Re: [Audyssey] win trucker question

2011-07-29 Thread Thomas Ward
Hi Hayden,

Smile. I wasn't actually suggesting that Jim change the game. I was
just commenting on the fact that we haven't seen $1.00 fuel prices in
years. I was just saying imagine how things would be if the game were
based on today's economy rather than the 1980's economy. The game
would be more difficult because fuel takes much more out of a
trucker's budget than it once did, and making a profit is hard to do
when stores don't want to pay out more for shipping than they
absolutely have to. Wal-Mart, for example, is well known for cutting
shipping companies to the bone as they pretty much demand and get
whatever price they want. Then, turn around and sell the products for
less screaming always low prices when in fact they are screwing
other companies to do it.

Cheers!


On 7/27/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Jim,
 Personally I think you ought to just leave everything...there's something
 about an older trucker game that appeals to me.

 Best Regards,
 Hayden

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Re: [Audyssey] win trucker question

2011-07-29 Thread Thomas Ward
Hi Hayden,

Smile. I wasn't actually suggesting that Jim change the game. I was
just commenting on the fact that we haven't seen $1.00 fuel prices in
years. I was just saying imagine how things would be if the game were
based on today's economy rather than the 1980's economy. The game
would be more difficult because fuel takes much more out of a
trucker's budget than it once did, and making a profit is hard to do
when stores don't want to pay out more for shipping than they
absolutely have to. Wal-Mart, for example, is well known for cutting
shipping companies to the bone as they pretty much demand and get
whatever price they want. Then, turn around and sell the products for
less screaming always low prices when in fact they are screwing
other companies to do it.

Cheers!


On 7/27/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Jim,
 Personally I think you ought to just leave everything...there's something
 about an older trucker game that appeals to me.

 Best Regards,
 Hayden

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Re: [Audyssey] win trucker question

2011-07-29 Thread Thomas Ward
Hi,

Lol! Yeah, it does look faster using kilometers per hour than miles
per hour. Especially, when you are talking something like the speed of
light. Sure 669,600,000 miles per hour sounds fast but when you use
the scientific measurement of 1,079,992,800 kilometers per hour now
that really sounds fast even though they are identical. Just two
different measurements of speed. :D

cheers!


On 7/27/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Dark,

 Just for fun I looked it up and 55 MPH would be 101.8 KPH.  Sure sounds
 faster that way. grin

 BFN

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Re: [Audyssey] castaways:

2011-07-29 Thread Jeremy Kaldobsky
here's the download link
www.kaldobsky.com/audiogames/castaways.zip

 Hi list I tried to download castaways
 but the webpage says it can't be found. Can some one please
 send me the download link?
 Kenny Peyatt


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Re: [Audyssey] any good space games out there?

2011-07-29 Thread darren harris
It's not so much the missions I don't think it's more the projects. If you
look at the events page you'll see what I mean.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 28 July 2011 15:51
To: Gamers Discussion list
Subject: Re: [Audyssey] any good space games out there?

As far as I know, what I was attempting with projects were just things to
research and explore alien ruins sinse I found that interesting, not
attempting to blow up the galaxy,  imho a very bad rule indeed!

Again, this is why i'd much prefer unification wars to be single player
only, sinse I am really not interested in fighting other players just in
exploring the galaxy and the story.

Imho if the missions do have a progression from start to finish that
finishes the game, there should be the option to play single player instead.

beware the grue!

Dark.
- Original Message -
From: darren harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, July 28, 2011 3:14 PM
Subject: Re: [Audyssey] any good space games out there?


 Hmmm ok, this sent before I meant for it to happen so my apologies for 
 that.

 What I was trying to say before my computer decided to send an unfinished
 email lol, was that depending on what project you attempt, it tells
 everybody else. So basically when you get to the big bomb bit of the game
 which ends the game, then that's when players really do start getting
 worried

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of darren harris
 Sent: 28 July 2011 15:09
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] any good space games out there?

 Yeah if you start to go for certain projects then definitely it

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: 28 July 2011 14:29
 To: Gamers Discussion list
 Subject: Re: [Audyssey] any good space games out there?

 Nope, I didn't attack anyone,a ctually i was researching the alien ruins
 sinse I was interested in the story behind the game, but almost the 
 instant
 I finished the tutorial my ships got smashed and my planets taken in 
 droves.

 Most irritating!

 Beware the grue!

 Dark.
 - Original Message - 
 From: darren harris darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, July 28, 2011 1:38 PM
 Subject: Re: [Audyssey] any good space games out there?


 Hi dark,
 Am playing unification wars.

 Well I've been attacked a couple times but not so much yet. It's pretty
 ok.

 I've researched as far as space programme 1 which will give you 2000 new
 planets every 18 hours or so. So that's pretty good. I think you'll only
 get
 smashed badly if you start the massive galaxy killing project. That ends
 the
 game for everybody

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: 28 July 2011 13:27
 To: Gamers Discussion list
 Subject: Re: [Audyssey] any good space games out there?

 Hi Darren, which game?

 If your playing unification wars, i'd be interested to know your 
 thoughts,
 sinse as I said I became quite discouraged with the game after a very
 interesting start owing to the high pvp thing when i was trying to do
 mission.

 Aterean I tried for a while and did appreciate the mechanics, but I 
 didn't
 find there was really enough in the game to keep my interest over a long
 period, but i'll freely admit pvp empire building stratogy type stuff
 isn't
 my thing.

 Actually i'd love a single player space empire game instead which was 
 more
 about reacting to new discoveries and such.

 I thought aurora might foot the bill for that, but I just didn't know
 where
 to start with that game betwene the inherent complexity, confusing
 tutorial
 and even more confusing interface.

 Beware the grue!

 Dark.
 - Original Message -
 From: darren harris darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, July 28, 2011 1:05 PM
 Subject: Re: [Audyssey] any good space games out there?


 Hi dark,

 Well am playing this game and am liking it so far. I've played it before
 many many years ago. It's changed quite a bit since then.
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of dark
 Sent: 26 July 2011 23:15
 To: Gamers Discussion list
 Subject: Re: [Audyssey] any good space games out there?

 Unification wars and it's sister projects looked rather good, there's an
 audiogames.net entry.

 The thing that appealed to me there was that you had a story and 
 missions
 such as discovering alien ruins to do as you built your empire.

 I must admit I got a litle narked at the pvp there, sinse even though I
 was
 more interested in building my empire to complete the 

[Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Hello, I am a graduate student in psychology, and I am interested in using
video games for the visually impaired to study cognition. I was hoping to
get some feedback. Does anyone know of the most popular or best audio-only
video games (is that an oxymoron?) in the categories of action game (such as
a first person shooter) or real-time strategy game (such as StarCraft)?
Also, are there any good open source audio-only games out there?

Thank you!

Brian
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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Thomas Ward
Hi Brian,

Welcome to the list. Before I start I'll answer your question about
terminology. As for what most developers and a fair number of users
call our games we simply call them audio games. That's because they
usually tend to have little to no graphics and animation, and the game
worlds are largely made up of 2d and 3d audio effects. Thus the term
audio game to separate them from video games that have a decidedly
visual aspect to them.

Now, as far as a first-person shooter goes I'd highly recommend a game
called Shades of Doom produced by
http://www.gmagames.com
for two very important reasons. One, it is loosely based on Doom, and
its a game most sighted people are fairly familiar with so its a good
comparison for any kind of scientific or medical study. Second, the
developer David Greenwood has added a number of revolutionary ways to
make FPS style games fully accessible to a large number of blind
gamers. In fact, my own game engine I've been developing for quite
some time borrows a number of accessibility features introduced by
David Greenwood in his products. So I feel that is where you should
start when it comes to any kind of FPS games.

As far as real time strategy goes there are a number of games you
might use here. First, There is a game called SoundRTS that is
something like Warcraft. Another game you might look at is called
Castaways written by Jeremy Kaldobsky. Finally, GMA has created a
commercial real time strategy game, Time of Conflict, that is based on
a more modern theme building jets, tanks, ships, etc.

As far as open source goes there is really only one game I can think
of that might help you. There is a game called Audio Quake, a clone of
Quake, that has had a number of accessibility improvements which makes
it more or less accessible for a blind player. Personally, I think GMA
has much better accessibility in Shades of Doom, but Audio Quake is
fairly playable with a bit of practice and training. However, there
really aren't that many options or choices in terms of open source
audio games at this time.

HTH

On 7/28/11, brian glass brigl...@gmail.com wrote:
 Hello, I am a graduate student in psychology, and I am interested in using
 video games for the visually impaired to study cognition. I was hoping to
 get some feedback. Does anyone know of the most popular or best audio-only
 video games (is that an oxymoron?) in the categories of action game (such as
 a first person shooter) or real-time strategy game (such as StarCraft)?
 Also, are there any good open source audio-only games out there?

 Thank you!

 Brian
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Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-29 Thread Kelvin Tan
oh. how can i miss that detail out!!! will do. but i sure took a super long 
time completing this mission with only 20 population!!! lol. will try it 
again with a different fault this time.

on the subject of perks and faults, what are the most popular perks and 
faults that other players love to play with? and starters? i personally like 
strong swimmer because of the extra people. and and the union smasher for 
faster work rate!
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 2:07 AM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.


Kelvin, Congratulations on beating mission 1!  I say mission 1, instead of 
the game, because there is now a mission 2 that has been recently added, 
with the release of version 1.3b.

I've had a few people suggest that the priority of taking flour to the 
bakery should be raised, so that will be changed in the next version.  The 
only reason, that I can think of, that your population stopped at 20, is 
that you only have 5 houses.  Each house supports 4 people, and your people 
will only get pregnant if there is available room in a house.  If you only 
had 5 houses, the answer would be to build a few more.

Hopefully you will download, and try, the new version so that you can try 
your luck at mission 2!  :D

 hi there. i've just successfully
 completed the game. towards the end, when i
 need to stock up on food items on the ship, i realise that
 the production of
 food can never cope, simply because the peasants are
 prioritising on
 stalking up the ship with food and and there is not enough
 man power for
 other stuffs like transporting stuffs from place to place.
 i guess this is
 meant to be, so i closed down the ship for a while and
 desinated more bakers
 to bake as bread was a little low and the mill already has
 5 weat wating and
 i have got more than 80 flour. but somehow, the peasants
 are not wanting to
 transport the flour to the bakery, even the bakers are
 helping with the
 stalking up of the tavern, and grinding weat into flour.
 only when i shut
 down all farms, then did the peasants started to deposit
 flour to the
 bakery. luckily i was high on vegetables at that time and
 so i managed to
 survived thought many were on the edge of starvation. oh i
 forgot to add,
 they are all vegetarians!!! hahaha. so i'm not sure if the
 priorities of
 peasants should be tweeked a little more towards moving
 flour to bakery
 having more priority over making more flour because i have
 already have
 loads of them. maybe there is a way to let the peasants
 know once i reach a
 certain number of flour, they should stop producing more
 flour for the
 moment and try to find some other important stuffs to do?
 oh and guess what!
 i completed the game with only 20 population! because
 somehow, the females
 stopped getting pregnant after population reached 20 i'm
 not sure why this
 is happening as my fault is vegetarians. i've saved and
 reloaded save game
 quite a number of times, so not sure if it has somehow
 messed up the saved
 game data somewhat?

 overall, i really think this is a really fantastic game and
 i'm looking
 forward to more multi player options and capabilities. keep
 up the good work
 man!!!

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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Jim Kitchen

Hi Brian,

It is going to be tough to say what is the most popular audio only game for the 
blind.  There have been allot of them and games come and go.

My golf game is pretty popular with lots of tournaments etc.  But it is not a 
first person shooter.  Then we had several years of auto racing with my Mach 1 
car racing game.  And people do seem to like my newest game Awesome Homer.  But 
I am sure that others will have a better unbiased list of popular audio only 
games.

BTW I do have quite a selection of games that I have created, such as; Awesome Homer, Baseball, BattleShip, Black Jack, Bop It, Concentration, 
coupling, Craps, Draw Poker, Football, Golf, Hangman, Homer on a 
Harley, Life, Mach 1, Mach 1 tts, Master Mind, Monopoly, Pong, Puppy1, 
Roulette, Simon, Skunk, Slot Machine, Snakes and Ladders, Spanker, Star 
Mule, Triple J Shooter, Trivia game engine, Trucker, Yahtzee


Braille reference guide, Brain, Reader, Waver, Batting practice, Golf 
course maker, monopoly board maker


Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Castaways: Stone Masons

2011-07-29 Thread Kelvin Tan
does lumberjacks carry the logs they cut to the store house first, and then 
relying on peasants to carry them to the soremill for the carpenters, or do 
lumberjacks carry the logs to soremills directly. and for the bricks that 
the masons make, will they have to be transported to the store house by 
peasants as well?
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 6:55 AM
Subject: Re: [Audyssey] Castaways: Stone Masons


Actually, my first thought is to see how far away the rocks are from your 
quarry.  The stones are heavy, so the stone masons are very susceptible to 
long walking distances.  They thin out the rocks, in the same way lumber 
jacks thin out the forests, so they might be being forced to walk to some 
farther away location now.  They can't get bricks from rocky soil, so check 
to see if all of the stone around your quarry has become rocky soil.

 Hi.
 In the new version, my Stone Masons aren't doing
 anything. When I move over them, it says they're
 cutting bricks but they don't actually finish doing that and
 the number of my bricks doesn't increase.
 I waited a while-the entire pregnancy of another character
 and still no bricks.
 My quarry is still there. I built another one, just
 in case, still nothing.

 Is this a universal bug or is my particular game just
 weird?
 Christina


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Re: [Audyssey] General Gaming Info

2011-07-29 Thread darren harris
Hi,

You may also want to check out http://www.audiogames.net as this has a
massive database of audio games and resources that could help you out.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of brian glass
Sent: 28 July 2011 20:23
To: gamers@audyssey.org
Subject: [Audyssey] General Gaming Info

Hello, I am a graduate student in psychology, and I am interested in using
video games for the visually impaired to study cognition. I was hoping to
get some feedback. Does anyone know of the most popular or best audio-only
video games (is that an oxymoron?) in the categories of action game (such as
a first person shooter) or real-time strategy game (such as StarCraft)?
Also, are there any good open source audio-only games out there?

Thank you!

Brian
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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread dark

Hay decoata, you put your tavern and storehouse on the same squares I do.

I must confess I've never really had the patience to get a population over 
about 60 or so, in fact in the latest builds of the game I've managed to get 
a ship done with about 40 people, and when i finished mission 2 I was up to 
36.


I don't think i've been in a situation where I need two cooks, but then 
again as I said 64 is the most people I've had.


Beware the gRue!

Dark.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 4:30 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


One thing I always do, always always, is build a storehouse around d or e 
12.

I start my settlement far far from the gobblins, which, if I know
strategy, is a good idea. The game starts you at 1a, so I'm not
surprised people build there and then get overrn. I put the storehouse
there, then the tavern one south, the farms north, east, and west,
that's one each of the types, the mill northeast of the storehouse,
the bakery northwest or southeast, and the butchers' shop not far from
there. Then I put a sawmill and quarry east along that stony field and
dense forest line so I have quick resources. Then, I focus on getting
houses, except in this latest game, where I'm basically trying to see
how fast I can get the ship done and get the people out of freakout
island.
I usually get two farmers per farm, and when I need intensive work, I
get a bartender going. I try to make sure, right away, that I have a
guy and a girl doing the same job, so if the girl gets pregnant,
there's still someone doing the job. I also try to put a little spirit
of roleplay into my choices. Last night, in my huge normous game, I
had two people named Jayla. The first one became a knight, and when
the second came along, she became a soldier, but then, after a while,
she got tired of being called the other Jayla so I shifted her into
being a farmer. I made all the folk with bible names become fishermen,
which struck me as amusing.

I usually pt in a new vej and wheat farm per thirty or fourty people,
put in a new cook every sixty or so, and as I said I throw bartenders
in there when I need something intensive done. I found, however, that
even with a community pushing 150, I only really needed about 15
dedicated peasants, and even those were sometimes standing around.
Yeah, I had two builders who doubled as peasants, but it was pretty
neat.

Just as a note, I had about 30 soldiers, plus six knights, irony of 
ironies.


There's a big downside to doing things the way I did. You need a lot
of houses, and you probably won't ever be able to build anything on a
border, because gobblins enjoy showing up just to get soldier swarmed.

On 7/28/11, Bryan Peterson bpeterson2...@cableone.net wrote:
I tried wating on that but that's when the Gobblins decided to drop by 
for

some not-so-friendly chat.
We are the Knights who say...Ni!
- Original Message -
From: Che blindadrenal...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 1:59 PM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



  it sounds like maybe brian is spending resources getting barracks and
knights fairly early in the game, though i could be totally wrong about
that.
  i've only completed the game twice, but both times i left mining and
forging until quite late in the game, well after I had a bakery, etc. 
and

probably around a population of 30 or so.
  not saying that is the way to go, just that if you spend a lot of time
and resources early on with knights you won't need for quite a while, it
can make things significantly more difficult later on near the end game,
as your settlement isn't developed enough due to the front loading of 
your


resources towards the military end of things.
  later
che


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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread dark
in the first mission, the goblins will come from north, which means the 1 
rank all over the place.


I just usually fix this with guard towers a couple of rows north of my 
settlement as a defensive line.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 4:44 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


Problem is that D isn't too far from F, and in EVERY! game I've played 
sooner or later the Gobs have invaded at F.

We are the Knights who say...Ni!
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 9:30 PM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


One thing I always do, always always, is build a storehouse around d or e 
12.

I start my settlement far far from the gobblins, which, if I know
strategy, is a good idea. The game starts you at 1a, so I'm not
surprised people build there and then get overrn. I put the storehouse
there, then the tavern one south, the farms north, east, and west,
that's one each of the types, the mill northeast of the storehouse,
the bakery northwest or southeast, and the butchers' shop not far from
there. Then I put a sawmill and quarry east along that stony field and
dense forest line so I have quick resources. Then, I focus on getting
houses, except in this latest game, where I'm basically trying to see
how fast I can get the ship done and get the people out of freakout
island.
I usually get two farmers per farm, and when I need intensive work, I
get a bartender going. I try to make sure, right away, that I have a
guy and a girl doing the same job, so if the girl gets pregnant,
there's still someone doing the job. I also try to put a little spirit
of roleplay into my choices. Last night, in my huge normous game, I
had two people named Jayla. The first one became a knight, and when
the second came along, she became a soldier, but then, after a while,
she got tired of being called the other Jayla so I shifted her into
being a farmer. I made all the folk with bible names become fishermen,
which struck me as amusing.

I usually pt in a new vej and wheat farm per thirty or fourty people,
put in a new cook every sixty or so, and as I said I throw bartenders
in there when I need something intensive done. I found, however, that
even with a community pushing 150, I only really needed about 15
dedicated peasants, and even those were sometimes standing around.
Yeah, I had two builders who doubled as peasants, but it was pretty
neat.

Just as a note, I had about 30 soldiers, plus six knights, irony of 
ironies.


There's a big downside to doing things the way I did. You need a lot
of houses, and you probably won't ever be able to build anything on a
border, because gobblins enjoy showing up just to get soldier swarmed.

On 7/28/11, Bryan Peterson bpeterson2...@cableone.net wrote:
I tried wating on that but that's when the Gobblins decided to drop by 
for

some not-so-friendly chat.
We are the Knights who say...Ni!
- Original Message -
From: Che blindadrenal...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 1:59 PM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



  it sounds like maybe brian is spending resources getting barracks and
knights fairly early in the game, though i could be totally wrong about
that.
  i've only completed the game twice, but both times i left mining and
forging until quite late in the game, well after I had a bakery, etc. 
and

probably around a population of 30 or so.
  not saying that is the way to go, just that if you spend a lot of 
time
and resources early on with knights you won't need for quite a while, 
it
can make things significantly more difficult later on near the end 
game,
as your settlement isn't developed enough due to the front loading of 
your


resources towards the military end of things.
  later
che


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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Thomas Ward
Hi,

From what I've seen so far anything over 50 is pretty much overkill.
In my last few games I've had about 40 to 50 people total, and that is
plenty to keep the day to day tasks up to date, raise an army, and
pound the gobs into the mud. I've actually completed the game with 32
people a couple of days ago so it doesn't take as many people as
someone might think to complete the game. The most I've had at any
given time so far is 63, and at least 18 of those were converted into
knights to beat up the goblins, and keep them away from the town.

Cheers!




On 7/29/11, dark d...@xgam.org wrote:
 Hay decoata, you put your tavern and storehouse on the same squares I do.

 I must confess I've never really had the patience to get a population over
 about 60 or so, in fact in the latest builds of the game I've managed to get
 a ship done with about 40 people, and when i finished mission 2 I was up to
 36.

 I don't think i've been in a situation where I need two cooks, but then
 again as I said 64 is the most people I've had.

 Beware the gRue!

 Dark.

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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Thomas Ward
HI Dark,

Interesting. In several of my games the goblins attacked from the
south, the sea shore, so I usually have to have at least one or two
guard towers on that boarder to keep them from attacking from that
direction. However, they also do come down out of the north quiet
often as well so I think where they start from is completely random.
It might just depend on where you build your village and the goblins
start out on the other end of the map.

Cheers!

On 7/29/11, dark d...@xgam.org wrote:
 in the first mission, the goblins will come from north, which means the 1
 rank all over the place.

 I just usually fix this with guard towers a couple of rows north of my
 settlement as a defensive line.

 Beware the grue!

 Dark.

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Re: [Audyssey] General Gaming Info

2011-07-29 Thread dark

Hi Brian.

I'd be interested to know more about your project of using audio games 
(that's the term), in their relation to cognition myself.


To answer your question, there are several very good examples of audio fps 
games. probably the best well known is shades of doom from www.gmagames.com, 
an audio game who's atmosphere and setting are losely based on the doom 
series.


Others are around, for instance terraformers from pin interactive, and 
Sarah, a first person adventure game set in the harry potter universe 
produced by pcs games, www.pcsgames.net, but shades is probably the most 
typical example and a good place to start.


As regards games like starcraft, well mostly for mmorps, people will play 
online in brouser based games such as kingdom of loathing or core exiles, 
which run with screen readers, or muds, multiplayer text based interactive 
fiction style games (though some have such extensive soundpacks they might 
be considdered audio games in their own right).


that being said, there has been a recent spate of audio stratogy games.

One example for instance which might be good to examine if your interested 
in the presentation of information could be gmagames time of conflict.


This is a modern war stratogy game, where you command hundres of units, yet 
it has a very revolutionary system of context sensative menues to aide audio 
viewing of the maps, for instance instead of requiring an overview of all 
units, you can go to a map square (or another friendly or enemy unit), and 
hit a couple of keys to get a list of what's closest.


There are then several others, such as sound rts and the recently developed 
dwarf fortress like game castaways.


These however are very much stratogy rather than mmorp, and thus far there 
are no full online worlds entirely in audio, though s I said, some muds come 
close.


For more information on audio games generally and some overviews of what is 
available, you might want to check out www.audiogames.net, and 
www.pcsgames.net.


Both provide extensive lists of what games are around, with pcs providing a 
huge list of websites as an overview, and audiogames having a gamefaqs like 
searchable database with descriptions and genre classifications.


Hth.

All the best,

Dark.
- Original Message - 
From: brian glass brigl...@gmail.com

To: gamers@audyssey.org
Sent: Thursday, July 28, 2011 8:23 PM
Subject: [Audyssey] General Gaming Info



Hello, I am a graduate student in psychology, and I am interested in using
video games for the visually impaired to study cognition. I was hoping to
get some feedback. Does anyone know of the most popular or best audio-only
video games (is that an oxymoron?) in the categories of action game (such 
as

a first person shooter) or real-time strategy game (such as StarCraft)?
Also, are there any good open source audio-only games out there?

Thank you!

Brian
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Re: [Audyssey] win trucker question

2011-07-29 Thread dark

Hurrah to capitalism, the systemm that is fair to everybody ;D.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 8:03 AM
Subject: Re: [Audyssey] win trucker question



Hi Hayden,

Smile. I wasn't actually suggesting that Jim change the game. I was
just commenting on the fact that we haven't seen $1.00 fuel prices in
years. I was just saying imagine how things would be if the game were
based on today's economy rather than the 1980's economy. The game
would be more difficult because fuel takes much more out of a
trucker's budget than it once did, and making a profit is hard to do
when stores don't want to pay out more for shipping than they
absolutely have to. Wal-Mart, for example, is well known for cutting
shipping companies to the bone as they pretty much demand and get
whatever price they want. Then, turn around and sell the products for
less screaming always low prices when in fact they are screwing
other companies to do it.

Cheers!


On 7/27/11, Hayden Presley hdpres...@hotmail.com wrote:

Hi Jim,
Personally I think you ought to just leave everything...there's something
about an older trucker game that appeals to me.

Best Regards,
Hayden


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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Jeremy Kaldobsky
Hey guys, I was hoping one of you Jaws users could test something for me.  Here 
my my latest attempt to make Castaways work with Jaws.  If you don't mind, 
please try it out and let me know if it works, or if you received any errors.  
www.kaldobsky.com/audiogames/jawstest.zip
Just press tab until you've cycled to the Jaws option.  I Really! hope I've 
finally got this working, because I can go back and put jaws support into my 
old games as well.

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Re: [Audyssey] Castaways: Stone Masons

2011-07-29 Thread Jeremy Kaldobsky
It isn't super realistic, or efficient, but this is how the do things in order 
to keep the game balanced how it currently is.  When a lumber jack cuts logs, 
or a stone mason cuts bricks, those are carried directly to the storehouse, no 
matter where those resources will wind up next.  So the lumberjack might 
actually carry logs past the sawmill just to drop them off at the storehouse, 
where a peasant then must carry it back to the saw mill to be cut into lumber.  
I know not everyone will like that it works that way, but it is necessary for 
the current balance of the game, to sometimes create a little more work for the 
peasants.  I hope this information helps.

 does lumberjacks carry the logs they
 cut to the store house first, and then 
 relying on peasants to carry them to the soremill for the
 carpenters, or do 
 lumberjacks carry the logs to soremills directly. and for
 the bricks that 
 the masons make, will they have to be transported to the
 store house by 
 peasants as well?


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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Bryan Peterson
This is why I haven't attempted it on higher difficulties yet LOL. I still 
have to beat it even once on Easy because for some reason I just can't seem 
to get things moving at the right time so that when the Gobs show up my 
people aren't undefended. And it seems as though even when I seem to have 
plenty of stores once I get above, say 32, people start dying of starvation 
even when there's a cook and food coming in steadily at the tavern..

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 3:06 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Hi,

From what I've seen so far anything over 50 is pretty much overkill.
In my last few games I've had about 40 to 50 people total, and that is
plenty to keep the day to day tasks up to date, raise an army, and
pound the gobs into the mud. I've actually completed the game with 32
people a couple of days ago so it doesn't take as many people as
someone might think to complete the game. The most I've had at any
given time so far is 63, and at least 18 of those were converted into
knights to beat up the goblins, and keep them away from the town.

Cheers!




On 7/29/11, dark d...@xgam.org wrote:

Hay decoata, you put your tavern and storehouse on the same squares I do.

I must confess I've never really had the patience to get a population 
over
about 60 or so, in fact in the latest builds of the game I've managed to 
get
a ship done with about 40 people, and when i finished mission 2 I was up 
to

36.

I don't think i've been in a situation where I need two cooks, but then
again as I said 64 is the most people I've had.

Beware the gRue!

Dark.


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Re: [Audyssey] General Gaming Info

2011-07-29 Thread dark

Hi tom.


As an amusing terminology point, when i was growing up the term video 
games was largely thought of as an american one, and most people over here 
just called them computer games, even when you were actually playing on a 
games console,  probably because the Amigar, Comador 64, zx spectrum and 
similar as very common games playing computers were around in England as a 
very common household item in the 80's and early 90's.


That's why I myself tend to use the term computer games as a catch all term, 
then distinguish audio games, graphical games or text games depending upon 
the interface.


Beware the grue!

Dark. 



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Re: [Audyssey] Castaways: Stone Masons

2011-07-29 Thread dark
Masons take bricks to the quarry, which is why putting quarries near stone 
is a good idea.


lumberjacks take logs to the sawmill to be cut by your carpenter, however 
from there both need to be carried either to your storehouse or to building 
sites by peasants as the masons carpenter and lumberjacks are too busy 
working to cart things around anymore.


hth.

Beware the grue1

Dark.
- Original Message - 
From: Kelvin Tan k...@weiliankelvin.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 9:24 AM
Subject: Re: [Audyssey] Castaways: Stone Masons


does lumberjacks carry the logs they cut to the store house first, and 
then
relying on peasants to carry them to the soremill for the carpenters, or 
do

lumberjacks carry the logs to soremills directly. and for the bricks that
the masons make, will they have to be transported to the store house by
peasants as well?
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 6:55 AM
Subject: Re: [Audyssey] Castaways: Stone Masons


Actually, my first thought is to see how far away the rocks are from your
quarry.  The stones are heavy, so the stone masons are very susceptible to
long walking distances.  They thin out the rocks, in the same way lumber
jacks thin out the forests, so they might be being forced to walk to some
farther away location now.  They can't get bricks from rocky soil, so 
check

to see if all of the stone around your quarry has become rocky soil.


Hi.
In the new version, my Stone Masons aren't doing
anything. When I move over them, it says they're
cutting bricks but they don't actually finish doing that and
the number of my bricks doesn't increase.
I waited a while-the entire pregnancy of another character
and still no bricks.
My quarry is still there. I built another one, just
in case, still nothing.

Is this a universal bug or is my particular game just
weird?
Christina



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No virus found in this incoming message.
Checked by AVG - www.avg.com
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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Shane Davidson
Jeremy;
Looks like you've got it down.
Nice work.
Thanks.
Shane
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Friday, July 29, 2011 5:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights

Hey guys, I was hoping one of you Jaws users could test something for me.
Here my my latest attempt to make Castaways work with Jaws.  If you don't
mind, please try it out and let me know if it works, or if you received any
errors.  www.kaldobsky.com/audiogames/jawstest.zip
Just press tab until you've cycled to the Jaws option.  I Really! hope I've
finally got this working, because I can go back and put jaws support into my
old games as well.

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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread dark

Hi Tom.

I'm afraid I was using shorthand regarding the goblins a litle.

In mission 1, they come from the north across file 1, but later on will 
start attacking along the eastern and western most files, right down to the 
10th space, that is on A row and P row.


They don't change tactics according to where your village is, sinse I once 
began a village on A row, and actually had to completely abandon that game 
when goblins came in at A8 and A7 and utterly destroyed my tavern and 
storehouse without warning.


For towers, from what I've seen a tower on B7 of the mission 1 map and m7 
are quite capable of keeping off the western and eastern attacks as well as 
those from far north at both ends, so it's only necessary to defend the 
center.


i usually therefore put towers on B7, H7, and m7, which has thus far been 
enough in normal and easy mode.


I once tried one at B10, but it just didn't seem necessary.

then again, bare in mind I am always a litle cautious about my knights, 
everytime it seems the goblins are coming at a faster speed I make a new 
knight, meaning when i have a population of 30 or so, I've often got 6 or 7 
of them.


how the guard towers would fair with just soldiers, or with fewer knights 
i'm not sure.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 10:10 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



HI Dark,

Interesting. In several of my games the goblins attacked from the
south, the sea shore, so I usually have to have at least one or two
guard towers on that boarder to keep them from attacking from that
direction. However, they also do come down out of the north quiet
often as well so I think where they start from is completely random.
It might just depend on where you build your village and the goblins
start out on the other end of the map.

Cheers!

On 7/29/11, dark d...@xgam.org wrote:

in the first mission, the goblins will come from north, which means the 1
rank all over the place.

I just usually fix this with guard towers a couple of rows north of my
settlement as a defensive line.

Beware the grue!

Dark.


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Re: [Audyssey] Castaways: Stone Masons

2011-07-29 Thread dark
Hay Jeremy, bmaybe this is another way to get the peasants weaving,   
literaly!


Sinse if the lumber jacks were a litle more efficient, that would remove one 
job from your peasants and thus free them to do all the other tasks they 
have.


Also, this explains why wine making is such a pest.

Beware the grue!

Dark.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 10:17 AM
Subject: Re: [Audyssey] Castaways: Stone Masons


It isn't super realistic, or efficient, but this is how the do things in 
order to keep the game balanced how it currently is.  When a lumber jack 
cuts logs, or a stone mason cuts bricks, those are carried directly to the 
storehouse, no matter where those resources will wind up next.  So the 
lumberjack might actually carry logs past the sawmill just to drop them 
off at the storehouse, where a peasant then must carry it back to the saw 
mill to be cut into lumber.  I know not everyone will like that it works 
that way, but it is necessary for the current balance of the game, to 
sometimes create a little more work for the peasants.  I hope this 
information helps.



does lumberjacks carry the logs they
cut to the store house first, and then
relying on peasants to carry them to the soremill for the
carpenters, or do
lumberjacks carry the logs to soremills directly. and for
the bricks that
the masons make, will they have to be transported to the
store house by
peasants as well?



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Re: [Audyssey] ausem homer suggestion and question

2011-07-29 Thread Jim Kitchen

Hi Mich,

The first two barrels are always the same, but after that they are random, so 
the number of barrels vary.  I guess that I often jump 24 barrels and destroy 
20.

I am sorry, but if you started off where a barrel knocked you out rather than 
back at the beginning, I wouldn't even see the point of the barrel knocking you 
out.  And since I tried to make level 1 of Awesome Homer play similar to Donkey 
Kong and Donkey Kong always restarts you at the beginning when you get knocked 
out by a barrel, that is how Awesome Homer plays.

TGIF and BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] ausem homer suggestion and question

2011-07-29 Thread Thomas Ward
Hi Jim,

While it is true that Donkey Kong started you off at the beginning of
the level after you lose a life you also had at least three lives to
start with. With Homer you litterally have to start from the main
menu, wait for the cut scene to play, etc before getting back into the
game. I personally think it would be nice if you gave us three lives
before going back to the main menu, or a way to skip/disable the cut
scene altogether so we don't have to hear it 25 times in a row. :D

Cheers!


On 7/29/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Mich,

 The first two barrels are always the same, but after that they are random,
 so the number of barrels vary.  I guess that I often jump 24 barrels and
 destroy 20.

 I am sorry, but if you started off where a barrel knocked you out rather
 than back at the beginning, I wouldn't even see the point of the barrel
 knocking you out.  And since I tried to make level 1 of Awesome Homer play
 similar to Donkey Kong and Donkey Kong always restarts you at the beginning
 when you get knocked out by a barrel, that is how Awesome Homer plays.

 TGIF and BFN

  Jim

 Kitchen's Inc, for games that are up to 110 percent funner to play.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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[Audyssey] castaways, jaws test

2011-07-29 Thread Phil Vlasak

Hi Jeremy,
I tried your JAWS test and it works great with the JAWS setting.
I had it onSAPI an hit tab until JAWS spoke.
I am using the latest JAWS 12.
thanks,Phil

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 5:14 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


Hey guys, I was hoping one of you Jaws users could test something for me. 
Here my my latest attempt to make Castaways work with Jaws.  If you don't 
mind, please try it out and let me know if it works, or if you received 
any errors.  www.kaldobsky.com/audiogames/jawstest.zip
Just press tab until you've cycled to the Jaws option.  I Really! hope 
I've finally got this working, because I can go back and put jaws support 
into my old games as well.





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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Thomas Ward
Hi Dark,

Interesting. I always put my town at the center of the map so my store
house is usually someplace like f7. More or less where you have your
towers setup. Although, I've been changing were I build things
somewhat from game to game to very things a bit. Its too bad there
aren't any custom or random maps available yet. As playing on the same
map does get a bit boring after a while.

Cheers!

On 7/29/11, dark d...@xgam.org wrote:
 Hi Tom.

 I'm afraid I was using shorthand regarding the goblins a litle.

 In mission 1, they come from the north across file 1, but later on will
 start attacking along the eastern and western most files, right down to the
 10th space, that is on A row and P row.

 They don't change tactics according to where your village is, sinse I once
 began a village on A row, and actually had to completely abandon that game
 when goblins came in at A8 and A7 and utterly destroyed my tavern and
 storehouse without warning.

 For towers, from what I've seen a tower on B7 of the mission 1 map and m7
 are quite capable of keeping off the western and eastern attacks as well as
 those from far north at both ends, so it's only necessary to defend the
 center.

 i usually therefore put towers on B7, H7, and m7, which has thus far been
 enough in normal and easy mode.

 I once tried one at B10, but it just didn't seem necessary.

 then again, bare in mind I am always a litle cautious about my knights,
 everytime it seems the goblins are coming at a faster speed I make a new
 knight, meaning when i have a population of 30 or so, I've often got 6 or 7
 of them.

 how the guard towers would fair with just soldiers, or with fewer knights
 i'm not sure.

 Beware the grue!

 Dark.

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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Thomas Ward
Hi Bryan,

Well, like any strategy game Castaways has a number of factors
involved in getting the food production up and running. How I do it is
I actually get the farms, storehouse, and tavern, built before I do
anything else. I try to stock enough food and supplies before I begin
building houses and expanding the population.

Basically, since I know I'm going to have an explosion of pregnant
women and little kids running around under foot I stock up a lot of
food and supplies to make sure they are well fed and I have enough
supplies to keep the day to day tasks going while the mothers are off
work.  Of course, as soon as those kids get old enough to work they
can fill in as peasants doing delivering goods here and there
throughout the town picking up over all production. The main thing you
need in a game like Castaways is supplies and plenty of peasants to
keep deliveries going or you will starve real fast.

For instance, if you have 550 loaves of bread in your storehouse but 0
in the local tavern your people will starve because noone is
constantly delivering the food to the place it needs to be. So you
need to have plenty of peasants running around bringing bread, vegis,
and meet to the tavern as well as the man or woman to cook and serve
it.

HTH

On 7/29/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 This is why I haven't attempted it on higher difficulties yet LOL. I still
 have to beat it even once on Easy because for some reason I just can't seem
 to get things moving at the right time so that when the Gobs show up my
 people aren't undefended. And it seems as though even when I seem to have
 plenty of stores once I get above, say 32, people start dying of starvation
 even when there's a cook and food coming in steadily at the tavern..
 We are the Knights who say...Ni!

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[Audyssey] question about new professions in castaways.

2011-07-29 Thread alex wallis

Hi,
just wondering, what do new professions do, such as architects? are they 
designers?

I upgraded a builder to one, but he didn't seem to do anything.
also, I had one builder who I couldn't make change jobs, it said he had 
been specially trained.
I was only able to get the monks to start working, when I closed down 
everything, so all the peasants could do was go to the textile, until 
then my monks didn't do anything.

which other jobs can be upgraded apart from the builder?

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[Audyssey] Game Terminology was General Gaming Info

2011-07-29 Thread Thomas Ward
Hi Dark,

That's very interesting. Over hear in the USA most electronic games
are generically referred to as video games regardless of the platform
or console being used. We, that is to say Americans, divide video
games up into two catagories console and computer/PC games. So if you
talk to someone over hear and call a game a computer game they will
most likely think you mean a PC game. Whereby if you say console
game they will think of a game for Play Station, Wii, Xbox, or
something like that. If you say mobile game they will automatically
assume you mean a game for a phone or similar mobile device.

The funny thing is you are exactly correct though. All video games are
essentially computer games. The popular consoles weather we are
talking the Atari 2600 to the latest Xbox are essentially specialized
computers designed for games. I suppose that's just because even
though something like your average Apple IPhone is essentually a smart
phone with a computer in it we don't think of it necessarily as a
computer but as a phone. Therefore calling games for an IPhone a
computer game would be correct but sound weird to some people here.
So we have a very generic name video game to describe them
regardless of if it plays on a phone, special console, or a personal
computer.

Cheers!



On 7/29/11, dark d...@xgam.org wrote:
 Hi tom.


 As an amusing terminology point, when i was growing up the term video
 games was largely thought of as an american one, and most people over here
 just called them computer games, even when you were actually playing on a
 games console,  probably because the Amigar, Comador 64, zx spectrum and
 similar as very common games playing computers were around in England as a
 very common household item in the 80's and early 90's.

 That's why I myself tend to use the term computer games as a catch all term,
 then distinguish audio games, graphical games or text games depending upon
 the interface.

 Beware the grue!

 Dark.


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[Audyssey] castaways, noticeable performence issues when graphics are on

2011-07-29 Thread alex wallis

Hi,
I just thought I would say in the latest castaway, there is a noticeable 
slow down in the game tick sound on blazing when graphics are enabled.
I didn't even know there were graphics now in the game, I certainly 
don't think they should be on by default, as most players on this list 
are totally blind so its a bit pointless having them on by default it 
uses resources.
though I certainly think having graphics is a good idea for any sighted 
players out there.

I just thought I would let you know about the performence issue.

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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread dark

Hi Tom.

I tend to build at the south and center, sinse the goblins obviously don't 
come from the sea, thus making the southern half of the map safer than the 
north. Afterall, there is plenty of room to expand even not going beyond the 
8th rank.


As to other maps, if you download the latest version mission 2 has a 
different and much larger map to play with, and hopefully more will appear 
later maybe including random maps as well (I'd like to see random maps 
myself).


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 12:04 PM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Hi Dark,

Interesting. I always put my town at the center of the map so my store
house is usually someplace like f7. More or less where you have your
towers setup. Although, I've been changing were I build things
somewhat from game to game to very things a bit. Its too bad there
aren't any custom or random maps available yet. As playing on the same
map does get a bit boring after a while.

Cheers!

On 7/29/11, dark d...@xgam.org wrote:

Hi Tom.

I'm afraid I was using shorthand regarding the goblins a litle.

In mission 1, they come from the north across file 1, but later on will
start attacking along the eastern and western most files, right down to 
the

10th space, that is on A row and P row.

They don't change tactics according to where your village is, sinse I 
once
began a village on A row, and actually had to completely abandon that 
game

when goblins came in at A8 and A7 and utterly destroyed my tavern and
storehouse without warning.

For towers, from what I've seen a tower on B7 of the mission 1 map and m7
are quite capable of keeping off the western and eastern attacks as well 
as

those from far north at both ends, so it's only necessary to defend the
center.

i usually therefore put towers on B7, H7, and m7, which has thus far been
enough in normal and easy mode.

I once tried one at B10, but it just didn't seem necessary.

then again, bare in mind I am always a litle cautious about my knights,
everytime it seems the goblins are coming at a faster speed I make a new
knight, meaning when i have a population of 30 or so, I've often got 6 or 
7

of them.

how the guard towers would fair with just soldiers, or with fewer knights
i'm not sure.

Beware the grue!

Dark.


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Re: [Audyssey] Castaways: Stone Masons

2011-07-29 Thread Christina
That information does help!
Thanks.
Christina

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 5:17 AM
Subject: Re: [Audyssey] Castaways: Stone Masons


It isn't super realistic, or efficient, but this is how the do things in order 
to keep the game balanced how it currently is. 
When a lumber jack cuts logs, or a stone mason cuts bricks, those are carried 
directly to the storehouse, no matter where 
those resources will wind up next.  So the lumberjack might actually carry logs 
past the sawmill just to drop them off at the 
storehouse, where a peasant then must carry it back to the saw mill to be cut 
into lumber.  I know not everyone will like 
that it works that way, but it is necessary for the current balance of the 
game, to sometimes create a little more work for 
the peasants.  I hope this information helps.



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Re: [Audyssey] Game Terminology was General Gaming Info

2011-07-29 Thread dark

Hi tom.

Your point about computers and consoles is exactly right, indeed while I was 
growing up it was very common to have versions of the same game such as 
final fight, ghouls n ghosts, golden axe or streetfighter 2 to be out for 
consoles like the snes, and home computers like the Amigar as well.


Of course, due to markiting things are changing rapidly, with new adverts 
advertizing video games, and the term computer now only applying to certain 
devices which are not necessarily game related.


Though certainly if you go around on the net you'll discover people using 
the term computer games stil, especially of people who play things like 
roguelikes, which are undoubtedly played on a computer, but certainly 
involve very litle video elements in terms of graphics.


i actually had to think terminology out last year when we had a big clean up 
of the game genres on audiogames.net.


that was quite interesting sinse several genres had to be specially thought 
up, for instance I thought it was a good idea as there are now so many space 
invaders games to have that as it's own genre different from arcade games.


The full info on classifications can be found at 
http://audiogames.net/page.php?pagefile=Genres


And we did a similar one for license types as well, whih is at 
http://audiogames.net/page.php?pagefile=licenses


I'd be interested to know people's thoughts on these, and also if people 
have any questions.


all the best,

Dark. 



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[Audyssey] castaway game key list

2011-07-29 Thread Phil Vlasak

Hi Jeremy,
I revised your hot key list to give the hot key last.
And spelled some of them out as they are not spoken in some screen reader 
settings.
It would be good if you could bring up this list or your readMe.txt file 
while in the game.

Game Keys:
Adjust game speed, [ left bracket and ] right bracket.
Adjust SAPI voice speed, Page up, and page down.
building open or close, prevents supplies from being brought to it, 
Backspace.

buildings,Shift D, and F.
display the last 10 messages, The number keys.
hunger condition, G.
invaded by Goblins, Pressing Shift G.
jump you to a particular column on the map, Shift, and a letter.
jump you to a particular row on the map, Shift, and a number.
launch a raid against the enemy when on War tent, Backspace.
message edit field, question key  When in multiplayer mode.
message menu, mute, or un mute, messages displayed for different job types, 
Shift, and the ` grauve  key.

Messages backlogged, ` grauve key.
Messages, last 30 chat, less and  greater,
messages,before a chat message, an emote action, /e slash e.
move you around the map, Arrow keys.
pauses and unpauses the game, Spacebar.
people's hunger levels, Shift, T.
people who are waiting in your Tavern  to eat, T.
population  people who fit the job type you cycled to, D, and F.
population  through different jobs they can do,A, and S.
population information, V.
population job summary, jumps you to the specific job that the selected 
person has, W.

populationgiving a job summary, E, and R.
screen reader options, Tab.
Storage of basic items, C.
Storage of food, Z.
Storage of refined items, X.
upgrade one of your people with a tome, U.



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Re: [Audyssey] Awesome Homer level 1 bug

2011-07-29 Thread Shane Lowe

also, I can't hear the pits for some reason

- Original Message - 
From: Karl Belanger karl.belan...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 22, 2011 9:28 PM
Subject: [Audyssey] Awesome Homer level 1 bug



Hi,

I've found a bug with Awesome Homer in level 1. Sometimes, the barrels are
so close together that jumping one lands you directly on another and you
lose. There is no real way to avoid this situation, as if you jump any
earlier you'll land on the first barrel. Could you please increase the
minimum spacing between barrels?

Karl

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[Audyssey] treasure tutorial/podcast

2011-07-29 Thread Shane Lowe
hi all.
Today at 12 p.m eastern,
11 a.m centeral
10 a.m mountain
9 a.m pacific
and
8 a.m gmt.
basicly, this is a tutorial on how to play treasure hunt. you can find this 
game at
http://www.bpcprograms.tk
I think that's the right address.
to join, add
powergamer8
on skype, or on teamtalk, join the standard u.s server and join the channel 
called treasure hunt tutorial.

thanks much,
shane

p.s this show will be archived. I'll upload by the end of today.
---
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Re: [Audyssey] Awesome Homer level 1 bug

2011-07-29 Thread Bryan Peterson

There's just one pit and you're not even supposed to go that way.
We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 23, 2011 6:21 PM
Subject: Re: [Audyssey] Awesome Homer level 1 bug



also, I can't hear the pits for some reason

- Original Message - 
From: Karl Belanger karl.belan...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 22, 2011 9:28 PM
Subject: [Audyssey] Awesome Homer level 1 bug



Hi,

I've found a bug with Awesome Homer in level 1. Sometimes, the barrels 
are

so close together that jumping one lands you directly on another and you
lose. There is no real way to avoid this situation, as if you jump any
earlier you'll land on the first barrel. Could you please increase the
minimum spacing between barrels?

Karl

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Re: [Audyssey] Awesome Homer level 1 bug

2011-07-29 Thread Shane Lowe

oh
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 9:51 AM
Subject: Re: [Audyssey] Awesome Homer level 1 bug



There's just one pit and you're not even supposed to go that way.
We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 23, 2011 6:21 PM
Subject: Re: [Audyssey] Awesome Homer level 1 bug



also, I can't hear the pits for some reason

- Original Message - 
From: Karl Belanger karl.belan...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 22, 2011 9:28 PM
Subject: [Audyssey] Awesome Homer level 1 bug



Hi,

I've found a bug with Awesome Homer in level 1. Sometimes, the barrels 
are

so close together that jumping one lands you directly on another and you
lose. There is no real way to avoid this situation, as if you jump any
earlier you'll land on the first barrel. Could you please increase the
minimum spacing between barrels?

Karl

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Re: [Audyssey] Game Terminology was General Gaming Info

2011-07-29 Thread Thomas Ward
Hi Dark,

Yes, I see your point. I read the link to the Audiogames.net article
on game genres and it seems fairly well thought out. Although the
catagory for arcade seems rather broad considering the variety of
subgenres that could be classified as arcade.

For instance, you created a subgenre called Space Invaders although I
believe there is a more technical name for that style of game. If I'm
not mistaken they use to be called virtical shooters or something like
that. That's actually only one example of arcade games.

A game like Double Dragon is an arcade game too, but it would be
classified as a beat-m-up or side-scroller. Its about as far from a
virtical shooter as you can get and still be arcade based. So I do
think given time as this community grows and more games are added you
might want to add in more subgenres like beat-m-ups or a
side-scrollers genre as I'm seeing more of this style of game being
produced over the last couple of years. Q9, MOTA, and Philip's new
game are not just action or arcade games, but might end up becoming a
genre or class of their own.

However, you are absolutely right. Some games are hard to classify and
its for that reason why on my web pages I usually have a genre and
style description in the game features section on my website. That way
I can say game x is arcade and it is Pacman style etc. It clarifies
both the genre and style of the game being downloaded and played.

Cheers!


On 7/29/11, dark d...@xgam.org wrote:
 Hi tom.

 Your point about computers and consoles is exactly right, indeed while I was
 growing up it was very common to have versions of the same game such as
 final fight, ghouls n ghosts, golden axe or streetfighter 2 to be out for
 consoles like the snes, and home computers like the Amigar as well.

 Of course, due to markiting things are changing rapidly, with new adverts
 advertizing video games, and the term computer now only applying to certain
 devices which are not necessarily game related.

 Though certainly if you go around on the net you'll discover people using
 the term computer games stil, especially of people who play things like
 roguelikes, which are undoubtedly played on a computer, but certainly
 involve very litle video elements in terms of graphics.

 i actually had to think terminology out last year when we had a big clean up
 of the game genres on audiogames.net.

 that was quite interesting sinse several genres had to be specially thought
 up, for instance I thought it was a good idea as there are now so many space
 invaders games to have that as it's own genre different from arcade games.

 The full info on classifications can be found at
 http://audiogames.net/page.php?pagefile=Genres

 And we did a similar one for license types as well, whih is at
 http://audiogames.net/page.php?pagefile=licenses

 I'd be interested to know people's thoughts on these, and also if people
 have any questions.

 all the best,

 Dark.

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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Thomas Ward
Hi Dark,

Thanks. I'll try that next time I play. I haven't downloaded and
installed 1.3 yet, but its on my todo list.

Cheers!


On 7/29/11, dark d...@xgam.org wrote:
 Hi Tom.

 I tend to build at the south and center, sinse the goblins obviously don't
 come from the sea, thus making the southern half of the map safer than the
 north. Afterall, there is plenty of room to expand even not going beyond the
 8th rank.

 As to other maps, if you download the latest version mission 2 has a
 different and much larger map to play with, and hopefully more will appear
 later maybe including random maps as well (I'd like to see random maps
 myself).

 Beware the grue!

 Dark.

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Re: [Audyssey] treasure tutorial/podcast

2011-07-29 Thread Oriol Gómez
Dude when are you going to upload the alter aeon stuff

On 7/29/11, Shane Lowe shanel...@insightbb.com wrote:
 hi all.
 Today at 12 p.m eastern,
 11 a.m centeral
 10 a.m mountain
 9 a.m pacific
 and
 8 a.m gmt.
 basicly, this is a tutorial on how to play treasure hunt. you can find this
 game at
 http://www.bpcprograms.tk
 I think that's the right address.
 to join, add
 powergamer8
 on skype, or on teamtalk, join the standard u.s server and join the channel
 called treasure hunt tutorial.

 thanks much,
 shane

 p.s this show will be archived. I'll upload by the end of today.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] castaways, noticeable performance issues when graphics are on

2011-07-29 Thread dark
Sinse they are stil of some use to me, I've always played the game with 
graphics on, and haven't noticed this at all when on blazing myself.


Perhaps there is something else on your computer that is taking up memory.

Certainly, castaways graphics are quite simple in design and the game 
doesn't have animations, so there shouldn't be a huge difference in 
performance.



also, how much is going on elsewhere?

we know from those loopy people who test the game with 200 population that 
eventually the game will have too many people to handle, if you had an 
insane number of people maybe this was partly responsable for slowdown 
especially on blazing speed.


Beware the grue!

Dark. 



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Re: [Audyssey] treasure tutorial/podcast

2011-07-29 Thread Shane Lowe

I'll upload that to dropbox at this second, and upload when it's done.

- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 10:53 AM
Subject: Re: [Audyssey] treasure tutorial/podcast



Dude when are you going to upload the alter aeon stuff

On 7/29/11, Shane Lowe shanel...@insightbb.com wrote:

hi all.
Today at 12 p.m eastern,
11 a.m centeral
10 a.m mountain
9 a.m pacific
and
8 a.m gmt.
basicly, this is a tutorial on how to play treasure hunt. you can find 
this

game at
http://www.bpcprograms.tk
I think that's the right address.
to join, add
powergamer8
on skype, or on teamtalk, join the standard u.s server and join the 
channel

called treasure hunt tutorial.

thanks much,
shane

p.s this show will be archived. I'll upload by the end of today.
---
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gamers-unsubscr...@audyssey.org.
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Game Terminology was General Gaming Info

2011-07-29 Thread dark

Hi Tom.

Yes, these terms were made basically for convenience and according to what 
was around at the time, however the point of classifications in the database 
was to help people identify what a game is like, or search for a style of 
game, for instance Brian wanting stratogy games for research.


At the same time though, there need to be a few games to make splitting them 
off and giving them an overall classification worth while, which was why 
space invaders games got it's own classification as we have so many of them 
it made litle sense to just lump them all in the arcade catagory.


Action, adventure and arcade games are thus far classifications more about 
the point and focus of the game than about it's view.


if it's mainly about points, it's an arcade game, eg, pipe.

If it's mainly about exploration, thinking through puzles and such it's an 
adventure game, which is why Sarah, terraformers, and mota were classified 
that way.


If it's more about the action, eg, fast reflexes, but not really based upon 
points, eg, superliam and shades of doom, it's action.


i freely admit this system isn't perfect, but it is intended to give an idea 
of what sort of a game something generally is, but also try to create 
catagories that have a point to them.


for instance, i had a debate with Cx2 one of our other long standing mods 
about whether to have a simulation catagory.


The problem is, such a catagory would only at the time have Lone wolf and 
gma tank commander in it, and now 3D velosity.


However, three games don't really make a catagory, especially when their 
actual gameplay is so different.


this did unfortunately make lone wolf a litle difficult to catagorize and 
one reason it's in the misc catagory at the moment, but that was better than 
the alternative.


It is true that with more side scrollers that might need to be a catagory on 
it's own too, though I find myself a litle concerned that a game like Mota 
with heavy exploration elements could end up catagorized as the same style 
as something like Q9 which is pure action/arcade.


Ditto with economic vs war stratogy, and turn based vs real time.

Of course, the sensible thing would be to introduce two catagories as you 
have, genre and style, and maybe if Sander and richard rework the site we 
may be able to do that, but at the second that's not really possible.


Perhaps we will considder a side scroller catagory in future.

I'm also thinking that as we're now having more stratogy games produced, 
maybe a specific catagory for war stratogy games to distinguish something 
like Castaways or sound rts from something like Lunimals might be an idea.


I will say though, having far more good quality games to put into the 
database and classify is a really nice problem to be stuck with ;D.


Beware the grue!

Dark.



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Re: [Audyssey] treasure tutorial/podcast

2011-07-29 Thread Shane Lowe

ok. here's the link.
http://dl.dropbox.com/u/19927380/denis%20town%20enterview.mp3


- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 11:18 AM
Subject: Re: [Audyssey] treasure tutorial/podcast


I'll upload that to dropbox at this second, and upload when it's done.

- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 10:53 AM
Subject: Re: [Audyssey] treasure tutorial/podcast



Dude when are you going to upload the alter aeon stuff

On 7/29/11, Shane Lowe shanel...@insightbb.com wrote:

hi all.
Today at 12 p.m eastern,
11 a.m centeral
10 a.m mountain
9 a.m pacific
and
8 a.m gmt.
basicly, this is a tutorial on how to play treasure hunt. you can find 
this

game at
http://www.bpcprograms.tk
I think that's the right address.
to join, add
powergamer8
on skype, or on teamtalk, join the standard u.s server and join the 
channel

called treasure hunt tutorial.

thanks much,
shane

p.s this show will be archived. I'll upload by the end of today.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Ben
Hello Brian,
First off, I must introduce myself.  I am Ben, a member of this community
(the blind gaming community) from the UK.  I've been playing audio games for
many years.  Now.  If you want me to give you a list and other information
concerning audio games, then contact me via this email offlist and I can
help.  But I must say, that the greatest source is audiogames.net - 
www.audiogames.net
is a database of practically every audio game ever.  Well, as dark about
this he is chief moderater.

But hope this email is of help.

Actually.  as I've been writing this, I have just thought.  If you want to
look into a good FPS game, look in to shades of doom by
www.gmagames.com
This is, in my opinion and to my knowledge the first and only true first
person shooter on the market (its not free, but the demo lets you play level
1).

I don't know about other games like Starcraft.

Hope my info is useful,
Ben.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of brian glass
Sent: 28 July 2011 20:23
To: gamers@audyssey.org
Subject: [Audyssey] General Gaming Info

Hello, I am a graduate student in psychology, and I am interested in using
video games for the visually impaired to study cognition. I was hoping to
get some feedback. Does anyone know of the most popular or best audio-only
video games (is that an oxymoron?) in the categories of action game (such as
a first person shooter) or real-time strategy game (such as StarCraft)?
Also, are there any good open source audio-only games out there?

Thank you!

Brian
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No virus found in this message.
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Re: [Audyssey] castaways, noticeable performance issues when graphics are on

2011-07-29 Thread Thomas Ward
Hi,

For what its worth I am playing the game on a couple of different
machines and the graphics don't effect the performance at all. So the
only two ideas I have that might be causing this issue is either the
system is ancient and dosn't have enough CPU power to do even simple
graphics, or the system has way too many background processes running
that are slowing the system down. Given the two options I feel it is
probably a combo of background processes like antivirus, screen
reader,  and any other tsr applications that can be resource intensive
running at the same time that is killing the computers CPU power.

Cheers!


On 7/29/11, dark d...@xgam.org wrote:
 Sinse they are stil of some use to me, I've always played the game with
 graphics on, and haven't noticed this at all when on blazing myself.

 Perhaps there is something else on your computer that is taking up memory.

 Certainly, castaways graphics are quite simple in design and the game
 doesn't have animations, so there shouldn't be a huge difference in
 performance.


 also, how much is going on elsewhere?

 we know from those loopy people who test the game with 200 population that
 eventually the game will have too many people to handle, if you had an
 insane number of people maybe this was partly responsable for slowdown
 especially on blazing speed.

 Beware the grue!

 Dark.

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Re: [Audyssey] question about new professions in castaways.

2011-07-29 Thread Jeremy Kaldobsky
The upgraded builder is just like a normal builder, except he works 30 percent 
faster.  That might not seem like much, but if you had 3 upgraded people for a 
job, it's almost like getting a 4th person free, which you don't have to feed 
haha.

The upgradable jobs are peasant, stone mason, cook, bartender, builder, hunter, 
and fisherman.

 Hi,
 just wondering, what do new professions do, such as
 architects? are they designers?
 I upgraded a builder to one, but he didn't seem to do
 anything.
 also, I had one builder who I couldn't make change jobs, it
 said he had been specially trained.
 I was only able to get the monks to start working, when I
 closed down everything, so all the peasants could do was go
 to the textile, until then my monks didn't do anything.
 which other jobs can be upgraded apart from the builder?

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Re: [Audyssey] castaways, noticeable performence issues when graphics are on

2011-07-29 Thread Jeremy Kaldobsky
This is actually a tricky choice to make.  While the graphics are useless to 
blind players, if a sighted person downloads the game, they absolutely must 
have graphics enabled to even know what is going on.  In fact, without them 
enabled, they wouldn't even be able to turn them on.  Mainstream gamers don't 
have screen readers.

 Hi,
 I just thought I would say in the latest castaway, there is
 a noticeable slow down in the game tick sound on blazing
 when graphics are enabled.
 I didn't even know there were graphics now in the game, I
 certainly don't think they should be on by default, as most
 players on this list are totally blind so its a bit
 pointless having them on by default it uses resources.
 though I certainly think having graphics is a good idea for
 any sighted players out there.
 I just thought I would let you know about the performence
 issue.


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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Ron Schamerhorn
Hi Jeremy

  I've downloaded the test version, running xp and JFW 9, seems to be 
working quite well so far.  Though I created a no-win scynario while 
playing. *l*

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 5:14 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


Hey guys, I was hoping one of you Jaws users could test something for me. 
Here my my latest attempt to make Castaways work with Jaws.  If you don't 
mind, please try it out and let me know if it works, or if you received any 
errors.  www.kaldobsky.com/audiogames/jawstest.zip
Just press tab until you've cycled to the Jaws option.  I Really! hope I've 
finally got this working, because I can go back and put jaws support into my 
old games as well.

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Re: [Audyssey] castaway game key list

2011-07-29 Thread Jeremy Kaldobsky
Thank you phil, I've updated the readme.txt file.


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Re: [Audyssey] General Gaming Info

2011-07-29 Thread dark

Hello ben.

glad you find audiogames.net useful.

Your statement about shades of doom being the first and only true first 
person shooter game, I'm afraid is not correct.


Audio quake, and technoshock are also both streight up fps games.

Gma tank commander shares the mechanics and weaponry of an fps game even 
though your piloting a tank, Terraformers shares at least the first person 
perspective even though it's a puzle game, Sarah is a first person adventure 
(with some targiting of spells thrown in), and then of course monkey 
business is for all intents and purposes a first person platform action 
game, though it involves no shooting.


thus, while I'd agree shades is probably the best thing for a person looking 
into fps games to try, sinse it's probably the best put together and closest 
to a mainstream fps, it's by no means the only one out there.


Beware the grue!

Dark. 



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Re: [Audyssey] question about new professions in castaways.

2011-07-29 Thread dark

Hi Jeremy.

i tried to upgrade the stone mason and hunter, but was told this person 
couldn't recieve upgrades for some reason, though the upgrades for peasant 
and builder seemed to work fine.


Beware the grue!

Dark.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 4:47 PM
Subject: Re: [Audyssey] question about new professions in castaways.


The upgraded builder is just like a normal builder, except he works 30 
percent faster.  That might not seem like much, but if you had 3 upgraded 
people for a job, it's almost like getting a 4th person free, which you 
don't have to feed haha.


The upgradable jobs are peasant, stone mason, cook, bartender, builder, 
hunter, and fisherman.



Hi,
just wondering, what do new professions do, such as
architects? are they designers?
I upgraded a builder to one, but he didn't seem to do
anything.
also, I had one builder who I couldn't make change jobs, it
said he had been specially trained.
I was only able to get the monks to start working, when I
closed down everything, so all the peasants could do was go
to the textile, until then my monks didn't do anything.
which other jobs can be upgraded apart from the builder?


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Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Hi Jim,

Thanks for the information. It sounds like you have a lot of experience in
this industry. I am looking for a game which requires fast reaction time,
but also for you to keep track of a lot of things going on at once, which is
why I thought strategy games would be best for my purposes. I am really
trying to tax the user, to keep him/her engaged as well as offer a
stimulating experience which can keep the player interested for roughly 50
hours of total gaming (over the course of about 8 weeks)

Thanks for your help,
Brian

On Fri, Jul 29, 2011 at 3:19 AM, Jim Kitchen j...@kitchensinc.net wrote:

 Hi Brian,

 It is going to be tough to say what is the most popular audio only game for
 the blind.  There have been allot of them and games come and go.

 My golf game is pretty popular with lots of tournaments etc.  But it is not
 a first person shooter.  Then we had several years of auto racing with my
 Mach 1 car racing game.  And people do seem to like my newest game Awesome
 Homer.  But I am sure that others will have a better unbiased list of
 popular audio only games.

 BTW I do have quite a selection of games that I have created, such as;
 Awesome Homer, Baseball, BattleShip, Black Jack, Bop It, Concentration,
 coupling, Craps, Draw Poker, Football, Golf, Hangman, Homer on a Harley,
 Life, Mach 1, Mach 1 tts, Master Mind, Monopoly, Pong, Puppy1, Roulette,
 Simon, Skunk, Slot Machine, Snakes and Ladders, Spanker, Star Mule, Triple J
 Shooter, Trivia game engine, Trucker, Yahtzee

 Braille reference guide, Brain, Reader, Waver, Batting practice, Golf
 course maker, monopoly board maker

Jim

 Check my web site for my free blind accessible pc dos and windows games.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA

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Re: [Audyssey] castaways, noticeable performance issues when graphics are on

2011-07-29 Thread Jeremy Kaldobsky
I agree with Thomas, I would guess it is some combination of background 
processes.  The graphics in the game are actually very minimal, and they should 
run fine on even very old and outdated machines.  I suppose the easiest 
solution though, is to just disable the graphics in the main menu.  lol, if it 
speeds up the game, then it seems like a good thing to do.

 Hi,
 
 For what its worth I am playing the game on a couple of
 different
 machines and the graphics don't effect the performance at
 all. So the
 only two ideas I have that might be causing this issue is
 either the
 system is ancient and dosn't have enough CPU power to do
 even simple
 graphics, or the system has way too many background
 processes running
 that are slowing the system down. Given the two options I
 feel it is
 probably a combo of background processes like antivirus,
 screen
 reader,  and any other tsr applications that can be
 resource intensive
 running at the same time that is killing the computers CPU
 power.
 
 Cheers!


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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Jeremy Kaldobsky
Thanks for testing the Jaws mode for me guys, I appreciate it.  I'm also very 
happy to hear that it finally works!  I will make sure Jaws is supported in the 
next update, and I will go back and add Jaws support to my older games now.

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Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Hi HTH,

Thanks for your detailed response. I apologize for being naive of the
terminology, as I am unfamiliar with this gaming world, hence my desire to
reach out and learn. I guess I considered video games to be synonymous
with electronic games in general, and until yesterday didn't even make the
connection between video and visual-- I just took that for granted, so I
think the phrase audio games is a great and useful phrase for this
purpose.

I am encouraged that I keep hearing the same responses about Shades of Doom,
Castaways, and Sound RTS. This tells me that there are in fact gold
standard games in this industry, which is a good thing.

I have tried Audio Quake, although I couldn't get it to run. In fact, a lot
of audio games I've tried simply crash right away and don't run. I wonder if
that is a common problem, and something needs to be tweaked with my audio
card settings?

Thanks again for your help, the feedback has been great!
Brian

On Fri, Jul 29, 2011 at 2:55 AM, Thomas Ward thomasward1...@gmail.comwrote:

 Hi Brian,

 Welcome to the list. Before I start I'll answer your question about
 terminology. As for what most developers and a fair number of users
 call our games we simply call them audio games. That's because they
 usually tend to have little to no graphics and animation, and the game
 worlds are largely made up of 2d and 3d audio effects. Thus the term
 audio game to separate them from video games that have a decidedly
 visual aspect to them.

 Now, as far as a first-person shooter goes I'd highly recommend a game
 called Shades of Doom produced by
 http://www.gmagames.com
 for two very important reasons. One, it is loosely based on Doom, and
 its a game most sighted people are fairly familiar with so its a good
 comparison for any kind of scientific or medical study. Second, the
 developer David Greenwood has added a number of revolutionary ways to
 make FPS style games fully accessible to a large number of blind
 gamers. In fact, my own game engine I've been developing for quite
 some time borrows a number of accessibility features introduced by
 David Greenwood in his products. So I feel that is where you should
 start when it comes to any kind of FPS games.

 As far as real time strategy goes there are a number of games you
 might use here. First, There is a game called SoundRTS that is
 something like Warcraft. Another game you might look at is called
 Castaways written by Jeremy Kaldobsky. Finally, GMA has created a
 commercial real time strategy game, Time of Conflict, that is based on
 a more modern theme building jets, tanks, ships, etc.

 As far as open source goes there is really only one game I can think
 of that might help you. There is a game called Audio Quake, a clone of
 Quake, that has had a number of accessibility improvements which makes
 it more or less accessible for a blind player. Personally, I think GMA
 has much better accessibility in Shades of Doom, but Audio Quake is
 fairly playable with a bit of practice and training. However, there
 really aren't that many options or choices in terms of open source
 audio games at this time.

 HTH

 On 7/28/11, brian glass brigl...@gmail.com wrote:
  Hello, I am a graduate student in psychology, and I am interested in
 using
  video games for the visually impaired to study cognition. I was hoping to
  get some feedback. Does anyone know of the most popular or best
 audio-only
  video games (is that an oxymoron?) in the categories of action game (such
 as
  a first person shooter) or real-time strategy game (such as StarCraft)?
  Also, are there any good open source audio-only games out there?
 
  Thank you!
 
  Brian
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Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Oops, just realized HTH means hope that helps! I really am a terminology
newbie

On Fri, Jul 29, 2011 at 12:22 PM, brian glass brigl...@gmail.com wrote:

 Hi HTH,

 Thanks for your detailed response. I apologize for being naive of the
 terminology, as I am unfamiliar with this gaming world, hence my desire to
 reach out and learn. I guess I considered video games to be synonymous
 with electronic games in general, and until yesterday didn't even make the
 connection between video and visual-- I just took that for granted, so I
 think the phrase audio games is a great and useful phrase for this
 purpose.

 I am encouraged that I keep hearing the same responses about Shades of
 Doom, Castaways, and Sound RTS. This tells me that there are in fact gold
 standard games in this industry, which is a good thing.

 I have tried Audio Quake, although I couldn't get it to run. In fact, a lot
 of audio games I've tried simply crash right away and don't run. I wonder if
 that is a common problem, and something needs to be tweaked with my audio
 card settings?

 Thanks again for your help, the feedback has been great!
 Brian


 On Fri, Jul 29, 2011 at 2:55 AM, Thomas Ward thomasward1...@gmail.comwrote:

 Hi Brian,

 Welcome to the list. Before I start I'll answer your question about
 terminology. As for what most developers and a fair number of users
 call our games we simply call them audio games. That's because they
 usually tend to have little to no graphics and animation, and the game
 worlds are largely made up of 2d and 3d audio effects. Thus the term
 audio game to separate them from video games that have a decidedly
 visual aspect to them.

 Now, as far as a first-person shooter goes I'd highly recommend a game
 called Shades of Doom produced by
 http://www.gmagames.com
 for two very important reasons. One, it is loosely based on Doom, and
 its a game most sighted people are fairly familiar with so its a good
 comparison for any kind of scientific or medical study. Second, the
 developer David Greenwood has added a number of revolutionary ways to
 make FPS style games fully accessible to a large number of blind
 gamers. In fact, my own game engine I've been developing for quite
 some time borrows a number of accessibility features introduced by
 David Greenwood in his products. So I feel that is where you should
 start when it comes to any kind of FPS games.

 As far as real time strategy goes there are a number of games you
 might use here. First, There is a game called SoundRTS that is
 something like Warcraft. Another game you might look at is called
 Castaways written by Jeremy Kaldobsky. Finally, GMA has created a
 commercial real time strategy game, Time of Conflict, that is based on
 a more modern theme building jets, tanks, ships, etc.

 As far as open source goes there is really only one game I can think
 of that might help you. There is a game called Audio Quake, a clone of
 Quake, that has had a number of accessibility improvements which makes
 it more or less accessible for a blind player. Personally, I think GMA
 has much better accessibility in Shades of Doom, but Audio Quake is
 fairly playable with a bit of practice and training. However, there
 really aren't that many options or choices in terms of open source
 audio games at this time.

 HTH

 On 7/28/11, brian glass brigl...@gmail.com wrote:
  Hello, I am a graduate student in psychology, and I am interested in
 using
  video games for the visually impaired to study cognition. I was hoping
 to
  get some feedback. Does anyone know of the most popular or best
 audio-only
  video games (is that an oxymoron?) in the categories of action game
 (such as
  a first person shooter) or real-time strategy game (such as StarCraft)?
  Also, are there any good open source audio-only games out there?
 
  Thank you!
 
  Brian
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Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Hi Dark,

Thanks for all the great info. I am writing a research proposal to use audio
games to study cognitive and perceptual changes that may occur over time
once a novice (someone who has never really played electronic games) begins
playing for an extended period of time over several weeks. Thus, I need a
really engaging game with lots of different scenarios, with high replay
value. I can provide more details as my proposal fleshes out. I will check
out Time of Conflict, which from your descriptions sounds a lot like
StarCraft, which is the video game I am using parallel to whatever audio
game I can find

Thanks,
Brian

On Fri, Jul 29, 2011 at 4:03 AM, dark d...@xgam.org wrote:

 Hi Brian.

 I'd be interested to know more about your project of using audio games
 (that's the term), in their relation to cognition myself.

 To answer your question, there are several very good examples of audio fps
 games. probably the best well known is shades of doom from
 www.gmagames.com, an audio game who's atmosphere and setting are losely
 based on the doom series.

 Others are around, for instance terraformers from pin interactive, and
 Sarah, a first person adventure game set in the harry potter universe
 produced by pcs games, www.pcsgames.net, but shades is probably the most
 typical example and a good place to start.

 As regards games like starcraft, well mostly for mmorps, people will play
 online in brouser based games such as kingdom of loathing or core exiles,
 which run with screen readers, or muds, multiplayer text based interactive
 fiction style games (though some have such extensive soundpacks they might
 be considdered audio games in their own right).

 that being said, there has been a recent spate of audio stratogy games.

 One example for instance which might be good to examine if your interested
 in the presentation of information could be gmagames time of conflict.

 This is a modern war stratogy game, where you command hundres of units, yet
 it has a very revolutionary system of context sensative menues to aide audio
 viewing of the maps, for instance instead of requiring an overview of all
 units, you can go to a map square (or another friendly or enemy unit), and
 hit a couple of keys to get a list of what's closest.

 There are then several others, such as sound rts and the recently developed
 dwarf fortress like game castaways.

 These however are very much stratogy rather than mmorp, and thus far there
 are no full online worlds entirely in audio, though s I said, some muds come
 close.

 For more information on audio games generally and some overviews of what is
 available, you might want to check out www.audiogames.net, and
 www.pcsgames.net.

 Both provide extensive lists of what games are around, with pcs providing a
 huge list of websites as an overview, and audiogames having a gamefaqs like
 searchable database with descriptions and genre classifications.

 Hth.

 All the best,

 Dark.
 - Original Message - From: brian glass brigl...@gmail.com
 To: gamers@audyssey.org
 Sent: Thursday, July 28, 2011 8:23 PM

 Subject: [Audyssey] General Gaming Info


  Hello, I am a graduate student in psychology, and I am interested in using
 video games for the visually impaired to study cognition. I was hoping to
 get some feedback. Does anyone know of the most popular or best audio-only
 video games (is that an oxymoron?) in the categories of action game (such
 as
 a first person shooter) or real-time strategy game (such as StarCraft)?
 Also, are there any good open source audio-only games out there?

 Thank you!

 Brian
 ---
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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Thomas Ward
Hi,

Also lets not forget Packman Talks and Dynaman. While the original
mainstream Packman game was a top-down view when James North created
Dynaman and Phil put out PCS Games version of Packman both were done
from a first-person shooter perspective. The term first-person
shooter, like a lot of terminology, can be misleading as a game
doesn't have to specifically have shooting or fighting to be declared
FPS. It simply has to be written from the first-person perspective and
generally allows the player to move north, south, east, and west, and
once I release MOTA 3d there will be an additional up/down axis as
well.

Cheers!


On 7/29/11, dark d...@xgam.org wrote:
 Hello ben.

 glad you find audiogames.net useful.

 Your statement about shades of doom being the first and only true first
 person shooter game, I'm afraid is not correct.

 Audio quake, and technoshock are also both streight up fps games.

 Gma tank commander shares the mechanics and weaponry of an fps game even
 though your piloting a tank, Terraformers shares at least the first person
 perspective even though it's a puzle game, Sarah is a first person adventure
 (with some targiting of spells thrown in), and then of course monkey
 business is for all intents and purposes a first person platform action
 game, though it involves no shooting.

 thus, while I'd agree shades is probably the best thing for a person looking
 into fps games to try, sinse it's probably the best put together and closest
 to a mainstream fps, it's by no means the only one out there.

 Beware the grue!

 Dark.

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Re: [Audyssey] question about new professions in castaways.

2011-07-29 Thread Jeremy Kaldobsky
Were either the stone mason, or hunter, told to become a different job once 
finished with their current one?  If so, that would be why the upgrade didn't 
work.  I'll look in to it though.

 Hi Jeremy.
 
 i tried to upgrade the stone mason and hunter, but was told
 this person couldn't recieve upgrades for some reason,
 though the upgrades for peasant and builder seemed to work
 fine.
 
 Beware the grue!
 
 Dark.

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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Jeremy Kaldobsky
Brian,

I think what you'll find, is that the more complex the audio game is, the 
less it will stress real time reactions.  In audio games, those 2 concepts tend 
to be inversely proportional to each other.  For example, if the game requires 
balancing a lot of resources and actions, the game will usually allow the 
player to pause the game while reviewing the information and choosing their 
course of action.  If a game has very little to keep track of, like just 
shooting at enemies, then it will probably focus on reacting in real time.

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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Thomas Ward
Hi Brian,

Well, as a happy owner of Time of Conflict myself I can tell you that
the game is definitely unparalleled in terms of audio games. It
probably is the closest example I can think of that would compare to
Starcraft in terms of strategy and replay value. Let's put it this
way. The longest game I've had running so far was about 67 hours
spread out over a full week before the enemy forces finally gave up
and surrendered. Lol!

My point being is that Time of Conflict is definitely an engaging
game. Especially, if the player is into real time strategy and wants
to carry out some very extended campaigns. However, at the same time
it does get to be a bit much keeping track of hundreds of units
ranging from foot soldiers, to tanks, to aircraft carriers loaded with
fighters ready to bomb the enemy coastal cities into the dirt. Its all
there, but it takes considerable patients to play if using some of the
larger campaign maps.

Cheers!




On 7/29/11, brian glass brigl...@gmail.com wrote:
 Hi Dark,

 Thanks for all the great info. I am writing a research proposal to use audio
 games to study cognitive and perceptual changes that may occur over time
 once a novice (someone who has never really played electronic games) begins
 playing for an extended period of time over several weeks. Thus, I need a
 really engaging game with lots of different scenarios, with high replay
 value. I can provide more details as my proposal fleshes out. I will check
 out Time of Conflict, which from your descriptions sounds a lot like
 StarCraft, which is the video game I am using parallel to whatever audio
 game I can find

 Thanks,
 Brian

---
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Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Interesting, I am assuming ToC can be customized to be a bit more simple,
then? perhaps for a game that would last about an hour?

-Brian

On Fri, Jul 29, 2011 at 12:59 PM, Thomas Ward thomasward1...@gmail.comwrote:

 Hi Brian,

 Well, as a happy owner of Time of Conflict myself I can tell you that
 the game is definitely unparalleled in terms of audio games. It
 probably is the closest example I can think of that would compare to
 Starcraft in terms of strategy and replay value. Let's put it this
 way. The longest game I've had running so far was about 67 hours
 spread out over a full week before the enemy forces finally gave up
 and surrendered. Lol!

 My point being is that Time of Conflict is definitely an engaging
 game. Especially, if the player is into real time strategy and wants
 to carry out some very extended campaigns. However, at the same time
 it does get to be a bit much keeping track of hundreds of units
 ranging from foot soldiers, to tanks, to aircraft carriers loaded with
 fighters ready to bomb the enemy coastal cities into the dirt. Its all
 there, but it takes considerable patients to play if using some of the
 larger campaign maps.

 Cheers!




 On 7/29/11, brian glass brigl...@gmail.com wrote:
  Hi Dark,
 
  Thanks for all the great info. I am writing a research proposal to use
 audio
  games to study cognitive and perceptual changes that may occur over time
  once a novice (someone who has never really played electronic games)
 begins
  playing for an extended period of time over several weeks. Thus, I need a
  really engaging game with lots of different scenarios, with high replay
  value. I can provide more details as my proposal fleshes out. I will
 check
  out Time of Conflict, which from your descriptions sounds a lot like
  StarCraft, which is the video game I am using parallel to whatever audio
  game I can find
 
  Thanks,
  Brian

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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Thomas Ward
Hi Brian,

Yes, there are certainly some gold quality audio games out here. Most
are designed by self-taught amateur programmers and there are a couple
of us who have college degrees developing audio games. Either way
there are a number of us now programming audio games, and a few like
GMA continue to advance audio game technology toward standards similar
to mainstream video games. Its really amazing how far it all has come
in say 15 years or so.

As far as audio games crashing I'd have to have a list of your system
specs. If you are running Windows 7, for example, you would have to
install the Visual Basic 6 runtime libraries as those are required by
a number of audio games written in Visual Basic, and Microsoft no
longer ships those specific libraries with anything newer than XP. You
may need a Sapi voice, at least the default Sapi components for your
versions of Windows, as a lot of audio games use Microsoft's Sapi
engine for text to speech output. However, without seeing a list of
your system specs and not seeing an error report its hard to say what
exactly might be the problem from my end.

By the way, I don't want to embarrass you, but my name isn't HTH. That
is internet shorthand for hope this helps or hope that helped
depending on who you ask. My name is actually Thomas.

Cheers!






On 7/29/11, brian glass brigl...@gmail.com wrote:
 Hi HTH,

 Thanks for your detailed response. I apologize for being naive of the
 terminology, as I am unfamiliar with this gaming world, hence my desire to
 reach out and learn. I guess I considered video games to be synonymous
 with electronic games in general, and until yesterday didn't even make the
 connection between video and visual-- I just took that for granted, so I
 think the phrase audio games is a great and useful phrase for this
 purpose.

 I am encouraged that I keep hearing the same responses about Shades of Doom,
 Castaways, and Sound RTS. This tells me that there are in fact gold
 standard games in this industry, which is a good thing.

 I have tried Audio Quake, although I couldn't get it to run. In fact, a lot
 of audio games I've tried simply crash right away and don't run. I wonder if
 that is a common problem, and something needs to be tweaked with my audio
 card settings?

 Thanks again for your help, the feedback has been great!
 Brian

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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Thomas Ward
Hi Brian,

Sure. Basically, there are small maps and large campaign maps to
select from. If you select one of the small practice  maps those can
usually be won or lost in an hour or two. The really huge campaign
maps can take several days to complete.

It also depends on difficulty level. The easiest difficulty level
makes things simpler for someone learning the game and battles and
campaigns tend to be over and done with a lot quicker because they
often deal with single unit engagements. The highest difficulty level
is obviously much harder to play and is geared for long term strategy
and massive air, ground, and sea engagements containing multiple units
at once. For your study the easiest difficulty with some of the
smaller maps would suit you nicely.

Cheers!


On 7/29/11, brian glass brigl...@gmail.com wrote:
 Interesting, I am assuming ToC can be customized to be a bit more simple,
 then? perhaps for a game that would last about an hour?

 -Brian

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Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Haha, yeah I realized that shortly after sending it... TJTWIG. Anyway, I am
running on XP with Sapi and with all the VB runtimes installed (I program in
VB myself). Next time it happens I'll try to write down the exact error.

Thanks,
Brian

On Fri, Jul 29, 2011 at 1:22 PM, Thomas Ward thomasward1...@gmail.comwrote:

 Hi Brian,

 Yes, there are certainly some gold quality audio games out here. Most
 are designed by self-taught amateur programmers and there are a couple
 of us who have college degrees developing audio games. Either way
 there are a number of us now programming audio games, and a few like
 GMA continue to advance audio game technology toward standards similar
 to mainstream video games. Its really amazing how far it all has come
 in say 15 years or so.

 As far as audio games crashing I'd have to have a list of your system
 specs. If you are running Windows 7, for example, you would have to
 install the Visual Basic 6 runtime libraries as those are required by
 a number of audio games written in Visual Basic, and Microsoft no
 longer ships those specific libraries with anything newer than XP. You
 may need a Sapi voice, at least the default Sapi components for your
 versions of Windows, as a lot of audio games use Microsoft's Sapi
 engine for text to speech output. However, without seeing a list of
 your system specs and not seeing an error report its hard to say what
 exactly might be the problem from my end.

 By the way, I don't want to embarrass you, but my name isn't HTH. That
 is internet shorthand for hope this helps or hope that helped
 depending on who you ask. My name is actually Thomas.

 Cheers!






 On 7/29/11, brian glass brigl...@gmail.com wrote:
  Hi HTH,
 
  Thanks for your detailed response. I apologize for being naive of the
  terminology, as I am unfamiliar with this gaming world, hence my desire
 to
  reach out and learn. I guess I considered video games to be synonymous
  with electronic games in general, and until yesterday didn't even make
 the
  connection between video and visual-- I just took that for granted,
 so I
  think the phrase audio games is a great and useful phrase for this
  purpose.
 
  I am encouraged that I keep hearing the same responses about Shades of
 Doom,
  Castaways, and Sound RTS. This tells me that there are in fact gold
  standard games in this industry, which is a good thing.
 
  I have tried Audio Quake, although I couldn't get it to run. In fact, a
 lot
  of audio games I've tried simply crash right away and don't run. I wonder
 if
  that is a common problem, and something needs to be tweaked with my audio
  card settings?
 
  Thanks again for your help, the feedback has been great!
  Brian

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Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Great to know, thank you!
-Brian

On Fri, Jul 29, 2011 at 1:35 PM, Thomas Ward thomasward1...@gmail.comwrote:

 Hi Brian,

 Sure. Basically, there are small maps and large campaign maps to
 select from. If you select one of the small practice  maps those can
 usually be won or lost in an hour or two. The really huge campaign
 maps can take several days to complete.

 It also depends on difficulty level. The easiest difficulty level
 makes things simpler for someone learning the game and battles and
 campaigns tend to be over and done with a lot quicker because they
 often deal with single unit engagements. The highest difficulty level
 is obviously much harder to play and is geared for long term strategy
 and massive air, ground, and sea engagements containing multiple units
 at once. For your study the easiest difficulty with some of the
 smaller maps would suit you nicely.

 Cheers!


 On 7/29/11, brian glass brigl...@gmail.com wrote:
  Interesting, I am assuming ToC can be customized to be a bit more simple,
  then? perhaps for a game that would last about an hour?
 
  -Brian

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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Thomas Ward
Hi Brian,

Hmmm...That's sounds like a tall order. As I think Dark said earlier
fast reaction time and keeping track of multiple things at once aren't
necessarily how audio games are played. To explain that let me use
Shades of Doom as an example.

Yes, the game is in real time, and a gamer can use his or her ears to
identify the location of multiple enemies and items in the room.
Experienced players such as myself are very good at that and I can
track and kill multiple enemy creatures based on sound alone. However,
Shades of Doom also has a few accessibility features that you wouldn't
necessarily find in a video game.

I could at any time press the d key, which would freeze the game, and
bring up a spoken menu of enemies and items in the room. Down arrowing
through such a list might tell me there is a cyborg straight ahead, a
mutant human to the left, and a med kit to the right. This in effect
is like calling a time out, allowing me to look at the room, and when
I press excape to resume game play I have a more specific idea of
where everything is located in relation to my player character.  This
pausing the game now and then to look around simply isn't something a
sighted player would do with a video game, but such features exist in
Shades of Doom and other audio games to help people who are having
difficulty with keeping track of multiple things at once in real time.
I generally don't use this feature myself as I don't need it, but
there are players I know of who use that d key as a life line.

Cheers!


On 7/29/11, brian glass brigl...@gmail.com wrote:
 Hi Jim,

 Thanks for the information. It sounds like you have a lot of experience in
 this industry. I am looking for a game which requires fast reaction time,
 but also for you to keep track of a lot of things going on at once, which is
 why I thought strategy games would be best for my purposes. I am really
 trying to tax the user, to keep him/her engaged as well as offer a
 stimulating experience which can keep the player interested for roughly 50
 hours of total gaming (over the course of about 8 weeks)

 Thanks for your help,
 Brian

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Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Interesting info, I am getting a clearer picture of how these games are
played. Soon I hope to spend some time playing through some of them myself
and getting a handle on what is going on. My guess is that although there
are certain accessibility features as well as a trade-off of reaction time
and complexity, these games are complex and stimulating enough for my
purposes. Thanks again for all the great information, this is a new world to
me, but it represents a very very cool side of gaming that I had no idea
existed.

Thanks again,
Brian

On Fri, Jul 29, 2011 at 1:57 PM, Thomas Ward thomasward1...@gmail.comwrote:

 Hi Brian,

 Hmmm...That's sounds like a tall order. As I think Dark said earlier
 fast reaction time and keeping track of multiple things at once aren't
 necessarily how audio games are played. To explain that let me use
 Shades of Doom as an example.

 Yes, the game is in real time, and a gamer can use his or her ears to
 identify the location of multiple enemies and items in the room.
 Experienced players such as myself are very good at that and I can
 track and kill multiple enemy creatures based on sound alone. However,
 Shades of Doom also has a few accessibility features that you wouldn't
 necessarily find in a video game.

 I could at any time press the d key, which would freeze the game, and
 bring up a spoken menu of enemies and items in the room. Down arrowing
 through such a list might tell me there is a cyborg straight ahead, a
 mutant human to the left, and a med kit to the right. This in effect
 is like calling a time out, allowing me to look at the room, and when
 I press excape to resume game play I have a more specific idea of
 where everything is located in relation to my player character.  This
 pausing the game now and then to look around simply isn't something a
 sighted player would do with a video game, but such features exist in
 Shades of Doom and other audio games to help people who are having
 difficulty with keeping track of multiple things at once in real time.
 I generally don't use this feature myself as I don't need it, but
 there are players I know of who use that d key as a life line.

 Cheers!


 On 7/29/11, brian glass brigl...@gmail.com wrote:
  Hi Jim,
 
  Thanks for the information. It sounds like you have a lot of experience
 in
  this industry. I am looking for a game which requires fast reaction time,
  but also for you to keep track of a lot of things going on at once, which
 is
  why I thought strategy games would be best for my purposes. I am really
  trying to tax the user, to keep him/her engaged as well as offer a
  stimulating experience which can keep the player interested for roughly
 50
  hours of total gaming (over the course of about 8 weeks)
 
  Thanks for your help,
  Brian

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Re: [Audyssey] Castaways: Stone Masons

2011-07-29 Thread Kelvin Tan
ok! got u!
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 5:17 PM
Subject: Re: [Audyssey] Castaways: Stone Masons


It isn't super realistic, or efficient, but this is how the do things in 
order to keep the game balanced how it currently is.  When a lumber jack 
cuts logs, or a stone mason cuts bricks, those are carried directly to the 
storehouse, no matter where those resources will wind up next.  So the 
lumberjack might actually carry logs past the sawmill just to drop them off 
at the storehouse, where a peasant then must carry it back to the saw mill 
to be cut into lumber.  I know not everyone will like that it works that 
way, but it is necessary for the current balance of the game, to sometimes 
create a little more work for the peasants.  I hope this information helps.

 does lumberjacks carry the logs they
 cut to the store house first, and then
 relying on peasants to carry them to the soremill for the
 carpenters, or do
 lumberjacks carry the logs to soremills directly. and for
 the bricks that
 the masons make, will they have to be transported to the
 store house by
 peasants as well?


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[Audyssey] castaways: extra houses question?

2011-07-29 Thread Christopher Bartlett
Is there an effect on the speed with which women get pregnant for having
extra housing capacity beyond the first extra?  For example, if I have a
population of 12 and build 5 houses, will my women get pregnant faster than
if I only build 4?

 

Christopher Bartlett

 

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[Audyssey] Castaways kudos and questions

2011-07-29 Thread Che
  Yay Jeremy for including Jaws support!  For me, this makes the 
difference in trying mission 2 and feeling like its not worth the 
aggrivation to deal with SAPi's crappy output, thank you sir.
  I know your doing a lot of stuff now with the game, not to mention 
your paying real job, but I just want to remind you of the idea of a 
hotkey to bring up a list of jobs to switch a character to, so you can 
just hit one letter for the job, like maybe hit control j after 
selecting a character, then c to switch to carpenter, then c again for 
cook. instead of hitting a or s over and over.
  This would go a long way in minimizing keystrokes, and the folks out 
there working on their carpel tunnel syndrome would seriously appreciate it.

  A few questions for anyone out there that knows:
1. Does it matter where you build the houses after they are built? Like 
do folks occasionally go there to chill out or anything? I know the 
further away they are, the longer it takes to get materials to build 
them and all, but if i can place them anywhere, i'd prefer to save the 
land close to storehouses for other buildings.
2. What terrain can quarrys mine bricks from, and is it more efficient 
to have them near more dense deposits of rocks, or is it just a matter 
of having them near any rocks at all? ditto for saw mills.
3. is there an order buildings are built? is it from the storehouse out, 
or chronological? i thought i knew the answer to this, but seems my last 
try, things didn't get built as I had predicted.
  4. when i check how hungry my peeps are with shift t, it is jumping 
to the t column. is there a way around this, or is this just an issue 
with the interface? same for shift any other letter, such as d and f for 
checking buildings.
5. is there a limit on how many carpenters can work a saw mill at one 
time? and if so, will 2 carpenters automatically stick with one saw mill 
if i have 2 saw mills? in other words, do they recognize that a saw mill 
is already being used and go to the other, or do they queue up? Ditto 
for quarries.
 I know I could experiment and find out, but i figured others might 
know right off the bat.
6. Can we hunt down and have a stake burning for the folks that took off 
in the ship? Cause if I ever get my hands on them...

  Hehehe.
 Excellent stuff again man, best game I've picked up since TOC for my 
taste in audio games.

  Thanks
che

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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Ron Schamerhorn
Hi Brian

  Another couple strategy games which are turn based instead of realtime 
would be GMA's Trek 2000, and USA with the game Star Trek Final Conflict.
  They may or may not be what you'd be looking for but I thought I would 
mention them anyway.

Ron 


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Re: [Audyssey] Castaways kudos and questions

2011-07-29 Thread Jeremy Kaldobsky
Che, you're quite welcome when it comes to Jaws support.  Many of you know, 
I've been going crazy trying to get it working, for several games now!  I ended 
up getting a program that worked with Jaws, then I did a text search for any 
included libraries until I found one that looked like it fit with Jaws.  I then 
sat and tried function calls until I finally hit the right name!  It was a lot 
like trying to sit and guess someone's password.  I had a feeling it would be 
something along the lines of say, or speak, or message... so I just kept trying 
stuff until like 5 in the morning.  Every so often, some guessed function name 
wouldn't error, but it also didn't seem to DO! anything.  It was like getting a 
beep on a metal detector, only to find it is an old bottle cap.  I felt like 
jumping up and down when I finally guessed the right one!

Any VB6 programmers who want to add Jaws support to their games, just let me 
know and I'll send you the, surprisingly short, source code for making it work. 
 I'm also going to be sharing the source code I'm using for handling the 
translations, but I'm going to wait until I am positive it is in perfect 
working order first.  I see no reason other people shouldn't benefit from this 
stuff as well.

I hadn't even thought about it until now, but shift plus T, now has 2 functions 
in the game.  I had forgotten about jumping between columns using shift and a 
letter.  Arg, I'm going to just take that completely out.  As far as I know, 
people don't use it.  Hmmm, maybe I should just change it to control instead, 
so that it will finally work without being messed up with the new commands I've 
been adding.

I like the job hotkey idea, I just haven't gotten around to adding it.  I have 
a to do list that's climbed to like 10 pages long!  I seriously need a few 
clones to help me split up this work.  I've been trying to get the territory 
wars multiplayer mode up and running, and I'm also trying to get random maps 
into the next version.  Jaws was really high up on my list, so I'm still super 
excited it finally can be crossed off.

Houses don't need to be close to anything.  Once you get past the building 
time, they can be out in the middle of nowhere and it won't hurt anything.  

Lumber jacks will thin the forests down until they are only scattered trees, at 
which point they are useless.  Hunters can also only hunt in forests or dense 
forests, so that is why they become less efficient as you develop and clear out 
the trees.  Stone masons will thin out stone until it reaches rocky soil.  
Perhaps I should mention that rocky soil, and scattered trees, can both get 1 
or 2 more uses before they are truly useless, but I didn't want to make this 
more confusing than it had to be.  Miners and stone masons can't use the stone 
once it is reduced to rocky soil.  The benefit to building these near dense 
forests and rocky terrain is that they have higher resources in them, and will 
last longer before they are used up.

Buildings are usually built in the order that you place them, but there are 
several things that can affect this.  In the end, it is extremely difficult to 
really predict which will be built first.  Even with knowledge of how the code 
works, I wouldn't try to predict it, lol.

There is currently no limit to how many people can work at any building, with 
the exception of farmers.  The only reason farmers are limited, is because the 
farm must grow its crop, so even if you had 50 farmers to a single farm, they 
must wait for the crop to grow again.

And finally, yes.  Well kinda, I don't want to give away future mission ideas 
before their time comes.  Muhahaha.

   Yay Jeremy for including Jaws
 support!  For me, this makes the difference in trying
 mission 2 and feeling like its not worth the aggrivation to
 deal with SAPi's crappy output, thank you sir.
   I know your doing a lot of stuff now with the game,
 not to mention your paying real job, but I just want to
 remind you of the idea of a hotkey to bring up a list of
 jobs to switch a character to, so you can just hit one
 letter for the job, like maybe hit control j after selecting
 a character, then c to switch to carpenter, then c again for
 cook. instead of hitting a or s over and over.
   This would go a long way in minimizing keystrokes,
 and the folks out there working on their carpel tunnel
 syndrome would seriously appreciate it.
   A few questions for anyone out there that knows:
 1. Does it matter where you build the houses after they are
 built? Like do folks occasionally go there to chill out or
 anything? I know the further away they are, the longer it
 takes to get materials to build them and all, but if i can
 place them anywhere, i'd prefer to save the land close to
 storehouses for other buildings.
 2. What terrain can quarrys mine bricks from, and is it
 more efficient to have them near more dense deposits of
 rocks, or is it just a matter of having them near any rocks
 at all? ditto 

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Dakotah Rickard
Hi there. Like I said in my last night's message, I managed to beat
the game, granted on easy, with no babies born. It was beautiful.

On 7/29/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Thanks for testing the Jaws mode for me guys, I appreciate it.  I'm also
 very happy to hear that it finally works!  I will make sure Jaws is
 supported in the next update, and I will go back and add Jaws support to my
 older games now.

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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Dakotah Rickard
That was the old version, or mission one in the new though, so ...

On 7/29/11, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Hi there. Like I said in my last night's message, I managed to beat
 the game, granted on easy, with no babies born. It was beautiful.

 On 7/29/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Thanks for testing the Jaws mode for me guys, I appreciate it.  I'm also
 very happy to hear that it finally works!  I will make sure Jaws is
 supported in the next update, and I will go back and add Jaws support to
 my
 older games now.

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Re: [Audyssey] General Gaming Info

2011-07-29 Thread dark

Hi Brian.

glad to help.

Certainly, there are landmark games in audio games developement, and 
classics just in considdering mainstream or independent games, it's just 
that sinse the entire audio games pl;aying and producing community is small 
even by internet independent standards, there are comparatively few games of 
each type.


That's another reason why we're always happy to help anyone who wants to 
learn.


As to the crashing, if your on a windows 7 machine, maany audio games were 
produced using vb 6 and direct x and if you don't have the components will 
crash.


On Jim kitchins' site, his winkit program which installs and runs all his 
games will also install many of the older components. Even if you don't 
fancy trying Jim's games, installing winkit might be a good idea sinse you 
can alwyas uninstall afterwards.


Audio quake remember is based upon the quake engine, and thus is itself an 
extremely old game and might well have issues running on post xp windows 
without the right components added.


fortunately, most major developers including Gma have updated their older 
games like shades of doom to run on modern versions of windows, so no 
worries there.


If you let us know what games you've tried, we might also be able to suggest 
some more specific fixes.


Hth.

Beware the grue!

Dark. 



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Re: [Audyssey] General Gaming Info

2011-07-29 Thread dark

Hi Bryan.

Given what your looking for, castaways, even though just in developement 
might fit the bill, as might time of conflict.


Another game, though more rpg than stratogy you might considder is entombed 
from http://www.blind-games.com/


The game is an audio roguelike rpg involving crawling a dungeon.

Battles are detailed, there is a lot to explore (even the free version is 8 
floors deep, and the full one goes down 25 massive floors), with 17 player 
races and 20 or so jobs.


then, each character has two jobs not one, and your party is comprized of 
three characters altogether, with a random dungeon and enemies to get 
through, multiple unique bosses, and a very engaging turn based battle 
system requiring a lot of stratogy.


I think Entombed is probably the audio game I've spent most time playing 
generally, and certainly you'd get 50 hours out of it, especially if you buy 
the full version (running through the game even once will take probably 5-10 
hours, and then there are all the different random combinations of races 
etc).


Time of conflict might also be a good one here, as might the audio first 
person adventure game Sarah and the castle of witchcraft and wizarrdry from 
pcs, sinse that has a massive amount of exploration, a very engaging plot 
and characters, and a lot of stuff to do iincluding side quests, battling 
magical creatures and learning spells.


though more an adventure than an fps you might wish to take a look at 
www.pcsgames.net.


Beware the grue!

Dark. 



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Re: [Audyssey] General Gaming Info

2011-07-29 Thread dark

Hi Brian, lol!

Many of us here are old internet lags,, and thus are familiar with the 
standard netspeak terms such as fyi, btw, n00b etc, I regularly use ;D 
myself.


remember, most people who play audio games also play other forms of games 
available online, such as interactive fiction, muds and brouser based rpgs, 
pluss many are mainstream console gamers too.


In a lot of ways audio games and the community surrounding them aren't 
really too different from any specialized indi games group, accept that most 
people are lacking in eyeballs,  and developers tend to be community members 
and games players as well.


Hth.

Beware the grue!

Dark. 



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Re: [Audyssey] question about new professions in castaways.

2011-07-29 Thread dark
Certainly the stone mason wasn't sinse I was very much in need of bricks, 
and I don't believe the hunter was, but I'll check just to be certain.


Beware the grue!

Dark.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 6:49 PM
Subject: Re: [Audyssey] question about new professions in castaways.


Were either the stone mason, or hunter, told to become a different job 
once finished with their current one?  If so, that would be why the 
upgrade didn't work.  I'll look in to it though.



Hi Jeremy.

i tried to upgrade the stone mason and hunter, but was told
this person couldn't recieve upgrades for some reason,
though the upgrades for peasant and builder seemed to work
fine.

Beware the grue!

Dark.


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[Audyssey] game complexity was, General Gaming Info

2011-07-29 Thread dark

Hi jeremy.

You are indeed correct in terms of games like castaways and time of 
conflict, however games where the player has a single viewpoint but where 
the environment  or mode of the game are themselves complex are quite 
another story.


lone wolf is probably the best example.

you control a submarine in full 3D, but have huge amounts of stuff to track, 
your dicrection, enemy movement, what your sonar is doing etc.


3D velocity is very much another game in a similar mould, sinse your 
aircraft is flying in real time, but it's control, weapons, and the position 
of the enemies are all complex things to monitor.


In Sarah, there are a lot of in game objects in the environment, and often 
you need to be very fast in reacting to things like ghosts chasing you or 
the nastiness of Mr. filch, all while dealing with full first person 
movement.
Even in the more complex brand of racing games like rail racer, there are 
various factors about your car and where it is going to be taken account of.


While I think you are certainly correct that the lack of ability to voerview 
a huge amount of information in audio does mean games must be played more 
slowly, this does not necessarily always translate into making games 
pausable, often, as in the case of tdv and lw, it usualy just involves the 
player work harder.


Btw, the extra effort and engagement with the environment involved to play 
something as simple as audio pinball, breakout or packman actually imho 
makes the games far more interesting to play than the standard graphical 
versions.


Beware the grue!

Dark. 



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Re: [Audyssey] General Gaming Info

2011-07-29 Thread dark
Legnth of the game is usually tied to map size, thus playing on a far 
smaller map drastically shortens the game to something that can be completed 
in half an hour.


The other thing to remember about time of conflict is that David greenwood 
has promised developement of the game hasn't stopped, and one thing he's 
working on adding is online competition against other players, which will 
make it as far as I understand far more like starcraft.


Admittedly, there is very litle resource management in the game, most of a 
players efforts are involved with military stratogy and unit management, but 
these are stil fairly complex tasks to fill.


Beware the grue!

Dark.
- Original Message - 
From: brian glass brigl...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 7:02 PM
Subject: Re: [Audyssey] General Gaming Info



Interesting, I am assuming ToC can be customized to be a bit more simple,
then? perhaps for a game that would last about an hour?

-Brian

On Fri, Jul 29, 2011 at 12:59 PM, Thomas Ward 
thomasward1...@gmail.comwrote:



Hi Brian,

Well, as a happy owner of Time of Conflict myself I can tell you that
the game is definitely unparalleled in terms of audio games. It
probably is the closest example I can think of that would compare to
Starcraft in terms of strategy and replay value. Let's put it this
way. The longest game I've had running so far was about 67 hours
spread out over a full week before the enemy forces finally gave up
and surrendered. Lol!

My point being is that Time of Conflict is definitely an engaging
game. Especially, if the player is into real time strategy and wants
to carry out some very extended campaigns. However, at the same time
it does get to be a bit much keeping track of hundreds of units
ranging from foot soldiers, to tanks, to aircraft carriers loaded with
fighters ready to bomb the enemy coastal cities into the dirt. Its all
there, but it takes considerable patients to play if using some of the
larger campaign maps.

Cheers!




On 7/29/11, brian glass brigl...@gmail.com wrote:
 Hi Dark,

 Thanks for all the great info. I am writing a research proposal to use
audio
 games to study cognitive and perceptual changes that may occur over 
 time

 once a novice (someone who has never really played electronic games)
begins
 playing for an extended period of time over several weeks. Thus, I need 
 a

 really engaging game with lots of different scenarios, with high replay
 value. I can provide more details as my proposal fleshes out. I will
check
 out Time of Conflict, which from your descriptions sounds a lot like
 StarCraft, which is the video game I am using parallel to whatever 
 audio

 game I can find

 Thanks,
 Brian

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Re: [Audyssey] game complexity was, General Gaming Info

2011-07-29 Thread Hayden Presley
Hi Dark,
Yeah,, Pac Man for sure. I haven't had too mch experience with the Atari or
any other version of that kind, but I got the idea you could pretty much see
the whole maze, where the dots were etc. The audio version makes things more
interesting for sure, considering you have to either have your dot decector
on or just search to find all the dots.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, July 29, 2011 7:34 PM
To: Gamers Discussion list
Subject: [Audyssey] game complexity was, General Gaming Info

Hi jeremy.

You are indeed correct in terms of games like castaways and time of 
conflict, however games where the player has a single viewpoint but where 
the environment  or mode of the game are themselves complex are quite 
another story.

lone wolf is probably the best example.

you control a submarine in full 3D, but have huge amounts of stuff to track,

your dicrection, enemy movement, what your sonar is doing etc.

3D velocity is very much another game in a similar mould, sinse your 
aircraft is flying in real time, but it's control, weapons, and the position

of the enemies are all complex things to monitor.

In Sarah, there are a lot of in game objects in the environment, and often 
you need to be very fast in reacting to things like ghosts chasing you or 
the nastiness of Mr. filch, all while dealing with full first person 
movement.
Even in the more complex brand of racing games like rail racer, there are 
various factors about your car and where it is going to be taken account of.

While I think you are certainly correct that the lack of ability to voerview

a huge amount of information in audio does mean games must be played more 
slowly, this does not necessarily always translate into making games 
pausable, often, as in the case of tdv and lw, it usualy just involves the 
player work harder.

Btw, the extra effort and engagement with the environment involved to play 
something as simple as audio pinball, breakout or packman actually imho 
makes the games far more interesting to play than the standard graphical 
versions.

Beware the grue!

Dark. 


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No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1390 / Virus Database: 1518/3797 - Release Date: 07/29/11


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Re: [Audyssey] General Gaming Info

2011-07-29 Thread Hayden Presley
Hi Dark,
I am not fimilar with ;D, to tell you the truth. I have heard of :D, but
never the version you use.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, July 29, 2011 7:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] General Gaming Info

Hi Brian, lol!

Many of us here are old internet lags,, and thus are familiar with the 
standard netspeak terms such as fyi, btw, n00b etc, I regularly use ;D 
myself.

remember, most people who play audio games also play other forms of games 
available online, such as interactive fiction, muds and brouser based rpgs, 
pluss many are mainstream console gamers too.

In a lot of ways audio games and the community surrounding them aren't 
really too different from any specialized indi games group, accept that most

people are lacking in eyeballs,  and developers tend to be community members

and games players as well.

Hth.

Beware the grue!

Dark. 


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Version: 10.0.1390 / Virus Database: 1518/3797 - Release Date: 07/29/11


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Re: [Audyssey] Descent Into Madness question

2011-07-29 Thread austin pinto
hi all i finily downloaded and installed Descent Into Madness game
i have windows7 ultimate sp1
but when ever i lonch the game from start menus
i get the following errors which r written in a log file
i am pasting the contants of the log file as under

Traceback (most recent call last):
  File Main.py, line 26, in ?
  File pygame\__init__.pyo, line 64, in ?
  File pygame\base.pyo, line 9, in ?
  File pygame\base.pyo, line 7, in __load
ImportError: DLL load failed: The parameter is incorrect.
Traceback (most recent call last):
  File Main.py, line 26, in ?
  File pygame\__init__.pyo, line 64, in ?
  File pygame\base.pyo, line 9, in ?
  File pygame\base.pyo, line 7, in __load
ImportError: DLL load failed: The parameter is incorrect.
Traceback (most recent call last):
  File Main.py, line 26, in ?
  File pygame\__init__.pyo, line 64, in ?
  File pygame\base.pyo, line 9, in ?
  File pygame\base.pyo, line 7, in __load
ImportError: DLL load failed: The parameter is incorrect.
Traceback (most recent call last):
  File Main.py, line 26, in ?
  File pygame\__init__.pyo, line 64, in ?
  File pygame\base.pyo, line 9, in ?
  File pygame\base.pyo, line 7, in __load
ImportError: DLL load failed: The parameter is incorrect.

what to do with this error
On 7/28/11, Curt Taubert curttaub...@bellsouth.net wrote:
 Hi Austin, you can get it at,
 www.audiogames.net
 It says unknown
 - Original Message -
 From: austin pinto austinpinto.xavi...@gmail.com
 To: Gamers@audyssey.org
 Sent: Thursday, July 28, 2011 3:38 AM
 Subject: [Audyssey] Descent Into Madness question


 hi all
 hope all are doing good
 it has been long since
 ive poasted on the list
 i wanted to know from whare can i download Descent Into Madness and is
 it freeware

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 alternat email austin.pi...@hotmail.com
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