Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread shaun everiss
Hmm tom. Well I have a plantronics mic, its got low noise. I can only record it or the real tech card so I can't mix things like I can with the analog stuff. if you are thinking of handling full hosting, but need samples I have a few. Firstly check out technology.jaredrimer.net There are some

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread shaun everiss
hmmm I like the name. On the ag forum you will see I have broadened the scope a little, obviously we would have to watch it going to far, but I aim to not have a situation where content just isn't there. One thing I did not mention anywahere is that if we get a good cast going,We should be

Re: [Audyssey] walk throughs

2011-11-10 Thread shaun everiss
I aggree on that. At 07:04 a.m. 9/11/2011 -0800, you wrote: Although I can get tips on how to get through games by listening to them, I listen to walk throughs just to see how other people play the games, and I think they are just fun to listen to. --- Be positive! When it comes to being

Re: [Audyssey] Swamp reflections.

2011-11-10 Thread Jeremy Kaldobsky
Have you tried checking the debuglog.txt file after it crashes? It might give you some additional clues about the cause. Hi. My router reserves dhcp addresses, so if power goes out, what ever, it still forwards any forwarded ports to the proper target. Regarding what you said about

Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander

2011-11-10 Thread shaun everiss
If this is the hidden fire in sod getting it right in front of you, and shooting or walking into wit with your fist swinging will destroy it. You can also move to the left some and go round it. At 01:00 p.m. 10/11/2011 +0530, you wrote: hi all i managed level 2 and 3 but face problem in level4

Re: [Audyssey] Perilous Hearts preorders?

2011-11-10 Thread Jess Varnell
Very true Phillip. I agree totally. Count me and my wife Angela in. Smiles, Jess - Original Message - From: Cary cary5...@gmail.com To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, November 10, 2011 12:05 AM Subject: Re:

[Audyssey] sample recordings

2011-11-10 Thread shaun everiss
Hi all. Ok as prommised here are samples of my work. Take in mind that at the time I did most of this I did not have all the equipment I had now. Some of this is from a project unreleased. I made a couple files, a game sample and a voice only which should have been a game but for some reason

Re: [Audyssey] Perilous Hearts preorders?

2011-11-10 Thread Mich
Hi Philip. I for one would definitely consider placing a pre order for this game. if the audio demo is anything to go on then I can't wait to play it. and I for sure would be very happy to place a pre order for this game tidal. from Mich.- Original Message - From: Philip Bennefall

Re: [Audyssey] require cheat codes and key bordcommandsforGMAtankcommander

2011-11-10 Thread john
Where are you in the sector? if your north of the second forest, your talking about the bunkers. My advice (those things are brutal) is to stay in the second forest (the farthest you need to be away from it is 10 meters north) and take out the bunkers from there, as they can't see you. Also,

Re: [Audyssey] walk throughs

2011-11-10 Thread David Mehler
Hello, When it comes to me and game walkthroughs I listen to them both to see how others play the game and for an insite in to the game itself. Reading game descriptions and a manual is good for a game overview, but for me there's a lot more to a game than replay value. Some games I've looked at

Re: [Audyssey] Swamp reflections.

2011-11-10 Thread Christopher Bartlett
I had a hard exit to Windows crash yesterday as well. I've looked at the debug.txt file and it had registered a whole bunch of errors, but without time stamps I couldn't tell if they were a cascade failure from a single problem or small things that happened over time. Chris Bartlett

Re: [Audyssey] Perilous Hearts preorders?

2011-11-10 Thread Ron Kolesar
Hey Phil, where's Tarzan when you need him? SMILES. Loved the file that you had for down load yesterday. Ron -Original Message- From: Phil Vlasak Sent: Wednesday, November 09, 2011 6:52 PM To: Philip Bennefall ; Gamers Discussion list Subject: Re: [Audyssey] Perilous Hearts preorders?

Re: [Audyssey] walk throughs

2011-11-10 Thread Thomas Ward
Hi Charles, Yes, that's exactly what I meant by walkthrough. I wasn't talking about audio walkthroughs at all, but the written kind found on Game FAQS, Game Spot, etc that give you step by step instructions how to complete a puzzle, get past a certain trap, and other details that spoil the sense

Re: [Audyssey] Perilous Hearts preorders?

2011-11-10 Thread Thomas Ward
Hi Philip, Well, I for one trust you, and would probably be willing to pay for the game as a preorder provided I have the funds to do so myself. With Christmas around the corner I'm not sure how much I'd have to spend right now on a game since I'm saving a little money for Christmas gifts as well

Re: [Audyssey] Perilous Hearts preorders?

2011-11-10 Thread Philip Bennefall
Hi Thomas, yes, that makes sense. I could allow preorder users to play two more levels that are complete at this point, for instance. That would give a clear advantage when preordering, other than just the slightly reduced price. On an unrelated note, did you receive the code snippet I sent

[Audyssey] star conquest soundpack for MT

2011-11-10 Thread Nick Helms
Hi all, If anyone has the SC pack for MT, would you mind uploading it? thanks, Nick -- Nick Helms P.L.U.R. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,

Re: [Audyssey] Perilous Hearts preorders?

2011-11-10 Thread Thomas Ward
Hi Philip, Yes, that sounds fair. Just a little extra content for preordering while not giving the entire game away. Anyway, I did get your code snip for installing the keyboard hooks. Thanks, that will be a big help. I also see as I use a lot of mouse control I might want to hook the mouse as

Re: [Audyssey] walk throughs

2011-11-10 Thread Charles Rivard
Yeah, it does. When I think of a walk through the first thing that comes to mind is someone showing you what's in an unfamiliar building. Sort of an orientation of a dorm at a dog guide school or something like that. Here's what we have to offer. or Here's what you might encounter while you

Re: [Audyssey] Swamp reflections.

2011-11-10 Thread Dakotah Rickard
Wrong protocol or connection state. That's the error that shows up with an ok button. There's another error, which I keep forgetting to look at in the log file, that just closes the program. Signed: Dakotah Rickard On 11/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: I had a

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread Kelly Sapergia
Hi Shaun and All, I like the idea of there being a podcast for the magazine, and would be interested in helping out with it if possible. I personally believe that podcasts should be produced as professionally as possible (i.e. good editing, music, etc.) I know that's what I try to do with my

Re: [Audyssey] Perilous Hearts preorders?

2011-11-10 Thread Thomas Ward
Hi Dark, Agreed. Giving this community an exact day of release could be dangerous as there could be some unforeseen delays between now and then. It is better to give a general idea like January 2012 which gives the developer a window of 31 days in which to meet the deadline. Releasing sooner than

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread Thomas Ward
Hi, I like that. A name like Paudyssey would make sense. I know there are sites like Paudio books. Which does audio books vial podcasts. This would fit in with the entire podcasting theme. How I see the show format would be something like main menu's setup. You have a host who gives the news,

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread Thomas Ward
Hi Shaun, Well, if you need someone to do post production such as editing I can certainly do that. I have both Goldwave 5.58 and SoundForge 10. I might be able to obtain theme music etc as well assuming we actually go ahead with this. Cheers! On 11/10/11, shaun everiss sm.ever...@gmail.com

Re: [Audyssey] Perilous Hearts preorders?

2011-11-10 Thread dark
Hi Tom. Well your situation was not merely a preorder problem, but an issue with the hole game, and while certainly a very dire situation and frankly stupid, wasn't what I was thinking of particularly when making the suggestion. When Liam released judgement day. If I remember rightly, he had

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread dark
I like that idea myself, sinse then it'd be far easier to submit stuff. blind cool tech just doesn't seem as reliable as it used to, they never in fact posted my smugglers 3 review at all when I sent it and indeed some of my older game reviews have disappeared too (I'll stick them on

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread David Mehler
Hi, I'll add my vote both to Thomas's comment on the main menu format, I like their format and it works well for me, I believe it would be good for the community, and to Kelly and Thomas and say that I much rather prefer a professionally done podcast, I don't expect a perfect one, I mean while

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread Thomas Ward
Hi Dark, I've been thinking about those issues. I'm pretty sure I can take care of those issues if needed. As far as submitting content if I were the editor of the show I could take submissions via Dropbox, Sendspace, or Rapidshare, edit the submissions, and put them into an hour long show on a

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread David Mehler
Hi, If all we need is a place for the podcast pages I can handle that. I can put together a cms-base, that seems to be from comments I've read what people prefer, either a wordpress or drupal site. If it's drupal I can manage that, wordpress i'm not so good at yet. We'd also have email, from the

Re: [Audyssey] require cheat codes and key bord commands forGMAtankcommander

2011-11-10 Thread Thomas Ward
Hi, Um, animal trucks? Do you mean the ammo trucks? To take out the ammo trucks you need to close to 500 meters or less and shoot them with your machine gun. once they crash you can move in closer and pick up the ammo laying on the ground near the crashed truck. On 11/9/11, austin pinto

Re: [Audyssey] require cheat codes and key bord commands forGMAtankcommander

2011-11-10 Thread Thomas Ward
Hi Dark, Yeah, I understand that to a point. I use to play various games when I was younger with cheat codes too, but I realised at some point the reason I was losing interest in said games is because the cheats took away the replay value and fun of the game. For instance, I might have been

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread john
I'm not sure how useful this would be, but I've currently got over a terabite of unused space on my laptop and desktop, so I could hold onto some files if need be. I don't have a sharing service such as dropbox though, so that could impact thing significantly. Anyhow, let me know if there's

Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander

2011-11-10 Thread john
One thing I should probably have mentioned (thanks for the reminder Thomas) is that while you an hit the trucks with anything (cruse missile if you've got the ammo and want multiple gone at once) you can *only* pick up the ammo the truck had if you use the machine gun. With experience, you can

Re: [Audyssey] Perilous Hearts preorders?

2011-11-10 Thread shaun everiss
that sounds fair to fill. At 09:54 a.m. 10/11/2011 -0500, you wrote: Hi Philip, Yes, that sounds fair. Just a little extra content for preordering while not giving the entire game away. Anyway, I did get your code snip for installing the keyboard hooks. Thanks, that will be a big help. I also

Re: [Audyssey] walk throughs

2011-11-10 Thread shaun everiss
I aggree with you dave. Also if you buy a game or pack of them like I do, you play the games in different ways. Ie sod level3 difficulty I can play ok but I do cheat at points, the guy with the 2 guns or the 2 guys with guns, the disterbence and the blobs ocationally as I like to blow people

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread shaun everiss
hi kelly. Well aparently you can get it for free if you have a podcast and send it to them for review I run another tech cast that has this I think, you get a special code when buying. But thats only 1 option there is enough music round I could sertainly freely use. sites like iimusic,

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread shaun everiss
I like that idea. Its the way I structured my digital talking book project I did for archives just to see if I could do it. Unfortunately with only 1 voice contributer and 1 actual semi boring tour, a few things read by sapi, and little reviews at all even though I had 8 people interested only

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread shaun everiss
My plan is to have an intro, a contents meaning I'd have to know what was going in the current file, then I'd run each file. Maybe have intros to each and comments, who rote it and opinions to all that, credits, and end. Music and such. One of the things we probably would need is an actual

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread shaun everiss
wow dave this is good. I think that clears one thing off my list, we have enough for editers here. It would help me a great deal though if people started By making their stuff as good as they can at the start. That is if they can do it. Ie their stuff didn't need that much work to produce. I

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread Thomas Ward
Hi, Well, that doesn't really help, because we'd have to put the podcast archives somewhere where everyone could get access to them. If we used your hard drive as the archive it wouldn't work because we'd have to install an ftp server on that computer, and then since you probably have a standard

Re: [Audyssey] Swamp reflections.

2011-11-10 Thread Jeremy Kaldobsky
If you're getting that error message randomly as you play, it actually does sound like you are losing your internet connection for a short period of time. It would cause that exact error, though a few other things could also cause it, so we can't conclusively say this is due to a lost

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread shaun everiss
hmmm that sounds like a plan, splitting the pages etc would be a good idea but I really have issue with sendspace. That is splitting the pages from the file storage. I guess it doesn't matter to much what we use as long as its usable. I have had sites use open cms and although I have not had any

Re: [Audyssey] Perilous Hearts preorders?

2011-11-10 Thread Cary
yeah but we're getting it before everyone else, which would be insentive enough for me. *grin* -Cary -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, November 10, 2011 07:41 To: Philip Bennefall; Gamers

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread shaun everiss
I was not sugesting we use my resources for the archival. that would in fact be quite a bad idea. It being a home connection and all. Dropbox would only be for the work, any completed stuff would have to go to the places or place where it should go when finally up. I am sorry if I was unclear on

Re: [Audyssey] Swamp reflections.

2011-11-10 Thread shaun everiss
Jeremy what about put it so if the connection drops o for a while the system says that you timed out and return you to the main menu maybe have an error sound. Same if you try to connect but are not online the system should wait for say 20 seconds and then say something to the effect that you

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread Thomas Ward
Hi Shaun, No offense Dropbox royally sucks. As for what you have to say about Sendspace is only true if you have a free membership. Someone with a Pro or max account does not have the issues you are talking about and here is why. With a Sendspace Max account I have 100 GB of storage

[Audyssey] coralcdn

2011-11-10 Thread shaun everiss
Hi all. Ok just did some rresearch for the cast and indeed we can use corralcdn for free. putting .nyud.net onto any url will have the mirror network fetch the right thing from any site then mirror it. This aparently if used with a site should lower bandwidth usage quite a lot. My next

[Audyssey] Possible MOTA Features

2011-11-10 Thread Thomas Ward
Hi everyone, As I mentioned a few days back in the USA Games general news letter the Genesis 3D Engine is getting a major work over in v1.2, and I now have access to some additional features that weren't available when I ported Mysteries of the Ancients to C++ a year ago. Which brings up a

Re: [Audyssey] Perilous Hearts preorders?

2011-11-10 Thread william lomas
how many levels though in total? On Nov 10, 2011, at 2:50 PM, Philip Bennefall wrote: Hi Thomas, yes, that makes sense. I could allow preorder users to play two more levels that are complete at this point, for instance. That would give a clear advantage when preordering, other than just

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Darren Duff
EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list

[Audyssey] licences and such

2011-11-10 Thread shaun everiss
Hi. here is the link for the creative comans licences. http://www.creativecommons.org.nz/licences_explained__1 The first one sounds good but most of these will probably work. the gpl is for software but its equally as good. That should give us enough to discuss today. --- Gamers mailing list __

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Bryan Peterson
Only problem with that is that I'd have to use Eloquence for speach in the game and I really don't want to do that. Because Sapi voices, particularly the quality ones, are rather sluggish when using screen readers. They're coming to take me away, ha-haaa! - Original Message - From:

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread shaun everiss
I think the dropbox thing only applied to public links. I never have used sendspace extensively, if you wish to use your max account, I have no problem with that, I've never really invested in online file storage like this so know almost nothing, I have used dropbox shared folders for quite

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread shaun everiss
well direct reader support would reduce the size so I am all for it. I use nvda on a regular basis. At 01:52 p.m. 10/11/2011 -0500, you wrote: Hi everyone, As I mentioned a few days back in the USA Games general news letter the Genesis 3D Engine is getting a major work over in v1.2, and I now

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread shaun everiss
Well it depends what your cpu and memmory requirements are. i have high quality voices now, with my core2 and 2gb ram on xp it works but yeah things are a bit slower. On the newer systems the i series i3 and up there shouldn't be any problem. Not sure how 64 bit oses would effect as I have only

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Thomas Ward
Hi, Actually, doing it this way would probably be a lot better on over all system performance simply because the game is accessing an existing speech service. Sapi, for example, doesn't take up that much ram unless you are using one of the higher quality voices like Ivona Amy, Bryan, Kendra, etc

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Thomas Ward
Hi, Well, NVDA support is definitely working good with G3D. I'm still working on JFW, Window-Eyes, System Access, and other screen readers but NVDA does work great with the engine. Cheers! On 11/10/11, shaun everiss sm.ever...@gmail.com wrote: well direct reader support would reduce the size

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Phil Vlasak
Hi Thomas, I would like you to keep the Acapela Heather speech. I think her voice fits perfectly with the game and the main character. One possibility is after the side stroller version is done, you could add the SAPI to the 3D version. Phil - Original Message - From: Thomas Ward

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Bryan Peterson
Ugh. I hate Espeak. They're coming to take me away, ha-haaa! - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 12:11 PM Subject: Re: [Audyssey] Possible MOTA Features Well it depends what

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Bryan Peterson
Side Stroller? LOL. They're coming to take me away, ha-haaa! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 1:20 PM Subject: Re: [Audyssey] Possible MOTA Features Hi Thomas, I would like you to

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Thomas Ward
Hi Bryan, I take your point, but I can say from using Sapi 5 support that Ivona Bryan or Ivona Amy is no more sluggish in a game than using wav files for speech. So your point doesn't really apply here. Yeah, if you were using a screen reader for normal input/output Sapi voices are too sluggish

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Thomas Ward
Hi Phil, Un fortunately, that won't work. The 3d version is being developed in tandem with the side-scroller version, and they both are using the same engine, basically the same code, and I don't want to rewrite all the menus, status messages, etc for one version and maintain the wav files for

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread QuentinC
Hello Thomas, Think on something if you are switching to real-time speech instead of prerecorded speech. Make your game translatable, for example by externalizing all sentances used into a separate text file. I know some people who might buy it if the game would be available in their

[Audyssey] Swamp questions

2011-11-10 Thread Che
Wow, Jeremy has done it again. Great job man. Swamp has the potential to be one of the most popular games ever for the action oriented AG community in my opinion. The sound effects especially deserve kudos. Some questions though: 1. Why the deviation from the time tested standard input

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Thomas Ward
Hi, Yeah, I understand that. Its for that reason I have considered leaving MOTA as it currently is. Someone can record new speech files for the game in French, Spanish, italian, whatever and just over write the English files if needed. That would make it easier to modify the language in that

Re: [Audyssey] sample recordings

2011-11-10 Thread Thomas Ward
Hi Shaun, I don't want to sound rude or overly critical, but i just don't think these samples are of the kind of quality I'm looking for in terms of a podcast. You just don't have the right kind of voice for it, and I noticed you put way to many ums and long pauses in your casts.I'm not looking

[Audyssey] Moderator Warning was licences and such

2011-11-10 Thread Thomas Ward
Hi Shaun and all, I know several of you, including myself, are interested in the idea of a podcast for the magazine, but this is going a little far. Posting licenses and things like that doesn't belong on this list as its drifting off of gaming and getting into a legal debate that isn't covered

Re: [Audyssey] sample recordings

2011-11-10 Thread shaun everiss
as I said I really don't have any current samples. Yes maybe with all his resources sertainly more than me, if kelly wants to be the host of the show then heck we have hardly started and I have felt like swearing at you over the file storage thing. But whatever. I was going to bring up what

Re: [Audyssey] Swamp questions

2011-11-10 Thread Darren Duff
are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6619 (2010) information _ This message

Re: [Audyssey] Perilous Hearts preorders?

2011-11-10 Thread Yohandy
Ya know, I have always wondered if that cease and desist letter wasn't some sick prank played by someone? Did you ever check that out Thomas? I doubt you'd overlook something that obvious, but you could've been stressed out, or perhaps you didn't think someone would do such an evil thing, so

Re: [Audyssey] Swamp questions

2011-11-10 Thread Christopher Bartlett
The shooting at walls thing is the last major action element problem left to be addressed. It really is frustrating, lining up a nice sniper shot on a tyrant, only to have the wall hitting sound reward your efforts. I'm not sure how to address this without a gunsight mode, which I feel would

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread pitermach
hi, If you go for screen reader support, then I'd then suggest you do the strings in external lng files, so we could avoid the cheating part. I see how this could help, since in Poland I also know many people who don't play a lot of audio games, simply because they don't know English. it

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Thomas Ward
Hi, Right. Well, wenever I do begin using real time speech via Jaws, Window-Eyes, I can look at adding the strings externally, but I think that's a bit too much work for the kind of schedule I've put the MOTA project on. In the meantime I'm leaning to just keeping the speech as it currently is

Re: [Audyssey] Perilous Hearts preorders?

2011-11-10 Thread Thomas Ward
Hi, Well, weather it was a prank or not its over and done with as far as I am concerned. I felt it was legit at the time, and took it seriously. As for Montezuma's Revenge/Return I've got something in mind for that game. I've had plenty of time to rethink the problem and have plans to redo the

Re: [Audyssey] sample recordings

2011-11-10 Thread Thomas Ward
Hi Shaun, its not my cast. I'm just trying to give you advice when and where I see it. I think you know that I have a highly developed sense of what is considered to be a professional standard--some might say its too strict--but that's just how I see things. I personally feel it would be wrong of

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread dark
Hi tom. As someone who uses ss max that's a good plan, and a nice way of minimizing need for donations to keep the archive up. Particularly as now with a max account you can upload files of up to 500 mb, which should be more than long enough for a podcast. Beware the grue! Dark. -

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread QuentinC
Since the discussion has started and since someone talked about eloquence, I have a question: is it legal or definitely illegal to let a game, or more generally, a program, connect to eloquence directly ? I'm thinking on something I saw once some time ago: sapi-to-eloquence bridges, or

Re: [Audyssey] Swamp questions

2011-11-10 Thread Kai
EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Yohandy
I totally think this would be the best method. keep things as they are, then for any future games, add the screen reader support. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 5:16 PM

Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander

2011-11-10 Thread dark
Hi Tom. I wasn't actually thinking about rp characters in terms of specific weaknesses like superman's criptonite, but character flaws that make the characters interesting people to play. For instance in the weakly mutants and masterminds game we play, my character was based on the idea of

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Thomas Ward
Hi Quentin, I'm not really sure myself. Its tricky because the license for Eloquence 6 has changed from prior versions. For example, earlier versions of Eloquence that came with IBM Viavoice were built using Sapi 4, and was free to use with other Sapi 4 applications that supported Sapi 4.

[Audyssey] freeciv

2011-11-10 Thread Willem Venter
Hi all. A sighted friend recently told me about a game called freeciv. For those of you who never heard of it, it is a game where you build up your tribe to conker the world by defeating the other players or sending a space ship into space to find DNA which you use to clone an alien. The game

Re: [Audyssey] freeciv

2011-11-10 Thread David Mehler
Hello, I am definitely interested in some more information about this game anything appreciated. Thanks. Dave. On 11/10/11, Willem Venter dwill...@gmail.com wrote: Hi all. A sighted friend recently told me about a game called freeciv. For those of you who never heard of it, it is a game

Re: [Audyssey] Swamp questions

2011-11-10 Thread Christopher Bartlett
I've tried this numerous times to no effect. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Duff Sent: Thursday, November 10, 2011 4:32 PM To: blindadrenal...@gmail.com; 'Gamers Discussion list'

Re: [Audyssey] Swamp questions

2011-11-10 Thread Darren Duff
are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6619 (2010) information

Re: [Audyssey] Swamp questions

2011-11-10 Thread Darren Duff
. _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers

Re: [Audyssey] Perilous Hearts preorders?

2011-11-10 Thread Bryan Peterson
Personally I'm glad you came up with MOTA, though of course I'd have preferred that it not come with all the trouble it brought you LOL. As interested as I would have been to try the original Monte all the way through and as interested as I am to try whatever replacement project you're

Re: [Audyssey] sample recordings

2011-11-10 Thread Bryan Peterson
That's precisely why I probably won't be submitting anything. I was evidently good enough for Jake's standards to do Airik's voice in Airik the Cleric but I wouldn't consider myself up to professional standards. They're coming to take me away, ha-haaa! - Original Message - From: Thomas

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Bryan Peterson
I agree. This game's brought you enough headaches as it is. Finish it as is and worry about screen reader support later, especially given the possible complications involved in multilanguage support. They're coming to take me away, ha-haaa! - Original Message - From: Yohandy

Re: [Audyssey] audyssey plus or extra

2011-11-10 Thread David Mehler
Hi, I'd like to make two points with regards podcasting. The easier one is I looked up podaudyssey.org and that domain is available as of now. It's $11.20 a year less for multiple years at the place I'm looking. I've also with my new server have the ability to handle dns services. I'm not saying

Re: [Audyssey] sample recordings

2011-11-10 Thread Thomas Ward
HiBryan, Please, don't take it that way. What I said doesn't effect you personally. All I was attempting to do was point out that the show's host should sound like an experienced semi-professional to professional host. That doesn't have any effect on people who submit content, reviews, etc. Now,

Re: [Audyssey] sample recordings

2011-11-10 Thread Bryan Peterson
I know it wasn't directed at me. LOL. They're coming to take me away, ha-haaa! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 4:15 PM Subject: Re: [Audyssey] sample recordings HiBryan,

[Audyssey] Silly little bike riding simulation app...smile

2011-11-10 Thread Jacob Kruger
This might be a starting point to me trying to do a bit more/let you actually try riding a motorbike on something like a track, or some routes, and it has a slight bit of a silly thing included as well, but, either way, should currently work on most windows machines - let me know:

[Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7

2011-11-10 Thread Jacob Kruger
OK, while I could just use an external microphone/device to record my computer's audio output, including surrounding sounds, maybe me talking etc., etc., while using my current primary windows7 ultimate 64 bit primary machine, on machines like windows XP, it seemed you could easily enough,

Re: [Audyssey] Recording PC sound output for things likepodcasts/demo's etc. on windows7

2011-11-10 Thread Yohandy
Jacob, This is the biggest annoyance I find with recent versions of Windows. configuring sound settings is a major pain. What I did was buy an external soundcard type device that allows me to record from external sources, like my playstation 3 for example. If you want to record from the sound

Re: [Audyssey] sample recordings

2011-11-10 Thread Darren Duff
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Re: [Audyssey] sample recordings

2011-11-10 Thread Yohandy
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Re: [Audyssey] Recording PC sound output for thingslikepodcasts/demo's etc. on windows7

2011-11-10 Thread Jacob Kruger
Would still like to be able to do it using only this PC itself, but currently the best sort of workaround have for it is I have a unit here called the boostaroo revolution - http://boostaroo.com/ (yes, think it's funny that domain name and product name are spelt differently) Main thing with

Re: [Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7

2011-11-10 Thread Alfredo_The_Music_maker
Anybody heard of Virtual Audio Cable? That might work out. But how is this related to gaming? Are you trying to produce a play through of something? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7

2011-11-10 Thread Yohandy
Dunno about jacob, but I certainly have. been wanting to do playthroughs of lots of gaming things in fact. How does this cable thinggy work anyway? - Original Message - From: Alfredo_The_Music_maker birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Perilous hearts audio demo!

2011-11-10 Thread Ian McNamara
Hi well fantastic demmo would deffinatly like this game it sounds fantastic. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

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