Re: [Audyssey] analog Weapons system

2011-05-04 Thread Frost
On Mon, May 02, 2011 at 01:32:29PM -0400, The Addictor wrote:
 The heavier the punch, the bigger the drain on the stamina, but one 
 heavy punch would be more effective than five light ones.

Double or triple the stamina drain for the punch if it misses.  
Missing a punch is the heaviest stamina drain for a boxer.  All that 
muscle use, returning the punch from an unexpected position.

Michael

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Re: [Audyssey] analog Weapons system

2011-05-04 Thread Frost
You might also want to handicap strength and dexterity as 
staminal levels drop to simulate fatigue, slowing the attacker down and 
decreasing accuracy and reaction time...

Michael

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Re: [Audyssey] wrestling games

2011-04-10 Thread Frost
 - Original Message -
 Another tragic death in my opinion was the death of Hawk. Throughout
 the 80's and 90's I guess he had a serious drug habbit, messed around
 with a lot of women, etc and was really heading for an early death
 when he finally cleaned his life up. He went through rehab, got
 married, started going to church, and the next thing you know he just
 passed away in his sleep.

[My Reply:]
I think it's a blessing.  He went to God, and God took him 
before he was possibly lost again.  Personally, I wouldn't die in a 
hospital, if I get the choice.  They kept my father alive for as long as 
they could when leukemia took him, then morphined the crap out of him 
and took away all his fluids when they finally decided he was going to 
die anyway.  He died screaming in agony with his lips and tongue 
splitting from lack of fluids.  They tortured him to death, regardless 
of the leukemia, and even prisoners being executed are treated more 
kindly than any hospital will for the dying.

Makes me happy as all get-out I'm dying from congestive heart failure.  
Least it'll be quick, praise God, and Do Not Resussitate!

Michael

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Re: [Audyssey] collection of accessible emulators for the blind

2011-03-24 Thread Frost
On Thu, Mar 24, 2011 at 05:53:54PM -0300, Matheus r.c. souza wrote:
 http://dl.dropbox.com/u/1695866/Emulators%20Collection%20-%20Version%200.1.7z

What's a 7z file format?  Will I have to download something that 
will fill my system with spyware, plague me with spam from that time on, 
bog down my system with taskbars I don't want and/or Really Neat! 
utilities that will slow my system to a standstill, and last but not 
least, how many advertizements and websites will I have to look through 
before I find an actual working download link?

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Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Frost
On Tue, Mar 22, 2011 at 04:32:21AM -0500, Jim Kitchen wrote: J What was 
 And what was the name of the family in with the Super Friends.  You 
 know with the dragon with Lazar eyes and tail, Gleep and Gloop,

The Herculoids.

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Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Frost
On Fri, Mar 04, 2011 at 02:22:05AM -0600, Tommy wrote:
 To me is ok to switch to XAudio2. I dont know about you guys.

[My Reply:]
Well, as long as I don't have to migrate past Windows XP Service 
Pack 2, and upgrade to the buggy Service Pack 3.  In any case, don't let 
me stop you.  I don't plan on giving Microsoft any more of my money in 
any case.  If the XP laptop stops being internet compliant, I'll just 
install Linux on it.  Give me a good reason to remove the GUI from the 
desktop, since I only use it to listen to youtube videos anyway.

Michael

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Re: [Audyssey] ESP Pinball Classic

2011-03-04 Thread Frost
On Fri, Mar 04, 2011 at 12:54:48PM +, Lori Duncan wrote:
 Hi I used to have a game of pinball when I was really small, just a 
 horrid plastic one, but I didn't understand the rules.

[My Reply:]
Hi Lori,

Well, if Thomas had posted my previous reply, you would've known 
the rules, but he backstabbed you too.

Michael

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Re: [Audyssey] Fwd: [GameTalk] BSC Games Merge

2011-03-02 Thread Frost
On Wed, Mar 02, 2011 at 10:46:11PM +1300, shaun everiss wrote:
 In fact blindsoftware.com should be bscsoftware.com really.

[My Reply:]
Hi shaun,

Chiming in from a previous thread, how about BlinkSoft?

Michael

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Re: [Audyssey] A question about playing games and my computer

2011-03-02 Thread Frost
On Wed, Mar 02, 2011 at 08:14:34PM -0500, Lelia Struve wrote:
 here's the situation, lots of times when I am playing a game, I
 notice my computer fan gets louder, is this something I should worry
 about?

[My Reply:]
Hi,

No, you should only worry when your computer starts beeping at 
you or shuts itself down, depending on how your system has been 
programmed to handle overheating.  Some systems will beep at you to warn 
you about it, but the better systems will drop your CPU speeds down in 
an effort to slow things down for you.  More specifically, today's 
computers are designed to increase fan speeds first, in order to cool 
things down.  You should hear my system when it powers up.  It first 
sounds like a 747 is landing on my street, and then drops down so as to 
be barely noticeable, but in the mornings when they system is running 
the daily tasks, running a virus and rootkit check, generating system 
reports,starting a new day's logs, etc., the fan might kick up a notch, 
but nowhere near how it sounds when starting up.  If it ever gets that 
noisy, then I'll know my computer is doing everything it can to cool the 
system down, and too many programs are running, and it's time to give 
the computer less to do.  HTH,

Michael

PS: Hopefully Thomas isn't still censoring every bit of my posts and 
this reaches you, but if not, no big loss to me .shrugs.


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Re: [Audyssey] a strong message about the future of games for the vi

2011-03-01 Thread Frost
On Tue, Mar 01, 2011 at 06:42:21AM -0500, Darren Duff wrote:
 I did not say that I know of a game that glorifies violence, Only that  I
 would have a problem playing a game that did.

[My Reply:]
What's wrong with violence.  Kill!  Kill!  Kill!  Should smack 
some of these gang-banger kids around too.  Teach'em if they want 
violence, they can pick up a rifle, go to the front lines over in 
Afghanistan, and fight off Spiderman, then let the liverals thank them 
as soon as they arrive home.
  Then they can be baby-killers in two countries.

I say we need more violence.  If we get soft, then someone 
stronger will be violent for us, to us.  First command in the Bible is 
to be fruitful and multiply, fill the earth and subdue it.  People 
always forget about the subdue part.  Gimme sex and explosions.  It's 
biblical.

Michael

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Re: [Audyssey] ESP Pinball Classic

2011-03-01 Thread Frost
On Tue, Mar 01, 2011 at 11:22:45PM -, Harmony Neil wrote:
 Stupid question, but does anyone know how to get the balls to move around
 the table in this game?

[My Reply:]
Use the Spacebar or the Enter key.  Pinball games usually use 
one of those, or maybe the cursor down control to simulate pulling back 
a spring-loaded plunger.  The longer you hold the plunger back, the 
harder it strikes the ball when you release it, sending it to the top of 
the machine, where it will then fall down again towards you..  You then 
use paddles to bat it back to the top again, or at specific targets.  
These paddles are generally simulated with the left and right shift or 
control keys, as the Alt key is reserved for opening menus in Windows.


Imagine your tiny self at the bottom of an inverted milk jug 
with a baseball bat in each hand, trying to keep the milk from spilling 
out, and you get the picture.

The only problem is that on either side of the jug are channels 
the milk can slip through, around your paddles.  The paddles are also 
about a ball's width apart, and the milk can slip past you, between the 
paddles.

The tricky part is trying to hit targets on the left side of the 
jug with the right paddle, and targets on the right side of the jug with 
the left paddle.  Skilled players can flip the milk from one paddle to 
another to perform this, but keeping the milk in the bottle for as long 
as possible is the general goal.  Eventually the ball will hit something 
really point-worthy.  HTH,

Michael

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Re: [Audyssey] a strong message about the future of games for the vi

2011-02-28 Thread Frost
On Mon, Feb 28, 2011 at 01:45:35PM +0200, NIcol wrote:
 I've done a recording where I talk about how I feel about the future of
 games for the vi.

[My Reply:]
Hi NIcol,

No offense, but I'mm still sitting here, waiting for the 
download to complete, because I don't want the website's software 
clogging up my computer along with everything else, likely so they can 
read my drives or spam the bejesus out of me.  Think you can switch to 
dropbox.com like everyone else is using?
I've finished this letter, and the download still hasn't 
started, so I aborted the connection.  It said 2 minutes and it's at 
least been 5, so...wish I could have heard it.

Michael

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Re: [Audyssey] a strong message about the future of games for the vi

2011-02-28 Thread Frost
On Mon, Feb 28, 2011 at 04:43:23AM -0800, Clement Chou wrote:
 What you're basically saying here, to me, is that people should only
 consider Jehova witnesses when making games. You and only you.

[My Reply:]
Hi Clement,

No worries.  The righteous don't need to be saved, and Jesus 
didn't come here for them.

Michael

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Re: [Audyssey] a strong message about the future of games for the vi

2011-02-28 Thread Frost
On Mon, Feb 28, 2011 at 04:00:39PM -, darren harris wrote:
 I know of pastors who would say that you shouldn't just follow blindly 
 because if god gave us brains then he obviously intended for us to use 
 them.

[My Reply:]
Hi Darren,

I think it goes:

O taste and see that the LORD is good: blessed is the man that 
trusteth in him.
- Psalms 34:8

...essentially inviting you to have a taste and see what you 
think.  And for whoever thought the Bible was contradictory, most of it 
is written in metaphor and needs to be assembled.  Take the passages 
saying both hide yourself in a closet when you pray and Pray without 
ceasing.  You obviously can't do both and live your entire life in a 
closet, but if you put them together, you get a picture that it just 
means to keep your prayer life to yourself while talking to God 
constantly.

Michael

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Re: [Audyssey] a strong message about the future of games for the vi

2011-02-28 Thread Frost
On Mon, Feb 28, 2011 at 05:44:28PM +0200, NIcol wrote:
 We are taught at our meetings  that martial arts is wrong in God's eyes.

[My Reply:]
Hi Nicol,

Then why did God warn the Israelites that if they didn't kill 
every Philistine, man, woman, child,, and livestock, that they'd be a 
thorn in their sides to the last days?  I believe they're called 
Palestinians today, but the Bible also says there's a time for Peace, 
and a time for War, stoning the wicked to death, flogging money-changers 
out of the Temple, etc.  You can't get much more violent than Noah's 
Flood.

Michael

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Re: [Audyssey] a strong message about the future of games for the vi

2011-02-28 Thread Frost
On Mon, Feb 28, 2011 at 07:56:13AM -0800, Clement Chou wrote:
 and again, I bring you back from the crusades. If god hated violence, 
 and all us Christians were taught to go against that, crusades would 
 never have happened.

[My Reply:]
Hi Clement,

Well, as you can plainly see from the topic, what the Church 
does, and what the Bible says, are often two .WAY. different things.

Michael

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Re: [Audyssey] a strong message about the future of games for the vi

2011-02-28 Thread Frost
On Mon, Feb 28, 2011 at 09:57:24PM +0200, Jacob Kruger wrote:
 Here's a dropbox link to a slightly smaller file - I dropped it down

[My Reply:]
Thanks for the link!  Hey!  Popeye the Sailor isn't violent?!?!?  
He kicked Bluto's butt in nearly episode of the cartoon!

Michael

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Re: [Audyssey] I beg you for forgiveness regarding my recording

2011-02-28 Thread Frost
On Tue, Mar 01, 2011 at 12:00:40AM +0200, NIcol wrote:
 I am really terribly sorry. sad face.

[My Reply:]
You're fired!  We're taking away your driver's license, too.  
That'll fix you.

Michael

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Re: [Audyssey] accessible console games

2011-02-27 Thread Frost
On Sun, Feb 27, 2011 at 11:53:38AM +, alex wallis wrote:
 I have never tried mortal combat, I may have to look into that one.

[My Reply:]
Hello,

Well, if it's anything like Soul Blade or Tekken 3, there will 
probably be a walk-through, strategy guide, and/or FAQ on the game on 
the web.  I know one of the Tekken 3 strategy guides I found was over 
500K, and a small paperback novel is typically 300K in size.  As popular 
as Mortal Kombat was when it came out, you'll probably find something 
similar in size for it.

Michael

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Re: [Audyssey] sincere request to phil

2011-02-27 Thread Frost
On Sun, Feb 27, 2011 at 06:59:32PM +0200, NIcol wrote:
 I am now belonging to the religious organization known as Jehovahs'
 witnesses .We are strictly forbidden in our religion to play games
 containing the supernatural.

[My Reply:]
Hi,

That's why I don't watch televangelists, because they're always 
trying to sell you something, and the only recorded time the Lord got 
ticked off enough to get violent was when the money-changers were 
selling crap in His Father's Temple.  Lord said to just drop everything 
and go out and preach the good news and He would take care of 
everything, and televangelists just ain't doing it and are constantly 
begging for money.

I'm a saved Baptist, myself, and like quieter than Pentecostal 
services.  I see little wrong with Dungeons  Dragons and their like.  
Like anything, it can be misused or not.  Playing Quake isn't gonna make 
me go out and worship the devil, especially when I'm doing my darndest 
to punch some couple hundred nails into his apparent minions.
  Being in the lion's den isn't a problem when you know who's Lord Of 
All.

Michael

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Re: [Audyssey] I need your advice on consoles and playable games

2011-02-27 Thread Frost
On Sun, Feb 27, 2011 at 06:34:32PM +0100, Sarah Haake wrote:
 Now I'd like to get some advice from you on which console would be
 the best choice and which games should I try for it?

[My Reply:]
Hi Sarah,

While I may not be entirely up on the games available, the X-Box 
will be the one most likely to break down.  The electronics are shoddy 
inside and tend to burn out quickly, and the software to crash, as 
Microsoft only wants your repeat business.  If it can get you to replace 
your console every year, they'll be in hog heaven.

The Playstation will last the longest of the two, has more 
options come standard, and uses a normal DVD format on it's disks, where 
the X-Box uses an entirely different one.  My Playstation One is still 
going strong, since it was purchased in the 90's, though the laser head 
could probably use a good cleaning by now.  The controllers last a long 
time, as long as you don't throw them at the TV, otherwise they tend to 
break pretty easy when jumping up and down on them.

I dunno zilch about the Nintendo stuff, so take your chances 
there.  Nintendo tends to offer more games for pre-teens, so if you like 
Barney the Purple Dinosaur stuff, Nintendo's the way to go.  Personally, 
I think many of their titles are so juvenile that they're mind-numbingly 
boring.

If it were me, I'd go for a Playstation 3, as it's backwards 
compatible with the Playstation 2 and 1 games piling up in the used game 
stores. If there's a fighter game out there, odds are that it's been 
released for the Playstation..  Since fighters and RPGs are the only 
real game types that interest me, and 3rd person shooters like Tomb 
Raider are no longer playable, I can't offer you much info on software.  

Someone here said Final Fantasy 13 was pretty accessible, 
though, and Square is one of the best game designers around.  Love that 
Final Fantasy series of RPGs.  I must have replayed Final Fantasy 7 
fifteen tines, and want to play it again.  When a game is so engrossing 
that you actually cry when a character gets killed, and then go on a 
rampage to kill their murderer, you have to admit that the game is well 
above the average.  I'm hoping Final Fantasy 13 is another good one.

Michael

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Re: [Audyssey] sincere request to phil

2011-02-27 Thread Frost
On Sun, Feb 27, 2011 at 07:20:36PM -0600, Charles Rivard wrote:
 I have been told that if Christians see me drinking a beer in a bar,
 they will assume that I am a drunk.  I have pointed out this
 situation:  In Phoenix, Arizona during the summer,

[My Reply:]
Hit 'em first with:

Judge not, that ye be not judged.
- Matthew 7:1

...because:

And why beholdest thou the mote that is in thy brother's eye, but 
perceivest not the beam that is in thine own eye?
- Luke 6:41

Seems to me that they've forgotten they're sinners again.

But we are all as an unclean thing, and all our righteousnesses are as 
filthy rags; and we all do fade as a leaf; and our iniquities, like the 
wind, have taken us away.
- Isiah 64:6

Fear God, not the devil, because the more power you give the 
devil, the more CRAP the devil has to use against you.  Take it back and 
leave him with nothing.  They said Jesus's miracles were of the devil, 
too, and those were certainly supernatural.  They probably won't 
recognise Him when He stands right in front of them.

Michael

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Re: [Audyssey] Game abbreviations...

2011-02-24 Thread Frost
On Wed, Feb 23, 2011 at 06:35:40PM -0800, David Rose wrote:
 Yes, RSW doesn't Google well.  The game can be found at http://rswgame.com .

[My Reply:]
Hi David,

Ah...That cured the inability to know and find out what was 
being talked about.  Thank you!  I googled Retro Space Wars and it 
came up 3rd on the list. 

Michael

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Re: [Audyssey] Game abbreviations...

2011-02-24 Thread Frost
On Wed, Feb 23, 2011 at 10:36:15PM -0500, Phil Vlasak wrote:
 I also did a google search for RSW game and found it stands for,
 Retro Space Wars

[My Reply:]
Hi Phil,

How far down on the list did you have to read?

Searching for:
 Retro Space Wars 3rd result, 1st page.
RSW 7th link, 3rd page
RSW +blind Stopped searching after page 3.
RSW +visually impaired2nd link, 1st page gave me the link!

Guess I should've done 2 more searches.  Didn't think to search 
for RSW +game, as I wasn't even sure it was a game or not, but it came 
up as the first link on the first page. .sighs.  Either it's been a 
bad day and I'm tired of waiting for amazon.com to mail me another 
Playstation, LCD screen, and Soul Blade and Tekken 3, or I just got 
caught at a frustrated beyond all recognition moments.  Next time I'll 
just kill the thread and move on, as I'm sick of begging for scrapts.

Michael

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Re: [Audyssey] RSW and sorting out world connections

2011-02-24 Thread Frost
On Wed, Feb 23, 2011 at 06:35:08PM -0800, David Rose wrote:
 Have any of you come up with any brilliant tools for organizing this 
information?

[My Reply:]
Hi David,

About the only way I can see to do it is to generate a text file 
with each sector, followed by it's connecting sectors, the way it was in 
Tradewars 2000, back in the pre-internet, Bulletin Board System days.  
Since the map had 1000 sectors, the map was 1000 lines long, but I still 
had to create the map by hand, calculating routes from point A to B, to 
keep from using up my movement turns.

I was spending the initial phazes of the game, mapping, finding 
a cluster of 3 or more sectors with only one way in that was defensible, 
creating planets in them, and mapping space stations routes which had 
the best trade potentials.  It took a bit of work, even while I was 
sighted, but I'd think a list of sectors and their connections is the 
only way to go, and another list of trade sectors and what's being sold 
in them.  That way you can see so-and-so is selling wheat and buying 
farm machinery, and whats-his-face is selling farm machinery and buying 
wheat, and they're only a few sectors apart.  Voila, you've found a 
trade route.

I used to love finding little clusters with a tunnel of sectors 
leading into them.  Plant all your defenses in the tunnel to make a 
multi-staged defense against the bad guys, and protect your planets and 
stations, and create your own trade routes the way you like.  Then go 
find the guys doing the same, stomp their guts out, take over their 
stuff and mine the crap out of their sector, so when they came back to 
the game, they'd be really ticked at you. .evil grin.

Anyway, if Retro Space Wars is anything like Tradewars 2000, I 
think I'm gonna enjoy kicking your butts. .grins.

Michael

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[Audyssey] Game abbreviations...

2011-02-23 Thread Frost
Well, I just looked up RSW on Google, and got a stock report and 
something about SouthWest Florida International airport, and I'm 
figuring this has absolutely NOTHING to do with the game previously 
mentioned, whatever the hell it is.  Thank you for wasting my bandwidth.

Michael

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Re: [Audyssey] Creating Adventure Games

2011-02-22 Thread Frost
On Mon, Feb 21, 2011 at 05:56:02PM -0600, Hayden Presley wrote:
 Trust me--there are quite a number of people who'd gladly agree with you. I
 for one do not. I try and be quite meticulous as far as spelling goes.

[My Reply:]
Hi Hayden,

Yep.  Spelling takes self-discipline and enough care to be a 
perfectionist with it.

Michael

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Re: [Audyssey] Creating Adventure Games

2011-02-22 Thread Frost
On Sun, Feb 20, 2011 at 08:56:51PM -0500, Thomas Ward wrote:
 You can download Heroine's Mantle from
 http://www.wurb.com/if/game/1327

[My Reply:]
Heh...

I got it from www.blindsea.com

Michael

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Re: [Audyssey] Old 1982 text adventure of The Hobbit for DOS

2011-02-22 Thread Frost
On Mon, Feb 21, 2011 at 06:22:43PM -0800, Arianna Sepulveda wrote:
 if anyone knows where I could get this, it would be awesome! Also, how
 the heck would I make it run? Lol.

[My Reply:]
Hi,

Not sure where to get it, but if it's back in 1982, it's likely 
on cassette or cartridge.  Don't quote me, but I don't think the 1541, 
very slow, 5.25 inch floppy drive came out until 84.  Linux has a C64 
emulator it would probably play on as well as a buttload of other 
emulators from the Apple II to the Playstation.  I haven't tried any of 
them, as I don't have any software, but it might be as simple as having 
the appropriate disk drive hooked up to your computer.

Michael

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Re: [Audyssey] Creating Adventure Games

2011-02-20 Thread Frost
On Sun, Feb 20, 2011 at 08:12:59AM -, dark wrote:
 even in games which had a very good review score I often found
 myself frustrated by guess the verb puzles like that,

[My Reply:]
Hi Dark


Yeah, I found myself stuck 3 moves into Heroine's Mantle, trying 
to get off the stoopid pier, after trying to do everything up to and 
including raping the statue and cannibalizing the dead parents on the 
docks, so I eventually pitched that game...

Michael

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Re: [Audyssey] Creating Adventure Games

2011-02-20 Thread Frost
On Sun, Feb 20, 2011 at 05:56:03PM -0500, Thomas Ward wrote:
 which reminds me of another issue. Over here in America I don't know
 of anyone who calls the fosset a tap.

[My Reply:]
Hi Thomas,

Well, if the game author is conversant enough to know each form, 
maybe they could write something to take either noun?

If (Open .or. Raise) .and. (hood .or bonnet) then car-explodes

...for instance.  Then both sides of the pond are covered.

Michael

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[Audyssey] Anyone out there playing Soul Blade?

2011-02-19 Thread Frost
Hi all,

Just wondering if anyone out there is still playing Soul Blade 
on the Playstation.  That, or Tekken 3.  Both are fast, good fighters 
for the PS1.  I may still have Dead or Alive in storage somewhere, too.  
Just picked up the FAQs online for both games, and while I'm a past 
master with Soul Blade, I don't recall the menus.  I'll be writing up my 
own FAQ for blind players on the website here soon, as for the menu 
breakdowns, mission goals, etc...well, unless it's already been done 
somewhere else that you know...  It's Clobbering Time!

Michael

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Re: [Audyssey] Consoles (was Re: my frustration with the blindgaming comunity.)

2011-02-18 Thread Frost
On Thu, Feb 17, 2011 at 09:13:00PM -0800, Tom Randall wrote:
 many though certainly not all linux users tend to come off with a
 kind of superior or arrogant attitude that tends to drive people,
 particularly newbies away.

[My Reply:]

for graphics in `25000_web_pages` ; do switch-to xmas_decorations ; done
cron the job for Dec 1st thru Dec31st
Tada!

-as opposed to -

Open word processor and file.
Search for text and replace.
Save and open the next of 25000 web pages
repeat until complete.
Do it all over again next year.

In the first example, the Linux user learns all the commands in 
linux and teaches the computer to do their work for them, and in the 
second example, the Windows user learns all the commands in Windows and 
continues doing the job manually.

This is why Pixar, the makers of the movie, Toy Story, uses 
Linux to render their graphics, because their Windows NT machines cannot 
do it themselves without some human sitting before the screen, clicking 
the mouse to answer every question Windows NT cannot be taught to answer 
on it's own. .shrugs.  Even the US Navy has ditched Windows for Linux.


It's not a matter of thinking we're superior, but of 
having had our eyes opened to infinite possibilities, while Mickeysoft 
keeps adding more blindfolds.  You have to understand, I've watched 
computing go from a fully stocked, fully equipped gourmet kitchen to a 
McDonalds drive-thru.  Windows is like having to take public 
transportation, with it's routes and pre-arranged stops, and the 
advertizing on the ceilings.  Richer folks who can afford the software, 
get to take the taxi.  The rich get a limo and a driver to carry their 
shopping in for them.  Linux users own their own cars and think it's the 
best of all worlds, because in the end, we can teach the car to drive 
itself.

Just the other day in IRC (can your screen reader do IRC?), for 
instance, a friend asked what kind of music I listened to, and since I 
didn't have some kind of playlist generator software installed on my 
system, I simply typed:

ls -R /pub/Audio/*  music.txt

...and emailed it to them as an attachment, because Linux can generate a 
recursive directory listing and save it to a file, and Windows cannot.

ls -R /pub/Library/* | grep txt | wc -l

...will give me the number of books in my extensive ebook library )3573) 
And because I've saved the command to a script called ebooks,, I can 
just type the name and get the current number.  What kind of hopefully 
accessible program do you have to pay for for Windows to get that kind 
of service?  I have a similar command to tell me how many mp3s I have, 
and another for vids.  Press tab twice and it asks me if I want to see 
all 3632 software program names, so I don't need a script for software 
on the system.  How much would you have to spend to put 3632 programs on 
Windows, and can you bring them all up to date and current with a single 
command, bug fixes, security patches and all?

Don't get me wrong, Windows is great for helping you navigate 
around the web, showing you all the spam the business world has to 
offer, in ever flashier displays, and you pay out the nose for it in 
ever-increasing increments, and while Windows continues offering you 
fancier graphics and less control over your computer, Linux offers even 
more control and is catching up on the flashy graphics.  Not that I will 
ever be needing them.  I may occasionally have to type out a somewhat 
elaborate command to rename a file, either singly or en'masse, but how 
often is that when I usually only type m for mail, b to browse the web, 
g to google something, i for IRC or e to edit a file.

I LOVE the command line, and all the non-hidden background 
processes that do what I've asked while I do more important things!  
Linux makes my computer, *MY* computer!  AND! I installed and operate it 
without ANY sighted assistance! .flexes. .poses. .preens.

Michael

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Re: [Audyssey] Consoles (was Re: my frustration with the blind gamingcomunity.)

2011-02-17 Thread Frost
On Mon, Feb 14, 2011 at 01:14:58PM -0800, Matthew Alvernaz wrote:
 Hi, I definetly would be interested in something like that.

[My Reply:]

Not me, really.  Not for something cartridge-based, and not 8 
bit.  I recently just spent $1000 on a Core-Duo Windows laptop, and 
$3500 on a Quad-Core Linux desktop, and going back to the 1980's for 
processor speed and power when there are already two well-established 
64-bit platforms to write for doesn't really appeal to me.

While 8-bit systems can do alot, you really have to get down to 
writing in assembly language again to bring out what they can really do, 
because of memory limitations.  By the time you got the speech 
synthesizer core installed, there would hardly be any room left for 
games or much else.  Spending $200 to play Pong, Asteroids, or Space 
invaders when those programs are already on Linux is kind of like 
putting the cart before the horse.  With a little creative editting, the 
linux games could be made accessible and ported to Windows, though how 
you'd make a popular side-scroller like Defender accessible, I dunno.

Sorry, but I just can't see spending money for a well-outdated 
platform, when I'd rather see the software on platforms I've already paid 
out the nose for.

Michael

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Re: [Audyssey] Consoles (was Re: my frustration with the blind gaming comunity.)

2011-02-17 Thread Frost
On Thu, Feb 17, 2011 at 01:46:27AM +, Scott Chesworth wrote:
 Dunno if it's fair to say that Linux is the only market trying to make
 their system fully accessible,

Oh, I know Mac and Windows are working toward the same goals, 
but since I know little about it, I feel I don't really have the right 
to comment.  I can see what the NVDA project is doing for Windows, but I 
haven't really seen what JAWS and Window Eyes can do for Windows, except 
in brief demonstration snatches, and I think Mickeysoft dropped the ball 
NVDA has taken up for them, especially since Mickeysoft is trying to 
rule the Internet for the big-business pukes.

Narrator is only a drop in the bucket, and shipping Windows only 
with their disgusting Microsoft Sam voice when there are much better 
voices available for free from their website, just makes me want to 
shove their Installation CD's where the sun don't shine.  I had to spend 
$150 for Win XP Home from Comp USA, because I didn't have Internet 
access to Amazon, so I don't feel I owe them one thing more for the 
piece of crap they sold me.  Especially when you can hack their 
licensing configuration and have it access 128G's of RAM and who knows 
how much in memory stick size, rather than being stuck with 4G's of RAM 
and 32G's of memory stick size.  They did it so they could sell the 
exact same program to someone else for thousands, making them feel like 
they've been sold something special, when it's just the same thing 
everyone else has with the locks removed.  Microsoft is pulling off the 
biggest rip-off of the public ever made, and I hate, Hate, HATE 
swindlers.

Michael

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Re: [Audyssey] marvel vs. capcom 3 demo is here!

2011-02-17 Thread Frost
On Wed, Feb 16, 2011 at 10:38:56PM -0500, Phil Vlasak wrote:
 Let me know if I am wrong, but I think all your characters are
 always on the left of the screen with the enemies always on the
 right, and when fighting they head for the middle.

[My Reply:]

Fighter games typically have two characters on the screen, the 
player 1 controller usually on the left, and the player 2 controller on 
the right.  When the game is called 3-D, it usually means the same 
thing, but the characters are able to side-step.  If the left-hand 
character side-steps right, he's sidestepping towards you, or away from 
you when side-stepping left.  Characters can switch sides of the screen 
when one character jumps over or side-steps around the other character, 
usually causing you to have to reverse the movement controls.  When 
fighting a character to your right, moving away from them means you have 
to move to the left, but when your positions have switched and you're 
now on the right, you have to move right to move away from them.  If you 
have to perform some elaborate movements to, say, wind up to pitch 
something at the other character, that movement would have to be 
reversed when you're on the other side of the screen.

Imagine winding up your arm for an underhand throw.  If your 
character was on the left side of the screen, facing to the right, the 
motion would be in the counter-clockwise direction, but it would be 
clockwise if you were on the other side of the screen facing to the 
left.  If you can picture that, you'll get the idea.

Michael

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Re: [Audyssey] Consoles (was Re: my frustration with the blind gaming comunity.)

2011-02-17 Thread Frost
On Thu, Feb 17, 2011 at 03:56:44PM -0500, Thomas Ward wrote:
 Well, as an avid Linux user myself I do agree with you that in terms
 of low-cost accessibility Linux is the way to go. However, I would not
 go as far to say it is the only market or operating system that is
 trying to make their operating system fully accessible.

[My Reply:]
Hi Thomas,

Well, true, but it seems with every new release of Windows, for 
instance, You have to spend another $1000 for JAWS or Win-Eyes to go 
along with it, where the Linux console and GUI essentially remain the 
same, as does the software being supported.  The major problem, as far 
as I can see is in keeping up with Firefox, which is chasing Mickeysoft, 
who only wants to bog everyone's system down with yet more eye candy 
graphics.  Gotta keep that customer base going somehow.

Me, I'm waiting for the heat sinks required to cool the monster 
computers we're running now to get too big to fit inside their cabinets 
and it becomes too expensive to run for the home user, so Mickeysoft no 
longer has new platforms to exploit, all so they can rip us off yet 
again.

Microsoft is slowly nudging everyone toward Java-based services 
for everything, so you have to go to this website to get a virus check, 
or that website to run that game, and you wind up paying out the nose, 
just to use your own computer each month.  I still remember the big 
stink over Win XP requiring a valid credit card number to install it, on 
the very first release of it.  They recalled that pretty quickly ans 
swept the story under the rug.

Anyway, I'll continue giving my full support to Linux, where 
nobody is trying to stab me in the back every chance they get for a 
buck.  Call me one of those Old Testament Justice types.  I just don't 
like seeing criminals prosper.

Michael

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Re: [Audyssey] Consoles

2011-02-16 Thread Frost
On Wed, Feb 16, 2011 at 01:03:06PM -0500, Thomas Ward wrote:
 I think the only way we might have a chance at a real console is to 
 retrofit one of the existing consoles, IE install our own operating 
 system on it, and then build games using that platforms APIs.

[My Reply:]
Hi Thomas,

That's basically what the developers of the GameShark did with 
the PSX and the new PS1, the latter requiring a disk to be loaded for 
the GameShark card to work.  I'm assuming it re-wrote at least part of 
the Playstation's operating system to get it to recognize the GameShark 
after Sony modified the OS for the PS1.  Then again, I never tried the 
old GameShark in the newer machines.  A Yaroze model of the 
Playstation, along with game development software can be had for $800, 
last I'd heard.  Access rights to publish Playstation software might be 
another story once the software had been developed, and might cost an 
arm and a leg.  Adding audio to game menu selections would be a nice 
benefit on some of these fighter games.  I know I'm getting another PS1 
and another copy of Soul Blade and Tekken 3 to mess around with again.  
I used to kick major butt on Soul Blade, and would love to give my 
nephews a run for their money here soon.

Michael

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Re: [Audyssey] making accessible games for current gen consoles.

2011-02-15 Thread Frost
On Tue, Feb 15, 2011 at 11:45:34AM -0500, Thomas Ward wrote:
 that's the other problem with this idea. The majority of blind
 developers use Visual Basic which is a Windows specific programming
 language, and several others are moving to BGT which also is currently
 a Windows only technology.

[My Reply:]
Hmmmn.  I'd also heard that Visual BASIC had been ported to 
Linux, as well as heard from an uncle that Visual BASIC was on the way 
out.  He never mentioned what was replacing it, though.  All in all, I 
never really gave much thought to what languages were in use, as what 
the programs looked like on-screen wouldn't be all that important to 
blind users like me .grins.  Only the audio output would matter, 
unless I had to use a mouse.  If you're basing the OS on the Linux 
kernel, though, you could compile the programs from just about any type 
of code, as you're mo longer writing for Windows.

Eh.  What do I know.  I only really know a modicum of shell 
scripting, myself.

Michael

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Re: [Audyssey] Consoles (was Re: my frustration with the blind gaming comunity.)

2011-02-15 Thread Frost
On Wed, Feb 16, 2011 at 11:01:24AM +1300, shaun everiss wrote:
 on that note we almost want to build the console round a preexisting engine.

Yeah, but how is the majority of the blind community going to 
pay for all of this, especially in this economy.  If we're not on 
welfare, then we're spending the majority of our money on accessibility 
items to try to keep current with our work environments.  $1000 for a 
screen reader, $2000 for an accessible PDA or smart-phone, $4000 for an 
accessible GPS, $10,000 for a braill display...

Windows and the game console market simply doesn't want to deal 
with us.  We're an unprofittable nitch market, and they have to charge 
us 10 times the going rates just to break even on any project.

Eventually you guys are gonna wake up and smell the roses and 
realize that Linux is the only market out there that's even trying to 
make their system fully accessible.  The SpeakUP screen reader is now 
part of the Linux kernel, making the text console fully accessible.  It 
will remain part of Linux from now on, unlike Windows Narrator, which 
only supports the Windows operating system itself, and nothing else.  
You can't even use it to go on the web to find something better like 
NCDA.  You can't even use Narrator to help you install Windows, unlike 
Linux, which has many distributions with accessible installation setups.

The developers of the Orca screen reader for the Linux GUI have 
also come a long way. I only have a monitor still, because I only 
occasionally need sighted assistance for something, and with a little 
scripting in a few other languages, they're working on supporting it 
all, and they're not charging anyone a cent.  Have a problem?  File a 
bug report and watch it get fixed. 

Like Thomas said, the game console development market just blew 
him off when he assed for more support for accessibility.  It's only 
recently since they started adding wheelchair ramps in standard design 
for public access.  You're not going to find it for the home design 
market for a long time to come, let alone the kitchen appliance market.

I hope you folks wake up soon and see what Linux is doing for 
us, and doing it in a big way, and doing it all free of charge.  If 
there's any platform out there made for us, it's Linux.  Yes, there's a 
steep learning curve, but DOS had the same curve in the beginning.  
Without our support and input, Linux just may end up being another 
Windows Narrator, and that would be a shame.  All I know, is that my 
Linux console is accessible from power-on to power off now, and when I 
hear you folks discussing writing for other platforms, I can only wonder 
how insane it all sounds.  If you want to pick up your brooms and 
continue sweeping up the sighted community's messes, feel free.  We 
Linux converts will just sit back and laugh and shake our heads.  You're 
only hurting yourselves, bashing your brains against the wall again and 
again.

Michael

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Re: [Audyssey] making accessible games for current gen consoles.

2011-02-15 Thread Frost
On Tue, Feb 15, 2011 at 01:19:19PM -0600, Charles Rivard wrote:
 Am I missing something, and maybe not looking at it right or not
 understanding something, but don't these companies realize that if
 they made these programs available to more developers, and at a
 lower cost, the number of games available for their systems would
 vastly increase?, and so would their income?

[My Reply:]

They have to consider the shelf-life of the console, with other 
systems being developed.  The PS2 gained market control over Nintendo, 
was only because Sony had a monopoly on the DVD reader hardware, and the 
PS2's backwards compatibility with the PS1 was a definite help.

They could create the console and charge less to develope for 
it, but lose their investment shirts if tomorrow some other company 
comes out with a console with better whatever.  Company X could release 
their console with Tekken 5000, and wipe out our console in a day.

Michael

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Re: [Audyssey] Converting Visual Content into Audio

2011-02-14 Thread Frost
On Mon, Feb 14, 2011 at 01:02:21PM -0500, Thomas Ward wrote:
 That's great. You are definitely better at describing this stuff than I am.

[My Reply:]
Feel free to steal it.  Especially if it helps out with any 
games you're writing. .grins.  I love reducing words and making things 
as brief as possible, unless I slip back into run-on sentence mode.  I 
was just trying to word how a diamond would feel, and using as few words 
as possible.  I wouldn't have a clue how to describe an uncut diamond, 
or give a clue as to how many carets a diamond might be in size, but 
most of the investment diamonds I've seen shown in movies have been 
pea sized, however many carets those are.

Michael

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Re: [Audyssey] making accessible games for current gen consoles.

2011-02-14 Thread Frost
On Mon, Feb 14, 2011 at 04:19:12PM -0500, Yohandy wrote:
 Has anyone looked into this at all?

Question is whether you want to spend however many thousands of 
dollars for the tools, which might not even be accessible. .grins.

Michael

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Re: [Audyssey] Converting Visual Content into Audio

2011-02-13 Thread Frost
On Sun, Feb 13, 2011 at 12:30:03PM -0500, Thomas Ward wrote:
 and so I tried to describe a diamond. I know what one looks like in my
 head, but trying to describe it in words is harder than it looks.

[My Reply:]

I would describe them as a facetted, colorless, transparent 
jewel, resembling glass, but with a higher degree of light refraction.  
That's for the visual description.  For the tactile description, I would 
describe it as a facetted, cone-shaped stone with sharp edges.  The fact 
that the pointed end of the cone is usually the botton is 
inconsequential, unless the stone is prised from it's jewelry setting.  
I have no idea as to what kind of sound they make when dropped on a hard 
surface, whether ringing, clicking, or thumping in nature, but I would 
assume they clicked rather than rang.

Michael

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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-11 Thread Frost
On Thu, Feb 10, 2011 at 11:55:25PM -, dark wrote:
 This was actually something I noticed about my rather disasterous
 couple of years at a specialist school, they totally disliked the
 word blind in any context,

[My Reply:]

To the blazes with what they want to make themselves feel good 
about themselves.  Stewpid communist-Liberal political officers.  I'd 
have told them to take their Re-education Camp viewpoints and stick'em 
where the sun don't shine, and do what I'm paying them to do...teach the 
course subject.  It's MY handicap, not theirs.

Michael

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Re: [Audyssey] Converting Visual Content into Audio

2011-02-11 Thread Frost
On Thu, Feb 10, 2011 at 11:16:26PM -0500, Thomas Ward wrote:
 Unfortunately, someone who is blind may not have any idea or clue what 
 these creatures look like. If they are not really up on Egyptian 
 mythology and religion they might not even know as much as I described 
 above.

[My Reply:]

Then they google it and the game becomes educational as well as 
an adventure.  I knew what a lamia was because I used to play ADD, as 
well as having seen Eddie Murphy's The Golden Child, and if I hadn't, 
then I most likely would have had to look them up too.

You can always add a brief description of what they're facing, 
as well as it's name, in case they still want to look the name up for 
further information, say off a wiki page that might shed a clue to 
solving the puzzle.  Especially if god X was a fire god, and was enemy 
to god Y, the rain god, you might gather that god X's weakness is water.  
Then the player can go back to that broom closet, grab the bucket in it, 
fill the bucket and solve the puzzle.  They get both a history lesson, 
and a tricky game to play.

I don't know about the other gamers, but as the saying went, 
Knowing your enemy is half the battle.  If you're knowledgeable about 
your subject, winning is a pleasure.  Then you get to come back here and 
post your bragging rights that you kicked serious butt with little real 
difficulty, while the clueless stand around, dumbfounded, wondering how 
you figured that one out.

I think that's what makes a puzzle a good puzzle, giving the 
player both a problem, and the means to solve it, starting off with easy 
problems, and progressing to harder ones.

I say work it into the game as you see fit.  When I Dungeon 
Mastered a game for a couple years, I learned to give only brief 
descriptions, and let the players fill in the blanks They would come 
back later and describe things in the game I never said, yet they added 
in on their own.  Their imaginations were working overtime behind my 
back, and what I envisioned was nothing like what they envisioned.  Then 
again, I would describe a silvery, crystal handled dagger that had a 
flat, unsharpened tip with a handle that was warm to the touch to them, 
and they'd be holding a flathead screwdriver and not know it.  I'd try 
describing 20th century artifacts to them in 12th century lingo, and 
drive them nutz.  Giving the artifacts a plus 1 rating because the steel 
was superior and with far better hardening just made them all the more 
magical in their book. .snickers.

You might find a 1 foot diameter ring or crown-like ring made of 
an ivory substance, slightly wider at the base than at the top when laid 
flat, and anything you put within the ring, would turn counter clockwise 
when you held the handle on one side, no matter what it was, and would 
continue turning for as long as the object was within the ring's 
influence, be it a bar of steel driven into a stone, someone's arm or 
leg, and even light.  While the object within the ring's influence would 
turn, the ring itself would not, no matter what was placed within the 
ring's influence.  To you, it could be just about anything, but to me, 
it would simply be a 22nd century jar opener.

Descriptions have their valu when used creatively, so I figure, 
in the end, it doesn't really matter how you describe something or not.  
If I hadn't told you the ring was a jar opener, you would have come up 
with something suitable on your own to explain it, and probably found a 
good use for it as well.  Turning a millstone, for instance...

Michael

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[Audyssey] Mainstream game strategies...

2011-02-11 Thread Frost
Hello all,

I was just wondering about some of the games for the blind out 
there, and whether they used game strategies like Final Fantasy 7, where 
you could 1) Get the Yuffie character to join the party, 2) get the 
Morph Materia, 3) go down into the submarine and start morphing all the 
monsters into Stat Enhancers, so you could raise the party's stats to 
255 across the board and really kick some monster butt, like Ruby 
Dragon.

I once spent a good 6 days in that stewpid submarine, morphing 
monsters and feeding them to characters between battles, so I could go 
fight the most powerful monster in the game, the Ruby Dragon.  I loaded 
myself down with Counter-Attack materia and Goat Dolls (to ressurect the 
player in case they got killed), and spent a full hour and 45 minutes 
fighting that stewpid dragon until I finally killed the thing.  Loved 
every minute of it.

Anyway, I was wondering if any of the games for the vlind have 
those kind of combat strategies available in their play.  I love killing 
time with a good RPG or Role Playing Game) like Square's Final Fantasy 
7.

Aside from world exploration and exceptional storylines, are 
there any good RPGs out there that are accessible enough to complete, or 
have been written exclusively for the blind?  I'm looking for a really 
good RPG to play.

PS: Got Audio Quake werkin, but still have yet to figure out what 
command line parameters to use to keep the stewpid thing from playing a 
networked game.  I want to use the god cheat code so I can practice 
exploring and target locking on monsters without having to start all 
over again and again, and again, and again.  If anyone remembers the 
dumb command line parameters to begin a normal Audio Quake game without 
all the connect to some server crap, I'd really appreciate it. 

Michael

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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-11 Thread Frost
On Fri, Feb 11, 2011 at 05:04:10PM -0600, Hayden Presley wrote:
 What the heck does superblind mean anyway?

[My Reply:]
It means that the sighted person is super-clueless.

Michael

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Re: [Audyssey] Mainstream game strategies...

2011-02-11 Thread Frost
On Fri, Feb 11, 2011 at 05:18:51PM -0500, Thomas Ward wrote:
 About the only game that fits your description would be Entombed.

[My Reply:]
Thanks.  I'll check it out...

Michael

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Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread Frost
On Thu, Feb 10, 2011 at 09:40:56AM -0500, Thomas Ward wrote:
 Yes, Startropics was an extremely good game for the NES.

[My Reply:]
Hi Thomas,

Dunnow about StarTropics, but some of the games I miss the most 
are the Final Fantasy series of RPGs.  Sony and Square could put out 
some really good storylines.  FF7 and FF8 were true works of art, and 
so, I hear, is FF10, though I haven't gotten to play it.  Lost my sight 
while trying to finish FF9.

Michael

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Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-10 Thread Frost
On Thu, Feb 10, 2011 at 08:33:03AM -0500, Thomas Ward wrote:
 In fact, after I get Mysteries of the Ancients released I've got plans
 to go back, rewrite the game, and do a completely third-person 3d
 version of the game with a lot of similar moves and large skale
 exploration you'd see in a Tomb Raider game.

[My Reply:]
Hi Thomas,

I was recently thinking of grabbing one of the MUDD engines for 
Linux and porting Final Fantasy 7 to it.  It would be in the grand Zork 
style, but would follow the same storyline and you'd essentially have to 
accomplish the same actions to progress through the game.  I'd prolly 
get sued by Square for it, though. .laughs.

Michael

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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Frost
On Thu, Feb 10, 2011 at 04:31:30PM -, dark wrote:
 Btw, on the super powers issue, quite often it's not super powers so
 much as a different way of doing things.

[My Reply:]

Yeah, the mind can be trained to do some pretty amazing things, 
like move hundreds of muscle groups while walking and chewing bubblegum, 
while tossing a softball and fantasizing about one's girlfriend, all at 
the same time.  It's just a matter of not telling yourself you can't do 
it.

Michael

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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Frost
On Thu, Feb 10, 2011 at 12:54:23PM -0500, Trouble wrote:
 They don't like being called those terms and neither should you.

[My Reply:]

Oh, I dunno.  I kinda like the nickname Gaijin.  It's a pretty 
bad slang term describing white people in Japanese.  Being that Foreign 
White Devil is kinda neat. .grins.  Tossing it back in their faces is 
even more fun.

Michael

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Re: [Audyssey] Daytona

2011-02-10 Thread Frost
On Thu, Feb 10, 2011 at 09:56:15PM +0100, Pitermach wrote:
 lol couldn't resist.


[My Reply:]

Tell him to get one of those Logitech Trackman trackball mice.  
Takes a little getting used to at first, but is a fine optical trackball 
with scroll wheel, takes up only your handprint on the desk, and doesn't 
need to be moved all over creation to get the job done.

Not that I use mine much, but I've had it since 98, and it's 
still going.

Michael

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Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Frost
On Wed, Feb 09, 2011 at 08:15:41AM -0600, Charles Rivard wrote:
 However, one of the main tools to form that strategy is missing.
 Namely, vision.  Hence the very reason they are called video??
 games.

[My Reply:]

On further thought, I've gone back over my memories of Soul 
Blade/Caliber, Tekken3, and the like, and the manuals have fairly well 
covered the menu structure.  More than enough to get to the practice 
areas where you can practice moves and getting an immersion in the ways 
each move sounds.  While I'd really miss the eye candy, and might not 
have a clue what a particular maneuver looks like, it certainly seems 
doable.

I haven't a clue on how I'd go about playing something like Tomb 
Raider, though.  A good 90% of what attracted me to the Tomb Raider 
series was the panoramic scenery and stark panic, like when the T-Rex 
pops it's big head around the cavern wall and comes barrelling down on 
you like a locomotive.  Rewinds me why I didn't care for some aspects of 
the game.  The unrealistic allocation of damage.  You'd think a T-Rex 
would only have to bite you once for a game over, but nooo...the 
game lets you get bitten 3 or 4 times before you're down for the count.  
No missing limbs, no injury shock, no crippling effects...and it should 
delete all your saved games the moment you die, making you start over 
from scratch.

Michael

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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Frost
On Wed, Feb 09, 2011 at 09:48:43AM -0600, Charles Rivard wrote:
 Could you play it before it had been modified?

[My Reply:]

Heh.  I can barely play it, even WITH the modifications. grins

Michael

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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-09 Thread Frost
On Wed, Feb 09, 2011 at 07:57:50AM -0800, Clement Chou wrote:
 No. Shooters are one of the genres blind people would have a bad
 time with.. simply because targetting would be a pain in the a**

[My Reply:]

Can't you just cycle through the targets with the Tab key?  You 
might not have as much fun ricochetting a shell off a wall into a big 
crowd of monsters who start ripping each other apart rather than you , 
but hey.  Sometimes sacrifices have to be made.

Michael

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Re: [Audyssey] playing mainstream games vs blindness specific ones

2011-02-09 Thread Frost
On Wed, Feb 09, 2011 at 10:42:45PM -0500, Thomas Ward wrote:
 series was the panoramic scenery and stark panic, like when the T-Rex
 pops it's big head around the cavern wall and comes barrelling down on
 you like a locomotive.
 
 My reply:
 
 Unfortunately, third-person games like Tomb Raider are virtually
 impossible to complete on your own if you are blind.

[My Reply:]

Oh, yeah, I can just imagine being underwater in TR2, following 
the trail of garbage across the ocean floor to the split in the side of 
the sunken ship, all while dodging that humongous shark. .laughs.  
Yeah, I loved that Nevada desert canyon scene.  You remember, the one 
with the water at the bottom you'd always fall into, then have to swim 
over to the only point where you could climb out.  I'm positive I spent 
at least four days exploring that canyon, trying to reach every possible 
point I could access, and having a blast doing it.

I also loved showing off her moves, like the running jump with 
the swan dive tuck and roll.  I jumped across that canyon alot doing 
that.  Anyway, I finally got Audio Quake working on Windows the other 
day, and am busy trying to decypher all the sounds in the sucker.  Way 
too much audio feedback all at once.  I figure sooner or later, I'll get 
around to hacking the sounds to something more appropriate too make them 
easier to differentiate.  I was thinking of using that bouncing off the 
transparency sound from the pilot episode of Star Trek, when Captain 
Pike tried to get at the little guys with the big heads.  Thought it 
would make for a better wall warning sound.  Those Friend/Foe/Monster 
detection sounds could use some work, too.  If not that, then just a 
soft voice speaking what the heck they are, as if speaking to an A.I.  I 
dunno.  I just think clipped information would be better than a bunch of 
confusing tones.

What do you think?  That soft ticking sound produced by that 
radar they used in the second Aliens movie, the same warning tone used 
for monsters, and a voice saying friend and foe for the friend and 
enemy detection, respectively on the D5K?  Using the words wall, corner, 
and edge for other navigation aids?

Michael

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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Frost
On Mon, Feb 07, 2011 at 01:12:47PM -0500, Yohandy wrote:
 I'm sure you guys have noticed I've been putting up some rock band 
 samples up. you've also noticed Clement has been putting up some 
 street fighter IV samples and various other samples. So why is it that 
 when we ask for feedback or comments on these samples we work hard to 
 create, people simply either ignore us completely, or the same 3 or 4 
 people are the ones to always respond?

I for one, wouldn't respond because of the following:

1: I don't have the game.

2: I am not interested in the particular game.

3: Someone else has already talked about it before me.

4: I simply have nothing to add.

5: I might be interested in hurrying up and getting past the other 2000 
friggin messages posted to the list today, so I can accomplish something 
else today, besides answering posts from this mailing list.

HTH,

Michael

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Re: [Audyssey] my frustration with the blind gaming comunity.

2011-02-08 Thread Frost
On Mon, Feb 07, 2011 at 02:12:53PM -0500, Yohandy wrote:
 Yeah but here's the thing. how will you know if you can play it when
 you actually aren't even willing to try the game out?

Hey, sometimes I just don't like being friggin reminded of what 
I lost, okay?  Unless the game has been written to take my handicap into 
account, why should I take the game developer into account with my 
money?  Sometimes fair is fair, and I refuse to go along behind the 
sighted community, sweeping up their messes with my broom.  Not unless I 
absolutely have to.  It's not my job, cleaning up after other people's 
thoughtless actions.

Michael

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Re: [Audyssey] Star Wars

2011-02-08 Thread Frost
On Tue, Feb 08, 2011 at 06:55:49PM -0500, Phil Vlasak wrote:
 When I sat down in the Ziegfeld theater in New York  for the first
 showing of Star Wars the first movie, I got goose bumps

[My Reply:]
Hi Phil,

Have you read David Weber's Honor Harrington series, which 
have some fairly descriptive battle scenes.  Laid out so well, in fact, 
you can visualize what's going on in your head as it's happening.  The 
entire series is over at the Baen Free Library, online at:

http://www.baen.com/library/

It's one of the finest science fiction series I've ever seen, 
and have read them over and over again.

Michael

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Re: [Audyssey] A question for Clement and Yohandy re: play value of mainstream fighting games.

2011-02-08 Thread Frost
On Tue, Feb 08, 2011 at 02:54:45PM -0800, Christopher Bartlett wrote:
 Now, I have no vision.  Strategy planning involves reacting not only to my
 opponent, but to the environment, my current life level and weapon load
 (where appropriate) my opponent's condition, and any time-based factors.

Yeah, it's not very tactical to still be swinging punches when 
your opponent is already down on the ground

Michael

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Re: [Audyssey] lone wolf

2011-02-06 Thread Frost
On Sat, Feb 05, 2011 at 09:45:36AM -0600, Charles Rivard wrote:
 At one time, he was contemplating the creation of Lone Wolf 4.0.  I

[My Reply:]

My attraction to Aces was the ability to roam the entire 
Atlantic and North Seas at will.  The game didn't pay any attention at 
all as to where you went and patrolled, as far as I could tell, even 
when it assigned you a quadrant.

I was always hoping to find a cheat code for the sucker to allow 
unlimited ammo, fuel, and a Type-26 boat, not released until near the 
end of the war, just to see how many convoys I could wrack up.  Well, 
I'm checking out Lonewolf and the tank one.  Dunno how that one is going 
to play out, since half the strategy in tank warfare was using your 
environment, popping up from behind hills, taking your shot, moving 
behind another hill and popping up again and basically sniping in armor.

Michael

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-06 Thread Frost
On Sat, Feb 05, 2011 at 09:04:34AM -0500, Thomas Ward wrote:
 Anyway, you will be happy to know that I am working on Linux ports of
 my games. However, they won't be ready until I release the Windows
 versions,

[My Reply:]
I pretty-much stick with stock Debian software on the PC, 
running my website, and doing email, IRC, and the occasionaledbrowse 
session of web searching.  I use the XP laptop for online shopping, and 
now gaming it seems. .grins.  The Orca screen reader flakes out too 
often, and Ice Weasel hangs too much for me to like using them.  I like 
tabbing around a web page, and the tab key hangs up too much on some 
links for me to use Ice Weasel as my primary browser, and I prefer the 
console anyway.

I'll likely play your Windows ports until I run out of enough 
cash to keep replacing Mickeysoft every other year.  What a ripoff.  
Just more graphics and flash I can't see anyway, and I hate being shown 
a Fisher-Price interface designed to be used by the stupidest humans on 
the planet.  It's insulting being put in the bassinet where my clicking 
won't hurt all Bill Gate's hard work.

Michael

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[Audyssey] Alright...Quake question.

2011-02-06 Thread Frost
Hello all,

Prolly got the wrong disk, since I picked up the older, DOS 
version of Quake from spamazon the other day...  Is there a way to run 
the installer to deice and decompress the resource files from WinXP 
without sighted assistance? .laughs.  DOSBox seems to be inaccessible 
to NVDA Hopefully, I won't have to go back and buy a win32 version. 
.crosses fingers. 

Michael

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-05 Thread Frost
On Sat, Feb 05, 2011 at 09:22:57AM -0500, Thomas Ward wrote:
 You might be surprised to find out that there are some totally blind
 gamers on here that can ace the Tekken games by sound alone.

[My Reply:]

I can imagine it can be done by varying one's attacks high and 
low, and just attack, attack, attack.  I used to do that with Taki in 
Soul Blade, using just her kicks, and seeing if I could get thru the 
entire game without getting hit.  The little girl in Tekken 3 though, 
was a very short-ranged fighter with little reach.  She had to be often 
within grappling range for many of her maneuvers to work, toe to toe, 
almost.  Seung Mina in Soul Blade was also one of those distance 
critical fighters.  Going Tazmanian Devil on your opponent can get you 
the win, but not the championship.

Michael

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Frost
On Thu, Feb 03, 2011 at 04:55:52PM -0600, Hayden Presley wrote:
 Um yeah. Have you ever played Shades of Doom?
[My Reply:]

Nope.  Never even heard of it until joining this mailing list a 
few days ago.  Until losing my sight in 2002, I played all but Quake and 
some assorted arcade game clones on the Playstation, because then I 
wouldn't wanna destroy my computer.  Wrecked enough Playstation 
controllers as it was.  After 2002, I gave all my games to a friend, as 
they were useless now.  Except for trying a few text-based games in 
Linux that sounded like they'd might be interesting, my game life has 
been nil.

Just heard about Audio Quake the other day, and have been trying 
to find it, but since the links are all broken at the website, I haven't 
been able to get my hands on it, so I joined up here, thinking maybe you 
folks might know where to find it.  From all the talk I've been hearing 
going on here, I was beginning to think I'd joined the wrong list and 
was in some sighted person's gaming list who knew about Audio Quake, or 
something. .laughs.

Anyway, if Shades of Doom is Doom with additional audio effects 
to make it accessible, I'm definitely interested in that, too.  For the 
most part, I usually only played the 1st and 3rd person shooters, the 
fighters, and the RPG's on the PC and Playstation.  Quake, Tomb Raider, 
Tekken 3, and Final Fantasy 7, if you're at all familiar with those and 
their like.  I am also interested in Audio Quake for the aural training 
benefits and getting more practice on using my ears to map territory and 
navigate, now that my eyes are FUBAR.  Up until last year, I've been 
stuck out in the sticks, living by myself, in bad health, so got only a 
modicum of mobility training before having to quit.  I learned to use a 
cane, count driveways, trip over everything my trainer could find, and 
cross streets.  I've also had to learn how to season my food from some 
Annie Solomon book about a VICE cop who loses his sight.  Well, I'm 
still in bad health, but can still walk around for short distances, but 
want to train my ears to pay better attention to my surroundings, and 
thought Audio Quake would be a step in the right direction, as I know 
the game, and it's 1st-person 3D like in real life.

Michael

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Frost
On Fri, Feb 04, 2011 at 04:26:42AM -0500, Thomas Ward wrote:
 Yes, of course. I'm totally blind myself, and developing games to be
 playable by the blind. So why couldn't they?


[My Reply:}
Hello back Thomas,

My apologies.  I didn't know.  Just metcha. .grins.  Nice to 
meetcha.  See the rambling, long-winded previous post for a little more 
info on why I didn't know, and my URL below for more info on yours 
truly, which is even MORE rambling, and MORE long-winded. .grins.

Sincerely,
Michael Ferranti

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Frost
On Thu, Feb 03, 2011 at 06:27:58PM -0600, Hayden Presley wrote:
 Why? I don't understand why they are so much better. Just explain, please.

[My Two Cents:]
Aw, quit griping.  If Thomas wants to use the Tomb Raider 
control set to operate the game, let him.  I played Tomb Raider on the 
$*%# Playstation.  Try going from that to the PC setup. .grins.

Michael

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Frost
On Fri, Feb 04, 2011 at 10:46:07PM +1300, shaun everiss wrote:
 I think a large advantage with you tom is you have been exposed to a
 lot of mainstream stuff before you went blind so you know what you
 are on about.

[My Reply:]
Oh, yeah.  He's definitely right about that.  For instance, I 
can see absolutely no possible way that Tekken 3, a fighter for the 
Playstation, could be made anywhere near blind accessible.  The action 
is simply too fast and movement combinations too numerous.  It's hard 
enough just following the opponent's movements when you're sighted.  The 
little girl in the game, however her name was spelled, was impossibly 
fast.  You could throw a punch and she would have spun around behind 
you, hopped up on your shoulders and clapped her hands over your ears, 
AND would be starting to jump away, all before you could draw your arm 
back, realizing you'd missed.

Michael

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Frost
On Fri, Feb 04, 2011 at 12:38:45PM -0600, Hayden Presley wrote:
 Well...Shades ofDoom isnt' exactly Doom, per say, but it is certainly based
 off of it.  It's definitely worth a look,

[My Reply:]
Thanks, but I googled it as soon as I'd seen it mentioned and 
went and grabbed the mp3, at least and listened to that.  Not entirely 
sure I will buy it unless there's some way to speed up the narrator's 
voice, because my computer speaking to me that slowly might drive me 
bugnutz, especially in the middle of live fire.

What I'd really love to see, and pay $300 to own, would be an 
accessible version of Aces of the Deep by Dynamix, one of the most 
historically accurate WW2 German U-Boat simulations, right down to the 
sonar limitations of each period of the war, to the replacement of mines 
with hedgehogs, to radio coordinated ASW tactics.  I never once made it 
to 1943, but the Captain did everything by ear thru the sonarman's 
reports of direction and estimates.  Can't get much more nerve wracking 
than trying to dodge depth charges in a 200 yard-long ship at the speed 
of a bicycle.  It had just about everything tossed in from inclement 
weather affecting visibility and torpedo accuracy, to depth charging 
seaplanes and using snorkels later on in the war to avoid them.  If you 
knew your history, you could wrack up some serious tonnage early in the 
war, just by knowing how to dodge sonar.  At the earliest part of the 
war, sonar could only go from left to right.  At night on the surface, 
where your low silhouette was extremely hard to see, you were safe, and 
it was easier just to change depth to avoid the beam than maneuvering 
from left to right in a big, slow sub.

I could listen to those diesels purr for hours, waiting for 
something to come within reach, then chase it down and kill it.  If it 
was a convoy, radio it in and wait for the wolfpack to assemble, 
shadowing them while a bunch of very ticked off convoy escorts tried to 
find, sink, or drive me away long enough to lose their sheep.

I dunno, maybe it's just the Navy in me speaking, but I loved 
it.  The monotonous bits made the nerve wracking parts all the much more 
enjoyable, especially when I survived.

Michael

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Frost
On Fri, Feb 04, 2011 at 02:24:34PM -0500, Thomas Ward wrote:
 However, I notice like me you are a Linux user. Unfortunately, 99% of
 all accessible games are written for Windows XP. So you will probably
 have to get and install VMPlayer and a copy of XP to run most of these
 games.

[My Reply:]
Hi Thomas,

Never!  Mickeysoft will only touch my home-built 24Gx4TB 
Quad-Core with twin blue-ray and SB XFi Titanium sound over my dead 
body!!!  Besides, I have a cheesy Core-Duo Dell laptop with XP Pro on 
it. .grins.  Only have NVDA for a screen reader, though.

Michael

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-04 Thread Frost
On Fri, Feb 04, 2011 at 01:39:45PM -0600, Hayden Presley wrote:
 No, no; I was asking why the control key was better. That's not in the Tomb
 Rader keyset.

[My Reply:]
Oh.  I thought Thomas said he was using the Tomb Raider control 
set for the game.  pfft!  What would I know.  I used the Playstation 
release and don't even know the Tomb Raider control set.  Serves me 
right for not paying better attention...AGAIN!

Michael

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Re: [Audyssey] pro was: Re: programming question

2011-02-04 Thread Frost
On Sat, Feb 05, 2011 at 05:29:29PM +1300, shaun everiss wrote:
 I have had a drive fall over.
 I almost lost everything I owned.
 And that would really suck.

[My Reply:]
Ever think of checking the MTBF (Mean Time Between Failures) 
rating on the drive to see how many hours it's expected to last, then 
check the date of the first file created and the last and compare the 
two?  I know mine are rated for five years of continuous operation, and 
I expect to have saved up enough by then to replace them.

Michael

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to around 22 cents a day needed to be set aside.

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Re: [Audyssey] another game by GMA Games you might like

2011-02-04 Thread Frost
On Sat, Feb 05, 2011 at 12:43:28AM -0600, Charles Rivard wrote:
 Now, that sounds like one! great! game! and I'd love to try it!  Not
 as intricate, but also good is Lone Wolf, which can also be found at

[My Reply:]
Thank you.  I'll ccheck them out...

Michael

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Re: [Audyssey] commercials in jim's baseball game

2011-02-03 Thread Frost
On Thu, Feb 03, 2011 at 10:29:44AM -0500, Thomas Ward wrote:
 Sad but true. I think one of the reasons commercials were better back
 in the early days of television is simply because the major television
 networks CBS, NBC, ABC, etc gave each company a 30 second time slot to
 say there piece and be done with it.

[My Reply:]
Yeah, a good third of the time allotted for commercials is now 
1/3rd on some stations.  I was watching Smallville with a sighted 
friend, because he would describe the action to me.  While he was 
sitting there, telling me what was going on in the show, I was still 
watching commercials, the station I was watching having chopped a good 7 
minutes out of the program.  After that, I simply stopped watching, 
wrote a nasty letter to the station, and never looked back.  Now I don't 
watch TV at all.

Michael

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Re: [Audyssey] asefire cheats request

2011-02-03 Thread Frost
On Thu, Feb 03, 2011 at 04:43:57PM -0500, Thomas Ward wrote:
 You just give up before you start.

[My Reply:]

You got that right.  I have a friend who talks himself out of 
everything before he even gives it a shot, but once he gets into 
something, he excells at it.  46 years old now, has never kept a job for 
more than a year, still lives with his grandmother, never had a place of 
his own, or a car, or a driver's license.  I keep wanting to tell him to, 
Grow up already!

Michael

PS: No self-respecting woman wants to go out with someone she can't respect.

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-03 Thread Frost
On Thu, Feb 03, 2011 at 04:38:47PM -0500, Thomas Ward wrote:
 Agreed. When I release an FPS version of Mysteries of the Ancients I
 plan to use the same general layout as the Tomb Raider games.

[My Reply:]
And the blind will really be able to play this game?

Michael

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[Audyssey] Well, I'll plead, bow and scrape one more time...

2011-02-02 Thread Frost
Hello all,

I'm just starting to get into games again after losing my sight 
back in 02, and dumped all my then worthless, unplayable games on a 
friend.  Then I heard about Audio Quake from another friend in IRC.

I've been trying to get either/both Linux and Windows 
installation routines to work, but they can't find either the Shareware 
Quake version, which I already have, nor can they find the additional 
sound files that go with Audio Quake.  The links no longer work.

I do believe Windows Audio quake somewhat worked, as it tried to 
start, and said something at me with the Mickeysoft Sam voice. gags 
Does anyone have working URLs for the sound additions?  It looks like 
I'm going to have to figure out how to install this guy manually, and 
pray they come up with an NVDA port.  TIA,

Michael

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Re: [Audyssey] Serious pause bug in MOTA

2011-02-02 Thread Frost
On Wed, Feb 02, 2011 at 06:50:28PM -0500, Karl Belanger wrote:
 I found a rather fun but quite serious pause bug in MOTA. It is possible to
 fire your weapon while the game is paused, and you will actually do damage
 if you're pointing at an enemy. This makes combat extremely easy.

[My Reply:]

Great.  Now why did you have to go and tell Mr. Ward that.  It 
might've made it into thefull release and made the game easy.  You're 
fired!

Michael

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Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Frost
On Tue, Feb 01, 2011 at 05:57:39AM +0200, Jacob Kruger wrote:
 Off-hand, might think about calling a skeleton with a dagger
 something like an assassin..?

[My Reply:]
Blade?  Cutpurse?  Footpad?  I think Skeleton Thug would carry a 
sap.

Michael

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Re: [Audyssey] Confusion about getting past the first level in MOTA.

2011-02-01 Thread Frost
On Tue, Feb 01, 2011 at 04:34:41PM -0500, Thomas Ward wrote:
 Well, apparently several people need it explained to them in simple
 terms. I suppose if I started the level with the main entrence
 slamming shut it might have made the purpose of that door more
 obvious. I don't know. All I do know is a lot of people were under the
 false assumption since that door is there it must lead to a locked
 room or something despite the fact you were already in room 1.

[My Reply:]
Perhaps it should ask the user, Are you sure you want to quit?  
Then you can keep both the door and your sanity. grins

Michael

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Re: [Audyssey] Game Creation Tools

2011-02-01 Thread Frost
On Tue, Feb 01, 2011 at 05:25:59PM +, Lori Duncan wrote:
 I agree, lodgic is something I fall down on all the time.  If I'm
 looking at a piece of equipment for example like a computer, I know
 how it works and understand the menus, but throw a whole load of
 coding language at me and I just go blank.

[My Reply:]
Programming is like owning an Erector set.  You have a whole 
bunch of parts that do little things.  Take a motor, a wheel, a dipper 
and bolts.  Using bolts, connect the dipper and the wheel together, then 
bolt the wheel to the motor.  Put it in a river and have the dippers 
spill into a tank, and you have a water wheel.  Programming is the same 
thing, only with commands, telling the computer what to do.  Know what 
all the parts do, and you will begin to see what *CAN* be done.


And Arianna Sepulveda said:]

 Programming is something I don't know how people do. I am truely
 astounded at how much work is involved, and I don't think I could
 figure it out too well.

[My Reply:]
As long as you continue telling yourself that, the longer you 
cripple yourself

Michael

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Re: [Audyssey] Oops! Forgot to lock one of the doors in MOTA 17.

2011-02-01 Thread Frost
On Tue, Feb 01, 2011 at 06:47:26PM -0500, Thomas Ward wrote:
 However, you have been able to complete the level because I simply 
 forgot to lock one of the doors you have to fight the Lamia to unlock. 
 How is that for a little screw up.

[My Reply:]
You're fired.

Michael

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[Audyssey] New mailing list member, curious about Audio Quake...

2011-01-31 Thread Frost
Hello all,

Just found the mailing list, and I have questions about Audio 
Quake.  I run Debian Linux, since the screen readers are always under 
active developement, can be loaded as part of the Linux Installation 
Routines, and best of all, are free!  Free, free, free, free!

Anyway, I've been trying to get the only installer I can find 
for Linux at 
http://www.agrip.org.uk/download/releases/arc/AudioQuake-0.3.0.1_linux-x86.run 
and none of the links it points to are operative.  Busted, broken, 
kaput.  I'm looking for working links for the Audio Quake engine and the 
optional audio files so I can edit the script and get it working again.

Anyone know where I can find these links?  Thank you in advance,

Michael



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Re: [Audyssey] driving blind

2011-01-31 Thread Frost
On Mon, Jan 31, 2011 at 09:26:59AM -0700, Bryan Peterson wrote:
 unless it's something directly in the engine that literally stops
 the car from working, a sighted person can easily pull over to the
 side of the road


[My Reply:]
I don't think it's too much of a problem.  If in the city, 
simply stop the car and let traffic go around you with your warning 
flashers on.  Highways may pose a slightly more difficult problem, and 
laws should warn motorists of blind drivers, who would stay in the 
right-hand lane, (Or the left-hand in England), slow the car while 
pulling over to the curb, where the difference between pavement and dirt 
will be easily evident.  Hell, just place a special handicapped placard 
on the rear of the vehicle and sighted ddrivers will avoid you like the 
plague. grins

Michael

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Re: [Audyssey] driving blind

2011-01-31 Thread Frost
On Mon, Jan 31, 2011 at 10:30:08AM -0700, Bryan Peterson wrote:
 You say that now but trust me, when it actually comes down to that
 you'll feel different.


[My Reply:]
At the time of the wreck, you don't feel a thing.  It's one of 
those blessings you can thank God for.  It's surviving the wreck where 
things get painful, but there are medications for that.

Michael

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Re: [Audyssey] driving blind

2011-01-31 Thread Frost
On Mon, Jan 31, 2011 at 11:47:06AM -0700, Bryan Peterson wrote:
 Can you imagine how expensive that would be?

[My Reply:]
Some satelite-grade electronics can be mass produced by the 
shipload pretty cheaply, if it works as designed, and could be installed 
in every new car that rolls out of Detroit.  What worries me is the 
insurance costs on a handicapped pension.

Michael

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Re: [Audyssey] driving blind

2011-01-31 Thread Frost
On Mon, Jan 31, 2011 at 07:01:40PM -, Shiny protector wrote:
 Do you mean you don't feel the crash, but when your in hospital, you
 feel the pain?

[My Reply:]
No, my mother got rear-ended, had her car totalled, and broke 
her ankle.  She said she didn't feel or know a thing until she awoke in 
the hospital, even knowing she was going to be hit.  I've had much the 
same experience with insulin shock.  Once my glucose levels drop below 
60, I don't know or feel a thing, even while appearing conscious and 
somewhat responsive.  It's pretty cool, and makes me fear a whole lot 
less about death.  It's only a little scary thinking I'm about to croak.  
I've been hit by a motorhome while on a bicycle, where the side mirror 
clipped me in the back of the head and shoulder.  I didn't know a thing 
until I got up cussing some ten seconds later.  I didn't even realize I 
had been unconscious those ten seconds.

Michael

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