Re: [Audyssey] win trucker question
Hi Hayden, Smile. I wasn't actually suggesting that Jim change the game. I was just commenting on the fact that we haven't seen $1.00 fuel prices in years. I was just saying imagine how things would be if the game were based on today's economy rather than the 1980's economy. The game would be more difficult because fuel takes much more out of a trucker's budget than it once did, and making a profit is hard to do when stores don't want to pay out more for shipping than they absolutely have to. Wal-Mart, for example, is well known for cutting shipping companies to the bone as they pretty much demand and get whatever price they want. Then, turn around and sell the products for less screaming always low prices when in fact they are screwing other companies to do it. Cheers! On 7/27/11, Hayden Presley hdpres...@hotmail.com wrote: Hi Jim, Personally I think you ought to just leave everything...there's something about an older trucker game that appeals to me. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] win trucker question
Hi Hayden, Smile. I wasn't actually suggesting that Jim change the game. I was just commenting on the fact that we haven't seen $1.00 fuel prices in years. I was just saying imagine how things would be if the game were based on today's economy rather than the 1980's economy. The game would be more difficult because fuel takes much more out of a trucker's budget than it once did, and making a profit is hard to do when stores don't want to pay out more for shipping than they absolutely have to. Wal-Mart, for example, is well known for cutting shipping companies to the bone as they pretty much demand and get whatever price they want. Then, turn around and sell the products for less screaming always low prices when in fact they are screwing other companies to do it. Cheers! On 7/27/11, Hayden Presley hdpres...@hotmail.com wrote: Hi Jim, Personally I think you ought to just leave everything...there's something about an older trucker game that appeals to me. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] win trucker question
Hi, Lol! Yeah, it does look faster using kilometers per hour than miles per hour. Especially, when you are talking something like the speed of light. Sure 669,600,000 miles per hour sounds fast but when you use the scientific measurement of 1,079,992,800 kilometers per hour now that really sounds fast even though they are identical. Just two different measurements of speed. :D cheers! On 7/27/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Dark, Just for fun I looked it up and 55 MPH would be 101.8 KPH. Sure sounds faster that way. grin BFN --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways:
here's the download link www.kaldobsky.com/audiogames/castaways.zip Hi list I tried to download castaways but the webpage says it can't be found. Can some one please send me the download link? Kenny Peyatt --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] any good space games out there?
It's not so much the missions I don't think it's more the projects. If you look at the events page you'll see what I mean. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 28 July 2011 15:51 To: Gamers Discussion list Subject: Re: [Audyssey] any good space games out there? As far as I know, what I was attempting with projects were just things to research and explore alien ruins sinse I found that interesting, not attempting to blow up the galaxy, imho a very bad rule indeed! Again, this is why i'd much prefer unification wars to be single player only, sinse I am really not interested in fighting other players just in exploring the galaxy and the story. Imho if the missions do have a progression from start to finish that finishes the game, there should be the option to play single player instead. beware the grue! Dark. - Original Message - From: darren harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, July 28, 2011 3:14 PM Subject: Re: [Audyssey] any good space games out there? Hmmm ok, this sent before I meant for it to happen so my apologies for that. What I was trying to say before my computer decided to send an unfinished email lol, was that depending on what project you attempt, it tells everybody else. So basically when you get to the big bomb bit of the game which ends the game, then that's when players really do start getting worried -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of darren harris Sent: 28 July 2011 15:09 To: 'Gamers Discussion list' Subject: Re: [Audyssey] any good space games out there? Yeah if you start to go for certain projects then definitely it -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 28 July 2011 14:29 To: Gamers Discussion list Subject: Re: [Audyssey] any good space games out there? Nope, I didn't attack anyone,a ctually i was researching the alien ruins sinse I was interested in the story behind the game, but almost the instant I finished the tutorial my ships got smashed and my planets taken in droves. Most irritating! Beware the grue! Dark. - Original Message - From: darren harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, July 28, 2011 1:38 PM Subject: Re: [Audyssey] any good space games out there? Hi dark, Am playing unification wars. Well I've been attacked a couple times but not so much yet. It's pretty ok. I've researched as far as space programme 1 which will give you 2000 new planets every 18 hours or so. So that's pretty good. I think you'll only get smashed badly if you start the massive galaxy killing project. That ends the game for everybody -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 28 July 2011 13:27 To: Gamers Discussion list Subject: Re: [Audyssey] any good space games out there? Hi Darren, which game? If your playing unification wars, i'd be interested to know your thoughts, sinse as I said I became quite discouraged with the game after a very interesting start owing to the high pvp thing when i was trying to do mission. Aterean I tried for a while and did appreciate the mechanics, but I didn't find there was really enough in the game to keep my interest over a long period, but i'll freely admit pvp empire building stratogy type stuff isn't my thing. Actually i'd love a single player space empire game instead which was more about reacting to new discoveries and such. I thought aurora might foot the bill for that, but I just didn't know where to start with that game betwene the inherent complexity, confusing tutorial and even more confusing interface. Beware the grue! Dark. - Original Message - From: darren harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, July 28, 2011 1:05 PM Subject: Re: [Audyssey] any good space games out there? Hi dark, Well am playing this game and am liking it so far. I've played it before many many years ago. It's changed quite a bit since then. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 26 July 2011 23:15 To: Gamers Discussion list Subject: Re: [Audyssey] any good space games out there? Unification wars and it's sister projects looked rather good, there's an audiogames.net entry. The thing that appealed to me there was that you had a story and missions such as discovering alien ruins to do as you built your empire. I must admit I got a litle narked at the pvp there, sinse even though I was more interested in building my empire to complete the
[Audyssey] General Gaming Info
Hello, I am a graduate student in psychology, and I am interested in using video games for the visually impaired to study cognition. I was hoping to get some feedback. Does anyone know of the most popular or best audio-only video games (is that an oxymoron?) in the categories of action game (such as a first person shooter) or real-time strategy game (such as StarCraft)? Also, are there any good open source audio-only games out there? Thank you! Brian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Hi Brian, Welcome to the list. Before I start I'll answer your question about terminology. As for what most developers and a fair number of users call our games we simply call them audio games. That's because they usually tend to have little to no graphics and animation, and the game worlds are largely made up of 2d and 3d audio effects. Thus the term audio game to separate them from video games that have a decidedly visual aspect to them. Now, as far as a first-person shooter goes I'd highly recommend a game called Shades of Doom produced by http://www.gmagames.com for two very important reasons. One, it is loosely based on Doom, and its a game most sighted people are fairly familiar with so its a good comparison for any kind of scientific or medical study. Second, the developer David Greenwood has added a number of revolutionary ways to make FPS style games fully accessible to a large number of blind gamers. In fact, my own game engine I've been developing for quite some time borrows a number of accessibility features introduced by David Greenwood in his products. So I feel that is where you should start when it comes to any kind of FPS games. As far as real time strategy goes there are a number of games you might use here. First, There is a game called SoundRTS that is something like Warcraft. Another game you might look at is called Castaways written by Jeremy Kaldobsky. Finally, GMA has created a commercial real time strategy game, Time of Conflict, that is based on a more modern theme building jets, tanks, ships, etc. As far as open source goes there is really only one game I can think of that might help you. There is a game called Audio Quake, a clone of Quake, that has had a number of accessibility improvements which makes it more or less accessible for a blind player. Personally, I think GMA has much better accessibility in Shades of Doom, but Audio Quake is fairly playable with a bit of practice and training. However, there really aren't that many options or choices in terms of open source audio games at this time. HTH On 7/28/11, brian glass brigl...@gmail.com wrote: Hello, I am a graduate student in psychology, and I am interested in using video games for the visually impaired to study cognition. I was hoping to get some feedback. Does anyone know of the most popular or best audio-only video games (is that an oxymoron?) in the categories of action game (such as a first person shooter) or real-time strategy game (such as StarCraft)? Also, are there any good open source audio-only games out there? Thank you! Brian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways 1.0b thoughts and impressions.
oh. how can i miss that detail out!!! will do. but i sure took a super long time completing this mission with only 20 population!!! lol. will try it again with a different fault this time. on the subject of perks and faults, what are the most popular perks and faults that other players love to play with? and starters? i personally like strong swimmer because of the extra people. and and the union smasher for faster work rate! - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 2:07 AM Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions. Kelvin, Congratulations on beating mission 1! I say mission 1, instead of the game, because there is now a mission 2 that has been recently added, with the release of version 1.3b. I've had a few people suggest that the priority of taking flour to the bakery should be raised, so that will be changed in the next version. The only reason, that I can think of, that your population stopped at 20, is that you only have 5 houses. Each house supports 4 people, and your people will only get pregnant if there is available room in a house. If you only had 5 houses, the answer would be to build a few more. Hopefully you will download, and try, the new version so that you can try your luck at mission 2! :D hi there. i've just successfully completed the game. towards the end, when i need to stock up on food items on the ship, i realise that the production of food can never cope, simply because the peasants are prioritising on stalking up the ship with food and and there is not enough man power for other stuffs like transporting stuffs from place to place. i guess this is meant to be, so i closed down the ship for a while and desinated more bakers to bake as bread was a little low and the mill already has 5 weat wating and i have got more than 80 flour. but somehow, the peasants are not wanting to transport the flour to the bakery, even the bakers are helping with the stalking up of the tavern, and grinding weat into flour. only when i shut down all farms, then did the peasants started to deposit flour to the bakery. luckily i was high on vegetables at that time and so i managed to survived thought many were on the edge of starvation. oh i forgot to add, they are all vegetarians!!! hahaha. so i'm not sure if the priorities of peasants should be tweeked a little more towards moving flour to bakery having more priority over making more flour because i have already have loads of them. maybe there is a way to let the peasants know once i reach a certain number of flour, they should stop producing more flour for the moment and try to find some other important stuffs to do? oh and guess what! i completed the game with only 20 population! because somehow, the females stopped getting pregnant after population reached 20 i'm not sure why this is happening as my fault is vegetarians. i've saved and reloaded save game quite a number of times, so not sure if it has somehow messed up the saved game data somewhat? overall, i really think this is a really fantastic game and i'm looking forward to more multi player options and capabilities. keep up the good work man!!! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3795 - Release Date: 07/28/11 22:12:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Hi Brian, It is going to be tough to say what is the most popular audio only game for the blind. There have been allot of them and games come and go. My golf game is pretty popular with lots of tournaments etc. But it is not a first person shooter. Then we had several years of auto racing with my Mach 1 car racing game. And people do seem to like my newest game Awesome Homer. But I am sure that others will have a better unbiased list of popular audio only games. BTW I do have quite a selection of games that I have created, such as; Awesome Homer, Baseball, BattleShip, Black Jack, Bop It, Concentration, coupling, Craps, Draw Poker, Football, Golf, Hangman, Homer on a Harley, Life, Mach 1, Mach 1 tts, Master Mind, Monopoly, Pong, Puppy1, Roulette, Simon, Skunk, Slot Machine, Snakes and Ladders, Spanker, Star Mule, Triple J Shooter, Trivia game engine, Trucker, Yahtzee Braille reference guide, Brain, Reader, Waver, Batting practice, Golf course maker, monopoly board maker Jim Check my web site for my free blind accessible pc dos and windows games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: Stone Masons
does lumberjacks carry the logs they cut to the store house first, and then relying on peasants to carry them to the soremill for the carpenters, or do lumberjacks carry the logs to soremills directly. and for the bricks that the masons make, will they have to be transported to the store house by peasants as well? - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 6:55 AM Subject: Re: [Audyssey] Castaways: Stone Masons Actually, my first thought is to see how far away the rocks are from your quarry. The stones are heavy, so the stone masons are very susceptible to long walking distances. They thin out the rocks, in the same way lumber jacks thin out the forests, so they might be being forced to walk to some farther away location now. They can't get bricks from rocky soil, so check to see if all of the stone around your quarry has become rocky soil. Hi. In the new version, my Stone Masons aren't doing anything. When I move over them, it says they're cutting bricks but they don't actually finish doing that and the number of my bricks doesn't increase. I waited a while-the entire pregnancy of another character and still no bricks. My quarry is still there. I built another one, just in case, still nothing. Is this a universal bug or is my particular game just weird? Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3795 - Release Date: 07/28/11 22:12:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Hi, You may also want to check out http://www.audiogames.net as this has a massive database of audio games and resources that could help you out. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of brian glass Sent: 28 July 2011 20:23 To: gamers@audyssey.org Subject: [Audyssey] General Gaming Info Hello, I am a graduate student in psychology, and I am interested in using video games for the visually impaired to study cognition. I was hoping to get some feedback. Does anyone know of the most popular or best audio-only video games (is that an oxymoron?) in the categories of action game (such as a first person shooter) or real-time strategy game (such as StarCraft)? Also, are there any good open source audio-only games out there? Thank you! Brian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hay decoata, you put your tavern and storehouse on the same squares I do. I must confess I've never really had the patience to get a population over about 60 or so, in fact in the latest builds of the game I've managed to get a ship done with about 40 people, and when i finished mission 2 I was up to 36. I don't think i've been in a situation where I need two cooks, but then again as I said 64 is the most people I've had. Beware the gRue! Dark. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 4:30 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights One thing I always do, always always, is build a storehouse around d or e 12. I start my settlement far far from the gobblins, which, if I know strategy, is a good idea. The game starts you at 1a, so I'm not surprised people build there and then get overrn. I put the storehouse there, then the tavern one south, the farms north, east, and west, that's one each of the types, the mill northeast of the storehouse, the bakery northwest or southeast, and the butchers' shop not far from there. Then I put a sawmill and quarry east along that stony field and dense forest line so I have quick resources. Then, I focus on getting houses, except in this latest game, where I'm basically trying to see how fast I can get the ship done and get the people out of freakout island. I usually get two farmers per farm, and when I need intensive work, I get a bartender going. I try to make sure, right away, that I have a guy and a girl doing the same job, so if the girl gets pregnant, there's still someone doing the job. I also try to put a little spirit of roleplay into my choices. Last night, in my huge normous game, I had two people named Jayla. The first one became a knight, and when the second came along, she became a soldier, but then, after a while, she got tired of being called the other Jayla so I shifted her into being a farmer. I made all the folk with bible names become fishermen, which struck me as amusing. I usually pt in a new vej and wheat farm per thirty or fourty people, put in a new cook every sixty or so, and as I said I throw bartenders in there when I need something intensive done. I found, however, that even with a community pushing 150, I only really needed about 15 dedicated peasants, and even those were sometimes standing around. Yeah, I had two builders who doubled as peasants, but it was pretty neat. Just as a note, I had about 30 soldiers, plus six knights, irony of ironies. There's a big downside to doing things the way I did. You need a lot of houses, and you probably won't ever be able to build anything on a border, because gobblins enjoy showing up just to get soldier swarmed. On 7/28/11, Bryan Peterson bpeterson2...@cableone.net wrote: I tried wating on that but that's when the Gobblins decided to drop by for some not-so-friendly chat. We are the Knights who say...Ni! - Original Message - From: Che blindadrenal...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 28, 2011 1:59 PM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights it sounds like maybe brian is spending resources getting barracks and knights fairly early in the game, though i could be totally wrong about that. i've only completed the game twice, but both times i left mining and forging until quite late in the game, well after I had a bakery, etc. and probably around a population of 30 or so. not saying that is the way to go, just that if you spend a lot of time and resources early on with knights you won't need for quite a while, it can make things significantly more difficult later on near the end game, as your settlement isn't developed enough due to the front loading of your resources towards the military end of things. later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send
Re: [Audyssey] I broke castaways, plus soldiers and knights
in the first mission, the goblins will come from north, which means the 1 rank all over the place. I just usually fix this with guard towers a couple of rows north of my settlement as a defensive line. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 4:44 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Problem is that D isn't too far from F, and in EVERY! game I've played sooner or later the Gobs have invaded at F. We are the Knights who say...Ni! - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 28, 2011 9:30 PM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights One thing I always do, always always, is build a storehouse around d or e 12. I start my settlement far far from the gobblins, which, if I know strategy, is a good idea. The game starts you at 1a, so I'm not surprised people build there and then get overrn. I put the storehouse there, then the tavern one south, the farms north, east, and west, that's one each of the types, the mill northeast of the storehouse, the bakery northwest or southeast, and the butchers' shop not far from there. Then I put a sawmill and quarry east along that stony field and dense forest line so I have quick resources. Then, I focus on getting houses, except in this latest game, where I'm basically trying to see how fast I can get the ship done and get the people out of freakout island. I usually get two farmers per farm, and when I need intensive work, I get a bartender going. I try to make sure, right away, that I have a guy and a girl doing the same job, so if the girl gets pregnant, there's still someone doing the job. I also try to put a little spirit of roleplay into my choices. Last night, in my huge normous game, I had two people named Jayla. The first one became a knight, and when the second came along, she became a soldier, but then, after a while, she got tired of being called the other Jayla so I shifted her into being a farmer. I made all the folk with bible names become fishermen, which struck me as amusing. I usually pt in a new vej and wheat farm per thirty or fourty people, put in a new cook every sixty or so, and as I said I throw bartenders in there when I need something intensive done. I found, however, that even with a community pushing 150, I only really needed about 15 dedicated peasants, and even those were sometimes standing around. Yeah, I had two builders who doubled as peasants, but it was pretty neat. Just as a note, I had about 30 soldiers, plus six knights, irony of ironies. There's a big downside to doing things the way I did. You need a lot of houses, and you probably won't ever be able to build anything on a border, because gobblins enjoy showing up just to get soldier swarmed. On 7/28/11, Bryan Peterson bpeterson2...@cableone.net wrote: I tried wating on that but that's when the Gobblins decided to drop by for some not-so-friendly chat. We are the Knights who say...Ni! - Original Message - From: Che blindadrenal...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 28, 2011 1:59 PM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights it sounds like maybe brian is spending resources getting barracks and knights fairly early in the game, though i could be totally wrong about that. i've only completed the game twice, but both times i left mining and forging until quite late in the game, well after I had a bakery, etc. and probably around a population of 30 or so. not saying that is the way to go, just that if you spend a lot of time and resources early on with knights you won't need for quite a while, it can make things significantly more difficult later on near the end game, as your settlement isn't developed enough due to the front loading of your resources towards the military end of things. later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi, From what I've seen so far anything over 50 is pretty much overkill. In my last few games I've had about 40 to 50 people total, and that is plenty to keep the day to day tasks up to date, raise an army, and pound the gobs into the mud. I've actually completed the game with 32 people a couple of days ago so it doesn't take as many people as someone might think to complete the game. The most I've had at any given time so far is 63, and at least 18 of those were converted into knights to beat up the goblins, and keep them away from the town. Cheers! On 7/29/11, dark d...@xgam.org wrote: Hay decoata, you put your tavern and storehouse on the same squares I do. I must confess I've never really had the patience to get a population over about 60 or so, in fact in the latest builds of the game I've managed to get a ship done with about 40 people, and when i finished mission 2 I was up to 36. I don't think i've been in a situation where I need two cooks, but then again as I said 64 is the most people I've had. Beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
HI Dark, Interesting. In several of my games the goblins attacked from the south, the sea shore, so I usually have to have at least one or two guard towers on that boarder to keep them from attacking from that direction. However, they also do come down out of the north quiet often as well so I think where they start from is completely random. It might just depend on where you build your village and the goblins start out on the other end of the map. Cheers! On 7/29/11, dark d...@xgam.org wrote: in the first mission, the goblins will come from north, which means the 1 rank all over the place. I just usually fix this with guard towers a couple of rows north of my settlement as a defensive line. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Hi Brian. I'd be interested to know more about your project of using audio games (that's the term), in their relation to cognition myself. To answer your question, there are several very good examples of audio fps games. probably the best well known is shades of doom from www.gmagames.com, an audio game who's atmosphere and setting are losely based on the doom series. Others are around, for instance terraformers from pin interactive, and Sarah, a first person adventure game set in the harry potter universe produced by pcs games, www.pcsgames.net, but shades is probably the most typical example and a good place to start. As regards games like starcraft, well mostly for mmorps, people will play online in brouser based games such as kingdom of loathing or core exiles, which run with screen readers, or muds, multiplayer text based interactive fiction style games (though some have such extensive soundpacks they might be considdered audio games in their own right). that being said, there has been a recent spate of audio stratogy games. One example for instance which might be good to examine if your interested in the presentation of information could be gmagames time of conflict. This is a modern war stratogy game, where you command hundres of units, yet it has a very revolutionary system of context sensative menues to aide audio viewing of the maps, for instance instead of requiring an overview of all units, you can go to a map square (or another friendly or enemy unit), and hit a couple of keys to get a list of what's closest. There are then several others, such as sound rts and the recently developed dwarf fortress like game castaways. These however are very much stratogy rather than mmorp, and thus far there are no full online worlds entirely in audio, though s I said, some muds come close. For more information on audio games generally and some overviews of what is available, you might want to check out www.audiogames.net, and www.pcsgames.net. Both provide extensive lists of what games are around, with pcs providing a huge list of websites as an overview, and audiogames having a gamefaqs like searchable database with descriptions and genre classifications. Hth. All the best, Dark. - Original Message - From: brian glass brigl...@gmail.com To: gamers@audyssey.org Sent: Thursday, July 28, 2011 8:23 PM Subject: [Audyssey] General Gaming Info Hello, I am a graduate student in psychology, and I am interested in using video games for the visually impaired to study cognition. I was hoping to get some feedback. Does anyone know of the most popular or best audio-only video games (is that an oxymoron?) in the categories of action game (such as a first person shooter) or real-time strategy game (such as StarCraft)? Also, are there any good open source audio-only games out there? Thank you! Brian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] win trucker question
Hurrah to capitalism, the systemm that is fair to everybody ;D. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 8:03 AM Subject: Re: [Audyssey] win trucker question Hi Hayden, Smile. I wasn't actually suggesting that Jim change the game. I was just commenting on the fact that we haven't seen $1.00 fuel prices in years. I was just saying imagine how things would be if the game were based on today's economy rather than the 1980's economy. The game would be more difficult because fuel takes much more out of a trucker's budget than it once did, and making a profit is hard to do when stores don't want to pay out more for shipping than they absolutely have to. Wal-Mart, for example, is well known for cutting shipping companies to the bone as they pretty much demand and get whatever price they want. Then, turn around and sell the products for less screaming always low prices when in fact they are screwing other companies to do it. Cheers! On 7/27/11, Hayden Presley hdpres...@hotmail.com wrote: Hi Jim, Personally I think you ought to just leave everything...there's something about an older trucker game that appeals to me. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hey guys, I was hoping one of you Jaws users could test something for me. Here my my latest attempt to make Castaways work with Jaws. If you don't mind, please try it out and let me know if it works, or if you received any errors. www.kaldobsky.com/audiogames/jawstest.zip Just press tab until you've cycled to the Jaws option. I Really! hope I've finally got this working, because I can go back and put jaws support into my old games as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: Stone Masons
It isn't super realistic, or efficient, but this is how the do things in order to keep the game balanced how it currently is. When a lumber jack cuts logs, or a stone mason cuts bricks, those are carried directly to the storehouse, no matter where those resources will wind up next. So the lumberjack might actually carry logs past the sawmill just to drop them off at the storehouse, where a peasant then must carry it back to the saw mill to be cut into lumber. I know not everyone will like that it works that way, but it is necessary for the current balance of the game, to sometimes create a little more work for the peasants. I hope this information helps. does lumberjacks carry the logs they cut to the store house first, and then relying on peasants to carry them to the soremill for the carpenters, or do lumberjacks carry the logs to soremills directly. and for the bricks that the masons make, will they have to be transported to the store house by peasants as well? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
This is why I haven't attempted it on higher difficulties yet LOL. I still have to beat it even once on Easy because for some reason I just can't seem to get things moving at the right time so that when the Gobs show up my people aren't undefended. And it seems as though even when I seem to have plenty of stores once I get above, say 32, people start dying of starvation even when there's a cook and food coming in steadily at the tavern.. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 3:06 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hi, From what I've seen so far anything over 50 is pretty much overkill. In my last few games I've had about 40 to 50 people total, and that is plenty to keep the day to day tasks up to date, raise an army, and pound the gobs into the mud. I've actually completed the game with 32 people a couple of days ago so it doesn't take as many people as someone might think to complete the game. The most I've had at any given time so far is 63, and at least 18 of those were converted into knights to beat up the goblins, and keep them away from the town. Cheers! On 7/29/11, dark d...@xgam.org wrote: Hay decoata, you put your tavern and storehouse on the same squares I do. I must confess I've never really had the patience to get a population over about 60 or so, in fact in the latest builds of the game I've managed to get a ship done with about 40 people, and when i finished mission 2 I was up to 36. I don't think i've been in a situation where I need two cooks, but then again as I said 64 is the most people I've had. Beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Hi tom. As an amusing terminology point, when i was growing up the term video games was largely thought of as an american one, and most people over here just called them computer games, even when you were actually playing on a games console, probably because the Amigar, Comador 64, zx spectrum and similar as very common games playing computers were around in England as a very common household item in the 80's and early 90's. That's why I myself tend to use the term computer games as a catch all term, then distinguish audio games, graphical games or text games depending upon the interface. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: Stone Masons
Masons take bricks to the quarry, which is why putting quarries near stone is a good idea. lumberjacks take logs to the sawmill to be cut by your carpenter, however from there both need to be carried either to your storehouse or to building sites by peasants as the masons carpenter and lumberjacks are too busy working to cart things around anymore. hth. Beware the grue1 Dark. - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 9:24 AM Subject: Re: [Audyssey] Castaways: Stone Masons does lumberjacks carry the logs they cut to the store house first, and then relying on peasants to carry them to the soremill for the carpenters, or do lumberjacks carry the logs to soremills directly. and for the bricks that the masons make, will they have to be transported to the store house by peasants as well? - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 6:55 AM Subject: Re: [Audyssey] Castaways: Stone Masons Actually, my first thought is to see how far away the rocks are from your quarry. The stones are heavy, so the stone masons are very susceptible to long walking distances. They thin out the rocks, in the same way lumber jacks thin out the forests, so they might be being forced to walk to some farther away location now. They can't get bricks from rocky soil, so check to see if all of the stone around your quarry has become rocky soil. Hi. In the new version, my Stone Masons aren't doing anything. When I move over them, it says they're cutting bricks but they don't actually finish doing that and the number of my bricks doesn't increase. I waited a while-the entire pregnancy of another character and still no bricks. My quarry is still there. I built another one, just in case, still nothing. Is this a universal bug or is my particular game just weird? Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3795 - Release Date: 07/28/11 22:12:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Jeremy; Looks like you've got it down. Nice work. Thanks. Shane -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, July 29, 2011 5:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hey guys, I was hoping one of you Jaws users could test something for me. Here my my latest attempt to make Castaways work with Jaws. If you don't mind, please try it out and let me know if it works, or if you received any errors. www.kaldobsky.com/audiogames/jawstest.zip Just press tab until you've cycled to the Jaws option. I Really! hope I've finally got this working, because I can go back and put jaws support into my old games as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi Tom. I'm afraid I was using shorthand regarding the goblins a litle. In mission 1, they come from the north across file 1, but later on will start attacking along the eastern and western most files, right down to the 10th space, that is on A row and P row. They don't change tactics according to where your village is, sinse I once began a village on A row, and actually had to completely abandon that game when goblins came in at A8 and A7 and utterly destroyed my tavern and storehouse without warning. For towers, from what I've seen a tower on B7 of the mission 1 map and m7 are quite capable of keeping off the western and eastern attacks as well as those from far north at both ends, so it's only necessary to defend the center. i usually therefore put towers on B7, H7, and m7, which has thus far been enough in normal and easy mode. I once tried one at B10, but it just didn't seem necessary. then again, bare in mind I am always a litle cautious about my knights, everytime it seems the goblins are coming at a faster speed I make a new knight, meaning when i have a population of 30 or so, I've often got 6 or 7 of them. how the guard towers would fair with just soldiers, or with fewer knights i'm not sure. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 10:10 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights HI Dark, Interesting. In several of my games the goblins attacked from the south, the sea shore, so I usually have to have at least one or two guard towers on that boarder to keep them from attacking from that direction. However, they also do come down out of the north quiet often as well so I think where they start from is completely random. It might just depend on where you build your village and the goblins start out on the other end of the map. Cheers! On 7/29/11, dark d...@xgam.org wrote: in the first mission, the goblins will come from north, which means the 1 rank all over the place. I just usually fix this with guard towers a couple of rows north of my settlement as a defensive line. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: Stone Masons
Hay Jeremy, bmaybe this is another way to get the peasants weaving, literaly! Sinse if the lumber jacks were a litle more efficient, that would remove one job from your peasants and thus free them to do all the other tasks they have. Also, this explains why wine making is such a pest. Beware the grue! Dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 10:17 AM Subject: Re: [Audyssey] Castaways: Stone Masons It isn't super realistic, or efficient, but this is how the do things in order to keep the game balanced how it currently is. When a lumber jack cuts logs, or a stone mason cuts bricks, those are carried directly to the storehouse, no matter where those resources will wind up next. So the lumberjack might actually carry logs past the sawmill just to drop them off at the storehouse, where a peasant then must carry it back to the saw mill to be cut into lumber. I know not everyone will like that it works that way, but it is necessary for the current balance of the game, to sometimes create a little more work for the peasants. I hope this information helps. does lumberjacks carry the logs they cut to the store house first, and then relying on peasants to carry them to the soremill for the carpenters, or do lumberjacks carry the logs to soremills directly. and for the bricks that the masons make, will they have to be transported to the store house by peasants as well? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ausem homer suggestion and question
Hi Mich, The first two barrels are always the same, but after that they are random, so the number of barrels vary. I guess that I often jump 24 barrels and destroy 20. I am sorry, but if you started off where a barrel knocked you out rather than back at the beginning, I wouldn't even see the point of the barrel knocking you out. And since I tried to make level 1 of Awesome Homer play similar to Donkey Kong and Donkey Kong always restarts you at the beginning when you get knocked out by a barrel, that is how Awesome Homer plays. TGIF and BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ausem homer suggestion and question
Hi Jim, While it is true that Donkey Kong started you off at the beginning of the level after you lose a life you also had at least three lives to start with. With Homer you litterally have to start from the main menu, wait for the cut scene to play, etc before getting back into the game. I personally think it would be nice if you gave us three lives before going back to the main menu, or a way to skip/disable the cut scene altogether so we don't have to hear it 25 times in a row. :D Cheers! On 7/29/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Mich, The first two barrels are always the same, but after that they are random, so the number of barrels vary. I guess that I often jump 24 barrels and destroy 20. I am sorry, but if you started off where a barrel knocked you out rather than back at the beginning, I wouldn't even see the point of the barrel knocking you out. And since I tried to make level 1 of Awesome Homer play similar to Donkey Kong and Donkey Kong always restarts you at the beginning when you get knocked out by a barrel, that is how Awesome Homer plays. TGIF and BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] castaways, jaws test
Hi Jeremy, I tried your JAWS test and it works great with the JAWS setting. I had it onSAPI an hit tab until JAWS spoke. I am using the latest JAWS 12. thanks,Phil - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 5:14 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hey guys, I was hoping one of you Jaws users could test something for me. Here my my latest attempt to make Castaways work with Jaws. If you don't mind, please try it out and let me know if it works, or if you received any errors. www.kaldobsky.com/audiogames/jawstest.zip Just press tab until you've cycled to the Jaws option. I Really! hope I've finally got this working, because I can go back and put jaws support into my old games as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi Dark, Interesting. I always put my town at the center of the map so my store house is usually someplace like f7. More or less where you have your towers setup. Although, I've been changing were I build things somewhat from game to game to very things a bit. Its too bad there aren't any custom or random maps available yet. As playing on the same map does get a bit boring after a while. Cheers! On 7/29/11, dark d...@xgam.org wrote: Hi Tom. I'm afraid I was using shorthand regarding the goblins a litle. In mission 1, they come from the north across file 1, but later on will start attacking along the eastern and western most files, right down to the 10th space, that is on A row and P row. They don't change tactics according to where your village is, sinse I once began a village on A row, and actually had to completely abandon that game when goblins came in at A8 and A7 and utterly destroyed my tavern and storehouse without warning. For towers, from what I've seen a tower on B7 of the mission 1 map and m7 are quite capable of keeping off the western and eastern attacks as well as those from far north at both ends, so it's only necessary to defend the center. i usually therefore put towers on B7, H7, and m7, which has thus far been enough in normal and easy mode. I once tried one at B10, but it just didn't seem necessary. then again, bare in mind I am always a litle cautious about my knights, everytime it seems the goblins are coming at a faster speed I make a new knight, meaning when i have a population of 30 or so, I've often got 6 or 7 of them. how the guard towers would fair with just soldiers, or with fewer knights i'm not sure. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi Bryan, Well, like any strategy game Castaways has a number of factors involved in getting the food production up and running. How I do it is I actually get the farms, storehouse, and tavern, built before I do anything else. I try to stock enough food and supplies before I begin building houses and expanding the population. Basically, since I know I'm going to have an explosion of pregnant women and little kids running around under foot I stock up a lot of food and supplies to make sure they are well fed and I have enough supplies to keep the day to day tasks going while the mothers are off work. Of course, as soon as those kids get old enough to work they can fill in as peasants doing delivering goods here and there throughout the town picking up over all production. The main thing you need in a game like Castaways is supplies and plenty of peasants to keep deliveries going or you will starve real fast. For instance, if you have 550 loaves of bread in your storehouse but 0 in the local tavern your people will starve because noone is constantly delivering the food to the place it needs to be. So you need to have plenty of peasants running around bringing bread, vegis, and meet to the tavern as well as the man or woman to cook and serve it. HTH On 7/29/11, Bryan Peterson bpeterson2...@cableone.net wrote: This is why I haven't attempted it on higher difficulties yet LOL. I still have to beat it even once on Easy because for some reason I just can't seem to get things moving at the right time so that when the Gobs show up my people aren't undefended. And it seems as though even when I seem to have plenty of stores once I get above, say 32, people start dying of starvation even when there's a cook and food coming in steadily at the tavern.. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] question about new professions in castaways.
Hi, just wondering, what do new professions do, such as architects? are they designers? I upgraded a builder to one, but he didn't seem to do anything. also, I had one builder who I couldn't make change jobs, it said he had been specially trained. I was only able to get the monks to start working, when I closed down everything, so all the peasants could do was go to the textile, until then my monks didn't do anything. which other jobs can be upgraded apart from the builder? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Game Terminology was General Gaming Info
Hi Dark, That's very interesting. Over hear in the USA most electronic games are generically referred to as video games regardless of the platform or console being used. We, that is to say Americans, divide video games up into two catagories console and computer/PC games. So if you talk to someone over hear and call a game a computer game they will most likely think you mean a PC game. Whereby if you say console game they will think of a game for Play Station, Wii, Xbox, or something like that. If you say mobile game they will automatically assume you mean a game for a phone or similar mobile device. The funny thing is you are exactly correct though. All video games are essentially computer games. The popular consoles weather we are talking the Atari 2600 to the latest Xbox are essentially specialized computers designed for games. I suppose that's just because even though something like your average Apple IPhone is essentually a smart phone with a computer in it we don't think of it necessarily as a computer but as a phone. Therefore calling games for an IPhone a computer game would be correct but sound weird to some people here. So we have a very generic name video game to describe them regardless of if it plays on a phone, special console, or a personal computer. Cheers! On 7/29/11, dark d...@xgam.org wrote: Hi tom. As an amusing terminology point, when i was growing up the term video games was largely thought of as an american one, and most people over here just called them computer games, even when you were actually playing on a games console, probably because the Amigar, Comador 64, zx spectrum and similar as very common games playing computers were around in England as a very common household item in the 80's and early 90's. That's why I myself tend to use the term computer games as a catch all term, then distinguish audio games, graphical games or text games depending upon the interface. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] castaways, noticeable performence issues when graphics are on
Hi, I just thought I would say in the latest castaway, there is a noticeable slow down in the game tick sound on blazing when graphics are enabled. I didn't even know there were graphics now in the game, I certainly don't think they should be on by default, as most players on this list are totally blind so its a bit pointless having them on by default it uses resources. though I certainly think having graphics is a good idea for any sighted players out there. I just thought I would let you know about the performence issue. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi Tom. I tend to build at the south and center, sinse the goblins obviously don't come from the sea, thus making the southern half of the map safer than the north. Afterall, there is plenty of room to expand even not going beyond the 8th rank. As to other maps, if you download the latest version mission 2 has a different and much larger map to play with, and hopefully more will appear later maybe including random maps as well (I'd like to see random maps myself). Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 12:04 PM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hi Dark, Interesting. I always put my town at the center of the map so my store house is usually someplace like f7. More or less where you have your towers setup. Although, I've been changing were I build things somewhat from game to game to very things a bit. Its too bad there aren't any custom or random maps available yet. As playing on the same map does get a bit boring after a while. Cheers! On 7/29/11, dark d...@xgam.org wrote: Hi Tom. I'm afraid I was using shorthand regarding the goblins a litle. In mission 1, they come from the north across file 1, but later on will start attacking along the eastern and western most files, right down to the 10th space, that is on A row and P row. They don't change tactics according to where your village is, sinse I once began a village on A row, and actually had to completely abandon that game when goblins came in at A8 and A7 and utterly destroyed my tavern and storehouse without warning. For towers, from what I've seen a tower on B7 of the mission 1 map and m7 are quite capable of keeping off the western and eastern attacks as well as those from far north at both ends, so it's only necessary to defend the center. i usually therefore put towers on B7, H7, and m7, which has thus far been enough in normal and easy mode. I once tried one at B10, but it just didn't seem necessary. then again, bare in mind I am always a litle cautious about my knights, everytime it seems the goblins are coming at a faster speed I make a new knight, meaning when i have a population of 30 or so, I've often got 6 or 7 of them. how the guard towers would fair with just soldiers, or with fewer knights i'm not sure. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: Stone Masons
That information does help! Thanks. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 5:17 AM Subject: Re: [Audyssey] Castaways: Stone Masons It isn't super realistic, or efficient, but this is how the do things in order to keep the game balanced how it currently is. When a lumber jack cuts logs, or a stone mason cuts bricks, those are carried directly to the storehouse, no matter where those resources will wind up next. So the lumberjack might actually carry logs past the sawmill just to drop them off at the storehouse, where a peasant then must carry it back to the saw mill to be cut into lumber. I know not everyone will like that it works that way, but it is necessary for the current balance of the game, to sometimes create a little more work for the peasants. I hope this information helps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Terminology was General Gaming Info
Hi tom. Your point about computers and consoles is exactly right, indeed while I was growing up it was very common to have versions of the same game such as final fight, ghouls n ghosts, golden axe or streetfighter 2 to be out for consoles like the snes, and home computers like the Amigar as well. Of course, due to markiting things are changing rapidly, with new adverts advertizing video games, and the term computer now only applying to certain devices which are not necessarily game related. Though certainly if you go around on the net you'll discover people using the term computer games stil, especially of people who play things like roguelikes, which are undoubtedly played on a computer, but certainly involve very litle video elements in terms of graphics. i actually had to think terminology out last year when we had a big clean up of the game genres on audiogames.net. that was quite interesting sinse several genres had to be specially thought up, for instance I thought it was a good idea as there are now so many space invaders games to have that as it's own genre different from arcade games. The full info on classifications can be found at http://audiogames.net/page.php?pagefile=Genres And we did a similar one for license types as well, whih is at http://audiogames.net/page.php?pagefile=licenses I'd be interested to know people's thoughts on these, and also if people have any questions. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] castaway game key list
Hi Jeremy, I revised your hot key list to give the hot key last. And spelled some of them out as they are not spoken in some screen reader settings. It would be good if you could bring up this list or your readMe.txt file while in the game. Game Keys: Adjust game speed, [ left bracket and ] right bracket. Adjust SAPI voice speed, Page up, and page down. building open or close, prevents supplies from being brought to it, Backspace. buildings,Shift D, and F. display the last 10 messages, The number keys. hunger condition, G. invaded by Goblins, Pressing Shift G. jump you to a particular column on the map, Shift, and a letter. jump you to a particular row on the map, Shift, and a number. launch a raid against the enemy when on War tent, Backspace. message edit field, question key When in multiplayer mode. message menu, mute, or un mute, messages displayed for different job types, Shift, and the ` grauve key. Messages backlogged, ` grauve key. Messages, last 30 chat, less and greater, messages,before a chat message, an emote action, /e slash e. move you around the map, Arrow keys. pauses and unpauses the game, Spacebar. people's hunger levels, Shift, T. people who are waiting in your Tavern to eat, T. population people who fit the job type you cycled to, D, and F. population through different jobs they can do,A, and S. population information, V. population job summary, jumps you to the specific job that the selected person has, W. populationgiving a job summary, E, and R. screen reader options, Tab. Storage of basic items, C. Storage of food, Z. Storage of refined items, X. upgrade one of your people with a tome, U. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Awesome Homer level 1 bug
also, I can't hear the pits for some reason - Original Message - From: Karl Belanger karl.belan...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 22, 2011 9:28 PM Subject: [Audyssey] Awesome Homer level 1 bug Hi, I've found a bug with Awesome Homer in level 1. Sometimes, the barrels are so close together that jumping one lands you directly on another and you lose. There is no real way to avoid this situation, as if you jump any earlier you'll land on the first barrel. Could you please increase the minimum spacing between barrels? Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] treasure tutorial/podcast
hi all. Today at 12 p.m eastern, 11 a.m centeral 10 a.m mountain 9 a.m pacific and 8 a.m gmt. basicly, this is a tutorial on how to play treasure hunt. you can find this game at http://www.bpcprograms.tk I think that's the right address. to join, add powergamer8 on skype, or on teamtalk, join the standard u.s server and join the channel called treasure hunt tutorial. thanks much, shane p.s this show will be archived. I'll upload by the end of today. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Awesome Homer level 1 bug
There's just one pit and you're not even supposed to go that way. We are the Knights who say...Ni! - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 23, 2011 6:21 PM Subject: Re: [Audyssey] Awesome Homer level 1 bug also, I can't hear the pits for some reason - Original Message - From: Karl Belanger karl.belan...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 22, 2011 9:28 PM Subject: [Audyssey] Awesome Homer level 1 bug Hi, I've found a bug with Awesome Homer in level 1. Sometimes, the barrels are so close together that jumping one lands you directly on another and you lose. There is no real way to avoid this situation, as if you jump any earlier you'll land on the first barrel. Could you please increase the minimum spacing between barrels? Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Awesome Homer level 1 bug
oh - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 9:51 AM Subject: Re: [Audyssey] Awesome Homer level 1 bug There's just one pit and you're not even supposed to go that way. We are the Knights who say...Ni! - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 23, 2011 6:21 PM Subject: Re: [Audyssey] Awesome Homer level 1 bug also, I can't hear the pits for some reason - Original Message - From: Karl Belanger karl.belan...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 22, 2011 9:28 PM Subject: [Audyssey] Awesome Homer level 1 bug Hi, I've found a bug with Awesome Homer in level 1. Sometimes, the barrels are so close together that jumping one lands you directly on another and you lose. There is no real way to avoid this situation, as if you jump any earlier you'll land on the first barrel. Could you please increase the minimum spacing between barrels? Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Terminology was General Gaming Info
Hi Dark, Yes, I see your point. I read the link to the Audiogames.net article on game genres and it seems fairly well thought out. Although the catagory for arcade seems rather broad considering the variety of subgenres that could be classified as arcade. For instance, you created a subgenre called Space Invaders although I believe there is a more technical name for that style of game. If I'm not mistaken they use to be called virtical shooters or something like that. That's actually only one example of arcade games. A game like Double Dragon is an arcade game too, but it would be classified as a beat-m-up or side-scroller. Its about as far from a virtical shooter as you can get and still be arcade based. So I do think given time as this community grows and more games are added you might want to add in more subgenres like beat-m-ups or a side-scrollers genre as I'm seeing more of this style of game being produced over the last couple of years. Q9, MOTA, and Philip's new game are not just action or arcade games, but might end up becoming a genre or class of their own. However, you are absolutely right. Some games are hard to classify and its for that reason why on my web pages I usually have a genre and style description in the game features section on my website. That way I can say game x is arcade and it is Pacman style etc. It clarifies both the genre and style of the game being downloaded and played. Cheers! On 7/29/11, dark d...@xgam.org wrote: Hi tom. Your point about computers and consoles is exactly right, indeed while I was growing up it was very common to have versions of the same game such as final fight, ghouls n ghosts, golden axe or streetfighter 2 to be out for consoles like the snes, and home computers like the Amigar as well. Of course, due to markiting things are changing rapidly, with new adverts advertizing video games, and the term computer now only applying to certain devices which are not necessarily game related. Though certainly if you go around on the net you'll discover people using the term computer games stil, especially of people who play things like roguelikes, which are undoubtedly played on a computer, but certainly involve very litle video elements in terms of graphics. i actually had to think terminology out last year when we had a big clean up of the game genres on audiogames.net. that was quite interesting sinse several genres had to be specially thought up, for instance I thought it was a good idea as there are now so many space invaders games to have that as it's own genre different from arcade games. The full info on classifications can be found at http://audiogames.net/page.php?pagefile=Genres And we did a similar one for license types as well, whih is at http://audiogames.net/page.php?pagefile=licenses I'd be interested to know people's thoughts on these, and also if people have any questions. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi Dark, Thanks. I'll try that next time I play. I haven't downloaded and installed 1.3 yet, but its on my todo list. Cheers! On 7/29/11, dark d...@xgam.org wrote: Hi Tom. I tend to build at the south and center, sinse the goblins obviously don't come from the sea, thus making the southern half of the map safer than the north. Afterall, there is plenty of room to expand even not going beyond the 8th rank. As to other maps, if you download the latest version mission 2 has a different and much larger map to play with, and hopefully more will appear later maybe including random maps as well (I'd like to see random maps myself). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] treasure tutorial/podcast
Dude when are you going to upload the alter aeon stuff On 7/29/11, Shane Lowe shanel...@insightbb.com wrote: hi all. Today at 12 p.m eastern, 11 a.m centeral 10 a.m mountain 9 a.m pacific and 8 a.m gmt. basicly, this is a tutorial on how to play treasure hunt. you can find this game at http://www.bpcprograms.tk I think that's the right address. to join, add powergamer8 on skype, or on teamtalk, join the standard u.s server and join the channel called treasure hunt tutorial. thanks much, shane p.s this show will be archived. I'll upload by the end of today. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways, noticeable performance issues when graphics are on
Sinse they are stil of some use to me, I've always played the game with graphics on, and haven't noticed this at all when on blazing myself. Perhaps there is something else on your computer that is taking up memory. Certainly, castaways graphics are quite simple in design and the game doesn't have animations, so there shouldn't be a huge difference in performance. also, how much is going on elsewhere? we know from those loopy people who test the game with 200 population that eventually the game will have too many people to handle, if you had an insane number of people maybe this was partly responsable for slowdown especially on blazing speed. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] treasure tutorial/podcast
I'll upload that to dropbox at this second, and upload when it's done. - Original Message - From: Oriol Gómez ogomez@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 10:53 AM Subject: Re: [Audyssey] treasure tutorial/podcast Dude when are you going to upload the alter aeon stuff On 7/29/11, Shane Lowe shanel...@insightbb.com wrote: hi all. Today at 12 p.m eastern, 11 a.m centeral 10 a.m mountain 9 a.m pacific and 8 a.m gmt. basicly, this is a tutorial on how to play treasure hunt. you can find this game at http://www.bpcprograms.tk I think that's the right address. to join, add powergamer8 on skype, or on teamtalk, join the standard u.s server and join the channel called treasure hunt tutorial. thanks much, shane p.s this show will be archived. I'll upload by the end of today. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Terminology was General Gaming Info
Hi Tom. Yes, these terms were made basically for convenience and according to what was around at the time, however the point of classifications in the database was to help people identify what a game is like, or search for a style of game, for instance Brian wanting stratogy games for research. At the same time though, there need to be a few games to make splitting them off and giving them an overall classification worth while, which was why space invaders games got it's own classification as we have so many of them it made litle sense to just lump them all in the arcade catagory. Action, adventure and arcade games are thus far classifications more about the point and focus of the game than about it's view. if it's mainly about points, it's an arcade game, eg, pipe. If it's mainly about exploration, thinking through puzles and such it's an adventure game, which is why Sarah, terraformers, and mota were classified that way. If it's more about the action, eg, fast reflexes, but not really based upon points, eg, superliam and shades of doom, it's action. i freely admit this system isn't perfect, but it is intended to give an idea of what sort of a game something generally is, but also try to create catagories that have a point to them. for instance, i had a debate with Cx2 one of our other long standing mods about whether to have a simulation catagory. The problem is, such a catagory would only at the time have Lone wolf and gma tank commander in it, and now 3D velosity. However, three games don't really make a catagory, especially when their actual gameplay is so different. this did unfortunately make lone wolf a litle difficult to catagorize and one reason it's in the misc catagory at the moment, but that was better than the alternative. It is true that with more side scrollers that might need to be a catagory on it's own too, though I find myself a litle concerned that a game like Mota with heavy exploration elements could end up catagorized as the same style as something like Q9 which is pure action/arcade. Ditto with economic vs war stratogy, and turn based vs real time. Of course, the sensible thing would be to introduce two catagories as you have, genre and style, and maybe if Sander and richard rework the site we may be able to do that, but at the second that's not really possible. Perhaps we will considder a side scroller catagory in future. I'm also thinking that as we're now having more stratogy games produced, maybe a specific catagory for war stratogy games to distinguish something like Castaways or sound rts from something like Lunimals might be an idea. I will say though, having far more good quality games to put into the database and classify is a really nice problem to be stuck with ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] treasure tutorial/podcast
ok. here's the link. http://dl.dropbox.com/u/19927380/denis%20town%20enterview.mp3 - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 11:18 AM Subject: Re: [Audyssey] treasure tutorial/podcast I'll upload that to dropbox at this second, and upload when it's done. - Original Message - From: Oriol Gómez ogomez@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 10:53 AM Subject: Re: [Audyssey] treasure tutorial/podcast Dude when are you going to upload the alter aeon stuff On 7/29/11, Shane Lowe shanel...@insightbb.com wrote: hi all. Today at 12 p.m eastern, 11 a.m centeral 10 a.m mountain 9 a.m pacific and 8 a.m gmt. basicly, this is a tutorial on how to play treasure hunt. you can find this game at http://www.bpcprograms.tk I think that's the right address. to join, add powergamer8 on skype, or on teamtalk, join the standard u.s server and join the channel called treasure hunt tutorial. thanks much, shane p.s this show will be archived. I'll upload by the end of today. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Hello Brian, First off, I must introduce myself. I am Ben, a member of this community (the blind gaming community) from the UK. I've been playing audio games for many years. Now. If you want me to give you a list and other information concerning audio games, then contact me via this email offlist and I can help. But I must say, that the greatest source is audiogames.net - www.audiogames.net is a database of practically every audio game ever. Well, as dark about this he is chief moderater. But hope this email is of help. Actually. as I've been writing this, I have just thought. If you want to look into a good FPS game, look in to shades of doom by www.gmagames.com This is, in my opinion and to my knowledge the first and only true first person shooter on the market (its not free, but the demo lets you play level 1). I don't know about other games like Starcraft. Hope my info is useful, Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of brian glass Sent: 28 July 2011 20:23 To: gamers@audyssey.org Subject: [Audyssey] General Gaming Info Hello, I am a graduate student in psychology, and I am interested in using video games for the visually impaired to study cognition. I was hoping to get some feedback. Does anyone know of the most popular or best audio-only video games (is that an oxymoron?) in the categories of action game (such as a first person shooter) or real-time strategy game (such as StarCraft)? Also, are there any good open source audio-only games out there? Thank you! Brian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3795 - Release Date: 07/28/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways, noticeable performance issues when graphics are on
Hi, For what its worth I am playing the game on a couple of different machines and the graphics don't effect the performance at all. So the only two ideas I have that might be causing this issue is either the system is ancient and dosn't have enough CPU power to do even simple graphics, or the system has way too many background processes running that are slowing the system down. Given the two options I feel it is probably a combo of background processes like antivirus, screen reader, and any other tsr applications that can be resource intensive running at the same time that is killing the computers CPU power. Cheers! On 7/29/11, dark d...@xgam.org wrote: Sinse they are stil of some use to me, I've always played the game with graphics on, and haven't noticed this at all when on blazing myself. Perhaps there is something else on your computer that is taking up memory. Certainly, castaways graphics are quite simple in design and the game doesn't have animations, so there shouldn't be a huge difference in performance. also, how much is going on elsewhere? we know from those loopy people who test the game with 200 population that eventually the game will have too many people to handle, if you had an insane number of people maybe this was partly responsable for slowdown especially on blazing speed. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about new professions in castaways.
The upgraded builder is just like a normal builder, except he works 30 percent faster. That might not seem like much, but if you had 3 upgraded people for a job, it's almost like getting a 4th person free, which you don't have to feed haha. The upgradable jobs are peasant, stone mason, cook, bartender, builder, hunter, and fisherman. Hi, just wondering, what do new professions do, such as architects? are they designers? I upgraded a builder to one, but he didn't seem to do anything. also, I had one builder who I couldn't make change jobs, it said he had been specially trained. I was only able to get the monks to start working, when I closed down everything, so all the peasants could do was go to the textile, until then my monks didn't do anything. which other jobs can be upgraded apart from the builder? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways, noticeable performence issues when graphics are on
This is actually a tricky choice to make. While the graphics are useless to blind players, if a sighted person downloads the game, they absolutely must have graphics enabled to even know what is going on. In fact, without them enabled, they wouldn't even be able to turn them on. Mainstream gamers don't have screen readers. Hi, I just thought I would say in the latest castaway, there is a noticeable slow down in the game tick sound on blazing when graphics are enabled. I didn't even know there were graphics now in the game, I certainly don't think they should be on by default, as most players on this list are totally blind so its a bit pointless having them on by default it uses resources. though I certainly think having graphics is a good idea for any sighted players out there. I just thought I would let you know about the performence issue. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi Jeremy I've downloaded the test version, running xp and JFW 9, seems to be working quite well so far. Though I created a no-win scynario while playing. *l* - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 5:14 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hey guys, I was hoping one of you Jaws users could test something for me. Here my my latest attempt to make Castaways work with Jaws. If you don't mind, please try it out and let me know if it works, or if you received any errors. www.kaldobsky.com/audiogames/jawstest.zip Just press tab until you've cycled to the Jaws option. I Really! hope I've finally got this working, because I can go back and put jaws support into my old games as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaway game key list
Thank you phil, I've updated the readme.txt file. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Hello ben. glad you find audiogames.net useful. Your statement about shades of doom being the first and only true first person shooter game, I'm afraid is not correct. Audio quake, and technoshock are also both streight up fps games. Gma tank commander shares the mechanics and weaponry of an fps game even though your piloting a tank, Terraformers shares at least the first person perspective even though it's a puzle game, Sarah is a first person adventure (with some targiting of spells thrown in), and then of course monkey business is for all intents and purposes a first person platform action game, though it involves no shooting. thus, while I'd agree shades is probably the best thing for a person looking into fps games to try, sinse it's probably the best put together and closest to a mainstream fps, it's by no means the only one out there. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about new professions in castaways.
Hi Jeremy. i tried to upgrade the stone mason and hunter, but was told this person couldn't recieve upgrades for some reason, though the upgrades for peasant and builder seemed to work fine. Beware the grue! Dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 4:47 PM Subject: Re: [Audyssey] question about new professions in castaways. The upgraded builder is just like a normal builder, except he works 30 percent faster. That might not seem like much, but if you had 3 upgraded people for a job, it's almost like getting a 4th person free, which you don't have to feed haha. The upgradable jobs are peasant, stone mason, cook, bartender, builder, hunter, and fisherman. Hi, just wondering, what do new professions do, such as architects? are they designers? I upgraded a builder to one, but he didn't seem to do anything. also, I had one builder who I couldn't make change jobs, it said he had been specially trained. I was only able to get the monks to start working, when I closed down everything, so all the peasants could do was go to the textile, until then my monks didn't do anything. which other jobs can be upgraded apart from the builder? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Hi Jim, Thanks for the information. It sounds like you have a lot of experience in this industry. I am looking for a game which requires fast reaction time, but also for you to keep track of a lot of things going on at once, which is why I thought strategy games would be best for my purposes. I am really trying to tax the user, to keep him/her engaged as well as offer a stimulating experience which can keep the player interested for roughly 50 hours of total gaming (over the course of about 8 weeks) Thanks for your help, Brian On Fri, Jul 29, 2011 at 3:19 AM, Jim Kitchen j...@kitchensinc.net wrote: Hi Brian, It is going to be tough to say what is the most popular audio only game for the blind. There have been allot of them and games come and go. My golf game is pretty popular with lots of tournaments etc. But it is not a first person shooter. Then we had several years of auto racing with my Mach 1 car racing game. And people do seem to like my newest game Awesome Homer. But I am sure that others will have a better unbiased list of popular audio only games. BTW I do have quite a selection of games that I have created, such as; Awesome Homer, Baseball, BattleShip, Black Jack, Bop It, Concentration, coupling, Craps, Draw Poker, Football, Golf, Hangman, Homer on a Harley, Life, Mach 1, Mach 1 tts, Master Mind, Monopoly, Pong, Puppy1, Roulette, Simon, Skunk, Slot Machine, Snakes and Ladders, Spanker, Star Mule, Triple J Shooter, Trivia game engine, Trucker, Yahtzee Braille reference guide, Brain, Reader, Waver, Batting practice, Golf course maker, monopoly board maker Jim Check my web site for my free blind accessible pc dos and windows games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to Gamers-unsubscribe@audyssey. **org gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/**listinfo/gamers_audyssey.orghttp://audyssey.org/mailman/listinfo/gamers_audyssey.org . All messages are archived and can be searched and read at http://www.mail-archive.com/**gamers@audyssey.orghttp://www.mail-archive.com/gamers@audyssey.org . If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways, noticeable performance issues when graphics are on
I agree with Thomas, I would guess it is some combination of background processes. The graphics in the game are actually very minimal, and they should run fine on even very old and outdated machines. I suppose the easiest solution though, is to just disable the graphics in the main menu. lol, if it speeds up the game, then it seems like a good thing to do. Hi, For what its worth I am playing the game on a couple of different machines and the graphics don't effect the performance at all. So the only two ideas I have that might be causing this issue is either the system is ancient and dosn't have enough CPU power to do even simple graphics, or the system has way too many background processes running that are slowing the system down. Given the two options I feel it is probably a combo of background processes like antivirus, screen reader, and any other tsr applications that can be resource intensive running at the same time that is killing the computers CPU power. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Thanks for testing the Jaws mode for me guys, I appreciate it. I'm also very happy to hear that it finally works! I will make sure Jaws is supported in the next update, and I will go back and add Jaws support to my older games now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Hi HTH, Thanks for your detailed response. I apologize for being naive of the terminology, as I am unfamiliar with this gaming world, hence my desire to reach out and learn. I guess I considered video games to be synonymous with electronic games in general, and until yesterday didn't even make the connection between video and visual-- I just took that for granted, so I think the phrase audio games is a great and useful phrase for this purpose. I am encouraged that I keep hearing the same responses about Shades of Doom, Castaways, and Sound RTS. This tells me that there are in fact gold standard games in this industry, which is a good thing. I have tried Audio Quake, although I couldn't get it to run. In fact, a lot of audio games I've tried simply crash right away and don't run. I wonder if that is a common problem, and something needs to be tweaked with my audio card settings? Thanks again for your help, the feedback has been great! Brian On Fri, Jul 29, 2011 at 2:55 AM, Thomas Ward thomasward1...@gmail.comwrote: Hi Brian, Welcome to the list. Before I start I'll answer your question about terminology. As for what most developers and a fair number of users call our games we simply call them audio games. That's because they usually tend to have little to no graphics and animation, and the game worlds are largely made up of 2d and 3d audio effects. Thus the term audio game to separate them from video games that have a decidedly visual aspect to them. Now, as far as a first-person shooter goes I'd highly recommend a game called Shades of Doom produced by http://www.gmagames.com for two very important reasons. One, it is loosely based on Doom, and its a game most sighted people are fairly familiar with so its a good comparison for any kind of scientific or medical study. Second, the developer David Greenwood has added a number of revolutionary ways to make FPS style games fully accessible to a large number of blind gamers. In fact, my own game engine I've been developing for quite some time borrows a number of accessibility features introduced by David Greenwood in his products. So I feel that is where you should start when it comes to any kind of FPS games. As far as real time strategy goes there are a number of games you might use here. First, There is a game called SoundRTS that is something like Warcraft. Another game you might look at is called Castaways written by Jeremy Kaldobsky. Finally, GMA has created a commercial real time strategy game, Time of Conflict, that is based on a more modern theme building jets, tanks, ships, etc. As far as open source goes there is really only one game I can think of that might help you. There is a game called Audio Quake, a clone of Quake, that has had a number of accessibility improvements which makes it more or less accessible for a blind player. Personally, I think GMA has much better accessibility in Shades of Doom, but Audio Quake is fairly playable with a bit of practice and training. However, there really aren't that many options or choices in terms of open source audio games at this time. HTH On 7/28/11, brian glass brigl...@gmail.com wrote: Hello, I am a graduate student in psychology, and I am interested in using video games for the visually impaired to study cognition. I was hoping to get some feedback. Does anyone know of the most popular or best audio-only video games (is that an oxymoron?) in the categories of action game (such as a first person shooter) or real-time strategy game (such as StarCraft)? Also, are there any good open source audio-only games out there? Thank you! Brian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] General Gaming Info
Oops, just realized HTH means hope that helps! I really am a terminology newbie On Fri, Jul 29, 2011 at 12:22 PM, brian glass brigl...@gmail.com wrote: Hi HTH, Thanks for your detailed response. I apologize for being naive of the terminology, as I am unfamiliar with this gaming world, hence my desire to reach out and learn. I guess I considered video games to be synonymous with electronic games in general, and until yesterday didn't even make the connection between video and visual-- I just took that for granted, so I think the phrase audio games is a great and useful phrase for this purpose. I am encouraged that I keep hearing the same responses about Shades of Doom, Castaways, and Sound RTS. This tells me that there are in fact gold standard games in this industry, which is a good thing. I have tried Audio Quake, although I couldn't get it to run. In fact, a lot of audio games I've tried simply crash right away and don't run. I wonder if that is a common problem, and something needs to be tweaked with my audio card settings? Thanks again for your help, the feedback has been great! Brian On Fri, Jul 29, 2011 at 2:55 AM, Thomas Ward thomasward1...@gmail.comwrote: Hi Brian, Welcome to the list. Before I start I'll answer your question about terminology. As for what most developers and a fair number of users call our games we simply call them audio games. That's because they usually tend to have little to no graphics and animation, and the game worlds are largely made up of 2d and 3d audio effects. Thus the term audio game to separate them from video games that have a decidedly visual aspect to them. Now, as far as a first-person shooter goes I'd highly recommend a game called Shades of Doom produced by http://www.gmagames.com for two very important reasons. One, it is loosely based on Doom, and its a game most sighted people are fairly familiar with so its a good comparison for any kind of scientific or medical study. Second, the developer David Greenwood has added a number of revolutionary ways to make FPS style games fully accessible to a large number of blind gamers. In fact, my own game engine I've been developing for quite some time borrows a number of accessibility features introduced by David Greenwood in his products. So I feel that is where you should start when it comes to any kind of FPS games. As far as real time strategy goes there are a number of games you might use here. First, There is a game called SoundRTS that is something like Warcraft. Another game you might look at is called Castaways written by Jeremy Kaldobsky. Finally, GMA has created a commercial real time strategy game, Time of Conflict, that is based on a more modern theme building jets, tanks, ships, etc. As far as open source goes there is really only one game I can think of that might help you. There is a game called Audio Quake, a clone of Quake, that has had a number of accessibility improvements which makes it more or less accessible for a blind player. Personally, I think GMA has much better accessibility in Shades of Doom, but Audio Quake is fairly playable with a bit of practice and training. However, there really aren't that many options or choices in terms of open source audio games at this time. HTH On 7/28/11, brian glass brigl...@gmail.com wrote: Hello, I am a graduate student in psychology, and I am interested in using video games for the visually impaired to study cognition. I was hoping to get some feedback. Does anyone know of the most popular or best audio-only video games (is that an oxymoron?) in the categories of action game (such as a first person shooter) or real-time strategy game (such as StarCraft)? Also, are there any good open source audio-only games out there? Thank you! Brian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or
Re: [Audyssey] General Gaming Info
Hi Dark, Thanks for all the great info. I am writing a research proposal to use audio games to study cognitive and perceptual changes that may occur over time once a novice (someone who has never really played electronic games) begins playing for an extended period of time over several weeks. Thus, I need a really engaging game with lots of different scenarios, with high replay value. I can provide more details as my proposal fleshes out. I will check out Time of Conflict, which from your descriptions sounds a lot like StarCraft, which is the video game I am using parallel to whatever audio game I can find Thanks, Brian On Fri, Jul 29, 2011 at 4:03 AM, dark d...@xgam.org wrote: Hi Brian. I'd be interested to know more about your project of using audio games (that's the term), in their relation to cognition myself. To answer your question, there are several very good examples of audio fps games. probably the best well known is shades of doom from www.gmagames.com, an audio game who's atmosphere and setting are losely based on the doom series. Others are around, for instance terraformers from pin interactive, and Sarah, a first person adventure game set in the harry potter universe produced by pcs games, www.pcsgames.net, but shades is probably the most typical example and a good place to start. As regards games like starcraft, well mostly for mmorps, people will play online in brouser based games such as kingdom of loathing or core exiles, which run with screen readers, or muds, multiplayer text based interactive fiction style games (though some have such extensive soundpacks they might be considdered audio games in their own right). that being said, there has been a recent spate of audio stratogy games. One example for instance which might be good to examine if your interested in the presentation of information could be gmagames time of conflict. This is a modern war stratogy game, where you command hundres of units, yet it has a very revolutionary system of context sensative menues to aide audio viewing of the maps, for instance instead of requiring an overview of all units, you can go to a map square (or another friendly or enemy unit), and hit a couple of keys to get a list of what's closest. There are then several others, such as sound rts and the recently developed dwarf fortress like game castaways. These however are very much stratogy rather than mmorp, and thus far there are no full online worlds entirely in audio, though s I said, some muds come close. For more information on audio games generally and some overviews of what is available, you might want to check out www.audiogames.net, and www.pcsgames.net. Both provide extensive lists of what games are around, with pcs providing a huge list of websites as an overview, and audiogames having a gamefaqs like searchable database with descriptions and genre classifications. Hth. All the best, Dark. - Original Message - From: brian glass brigl...@gmail.com To: gamers@audyssey.org Sent: Thursday, July 28, 2011 8:23 PM Subject: [Audyssey] General Gaming Info Hello, I am a graduate student in psychology, and I am interested in using video games for the visually impaired to study cognition. I was hoping to get some feedback. Does anyone know of the most popular or best audio-only video games (is that an oxymoron?) in the categories of action game (such as a first person shooter) or real-time strategy game (such as StarCraft)? Also, are there any good open source audio-only games out there? Thank you! Brian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to Gamers-unsubscribe@audyssey.**org gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/**listinfo/gamers_audyssey.orghttp://audyssey.org/mailman/listinfo/gamers_audyssey.org . All messages are archived and can be searched and read at http://www.mail-archive.com/**gamers@audyssey.orghttp://www.mail-archive.com/gamers@audyssey.org . If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to Gamers-unsubscribe@audyssey. **org gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/**listinfo/gamers_audyssey.orghttp://audyssey.org/mailman/listinfo/gamers_audyssey.org . All messages are archived and can be searched and read at http://www.mail-archive.com/**gamers@audyssey.orghttp://www.mail-archive.com/gamers@audyssey.org . If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] General Gaming Info
Hi, Also lets not forget Packman Talks and Dynaman. While the original mainstream Packman game was a top-down view when James North created Dynaman and Phil put out PCS Games version of Packman both were done from a first-person shooter perspective. The term first-person shooter, like a lot of terminology, can be misleading as a game doesn't have to specifically have shooting or fighting to be declared FPS. It simply has to be written from the first-person perspective and generally allows the player to move north, south, east, and west, and once I release MOTA 3d there will be an additional up/down axis as well. Cheers! On 7/29/11, dark d...@xgam.org wrote: Hello ben. glad you find audiogames.net useful. Your statement about shades of doom being the first and only true first person shooter game, I'm afraid is not correct. Audio quake, and technoshock are also both streight up fps games. Gma tank commander shares the mechanics and weaponry of an fps game even though your piloting a tank, Terraformers shares at least the first person perspective even though it's a puzle game, Sarah is a first person adventure (with some targiting of spells thrown in), and then of course monkey business is for all intents and purposes a first person platform action game, though it involves no shooting. thus, while I'd agree shades is probably the best thing for a person looking into fps games to try, sinse it's probably the best put together and closest to a mainstream fps, it's by no means the only one out there. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about new professions in castaways.
Were either the stone mason, or hunter, told to become a different job once finished with their current one? If so, that would be why the upgrade didn't work. I'll look in to it though. Hi Jeremy. i tried to upgrade the stone mason and hunter, but was told this person couldn't recieve upgrades for some reason, though the upgrades for peasant and builder seemed to work fine. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Brian, I think what you'll find, is that the more complex the audio game is, the less it will stress real time reactions. In audio games, those 2 concepts tend to be inversely proportional to each other. For example, if the game requires balancing a lot of resources and actions, the game will usually allow the player to pause the game while reviewing the information and choosing their course of action. If a game has very little to keep track of, like just shooting at enemies, then it will probably focus on reacting in real time. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Hi Brian, Well, as a happy owner of Time of Conflict myself I can tell you that the game is definitely unparalleled in terms of audio games. It probably is the closest example I can think of that would compare to Starcraft in terms of strategy and replay value. Let's put it this way. The longest game I've had running so far was about 67 hours spread out over a full week before the enemy forces finally gave up and surrendered. Lol! My point being is that Time of Conflict is definitely an engaging game. Especially, if the player is into real time strategy and wants to carry out some very extended campaigns. However, at the same time it does get to be a bit much keeping track of hundreds of units ranging from foot soldiers, to tanks, to aircraft carriers loaded with fighters ready to bomb the enemy coastal cities into the dirt. Its all there, but it takes considerable patients to play if using some of the larger campaign maps. Cheers! On 7/29/11, brian glass brigl...@gmail.com wrote: Hi Dark, Thanks for all the great info. I am writing a research proposal to use audio games to study cognitive and perceptual changes that may occur over time once a novice (someone who has never really played electronic games) begins playing for an extended period of time over several weeks. Thus, I need a really engaging game with lots of different scenarios, with high replay value. I can provide more details as my proposal fleshes out. I will check out Time of Conflict, which from your descriptions sounds a lot like StarCraft, which is the video game I am using parallel to whatever audio game I can find Thanks, Brian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Interesting, I am assuming ToC can be customized to be a bit more simple, then? perhaps for a game that would last about an hour? -Brian On Fri, Jul 29, 2011 at 12:59 PM, Thomas Ward thomasward1...@gmail.comwrote: Hi Brian, Well, as a happy owner of Time of Conflict myself I can tell you that the game is definitely unparalleled in terms of audio games. It probably is the closest example I can think of that would compare to Starcraft in terms of strategy and replay value. Let's put it this way. The longest game I've had running so far was about 67 hours spread out over a full week before the enemy forces finally gave up and surrendered. Lol! My point being is that Time of Conflict is definitely an engaging game. Especially, if the player is into real time strategy and wants to carry out some very extended campaigns. However, at the same time it does get to be a bit much keeping track of hundreds of units ranging from foot soldiers, to tanks, to aircraft carriers loaded with fighters ready to bomb the enemy coastal cities into the dirt. Its all there, but it takes considerable patients to play if using some of the larger campaign maps. Cheers! On 7/29/11, brian glass brigl...@gmail.com wrote: Hi Dark, Thanks for all the great info. I am writing a research proposal to use audio games to study cognitive and perceptual changes that may occur over time once a novice (someone who has never really played electronic games) begins playing for an extended period of time over several weeks. Thus, I need a really engaging game with lots of different scenarios, with high replay value. I can provide more details as my proposal fleshes out. I will check out Time of Conflict, which from your descriptions sounds a lot like StarCraft, which is the video game I am using parallel to whatever audio game I can find Thanks, Brian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Hi Brian, Yes, there are certainly some gold quality audio games out here. Most are designed by self-taught amateur programmers and there are a couple of us who have college degrees developing audio games. Either way there are a number of us now programming audio games, and a few like GMA continue to advance audio game technology toward standards similar to mainstream video games. Its really amazing how far it all has come in say 15 years or so. As far as audio games crashing I'd have to have a list of your system specs. If you are running Windows 7, for example, you would have to install the Visual Basic 6 runtime libraries as those are required by a number of audio games written in Visual Basic, and Microsoft no longer ships those specific libraries with anything newer than XP. You may need a Sapi voice, at least the default Sapi components for your versions of Windows, as a lot of audio games use Microsoft's Sapi engine for text to speech output. However, without seeing a list of your system specs and not seeing an error report its hard to say what exactly might be the problem from my end. By the way, I don't want to embarrass you, but my name isn't HTH. That is internet shorthand for hope this helps or hope that helped depending on who you ask. My name is actually Thomas. Cheers! On 7/29/11, brian glass brigl...@gmail.com wrote: Hi HTH, Thanks for your detailed response. I apologize for being naive of the terminology, as I am unfamiliar with this gaming world, hence my desire to reach out and learn. I guess I considered video games to be synonymous with electronic games in general, and until yesterday didn't even make the connection between video and visual-- I just took that for granted, so I think the phrase audio games is a great and useful phrase for this purpose. I am encouraged that I keep hearing the same responses about Shades of Doom, Castaways, and Sound RTS. This tells me that there are in fact gold standard games in this industry, which is a good thing. I have tried Audio Quake, although I couldn't get it to run. In fact, a lot of audio games I've tried simply crash right away and don't run. I wonder if that is a common problem, and something needs to be tweaked with my audio card settings? Thanks again for your help, the feedback has been great! Brian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Hi Brian, Sure. Basically, there are small maps and large campaign maps to select from. If you select one of the small practice maps those can usually be won or lost in an hour or two. The really huge campaign maps can take several days to complete. It also depends on difficulty level. The easiest difficulty level makes things simpler for someone learning the game and battles and campaigns tend to be over and done with a lot quicker because they often deal with single unit engagements. The highest difficulty level is obviously much harder to play and is geared for long term strategy and massive air, ground, and sea engagements containing multiple units at once. For your study the easiest difficulty with some of the smaller maps would suit you nicely. Cheers! On 7/29/11, brian glass brigl...@gmail.com wrote: Interesting, I am assuming ToC can be customized to be a bit more simple, then? perhaps for a game that would last about an hour? -Brian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Haha, yeah I realized that shortly after sending it... TJTWIG. Anyway, I am running on XP with Sapi and with all the VB runtimes installed (I program in VB myself). Next time it happens I'll try to write down the exact error. Thanks, Brian On Fri, Jul 29, 2011 at 1:22 PM, Thomas Ward thomasward1...@gmail.comwrote: Hi Brian, Yes, there are certainly some gold quality audio games out here. Most are designed by self-taught amateur programmers and there are a couple of us who have college degrees developing audio games. Either way there are a number of us now programming audio games, and a few like GMA continue to advance audio game technology toward standards similar to mainstream video games. Its really amazing how far it all has come in say 15 years or so. As far as audio games crashing I'd have to have a list of your system specs. If you are running Windows 7, for example, you would have to install the Visual Basic 6 runtime libraries as those are required by a number of audio games written in Visual Basic, and Microsoft no longer ships those specific libraries with anything newer than XP. You may need a Sapi voice, at least the default Sapi components for your versions of Windows, as a lot of audio games use Microsoft's Sapi engine for text to speech output. However, without seeing a list of your system specs and not seeing an error report its hard to say what exactly might be the problem from my end. By the way, I don't want to embarrass you, but my name isn't HTH. That is internet shorthand for hope this helps or hope that helped depending on who you ask. My name is actually Thomas. Cheers! On 7/29/11, brian glass brigl...@gmail.com wrote: Hi HTH, Thanks for your detailed response. I apologize for being naive of the terminology, as I am unfamiliar with this gaming world, hence my desire to reach out and learn. I guess I considered video games to be synonymous with electronic games in general, and until yesterday didn't even make the connection between video and visual-- I just took that for granted, so I think the phrase audio games is a great and useful phrase for this purpose. I am encouraged that I keep hearing the same responses about Shades of Doom, Castaways, and Sound RTS. This tells me that there are in fact gold standard games in this industry, which is a good thing. I have tried Audio Quake, although I couldn't get it to run. In fact, a lot of audio games I've tried simply crash right away and don't run. I wonder if that is a common problem, and something needs to be tweaked with my audio card settings? Thanks again for your help, the feedback has been great! Brian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Great to know, thank you! -Brian On Fri, Jul 29, 2011 at 1:35 PM, Thomas Ward thomasward1...@gmail.comwrote: Hi Brian, Sure. Basically, there are small maps and large campaign maps to select from. If you select one of the small practice maps those can usually be won or lost in an hour or two. The really huge campaign maps can take several days to complete. It also depends on difficulty level. The easiest difficulty level makes things simpler for someone learning the game and battles and campaigns tend to be over and done with a lot quicker because they often deal with single unit engagements. The highest difficulty level is obviously much harder to play and is geared for long term strategy and massive air, ground, and sea engagements containing multiple units at once. For your study the easiest difficulty with some of the smaller maps would suit you nicely. Cheers! On 7/29/11, brian glass brigl...@gmail.com wrote: Interesting, I am assuming ToC can be customized to be a bit more simple, then? perhaps for a game that would last about an hour? -Brian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Hi Brian, Hmmm...That's sounds like a tall order. As I think Dark said earlier fast reaction time and keeping track of multiple things at once aren't necessarily how audio games are played. To explain that let me use Shades of Doom as an example. Yes, the game is in real time, and a gamer can use his or her ears to identify the location of multiple enemies and items in the room. Experienced players such as myself are very good at that and I can track and kill multiple enemy creatures based on sound alone. However, Shades of Doom also has a few accessibility features that you wouldn't necessarily find in a video game. I could at any time press the d key, which would freeze the game, and bring up a spoken menu of enemies and items in the room. Down arrowing through such a list might tell me there is a cyborg straight ahead, a mutant human to the left, and a med kit to the right. This in effect is like calling a time out, allowing me to look at the room, and when I press excape to resume game play I have a more specific idea of where everything is located in relation to my player character. This pausing the game now and then to look around simply isn't something a sighted player would do with a video game, but such features exist in Shades of Doom and other audio games to help people who are having difficulty with keeping track of multiple things at once in real time. I generally don't use this feature myself as I don't need it, but there are players I know of who use that d key as a life line. Cheers! On 7/29/11, brian glass brigl...@gmail.com wrote: Hi Jim, Thanks for the information. It sounds like you have a lot of experience in this industry. I am looking for a game which requires fast reaction time, but also for you to keep track of a lot of things going on at once, which is why I thought strategy games would be best for my purposes. I am really trying to tax the user, to keep him/her engaged as well as offer a stimulating experience which can keep the player interested for roughly 50 hours of total gaming (over the course of about 8 weeks) Thanks for your help, Brian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Interesting info, I am getting a clearer picture of how these games are played. Soon I hope to spend some time playing through some of them myself and getting a handle on what is going on. My guess is that although there are certain accessibility features as well as a trade-off of reaction time and complexity, these games are complex and stimulating enough for my purposes. Thanks again for all the great information, this is a new world to me, but it represents a very very cool side of gaming that I had no idea existed. Thanks again, Brian On Fri, Jul 29, 2011 at 1:57 PM, Thomas Ward thomasward1...@gmail.comwrote: Hi Brian, Hmmm...That's sounds like a tall order. As I think Dark said earlier fast reaction time and keeping track of multiple things at once aren't necessarily how audio games are played. To explain that let me use Shades of Doom as an example. Yes, the game is in real time, and a gamer can use his or her ears to identify the location of multiple enemies and items in the room. Experienced players such as myself are very good at that and I can track and kill multiple enemy creatures based on sound alone. However, Shades of Doom also has a few accessibility features that you wouldn't necessarily find in a video game. I could at any time press the d key, which would freeze the game, and bring up a spoken menu of enemies and items in the room. Down arrowing through such a list might tell me there is a cyborg straight ahead, a mutant human to the left, and a med kit to the right. This in effect is like calling a time out, allowing me to look at the room, and when I press excape to resume game play I have a more specific idea of where everything is located in relation to my player character. This pausing the game now and then to look around simply isn't something a sighted player would do with a video game, but such features exist in Shades of Doom and other audio games to help people who are having difficulty with keeping track of multiple things at once in real time. I generally don't use this feature myself as I don't need it, but there are players I know of who use that d key as a life line. Cheers! On 7/29/11, brian glass brigl...@gmail.com wrote: Hi Jim, Thanks for the information. It sounds like you have a lot of experience in this industry. I am looking for a game which requires fast reaction time, but also for you to keep track of a lot of things going on at once, which is why I thought strategy games would be best for my purposes. I am really trying to tax the user, to keep him/her engaged as well as offer a stimulating experience which can keep the player interested for roughly 50 hours of total gaming (over the course of about 8 weeks) Thanks for your help, Brian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: Stone Masons
ok! got u! - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 5:17 PM Subject: Re: [Audyssey] Castaways: Stone Masons It isn't super realistic, or efficient, but this is how the do things in order to keep the game balanced how it currently is. When a lumber jack cuts logs, or a stone mason cuts bricks, those are carried directly to the storehouse, no matter where those resources will wind up next. So the lumberjack might actually carry logs past the sawmill just to drop them off at the storehouse, where a peasant then must carry it back to the saw mill to be cut into lumber. I know not everyone will like that it works that way, but it is necessary for the current balance of the game, to sometimes create a little more work for the peasants. I hope this information helps. does lumberjacks carry the logs they cut to the store house first, and then relying on peasants to carry them to the soremill for the carpenters, or do lumberjacks carry the logs to soremills directly. and for the bricks that the masons make, will they have to be transported to the store house by peasants as well? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3795 - Release Date: 07/28/11 22:12:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] castaways: extra houses question?
Is there an effect on the speed with which women get pregnant for having extra housing capacity beyond the first extra? For example, if I have a population of 12 and build 5 houses, will my women get pregnant faster than if I only build 4? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways kudos and questions
Yay Jeremy for including Jaws support! For me, this makes the difference in trying mission 2 and feeling like its not worth the aggrivation to deal with SAPi's crappy output, thank you sir. I know your doing a lot of stuff now with the game, not to mention your paying real job, but I just want to remind you of the idea of a hotkey to bring up a list of jobs to switch a character to, so you can just hit one letter for the job, like maybe hit control j after selecting a character, then c to switch to carpenter, then c again for cook. instead of hitting a or s over and over. This would go a long way in minimizing keystrokes, and the folks out there working on their carpel tunnel syndrome would seriously appreciate it. A few questions for anyone out there that knows: 1. Does it matter where you build the houses after they are built? Like do folks occasionally go there to chill out or anything? I know the further away they are, the longer it takes to get materials to build them and all, but if i can place them anywhere, i'd prefer to save the land close to storehouses for other buildings. 2. What terrain can quarrys mine bricks from, and is it more efficient to have them near more dense deposits of rocks, or is it just a matter of having them near any rocks at all? ditto for saw mills. 3. is there an order buildings are built? is it from the storehouse out, or chronological? i thought i knew the answer to this, but seems my last try, things didn't get built as I had predicted. 4. when i check how hungry my peeps are with shift t, it is jumping to the t column. is there a way around this, or is this just an issue with the interface? same for shift any other letter, such as d and f for checking buildings. 5. is there a limit on how many carpenters can work a saw mill at one time? and if so, will 2 carpenters automatically stick with one saw mill if i have 2 saw mills? in other words, do they recognize that a saw mill is already being used and go to the other, or do they queue up? Ditto for quarries. I know I could experiment and find out, but i figured others might know right off the bat. 6. Can we hunt down and have a stake burning for the folks that took off in the ship? Cause if I ever get my hands on them... Hehehe. Excellent stuff again man, best game I've picked up since TOC for my taste in audio games. Thanks che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Hi Brian Another couple strategy games which are turn based instead of realtime would be GMA's Trek 2000, and USA with the game Star Trek Final Conflict. They may or may not be what you'd be looking for but I thought I would mention them anyway. Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways kudos and questions
Che, you're quite welcome when it comes to Jaws support. Many of you know, I've been going crazy trying to get it working, for several games now! I ended up getting a program that worked with Jaws, then I did a text search for any included libraries until I found one that looked like it fit with Jaws. I then sat and tried function calls until I finally hit the right name! It was a lot like trying to sit and guess someone's password. I had a feeling it would be something along the lines of say, or speak, or message... so I just kept trying stuff until like 5 in the morning. Every so often, some guessed function name wouldn't error, but it also didn't seem to DO! anything. It was like getting a beep on a metal detector, only to find it is an old bottle cap. I felt like jumping up and down when I finally guessed the right one! Any VB6 programmers who want to add Jaws support to their games, just let me know and I'll send you the, surprisingly short, source code for making it work. I'm also going to be sharing the source code I'm using for handling the translations, but I'm going to wait until I am positive it is in perfect working order first. I see no reason other people shouldn't benefit from this stuff as well. I hadn't even thought about it until now, but shift plus T, now has 2 functions in the game. I had forgotten about jumping between columns using shift and a letter. Arg, I'm going to just take that completely out. As far as I know, people don't use it. Hmmm, maybe I should just change it to control instead, so that it will finally work without being messed up with the new commands I've been adding. I like the job hotkey idea, I just haven't gotten around to adding it. I have a to do list that's climbed to like 10 pages long! I seriously need a few clones to help me split up this work. I've been trying to get the territory wars multiplayer mode up and running, and I'm also trying to get random maps into the next version. Jaws was really high up on my list, so I'm still super excited it finally can be crossed off. Houses don't need to be close to anything. Once you get past the building time, they can be out in the middle of nowhere and it won't hurt anything. Lumber jacks will thin the forests down until they are only scattered trees, at which point they are useless. Hunters can also only hunt in forests or dense forests, so that is why they become less efficient as you develop and clear out the trees. Stone masons will thin out stone until it reaches rocky soil. Perhaps I should mention that rocky soil, and scattered trees, can both get 1 or 2 more uses before they are truly useless, but I didn't want to make this more confusing than it had to be. Miners and stone masons can't use the stone once it is reduced to rocky soil. The benefit to building these near dense forests and rocky terrain is that they have higher resources in them, and will last longer before they are used up. Buildings are usually built in the order that you place them, but there are several things that can affect this. In the end, it is extremely difficult to really predict which will be built first. Even with knowledge of how the code works, I wouldn't try to predict it, lol. There is currently no limit to how many people can work at any building, with the exception of farmers. The only reason farmers are limited, is because the farm must grow its crop, so even if you had 50 farmers to a single farm, they must wait for the crop to grow again. And finally, yes. Well kinda, I don't want to give away future mission ideas before their time comes. Muhahaha. Yay Jeremy for including Jaws support! For me, this makes the difference in trying mission 2 and feeling like its not worth the aggrivation to deal with SAPi's crappy output, thank you sir. I know your doing a lot of stuff now with the game, not to mention your paying real job, but I just want to remind you of the idea of a hotkey to bring up a list of jobs to switch a character to, so you can just hit one letter for the job, like maybe hit control j after selecting a character, then c to switch to carpenter, then c again for cook. instead of hitting a or s over and over. This would go a long way in minimizing keystrokes, and the folks out there working on their carpel tunnel syndrome would seriously appreciate it. A few questions for anyone out there that knows: 1. Does it matter where you build the houses after they are built? Like do folks occasionally go there to chill out or anything? I know the further away they are, the longer it takes to get materials to build them and all, but if i can place them anywhere, i'd prefer to save the land close to storehouses for other buildings. 2. What terrain can quarrys mine bricks from, and is it more efficient to have them near more dense deposits of rocks, or is it just a matter of having them near any rocks at all? ditto
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi there. Like I said in my last night's message, I managed to beat the game, granted on easy, with no babies born. It was beautiful. On 7/29/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Thanks for testing the Jaws mode for me guys, I appreciate it. I'm also very happy to hear that it finally works! I will make sure Jaws is supported in the next update, and I will go back and add Jaws support to my older games now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
That was the old version, or mission one in the new though, so ... On 7/29/11, Dakotah Rickard dakotah.rick...@gmail.com wrote: Hi there. Like I said in my last night's message, I managed to beat the game, granted on easy, with no babies born. It was beautiful. On 7/29/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Thanks for testing the Jaws mode for me guys, I appreciate it. I'm also very happy to hear that it finally works! I will make sure Jaws is supported in the next update, and I will go back and add Jaws support to my older games now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Hi Brian. glad to help. Certainly, there are landmark games in audio games developement, and classics just in considdering mainstream or independent games, it's just that sinse the entire audio games pl;aying and producing community is small even by internet independent standards, there are comparatively few games of each type. That's another reason why we're always happy to help anyone who wants to learn. As to the crashing, if your on a windows 7 machine, maany audio games were produced using vb 6 and direct x and if you don't have the components will crash. On Jim kitchins' site, his winkit program which installs and runs all his games will also install many of the older components. Even if you don't fancy trying Jim's games, installing winkit might be a good idea sinse you can alwyas uninstall afterwards. Audio quake remember is based upon the quake engine, and thus is itself an extremely old game and might well have issues running on post xp windows without the right components added. fortunately, most major developers including Gma have updated their older games like shades of doom to run on modern versions of windows, so no worries there. If you let us know what games you've tried, we might also be able to suggest some more specific fixes. Hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Hi Bryan. Given what your looking for, castaways, even though just in developement might fit the bill, as might time of conflict. Another game, though more rpg than stratogy you might considder is entombed from http://www.blind-games.com/ The game is an audio roguelike rpg involving crawling a dungeon. Battles are detailed, there is a lot to explore (even the free version is 8 floors deep, and the full one goes down 25 massive floors), with 17 player races and 20 or so jobs. then, each character has two jobs not one, and your party is comprized of three characters altogether, with a random dungeon and enemies to get through, multiple unique bosses, and a very engaging turn based battle system requiring a lot of stratogy. I think Entombed is probably the audio game I've spent most time playing generally, and certainly you'd get 50 hours out of it, especially if you buy the full version (running through the game even once will take probably 5-10 hours, and then there are all the different random combinations of races etc). Time of conflict might also be a good one here, as might the audio first person adventure game Sarah and the castle of witchcraft and wizarrdry from pcs, sinse that has a massive amount of exploration, a very engaging plot and characters, and a lot of stuff to do iincluding side quests, battling magical creatures and learning spells. though more an adventure than an fps you might wish to take a look at www.pcsgames.net. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Hi Brian, lol! Many of us here are old internet lags,, and thus are familiar with the standard netspeak terms such as fyi, btw, n00b etc, I regularly use ;D myself. remember, most people who play audio games also play other forms of games available online, such as interactive fiction, muds and brouser based rpgs, pluss many are mainstream console gamers too. In a lot of ways audio games and the community surrounding them aren't really too different from any specialized indi games group, accept that most people are lacking in eyeballs, and developers tend to be community members and games players as well. Hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about new professions in castaways.
Certainly the stone mason wasn't sinse I was very much in need of bricks, and I don't believe the hunter was, but I'll check just to be certain. Beware the grue! Dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 6:49 PM Subject: Re: [Audyssey] question about new professions in castaways. Were either the stone mason, or hunter, told to become a different job once finished with their current one? If so, that would be why the upgrade didn't work. I'll look in to it though. Hi Jeremy. i tried to upgrade the stone mason and hunter, but was told this person couldn't recieve upgrades for some reason, though the upgrades for peasant and builder seemed to work fine. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] game complexity was, General Gaming Info
Hi jeremy. You are indeed correct in terms of games like castaways and time of conflict, however games where the player has a single viewpoint but where the environment or mode of the game are themselves complex are quite another story. lone wolf is probably the best example. you control a submarine in full 3D, but have huge amounts of stuff to track, your dicrection, enemy movement, what your sonar is doing etc. 3D velocity is very much another game in a similar mould, sinse your aircraft is flying in real time, but it's control, weapons, and the position of the enemies are all complex things to monitor. In Sarah, there are a lot of in game objects in the environment, and often you need to be very fast in reacting to things like ghosts chasing you or the nastiness of Mr. filch, all while dealing with full first person movement. Even in the more complex brand of racing games like rail racer, there are various factors about your car and where it is going to be taken account of. While I think you are certainly correct that the lack of ability to voerview a huge amount of information in audio does mean games must be played more slowly, this does not necessarily always translate into making games pausable, often, as in the case of tdv and lw, it usualy just involves the player work harder. Btw, the extra effort and engagement with the environment involved to play something as simple as audio pinball, breakout or packman actually imho makes the games far more interesting to play than the standard graphical versions. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Legnth of the game is usually tied to map size, thus playing on a far smaller map drastically shortens the game to something that can be completed in half an hour. The other thing to remember about time of conflict is that David greenwood has promised developement of the game hasn't stopped, and one thing he's working on adding is online competition against other players, which will make it as far as I understand far more like starcraft. Admittedly, there is very litle resource management in the game, most of a players efforts are involved with military stratogy and unit management, but these are stil fairly complex tasks to fill. Beware the grue! Dark. - Original Message - From: brian glass brigl...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 7:02 PM Subject: Re: [Audyssey] General Gaming Info Interesting, I am assuming ToC can be customized to be a bit more simple, then? perhaps for a game that would last about an hour? -Brian On Fri, Jul 29, 2011 at 12:59 PM, Thomas Ward thomasward1...@gmail.comwrote: Hi Brian, Well, as a happy owner of Time of Conflict myself I can tell you that the game is definitely unparalleled in terms of audio games. It probably is the closest example I can think of that would compare to Starcraft in terms of strategy and replay value. Let's put it this way. The longest game I've had running so far was about 67 hours spread out over a full week before the enemy forces finally gave up and surrendered. Lol! My point being is that Time of Conflict is definitely an engaging game. Especially, if the player is into real time strategy and wants to carry out some very extended campaigns. However, at the same time it does get to be a bit much keeping track of hundreds of units ranging from foot soldiers, to tanks, to aircraft carriers loaded with fighters ready to bomb the enemy coastal cities into the dirt. Its all there, but it takes considerable patients to play if using some of the larger campaign maps. Cheers! On 7/29/11, brian glass brigl...@gmail.com wrote: Hi Dark, Thanks for all the great info. I am writing a research proposal to use audio games to study cognitive and perceptual changes that may occur over time once a novice (someone who has never really played electronic games) begins playing for an extended period of time over several weeks. Thus, I need a really engaging game with lots of different scenarios, with high replay value. I can provide more details as my proposal fleshes out. I will check out Time of Conflict, which from your descriptions sounds a lot like StarCraft, which is the video game I am using parallel to whatever audio game I can find Thanks, Brian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game complexity was, General Gaming Info
Hi Dark, Yeah,, Pac Man for sure. I haven't had too mch experience with the Atari or any other version of that kind, but I got the idea you could pretty much see the whole maze, where the dots were etc. The audio version makes things more interesting for sure, considering you have to either have your dot decector on or just search to find all the dots. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, July 29, 2011 7:34 PM To: Gamers Discussion list Subject: [Audyssey] game complexity was, General Gaming Info Hi jeremy. You are indeed correct in terms of games like castaways and time of conflict, however games where the player has a single viewpoint but where the environment or mode of the game are themselves complex are quite another story. lone wolf is probably the best example. you control a submarine in full 3D, but have huge amounts of stuff to track, your dicrection, enemy movement, what your sonar is doing etc. 3D velocity is very much another game in a similar mould, sinse your aircraft is flying in real time, but it's control, weapons, and the position of the enemies are all complex things to monitor. In Sarah, there are a lot of in game objects in the environment, and often you need to be very fast in reacting to things like ghosts chasing you or the nastiness of Mr. filch, all while dealing with full first person movement. Even in the more complex brand of racing games like rail racer, there are various factors about your car and where it is going to be taken account of. While I think you are certainly correct that the lack of ability to voerview a huge amount of information in audio does mean games must be played more slowly, this does not necessarily always translate into making games pausable, often, as in the case of tdv and lw, it usualy just involves the player work harder. Btw, the extra effort and engagement with the environment involved to play something as simple as audio pinball, breakout or packman actually imho makes the games far more interesting to play than the standard graphical versions. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3797 - Release Date: 07/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] General Gaming Info
Hi Dark, I am not fimilar with ;D, to tell you the truth. I have heard of :D, but never the version you use. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, July 29, 2011 7:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] General Gaming Info Hi Brian, lol! Many of us here are old internet lags,, and thus are familiar with the standard netspeak terms such as fyi, btw, n00b etc, I regularly use ;D myself. remember, most people who play audio games also play other forms of games available online, such as interactive fiction, muds and brouser based rpgs, pluss many are mainstream console gamers too. In a lot of ways audio games and the community surrounding them aren't really too different from any specialized indi games group, accept that most people are lacking in eyeballs, and developers tend to be community members and games players as well. Hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3797 - Release Date: 07/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Descent Into Madness question
hi all i finily downloaded and installed Descent Into Madness game i have windows7 ultimate sp1 but when ever i lonch the game from start menus i get the following errors which r written in a log file i am pasting the contants of the log file as under Traceback (most recent call last): File Main.py, line 26, in ? File pygame\__init__.pyo, line 64, in ? File pygame\base.pyo, line 9, in ? File pygame\base.pyo, line 7, in __load ImportError: DLL load failed: The parameter is incorrect. Traceback (most recent call last): File Main.py, line 26, in ? File pygame\__init__.pyo, line 64, in ? File pygame\base.pyo, line 9, in ? File pygame\base.pyo, line 7, in __load ImportError: DLL load failed: The parameter is incorrect. Traceback (most recent call last): File Main.py, line 26, in ? File pygame\__init__.pyo, line 64, in ? File pygame\base.pyo, line 9, in ? File pygame\base.pyo, line 7, in __load ImportError: DLL load failed: The parameter is incorrect. Traceback (most recent call last): File Main.py, line 26, in ? File pygame\__init__.pyo, line 64, in ? File pygame\base.pyo, line 9, in ? File pygame\base.pyo, line 7, in __load ImportError: DLL load failed: The parameter is incorrect. what to do with this error On 7/28/11, Curt Taubert curttaub...@bellsouth.net wrote: Hi Austin, you can get it at, www.audiogames.net It says unknown - Original Message - From: austin pinto austinpinto.xavi...@gmail.com To: Gamers@audyssey.org Sent: Thursday, July 28, 2011 3:38 AM Subject: [Audyssey] Descent Into Madness question hi all hope all are doing good it has been long since ive poasted on the list i wanted to know from whare can i download Descent Into Madness and is it freeware -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.