Hmm tom.
Well I have a plantronics mic, its got low noise.
I can only record it or the real tech card so I can't mix things like
I can with the analog stuff.
if you are thinking of handling full hosting, but need samples I have a few.
Firstly check out technology.jaredrimer.net
There are some
hmmm I like the name.
On the ag forum you will see I have broadened the scope a little,
obviously we would have to watch it going to far, but I aim to not
have a situation where content just isn't there.
One thing I did not mention anywahere is that if we get a good cast
going,We should be
I aggree on that.
At 07:04 a.m. 9/11/2011 -0800, you wrote:
Although I can get tips on how to get through games by listening to
them, I listen to walk throughs just to see how other people play
the games, and I think they are just fun to listen to.
---
Be positive! When it comes to being
Have you tried checking the debuglog.txt file after it crashes? It might give
you some additional clues about the cause.
Hi.
My router reserves dhcp addresses, so if power goes out,
what ever, it still forwards any forwarded ports to the
proper target.
Regarding what you said about
If this is the hidden fire in sod getting it right in front of you,
and shooting or walking into wit with your fist swinging will destroy it.
You can also move to the left some and go round it.
At 01:00 p.m. 10/11/2011 +0530, you wrote:
hi all i managed level 2 and 3 but face problem in level4
Very true Phillip. I agree totally. Count me and my wife Angela in.
Smiles,
Jess
- Original Message -
From: Cary cary5...@gmail.com
To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion list'
gamers@audyssey.org
Sent: Thursday, November 10, 2011 12:05 AM
Subject: Re:
Hi all.
Ok as prommised here are samples of my work.
Take in mind that at the time I did most of this I did not have all
the equipment I had now.
Some of this is from a project unreleased.
I made a couple files, a game sample and a voice only which should
have been a game but for some reason
Hi Philip. I for one would definitely consider placing a pre order for this
game. if the audio demo is anything to go on then I can't wait to play it.
and I for sure would be very happy to place a pre order for this game
tidal. from Mich.- Original Message -
From: Philip Bennefall
Where are you in the sector? if your north of the second forest,
your talking about the bunkers. My advice (those things are
brutal) is to stay in the second forest (the farthest you need to
be away from it is 10 meters north) and take out the bunkers from
there, as they can't see you. Also,
Hello,
When it comes to me and game walkthroughs I listen to them both to see
how others play the game and for an insite in to the game itself.
Reading game descriptions and a manual is good for a game overview,
but for me there's a lot more to a game than replay value. Some games
I've looked at
I had a hard exit to Windows crash yesterday as well. I've looked at the
debug.txt file and it had registered a whole bunch of errors, but without
time stamps I couldn't tell if they were a cascade failure from a single
problem or small things that happened over time.
Chris Bartlett
Hey Phil, where's Tarzan when you need him? SMILES.
Loved the file that you had for down load yesterday.
Ron
-Original Message-
From: Phil Vlasak
Sent: Wednesday, November 09, 2011 6:52 PM
To: Philip Bennefall ; Gamers Discussion list
Subject: Re: [Audyssey] Perilous Hearts preorders?
Hi Charles,
Yes, that's exactly what I meant by walkthrough. I wasn't talking
about audio walkthroughs at all, but the written kind found on Game
FAQS, Game Spot, etc that give you step by step instructions how to
complete a puzzle, get past a certain trap, and other details that
spoil the sense
Hi Philip,
Well, I for one trust you, and would probably be willing to pay for
the game as a preorder provided I have the funds to do so myself. With
Christmas around the corner I'm not sure how much I'd have to spend
right now on a game since I'm saving a little money for Christmas
gifts as well
Hi Thomas,
yes, that makes sense. I could allow preorder users to play two more levels
that are complete at this point, for instance. That would give a clear
advantage when preordering, other than just the slightly reduced price.
On an unrelated note, did you receive the code snippet I sent
Hi all,
If anyone has the SC pack for MT, would you mind uploading it?
thanks,
Nick
--
Nick Helms
P.L.U.R.
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You can make changes or update your subscription via the web,
Hi Philip,
Yes, that sounds fair. Just a little extra content for preordering
while not giving the entire game away.
Anyway, I did get your code snip for installing the keyboard hooks.
Thanks, that will be a big help. I also see as I use a lot of mouse
control I might want to hook the mouse as
Yeah, it does. When I think of a walk through the first thing that comes
to mind is someone showing you what's in an unfamiliar building. Sort of an
orientation of a dorm at a dog guide school or something like that. Here's
what we have to offer. or Here's what you might encounter while you
Wrong protocol or connection state.
That's the error that shows up with an ok button. There's another
error, which I keep forgetting to look at in the log file, that just
closes the program.
Signed:
Dakotah Rickard
On 11/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
I had a
Hi Shaun and All,
I like the idea of there being a podcast for the magazine, and would be
interested in helping out with it if possible. I personally believe that
podcasts should be produced as professionally as possible (i.e. good
editing, music, etc.) I know that's what I try to do with my
Hi Dark,
Agreed. Giving this community an exact day of release could be
dangerous as there could be some unforeseen delays between now and
then. It is better to give a general idea like January 2012 which
gives the developer a window of 31 days in which to meet the deadline.
Releasing sooner than
Hi,
I like that. A name like Paudyssey would make sense. I know there are
sites like Paudio books. Which does audio books vial podcasts. This
would fit in with the entire podcasting theme.
How I see the show format would be something like main menu's setup.
You have a host who gives the news,
Hi Shaun,
Well, if you need someone to do post production such as editing I can
certainly do that. I have both Goldwave 5.58 and SoundForge 10. I
might be able to obtain theme music etc as well assuming we actually
go ahead with this.
Cheers!
On 11/10/11, shaun everiss sm.ever...@gmail.com
Hi Tom.
Well your situation was not merely a preorder problem, but an issue with the
hole game, and while certainly a very dire situation and frankly stupid,
wasn't what I was thinking of particularly when making the suggestion. When
Liam released judgement day. If I remember rightly, he had
I like that idea myself, sinse then it'd be far easier to submit stuff.
blind cool tech just doesn't seem as reliable as it used to, they never
in fact posted my smugglers 3 review at all when I sent it and indeed some
of my older game reviews have disappeared too (I'll stick them on
Hi,
I'll add my vote both to Thomas's comment on the main menu format, I
like their format and it works well for me, I believe it would be good
for the community, and to Kelly and Thomas and say that I much rather
prefer a professionally done podcast, I don't expect a perfect one, I
mean while
Hi Dark,
I've been thinking about those issues. I'm pretty sure I can take care
of those issues if needed.
As far as submitting content if I were the editor of the show I could
take submissions via Dropbox, Sendspace, or Rapidshare, edit the
submissions, and put them into an hour long show on a
Hi,
If all we need is a place for the podcast pages I can handle that. I
can put together a cms-base, that seems to be from comments I've read
what people prefer, either a wordpress or drupal site. If it's drupal
I can manage that, wordpress i'm not so good at yet. We'd also have
email, from the
Hi,
Um, animal trucks? Do you mean the ammo trucks?
To take out the ammo trucks you need to close to 500 meters or less
and shoot them with your machine gun. once they crash you can move in
closer and pick up the ammo laying on the ground near the crashed
truck.
On 11/9/11, austin pinto
Hi Dark,
Yeah, I understand that to a point. I use to play various games when I
was younger with cheat codes too, but I realised at some point the
reason I was losing interest in said games is because the cheats took
away the replay value and fun of the game.
For instance, I might have been
I'm not sure how useful this would be, but I've currently got
over a terabite of unused space on my laptop and desktop, so I
could hold onto some files if need be. I don't have a sharing
service such as dropbox though, so that could impact thing
significantly. Anyhow, let me know if there's
One thing I should probably have mentioned (thanks for the
reminder Thomas) is that while you an hit the trucks with
anything (cruse missile if you've got the ammo and want multiple
gone at once) you can *only* pick up the ammo the truck had if
you use the machine gun. With experience, you can
that sounds fair to fill.
At 09:54 a.m. 10/11/2011 -0500, you wrote:
Hi Philip,
Yes, that sounds fair. Just a little extra content for preordering
while not giving the entire game away.
Anyway, I did get your code snip for installing the keyboard hooks.
Thanks, that will be a big help. I also
I aggree with you dave.
Also if you buy a game or pack of them like I do, you play the games
in different ways.
Ie sod level3 difficulty I can play ok but I do cheat at points, the
guy with the 2 guns or the 2 guys with guns, the disterbence and the
blobs ocationally as I like to blow people
hi kelly.
Well aparently you can get it for free if you have a podcast and send
it to them for review I run another tech cast that has this I think,
you get a special code when buying.
But thats only 1 option there is enough music round I could sertainly
freely use.
sites like iimusic,
I like that idea.
Its the way I structured my digital talking book project I did for
archives just to see if I could do it.
Unfortunately with only 1 voice contributer and 1 actual semi boring
tour, a few things read by sapi, and little reviews at all even
though I had 8 people interested only
My plan is to have an intro, a contents meaning I'd have to know what
was going in the current file, then
I'd run each file.
Maybe have intros to each and comments, who rote it and opinions to
all that, credits, and end.
Music and such.
One of the things we probably would need is an actual
wow dave this is good.
I think that clears one thing off my list, we have enough for editers here.
It would help me a great deal though if people started By making
their stuff as good as they can at the start.
That is if they can do it.
Ie their stuff didn't need that much work to produce.
I
Hi,
Well, that doesn't really help, because we'd have to put the podcast
archives somewhere where everyone could get access to them. If we used
your hard drive as the archive it wouldn't work because we'd have to
install an ftp server on that computer, and then since you probably
have a standard
If you're getting that error message randomly as you play, it actually does
sound like you are losing your internet connection for a short period of time.
It would cause that exact error, though a few other things could also cause it,
so we can't conclusively say this is due to a lost
hmmm that sounds like a plan, splitting the pages etc would be a good
idea but I really have issue with sendspace.
That is splitting the pages from the file storage.
I guess it doesn't matter to much what we use as long as its usable.
I have had sites use open cms and although I have not had any
yeah but we're getting it before everyone else, which would be insentive
enough for me. *grin*
-Cary
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, November 10, 2011 07:41
To: Philip Bennefall; Gamers
I was not sugesting we use my resources for the archival.
that would in fact be quite a bad idea.
It being a home connection and all.
Dropbox would only be for the work, any completed stuff would have to
go to the places or place where it should go when finally up.
I am sorry if I was unclear on
Jeremy what about put it so if the connection drops o for a while the
system says that you timed out and return you to the main menu maybe
have an error sound.
Same if you try to connect but are not online the system should wait
for say 20 seconds and then say something to the effect that you
Hi Shaun,
No offense Dropbox royally sucks. As for what you have to say about
Sendspace is only true if you have a free membership. Someone with a
Pro or max account does not have the issues you are talking about and
here is why.
With a Sendspace Max account I have 100 GB of storage
Hi all.
Ok just did some rresearch for the cast and indeed we can use
corralcdn for free.
putting .nyud.net onto any url will have the mirror network fetch
the right thing from any site then mirror it.
This aparently if used with a site should lower bandwidth usage quite a lot.
My next
Hi everyone,
As I mentioned a few days back in the USA Games general news letter
the Genesis 3D Engine is getting a major work over in v1.2, and I now
have access to some additional features that weren't available when I
ported Mysteries of the Ancients to C++ a year ago. Which brings up a
how many levels though in total?
On Nov 10, 2011, at 2:50 PM, Philip Bennefall wrote:
Hi Thomas,
yes, that makes sense. I could allow preorder users to play two more levels
that are complete at this point, for instance. That would give a clear
advantage when preordering, other than just
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Hi.
here is the link for the creative comans licences.
http://www.creativecommons.org.nz/licences_explained__1
The first one sounds good but most of these will probably work.
the gpl is for software but its equally as good.
That should give us enough to discuss today.
---
Gamers mailing list __
Only problem with that is that I'd have to use Eloquence for speach in the
game and I really don't want to do that. Because Sapi voices, particularly
the quality ones, are rather sluggish when using screen readers.
They're coming to take me away, ha-haaa!
- Original Message -
From:
I think the dropbox thing only applied to public links.
I never have used sendspace extensively, if you wish to use your max
account, I have no problem with that, I've never really invested in
online file storage like this so know almost nothing, I have used
dropbox shared folders for quite
well direct reader support would reduce the size so I am all for it.
I use nvda on a regular basis.
At 01:52 p.m. 10/11/2011 -0500, you wrote:
Hi everyone,
As I mentioned a few days back in the USA Games general news letter
the Genesis 3D Engine is getting a major work over in v1.2, and I now
Well it depends what your cpu and memmory requirements are.
i have high quality voices now, with my core2 and 2gb ram on xp it
works but yeah things are a bit slower.
On the newer systems the i series i3 and up there shouldn't be any problem.
Not sure how 64 bit oses would effect as I have only
Hi,
Actually, doing it this way would probably be a lot better on over all
system performance simply because the game is accessing an existing
speech service. Sapi, for example, doesn't take up that much ram
unless you are using one of the higher quality voices like Ivona Amy,
Bryan, Kendra, etc
Hi,
Well, NVDA support is definitely working good with G3D. I'm still
working on JFW, Window-Eyes, System Access, and other screen readers
but NVDA does work great with the engine.
Cheers!
On 11/10/11, shaun everiss sm.ever...@gmail.com wrote:
well direct reader support would reduce the size
Hi Thomas,
I would like you to keep the Acapela Heather speech.
I think her voice fits perfectly with the game and the main character.
One possibility is after the side stroller version is done, you could add
the SAPI to the 3D version.
Phil
- Original Message -
From: Thomas Ward
Ugh. I hate Espeak.
They're coming to take me away, ha-haaa!
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 10, 2011 12:11 PM
Subject: Re: [Audyssey] Possible MOTA Features
Well it depends what
Side Stroller? LOL.
They're coming to take me away, ha-haaa!
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 10, 2011 1:20 PM
Subject: Re: [Audyssey] Possible MOTA Features
Hi Thomas,
I would like you to
Hi Bryan,
I take your point, but I can say from using Sapi 5 support that Ivona
Bryan or Ivona Amy is no more sluggish in a game than using wav files
for speech. So your point doesn't really apply here.
Yeah, if you were using a screen reader for normal input/output Sapi
voices are too sluggish
Hi Phil,
Un fortunately, that won't work. The 3d version is being developed in
tandem with the side-scroller version, and they both are using the
same engine, basically the same code, and I don't want to rewrite all
the menus, status messages, etc for one version and maintain the wav
files for
Hello Thomas,
Think on something if you are switching to real-time speech instead of
prerecorded speech.
Make your game translatable, for example by externalizing all sentances
used into a separate text file.
I know some people who might buy it if the game would be available in
their
Wow, Jeremy has done it again. Great job man.
Swamp has the potential to be one of the most popular games ever for
the action oriented AG community in my opinion.
The sound effects especially deserve kudos.
Some questions though:
1. Why the deviation from the time tested standard input
Hi,
Yeah, I understand that. Its for that reason I have considered leaving
MOTA as it currently is. Someone can record new speech files for the
game in French, Spanish, italian, whatever and just over write the
English files if needed. That would make it easier to modify the
language in that
Hi Shaun,
I don't want to sound rude or overly critical, but i just don't think
these samples are of the kind of quality I'm looking for in terms of a
podcast. You just don't have the right kind of voice for it, and I
noticed you put way to many ums and long pauses in your casts.I'm not
looking
Hi Shaun and all,
I know several of you, including myself, are interested in the idea of
a podcast for the magazine, but this is going a little far. Posting
licenses and things like that doesn't belong on this list as its
drifting off of gaming and getting into a legal debate that isn't
covered
as I said I really don't have any current samples.
Yes maybe with all his resources sertainly more than me, if kelly
wants to be the host of the show then heck we have hardly started and
I have felt like swearing at you over the file storage thing.
But whatever.
I was going to bring up what
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Ya know, I have always wondered if that cease and desist letter wasn't some
sick prank played by someone? Did you ever check that out Thomas? I doubt
you'd overlook something that obvious, but you could've been stressed out,
or perhaps you didn't think someone would do such an evil thing, so
The shooting at walls thing is the last major action element problem left to
be addressed. It really is frustrating, lining up a nice sniper shot on a
tyrant, only to have the wall hitting sound reward your efforts.
I'm not sure how to address this without a gunsight mode, which I feel would
hi,
If you go for screen reader support, then I'd then suggest you do the
strings in external lng files, so we could avoid the cheating part. I
see how this could help, since in Poland I also know many people who
don't play a lot of audio games, simply because they don't know English.
it
Hi,
Right. Well, wenever I do begin using real time speech via Jaws,
Window-Eyes, I can look at adding the strings externally, but I think
that's a bit too much work for the kind of schedule I've put the MOTA
project on.
In the meantime I'm leaning to just keeping the speech as it currently
is
Hi,
Well, weather it was a prank or not its over and done with as far as I
am concerned. I felt it was legit at the time, and took it seriously.
As for Montezuma's Revenge/Return I've got something in mind for that
game. I've had plenty of time to rethink the problem and have plans to
redo the
Hi Shaun,
its not my cast. I'm just trying to give you advice when and where I
see it. I think you know that I have a highly developed sense of what
is considered to be a professional standard--some might say its too
strict--but that's just how I see things. I personally feel it would
be wrong of
Hi tom.
As someone who uses ss max that's a good plan, and a nice way of minimizing
need for donations to keep the archive up. Particularly as now with a max
account you can upload files of up to 500 mb, which should be more than long
enough for a podcast.
Beware the grue!
Dark.
-
Since the discussion has started and since someone talked about
eloquence, I have a question: is it legal or definitely illegal to let a
game, or more generally, a program, connect to eloquence directly ?
I'm thinking on something I saw once some time ago: sapi-to-eloquence
bridges, or
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I totally think this would be the best method. keep things as they are, then
for any future games, add the screen reader support.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 10, 2011 5:16 PM
Hi Tom.
I wasn't actually thinking about rp characters in terms of specific
weaknesses like superman's criptonite, but character flaws that make the
characters interesting people to play.
For instance in the weakly mutants and masterminds game we play, my
character was based on the idea of
Hi Quentin,
I'm not really sure myself. Its tricky because the license for
Eloquence 6 has changed from prior versions.
For example, earlier versions of Eloquence that came with IBM Viavoice
were built using Sapi 4, and was free to use with other Sapi 4
applications that supported Sapi 4.
Hi all.
A sighted friend recently told me about a game called freeciv. For
those of you who never heard of it, it is a game where you build up
your tribe to conker the world by defeating the other players or
sending a space ship into space to find DNA which you use to clone an
alien. The game
Hello,
I am definitely interested in some more information about this game
anything appreciated.
Thanks.
Dave.
On 11/10/11, Willem Venter dwill...@gmail.com wrote:
Hi all.
A sighted friend recently told me about a game called freeciv. For
those of you who never heard of it, it is a game
I've tried this numerous times to no effect.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Darren Duff
Sent: Thursday, November 10, 2011 4:32 PM
To: blindadrenal...@gmail.com; 'Gamers Discussion list'
are archived and can be searched and read at
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Personally I'm glad you came up with MOTA, though of course I'd have
preferred that it not come with all the trouble it brought you LOL. As
interested as I would have been to try the original Monte all the way
through and as interested as I am to try whatever replacement project you're
That's precisely why I probably won't be submitting anything. I was
evidently good enough for Jake's standards to do Airik's voice in Airik the
Cleric but I wouldn't consider myself up to professional standards.
They're coming to take me away, ha-haaa!
- Original Message -
From: Thomas
I agree. This game's brought you enough headaches as it is. Finish it as is
and worry about screen reader support later, especially given the possible
complications involved in multilanguage support.
They're coming to take me away, ha-haaa!
- Original Message -
From: Yohandy
Hi,
I'd like to make two points with regards podcasting.
The easier one is I looked up podaudyssey.org and that domain is
available as of now. It's $11.20 a year less for multiple years at the
place I'm looking. I've also with my new server have the ability to
handle dns services. I'm not saying
HiBryan,
Please, don't take it that way. What I said doesn't effect you
personally. All I was attempting to do was point out that the show's
host should sound like an experienced semi-professional to
professional host. That doesn't have any effect on people who submit
content, reviews, etc.
Now,
I know it wasn't directed at me. LOL.
They're coming to take me away, ha-haaa!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 10, 2011 4:15 PM
Subject: Re: [Audyssey] sample recordings
HiBryan,
This might be a starting point to me trying to do a bit more/let you actually
try riding a motorbike on something like a track, or some routes, and it has a
slight bit of a silly thing included as well, but, either way, should currently
work on most windows machines - let me know:
OK, while I could just use an external microphone/device to record my
computer's audio output, including surrounding sounds, maybe me talking etc.,
etc., while using my current primary windows7 ultimate 64 bit primary machine,
on machines like windows XP, it seemed you could easily enough,
Jacob,
This is the biggest annoyance I find with recent versions of Windows.
configuring sound settings is a major pain. What I did was buy an external
soundcard type device that allows me to record from external sources, like
my playstation 3 for example. If you want to record from the sound
-mail to gamers-ow...@audyssey.org.
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Would still like to be able to do it using only this PC itself, but
currently the best sort of workaround have for it is I have a unit here
called the boostaroo revolution -
http://boostaroo.com/
(yes, think it's funny that domain name and product name are spelt
differently)
Main thing with
Anybody heard of Virtual Audio Cable? That might work out. But how is
this related to gaming? Are you trying to produce a play through of
something?
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You can make
Dunno about jacob, but I certainly have. been wanting to do playthroughs of
lots of gaming things in fact. How does this cable thinggy work anyway?
- Original Message -
From: Alfredo_The_Music_maker birdlover2...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent:
Hi well fantastic demmo would deffinatly like this game it sounds fantastic.
Ian McNamara
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