2 years away. EOF, J.D. -- Explore SRT with the

Re: [JAVA3D] Removing Shpa3D from a live SceneGraph

2002-02-14 Thread Joachim Diepstraten
Hi How can I remove a Shape3D object or a TransformGroup from a live SceneGraph. By removing it's parent BranchGroup EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror)

[JAVA3D] JAVA3D Development in India?

2002-02-12 Thread Joachim Diepstraten
Hi I just read that SUN wants to switch a lot of JAVA Development to India, does this also reflect to JMF and especially Java3D? EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity

Re: [JAVA3D] possible improvements

2002-02-12 Thread Joachim Diepstraten
Hi Michael 2. Pure Immediate Mode: Please don't blame me, but it a fact that most game-developers prefer programming in pure immediate mode. O.k. Most Scenegraph APIs are aren't Altough I would like to support that point but the question really is if developers who soley relate on immediate

Re: [JAVA3D] JAVA3D Development in India?

2002-02-12 Thread Joachim Diepstraten
Hi Kevin Where did you read that? german computer newssite http://www.heise.de/newsticker unfortunately they don't translate all the news for their english page :( EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski)

Re: [JAVA3D] possible improvements

2002-02-12 Thread Joachim Diepstraten
Hi Michael 2. Pure Immediate Mode: Please don't blame me, but it a fact that most game-developers prefer programming in pure immediate mode. O.k. Most Scenegraph APIs are aren't Altough I would like to support that point but the question really is if developers who soley relate on

Re: [JAVA3D] possible improvements

2002-02-12 Thread Joachim Diepstraten
Hi Justin to immediate mode. I think that the immediate mode requeusts are just trying to justify the lack of vision on the part of game programmers to change development mindsets. We've always done it this way so you must accommodate the way we work. I partly agree and disagree. A big

Re: [JAVA3D] possible improvements

2002-02-12 Thread Joachim Diepstraten
Hi Justin result into flickering [however knows why]) Have a look back through the archives. That's a bug in the current stuff to do with the order you are doing things. IIRC if you write the code to Hmm must have missed that one. Thanks. change the view transform and then do

Re: [JAVA3D] OffScreenCanvas3D using pure immediate mode

2002-02-07 Thread Joachim Diepstraten
Hi Michael Sorry I've just discovered this mail in my inbox (I also was on a conference the last 3 days so I hadn't time to check mails) I'm not sure if this still urgent. well that depends if I could modify it to pure immediate mode - but perhaps I have more luck to start the modification

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