Re: [Audyssey] win trucker question

2011-07-29 Thread Thomas Ward
Hi Hayden, Smile. I wasn't actually suggesting that Jim change the game. I was just commenting on the fact that we haven't seen $1.00 fuel prices in years. I was just saying imagine how things would be if the game were based on today's economy rather than the 1980's economy. The game would be

Re: [Audyssey] win trucker question

2011-07-29 Thread Thomas Ward
Hi Hayden, Smile. I wasn't actually suggesting that Jim change the game. I was just commenting on the fact that we haven't seen $1.00 fuel prices in years. I was just saying imagine how things would be if the game were based on today's economy rather than the 1980's economy. The game would be

Re: [Audyssey] win trucker question

2011-07-29 Thread Thomas Ward
Hi, Lol! Yeah, it does look faster using kilometers per hour than miles per hour. Especially, when you are talking something like the speed of light. Sure 669,600,000 miles per hour sounds fast but when you use the scientific measurement of 1,079,992,800 kilometers per hour now that really sounds

Re: [Audyssey] castaways:

2011-07-29 Thread Jeremy Kaldobsky
here's the download link www.kaldobsky.com/audiogames/castaways.zip Hi list I tried to download castaways but the webpage says it can't be found. Can some one please send me the download link? Kenny Peyatt --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] any good space games out there?

2011-07-29 Thread darren harris
It's not so much the missions I don't think it's more the projects. If you look at the events page you'll see what I mean. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 28 July 2011 15:51 To: Gamers Discussion list

[Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Hello, I am a graduate student in psychology, and I am interested in using video games for the visually impaired to study cognition. I was hoping to get some feedback. Does anyone know of the most popular or best audio-only video games (is that an oxymoron?) in the categories of action game (such

Re: [Audyssey] General Gaming Info

2011-07-29 Thread Thomas Ward
Hi Brian, Welcome to the list. Before I start I'll answer your question about terminology. As for what most developers and a fair number of users call our games we simply call them audio games. That's because they usually tend to have little to no graphics and animation, and the game worlds are

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-29 Thread Kelvin Tan
oh. how can i miss that detail out!!! will do. but i sure took a super long time completing this mission with only 20 population!!! lol. will try it again with a different fault this time. on the subject of perks and faults, what are the most popular perks and faults that other players love to

Re: [Audyssey] General Gaming Info

2011-07-29 Thread Jim Kitchen
Hi Brian, It is going to be tough to say what is the most popular audio only game for the blind. There have been allot of them and games come and go. My golf game is pretty popular with lots of tournaments etc. But it is not a first person shooter. Then we had several years of auto racing

Re: [Audyssey] Castaways: Stone Masons

2011-07-29 Thread Kelvin Tan
does lumberjacks carry the logs they cut to the store house first, and then relying on peasants to carry them to the soremill for the carpenters, or do lumberjacks carry the logs to soremills directly. and for the bricks that the masons make, will they have to be transported to the store house

Re: [Audyssey] General Gaming Info

2011-07-29 Thread darren harris
Hi, You may also want to check out http://www.audiogames.net as this has a massive database of audio games and resources that could help you out. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of brian glass Sent: 28 July 2011 20:23

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread dark
Hay decoata, you put your tavern and storehouse on the same squares I do. I must confess I've never really had the patience to get a population over about 60 or so, in fact in the latest builds of the game I've managed to get a ship done with about 40 people, and when i finished mission 2 I

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread dark
in the first mission, the goblins will come from north, which means the 1 rank all over the place. I just usually fix this with guard towers a couple of rows north of my settlement as a defensive line. Beware the grue! Dark. - Original Message - From: Bryan Peterson

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Thomas Ward
Hi, From what I've seen so far anything over 50 is pretty much overkill. In my last few games I've had about 40 to 50 people total, and that is plenty to keep the day to day tasks up to date, raise an army, and pound the gobs into the mud. I've actually completed the game with 32 people a couple

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Thomas Ward
HI Dark, Interesting. In several of my games the goblins attacked from the south, the sea shore, so I usually have to have at least one or two guard towers on that boarder to keep them from attacking from that direction. However, they also do come down out of the north quiet often as well so I

Re: [Audyssey] General Gaming Info

2011-07-29 Thread dark
Hi Brian. I'd be interested to know more about your project of using audio games (that's the term), in their relation to cognition myself. To answer your question, there are several very good examples of audio fps games. probably the best well known is shades of doom from www.gmagames.com,

Re: [Audyssey] win trucker question

2011-07-29 Thread dark
Hurrah to capitalism, the systemm that is fair to everybody ;D. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 8:03 AM Subject: Re: [Audyssey] win trucker question Hi

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Jeremy Kaldobsky
Hey guys, I was hoping one of you Jaws users could test something for me. Here my my latest attempt to make Castaways work with Jaws. If you don't mind, please try it out and let me know if it works, or if you received any errors. www.kaldobsky.com/audiogames/jawstest.zip Just press tab

Re: [Audyssey] Castaways: Stone Masons

2011-07-29 Thread Jeremy Kaldobsky
It isn't super realistic, or efficient, but this is how the do things in order to keep the game balanced how it currently is. When a lumber jack cuts logs, or a stone mason cuts bricks, those are carried directly to the storehouse, no matter where those resources will wind up next. So the

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Bryan Peterson
This is why I haven't attempted it on higher difficulties yet LOL. I still have to beat it even once on Easy because for some reason I just can't seem to get things moving at the right time so that when the Gobs show up my people aren't undefended. And it seems as though even when I seem to

Re: [Audyssey] General Gaming Info

2011-07-29 Thread dark
Hi tom. As an amusing terminology point, when i was growing up the term video games was largely thought of as an american one, and most people over here just called them computer games, even when you were actually playing on a games console, probably because the Amigar, Comador 64, zx

Re: [Audyssey] Castaways: Stone Masons

2011-07-29 Thread dark
Masons take bricks to the quarry, which is why putting quarries near stone is a good idea. lumberjacks take logs to the sawmill to be cut by your carpenter, however from there both need to be carried either to your storehouse or to building sites by peasants as the masons carpenter and

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Shane Davidson
Jeremy; Looks like you've got it down. Nice work. Thanks. Shane -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, July 29, 2011 5:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] I broke castaways,

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread dark
Hi Tom. I'm afraid I was using shorthand regarding the goblins a litle. In mission 1, they come from the north across file 1, but later on will start attacking along the eastern and western most files, right down to the 10th space, that is on A row and P row. They don't change tactics

Re: [Audyssey] Castaways: Stone Masons

2011-07-29 Thread dark
Hay Jeremy, bmaybe this is another way to get the peasants weaving, literaly! Sinse if the lumber jacks were a litle more efficient, that would remove one job from your peasants and thus free them to do all the other tasks they have. Also, this explains why wine making is such a pest.

Re: [Audyssey] ausem homer suggestion and question

2011-07-29 Thread Jim Kitchen
Hi Mich, The first two barrels are always the same, but after that they are random, so the number of barrels vary. I guess that I often jump 24 barrels and destroy 20. I am sorry, but if you started off where a barrel knocked you out rather than back at the beginning, I wouldn't even see

Re: [Audyssey] ausem homer suggestion and question

2011-07-29 Thread Thomas Ward
Hi Jim, While it is true that Donkey Kong started you off at the beginning of the level after you lose a life you also had at least three lives to start with. With Homer you litterally have to start from the main menu, wait for the cut scene to play, etc before getting back into the game. I

[Audyssey] castaways, jaws test

2011-07-29 Thread Phil Vlasak
Hi Jeremy, I tried your JAWS test and it works great with the JAWS setting. I had it onSAPI an hit tab until JAWS spoke. I am using the latest JAWS 12. thanks,Phil - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Thomas Ward
Hi Dark, Interesting. I always put my town at the center of the map so my store house is usually someplace like f7. More or less where you have your towers setup. Although, I've been changing were I build things somewhat from game to game to very things a bit. Its too bad there aren't any custom

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Thomas Ward
Hi Bryan, Well, like any strategy game Castaways has a number of factors involved in getting the food production up and running. How I do it is I actually get the farms, storehouse, and tavern, built before I do anything else. I try to stock enough food and supplies before I begin building houses

[Audyssey] question about new professions in castaways.

2011-07-29 Thread alex wallis
Hi, just wondering, what do new professions do, such as architects? are they designers? I upgraded a builder to one, but he didn't seem to do anything. also, I had one builder who I couldn't make change jobs, it said he had been specially trained. I was only able to get the monks to start

[Audyssey] Game Terminology was General Gaming Info

2011-07-29 Thread Thomas Ward
Hi Dark, That's very interesting. Over hear in the USA most electronic games are generically referred to as video games regardless of the platform or console being used. We, that is to say Americans, divide video games up into two catagories console and computer/PC games. So if you talk to

[Audyssey] castaways, noticeable performence issues when graphics are on

2011-07-29 Thread alex wallis
Hi, I just thought I would say in the latest castaway, there is a noticeable slow down in the game tick sound on blazing when graphics are enabled. I didn't even know there were graphics now in the game, I certainly don't think they should be on by default, as most players on this list are

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread dark
Hi Tom. I tend to build at the south and center, sinse the goblins obviously don't come from the sea, thus making the southern half of the map safer than the north. Afterall, there is plenty of room to expand even not going beyond the 8th rank. As to other maps, if you download the latest

Re: [Audyssey] Castaways: Stone Masons

2011-07-29 Thread Christina
That information does help! Thanks. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 5:17 AM Subject: Re: [Audyssey] Castaways: Stone Masons It isn't super realistic, or efficient, but

Re: [Audyssey] Game Terminology was General Gaming Info

2011-07-29 Thread dark
Hi tom. Your point about computers and consoles is exactly right, indeed while I was growing up it was very common to have versions of the same game such as final fight, ghouls n ghosts, golden axe or streetfighter 2 to be out for consoles like the snes, and home computers like the Amigar as

[Audyssey] castaway game key list

2011-07-29 Thread Phil Vlasak
Hi Jeremy, I revised your hot key list to give the hot key last. And spelled some of them out as they are not spoken in some screen reader settings. It would be good if you could bring up this list or your readMe.txt file while in the game. Game Keys: Adjust game speed, [ left bracket and ]

Re: [Audyssey] Awesome Homer level 1 bug

2011-07-29 Thread Shane Lowe
also, I can't hear the pits for some reason - Original Message - From: Karl Belanger karl.belan...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 22, 2011 9:28 PM Subject: [Audyssey] Awesome Homer level 1 bug Hi, I've found a bug with Awesome Homer in

[Audyssey] treasure tutorial/podcast

2011-07-29 Thread Shane Lowe
hi all. Today at 12 p.m eastern, 11 a.m centeral 10 a.m mountain 9 a.m pacific and 8 a.m gmt. basicly, this is a tutorial on how to play treasure hunt. you can find this game at http://www.bpcprograms.tk I think that's the right address. to join, add powergamer8 on skype, or on teamtalk, join the

Re: [Audyssey] Awesome Homer level 1 bug

2011-07-29 Thread Bryan Peterson
There's just one pit and you're not even supposed to go that way. We are the Knights who say...Ni! - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 23, 2011 6:21 PM Subject: Re: [Audyssey] Awesome Homer

Re: [Audyssey] Awesome Homer level 1 bug

2011-07-29 Thread Shane Lowe
oh - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 9:51 AM Subject: Re: [Audyssey] Awesome Homer level 1 bug There's just one pit and you're not even supposed to go that way. We are the

Re: [Audyssey] Game Terminology was General Gaming Info

2011-07-29 Thread Thomas Ward
Hi Dark, Yes, I see your point. I read the link to the Audiogames.net article on game genres and it seems fairly well thought out. Although the catagory for arcade seems rather broad considering the variety of subgenres that could be classified as arcade. For instance, you created a subgenre

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Thomas Ward
Hi Dark, Thanks. I'll try that next time I play. I haven't downloaded and installed 1.3 yet, but its on my todo list. Cheers! On 7/29/11, dark d...@xgam.org wrote: Hi Tom. I tend to build at the south and center, sinse the goblins obviously don't come from the sea, thus making the southern

Re: [Audyssey] treasure tutorial/podcast

2011-07-29 Thread Oriol Gómez
Dude when are you going to upload the alter aeon stuff On 7/29/11, Shane Lowe shanel...@insightbb.com wrote: hi all. Today at 12 p.m eastern, 11 a.m centeral 10 a.m mountain 9 a.m pacific and 8 a.m gmt. basicly, this is a tutorial on how to play treasure hunt. you can find this game at

Re: [Audyssey] castaways, noticeable performance issues when graphics are on

2011-07-29 Thread dark
Sinse they are stil of some use to me, I've always played the game with graphics on, and haven't noticed this at all when on blazing myself. Perhaps there is something else on your computer that is taking up memory. Certainly, castaways graphics are quite simple in design and the game doesn't

Re: [Audyssey] treasure tutorial/podcast

2011-07-29 Thread Shane Lowe
I'll upload that to dropbox at this second, and upload when it's done. - Original Message - From: Oriol Gómez ogomez@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 10:53 AM Subject: Re: [Audyssey] treasure tutorial/podcast Dude when are you

Re: [Audyssey] Game Terminology was General Gaming Info

2011-07-29 Thread dark
Hi Tom. Yes, these terms were made basically for convenience and according to what was around at the time, however the point of classifications in the database was to help people identify what a game is like, or search for a style of game, for instance Brian wanting stratogy games for

Re: [Audyssey] treasure tutorial/podcast

2011-07-29 Thread Shane Lowe
ok. here's the link. http://dl.dropbox.com/u/19927380/denis%20town%20enterview.mp3 - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 11:18 AM Subject: Re: [Audyssey] treasure tutorial/podcast I'll

Re: [Audyssey] General Gaming Info

2011-07-29 Thread Ben
Hello Brian, First off, I must introduce myself. I am Ben, a member of this community (the blind gaming community) from the UK. I've been playing audio games for many years. Now. If you want me to give you a list and other information concerning audio games, then contact me via this email

Re: [Audyssey] castaways, noticeable performance issues when graphics are on

2011-07-29 Thread Thomas Ward
Hi, For what its worth I am playing the game on a couple of different machines and the graphics don't effect the performance at all. So the only two ideas I have that might be causing this issue is either the system is ancient and dosn't have enough CPU power to do even simple graphics, or the

Re: [Audyssey] question about new professions in castaways.

2011-07-29 Thread Jeremy Kaldobsky
The upgraded builder is just like a normal builder, except he works 30 percent faster. That might not seem like much, but if you had 3 upgraded people for a job, it's almost like getting a 4th person free, which you don't have to feed haha. The upgradable jobs are peasant, stone mason, cook,

Re: [Audyssey] castaways, noticeable performence issues when graphics are on

2011-07-29 Thread Jeremy Kaldobsky
This is actually a tricky choice to make. While the graphics are useless to blind players, if a sighted person downloads the game, they absolutely must have graphics enabled to even know what is going on. In fact, without them enabled, they wouldn't even be able to turn them on. Mainstream

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Ron Schamerhorn
Hi Jeremy I've downloaded the test version, running xp and JFW 9, seems to be working quite well so far. Though I created a no-win scynario while playing. *l* - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] castaway game key list

2011-07-29 Thread Jeremy Kaldobsky
Thank you phil, I've updated the readme.txt file. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] General Gaming Info

2011-07-29 Thread dark
Hello ben. glad you find audiogames.net useful. Your statement about shades of doom being the first and only true first person shooter game, I'm afraid is not correct. Audio quake, and technoshock are also both streight up fps games. Gma tank commander shares the mechanics and weaponry of

Re: [Audyssey] question about new professions in castaways.

2011-07-29 Thread dark
Hi Jeremy. i tried to upgrade the stone mason and hunter, but was told this person couldn't recieve upgrades for some reason, though the upgrades for peasant and builder seemed to work fine. Beware the grue! Dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com

Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Hi Jim, Thanks for the information. It sounds like you have a lot of experience in this industry. I am looking for a game which requires fast reaction time, but also for you to keep track of a lot of things going on at once, which is why I thought strategy games would be best for my purposes. I

Re: [Audyssey] castaways, noticeable performance issues when graphics are on

2011-07-29 Thread Jeremy Kaldobsky
I agree with Thomas, I would guess it is some combination of background processes. The graphics in the game are actually very minimal, and they should run fine on even very old and outdated machines. I suppose the easiest solution though, is to just disable the graphics in the main menu.

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Jeremy Kaldobsky
Thanks for testing the Jaws mode for me guys, I appreciate it. I'm also very happy to hear that it finally works! I will make sure Jaws is supported in the next update, and I will go back and add Jaws support to my older games now. --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Hi HTH, Thanks for your detailed response. I apologize for being naive of the terminology, as I am unfamiliar with this gaming world, hence my desire to reach out and learn. I guess I considered video games to be synonymous with electronic games in general, and until yesterday didn't even make

Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Oops, just realized HTH means hope that helps! I really am a terminology newbie On Fri, Jul 29, 2011 at 12:22 PM, brian glass brigl...@gmail.com wrote: Hi HTH, Thanks for your detailed response. I apologize for being naive of the terminology, as I am unfamiliar with this gaming world,

Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Hi Dark, Thanks for all the great info. I am writing a research proposal to use audio games to study cognitive and perceptual changes that may occur over time once a novice (someone who has never really played electronic games) begins playing for an extended period of time over several weeks.

Re: [Audyssey] General Gaming Info

2011-07-29 Thread Thomas Ward
Hi, Also lets not forget Packman Talks and Dynaman. While the original mainstream Packman game was a top-down view when James North created Dynaman and Phil put out PCS Games version of Packman both were done from a first-person shooter perspective. The term first-person shooter, like a lot of

Re: [Audyssey] question about new professions in castaways.

2011-07-29 Thread Jeremy Kaldobsky
Were either the stone mason, or hunter, told to become a different job once finished with their current one? If so, that would be why the upgrade didn't work. I'll look in to it though. Hi Jeremy. i tried to upgrade the stone mason and hunter, but was told this person couldn't recieve

Re: [Audyssey] General Gaming Info

2011-07-29 Thread Jeremy Kaldobsky
Brian, I think what you'll find, is that the more complex the audio game is, the less it will stress real time reactions. In audio games, those 2 concepts tend to be inversely proportional to each other. For example, if the game requires balancing a lot of resources and actions, the game

Re: [Audyssey] General Gaming Info

2011-07-29 Thread Thomas Ward
Hi Brian, Well, as a happy owner of Time of Conflict myself I can tell you that the game is definitely unparalleled in terms of audio games. It probably is the closest example I can think of that would compare to Starcraft in terms of strategy and replay value. Let's put it this way. The longest

Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Interesting, I am assuming ToC can be customized to be a bit more simple, then? perhaps for a game that would last about an hour? -Brian On Fri, Jul 29, 2011 at 12:59 PM, Thomas Ward thomasward1...@gmail.comwrote: Hi Brian, Well, as a happy owner of Time of Conflict myself I can tell you

Re: [Audyssey] General Gaming Info

2011-07-29 Thread Thomas Ward
Hi Brian, Yes, there are certainly some gold quality audio games out here. Most are designed by self-taught amateur programmers and there are a couple of us who have college degrees developing audio games. Either way there are a number of us now programming audio games, and a few like GMA

Re: [Audyssey] General Gaming Info

2011-07-29 Thread Thomas Ward
Hi Brian, Sure. Basically, there are small maps and large campaign maps to select from. If you select one of the small practice maps those can usually be won or lost in an hour or two. The really huge campaign maps can take several days to complete. It also depends on difficulty level. The

Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Haha, yeah I realized that shortly after sending it... TJTWIG. Anyway, I am running on XP with Sapi and with all the VB runtimes installed (I program in VB myself). Next time it happens I'll try to write down the exact error. Thanks, Brian On Fri, Jul 29, 2011 at 1:22 PM, Thomas Ward

Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Great to know, thank you! -Brian On Fri, Jul 29, 2011 at 1:35 PM, Thomas Ward thomasward1...@gmail.comwrote: Hi Brian, Sure. Basically, there are small maps and large campaign maps to select from. If you select one of the small practice maps those can usually be won or lost in an hour or

Re: [Audyssey] General Gaming Info

2011-07-29 Thread Thomas Ward
Hi Brian, Hmmm...That's sounds like a tall order. As I think Dark said earlier fast reaction time and keeping track of multiple things at once aren't necessarily how audio games are played. To explain that let me use Shades of Doom as an example. Yes, the game is in real time, and a gamer can

Re: [Audyssey] General Gaming Info

2011-07-29 Thread brian glass
Interesting info, I am getting a clearer picture of how these games are played. Soon I hope to spend some time playing through some of them myself and getting a handle on what is going on. My guess is that although there are certain accessibility features as well as a trade-off of reaction time

Re: [Audyssey] Castaways: Stone Masons

2011-07-29 Thread Kelvin Tan
ok! got u! - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 5:17 PM Subject: Re: [Audyssey] Castaways: Stone Masons It isn't super realistic, or efficient, but this is how the do things in order

[Audyssey] castaways: extra houses question?

2011-07-29 Thread Christopher Bartlett
Is there an effect on the speed with which women get pregnant for having extra housing capacity beyond the first extra? For example, if I have a population of 12 and build 5 houses, will my women get pregnant faster than if I only build 4? Christopher Bartlett --- Gamers

[Audyssey] Castaways kudos and questions

2011-07-29 Thread Che
Yay Jeremy for including Jaws support! For me, this makes the difference in trying mission 2 and feeling like its not worth the aggrivation to deal with SAPi's crappy output, thank you sir. I know your doing a lot of stuff now with the game, not to mention your paying real job, but I just

Re: [Audyssey] General Gaming Info

2011-07-29 Thread Ron Schamerhorn
Hi Brian Another couple strategy games which are turn based instead of realtime would be GMA's Trek 2000, and USA with the game Star Trek Final Conflict. They may or may not be what you'd be looking for but I thought I would mention them anyway. Ron --- Gamers mailing list __

Re: [Audyssey] Castaways kudos and questions

2011-07-29 Thread Jeremy Kaldobsky
Che, you're quite welcome when it comes to Jaws support. Many of you know, I've been going crazy trying to get it working, for several games now! I ended up getting a program that worked with Jaws, then I did a text search for any included libraries until I found one that looked like it fit

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Dakotah Rickard
Hi there. Like I said in my last night's message, I managed to beat the game, granted on easy, with no babies born. It was beautiful. On 7/29/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Thanks for testing the Jaws mode for me guys, I appreciate it. I'm also very happy to hear that it

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Dakotah Rickard
That was the old version, or mission one in the new though, so ... On 7/29/11, Dakotah Rickard dakotah.rick...@gmail.com wrote: Hi there. Like I said in my last night's message, I managed to beat the game, granted on easy, with no babies born. It was beautiful. On 7/29/11, Jeremy Kaldobsky

Re: [Audyssey] General Gaming Info

2011-07-29 Thread dark
Hi Brian. glad to help. Certainly, there are landmark games in audio games developement, and classics just in considdering mainstream or independent games, it's just that sinse the entire audio games pl;aying and producing community is small even by internet independent standards, there are

Re: [Audyssey] General Gaming Info

2011-07-29 Thread dark
Hi Bryan. Given what your looking for, castaways, even though just in developement might fit the bill, as might time of conflict. Another game, though more rpg than stratogy you might considder is entombed from http://www.blind-games.com/ The game is an audio roguelike rpg involving

Re: [Audyssey] General Gaming Info

2011-07-29 Thread dark
Hi Brian, lol! Many of us here are old internet lags,, and thus are familiar with the standard netspeak terms such as fyi, btw, n00b etc, I regularly use ;D myself. remember, most people who play audio games also play other forms of games available online, such as interactive fiction, muds

Re: [Audyssey] question about new professions in castaways.

2011-07-29 Thread dark
Certainly the stone mason wasn't sinse I was very much in need of bricks, and I don't believe the hunter was, but I'll check just to be certain. Beware the grue! Dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org

[Audyssey] game complexity was, General Gaming Info

2011-07-29 Thread dark
Hi jeremy. You are indeed correct in terms of games like castaways and time of conflict, however games where the player has a single viewpoint but where the environment or mode of the game are themselves complex are quite another story. lone wolf is probably the best example. you control

Re: [Audyssey] General Gaming Info

2011-07-29 Thread dark
Legnth of the game is usually tied to map size, thus playing on a far smaller map drastically shortens the game to something that can be completed in half an hour. The other thing to remember about time of conflict is that David greenwood has promised developement of the game hasn't stopped,

Re: [Audyssey] game complexity was, General Gaming Info

2011-07-29 Thread Hayden Presley
Hi Dark, Yeah,, Pac Man for sure. I haven't had too mch experience with the Atari or any other version of that kind, but I got the idea you could pretty much see the whole maze, where the dots were etc. The audio version makes things more interesting for sure, considering you have to either have

Re: [Audyssey] General Gaming Info

2011-07-29 Thread Hayden Presley
Hi Dark, I am not fimilar with ;D, to tell you the truth. I have heard of :D, but never the version you use. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, July 29, 2011 7:24 PM To: Gamers

Re: [Audyssey] Descent Into Madness question

2011-07-29 Thread austin pinto
hi all i finily downloaded and installed Descent Into Madness game i have windows7 ultimate sp1 but when ever i lonch the game from start menus i get the following errors which r written in a log file i am pasting the contants of the log file as under Traceback (most recent call last): File