FYI, if you've never pledged on Kickstarter, you pay when the campaign
ends, which is February 3 for this one if I remember correctly.
On Sat, Jan 14, 2017 at 5:45 PM, Paul Lemm wrote:
> Ah good point, it would be interesting to know how much detail will go into
> the
d state hard drive in it, a lenovo computer with windows
> 10 in it.
>
>
>
>
> On 1/13/2017 11:21 PM, Christopher Bartlett wrote:
>
>> It does have sound and music, which will be expanded, due to the success
>> of
>> the kickstarter campaign. There is full keyb
com>
wrote:
> does it have sound and music and stuff? if so I'll surely buy it.
>
>
>
>
> On 1/13/2017 9:01 PM, Christopher Bartlett wrote:
>
>> I'm a tester for this game and have followed its development for over a
>> year. Without giving away any tra
I'm a tester for this game and have followed its development for over a
year. Without giving away any trade secrets, I can say that the controls
are quite intuitive, and the number of options scales with the advancement
of the characters, so that at the beginning you have a manageable number of
Can you give a link to the newest version?
Chris Bartlett
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Wednesday, January 21, 2015 5:17 AM
To: Gamers@audyssey.org
Subject: [Audyssey] kerkerkruip trouble
Hello.
I posted this on the
I was able to get Step 18 resolved, but it required intervention. The dev
is aware and promises a fix soon. Step 20 has the same problem.
Chris Bartlett
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Tuesday, November 11, 2014 6:22 AM
To:
relatively
soon.
All the best,
Dark.
- Original Message -
From: Christopher Bartlett atouchofrevere...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 11, 2014 12:47 PM
Subject: Re: [Audyssey] problem with astrogalaxy
I was able to get Step 18
Thanks for the pointer to this. I am Captain Themadviolinist, and am
enjoying the thorough tutorial, though I have gotten myself stuck at IO with
no fuel. I'm currently mining sulfur there to get raw materials to make
enough fuel to get back to Earth to upgrade my little ship to something
So, I must have missed the memo somehow. What on earth has happened to
audiogames.net, It seems to have been down for days.
Chris Bartlett
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You can make changes or
It is possible. I have played through Choice of Broadsides and Choice of
Kung Fu on my nexus 4. What's odd is that accessibility seems to change and
get better after the first few screens. There are some oddities though:
choice items are read twice if you are swiping through the options. Touch
It's actually more complicated even than that. The notion of recreating in
an audio medium games that are primarily visual is a tempting chimera that
has, I feel, been one force behind the relative stagnation of the audio
games world. The reasons for this make a lot of sense; people who grew up
Good response, exactly the sort of push back I wanted to get from my strong
premise.
I wasn't aware of Chee's premise; interesting and it makes sense given the
nature of the game.
I would agree with you that we should be seeking the actual heart of a given
genre of games rather than seeking to
This bears a striking resemblance to the behavior of someone on a couple of
other lists that goes on for a couple of days, then is squashed. My advice,
ignore it, don't leave the list, don't respond, even when he begins
threatening people or trying to slag their good names. He's mentally ill
and
If this is who I think it is, and it is a similar enough modus operandi to
be likely, he is mentally ill. Please be kind, even though you have
suffered some annoyance, and in the cases of the people he has impersonated
possible actual harm, since the messages are now forever and findable on the
It is really very simple. If you can't be arsed to make your message clear
and easy to read, why should I bother trying. Unclear writing indicates
unclear thinking, and in my world of limited time, I am only going to bother
with someone who makes a good faith effort to communicate. If that's
My apologies, didn't see the close request before posting.
Chris Bartlett
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of kev lyon
Sent: Thursday, March 07, 2013 2:11 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] close topic was RE:
I am currently in possession of the newest iteration of Fate, which was a
free role playing game, but which has now been taken over by Evil hat
Productions, the fine people who brought you the Dresden Files RPG and
Spirit of the Century, a game for playing pulp adventures such as would be
found in
Is there a way to select multiple pieces to move, say if you've got a
section in order and want to move all of it at once?
Chris Bartlett
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard
Workshop
Sent: Tuesday, December 04, 2012 1:01 PM
To:
Aprone has mentioned that he has a couple of new mission types partially
developed, but due to increased troublemaker activity, he's had to shelve
their development in favor of security fixes.
Based on the interview he gave in the anniversary special (which you can
also find in the drop box
A note on the user interface for any truck sitting solution. I cannot rely on
having to type out user names as for many users, their names don't easily
render across languages and it would be major league inconvenient to have to
cut and paste names from the mission log etc. This also makes it
I tried pdf2txt on some files that contain images of books from a certain,
ahem well-known fantasy role playing game and I was extremely dissatisfied
by the accuracy of the results. I believe that the formatting of game books
poses a particular challenge to ocr programs.
Christopher
I will second Dark's recommendation of any Tim Powers you can get your hands
on. My personal favorite it The Stress of Her Regard, combining Mary and
Percy Shelley, Venice, Lamia and all manner of other wonderful chaos,
maiming and an odd romance.
Christopher Bartlett
---
Gamers
The OCR features in both JFW and NVDA aren't meant for large document
conversion but for reading image controls that are labeled in some way the
screen reader can't pick up. I am in fact in need of a good solution for
OCR-in a bunch of image pdf files myself. If anyone has a good solution for
are a
fact of life and learning to survive or avoid them is one of the tricks to
becoming an elite player, one I'm still working on myself.
Christopher BARTLETT, aka Mordred formerly The Mad Violinist.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun
of an actual witch and magical warrior.
Your belief is in what I say is immaterial, just know that misfortune is
headed your way.
Christopher Bartlett, AKA the Mad Violinist
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that
wouldn't act as much of a navigation aid. I'm not against the idea, I think
it would add some atmosphere and not really negatively impact combat except
perhaps at long range.
Christopher Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org
I would like to suggest an alternate radar sound. I find the current one a
bit intrusive. I liked the general sound in Austen's mod, but the sound for
half walls was very loud and got in the way of using them. His clear and
barrier sounds were less obtrusive, though it also sounded like you
It's not just map 1, and so far as I can tell it's not related to what
weapon you're wielding.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Wednesday, May 02, 2012 4:07 AM
To: Gamers
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Wednesday, May 02, 2012 2:09 PM
To: 'Johnny Tai'; 'Gamers Discussion list'
Subject: Re: [Audyssey] swamp 2.2 thoughts
But what if, like me, you don't have 200 rep... did you
specifics, I can help you as
I've used this object fairly extensively.
Christopher Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of bpeterson2...@cableone.net
Sent: Sunday, April 22, 2012 7:32 PM
To: Gamers Discussion list
Hey! You leave Captain Ash, the crypto IRA bomber alone. He's an important
character in my story! *smile*
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of simon dowling
Sent: Sunday, April 22, 2012 10:23 PM
To: Gamers Discussion
and a
med kit. There is no way to avoid this consequence of death.
Christopher Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Saturday, April 07, 2012 5:36 PM
To: 'Gamers Discussion list'
Subject: Re
I think we have the movie Predator to thank for that bit of fictional
physics.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dallas O'Brien
Sent: Tuesday, April 03, 2012 1:23 AM
To: Gamers Discussion list
game.
Christopher Bartlett
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All
My thoughts, death on missions is no more harsh than anywhere else,
especially considering what you stand to gain if you survive, as compared
with the comparable time looting. I completely disagree with any change
that waters down the already weakened consequences of dying, especially when
you
, if that's your goal.
Christopher Bartlett
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different than my original design.
So cheer up, if I didn't care, I wouldn't comment.
Christopher Bartlett
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.
Christopher Bartlett
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All messages
Yes, there was a an announcement that it would be going down this morning
when I logged into the server. It's down for work, presumably on the server
side of the game.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
in the
from field, but it's easier to extract it from the body of the message.
Christopher Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dakotah Rickard
Sent: Wednesday, March 21, 2012 1:47 PM
To: Gamers Discussion list
the
amr files to mp3, since stereo v. mono probably doesn't matter.
So get to it.
Christopher Bartlett
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There is a new resource available through ITunes, the ITunes university
which I believe provides free access to many college level courses,
including computer science courses. I believe that it is accessible, at
least on IOS devices; I don't know about Windows.
Chris Bartlett
---
in a way you simply could not with a keyboard.
As others have posted here, please try it before judging whether or not it's
accessible.
Christopher Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Monday
Lori, your track pad will work by sliding your finger over it. One thing of
which to be aware is that some track pads have spots that act to click the
mouse buttons, which would not be helpful. Really, the best way is to pick
up a USB mouse and plug it in to your machine. They can be as much as
Using a $30 set of headphones and I don't feel the need to spend more.
Chris Bartlett
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What problem are you having with getting into the documentation? It's a
standard windows help file.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, January 29, 2012 7:33 AM
To:
, but otherwise fully functional.
Christopher Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Sunday, January 29, 2012 10:24 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Writing code.
Just go through
unconvincing; I find it highly unlikely that you would have
survivors of a modern zombie invasion.
Christopher Bartlett
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Yep, this is a good idea, as well as a bow, a silent weapon with a bit more
oomph than a pistol, better range, but slower reload time. Maybe a
crossbow.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement
Ok, so I'm scrolling through a script and I hear the message: end of line
spoken as though this is an error. What does this signify?
Also, I'm trying to insert a tab and it appears I'm leaving the edit
control. What does the command-1 button do?
Chris Bartlett
---
Yeah, ok, it's stupid, but the site hadn't asked me to log in since I
registered, and I've tried all my usual passwords to no effect. Is there a
way to recover said password?
Chris BARTLETT AKA themadviolinist
---
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If you want to
I too am excited about where this could go. If Jeremy and Philip were to
work together, I could see this becoming the first programming IDE developed
from the ground up with blind programmers in mind.
Jeremy, did you ever figure out why my file was producing a runtime error on
opening?
As for
About half the time when I go to post something on the blast bay forum, my
browser completely freezes. This is happening with NVDA and JFW, so it's
not a screen reader issue. I've experienced similar behavior occasionally
from the audiogames.net forum site.
Anyone know what's going on?
Have we verified that loot corpses have anything to do with dead zombies?
I'm not sure that's anything but an urban legend. Jeremy?
Christopher Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Richard Sherman
Sent
Thank you both for your responses. Thomas, yes that was quite clear.
Philip, I am themadviolinist on the forum as on audiogames.net.
Christopher Bartlett
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You
?
Christopher Bartlett
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All messages are archived
Here's a shocker! I actually think 75% is about right and would like the
break point to stay there. It changes the risk calculation about using med
kits when near full health, which should make med kits more valuable.
I know, I know, who am I and what have I done with the hard ass who always
That is all.
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No bugs so far. I love the player ping feature and can't wait to try out
the player customization. I think the fly sound may be a bit softer and
harder to localize sometimes, though in a swarm, the individual bodies do
seem a bit easier to pick out.
More as I test further.
Chris
---
The player footsteps are a new thing, but the volume and range v. volume for
zombies seems to be the same from version to version. I don't think this is
a bug from the new version.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
Other than the ability to license multiple commercial titles, are there any
features in the full license that aren't available in the single license?
Christopher Bartlett
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,
and pro single/pro unlimited who want to go commercial with the full feature
set.
Kind regards,
Philip Bennefall
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, January 03, 2012 3
Giving credit where it's due, I do think the learning curve for BGT is about
as gentle, given the richness of its feature set as anything I've come
across, and kudos to Philip for providing some excellent documentation in an
industry (development environment creation) where abstruse and poorly
Philip, I understand the bind you're in. How about providing a sale price
on the $99 license for contest participants, with a proviso that failure to
submit a game by the deadline means you get to charge them the full price?
That maintains your security, and makes the barrier for entry lower for
I am likely to participate, but I have two concerns.
1. The free version does not allow for mouse control, which is one of the
current innovation tools we are seeing in games such as RailRacer and Swamp.
I'm not willing to spend $99 to participate in a contest more effectively by
having access
Aha, perfect, I'll look for it the next time I'm there.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Thursday, December 22, 2011 11:39 PM
To: Gamers Discussion list
Subject: Re:
Are you talking about the one that has all on the same line: new posts,
active posts, unanswered posts?
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Friday, December 23, 2011 2:48 PM
I'm not seeing that link at all where you describe it. Is this a settings
issue?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Friday, December 23, 2011 8:13 PM
To: Gamers Discussion list
Subject: Re:
Ok, found it, I was being brain-dead. We now return you to your originally
scheduled list content.
Chris Bartlett
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I don't think so, though others may disagree. While Zero Sight seems to
provide an in-depth flying experience, I was actually quite disappointed in
the modeling of how one actually flies an aircraft. I understand that those
physics are difficult to make playable, so don't hold it against the
OK, small dissertation to follow.
Flying an aircraft is not at all like driving a car or a boat. The biggest
difference is that many of your controls do not directly affect your
position and orientation in three-space, but instead affect the rate of
change of that orientation.
As a somewhat
Fair enough in turn Dark. It is true that toward the end of the war, both
Germany and Japan were trying to force pilots through their training program
faster and faster. In the case of the Japanese, it didn't require as much
skill to be a kamikaze pilot, just enough to get the aircraft over a
Ok, with those qualifications, I can agree that this game approaches Lone
Wolf, or for that matter, GMA Tank Commander.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, December 22, 2011 11:32 AM
To:
, we've got a lot a
interesting things for you in the future :D
2011/12/22 Christopher Bartlett themusicalbre...@gmail.com
I'll echo Thomas' good wishes and praise for you. I am not your typical
consumer, so don't take my critique too much to heart. One of these days,
I'll get around to converting
Ok, just joined audiogames.net and I am having some trouble doing things
efficiently on the forums. (fora?, I hate that plural. *smile*) Anyhow, is
there a clean way of tracking particular topics and only hearing the new
messages since the last time I read the topic? I don't need to read the
On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
Ok, just joined audiogames.net and I am having some trouble doing things
efficiently on the forums. (fora?, I hate that plural. *smile*) Anyhow,
is
there a clean way of tracking particular topics and only hearing the new
I asked this on the toc-beta list, but I'll ask it here as well, apologies
for those who see it twice.
I am interested in creating games or TOC scenarios that are historical.
Accurate mapping (or at least mapping that enforces the same sorts of
strategic and tactical choices) is very
You have been the only person in this entire thread to engage in flaming
behavior. Check yourself before you go doing it again. You are the only
person who has been specifically warned by a moderator. Again, check
yourself.
Chris Bartlett
-Original Message-
From:
established a relationship with the developer that permits
less formal communication. It's just professional courtesy.
Christopher Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Friday, December 16
I'll second everything Alison says, as a former adaptive technology teacher,
which often spilled over into advocate, counselor and role model, the
effectiveness of your communication is directly related to the care with
which you prepare it and the appropriateness of the form for its audience.
on the Internets where they will be
welcome.
Christopher Bartlett
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Hi Laurel. Well, one thing this list can do is to provide feedback on how
to go about this. If you can explain the problem you're having to us, we
may be able to assist in coming up with suggestions and a way to explain
them to developers. A number of us have some development experience either
Joseph, this thread emerged from Michael's post concerning his interaction
with a developer, from which many folk have drawn the idea that his careless
construction of messages possibly contributed to the negative aspect of that
interaction. It is entirely appropriate to comment specifically on
I have noticed that the aim point seems to change from time to time, and
have likewise attributed it to ear balance, except that it also seems to
change from weapon to weapon from what I call medium range out. (medium =
about longest range for the shotgun weapons.)
Chris B
close up.
Signed:
Dakotah Rickard
On 12/13/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
The following are some concepts I've been playing with as additions to the
game.
Skills. I don't know what future things are tied in to the current
experience system, but an alternative
I'm not necessarily talking about forcing people to work in groups. I've
tried to lead a couple of newbies through the game, and it's a royal pain in
the arse at the moment. But I am talking about everyone working for some
common goals, whether as lone wolves or in groups.
Chris
Isn't that kind of like playing the Eagles Best of my Love at a wedding?
One wife to rule them all. . .
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, December 13, 2011 4:50 PM
To: Gamers Discussion list
True Darren, but a good game enforces choices, each of which is significant.
No choice should be inconsequential and no situation should occur that is
not affected by a choice. I don't know about others, but I've now reached
the point where death is rare unless I royally screw up or intentionally
John, I'm not sure if you're being funny here, or if that's a serious
comment. But riffing on it for a moment, there really isn't much in the way
of luck in this game. There are skills, direct physical skills aiming, and
tactical skills, knowing where I am, evaluating the risks of current
that holds
back innovation in our own software designs.
Christopher Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, December 13, 2011 8:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] my
You're right about Vista, but 7 was a mature product on release.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, December 13, 2011 6:53 PM
To: Gamers Discussion list
Subject: Re:
The following are some concepts I've been playing with as additions to the
game.
Skills. I don't know what future things are tied in to the current
experience system, but an alternative to an overall level would be to
subdivide experience by spending it on skills. Begin with an initial award
To drag this thread back on topic, I've posted an inquiry to the GMA list
asking David for a list of feature changes and new features in LW 4. The
biggest thing I remember is a major overhaul of the mission writing part of
the game to add much more intelligence to the enemy and friendly ships.
Ok, here's my impression of things with respect to various weapons.
Pistol, weapon of last resort unless you have a silencer. The normal pistol
does the least damage per round and has the shortest range. I'm not sure
how to describe range in terms of the sounds you hear, but I know that if I
am
And certainly, yours is the only set of needs that matter.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Monday, December 12, 2011 1:26 PM
To: Gamers Discussion list
Subject: [Audyssey]
It's been my ambition to construct a set of campaigns for LotR. With what's
coming, I think it will now be possible to really bring the War of the Ring,
not only from Gondor and Rohan, but the war in the north into being. I
think it should also be possible to create campaigns for the First and
In the get and donate items lists, 12 shotgun shells are listed for 30 and I
think 15 rep respectively. However if you pay attention to your rep the
cost and gain appear to be 24 and 12.
Chris Bartlett
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If you want to leave the
Kai, your point is valid, except that to my knowledge, nowhere in the
documentation as it exists did it tell me I could simply hit escape again to
return to the game. If it's operator error, it's operator error based on
lacking a piece of information. And as you and others including me have
If you decreased the fly sound, you'd trade easier localization for less
range in hearing the loot sound. I personally like the way it is, even with
the disorienting effect of the flies as they are. It's a challenge to
situational awareness, to keep track of potential enemies while finding the
When is it the right time to stop innovating? When can you be certain that
more processing power will never be necessary? When will you have found
everything that everyone needs to do, and when will they be able to do it
well enough?
The thing about technological advances is that each one not
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