Hi Dark,
Well, speaking from experience here creating an entire world from
scratch is turning out to be very hard work indeed. You litterally have
to create the worlds religion, myths, legends, history, as well as the
world itself from scratch. I think that is why some RPG games just go
for th
I'd also be interested in that stuff to.
At 10:45 p.m. 10/12/2008, you wrote:
>Hi Tom.
>
>That folder of starwars stuff would be fantastic! I'd especially like to find
>out what happens betwene the films, how the rebellion moved from Yavin to
>Hoth, what were the repercussions in the empire
Hi Tom.
The situation of the Syth rpg you mention sounds disturbingly familiar. Long
before I found audiogames, i was trying out literally thousands of those
sorts of games, and Sryth is the only one I found to actually feature
backstory, quests and a true world to explore.
there are a coupl
Hi Dark,
Quote
That folder of starwars stuff would be fantastic! I'd especially like
to find out
what happens betwene the films, how the rebellion moved from Yavin
to Hoth,
what were the repercussions in the empire to the destruction of alderan
and the
princess officially joining the r
Hi Dark,
Thanks for your informative post. Some of this I knew already, but there
was much here I didn't know about. Time to get a RPG fix for this RPg
junky.
dark wrote:
Hi.
While it's not final fantasy, there have been some very nice things
done with both gamebooks and brouser rpgs,
Hi Kelly,
Right. That is precisely why I want to design my own accessible RPG
game. The mainstream gamers have all sorts of RPG titles like Heroes of
Might and Magic, Final Fantacy, Legend of Zelda, etc but they aren't
accessible.
The ones that are accessible such as muds and some web based RPG
I love it! I hope you'll be able to get a game together.
Jen
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To:
Sent: Sunday, December 07, 2008 1:51 AM
Subject: [Audyssey] Thoughts about new text adventures.
Hi everyone,
Over the last few mont
Hi Tom.
That folder of starwars stuff would be fantastic! I'd especially like to
find out what happens betwene the films, how the rebellion moved from
Yavin to Hoth, what were the repercussions in the empire to the destruction
of alderan and the princess officially joining the rebellion,
Hi.
While it's not final fantasy, there have been some very nice things done
with both gamebooks and brouser rpgs, - particularly Sryth.
These are interactive stories with occasional text based combat, where you
fulfill quests. You could read the text using your default screen reader and
ay, December 09, 2008 1:37 AM
Subject: Re: [Audyssey] Thoughts about new text adventures.
Hi Dark,
I see what you mean. Despite hundreds of books, movies, and games on the
subject the medieval setting is still quite popular among gamers. Heck
I've red the Lord of the Rings series at least fi
Hi Dark,
Quote
Again though, a case of a generic fantasy setting, -- in fact the!
grand daddy
of modern fantasy settings, complete with probably the most complex
history ever
written, and some absolutely beautiful writing.
End quote
Yes, and that, for me, is part of the attraction to Lo
group.
thanks and best regards,
matheus
-Mensagem original-
De: "Jason Allen" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list"
Data: Terça, 9 de Dezembro de 2008 20:03
Assunto: Re: [Audyssey] Thoughts about new text adventures.
Hi,
The development is going pretty w
Hi tom.
As far as Lotr goes your "preaching to the choire" as the expression has it.
I revisit tolkeen roughly once a year, and that's counting the
Silmarillion etc, i've also read much of the lost tales and other work.
I'm not quite at the speaking elvish stage, but it is something
Hi Dark,
I see what you mean. Despite hundreds of books, movies, and games on the
subject the medieval setting is still quite popular among gamers. Heck
I've red the Lord of the Rings series at least five times because I
personally find that story interesting and fun to read. It is easy to
get
Hi,
Yes, they are. Mostly the fact is the majority of people won't pay for a
text adventure even if it is a big RPG game just because it lacks
sounds, music, graphics, etc all the features of what you can get for
your PS2, PS3, or XBox. Fact is game consumers have become spoiled by
all the fan
Hi,
The development is going pretty well. I'm close to releasing the seventh
alpha test version which includes races, classes, usable items, experience
points, character creation and leveling up. I'm not sure how close to a
finished game it is yet though. The alpha version is very unstable and I'm
Thomas,
Most interesting and I would be a regular player of such a game.
Pranav
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well north south east west with the arrow keys are good but then you would only
have 4 directions.
yeah I'd like to do things from menus myself.
At 04:24 a.m. 9/12/2008, you wrote:
>Hi Shaun,
>I see. Well, right now I am just in the brain storming stage so the actual
>programming language, sound
thanks for the info.
-Mensagem original-
De: "Jason Allen" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list"
Data: Terça, 9 de Dezembro de 2008 08:19
Assunto: Re: [Audyssey] Thoughts about new text adventures.
My game Entombed now has a lot of these featur
My game Entombed now has a lot of these features as well. You can select
races and classes (called jobs in my game) and set out in a dungeon. I
played with the idea of making it sort of like Eamon when I first started
designing it because I remember that being a lot of fun in my childhood. In
the e
Hi,
Snip
if you think in doing something more complex, it is almost impossible to
put sounds to all things, just think each adventure with it's sounds, it
will take sooo much more time to release each adventure.
End snip
That is a very good point, and I am glad you braught the issue up. If I
am
Hi,
Probably not likely. There is so many differences between
interpreters and languages for if games that it is a massive undertaking to
support them all. I've experienced all kinds of weird issues when running Linux
clones of if interpreters over the years to know that there is too many
vari
Well, with me tom it's more a stylistic thing than a particular plot or
setting.
I love exploring and participating in the world, with it's own history,
lores and places.
It just seems to me there have been so many medaeval set fantasies, in
books, films rpgs etc, that that sort of world is ju
>
Sent: Sunday, December 07, 2008 7:32 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Thoughts about new text adventures.
Hi,
Yes. The thing to keep in mind is that if I were to add sounds and music I
would not be able to release this as a free project. I was sincerely
h
Hi Dark,
Quote
in fact if (as you said), you were including multiple playable intelligent
races, then the world would have to be different.
End quote
sure. I would definitely like to be able to select race and class. one
of the things I miss about table top dnd play is the ability to pick
you
n list"
Subject: Re: [Audyssey] Thoughts about new text adventures.
Hi Dark,
Oh, I see what you mean. After creating your character have an adventure
list that comes up that lists all the possible locations or possible
adventures to choose from for your character.
Choose an Adventure.
(1) A H
Hi Dark,
Hmmm... That is certainly something to think about. Rather than having a
commandline interface if we used a menued interface rather than commands
perhaps you could scroll through a list of dropped weapons and items and
press x to examine it, or press space or enter to add it to your
i
Hi Shaun,
I see. Well, right now I am just in the brain storming stage so the
actual programming language, sound support, story line, etc is all up in
the air at this point.
For example, I imagine some sort of gamebook method using Sapi support
and menus might be more interesting to gamers than
gem original-
De: "Valiant8086" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list"
Data: Segunda, 8 de Dezembro de 2008 10:02
Assunto: Re: [Audyssey] Thoughts about new text adventures.
Hi.
I vote sfx out the window too then. Let's go with the cross platform idea.
Hi.
I vote sfx out the window too then. Let's go with the cross platform idea.
- Original Message -
From: shaun everiss
To: Gamers Discussion list
Sent: Monday, December 08, 2008 12:23 AM
Subject: Re: [Audyssey] Thoughts about new text adventures.
Well it wouldn'
: Re: [Audyssey] Thoughts about new text adventures.
Hi,
Not exactly. I am thinking of something strictly roll playing based
where you create a game charactr that is a dwarf, elf, human, gnome, etc
and work your way throughout a constantly expanding game world. Now and
then I would updat
08 11:53 PM
Subject: Re: [Audyssey] Thoughts about new text adventures.
Hi Dark,
If it sounds like Sryth that is what comes immediately to mind since I
play it a lot. Though, right now I am just brain storming coming up with
different ideas and looking at it from different angles. Ther
, 2008 9:39 AM
Subject: Re: [Audyssey] Thoughts about new text adventures.
Hi Shaun,
Well, NOP is a cool little game, but what I have in mind with my text
adventure is something more triditional Dungions and Dragons style
adventure. It will be a full RPG game complete with different races,
sta
Hi Tom.
That is what I mean by a similar structure to Sryth, a large overview world
with adventures set in it, which modify the world in general.
Sryth is of course not the only game to have that sort of system, any good
tabletop will work like that, as have some of the mainstream games that
That was back in late 2004, when Sryth was a very small game indeed and very
much stil in developement.
Personally, i really don't mind tabbing through options at all, especially
in an rpg game, for example when examining a big hall of items from a
battle, I find it quicker to hit tab hit page
I meant the sounds wouldn't have to be off profesional standard if at all.
In fact they could just be voiceovers of things which I am more than happy to
do and maybe some clicks and beeps maybe some footsteps and fighting sfx, but
if its to much trouble and you don't want to go comercial and full
Hi Shaun,
Hopefully, as long as your screen reader was set to speak all it should
capture all of the text on the screen when the screen refreshes. If not
you can set a frame or similar speak window around the area to
automatically announce new info like that.
shaun everiss wrote:
aah, well i
Hi,
I didn't know that. Fairly interesting. Yeah, screen readers have come a
long ways as far as web access goes, but it would be nice to not have to
tab around to a link though.
dark wrote:
Interestingly enough, in the early days of Sryth, his Gmness was
actually toying with adding shortcut
Hi Shaun,
What exactly is that suppose to mean? Just because I might decide to use
a generic interface such as text doesn't mean the game won't be
professionally written. In fact, C++ is one of the languages I am
cirtified for, and have been developing stuff in C++ since 98 or 99.
Going on abo
Hi Dark,
I like the second option as well. Having one world with all the
adventures tying into each other is certainly more interesting to me
than having 50 totally unrelated quests to pick from. For me part of the
joy of playing an RPG like Sryth is living and dying in a fantacy world
where I
Hi Dark,
If it sounds like Sryth that is what comes immediately to mind since I
play it a lot. Though, right now I am just brain storming coming up with
different ideas and looking at it from different angles. There are
certainly better RPG story lines than sryth like the whole Heroes of
Might
Well it wouldn't need to be anything professional.
but yeah I hear you.
At 04:49 p.m. 8/12/2008, you wrote:
>Hi Shaun,
>Can't say for certain yet. As I mentioned before adding sound effects, music,
>etc would greatly increase production costs. Besides production costs by doing
>so i can pretty mu
Hi,
Well, I guess the main difference is that muds are played online using a
mud client and what I plan to create is an RPG you will install to your
system. I am not planning on any pvp type play and it is all basically a
text version of table top Dungions and Dragons style RPG with the game
b
That was what I meant, but it very much depends upon the way you want to go.
if you did it that way you could do the Eamon thing about having your
character adventure in any place, any time, any circumstances that you could
imagine.
The alternative is doing things Sryth style, having one sing
Hi Dark,
Oh, I see what you mean. After creating your character have an adventure
list that comes up that lists all the possible locations or possible
adventures to choose from for your character.
Choose an Adventure.
(1) A Haunting in Blackwood
(2) Captured by River Pirates
(3) Lair of the Ic
Hi Shaun,
Can't say for certain yet. As I mentioned before adding sound effects,
music, etc would greatly increase production costs. Besides production
costs by doing so i can pretty much toss cross platform out the Window.
Even with something like SDL cross platform game development is really
hi,
I love Sryth but I also wish the user interface was a littlemore
friendly. I hate having to tab or arrow around looking for the right
button or link on the page. it would be easier just to type quit,
save,help, etc and be done with it. It is partly the inspiration for
this game, but I obvi
quot; text
did rather ring a bell, lol!
Beware the Grue!
Dark.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, December 08, 2008 2:57 AM
Subject: Re: [Audyssey] thoughts about new text adventures.
Hi M
Hi Michael,
No, what I currently have in mind would not require any guess work as
far as commands and special frazes goes unless it was a password to
unlock something in an adventure. By and large I plan to use a universal
command structure such as typing the word "save" in the command entry
b
aah, well if the story is good and I don't have to keep trying to review the
screen like in other interpriters then yeah that would be cool.
At 03:32 p.m. 8/12/2008, you wrote:
>Hi,
>Yes. The thing to keep in mind is that if I were to add sounds and music I
>would not be able to release this as a
Hi,
Yes. The thing to keep in mind is that if I were to add sounds and music
I would not be able to release this as a free project. I was sincerely
hoping to make this a free venture, and if I have to pay for
sounds/music then I have to charge for those additions to the game which
isn't what I
sounding a lot like Sryth there Tom, though that's by no means a bad
thing.
Beware the Grue!
Dark.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, December 08, 2008 2:15 AM
Subject: Re: [Au
Hi,
At this point I am not thinking of this being a commercial venture. More
just a fun little side project we can all join in and put together. I
can do the coding and the community can help submit ideas, stories,
suggestions, and experiences. Who knows I might even release it as open
source,
What's the difference between what you have in mind, and a mud?
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Sunday, December 07, 2008 8:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts about new text adven
e released in pdf versions on
drivethroughrpg.com or similar.
Beware the Grue!
Dark.
Beware the Grue!
Dark.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, December 08, 2008 1:55 AM
Subject: Re
Hi,
Not exactly. I am thinking of something strictly roll playing based
where you create a game charactr that is a dwarf, elf, human, gnome, etc
and work your way throughout a constantly expanding game world. Now and
then I would update the game with new adventures and quests to embark
upon wh
ould be the best for that.
Beware the Grue!
DArk.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, December 08, 2008 1:49 AM
Subject: Re: [Audyssey] Thoughts about new text adventures.
Hi,
Well to do
Hi Claudio,
Oh, I see. Well, can't help you there. The genre of roll playing games
are all about story driven fantacy and not about constant action like in
Mysteries of the Ancients.
I don't know if you have ever read the choose your own adventure books,
but I use to love those as a kid. No mat
HI Dark,
Hmmm... Interesting. I didn't experience that problem on my Windows XP
system, but Eamon did give me serious hastles on Vista. I'm not
surprised as Vista as a major pain in the butt anyway when it comes to
cooperating with older applications.
dark wrote:
I think I'm actually going to
Hi Dark,
Well, I have a complete copy of the 2nd eddition of the rules. I agree
the 3rd eddition rules are better. However, I am more or less using the
rules as a guide rather than a 100% match. Some things would be easier
if i modify it to suit my game engine rather than using every single
po
Hi,
Well to do something like Eaman I'd have to add a parcer to the game and
then it would be like building my own inform, tads, etc scripting
language which is a major pain. About the best thing I could do is
release the game under some type of open source license like creative
commons that w
You can keep the sound going through the screenreader like in text boxes or
something, but sounds and music would definately get me interested in the game.
Nop is interesting because its sounds and music, and yet rpg.
At 03:00 a.m. 8/12/2008, you wrote:
>Hi Claudio,
>Well, if everyone wanted me t
will it have sfx?
At 09:39 p.m. 7/12/2008, you wrote:
>Hi Shaun,
>Well, NOP is a cool little game, but what I have in mind with my text
>adventure is something more triditional Dungions and Dragons style adventure.
>It will be a full RPG game complete with different races, stats, and
>eventually
y, December 07, 2008 8:58 AM
Subject: Re: [Audyssey] Thoughts about new text adventures.
My thoughts exactly.
the point is it's a text adventure, so it's all about the writing quality.
If however tom's game has rpg like features such as combat, bosses etc,
some sounds or music
Now that's a cool idea!
I wonder what creations we can all come up with!
>> - Original Message -
>> From: Thomas Ward > To: gamers@audyssey.org
>> Date sent: Sun, 07 Dec 2008 01:51:25 -0500
>> Subject: [Audyssey] Thoughts about new text adventures.
&g
Yay!! Good idea!
From Jose Lomeli.
- Original Message -
From: Thomas Ward <[EMAIL PROTECTED]
To: gamers@audyssey.org
Date sent: Sun, 07 Dec 2008 01:51:25 -0500
Subject: [Audyssey] Thoughts about new text adventures.
Hi everyone,
Over the last few months I have really b
ecember 07, 2008 1:51 AM
Subject: [Audyssey] Thoughts about new text adventures.
Hi everyone,
Over the last few months I have really been getting into interactive
fiction games, and really enjoy the old text adventures. As a result
that has me thinking of some possible game projects a
- Original Message -
From: "Pranav Lal" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'"
Sent: Sunday, December 07, 2008 4:42 PM
Subject: Re: [Audyssey] Thoughts about new text adventures.
As long as a text adventure has a good story, I d
:21 PM
To: gamers@audyssey.org
Subject: [Audyssey] Thoughts about new text adventures.
Hi everyone,
Over the last few months I have really been getting into interactive
fiction games, and really enjoy the old text adventures. As a result
that has me thinking of some possible game projects after
Thomas,
Are you refering to writing a game like the ones found at
http://www.ffproject.com?
Pranav
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As long as a text adventure has a good story, I do not mind not having sound
and other fancy stuff.
---
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it would still be a text adventure but with sound makes it more
realistic
But in the end it is thomases choice
On 7 Dec 2008, at 14:00, Thomas Ward wrote:
Hi Claudio,
Well, if everyone wanted me to in theory I could add sounds and
music to the game. I could even use Sapi support rather than
Hi Thom,
yes, maybe.
But I also don't like it when sapi speaks what is around me...
I like it more to hear the things by itself, not spoken from a voice like in
an audiobook.
Regards,
Claudio.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL
I think I'm actually going to get in contact with the developers of Eamon
delux and see what might be worked out, sinse it did look Awsome indeed, and
with the text would be incredibly accessible if it could A, run in a window
to comply with hal, and B, stop showing me random pages of scary look
Hi Tom.
Out of interest, which rules do you have?
The third edition rules made a lot more sense I thought and were much easier
to master, and probably the program, sinse they included things like
positive armour classes which add to defence rather than remove from attack,
though I'm not
ch will be "fun"
for all concerned, players included I think, lol!
Beware the Grue!
Dark.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, December 07, 2008 9:31 AM
Subject: Re: [Audyssey] Though
Hi Claudio,
Well, if everyone wanted me to in theory I could add sounds and music to
the game. I could even use Sapi support rather than display everything
on the screen. Question is if I added Sapi support, music, sounds, etc
would it make the RPG game more interesting to you?
Claudio wrote
Hi Dark,
You got that right. Back when I still had my Apple A2-E I use to love
Eamon. There were like a hundred adventures you could embark on from
your typical dungion crawl game to something with a really sci-fi theme.
It was frikin awesome.
dark wrote:
Ah, that's sounding good.
Something
Hi Dark,
Yes, exactly what I am thinking of. Basically, a stand alone RPG game
similar to Nethack or Sryth that is custom written in C++ and runs on
Mac, Linux, and Windows. I have the official Dungion and Dragons rule
books here and I would likely base all of the attack rolls, stats, and
clas
do you hope to have monty out by the end of the year or a demo at all?
that way at least by early next year that can be one project off the
shelf
On 7 Dec 2008, at 09:15, Thomas Ward wrote:
Hi,
Quote
in my view we have enough text adventures though look at the
interactive fiction
archive
Hi Dark,
Snip
For an honest opinion on whether Usa games should write If though, to
be honest
Tom, your one of the very few people with the knowhow to create actual
audio games.
While I'm sure you could come up with some great If, as there are
literally thousands
of If games available, but
Hi,
I also prefer audiogames instead of textadventure.
I don't like it when jaws talks to me what's going on in the game...
I love it when I can hear sounds.
Best regards,
Claudio.
---
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You c
Hi,
Quote
in my view we have enough text adventures though look at the interactive
fiction
archive.
End quote
Well, yes and no. While it is true there are a lot of interactive
fiction games there aren't many that are fully RPG games on the level of
Nethack or Sryth. Not to mention one of my
oh very cool, very cool indeed.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, December 07, 2008 7:39 PM
Subject: Re: [Au
Yes please Thomas, yes please.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To:
Sent: Sunday, December 07, 2008 5:51 PM
Subject: [Audyssey] Thoughts about new text a
ussion list"
Sent: Sunday, December 07, 2008 8:39 AM
Subject: Re: [Audyssey] Thoughts about new text adventures.
Hi Shaun,
Well, NOP is a cool little game, but what I have in mind with my text
adventure is something more triditional Dungions and Dragons style
adventure. It will b
Hi Shaun,
Well, NOP is a cool little game, but what I have in mind with my text
adventure is something more triditional Dungions and Dragons style
adventure. It will be a full RPG game complete with different races,
stats, and eventually lots of different adventures/quests you can embark
upon.
x27;"
Sent: Sunday, December 07, 2008 7:38 AM
Subject: Re: [Audyssey] Thoughts about new text adventures.
Sounds good. I wood like to see a wizardry for the blind come out.
That has Braille support as well.
Only game that comes even close to that is Entombed.
Matt.
-Original Message---
Hi tom.
Firstly, I'm a huge If fan myself, and have just been getting back into
playing, which is great.
I can highly recommend the tads games worlds apart and Bable, the Zcode
games Pytho's mask, and the djinni Chronicles and anything you can find by
Paul Obrian.
While I'd be intI've also
i would like some text adventures. i love them.
thanks ian
- Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]>
To:
Sent: Sunday, December 07, 2008 6:51 AM
Subject: [Audyssey] Thoughts about new text adventures.
Hi everyone,
Over the last few months I have rea
yes i would like some text adventures. i love them.
thanks ian
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To:
Sent: Sunday, December 07, 2008 6:51 AM
Subject: [Audyssey] Thoughts about new text adventures.
Hi everyone,
Over the last few months I
yeah that will be cool.
night of parasite is a good game for an rpg I like to think it has fps and if
elements in it.
At 07:51 p.m. 7/12/2008, you wrote:
>Hi everyone,
>Over the last few months I have really been getting into interactive fiction
>games, and really enjoy the old text adventures.
, 2008 12:51 AM
To: gamers@audyssey.org
Subject: [Audyssey] Thoughts about new text adventures.
Hi everyone,
Over the last few months I have really been getting into interactive
fiction games, and really enjoy the old text adventures. As a result
that has me thinking of some possible game projects
Hi everyone,
Over the last few months I have really been getting into interactive
fiction games, and really enjoy the old text adventures. As a result
that has me thinking of some possible game projects after Mysteries of
the Ancients and Raceway are released.
One idea I have been thinking of
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