Re: [Audyssey] Thoughts about new text adventures.

2008-12-14 Thread Thomas Ward
Hi Dark, Well, speaking from experience here creating an entire world from scratch is turning out to be very hard work indeed. You litterally have to create the worlds religion, myths, legends, history, as well as the world itself from scratch. I think that is why some RPG games just go for

Re: [Audyssey] Thoughts about new text adventures.

2008-12-10 Thread dark
Hi. While it's not final fantasy, there have been some very nice things done with both gamebooks and brouser rpgs, - particularly Sryth. These are interactive stories with occasional text based combat, where you fulfill quests. You could read the text using your default screen reader and

Re: [Audyssey] Thoughts about new text adventures.

2008-12-10 Thread dark
Hi Tom. That folder of starwars stuff would be fantastic! I'd especially like to find out what happens betwene the films, how the rebellion moved from Yavin to Hoth, what were the repercussions in the empire to the destruction of alderan and the princess officially joining the rebellion,

Re: [Audyssey] Thoughts about new text adventures.

2008-12-10 Thread Jennifer Karns
I love it! I hope you'll be able to get a game together. smile Jen - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, December 07, 2008 1:51 AM Subject: [Audyssey] Thoughts about new text adventures. Hi everyone, Over the last few months I

Re: [Audyssey] Thoughts about new text adventures.

2008-12-10 Thread Thomas Ward
Hi Kelly, Right. That is precisely why I want to design my own accessible RPG game. The mainstream gamers have all sorts of RPG titles like Heroes of Might and Magic, Final Fantacy, Legend of Zelda, etc but they aren't accessible. The ones that are accessible such as muds and some web based

Re: [Audyssey] Thoughts about new text adventures.

2008-12-10 Thread Thomas Ward
Hi Dark, Thanks for your informative post. Some of this I knew already, but there was much here I didn't know about. Time to get a RPG fix for this RPg junky. dark wrote: Hi. While it's not final fantasy, there have been some very nice things done with both gamebooks and brouser rpgs,

Re: [Audyssey] Thoughts about new text adventures.

2008-12-10 Thread Thomas Ward
Hi Dark, Quote That folder of starwars stuff would be fantastic! I'd especially like to find out what happens betwene the films, how the rebellion moved from Yavin to Hoth, what were the repercussions in the empire to the destruction of alderan and the princess officially joining the

Re: [Audyssey] Thoughts about new text adventures.

2008-12-10 Thread dark
Hi Tom. The situation of the Syth rpg you mention sounds disturbingly familiar. Long before I found audiogames, i was trying out literally thousands of those sorts of games, and Sryth is the only one I found to actually feature backstory, quests and a true world to explore. there are a

Re: [Audyssey] Thoughts about new text adventures.

2008-12-10 Thread shaun everiss
I'd also be interested in that stuff to. At 10:45 p.m. 10/12/2008, you wrote: Hi Tom. That folder of starwars stuff would be fantastic! I'd especially like to find out what happens betwene the films, how the rebellion moved from Yavin to Hoth, what were the repercussions in the empire to

Re: [Audyssey] Thoughts about new text adventures.

2008-12-09 Thread Jason Allen
Hi, The development is going pretty well. I'm close to releasing the seventh alpha test version which includes races, classes, usable items, experience points, character creation and leveling up. I'm not sure how close to a finished game it is yet though. The alpha version is very unstable and

Re: [Audyssey] Thoughts about new text adventures.

2008-12-09 Thread Thomas Ward
Hi, Yes, they are. Mostly the fact is the majority of people won't pay for a text adventure even if it is a big RPG game just because it lacks sounds, music, graphics, etc all the features of what you can get for your PS2, PS3, or XBox. Fact is game consumers have become spoiled by all the

Re: [Audyssey] Thoughts about new text adventures.

2008-12-09 Thread Thomas Ward
Hi Dark, I see what you mean. Despite hundreds of books, movies, and games on the subject the medieval setting is still quite popular among gamers. Heck I've red the Lord of the Rings series at least five times because I personally find that story interesting and fun to read. It is easy to

Re: [Audyssey] Thoughts about new text adventures.

2008-12-09 Thread matheus
. thanks and best regards, matheus -Mensagem original- De: Jason Allen [EMAIL PROTECTED] Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 9 de Dezembro de 2008 20:03 Assunto: Re: [Audyssey] Thoughts about new text adventures. Hi, The development is going pretty well. I'm close

Re: [Audyssey] Thoughts about new text adventures.

2008-12-09 Thread dark
Hi tom. As far as Lotr goes your preaching to the choire as the expression has it. I revisit tolkeen roughly once a year, and that's counting the Silmarillion etc, i've also read much of the lost tales and other work. I'm not quite at the speaking elvish stage, but it is something

Re: [Audyssey] Thoughts about new text adventures.

2008-12-09 Thread Thomas Ward
Hi Dark, Quote Again though, a case of a generic fantasy setting, -- in fact the! grand daddy of modern fantasy settings, complete with probably the most complex history ever written, and some absolutely beautiful writing. End quote Yes, and that, for me, is part of the attraction to

Re: [Audyssey] Thoughts about new text adventures.

2008-12-09 Thread Kellie and my lovable Lady J.
Subject: Re: [Audyssey] Thoughts about new text adventures. Hi Dark, I see what you mean. Despite hundreds of books, movies, and games on the subject the medieval setting is still quite popular among gamers. Heck I've red the Lord of the Rings series at least five times because I personally

Re: [Audyssey] Thoughts about new text adventures.

2008-12-08 Thread Milos Przic
Subject: Re: [Audyssey] Thoughts about new text adventures. Hi Shaun, Well, NOP is a cool little game, but what I have in mind with my text adventure is something more triditional Dungions and Dragons style adventure. It will be a full RPG game complete with different races, stats, and eventually

Re: [Audyssey] Thoughts about new text adventures.

2008-12-08 Thread Valiant8086
:53 PM Subject: Re: [Audyssey] Thoughts about new text adventures. Hi Dark, If it sounds like Sryth that is what comes immediately to mind since I play it a lot. Though, right now I am just brain storming coming up with different ideas and looking at it from different angles

Re: [Audyssey] Thoughts about new text adventures.

2008-12-08 Thread Valiant8086
] Thoughts about new text adventures. Hi, Not exactly. I am thinking of something strictly roll playing based where you create a game charactr that is a dwarf, elf, human, gnome, etc and work your way throughout a constantly expanding game world. Now and then I would update the game

Re: [Audyssey] Thoughts about new text adventures.

2008-12-08 Thread Valiant8086
Hi. I vote sfx out the window too then. Let's go with the cross platform idea. - Original Message - From: shaun everiss To: Gamers Discussion list Sent: Monday, December 08, 2008 12:23 AM Subject: Re: [Audyssey] Thoughts about new text adventures. Well it wouldn't need

Re: [Audyssey] Thoughts about new text adventures.

2008-12-08 Thread matheus
: Valiant8086 [EMAIL PROTECTED] Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 8 de Dezembro de 2008 10:02 Assunto: Re: [Audyssey] Thoughts about new text adventures. Hi. I vote sfx out the window too then. Let's go with the cross platform idea. - Original Message - From

Re: [Audyssey] Thoughts about new text adventures.

2008-12-08 Thread Thomas Ward
Hi Shaun, I see. Well, right now I am just in the brain storming stage so the actual programming language, sound support, story line, etc is all up in the air at this point. For example, I imagine some sort of gamebook method using Sapi support and menus might be more interesting to gamers

Re: [Audyssey] thoughts about new text adventures.

2008-12-08 Thread Thomas Ward
Hi Dark, Hmmm... That is certainly something to think about. Rather than having a commandline interface if we used a menued interface rather than commands perhaps you could scroll through a list of dropped weapons and items and press x to examine it, or press space or enter to add it to your

Re: [Audyssey] Thoughts about new text adventures.

2008-12-08 Thread Trenton Matthews
: [Audyssey] Thoughts about new text adventures. Hi Dark, Oh, I see what you mean. After creating your character have an adventure list that comes up that lists all the possible locations or possible adventures to choose from for your character. Choose an Adventure. (1) A Haunting in Blackwood (2

Re: [Audyssey] Thoughts about new text adventures.

2008-12-08 Thread Thomas Ward
Hi Dark, Quote in fact if (as you said), you were including multiple playable intelligent races, then the world would have to be different. End quote sure. I would definitely like to be able to select race and class. one of the things I miss about table top dnd play is the ability to pick

Re: [Audyssey] Thoughts about new text adventures.

2008-12-08 Thread Trenton Matthews
To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Thoughts about new text adventures. Hi, Yes. The thing to keep in mind is that if I were to add sounds and music I would not be able to release this as a free project. I was sincerely hoping to make this a free venture, and if I

Re: [Audyssey] Thoughts about new text adventures.

2008-12-08 Thread dark
Well, with me tom it's more a stylistic thing than a particular plot or setting. I love exploring and participating in the world, with it's own history, lores and places. It just seems to me there have been so many medaeval set fantasies, in books, films rpgs etc, that that sort of world is

Re: [Audyssey] Thoughts about new text adventures.

2008-12-08 Thread Thomas Ward
Hi, Probably not likely. There is so many differences between interpreters and languages for if games that it is a massive undertaking to support them all. I've experienced all kinds of weird issues when running Linux clones of if interpreters over the years to know that there is too many

Re: [Audyssey] Thoughts about new text adventures.

2008-12-08 Thread Thomas Ward
Hi, Snip if you think in doing something more complex, it is almost impossible to put sounds to all things, just think each adventure with it's sounds, it will take sooo much more time to release each adventure. End snip That is a very good point, and I am glad you braught the issue up. If I

Re: [Audyssey] Thoughts about new text adventures.

2008-12-08 Thread Jason Allen
My game Entombed now has a lot of these features as well. You can select races and classes (called jobs in my game) and set out in a dungeon. I played with the idea of making it sort of like Eamon when I first started designing it because I remember that being a lot of fun in my childhood. In the

Re: [Audyssey] Thoughts about new text adventures.

2008-12-08 Thread matheus
for the info. -Mensagem original- De: Jason Allen [EMAIL PROTECTED] Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 9 de Dezembro de 2008 08:19 Assunto: Re: [Audyssey] Thoughts about new text adventures. My game Entombed now has a lot of these features as well. You can select

Re: [Audyssey] Thoughts about new text adventures.

2008-12-08 Thread shaun everiss
well north south east west with the arrow keys are good but then you would only have 4 directions. yeah I'd like to do things from menus myself. At 04:24 a.m. 9/12/2008, you wrote: Hi Shaun, I see. Well, right now I am just in the brain storming stage so the actual programming language, sound

Re: [Audyssey] Thoughts about new text adventures.

2008-12-08 Thread Pranav Lal
Thomas, Most interesting and I would be a regular player of such a game. Pranav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread ian mcnamara
yes i would like some text adventures. i love them. thanks ian - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, December 07, 2008 6:51 AM Subject: [Audyssey] Thoughts about new text adventures. Hi everyone, Over the last few months I

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Will Lomas
i would like some text adventures. i love them. thanks ian - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, December 07, 2008 6:51 AM Subject: [Audyssey] Thoughts about new text adventures. Hi everyone, Over the last few months I have really

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread dark
Hi tom. Firstly, I'm a huge If fan myself, and have just been getting back into playing, which is great. I can highly recommend the tads games worlds apart and Bable, the Zcode games Pytho's mask, and the djinni Chronicles and anything you can find by Paul Obrian. While I'd be intI've

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread dark
7:38 AM Subject: Re: [Audyssey] Thoughts about new text adventures. Sounds good. I wood like to see a wizardry for the blind come out. That has Braille support as well. Only game that comes even close to that is Entombed. Matt. -Original Message- From: [EMAIL PROTECTED] [mailto

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi Shaun, Well, NOP is a cool little game, but what I have in mind with my text adventure is something more triditional Dungions and Dragons style adventure. It will be a full RPG game complete with different races, stats, and eventually lots of different adventures/quests you can embark

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread dark
Sent: Sunday, December 07, 2008 8:39 AM Subject: Re: [Audyssey] Thoughts about new text adventures. Hi Shaun, Well, NOP is a cool little game, but what I have in mind with my text adventure is something more triditional Dungions and Dragons style adventure. It will be a full RPG game complete

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Lisa Hayes
Yes please Thomas, yes please. Lisa Hayes skype name, lisa12257 join my chat list subscribe at [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, December 07, 2008 5:51 PM Subject: [Audyssey] Thoughts about new text

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Lisa Hayes
] Thoughts about new text adventures. Hi Shaun, Well, NOP is a cool little game, but what I have in mind with my text adventure is something more triditional Dungions and Dragons style adventure. It will be a full RPG game complete with different races, stats, and eventually lots of different adventures

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Claudio
Hi, I also prefer audiogames instead of textadventure. I don't like it when jaws talks to me what's going on in the game... I love it when I can hear sounds. Best regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi, Quote in my view we have enough text adventures though look at the interactive fiction archive. End quote Well, yes and no. While it is true there are a lot of interactive fiction games there aren't many that are fully RPG games on the level of Nethack or Sryth. Not to mention one of my

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi Dark, Snip For an honest opinion on whether Usa games should write If though, to be honest Tom, your one of the very few people with the knowhow to create actual audio games. While I'm sure you could come up with some great If, as there are literally thousands of If games available, but

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Will Lomas
do you hope to have monty out by the end of the year or a demo at all? that way at least by early next year that can be one project off the shelf On 7 Dec 2008, at 09:15, Thomas Ward wrote: Hi, Quote in my view we have enough text adventures though look at the interactive fiction

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi Dark, You got that right. Back when I still had my Apple A2-E I use to love Eamon. There were like a hundred adventures you could embark on from your typical dungion crawl game to something with a really sci-fi theme. It was frikin awesome. dark wrote: Ah, that's sounding good.

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi Dark, Yes, exactly what I am thinking of. Basically, a stand alone RPG game similar to Nethack or Sryth that is custom written in C++ and runs on Mac, Linux, and Windows. I have the official Dungion and Dragons rule books here and I would likely base all of the attack rolls, stats, and

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi Claudio, Well, if everyone wanted me to in theory I could add sounds and music to the game. I could even use Sapi support rather than display everything on the screen. Question is if I added Sapi support, music, sounds, etc would it make the RPG game more interesting to you? Claudio

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread dark
concerned, players included I think, lol! Beware the Grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 07, 2008 9:31 AM Subject: Re: [Audyssey] Thoughts about new text adventures. Hi Dark, Snip

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread dark
Hi Tom. Out of interest, which rules do you have? The third edition rules made a lot more sense I thought and were much easier to master, and probably the program, sinse they included things like positive armour classes which add to defence rather than remove from attack, though I'm not

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread dark
I think I'm actually going to get in contact with the developers of Eamon delux and see what might be worked out, sinse it did look Awsome indeed, and with the text would be incredibly accessible if it could A, run in a window to comply with hal, and B, stop showing me random pages of scary

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Claudio
Hi Thom, yes, maybe. But I also don't like it when sapi speaks what is around me... I like it more to hear the things by itself, not spoken from a voice like in an audiobook. Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Will Lomas
it would still be a text adventure but with sound makes it more realistic But in the end it is thomases choice On 7 Dec 2008, at 14:00, Thomas Ward wrote: Hi Claudio, Well, if everyone wanted me to in theory I could add sounds and music to the game. I could even use Sapi support rather

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Pranav Lal
As long as a text adventure has a good story, I do not mind not having sound and other fancy stuff. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Pranav Lal
Thomas, Are you refering to writing a game like the ones found at http://www.ffproject.com? Pranav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Pranav Lal
:21 PM To: gamers@audyssey.org Subject: [Audyssey] Thoughts about new text adventures. Hi everyone, Over the last few months I have really been getting into interactive fiction games, and really enjoy the old text adventures. As a result that has me thinking of some possible game projects after

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread dark
Message - From: Pranav Lal [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 07, 2008 4:42 PM Subject: Re: [Audyssey] Thoughts about new text adventures. As long as a text adventure has a good story, I do not mind not having sound and other fancy

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Valiant8086
] Thoughts about new text adventures. Hi everyone, Over the last few months I have really been getting into interactive fiction games, and really enjoy the old text adventures. As a result that has me thinking of some possible game projects after Mysteries of the Ancients and Raceway

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Jose Lomeli
Yay!! Good idea! From Jose Lomeli. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Date sent: Sun, 07 Dec 2008 01:51:25 -0500 Subject: [Audyssey] Thoughts about new text adventures. Hi everyone, Over the last few months I have really been

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Trenton Matthews
Now that's a cool idea! I wonder what creations we can all come up with! - Original Message - From: Thomas Ward To: gamers@audyssey.org Date sent: Sun, 07 Dec 2008 01:51:25 -0500 Subject: [Audyssey] Thoughts about new text adventures. Hi everyone, Over the last few months I

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Kellie and my lovable Lady J.
:58 AM Subject: Re: [Audyssey] Thoughts about new text adventures. My thoughts exactly. the point is it's a text adventure, so it's all about the writing quality. If however tom's game has rpg like features such as combat, bosses etc, some sounds or music would be a nice addition, - though

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread shaun everiss
will it have sfx? At 09:39 p.m. 7/12/2008, you wrote: Hi Shaun, Well, NOP is a cool little game, but what I have in mind with my text adventure is something more triditional Dungions and Dragons style adventure. It will be a full RPG game complete with different races, stats, and eventually

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread shaun everiss
You can keep the sound going through the screenreader like in text boxes or something, but sounds and music would definately get me interested in the game. Nop is interesting because its sounds and music, and yet rpg. At 03:00 a.m. 8/12/2008, you wrote: Hi Claudio, Well, if everyone wanted me to

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi, Well to do something like Eaman I'd have to add a parcer to the game and then it would be like building my own inform, tads, etc scripting language which is a major pain. About the best thing I could do is release the game under some type of open source license like creative commons that

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi Dark, Well, I have a complete copy of the 2nd eddition of the rules. I agree the 3rd eddition rules are better. However, I am more or less using the rules as a guide rather than a 100% match. Some things would be easier if i modify it to suit my game engine rather than using every single

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
HI Dark, Hmmm... Interesting. I didn't experience that problem on my Windows XP system, but Eamon did give me serious hastles on Vista. I'm not surprised as Vista as a major pain in the butt anyway when it comes to cooperating with older applications. dark wrote: I think I'm actually going

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi Claudio, Oh, I see. Well, can't help you there. The genre of roll playing games are all about story driven fantacy and not about constant action like in Mysteries of the Ancients. I don't know if you have ever read the choose your own adventure books, but I use to love those as a kid. No

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread dark
the Grue! DArk. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 08, 2008 1:49 AM Subject: Re: [Audyssey] Thoughts about new text adventures. Hi, Well to do something like Eaman I'd have to add a parcer

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi, Not exactly. I am thinking of something strictly roll playing based where you create a game charactr that is a dwarf, elf, human, gnome, etc and work your way throughout a constantly expanding game world. Now and then I would update the game with new adventures and quests to embark upon

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread dark
in pdf versions on drivethroughrpg.com or similar. Beware the Grue! Dark. Beware the Grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 08, 2008 1:55 AM Subject: Re: [Audyssey] Thoughts about new

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Ryan Strunk
What's the difference between what you have in mind, and a mud? Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Sunday, December 07, 2008 8:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Thoughts about new text adventures

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi, At this point I am not thinking of this being a commercial venture. More just a fun little side project we can all join in and put together. I can do the coding and the community can help submit ideas, stories, suggestions, and experiences. Who knows I might even release it as open

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread dark
about new text adventures. Hi, Not exactly. I am thinking of something strictly roll playing based where you create a game charactr that is a dwarf, elf, human, gnome, etc and work your way throughout a constantly expanding game world. Now and then I would update the game with new adventures

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi, Yes. The thing to keep in mind is that if I were to add sounds and music I would not be able to release this as a free project. I was sincerely hoping to make this a free venture, and if I have to pay for sounds/music then I have to charge for those additions to the game which isn't what

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread shaun everiss
aah, well if the story is good and I don't have to keep trying to review the screen like in other interpriters then yeah that would be cool. At 03:32 p.m. 8/12/2008, you wrote: Hi, Yes. The thing to keep in mind is that if I were to add sounds and music I would not be able to release this as a

Re: [Audyssey] thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi Michael, No, what I currently have in mind would not require any guess work as far as commands and special frazes goes unless it was a password to unlock something in an adventure. By and large I plan to use a universal command structure such as typing the word save in the command entry

Re: [Audyssey] thoughts about new text adventures.

2008-12-07 Thread dark
did rather ring a bell, lol! Beware the Grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 08, 2008 2:57 AM Subject: Re: [Audyssey] thoughts about new text adventures. Hi Michael, No, what I

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
hi, I love Sryth but I also wish the user interface was a littlemore friendly. I hate having to tab or arrow around looking for the right button or link on the page. it would be easier just to type quit, save,help, etc and be done with it. It is partly the inspiration for this game, but I

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi Shaun, Can't say for certain yet. As I mentioned before adding sound effects, music, etc would greatly increase production costs. Besides production costs by doing so i can pretty much toss cross platform out the Window. Even with something like SDL cross platform game development is really

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi Dark, Oh, I see what you mean. After creating your character have an adventure list that comes up that lists all the possible locations or possible adventures to choose from for your character. Choose an Adventure. (1) A Haunting in Blackwood (2) Captured by River Pirates (3) Lair of the

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread dark
That was what I meant, but it very much depends upon the way you want to go. if you did it that way you could do the Eamon thing about having your character adventure in any place, any time, any circumstances that you could imagine. The alternative is doing things Sryth style, having one

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi, Well, I guess the main difference is that muds are played online using a mud client and what I plan to create is an RPG you will install to your system. I am not planning on any pvp type play and it is all basically a text version of table top Dungions and Dragons style RPG with the game

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread shaun everiss
Well it wouldn't need to be anything professional. but yeah I hear you. At 04:49 p.m. 8/12/2008, you wrote: Hi Shaun, Can't say for certain yet. As I mentioned before adding sound effects, music, etc would greatly increase production costs. Besides production costs by doing so i can pretty much

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi Dark, If it sounds like Sryth that is what comes immediately to mind since I play it a lot. Though, right now I am just brain storming coming up with different ideas and looking at it from different angles. There are certainly better RPG story lines than sryth like the whole Heroes of

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi Dark, I like the second option as well. Having one world with all the adventures tying into each other is certainly more interesting to me than having 50 totally unrelated quests to pick from. For me part of the joy of playing an RPG like Sryth is living and dying in a fantacy world where

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi Shaun, What exactly is that suppose to mean? Just because I might decide to use a generic interface such as text doesn't mean the game won't be professionally written. In fact, C++ is one of the languages I am cirtified for, and have been developing stuff in C++ since 98 or 99. Going on

Re: [Audyssey] thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi, I didn't know that. Fairly interesting. Yeah, screen readers have come a long ways as far as web access goes, but it would be nice to not have to tab around to a link though. dark wrote: Interestingly enough, in the early days of Sryth, his Gmness was actually toying with adding shortcut

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi Shaun, Hopefully, as long as your screen reader was set to speak all it should capture all of the text on the screen when the screen refreshes. If not you can set a frame or similar speak window around the area to automatically announce new info like that. shaun everiss wrote: aah, well

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread shaun everiss
I meant the sounds wouldn't have to be off profesional standard if at all. In fact they could just be voiceovers of things which I am more than happy to do and maybe some clicks and beeps maybe some footsteps and fighting sfx, but if its to much trouble and you don't want to go comercial and

Re: [Audyssey] thoughts about new text adventures.

2008-12-07 Thread dark
That was back in late 2004, when Sryth was a very small game indeed and very much stil in developement. Personally, i really don't mind tabbing through options at all, especially in an rpg game, for example when examining a big hall of items from a battle, I find it quicker to hit tab hit

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread dark
Hi Tom. That is what I mean by a similar structure to Sryth, a large overview world with adventures set in it, which modify the world in general. Sryth is of course not the only game to have that sort of system, any good tabletop will work like that, as have some of the mainstream games that

[Audyssey] Thoughts about new text adventures.

2008-12-06 Thread Thomas Ward
Hi everyone, Over the last few months I have really been getting into interactive fiction games, and really enjoy the old text adventures. As a result that has me thinking of some possible game projects after Mysteries of the Ancients and Raceway are released. One idea I have been thinking of

Re: [Audyssey] Thoughts about new text adventures.

2008-12-06 Thread K. Matthew
, 2008 12:51 AM To: gamers@audyssey.org Subject: [Audyssey] Thoughts about new text adventures. Hi everyone, Over the last few months I have really been getting into interactive fiction games, and really enjoy the old text adventures. As a result that has me thinking of some possible game projects

Re: [Audyssey] Thoughts about new text adventures.

2008-12-06 Thread shaun everiss
yeah that will be cool. night of parasite is a good game for an rpg I like to think it has fps and if elements in it. At 07:51 p.m. 7/12/2008, you wrote: Hi everyone, Over the last few months I have really been getting into interactive fiction games, and really enjoy the old text adventures. As