Hi,
Just a slight correction. The demo for Entombed has 7 floors not 8.
Cheers!
On 7/29/11, dark wrote:
> Hi Bryan.
>
> Given what your looking for, castaways, even though just in developement
> might fit the bill, as might time of conflict.
>
> Another game, though more rpg than stratogy you m
Hi Brian,
Right. I think they will be complex and stimulating enough for your
study. Especially, if the player in question plays using audio only. I
just merely wanted to point out though that not all VI gamers rely on
the audio environment itself for input. There is quite a bit of spoken
feedback
hi all i finily downloaded and installed Descent Into Madness game
i have windows7 ultimate sp1
but when ever i lonch the game from start menus
i get the following errors which r written in a log file
i am pasting the contants of the log file as under
Traceback (most recent call last):
File "Mai
Hi Dark,
I am not fimilar with ;D, to tell you the truth. I have heard of :D, but
never the version you use.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, July 29, 2011 7:24 PM
To: Gamers Dis
Hi Dark,
Yeah,, Pac Man for sure. I haven't had too mch experience with the Atari or
any other version of that kind, but I got the idea you could pretty much see
the whole maze, where the dots were etc. The audio version makes things more
interesting for sure, considering you have to either have yo
Legnth of the game is usually tied to map size, thus playing on a far
smaller map drastically shortens the game to something that can be completed
in half an hour.
The other thing to remember about time of conflict is that David greenwood
has promised developement of the game hasn't stopped, a
Hi jeremy.
You are indeed correct in terms of games like castaways and time of
conflict, however games where the player has a single viewpoint but where
the environment or mode of the game are themselves complex are quite
another story.
lone wolf is probably the best example.
you control a
Certainly the stone mason wasn't sinse I was very much in need of bricks,
and I don't believe the hunter was, but I'll check just to be certain.
Beware the grue!
Dark.
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Friday, July 29, 2011 6:49 PM
Subj
Hi Brian, lol!
Many of us here are old internet lags,, and thus are familiar with the
standard netspeak terms such as fyi, btw, n00b etc, I regularly use ;D
myself.
remember, most people who play audio games also play other forms of games
available online, such as interactive fiction, muds a
Hi Bryan.
Given what your looking for, castaways, even though just in developement
might fit the bill, as might time of conflict.
Another game, though more rpg than stratogy you might considder is entombed
from http://www.blind-games.com/
The game is an audio roguelike rpg involving crawlin
Hi Brian.
glad to help.
Certainly, there are landmark games in audio games developement, and
classics just in considdering mainstream or independent games, it's just
that sinse the entire audio games pl;aying and producing community is small
even by internet independent standards, there are c
That was the old version, or mission one in the new though, so ...
On 7/29/11, Dakotah Rickard wrote:
> Hi there. Like I said in my last night's message, I managed to beat
> the game, granted on easy, with no babies born. It was beautiful.
>
> On 7/29/11, Jeremy Kaldobsky wrote:
>> Thanks for te
Hi there. Like I said in my last night's message, I managed to beat
the game, granted on easy, with no babies born. It was beautiful.
On 7/29/11, Jeremy Kaldobsky wrote:
> Thanks for testing the Jaws mode for me guys, I appreciate it. I'm also
> very happy to hear that it finally works! I will
Che, you're quite welcome when it comes to Jaws support. Many of you know,
I've been going crazy trying to get it working, for several games now! I ended
up getting a program that worked with Jaws, then I did a text search for any
included libraries until I found one that looked like it fit wi
Hi Brian
Another couple strategy games which are turn based instead of realtime
would be GMA's Trek 2000, and USA with the game Star Trek Final Conflict.
They may or may not be what you'd be looking for but I thought I would
mention them anyway.
Ron
---
Gamers mailing list __ Gamers@audy
Yay Jeremy for including Jaws support! For me, this makes the
difference in trying mission 2 and feeling like its not worth the
aggrivation to deal with SAPi's crappy output, thank you sir.
I know your doing a lot of stuff now with the game, not to mention
your paying real job, but I just w
Is there an effect on the speed with which women get pregnant for having
extra housing capacity beyond the first extra? For example, if I have a
population of 12 and build 5 houses, will my women get pregnant faster than
if I only build 4?
Christopher Bartlett
---
Gamers ma
ok! got u!
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Friday, July 29, 2011 5:17 PM
Subject: Re: [Audyssey] Castaways: Stone Masons
It isn't super realistic, or efficient, but this is how the do things in
order to keep the game balanced how it cur
Interesting info, I am getting a clearer picture of how these games are
played. Soon I hope to spend some time playing through some of them myself
and getting a handle on what is going on. My guess is that although there
are certain "accessibility" features as well as a trade-off of reaction time
a
Hi Brian,
Hmmm...That's sounds like a tall order. As I think Dark said earlier
fast reaction time and keeping track of multiple things at once aren't
necessarily how audio games are played. To explain that let me use
Shades of Doom as an example.
Yes, the game is in real time, and a gamer can use
Great to know, thank you!
-Brian
On Fri, Jul 29, 2011 at 1:35 PM, Thomas Ward wrote:
> Hi Brian,
>
> Sure. Basically, there are small maps and large campaign maps to
> select from. If you select one of the small practice maps those can
> usually be won or lost in an hour or two. The really huge
Haha, yeah I realized that shortly after sending it... TJTWIG. Anyway, I am
running on XP with Sapi and with all the VB runtimes installed (I program in
VB myself). Next time it happens I'll try to write down the exact error.
Thanks,
Brian
On Fri, Jul 29, 2011 at 1:22 PM, Thomas Ward wrote:
> Hi
Hi Brian,
Sure. Basically, there are small maps and large campaign maps to
select from. If you select one of the small practice maps those can
usually be won or lost in an hour or two. The really huge campaign
maps can take several days to complete.
It also depends on difficulty level. The easie
Hi Brian,
Yes, there are certainly some gold quality audio games out here. Most
are designed by self-taught amateur programmers and there are a couple
of us who have college degrees developing audio games. Either way
there are a number of us now programming audio games, and a few like
GMA continue
Interesting, I am assuming ToC can be customized to be a bit more simple,
then? perhaps for a game that would last about an hour?
-Brian
On Fri, Jul 29, 2011 at 12:59 PM, Thomas Ward wrote:
> Hi Brian,
>
> Well, as a happy owner of Time of Conflict myself I can tell you that
> the game is defini
Hi Brian,
Well, as a happy owner of Time of Conflict myself I can tell you that
the game is definitely unparalleled in terms of audio games. It
probably is the closest example I can think of that would compare to
Starcraft in terms of strategy and replay value. Let's put it this
way. The longest g
Brian,
I think what you'll find, is that the more complex the audio game is, the
less it will stress real time reactions. In audio games, those 2 concepts tend
to be inversely proportional to each other. For example, if the game requires
balancing a lot of resources and actions, the game
Were either the stone mason, or hunter, told to become a different job once
finished with their current one? If so, that would be why the upgrade didn't
work. I'll look in to it though.
> Hi Jeremy.
>
> i tried to upgrade the stone mason and hunter, but was told
> this person couldn't recieve
Hi,
Also lets not forget Packman Talks and Dynaman. While the original
mainstream Packman game was a top-down view when James North created
Dynaman and Phil put out PCS Games version of Packman both were done
from a first-person shooter perspective. The term first-person
shooter, like a lot of ter
Hi Dark,
Thanks for all the great info. I am writing a research proposal to use audio
games to study cognitive and perceptual changes that may occur over time
once a novice (someone who has never really played electronic games) begins
playing for an extended period of time over several weeks. Thus
Hi HTH,
Thanks for your detailed response. I apologize for being naive of the
terminology, as I am unfamiliar with this gaming world, hence my desire to
reach out and learn. I guess I considered "video games" to be synonymous
with "electronic games" in general, and until yesterday didn't even make
Oops, just realized "HTH" means hope that helps! I really am a terminology
newbie
On Fri, Jul 29, 2011 at 12:22 PM, brian glass wrote:
> Hi HTH,
>
> Thanks for your detailed response. I apologize for being naive of the
> terminology, as I am unfamiliar with this gaming world, hence my desire
Thanks for testing the Jaws mode for me guys, I appreciate it. I'm also very
happy to hear that it finally works! I will make sure Jaws is supported in the
next update, and I will go back and add Jaws support to my older games now.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to
I agree with Thomas, I would guess it is some combination of background
processes. The graphics in the game are actually very minimal, and they should
run fine on even very old and outdated machines. I suppose the easiest
solution though, is to just disable the graphics in the main menu. lol,
Hi Jim,
Thanks for the information. It sounds like you have a lot of experience in
this industry. I am looking for a game which requires fast reaction time,
but also for you to keep track of a lot of things going on at once, which is
why I thought strategy games would be best for my purposes. I am
Hi Jeremy.
i tried to upgrade the stone mason and hunter, but was told this person
couldn't recieve upgrades for some reason, though the upgrades for peasant
and builder seemed to work fine.
Beware the grue!
Dark.
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussio
Hello ben.
glad you find audiogames.net useful.
Your statement about shades of doom being the first "and only true" first
person shooter game, I'm afraid is not correct.
Audio quake, and technoshock are also both streight up fps games.
Gma tank commander shares the mechanics and weaponry of
Thank you phil, I've updated the readme.txt file.
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Hi Jeremy
I've downloaded the test version, running xp and JFW 9, seems to be
working quite well so far. Though I created a no-win scynario while
playing. *l*
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Friday, July 29, 2011 5:14 AM
Subject: Re
This is actually a tricky choice to make. While the graphics are useless to
blind players, if a sighted person downloads the game, they absolutely must
have graphics enabled to even know what is going on. In fact, without them
enabled, they wouldn't even be able to turn them on. Mainstream ga
The upgraded builder is just like a normal builder, except he works 30 percent
faster. That might not seem like much, but if you had 3 upgraded people for a
job, it's almost like getting a 4th person free, which you don't have to feed
haha.
The upgradable jobs are peasant, stone mason, cook, b
Hi,
For what its worth I am playing the game on a couple of different
machines and the graphics don't effect the performance at all. So the
only two ideas I have that might be causing this issue is either the
system is ancient and dosn't have enough CPU power to do even simple
graphics, or the sys
Hello Brian,
First off, I must introduce myself. I am Ben, a member of this community
(the blind gaming community) from the UK. I've been playing audio games for
many years. Now. If you want me to give you a list and other information
concerning audio games, then contact me via this email offli
ok. here's the link.
http://dl.dropbox.com/u/19927380/denis%20town%20enterview.mp3
- Original Message -
From: "Shane Lowe"
To: "Gamers Discussion list"
Sent: Friday, July 29, 2011 11:18 AM
Subject: Re: [Audyssey] treasure tutorial/podcast
I'll upload that to dropbox at this second,
Hi Tom.
Yes, these terms were made basically for convenience and according to what
was around at the time, however the point of classifications in the database
was to help people identify what a game is like, or search for a style of
game, for instance Brian wanting stratogy games for research
I'll upload that to dropbox at this second, and upload when it's done.
- Original Message -
From: "Oriol Gómez"
To: "Gamers Discussion list"
Sent: Friday, July 29, 2011 10:53 AM
Subject: Re: [Audyssey] treasure tutorial/podcast
Dude when are you going to upload the alter aeon stuff
Sinse they are stil of some use to me, I've always played the game with
graphics on, and haven't noticed this at all when on blazing myself.
Perhaps there is something else on your computer that is taking up memory.
Certainly, castaways graphics are quite simple in design and the game
doesn't
Dude when are you going to upload the alter aeon stuff
On 7/29/11, Shane Lowe wrote:
> hi all.
> Today at 12 p.m eastern,
> 11 a.m centeral
> 10 a.m mountain
> 9 a.m pacific
> and
> 8 a.m gmt.
> basicly, this is a tutorial on how to play treasure hunt. you can find this
> game at
> http://www.bpc
Hi Dark,
Thanks. I'll try that next time I play. I haven't downloaded and
installed 1.3 yet, but its on my todo list.
Cheers!
On 7/29/11, dark wrote:
> Hi Tom.
>
> I tend to build at the south and center, sinse the goblins obviously don't
> come from the sea, thus making the southern half of t
Hi Dark,
Yes, I see your point. I read the link to the Audiogames.net article
on game genres and it seems fairly well thought out. Although the
catagory for arcade seems rather broad considering the variety of
subgenres that could be classified as arcade.
For instance, you created a subgenre call
oh
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Friday, July 29, 2011 9:51 AM
Subject: Re: [Audyssey] Awesome Homer level 1 bug
There's just one pit and you're not even supposed to go that way.
We are the Knights who say...Ni!
- Original Mes
There's just one pit and you're not even supposed to go that way.
We are the Knights who say...Ni!
- Original Message -
From: "Shane Lowe"
To: "Gamers Discussion list"
Sent: Saturday, July 23, 2011 6:21 PM
Subject: Re: [Audyssey] Awesome Homer level 1 bug
also, I can't hear the
hi all.
Today at 12 p.m eastern,
11 a.m centeral
10 a.m mountain
9 a.m pacific
and
8 a.m gmt.
basicly, this is a tutorial on how to play treasure hunt. you can find this
game at
http://www.bpcprograms.tk
I think that's the right address.
to join, add
powergamer8
on skype, or on teamtalk, join the
also, I can't hear the pits for some reason
- Original Message -
From: "Karl Belanger"
To: "Gamers Discussion list"
Sent: Friday, July 22, 2011 9:28 PM
Subject: [Audyssey] Awesome Homer level 1 bug
Hi,
I've found a bug with Awesome Homer in level 1. Sometimes, the barrels are
so c
Hi Jeremy,
I revised your hot key list to give the hot key last.
And spelled some of them out as they are not spoken in some screen reader
settings.
It would be good if you could bring up this list or your readMe.txt file
while in the game.
Game Keys:
Adjust game speed, [ left bracket and ] rig
Hi tom.
Your point about computers and consoles is exactly right, indeed while I was
growing up it was very common to have versions of the same game such as
final fight, ghouls n ghosts, golden axe or streetfighter 2 to be out for
consoles like the snes, and home computers like the Amigar as w
That information does help!
Thanks.
Christina
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Friday, July 29, 2011 5:17 AM
Subject: Re: [Audyssey] Castaways: Stone Masons
It isn't super realistic, or efficient, but this is how the do things in order
Hi Tom.
I tend to build at the south and center, sinse the goblins obviously don't
come from the sea, thus making the southern half of the map safer than the
north. Afterall, there is plenty of room to expand even not going beyond the
8th rank.
As to other maps, if you download the latest ve
Hi,
I have to agree with Darren on this one. While I myself do not use or
exactly need the graphics myself it doesn't seem like a very big deal
to turn them off if they are causing performance issues. I believe
that all the features should be enabled by default, and it is up to
the end user what h
Well if that's the case reverse the situation, if there was a game in the
mainstream world that had speech accessibility and the speech bit was turned
off by default how will you turn it on? A screen reader won't help you in a
gaming environment on a mainstream game. I think the same principle appl
Hi,
I just thought I would say in the latest castaway, there is a noticeable
slow down in the game tick sound on blazing when graphics are enabled.
I didn't even know there were graphics now in the game, I certainly
don't think they should be on by default, as most players on this list
are tota
Hi Dark,
That's very interesting. Over hear in the USA most electronic games
are generically referred to as video games regardless of the platform
or console being used. We, that is to say Americans, divide video
games up into two catagories console and computer/PC games. So if you
talk to someone
Hi,
just wondering, what do new professions do, such as architects? are they
designers?
I upgraded a builder to one, but he didn't seem to do anything.
also, I had one builder who I couldn't make change jobs, it said he had
been specially trained.
I was only able to get the monks to start worki
Hi Bryan,
Well, like any strategy game Castaways has a number of factors
involved in getting the food production up and running. How I do it is
I actually get the farms, storehouse, and tavern, built before I do
anything else. I try to stock enough food and supplies before I begin
building houses
Hi Dark,
Interesting. I always put my town at the center of the map so my store
house is usually someplace like f7. More or less where you have your
towers setup. Although, I've been changing were I build things
somewhat from game to game to very things a bit. Its too bad there
aren't any custom o
Hi Jeremy,
I tried your JAWS test and it works great with the JAWS setting.
I had it onSAPI an hit tab until JAWS spoke.
I am using the latest JAWS 12.
thanks,Phil
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Friday, July 29, 2011 5:14 AM
Subject: R
Hi Jim,
While it is true that Donkey Kong started you off at the beginning of
the level after you lose a life you also had at least three lives to
start with. With Homer you litterally have to start from the main
menu, wait for the cut scene to play, etc before getting back into the
game. I person
Hi Mich,
The first two barrels are always the same, but after that they are random, so
the number of barrels vary. I guess that I often jump 24 barrels and destroy
20.
I am sorry, but if you started off where a barrel knocked you out rather than
back at the beginning, I wouldn't even see the
Hay Jeremy, bmaybe this is another way to get the peasants weaving,
literaly!
Sinse if the lumber jacks were a litle more efficient, that would remove one
job from your peasants and thus free them to do all the other tasks they
have.
Also, this explains why wine making is such a pest.
Hi Tom.
I'm afraid I was using shorthand regarding the goblins a litle.
In mission 1, they come from the north across file 1, but later on will
start attacking along the eastern and western most files, right down to the
10th space, that is on A row and P row.
They don't change tactics accord
Jeremy;
Looks like you've got it down.
Nice work.
Thanks.
Shane
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Friday, July 29, 2011 5:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] I broke castaways, p
Masons take bricks to the quarry, which is why putting quarries near stone
is a good idea.
lumberjacks take logs to the sawmill to be cut by your carpenter, however
from there both need to be carried either to your storehouse or to building
sites by peasants as the masons carpenter and lumberj
Hi tom.
As an amusing terminology point, when i was growing up the term "video
games" was largely thought of as an american one, and most people over here
just called them computer games, even when you were actually playing on a
games console, probably because the Amigar, Comador 64, zx
This is why I haven't attempted it on higher difficulties yet LOL. I still
have to beat it even once on Easy because for some reason I just can't seem
to get things moving at the right time so that when the Gobs show up my
people aren't undefended. And it seems as though even when I seem to have
It isn't super realistic, or efficient, but this is how the do things in order
to keep the game balanced how it currently is. When a lumber jack cuts logs,
or a stone mason cuts bricks, those are carried directly to the storehouse, no
matter where those resources will wind up next. So the lumb
Hey guys, I was hoping one of you Jaws users could test something for me. Here
my my latest attempt to make Castaways work with Jaws. If you don't mind,
please try it out and let me know if it works, or if you received any errors.
www.kaldobsky.com/audiogames/jawstest.zip
Just press tab until
Hurrah to capitalism, the systemm that is fair to everybody ;D.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, July 29, 2011 8:03 AM
Subject: Re: [Audyssey] win trucker question
Hi Hayden,
Smile. I wasn't actually sugges
Hi Brian.
I'd be interested to know more about your project of using audio games
(that's the term), in their relation to cognition myself.
To answer your question, there are several very good examples of audio fps
games. probably the best well known is shades of doom from www.gmagames.com,
a
HI Dark,
Interesting. In several of my games the goblins attacked from the
south, the sea shore, so I usually have to have at least one or two
guard towers on that boarder to keep them from attacking from that
direction. However, they also do come down out of the north quiet
often as well so I thi
Hi,
>From what I've seen so far anything over 50 is pretty much overkill.
In my last few games I've had about 40 to 50 people total, and that is
plenty to keep the day to day tasks up to date, raise an army, and
pound the gobs into the mud. I've actually completed the game with 32
people a couple
in the first mission, the goblins will come from north, which means the 1
rank all over the place.
I just usually fix this with guard towers a couple of rows north of my
settlement as a defensive line.
Beware the grue!
Dark.
- Original Message -
From: "Bryan Peterson"
To: "Gamers
Hay decoata, you put your tavern and storehouse on the same squares I do.
I must confess I've never really had the patience to get a population over
about 60 or so, in fact in the latest builds of the game I've managed to get
a ship done with about 40 people, and when i finished mission 2 I was
Hi,
You may also want to check out http://www.audiogames.net as this has a
massive database of audio games and resources that could help you out.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of brian glass
Sent: 28 July 2011 20:23
To:
does lumberjacks carry the logs they cut to the store house first, and then
relying on peasants to carry them to the soremill for the carpenters, or do
lumberjacks carry the logs to soremills directly. and for the bricks that
the masons make, will they have to be transported to the store house b
Hi Brian,
It is going to be tough to say what is the most popular audio only game for the
blind. There have been allot of them and games come and go.
My golf game is pretty popular with lots of tournaments etc. But it is not a
first person shooter. Then we had several years of auto racing w
oh. how can i miss that detail out!!! will do. but i sure took a super long
time completing this mission with only 20 population!!! lol. will try it
again with a different fault this time.
on the subject of perks and faults, what are the most popular perks and
faults that other players love to
Hi Brian,
Welcome to the list. Before I start I'll answer your question about
terminology. As for what most developers and a fair number of users
call our games we simply call them audio games. That's because they
usually tend to have little to no graphics and animation, and the game
worlds are la
Hello, I am a graduate student in psychology, and I am interested in using
video games for the visually impaired to study cognition. I was hoping to
get some feedback. Does anyone know of the most popular or best audio-only
video games (is that an oxymoron?) in the categories of action game (such a
It's not so much the missions I don't think it's more the projects. If you
look at the events page you'll see what I mean.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 28 July 2011 15:51
To: Gamers Discussion list
Subject
here's the download link
www.kaldobsky.com/audiogames/castaways.zip
> Hi list I tried to download castaways
> but the webpage says it can't be found. Can some one please
> send me the download link?
> Kenny Peyatt
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If you want to leave the list, send
Hi,
Lol! Yeah, it does look faster using kilometers per hour than miles
per hour. Especially, when you are talking something like the speed of
light. Sure 669,600,000 miles per hour sounds fast but when you use
the scientific measurement of 1,079,992,800 kilometers per hour now
that really sounds
Hi Hayden,
Smile. I wasn't actually suggesting that Jim change the game. I was
just commenting on the fact that we haven't seen $1.00 fuel prices in
years. I was just saying imagine how things would be if the game were
based on today's economy rather than the 1980's economy. The game
would be more
Hi Hayden,
Smile. I wasn't actually suggesting that Jim change the game. I was
just commenting on the fact that we haven't seen $1.00 fuel prices in
years. I was just saying imagine how things would be if the game were
based on today's economy rather than the 1980's economy. The game
would be more
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