Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Thomas Ward
Hi Dark,
Very very true. One game you didn't mention that has many advanced
features is Rail Racer by Blind Adrenaline. It comes with a track
editor which allows you to add an unlimited number of custom tracks to
the game.  It also allows you to earn virtual money that can be turned
in for upgrades for your racer.  It has a chat client. Plus online
racing with others. I have to say for an accessible game it is getting
very very close to what Yohandy is talking about already.
Then, there is the card games from the Blind Adrenaline card room.
Okay they are simple card games, not quite as advanced as Rail Racer,
but they are online games, and are pretty par for mainstream card
games only accesssible. So that's just an example of where  some
developers are already heading. Just we are a few years behind the
mainstream I guess.


On 5/28/10, dark  wrote:
> While I appreciate your frustration, I think your assessment that no
> developement is being done is,  well just plane wrong.
>
> Even in the five years that I've been playing audio games, I've noticed a
> change, larger and more complex games, games with online competition, and
> games with user created content.
>
> As technology improves in developement, so the games will improve, just at a
> slower wrate than mainstream ones.
>
> For a truer comparison, try looking around at some of the independently
> produced pc games,  look at the Smugglers series for instance, same
> number of devs and amount of resources.
>
> and, as for suggestions, well I do have several,  but they're mostly
> being taken into considderation already.
>
> The first, is user created content. level editers, sound editers etc. while
> these are harder to produce, they don't half expand the game. For a look at
> what effect they can have look at Jim's golf game.
>
> Many games though, are now doing this extremely, entombed, Rail Racer, time
> of conflict sound rts etc.
>
> If for example shades of doom had an easily usable level creator which would
> let you set where the monsters appeared, and make new monsters and items for
> the game,  well we'd probably see a good few expantions.
>
> The second thought I have on expantion, is randomness. the more monsters etc
> are just placed in one place, the less replay a game has.
>
> A brilliant example of this is Q9. A simple arcade style game, but you never
> know where the monsters will appear, thus making it very fresh to play each
> time,  ditto with tom's game.
>
> Another suggestion I have is exploration (especially when combined with
> randomness as in entombed). The more area in a game you need to explore, the
> longer it'll take you to finish.
>
> A final thought is using the online play we have. Afterall, Toc will be far
> more interesting when it's possible to play against a number of humans than
> against the computer. This might not be super fast voice chat,  but it
> does the job, and provides a varied playing experience, particularly in
> games like stratogy games where there is considderable variation in a
> players' possible actions.
>
> Luckily though, these are all trends which are actually being expanded upon
> anyway, and probably will continue to be in the future.
>
> Beware the grue!
>
> Dark.

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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Thomas Ward
Hi Dark,
Lol! My thoughts exactly. However, it really does come down to
manpower and financial resources.
For example, lets compare Shades of Doom to Doom 3.  Can they compare?
Hell no. Why?
Well, for an audio game Shades of Doom is a pretty good game, is
pretty close to Doom 1, but it took David Greenwood quite some time to
put it together and release it. That is just trying to create
something equal to the technology of 15 years ago. However, as I
recall it took ID Software two or three years to produce Doom 3 with
an entire team of software developers working on it full time.  We
can't reasonably expect our accessible game developers to compete with
that kind of product unless we have the same kind of financial budget,
same number of skilled developers etc. It just isn't going to happen
in this life time bro.

Smile.

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Re: [Audyssey] Monkey business

2010-05-28 Thread Castanedagarcia_Alfredo
Sig_name="Best regards,; Char=return; Sig_name="Hayden.
I already listened to it, but I cannot find what I woant. I wonder why 
KSapergia is the type who does not like to reveal things in reviews?
Alfredo

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Re: [Audyssey] to Liam

2010-05-28 Thread Castanedagarcia_Alfredo

Alfredo C. Garcia

From: gamers-boun...@audyssey.org [gamers-boun...@audyssey.org] On Behalf Of 
Hayden Presley [hdpres...@hotmail.com]
Sent: Thursday, May 27, 2010 6:40 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] to Liam

Hi Liam,

It is impossible to visit the scoreboards page as you get this error when
going to it:


Parse error: syntax error, unexpected '<' in
/home1/lworksne/public_html/scores.php on line 2

Best Regards,

Hayden

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Re: [Audyssey] Monkey Business

2010-05-28 Thread Castanedagarcia_Alfredo
Where is there review. Under the products? I remember how it used to be called 
ESP softworks.
Is the game still on sale?
Alfredo

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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Orin
Totally agreed.


On May 27, 2010, at 9:19 PM, Ryan Conroy wrote:

> I couldn't agree more!
> 
> -- Original Message --
> From: "clement chou" 
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] a drastic change is needed for audio games.
> Date: Wed, 26 May 2010 18:19:54 -0800
> 
> Here here. I second that notion. Also, I think sequels are iportant as well. 
> a shades of dom 2, or a GMA tank Cmmander 2, something like that. There are 
> so many games with the potential to have sequels. Also, I think bigger games 
> need to start having cutseens. Games like GMA Tank Commander, while the 
> radio transmitions are great, actual cutseens wouldn't be amiss either Voice 
> actors might take a while to find, but I for one would be interested in 
> taking that job. especially since the cutseens are simply recordings with 
> voice and sound, no video. And the same games I brought up, with online 
> features, would be great. I can only imagine playing shades of doom or tank 
> commander with 6 other people in a full-fledged death match. Especially GTC. 
> It would be great.
> - Original Message - 
> From: "Yohandy" 
> To: "Gamers Discussion list" 
> Sent: Thursday, May 27, 2010 4:39 PM
> Subject: [Audyssey] a drastic change is needed for audio games.
> 
> 
>> when it comes to audio games, something I find quite annoying is the fact 
>> that many games aren't supported after initial release. even if they are, 
>> it's usually a small update a few days after game comes out just to keep 
>> up the hype and keep people buying, then after that the game 
>> never gets any sort of expansion. I think this is hurting the audiogames 
>> market, and developers are losing potential customers. what you guys 
>> aren't realizing is that people are even willing to pay for these 
>> expansions. mainstream titles do it all the time. let's say a new 
>> mainstream FPS game comes out and new levels are added after the initial 
>> game release, the developer could charge $5 for those additional levels 
>> and those interested will purchase it. or offer the downloadable content 
>> free and sell even more copies of that particular game. people get bored 
>> of the same old stuff, especially if the game doesn't have much replay 
>> value. we need DLC, and I don't understand why this hasn't been done yet. 
>> and that's not even the only problem. I think it's about time developers 
>> start adding an online component to their titles to make games a more 
>> social experience. no offense to any developer on this list, but I'd much 
>> rather go online and play a few rounds of super street fighter IV or some 
>> rock band than play most accessible games. why? because I'm interacting 
>> with people, not playing the exact same offline mode over and over. even 
>> if street fighter didn't have online features it would have been much more 
>> replayable than any accessible game out there mostly due to the trial mode 
>> the game contains, which can keep you busy for months. in fact there are 
>> people who've yet to complete trial mode on street Fighter IV and the 
>> game's been out for over a year! can you guys make such claims about audio 
>> games? back to online features. even the few audiogames that have online 
>> playability, we actually have to communicate through text, when most 
>> mainstream games are using voice chat, and even video chat! Is it all that 
>> difficult to add voice chat to games? I'm no developer so I'm asking 
>> because I like to be informed on these things. This is why when people ask 
>> me if we'll ever catch up to the mainstream market, I tell them that it'll 
>> never happen. devs need to really start concentrating on what the gamers 
>> want. and please I don't want to hear the "oh but audio games are only a 1 
>> man operation" excuse. Take 10 years to develop your game if it takes that 
>> long, or Find developers who use the same programming language you do, and 
>> get together and form a programming team. but give us something good. 
>> something that we can be proud of 15 years from now and say wow! this game 
>> completely revolutionized the audio game market! as it stands now, most of 
>> the audio games I've purchased I just beat once in about an hour or so and 
>> never play it again, and this is probably true for many people on here. 
>> something needs to change, and it's up to all of us, developers and 
>> gamers aliketo make it happen!
>> 
>> 
>> ---
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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Orin
Uh. Dude, I doubt every one here is spending their money on iPhones, me 
included. Lol.


On May 27, 2010, at 9:47 PM, Yohandy wrote:

> ok guys, I'm willing to hear your suggestions then. what do we do? just keep 
> things the way they are and never have any advancement where audio games are 
> concerned? don't shoot down my ideas, come up with some of your own. how will 
> things be different in a few years? they wouldn't be. it'll still be a 1 man 
> developer job. so because it's hard does it mean it should never happen? are 
> most blind gamers destined to play space invaders clones forever with 
> mediocre sound effects? see the frustrating thing is most people on here have 
> nothing to compare the lack of great games to. Some of us here grew up 
> playing mainstream games, so we know what's out there and what's possible, 
> but many on here would be happy to play troopinam for years to come with no 
> complaints and it's simply frustrating. I think some people here wouldn't 
> care if we ever got good games or not because they're just satisfied with 
> what they already have and that's really sad, not because the game is or 
> isn't a good one, but because this level of resignation is what's holding us 
> back. then again, perhaps gamers are to blame? next time you're considering 
> spending your money on the newest shiniest iphone or blindy product, how 
> about purchasing an actual console and check out what's truly out there 
> gaming wise? then you guys can make your own decisions and determine if I'm 
> write or not. if there's no interest for this out there, it'll never happen. 
> If I had the money, I'd be at e3 every year and at every gaming convention 
> out there trying to make a difference instead of spending it on iphones.
> 
> 
> 
> - Original Message - From: "Charles Rivard" 
> To: "Gamers Discussion list" 
> Sent: Thursday, May 27, 2010 9:25 PM
> Subject: Re: [Audyssey] a drastic change is needed for audio games.
> 
> 
>> Where would be the profit in a game that takes, for example, 8 years to 
>> produce?  More importantly, would devs be willing to spend that long on one 
>> project?  Would gamers be willing to wait that long for a game?
>> - Original Message - From: "Yohandy" 
>> To: "Gamers Discussion list" 
>> Sent: Thursday, May 27, 2010 7:39 PM
>> Subject: [Audyssey] a drastic change is needed for audio games.
>> 
>> 
>>> when it comes to audio games, something I find quite annoying is the fact 
>>> that many games aren't supported after initial release. even if they are, 
>>> it's usually a small update a few days after game comes out just to keep up 
>>> the hype and keep people buying, then after that the game never 
>>> gets any sort of expansion. I think this is hurting the audiogames market, 
>>> and developers are losing potential customers. what you guys aren't 
>>> realizing is that people are even willing to pay for these expansions. 
>>> mainstream titles do it all the time. let's say a new mainstream FPS game 
>>> comes out and new levels are added after the initial game release, the 
>>> developer could charge $5 for those additional levels and those interested 
>>> will purchase it. or offer the downloadable content free and sell even more 
>>> copies of that particular game. people get bored of the same old stuff, 
>>> especially if the game doesn't have much replay value. we need DLC, and I 
>>> don't understand why this hasn't been done yet. and that's not even the 
>>> only problem. I think it's about time developers start adding an online 
>>> component to their titles to make games a more social experience. no 
>>> offense to any developer on this list, but I'd much rather go online and 
>>> play a few rounds of super street fighter IV or some rock band than play 
>>> most accessible games. why? because I'm interacting with people, not 
>>> playing the exact same offline mode over and over. even if street fighter 
>>> didn't have online features it would have been much more replayable than 
>>> any accessible game out there mostly due to the trial mode the game 
>>> contains, which can keep you busy for months. in fact there are people 
>>> who've yet to complete trial mode on street Fighter IV and the game's been 
>>> out for over a year! can you guys make such claims about audio games? back 
>>> to online features. even the few audiogames that have online playability, 
>>> we actually have to communicate through text, when most mainstream games 
>>> are using voice chat, and even video chat! Is it all that difficult to add 
>>> voice chat to games? I'm no developer so I'm asking because I like to be 
>>> informed on these things. This is why when people ask me if we'll ever 
>>> catch up to the mainstream market, I tell them that it'll never happen. 
>>> devs need to really start concentrating on what the gamers want. and please 
>>> I don't want to hear the "oh but audio games are only a 1 man operation" 
>>> excuse. Take 10 yea

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread shaun everiss

well I like my nokia and vodaphone.
besides the local blind org lets me have talks standard for 100 as 
part of the vodaphone contract so its not like I am changing to anything else.

At 08:16 p.m. 28/05/2010, you wrote:
Uh. Dude, I doubt every one here is spending their money on iPhones, 
me included. Lol.



On May 27, 2010, at 9:47 PM, Yohandy wrote:

> ok guys, I'm willing to hear your suggestions then. what do we 
do? just keep things the way they are and never have any 
advancement where audio games are concerned? don't shoot down my 
ideas, come up with some of your own. how will things be different 
in a few years? they wouldn't be. it'll still be a 1 man developer 
job. so because it's hard does it mean it should never happen? are 
most blind gamers destined to play space invaders clones forever 
with mediocre sound effects? see the frustrating thing is most 
people on here have nothing to compare the lack of great games to. 
Some of us here grew up playing mainstream games, so we know what's 
out there and what's possible, but many on here would be happy to 
play troopinam for years to come with no complaints and it's simply 
frustrating. I think some people here wouldn't care if we ever got 
good games or not because they're just satisfied with what they 
already have and that's really sad, not because the game is or 
isn't a good one, but because this level of resignation is what's 
holding us back. then again, perhaps gamers are to blame? next time 
you're considering spending your money on the newest shiniest 
iphone or blindy product, how about purchasing an actual console 
and check out what's truly out there gaming wise? then you guys can 
make your own decisions and determine if I'm write or not. if 
there's no interest for this out there, it'll never happen. If I 
had the money, I'd be at e3 every year and at every gaming 
convention out there trying to make a difference instead of 
spending it on iphones.

>
>
>
> - Original Message - From: "Charles Rivard" 


> To: "Gamers Discussion list" 
> Sent: Thursday, May 27, 2010 9:25 PM
> Subject: Re: [Audyssey] a drastic change is needed for audio games.
>
>
>> Where would be the profit in a game that takes, for example, 8 
years to produce?  More importantly, would devs be willing to spend 
that long on one project?  Would gamers be willing to wait that 
long for a game?

>> - Original Message - From: "Yohandy" 
>> To: "Gamers Discussion list" 
>> Sent: Thursday, May 27, 2010 7:39 PM
>> Subject: [Audyssey] a drastic change is needed for audio games.
>>
>>
>>> when it comes to audio games, something I find quite annoying 
is the fact that many games aren't supported after initial release. 
even if they are, it's usually a small update a few days after game 
comes out just to keep up the hype and keep people 
buying, then after that the game never gets any sort of expansion. 
I think this is hurting the audiogames market, and developers are 
losing potential customers. what you guys aren't realizing is that 
people are even willing to pay for these expansions. mainstream 
titles do it all the time. let's say a new mainstream FPS game 
comes out and new levels are added after the initial game release, 
the developer could charge $5 for those additional levels and those 
interested will purchase it. or offer the downloadable content free 
and sell even more copies of that particular game. people get bored 
of the same old stuff, especially if the game doesn't have much 
replay value. we need DLC, and I don't understand why this hasn't 
been done yet. and that's not even the only problem. I think it's 
about time developers start adding an online component to their 
titles to make games a more social experience. no offense to any 
developer on this list, but I'd much rather go online and play a 
few rounds of super street fighter IV or some rock band than play 
most accessible games. why? because I'm interacting with people, 
not playing the exact same offline mode over and over. even if 
street fighter didn't have online features it would have been much 
more replayable than any accessible game out there mostly due to 
the trial mode the game contains, which can keep you busy for 
months. in fact there are people who've yet to complete trial mode 
on street Fighter IV and the game's been out for over a year! can 
you guys make such claims about audio games? back to online 
features. even the few audiogames that have online playability, we 
actually have to communicate through text, when most mainstream 
games are using voice chat, and even video chat! Is it all that 
difficult to add voice chat to games? I'm no developer so I'm 
asking because I like to be informed on these things. This is why 
when people ask me if we'll ever catch up to the mainstream market, 
I tell them that it'll never happen. devs need to really start 
concentrating on what the gamers want. and please I don't want to 
hear the "oh but audio gam

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Orin
Indeed, Entombed probably is the best game we have now in terms of playability. 
I'll say what we don't have though is a game with a complex interactive story. 
I think 3D Velocity is going to be the hardest game coming out this year, if it 
even comes out this summer or early fall, it is, in my opinion, the most 
complex game we have to date with fast paced action. I'm pretty sure Munawar is 
looking for a change in the audio games as well, so I think he be most 
definitely be getting the hard, complex game achievement. Add to the fact that 
the game is real time, of course. I'd even be willing to bet that the speed at 
which you have to react is almost the same as Hawx, a combat flight game for 
the PS3. Not to mention other games like this; was just throwing that one out.




On May 28, 2010, at 12:21 AM, dark wrote:

> Hi Yohandi,
> 
> firstly, I will point out that many games actually do do the expantion bit 
> your talking about. Entombed, rail racer, sound rts, che's card games 
> topspeed, all have lots of expandable content, through user created stuff, 
> --- in fact Ithink this is really going to take off when entombed's dungeon 
> creator is released.
> 
> Second, as regards online play, that is already being added to as many games 
> in as efficient a way as possible,  sound rts and toc already have this 
> and as Phil said it's looking at being added to more games, however lso bare 
> in mind there are people (myself included), who are more concerned about a 
> complete single player experience than online interaction,   so saying 
> "all games should have this" doesn't take into account our taste.
> 
> finally, the most major and complete thing to remember is resources.
> 
> Capcom had a massive team of people working on Streetfighter Iv for four a 
> pretty solid couple of years. For Streetfighter I don't know figures, but i 
> do know the latest mortal combat titles have about 100-150 full time 
> programmers working on the game, testing it, putting it through it's paces.
> 
> Find 150 programmers who will work on an audio game for 2 years, --- and then 
> you might well get the same result.
> 
> For a fairer comparison it's more reasonable to compare audio games to 
> independent graphical pc games developed with a similar amount of resources 
> and by a similar number of people.
> 
> One game for example which I play (not accessible unfortunately), is the game 
> Hurrican.
> 
> This is a very large exploration 2D platform shooter similar to Metroid or 
> Mega man.
> 
> it has many features, great sound and environments, and even a level creation 
> tool which some people have used to make extra levels. However, while it's 
> certainly as good as games produced 15 years ago on the Snes,  and 
> graphically probably equaling a ps1 game,  can it equal games produced 
> now?  hell no!
> 
> And how long did it take to develope?  five! years! yes, five! years! for 
> a game which is 10-15 years behind what is produced by companies like capcom.
> 
> That is really the bottom line. Comparing audio games to games like 
> streetfighter Iv, is like comparing a delivery boy with a bicicle to UPs, and 
> asking why the delivery boy can't have that package in Hongkong tomorrow 
> morning!
> 
> Beware the grue!
> 
> Dark. 
> 
> ---
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Re: [Audyssey] Spanker

2010-05-28 Thread Jim Kitchen

Hi Ryan,

I want to add two new modes to Spanker.  In Spanker version 1 you spank the women.  I want to add a mode 
where you spank the men and a mode where it will be mixed.  That is why I am looking for sound files of men 
saying "Hi"  There is currently 9 women that say "Hi"  I will probably be adding to that 
as well, so I am also looking for files of women saying "Hi"

BFN



- Original Message -
just curious, what are the new features?

On 5/27/10, Jim Kitchen  wrote:

Hi,

I am finally getting started on version 2 of Spanker.  I need more people
saying "Hi"  If you would like to, please send me a sound file of you saying
"Hi"  I would ask, please send the file with an unique file name.  You know
like YourNameHere.wav, hi314159.wav or anything like that.

Thank you.

BFN
 Jim

Born to be spanked.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA


Jim

Born to spank!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Spanker

2010-05-28 Thread Jim Kitchen

Hi Jacob,

Truthfully I think that I want to stick with a simple "Hi"  Part of the game is to keep 
track of how long it takes you to press the correct arrow key, so just a simple "Hi" 
would work best I think.

Oh yeah, I am also going to add game pad support to Spanker version 2.

BFN

Jim

Born to spank!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Monkey business

2010-05-28 Thread Bryan Peterson
Uhm, perhaps because he doesn't want to spoil things for those who don't 
want the game spoiled?

We are the Knights who say...Ni!
- Original Message - 
From: "Castanedagarcia_Alfredo" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 1:50 AM
Subject: Re: [Audyssey] Monkey business



Sig_name="Best regards,; Char=return; Sig_name="Hayden.
I already listened to it, but I cannot find what I woant. I wonder why 
KSapergia is the type who does not like to reveal things in reviews?

Alfredo

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Re: [Audyssey] Monkey business

2010-05-28 Thread Mauricio Almeida
uh, let me see!!!?
maybe that is because, you should actually, oh yeah! play the game to
figure things out!

cheers for realizing such an interesting fact!

mauricio almeida
-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Sexta, 28 de Maio de 2010 05:43
Assunto: Re: [Audyssey] Monkey business

Uhm, perhaps because he doesn't want to spoil things for those who don't
want the game spoiled?
We are the Knights who say...Ni!
- Original Message -
From: "Castanedagarcia_Alfredo" 
To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 1:50 AM
Subject: Re: [Audyssey] Monkey business


> Sig_name="Best regards,; Char=return; Sig_name="Hayden.
> I already listened to it, but I cannot find what I woant. I wonder why
> KSapergia is the type who does not like to reveal things in reviews?
> Alfredo
>
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Re: [Audyssey] Monkey business

2010-05-28 Thread Castanedagarcia_Alfredo
If I were a game reviewer, I would review games that have demonstration and I 
would register it, then review the entire game, and send it to anyone who 
really wants to listen to it, such as a person who likes the game so much, but 
they cannot aford it.

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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread dark

Hi Tom.

I fully agree on the extra missions and level packs idea, in fact several 
independent graphical developers have very much followed this model for the 
same reasons and it's worked out exceedingly well.


Look at Niels bauer and their addons as an example.

I certainly as a player would be deffinately in favour of for instance 
buying another six missions from Gma for tank commander for 15 or 20 
usd,  or even an extra few levels of Mota should you wish to develope 
them.


This would also help financially too.

Beware the grue!

Dark. 



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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread dark
Very true tom, I did mention rail racer, but I didn't considder the card 
room,  which I certainly should have done.


Che is doing a great job there.

As I said, I really think things are going very much in the right direction 
developement wise currently anyway.


Beware the grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 8:20 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games.



Hi Dark,
Very very true. One game you didn't mention that has many advanced
features is Rail Racer by Blind Adrenaline. It comes with a track
editor which allows you to add an unlimited number of custom tracks to
the game.  It also allows you to earn virtual money that can be turned
in for upgrades for your racer.  It has a chat client. Plus online
racing with others. I have to say for an accessible game it is getting
very very close to what Yohandy is talking about already.
Then, there is the card games from the Blind Adrenaline card room.
Okay they are simple card games, not quite as advanced as Rail Racer,
but they are online games, and are pretty par for mainstream card
games only accesssible. So that's just an example of where  some
developers are already heading. Just we are a few years behind the
mainstream I guess.


On 5/28/10, dark  wrote:

While I appreciate your frustration, I think your assessment that no
developement is being done is,  well just plane wrong.

Even in the five years that I've been playing audio games, I've noticed a
change, larger and more complex games, games with online competition, and
games with user created content.

As technology improves in developement, so the games will improve, just 
at a

slower wrate than mainstream ones.

For a truer comparison, try looking around at some of the independently
produced pc games,  look at the Smugglers series for instance, same
number of devs and amount of resources.

and, as for suggestions, well I do have several,  but they're mostly
being taken into considderation already.

The first, is user created content. level editers, sound editers etc. 
while
these are harder to produce, they don't half expand the game. For a look 
at

what effect they can have look at Jim's golf game.

Many games though, are now doing this extremely, entombed, Rail Racer, 
time

of conflict sound rts etc.

If for example shades of doom had an easily usable level creator which 
would
let you set where the monsters appeared, and make new monsters and items 
for

the game,  well we'd probably see a good few expantions.

The second thought I have on expantion, is randomness. the more monsters 
etc

are just placed in one place, the less replay a game has.

A brilliant example of this is Q9. A simple arcade style game, but you 
never
know where the monsters will appear, thus making it very fresh to play 
each

time,  ditto with tom's game.

Another suggestion I have is exploration (especially when combined with
randomness as in entombed). The more area in a game you need to explore, 
the

longer it'll take you to finish.

A final thought is using the online play we have. Afterall, Toc will be 
far
more interesting when it's possible to play against a number of humans 
than
against the computer. This might not be super fast voice chat,  but 
it

does the job, and provides a varied playing experience, particularly in
games like stratogy games where there is considderable variation in a
players' possible actions.

Luckily though, these are all trends which are actually being expanded 
upon

anyway, and probably will continue to be in the future.

Beware the grue!

Dark.


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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread dark

Hi Tom.

This is why I feel it's much more realistic and fairer to compare audio game 
developement to the developement of independent games with similar amounts 
of man power and resources, such as Hurrican.


Generally I'd say audio games are stil slightly behind such things, --- but 
not by half as wide a margin as behind mainstream games, and also that gap 
is closing rapidly with more game developements.


Of course, there are far more people making graphical pc games independently 
than audio games, and far more helpful tools, scripts, libraries and other 
resources kicking about to make them, --- but again, this is deffinately 
changing.


Beware the grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 8:34 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games.



Hi Dark,
Lol! My thoughts exactly. However, it really does come down to
manpower and financial resources.
For example, lets compare Shades of Doom to Doom 3.  Can they compare?
Hell no. Why?
Well, for an audio game Shades of Doom is a pretty good game, is
pretty close to Doom 1, but it took David Greenwood quite some time to
put it together and release it. That is just trying to create
something equal to the technology of 15 years ago. However, as I
recall it took ID Software two or three years to produce Doom 3 with
an entire team of software developers working on it full time.  We
can't reasonably expect our accessible game developers to compete with
that kind of product unless we have the same kind of financial budget,
same number of skilled developers etc. It just isn't going to happen
in this life time bro.

Smile.

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Re: [Audyssey] Monkey Business

2010-05-28 Thread dark

Hi.

You can get the game itself from draconis entertainment at 
http://www.draconisentertainment.com/ and here the review using the link on 
Monkey Business audio games.net page at 
http://audiogames.net/db.php?id=monkeybusiness


Just remember this is a streaming link, so go to the third track to here the 
review.


Beware the grue!

Dark.
- Original Message - 
From: "Castanedagarcia_Alfredo" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 9:01 AM
Subject: Re: [Audyssey] Monkey Business


Where is there review. Under the products? I remember how it used to be 
called ESP softworks.

Is the game still on sale?
Alfredo

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Re: [Audyssey] Monkey business

2010-05-28 Thread dark
Technically, a review is a review where you show off a bit of the game and 
discuss it's good and bad points,  possibly influencing others to play 
or buy it.


What you are talking about is an audio walkthru such as the ones Raul Made.

That's a rather different matter, and not really the province of reviewers 
like Kelly Sepergia, sinse,  obviously people eget to see the hole game 
and indeed get the plot slightly spoilt.


Beware the grue!

Dark.
- Original Message - 
From: "Castanedagarcia_Alfredo" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 12:58 PM
Subject: Re: [Audyssey] Monkey business


If I were a game reviewer, I would review games that have demonstration 
and I would register it, then review the entire game, and send it to 
anyone who really wants to listen to it, such as a person who likes the 
game so much, but they cannot aford it.


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Re: [Audyssey] Monkey business

2010-05-28 Thread Bryan Peterson
Then if they ever can afford the game they won't even want it since it's 
been spoiled for them.

We are the Knights who say...Ni!
- Original Message - 
From: "Castanedagarcia_Alfredo" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 5:58 AM
Subject: Re: [Audyssey] Monkey business


If I were a game reviewer, I would review games that have demonstration 
and I would register it, then review the entire game, and send it to 
anyone who really wants to listen to it, such as a person who likes the 
game so much, but they cannot aford it.


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[Audyssey] drastic change needed for audio games

2010-05-28 Thread Josh

Hi

Here  is what I think the problem is.
First, game developers on this list should decide on starting a company, 
not just one person, but maybe 4 or 5 people, or more.
2. persons involved in the game company should decide on a standard 
programming language because if you each choose a language, it won't work.
3. once decided upon, stick to that language, each person should be 
assigned a task. for starters you may set up a website with a free game 
or two, asking for donations to your company.
4. two people may work on writing game engines, another may work on just 
getting sound effects, another or maybe all of them work on game plots.
5. with more than one programmer say 4 or 5 people working together on 
games, the games will be great, and take less time to create.
6. If you doo make a really cool game, then you could probably charge 
more for it. but then there's the issue of copyright.
Hmmm lets back up here a minute. maybe before we really have the liberty 
to make games for the blind, we gotta hammer the nfb and ACB to change 
the video game law so it states.
any sounds, graphics, and music characters and storyLines which exist in 
video games for sighted people, may be coppied and redistributed, as 
long as the game is in a specialized format for people with 
disabilities. in other words lets do what we do with games, like we 
already do withh books. books in braille and audio nls books and daisy 
are specialised formats for blind people. so lets apply that to video 
games. lets change the law so that we can make games using sounds music, 
characters stories from the original game company's game, but since the 
game is in a specialised format for disabled folks, it therefore is 
legal to use said sounds music stories and characters in the audio game. 
since essentially an audio game is a tye of video game, in a specialised 
format, for folks with disabilities, so they can enjoy games as well.


Josh


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Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread dark

Hi Josh.

Quite some organization planned there methinks,  especially sinse there 
with probably only 15 or 20 currently working developers of audio games 
tops, you wwouldn't have too many companies ;D.


Also, methinks the legal changes won't be as easy as you suggest. that law 
you quote involving books only exists in the united states. In Britain up 
until 2005, the government did bugger all about access to books, and any 
charity had to perchice the publication writes streight out, or persuade the 
publishers to give them at reduced cost.


Sinse 2005 that perchice of rights is no longer necessary so long as it is 
in an accessible format,  however none of the charities really want to 
cross the publishers on this point, so if the industry says "no! we want 
blind people to buy an abridged copy at ten times the price" that is what 
happens.


Getting back to games though, i'd be pretty much willing to bet game 
producers would knock such a law on the head the second it was 
proposed,  remember, access is hardly game producers first option, in 
fact Nintendo are possitively draconian about their copywrites.


Beware the grue!

Dark.


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[Audyssey] drastic change for audio games

2010-05-28 Thread Josh

Hi,

As I said before, first we gotta change the law. second, decide on a 
standard for audio game programming. third, make a good solid game 
company, made of multiple people, assigned their own task or tasks to 
make game creation more effective. perhaps collaborate through skype and 
dropbox. next change the law so games in a specialised format for people 
with disabilities may include sounds story lines plots music and 
characters from video games as longg as the game is in a specialised 
format for people who are blind visually impaired or similar disability 
that prevents them from playing that brand new accessible video game 
console.
now, when the company has enough money, the company should save some. 
now use that money to develop your own game console, or take a standard 
console, re-flash and modify it for accessibility by disabled people. 
now go to game conventions and show off your new game console. 
eventually my brother and sister's generation, and even my generation 
will get old, lose eye-sight, and won't be able to play their favorite 
video games. so lets make a kind of national library or international 
library service nls for video games in specialised format. Sorry guys 
I'm not a programmer, just putting out ideas. now to make a great game, 
lets compare it to a book. a sighted person can go out and read a harry 
potter book, get it in print, I can sit down beside that person with my 
audio book or braille book from nls and read it, talk about and enjoy it 
along with my sighted friend. so lets incorporate that into games. 
first, lets put games on instead lets put them on blueray disks, lots of 
space, or maybe 32gig flash drives, read only flash memory. lots of room 
there to store data. when a blind person wants to play a game with his 
or her sighted friend, the person plugs headphones in, the game turns on 
accessibility mode when the console detects headphones plugged in. Point 
is we can't have one guy here and another there trying to do it on their 
own. a company, an organised company has to be started with both short 
and longterm goals. laws gotta be changed so we can make and sell good 
high quality games, we gotta take our games to the conventions and 
really mount a presence there. weneed the nfb and ACB both involved in 
this. who cares if you like them or hate them point is they're a big big 
organizations and they can help!

but will they?

Josh

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Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread Bryan Peterson
Lots of luck getting that to happen. It'll probably take a lot more money to 
persuade mainstream game developers to allow that. Books are one thing but 
games are quite another.

We are the Knights who say...Ni!
- Original Message - 
From: "Josh" 

To: "gamers list" 
Sent: Friday, May 28, 2010 7:28 AM
Subject: [Audyssey] drastic change needed for audio games



Hi

Here  is what I think the problem is.
First, game developers on this list should decide on starting a company, 
not just one person, but maybe 4 or 5 people, or more.
2. persons involved in the game company should decide on a standard 
programming language because if you each choose a language, it won't work.
3. once decided upon, stick to that language, each person should be 
assigned a task. for starters you may set up a website with a free game or 
two, asking for donations to your company.
4. two people may work on writing game engines, another may work on just 
getting sound effects, another or maybe all of them work on game plots.
5. with more than one programmer say 4 or 5 people working together on 
games, the games will be great, and take less time to create.
6. If you doo make a really cool game, then you could probably charge more 
for it. but then there's the issue of copyright.
Hmmm lets back up here a minute. maybe before we really have the liberty 
to make games for the blind, we gotta hammer the nfb and ACB to change the 
video game law so it states.
any sounds, graphics, and music characters and storyLines which exist in 
video games for sighted people, may be coppied and redistributed, as long 
as the game is in a specialized format for people with disabilities. in 
other words lets do what we do with games, like we already do withh books. 
books in braille and audio nls books and daisy are specialised formats for 
blind people. so lets apply that to video games. lets change the law so 
that we can make games using sounds music, characters stories from the 
original game company's game, but since the game is in a specialised 
format for disabled folks, it therefore is legal to use said sounds music 
stories and characters in the audio game. since essentially an audio game 
is a tye of video game, in a specialised format, for folks with 
disabilities, so they can enjoy games as well.


Josh


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Re: [Audyssey] drastic change for audio games

2010-05-28 Thread dark

Again Josh, who! is going to do all this?

Changing the law is a long and complex pprocess, and as I said, is dmnably 
difficult when someone with big big money has a vested interest in the law 
being otherwise.


Then, "just get" ppeople toc ollaborate in that way on a game is, as Tom 
ward said, far easier said than done.


if you have the odd 500 k dollars floating around you might employ a bunch 
of developers for a couple of years who will work full time, get enough 
resources in terms of sound libraries, necessary third party developement 
components etc, and perhaps come up with a game of similar quality to sf 4 
etc.


As for the modification of a console,  see the above mentioning of law, 
then apply the word license, ditto with publicity,  heck, i can't even 
raise the thousand pounds or so it'd take for me to go to the site village 
exhibition as a representative of audiogames.net


This is why I strongly suggest that people, instead of considdering audio 
games comapred to the mainstream console markit, considder the independently 
produced pc games which have been built with similar amounts of resources, 
time and man power.


yes, audio games are stil behind in this respect, but the gap is 
changing,  especially with games like time of conflict, rail racer and 
entombed, and establishing a core of highly playable pc games with replay, 
expantion and variety is I think a far more realistic aime than trying to 
beat sony or nintendo.


Beware the grue!

Dark. 



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Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread Bryan Peterson
Exactly my thoughts. And the book thing makes me glad I don't live in the 
UK.

We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 7:39 AM
Subject: Re: [Audyssey] drastic change needed for audio games



Hi Josh.

Quite some organization planned there methinks,  especially sinse 
there with probably only 15 or 20 currently working developers of audio 
games tops, you wwouldn't have too many companies ;D.


Also, methinks the legal changes won't be as easy as you suggest. that law 
you quote involving books only exists in the united states. In Britain up 
until 2005, the government did bugger all about access to books, and any 
charity had to perchice the publication writes streight out, or persuade 
the publishers to give them at reduced cost.


Sinse 2005 that perchice of rights is no longer necessary so long as it is 
in an accessible format,  however none of the charities really want to 
cross the publishers on this point, so if the industry says "no! we want 
blind people to buy an abridged copy at ten times the price" that is what 
happens.


Getting back to games though, i'd be pretty much willing to bet game 
producers would knock such a law on the head the second it was 
proposed,  remember, access is hardly game producers first option, in 
fact Nintendo are possitively draconian about their copywrites.


Beware the grue!

Dark.


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Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Bryan Peterson
That's the point Josh. Mainstream game designers have enough clout to see 
that, barring more or less divine intervention, the law won't be changing 
anytime soon, and certainly not without more money than we can afford to 
fork over. As for the standard programming language, that's also not going 
to happen since each developer has the language that he or she is most 
familiar and comfortable with. So as much as I hate to say it, this probably 
isn't going to happen.

We are the Knights who say...Ni!
- Original Message - 
From: "Josh" 

To: "gamers list" 
Sent: Friday, May 28, 2010 7:44 AM
Subject: [Audyssey] drastic change for audio games



Hi,

As I said before, first we gotta change the law. second, decide on a 
standard for audio game programming. third, make a good solid game 
company, made of multiple people, assigned their own task or tasks to make 
game creation more effective. perhaps collaborate through skype and 
dropbox. next change the law so games in a specialised format for people 
with disabilities may include sounds story lines plots music and 
characters from video games as longg as the game is in a specialised 
format for people who are blind visually impaired or similar disability 
that prevents them from playing that brand new accessible video game 
console.
now, when the company has enough money, the company should save some. now 
use that money to develop your own game console, or take a standard 
console, re-flash and modify it for accessibility by disabled people. now 
go to game conventions and show off your new game console. eventually my 
brother and sister's generation, and even my generation will get old, lose 
eye-sight, and won't be able to play their favorite video games. so lets 
make a kind of national library or international library service nls for 
video games in specialised format. Sorry guys I'm not a programmer, just 
putting out ideas. now to make a great game, lets compare it to a book. a 
sighted person can go out and read a harry potter book, get it in print, I 
can sit down beside that person with my audio book or braille book from 
nls and read it, talk about and enjoy it along with my sighted friend. so 
lets incorporate that into games. first, lets put games on instead lets 
put them on blueray disks, lots of space, or maybe 32gig flash drives, 
read only flash memory. lots of room there to store data. when a blind 
person wants to play a game with his or her sighted friend, the person 
plugs headphones in, the game turns on accessibility mode when the console 
detects headphones plugged in. Point is we can't have one guy here and 
another there trying to do it on their own. a company, an organised 
company has to be started with both short and longterm goals. laws gotta 
be changed so we can make and sell good high quality games, we gotta take 
our games to the conventions and really mount a presence there. weneed the 
nfb and ACB both involved in this. who cares if you like them or hate them 
point is they're a big big organizations and they can help!

but will they?

Josh

--
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Re: [Audyssey] drastic change for audio games

2010-05-28 Thread clement chou
Yeah... good dream, but that's not going to happen. Changing the law is hard 
enough. And let me just ask this question. Why have stories, sounds and 
music from mainstream games? If we had that much money we could have 
originalgames to that standard and wouldn't have to rip off others.


There's no need for an accessible game console. Again, if we had that much 
finance under our belts, the devs could fork out games like that on modern 
consoles such as the ps3, xbox360... etc. And everyone else has already made 
good points, so I'l just shut up there.
- Original Message - 
From: "Josh" 

To: "gamers list" 
Sent: Friday, May 28, 2010 5:44 AM
Subject: [Audyssey] drastic change for audio games



Hi,

As I said before, first we gotta change the law. second, decide on a 
standard for audio game programming. third, make a good solid game 
company, made of multiple people, assigned their own task or tasks to make 
game creation more effective. perhaps collaborate through skype and 
dropbox. next change the law so games in a specialised format for people 
with disabilities may include sounds story lines plots music and 
characters from video games as longg as the game is in a specialised 
format for people who are blind visually impaired or similar disability 
that prevents them from playing that brand new accessible video game 
console.
now, when the company has enough money, the company should save some. now 
use that money to develop your own game console, or take a standard 
console, re-flash and modify it for accessibility by disabled people. now 
go to game conventions and show off your new game console. eventually my 
brother and sister's generation, and even my generation will get old, lose 
eye-sight, and won't be able to play their favorite video games. so lets 
make a kind of national library or international library service nls for 
video games in specialised format. Sorry guys I'm not a programmer, just 
putting out ideas. now to make a great game, lets compare it to a book. a 
sighted person can go out and read a harry potter book, get it in print, I 
can sit down beside that person with my audio book or braille book from 
nls and read it, talk about and enjoy it along with my sighted friend. so 
lets incorporate that into games. first, lets put games on instead lets 
put them on blueray disks, lots of space, or maybe 32gig flash drives, 
read only flash memory. lots of room there to store data. when a blind 
person wants to play a game with his or her sighted friend, the person 
plugs headphones in, the game turns on accessibility mode when the console 
detects headphones plugged in. Point is we can't have one guy here and 
another there trying to do it on their own. a company, an organised 
company has to be started with both short and longterm goals. laws gotta 
be changed so we can make and sell good high quality games, we gotta take 
our games to the conventions and really mount a presence there. weneed the 
nfb and ACB both involved in this. who cares if you like them or hate them 
point is they're a big big organizations and they can help!

but will they?

Josh

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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Rick

Hi list.
I don't normally join in on these discussions, but I've been wondering.
I hear people say that the blind gaming community is small, and there is 
only so much money to be made on blind games.
What I want to know is, is there a reason a blind developer couldn't try to 
team up with sighted developers and make games that both sighted and blind 
can play?
If it could be done, the blind developer might make more money, and might 
even educate people on what blind people really need and want.

Not what the sighted think the blind need.
Just my two cents, if I'm making any sense at all.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 3:34 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games.



Hi Dark,
Lol! My thoughts exactly. However, it really does come down to
manpower and financial resources.
For example, lets compare Shades of Doom to Doom 3.  Can they compare?
Hell no. Why?
Well, for an audio game Shades of Doom is a pretty good game, is
pretty close to Doom 1, but it took David Greenwood quite some time to
put it together and release it. That is just trying to create
something equal to the technology of 15 years ago. However, as I
recall it took ID Software two or three years to produce Doom 3 with
an entire team of software developers working on it full time.  We
can't reasonably expect our accessible game developers to compete with
that kind of product unless we have the same kind of financial budget,
same number of skilled developers etc. It just isn't going to happen
in this life time bro.

Smile.

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[Audyssey] spanker

2010-05-28 Thread michael barnes
hey jim here an idea for the game.  you could have it speed it in a 
mode.  the mode could have both a woman and a man on it.   then you 
could call it a adult bop it game.


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www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread dark
yep, it is an arse, and even digital publication is severely limited because 
of the stupid law over here.


Beware the grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 2:54 PM
Subject: Re: [Audyssey] drastic change needed for audio games


Exactly my thoughts. And the book thing makes me glad I don't live in the 
UK.

We are the Knights who say...Ni!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 7:39 AM
Subject: Re: [Audyssey] drastic change needed for audio games



Hi Josh.

Quite some organization planned there methinks,  especially sinse 
there with probably only 15 or 20 currently working developers of audio 
games tops, you wwouldn't have too many companies ;D.


Also, methinks the legal changes won't be as easy as you suggest. that 
law you quote involving books only exists in the united states. In 
Britain up until 2005, the government did bugger all about access to 
books, and any charity had to perchice the publication writes streight 
out, or persuade the publishers to give them at reduced cost.


Sinse 2005 that perchice of rights is no longer necessary so long as it 
is in an accessible format,  however none of the charities really 
want to cross the publishers on this point, so if the industry says "no! 
we want blind people to buy an abridged copy at ten times the price" that 
is what happens.


Getting back to games though, i'd be pretty much willing to bet game 
producers would knock such a law on the head the second it was 
proposed,  remember, access is hardly game producers first option, in 
fact Nintendo are possitively draconian about their copywrites.


Beware the grue!

Dark.


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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread dark
The basic issue is that graphics programming is it's own can of worms. 
That's why even though games like time of conflict, shades and sound rts 
have a minimal graphic display, it's not evey up to nes quality.


Adding graphics reasonable enough to appeal to even the sited public who 
play independent games would take a huge amount of work indeed, --- and may 
not even be compatible with audio representations of the environment 
anyway,  for instance, you couldn't put packman grapics in packman 
talks, sinse that would let the sited player see the entire maze and where 
the ghosts were going,  where as someone just playing with sounds only 
gets to know what's immediately around them.


Terraofrmers is really the only game developed from scratch with any kind of 
graphical support.


That being said, this is precisely what the chaps at Gamevial wish to do, 
though they are coming at it from the other side, sinse they wish to 
develope audio tools to allow blind people to play their graphical web based 
games,  but have only created some fairly short concept demos thus far.


So, the long and short of it is,  yes, it's possible but you treble the 
work load and create a hole bunch of issues for yourself.


Beware the Grue!

Dark. 



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Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Charles Rivard
How do you plan to change laws that big business game corporations do not 
want changed?  They have the clout and man power to keep things just as they 
want them.  They also have the money to apply influence.  And that's just 
one of the many hurdles to jump, and it's a huge one!  Saying what you think 
has to be done is very easy.  Getting those things done is quite another. 
Go ahead and pick any of your suggestions as to what needs to be done, work 
on it, and let us know how you're progressing.  Thanks.

---
In God we trust.
- Original Message - 
From: "Josh" 

To: "gamers list" 
Sent: Friday, May 28, 2010 8:44 AM
Subject: [Audyssey] drastic change for audio games



Hi,

As I said before, first we gotta change the law. second, decide on a 
standard for audio game programming. third, make a good solid game 
company, made of multiple people, assigned their own task or tasks to make 
game creation more effective. perhaps collaborate through skype and 
dropbox. next change the law so games in a specialised format for people 
with disabilities may include sounds story lines plots music and 
characters from video games as longg as the game is in a specialised 
format for people who are blind visually impaired or similar disability 
that prevents them from playing that brand new accessible video game 
console.
now, when the company has enough money, the company should save some. now 
use that money to develop your own game console, or take a standard 
console, re-flash and modify it for accessibility by disabled people. now 
go to game conventions and show off your new game console. eventually my 
brother and sister's generation, and even my generation will get old, lose 
eye-sight, and won't be able to play their favorite video games. so lets 
make a kind of national library or international library service nls for 
video games in specialised format. Sorry guys I'm not a programmer, just 
putting out ideas. now to make a great game, lets compare it to a book. a 
sighted person can go out and read a harry potter book, get it in print, I 
can sit down beside that person with my audio book or braille book from 
nls and read it, talk about and enjoy it along with my sighted friend. so 
lets incorporate that into games. first, lets put games on instead lets 
put them on blueray disks, lots of space, or maybe 32gig flash drives, 
read only flash memory. lots of room there to store data. when a blind 
person wants to play a game with his or her sighted friend, the person 
plugs headphones in, the game turns on accessibility mode when the console 
detects headphones plugged in. Point is we can't have one guy here and 
another there trying to do it on their own. a company, an organised 
company has to be started with both short and longterm goals. laws gotta 
be changed so we can make and sell good high quality games, we gotta take 
our games to the conventions and really mount a presence there. weneed the 
nfb and ACB both involved in this. who cares if you like them or hate them 
point is they're a big big organizations and they can help!

but will they?

Josh

--
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Re: [Audyssey] any news?

2010-05-28 Thread Muhammed Deniz

Hello,
Well, entombeds still being updated. And also their will be an expantion I 
think.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, May 24, 2010 2:45 PM
Subject: Re: [Audyssey] any news?



Hi,
Hmmm...Well, Mysteries of the Ancients beta 12 was released earlier
this month and Jim Kitchen released an update to one of his games.
Trek 2000 has recently been released as freeware and GMA has released
Time of Conflict 1.0. That's basically, it as far as big news.

HTH


On 5/23/10, Nicol  wrote:

Hi all
Its so nice to be back.
My messages bounced back to the mailman server because I had pc problems 
but

now I am bac at  last!
Any news since I was away?
I think I was off-list for about a month or two.
Has there been anything  new lately?
Happy gaming.


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Re: [Audyssey] Blastbay Studios back up!

2010-05-28 Thread Muhammed Deniz
No, I don't think they need to. But I think they need to restart their 
mailing list I think.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, May 25, 2010 6:18 AM
Subject: Re: [Audyssey] Blastbay Studios back up!


Hi,
What do you mean by "awhile back"? It's still there.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: Saturday, May 22, 2010 10:02 AM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Blastbay Studios back up!

Yeah someone needs to make a game play page like the one that was on
x-sight a while back.

Anyway, great news Philip.

On 5/22/10, Lori Duncan  wrote:

Awww, I think more recordings of Q9 and Kringle Crash should be posted on
the site but that's because I like to hear others play.  
- Original Message -
From: "Philip Bennefall" 
To: "Gamers Discussion list" 
Sent: Saturday, May 22, 2010 2:53 PM
Subject: Re: [Audyssey] Blastbay Studios back up!



Hi Hayden,

The review of Q9 from the global voice was wrongly named, which has now
been fixed. However, the Kringle Crash recording was just a quick sample
that I made to show the game before its release and was never intended to
be on the website.

Kind regards,

Philip Bennefall
- Original Message -
From: "Hayden Presley" 
To: ; "'Gamers Discussion list'"

Sent: Saturday, May 22, 2010 3:42 PM
Subject: RE: [Audyssey] Blastbay Studios back up!


Hi Phillip,
Why did you remove your Q9 and Kringle Crash reviews?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Saturday, May 22, 2010 8:37 AM
To: Gamers Discussion list
Subject: [Audyssey] Blastbay Studios back up!

Hi all,

I am happy to announce that Blastbay Studios is now back up and running!
Despite the two massive attacks launched on our server, everything is now
back in its usual order again. We have switched to a new, faster and more
secure server. More information is on the website.

Kind regards,
Philip Bennefall
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Yo

[Audyssey] game walk throughs and reviews - Re: Monkey business

2010-05-28 Thread Charles Rivard
I enjoy hearing how other people play the games I have, comparing our 
methods.  For example, Raul used the deck gun during mission 1 of Lone Wolf, 
while I only use torpedos.


A walk through is different from a review.  The walk through is a huge audio 
spoiler, playing a game from start to finish, while a review critiques a 
game as a portion of it is being played, hopefully getting a gamer 
interested in buying the full game.

---
In God we trust.
- Original Message - 
From: "Castanedagarcia_Alfredo" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 6:58 AM
Subject: Re: [Audyssey] Monkey business


If I were a game reviewer, I would review games that have demonstration 
and I would register it, then review the entire game, and send it to 
anyone who really wants to listen to it, such as a person who likes the 
game so much, but they cannot aford it.


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Re: [Audyssey] Monkey business

2010-05-28 Thread Muhammed Deniz

Don't no.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, May 26, 2010 12:53 AM
Subject: Re: [Audyssey] Monkey business



Hi,
Lol...where did that come from?
Best Regads
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Castanedagarcia_Alfredo
Sent: Tuesday, May 25, 2010 5:25 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Monkey business

I wonder why Hayden is one of our most frequent senders, lol.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Tuesday, May 25, 2010 3:01 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Monkey business

Hi,
I recall there is a walkthrough on audiogames.net for several levels, some
of them being the Aztec temple and the ledges, two of what sound to be the
most fiendishly difficult levels in the game.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, May 25, 2010 10:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Monkey business

Hi,
Um...Level 2 is the jungle level. To leave the jungle you have to
climb the wall of vines to reach the ledges above.
If you are on the Aztec temple level you have to jump over the acid
pits to get to the temple. That's a lot easier said than done though.



On 5/25/10, Castanedagarcia_Alfredo  wrote:

Helo,
Does anyone have any strategies or tips on how to move through the trail

in

level two to get to the aztec Temple?

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[Audyssey] answer, and looking for a spoiler - Re: Monkey business

2010-05-28 Thread Charles Rivard
It's because the fun of playing games is to figure them out for yourself 
rather than having someone give you the answers to puzzles and stuff.  What 
would be the fun if you knew how to solve a puzzle before you even bought 
it?  None.  One of the things that really bugs me is this:  A game comes out 
on the market at 10 this morning, and by 11, people are asking for help 
getting past an obstacle, monster, or whatever.  Now, you know that they 
haven't even begun to work on the problems, right?  Yet, they already want 
the answers given to them.  Within a few weeks, the same people complain 
that a game has no replay value, because they have already beaten it.  In 
actuality, they did not beat it.  They had help.


Then again, there are people, like me, who have worked like heck for a long 
time trying to get past a trap or something, but just can't seem to get past 
it.  That's where this list comes in handy.  If you can't get past 
something, after working on it, ask for a spoiler.  Speaking of which, when 
playing Aliens in the Outback, how are the level 3 ships shot down?  I'm 
still working on those?  Any suggestions are appreciated.  Thanks.

---
In God we trust.
- Original Message - 
From: "Castanedagarcia_Alfredo" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 2:50 AM
Subject: Re: [Audyssey] Monkey business



Sig_name="Best regards,; Char=return; Sig_name="Hayden.
I already listened to it, but I cannot find what I woant. I wonder why 
KSapergia is the type who does not like to reveal things in reviews?

Alfredo

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Re: [Audyssey] game walk throughs and reviews - Re: Monkey business

2010-05-28 Thread Lori Duncan
I agree, loved Raul's walkthroughs gave me many hours of enjoyment, not 
least because you could listen to his informal chat and also the game at the 
same time.  I'd like to hear more, for example someone do a walkthrough of 
Sarah, even just a few levels.  I know people don't always have time or even 
hate their own voices, but any new walkthroughs or reviews I like to hear 
when they become available.  Maybe someone could do a walkthrough of Shades 
of Doom on "Good Day to Die"?  
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 4:39 PM
Subject: [Audyssey] game walk throughs and reviews - Re: Monkey business


I enjoy hearing how other people play the games I have, comparing our 
methods.  For example, Raul used the deck gun during mission 1 of Lone 
Wolf, while I only use torpedos.


A walk through is different from a review.  The walk through is a huge 
audio spoiler, playing a game from start to finish, while a review 
critiques a game as a portion of it is being played, hopefully getting a 
gamer interested in buying the full game.

---
In God we trust.
- Original Message - 
From: "Castanedagarcia_Alfredo" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 6:58 AM
Subject: Re: [Audyssey] Monkey business


If I were a game reviewer, I would review games that have demonstration 
and I would register it, then review the entire game, and send it to 
anyone who really wants to listen to it, such as a person who likes the 
game so much, but they cannot aford it.


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Re: [Audyssey] game walk throughs and reviews - Re: Monkey business

2010-05-28 Thread dark

I'd like to here some walkthroughs as well.

i would record some myself, accept that I'm really not much good at playing 
on speakers and prefer headphones for complex games really.


Beware the grue!

Dark.
- Original Message - 
From: "Lori Duncan" 
To: "Charles Rivard" ; "Gamers Discussion list" 


Sent: Friday, May 28, 2010 5:01 PM
Subject: Re: [Audyssey] game walk throughs and reviews - Re: Monkey business


I agree, loved Raul's walkthroughs gave me many hours of enjoyment, not 
least because you could listen to his informal chat and also the game at 
the same time.  I'd like to hear more, for example someone do a walkthrough 
of Sarah, even just a few levels.  I know people don't always have time or 
even hate their own voices, but any new walkthroughs or reviews I like to 
hear when they become available.  Maybe someone could do a walkthrough of 
Shades of Doom on "Good Day to Die"?  
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 4:39 PM
Subject: [Audyssey] game walk throughs and reviews - Re: Monkey business


I enjoy hearing how other people play the games I have, comparing our 
methods.  For example, Raul used the deck gun during mission 1 of Lone 
Wolf, while I only use torpedos.


A walk through is different from a review.  The walk through is a huge 
audio spoiler, playing a game from start to finish, while a review 
critiques a game as a portion of it is being played, hopefully getting a 
gamer interested in buying the full game.

---
In God we trust.
- Original Message - 
From: "Castanedagarcia_Alfredo" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 6:58 AM
Subject: Re: [Audyssey] Monkey business


If I were a game reviewer, I would review games that have demonstration 
and I would register it, then review the entire game, and send it to 
anyone who really wants to listen to it, such as a person who likes the 
game so much, but they cannot aford it.


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Re: [Audyssey] game walk throughs and reviews - Re: Monkey business

2010-05-28 Thread Charles Rivard
When I have recorded walk throughs, I use a headset with a mike attached. 
It's far from the best way, but I haven't had the time to learn to use my 
mixer, so I'm not sure how to go about using it for walk through recordings. 
I have Gold Wave on my Pc, and also Audacity.  Also, describing what you're 
doing as you're doing it isn't as easy as you might think.  See what I mean 
by trying to record a walk through of some of the pinball tables from 
Draconis, and you'll see what I mean.  (grin)

---
In God we trust.
- Original Message - 
From: "dark" 
To: "Lori Duncan" ; "Gamers Discussion list" 


Sent: Friday, May 28, 2010 11:19 AM
Subject: Re: [Audyssey] game walk throughs and reviews - Re: Monkey business



I'd like to here some walkthroughs as well.

i would record some myself, accept that I'm really not much good at 
playing on speakers and prefer headphones for complex games really.


Beware the grue!

Dark.
- Original Message - 
From: "Lori Duncan" 
To: "Charles Rivard" ; "Gamers Discussion list" 


Sent: Friday, May 28, 2010 5:01 PM
Subject: Re: [Audyssey] game walk throughs and reviews - Re: Monkey 
business



I agree, loved Raul's walkthroughs gave me many hours of enjoyment, not 
least because you could listen to his informal chat and also the game at 
the same time.  I'd like to hear more, for example someone do a 
walkthrough of Sarah, even just a few levels.  I know people don't always 
have time or even hate their own voices, but any new walkthroughs or 
reviews I like to hear when they become available.  Maybe someone could do 
a walkthrough of Shades of Doom on "Good Day to Die"?  
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 4:39 PM
Subject: [Audyssey] game walk throughs and reviews - Re: Monkey business


I enjoy hearing how other people play the games I have, comparing our 
methods.  For example, Raul used the deck gun during mission 1 of Lone 
Wolf, while I only use torpedos.


A walk through is different from a review.  The walk through is a huge 
audio spoiler, playing a game from start to finish, while a review 
critiques a game as a portion of it is being played, hopefully getting a 
gamer interested in buying the full game.

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In God we trust.
- Original Message - 
From: "Castanedagarcia_Alfredo" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 6:58 AM
Subject: Re: [Audyssey] Monkey business


If I were a game reviewer, I would review games that have demonstration 
and I would register it, then review the entire game, and send it to 
anyone who really wants to listen to it, such as a person who likes the 
game so much, but they cannot aford it.


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Re: [Audyssey] game walk throughs and reviews - Re: Monkey business

2010-05-28 Thread dark
Unfortunately, I've never found any quick and easy recording software that 
lets me record my voice pluss what is coming out of speakers, so I use my 
rowland r09. This works very well for anything I can play on speakers with 
starrio mikes and only takes a litle time to set up,  but has the 
disadvantage that I need speakers for it.


As to explaining what's going on,  funnily enough that's not 
particularly been a problem for me, though i do tend to ramble a bit.


Sinse however I was recently involved with an audio game recording project I 
probably will be recording what reviews and such I can as soon as I get the 
time.


As for my recent recording,  well it'll be reported on the news at 
audiogames.net hopefully soonish, depending upon some other people involved.


Beware the grue!

Dark. 



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Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Thomas Ward
Hi Josh,
To begin with I really don't see NFB, ACB, or AFB trying to help us
get the laws changed as far as mainstream game accessibility goes. Not
even for getting the laws changed to have current games or copyright
game materials converted to an accessible only format. Main reason is
that the people who go to those conventions have bigger and more
important issues on their minds. With around 80% of the blind
population in the united States unemployed that is a far more serious
issue than weather or not some blind gamers have access to accessible
games or not.
I hate to be something of a wet blanket here, but as far as getting
the laws changed in favor of us is a time consuming, very expensive,
uphill battle all the way. There is no way Sony, Microsoft Game
Studios, Activision, Nintendo, and all the rest are going to stand by
while we go to Washington and bring our case before Congress. They'll
higher the best lawyers they can find to fight it and make their case.
While the United States disibility policies are better than most
countries I'm not sure that it will ever extend to vidio games and
other forms of entertainment like that. It just isn't that much in
demand, and we don't have the power and money to get a bill like that
passed realistically.
However, as for your idea of getting a bunch of developers together to
jointly work on the project it could work if you could find enough
skilled developers, and have the right tools/services to pull it off.
There are a number of open source tools out there for this very
purpose such as subversion for source control/management and bug buddy
for tracking bugs/issues witht the current development release. There
is something like gnome-meetting which is used for internet
conferencing. Yeah, these tools are all GNU Linux based, but i just
wanted to point out that there are already tools for this kind of
project where developers may be all over the world and can't work
together in a physical location. I've used cvs and subversion control
myself and you'll need it for a project of any size. Something like
Dropbox or Sendspace wouldn't cover it.
Finally, as for flashing and modifying a game console for
accessibility that isn't going to happen in this life time. Sony,
Microsoft, and Nintendo have very strict licensing terms regarding
their game consoles and it costs thousands of dollars just to purchase
the libraries and tools to create software for those consoles. Under
no way shape or form are you alloud to modify, change, or mess with
the software existing on those consoles. Yeah, I know some people have
flashed their consoles and messed around with them, but that is not
strictly speaking legal.
Not only that there is a royalty license involved in creating software
for game consoles. For every title you create you have to pay out
royalties to the console manufacturer for the right to support their
platform. It isn't free bro. So when you consider the price of the
development tools, the royalty fees involved, you are going to have a
good 50 grand rapped up in making a single game for their console and
I've haven't heard of a single accessible game that has earned that
much ever. So again pretty unrealistic.
And by the way, since you mentioned books that isn't exactly a bed of
roses either.  If a new book comes out in hard cover it usually sells
for $15 to $20 as a new release. The same book recorded by the
publisher costs around $40 for a new release. That is pretty much
double just for them to convert it to audio so you can listen to it.
Yeah, if you get books through NLS that is free, but rarely have i
seen a brand new best seller show up in the NLS library until it is at
least a year old or so. So again equal access doesn't mean equal
fairness or cost.

Cheers!



On 5/28/10, Josh  wrote:
> Hi,
>
> As I said before, first we gotta change the law. second, decide on a
> standard for audio game programming. third, make a good solid game
> company, made of multiple people, assigned their own task or tasks to
> make game creation more effective. perhaps collaborate through skype and
> dropbox. next change the law so games in a specialised format for people
> with disabilities may include sounds story lines plots music and
> characters from video games as longg as the game is in a specialised
> format for people who are blind visually impaired or similar disability
> that prevents them from playing that brand new accessible video game
> console.
> now, when the company has enough money, the company should save some.
> now use that money to develop your own game console, or take a standard
> console, re-flash and modify it for accessibility by disabled people.
> now go to game conventions and show off your new game console.
> eventually my brother and sister's generation, and even my generation
> will get old, lose eye-sight, and won't be able to play their favorite
> video games. so lets make a kind of national library or international
> library service nls for video g

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Thomas Ward
Hi,
Thanks Charles. I'm glad to see a little common sense on this list
besides myself. I'm really growing a bit sick of the people who want
to complain about the way things are, make it sound so easy to fix,
but when it comes down to doing something about it they are just hot
air.
If Josh really wants to see the laws changed why doesn't he go to
court and file a suit against any game company he chooses to take to
court. Why doesn't he fly to Washington, higher a lawyer, and go to
Congress with his ideas.   If it is so easy to do I want to see him do
it. Show us how he plans to over come all the usual problems of money,
influence, and on what legal grounds can he make his case.
Same goes for the gamers on this list who want games equal to Street
Fighter 4 or anything like that. I've got a very good suggestion for
them. Please, take a few programming courses, spend a couple thousand
for a high quality sound library, pay money for any tools/libraries
they need, and come back in five years or so and let us know how well
work on Accessible Street Fighter is coming along. I bet it will be a
much bigger task than they could ever have imagined possible. Still
according to them it is easy right? So show me how easy it is.

On 5/28/10, Charles Rivard  wrote:
> How do you plan to change laws that big business game corporations do not
> want changed?  They have the clout and man power to keep things just as they
> want them.  They also have the money to apply influence.  And that's just
> one of the many hurdles to jump, and it's a huge one!  Saying what you think
> has to be done is very easy.  Getting those things done is quite another.
> Go ahead and pick any of your suggestions as to what needs to be done, work
> on it, and let us know how you're progressing.  Thanks.
> ---
> In God we trust.

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Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Thomas Ward
Hi,
Exactly. There also is no such thing as a standard programming
language. A lot of it comes down to what you need the language to do
as much as personal preference. If there was such a thing as a
standard programming language, one that could do everything wee need,
there wouldn't be so many of them to choose from.
Case in point. Most professional game studios write their games in
C++. Through a lot of personal research I've found C++ is in deed the
best language of choice for designing vidio games, but however it does
come at the price of added time and complexity. Newer rapid
development languages like Microsoft's C# .NET are so much easier to
use, handles things like strings better, etc but at the price of a
bunch of extra dependencies like the .NET Framework, XNA Framework,
and other .NET components that may or may not be present on your
Windows operating system. There are good solid arguments to go either
way.



On 5/28/10, Bryan Peterson  wrote:
> That's the point Josh. Mainstream game designers have enough clout to see
> that, barring more or less divine intervention, the law won't be changing
> anytime soon, and certainly not without more money than we can afford to
> fork over. As for the standard programming language, that's also not going
> to happen since each developer has the language that he or she is most
> familiar and comfortable with. So as much as I hate to say it, this probably
> isn't going to happen.
> We are the Knights who say...Ni!

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[Audyssey] The other side was drastic change for audio games

2010-05-28 Thread Ron Schamerhorn
Hello all

  Okay here I go wading in to the optomistic side of such a discussion. 
True our community lags behind the mainstream market when it comes to 
gaming.  The points on this have been made by others so I won't repeat them 
here.
  What I would like to point out to everyone is rather the achievements 
which have been made in accessible gaming.  SOD was quite a pioneering 
venture at the time, nothing like it had been attempted before.  We have 
online play against other people with titles like Sound RTS, Rail Racer. 
Chatting [granted it's text] with RR, All In Play,  Expansions and 
improvements it's covered with ongoing updates from Final conflict, and the 
Pinball party pack.  User creation TOC, and it looks as though Entombed will 
soon have such a feature.  Other devs continue to improve their games, 
squashing bugs or improving aspects of the game.
  The point I really would like to drive home here is that we've damnwell 
come a long way in a much shorter period of time then mainstream.  Pong, or 
the old console TeleStar, even the Atari 2600.  That is surely the 
70's/80's.  Our devs have only been going at this for what?  The answer 
being about 15 years give or take.  This compares with 30 or so?
  I believe the gaming for the blind has moved alot quicker in the overall 
scheme of things.  I suggest instead of always looking at what isn't there, 
look upon the distance which has been covered in such a short period of 
time.
  Before it's said yes there is lots of room for improvement.  I believe it 
will happen, but there will be some time taken for this evolution.
  One last point online scoreboards.  It didn't take long for those to 
happen.
  Overall I'd rather encourage the inovation and envolope pushing of all 
accessible devs rather then pointing out the shortcomings.

Thanks for reading
Ron
P.S. see other arguements on things like budgets, teams and such.


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Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Thomas Ward
Hi Dark,
Agreed. If we have to compare audio games to something let us try and
compare them to the small independant mainstream game market for the
PC. Although, it might be challenging it is at least something a one
to three man operation can achieve realistically. Those small
companies aren't trying to beat out Capcom or Nintendo, and neither
should we.
If we have to use Nintendo or somebody as a standard then let's aim
for the quality and standards of say the Super NES era. While old by
mainstream standards it would be extremely high considering the
majority of accessible games. there is nothing wrong with games like
Super Donkey Kong, Super Castlevania, Megaman, and other games of that
era. Even now I find games like that enjoyable, and my wife and son
enjoy them too.  Just because something is old and isn't the latest
and greatest doesn't make it necessarily bad.
As you mentioned yourself Chess is very old, but is still one of the
most enjoyable board games around. The rules haven't changed in 800
years or something like that. Should we now decide that it is old and
add new pieces, create a larger board, change the rules, etc just
because it hasn't been updated in so long? Of course not.
Same holds true for vidio games. Just because Super Castlevania is old
doesn't mean it is necessarily bad. It is true that it can't quite
compare to newer encarnations like the later roll playing Castlevania
games, but it still deserves to be considered a good game in its own
right. Judge it for the quality it is rather than trying to judge it
soully on what it lacks compared to modern games.

Smile.


On 5/28/10, dark  wrote:
> Again Josh, who! is going to do all this?
>
> Changing the law is a long and complex pprocess, and as I said, is dmnably
> difficult when someone with big big money has a vested interest in the law
> being otherwise.
>
> Then, "just get" ppeople toc ollaborate in that way on a game is, as Tom
> ward said, far easier said than done.
>
> if you have the odd 500 k dollars floating around you might employ a bunch
> of developers for a couple of years who will work full time, get enough
> resources in terms of sound libraries, necessary third party developement
> components etc, and perhaps come up with a game of similar quality to sf 4
> etc.
>
> As for the modification of a console,  see the above mentioning of law,
> then apply the word license, ditto with publicity,  heck, i can't even
> raise the thousand pounds or so it'd take for me to go to the site village
> exhibition as a representative of audiogames.net
>
> This is why I strongly suggest that people, instead of considdering audio
> games comapred to the mainstream console markit, considder the independently
> produced pc games which have been built with similar amounts of resources,
> time and man power.
>
> yes, audio games are stil behind in this respect, but the gap is
> changing,  especially with games like time of conflict, rail racer and
> entombed, and establishing a core of highly playable pc games with replay,
> expantion and variety is I think a far more realistic aime than trying to
> beat sony or nintendo.
>
> Beware the grue!
>
> Dark.

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[Audyssey] Friday's Out of Sight events

2010-05-28 Thread Charles Rivard

The Out of Sight main site is at:

http://www.out-of-sight.net

Good morning gang!


New Game Hosts!
First of all, we would like to thank Lyn so much for her two years of 
hosting our On Stage and Memory Lane events!  We can't thank you enough Lyn, 
and hope to see you soon!


Second, two lovely ladies have graciously agreed to host these events, and 
they are:  Suzy B. to host Memory Lane, beginning tonight, and Lisa filroy 
will host On Stage beginning on Saturday.  Thank you ladies for volunteering 
to take over these very popular events!



Cancellation:
Trivial Pursuit is cancelled for this Saturday.  In its place, Shelley will 
host her chain Reaction game for one hour, from 7:00 PM to 8:00 PM eastern. 
Thank you Shelley.



Here are the events scheduled for Friday, May 28th:


Word Burst

6:00 PM eastern

Hosted by Kathy Mertz

Location:  Games Anyone

Do you love to play Outburst? Do you love words? Let's put the two together 
and play Word Burst! Word Burst is the same as Outburst, except that you 
don't call out items in categories, such as Elvis hits or makes of cars. 
Instead, the members of each team call out anagrams of the word I will give 
you. So come in and find the words within a word. Hope to see you there.






God's Praise and Worship Hour

7:00 PM eastern

Hosted by Diane

Location:  How Great Thou Art

Hi everyone come and join me, Diane, known as Live by Faith, for God's 
Praise and Worship hour from 7:00 to 8:00 PM eastern, on Fridays.  We can 
come
together and listen to a selection of songs that I have created to praise 
and worship God.  Look forward to seeing you there.  Be blessed!





Memory Lane
8:00 PM eastern
Hosted by Suzy B.
Location:  Out of Sight Presents
Would you like to know more about your friends here on Out of Sight? Do you 
wonder what caused their blindness?  Would you like to know about their 
passions?  What careers they've had throughout life? If so, let's take a 
trip down Memory Lane. This event will be held on the fourth Friday evening 
of every month.  Come on in and get to know a fellow Out of Sight member! 
This month's featured guest is: James Clayton, aka Plowboy!






Have a wonderful holiday weekend!






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Re: [Audyssey] drastic change for audio games

2010-05-28 Thread David Mehler
Hello,
I'd like to chime in my two cents on this issue. This is just my
opinion take it for what it's worth.
First of all, i agree with everything regarding the difficulty of
changing a law. If your an individual, frankly forget it. NFB, ACB,
and AFB, they won't take on a single person's task, casen point I had
$5000+ worth of assistive technology in a bag illegally seized and
destroyed, the perpetrators just lied to an official investigation and
i'm still out. I took the situation to both the state and national NFB
and ACB, neither would assist me. My point is unless it's an issue
effecting the as Thomas put it 80%+ of blind individuals it's not
financially feasible for them to do so. Frankly, it's rubbish, but
it's also reality.
As far as the issue of games vs. books I really don't see where we're
doing so great in the books category either. Please don't take this
next comment as a slight on bookshare, for it certainly is not and is
not intended to be, I am a bookshare member myself and enjoy the
service having also recommended it to several friends. I'm going to
speak of college textbooks, and while it's true bookshare does have
some, they don't have all, and they don't have the fifth edition of x
book but only the third, whereas the profesor wants edition five and
won't consent to you having an older edition of the book, forget the
fact that 90% of the text probably hasn't changed. To get it in an
accessible format, last time I went through college, I had to pay the
full price for a print book just to take that to disability services,
said sarcastically, just so they not me could contact the publisher
and get that book on disk, the publisher won't talk to me directly.
And does it come in that day, oh no, six weeks. I hope this has
changed.
Sorry, i didn't mean to get on a soap box with that  last one, but it
iritates me when people say things are easy to do and they are not.
Collaboration, as Thomas mentioned there are Linux utilities out there
that can do source code control but there are also windows
equivalents. I would recommend a source code control system such as
cvs or subversion for any project whether it's a single individual, or
two or more in a collaborative effort. As for setting up a web site
that's easy enough to do, paypal donations are no problem, i'm doing
both of those at the moment, the point is there are ways to make it
all come together. Skype for example can be used for computer to
computer calls if there's a time zone difference between developers or
long distance charges are a concern. It is possible in my opinion for
two or more individuals to work on games, as for standardized language
I don't think there is one, but if both developers are confident and
competent with C++ for example, use that as your standardized
language.
Just my two cents.
Dave.


On 5/28/10, Thomas Ward  wrote:
> Hi Dark,
> Agreed. If we have to compare audio games to something let us try and
> compare them to the small independant mainstream game market for the
> PC. Although, it might be challenging it is at least something a one
> to three man operation can achieve realistically. Those small
> companies aren't trying to beat out Capcom or Nintendo, and neither
> should we.
> If we have to use Nintendo or somebody as a standard then let's aim
> for the quality and standards of say the Super NES era. While old by
> mainstream standards it would be extremely high considering the
> majority of accessible games. there is nothing wrong with games like
> Super Donkey Kong, Super Castlevania, Megaman, and other games of that
> era. Even now I find games like that enjoyable, and my wife and son
> enjoy them too.  Just because something is old and isn't the latest
> and greatest doesn't make it necessarily bad.
> As you mentioned yourself Chess is very old, but is still one of the
> most enjoyable board games around. The rules haven't changed in 800
> years or something like that. Should we now decide that it is old and
> add new pieces, create a larger board, change the rules, etc just
> because it hasn't been updated in so long? Of course not.
> Same holds true for vidio games. Just because Super Castlevania is old
> doesn't mean it is necessarily bad. It is true that it can't quite
> compare to newer encarnations like the later roll playing Castlevania
> games, but it still deserves to be considered a good game in its own
> right. Judge it for the quality it is rather than trying to judge it
> soully on what it lacks compared to modern games.
>
> Smile.
>
>
> On 5/28/10, dark  wrote:
>> Again Josh, who! is going to do all this?
>>
>> Changing the law is a long and complex pprocess, and as I said, is dmnably
>> difficult when someone with big big money has a vested interest in the law
>> being otherwise.
>>
>> Then, "just get" ppeople toc ollaborate in that way on a game is, as Tom
>> ward said, far easier said than done.
>>
>> if you have the odd 500 k dollars floating around you might employ a bunch
>> of dev

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Thomas Ward
Hi,
That's a very good question. The best answer I can give you is that
from a technical aspect audio games and video games are completely
different in design. That is that audio games require special features
that wouldn't work well in a fully graphical vidio game. Here is a
simple case in point.
You all know I am working on a game called Mysteries of the Ancients.
While I've done my best to give the blind gamer the feel of a fully
modern side-scroller there is a lot of things going on under the hood
that would not be at all compatible with a vidio game. One thing I am
working on right now is a view menu for the Genesis Engine where by
you can press a key and it will put all of the items, monsters, doors,
etc in a list you can arrow up and down through and hit the enter key
to get a description of that object. While this is very handy for a
totally blind gamer a feature like that would not at all be desirable
in a vidio game. It would freeze the graphics while the blind gamer is
viewing the room using his menu, and would slow down and disrupt the
action. So things like player verses player or joint game play
wouldn't work out at all with a feature like that.
Besides that, there are other things I do I wouldn't normally do if
this was a graphical game. One of these is while you press a key to
speak your health, location,  and other status the main game loop is
paused. This allows you to get current on demand information without
enemies swarming you and beating you to death before you can respond.
Sighted  mainstream games obviously don't do this because there are
ways of acquiring that information on screen inreal time.
In a game like Halo there are color bars on the screen that show you
how much health is remaining. Maximum health is blue, good health is
green, low health is yellow, and critical health status is red. A
sighted player can just glance at the color bar and see what his/her
status is without hearing it which is much faster than waiting to have
it spoken out to you word for word.
Plus, as stated erlier pausing the game loop in order to have
something spoken out to the player woulde freeze the game. The vidio
would be very choppy, not in sink with the audio, and it just is a
very difficult thing to pull off from a technical aspect as far as I
am concerned. Can it be done?
Yes, it can be done. Games like Teraformers and Smugglers has proven
it can be done, but there is a whole can of worms involved in sorting
out the technical aspects of making it enjoyable for a mainstream
gamer while bolting on accessibility without effecting the over all
game play.  I imagine this would be easier for some games than others.


On 5/28/10, Rick  wrote:
> Hi list.
> I don't normally join in on these discussions, but I've been wondering.
> I hear people say that the blind gaming community is small, and there is
> only so much money to be made on blind games.
> What I want to know is, is there a reason a blind developer couldn't try to
> team up with sighted developers and make games that both sighted and blind
> can play?
> If it could be done, the blind developer might make more money, and might
> even educate people on what blind people really need and want.
> Not what the sighted think the blind need.
> Just my two cents, if I'm making any sense at all.

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Re: [Audyssey] [Odyssey] Monkey business

2010-05-28 Thread Castanedagarcia_Alfredo
I disagree. Remember the friend who wanted me to review the entire game of q9? 
I reviewed the entire game. He says that when he gets enough money, he will 
play it calmly as if he knew how to play it already.


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Re: [Audyssey] Monkey Business

2010-05-28 Thread Castanedagarcia_Alfredo
I wonder if walkthrough and reviews are different things? I know there are text 
walkthroughs, where you just write an article about something.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On 
Behalf Of dark
Sent: Friday, May 28, 2010 5:41 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Monkey Business

Hi.

You can get the game itself from draconis entertainment at 
http://www.draconisentertainment.com/ and here the review using the link on 
Monkey Business audio games.net page at 
http://audiogames.net/db.php?id=monkeybusiness

Just remember this is a streaming link, so go to the third track to here the 
review.

Beware the grue!

Dark.
- Original Message - 
From: "Castanedagarcia_Alfredo" 
To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 9:01 AM
Subject: Re: [Audyssey] Monkey Business


> Where is there review. Under the products? I remember how it used to be 
> called ESP softworks.
> Is the game still on sale?
> Alfredo
>
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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Thomas Ward
Hi Hayden,
My thoughts exactly.  Admitedly I am a bit put out by Yohandy's
comments. Not because I don't understand them, as I have played
several mainstream games myself I do, but the fact I am unable to meet
his standards as a developer.
I have put two years into what might be considered an advanced
side-scroller compared to other accessible games and am working on a
new fully 3d first-person engine in order to create games on par with
Tomb Raider, Resident Evil, and Halo in the not to distant future. If
that isn't good enough for Yohandy I'm sorry to say that is tuff. I'm
doing all I can, and treating my work as though it isn't worth much is
a huge slap in the face. If Yohandy really truly wants a game like
Street Fighter 4 I'll put up a Paypal donation link and he can start
paying me a yearly salary to write the games he wants full time. As my
boss I'll also expect him to provide the sounds, music, and pay for
software upgrades, etc too in order to produce those games.

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Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread shaun everiss


I aggree with you on all points there.
Unfortunately it won't happen.
firstly the only good programmers that exist here are phill vlasic 
tom ward, dave greenwood, jayson allon and hmmm

Well jim kitchen though he has said his code is a bit weird looking.
Over that, we have the pkb guys.
But most of those are autoit hackers and I really don't think there 
are a lot of us that could do c++ well unless we are not showing it.

Who am I to judge?
oh we have liam but he has a job so does jayson.
Over that we have a few opensource  projects via audiogames.net
Even if we have the 5 we have, I doubt we would be able to  make any 
real difference.

Next there is that law there probably is no way to shift it.
Our market is real small.
Our type of games needs to change.
we have simple arcade,  some action and sports games.
some multiplayer games to.
to be frank.
We have several engines.
oh forgot to add draconis into the mix they also do good programs.
as I said we have bgt, in development.
by blastbay phil benefall is also a good programmer so we have 
roughly 7 main guys probably could work.

we have bgt in beta, gma in development but engine is not in general public.
we have the genisus 3d system in development and not released.
Out of all that we have one engine actually that can be used gma.
and bgt I suppose 2.
Out of that, gma is in vb6 and is probably not going to exist in that 
form come the next windows versions.

that also rules out jim kitchen unless he goes dotnet
straight away  we go down to 6 programmers.
g3d is I think going to c++ I think and so maybe its ok bgt is ok its current.
so maybe if gma gets updated whenever it is then we have 3 engines.
Could it work?
Ok so we probably have enough to go round.
What is this community like?
Well its ok though most of use are just players, some testers, a few 
script and general program hackers but not many programmers unless 
there are lurkers.
I myself can do some sounds and voiceovers, and maybe some hacking of 
scripts in autoit maybe some html and simple java script, and batch 
programming.

maybe pascal, possibly but not much.
I also can test.
but thats it.
Our community is not that close really, there are some I really don't 
care about and others, hmmm
I don't we really have a relationship as such, I know mostly I read 
casually through the messages, I used to voice exactly what I think 
but these days its not come that far.

at any rate  we seem to tolerate eachother until the next war of sorts,
The only time I even try to message like really message is when 
something like this comes out or a new game comes up.


At 01:28 a.m. 29/05/2010, you wrote:

Hi

Here  is what I think the problem is.
First, game developers on this list should decide on starting a 
company, not just one person, but maybe 4 or 5 people, or more.
2. persons involved in the game company should decide on a standard 
programming language because if you each choose a language, it won't work.
3. once decided upon, stick to that language, each person should be 
assigned a task. for starters you may set up a website with a free 
game or two, asking for donations to your company.
4. two people may work on writing game engines, another may work on 
just getting sound effects, another or maybe all of them work on game plots.
5. with more than one programmer say 4 or 5 people working together 
on games, the games will be great, and take less time to create.
6. If you doo make a really cool game, then you could probably 
charge more for it. but then there's the issue of copyright.
Hmmm lets back up here a minute. maybe before we really have the 
liberty to make games for the blind, we gotta hammer the nfb and ACB 
to change the video game law so it states.
any sounds, graphics, and music characters and storyLines which 
exist in video games for sighted people, may be coppied and 
redistributed, as long as the game is in a specialized format for 
people with disabilities. in other words lets do what we do with 
games, like we already do withh books. books in braille and audio 
nls books and daisy are specialised formats for blind people. so 
lets apply that to video games. lets change the law so that we can 
make games using sounds music, characters stories from the original 
game company's game, but since the game is in a specialised format 
for disabled folks, it therefore is legal to use said sounds music 
stories and characters in the audio game. since essentially an audio 
game is a tye of video game, in a specialised format, for folks with 
disabilities, so they can enjoy games as well.


Josh


--
Josh Kennedy jkenn...@gmail.com

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If

Re: [Audyssey] game walk throughs and reviews - Re: Monkey business

2010-05-28 Thread Lori Duncan
I know, don't think I could do a complete walkthrough of GTC, especially not 
Secter5, don't know how Raul not only managed to do it but survive without 
losing a life!  I always reach that bridge and it gets shot or else I get 
blown to kingdom come.  
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 5:31 PM
Subject: Re: [Audyssey] game walk throughs and reviews - Re: Monkey business


When I have recorded walk throughs, I use a headset with a mike attached. 
It's far from the best way, but I haven't had the time to learn to use my 
mixer, so I'm not sure how to go about using it for walk through 
recordings. I have Gold Wave on my Pc, and also Audacity.  Also, 
describing what you're doing as you're doing it isn't as easy as you might 
think.  See what I mean by trying to record a walk through of some of the 
pinball tables from Draconis, and you'll see what I mean.  (grin)

---
In God we trust.
- Original Message - 
From: "dark" 
To: "Lori Duncan" ; "Gamers Discussion list" 


Sent: Friday, May 28, 2010 11:19 AM
Subject: Re: [Audyssey] game walk throughs and reviews - Re: Monkey 
business




I'd like to here some walkthroughs as well.

i would record some myself, accept that I'm really not much good at 
playing on speakers and prefer headphones for complex games really.


Beware the grue!

Dark.
- Original Message - 
From: "Lori Duncan" 
To: "Charles Rivard" ; "Gamers Discussion list" 


Sent: Friday, May 28, 2010 5:01 PM
Subject: Re: [Audyssey] game walk throughs and reviews - Re: Monkey 
business



I agree, loved Raul's walkthroughs gave me many hours of enjoyment, not 
least because you could listen to his informal chat and also the game at 
the same time.  I'd like to hear more, for example someone do a 
walkthrough of Sarah, even just a few levels.  I know people don't always 
have time or even hate their own voices, but any new walkthroughs or 
reviews I like to hear when they become available.  Maybe someone could 
do a walkthrough of Shades of Doom on "Good Day to Die"?  
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 4:39 PM
Subject: [Audyssey] game walk throughs and reviews - Re: Monkey business


I enjoy hearing how other people play the games I have, comparing our 
methods.  For example, Raul used the deck gun during mission 1 of Lone 
Wolf, while I only use torpedos.


A walk through is different from a review.  The walk through is a huge 
audio spoiler, playing a game from start to finish, while a review 
critiques a game as a portion of it is being played, hopefully getting 
a gamer interested in buying the full game.

---
In God we trust.
- Original Message - 
From: "Castanedagarcia_Alfredo" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 6:58 AM
Subject: Re: [Audyssey] Monkey business


If I were a game reviewer, I would review games that have 
demonstration and I would register it, then review the entire game, 
and send it to anyone who really wants to listen to it, such as a 
person who likes the game so much, but they cannot aford it.


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Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread shaun everiss

also there is this issue with organisation.
I have some basic marketing and management papers but its really not my thing.
Its not like most of us me included put our outside lives on the list.
I used to belong to a chat list and for a while it was really good.
but that list dried out of content.
granted for me it took 4 years but thee is only so much you can say.

At 01:39 a.m. 29/05/2010, you wrote:

Hi Josh.

Quite some organization planned there methinks,  especially 
sinse there with probably only 15 or 20 currently working developers 
of audio games tops, you wwouldn't have too many companies ;D.


Also, methinks the legal changes won't be as easy as you suggest. 
that law you quote involving books only exists in the united states. 
In Britain up until 2005, the government did bugger all about access 
to books, and any charity had to perchice the publication writes 
streight out, or persuade the publishers to give them at reduced cost.


Sinse 2005 that perchice of rights is no longer necessary so long as 
it is in an accessible format,  however none of the charities 
really want to cross the publishers on this point, so if the 
industry says "no! we want blind people to buy an abridged copy at 
ten times the price" that is what happens.


Getting back to games though, i'd be pretty much willing to bet game 
producers would knock such a law on the head the second it was 
proposed,  remember, access is hardly game producers first 
option, in fact Nintendo are possitively draconian about their copywrites.


Beware the grue!

Dark.


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Re: [Audyssey] [Odyssey] Monkey business

2010-05-28 Thread Bryan Peterson

That's just one person though.
We are the Knights who say...Ni!
- Original Message - 
From: "Castanedagarcia_Alfredo" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 12:34 PM
Subject: Re: [Audyssey] [Odyssey] Monkey business


I disagree. Remember the friend who wanted me to review the entire game of 
q9? I reviewed the entire game. He says that when he gets enough money, he 
will play it calmly as if he knew how to play it already.



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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Bryan Peterson

Good one Thomas. I'd probably be tempted to do the same in your position.
We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 12:44 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.



Hi Hayden,
My thoughts exactly.  Admitedly I am a bit put out by Yohandy's
comments. Not because I don't understand them, as I have played
several mainstream games myself I do, but the fact I am unable to meet
his standards as a developer.
I have put two years into what might be considered an advanced
side-scroller compared to other accessible games and am working on a
new fully 3d first-person engine in order to create games on par with
Tomb Raider, Resident Evil, and Halo in the not to distant future. If
that isn't good enough for Yohandy I'm sorry to say that is tuff. I'm
doing all I can, and treating my work as though it isn't worth much is
a huge slap in the face. If Yohandy really truly wants a game like
Street Fighter 4 I'll put up a Paypal donation link and he can start
paying me a yearly salary to write the games he wants full time. As my
boss I'll also expect him to provide the sounds, music, and pay for
software upgrades, etc too in order to produce those games.

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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread shaun everiss

thats a good idea.
Unfortunately there have only been 3 companies that have actually done this.
pininteractive with their teraformas game which i borrowed of a friend.
my hidef card did not really like one of the rooms in the lower levels.
it was in flash anyway.
Then there is lastcrusade and the experimental games projects.
then the blind eye which never worked that well.
There are tads inform and hugo and maybe a couple languages with 
sound support in them.
All in all though unless we can have sighted people in the games 
universe so to speak I don't think our track record is much over crappy.
We have not had a real suffistacated game over teraformas and its not 
really developped anymore really.

There was the game made by jafa which I know a few of us were due to go in.
But since I have not been able to  contact him I can only assume he 
is dead or off the net for some reason.


At 02:35 a.m. 29/05/2010, you wrote:

Hi list.
I don't normally join in on these discussions, but I've been wondering.
I hear people say that the blind gaming community is small, and 
there is only so much money to be made on blind games.
What I want to know is, is there a reason a blind developer couldn't 
try to team up with sighted developers and make games that both 
sighted and blind can play?
If it could be done, the blind developer might make more money, and 
might even educate people on what blind people really need and want.

Not what the sighted think the blind need.
Just my two cents, if I'm making any sense at all.
- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 3:34 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games.



Hi Dark,
Lol! My thoughts exactly. However, it really does come down to
manpower and financial resources.
For example, lets compare Shades of Doom to Doom 3.  Can they compare?
Hell no. Why?
Well, for an audio game Shades of Doom is a pretty good game, is
pretty close to Doom 1, but it took David Greenwood quite some time to
put it together and release it. That is just trying to create
something equal to the technology of 15 years ago. However, as I
recall it took ID Software two or three years to produce Doom 3 with
an entire team of software developers working on it full time.  We
can't reasonably expect our accessible game developers to compete with
that kind of product unless we have the same kind of financial budget,
same number of skilled developers etc. It just isn't going to happen
in this life time bro.

Smile.

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Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread shaun everiss

well at least you guys have it so described tv and movies will work.
in here in nz there is no law to make it so you can get described tv 
or anything.
There was talk about making a subscription  service here to kurb 
piracy of things which I am all for.

THe issue now is you can get movies form the net which i often do.
however no support if something goes bad and the quality is not always there.
Imported dvds you buy or borrow are ok but I'd like some digital 
service especially if you could pull it from a local server or something.


yep, it is an arse, and even digital publication is severely limited 
because of the stupid law over here.


Beware the grue!

Dark.
- Original Message - From: "Bryan Peterson" 


To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 2:54 PM
Subject: Re: [Audyssey] drastic change needed for audio games



Exactly my thoughts. And the book thing makes me glad I don't live in the UK.
We are the Knights who say...Ni!
- Original Message - From: "dark" 
To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 7:39 AM
Subject: Re: [Audyssey] drastic change needed for audio games



Hi Josh.

Quite some organization planned there methinks,  especially 
sinse there with probably only 15 or 20 currently working 
developers of audio games tops, you wwouldn't have too many companies ;D.


Also, methinks the legal changes won't be as easy as you suggest. 
that law you quote involving books only exists in the united 
states. In Britain up until 2005, the government did bugger all 
about access to books, and any charity had to perchice the 
publication writes streight out, or persuade the publishers to 
give them at reduced cost.


Sinse 2005 that perchice of rights is no longer necessary so long 
as it is in an accessible format,  however none of the 
charities really want to cross the publishers on this point, so if 
the industry says "no! we want blind people to buy an abridged 
copy at ten times the price" that is what happens.


Getting back to games though, i'd be pretty much willing to bet 
game producers would knock such a law on the head the second it 
was proposed,  remember, access is hardly game producers first 
option, in fact Nintendo are possitively draconian about their copywrites.


Beware the grue!

Dark.


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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Muhammed Deniz

What? Teriformers? I just hate that game!
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
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email:
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muhammed
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 8:02 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.



thats a good idea.
Unfortunately there have only been 3 companies that have actually done 
this.

pininteractive with their teraformas game which i borrowed of a friend.
my hidef card did not really like one of the rooms in the lower levels.
it was in flash anyway.
Then there is lastcrusade and the experimental games projects.
then the blind eye which never worked that well.
There are tads inform and hugo and maybe a couple languages with sound 
support in them.
All in all though unless we can have sighted people in the games universe 
so to speak I don't think our track record is much over crappy.
We have not had a real suffistacated game over teraformas and its not 
really developped anymore really.
There was the game made by jafa which I know a few of us were due to go 
in.
But since I have not been able to  contact him I can only assume he is 
dead or off the net for some reason.


At 02:35 a.m. 29/05/2010, you wrote:

Hi list.
I don't normally join in on these discussions, but I've been wondering.
I hear people say that the blind gaming community is small, and there is 
only so much money to be made on blind games.
What I want to know is, is there a reason a blind developer couldn't try 
to team up with sighted developers and make games that both sighted and 
blind can play?
If it could be done, the blind developer might make more money, and might 
even educate people on what blind people really need and want.

Not what the sighted think the blind need.
Just my two cents, if I'm making any sense at all.
- Original Message - From: "Thomas Ward" 


To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 3:34 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games.



Hi Dark,
Lol! My thoughts exactly. However, it really does come down to
manpower and financial resources.
For example, lets compare Shades of Doom to Doom 3.  Can they compare?
Hell no. Why?
Well, for an audio game Shades of Doom is a pretty good game, is
pretty close to Doom 1, but it took David Greenwood quite some time to
put it together and release it. That is just trying to create
something equal to the technology of 15 years ago. However, as I
recall it took ID Software two or three years to produce Doom 3 with
an entire team of software developers working on it full time.  We
can't reasonably expect our accessible game developers to compete with
that kind of product unless we have the same kind of financial budget,
same number of skilled developers etc. It just isn't going to happen
in this life time bro.

Smile.

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Re: [Audyssey] game walk throughs and reviews - Re: Monkey business

2010-05-28 Thread Muhammed Deniz

Play in arkade mode. That'll help.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Lori Duncan" 
To: "Charles Rivard" ; "Gamers Discussion list" 


Sent: Friday, May 28, 2010 7:54 PM
Subject: Re: [Audyssey] game walk throughs and reviews - Re: Monkey business


I know, don't think I could do a complete walkthrough of GTC, especially 
not Secter5, don't know how Raul not only managed to do it but survive 
without losing a life!  I always reach that bridge and it gets shot or else 
I get blown to kingdom come.  
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 5:31 PM
Subject: Re: [Audyssey] game walk throughs and reviews - Re: Monkey 
business



When I have recorded walk throughs, I use a headset with a mike attached. 
It's far from the best way, but I haven't had the time to learn to use my 
mixer, so I'm not sure how to go about using it for walk through 
recordings. I have Gold Wave on my Pc, and also Audacity.  Also, 
describing what you're doing as you're doing it isn't as easy as you 
might think.  See what I mean by trying to record a walk through of some 
of the pinball tables from Draconis, and you'll see what I mean.  (grin)

---
In God we trust.
- Original Message - 
From: "dark" 
To: "Lori Duncan" ; "Gamers Discussion list" 


Sent: Friday, May 28, 2010 11:19 AM
Subject: Re: [Audyssey] game walk throughs and reviews - Re: Monkey 
business




I'd like to here some walkthroughs as well.

i would record some myself, accept that I'm really not much good at 
playing on speakers and prefer headphones for complex games really.


Beware the grue!

Dark.
- Original Message - 
From: "Lori Duncan" 
To: "Charles Rivard" ; "Gamers Discussion list" 


Sent: Friday, May 28, 2010 5:01 PM
Subject: Re: [Audyssey] game walk throughs and reviews - Re: Monkey 
business



I agree, loved Raul's walkthroughs gave me many hours of enjoyment, not 
least because you could listen to his informal chat and also the game at 
the same time.  I'd like to hear more, for example someone do a 
walkthrough of Sarah, even just a few levels.  I know people don't 
always have time or even hate their own voices, but any new walkthroughs 
or reviews I like to hear when they become available.  Maybe someone 
could do a walkthrough of Shades of Doom on "Good Day to Die"?  
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 4:39 PM
Subject: [Audyssey] game walk throughs and reviews - Re: Monkey 
business



I enjoy hearing how other people play the games I have, comparing our 
methods.  For example, Raul used the deck gun during mission 1 of Lone 
Wolf, while I only use torpedos.


A walk through is different from a review.  The walk through is a huge 
audio spoiler, playing a game from start to finish, while a review 
critiques a game as a portion of it is being played, hopefully getting 
a gamer interested in buying the full game.

---
In God we trust.
- Original Message - 
From: "Castanedagarcia_Alfredo" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 6:58 AM
Subject: Re: [Audyssey] Monkey business


If I were a game reviewer, I would review games that have 
demonstration and I would register it, then review the entire game, 
and send it to anyone who really wants to listen to it, such as a 
person who likes the game so much, but they cannot aford it.


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If you wan

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Thomas Ward
Hi Yohandy,
Sigh...Weather you realise it or not, not  every accessible game out
there is just another space invaders clone like Troopenum or Aliens in
the Outback. Have you ever tried Entombed, Rail Racer, 3D Velocity, or
Time of Conflict?
All of these are newer accessible games just coming onto the
accessible games market and while they are not mainstream quality they
are certainly better than games like Troopenum.  I think you need to
look at what is available instead of just assuming every single game
is just another Space Invaders clone which they are not.
However, you've convinced me we need to do something about this all
the same. How about you put your wollet were your mouth is and do
something about it for a change?
Okay you say you want games like Street Fighter 4 if you agree to fit
the bill for sounds, music, and pay me a yearly salary I'll go to work
for you bright and early Monday morning. I'm absolutely serious. If
you can give me a reasonable income, cover my medical, plus provide me
the software and tools I need to create the next great Street Fighter
4 for the blind I'll do it, but I can't do it without money and an
income to keep a roof over my head and cover living expenses. I'm not
going to do it for free.
You say the sounds in accessible games aren't good enough for you. How
about purchasing the community a sound library of royalty free sounds
from Sound Ideas.  Last time I checked a cd costs $$300 to $500 a pop.
You can easily put $5,000 into a reasonable sound library jjust to get
started making games. If you purchase them for me I'll use them. If
not then you'll just have to put up with what I can afford on my
budget.
Basicly, I don't want to shoot your ideas down, be a wet blanket, but
you have to get realistic.  Just because you want something to be a
certain way doesn't mean it is realisticly feasable no matter how much
you wish it to be otherwise.  If you believe that is feasable all I'm
saying is put your money were your mouth is and make it happen or stop
complaining about it. If it truly means that much to you personally
then start by purchasing sounds, learn to program, and make a
contribution rather than blaming us for failing to  reach your quality
and standards.

Smile.


On 5/27/10, Yohandy  wrote:
> ok guys, I'm willing to hear your suggestions then. what do we do? just keep
> things the way they are and never have any advancement where audio games are
> concerned? don't shoot down my ideas, come up with some of your own. how
> will things be different in a few years? they wouldn't be. it'll still be a
> 1 man developer job. so because it's hard does it mean it should never
> happen? are most blind gamers destined to play space invaders clones forever
> with mediocre sound effects? see the frustrating thing is most people on
> here have nothing to compare the lack of great games to. Some of us here
> grew up playing mainstream games, so we know what's out there and what's
> possible, but many on here would be happy to play troopinam for years to
> come with no complaints and it's simply frustrating. I think some people
> here wouldn't care if we ever got good games or not because they're just
> satisfied with what they already have and that's really sad, not because the
> game is or isn't a good one, but because this level of resignation is what's
> holding us back. then again, perhaps gamers are to blame? next time you're
> considering spending your money on the newest shiniest iphone or blindy
> product, how about purchasing an actual console and check out what's truly
> out there gaming wise? then you guys can make your own decisions and
> determine if I'm write or not. if there's no interest for this out there,
> it'll never happen. If I had the money, I'd be at e3 every year and at every
> gaming convention out there trying to make a difference instead of spending
> it on iphones.
>
>

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Re: [Audyssey] The other side was drastic change for audio games

2010-05-28 Thread Thomas Ward
Hi Ron,
Definitely. When i first started playing accessible games my attitude
wasn't all that different from Yohandy's. At the time there were
basicly text adventures like the Infocom games or the Dos games
produced by Jim Kitchen and PCS Games. GMA was just getting started
with Trek 99 and Lone Wolf 1.0. It was a huge disappointment for me.
However, all of that has changed, we have grown, and I can truly
appreciate how far we have come in such a short amount of time.
Just look at GMA  Games. At the time I came onto the scene Lone Wolf
was the best thing around, the only game of its type. Right after that
David put out Shades of Doom that was totally revolutionary from an
accessibility standpoint as nothing like that had been attempted
before. David then went on to release GMA Tank Commandr which was also
revolutionary for its time, and now Time of Conflict. David continues
to impress me with the quality of work he does compared to other games
out there. He alone has made a huge contribution to accessible gaming
as we know it.
Back in 2006 or so Che showed up, a brand new developer, and he
cranked out Rail Racer for his first official title. To this day it
blows me away with features and the skill level it takes to play the
game.  Currently it is the best racing game on the market for us
considering all of its features and so on.
Now, we have Entombed. That game simply rocks. I don't think it quite
compares to Final Fantasy, Xenogears, or anything like that but for an
accessible game it deserves a big thumbs up. It is a very long way
from where we started and in a very little amount of time Jason has
single handedly set a new standard for roll playing games for the
blind. A developer wishing to break into the roll playing genre will
have to compete with Entombed or be considered an infurior product. So
let's not cut the game and developer short of their deserved
acomplishments here.
Then, I've got something of my own in the works. given the fact I too
have a mainstream background my next game in the Tomb Hunter series
will be full 3d all the way.  Not just a 3d audio soundscape but a
true 3d environment with stuff above you, below, you and all around
you.  Not to mention cut-scenes and other things of that nature. So
even though it isn't here yet such things are in the not too distant
future.

On 5/28/10, Ron Schamerhorn  wrote:
> Hello all
>
>   Okay here I go wading in to the optomistic side of such a discussion.
> True our community lags behind the mainstream market when it comes to
> gaming.  The points on this have been made by others so I won't repeat them
> here.
>   What I would like to point out to everyone is rather the achievements
> which have been made in accessible gaming.  SOD was quite a pioneering
> venture at the time, nothing like it had been attempted before.  We have
> online play against other people with titles like Sound RTS, Rail Racer.
> Chatting [granted it's text] with RR, All In Play,  Expansions and
> improvements it's covered with ongoing updates from Final conflict, and the
> Pinball party pack.  User creation TOC, and it looks as though Entombed will
> soon have such a feature.  Other devs continue to improve their games,
> squashing bugs or improving aspects of the game.
>   The point I really would like to drive home here is that we've damnwell
> come a long way in a much shorter period of time then mainstream.  Pong, or
> the old console TeleStar, even the Atari 2600.  That is surely the
> 70's/80's.  Our devs have only been going at this for what?  The answer
> being about 15 years give or take.  This compares with 30 or so?
>   I believe the gaming for the blind has moved alot quicker in the overall
> scheme of things.  I suggest instead of always looking at what isn't there,
> look upon the distance which has been covered in such a short period of
> time.
>   Before it's said yes there is lots of room for improvement.  I believe it
> will happen, but there will be some time taken for this evolution.
>   One last point online scoreboards.  It didn't take long for those to
> happen.
>   Overall I'd rather encourage the inovation and envolope pushing of all
> accessible devs rather then pointing out the shortcomings.
>
> Thanks for reading
> Ron
> P.S. see other arguements on things like budgets, teams and such.

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Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread Thomas Ward
Hi Josh,
Yeah, I've heard you say that we need to change the law about three or
four times on this thread already, but you haven't yet come up with a
way to exactly do that. Getting laws passed isn't as easy as showing
up at the Capital building in Washington DC and asking Congress to
create a new law for you. It usually requires a lot of time and money
and a lobbiest to bring your case before the House of Representatives
and the Senate.  Either that or you have to try it in court and take
the case all the way upt to the Supreme Court which will make a
constitutional ruling on the matter. In either case it could take you
years just to have your case heard by someone in a position to do
something about it. So I'm eager to hear your ideas how to do this.
As for finding partners to write games I'll freely admit I'm generally
not the partner type. I've spent several years on my own, doing things
my own way, and I'd say it would be hard for me to work together as a
team with someone else. Especially, if the game happens to be my idea
and I want to do it one way and he/she wants to do it another. Fact of
the matter is I program these games for my own interests, my own
enjoyment, and I don't especially want someone else messing around
with my code and changing things I want done my way. That sounds
selfish, I know, but cooperation is key to any kind of teamwork.
That is not even considering how you will split the money between you.
Let's say you make $5,000 on a game. If you have five team members
split five ways it is $1,000 a piece. That's okay, I guess, but I'd
rather have the full $5,000 myself if it was my idea and I did most of
the work creating it. If nothing else the money would have to be split
based on the amount of work done by each member, and is editing sound
effects worth as much as the guy spending the time programming the
game?



HTH

On 5/28/10, Josh  wrote:
> Hi
>
> Here  is what I think the problem is.
> First, game developers on this list should decide on starting a company,
> not just one person, but maybe 4 or 5 people, or more.
> 2. persons involved in the game company should decide on a standard
> programming language because if you each choose a language, it won't work.
> 3. once decided upon, stick to that language, each person should be
> assigned a task. for starters you may set up a website with a free game
> or two, asking for donations to your company.
> 4. two people may work on writing game engines, another may work on just
> getting sound effects, another or maybe all of them work on game plots.
> 5. with more than one programmer say 4 or 5 people working together on
> games, the games will be great, and take less time to create.
> 6. If you doo make a really cool game, then you could probably charge
> more for it. but then there's the issue of copyright.
> Hmmm lets back up here a minute. maybe before we really have the liberty
> to make games for the blind, we gotta hammer the nfb and ACB to change
> the video game law so it states.
> any sounds, graphics, and music characters and storyLines which exist in
> video games for sighted people, may be coppied and redistributed, as
> long as the game is in a specialized format for people with
> disabilities. in other words lets do what we do with games, like we
> already do withh books. books in braille and audio nls books and daisy
> are specialised formats for blind people. so lets apply that to video
> games. lets change the law so that we can make games using sounds music,
> characters stories from the original game company's game, but since the
> game is in a specialised format for disabled folks, it therefore is
> legal to use said sounds music stories and characters in the audio game.
> since essentially an audio game is a tye of video game, in a specialised
> format, for folks with disabilities, so they can enjoy games as well.
>
> Josh

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[Audyssey] l-wiorks

2010-05-28 Thread shaun everiss

hi liam
your  smartphone site still has hacks in it.
the rest seems ok.


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[Audyssey] quick tap released

2010-05-28 Thread Oriol Gómez
Hello people,
I've just finished my second game quick tap.
Download it at:
http://dl.dropbox.com/u/2142080/quicktap.rar

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Re: [Audyssey] quick tap released

2010-05-28 Thread Charles Rivard

More info about the game, please?
- Original Message - 
From: "Oriol Gómez" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 4:18 PM
Subject: [Audyssey] quick tap released



Hello people,
I've just finished my second game quick tap.
Download it at:
http://dl.dropbox.com/u/2142080/quicktap.rar

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Re: [Audyssey] quick tap released

2010-05-28 Thread Oriol Gómez
It's a reaction test like game, where you hear a key's sound and you
have to press. it. here's also a spedround.

On 5/28/10, Charles Rivard  wrote:
> More info about the game, please?
> - Original Message -
> From: "Oriol Gómez" 
> To: "Gamers Discussion list" 
> Sent: Friday, May 28, 2010 4:18 PM
> Subject: [Audyssey] quick tap released
>
>
>> Hello people,
>> I've just finished my second game quick tap.
>> Download it at:
>> http://dl.dropbox.com/u/2142080/quicktap.rar
>>
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Re: [Audyssey] The other side was drastic change for audio games

2010-05-28 Thread Charles Rivard
If my question should not be answered here, you can answer either off list 
or not at all.  I don't want you to give anything away.  As far as you can 
tell, where would you say that Raceway will compare with other racing games 
on the blind gamer's market when it comes out?  I know you've still got a 
ton of work, or should I say, a track load?, and I will patiently wait. 
Thanks.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 3:11 PM
Subject: Re: [Audyssey] The other side was drastic change for audio games



Hi Ron,
Definitely. When i first started playing accessible games my attitude
wasn't all that different from Yohandy's. At the time there were
basicly text adventures like the Infocom games or the Dos games
produced by Jim Kitchen and PCS Games. GMA was just getting started
with Trek 99 and Lone Wolf 1.0. It was a huge disappointment for me.
However, all of that has changed, we have grown, and I can truly
appreciate how far we have come in such a short amount of time.
Just look at GMA  Games. At the time I came onto the scene Lone Wolf
was the best thing around, the only game of its type. Right after that
David put out Shades of Doom that was totally revolutionary from an
accessibility standpoint as nothing like that had been attempted
before. David then went on to release GMA Tank Commandr which was also
revolutionary for its time, and now Time of Conflict. David continues
to impress me with the quality of work he does compared to other games
out there. He alone has made a huge contribution to accessible gaming
as we know it.
Back in 2006 or so Che showed up, a brand new developer, and he
cranked out Rail Racer for his first official title. To this day it
blows me away with features and the skill level it takes to play the
game.  Currently it is the best racing game on the market for us
considering all of its features and so on.
Now, we have Entombed. That game simply rocks. I don't think it quite
compares to Final Fantasy, Xenogears, or anything like that but for an
accessible game it deserves a big thumbs up. It is a very long way
from where we started and in a very little amount of time Jason has
single handedly set a new standard for roll playing games for the
blind. A developer wishing to break into the roll playing genre will
have to compete with Entombed or be considered an infurior product. So
let's not cut the game and developer short of their deserved
acomplishments here.
Then, I've got something of my own in the works. given the fact I too
have a mainstream background my next game in the Tomb Hunter series
will be full 3d all the way.  Not just a 3d audio soundscape but a
true 3d environment with stuff above you, below, you and all around
you.  Not to mention cut-scenes and other things of that nature. So
even though it isn't here yet such things are in the not too distant
future.

On 5/28/10, Ron Schamerhorn  wrote:

Hello all

  Okay here I go wading in to the optomistic side of such a discussion.
True our community lags behind the mainstream market when it comes to
gaming.  The points on this have been made by others so I won't repeat 
them

here.
  What I would like to point out to everyone is rather the achievements
which have been made in accessible gaming.  SOD was quite a pioneering
venture at the time, nothing like it had been attempted before.  We have
online play against other people with titles like Sound RTS, Rail Racer.
Chatting [granted it's text] with RR, All In Play,  Expansions and
improvements it's covered with ongoing updates from Final conflict, and 
the
Pinball party pack.  User creation TOC, and it looks as though Entombed 
will

soon have such a feature.  Other devs continue to improve their games,
squashing bugs or improving aspects of the game.
  The point I really would like to drive home here is that we've damnwell
come a long way in a much shorter period of time then mainstream.  Pong, 
or

the old console TeleStar, even the Atari 2600.  That is surely the
70's/80's.  Our devs have only been going at this for what?  The answer
being about 15 years give or take.  This compares with 30 or so?
  I believe the gaming for the blind has moved alot quicker in the 
overall
scheme of things.  I suggest instead of always looking at what isn't 
there,

look upon the distance which has been covered in such a short period of
time.
  Before it's said yes there is lots of room for improvement.  I believe 
it

will happen, but there will be some time taken for this evolution.
  One last point online scoreboards.  It didn't take long for those to
happen.
  Overall I'd rather encourage the inovation and envolope pushing of all
accessible devs rather then pointing out the shortcomings.

Thanks for reading
Ron
P.S. see other arguements on things like budgets, teams and such.


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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Charles Rivard
This is a fair answer and a fair offer.  Rather than always complaining 
like, "Why can't you guys create the games I want?", ask, "How can I help to 
create the games I want?"
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 2:23 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.



Hi Yohandy,
Sigh...Weather you realise it or not, not  every accessible game out
there is just another space invaders clone like Troopenum or Aliens in
the Outback. Have you ever tried Entombed, Rail Racer, 3D Velocity, or
Time of Conflict?
All of these are newer accessible games just coming onto the
accessible games market and while they are not mainstream quality they
are certainly better than games like Troopenum.  I think you need to
look at what is available instead of just assuming every single game
is just another Space Invaders clone which they are not.
However, you've convinced me we need to do something about this all
the same. How about you put your wollet were your mouth is and do
something about it for a change?
Okay you say you want games like Street Fighter 4 if you agree to fit
the bill for sounds, music, and pay me a yearly salary I'll go to work
for you bright and early Monday morning. I'm absolutely serious. If
you can give me a reasonable income, cover my medical, plus provide me
the software and tools I need to create the next great Street Fighter
4 for the blind I'll do it, but I can't do it without money and an
income to keep a roof over my head and cover living expenses. I'm not
going to do it for free.
You say the sounds in accessible games aren't good enough for you. How
about purchasing the community a sound library of royalty free sounds
from Sound Ideas.  Last time I checked a cd costs $$300 to $500 a pop.
You can easily put $5,000 into a reasonable sound library jjust to get
started making games. If you purchase them for me I'll use them. If
not then you'll just have to put up with what I can afford on my
budget.
Basicly, I don't want to shoot your ideas down, be a wet blanket, but
you have to get realistic.  Just because you want something to be a
certain way doesn't mean it is realisticly feasable no matter how much
you wish it to be otherwise.  If you believe that is feasable all I'm
saying is put your money were your mouth is and make it happen or stop
complaining about it. If it truly means that much to you personally
then start by purchasing sounds, learn to program, and make a
contribution rather than blaming us for failing to  reach your quality
and standards.

Smile.


On 5/27/10, Yohandy  wrote:
ok guys, I'm willing to hear your suggestions then. what do we do? just 
keep
things the way they are and never have any advancement where audio games 
are

concerned? don't shoot down my ideas, come up with some of your own. how
will things be different in a few years? they wouldn't be. it'll still be 
a

1 man developer job. so because it's hard does it mean it should never
happen? are most blind gamers destined to play space invaders clones 
forever

with mediocre sound effects? see the frustrating thing is most people on
here have nothing to compare the lack of great games to. Some of us here
grew up playing mainstream games, so we know what's out there and what's
possible, but many on here would be happy to play troopinam for years to
come with no complaints and it's simply frustrating. I think some people
here wouldn't care if we ever got good games or not because they're just
satisfied with what they already have and that's really sad, not because 
the
game is or isn't a good one, but because this level of resignation is 
what's
holding us back. then again, perhaps gamers are to blame? next time 
you're

considering spending your money on the newest shiniest iphone or blindy
product, how about purchasing an actual console and check out what's 
truly

out there gaming wise? then you guys can make your own decisions and
determine if I'm write or not. if there's no interest for this out there,
it'll never happen. If I had the money, I'd be at e3 every year and at 
every
gaming convention out there trying to make a difference instead of 
spending

it on iphones.




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[Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Eleanor
As a developer who is interested in making accessible games, I read all 
you folks had to say about what you want in audiogames.  Yes, it would 
be great if these kinds of games would be available. The problem as I 
see it is that it is not only not economically feasible to do these 
kinds of games, it is basically  impossible without a far larger market 
than the number of blind and visually impaired gamers that are presently 
around.  That said, there is a possible answer.


I just got back from the Games For Health conference where I presented 
at the Accessibility Day track.  What I was talking about is that as 
people age, the percent of those with one or more disability increases 
dramatically.  Over 40% of the over 65 year olds reported one or more 
disability in the past US census.  I don't know what the new census will 
show and it probably won't be available until 2014.  That has the 
potential to increase the number of people who would be interested in 
audio games.  Stephanie from the AbleGamers Foundation and I did a white 
paper that shows the potential lost revenue game developers are facing 
in the next five years if they don't make games accessible.  You can 
read the paper on our website, www.7128.com.


Also, there was a workshop at the conference that Philip Benefal was 
supposed to participate in via telephone/skype, and the Internet 
connection went down just before the workshop so the leader couldn't 
contact Philip.  The topic that was being discussed was audio game 
development on mobile devices that could be used by people who are 
exercising to make the time fly by and encourage more time exercising.  
These obviously would be simple games both because of the platform 
limitations and the fact you don't want the depth of involvement you get 
in a game like Entombed.  BUT - and this is the BIG thing that might 
come from this type of game development, if you get sighted players 
interested in and willing to buy audio games you have just magically 
increased your market considerably.  If you have a large enough market, 
you can get a company to invest the type of money it takes to do a game 
like you want - to have the 30 - 40 people working on it for a couple of 
years.  To have the up-front money to hire actors, get good sound 
effects and do the work it takes to produce a top notch title.


This means that the potential is there to get what you want - but not 
right away!  It will take time for aging gamers to begin to explore what 
is available to them when they can no longer play the games they are 
used to.  And - the information will have to be available to them so 
they can find the audio alternative.  It will also take time to interest 
a large number of sighted folk in audio games.  They will have to be 
made, promoted and be good enough to compete with visual games.


In the meantime - if we don't support the developers that are making 
accessible games, they will get discouraged and close up shop.


Eleanor Robinson
7-128 Software


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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Bryan Peterson
Exactly. Pay me enough and I'll try to learn enough about BGT to create as 
close a game as possible to what you want. I'm gonna need to save up for the 
Pro version anyway.

We are the Knights who say...Ni!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 3:44 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.


This is a fair answer and a fair offer.  Rather than always complaining 
like, "Why can't you guys create the games I want?", ask, "How can I help 
to create the games I want?"
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 2:23 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.



Hi Yohandy,
Sigh...Weather you realise it or not, not  every accessible game out
there is just another space invaders clone like Troopenum or Aliens in
the Outback. Have you ever tried Entombed, Rail Racer, 3D Velocity, or
Time of Conflict?
All of these are newer accessible games just coming onto the
accessible games market and while they are not mainstream quality they
are certainly better than games like Troopenum.  I think you need to
look at what is available instead of just assuming every single game
is just another Space Invaders clone which they are not.
However, you've convinced me we need to do something about this all
the same. How about you put your wollet were your mouth is and do
something about it for a change?
Okay you say you want games like Street Fighter 4 if you agree to fit
the bill for sounds, music, and pay me a yearly salary I'll go to work
for you bright and early Monday morning. I'm absolutely serious. If
you can give me a reasonable income, cover my medical, plus provide me
the software and tools I need to create the next great Street Fighter
4 for the blind I'll do it, but I can't do it without money and an
income to keep a roof over my head and cover living expenses. I'm not
going to do it for free.
You say the sounds in accessible games aren't good enough for you. How
about purchasing the community a sound library of royalty free sounds
from Sound Ideas.  Last time I checked a cd costs $$300 to $500 a pop.
You can easily put $5,000 into a reasonable sound library jjust to get
started making games. If you purchase them for me I'll use them. If
not then you'll just have to put up with what I can afford on my
budget.
Basicly, I don't want to shoot your ideas down, be a wet blanket, but
you have to get realistic.  Just because you want something to be a
certain way doesn't mean it is realisticly feasable no matter how much
you wish it to be otherwise.  If you believe that is feasable all I'm
saying is put your money were your mouth is and make it happen or stop
complaining about it. If it truly means that much to you personally
then start by purchasing sounds, learn to program, and make a
contribution rather than blaming us for failing to  reach your quality
and standards.

Smile.


On 5/27/10, Yohandy  wrote:
ok guys, I'm willing to hear your suggestions then. what do we do? just 
keep
things the way they are and never have any advancement where audio games 
are

concerned? don't shoot down my ideas, come up with some of your own. how
will things be different in a few years? they wouldn't be. it'll still 
be a

1 man developer job. so because it's hard does it mean it should never
happen? are most blind gamers destined to play space invaders clones 
forever

with mediocre sound effects? see the frustrating thing is most people on
here have nothing to compare the lack of great games to. Some of us here
grew up playing mainstream games, so we know what's out there and what's
possible, but many on here would be happy to play troopinam for years to
come with no complaints and it's simply frustrating. I think some people
here wouldn't care if we ever got good games or not because they're just
satisfied with what they already have and that's really sad, not because 
the
game is or isn't a good one, but because this level of resignation is 
what's
holding us back. then again, perhaps gamers are to blame? next time 
you're

considering spending your money on the newest shiniest iphone or blindy
product, how about purchasing an actual console and check out what's 
truly

out there gaming wise? then you guys can make your own decisions and
determine if I'm write or not. if there's no interest for this out 
there,
it'll never happen. If I had the money, I'd be at e3 every year and at 
every
gaming convention out there trying to make a difference instead of 
spending

it on iphones.




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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Charles Rivard
There no comparison between what you've been up to and what Yohandy's been 
up to as far as moving ahead in the blind gaming community.  It's time for 
him to become an athlete, regardless of how skilled he starts out, or quit 
being an inexperienced umpire of the high school leagues trying to call a 
Major League game.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 1:44 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.



Hi Hayden,
My thoughts exactly.  Admitedly I am a bit put out by Yohandy's
comments. Not because I don't understand them, as I have played
several mainstream games myself I do, but the fact I am unable to meet
his standards as a developer.
I have put two years into what might be considered an advanced
side-scroller compared to other accessible games and am working on a
new fully 3d first-person engine in order to create games on par with
Tomb Raider, Resident Evil, and Halo in the not to distant future. If
that isn't good enough for Yohandy I'm sorry to say that is tuff. I'm
doing all I can, and treating my work as though it isn't worth much is
a huge slap in the face. If Yohandy really truly wants a game like
Street Fighter 4 I'll put up a Paypal donation link and he can start
paying me a yearly salary to write the games he wants full time. As my
boss I'll also expect him to provide the sounds, music, and pay for
software upgrades, etc too in order to produce those games.

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Re: [Audyssey] [Odyssey] Monkey business

2010-05-28 Thread Charles Rivard
The point is that he already knows how to play the game before he buys it. 
Figuring the difficulties out is a lot of the fun of a game, and he'll miss 
out on it.
- Original Message - 
From: "Castanedagarcia_Alfredo" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 1:34 PM
Subject: Re: [Audyssey] [Odyssey] Monkey business


I disagree. Remember the friend who wanted me to review the entire game of 
q9? I reviewed the entire game. He says that when he gets enough money, he 
will play it calmly as if he knew how to play it already.



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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Yohandy

Thomas,
DO you truly believe if I thought your work was worthless I would've 
preordered the game? Heck man I can't wait for the game to be released and 
finally play the entire thing! I wasn't referring personally to you or any 
other accessible game dev, I was simply stating that we're behind when it 
comes to the mainstream market and it's disappointing. I never said that you 
guys must create games due to my specifications. TO be honest with you I'm 
just so frustrated with the whole issue. you at least got to play many of 
these mainstream games, but an individual that's been blind since birth has 
to stick with certain gaming genres. I can't just go and buy Grand theft 
auto games and start playing them immediately. perhaps this limitation on 
the mainstream games we can play is what really frustrates me, and the fact 
that I'll probably never get to play these games. I hear people talking 
about the latest and greatest games that come out every day, and I can't 
help but get a bit jealous of the whole thing. I know you guys are doing the 
best you can, and if I gave the wrong impression I apologize. Oh and Thomas? 
Don't worry, if I ever become rich I shall pay you a yearly salary and you 
can make those games for me. How does that sound? hahahaha.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 2:44 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.



Hi Hayden,
My thoughts exactly.  Admitedly I am a bit put out by Yohandy's
comments. Not because I don't understand them, as I have played
several mainstream games myself I do, but the fact I am unable to meet
his standards as a developer.
I have put two years into what might be considered an advanced
side-scroller compared to other accessible games and am working on a
new fully 3d first-person engine in order to create games on par with
Tomb Raider, Resident Evil, and Halo in the not to distant future. If
that isn't good enough for Yohandy I'm sorry to say that is tuff. I'm
doing all I can, and treating my work as though it isn't worth much is
a huge slap in the face. If Yohandy really truly wants a game like
Street Fighter 4 I'll put up a Paypal donation link and he can start
paying me a yearly salary to write the games he wants full time. As my
boss I'll also expect him to provide the sounds, music, and pay for
software upgrades, etc too in order to produce those games.

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Re: [Audyssey] The other side was drastic change for audio games

2010-05-28 Thread dark

Absolutely Ron.

I've only been playing audio games for the last four and a half years, and 
even so I've noticed major changes as I said in my earlier message.


this really is worth remembering.

Beware the grue!

Dark.
- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 6:44 PM
Subject: [Audyssey] The other side was drastic change for audio games



Hello all

 Okay here I go wading in to the optomistic side of such a discussion.
True our community lags behind the mainstream market when it comes to
gaming.  The points on this have been made by others so I won't repeat 
them

here.
 What I would like to point out to everyone is rather the achievements
which have been made in accessible gaming.  SOD was quite a pioneering
venture at the time, nothing like it had been attempted before.  We have
online play against other people with titles like Sound RTS, Rail Racer.
Chatting [granted it's text] with RR, All In Play,  Expansions and
improvements it's covered with ongoing updates from Final conflict, and 
the
Pinball party pack.  User creation TOC, and it looks as though Entombed 
will

soon have such a feature.  Other devs continue to improve their games,
squashing bugs or improving aspects of the game.
 The point I really would like to drive home here is that we've damnwell
come a long way in a much shorter period of time then mainstream.  Pong, 
or

the old console TeleStar, even the Atari 2600.  That is surely the
70's/80's.  Our devs have only been going at this for what?  The answer
being about 15 years give or take.  This compares with 30 or so?
 I believe the gaming for the blind has moved alot quicker in the overall
scheme of things.  I suggest instead of always looking at what isn't 
there,

look upon the distance which has been covered in such a short period of
time.
 Before it's said yes there is lots of room for improvement.  I believe it
will happen, but there will be some time taken for this evolution.
 One last point online scoreboards.  It didn't take long for those to
happen.
 Overall I'd rather encourage the inovation and envolope pushing of all
accessible devs rather then pointing out the shortcomings.

Thanks for reading
Ron
P.S. see other arguements on things like budgets, teams and such.


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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Thomas Ward
Hi Yohandy,
Understood. No offense taken. I merely wanted to give my point of view
from that of an accessible game developer doing his best to pproduce
something a cut or two above the rest. to make a real difference here.
Remember I'm just as anoyed, frustrated, and upset as you are that I
can't play mainstream games like I once did when I was sighted.
For example, I happen to have a Play Station 2 sitting over by my tv
with a number of comercial mainstream games I baught for it such as
Xena Warrior Princess, several of the Tomb Raider games, and a couple
of Star Wars games as well. I also happen to have Star Trek Elite
Force 1 and 2 as well As Tomb Raider Legend, Anniversary, and
Underworld installed on my PC. While I like those games a lot it
really upsets me to no end that I payed good money for those games and
get minimal accessibility out of them. If my wife doesn't help me
through the games I can't play them. So I totally understand what you
are going through.
It is because of my experience with mainstream games that I know the
difference and know exactly what we are missing here. I began work on
my Genesis 3D Engine as I wanted to create something as accessible as
the GMA Engine, but with more mainstream features. One thing I happen
to have planned is eventually the Genesis Engine will be supporting
Microsoft's XAudio2 library for Windows Vista/7 which has some ruly
amazing audio support. I'm merely waiting on PB Streemway to support
it which I know is coming in the not too distant future. That right
there will have a slight advantage over the GMA Engine which currently
still uses DirectSound.
Another feature I'm working on behind the seens is support for XBox
360 controllers with full force feedback support. I hope to support
the mouse, and other gaming devices as well. When it comes to input
the Genesis Engine will be right up there with mainstream titles
eventually.
Of all of its features I think the fact I have written it in C++ is
the most important. Do to the fact the way it is being written it uses
standard Windows components, libraries, and dependencies. That way it
will not only be easier to maintain and support games for newer
Windows platforms as they become available, but they will have a much
smaller size/footprint. In fact, all of the sounds in MOTA beta 13
uses ogg compression which means I have cut the size of the
installation directory in half. Not to mention the installer itself.
Then, thanks to Philip Bennefall, I'm strongly considering on
replacing the engine's scripting language with Angelscript. Those
familiar with BGT will be quite familiar with Angelscript as that is
what BGT uses and it is an awesome scripting language. So that is
another feature to look forward to in the future.
When you come down to it my plans for the future are already quite
high. Definitely not going to be producing another Troopenum or
similar Space Invaders knock-off. When my engine is ready to go I
should be putting out games similar to Elite Force, Tomb Raider, Halo,
Soldiers of Fortune, Resident Evil, whatever. They might not be quite
as good as modern mainstream games,but of a higher standard and
quality than what we have seen in the past for accessible games.

P.S.

When you begin making millions look me up.



On 5/28/10, Yohandy  wrote:
> Thomas,
> DO you truly believe if I thought your work was worthless I would've
> preordered the game? Heck man I can't wait for the game to be released and
> finally play the entire thing! I wasn't referring personally to you or any
> other accessible game dev, I was simply stating that we're behind when it
> comes to the mainstream market and it's disappointing. I never said that you
> guys must create games due to my specifications. TO be honest with you I'm
> just so frustrated with the whole issue. you at least got to play many of
> these mainstream games, but an individual that's been blind since birth has
> to stick with certain gaming genres. I can't just go and buy Grand theft
> auto games and start playing them immediately. perhaps this limitation on
> the mainstream games we can play is what really frustrates me, and the fact
> that I'll probably never get to play these games. I hear people talking
> about the latest and greatest games that come out every day, and I can't
> help but get a bit jealous of the whole thing. I know you guys are doing the
> best you can, and if I gave the wrong impression I apologize. Oh and Thomas?
> Don't worry, if I ever become rich I shall pay you a yearly salary and you
> can make those games for me. How does that sound? hahahaha.

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Re: [Audyssey] drastic change for audio games

2010-05-28 Thread dark
Well Tom, it's odd sinse because of my lack of site it's really the Super 
nes era of games that I'm stuck in graphically myself,  in fact I'm 
replaying through Super Castlevania Iv on the Snes at the moment myself so 
that was some impressive mind reading.


I stil do happen to think that what is produced accessible games wise is 
slightly behind the independent games generally.


I can for instance think of three game examples off the top of my head which 
involve not just a litle but a huge amount of user created content, 
quite literally thousands of levels some in completely different style to 
the original with extra graphics and sounds.


See for instance http://en.wikipedia.org/wiki/Rocks%27n%27Diamonds  or 
http://en.wikipedia.org/wiki/Turrican#Hurrican


As people have pointed out though, this is something of late which games 
like Railracer, entombed sound rts etc are very much trying to remedy.


It's also worth remembering that a lot of tools are available for those who 
program independent graphical games, everything from the open gl libraries 
to create graphcics etc, to specific game engines (like the rocks n diamonds 
engine), which may be used to create not only extra content, but actual 
games as well.


This is another reason why bgt is such a helpful thing, and such a good step 
in the right direction, considdering similar products have been available to 
producers of graphical independent games, - well right back to the 
1980's!


Beware the grue!

Dark. 



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Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Thomas Ward
Hi Dark,
Oh, definitely. I'll check those titles out. Perhaps they will give me
a few extra ideas to toss in to the engine. Wink.
However, as far as tools goes there have been a number of engines
developed over the years that a sighted developer can use.  The Quake
1 and Doom 1 engines are now open source affares and can be used for
creating games or building the classic games they were designed for.
Although, they are quite old perhaps 95/96 technology so wouldn't be
of any use to modern developers. Still, the fact remains a new
programmer could pick something like that up and use it as Agrip
proved by creating Audio Quake. Cara Quinn successfully modded the
engine to come up with Jedi Quake. So there is a president for that
kind of thing  in the sighted market those engines had been around
long before blind developers got into the act and started using them
too.


On 5/28/10, dark  wrote:
> Well Tom, it's odd sinse because of my lack of site it's really the Super
> nes era of games that I'm stuck in graphically myself,  in fact I'm
> replaying through Super Castlevania Iv on the Snes at the moment myself so
> that was some impressive mind reading.
>
> I stil do happen to think that what is produced accessible games wise is
> slightly behind the independent games generally.
>
> I can for instance think of three game examples off the top of my head which
> involve not just a litle but a huge amount of user created content,
> quite literally thousands of levels some in completely different style to
> the original with extra graphics and sounds.
>
> See for instance http://en.wikipedia.org/wiki/Rocks%27n%27Diamonds  or
> http://en.wikipedia.org/wiki/Turrican#Hurrican
>
> As people have pointed out though, this is something of late which games
> like Railracer, entombed sound rts etc are very much trying to remedy.
>
> It's also worth remembering that a lot of tools are available for those who
> program independent graphical games, everything from the open gl libraries
> to create graphcics etc, to specific game engines (like the rocks n diamonds
> engine), which may be used to create not only extra content, but actual
> games as well.
>
> This is another reason why bgt is such a helpful thing, and such a good step
> in the right direction, considdering similar products have been available to
> producers of graphical independent games, - well right back to the
> 1980's!
>
> Beware the grue!
>
> Dark.
>
>
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Re: [Audyssey] drastic change for audio games

2010-05-28 Thread dark

Hi Dave,

Just on the text books front, to be honest as someone writing a phd thesis, 
unless you actually made it illegal to publish any material in a 
inaccessible form, there really  isn't much you can do about keeping up with 
academic writing.


This is partly because most academic research goes on through jernals,   
of which there are literally hundreds, and partly because some subjects 
actually change so rapidly that old books are useless.


Some of the books my brother bought for his degree in law were rapidly 
obsolete in five years, --- because quite simply laws had changed, new cases 
and pressidents had occurred sinse they were first written!


Then, in terms of research, it's actually necessary to flick through a vast 
amount of material, use key word searches, and be able to skim read a 
chapter of a book.


This is why, academic research is one of the few things I do where I 
actually employ another person, not merely to read material on to my digital 
recorder, but also to go into the library, and be able to skim read books 
quickly for me,  it's also of course necessary that said person knows 
what they are doing and are intelligent enough for me to explain the point 
of my work to them so that they can help determine what material is 
relivant.


Getting back to games though, I actually suspect the issue of game access 
will eventually become a civil and legal matter, but only in about 2030 or 
so, when all of the serious gamers who grew up in the 1970's and 80's start 
becoming old enough to lose their vision.


Until then though, it's sadly a minority interest of a mintority group,   
sinse the majority of blind people are over 60, and don't tend to have an 
interest in gaming.


This is also, interestingly enough, I believe, why there is far more 
adaptation and perceived need for adaptation to gamers who are def or motion 
impared than the visually impared or blind, for example, take the doom 3 
close captioning project, which provided sub titles for deaf players of doom 
3.


Beware the grue!

Dark. 



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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Jim Kitchen

Hi Yohandy,

You know, if I had millions and millions of dollars that I had made from my 
previous game titles, I would hire a team to write the background story of the 
game idea that I have.  It might be something like roller coaster tycoon.  Next 
I would hire a team of programmers and sound tech people to write the code and 
produce the game and sounds for the game.  Of course since I had the money, 
people would apply for the job and do the job as presented to them from me , 
the project manager.  I am thinking that this is how main stream games are 
produced.  I do not think that it would work out so well if a bunch of people 
with the skills and artistic inspirations got together and tried to paint a 
picture together.  I don't believe that we have enough skilled blind 
programmers and enough money to put up to just hire skilled people to do the 
programming etc to produce the same type of games that the money produces for 
sighted gamers.  It to me is not the same as asking us who inspirer to make the 
games for the blind to all just get together and work together to produce games.

TGIF and BFN

Jim

HOW IS IT POSSIBLE TO HAVE A CIVIL WAR?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread dark

Hi Tom.

Really, only terraformers is a good example of a game with both graphics and 
audio.


while I think nielsbauer do some great games, essentially, they are stil 
static, and turn based in nature. Yes, there is a litle animation sequence 
when your ship shoots at the enemy making the enemy ship flash, and instead 
of the quickly displaying written signs which indicate health niels has had 
a window open for screen readers to read, but essentially the game is stil 
turn based,  and really functions just like an online game  in fact much 
of the interface in Core exiles reminds me distinctly of Smugglers.


This isn't a cryticism at all, I'm much impressed with nielsbauers' stuff, 
however, it is considderably easier to have a blind player take more time 
gathering on screen information in a game which is turn based, than in a 
real time fast action game.


Beware the grue!

Dark. 



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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread dark
Actually sean, last crusade didn't have any graphics, accept in the map 
editer.


if you ask me it was a litle idiotic of the developers to release a 
graphical builder to make levels for an audio game,  but there's no 
accounting for taste I suppose.


Beware the grue!

Dark.
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 8:02 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.



thats a good idea.
Unfortunately there have only been 3 companies that have actually done 
this.

pininteractive with their teraformas game which i borrowed of a friend.
my hidef card did not really like one of the rooms in the lower levels.
it was in flash anyway.
Then there is lastcrusade and the experimental games projects.
then the blind eye which never worked that well.
There are tads inform and hugo and maybe a couple languages with sound 
support in them.
All in all though unless we can have sighted people in the games universe 
so to speak I don't think our track record is much over crappy.
We have not had a real suffistacated game over teraformas and its not 
really developped anymore really.
There was the game made by jafa which I know a few of us were due to go 
in.
But since I have not been able to  contact him I can only assume he is 
dead or off the net for some reason.


At 02:35 a.m. 29/05/2010, you wrote:

Hi list.
I don't normally join in on these discussions, but I've been wondering.
I hear people say that the blind gaming community is small, and there is 
only so much money to be made on blind games.
What I want to know is, is there a reason a blind developer couldn't try 
to team up with sighted developers and make games that both sighted and 
blind can play?
If it could be done, the blind developer might make more money, and might 
even educate people on what blind people really need and want.

Not what the sighted think the blind need.
Just my two cents, if I'm making any sense at all.
- Original Message - From: "Thomas Ward" 


To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 3:34 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games.



Hi Dark,
Lol! My thoughts exactly. However, it really does come down to
manpower and financial resources.
For example, lets compare Shades of Doom to Doom 3.  Can they compare?
Hell no. Why?
Well, for an audio game Shades of Doom is a pretty good game, is
pretty close to Doom 1, but it took David Greenwood quite some time to
put it together and release it. That is just trying to create
something equal to the technology of 15 years ago. However, as I
recall it took ID Software two or three years to produce Doom 3 with
an entire team of software developers working on it full time.  We
can't reasonably expect our accessible game developers to compete with
that kind of product unless we have the same kind of financial budget,
same number of skilled developers etc. It just isn't going to happen
in this life time bro.

Smile.

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Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread dark
Actually sean, there is no law saying tv must be described, there are just 
literally 6 rather dedicated people at the audio description office who are 
keen on what they are doing.


They frequently have to hit film and tv producers over the head, and do 
ridiculous things like record one description for release in cinema and a 
different one for dvd release because of copywrite,  oh, and then of 
course the cinemas themselves aren't actually great at putting the audio 
described versions of the film on sinse they say it will destract others 
(though sinse you only here the audio description while wearing wireless 
headphones,  I don't know where they get this from).


Beware the grue!

Dark.
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 8:04 PM
Subject: Re: [Audyssey] drastic change needed for audio games



well at least you guys have it so described tv and movies will work.
in here in nz there is no law to make it so you can get described tv or 
anything.
There was talk about making a subscription  service here to kurb piracy of 
things which I am all for.

THe issue now is you can get movies form the net which i often do.
however no support if something goes bad and the quality is not always 
there.
Imported dvds you buy or borrow are ok but I'd like some digital service 
especially if you could pull it from a local server or something.



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[Audyssey] financial colaboration was: a drastic change is needed for audio games.

2010-05-28 Thread dark

Hi tom.

Actually, while I know this was a rather exasperated joke, there may be 
something in what you suggest,  at least as far as sounds go.


Sounds afterall, unlike programming libraries or developement tools, may be 
used by any game dev around.


How about a donation scheme, sinse if 30 people donated ten usd, you'd have 
enough for at least one of those cds'. The sounds could then be loaded onto 
a password locked secure site, and the password could be given to 
developers.


while, failing winning the lottery or a serious bank robbery, we might not 
be able to raise the hundred grand or so necessary to pay you,  or 
anyone else to make audio sf4,  scraping together 500 usd for some 
royalty free sounds might not be quite so unreasonable if people work 
together and are willing to donate a litle.


this is also why I propose the sounds be placed on a secure site with a 
password which the major devs would have access to and would give out to 
anyone demed as necessary,  sinse then your not just donating to one 
person, but essentially to the entire community, and thus making all future 
games better.


Beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 8:23 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.



Hi Yohandy,
Sigh...Weather you realise it or not, not  every accessible game out
there is just another space invaders clone like Troopenum or Aliens in
the Outback. Have you ever tried Entombed, Rail Racer, 3D Velocity, or
Time of Conflict?
All of these are newer accessible games just coming onto the
accessible games market and while they are not mainstream quality they
are certainly better than games like Troopenum.  I think you need to
look at what is available instead of just assuming every single game
is just another Space Invaders clone which they are not.
However, you've convinced me we need to do something about this all
the same. How about you put your wollet were your mouth is and do
something about it for a change?
Okay you say you want games like Street Fighter 4 if you agree to fit
the bill for sounds, music, and pay me a yearly salary I'll go to work
for you bright and early Monday morning. I'm absolutely serious. If
you can give me a reasonable income, cover my medical, plus provide me
the software and tools I need to create the next great Street Fighter
4 for the blind I'll do it, but I can't do it without money and an
income to keep a roof over my head and cover living expenses. I'm not
going to do it for free.
You say the sounds in accessible games aren't good enough for you. How
about purchasing the community a sound library of royalty free sounds
from Sound Ideas.  Last time I checked a cd costs $$300 to $500 a pop.
You can easily put $5,000 into a reasonable sound library jjust to get
started making games. If you purchase them for me I'll use them. If
not then you'll just have to put up with what I can afford on my
budget.
Basicly, I don't want to shoot your ideas down, be a wet blanket, but
you have to get realistic.  Just because you want something to be a
certain way doesn't mean it is realisticly feasable no matter how much
you wish it to be otherwise.  If you believe that is feasable all I'm
saying is put your money were your mouth is and make it happen or stop
complaining about it. If it truly means that much to you personally
then start by purchasing sounds, learn to program, and make a
contribution rather than blaming us for failing to  reach your quality
and standards.

Smile.





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[Audyssey] Draconis Entertainment

2010-05-28 Thread Castanedagarcia_Alfredo
Hello,
I would like to know if Draconis Entertainment is still in business. I have 
some issues registering monkey business, so I want to know if they have updated 
it. The last time they updated it was in 2009.
Alfredo

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Re: [Audyssey] Draconis Entertainment

2010-05-28 Thread Charles Rivard

Yes, they are still in business at

www.draconisentertainment.com
- Original Message - 
From: "Castanedagarcia_Alfredo" 

To: 
Sent: Friday, May 28, 2010 8:53 PM
Subject: [Audyssey] Draconis Entertainment



Hello,
I would like to know if Draconis Entertainment is still in business. I 
have some issues registering monkey business, so I want to know if they 
have updated it. The last time they updated it was in 2009.

Alfredo

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Re: [Audyssey] Draconis Entertainment

2010-05-28 Thread Phil Vlasak

Hi,
Yes Draconis is still in business. Sometimes they are out of town visiting 
their families.

And sometimes they are on vacation.
Despite the name of the company, I think it is still only a two person 
organization.
They sell two of my games and I get feedback from each sale as I send out 
the registration keys for the Sarah game.


Phil


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Re: [Audyssey] Draconis Entertainment

2010-05-28 Thread Hayden Presley
Hi Phil,
Oh? Two? Who's the other?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Friday, May 28, 2010 9:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment

Hi,
Yes Draconis is still in business. Sometimes they are out of town visiting 
their families.
And sometimes they are on vacation.
Despite the name of the company, I think it is still only a two person 
organization.
They sell two of my games and I get feedback from each sale as I send out 
the registration keys for the Sarah game.

Phil


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Re: [Audyssey] financial colaboration was: a drastic change is needed for audio games.

2010-05-28 Thread Hayden Presley
Hi Dark,
I can hardly wait for someone to hack it! 
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, May 28, 2010 7:50 PM
To: Gamers Discussion list
Subject: [Audyssey] financial colaboration was: a drastic change is needed
for audio games.

Hi tom.

Actually, while I know this was a rather exasperated joke, there may be 
something in what you suggest,  at least as far as sounds go.

Sounds afterall, unlike programming libraries or developement tools, may be 
used by any game dev around.

How about a donation scheme, sinse if 30 people donated ten usd, you'd have 
enough for at least one of those cds'. The sounds could then be loaded onto 
a password locked secure site, and the password could be given to 
developers.

while, failing winning the lottery or a serious bank robbery, we might not 
be able to raise the hundred grand or so necessary to pay you,  or 
anyone else to make audio sf4,  scraping together 500 usd for some 
royalty free sounds might not be quite so unreasonable if people work 
together and are willing to donate a litle.

this is also why I propose the sounds be placed on a secure site with a 
password which the major devs would have access to and would give out to 
anyone demed as necessary,  sinse then your not just donating to one 
person, but essentially to the entire community, and thus making all future 
games better.

Beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 8:23 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.


> Hi Yohandy,
> Sigh...Weather you realise it or not, not  every accessible game out
> there is just another space invaders clone like Troopenum or Aliens in
> the Outback. Have you ever tried Entombed, Rail Racer, 3D Velocity, or
> Time of Conflict?
> All of these are newer accessible games just coming onto the
> accessible games market and while they are not mainstream quality they
> are certainly better than games like Troopenum.  I think you need to
> look at what is available instead of just assuming every single game
> is just another Space Invaders clone which they are not.
> However, you've convinced me we need to do something about this all
> the same. How about you put your wollet were your mouth is and do
> something about it for a change?
> Okay you say you want games like Street Fighter 4 if you agree to fit
> the bill for sounds, music, and pay me a yearly salary I'll go to work
> for you bright and early Monday morning. I'm absolutely serious. If
> you can give me a reasonable income, cover my medical, plus provide me
> the software and tools I need to create the next great Street Fighter
> 4 for the blind I'll do it, but I can't do it without money and an
> income to keep a roof over my head and cover living expenses. I'm not
> going to do it for free.
> You say the sounds in accessible games aren't good enough for you. How
> about purchasing the community a sound library of royalty free sounds
> from Sound Ideas.  Last time I checked a cd costs $$300 to $500 a pop.
> You can easily put $5,000 into a reasonable sound library jjust to get
> started making games. If you purchase them for me I'll use them. If
> not then you'll just have to put up with what I can afford on my
> budget.
> Basicly, I don't want to shoot your ideas down, be a wet blanket, but
> you have to get realistic.  Just because you want something to be a
> certain way doesn't mean it is realisticly feasable no matter how much
> you wish it to be otherwise.  If you believe that is feasable all I'm
> saying is put your money were your mouth is and make it happen or stop
> complaining about it. If it truly means that much to you personally
> then start by purchasing sounds, learn to program, and make a
> contribution rather than blaming us for failing to  reach your quality
> and standards.
>
> Smile.
>
>


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[Audyssey] Saturday's Out of Sight events

2010-05-28 Thread Charles Rivard
 
Cancellation:
Trivial Pursuit is cancelled for this evening.  Shelley will host Chain 
Reaction tonight instead.  Details below.
 
 
Game Cancellations:
Jeopardy and Trivia Machine are cancelled until further notice, while Tina 
relocates.  Good luck with your move tina, and we look forward to your games 
again, once you return!
 
 
Here are the events scheduled for Saturday, May 29th:
 
 
Chain Reaction

7:00 PM eastern

Hosted by Shelley Z.

Location:  Games Anyone

If you liked Chain Reaction the television game show, you'll love our online 
version.   Join Shelley Z as she provides you with clues to complete a chain
of words and accumulate points for your team.  If you want more information, go 
to: 

http://www.out-of-sight.net/rooms/games/cr.htm

 

 

On Stage

8:00 PM eastern

Hosted by Lisa filroy

Location:  Entertainment Center

Join our new hostess, Lisa, for this very popular event, where our brightest 
stars perform!  If you don't sing or play a musical instrument, come on in 
anyway, and support your fellow members!

 

 


The Out of Sight main site is at:
 
http://www.out-of-sight.net
 
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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Hayden Presley
Hi Jim,
Hahaha! Where are you getting these oxymorons, or are you just thinking them
up?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Friday, May 28, 2010 7:30 PM
To: Yohandy
Subject: Re: [Audyssey] a drastic change is needed for audio games.

Hi Yohandy,

You know, if I had millions and millions of dollars that I had made from my
previous game titles, I would hire a team to write the background story of
the game idea that I have.  It might be something like roller coaster
tycoon.  Next I would hire a team of programmers and sound tech people to
write the code and produce the game and sounds for the game.  Of course
since I had the money, people would apply for the job and do the job as
presented to them from me , the project manager.  I am thinking that this is
how main stream games are produced.  I do not think that it would work out
so well if a bunch of people with the skills and artistic inspirations got
together and tried to paint a picture together.  I don't believe that we
have enough skilled blind programmers and enough money to put up to just
hire skilled people to do the programming etc to produce the same type of
games that the money produces for sighted gamers.  It to me is not the same
as asking us who inspirer to make the games for the blind to all just get
together and work together to produce games.

TGIF and BFN

 Jim

HOW IS IT POSSIBLE TO HAVE A CIVIL WAR?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] [Odyssey] Monkey business

2010-05-28 Thread Hayden Presley
Hi,
Actually, I am glad that there wasn't a reviewthat I listened to before
playing Q9. It isn't, I will grant you, the most advanced game, but it is
challenging, and finding out most things for yourself is something. I pretty
much developed my strategy for obliterating those who dare stand in my way
(ahem, Q9's way) which I definitely feel is much better achievementwise then
asking someone how to do it.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Friday, May 28, 2010 4:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] [Odyssey] Monkey business

The point is that he already knows how to play the game before he buys it. 
Figuring the difficulties out is a lot of the fun of a game, and he'll miss 
out on it.
- Original Message - 
From: "Castanedagarcia_Alfredo" 
To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 1:34 PM
Subject: Re: [Audyssey] [Odyssey] Monkey business


>I disagree. Remember the friend who wanted me to review the entire game of 
>q9? I reviewed the entire game. He says that when he gets enough money, he 
>will play it calmly as if he knew how to play it already.
>
>
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Re: [Audyssey] Draconis Entertainment

2010-05-28 Thread Phil Vlasak

Only the shadow knows.
Jon Kallis,

- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, May 28, 2010 10:33 PM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Phil,
Oh? Two? Who's the other?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Friday, May 28, 2010 9:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment

Hi,
Yes Draconis is still in business. Sometimes they are out of town visiting
their families.
And sometimes they are on vacation.
Despite the name of the company, I think it is still only a two person
organization.
They sell two of my games and I get feedback from each sale as I send out
the registration keys for the Sarah game.

Phil


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.819 / Virus Database: 271.1.1/2901 - Release Date: 05/28/10 
02:25:00



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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Hayden Presley
Hi,
One comment--I do know he tried RailRacer, otherwise he's some kind of
genious who knows how to create RailRacer tracks without testing them and
they work.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Friday, May 28, 2010 4:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a drastic change is needed for audio games.

This is a fair answer and a fair offer.  Rather than always complaining 
like, "Why can't you guys create the games I want?", ask, "How can I help to

create the games I want?"
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 2:23 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.


> Hi Yohandy,
> Sigh...Weather you realise it or not, not  every accessible game out
> there is just another space invaders clone like Troopenum or Aliens in
> the Outback. Have you ever tried Entombed, Rail Racer, 3D Velocity, or
> Time of Conflict?
> All of these are newer accessible games just coming onto the
> accessible games market and while they are not mainstream quality they
> are certainly better than games like Troopenum.  I think you need to
> look at what is available instead of just assuming every single game
> is just another Space Invaders clone which they are not.
> However, you've convinced me we need to do something about this all
> the same. How about you put your wollet were your mouth is and do
> something about it for a change?
> Okay you say you want games like Street Fighter 4 if you agree to fit
> the bill for sounds, music, and pay me a yearly salary I'll go to work
> for you bright and early Monday morning. I'm absolutely serious. If
> you can give me a reasonable income, cover my medical, plus provide me
> the software and tools I need to create the next great Street Fighter
> 4 for the blind I'll do it, but I can't do it without money and an
> income to keep a roof over my head and cover living expenses. I'm not
> going to do it for free.
> You say the sounds in accessible games aren't good enough for you. How
> about purchasing the community a sound library of royalty free sounds
> from Sound Ideas.  Last time I checked a cd costs $$300 to $500 a pop.
> You can easily put $5,000 into a reasonable sound library jjust to get
> started making games. If you purchase them for me I'll use them. If
> not then you'll just have to put up with what I can afford on my
> budget.
> Basicly, I don't want to shoot your ideas down, be a wet blanket, but
> you have to get realistic.  Just because you want something to be a
> certain way doesn't mean it is realisticly feasable no matter how much
> you wish it to be otherwise.  If you believe that is feasable all I'm
> saying is put your money were your mouth is and make it happen or stop
> complaining about it. If it truly means that much to you personally
> then start by purchasing sounds, learn to program, and make a
> contribution rather than blaming us for failing to  reach your quality
> and standards.
>
> Smile.
>
>
> On 5/27/10, Yohandy  wrote:
>> ok guys, I'm willing to hear your suggestions then. what do we do? just 
>> keep
>> things the way they are and never have any advancement where audio games 
>> are
>> concerned? don't shoot down my ideas, come up with some of your own. how
>> will things be different in a few years? they wouldn't be. it'll still be

>> a
>> 1 man developer job. so because it's hard does it mean it should never
>> happen? are most blind gamers destined to play space invaders clones 
>> forever
>> with mediocre sound effects? see the frustrating thing is most people on
>> here have nothing to compare the lack of great games to. Some of us here
>> grew up playing mainstream games, so we know what's out there and what's
>> possible, but many on here would be happy to play troopinam for years to
>> come with no complaints and it's simply frustrating. I think some people
>> here wouldn't care if we ever got good games or not because they're just
>> satisfied with what they already have and that's really sad, not because 
>> the
>> game is or isn't a good one, but because this level of resignation is 
>> what's
>> holding us back. then again, perhaps gamers are to blame? next time 
>> you're
>> considering spending your money on the newest shiniest iphone or blindy
>> product, how about purchasing an actual console and check out what's 
>> truly
>> out there gaming wise? then you guys can make your own decisions and
>> determine if I'm write or not. if there's no interest for this out there,
>> it'll never happen. If I had the money, I'd be at e3 every year and at 
>> every
>> gaming convention out there trying to make a difference instead of 
>> spending
>> it on iphones.
>>
>>
>
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Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread Hayden Presley
Hi Thomas,
And I will say the same thing I said for the law in regards to
accessibility--what one person considers "most of the work" is in another
dimension to whatsomeone else say is "doing most of the work".
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, May 28, 2010 3:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] drastic change needed for audio games

Hi Josh,
Yeah, I've heard you say that we need to change the law about three or
four times on this thread already, but you haven't yet come up with a
way to exactly do that. Getting laws passed isn't as easy as showing
up at the Capital building in Washington DC and asking Congress to
create a new law for you. It usually requires a lot of time and money
and a lobbiest to bring your case before the House of Representatives
and the Senate.  Either that or you have to try it in court and take
the case all the way upt to the Supreme Court which will make a
constitutional ruling on the matter. In either case it could take you
years just to have your case heard by someone in a position to do
something about it. So I'm eager to hear your ideas how to do this.
As for finding partners to write games I'll freely admit I'm generally
not the partner type. I've spent several years on my own, doing things
my own way, and I'd say it would be hard for me to work together as a
team with someone else. Especially, if the game happens to be my idea
and I want to do it one way and he/she wants to do it another. Fact of
the matter is I program these games for my own interests, my own
enjoyment, and I don't especially want someone else messing around
with my code and changing things I want done my way. That sounds
selfish, I know, but cooperation is key to any kind of teamwork.
That is not even considering how you will split the money between you.
Let's say you make $5,000 on a game. If you have five team members
split five ways it is $1,000 a piece. That's okay, I guess, but I'd
rather have the full $5,000 myself if it was my idea and I did most of
the work creating it. If nothing else the money would have to be split
based on the amount of work done by each member, and is editing sound
effects worth as much as the guy spending the time programming the
game?



HTH

On 5/28/10, Josh  wrote:
> Hi
>
> Here  is what I think the problem is.
> First, game developers on this list should decide on starting a company,
> not just one person, but maybe 4 or 5 people, or more.
> 2. persons involved in the game company should decide on a standard
> programming language because if you each choose a language, it won't work.
> 3. once decided upon, stick to that language, each person should be
> assigned a task. for starters you may set up a website with a free game
> or two, asking for donations to your company.
> 4. two people may work on writing game engines, another may work on just
> getting sound effects, another or maybe all of them work on game plots.
> 5. with more than one programmer say 4 or 5 people working together on
> games, the games will be great, and take less time to create.
> 6. If you doo make a really cool game, then you could probably charge
> more for it. but then there's the issue of copyright.
> Hmmm lets back up here a minute. maybe before we really have the liberty
> to make games for the blind, we gotta hammer the nfb and ACB to change
> the video game law so it states.
> any sounds, graphics, and music characters and storyLines which exist in
> video games for sighted people, may be coppied and redistributed, as
> long as the game is in a specialized format for people with
> disabilities. in other words lets do what we do with games, like we
> already do withh books. books in braille and audio nls books and daisy
> are specialised formats for blind people. so lets apply that to video
> games. lets change the law so that we can make games using sounds music,
> characters stories from the original game company's game, but since the
> game is in a specialised format for disabled folks, it therefore is
> legal to use said sounds music stories and characters in the audio game.
> since essentially an audio game is a tye of video game, in a specialised
> format, for folks with disabilities, so they can enjoy games as well.
>
> Josh

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Re: [Audyssey] game walk throughs and reviews - Re: Monkey business

2010-05-28 Thread Hayden Presley
Hi Lori,
On the contrary...correct me Raul, but I do believe he lost one life in that
sectar.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Friday, May 28, 2010 1:55 PM
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] game walk throughs and reviews - Re: Monkey business

I know, don't think I could do a complete walkthrough of GTC, especially not

Secter5, don't know how Raul not only managed to do it but survive without 
losing a life!  I always reach that bridge and it gets shot or else I get 
blown to kingdom come.  
- Original Message - 
From: "Charles Rivard" 
To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 5:31 PM
Subject: Re: [Audyssey] game walk throughs and reviews - Re: Monkey business


> When I have recorded walk throughs, I use a headset with a mike attached. 
> It's far from the best way, but I haven't had the time to learn to use my 
> mixer, so I'm not sure how to go about using it for walk through 
> recordings. I have Gold Wave on my Pc, and also Audacity.  Also, 
> describing what you're doing as you're doing it isn't as easy as you might

> think.  See what I mean by trying to record a walk through of some of the 
> pinball tables from Draconis, and you'll see what I mean.  (grin)
> ---
> In God we trust.
> - Original Message - 
> From: "dark" 
> To: "Lori Duncan" ; "Gamers Discussion list" 
> 
> Sent: Friday, May 28, 2010 11:19 AM
> Subject: Re: [Audyssey] game walk throughs and reviews - Re: Monkey 
> business
>
>
>> I'd like to here some walkthroughs as well.
>>
>> i would record some myself, accept that I'm really not much good at 
>> playing on speakers and prefer headphones for complex games really.
>>
>> Beware the grue!
>>
>> Dark.
>> - Original Message - 
>> From: "Lori Duncan" 
>> To: "Charles Rivard" ; "Gamers Discussion list" 
>> 
>> Sent: Friday, May 28, 2010 5:01 PM
>> Subject: Re: [Audyssey] game walk throughs and reviews - Re: Monkey 
>> business
>>
>>
>>>I agree, loved Raul's walkthroughs gave me many hours of enjoyment, not 
>>>least because you could listen to his informal chat and also the game at 
>>>the same time.  I'd like to hear more, for example someone do a 
>>>walkthrough of Sarah, even just a few levels.  I know people don't always

>>>have time or even hate their own voices, but any new walkthroughs or 
>>>reviews I like to hear when they become available.  Maybe someone could 
>>>do a walkthrough of Shades of Doom on "Good Day to Die"?  
>>> - Original Message - 
>>> From: "Charles Rivard" 
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, May 28, 2010 4:39 PM
>>> Subject: [Audyssey] game walk throughs and reviews - Re: Monkey business
>>>
>>>
I enjoy hearing how other people play the games I have, comparing our 
methods.  For example, Raul used the deck gun during mission 1 of Lone 
Wolf, while I only use torpedos.

 A walk through is different from a review.  The walk through is a huge 
 audio spoiler, playing a game from start to finish, while a review 
 critiques a game as a portion of it is being played, hopefully getting 
 a gamer interested in buying the full game.
 ---
 In God we trust.
 - Original Message - 
 From: "Castanedagarcia_Alfredo" 
 To: "Gamers Discussion list" 
 Sent: Friday, May 28, 2010 6:58 AM
 Subject: Re: [Audyssey] Monkey business


> If I were a game reviewer, I would review games that have 
> demonstration and I would register it, then review the entire game, 
> and send it to anyone who really wants to listen to it, such as a 
> person who likes the game so much, but they cannot aford it.
>
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Re: [Audyssey] Monkey Business

2010-05-28 Thread Hayden Presley
Hi,
Yes. A review is not made to show you a complete game. It is merely there so
you can either get a feel of what others think about the game or product, or
so you can see a quick demonstration covering the multiple points involved.
That is why reviews do not show the entire game, that is not their purpose
in general, what you want is a walkthrough.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Castanedagarcia_Alfredo
Sent: Friday, May 28, 2010 1:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Monkey Business

I wonder if walkthrough and reviews are different things? I know there are
text walkthroughs, where you just write an article about something.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, May 28, 2010 5:41 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Monkey Business

Hi.

You can get the game itself from draconis entertainment at 
http://www.draconisentertainment.com/ and here the review using the link on 
Monkey Business audio games.net page at 
http://audiogames.net/db.php?id=monkeybusiness

Just remember this is a streaming link, so go to the third track to here the

review.

Beware the grue!

Dark.
- Original Message - 
From: "Castanedagarcia_Alfredo" 
To: "Gamers Discussion list" 
Sent: Friday, May 28, 2010 9:01 AM
Subject: Re: [Audyssey] Monkey Business


> Where is there review. Under the products? I remember how it used to be 
> called ESP softworks.
> Is the game still on sale?
> Alfredo
>
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Re: [Audyssey] Draconis Entertainment

2010-05-28 Thread Bryan Peterson

Ten Pin Alley.
We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, May 28, 2010 8:33 PM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Phil,
Oh? Two? Who's the other?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Friday, May 28, 2010 9:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment

Hi,
Yes Draconis is still in business. Sometimes they are out of town visiting
their families.
And sometimes they are on vacation.
Despite the name of the company, I think it is still only a two person
organization.
They sell two of my games and I get feedback from each sale as I send out
the registration keys for the Sarah game.

Phil


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