Re: [Audyssey] analog Weapons system
On Mon, May 02, 2011 at 01:32:29PM -0400, The Addictor wrote: The heavier the punch, the bigger the drain on the stamina, but one heavy punch would be more effective than five light ones. Double or triple the stamina drain for the punch if it misses. Missing a punch is the heaviest stamina drain for a boxer. All that muscle use, returning the punch from an unexpected position. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] analog Weapons system
You might also want to handicap strength and dexterity as staminal levels drop to simulate fatigue, slowing the attacker down and decreasing accuracy and reaction time... Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrestling games
- Original Message - Another tragic death in my opinion was the death of Hawk. Throughout the 80's and 90's I guess he had a serious drug habbit, messed around with a lot of women, etc and was really heading for an early death when he finally cleaned his life up. He went through rehab, got married, started going to church, and the next thing you know he just passed away in his sleep. [My Reply:] I think it's a blessing. He went to God, and God took him before he was possibly lost again. Personally, I wouldn't die in a hospital, if I get the choice. They kept my father alive for as long as they could when leukemia took him, then morphined the crap out of him and took away all his fluids when they finally decided he was going to die anyway. He died screaming in agony with his lips and tongue splitting from lack of fluids. They tortured him to death, regardless of the leukemia, and even prisoners being executed are treated more kindly than any hospital will for the dying. Makes me happy as all get-out I'm dying from congestive heart failure. Least it'll be quick, praise God, and Do Not Resussitate! Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] collection of accessible emulators for the blind
On Thu, Mar 24, 2011 at 05:53:54PM -0300, Matheus r.c. souza wrote: http://dl.dropbox.com/u/1695866/Emulators%20Collection%20-%20Version%200.1.7z What's a 7z file format? Will I have to download something that will fill my system with spyware, plague me with spam from that time on, bog down my system with taskbars I don't want and/or Really Neat! utilities that will slow my system to a standstill, and last but not least, how many advertizements and websites will I have to look through before I find an actual working download link? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
On Tue, Mar 22, 2011 at 04:32:21AM -0500, Jim Kitchen wrote: J What was And what was the name of the family in with the Super Friends. You know with the dragon with Lazar eyes and tail, Gleep and Gloop, The Herculoids. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] XAudio2 and BGT
On Fri, Mar 04, 2011 at 02:22:05AM -0600, Tommy wrote: To me is ok to switch to XAudio2. I dont know about you guys. [My Reply:] Well, as long as I don't have to migrate past Windows XP Service Pack 2, and upgrade to the buggy Service Pack 3. In any case, don't let me stop you. I don't plan on giving Microsoft any more of my money in any case. If the XP laptop stops being internet compliant, I'll just install Linux on it. Give me a good reason to remove the GUI from the desktop, since I only use it to listen to youtube videos anyway. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ESP Pinball Classic
On Fri, Mar 04, 2011 at 12:54:48PM +, Lori Duncan wrote: Hi I used to have a game of pinball when I was really small, just a horrid plastic one, but I didn't understand the rules. [My Reply:] Hi Lori, Well, if Thomas had posted my previous reply, you would've known the rules, but he backstabbed you too. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: [GameTalk] BSC Games Merge
On Wed, Mar 02, 2011 at 10:46:11PM +1300, shaun everiss wrote: In fact blindsoftware.com should be bscsoftware.com really. [My Reply:] Hi shaun, Chiming in from a previous thread, how about BlinkSoft? Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A question about playing games and my computer
On Wed, Mar 02, 2011 at 08:14:34PM -0500, Lelia Struve wrote: here's the situation, lots of times when I am playing a game, I notice my computer fan gets louder, is this something I should worry about? [My Reply:] Hi, No, you should only worry when your computer starts beeping at you or shuts itself down, depending on how your system has been programmed to handle overheating. Some systems will beep at you to warn you about it, but the better systems will drop your CPU speeds down in an effort to slow things down for you. More specifically, today's computers are designed to increase fan speeds first, in order to cool things down. You should hear my system when it powers up. It first sounds like a 747 is landing on my street, and then drops down so as to be barely noticeable, but in the mornings when they system is running the daily tasks, running a virus and rootkit check, generating system reports,starting a new day's logs, etc., the fan might kick up a notch, but nowhere near how it sounds when starting up. If it ever gets that noisy, then I'll know my computer is doing everything it can to cool the system down, and too many programs are running, and it's time to give the computer less to do. HTH, Michael PS: Hopefully Thomas isn't still censoring every bit of my posts and this reaches you, but if not, no big loss to me .shrugs. -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a strong message about the future of games for the vi
On Tue, Mar 01, 2011 at 06:42:21AM -0500, Darren Duff wrote: I did not say that I know of a game that glorifies violence, Only that I would have a problem playing a game that did. [My Reply:] What's wrong with violence. Kill! Kill! Kill! Should smack some of these gang-banger kids around too. Teach'em if they want violence, they can pick up a rifle, go to the front lines over in Afghanistan, and fight off Spiderman, then let the liverals thank them as soon as they arrive home. Then they can be baby-killers in two countries. I say we need more violence. If we get soft, then someone stronger will be violent for us, to us. First command in the Bible is to be fruitful and multiply, fill the earth and subdue it. People always forget about the subdue part. Gimme sex and explosions. It's biblical. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ESP Pinball Classic
On Tue, Mar 01, 2011 at 11:22:45PM -, Harmony Neil wrote: Stupid question, but does anyone know how to get the balls to move around the table in this game? [My Reply:] Use the Spacebar or the Enter key. Pinball games usually use one of those, or maybe the cursor down control to simulate pulling back a spring-loaded plunger. The longer you hold the plunger back, the harder it strikes the ball when you release it, sending it to the top of the machine, where it will then fall down again towards you.. You then use paddles to bat it back to the top again, or at specific targets. These paddles are generally simulated with the left and right shift or control keys, as the Alt key is reserved for opening menus in Windows. Imagine your tiny self at the bottom of an inverted milk jug with a baseball bat in each hand, trying to keep the milk from spilling out, and you get the picture. The only problem is that on either side of the jug are channels the milk can slip through, around your paddles. The paddles are also about a ball's width apart, and the milk can slip past you, between the paddles. The tricky part is trying to hit targets on the left side of the jug with the right paddle, and targets on the right side of the jug with the left paddle. Skilled players can flip the milk from one paddle to another to perform this, but keeping the milk in the bottle for as long as possible is the general goal. Eventually the ball will hit something really point-worthy. HTH, Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a strong message about the future of games for the vi
On Mon, Feb 28, 2011 at 01:45:35PM +0200, NIcol wrote: I've done a recording where I talk about how I feel about the future of games for the vi. [My Reply:] Hi NIcol, No offense, but I'mm still sitting here, waiting for the download to complete, because I don't want the website's software clogging up my computer along with everything else, likely so they can read my drives or spam the bejesus out of me. Think you can switch to dropbox.com like everyone else is using? I've finished this letter, and the download still hasn't started, so I aborted the connection. It said 2 minutes and it's at least been 5, so...wish I could have heard it. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a strong message about the future of games for the vi
On Mon, Feb 28, 2011 at 04:43:23AM -0800, Clement Chou wrote: What you're basically saying here, to me, is that people should only consider Jehova witnesses when making games. You and only you. [My Reply:] Hi Clement, No worries. The righteous don't need to be saved, and Jesus didn't come here for them. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a strong message about the future of games for the vi
On Mon, Feb 28, 2011 at 04:00:39PM -, darren harris wrote: I know of pastors who would say that you shouldn't just follow blindly because if god gave us brains then he obviously intended for us to use them. [My Reply:] Hi Darren, I think it goes: O taste and see that the LORD is good: blessed is the man that trusteth in him. - Psalms 34:8 ...essentially inviting you to have a taste and see what you think. And for whoever thought the Bible was contradictory, most of it is written in metaphor and needs to be assembled. Take the passages saying both hide yourself in a closet when you pray and Pray without ceasing. You obviously can't do both and live your entire life in a closet, but if you put them together, you get a picture that it just means to keep your prayer life to yourself while talking to God constantly. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a strong message about the future of games for the vi
On Mon, Feb 28, 2011 at 05:44:28PM +0200, NIcol wrote: We are taught at our meetings that martial arts is wrong in God's eyes. [My Reply:] Hi Nicol, Then why did God warn the Israelites that if they didn't kill every Philistine, man, woman, child,, and livestock, that they'd be a thorn in their sides to the last days? I believe they're called Palestinians today, but the Bible also says there's a time for Peace, and a time for War, stoning the wicked to death, flogging money-changers out of the Temple, etc. You can't get much more violent than Noah's Flood. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a strong message about the future of games for the vi
On Mon, Feb 28, 2011 at 07:56:13AM -0800, Clement Chou wrote: and again, I bring you back from the crusades. If god hated violence, and all us Christians were taught to go against that, crusades would never have happened. [My Reply:] Hi Clement, Well, as you can plainly see from the topic, what the Church does, and what the Bible says, are often two .WAY. different things. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a strong message about the future of games for the vi
On Mon, Feb 28, 2011 at 09:57:24PM +0200, Jacob Kruger wrote: Here's a dropbox link to a slightly smaller file - I dropped it down [My Reply:] Thanks for the link! Hey! Popeye the Sailor isn't violent?!?!? He kicked Bluto's butt in nearly episode of the cartoon! Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I beg you for forgiveness regarding my recording
On Tue, Mar 01, 2011 at 12:00:40AM +0200, NIcol wrote: I am really terribly sorry. sad face. [My Reply:] You're fired! We're taking away your driver's license, too. That'll fix you. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] accessible console games
On Sun, Feb 27, 2011 at 11:53:38AM +, alex wallis wrote: I have never tried mortal combat, I may have to look into that one. [My Reply:] Hello, Well, if it's anything like Soul Blade or Tekken 3, there will probably be a walk-through, strategy guide, and/or FAQ on the game on the web. I know one of the Tekken 3 strategy guides I found was over 500K, and a small paperback novel is typically 300K in size. As popular as Mortal Kombat was when it came out, you'll probably find something similar in size for it. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sincere request to phil
On Sun, Feb 27, 2011 at 06:59:32PM +0200, NIcol wrote: I am now belonging to the religious organization known as Jehovahs' witnesses .We are strictly forbidden in our religion to play games containing the supernatural. [My Reply:] Hi, That's why I don't watch televangelists, because they're always trying to sell you something, and the only recorded time the Lord got ticked off enough to get violent was when the money-changers were selling crap in His Father's Temple. Lord said to just drop everything and go out and preach the good news and He would take care of everything, and televangelists just ain't doing it and are constantly begging for money. I'm a saved Baptist, myself, and like quieter than Pentecostal services. I see little wrong with Dungeons Dragons and their like. Like anything, it can be misused or not. Playing Quake isn't gonna make me go out and worship the devil, especially when I'm doing my darndest to punch some couple hundred nails into his apparent minions. Being in the lion's den isn't a problem when you know who's Lord Of All. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I need your advice on consoles and playable games
On Sun, Feb 27, 2011 at 06:34:32PM +0100, Sarah Haake wrote: Now I'd like to get some advice from you on which console would be the best choice and which games should I try for it? [My Reply:] Hi Sarah, While I may not be entirely up on the games available, the X-Box will be the one most likely to break down. The electronics are shoddy inside and tend to burn out quickly, and the software to crash, as Microsoft only wants your repeat business. If it can get you to replace your console every year, they'll be in hog heaven. The Playstation will last the longest of the two, has more options come standard, and uses a normal DVD format on it's disks, where the X-Box uses an entirely different one. My Playstation One is still going strong, since it was purchased in the 90's, though the laser head could probably use a good cleaning by now. The controllers last a long time, as long as you don't throw them at the TV, otherwise they tend to break pretty easy when jumping up and down on them. I dunno zilch about the Nintendo stuff, so take your chances there. Nintendo tends to offer more games for pre-teens, so if you like Barney the Purple Dinosaur stuff, Nintendo's the way to go. Personally, I think many of their titles are so juvenile that they're mind-numbingly boring. If it were me, I'd go for a Playstation 3, as it's backwards compatible with the Playstation 2 and 1 games piling up in the used game stores. If there's a fighter game out there, odds are that it's been released for the Playstation.. Since fighters and RPGs are the only real game types that interest me, and 3rd person shooters like Tomb Raider are no longer playable, I can't offer you much info on software. Someone here said Final Fantasy 13 was pretty accessible, though, and Square is one of the best game designers around. Love that Final Fantasy series of RPGs. I must have replayed Final Fantasy 7 fifteen tines, and want to play it again. When a game is so engrossing that you actually cry when a character gets killed, and then go on a rampage to kill their murderer, you have to admit that the game is well above the average. I'm hoping Final Fantasy 13 is another good one. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sincere request to phil
On Sun, Feb 27, 2011 at 07:20:36PM -0600, Charles Rivard wrote: I have been told that if Christians see me drinking a beer in a bar, they will assume that I am a drunk. I have pointed out this situation: In Phoenix, Arizona during the summer, [My Reply:] Hit 'em first with: Judge not, that ye be not judged. - Matthew 7:1 ...because: And why beholdest thou the mote that is in thy brother's eye, but perceivest not the beam that is in thine own eye? - Luke 6:41 Seems to me that they've forgotten they're sinners again. But we are all as an unclean thing, and all our righteousnesses are as filthy rags; and we all do fade as a leaf; and our iniquities, like the wind, have taken us away. - Isiah 64:6 Fear God, not the devil, because the more power you give the devil, the more CRAP the devil has to use against you. Take it back and leave him with nothing. They said Jesus's miracles were of the devil, too, and those were certainly supernatural. They probably won't recognise Him when He stands right in front of them. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game abbreviations...
On Wed, Feb 23, 2011 at 06:35:40PM -0800, David Rose wrote: Yes, RSW doesn't Google well. The game can be found at http://rswgame.com . [My Reply:] Hi David, Ah...That cured the inability to know and find out what was being talked about. Thank you! I googled Retro Space Wars and it came up 3rd on the list. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game abbreviations...
On Wed, Feb 23, 2011 at 10:36:15PM -0500, Phil Vlasak wrote: I also did a google search for RSW game and found it stands for, Retro Space Wars [My Reply:] Hi Phil, How far down on the list did you have to read? Searching for: Retro Space Wars 3rd result, 1st page. RSW 7th link, 3rd page RSW +blind Stopped searching after page 3. RSW +visually impaired2nd link, 1st page gave me the link! Guess I should've done 2 more searches. Didn't think to search for RSW +game, as I wasn't even sure it was a game or not, but it came up as the first link on the first page. .sighs. Either it's been a bad day and I'm tired of waiting for amazon.com to mail me another Playstation, LCD screen, and Soul Blade and Tekken 3, or I just got caught at a frustrated beyond all recognition moments. Next time I'll just kill the thread and move on, as I'm sick of begging for scrapts. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RSW and sorting out world connections
On Wed, Feb 23, 2011 at 06:35:08PM -0800, David Rose wrote: Have any of you come up with any brilliant tools for organizing this information? [My Reply:] Hi David, About the only way I can see to do it is to generate a text file with each sector, followed by it's connecting sectors, the way it was in Tradewars 2000, back in the pre-internet, Bulletin Board System days. Since the map had 1000 sectors, the map was 1000 lines long, but I still had to create the map by hand, calculating routes from point A to B, to keep from using up my movement turns. I was spending the initial phazes of the game, mapping, finding a cluster of 3 or more sectors with only one way in that was defensible, creating planets in them, and mapping space stations routes which had the best trade potentials. It took a bit of work, even while I was sighted, but I'd think a list of sectors and their connections is the only way to go, and another list of trade sectors and what's being sold in them. That way you can see so-and-so is selling wheat and buying farm machinery, and whats-his-face is selling farm machinery and buying wheat, and they're only a few sectors apart. Voila, you've found a trade route. I used to love finding little clusters with a tunnel of sectors leading into them. Plant all your defenses in the tunnel to make a multi-staged defense against the bad guys, and protect your planets and stations, and create your own trade routes the way you like. Then go find the guys doing the same, stomp their guts out, take over their stuff and mine the crap out of their sector, so when they came back to the game, they'd be really ticked at you. .evil grin. Anyway, if Retro Space Wars is anything like Tradewars 2000, I think I'm gonna enjoy kicking your butts. .grins. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Game abbreviations...
Well, I just looked up RSW on Google, and got a stock report and something about SouthWest Florida International airport, and I'm figuring this has absolutely NOTHING to do with the game previously mentioned, whatever the hell it is. Thank you for wasting my bandwidth. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
On Mon, Feb 21, 2011 at 05:56:02PM -0600, Hayden Presley wrote: Trust me--there are quite a number of people who'd gladly agree with you. I for one do not. I try and be quite meticulous as far as spelling goes. [My Reply:] Hi Hayden, Yep. Spelling takes self-discipline and enough care to be a perfectionist with it. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
On Sun, Feb 20, 2011 at 08:56:51PM -0500, Thomas Ward wrote: You can download Heroine's Mantle from http://www.wurb.com/if/game/1327 [My Reply:] Heh... I got it from www.blindsea.com Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Old 1982 text adventure of The Hobbit for DOS
On Mon, Feb 21, 2011 at 06:22:43PM -0800, Arianna Sepulveda wrote: if anyone knows where I could get this, it would be awesome! Also, how the heck would I make it run? Lol. [My Reply:] Hi, Not sure where to get it, but if it's back in 1982, it's likely on cassette or cartridge. Don't quote me, but I don't think the 1541, very slow, 5.25 inch floppy drive came out until 84. Linux has a C64 emulator it would probably play on as well as a buttload of other emulators from the Apple II to the Playstation. I haven't tried any of them, as I don't have any software, but it might be as simple as having the appropriate disk drive hooked up to your computer. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
On Sun, Feb 20, 2011 at 08:12:59AM -, dark wrote: even in games which had a very good review score I often found myself frustrated by guess the verb puzles like that, [My Reply:] Hi Dark Yeah, I found myself stuck 3 moves into Heroine's Mantle, trying to get off the stoopid pier, after trying to do everything up to and including raping the statue and cannibalizing the dead parents on the docks, so I eventually pitched that game... Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
On Sun, Feb 20, 2011 at 05:56:03PM -0500, Thomas Ward wrote: which reminds me of another issue. Over here in America I don't know of anyone who calls the fosset a tap. [My Reply:] Hi Thomas, Well, if the game author is conversant enough to know each form, maybe they could write something to take either noun? If (Open .or. Raise) .and. (hood .or bonnet) then car-explodes ...for instance. Then both sides of the pond are covered. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Anyone out there playing Soul Blade?
Hi all, Just wondering if anyone out there is still playing Soul Blade on the Playstation. That, or Tekken 3. Both are fast, good fighters for the PS1. I may still have Dead or Alive in storage somewhere, too. Just picked up the FAQs online for both games, and while I'm a past master with Soul Blade, I don't recall the menus. I'll be writing up my own FAQ for blind players on the website here soon, as for the menu breakdowns, mission goals, etc...well, unless it's already been done somewhere else that you know... It's Clobbering Time! Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Consoles (was Re: my frustration with the blindgaming comunity.)
On Thu, Feb 17, 2011 at 09:13:00PM -0800, Tom Randall wrote: many though certainly not all linux users tend to come off with a kind of superior or arrogant attitude that tends to drive people, particularly newbies away. [My Reply:] for graphics in `25000_web_pages` ; do switch-to xmas_decorations ; done cron the job for Dec 1st thru Dec31st Tada! -as opposed to - Open word processor and file. Search for text and replace. Save and open the next of 25000 web pages repeat until complete. Do it all over again next year. In the first example, the Linux user learns all the commands in linux and teaches the computer to do their work for them, and in the second example, the Windows user learns all the commands in Windows and continues doing the job manually. This is why Pixar, the makers of the movie, Toy Story, uses Linux to render their graphics, because their Windows NT machines cannot do it themselves without some human sitting before the screen, clicking the mouse to answer every question Windows NT cannot be taught to answer on it's own. .shrugs. Even the US Navy has ditched Windows for Linux. It's not a matter of thinking we're superior, but of having had our eyes opened to infinite possibilities, while Mickeysoft keeps adding more blindfolds. You have to understand, I've watched computing go from a fully stocked, fully equipped gourmet kitchen to a McDonalds drive-thru. Windows is like having to take public transportation, with it's routes and pre-arranged stops, and the advertizing on the ceilings. Richer folks who can afford the software, get to take the taxi. The rich get a limo and a driver to carry their shopping in for them. Linux users own their own cars and think it's the best of all worlds, because in the end, we can teach the car to drive itself. Just the other day in IRC (can your screen reader do IRC?), for instance, a friend asked what kind of music I listened to, and since I didn't have some kind of playlist generator software installed on my system, I simply typed: ls -R /pub/Audio/* music.txt ...and emailed it to them as an attachment, because Linux can generate a recursive directory listing and save it to a file, and Windows cannot. ls -R /pub/Library/* | grep txt | wc -l ...will give me the number of books in my extensive ebook library )3573) And because I've saved the command to a script called ebooks,, I can just type the name and get the current number. What kind of hopefully accessible program do you have to pay for for Windows to get that kind of service? I have a similar command to tell me how many mp3s I have, and another for vids. Press tab twice and it asks me if I want to see all 3632 software program names, so I don't need a script for software on the system. How much would you have to spend to put 3632 programs on Windows, and can you bring them all up to date and current with a single command, bug fixes, security patches and all? Don't get me wrong, Windows is great for helping you navigate around the web, showing you all the spam the business world has to offer, in ever flashier displays, and you pay out the nose for it in ever-increasing increments, and while Windows continues offering you fancier graphics and less control over your computer, Linux offers even more control and is catching up on the flashy graphics. Not that I will ever be needing them. I may occasionally have to type out a somewhat elaborate command to rename a file, either singly or en'masse, but how often is that when I usually only type m for mail, b to browse the web, g to google something, i for IRC or e to edit a file. I LOVE the command line, and all the non-hidden background processes that do what I've asked while I do more important things! Linux makes my computer, *MY* computer! AND! I installed and operate it without ANY sighted assistance! .flexes. .poses. .preens. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Consoles (was Re: my frustration with the blind gamingcomunity.)
On Mon, Feb 14, 2011 at 01:14:58PM -0800, Matthew Alvernaz wrote: Hi, I definetly would be interested in something like that. [My Reply:] Not me, really. Not for something cartridge-based, and not 8 bit. I recently just spent $1000 on a Core-Duo Windows laptop, and $3500 on a Quad-Core Linux desktop, and going back to the 1980's for processor speed and power when there are already two well-established 64-bit platforms to write for doesn't really appeal to me. While 8-bit systems can do alot, you really have to get down to writing in assembly language again to bring out what they can really do, because of memory limitations. By the time you got the speech synthesizer core installed, there would hardly be any room left for games or much else. Spending $200 to play Pong, Asteroids, or Space invaders when those programs are already on Linux is kind of like putting the cart before the horse. With a little creative editting, the linux games could be made accessible and ported to Windows, though how you'd make a popular side-scroller like Defender accessible, I dunno. Sorry, but I just can't see spending money for a well-outdated platform, when I'd rather see the software on platforms I've already paid out the nose for. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Consoles (was Re: my frustration with the blind gaming comunity.)
On Thu, Feb 17, 2011 at 01:46:27AM +, Scott Chesworth wrote: Dunno if it's fair to say that Linux is the only market trying to make their system fully accessible, Oh, I know Mac and Windows are working toward the same goals, but since I know little about it, I feel I don't really have the right to comment. I can see what the NVDA project is doing for Windows, but I haven't really seen what JAWS and Window Eyes can do for Windows, except in brief demonstration snatches, and I think Mickeysoft dropped the ball NVDA has taken up for them, especially since Mickeysoft is trying to rule the Internet for the big-business pukes. Narrator is only a drop in the bucket, and shipping Windows only with their disgusting Microsoft Sam voice when there are much better voices available for free from their website, just makes me want to shove their Installation CD's where the sun don't shine. I had to spend $150 for Win XP Home from Comp USA, because I didn't have Internet access to Amazon, so I don't feel I owe them one thing more for the piece of crap they sold me. Especially when you can hack their licensing configuration and have it access 128G's of RAM and who knows how much in memory stick size, rather than being stuck with 4G's of RAM and 32G's of memory stick size. They did it so they could sell the exact same program to someone else for thousands, making them feel like they've been sold something special, when it's just the same thing everyone else has with the locks removed. Microsoft is pulling off the biggest rip-off of the public ever made, and I hate, Hate, HATE swindlers. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] marvel vs. capcom 3 demo is here!
On Wed, Feb 16, 2011 at 10:38:56PM -0500, Phil Vlasak wrote: Let me know if I am wrong, but I think all your characters are always on the left of the screen with the enemies always on the right, and when fighting they head for the middle. [My Reply:] Fighter games typically have two characters on the screen, the player 1 controller usually on the left, and the player 2 controller on the right. When the game is called 3-D, it usually means the same thing, but the characters are able to side-step. If the left-hand character side-steps right, he's sidestepping towards you, or away from you when side-stepping left. Characters can switch sides of the screen when one character jumps over or side-steps around the other character, usually causing you to have to reverse the movement controls. When fighting a character to your right, moving away from them means you have to move to the left, but when your positions have switched and you're now on the right, you have to move right to move away from them. If you have to perform some elaborate movements to, say, wind up to pitch something at the other character, that movement would have to be reversed when you're on the other side of the screen. Imagine winding up your arm for an underhand throw. If your character was on the left side of the screen, facing to the right, the motion would be in the counter-clockwise direction, but it would be clockwise if you were on the other side of the screen facing to the left. If you can picture that, you'll get the idea. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Consoles (was Re: my frustration with the blind gaming comunity.)
On Thu, Feb 17, 2011 at 03:56:44PM -0500, Thomas Ward wrote: Well, as an avid Linux user myself I do agree with you that in terms of low-cost accessibility Linux is the way to go. However, I would not go as far to say it is the only market or operating system that is trying to make their operating system fully accessible. [My Reply:] Hi Thomas, Well, true, but it seems with every new release of Windows, for instance, You have to spend another $1000 for JAWS or Win-Eyes to go along with it, where the Linux console and GUI essentially remain the same, as does the software being supported. The major problem, as far as I can see is in keeping up with Firefox, which is chasing Mickeysoft, who only wants to bog everyone's system down with yet more eye candy graphics. Gotta keep that customer base going somehow. Me, I'm waiting for the heat sinks required to cool the monster computers we're running now to get too big to fit inside their cabinets and it becomes too expensive to run for the home user, so Mickeysoft no longer has new platforms to exploit, all so they can rip us off yet again. Microsoft is slowly nudging everyone toward Java-based services for everything, so you have to go to this website to get a virus check, or that website to run that game, and you wind up paying out the nose, just to use your own computer each month. I still remember the big stink over Win XP requiring a valid credit card number to install it, on the very first release of it. They recalled that pretty quickly ans swept the story under the rug. Anyway, I'll continue giving my full support to Linux, where nobody is trying to stab me in the back every chance they get for a buck. Call me one of those Old Testament Justice types. I just don't like seeing criminals prosper. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Consoles
On Wed, Feb 16, 2011 at 01:03:06PM -0500, Thomas Ward wrote: I think the only way we might have a chance at a real console is to retrofit one of the existing consoles, IE install our own operating system on it, and then build games using that platforms APIs. [My Reply:] Hi Thomas, That's basically what the developers of the GameShark did with the PSX and the new PS1, the latter requiring a disk to be loaded for the GameShark card to work. I'm assuming it re-wrote at least part of the Playstation's operating system to get it to recognize the GameShark after Sony modified the OS for the PS1. Then again, I never tried the old GameShark in the newer machines. A Yaroze model of the Playstation, along with game development software can be had for $800, last I'd heard. Access rights to publish Playstation software might be another story once the software had been developed, and might cost an arm and a leg. Adding audio to game menu selections would be a nice benefit on some of these fighter games. I know I'm getting another PS1 and another copy of Soul Blade and Tekken 3 to mess around with again. I used to kick major butt on Soul Blade, and would love to give my nephews a run for their money here soon. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] making accessible games for current gen consoles.
On Tue, Feb 15, 2011 at 11:45:34AM -0500, Thomas Ward wrote: that's the other problem with this idea. The majority of blind developers use Visual Basic which is a Windows specific programming language, and several others are moving to BGT which also is currently a Windows only technology. [My Reply:] Hmmmn. I'd also heard that Visual BASIC had been ported to Linux, as well as heard from an uncle that Visual BASIC was on the way out. He never mentioned what was replacing it, though. All in all, I never really gave much thought to what languages were in use, as what the programs looked like on-screen wouldn't be all that important to blind users like me .grins. Only the audio output would matter, unless I had to use a mouse. If you're basing the OS on the Linux kernel, though, you could compile the programs from just about any type of code, as you're mo longer writing for Windows. Eh. What do I know. I only really know a modicum of shell scripting, myself. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Consoles (was Re: my frustration with the blind gaming comunity.)
On Wed, Feb 16, 2011 at 11:01:24AM +1300, shaun everiss wrote: on that note we almost want to build the console round a preexisting engine. Yeah, but how is the majority of the blind community going to pay for all of this, especially in this economy. If we're not on welfare, then we're spending the majority of our money on accessibility items to try to keep current with our work environments. $1000 for a screen reader, $2000 for an accessible PDA or smart-phone, $4000 for an accessible GPS, $10,000 for a braill display... Windows and the game console market simply doesn't want to deal with us. We're an unprofittable nitch market, and they have to charge us 10 times the going rates just to break even on any project. Eventually you guys are gonna wake up and smell the roses and realize that Linux is the only market out there that's even trying to make their system fully accessible. The SpeakUP screen reader is now part of the Linux kernel, making the text console fully accessible. It will remain part of Linux from now on, unlike Windows Narrator, which only supports the Windows operating system itself, and nothing else. You can't even use it to go on the web to find something better like NCDA. You can't even use Narrator to help you install Windows, unlike Linux, which has many distributions with accessible installation setups. The developers of the Orca screen reader for the Linux GUI have also come a long way. I only have a monitor still, because I only occasionally need sighted assistance for something, and with a little scripting in a few other languages, they're working on supporting it all, and they're not charging anyone a cent. Have a problem? File a bug report and watch it get fixed. Like Thomas said, the game console development market just blew him off when he assed for more support for accessibility. It's only recently since they started adding wheelchair ramps in standard design for public access. You're not going to find it for the home design market for a long time to come, let alone the kitchen appliance market. I hope you folks wake up soon and see what Linux is doing for us, and doing it in a big way, and doing it all free of charge. If there's any platform out there made for us, it's Linux. Yes, there's a steep learning curve, but DOS had the same curve in the beginning. Without our support and input, Linux just may end up being another Windows Narrator, and that would be a shame. All I know, is that my Linux console is accessible from power-on to power off now, and when I hear you folks discussing writing for other platforms, I can only wonder how insane it all sounds. If you want to pick up your brooms and continue sweeping up the sighted community's messes, feel free. We Linux converts will just sit back and laugh and shake our heads. You're only hurting yourselves, bashing your brains against the wall again and again. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] making accessible games for current gen consoles.
On Tue, Feb 15, 2011 at 01:19:19PM -0600, Charles Rivard wrote: Am I missing something, and maybe not looking at it right or not understanding something, but don't these companies realize that if they made these programs available to more developers, and at a lower cost, the number of games available for their systems would vastly increase?, and so would their income? [My Reply:] They have to consider the shelf-life of the console, with other systems being developed. The PS2 gained market control over Nintendo, was only because Sony had a monopoly on the DVD reader hardware, and the PS2's backwards compatibility with the PS1 was a definite help. They could create the console and charge less to develope for it, but lose their investment shirts if tomorrow some other company comes out with a console with better whatever. Company X could release their console with Tekken 5000, and wipe out our console in a day. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Converting Visual Content into Audio
On Mon, Feb 14, 2011 at 01:02:21PM -0500, Thomas Ward wrote: That's great. You are definitely better at describing this stuff than I am. [My Reply:] Feel free to steal it. Especially if it helps out with any games you're writing. .grins. I love reducing words and making things as brief as possible, unless I slip back into run-on sentence mode. I was just trying to word how a diamond would feel, and using as few words as possible. I wouldn't have a clue how to describe an uncut diamond, or give a clue as to how many carets a diamond might be in size, but most of the investment diamonds I've seen shown in movies have been pea sized, however many carets those are. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] making accessible games for current gen consoles.
On Mon, Feb 14, 2011 at 04:19:12PM -0500, Yohandy wrote: Has anyone looked into this at all? Question is whether you want to spend however many thousands of dollars for the tools, which might not even be accessible. .grins. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Converting Visual Content into Audio
On Sun, Feb 13, 2011 at 12:30:03PM -0500, Thomas Ward wrote: and so I tried to describe a diamond. I know what one looks like in my head, but trying to describe it in words is harder than it looks. [My Reply:] I would describe them as a facetted, colorless, transparent jewel, resembling glass, but with a higher degree of light refraction. That's for the visual description. For the tactile description, I would describe it as a facetted, cone-shaped stone with sharp edges. The fact that the pointed end of the cone is usually the botton is inconsequential, unless the stone is prised from it's jewelry setting. I have no idea as to what kind of sound they make when dropped on a hard surface, whether ringing, clicking, or thumping in nature, but I would assume they clicked rather than rang. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
On Thu, Feb 10, 2011 at 11:55:25PM -, dark wrote: This was actually something I noticed about my rather disasterous couple of years at a specialist school, they totally disliked the word blind in any context, [My Reply:] To the blazes with what they want to make themselves feel good about themselves. Stewpid communist-Liberal political officers. I'd have told them to take their Re-education Camp viewpoints and stick'em where the sun don't shine, and do what I'm paying them to do...teach the course subject. It's MY handicap, not theirs. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Converting Visual Content into Audio
On Thu, Feb 10, 2011 at 11:16:26PM -0500, Thomas Ward wrote: Unfortunately, someone who is blind may not have any idea or clue what these creatures look like. If they are not really up on Egyptian mythology and religion they might not even know as much as I described above. [My Reply:] Then they google it and the game becomes educational as well as an adventure. I knew what a lamia was because I used to play ADD, as well as having seen Eddie Murphy's The Golden Child, and if I hadn't, then I most likely would have had to look them up too. You can always add a brief description of what they're facing, as well as it's name, in case they still want to look the name up for further information, say off a wiki page that might shed a clue to solving the puzzle. Especially if god X was a fire god, and was enemy to god Y, the rain god, you might gather that god X's weakness is water. Then the player can go back to that broom closet, grab the bucket in it, fill the bucket and solve the puzzle. They get both a history lesson, and a tricky game to play. I don't know about the other gamers, but as the saying went, Knowing your enemy is half the battle. If you're knowledgeable about your subject, winning is a pleasure. Then you get to come back here and post your bragging rights that you kicked serious butt with little real difficulty, while the clueless stand around, dumbfounded, wondering how you figured that one out. I think that's what makes a puzzle a good puzzle, giving the player both a problem, and the means to solve it, starting off with easy problems, and progressing to harder ones. I say work it into the game as you see fit. When I Dungeon Mastered a game for a couple years, I learned to give only brief descriptions, and let the players fill in the blanks They would come back later and describe things in the game I never said, yet they added in on their own. Their imaginations were working overtime behind my back, and what I envisioned was nothing like what they envisioned. Then again, I would describe a silvery, crystal handled dagger that had a flat, unsharpened tip with a handle that was warm to the touch to them, and they'd be holding a flathead screwdriver and not know it. I'd try describing 20th century artifacts to them in 12th century lingo, and drive them nutz. Giving the artifacts a plus 1 rating because the steel was superior and with far better hardening just made them all the more magical in their book. .snickers. You might find a 1 foot diameter ring or crown-like ring made of an ivory substance, slightly wider at the base than at the top when laid flat, and anything you put within the ring, would turn counter clockwise when you held the handle on one side, no matter what it was, and would continue turning for as long as the object was within the ring's influence, be it a bar of steel driven into a stone, someone's arm or leg, and even light. While the object within the ring's influence would turn, the ring itself would not, no matter what was placed within the ring's influence. To you, it could be just about anything, but to me, it would simply be a 22nd century jar opener. Descriptions have their valu when used creatively, so I figure, in the end, it doesn't really matter how you describe something or not. If I hadn't told you the ring was a jar opener, you would have come up with something suitable on your own to explain it, and probably found a good use for it as well. Turning a millstone, for instance... Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Mainstream game strategies...
Hello all, I was just wondering about some of the games for the blind out there, and whether they used game strategies like Final Fantasy 7, where you could 1) Get the Yuffie character to join the party, 2) get the Morph Materia, 3) go down into the submarine and start morphing all the monsters into Stat Enhancers, so you could raise the party's stats to 255 across the board and really kick some monster butt, like Ruby Dragon. I once spent a good 6 days in that stewpid submarine, morphing monsters and feeding them to characters between battles, so I could go fight the most powerful monster in the game, the Ruby Dragon. I loaded myself down with Counter-Attack materia and Goat Dolls (to ressurect the player in case they got killed), and spent a full hour and 45 minutes fighting that stewpid dragon until I finally killed the thing. Loved every minute of it. Anyway, I was wondering if any of the games for the vlind have those kind of combat strategies available in their play. I love killing time with a good RPG or Role Playing Game) like Square's Final Fantasy 7. Aside from world exploration and exceptional storylines, are there any good RPGs out there that are accessible enough to complete, or have been written exclusively for the blind? I'm looking for a really good RPG to play. PS: Got Audio Quake werkin, but still have yet to figure out what command line parameters to use to keep the stewpid thing from playing a networked game. I want to use the god cheat code so I can practice exploring and target locking on monsters without having to start all over again and again, and again, and again. If anyone remembers the dumb command line parameters to begin a normal Audio Quake game without all the connect to some server crap, I'd really appreciate it. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
On Fri, Feb 11, 2011 at 05:04:10PM -0600, Hayden Presley wrote: What the heck does superblind mean anyway? [My Reply:] It means that the sighted person is super-clueless. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mainstream game strategies...
On Fri, Feb 11, 2011 at 05:18:51PM -0500, Thomas Ward wrote: About the only game that fits your description would be Entombed. [My Reply:] Thanks. I'll check it out... Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing mainstream games vs blindness specific ones
On Thu, Feb 10, 2011 at 09:40:56AM -0500, Thomas Ward wrote: Yes, Startropics was an extremely good game for the NES. [My Reply:] Hi Thomas, Dunnow about StarTropics, but some of the games I miss the most are the Final Fantasy series of RPGs. Sony and Square could put out some really good storylines. FF7 and FF8 were true works of art, and so, I hear, is FF10, though I haven't gotten to play it. Lost my sight while trying to finish FF9. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing mainstream games vs blindness specific ones
On Thu, Feb 10, 2011 at 08:33:03AM -0500, Thomas Ward wrote: In fact, after I get Mysteries of the Ancients released I've got plans to go back, rewrite the game, and do a completely third-person 3d version of the game with a lot of similar moves and large skale exploration you'd see in a Tomb Raider game. [My Reply:] Hi Thomas, I was recently thinking of grabbing one of the MUDD engines for Linux and porting Final Fantasy 7 to it. It would be in the grand Zork style, but would follow the same storyline and you'd essentially have to accomplish the same actions to progress through the game. I'd prolly get sued by Square for it, though. .laughs. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
On Thu, Feb 10, 2011 at 04:31:30PM -, dark wrote: Btw, on the super powers issue, quite often it's not super powers so much as a different way of doing things. [My Reply:] Yeah, the mind can be trained to do some pretty amazing things, like move hundreds of muscle groups while walking and chewing bubblegum, while tossing a softball and fantasizing about one's girlfriend, all at the same time. It's just a matter of not telling yourself you can't do it. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
On Thu, Feb 10, 2011 at 12:54:23PM -0500, Trouble wrote: They don't like being called those terms and neither should you. [My Reply:] Oh, I dunno. I kinda like the nickname Gaijin. It's a pretty bad slang term describing white people in Japanese. Being that Foreign White Devil is kinda neat. .grins. Tossing it back in their faces is even more fun. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Daytona
On Thu, Feb 10, 2011 at 09:56:15PM +0100, Pitermach wrote: lol couldn't resist. [My Reply:] Tell him to get one of those Logitech Trackman trackball mice. Takes a little getting used to at first, but is a fine optical trackball with scroll wheel, takes up only your handprint on the desk, and doesn't need to be moved all over creation to get the job done. Not that I use mine much, but I've had it since 98, and it's still going. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing mainstream games vs blindness specific ones
On Wed, Feb 09, 2011 at 08:15:41AM -0600, Charles Rivard wrote: However, one of the main tools to form that strategy is missing. Namely, vision. Hence the very reason they are called video?? games. [My Reply:] On further thought, I've gone back over my memories of Soul Blade/Caliber, Tekken3, and the like, and the manuals have fairly well covered the menu structure. More than enough to get to the practice areas where you can practice moves and getting an immersion in the ways each move sounds. While I'd really miss the eye candy, and might not have a clue what a particular maneuver looks like, it certainly seems doable. I haven't a clue on how I'd go about playing something like Tomb Raider, though. A good 90% of what attracted me to the Tomb Raider series was the panoramic scenery and stark panic, like when the T-Rex pops it's big head around the cavern wall and comes barrelling down on you like a locomotive. Rewinds me why I didn't care for some aspects of the game. The unrealistic allocation of damage. You'd think a T-Rex would only have to bite you once for a game over, but nooo...the game lets you get bitten 3 or 4 times before you're down for the count. No missing limbs, no injury shock, no crippling effects...and it should delete all your saved games the moment you die, making you start over from scratch. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
On Wed, Feb 09, 2011 at 09:48:43AM -0600, Charles Rivard wrote: Could you play it before it had been modified? [My Reply:] Heh. I can barely play it, even WITH the modifications. grins Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
On Wed, Feb 09, 2011 at 07:57:50AM -0800, Clement Chou wrote: No. Shooters are one of the genres blind people would have a bad time with.. simply because targetting would be a pain in the a** [My Reply:] Can't you just cycle through the targets with the Tab key? You might not have as much fun ricochetting a shell off a wall into a big crowd of monsters who start ripping each other apart rather than you , but hey. Sometimes sacrifices have to be made. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing mainstream games vs blindness specific ones
On Wed, Feb 09, 2011 at 10:42:45PM -0500, Thomas Ward wrote: series was the panoramic scenery and stark panic, like when the T-Rex pops it's big head around the cavern wall and comes barrelling down on you like a locomotive. My reply: Unfortunately, third-person games like Tomb Raider are virtually impossible to complete on your own if you are blind. [My Reply:] Oh, yeah, I can just imagine being underwater in TR2, following the trail of garbage across the ocean floor to the split in the side of the sunken ship, all while dodging that humongous shark. .laughs. Yeah, I loved that Nevada desert canyon scene. You remember, the one with the water at the bottom you'd always fall into, then have to swim over to the only point where you could climb out. I'm positive I spent at least four days exploring that canyon, trying to reach every possible point I could access, and having a blast doing it. I also loved showing off her moves, like the running jump with the swan dive tuck and roll. I jumped across that canyon alot doing that. Anyway, I finally got Audio Quake working on Windows the other day, and am busy trying to decypher all the sounds in the sucker. Way too much audio feedback all at once. I figure sooner or later, I'll get around to hacking the sounds to something more appropriate too make them easier to differentiate. I was thinking of using that bouncing off the transparency sound from the pilot episode of Star Trek, when Captain Pike tried to get at the little guys with the big heads. Thought it would make for a better wall warning sound. Those Friend/Foe/Monster detection sounds could use some work, too. If not that, then just a soft voice speaking what the heck they are, as if speaking to an A.I. I dunno. I just think clipped information would be better than a bunch of confusing tones. What do you think? That soft ticking sound produced by that radar they used in the second Aliens movie, the same warning tone used for monsters, and a voice saying friend and foe for the friend and enemy detection, respectively on the D5K? Using the words wall, corner, and edge for other navigation aids? Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
On Mon, Feb 07, 2011 at 01:12:47PM -0500, Yohandy wrote: I'm sure you guys have noticed I've been putting up some rock band samples up. you've also noticed Clement has been putting up some street fighter IV samples and various other samples. So why is it that when we ask for feedback or comments on these samples we work hard to create, people simply either ignore us completely, or the same 3 or 4 people are the ones to always respond? I for one, wouldn't respond because of the following: 1: I don't have the game. 2: I am not interested in the particular game. 3: Someone else has already talked about it before me. 4: I simply have nothing to add. 5: I might be interested in hurrying up and getting past the other 2000 friggin messages posted to the list today, so I can accomplish something else today, besides answering posts from this mailing list. HTH, Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my frustration with the blind gaming comunity.
On Mon, Feb 07, 2011 at 02:12:53PM -0500, Yohandy wrote: Yeah but here's the thing. how will you know if you can play it when you actually aren't even willing to try the game out? Hey, sometimes I just don't like being friggin reminded of what I lost, okay? Unless the game has been written to take my handicap into account, why should I take the game developer into account with my money? Sometimes fair is fair, and I refuse to go along behind the sighted community, sweeping up their messes with my broom. Not unless I absolutely have to. It's not my job, cleaning up after other people's thoughtless actions. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars
On Tue, Feb 08, 2011 at 06:55:49PM -0500, Phil Vlasak wrote: When I sat down in the Ziegfeld theater in New York for the first showing of Star Wars the first movie, I got goose bumps [My Reply:] Hi Phil, Have you read David Weber's Honor Harrington series, which have some fairly descriptive battle scenes. Laid out so well, in fact, you can visualize what's going on in your head as it's happening. The entire series is over at the Baen Free Library, online at: http://www.baen.com/library/ It's one of the finest science fiction series I've ever seen, and have read them over and over again. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.
On Tue, Feb 08, 2011 at 02:54:45PM -0800, Christopher Bartlett wrote: Now, I have no vision. Strategy planning involves reacting not only to my opponent, but to the environment, my current life level and weapon load (where appropriate) my opponent's condition, and any time-based factors. Yeah, it's not very tactical to still be swinging punches when your opponent is already down on the ground Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] lone wolf
On Sat, Feb 05, 2011 at 09:45:36AM -0600, Charles Rivard wrote: At one time, he was contemplating the creation of Lone Wolf 4.0. I [My Reply:] My attraction to Aces was the ability to roam the entire Atlantic and North Seas at will. The game didn't pay any attention at all as to where you went and patrolled, as far as I could tell, even when it assigned you a quadrant. I was always hoping to find a cheat code for the sucker to allow unlimited ammo, fuel, and a Type-26 boat, not released until near the end of the war, just to see how many convoys I could wrack up. Well, I'm checking out Lonewolf and the tank one. Dunno how that one is going to play out, since half the strategy in tank warfare was using your environment, popping up from behind hills, taking your shot, moving behind another hill and popping up again and basically sniping in armor. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
On Sat, Feb 05, 2011 at 09:04:34AM -0500, Thomas Ward wrote: Anyway, you will be happy to know that I am working on Linux ports of my games. However, they won't be ready until I release the Windows versions, [My Reply:] I pretty-much stick with stock Debian software on the PC, running my website, and doing email, IRC, and the occasionaledbrowse session of web searching. I use the XP laptop for online shopping, and now gaming it seems. .grins. The Orca screen reader flakes out too often, and Ice Weasel hangs too much for me to like using them. I like tabbing around a web page, and the tab key hangs up too much on some links for me to use Ice Weasel as my primary browser, and I prefer the console anyway. I'll likely play your Windows ports until I run out of enough cash to keep replacing Mickeysoft every other year. What a ripoff. Just more graphics and flash I can't see anyway, and I hate being shown a Fisher-Price interface designed to be used by the stupidest humans on the planet. It's insulting being put in the bassinet where my clicking won't hurt all Bill Gate's hard work. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alright...Quake question.
Hello all, Prolly got the wrong disk, since I picked up the older, DOS version of Quake from spamazon the other day... Is there a way to run the installer to deice and decompress the resource files from WinXP without sighted assistance? .laughs. DOSBox seems to be inaccessible to NVDA Hopefully, I won't have to go back and buy a win32 version. .crosses fingers. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
On Sat, Feb 05, 2011 at 09:22:57AM -0500, Thomas Ward wrote: You might be surprised to find out that there are some totally blind gamers on here that can ace the Tekken games by sound alone. [My Reply:] I can imagine it can be done by varying one's attacks high and low, and just attack, attack, attack. I used to do that with Taki in Soul Blade, using just her kicks, and seeing if I could get thru the entire game without getting hit. The little girl in Tekken 3 though, was a very short-ranged fighter with little reach. She had to be often within grappling range for many of her maneuvers to work, toe to toe, almost. Seung Mina in Soul Blade was also one of those distance critical fighters. Going Tazmanian Devil on your opponent can get you the win, but not the championship. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
On Thu, Feb 03, 2011 at 04:55:52PM -0600, Hayden Presley wrote: Um yeah. Have you ever played Shades of Doom? [My Reply:] Nope. Never even heard of it until joining this mailing list a few days ago. Until losing my sight in 2002, I played all but Quake and some assorted arcade game clones on the Playstation, because then I wouldn't wanna destroy my computer. Wrecked enough Playstation controllers as it was. After 2002, I gave all my games to a friend, as they were useless now. Except for trying a few text-based games in Linux that sounded like they'd might be interesting, my game life has been nil. Just heard about Audio Quake the other day, and have been trying to find it, but since the links are all broken at the website, I haven't been able to get my hands on it, so I joined up here, thinking maybe you folks might know where to find it. From all the talk I've been hearing going on here, I was beginning to think I'd joined the wrong list and was in some sighted person's gaming list who knew about Audio Quake, or something. .laughs. Anyway, if Shades of Doom is Doom with additional audio effects to make it accessible, I'm definitely interested in that, too. For the most part, I usually only played the 1st and 3rd person shooters, the fighters, and the RPG's on the PC and Playstation. Quake, Tomb Raider, Tekken 3, and Final Fantasy 7, if you're at all familiar with those and their like. I am also interested in Audio Quake for the aural training benefits and getting more practice on using my ears to map territory and navigate, now that my eyes are FUBAR. Up until last year, I've been stuck out in the sticks, living by myself, in bad health, so got only a modicum of mobility training before having to quit. I learned to use a cane, count driveways, trip over everything my trainer could find, and cross streets. I've also had to learn how to season my food from some Annie Solomon book about a VICE cop who loses his sight. Well, I'm still in bad health, but can still walk around for short distances, but want to train my ears to pay better attention to my surroundings, and thought Audio Quake would be a step in the right direction, as I know the game, and it's 1st-person 3D like in real life. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
On Fri, Feb 04, 2011 at 04:26:42AM -0500, Thomas Ward wrote: Yes, of course. I'm totally blind myself, and developing games to be playable by the blind. So why couldn't they? [My Reply:} Hello back Thomas, My apologies. I didn't know. Just metcha. .grins. Nice to meetcha. See the rambling, long-winded previous post for a little more info on why I didn't know, and my URL below for more info on yours truly, which is even MORE rambling, and MORE long-winded. .grins. Sincerely, Michael Ferranti -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
On Thu, Feb 03, 2011 at 06:27:58PM -0600, Hayden Presley wrote: Why? I don't understand why they are so much better. Just explain, please. [My Two Cents:] Aw, quit griping. If Thomas wants to use the Tomb Raider control set to operate the game, let him. I played Tomb Raider on the $*%# Playstation. Try going from that to the PC setup. .grins. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
On Fri, Feb 04, 2011 at 10:46:07PM +1300, shaun everiss wrote: I think a large advantage with you tom is you have been exposed to a lot of mainstream stuff before you went blind so you know what you are on about. [My Reply:] Oh, yeah. He's definitely right about that. For instance, I can see absolutely no possible way that Tekken 3, a fighter for the Playstation, could be made anywhere near blind accessible. The action is simply too fast and movement combinations too numerous. It's hard enough just following the opponent's movements when you're sighted. The little girl in the game, however her name was spelled, was impossibly fast. You could throw a punch and she would have spun around behind you, hopped up on your shoulders and clapped her hands over your ears, AND would be starting to jump away, all before you could draw your arm back, realizing you'd missed. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
On Fri, Feb 04, 2011 at 12:38:45PM -0600, Hayden Presley wrote: Well...Shades ofDoom isnt' exactly Doom, per say, but it is certainly based off of it. It's definitely worth a look, [My Reply:] Thanks, but I googled it as soon as I'd seen it mentioned and went and grabbed the mp3, at least and listened to that. Not entirely sure I will buy it unless there's some way to speed up the narrator's voice, because my computer speaking to me that slowly might drive me bugnutz, especially in the middle of live fire. What I'd really love to see, and pay $300 to own, would be an accessible version of Aces of the Deep by Dynamix, one of the most historically accurate WW2 German U-Boat simulations, right down to the sonar limitations of each period of the war, to the replacement of mines with hedgehogs, to radio coordinated ASW tactics. I never once made it to 1943, but the Captain did everything by ear thru the sonarman's reports of direction and estimates. Can't get much more nerve wracking than trying to dodge depth charges in a 200 yard-long ship at the speed of a bicycle. It had just about everything tossed in from inclement weather affecting visibility and torpedo accuracy, to depth charging seaplanes and using snorkels later on in the war to avoid them. If you knew your history, you could wrack up some serious tonnage early in the war, just by knowing how to dodge sonar. At the earliest part of the war, sonar could only go from left to right. At night on the surface, where your low silhouette was extremely hard to see, you were safe, and it was easier just to change depth to avoid the beam than maneuvering from left to right in a big, slow sub. I could listen to those diesels purr for hours, waiting for something to come within reach, then chase it down and kill it. If it was a convoy, radio it in and wait for the wolfpack to assemble, shadowing them while a bunch of very ticked off convoy escorts tried to find, sink, or drive me away long enough to lose their sheep. I dunno, maybe it's just the Navy in me speaking, but I loved it. The monotonous bits made the nerve wracking parts all the much more enjoyable, especially when I survived. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
On Fri, Feb 04, 2011 at 02:24:34PM -0500, Thomas Ward wrote: However, I notice like me you are a Linux user. Unfortunately, 99% of all accessible games are written for Windows XP. So you will probably have to get and install VMPlayer and a copy of XP to run most of these games. [My Reply:] Hi Thomas, Never! Mickeysoft will only touch my home-built 24Gx4TB Quad-Core with twin blue-ray and SB XFi Titanium sound over my dead body!!! Besides, I have a cheesy Core-Duo Dell laptop with XP Pro on it. .grins. Only have NVDA for a screen reader, though. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
On Fri, Feb 04, 2011 at 01:39:45PM -0600, Hayden Presley wrote: No, no; I was asking why the control key was better. That's not in the Tomb Rader keyset. [My Reply:] Oh. I thought Thomas said he was using the Tomb Raider control set for the game. pfft! What would I know. I used the Playstation release and don't even know the Tomb Raider control set. Serves me right for not paying better attention...AGAIN! Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pro was: Re: programming question
On Sat, Feb 05, 2011 at 05:29:29PM +1300, shaun everiss wrote: I have had a drive fall over. I almost lost everything I owned. And that would really suck. [My Reply:] Ever think of checking the MTBF (Mean Time Between Failures) rating on the drive to see how many hours it's expected to last, then check the date of the first file created and the last and compare the two? I know mine are rated for five years of continuous operation, and I expect to have saved up enough by then to replace them. Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti to around 22 cents a day needed to be set aside. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] another game by GMA Games you might like
On Sat, Feb 05, 2011 at 12:43:28AM -0600, Charles Rivard wrote: Now, that sounds like one! great! game! and I'd love to try it! Not as intricate, but also good is Lone Wolf, which can also be found at [My Reply:] Thank you. I'll ccheck them out... Michael -- Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] commercials in jim's baseball game
On Thu, Feb 03, 2011 at 10:29:44AM -0500, Thomas Ward wrote: Sad but true. I think one of the reasons commercials were better back in the early days of television is simply because the major television networks CBS, NBC, ABC, etc gave each company a 30 second time slot to say there piece and be done with it. [My Reply:] Yeah, a good third of the time allotted for commercials is now 1/3rd on some stations. I was watching Smallville with a sighted friend, because he would describe the action to me. While he was sitting there, telling me what was going on in the show, I was still watching commercials, the station I was watching having chopped a good 7 minutes out of the program. After that, I simply stopped watching, wrote a nasty letter to the station, and never looked back. Now I don't watch TV at all. Michael -- Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] asefire cheats request
On Thu, Feb 03, 2011 at 04:43:57PM -0500, Thomas Ward wrote: You just give up before you start. [My Reply:] You got that right. I have a friend who talks himself out of everything before he even gives it a shot, but once he gets into something, he excells at it. 46 years old now, has never kept a job for more than a year, still lives with his grandmother, never had a place of his own, or a car, or a driver's license. I keep wanting to tell him to, Grow up already! Michael PS: No self-respecting woman wants to go out with someone she can't respect. -- Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
On Thu, Feb 03, 2011 at 04:38:47PM -0500, Thomas Ward wrote: Agreed. When I release an FPS version of Mysteries of the Ancients I plan to use the same general layout as the Tomb Raider games. [My Reply:] And the blind will really be able to play this game? Michael -- Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Well, I'll plead, bow and scrape one more time...
Hello all, I'm just starting to get into games again after losing my sight back in 02, and dumped all my then worthless, unplayable games on a friend. Then I heard about Audio Quake from another friend in IRC. I've been trying to get either/both Linux and Windows installation routines to work, but they can't find either the Shareware Quake version, which I already have, nor can they find the additional sound files that go with Audio Quake. The links no longer work. I do believe Windows Audio quake somewhat worked, as it tried to start, and said something at me with the Mickeysoft Sam voice. gags Does anyone have working URLs for the sound additions? It looks like I'm going to have to figure out how to install this guy manually, and pray they come up with an NVDA port. TIA, Michael -- Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Serious pause bug in MOTA
On Wed, Feb 02, 2011 at 06:50:28PM -0500, Karl Belanger wrote: I found a rather fun but quite serious pause bug in MOTA. It is possible to fire your weapon while the game is paused, and you will actually do damage if you're pointing at an enemy. This makes combat extremely easy. [My Reply:] Great. Now why did you have to go and tell Mr. Ward that. It might've made it into thefull release and made the game easy. You're fired! Michael -- Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Last Minute Comments
On Tue, Feb 01, 2011 at 05:57:39AM +0200, Jacob Kruger wrote: Off-hand, might think about calling a skeleton with a dagger something like an assassin..? [My Reply:] Blade? Cutpurse? Footpad? I think Skeleton Thug would carry a sap. Michael --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Confusion about getting past the first level in MOTA.
On Tue, Feb 01, 2011 at 04:34:41PM -0500, Thomas Ward wrote: Well, apparently several people need it explained to them in simple terms. I suppose if I started the level with the main entrence slamming shut it might have made the purpose of that door more obvious. I don't know. All I do know is a lot of people were under the false assumption since that door is there it must lead to a locked room or something despite the fact you were already in room 1. [My Reply:] Perhaps it should ask the user, Are you sure you want to quit? Then you can keep both the door and your sanity. grins Michael -- Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti Ideas and suggestions copyright (c) 2010, by Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
On Tue, Feb 01, 2011 at 05:25:59PM +, Lori Duncan wrote: I agree, lodgic is something I fall down on all the time. If I'm looking at a piece of equipment for example like a computer, I know how it works and understand the menus, but throw a whole load of coding language at me and I just go blank. [My Reply:] Programming is like owning an Erector set. You have a whole bunch of parts that do little things. Take a motor, a wheel, a dipper and bolts. Using bolts, connect the dipper and the wheel together, then bolt the wheel to the motor. Put it in a river and have the dippers spill into a tank, and you have a water wheel. Programming is the same thing, only with commands, telling the computer what to do. Know what all the parts do, and you will begin to see what *CAN* be done. And Arianna Sepulveda said:] Programming is something I don't know how people do. I am truely astounded at how much work is involved, and I don't think I could figure it out too well. [My Reply:] As long as you continue telling yourself that, the longer you cripple yourself Michael -- Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Oops! Forgot to lock one of the doors in MOTA 17.
On Tue, Feb 01, 2011 at 06:47:26PM -0500, Thomas Ward wrote: However, you have been able to complete the level because I simply forgot to lock one of the doors you have to fight the Lamia to unlock. How is that for a little screw up. [My Reply:] You're fired. Michael -- Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] New mailing list member, curious about Audio Quake...
Hello all, Just found the mailing list, and I have questions about Audio Quake. I run Debian Linux, since the screen readers are always under active developement, can be loaded as part of the Linux Installation Routines, and best of all, are free! Free, free, free, free! Anyway, I've been trying to get the only installer I can find for Linux at http://www.agrip.org.uk/download/releases/arc/AudioQuake-0.3.0.1_linux-x86.run and none of the links it points to are operative. Busted, broken, kaput. I'm looking for working links for the Audio Quake engine and the optional audio files so I can edit the script and get it working again. Anyone know where I can find these links? Thank you in advance, Michael -- Linux User: 177869 Powered by Intel Ideas and suggestions copyright (c) 2010, by Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
On Mon, Jan 31, 2011 at 09:26:59AM -0700, Bryan Peterson wrote: unless it's something directly in the engine that literally stops the car from working, a sighted person can easily pull over to the side of the road [My Reply:] I don't think it's too much of a problem. If in the city, simply stop the car and let traffic go around you with your warning flashers on. Highways may pose a slightly more difficult problem, and laws should warn motorists of blind drivers, who would stay in the right-hand lane, (Or the left-hand in England), slow the car while pulling over to the curb, where the difference between pavement and dirt will be easily evident. Hell, just place a special handicapped placard on the rear of the vehicle and sighted ddrivers will avoid you like the plague. grins Michael -- Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti Ideas and suggestions copyright (c) 2010, by Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
On Mon, Jan 31, 2011 at 10:30:08AM -0700, Bryan Peterson wrote: You say that now but trust me, when it actually comes down to that you'll feel different. [My Reply:] At the time of the wreck, you don't feel a thing. It's one of those blessings you can thank God for. It's surviving the wreck where things get painful, but there are medications for that. Michael -- Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti Ideas and suggestions copyright (c) 2010, by Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
On Mon, Jan 31, 2011 at 11:47:06AM -0700, Bryan Peterson wrote: Can you imagine how expensive that would be? [My Reply:] Some satelite-grade electronics can be mass produced by the shipload pretty cheaply, if it works as designed, and could be installed in every new car that rolls out of Detroit. What worries me is the insurance costs on a handicapped pension. Michael -- Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
On Mon, Jan 31, 2011 at 07:01:40PM -, Shiny protector wrote: Do you mean you don't feel the crash, but when your in hospital, you feel the pain? [My Reply:] No, my mother got rear-ended, had her car totalled, and broke her ankle. She said she didn't feel or know a thing until she awoke in the hospital, even knowing she was going to be hit. I've had much the same experience with insulin shock. Once my glucose levels drop below 60, I don't know or feel a thing, even while appearing conscious and somewhat responsive. It's pretty cool, and makes me fear a whole lot less about death. It's only a little scary thinking I'm about to croak. I've been hit by a motorhome while on a bicycle, where the side mirror clipped me in the back of the head and shoulder. I didn't know a thing until I got up cussing some ten seconds later. I didn't even realize I had been unconscious those ten seconds. Michael -- Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.