Re: [Audyssey] analog Weapons system

2011-05-04 Thread Frost
On Mon, May 02, 2011 at 01:32:29PM -0400, The Addictor wrote: The heavier the punch, the bigger the drain on the stamina, but one heavy punch would be more effective than five light ones. Double or triple the stamina drain for the punch if it misses. Missing a punch is the heaviest

Re: [Audyssey] analog Weapons system

2011-05-04 Thread Frost
You might also want to handicap strength and dexterity as staminal levels drop to simulate fatigue, slowing the attacker down and decreasing accuracy and reaction time... Michael -- Linux User: 177869 # Powered By: Intel #

Re: [Audyssey] wrestling games

2011-04-10 Thread Frost
- Original Message - Another tragic death in my opinion was the death of Hawk. Throughout the 80's and 90's I guess he had a serious drug habbit, messed around with a lot of women, etc and was really heading for an early death when he finally cleaned his life up. He went through

Re: [Audyssey] collection of accessible emulators for the blind

2011-03-24 Thread Frost
On Thu, Mar 24, 2011 at 05:53:54PM -0300, Matheus r.c. souza wrote: http://dl.dropbox.com/u/1695866/Emulators%20Collection%20-%20Version%200.1.7z What's a 7z file format? Will I have to download something that will fill my system with spyware, plague me with spam from that time on,

Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Frost
On Tue, Mar 22, 2011 at 04:32:21AM -0500, Jim Kitchen wrote: J What was And what was the name of the family in with the Super Friends. You know with the dragon with Lazar eyes and tail, Gleep and Gloop, The Herculoids. --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Frost
On Fri, Mar 04, 2011 at 02:22:05AM -0600, Tommy wrote: To me is ok to switch to XAudio2. I dont know about you guys. [My Reply:] Well, as long as I don't have to migrate past Windows XP Service Pack 2, and upgrade to the buggy Service Pack 3. In any case, don't let me stop you. I

Re: [Audyssey] ESP Pinball Classic

2011-03-04 Thread Frost
On Fri, Mar 04, 2011 at 12:54:48PM +, Lori Duncan wrote: Hi I used to have a game of pinball when I was really small, just a horrid plastic one, but I didn't understand the rules. [My Reply:] Hi Lori, Well, if Thomas had posted my previous reply, you would've known the

Re: [Audyssey] Fwd: [GameTalk] BSC Games Merge

2011-03-02 Thread Frost
On Wed, Mar 02, 2011 at 10:46:11PM +1300, shaun everiss wrote: In fact blindsoftware.com should be bscsoftware.com really. [My Reply:] Hi shaun, Chiming in from a previous thread, how about BlinkSoft? Michael -- Linux User: 177869 # Powered

Re: [Audyssey] A question about playing games and my computer

2011-03-02 Thread Frost
On Wed, Mar 02, 2011 at 08:14:34PM -0500, Lelia Struve wrote: here's the situation, lots of times when I am playing a game, I notice my computer fan gets louder, is this something I should worry about? [My Reply:] Hi, No, you should only worry when your computer starts beeping

Re: [Audyssey] a strong message about the future of games for the vi

2011-03-01 Thread Frost
On Tue, Mar 01, 2011 at 06:42:21AM -0500, Darren Duff wrote: I did not say that I know of a game that glorifies violence, Only that I would have a problem playing a game that did. [My Reply:] What's wrong with violence. Kill! Kill! Kill! Should smack some of these gang-banger kids

Re: [Audyssey] ESP Pinball Classic

2011-03-01 Thread Frost
On Tue, Mar 01, 2011 at 11:22:45PM -, Harmony Neil wrote: Stupid question, but does anyone know how to get the balls to move around the table in this game? [My Reply:] Use the Spacebar or the Enter key. Pinball games usually use one of those, or maybe the cursor down control to

Re: [Audyssey] a strong message about the future of games for the vi

2011-02-28 Thread Frost
On Mon, Feb 28, 2011 at 01:45:35PM +0200, NIcol wrote: I've done a recording where I talk about how I feel about the future of games for the vi. [My Reply:] Hi NIcol, No offense, but I'mm still sitting here, waiting for the download to complete, because I don't want the

Re: [Audyssey] a strong message about the future of games for the vi

2011-02-28 Thread Frost
On Mon, Feb 28, 2011 at 04:43:23AM -0800, Clement Chou wrote: What you're basically saying here, to me, is that people should only consider Jehova witnesses when making games. You and only you. [My Reply:] Hi Clement, No worries. The righteous don't need to be saved, and Jesus

Re: [Audyssey] a strong message about the future of games for the vi

2011-02-28 Thread Frost
On Mon, Feb 28, 2011 at 04:00:39PM -, darren harris wrote: I know of pastors who would say that you shouldn't just follow blindly because if god gave us brains then he obviously intended for us to use them. [My Reply:] Hi Darren, I think it goes: O taste and see

Re: [Audyssey] a strong message about the future of games for the vi

2011-02-28 Thread Frost
On Mon, Feb 28, 2011 at 05:44:28PM +0200, NIcol wrote: We are taught at our meetings that martial arts is wrong in God's eyes. [My Reply:] Hi Nicol, Then why did God warn the Israelites that if they didn't kill every Philistine, man, woman, child,, and livestock, that they'd

Re: [Audyssey] a strong message about the future of games for the vi

2011-02-28 Thread Frost
On Mon, Feb 28, 2011 at 07:56:13AM -0800, Clement Chou wrote: and again, I bring you back from the crusades. If god hated violence, and all us Christians were taught to go against that, crusades would never have happened. [My Reply:] Hi Clement, Well, as you can plainly see

Re: [Audyssey] a strong message about the future of games for the vi

2011-02-28 Thread Frost
On Mon, Feb 28, 2011 at 09:57:24PM +0200, Jacob Kruger wrote: Here's a dropbox link to a slightly smaller file - I dropped it down [My Reply:] Thanks for the link! Hey! Popeye the Sailor isn't violent?!?!? He kicked Bluto's butt in nearly episode of the cartoon!

Re: [Audyssey] I beg you for forgiveness regarding my recording

2011-02-28 Thread Frost
On Tue, Mar 01, 2011 at 12:00:40AM +0200, NIcol wrote: I am really terribly sorry. sad face. [My Reply:] You're fired! We're taking away your driver's license, too. That'll fix you. Michael -- Linux User: 177869 # Powered By: Intel #

Re: [Audyssey] accessible console games

2011-02-27 Thread Frost
On Sun, Feb 27, 2011 at 11:53:38AM +, alex wallis wrote: I have never tried mortal combat, I may have to look into that one. [My Reply:] Hello, Well, if it's anything like Soul Blade or Tekken 3, there will probably be a walk-through, strategy guide, and/or FAQ on the game

Re: [Audyssey] sincere request to phil

2011-02-27 Thread Frost
On Sun, Feb 27, 2011 at 06:59:32PM +0200, NIcol wrote: I am now belonging to the religious organization known as Jehovahs' witnesses .We are strictly forbidden in our religion to play games containing the supernatural. [My Reply:] Hi, That's why I don't watch televangelists,

Re: [Audyssey] I need your advice on consoles and playable games

2011-02-27 Thread Frost
On Sun, Feb 27, 2011 at 06:34:32PM +0100, Sarah Haake wrote: Now I'd like to get some advice from you on which console would be the best choice and which games should I try for it? [My Reply:] Hi Sarah, While I may not be entirely up on the games available, the X-Box will be

Re: [Audyssey] sincere request to phil

2011-02-27 Thread Frost
On Sun, Feb 27, 2011 at 07:20:36PM -0600, Charles Rivard wrote: I have been told that if Christians see me drinking a beer in a bar, they will assume that I am a drunk. I have pointed out this situation: In Phoenix, Arizona during the summer, [My Reply:] Hit 'em first with: Judge

Re: [Audyssey] Game abbreviations...

2011-02-24 Thread Frost
On Wed, Feb 23, 2011 at 06:35:40PM -0800, David Rose wrote: Yes, RSW doesn't Google well. The game can be found at http://rswgame.com . [My Reply:] Hi David, Ah...That cured the inability to know and find out what was being talked about. Thank you! I googled Retro Space Wars

Re: [Audyssey] Game abbreviations...

2011-02-24 Thread Frost
On Wed, Feb 23, 2011 at 10:36:15PM -0500, Phil Vlasak wrote: I also did a google search for RSW game and found it stands for, Retro Space Wars [My Reply:] Hi Phil, How far down on the list did you have to read? Searching for: Retro Space Wars 3rd result, 1st page.

Re: [Audyssey] RSW and sorting out world connections

2011-02-24 Thread Frost
On Wed, Feb 23, 2011 at 06:35:08PM -0800, David Rose wrote: Have any of you come up with any brilliant tools for organizing this information? [My Reply:] Hi David, About the only way I can see to do it is to generate a text file with each sector, followed by it's connecting

[Audyssey] Game abbreviations...

2011-02-23 Thread Frost
Well, I just looked up RSW on Google, and got a stock report and something about SouthWest Florida International airport, and I'm figuring this has absolutely NOTHING to do with the game previously mentioned, whatever the hell it is. Thank you for wasting my bandwidth.

Re: [Audyssey] Creating Adventure Games

2011-02-22 Thread Frost
On Mon, Feb 21, 2011 at 05:56:02PM -0600, Hayden Presley wrote: Trust me--there are quite a number of people who'd gladly agree with you. I for one do not. I try and be quite meticulous as far as spelling goes. [My Reply:] Hi Hayden, Yep. Spelling takes self-discipline and

Re: [Audyssey] Creating Adventure Games

2011-02-22 Thread Frost
On Sun, Feb 20, 2011 at 08:56:51PM -0500, Thomas Ward wrote: You can download Heroine's Mantle from http://www.wurb.com/if/game/1327 [My Reply:] Heh... I got it from www.blindsea.com Michael -- Linux User: 177869 # Powered By: Intel #

Re: [Audyssey] Old 1982 text adventure of The Hobbit for DOS

2011-02-22 Thread Frost
On Mon, Feb 21, 2011 at 06:22:43PM -0800, Arianna Sepulveda wrote: if anyone knows where I could get this, it would be awesome! Also, how the heck would I make it run? Lol. [My Reply:] Hi, Not sure where to get it, but if it's back in 1982, it's likely on cassette or

Re: [Audyssey] Creating Adventure Games

2011-02-20 Thread Frost
On Sun, Feb 20, 2011 at 08:12:59AM -, dark wrote: even in games which had a very good review score I often found myself frustrated by guess the verb puzles like that, [My Reply:] Hi Dark Yeah, I found myself stuck 3 moves into Heroine's Mantle, trying to get off the

Re: [Audyssey] Creating Adventure Games

2011-02-20 Thread Frost
On Sun, Feb 20, 2011 at 05:56:03PM -0500, Thomas Ward wrote: which reminds me of another issue. Over here in America I don't know of anyone who calls the fosset a tap. [My Reply:] Hi Thomas, Well, if the game author is conversant enough to know each form, maybe they could

[Audyssey] Anyone out there playing Soul Blade?

2011-02-19 Thread Frost
Hi all, Just wondering if anyone out there is still playing Soul Blade on the Playstation. That, or Tekken 3. Both are fast, good fighters for the PS1. I may still have Dead or Alive in storage somewhere, too. Just picked up the FAQs online for both games, and while I'm a

Re: [Audyssey] Consoles (was Re: my frustration with the blindgaming comunity.)

2011-02-18 Thread Frost
On Thu, Feb 17, 2011 at 09:13:00PM -0800, Tom Randall wrote: many though certainly not all linux users tend to come off with a kind of superior or arrogant attitude that tends to drive people, particularly newbies away. [My Reply:] for graphics in `25000_web_pages` ; do switch-to

Re: [Audyssey] Consoles (was Re: my frustration with the blind gamingcomunity.)

2011-02-17 Thread Frost
On Mon, Feb 14, 2011 at 01:14:58PM -0800, Matthew Alvernaz wrote: Hi, I definetly would be interested in something like that. [My Reply:] Not me, really. Not for something cartridge-based, and not 8 bit. I recently just spent $1000 on a Core-Duo Windows laptop, and $3500 on a

Re: [Audyssey] Consoles (was Re: my frustration with the blind gaming comunity.)

2011-02-17 Thread Frost
On Thu, Feb 17, 2011 at 01:46:27AM +, Scott Chesworth wrote: Dunno if it's fair to say that Linux is the only market trying to make their system fully accessible, Oh, I know Mac and Windows are working toward the same goals, but since I know little about it, I feel I don't really

Re: [Audyssey] marvel vs. capcom 3 demo is here!

2011-02-17 Thread Frost
On Wed, Feb 16, 2011 at 10:38:56PM -0500, Phil Vlasak wrote: Let me know if I am wrong, but I think all your characters are always on the left of the screen with the enemies always on the right, and when fighting they head for the middle. [My Reply:] Fighter games typically have two

Re: [Audyssey] Consoles (was Re: my frustration with the blind gaming comunity.)

2011-02-17 Thread Frost
On Thu, Feb 17, 2011 at 03:56:44PM -0500, Thomas Ward wrote: Well, as an avid Linux user myself I do agree with you that in terms of low-cost accessibility Linux is the way to go. However, I would not go as far to say it is the only market or operating system that is trying to make their

Re: [Audyssey] Consoles

2011-02-16 Thread Frost
On Wed, Feb 16, 2011 at 01:03:06PM -0500, Thomas Ward wrote: I think the only way we might have a chance at a real console is to retrofit one of the existing consoles, IE install our own operating system on it, and then build games using that platforms APIs. [My Reply:] Hi Thomas,

Re: [Audyssey] making accessible games for current gen consoles.

2011-02-15 Thread Frost
On Tue, Feb 15, 2011 at 11:45:34AM -0500, Thomas Ward wrote: that's the other problem with this idea. The majority of blind developers use Visual Basic which is a Windows specific programming language, and several others are moving to BGT which also is currently a Windows only technology. [My

Re: [Audyssey] Consoles (was Re: my frustration with the blind gaming comunity.)

2011-02-15 Thread Frost
On Wed, Feb 16, 2011 at 11:01:24AM +1300, shaun everiss wrote: on that note we almost want to build the console round a preexisting engine. Yeah, but how is the majority of the blind community going to pay for all of this, especially in this economy. If we're not on welfare, then

Re: [Audyssey] making accessible games for current gen consoles.

2011-02-15 Thread Frost
On Tue, Feb 15, 2011 at 01:19:19PM -0600, Charles Rivard wrote: Am I missing something, and maybe not looking at it right or not understanding something, but don't these companies realize that if they made these programs available to more developers, and at a lower cost, the number of games

Re: [Audyssey] Converting Visual Content into Audio

2011-02-14 Thread Frost
On Mon, Feb 14, 2011 at 01:02:21PM -0500, Thomas Ward wrote: That's great. You are definitely better at describing this stuff than I am. [My Reply:] Feel free to steal it. Especially if it helps out with any games you're writing. .grins. I love reducing words and making things as

Re: [Audyssey] making accessible games for current gen consoles.

2011-02-14 Thread Frost
On Mon, Feb 14, 2011 at 04:19:12PM -0500, Yohandy wrote: Has anyone looked into this at all? Question is whether you want to spend however many thousands of dollars for the tools, which might not even be accessible. .grins. Michael -- Linux User:

Re: [Audyssey] Converting Visual Content into Audio

2011-02-13 Thread Frost
On Sun, Feb 13, 2011 at 12:30:03PM -0500, Thomas Ward wrote: and so I tried to describe a diamond. I know what one looks like in my head, but trying to describe it in words is harder than it looks. [My Reply:] I would describe them as a facetted, colorless, transparent jewel,

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-11 Thread Frost
On Thu, Feb 10, 2011 at 11:55:25PM -, dark wrote: This was actually something I noticed about my rather disasterous couple of years at a specialist school, they totally disliked the word blind in any context, [My Reply:] To the blazes with what they want to make themselves feel

Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Frost
On Thu, Feb 10, 2011 at 11:16:26PM -0500, Thomas Ward wrote: Unfortunately, someone who is blind may not have any idea or clue what these creatures look like. If they are not really up on Egyptian mythology and religion they might not even know as much as I described above. [My Reply:]

[Audyssey] Mainstream game strategies...

2011-02-11 Thread Frost
Hello all, I was just wondering about some of the games for the blind out there, and whether they used game strategies like Final Fantasy 7, where you could 1) Get the Yuffie character to join the party, 2) get the Morph Materia, 3) go down into the submarine and start morphing

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-11 Thread Frost
On Fri, Feb 11, 2011 at 05:04:10PM -0600, Hayden Presley wrote: What the heck does superblind mean anyway? [My Reply:] It means that the sighted person is super-clueless. Michael -- Linux User: 177869 # Powered By: Intel #

Re: [Audyssey] Mainstream game strategies...

2011-02-11 Thread Frost
On Fri, Feb 11, 2011 at 05:18:51PM -0500, Thomas Ward wrote: About the only game that fits your description would be Entombed. [My Reply:] Thanks. I'll check it out... Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread Frost
On Thu, Feb 10, 2011 at 09:40:56AM -0500, Thomas Ward wrote: Yes, Startropics was an extremely good game for the NES. [My Reply:] Hi Thomas, Dunnow about StarTropics, but some of the games I miss the most are the Final Fantasy series of RPGs. Sony and Square could put out

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread Frost
On Thu, Feb 10, 2011 at 08:33:03AM -0500, Thomas Ward wrote: In fact, after I get Mysteries of the Ancients released I've got plans to go back, rewrite the game, and do a completely third-person 3d version of the game with a lot of similar moves and large skale exploration you'd see in a Tomb

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Frost
On Thu, Feb 10, 2011 at 04:31:30PM -, dark wrote: Btw, on the super powers issue, quite often it's not super powers so much as a different way of doing things. [My Reply:] Yeah, the mind can be trained to do some pretty amazing things, like move hundreds of muscle groups while

Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Frost
On Thu, Feb 10, 2011 at 12:54:23PM -0500, Trouble wrote: They don't like being called those terms and neither should you. [My Reply:] Oh, I dunno. I kinda like the nickname Gaijin. It's a pretty bad slang term describing white people in Japanese. Being that Foreign White Devil is

Re: [Audyssey] Daytona

2011-02-10 Thread Frost
On Thu, Feb 10, 2011 at 09:56:15PM +0100, Pitermach wrote: lol couldn't resist. [My Reply:] Tell him to get one of those Logitech Trackman trackball mice. Takes a little getting used to at first, but is a fine optical trackball with scroll wheel, takes up only your handprint on the

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Frost
On Wed, Feb 09, 2011 at 08:15:41AM -0600, Charles Rivard wrote: However, one of the main tools to form that strategy is missing. Namely, vision. Hence the very reason they are called video?? games. [My Reply:] On further thought, I've gone back over my memories of Soul

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Frost
On Wed, Feb 09, 2011 at 09:48:43AM -0600, Charles Rivard wrote: Could you play it before it had been modified? [My Reply:] Heh. I can barely play it, even WITH the modifications. grins Michael -- Linux User: 177869 # Powered By: Intel #

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Frost
On Wed, Feb 09, 2011 at 07:57:50AM -0800, Clement Chou wrote: No. Shooters are one of the genres blind people would have a bad time with.. simply because targetting would be a pain in the a** [My Reply:] Can't you just cycle through the targets with the Tab key? You might not have as

Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Frost
On Wed, Feb 09, 2011 at 10:42:45PM -0500, Thomas Ward wrote: series was the panoramic scenery and stark panic, like when the T-Rex pops it's big head around the cavern wall and comes barrelling down on you like a locomotive. My reply: Unfortunately, third-person games like Tomb Raider are

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Frost
On Mon, Feb 07, 2011 at 01:12:47PM -0500, Yohandy wrote: I'm sure you guys have noticed I've been putting up some rock band samples up. you've also noticed Clement has been putting up some street fighter IV samples and various other samples. So why is it that when we ask for feedback or

Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Frost
On Mon, Feb 07, 2011 at 02:12:53PM -0500, Yohandy wrote: Yeah but here's the thing. how will you know if you can play it when you actually aren't even willing to try the game out? Hey, sometimes I just don't like being friggin reminded of what I lost, okay? Unless the game has been

Re: [Audyssey] Star Wars

2011-02-08 Thread Frost
On Tue, Feb 08, 2011 at 06:55:49PM -0500, Phil Vlasak wrote: When I sat down in the Ziegfeld theater in New York for the first showing of Star Wars the first movie, I got goose bumps [My Reply:] Hi Phil, Have you read David Weber's Honor Harrington series, which have some

Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-08 Thread Frost
On Tue, Feb 08, 2011 at 02:54:45PM -0800, Christopher Bartlett wrote: Now, I have no vision. Strategy planning involves reacting not only to my opponent, but to the environment, my current life level and weapon load (where appropriate) my opponent's condition, and any time-based factors.

Re: [Audyssey] lone wolf

2011-02-06 Thread Frost
On Sat, Feb 05, 2011 at 09:45:36AM -0600, Charles Rivard wrote: At one time, he was contemplating the creation of Lone Wolf 4.0. I [My Reply:] My attraction to Aces was the ability to roam the entire Atlantic and North Seas at will. The game didn't pay any attention at all as to

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-06 Thread Frost
On Sat, Feb 05, 2011 at 09:04:34AM -0500, Thomas Ward wrote: Anyway, you will be happy to know that I am working on Linux ports of my games. However, they won't be ready until I release the Windows versions, [My Reply:] I pretty-much stick with stock Debian software on the PC, running

[Audyssey] Alright...Quake question.

2011-02-06 Thread Frost
Hello all, Prolly got the wrong disk, since I picked up the older, DOS version of Quake from spamazon the other day... Is there a way to run the installer to deice and decompress the resource files from WinXP without sighted assistance? .laughs. DOSBox seems to be

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-05 Thread Frost
On Sat, Feb 05, 2011 at 09:22:57AM -0500, Thomas Ward wrote: You might be surprised to find out that there are some totally blind gamers on here that can ace the Tekken games by sound alone. [My Reply:] I can imagine it can be done by varying one's attacks high and low, and just

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Frost
On Thu, Feb 03, 2011 at 04:55:52PM -0600, Hayden Presley wrote: Um yeah. Have you ever played Shades of Doom? [My Reply:] Nope. Never even heard of it until joining this mailing list a few days ago. Until losing my sight in 2002, I played all but Quake and some assorted arcade game

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Frost
On Fri, Feb 04, 2011 at 04:26:42AM -0500, Thomas Ward wrote: Yes, of course. I'm totally blind myself, and developing games to be playable by the blind. So why couldn't they? [My Reply:} Hello back Thomas, My apologies. I didn't know. Just metcha. .grins. Nice to meetcha.

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Frost
On Thu, Feb 03, 2011 at 06:27:58PM -0600, Hayden Presley wrote: Why? I don't understand why they are so much better. Just explain, please. [My Two Cents:] Aw, quit griping. If Thomas wants to use the Tomb Raider control set to operate the game, let him. I played Tomb Raider on the

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Frost
On Fri, Feb 04, 2011 at 10:46:07PM +1300, shaun everiss wrote: I think a large advantage with you tom is you have been exposed to a lot of mainstream stuff before you went blind so you know what you are on about. [My Reply:] Oh, yeah. He's definitely right about that. For instance, I

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Frost
On Fri, Feb 04, 2011 at 12:38:45PM -0600, Hayden Presley wrote: Well...Shades ofDoom isnt' exactly Doom, per say, but it is certainly based off of it. It's definitely worth a look, [My Reply:] Thanks, but I googled it as soon as I'd seen it mentioned and went and grabbed the mp3, at

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Frost
On Fri, Feb 04, 2011 at 02:24:34PM -0500, Thomas Ward wrote: However, I notice like me you are a Linux user. Unfortunately, 99% of all accessible games are written for Windows XP. So you will probably have to get and install VMPlayer and a copy of XP to run most of these games. [My Reply:]

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Frost
On Fri, Feb 04, 2011 at 01:39:45PM -0600, Hayden Presley wrote: No, no; I was asking why the control key was better. That's not in the Tomb Rader keyset. [My Reply:] Oh. I thought Thomas said he was using the Tomb Raider control set for the game. pfft! What would I know. I used the

Re: [Audyssey] pro was: Re: programming question

2011-02-04 Thread Frost
On Sat, Feb 05, 2011 at 05:29:29PM +1300, shaun everiss wrote: I have had a drive fall over. I almost lost everything I owned. And that would really suck. [My Reply:] Ever think of checking the MTBF (Mean Time Between Failures) rating on the drive to see how many hours it's expected

Re: [Audyssey] another game by GMA Games you might like

2011-02-04 Thread Frost
On Sat, Feb 05, 2011 at 12:43:28AM -0600, Charles Rivard wrote: Now, that sounds like one! great! game! and I'd love to try it! Not as intricate, but also good is Lone Wolf, which can also be found at [My Reply:] Thank you. I'll ccheck them out...

Re: [Audyssey] commercials in jim's baseball game

2011-02-03 Thread Frost
On Thu, Feb 03, 2011 at 10:29:44AM -0500, Thomas Ward wrote: Sad but true. I think one of the reasons commercials were better back in the early days of television is simply because the major television networks CBS, NBC, ABC, etc gave each company a 30 second time slot to say there piece and

Re: [Audyssey] asefire cheats request

2011-02-03 Thread Frost
On Thu, Feb 03, 2011 at 04:43:57PM -0500, Thomas Ward wrote: You just give up before you start. [My Reply:] You got that right. I have a friend who talks himself out of everything before he even gives it a shot, but once he gets into something, he excells at it. 46 years old now,

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Frost
On Thu, Feb 03, 2011 at 04:38:47PM -0500, Thomas Ward wrote: Agreed. When I release an FPS version of Mysteries of the Ancients I plan to use the same general layout as the Tomb Raider games. [My Reply:] And the blind will really be able to play this game?

[Audyssey] Well, I'll plead, bow and scrape one more time...

2011-02-02 Thread Frost
Hello all, I'm just starting to get into games again after losing my sight back in 02, and dumped all my then worthless, unplayable games on a friend. Then I heard about Audio Quake from another friend in IRC. I've been trying to get either/both Linux and Windows

Re: [Audyssey] Serious pause bug in MOTA

2011-02-02 Thread Frost
On Wed, Feb 02, 2011 at 06:50:28PM -0500, Karl Belanger wrote: I found a rather fun but quite serious pause bug in MOTA. It is possible to fire your weapon while the game is paused, and you will actually do damage if you're pointing at an enemy. This makes combat extremely easy. [My Reply:]

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Frost
On Tue, Feb 01, 2011 at 05:57:39AM +0200, Jacob Kruger wrote: Off-hand, might think about calling a skeleton with a dagger something like an assassin..? [My Reply:] Blade? Cutpurse? Footpad? I think Skeleton Thug would carry a sap. Michael ---

Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Frost
On Tue, Feb 01, 2011 at 04:34:41PM -0500, Thomas Ward wrote: Well, apparently several people need it explained to them in simple terms. I suppose if I started the level with the main entrence slamming shut it might have made the purpose of that door more obvious. I don't know. All I do know is

Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Frost
On Tue, Feb 01, 2011 at 05:25:59PM +, Lori Duncan wrote: I agree, lodgic is something I fall down on all the time. If I'm looking at a piece of equipment for example like a computer, I know how it works and understand the menus, but throw a whole load of coding language at me and I just

Re: [Audyssey] Oops! Forgot to lock one of the doors in MOTA 17.

2011-02-01 Thread Frost
On Tue, Feb 01, 2011 at 06:47:26PM -0500, Thomas Ward wrote: However, you have been able to complete the level because I simply forgot to lock one of the doors you have to fight the Lamia to unlock. How is that for a little screw up. [My Reply:] You're fired.

[Audyssey] New mailing list member, curious about Audio Quake...

2011-01-31 Thread Frost
Hello all, Just found the mailing list, and I have questions about Audio Quake. I run Debian Linux, since the screen readers are always under active developement, can be loaded as part of the Linux Installation Routines, and best of all, are free! Free, free, free, free!

Re: [Audyssey] driving blind

2011-01-31 Thread Frost
On Mon, Jan 31, 2011 at 09:26:59AM -0700, Bryan Peterson wrote: unless it's something directly in the engine that literally stops the car from working, a sighted person can easily pull over to the side of the road [My Reply:] I don't think it's too much of a problem. If in the city,

Re: [Audyssey] driving blind

2011-01-31 Thread Frost
On Mon, Jan 31, 2011 at 10:30:08AM -0700, Bryan Peterson wrote: You say that now but trust me, when it actually comes down to that you'll feel different. [My Reply:] At the time of the wreck, you don't feel a thing. It's one of those blessings you can thank God for. It's surviving

Re: [Audyssey] driving blind

2011-01-31 Thread Frost
On Mon, Jan 31, 2011 at 11:47:06AM -0700, Bryan Peterson wrote: Can you imagine how expensive that would be? [My Reply:] Some satelite-grade electronics can be mass produced by the shipload pretty cheaply, if it works as designed, and could be installed in every new car that rolls out

Re: [Audyssey] driving blind

2011-01-31 Thread Frost
On Mon, Jan 31, 2011 at 07:01:40PM -, Shiny protector wrote: Do you mean you don't feel the crash, but when your in hospital, you feel the pain? [My Reply:] No, my mother got rear-ended, had her car totalled, and broke her ankle. She said she didn't feel or know a thing until she