Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Christopher Bartlett
FYI, if you've never pledged on Kickstarter, you pay when the campaign ends, which is February 3 for this one if I remember correctly. On Sat, Jan 14, 2017 at 5:45 PM, Paul Lemm wrote: > Ah good point, it would be interesting to know how much detail will go into > the

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Christopher Bartlett
d state hard drive in it, a lenovo computer with windows > 10 in it. > > > > > On 1/13/2017 11:21 PM, Christopher Bartlett wrote: > >> It does have sound and music, which will be expanded, due to the success >> of >> the kickstarter campaign. There is full keyb

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Christopher Bartlett
com> wrote: > does it have sound and music and stuff? if so I'll surely buy it. > > > > > On 1/13/2017 9:01 PM, Christopher Bartlett wrote: > >> I'm a tester for this game and have followed its development for over a >> year. Without giving away any tra

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Christopher Bartlett
I'm a tester for this game and have followed its development for over a year. Without giving away any trade secrets, I can say that the controls are quite intuitive, and the number of options scales with the advancement of the characters, so that at the beginning you have a manageable number of

Re: [Audyssey] kerkerkruip trouble

2015-01-22 Thread Christopher Bartlett
Can you give a link to the newest version? Chris Bartlett -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, January 21, 2015 5:17 AM To: Gamers@audyssey.org Subject: [Audyssey] kerkerkruip trouble Hello. I posted this on the

Re: [Audyssey] problem with astrogalaxy

2014-11-11 Thread Christopher Bartlett
I was able to get Step 18 resolved, but it required intervention. The dev is aware and promises a fix soon. Step 20 has the same problem. Chris Bartlett -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, November 11, 2014 6:22 AM To:

Re: [Audyssey] problem with astrogalaxy

2014-11-11 Thread Christopher Bartlett
relatively soon. All the best, Dark. - Original Message - From: Christopher Bartlett atouchofrevere...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 11, 2014 12:47 PM Subject: Re: [Audyssey] problem with astrogalaxy I was able to get Step 18

Re: [Audyssey] Browser game, Astro galaxy

2014-11-09 Thread Christopher Bartlett
Thanks for the pointer to this. I am Captain Themadviolinist, and am enjoying the thorough tutorial, though I have gotten myself stuck at IO with no fuel. I'm currently mining sulfur there to get raw materials to make enough fuel to get back to Earth to upgrade my little ship to something

[Audyssey] Audiogames.net?

2014-05-14 Thread Christopher Bartlett
So, I must have missed the memo somehow. What on earth has happened to audiogames.net, It seems to have been down for days. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] Choice of games accessibility on android?

2014-05-04 Thread Christopher Bartlett
It is possible. I have played through Choice of Broadsides and Choice of Kung Fu on my nexus 4. What's odd is that accessibility seems to change and get better after the first few screens. There are some oddities though: choice items are read twice if you are swiping through the options. Touch

[Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.

2013-12-31 Thread Christopher Bartlett
It's actually more complicated even than that. The notion of recreating in an audio medium games that are primarily visual is a tempting chimera that has, I feel, been one force behind the relative stagnation of the audio games world. The reasons for this make a lot of sense; people who grew up

Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.

2013-12-31 Thread Christopher Bartlett
Good response, exactly the sort of push back I wanted to get from my strong premise. I wasn't aware of Chee's premise; interesting and it makes sense given the nature of the game. I would agree with you that we should be seeking the actual heart of a given genre of games rather than seeking to

Re: [Audyssey] L-Works Partnership with USA Games

2013-12-15 Thread Christopher Bartlett
This bears a striking resemblance to the behavior of someone on a couple of other lists that goes on for a couple of days, then is squashed. My advice, ignore it, don't leave the list, don't respond, even when he begins threatening people or trying to slag their good names. He's mentally ill and

Re: [Audyssey] a message from this lists hosting provider.

2013-12-15 Thread Christopher Bartlett
If this is who I think it is, and it is a similar enough modus operandi to be likely, he is mentally ill. Please be kind, even though you have suffered some annoyance, and in the cases of the people he has impersonated possible actual harm, since the messages are now forever and findable on the

Re: [Audyssey] thoughts on posts to the list and to Audyssey magazine - Re: Important Notice For All List Members

2013-03-08 Thread Christopher Bartlett
It is really very simple. If you can't be arsed to make your message clear and easy to read, why should I bother trying. Unclear writing indicates unclear thinking, and in my world of limited time, I am only going to bother with someone who makes a good faith effort to communicate. If that's

Re: [Audyssey] close topic was RE: thoughts on posts to the list and to Audysseymagazine - Re: Important Notice For All List Members

2013-03-08 Thread Christopher Bartlett
My apologies, didn't see the close request before posting. Chris Bartlett -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of kev lyon Sent: Thursday, March 07, 2013 2:11 PM To: 'Gamers Discussion list' Subject: [Audyssey] close topic was RE:

Re: [Audyssey] Accessible DD material.

2013-02-11 Thread Christopher Bartlett
I am currently in possession of the newest iteration of Fate, which was a free role playing game, but which has now been taken over by Evil hat Productions, the fine people who brought you the Dresden Files RPG and Spirit of the Century, a game for playing pulp adventures such as would be found in

Re: [Audyssey] Music Puzzle Lite updated!

2012-12-04 Thread Christopher Bartlett
Is there a way to select multiple pieces to move, say if you've got a section in order and want to move all of it at once? Chris Bartlett -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard Workshop Sent: Tuesday, December 04, 2012 1:01 PM To:

Re: [Audyssey] swamp: mission thoughts

2012-10-24 Thread Christopher Bartlett
Aprone has mentioned that he has a couple of new mission types partially developed, but due to increased troublemaker activity, he's had to shelve their development in favor of security fixes. Based on the interview he gave in the anniversary special (which you can also find in the drop box

Re: [Audyssey] swamp trucksitting

2012-07-21 Thread Christopher Bartlett
A note on the user interface for any truck sitting solution. I cannot rely on having to type out user names as for many users, their names don't easily render across languages and it would be major league inconvenient to have to cut and paste names from the mission log etc. This also makes it

Re: [Audyssey] Redistributing RPG Source Books

2012-06-22 Thread Christopher Bartlett
I tried pdf2txt on some files that contain images of books from a certain, ahem well-known fantasy role playing game and I was extremely dissatisfied by the accuracy of the results. I believe that the formatting of game books poses a particular challenge to ocr programs. Christopher

Re: [Audyssey] Redistributing RPG Source Books

2012-06-21 Thread Christopher Bartlett
I will second Dark's recommendation of any Tim Powers you can get your hands on. My personal favorite it The Stress of Her Regard, combining Mary and Percy Shelley, Venice, Lamia and all manner of other wonderful chaos, maiming and an odd romance. Christopher Bartlett --- Gamers

Re: [Audyssey] Redistributing RPG Source Books

2012-06-21 Thread Christopher Bartlett
The OCR features in both JFW and NVDA aren't meant for large document conversion but for reading image controls that are labeled in some way the screen reader can't pick up. I am in fact in need of a good solution for OCR-in a bunch of image pdf files myself. If anyone has a good solution for

Re: [Audyssey] Suggestion for swamp

2012-06-17 Thread Christopher Bartlett
are a fact of life and learning to survive or avoid them is one of the tricks to becoming an elite player, one I'm still working on myself. Christopher BARTLETT, aka Mordred formerly The Mad Violinist. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun

[Audyssey] Swamp, a growing problem

2012-05-12 Thread Christopher Bartlett
of an actual witch and magical warrior. Your belief is in what I say is immaterial, just know that misfortune is headed your way. Christopher Bartlett, AKA the Mad Violinist --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] Ambience in Swamp

2012-05-08 Thread Christopher Bartlett
that wouldn't act as much of a navigation aid. I'm not against the idea, I think it would add some atmosphere and not really negatively impact combat except perhaps at long range. Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org

Re: [Audyssey] Problem with buildings in swamp

2012-05-08 Thread Christopher Bartlett
I would like to suggest an alternate radar sound. I find the current one a bit intrusive. I liked the general sound in Austen's mod, but the sound for half walls was very loud and got in the way of using them. His clear and barrier sounds were less obtrusive, though it also sounded like you

Re: [Audyssey] Swamp version 2.2

2012-05-02 Thread Christopher Bartlett
It's not just map 1, and so far as I can tell it's not related to what weapon you're wielding. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Wednesday, May 02, 2012 4:07 AM To: Gamers

Re: [Audyssey] swamp 2.2 thoughts

2012-05-02 Thread Christopher Bartlett
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Wednesday, May 02, 2012 2:09 PM To: 'Johnny Tai'; 'Gamers Discussion list' Subject: Re: [Audyssey] swamp 2.2 thoughts But what if, like me, you don't have 200 rep... did you

Re: [Audyssey] bgt understanding problem

2012-04-24 Thread Christopher Bartlett
specifics, I can help you as I've used this object fairly extensively. Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of bpeterson2...@cableone.net Sent: Sunday, April 22, 2012 7:32 PM To: Gamers Discussion list

Re: [Audyssey] Swamp missions.

2012-04-24 Thread Christopher Bartlett
Hey! You leave Captain Ash, the crypto IRA bomber alone. He's an important character in my story! *smile* -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of simon dowling Sent: Sunday, April 22, 2012 10:23 PM To: Gamers Discussion

Re: [Audyssey] new Swamp question

2012-04-08 Thread Christopher Bartlett
and a med kit. There is no way to avoid this consequence of death. Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Saturday, April 07, 2012 5:36 PM To: 'Gamers Discussion list' Subject: Re

Re: [Audyssey] Swamp Weapons Thoughts

2012-04-07 Thread Christopher Bartlett
I think we have the movie Predator to thank for that bit of fictional physics. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas O'Brien Sent: Tuesday, April 03, 2012 1:23 AM To: Gamers Discussion list

Re: [Audyssey] swamp missions and death

2012-04-07 Thread Christopher Bartlett
game. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] swamp missions and death

2012-04-06 Thread Christopher Bartlett
My thoughts, death on missions is no more harsh than anywhere else, especially considering what you stand to gain if you survive, as compared with the comparable time looting. I completely disagree with any change that waters down the already weakened consequences of dying, especially when you

Re: [Audyssey] playmania, bgt competition collection

2012-04-05 Thread Christopher Bartlett
, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo

Re: [Audyssey] playmania, bgt competition collection

2012-04-05 Thread Christopher Bartlett
different than my original design. So cheer up, if I didn't care, I wouldn't comment. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

Re: [Audyssey] USA Games News

2012-03-30 Thread Christopher Bartlett
. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages

Re: [Audyssey] Swamp Testing Server Down?

2012-03-23 Thread Christopher Bartlett
Yes, there was a an announcement that it would be going down this morning when I logged into the server. It's down for work, presumably on the server side of the game. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On

Re: [Audyssey] Swamp test?

2012-03-22 Thread Christopher Bartlett
in the from field, but it's easier to extract it from the body of the message. Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah Rickard Sent: Wednesday, March 21, 2012 1:47 PM To: Gamers Discussion list

Re: [Audyssey] Voices For Swamp

2012-02-07 Thread Christopher Bartlett
the amr files to mp3, since stereo v. mono probably doesn't matter. So get to it. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web

Re: [Audyssey] learning how to write games

2012-02-02 Thread Christopher Bartlett
There is a new resource available through ITunes, the ITunes university which I believe provides free access to many college level courses, including computer science courses. I believe that it is accessible, at least on IOS devices; I don't know about Windows. Chris Bartlett ---

Re: [Audyssey] Swamp question

2012-01-30 Thread Christopher Bartlett
in a way you simply could not with a keyboard. As others have posted here, please try it before judging whether or not it's accessible. Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Monday

Re: [Audyssey] Swamp question

2012-01-30 Thread Christopher Bartlett
Lori, your track pad will work by sliding your finger over it. One thing of which to be aware is that some track pads have spots that act to click the mouse buttons, which would not be helpful. Really, the best way is to pick up a USB mouse and plug it in to your machine. They can be as much as

Re: [Audyssey] Swamp question

2012-01-30 Thread Christopher Bartlett
Using a $30 set of headphones and I don't feel the need to spend more. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] BGT help.

2012-01-29 Thread Christopher Bartlett
What problem are you having with getting into the documentation? It's a standard windows help file. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, January 29, 2012 7:33 AM To:

Re: [Audyssey] Writing code.

2012-01-29 Thread Christopher Bartlett
, but otherwise fully functional. Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Sunday, January 29, 2012 10:24 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Writing code. Just go through

Re: [Audyssey] howlers

2012-01-26 Thread Christopher Bartlett
unconvincing; I find it highly unlikely that you would have survivors of a modern zombie invasion. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Christopher Bartlett
Yep, this is a good idea, as well as a bow, a silent weapon with a bit more oomph than a pistol, better range, but slower reload time. Maybe a crossbow. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement

[Audyssey] Blast: end of line message.

2012-01-25 Thread Christopher Bartlett
Ok, so I'm scrolling through a script and I hear the message: end of line spoken as though this is an error. What does this signify? Also, I'm trying to insert a tab and it appears I'm leaving the edit control. What does the command-1 button do? Chris Bartlett ---

[Audyssey] Help: audiogames.net is making me log in and I've lost my password.

2012-01-25 Thread Christopher Bartlett
Yeah, ok, it's stupid, but the site hadn't asked me to log in since I registered, and I've tried all my usual passwords to no effect. Is there a way to recover said password? Chris BARTLETT AKA themadviolinist --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] Blast Buddy

2012-01-23 Thread Christopher Bartlett
I too am excited about where this could go. If Jeremy and Philip were to work together, I could see this becoming the first programming IDE developed from the ground up with blind programmers in mind. Jeremy, did you ever figure out why my file was producing a runtime error on opening? As for

[Audyssey] blastbay forum appears to be freezing my IE8.

2012-01-23 Thread Christopher Bartlett
About half the time when I go to post something on the blast bay forum, my browser completely freezes. This is happening with NVDA and JFW, so it's not a screen reader issue. I've experienced similar behavior occasionally from the audiogames.net forum site. Anyone know what's going on?

Re: [Audyssey] swamp help for a beginner

2012-01-22 Thread Christopher Bartlett
Have we verified that loot corpses have anything to do with dead zombies? I'm not sure that's anything but an urban legend. Jeremy? Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Richard Sherman Sent

Re: [Audyssey] For Philip re: BGT interfaces vs inheritance.

2012-01-22 Thread Christopher Bartlett
Thank you both for your responses. Thomas, yes that was quite clear. Philip, I am themadviolinist on the forum as on audiogames.net. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

[Audyssey] For Philip re: BGT interfaces vs inheritance.

2012-01-21 Thread Christopher Bartlett
? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived

Re: [Audyssey] swamp mission suggestions

2012-01-20 Thread Christopher Bartlett
Here's a shocker! I actually think 75% is about right and would like the break point to stay there. It changes the risk calculation about using med kits when near full health, which should make med kits more valuable. I know, I know, who am I and what have I done with the hard ass who always

[Audyssey] Swamptest server appears down.

2012-01-18 Thread Christopher Bartlett
That is all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived

[Audyssey] Swamp 1.9 test first impressions.

2012-01-16 Thread Christopher Bartlett
No bugs so far. I love the player ping feature and can't wait to try out the player customization. I think the fly sound may be a bit softer and harder to localize sometimes, though in a swarm, the individual bodies do seem a bit easier to pick out. More as I test further. Chris ---

Re: [Audyssey] Swamp questions

2012-01-16 Thread Christopher Bartlett
The player footsteps are a new thing, but the volume and range v. volume for zombies seems to be the same from version to version. I don't think this is a bug from the new version. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] BGT 25 % discount!

2012-01-02 Thread Christopher Bartlett
Other than the ability to license multiple commercial titles, are there any features in the full license that aren't available in the single license? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] BGT 25 % discount!

2012-01-02 Thread Christopher Bartlett
, and pro single/pro unlimited who want to go commercial with the full feature set. Kind regards, Philip Bennefall - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 03, 2012 3

Re: [Audyssey] BGT competition - any interest?

2011-12-30 Thread Christopher Bartlett
Giving credit where it's due, I do think the learning curve for BGT is about as gentle, given the richness of its feature set as anything I've come across, and kudos to Philip for providing some excellent documentation in an industry (development environment creation) where abstruse and poorly

Re: [Audyssey] BGT competition - any interest?

2011-12-30 Thread Christopher Bartlett
Philip, I understand the bind you're in. How about providing a sale price on the $99 license for contest participants, with a proviso that failure to submit a game by the deadline means you get to charge them the full price? That maintains your security, and makes the barrier for entry lower for

Re: [Audyssey] BGT competition - any interest?

2011-12-28 Thread Christopher Bartlett
I am likely to participate, but I have two concerns. 1. The free version does not allow for mouse control, which is one of the current innovation tools we are seeing in games such as RailRacer and Swamp. I'm not willing to spend $99 to participate in a contest more effectively by having access

Re: [Audyssey] audiogames.net

2011-12-23 Thread Christopher Bartlett
Aha, perfect, I'll look for it the next time I'm there. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Thursday, December 22, 2011 11:39 PM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] follow-up to audiogames.net

2011-12-23 Thread Christopher Bartlett
Are you talking about the one that has all on the same line: new posts, active posts, unanswered posts? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, December 23, 2011 2:48 PM

Re: [Audyssey] follow-up to audiogames.net

2011-12-23 Thread Christopher Bartlett
I'm not seeing that link at all where you describe it. Is this a settings issue? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, December 23, 2011 8:13 PM To: Gamers Discussion list Subject: Re:

[Audyssey] follow up to audiogames.net

2011-12-23 Thread Christopher Bartlett
Ok, found it, I was being brain-dead. We now return you to your originally scheduled list content. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
I don't think so, though others may disagree. While Zero Sight seems to provide an in-depth flying experience, I was actually quite disappointed in the modeling of how one actually flies an aircraft. I understand that those physics are difficult to make playable, so don't hold it against the

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
OK, small dissertation to follow. Flying an aircraft is not at all like driving a car or a boat. The biggest difference is that many of your controls do not directly affect your position and orientation in three-space, but instead affect the rate of change of that orientation. As a somewhat

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
Fair enough in turn Dark. It is true that toward the end of the war, both Germany and Japan were trying to force pilots through their training program faster and faster. In the case of the Japanese, it didn't require as much skill to be a kamikaze pilot, just enough to get the aircraft over a

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
Ok, with those qualifications, I can agree that this game approaches Lone Wolf, or for that matter, GMA Tank Commander. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, December 22, 2011 11:32 AM To:

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Christopher Bartlett
, we've got a lot a interesting things for you in the future :D 2011/12/22 Christopher Bartlett themusicalbre...@gmail.com I'll echo Thomas' good wishes and praise for you. I am not your typical consumer, so don't take my critique too much to heart. One of these days, I'll get around to converting

[Audyssey] audiogames.net

2011-12-22 Thread Christopher Bartlett
Ok, just joined audiogames.net and I am having some trouble doing things efficiently on the forums. (fora?, I hate that plural. *smile*) Anyhow, is there a clean way of tracking particular topics and only hearing the new messages since the last time I read the topic? I don't need to read the

Re: [Audyssey] audiogames.net

2011-12-22 Thread Christopher Bartlett
On 12/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote: Ok, just joined audiogames.net and I am having some trouble doing things efficiently on the forums. (fora?, I hate that plural. *smile*) Anyhow, is there a clean way of tracking particular topics and only hearing the new

[Audyssey] Creating accurate maps for games.

2011-12-19 Thread Christopher Bartlett
I asked this on the toc-beta list, but I'll ask it here as well, apologies for those who see it twice. I am interested in creating games or TOC scenarios that are historical. Accurate mapping (or at least mapping that enforces the same sorts of strategic and tactical choices) is very

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-18 Thread Christopher Bartlett
You have been the only person in this entire thread to engage in flaming behavior. Check yourself before you go doing it again. You are the only person who has been specifically warned by a moderator. Again, check yourself. Chris Bartlett -Original Message- From:

Re: [Audyssey] Silversword is not the game for the blind.

2011-12-17 Thread Christopher Bartlett
established a relationship with the developer that permits less formal communication. It's just professional courtesy. Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Friday, December 16

Re: [Audyssey] Silversword is not the game for the blind.

2011-12-17 Thread Christopher Bartlett
I'll second everything Alison says, as a former adaptive technology teacher, which often spilled over into advocate, counselor and role model, the effectiveness of your communication is directly related to the care with which you prepare it and the appropriateness of the form for its audience.

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Christopher Bartlett
on the Internets where they will be welcome. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Christopher Bartlett
Hi Laurel. Well, one thing this list can do is to provide feedback on how to go about this. If you can explain the problem you're having to us, we may be able to assist in coming up with suggestions and a way to explain them to developers. A number of us have some development experience either

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-17 Thread Christopher Bartlett
Joseph, this thread emerged from Michael's post concerning his interaction with a developer, from which many folk have drawn the idea that his careless construction of messages possibly contributed to the negative aspect of that interaction. It is entirely appropriate to comment specifically on

Re: [Audyssey] swamp off center and blue language

2011-12-15 Thread Christopher Bartlett
I have noticed that the aim point seems to change from time to time, and have likewise attributed it to ear balance, except that it also seems to change from weapon to weapon from what I call medium range out. (medium = about longest range for the shotgun weapons.) Chris B

Re: [Audyssey] Swamp: brainstorming ideas for expansion and player limiting.

2011-12-14 Thread Christopher Bartlett
close up. Signed: Dakotah Rickard On 12/13/11, Christopher Bartlett themusicalbre...@gmail.com wrote: The following are some concepts I've been playing with as additions to the game. Skills. I don't know what future things are tied in to the current experience system, but an alternative

Re: [Audyssey] Swamp: brainstorming ideas for expansion and playerlimiting.

2011-12-14 Thread Christopher Bartlett
I'm not necessarily talking about forcing people to work in groups. I've tried to lead a couple of newbies through the game, and it's a royal pain in the arse at the moment. But I am talking about everyone working for some common goals, whether as lone wolves or in groups. Chris

Re: [Audyssey] time of conflict info

2011-12-13 Thread Christopher Bartlett
Isn't that kind of like playing the Eagles Best of my Love at a wedding? One wife to rule them all. . . -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, December 13, 2011 4:50 PM To: Gamers Discussion list

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-13 Thread Christopher Bartlett
True Darren, but a good game enforces choices, each of which is significant. No choice should be inconsequential and no situation should occur that is not affected by a choice. I don't know about others, but I've now reached the point where death is rare unless I royally screw up or intentionally

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-13 Thread Christopher Bartlett
John, I'm not sure if you're being funny here, or if that's a serious comment. But riffing on it for a moment, there really isn't much in the way of luck in this game. There are skills, direct physical skills aiming, and tactical skills, knowing where I am, evaluating the risks of current

Re: [Audyssey] my beef about Microsoft - Re: plans for anupdated Lone Wolf

2011-12-13 Thread Christopher Bartlett
that holds back innovation in our own software designs. Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, December 13, 2011 8:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] my

Re: [Audyssey] new technology? Balogna! - Re: plans for an updated Lone Wolf

2011-12-13 Thread Christopher Bartlett
You're right about Vista, but 7 was a mature product on release. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, December 13, 2011 6:53 PM To: Gamers Discussion list Subject: Re:

[Audyssey] Swamp: brainstorming ideas for expansion and player limiting.

2011-12-13 Thread Christopher Bartlett
The following are some concepts I've been playing with as additions to the game. Skills. I don't know what future things are tied in to the current experience system, but an alternative to an overall level would be to subdivide experience by spending it on skills. Begin with an initial award

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Christopher Bartlett
To drag this thread back on topic, I've posted an inquiry to the GMA list asking David for a list of feature changes and new features in LW 4. The biggest thing I remember is a major overhaul of the mission writing part of the game to add much more intelligence to the enemy and friendly ships.

Re: [Audyssey] Question about ammo in swamp

2011-12-12 Thread Christopher Bartlett
Ok, here's my impression of things with respect to various weapons. Pistol, weapon of last resort unless you have a silencer. The normal pistol does the least damage per round and has the shortest range. I'm not sure how to describe range in terms of the sounds you hear, but I know that if I am

Re: [Audyssey] new technology? Bologna! - Re: plans for an updated Lone Wolf

2011-12-12 Thread Christopher Bartlett
And certainly, yours is the only set of needs that matter. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Monday, December 12, 2011 1:26 PM To: Gamers Discussion list Subject: [Audyssey]

Re: [Audyssey] time of conflict info

2011-12-12 Thread Christopher Bartlett
It's been my ambition to construct a set of campaigns for LotR. With what's coming, I think it will now be possible to really bring the War of the Ring, not only from Gondor and Rohan, but the war in the north into being. I think it should also be possible to create campaigns for the First and

[Audyssey] swamp: minor nit to pick

2011-12-12 Thread Christopher Bartlett
In the get and donate items lists, 12 shotgun shells are listed for 30 and I think 15 rep respectively. However if you pay attention to your rep the cost and gain appear to be 24 and 12. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] Ok, escape has *got* to be changed.

2011-12-11 Thread Christopher Bartlett
Kai, your point is valid, except that to my knowledge, nowhere in the documentation as it exists did it tell me I could simply hit escape again to return to the game. If it's operator error, it's operator error based on lacking a piece of information. And as you and others including me have

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Christopher Bartlett
If you decreased the fly sound, you'd trade easier localization for less range in hearing the loot sound. I personally like the way it is, even with the disorienting effect of the flies as they are. It's a challenge to situational awareness, to keep track of potential enemies while finding the

Re: [Audyssey] my beef about Microsoft - Re: plans for an updated Lone Wolf

2011-12-11 Thread Christopher Bartlett
When is it the right time to stop innovating? When can you be certain that more processing power will never be necessary? When will you have found everything that everyone needs to do, and when will they be able to do it well enough? The thing about technological advances is that each one not

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